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Group: streetfighter Message: 401 From: Steve 'Doom Trooper' Karstensen Date: 11/18/1998
Subject: Re: Original adventures
Group: streetfighter Message: 402 From: Steve 'Doom Trooper' Karstensen Date: 11/18/1998
Subject: Re: Chat room?
Group: streetfighter Message: 403 From: REMO DISCONZI Date: 11/18/1998
Subject: Re: Brazil, Eww!
Group: streetfighter Message: 404 From: Chris Hoffmann Date: 11/18/1998
Subject: Re: Original adventures
Group: streetfighter Message: 405 From: Chris Hoffmann Date: 11/19/1998
Subject: Re: Brazil, Eww!
Group: streetfighter Message: 406 From: Chris Hoffmann Date: 11/19/1998
Subject: Re: Chat room?
Group: streetfighter Message: 407 From: Nelson, Christopher T Date: 11/19/1998
Subject: Re: Chat room?
Group: streetfighter Message: 408 From: Darrick Chen Date: 11/20/1998
Subject: New Legends NPC: Brewster McClure
Group: streetfighter Message: 409 From: Mike Morgado Date: 11/20/1998
Subject: Test again
Group: streetfighter Message: 410 From: Nightfort Date: 11/20/1998
Subject: New to list
Group: streetfighter Message: 411 From: Ryan M Rich Date: 11/21/1998
Subject: Maneuvers.
Group: streetfighter Message: 412 From: Morgado, Mike Date: 11/21/1998
Subject: Im back
Group: streetfighter Message: 413 From: Morgado, Mike Date: 11/21/1998
Subject: Ignore this, its just a test
Group: streetfighter Message: 414 From: Mike Morgado Date: 11/21/1998
Subject: test
Group: streetfighter Message: 415 From: EvilTyger@aol.com Date: 11/21/1998
Subject: Re: Im back
Group: streetfighter Message: 416 From: Darrick Chen Date: 11/21/1998
Subject: Re: Im back
Group: streetfighter Message: 417 From: Joshua Rogers Date: 11/21/1998
Subject: New character sheet!
Group: streetfighter Message: 418 From: REMO DISCONZI Date: 11/22/1998
Subject: MY TAK3 ON TH3 5TR33T F1GHT3R 5H33T
Group: streetfighter Message: 419 From: Darrick Chen Date: 11/22/1998
Subject: Fource of Nature
Group: streetfighter Message: 420 From: Ryan M Rich Date: 11/22/1998
Subject: Re: MY TAK3 ON TH3 5TR33T F1GHT3R 5H33T
Group: streetfighter Message: 421 From: Ryan M Rich Date: 11/22/1998
Subject: Re: New character sheet!
Group: streetfighter Message: 422 From: Joshua Rogers Date: 11/23/1998
Subject: Re: New character sheet!
Group: streetfighter Message: 423 From: REMO DISCONZI Date: 11/23/1998
Subject: Re: New character sheet!
Group: streetfighter Message: 424 From: ArkonDLoC@aol.com Date: 11/23/1998
Subject: Re: New character sheet!
Group: streetfighter Message: 425 From: Micheal Duynhoven Date: 11/23/1998
Subject: Fw: Fource of Nature
Group: streetfighter Message: 426 From: Steve 'Doom Trooper' Karstensen Date: 11/24/1998
Subject: Re: Fw: Fource of Nature
Group: streetfighter Message: 428 From: Chris Hoffmann Date: 11/24/1998
Subject: Re: Im back
Group: streetfighter Message: 429 From: Nelson, Christopher T Date: 11/25/1998
Subject: Re: Chat room?
Group: streetfighter Message: 430 From: Steve 'Doom Trooper' Karstensen Date: 11/25/1998
Subject: Re: Chat room?
Group: streetfighter Message: 432 From: cam1984@hotmail.com Date: 11/27/1998
Subject: c ya
Group: streetfighter Message: 433 From: cam1984@hotmail.com Date: 11/28/1998
Subject: heres yer chat room
Group: streetfighter Message: 434 From: cam1984@hotmail.com Date: 11/29/1998
Subject: heres yer chat
Group: streetfighter Message: 435 From: Blade4566@aol.com Date: 11/29/1998
Subject: Fight maker ?
Group: streetfighter Message: 436 From: Darrick Chen Date: 11/30/1998
Subject: Help!
Group: streetfighter Message: 437 From: REMO DISCONZI Date: 11/30/1998
Subject: Re: Help!
Group: streetfighter Message: 438 From: cam1984@hotmail.com Date: 12/5/1998
Subject: Re: Fight maker ?
Group: streetfighter Message: 439 From: cam1984@hotmail.com Date: 12/5/1998
Subject: Re: Help!
Group: streetfighter Message: 440 From: Steve 'Doom Trooper' Karstensen Date: 12/11/1998
Subject: Conventional Style Adaptions and when did we move to Egroups?
Group: streetfighter Message: 441 From: Morgado, Mike Date: 12/11/1998
Subject: Re: Conventional Style Adaptions and when did we move to Egroups?
Group: streetfighter Message: 442 From: Ryan M Rich Date: 12/11/1998
Subject: Tekken 3
Group: streetfighter Message: 443 From: Steve 'Doom Trooper' Karstensen Date: 12/11/1998
Subject: Re: Tekken 3
Group: streetfighter Message: 444 From: Steve 'Doom Trooper' Karstensen Date: 12/11/1998
Subject: Re: Tekken 3
Group: streetfighter Message: 445 From: Ryan M Rich Date: 12/12/1998
Subject: Re: Tekken 3
Group: streetfighter Message: 446 From: Ryan M Rich Date: 12/12/1998
Subject: Re: Tekken 3
Group: streetfighter Message: 447 From: REMO DISCONZI Date: 12/12/1998
Subject: Re: Conventional Style Adaptions and when did we move to Egroups?
Group: streetfighter Message: 448 From: Steve 'Doom Trooper' Karstensen Date: 12/14/1998
Subject: wonder if he knows Lua?
Group: streetfighter Message: 449 From: Steve 'Doom Trooper' Karstensen Date: 12/15/1998
Subject: Re: Bugging the Author
Group: streetfighter Message: 450 From: kristofer lundstrom Date: 12/18/1998
Subject: hello...?
Group: streetfighter Message: 451 From: Steve 'Doom Trooper' Karstensen Date: 12/18/1998
Subject: Re: hello...?
Group: streetfighter Message: 452 From: Howard Collins Date: 12/18/1998
Subject: Re: hello...?



Group: streetfighter Message: 401 From: Steve 'Doom Trooper' Karstensen Date: 11/18/1998
Subject: Re: Original adventures
Just because you're disappointed that I'm no longer hung up on Kiku is
no reason to remind everyone I suck at RTS.

But now that I'm armed with Tony's award-winning endgame strategies I
can't lose!

\Howard Collins wrote:
>
>
> OK Steve, time for you to go practice not sucking at Starcraft. You're
> obviously entering the silly zone again. 8P
>
> --
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Group: streetfighter Message: 402 From: Steve 'Doom Trooper' Karstensen Date: 11/18/1998
Subject: Re: Chat room?
dude! if it does exist and he needs programmers, let me know. I shy
away from MUSHes but I'd play this one, fer sure.

Nelson, Christopher T wrote:
>
> Well, I don't know of a chat-room per se, but I know a friend of mine
> was busy building a Street-Fighter based Mud/Muck for us fans to
> go & run around on. I don't know if it ever took off, cuz I forgot the
> address shortly after I moved. A-ways it was something like
>
> warriorsdreams@... ???
>
> If anyone recognizes that address, (or better yet, remembers the
> right one) could you post it? It might be a good start. Plus, if it
> ever DID get going (AKA if it still exists, this was over a year ago now)
> I'm sure he/they could be convinced to add a chat room.
>
> A-ways, hope that helps some
> -Chris!
>
> > ----------
> > From: Darrick Chen[SMTP:dare2live@...]
> >
> > Hey, I was wondering:
> >
> > Is there a chat room where all of us can meet?
> >
> > Dare
> >
> > ______________________________________________________
> > ------------------------------------------------------------------------
> > The Weather Underground. We provide weather across the world.
> > Visit http://www.wunderground.com
> >
> > Free Web-based e-mail groups -- http://www.eGroups.com
> >
> ------------------------------------------------------------------------
> The Weather Underground. We provide weather across the world.
> Visit http://www.wunderground.com
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Group: streetfighter Message: 403 From: REMO DISCONZI Date: 11/18/1998
Subject: Re: Brazil, Eww!
> But, the Brazilians, damn, if I had it so bad with the organ transplant
> hookers, brutal cops and corrupt politicians I'd die. I guess the heavy
> metal would make up for it.

First, with our current president, Fernando Henrique, things are getting
much better around here. More money is being invested in education, health
and other good aspects, which is making this country better.
Of course there are still bad aspects, but face it: it was used to be
worse. We have lots of good aspects here, but television has only an
interest for the bad points. Have you ever heard that one of the states
here (and also the one I'm living in), Rio Grande do Sul, has one of the
best life quality rates all over the world?
So as you see, we do not have only corrupt politicians and brutal cops
(which are quite uncommon), but a good country, with good posibilities,
good professionals and a good government.

-R3M0
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Group: streetfighter Message: 404 From: Chris Hoffmann Date: 11/18/1998
Subject: Re: Original adventures
---REMO DISCONZI <Smash@...> wrote:

>Move to the East? What a coincidence, for I also want to
move to Japan.
>Yet, I looooove McDonalds!

I don't specificaly want to live there, I want to attend one
of their video game programming schools. Of course, I would
have to learn the language with three written alphabets, but
if I can learn to like FORTRAN 75, then anything linguistic
is possible.

>-Remo

"Well, I guess I am thru. There are no more bones to break."
-- Vice, The King of Fighters '98
>
> not all of us Yanks are xenophobic.

You know, I got a bit of a responce on my slam of the french
(honest guys it was a joke), but none on my slam of America.
Interesting...

>Personally I have a tremendous admiration for Asian
cultures.

Not so much admiration as respect in my case.

>Jealous? Eh. Maybe.

Mostly about the video games/anime they don't bring over
here in my case.

>A bit peeved that all the best-lookin' women are overseas?
Yes.

Not all of them. I saw two of them right here in the USA.
Of course they were identical twins, so do they count as one
or two?

Heh. Still, anime is
> better than any American cartoon I've ever seen,

True

sushi beats hamburgers
> any day of the week (well, almost - sometimes ya just
gotta eat a cow)

Never had it.

