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Living Room Games Announces “Capcom World Tournament”

August 28, 2003 By Webmaster Leave a Comment

from: lrgames.com/capcom/

Living Room Games Versus Capcom© — Fight!

Dallas, TX. – August 28, 2003 – Living Room Games announced today that it has acquired the license to publish the tabletop roleplaying games for several well-known titles from Japanese video game powerhouse, CAPCOM CO., LTD. Living Room Games will be adding the following classic CAPCOM fighting games to its lineup of products starting in 2004: Street Fighter(tm), Rival Schools(tm), Darkstalkers(tm), and Final Fight(tm). The first two releases planned for the new line are scheduled to coincide with Street Fighter’s 15th anniversary in North America.

“Living Room Games is striving to help give the hobby games industry a boost, by combining our products with other aspects of mass media,” says Joe Chan, president and lead developer for the Living Room Games/CAPCOM tabletop fighting game line. “We have planned a multi-phase approach to achieve these goals, of which the license of several classic CAPCOM titles is the first, big step. We look forward to working with CAPCOM throughout the next couple of years to bring to the market the best products possible.

“CAPCOM’s fighting games have such a significant history, which has left an unmistakeable mark in the video game industry. The opportunity that has been granted to us to allow us to bring even more life to the characters in these games, and their stories, is a great honor to us. The people that we have brought on board for the project have always been tremendous fans of CAPCOM video games, and they are absolutely ecstatic over their assignments.”

Marc Mostman of Most Management LLC, CAPCOM’s North American licensing ageny, added, “Living Room Games has shown great initiative in the tabletop roleplaying arena, and their enthusiasm in bringing CAPCOM’s classic fighting characters back into that world is exciting especially at this time when CAPCOM is unleashing a new slate of licensed merchandise in conjuntion with Street Fighter’s 15th Anniversary in 2004. CAPCOM is confident that Living Room Games will do these games justice.”

Now well into its third year in the industry, Living Room Games, Inc., a Dallas-based roleplaying game company, has published several books for the Earthdawn product line, including the Second Edition core rulebook, as well as Digital Burn, a d20 Modern cyberpunk sourcebook. Their next book, Makers of Legend: The Way of War, is expected to reach shelves in a matter of days.

Here is some material from their site:

Living Room Games’ Capcom® World Tournament Free Demo Pack pdf

Capcom World Tournament 1Capcom World Tournament by UdonCrewCapcom World Tournament 2Capcom World Tournament 3Capcom World Tournament 4Capcom World Tournament 5

Filed Under: Capcom World Tournament, The RPG

White Wolf cancels “Shadows over Mexico”

December 1, 1995 By Webmaster Leave a Comment

This sourcebook was announced, but never released. Who knows how much work was done on it?

ISBN 156504553X, 9781565045538

Filed Under: The RPG

Adventures Unlimited #3 publishes “Spirits of the Forest” adventure

October 1, 1995 By Webmaster Leave a Comment

Includes an adventure called “Spirits of the Forest” by Andrew J. Lucas.

The adventure is designed for a single team of fighters ranked 3-5, although it can easily be modified to accomodate two teams or a single fighter. Spirits of the Forest is written for any number of players, four to six being optimum. During the course of the adventure the players’ team will be required to fight two team bouts and possibly one feature fight with one opponent from an opposing team. The adventure itself is designed to provide a little plot development, it’s the sandwich meat between the bread of tournament bouts.

Filed Under: The RPG

White Wolf publishes “Contenders” official sourcebook

June 1, 1995 By Webmaster Leave a Comment

Contenders

From Assassins to Zen Masters

These are people that make up Street Fighting: Warriors and assistants, allies and opponents, naive rookies and wise masters. You never know who’s going to step in the ring with you – or what’l; be waiting for you when you leave.

In the Ring or on the Streets

Explore the many facets of the Street Fighter’s world, from how they fight to where they relax. Learn why conflict follows Street Fighters everywhere and how they deal with it. Street Fighting was never easy – now it just got more difficult, and more dangerous.

Features:

  • Comlpete stats and background information for 50 characters to support or oppose your Street Fighter characters.
  • New martial arts styles from across the world, new Special Maneuvers, and rules for duelists and weapons.
  • New settings for Street Fighters to seek honor and glory – or just try to stay alive!


Filed Under: The RPG

White Wolf publishes “The Perfect Warrior” official sourcebook

February 1, 1995 By Webmaster Leave a Comment

The Perfect Warrior

From the Heart of the Desert…

A madman grows in power, seeking to restore the glory that was Egypt. Nothing, not even M. Bison, will stand in his way once he learns the secrets of Majestic Crow Kung Fu. But master Xaudo, the style’s last living master, is an unwilling Sifu.

The Phoenix Rises

In a harrowing chase across Europe and North Africa, the Street Fighters race to protect Master Xaudo from the Phoenix’s clutches, learning that friends may become enemies, enemies may become friends and fear can be one’s greatest foe.

