Psychic Combat: My question refered to Mind vs. Mind confrontations (like
trying to actively prevent Mind Reading/Control and "pushing" a Psychic out
of someone's head).
Mind reading is, as per the description of it, preventable with a resisted
Willpower roll. Mind Contol cn only be used on a character with no Willpower
left (Temporary Willpower).
In the Encyclopedia Combatica, under the "Maneuver" called Special Powers,
Detect is listed. A character who possesses Detect (ghosts, or prehaps
Supernatural beings) could track a ghost. I'll reprint that section of the
Combatica here:
Special Powers:
Animal Control (Requires Focus 2, Power Points: 1)
Allows the character to charm and control any animals he can make eye
contact with.
Animal Summoning (Requires Focus 3, Power Points: 1)
The character can call telepathicly to animals in the surrounding area,
and they will come to him, although this does not mean he can control them.
Summon (Requires Focus 5, Power Points: 5) - dead, elemental, etc
Although the process takes some time, the practitioner can summon a
certain type of being. Elementals, Demons, and Undead are favorites of such
summoners in books and movies. The practitoner can summon one type of being
per purchase of this power.
Comprehend Languages (Requires Focus 4, Insight 4, Power Points: 1)
The character can comprehend any language spoken to him. Another version
of this power allows the character to understand animal speech!
Create (Requires Focus 5, Power Points: 5)
The character can concentrate and create nearly anything he desires. Cars,
weapons, clothes, etc. Although powerful indeed, the character cannot use
this power in combat, as it requires full concentration and a few moments to
create the object (by then the fighter would have been beaten to a pulp!).
Fog (Requires Focus 1, Power Points: 1)
The character seems to be followed by a fog cloud that creates a
mysterious and frightening appearance for the fighter. It seems to appear
only at night.
Detect (Requires Focus 2, Power Points: 2)
The character can concentrate and detect the direction of the closest
source of a certain thing. The player must decide what the character can
detect when the character is created. Magic, Life, Dragons and Vampires are
all good examples.
Dimension Travel (Requires Focus 5, Power Points 5)
The character can, with a few minutes to prepare, travel to another
dimension!
Immortality
(Requires Focus 5 {or one dot in the Dragon, Undead, Angel/Demon, God of
Old, or Vampire Background} Power Points: 1)
The character will not die from normal againg.
Wall - Walking (Requires Focus 1, Athletics 2, Dexterity 2, Power Points: 2)
The character can climb up walls and across ceilings with ease, much like
a spider.
Awareness (Requires Focus 5, Insight 5, Power Points: 5)
The character is "in tune" with the universe, and is aware when things of
great importance are going to happen, although details may be sketchy.
Omni-Skill (Requires Focus 1, Proper Ability 1, Power Points: 3)
The character knows all "sub-skills" of a given subject (Ability). For
example, if a character knows science, he knows all about all kinds of
sciences, from Astromomy to Zoology.
Self-Reliability
(Requires Focus 4 {or one dot in the Angel/Demon, God of Old, Plant Hybird,
or Undead background} Power Points: 1)
The character requires nothing to survive, and has no need to eat or
drink, but still ages.
Full Vision (Requires Focus 2, Power Points: 2)
The character can see in all directions
Super Hearing (Requires Focus 2, Power Points: 2)
The character can make Perception rolls to hear things a normal person
could not. Whispers, a cry for help a mile away, etc.
Tracking (Requires Focus 2 {or one dot in Animal Hybird}, Power Points: 1)
The charcter has an uncanny ability to track down people by use of thier
scent and trail.
Telescopic Vision (Requires Focus 2, Power Points: 2)
The character can make Perception rolls to see things that are far away,
not normaly possible with the human eyes
Microscopic Vision (Requires Focus 2, Power Points: 2)
The character can make Perception rolls to see thingsthat are tiny in
size, not normaly possible with the human eyes
X-Ray Vision (Requires Focus 2, Power Points: 2)
The character can see through objects if he concentrates
Read Object (Requires Focus 2, Power Points: 2)
By touching an object, the character can catch glimpses of what has
happened to it in the past.
Water Freedom
(Requires Focus 2 {or one dot in the Mutant, Alien or Water Elemental
Background}, Power Points: 2)
The character can breathe and move normaly underwater. This does not
affect the attacks of a character with a Water Elemental Background, as they
are fuled with the attacker's Chi energies.
Weather Control (Requires Focus 5, Power Points: 5)
The character can control the weather in a given area, changing clear days
to rain, storms, etc.
J. Scott Pittman
-
----Original Message-----
From: ArkonDLoC@... <ArkonDLoC@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, January 04, 2000 4:44 PM
Subject: [streetfighter] Re: Questions
>First let me thank all of you for the response I have received. You have
>been of great help to the Path.
>
>To clairify some points:
>
>E.S.P.: My inquiriy concerns attempts to sense things "unnatural" (I want
to
>be prepared the next time my Characters try to track a ghost).
>
>Psychic Combat: My question refered to Mind vs. Mind confrontations (like
>trying to actively prevent Mind Reading/Control and "pushing" a Psychic out
>of someone's head).
>
> -Arkon
>
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