> and those silk Chinese gowns are incredible. (no, I don't
wear them,
> you twits. I meant on the women. :p )

Actually, they're suppost to be very cool in the hot summer.

> I tell ya, the more folks I meet from the far East, the
more I wanna
> pack up and move.
>
> REMO DISCONZI wrote:
> >
> > > 5) THE FRENCH -- Yes this country has done great
wrongs to
> > > us all. First they inflict Sissyzilla upon the world,
and
> > > now they have...NINJA-MIMES! In an unprecedented
alliance,
> > > Shadowloo and Interpol have teamed up to deal with the
> > > croussaunt eating, gum chewing (makes them look more
> > > American) lot of them. (And man am I going to catch
some
> > > flack if any of you guys are French)
> >
> > American people are xenophobes, really. I really do
think France is
> > country with more history in arts and culture than the
U.S. will ever
be,
> > so that may be a mixture o xenophobia and jealousy, maybe.
> > I just wonder what sort of horrible things they might
say about
Brazil
> > there..
> >
> > -R3M0



===
staredown@... staredown@...
http://www.geocities.com/tokyo/1062

"We don't expect kittens to fight wildcats and win--we
merely expect them to try."
-- Robert Heinlein

The saddest moment of a person's life comes but once.------------------------------------------------------------------------
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Group: streetfighter Message: 405 From: Chris Hoffmann Date: 11/19/1998
Subject: Re: Brazil, Eww!
---Ryan M Rich <leonardsmalls@...> wrote:

>I'm a racist

And apparenty so am I.

>and a hedonist,

Oh, I definately am.

>with self serving tendencies,

Can't forget those.

>and I think the french have a thing with kissing in the air
(my ex-girlfriend helen is there and she sez so.

Americans do that too, it's called breathing.

>But, the Brazilians, damn, if I had it so bad with the
organ transplant hookers, brutal cops and corrupt
politicians I'd die. I guess the heavy metal would make up
for it.

Heavy Metal makes up for just about everything.

>by the way I don't really believe every stereotype. But I
do thnk we are (as Americans) hard headed,

Definately.

>image imposing

I don't know what that is, but it sounds bad so it's
probably true.

>and self righteous.

<raises hand> YO!

>If you people listened to everything I had to say I'd be in
trouble.

If you listen to everything anybody says, you're beyond help.

ryan

===
staredown@... staredown@...
http://www.geocities.com/tokyo/1062

"We don't expect kittens to fight wildcats and win--we
merely expect them to try."
-- Robert Heinlein

There's a fine line between clever and stupid.
-- Spinal Tap------------------------------------------------------------------------
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Group: streetfighter Message: 406 From: Chris Hoffmann Date: 11/19/1998
Subject: Re: Chat room?
---"Nelson, Christopher T"
<Christopher.Nelson@...> wrote:

Well, I don't know of a chat-room per se, but I know a
friend of mine
was busy building a Street-Fighter based Mud/Muck for us
fans to
go & run around on. I don't know if it ever took off, cuz I
forgot the
address shortly after I moved. A-ways it was something like

warriorsdreams@... ???

If anyone recognizes that address, (or better yet, remembers
the
right one) could you post it? It might be a good start.
Plus, if it
ever DID get going (AKA if it still exists, this was over a
year ago now)
I'm sure he/they could be convinced to add a chat room.

A-ways, hope that helps some
-Chris!

I think I know what you're talking about.
http://www.warriorsdreams.com/interactive/chat.html has a
Java based chat room (that is currently down). Anyway, the
site is run by Stephen Morales. Is this the guy?



> ----------
> From: Darrick Chen[SMTP:dare2live@...]
>
> Hey, I was wondering:
>
> Is there a chat room where all of us can meet?
>
> Dare

===
staredown@... staredown@...
http://www.geocities.com/tokyo/1062

"We don't expect kittens to fight wildcats and win--we
merely expect them to try."
-- Robert Heinlein

There's a fine line between clever and stupid.
-- Spinal Tap
------------------------------------------------------------------------
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Group: streetfighter Message: 407 From: Nelson, Christopher T Date: 11/19/1998
Subject: Re: Chat room?
No, the guy(s) who ran it were Kim something (Lu?) & David Key...
Well, actaully, there were many others too, but it's was Kim's
computer, & Dave was my connection to all of them... A-ways,
I went looking for the site last night, the host is still up (solluna.org),
but
I'm pretty sure the muck is gone now =(

A-ways, if anyone want to play w/ it, the command was

telnet solluna.org 9999

Or at least I'm pretty sure that was the command, although it didn't work
for me. If it opens up something called warriror's dreams, then you're
there.
I'll see if I can't get ahold of Dave or Kim for real & find out what
happened...
A-ways,
-Laters all!
-Chris!





> From: Chris Hoffmann[SMTP:staredown@...]
>
> I think I know what you're talking about.
> http://www.warriorsdreams.com/interactive/chat.html has a
> Java based chat room (that is currently down). Anyway, the
> site is run by Stephen Morales. Is this the guy?
>
>
>
> > ----------
> > From: Darrick Chen[SMTP:dare2live@...]
> >
> > Hey, I was wondering:
> >
> > Is there a chat room where all of us can meet?
> >
> > Dare
>
> ===
> staredown@... staredown@...
> http://www.geocities.com/tokyo/1062
>
> "We don't expect kittens to fight wildcats and win--we
> merely expect them to try."
> -- Robert Heinlein
>
> There's a fine line between clever and stupid.
> -- Spinal Tap
> ------------------------------------------------------------------------
> The Weather Underground. We provide weather across the world.
> Visit http://www.wunderground.com
>
> Free Web-based e-mail groups -- http://www.eGroups.com
>
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Group: streetfighter Message: 408 From: Darrick Chen Date: 11/20/1998
Subject: New Legends NPC: Brewster McClure
Back with yet nother NPC from my New Legends campaign.

This time, we have Brewster McClure, one of my personal favorite
characters to use. He's a fun guy to role play.

Name: Brewster McClure
Age: 19
Home: London, England
Height: 5'11"
Build: Athletic, but lanky. Runner's body.
Hair: Close cropped and neat. Blonde.
Eyes: Blue

Chronicle: New Legends
Style: Karate
School: Private lessons

Background:Brewster McClure led a sheltered life in one of London's most
affluent families. His father was a member of Parliament and made sure
that his family always kept up an image of high class and reserve.
Small and scrawny as a youth, Brewster was often picked on by the older
kids, which didn't do much for his self-image.
When he was 16, a sympathetic phys ed teacher suggested to him that he
try the martial arts club that the school had after classes, in an
effort to get Brewster to bolster his self-confidence. Brewster found
that he enjoyed the training that karate offered, and when the rest of
the club members dropped out, he was taken on by the instructor as a
private pupil.
The day that Brewster knocked out one of his most consisent tormentors
was a major turning point. His newfound confidence helped him to excel
ina all areas in his life, and he eventually graduated a year early and
attended Cambridge University.
Since then, Brewster has continued with his training, having to keep it
a secret because his parents consider the martial arts to be brutal and
uncivilized. He has won several sport karate tournaments, and has just
recently entered the underground Street Fighter Tournaments.

Playing Brewster: The son of a politician and a socialite, you know how
to talk and/or charm your way out of almost anything.
Witty....urbane.....debonair.....you are one smooth talker.
Be charming, especially to the ladies, but never let it go beyond
flirting, because the thought of a serious relationship scares the crap
out of you.
Otherwise, outside of high society, you are a fish out of water. More
than a little naive concerning "common folk", and you are just learning
about the rest of the world.
You don't doubt that your parents love you, but they just wouldn't
understand that martial arts allow you freedom and release from the
stuffiness of British society. The Street Fighter tournaments, with
their high requirement for travel is a welcome opportunity for you to
finally see the world.

ATTRIBUTES

Strength 3, Dex 4, Stamina 2, Charisma 4, Manipulation 2, Appearance 3
Perception 3, Intelligence 4, Wits 3

Alertness 1, Intimidation 1, Insight 2, Blind Fighting 2, Drive 3,
Leadership 3, Survival 1, Arena 2, Computer 3, Medicine 3, Style Lore 1

BACKGROUNDS

Resources 4 (He's LOADED!)
Staff 1 (His personal aide, Merriweather)

TECHNIQUES
Punch 2, Kick 3, Block 3, Grab 2, Athletics 4, Focus 1

Chi 3
Willpower 5

Health: 12

Division: Traditional
Rank: 3

Special Maneuvers:
Jump, Throw, Power Uppercut, Spinning Backfist, Foot Sweep, Double Hit
Kick, Punch Defense, Kick Defense, Back Roll Throw, Ax Kick, Spinning
Thrust Kick

Well, that's it. Enjoy and tell me how it turns out if your guys use
him. Brewster is one of my personal favorite NPCs because I play him off
as being somewhat naive.

later,

Dare

PS: If you are the storyteller for your game, write me outside of the
list, for a special way to use Brewster.



______________________________________________________
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Group: streetfighter Message: 409 From: Mike Morgado Date: 11/20/1998
Subject: Test again
Hi dont mind me Just testing stuff....
 
When you hit reply now it should automatically go to the group now.
 
MikeM

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Group: streetfighter Message: 410 From: Nightfort Date: 11/20/1998
Subject: New to list
Hi, I am new to this list.

I have complied all the style lists and added the latter maneuvers and added
them to the older lists. I made this so I have a nice little hand out so I
don't have to reference all the books. I hope to those that use it, it's
helpful and send me any feedback on it. Also If you find any mistakes
whatsoever please tell me. I have double checked the maneuver lists and pt
costs.

Jason Stillion
cardiss@...
nightfort@...

Nightfort's Streetfighter RPG
http://www.geocities.com/TimesSquare/Dungeon/1023/rpg/streetfighter/sfindex.
html

------------------------------------------------------------------------
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Group: streetfighter Message: 411 From: Ryan M Rich Date: 11/21/1998
Subject: Maneuvers.
I'm working on the Dojo, have some questions for you.

I'll give you some maneuvers, see if they seem reasonable, these are to
give you a look at what is already, the last two are in my list of
maybes. I think there should be more than one air throw, and air suplex
and choke throw don't fix it any more, maybe these would fill in this
'gap'?