The Perfect Warrior includes:

  • A new cast of supporting characters to enrich your chronicle;
  • Majestic Crow Kung Fu, a rare and secret martial art;
  • Storyteller hints, new combat rules and more!


Filed Under: The RPG

White Wolf publishes “Street Fighter Player’s Guide” official sourcebook

November 1, 1994 By Webmaster Leave a Comment

Street Fighter Player's Guide

So, you think you’re tough?

Running the circuit has never been this difficult. See the side of street fighting that few talk about: the undiscovered wilds, the horrid results of men fused with technology and the keys to unlocking dark sorcerous power. Be prepared the next time you step into the ring – There’s no telling what you’ll face!

Less than human, more than equal

The Street Fighter Players Guide will explore new facets of street fighting. Discover the truth about Blanka’s nature, learn how to create cybernetically enhanced warriors, train in new styles and explore new backgrounds. Plus the book also has new information on tournaments, arenas, managers and sensais. The Street Fighter Players Guide will take your characters to the limit… and beyond.

The Street Fighter Players Guide will feature:

  • New Special maneuvers, many never seen before.
  • Detailed source material on Animal Hybrids, Cybernetics, plus two new styles.
  • New Street Fighter teams which you can play yourself or fight in the ring.


Filed Under: The RPG

White Wolf publishes “Street Fighter Storyteller’s Screen” accessory and “Shades of Grey” adventure

August 1, 1994 By Webmaster Leave a Comment

Shades of Gray

Fight!

The Street Fighters step into the warehouse as the Genin Ninja descend upon them. The characters turn to fight… What page was that chart on again?

Now you can have all the charts at your fingertips, with Street Fighter Storytelling Screen. You can instantly check on everything from Special Maneuvers to Action Difficulties to Falling Damage and much more. The Street Fighter Storytelling Screen is a must for any SF Storyteller.

The Street Fighter Screen also Features:

  • Charts on everything you need to run your adventure, including a new chart that lists every Special Maneuver in the Street Fighter rulebook and the Secrets of Shadoloo sourcebook.
  • A complete adventure that takes the Street Fighters from the streets of L.A. to the mansions of Beverly Hills, featuring three up-and-coming Fighters who are the ones to beat in The City of Angels.
  • Several new Special Maneuvers, many of which are used by the World Warriors, but more that have never been seen before!


Filed Under: The RPG

White Wolf Inphobia #50 publishes “Best of the Best” competition team

May 1, 1994 By Webmaster Leave a Comment

The article “Best of the Best” by Mike Tinney includes a team of 3 Shadoloo characters.

White Wolf Inphobia #50

Alpha Team: Shadow Fist

The following is a dossier on the Alpha Team called Shadow Fist. Like most Alpha Teams, Shadow Fist has only three members. However, each member is almost a match for a World Warrior. Together, the members of Shadow Fist can handle nearly any problem.

Filed Under: The RPG

White Wolf publishes “Secrets of Shadowloo” official sourcebook

May 1, 1994 By Webmaster Leave a Comment

Secrets of Shadoloo

Emperor of Evil

From his island nation of Mriganka, Bison spreads his evil psychic influence across the world. This malevolent monarch commands his villainous armies in their war to corrupt the world.

World leaders are powerless. Global authorities are paralyzed by international treaties…

A Desperate Call for Heroes

The world is in desperate need of heroes willing to put their lives on the line and their abilities to the test to take down Shadoloo.

This book gives you everything you need to know about Shadoloo and its role in your Street Fighter chronicles, including:

  • Descriptions of Sagat, Vega and M. Bison
  • Three new martial arts styles with new Special MAneuvers
  • Details of Shadoloo’s global operations, including M. Bison’s island fortress of Mriganka
  • “Tourist Trap”, a ready-to-run adventure-can the characters survive a run-in with Shadoloo’s Spanish assassins?


Filed Under: The RPG

White Wolf publishes “Street Fighter: The Storytelling Game” official sourcebook

February 1, 1994 By Webmaster Leave a Comment

Street Fighter The Storytelling Game

Now there’s a new way to play Street Fighter!

Join the action as the World Warriors pit their mystic martial arts abilities against the evil crime empire of Shadoloo. Take on the role of Ryu, Guile, Blanka, Cammy or one of the other World Warriors as you battle the legions of Shadoloo and the supreme crime boss himself, M. Bison. Or create your ownStreet Fighter, choose your own special powers, and carve your own legend among the ranks of the Street Fighters.

This book details the world of Street Fighter as you’ve never before seen it. Explore a high-action world of adventure and danger in and out of the martial arts arenas. Visit exotic locations around the world and fight each country’s champions, as your own Street Fighter strives to attain the rank of World Warrior.

This book includes:

  • Over 100 special combat powers and martial arts techniques – some never before seen in the arcade game.
  • Complete stats and expanded background information for the World Warriors such as Blanka, Guile, Ken and the new challengers like Cammy and Dee Jay.
  • Fast-paced combat rules allow you to hold Street Fighter tournaments and brawls with a dozen or more Street Fighters battling it out at the same time.

Filed Under: The RPG

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