STREET FIGHTER R.P.G. MOVES
KEY
A=MOVE FROM ALPHA TWO
3=MOVE FROM THREE
T=MOVE FROM STREET FIGHTER 2 TURBO
X=MOVE FROM STREET FIGHTER EX PLUS ALPHA
SEMI-THROWSCLICK HERE FOR RULES ON USING SEMI-THROWS
HEADBUTT-3
REQUIREMENTS: GRAB O, PUNCH O
POWER POINTS: CAPOIERA, KABADDI, SUMO, SPECIAL FORCES 1, ANY 2
SYSTEM: DAMAGE AS PUNCH. KNOCKS THEM BACK A HEX
COST:
SPEED: +0
DAMAGE: +4
MOVE: -1
JINCHU WATARI-3
REQUIREMENTS: GRAB OOOOO
POWER POINTS: WRESTLING, MYSTIC, SANBO 3, ANY 4
SYSTEM: CAUSES KNOCKDOWN. THEY LAND IN THE HEX ON THE OPPOSITE SIDE OF YOU AS THEY BEGAN
COST: 1 WILLPOWER
SPEED: -1
DAMAGE: +3
MOVE: -1
KUBIORI-3
REQUIREMENTS: FOCUS OR PYROTECHNICS OO, GRAB OOO
POWER POINTS: NINJITSU, MYSTIC, SPECIAL FORCES 2, ANY 4
SYSTEM: DAMAGE AS FOCUS OR PYROTECHNICS DEPENDING ON WHICH REQUIREMENT YOU MET. KNOCKS DOWN AND BACK 1 HEX
COST: 1 CHI OR 1 WILLPOWER DEPENDING ON REQUIREMENT MET
SPEED: +1
DAMAGE: +4
MOVE: -1
SEAN TACKLE-3
REQUIREMENTS: GRAB OOOO, PUNCH OOO
POWER POINTS: ANY 5
SYSTEM: KNOCKDOWN, DAMAGE AS PUNCH. END IN THE SAME HEX
COST: 1 WILLPOWER
SPEED: +1
DAMAGE: +5
MOVE: +3
SNAKE FANG-3
REQUIREMENTS: GRAB OOO, EXTENDIBLE LIMBS
POWER POINTS: ANY 3
SYSTEM: CAN HIT AN OPPONENT WHO IS FOCUS-2 HEXES AWAY. CAUSES KNOCKDOWN. THEY END ON OPPOSITE SIDE OF WHERE VICTIM BEGAN, UP TO STRENGTH X2 HEXES AWAY
COST:
SPEED: -2
DAMAGE: +2
MOVE: ONE
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