Air Suplex (Slam) -- 1 + 4 + 0 G3, A3,
Jump, Suplex
Aerial, KDA; characters land in same hex; must interrupt Aerial
opponent.
I consider this any sort of grabbing the opponent in midair and slamming
down on top of them, aka the (Air Slam)

Air Throw + 2 + 5 + 0 G2, A1,
Jump, Throw
Aerial, KDA; must interrupt aerial opponent, may throw opponent
up to 3 hexes in any direction; after throwing opponent the fighter may
finish remaining MV.

Choke Throw -- 1 + 2 + 0 G3, A2,
Jump,Throw
KD; may be used to intercept aerial opponent, may be used on
standing or crouching opponent as well; opponent thrown 1 hex / point of
Str.; Aerial Maneuver.
Vega's originally, it consists of a jump and flip on your opponents neck,
nice idea!


Jmp'ng Power Bmb -- 1 + 5 One G4, A3, Jump, Power
Bomb
Aerial after fighter move into opponents hex. Both Fighter are
Downed (KD) and land up to two hexes away from the original hex.
Grab them, jump and Power Bomb them, come on know you wrestling fans know
the power bomb! You place your opponents head and back on the ground
face up. Holding thier legs, the fighter is in a sitting position.

Jumping Throw -- 1 + 0,+4 One G4, A3,
Hold(opt.), Jump, Throw
Grab Opp, jump up and slam them down, 1st DMG is grab, 2nd DMG is
Slam.
Does this work? I figure since its slow like these other grabs, it can be
a two hit move.
I started with Darren Miles' joint lock smash, twist thier arm, raise
them up with it and slam them back down.

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Group: streetfighter Message: 412 From: Morgado, Mike Date: 11/21/1998
Subject: Im back
Yeah yeah yeah, your wondering who the hell am I right? :)

well to be truthful I havent been in the StreetFighter mode for a while
so havent been really posting to the list but man, am I in the SF mode
now.

I am making a new streetfighter web page, but got no idea what to put on
it. Any suggestions?

Also I was wondering what you guys think the best anime and movie are
that incorporate the streetfighter feel. (Besides StreetFighter)

My choices are:

Anime: Fatal Fury: The Movie
Movie: Gladiator

One last thing. Has anybody written any fan-fiction based on their
campaigns? If you have could you email me them, or if they are posted
on your webpage, send me the link?

Thanks,

MikeM


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Group: streetfighter Message: 413 From: Morgado, Mike Date: 11/21/1998
Subject: Ignore this, its just a test
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Group: streetfighter Message: 414 From: Mike Morgado Date: 11/21/1998
Subject: test
 

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Group: streetfighter Message: 415 From: EvilTyger@aol.com Date: 11/21/1998
Subject: Re: Im back
In a message dated 11/21/98 2:59:13 AM Pacific Standard Time,
MMorgado@... writes:

<< Also I was wondering what you guys think the best anime and movie are
that incorporate the streetfighter feel. (Besides StreetFighter)
>>

Anime: I would pick Street Fighter (both the series and animated movie), but a
decent second would be... ahhh... maybe....Demon City

Movie: Anything BUT Street Fighter.... Either Bloodsport or that slightly
newer one that was written by Dux & VanDamm
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Group: streetfighter Message: 416 From: Darrick Chen Date: 11/21/1998
Subject: Re: Im back
Also I was wondering what you guys think the best anime and movie are
that incorporate the streetfighter feel. (Besides StreetFighter)
>>

Anime: I would pick Street Fighter (both the series and animated movie),
but a decent second would be... ahhh... maybe....Demon City

Ahh...I consider both the SF Movie and Fatal Fury Movie to be required
viewing for the game. Although I must say I think FF outshines SF in
terms of storyline.

I haven't seen much of the TV series, but I can't sy as I particularly
care for it. Ryu and Ken _frolic_ a little too much for me to take them
seriously.

Movie: Anything BUT Street Fighter

Well....I do watch the movie, only because it is the only live-action
flick out there...but Guile as the hero? C'mon! The entire debacle
prompted me to write MY version of ho the movie should be. I just
started it last night, and I hope to put it up on a homepage, one I get
it started.

Either Bloodsport or that slightly newer one that was written by Dux &
VanDamme.

That would be the Quest, one of my favorite martial arts films of all
time. Only the Strong is good, too, although it focuses mainly on
Capoeira.



______________________________________________________
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Group: streetfighter Message: 417 From: Joshua Rogers Date: 11/21/1998
Subject: New character sheet!
Attachments :
    Hey folks. I was just recently writing up a character when I noticed I
    was out of character sheets. Well, rather than going down to the store
    to spend money on photocopies (okay, it wasn't the 7 cents; I was just
    lazy), I decided to make my own. And I decided to make it fit- after
    all, the original didn't have much space for anything unusual- and if
    you wanted to master Kung Fu, you'd better write really small in that
    special maneuvers area. So, I redid it! This sheet has everything, from
    all the skills in all the books, to space for up to 8 dots in
    everything, to plenty of room for maneuvers and combos- enough, in fact,
    for those overambitious folks like me who plan to master more than one
    style! I even included the stats for the basic human maneuvers (no
    hybrid stuff, sorry), freebie and experience costs in the footer, space
    for original skills, and a nifty, almost-looks-like-the-actual-one
    splash title! Unfortunately for those of you lacking Microsoft Word or
    MS Wordpad, this is in .doc format, but I needed to use it so that I
    could do all the nifty stuff that I did. So here it is for those who are
    looking for a sheet where you can fit everything!

    P.S. I recommend printing the second page on the back of the first; this
    makes it even more handy!

    ______________________________________________________
    ------------------------------------------------------------------------
    Free Web-based e-mail groups -- http://www.eGroups.com
    Group: streetfighter Message: 418 From: REMO DISCONZI Date: 11/22/1998
    Subject: MY TAK3 ON TH3 5TR33T F1GHT3R 5H33T
    Attachments :
      Anyway, here's an alternative version of the SF Sheet I made myself. It
      includes abilities from other White Wolf's books, because I think it's
      ridiculous for any person or street fighter not having the oportunity of
      having etiquette, acting or empathy abilities because "they do not exist in
      Sf because it's an all-combat world".
      It uses the "Technical" font, so if any of guys don't have it, ask me and
      I'll send ya.
      The sheet also includes weapons maneuvers and also firearms, which use
      the core White Wolf's firearms rules, which I'll describe in the sourcebook
      I'm workin' on. Also, instead of the "aggravated damage" describe in SF,
      all the damage you receive which exeeds you normal health, will now affect
      you "mortal health" (which comes from the other WW's games) in a rate of 2
      SF damage to 1 WW damage.
      Enjoy! ^_^

      >>>000000R3M0

      "Well, I guess I am thru. There are no more bones to break."
      -- Vice, The King of Fighters '98
      ------------------------------------------------------------------------
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      Group: streetfighter Message: 419 From: Darrick Chen Date: 11/22/1998
      Subject: Fource of Nature
      Back with another round of PC-confounding.

      Okay, before the flames begin, I know that proabaly every GM has a team
      of elementals in one form or another. I figured I might as well add my
      two cents' worth.

      Before anything else, I should say that I usually have no problem with
      Elemental character types. But I do feel that they sometimes provide an
      unfair advantage (i.e a greater variety of too-powerful techniques).
      Plus, it seems to detract from the type of storylines that I use.
      So, usually, I don't let any PCs be elementals. But, I have found that
      Elementals are great NPCs to provide a challenge for the players.
      Especially if they work for Shadoloo.

      And so, I have provided here the outline for one of my newest creations:
      the Fource of Nature. I know, original title, yes? Sometimes, you gotta
      go with what works.

      Basically, the Fource of Nature (yes, it's not a mispelling; there are
      four of them) are basically Cadre that have been enhanced. GMs should
      whip these puppies out whenever they feel their PCs are getting a little
      cocky.

      FON is relatively easy to use; just give all of them every single
      Elemental maneuver from the Players' Handbook that suits their
      respective element. All battle-relevant traits are four or higher;
      although you can mess with them to suit your campaign. Of course, the
      Elemental Background is at 5.

      ASH (Fire/Karate) (Yes, yes, everyone has a character named this.)

      Appearance: if any of you are familiar with the character Burnout from
      Gen 13, tht's what Ash looks like, except with poofier hair. I didn't
      base Ash on him, but he is the best way to illustrate the description.

      Playing Ash: You are a jerk. A brash, sadistic bully, who happens to
      have the power to back up his threats. Taunt your opponents. Be angered
      when they refuse to be afraid of you, and then show them why they should
      be.

      AMOS (Kickboxing/Air)

      He was once an overlord of some no-name country for Shadoloo, but then
      was found embezzling funds. Instead of just killing him outright, Amos
      was used as a guinea pig for the Elemental Hybridization procedure.
      There's not much left of him, mentally.

      Appearance: Amos is the oldest out of FON. In his late thirties, with
      brown hair turning gray at the temples, he is second in command under
      Ash. Muscular, from a youth of vitality.

      Playing Amos: Be gruff, cold, and unreadable. You do your job, which is
      about all you can do. You don't like it, but that's all you have.

      ROXANNE (Kung Fu/ Water)

      Appearance: Roxanne radiates this unusual sex/death vibe. She has red
      hair tied back in ponytail and incredibly green eyes. She barely speaks
      above a harsh whisper at times.

      Playing Roxanne: Just be plain cruel and sadistic. You're a lot like
      Ash, just not as loud about it. You never laugh or cry, you only just
      sneer and snarl.

      LILITH (Jujutsu/Air)

      No one knows much about Lilith, but they say she was one the subjects
      whose mind snapped after undergoing the "treatment". She functions only
      to destroy and kill, but without her own will.

      Appearance: Lilith is the smallest and most petite of the bunch. She has
      short platinum blond hair cut around her chin and vacant hazel eyes. She
      is perhaps nineteen, but looks to be maybe sixteen or maybe even
      fifteen.

      Playing Lilith: You have no emotion whatsoever. You do as your told by
      Ash, Nexus, or whoever you've been told to answer to. You are silent,
      still, and are generally just a flesh robot.

      There we are, folks, enjoy.

      Later,

      Dare

      ______________________________________________________
      ------------------------------------------------------------------------
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      Group: streetfighter Message: 420 From: Ryan M Rich Date: 11/22/1998
      Subject: Re: MY TAK3 ON TH3 5TR33T F1GHT3R 5H33T
      Same on this, send it to Custommax2@.... Yes, I'm sorry I'm a pain
      in the butt.

