STREET FIGHTER R.P.G. MOVES


KEY
A=MOVE FROM ALPHA TWO
3=MOVE FROM THREE
T=MOVE FROM STREET FIGHTER 2 TURBO
X=MOVE FROM STREET FIGHTER EX PLUS ALPHA

FOCUS

BURNING HANDS
REQUIREMENTS: Improved Fireball
POWER POINTS: Mystic 4
SYSTEM: spend two chi to make any other move (yes, even special moves) +3 extra damage, and knockdown. Also can ignite objects.
COST: 2 Chi
SPEED:
DAMAGE: +3
MOVE:

CHILL TOUCH
REQUIREMENTS: Ice Blast
POWER POINTS: Mystic 4
SYSTEM: Spend two chi to make any other move (yes, even special moves) freeze people the same as Ice Blast. Moves that cause Knockdown no longer do.
COST: 2 Chi
SPEED:
DAMAGE:
MOVE:

DOUBLE FLYING FIREBALL-A
REQUIREMENTS: FOCUS OOOOO, FLYING FIREBALL
POWER POINTS: SHOTOKAN, WU SHU, 2, KUNG FU, KABADDI 3
SYSTEM: JUST LIKE A NORMAL FLYING FIREBALL BUT TWO TESTS FOR DAMAGE. IF TRYING TO EVADE, MAKE TWO TESTS.
COST: 1 CHI, 1 WILLPOWER
SPEED: -2
DAMAGE: +2
MOVE: +0

GADOUKEN
REQUIREMENTS: Focus OO
POWER POINTS: Shotokan 1, Any 2
SYSTEM: Like a normal Fireball except range is one
COST: 1 Chi
SPEED: -2
DAMAGE: < +1
MOVE: none

RAIGA-X(GARUDAS AIRBUSTER SPINES)
REQUIREMENTS:
POWER POINTS:
SYSTEM:
COST:
SPEED:
DAMAGE:
MOVE:

SHUGA-X(GARUDAS SPINE THING)
REQUIREMENTS:
POWER POINTS:
SYSTEM:
COST:
SPEED:
DAMAGE:
MOVE:

TELEPORT SLIDE-Z (bu-X)
REQUIREMENTS: focus OOOO
POWER POINTS: special forces, ninjitsu, ler drit 3 kabaddi 4
SYSTEM: just like a yoga teleport except the range and speed. you are at -1 speed the turn after doing this
COST: 1 Chi
SPEED: +2
DAMAGE: none
MOVE: two

VARIABLE ANGLED FIREBALL-3 (ORO)
REQUIREMENTS: FIREBALL
POWER POINTS: ANY 1
SYSTEM: CAN THROW A FIREBALL(JUST LIKE A NORMAL FIREBALL) UP, AT AN ANGLE, AND HIT AEIRIAL OPPONENTS. WILL NOT HIT GROUND OPPONENTS UNLESS THEY ARE IN THE SAME HEX. CAN NOT BE AVOIDED WITH JUMP OR SIMILIAR AERIAL MANUEVERS.
COST: 1 CHI
SPEED: -2
DAMAGE: +2
MOVE: NONE

VARIABLE HEIGHT FIREBALL-T (SAGAT)
REQUIREMENTS: FIREBALL
POWER POINTS: ANY 1
SYSTEM: CAN THROW A FIREBALL(JUST LIKE A NORMAL ONE) EITHER REALLY HIGH, OR REALLY LOW. IF HIGH, PEOPLE MUST ROLL VS YOUR WITS+FOCUS TO DODGE IT WITH A JUMP OR SOMETHING SIMILIAR.HOWEVER, IT WILL MISS CROUCHING CHARACTERS.
IF LOW, IT WILL MAKE PPL ON THE GROUND AVOIDING FIREBALLS , (LIKE ZE SHO HOHOU, OR MONKEY ROLL) ROLL VS YOUR WITS+FOCUS TO AVOID, BUT JUMPERS ONLY ROLL VS HALF YOUR FOCUS(ROUND DOWN)
COST: 1 CHI
SPEED: -2
DAMAGE: +2
MOVE: NONE

VARIABLE POWER FIREBALL-A (SAKURA)
REQUIREMENTS: FOCUS OOOO, FIREBALL
POWER POINTS: ANY 4
SYSTEM: LETS YOU ADD -1 SPEED/+1 DAMAGE, OR, -2 SPEED/+2 DAMAGE, OR, -3 SPEED/+3DAMAGE, TO YOUR FIREBALL. YOUR SPEED YOU CALL OUT WILL DETERMINE YOUR DAMAGE MODIFIER. IF HIT IN A ROUND BEFORE YOU FINISH THIS MOVE IT IS LOST, SINCE YOU HAVE TO STAND MOTIONLESS AND CHARGE IT, BUT YOU WONT SPEND THE CHI.
COST: 1 CHI
SPEED: -3/-4/-5
DAMAGE: +3/+4/+5
MOVE: NONE

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