The fan-made 20th Anniversary Edition has just been released by Street Fighter Paradise! This compiles all the published rules/systems and is a must-have for any fan of the game!
(Rest assured, I will let you know when it is available publicly)
For those of you who haven’t been following this project it’s basically a nicely formatted, printable, (and ctrl+f searchable) PDF re-release of the game system organized into one volume covering the game system. The volume covers the game setting/rules/mechanics (everything you need to play) but NPCs, Adventures, etc will be available later in the “SF:20 Companion”.
Rather than just leaving the source material disjointed like the official releases, forcing players to look for moves in several different places, all the information is organized logically by chapter. So for example all the special maneuvers from the Core, Players Guide, Secrets of Shadoloo, Contenders, Shades of Gray, and Perfect Warrior, can now simply be found in Chapter Eight: Special Maneuvers. No flipping back and fourth. One stop shopping.
Besides just compiling, formatting and reorganizing, he also deals with the errors and omissions of the original release very gracefully. He carefully explains his decision making process (which usually involves his impressive knowledge of White Wolf mechanics) and allows you to go with his logic, or decide your way is better. That’s a perfect representation of the games “Golden Rule” (there are no rules, do what you want) and I much prefer it over the “THIS IS THE RULING!” version of making calls.
The Book breaks down as follows:
Chapter One: Introduction
Hello, this book is ____, original book overview, chapter overview, the world of street fighter, championship role call, styles summary, geography, summary of shadoloo…
Chapter Two: Playing Street Fighter
What is storytelling, dice, rolls, difficulties, examples…
Chapter Three: Character Creation
Pretty similar to the core character creation section but expanded with the new styles etc…
Chapter Four: Character Traits
All the attributes, abilities, backgrounds (including the new stuff like animal hybrids, and various staff members etc)
Chapter Five: The Expendables
Chi, willpower, renown, rank
Chapter Six: Styles of the Street Fighters
All of the styles.
Chapter Seven: Combat & Supplemental Rules
All of the combat rules, including duelists, weapons, stunts, fighting under water, etc…
Chapter Eight: Special Maneuvers
All of the special maneuvers
Chapter Nine: Storytelling
How to DM this crazy game.
This is my favorite chapter, where the author goes over all his design decisions, error corrections, errata, etc. Also introduces the reader to the SF:STG fandom with links etc.
Street Fighter the Storytelling Game will soon have its own fan-made 20th anniversary edition!
I spoke with the creator recently, and I’m told that it will [Read more…]
Im actually doing this deriving it from the material originally put together by LRG with their permission for publication. If anyone wants to contact me privately we can see about getting some assistance (for pay) and we can use this list as they playtest group.
Well, it looks like the rumors were true!
Edit 2/8/17 via Yahoo Group: “The game never saw production and I am going to modify the files to a new game, as a joint venture between myself and Living Room Games. We are stripping out all the Capcom IP and bringing the rest up to date. This project was suppose to happen a couple of years ago, but I lost my wife in 2015 and for over the next year I didnt do anything. I am desperately playing catch up now.”
Edit 2/9/17 via Yahoo Group: “We created a new setting that we are affectionately calling Arena. We basically merged the Streetfighter idea with your traditional fantasy world. The idea is that characters travel to the Arena to make a name for themselves by fighting others. So we replaced the Capcom characters with ones we designed.”
Edit 2/9/17 via Yahoo Group: “We are probably going to do d20/Pathfinder and 5e (which will require some conversion work) version
Truth of the matter is fantasy sales. So if we really want to see a return on the investment, then fantasy is the way to go. Basically we are going to end up with a world that parallels the CapCom worlds, but totally with material we can use.
Thank yall for all the condolences, that means a lot. I only mentioned it to give reason why this project ended up so far behind where I wanted it, because I thought you should know.”
After the release date was pushed back several times, Living Room Games announced today that they were placing Capcom World Tournament on “indefinite hold”.
Hi folks. I know it’s been a while since I updated, and for that, I apologize. I bring bad news for our fans, though I suspect that many of you had anticipated this announcement for a while now. Regrettably, we have had to put Capcom World Tournament on indefinite hold. I am letting our forum readers know about this first, before making an official, public statement on our website.
There are many reasons for this decision, but the most outstanding one is due to the current state of the industry. I believe that in one of my last posts before my hiatus, I had mentioned a severe decline in industry performance. Though this would normally be priviledged information, I feel that it is important for our fans to understand what this really means as it will ultimately affect you as the end consumer. In speaking with the director at a major industry marketing firm, I learned that over 1100 brick and mortar retail stores selling games have closed down in the past year; less than 200 new stores have opened in that same time period. That’s about 25% of the industry’s distribution network. Also, overall industry sales figures are down somewhere in the order of 30% (I forget the exact number, but it’s around there). We are no exception to this trend.
The production costs to complete Capcom World Tournament were just much too high for us to continue, given our financial performance from the 2005 fiscal year. Even if we took the possibility of pre-orders into account, we would only get about 40% of our needed capital to continue.
While we regret having to make this decision, we feel that it is a necessary step in order to ensure the continuation of LRG as a company. Our currently available products are not affected by this decision, though future production will be slowed down to help us stabilize.
I am trying to put together a little something for our fans who have been patiently waiting for the product. I do not plan on making this a public offering, so no mention will be made outside our forums. Once it is ready, I’ll make another short announcement about it.
Our grace period with Capcom will end on March 31. At that time, we will be removing all association with Capcom and Capcom World Tournament from our website. I will allow this forum to continue after that, but under a different name so that those of you who still want to talk about what could have been are welcome to stick around.
Again, my apologies to our fans. This hasn’t been easy for me (heck, it took me 2 days just to write this post!). I can only hope that things will improve enough in the future to let us try again. Thanks for everyone’s patience and support over the last couple of years.
Living Room Games, Inc.
Here is some material from their site:
Hi folks. I know it’s been a while since I updated, and for that, I apologize. I bring bad news for our fans, though I suspect that many of you had anticipated this announcement for a while now. Regrettably, we have had to put Capcom World Tournament on indefinite hold…