      Ryan


      On Sun, 22 Nov 1998 23:14:18 -0200 "REMO DISCONZI"
      <Smash@...> writes:
      >
      >------=_NextPart_000_01BE166D.D49C1E00
      >Content-Type: text/plain;
      > charset="ISO-8859-1"
      >content-transfer-encoding: 7bit
      >content-type: text/plain; charset=ISO-8859-1
      >
      > Anyway, here's an alternative version of the SF Sheet I made myself.
      >It
      >includes abilities from other White Wolf's books, because I think it's
      >ridiculous for any person or street fighter not having the oportunity
      >of
      >having etiquette, acting or empathy abilities because "they do not
      >exist in
      >Sf because it's an all-combat world".
      > It uses the "Technical" font, so if any of guys don't have it, ask
      >me and
      >I'll send ya.
      > The sheet also includes weapons maneuvers and also firearms, which
      >use
      >the core White Wolf's firearms rules, which I'll describe in the
      >sourcebook
      >I'm workin' on. Also, instead of the "aggravated damage" describe in
      >SF,
      >all the damage you receive which exeeds you normal health, will now
      >affect
      >you "mortal health" (which comes from the other WW's games) in a rate
      >of 2
      >SF damage to 1 WW damage.
      > Enjoy! ^_^
      >
      >>>>000000R3M0
      >
      >"Well, I guess I am thru. There are no more bones to break."
      >-- Vice, The King of Fighters '98
      >------------------------------------------------------------------------
      >The Weather Underground. We provide weather across the world.
      >Visit http://www.wunderground.com
      >
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      >
      >
      >------=_NextPart_000_01BE166D.D49C1E00
      >Content-Type: x-juno/st1
      >
      >
      >------=_NextPart_000_01BE166D.D49C1E00--
      >
      >
      > This e-mail message originally contained one or more
      >attached files, but unfortunately we were unable to deliver them to
      >you. Juno's basic free e-mail service does not include file
      >attachment functionality, because the delivery of non-text file
      >attachments is too costly for us to provide for free.
      >
      > If you would like to be able to receive (and send) file
      >attachments, you can do so by signing up for Juno's enhanced e-mail
      >service, Juno Gold, or for Juno's full Internet access service, Juno
      >Web. You may even be able to receive the file that was originally
      >attached to this message, if you sign up for Juno Gold or Juno Web
      >today -- we try to save all file attachments received by users of our
      >basic service for a limited time, just in case the users decide to
      >sign up. (We're sorry we can't hold the attachments for longer, but
      >with the volume of mail that passes through our computers -- typically
      >more than 3 million messages each day -- it would be very hard for us
      >to do so.) The sooner you act, the more likely it is that you will be
      >able to receive the attachment(s) that originally came with this
      >message. As soon as your Juno Web or Juno Gold account has been
      >activated, we'll set aside your attachments for safekeeping. You can
      >then download them at your convenience.
      >
      > To learn how to subscribe to Juno Gold or Juno Web, click on
      >the
      >'Advertisements' menu in the main Juno interface, click 'View Index
      >of Advertisements' and then select either 'Juno Gold' or 'Juno Web'
      >from the list of advertisements. If you do not see 'Juno Gold' or
      >'Juno Web' in your advertisement index, you can also learn more about
      >Juno Web and Juno Gold by sending e-mail to 'junogold@...'.
      >

      ___________________________________________________________________
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      ------------------------------------------------------------------------
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      Group: streetfighter Message: 421 From: Ryan M Rich Date: 11/22/1998
      Subject: Re: New character sheet!
      Could someone forward this message to me at Custommax2@..., Juno does
      not accept file attachments (at least if you don't pay for it)

      Ryan


      On Sat, 21 Nov 1998 19:44:41 PST "Joshua Rogers"
      <tkshockwave@...> writes:
      >
      >--====================987654321_0==_
      >Content-Type: text/plain;
      > charset="us-ascii"
      >content-type: text/plain; charset="us-ascii"
      >
      >Hey folks. I was just recently writing up a character when I noticed I
      >
      >was out of character sheets. Well, rather than going down to the store
      >
      >to spend money on photocopies (okay, it wasn't the 7 cents; I was just
      >
      >lazy), I decided to make my own. And I decided to make it fit- after
      >all, the original didn't have much space for anything unusual- and if
      >you wanted to master Kung Fu, you'd better write really small in that
      >special maneuvers area. So, I redid it! This sheet has everything,
      >from
      >all the skills in all the books, to space for up to 8 dots in
      >everything, to plenty of room for maneuvers and combos- enough, in
      >fact,
      >for those overambitious folks like me who plan to master more than
      >one
      >style! I even included the stats for the basic human maneuvers (no
      >hybrid stuff, sorry), freebie and experience costs in the footer,
      >space
      >for original skills, and a nifty, almost-looks-like-the-actual-one
      >splash title! Unfortunately for those of you lacking Microsoft Word or
      >
      >MS Wordpad, this is in .doc format, but I needed to use it so that I
      >could do all the nifty stuff that I did. So here it is for those who
      >are
      >looking for a sheet where you can fit everything!
      >
      >P.S. I recommend printing the second page on the back of the first;
      >this
      >makes it even more handy!
      >
      >______________________________________________________
      >------------------------------------------------------------------------
      >The Weather Underground. We provide weather across the world.
      >Visit http://www.wunderground.com
      >
      >Free Web-based e-mail groups -- http://www.eGroups.com
      >
      >
      >--====================987654321_0==_
      >Content-Type: x-juno/st1
      >
      >
      >--====================987654321_0==_
      >Content-Type: text/plain;
      > charset="us-ascii"
      >content-type: text/plain; charset="us-ascii"
      >
      >------------------------------------------------------------------------
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      >Visit http://www.wunderground.com
      >
      >Free Web-based e-mail groups -- http://www.eGroups.com
      >
      >
      >--====================987654321_0==_--
      >
      >
      > This e-mail message originally contained one or more
      >attached files, but unfortunately we were unable to deliver them to
      >you. Juno's basic free e-mail service does not include file
      >attachment functionality, because the delivery of non-text file
      >attachments is too costly for us to provide for free.
      >
      > If you would like to be able to receive (and send) file
      >attachments, you can do so by signing up for Juno's enhanced e-mail
      >service, Juno Gold, or for Juno's full Internet access service, Juno
      >Web. You may even be able to receive the file that was originally
      >attached to this message, if you sign up for Juno Gold or Juno Web
      >today -- we try to save all file attachments received by users of our
      >basic service for a limited time, just in case the users decide to
      >sign up. (We're sorry we can't hold the attachments for longer, but
      >with the volume of mail that passes through our computers -- typically
      >more than 3 million messages each day -- it would be very hard for us
      >to do so.) The sooner you act, the more likely it is that you will be
      >able to receive the attachment(s) that originally came with this
      >message. As soon as your Juno Web or Juno Gold account has been
      >activated, we'll set aside your attachments for safekeeping. You can
      >then download them at your convenience.
      >
      > To learn how to subscribe to Juno Gold or Juno Web, click on
      >the
      >'Advertisements' menu in the main Juno interface, click 'View Index
      >of Advertisements' and then select either 'Juno Gold' or 'Juno Web'
      >from the list of advertisements. If you do not see 'Juno Gold' or
      >'Juno Web' in your advertisement index, you can also learn more about
      >Juno Web and Juno Gold by sending e-mail to 'junogold@...'.
      >

      ___________________________________________________________________
      You don't need to buy Internet access to use free Internet e-mail.
      Get completely free e-mail from Juno at http://www.juno.com/getjuno.html
      or call Juno at (800) 654-JUNO [654-5866]
      ------------------------------------------------------------------------
      Free Web-based e-mail groups -- http://www.eGroups.com
      Group: streetfighter Message: 422 From: Joshua Rogers Date: 11/23/1998
      Subject: Re: New character sheet!
      Hey, sure, I can forward it to you. I'll even include the font for the
      title. In fact, I've got the fonts from all the WoD series, 'cept maybe
      the dark age/western stuff. Anybody want 'em?

      ______________________________________________________
      ------------------------------------------------------------------------
      Free Web-based e-mail groups -- http://www.eGroups.com
      Group: streetfighter Message: 423 From: REMO DISCONZI Date: 11/23/1998
      Subject: Re: New character sheet!
      I surely want the fonts!!! Can ya send me it? Thanx.

      >>>000000R3M0

      "Well, I guess I am thru. There are no more bones to break."
      -- Vice, The King of Fighters '98

      ----------
      > De: Joshua Rogers <tkshockwave@...>
      > Para: streetfighter@egroups.com
      > Assunto: [streetfighter] Re: New character sheet!
      > Data: Segunda-feira, 23 de Novembro de 1998 04:14
      >
      > Hey, sure, I can forward it to you. I'll even include the font for the
      > title. In fact, I've got the fonts from all the WoD series, 'cept maybe
      > the dark age/western stuff. Anybody want 'em?
      >
      > ______________________________________________________
      > ------------------------------------------------------------------------
      > The Weather Underground. We provide weather across the world.
      > Visit http://www.wunderground.com
      >
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      Group: streetfighter Message: 424 From: ArkonDLoC@aol.com Date: 11/23/1998
      Subject: Re: New character sheet!
      Yes! Send Me Fonts!

      Thank You.

      ---------------------------------------------------------------------------
      Truth is Relative.-Arkon
      ---------------------------------------------------------------------------
      ------------------------------------------------------------------------
      Free Web-based e-mail groups -- http://www.eGroups.com
      Group: streetfighter Message: 425 From: Micheal Duynhoven Date: 11/23/1998
      Subject: Fw: Fource of Nature
      From: Darrick Chen <dare2live@...>
      > To: streetfighter@...
      > Subject: [streetfighter] Fource of Nature
      > Date: November 22, 1998 11:32 PM
      >
      > Back with another round of PC-confounding.
      >
      > Okay, before the flames begin, I know that proabaly every GM has a team
      > of elementals in one form or another. I figured I might as well add my
      > two cents' worth.

      Actually. I have no elementalists at all in my NPC's. I find that all I
      need are the Cyborgs and Animal Hybrids. Adding elementalism kinda strays
      even father away from the settings I like to use. Using elementalism means
      IMHO that you may as well use magic as well. Look everyone now you are in a
      fantasy gaming session instead of street fighter. Just my 2 canadian cents,
      worth about 1 cent U.S.

      Micheal Duynhoven
      jarlath@...



      ------------------------------------------------------------------------
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      Group: streetfighter Message: 426 From: Steve 'Doom Trooper' Karstensen Date: 11/24/1998
      Subject: Re: Fw: Fource of Nature
      Elementals have their place, and that place is on the sidelines. All of
      the unique backgrounds are, in the worlds I create, rare as hell. I do
      likewise with many of the more outlandish maneuvers, especially Focus -
      they don't show up often but they're usually enough to command respect
      from the fighter who uses them and mastering them is definitely one of
      the more difficult parts of the campaign. Likewise with the unique
      backgrounds; I have all of five hybrid NPCs and even fewer cyborgs.
      Elementals are more plentiful but that's not saying much, and running
      across one is usually a departure from the norm.

      I do, however, have a Kung Fu cult that has developed powers of Air and
      Water in addition to their style; I call them the Warriors of the Storm.
      Stats and shit will be put on Contenders:TNG when I get around to it.

      Micheal Duynhoven wrote:
      >
      > From: Darrick Chen <dare2live@...>
      > > To: streetfighter@...
      > > Subject: [streetfighter] Fource of Nature
      > > Date: November 22, 1998 11:32 PM
      > >
      > > Back with another round of PC-confounding.
      > >
      > > Okay, before the flames begin, I know that proabaly every GM has a team
      > > of elementals in one form or another. I figured I might as well add my
      > > two cents' worth.
      >
      > Actually. I have no elementalists at all in my NPC's. I find that all I
      > need are the Cyborgs and Animal Hybrids. Adding elementalism kinda strays
      > even father away from the settings I like to use. Using elementalism means
      > IMHO that you may as well use magic as well. Look everyone now you are in a
      > fantasy gaming session instead of street fighter. Just my 2 canadian cents,
      > worth about 1 cent U.S.
      >
      > Micheal Duynhoven
      > jarlath@...
      >
      > ------------------------------------------------------------------------
      > The Weather Underground. We provide weather across the world.
      > Visit http://www.wunderground.com
      >
      > Free Web-based e-mail groups -- http://www.eGroups.com
      ------------------------------------------------------------------------
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      Group: streetfighter Message: 428 From: Chris Hoffmann Date: 11/24/1998
      Subject: Re: Im back
      ---"Morgado, Mike" <MMorgado@...> wrote:

      >Yeah yeah yeah, your wondering who the hell am I right? :)

      Hey, I recognize that smiley ;)

      >well to be truthful I havent been in the StreetFighter mode
      for a while
      >so havent been really posting to the list but man, am I in
      the SF mode
      >now.

      >I am making a new streetfighter web page, but got no idea
      what to put on
      >it. Any suggestions?

      How about your house rules, what rules/books you ignore, and
      a link to my page (Owowowowowowo! Not so hard you violent
      people) ahem, I mean _our_ pages. You know, the ususal.

      >Also I was wondering what you guys think the best anime and
      movie are
      >that incorporate the streetfighter feel. (Besides
      StreetFighter)

      >My choices are:

      >Anime: Fatal Fury: The Movie
      >Movie: Gladiator

      Ok, here's mine

      Anime: Fist of the North Star -- Violent and bloody with
      some fun atemi moves
      Anime: Demon City -- Has an excelent chi based staff style
      Movie: Digstown -- Excelent boxing movie
      Movie: Return of the Dragon -- Actually, probably anything
      done by Bruce Lee is good
      Movie: American Ninja -- All three of these movies were
      pretty good


      >One last thing. Has anybody written any fan-fiction based
      on their
      >campaigns? If you have could you email me them, or if they
      are posted
      >on your webpage, send me the link?

      [Walks to the middle of the room hanging a brightly colored
      banner overhead. When it's completely unrolled and hung it
      says in bright bold blue letters "Shameless Web-Page Plug".
      He then pushes a large crate of Detergent under the banner
      and climbs upon it.]

      Ahem, I have an unfinished/beta begining of a X-Files/Street
      Fighter crossover at
      http://www.geocities.com/Tokyo/1062/Unfinished/stand1.html

      Any C&C [Comments and Criticisms] will be appreciated.
      Thank you for your time. Support the embargo on Mriganka.
      Buy Ken brand Shampoo, guaranteed to turn you blond too.

      >Thanks,

      >MikeM

      ===
      staredown@... staredown@...
      http://www.geocities.com/tokyo/1062

      "We don't expect kittens to fight wildcats and win--we
      merely expect them to try."
      -- Robert Heinlein

      My life has a superb cast, but I can't figure out the plot.
      -- Ashleigh Brilliant------------------------------------------------------------------------
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      Group: streetfighter Message: 429 From: Nelson, Christopher T Date: 11/25/1998
      Subject: Re: Chat room?
      For those of you who were curious about the possibility of a SF
      chat room, I wrote my friend last week, & here's what he wrote me back:


      Glad to hear you're doing well.^_^ Oh, and the muck is now a
      straight up
      anime muck. There's a Street Fighter area, but it's a bit more
      universally themed. agii.solluna.org 7777 is the addy. I'm playing
      Bison and Cid.


      I haven't check it out yet, I've been kinda busy this week. But, hey
      isnt' there a 4-day weekend coming up real soon (like now?) hehe.
      A-ways, if I can pull myself away from Zelda, I'll probably be on
      once or twice, assuming it hasn't changed TOO much. Look for
      Clark Steel if ya log on.
      -Laters all
      -Chris!


      ------------------------------------------------------------------------
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      Group: streetfighter Message: 430 From: Steve 'Doom Trooper' Karstensen Date: 11/25/1998
      Subject: Re: Chat room?
      I'll be there. Just call me Bayman. :)

      Nelson, Christopher T wrote:
      >
      > For those of you who were curious about the possibility of a SF
      > chat room, I wrote my friend last week, & here's what he wrote me back:
      >
      > Glad to hear you're doing well.^_^ Oh, and the muck is now a
      > straight up
      > anime muck. There's a Street Fighter area, but it's a bit more
      > universally themed. agii.solluna.org 7777 is the addy. I'm playing
      > Bison and Cid.
      >
      > I haven't check it out yet, I've been kinda busy this week. But, hey
      > isnt' there a 4-day weekend coming up real soon (like now?) hehe.
      > A-ways, if I can pull myself away from Zelda, I'll probably be on
      > once or twice, assuming it hasn't changed TOO much. Look for
      > Clark Steel if ya log on.
      > -Laters all
      > -Chris!
      >
      > ----------------------------------------------------------------------
      >
      > Free Web-based e-mail groups -- www.eGroups.com
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      Group: streetfighter Message: 432 From: cam1984@hotmail.com Date: 11/27/1998
      Subject: c ya
      i wont be updating or posting for a while.
      i just got the import of fighter maker and a mod chip for my playstation, ill be hard at work making all my sf rpg characters on fighter maker!!!
      let me tell you, its as good as i hoped it would be, i recomend this game to all of you sf rpg players! im sooo addicted:)
      im out,
      -matt

      http://www.geocities.com/Tokyo/Palace/9606/index.html

      p.s. i see you mentioned a chat room, you can get those free like e mail n pages etc, a street fighter chat room is no bigee
      ------------------------------------------------------------------------
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      Group: streetfighter Message: 433 From: cam1984@hotmail.com Date: 11/28/1998
      Subject: heres yer chat room
      i set up a chat on my page,
      im not sure if it works cause i havent tried it yet. if you want to ask something about it e mail me as i will be checking it waay more often then the posting here(i dont recieve the posts via e mail i check them online.)

      its over in the navbar, and you need java to use it. http://www.geocities.com/Tokyo/Palace/9606/index.html

      matt
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      Group: streetfighter Message: 434 From: cam1984@hotmail.com Date: 11/29/1998
      Subject: heres yer chat
      im not sure if this sent, click CHAT on my navbar if you have java at http://www.geocities.com/Tokyo/Palace/9606/index.html

      ,
      sorry if its a double send

      matt
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      Group: streetfighter Message: 435 From: Blade4566@aol.com Date: 11/29/1998
      Subject: Fight maker ?
      hey where did you get it from?
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      Group: streetfighter Message: 436 From: Darrick Chen Date: 11/30/1998
      Subject: Help!
      Hey,

      Okay, wonder of wonders, my school computers support telnet.

      One problem: How do I get a password for the solluna chat?

      Also, when is everyone usually on?

      And, does anyone here go to the chat at Tokyo/Palace/9606?

      Help me out,

      Dare

      ______________________________________________________
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      Group: streetfighter Message: 437 From: REMO DISCONZI Date: 11/30/1998
      Subject: Re: Help!
      > And, does anyone here go to the chat at Tokyo/Palace/9606?

      I do! But I did not find anyone there. What if we guys in the list set a
      date for all of us to go there? In this exact moment, it's 4:40pm here in
      Brazil, so maybe a date could be set.. just tell me when.

      -Remo


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      Group: streetfighter Message: 438 From: cam1984@hotmail.com Date: 12/5/1998
      Subject: Re: Fight maker ?
      its out in japan, i got a burnt copy from a shady guy (one dot in contacts)
      i dont know how to get a legit copy, try the import places in da back of game mags
      cam(matt)

      hey where did you get it from?
      > ------------------------------------------------------------------------
      > Free Web-based e-mail groups -- http://www.eGroups.com
      >
      >
      >



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      See the original message at http://www.egroups.com/list/streetfighter/?start=435
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      Group: streetfighter Message: 439 From: cam1984@hotmail.com Date: 12/5/1998
      Subject: Re: Help!
      hey remo, i guess it does work!
      i never even went and its mine:)
      no time you see, must make more fighters,,,,
      mustnt give up...
      matt


      > And, does anyone here go to the chat at Tokyo/Palace/9606?
      >
      > I do! But I did not find anyone there. What if we guys in the list set a
      > date for all of us to go there? In this exact moment, it's 4:40pm here in
      > Brazil, so maybe a date could be set.. just tell me when.
      >
      > -Remo
      >
      >
      > ------------------------------------------------------------------------
      > Free Web-based e-mail groups -- http://www.eGroups.com
      >
      >
      >



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      Group: streetfighter Message: 440 From: Steve 'Doom Trooper' Karstensen Date: 12/11/1998
      Subject: Conventional Style Adaptions and when did we move to Egroups?
      I prolly wasn't paying attention.

      Anyway, I'm just curious as to how many other people have adapted
      characters from other video games like Tekken or MK *without* having to
      add a bunch of new special maneuvers or create a new style specifically
      for that character. For example, I just bought Tekken 3 and am
      pondering adding those characters to my NPC lineup... and none of them
      use conventional styles from the SF books (although a bunch of them use
      Kung Fu). I'm pretty good at converting new maneuvers to existing
      maneuvers... but whenever I see conversions by other folks, the
      characters always have their 'new' moves intact, complete with rules.
      Who else is a purist like me?

      Also, can anyone give me information on what maneuvers Yun and Yang
      (Street Fighter 3) have? I'm trying to beef up my number of teams, but
      have never played SF3 and would like to not just randomly assign them
      maneuvers. Am I correct in assuming their style is Kempo?

      Thanks!
      ------------------------------------------------------------------------
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      Group: streetfighter Message: 441 From: Morgado, Mike Date: 12/11/1998
      Subject: Re: Conventional Style Adaptions and when did we move to Egroups?
      Yup, I too am a purist. A friend of mine converted Sonya Blade to SF.
      But she was a little different. OK, she was a lot different. The only
      thing that was the same was the way she looked and her name.

      MikeM

      > -----Original Message-----
      > From: Steve 'Doom Trooper' Karstensen [SMTP:skarsten@...]
      > Sent: Friday, December 11, 1998 11:10 AM
      > To: streetfighter@egroups.com
      > Subject: [streetfighter] Conventional Style Adaptions and when
      > did we move to Egroups?
      >
      > I prolly wasn't paying attention.
      >
      > Anyway, I'm just curious as to how many other people have adapted
      > characters from other video games like Tekken or MK *without* having
      > to
      > add a bunch of new special maneuvers or create a new style
      > specifically
      > for that character. For example, I just bought Tekken 3 and am
      > pondering adding those characters to my NPC lineup... and none of them
      > use conventional styles from the SF books (although a bunch of them
      > use
      > Kung Fu). I'm pretty good at converting new maneuvers to existing
      > maneuvers... but whenever I see conversions by other folks, the
      > characters always have their 'new' moves intact, complete with rules.
      > Who else is a purist like me?
      >
      > Also, can anyone give me information on what maneuvers Yun and Yang
      > (Street Fighter 3) have? I'm trying to beef up my number of teams,
      > but
      > have never played SF3 and would like to not just randomly assign them
      > maneuvers. Am I correct in assuming their style is Kempo?
      >
      > Thanks!
      > ----------------------------------------------------------------------
      > --
      > Don't lose your email when you move, change jobs, or switch ISP's.
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      Group: streetfighter Message: 442 From: Ryan M Rich Date: 12/11/1998
      Subject: Tekken 3
      Most of the characters use 'regular' styles, Paul is Jujutsu
      (with a little Street Fighting and his own flavor added), Yoshi is a
      space NINJA, Nina and Anna are assassins (special forces) and aikido I
      think it sez, Bryan is a Kick boxer, Eddy a Capoeirist, Jack, Kuma and
      Panda use a very similar style (The bears with just basic moves, Jack who
      adds Power punches and possibly a hint of special forces), Heihachi and
      Jin are obviously Karate, a substyle called Mishima (you know Heihachi's
      financial empire) Jin also incorporates his mothers families Kazama Self
      Defense (its Chinese that makes it Kung Fu), who am I missing: (Marshall)
      Law is a Kung Fu man as are Lei and Xiaoyu (Shao-U) (just different
      types), Julia's is a form of Native American Wrestling (?!?), and last
      but not to be forgotten the Man: King is a Professional Wrestler!!

      Gon is lame and Dr. B is obviously a 'cyborg' from the battle suit of
      Yoshi;s that he wears.

      I'm working on translations (see them in progress @
      www.geocities.com/TimesSquare/Ring/9913/SFTransTekken.html

      RMR

      On Fri, 11 Dec 1998 11:10:09 -0500 "Steve 'Doom Trooper' Karstensen"
      <skarsten@...> writes:
      >I prolly wasn't paying attention.
      >
      >Anyway, I'm just curious as to how many other people have adapted
      >characters from other video games like Tekken or MK *without* having
      >to
      >add a bunch of new special maneuvers or create a new style
      >specifically
      >for that character. For example, I just bought Tekken 3 and am
      >pondering adding those characters to my NPC lineup... and none of them
      >use conventional styles from the SF books (although a bunch of them
      >use
      >Kung Fu). I'm pretty good at converting new maneuvers to existing
      >maneuvers... but whenever I see conversions by other folks, the
      >characters always have their 'new' moves intact, complete with rules.
      >Who else is a purist like me?
      >
      >Also, can anyone give me information on what maneuvers Yun and Yang
      >(Street Fighter 3) have? I'm trying to beef up my number of teams,
      >but
      >have never played SF3 and would like to not just randomly assign them
      >maneuvers. Am I correct in assuming their style is Kempo?
      >
      >Thanks!
      >------------------------------------------------------------------------
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      >
      >

      ___________________________________________________________________
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      Group: streetfighter Message: 443 From: Steve 'Doom Trooper' Karstensen Date: 12/11/1998
      Subject: Re: Tekken 3
      Ryan M Rich wrote:
      >
      > Most of the characters use 'regular' styles, Paul is Jujutsu
      > (with a little Street Fighting and his own flavor added), Yoshi is a

      They may use regular styles, but what I mean is, has anyone tried to
      adapt them without creating new special maneuvers. I'll check out your
      page...

      > Jin are obviously Karate, a substyle called Mishima (you know Heihachi's
      > financial empire) Jin also incorporates his mothers families Kazama Self
      > Defense (its Chinese that makes it Kung Fu), who am I missing:

      Jun's style seemed to be a derivative of Drunken Style, considering all
      the staggering around and cross-stepping she did.

      (Marshall)
      > Law is a Kung Fu man as are Lei and Xiaoyu (Shao-U) (just different

      Forest Law fights an awful lot like Bruce Lee. Shouldn't he be JKD?

      > types), Julia's is a form of Native American Wrestling (?!?), and last
      > but not to be forgotten the Man: King is a Professional Wrestler!!
      >

      WTF is King, anyway? A hybrid or a nut with a leopard mask?

      > Gon is lame and Dr. B is obviously a 'cyborg' from the battle suit of
      > Yoshi;s that he wears.
      >
      > I'm working on translations (see them in progress @
      > www.geocities.com/TimesSquare/Ring/9913/SFTransTekken.html
      >
      > RMR
      >
      > On Fri, 11 Dec 1998 11:10:09 -0500 "Steve 'Doom Trooper' Karstensen"
      > <skarsten@...> writes:
      > >I prolly wasn't paying attention.
      > >
      > >Anyway, I'm just curious as to how many other people have adapted
      > >characters from other video games like Tekken or MK *without* having
      > >to
      > >add a bunch of new special maneuvers or create a new style
      > >specifically
      > >for that character. For example, I just bought Tekken 3 and am
      > >pondering adding those characters to my NPC lineup... and none of them
      > >use conventional styles from the SF books (although a bunch of them
      > >use
      > >Kung Fu). I'm pretty good at converting new maneuvers to existing
      > >maneuvers... but whenever I see conversions by other folks, the
      > >characters always have their 'new' moves intact, complete with rules.
      > >Who else is a purist like me?
      > >
      > >Also, can anyone give me information on what maneuvers Yun and Yang
      > >(Street Fighter 3) have? I'm trying to beef up my number of teams,
      > >but
      > >have never played SF3 and would like to not just randomly assign them
      > >maneuvers. Am I correct in assuming their style is Kempo?
      > >
      > >Thanks!
      > >------------------------------------------------------------------------
      > >Don't lose your email when you move, change jobs, or switch ISP's.
      > >Click here to get free and permanent email from NET@DDRESS!
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      > >
      > >
      >
      > ___________________________________________________________________
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      Group: streetfighter Message: 444 From: Steve 'Doom Trooper' Karstensen Date: 12/11/1998
      Subject: Re: Tekken 3
      by the way, your Tekken link is broken.
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      Group: streetfighter Message: 445 From: Ryan M Rich Date: 12/12/1998
      Subject: Re: Tekken 3
      Oh and Hwoarang practices Baek's (from Tekken 2) Tae Kwon Do.
      Ogre of course fights with the styles of those he has drained souls from:
      Wang's Kung Fu, Jun's Kazama defense, Kazuya's Mishima Karate and also
      Baek's TKD. Plus evil nasty 'Focus' flame strikes and flight. Tail Sweep
      and a few animal hybrid things as True Ogre

      On Fri, 11 Dec 1998 14:42:37 -0500 leonardsmalls@... (Ryan M Rich)
      writes:
      > Most of the characters use 'regular' styles, Paul is Jujutsu
      >(with a little Street Fighting and his own flavor added), Yoshi is a
      >space NINJA, Nina and Anna are assassins (special forces) and aikido I
      >think it sez, Bryan is a Kick boxer, Eddy a Capoeirist, Jack, Kuma and
      >Panda use a very similar style (The bears with just basic moves, Jack
      >who adds Power punches and possibly a hint of special forces),
      >Heihachi and Jin are obviously Karate, a substyle called Mishima (you
      >know Heihachi's financial empire) Jin also incorporates his mothers
      >families Kazama Self Defense (its Chinese that makes it Kung Fu), who
      >am I missing: (Marshall) Law is a Kung Fu man as are Lei and Xiaoyu
      >(Shao-U) (just different types), Julia's is a form of Native American
      >Wrestling (?!?), and last but not to be forgotten the Man: King is a
      >Professional Wrestler!!
      >
      >Gon is lame and Dr. B is obviously a 'cyborg' from the battle suit of
      >Yoshi;s that he wears.
      >
      > I'm working on translations (see them in progress @
      >www.geocities.com/TimesSquare/Ring/9913/SFTransTekken.html
      >
      >RMR
      >
      >On Fri, 11 Dec 1998 11:10:09 -0500 "Steve 'Doom Trooper' Karstensen"
      ><skarsten@...> writes:
      >>I prolly wasn't paying attention.
      >>
      >>Anyway, I'm just curious as to how many other people have adapted
      >>characters from other video games like Tekken or MK *without* having
      >>to
      >>add a bunch of new special maneuvers or create a new style
      >>specifically
      >>for that character. For example, I just bought Tekken 3 and am
      >>pondering adding those characters to my NPC lineup... and none of
      >them
      >>use conventional styles from the SF books (although a bunch of them
      >>use
      >>Kung Fu). I'm pretty good at converting new maneuvers to existing
      >>maneuvers... but whenever I see conversions by other folks, the
      >>characters always have their 'new' moves intact, complete with rules.
      >
      >>Who else is a purist like me?
      >>
      >>Also, can anyone give me information on what maneuvers Yun and Yang
      >>(Street Fighter 3) have? I'm trying to beef up my number of teams,
      >>but
      >>have never played SF3 and would like to not just randomly assign them
      >>maneuvers. Am I correct in assuming their style is Kempo?
      >>
      >>Thanks!
      >>------------------------------------------------------------------------
      >>Don't lose your email when you move, change jobs, or switch ISP's.
      >>Click here to get free and permanent email from NET@DDRESS!
      >>http://ads.egroups.com/click/154/0
      >>
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      >>
      >>
      >___________________________________________________________________
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      >completely free e-mail from Juno at http://www.juno.com/getjuno.html
      >or call Juno at (800) 654-JUNO [654-5866]
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      Group: streetfighter Message: 446 From: Ryan M Rich Date: 12/12/1998
      Subject: Re: Tekken 3
      Well here's more on the BEST fight game out there (until Tekken 4
      shows up in a year or so.)


      On Fri, 11 Dec 1998 16:28:44 -0500 "Steve 'Doom Trooper' Karstensen"
      <skarsten@...> writes:
      >Ryan M Rich wrote:
      >They may use regular styles, but what I mean is, has anyone tried to
      >adapt them without creating new special maneuvers. I'll check out
      >your
      >page...


      I think I fixed the link, this might be it:
      www.geocities.com/TimesSquare/Rinbg/9913/SFTrans_Tekken.html


      >> Jin are obviously Karate, a substyle called Mishima (you know
      >Heihachi's
      >> financial empire) Jin also incorporates his mothers families Kazama
      >Self
      >> Defense (its Chinese that makes it Kung Fu), who am I missing:
      >
      >Jun's style seemed to be a derivative of Drunken Style, considering
      >all
      >the staggering around and cross-stepping she did.
      >
      >(Marshall)
      >> Law is a Kung Fu man as are Lei and Xiaoyu (Shao-U) (just different
      >
      >Forest Law fights an awful lot like Bruce Lee. Shouldn't he be JKD?


      Backflip Kicks, Forward Backflip K, Feints and Rekka Ken's


      >> types), Julia's is a form of Native American Wrestling (?!?), and
      >last
      >> but not to be forgotten the Man: King is a Professional Wrestler!
      >WTF is King, anyway? A hybrid or a nut with a leopard mask?


      If you see the ending for any of the Kings (King from Tekken 1 and 2,
      Armor King from Tekken 2 and This King (the second) from Tekken 3, they
      are all just Wrestlers with leopard masks (who are awfully good at
      putting you in a debilitating series of holds.


      >> Gon is lame and Dr. B is obviously a 'cyborg' from the battle suit
      >of
      >> Yoshi;s that he wears.
      >>
      >> I'm working on translations (see them in progress @
      >> www.geocities.com/TimesSquare/Ring/9913/SFTransTekken.html
      >>
      >> RMR
      >>
      >> On Fri, 11 Dec 1998 11:10:09 -0500 "Steve 'Doom Trooper' Karstensen"
      >> <skarsten@...> writes:
      >> >I prolly wasn't paying attention.
      >> >
      >> >Anyway, I'm just curious as to how many other people have adapted
      >> >characters from other video games like Tekken or MK *without*
      >having
      >> >to
      >> >add a bunch of new special maneuvers or create a new style
      >> >specifically
      >> >for that character. For example, I just bought Tekken 3 and am
      >> >pondering adding those characters to my NPC lineup... and none of
      >them
      >> >use conventional styles from the SF books (although a bunch of them
      >> >use
      >> >Kung Fu). I'm pretty good at converting new maneuvers to existing
      >> >maneuvers... but whenever I see conversions by other folks, the
      >> >characters always have their 'new' moves intact, complete with
      >rules.
      >> >Who else is a purist like me?
      >> >
      >> >Also, can anyone give me information on what maneuvers Yun and Yang
      >> >(Street Fighter 3) have? I'm trying to beef up my number of teams,
      >> >but
      >> >have never played SF3 and would like to not just randomly assign
      >them
      >> >maneuvers. Am I correct in assuming their style is Kempo?
      >> >
      >> >Thanks!
      >>
      >>------------------------------------------------------------------------
      >> >Don't lose your email when you move, change jobs, or switch ISP's.
      >> >Click here to get free and permanent email from NET@DDRESS!
      >> >http://ads.egroups.com/click/154/0
      >> >
      >> >Free Web-based e-mail groups -- http://www.eGroups.com
      >> >
      >> >
      >>
      >> ___________________________________________________________________
      >> You don't need to buy Internet access to use free Internet e-mail.
      >> Get completely free e-mail from Juno at
      >http://www.juno.com/getjuno.html
      >> or call Juno at (800) 654-JUNO [654-5866]
      >>
      >>
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      >>
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      ___________________________________________________________________
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      Group: streetfighter Message: 447 From: REMO DISCONZI Date: 12/12/1998
      Subject: Re: Conventional Style Adaptions and when did we move to Egroups?
      > I prolly wasn't paying attention.
      >
      > Anyway, I'm just curious as to how many other people have adapted
      > characters from other video games like Tekken or MK *without* having to
      > add a bunch of new special maneuvers or create a new style specifically
      > for that character. For example, I just bought Tekken 3 and am
      > pondering adding those characters to my NPC lineup... and none of them
      > use conventional styles from the SF books (although a bunch of them use
      > Kung Fu). I'm pretty good at converting new maneuvers to existing
      > maneuvers... but whenever I see conversions by other folks, the
      > characters always have their 'new' moves intact, complete with rules.
      > Who else is a purist like me?

      I'm a purist! I'm a purist! I'm a purist too! Thanx God I'm not the only
      one who *hates* creating "new" maneuvers!

      > Also, can anyone give me information on what maneuvers Yun and Yang
      > (Street Fighter 3) have? I'm trying to beef up my number of teams, but
      > have never played SF3 and would like to not just randomly assign them
      > maneuvers. Am I correct in assuming their style is Kempo?

      Yun and Yang are Kung Fu fighters. As for their maneuvers, give me a few
      days and I can convert it to you.

      -Remo
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      Group: streetfighter Message: 448 From: Steve 'Doom Trooper' Karstensen Date: 12/14/1998
      Subject: wonder if he knows Lua?
      Subject:
      SF: STG gamers index
      Date:
      Mon, 14 Dec 1998 02:25:49 -1000
      From:
      "Brian McMichael" <mcmichae@...>

      Hey folks. I don't know any SF gamers in Hawaii, so apart from
      notifying the list he's looking to game, the best I can do is put him in
      SF Central's players' directory. Anyone here who can put him in touch
      with someone, please do so. Thanks!

      Reply-To:
      <mcmichae@...@...>
      To:
      <skarsten@...>


      Hi. My name is Brian McMichael, and I am interested in joining a
      Street
      Fighter: The Storytelling Game group. I would like to be s Player. I
      live in Hilo, Hawaii, and you can contact me at mcmichae@....
      Thank you for your time, and I hope to play soon.
      ------------------------------------------------------------------------
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      Group: streetfighter Message: 449 From: Steve 'Doom Trooper' Karstensen Date: 12/15/1998
      Subject: Re: Bugging the Author
      Lance and fellow members of the Street Fighter list, read my comments
      to Will here and see if you can offer any more advice on the subject in
      addition to what I've written.

      Sorry to hear that Street Fighter is kinda losing its lustre, as it
      were. I feel your pain; after three years with the same character,
      *any* roleplaying game can seem tired and stale, especially if you've
      been following the same plotline for the entire time. I think what you
      need to do, following the tournament, is retire your character, take a
      break, and when you feel like playing again (assuming you do), begin a
      new character of a radically different style, like Special Forces or
      Judo. While Street Fighter's 'primary' styles (Karate and Kung Fu) are
      based in the East and draw heavily from Easter mysticism (as does Tai
      Chi, Aikido, and Baraqah) there is plenty of other material to expand
      upon in the West.

      You mentioned that you found the presentation of the material
      comic-bookish. I do agree with that; but it seems like you're not too
      keen on that and instead adapted the material to what you felt it should
      be. This is fine, but it's only one aspect of so much that could occur
      within Street Fighter. Have you explored such plotlines of fighting
      Shadoloo? Special Forces fighters especially will be embroiled in
      espionage, sabatoge, and crime-fighting investigations. If you like
      mystery and action-adventure, you can't go wrong. Working for Interpol
      makes for great James Bond scenarios. If you like horror and mystery,
      were you aware that M. Bison is just as keen on acquiring supernatural
      artifacts as Hitler was? Call of Cthulhu-esque scenarios abound here.
      And there's always the Tomb Raider-type missions of Lara Croft; travel
      the world as an archaeologist/mercenary/warrior looking for anything and
      everything to do to achieve your goals.

      Street Fighter doesn't have to be centered in the East, and by doing so,
      and sticking to the genre of martial arts you've described below, I can
      certainly see how you've had your fill. Trying a different type of
      character and campaign can do wonders for reviving a game. And if
      not... well, perhaps it's just old hat to you. I cannot bear to sit
      through AD&D anymore myself, to be honest with you. Once I found Street
      Fighter, Vampire, and Dream Park, I never looked back.

      However, I have only played Street Fighter for about half as long as you
      have; the campaigns I've run/played in are about 1 1/2 to 2 years in
      length so far, but apart from periodic breaks due to schedule conflicts,
      no one in any of my groups seems to be tiring of it. It's not so much a
      matter of iron will as it is keeping it fresh and interesting by trying
      new things. We regularly explore new character and plot concepts and
      move from country to country in search of stuff to do and head to boot.

      w. parks dixon wrote:
      >
      > Can you even play this game anymore? If you can you must have an iron
      > will. I have played this game for 3 years with the same character, whom I
      > have developed more than any other White Wolf game. But sadly enough, I
      > can't even think of playing it anymore. The best part is that I am finally
      > in the middle of the World Warrior tournament, and I cant get even the
      > slightest bit excited. I studied Zen Buddhism and Buddhist art in college,
      > so I had a lot to work with. I really feel like my roommate and I got
      > underneath the shitty coloring book side to the way that the game could
      > really be played. There actually is a great game hidden in all of the shit
      > and the typos. But even the travel the east, learn about your true self
      > from everyone, get your ass disgraced fighting by virtual gods to keep you
      > humble, and express your Buddha nature can't offer anything anymore. I am
      > wiping the floor with the World warriors thus far in the tournament, and
      > all I can think about is finishing the tournament so that my character can
      > be permanently retired, win or lose. Any suggestions?
      > Also, as far as your movies section goes, see if you can find an oriental
      > video store or a martial arts supply place that rents videos and rent some
      > Jet Li. You won't be disappointed. It is right out of Street Fighter,
      > with some moves that you would love to adopt.
      > Thanks for letting me waste your time...
      > Will
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      Group: streetfighter Message: 450 From: kristofer lundstrom Date: 12/18/1998
      Subject: hello...?
      Warning: This is a LONG mail. Read only of you nothing better to do.


      Hello to you all!

      I am a very recent addition to this very mailing list and I suddenly
      felt an urge to introduce myself:

      - My name is Kristofer
      - I live in Sweden
      - I have played Street Fighter for about 18 months
      - I have always felt that rules apply to other people

      That's what I'm gonna tell you. The last entry is the one of interrest.
      If rules don't fit my style of play, or more precisely: my way of
      thinking, they are gone. The SF system I use... Well. You wouldn't
      recognise some parts, even if you tried. The rules for Firearms for
      instance. Basically I use the WoD rules. Enough of that.


      Here follows a jumbo tip for all you who complain that you're fed up
      with the entire game. Hm... We start with a few small tips:

      - Quit and start again before your characters reach World Warrior rank.
      The only reason for this is that the World Warriors suck and they
      shouldn't. Or as the Storyteller: exaggerate the WW's powers. Make sure
      your players realise just how good the WWs really are. Hint that the
      traits printed in the sourcebooks show the WWs a few years back.

      Hm. This small tip uses up a lot of space. Whatever. Why exactly do the
      WWs suck then? Lack of intelligent Combos is the main reason. Another
      one is that players put all their exp on Physical, Wits, Techinques,
      Chi/WP and Special Maneuvers/Combos. That was not the point. (Musashi's
      character on his homepage was perfect example of how it's not supposed
      to go. Sorry Musashi...)

      OK! OK!!! The game is called Street FIGHTER but so!?! If you take peek
      at Ken or for that matter most (I said most) the WW the have quite a lot
      of dots in non-fighting traits. To emulate this I have adopted a cruel,
      semi official rule. One third of all exp must be placed on Abilities,
      Social, Perception and/or Intelligence. Yes I know. Rule-rapists WILL
      put all their dots in Intimidation and so on put that's hard to avoid.

      - Use your Storyteller-veto. I know. It's cruel but effective. I have
      made it a habit to block Physical over long periods of time. I had a
      Native Indian who started out with 5/4/4; I didn't allow him to increase
      any one of them until story #6. Now that's hard.

      The veto serves the purpose of making sure the characters' Physical
      don't soar of to mighty levels before all other traits are at roughly
      the "same" level. I have a rough (mark that word) chart stating how many
      dots should be placed in each category at different ranks. It works
      fine.

      - Make sure the players need non-fight skills often! Perhaps needless to
      point out but I needed another entry.


      Here comes the jumbo tip, addressed directly to all Storytellers:

      - Play with several groups small (3 players/group being ideal) in the
      same Chronicle.

      That's it.

      I have been playing with three groups for about 18 months. These are
      (pathetically enough) named A, 2 and III. And I am currently starting up
      with a 4th group: Delta (mainly made up by players from A and 2 so we
      leave that one).

      - A (The Crusaders) fight the long, futile war against Shadoloo. Two out
      of personal reasons. The third out of kinship; they are all related in
      some way.

      - 2 (Spirits of the Crimson Dawn) are out to beat their way to all
      titles around. Have lost 2 fights out of 25 (I can forgive them one,
      they were so out-ranked I'm still slightly ashamed...).

      - III (Venomine Renegades) are Shadoloo renegades, trying their best
      (most of the time) to become decent and honorable people. And yes, I
      know. Venomine isn't a real word.

      - Delta (No name yet) are Shadoloo fighters, a mere Gamma team so far.
      Four players by the way.

      Sorry. I'll try to get back to the subject.

      Why several groups:

      - They can interact with each other. Very funny. 2 and III played
      sabotage once. III were wrecking stuff associated to 2's manager. 2 were
      assigned to the case. Very funny.

      - You can re-use NPCs with all the groups. To a degree. Not really an
      advantage. More like a non-disadvantage.

      - You can compare the groups. It's amazing how a little competition with
      sentient (well) opponents can boost enthusiasm. I have a sheet with the
      broad stats for each character (Attributes 29 dots, Tecnhiques 17 dots
      etc.). That sheet keeps all nine players on their toes. "Shit! Look,
      someone has more Attributes dots than me! Not for long." Primitive but
      it works.

      - The Storyteller... This sentence will not take shape in english. Here
      is the swedish original: Spelledaren f�r mer variation i sitt
      spelledande. Han slipper spela med samma grupp hela tiden. :-) Got it?

      - The only drawback: Each group plays quite seldom. My groups play about
      once every 3-4 months. And when I say play I mean one whole story,
      nothing less.

      This mail became quite long. Reply with the single word "ick" if you
      though it was WAY too long. If you do, I'll get the hint...

      Kristofer

      ______________________________________________________

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      Group: streetfighter Message: 451 From: Steve 'Doom Trooper' Karstensen Date: 12/18/1998
      Subject: Re: hello...?
      there also hasn't been much traffic around here lately... I solicited
      comments from these nuts days ago about something and they're all
      shudduppin'.

      WAKE UP, YOU GUYS!!

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      Group: streetfighter Message: 452 From: Howard Collins Date: 12/18/1998
      Subject: Re: hello...?
      kristofer lundstrom wrote:

      > - Quit and start again before your characters reach World Warrior rank.
      > The only reason for this is that the World Warriors suck and they
      > shouldn't. Or as the Storyteller: exaggerate the WW's powers. Make sure
      > your players realise just how good the WWs really are. Hint that the
      > traits printed in the sourcebooks show the WWs a few years back.

      WW's should always be mythic figures, and the players really shouldn't know
      what their abilities are... except for the obviously famous ones, Ryu's DP
      and Fei Long's DK, for example.

      The WW's as listed are pretty much taken from their abilities in the video
      game, etc.

      > Hm. This small tip uses up a lot of space. Whatever. Why exactly do the
      > WWs suck then? Lack of intelligent Combos is the main reason. Another
      > one is that players put all their exp on Physical, Wits, Techinques,
      > Chi/WP and Special Maneuvers/Combos. That was not the point. (Musashi's
      > character on his homepage was perfect example of how it's not supposed
      > to go. Sorry Musashi...)

      Haha, I have no defense... this is one of the problems of the game, depending
      on how it's GM'ed. In the campaign I was in, our GM was sadistically just
      pitting really annoying fighters against us all the time, and there is really
      no choice at that point but to crunch crunch crunch or lose lose lose.
      Losing's not too bad, except who wants to roleplay a loser?

      > OK! OK!!! The game is called Street FIGHTER but so!?! If you take peek
      > at Ken or for that matter most (I said most) the WW the have quite a lot
      > of dots in non-fighting traits. To emulate this I have adopted a cruel,
      > semi official rule. One third of all exp must be placed on Abilities,
      > Social, Perception and/or Intelligence. Yes I know. Rule-rapists WILL
      > put all their dots in Intimidation and so on put that's hard to avoid.

      I'm all for it... depends how much exp the GM gives you though. Our evil GM
      was very stingy with the experience, and budgeting became pretty important,
      especially since the nature of the campaign just made opponents more and more
      difficult. I don't know why this approach to GMing seems so prevalent (with
      many GM's I have seen... the higher you go, the tougher bad guys get, that's
      how things get developed).

      I like a modification of this suggestion that I've used in other systems:
      players get experience, and they also get either (a) flat points put into
      skills the character used during the adventure, or (b) a discount on those
      skills. "Well Kick Guy, here's your experience... keep saving for that point
      of Dex, or I have a bargain on Streetwise for you..."

      You know, the more I talk, the more I realize our GM sucks. Boo!

      > The veto serves the purpose of making sure the characters' Physical
      > don't soar of to mighty levels before all other traits are at roughly
      > the "same" level. I have a rough (mark that word) chart stating how many
      > dots should be placed in each category at different ranks. It works
      > fine.

      Veto is the key. But what if a character wants to develop in one way only...
      say a guy wants to be a young Zangief, who has almost NOTHING in social
      abilities, etc, and just wants to pump Strength and Stamina and hit points up
      to insane levels and be a stupid wrestler? This is a fine line to walk,
      keeping a powergamer in check while avoiding curtailing characters so much
      that they all wind up being well-rounded-detective-social-fist-fighting guy,
      whom I find to be equally annoying.

      As far as powergaming goes, this is not the fault of the players in most
      cases, but the GM. The precedent set by most of the canned SF adventures is
      that the party goes to a tournament and wacky stuff happens. This is the
      progression:

      1) Characters go and win their first tournament, which seems to always happen
      in Las Vegas, do some easy detective stuff, and start beefing up combat
      maneuvers and stuff.

      2) Characters go to next tournament, and more wacky stuff happens, but the
      players soon realize that at their snail's pace of experience they will soon
      be higher rank and fighting really good fighters and losing a lot unless they
      put everything into fighting. They do so.

      3) The GM, thinking that this is a clever counter to the powergamers, puts
      in really hard enemies. Players take this as a hint to crunch combat even
      more.

      4) The GM adds some "roleplaying" elements (which means, roll against some
      social skills) to try and steer the players back into line. Most of the
      time, the puzzles are things that players can figure out with common sense,
      or else they just blunder and fight their way out, causing them to put more
      points into combat skills, since they obviously lend themselves to success at
      roleplaying.

      And on it goes.

      Another problem with characters wanting to fight all the time and be kickass
      at it is that the requirements to become a World Warrior, which is one of the
      "big carrots" in the game, are insanely hard. Winning percentages have to be
      through the roof. Also, if played by the book, managers drop fighters with
      losing records, which makes sense, but there must be a lot of street fighters
      around who have no manager and consequently cannot find a fight.

      Hmm... OUR GM SUCKS! BOO!

      One last thing: a lot of people tend to look at the problems with
      powergaming and roleplaying in a system like Street Fighter very very
      seriously. I personally find the system to be more fun when not taken
      seriously... many adventures I've been on I spend about half my character's
      time picking up on some inconsequential detail, miscontruing it, and
      following up on it to excessive lengths, much to everyone's amusement. And
      amusement is, of course, the ultimate goal of any game.

      "What's this... Pro Force?"

      Musashi the Powergamer, President of the Senor Mezcalito Fan Club

      --
      http://www.accessgate.net/howard for nonsensical rants about things nobody
      cares about



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