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Group: streetfighter Message: 4407 From: Rinaldo Gambetta Date: 12/6/1999
Subject: Re: "Friendly" Fight 32 Mr.Military Vs El Sid.
Group: streetfighter Message: 4408 From: Josh Diemert Date: 12/6/1999
Subject: Re: E-mail campaign
Group: streetfighter Message: 4409 From: Chris Hoffmann Date: 12/6/1999
Subject: Re: "Friendly" Fight 32 Mr.Military Vs El Sid .
Group: streetfighter Message: 4410 From: Josh Diemert Date: 12/6/1999
Subject: Re: That dammit blind fight.
Group: streetfighter Message: 4411 From: Chris Hoffmann Date: 12/6/1999
Subject: Re: Challenges
Group: streetfighter Message: 4412 From: Josh Diemert Date: 12/6/1999
Subject: Re: Challenges
Group: streetfighter Message: 4413 From: Josh Diemert Date: 12/6/1999
Subject: Re: Challenges
Group: streetfighter Message: 4414 From: Chris Hoffmann Date: 12/6/1999
Subject: Re: "Friendly" Fight 32 Mr.Military Vs El Sid .
Group: streetfighter Message: 4415 From: Steve Karstensen Date: 12/6/1999
Subject: Re: Challenges
Group: streetfighter Message: 4416 From: Gero 24 Date: 12/6/1999
Subject: Re: Chi/Will Expenditure...
Group: streetfighter Message: 4417 From: Steve Karstensen Date: 12/6/1999
Subject: Re: "Friendly" Fight 32 Mr.Military Vs El Sid .
Group: streetfighter Message: 4418 From: Chris Hoffmann Date: 12/6/1999
Subject: Re: Chi/Will Expenditure...
Group: streetfighter Message: 4419 From: Chris Hoffmann Date: 12/6/1999
Subject: Re: "Friendly" Fight 32 Mr.Military Vs El Sid .
Group: streetfighter Message: 4420 From: Steve Karstensen Date: 12/6/1999
Subject: Re: "Friendly" Fight 32 Mr.Military Vs El Sid .
Group: streetfighter Message: 4421 From: Chris Hoffmann Date: 12/6/1999
Subject: Re: "Friendly" Fight 32 Mr.Military Vs El Sid .
Group: streetfighter Message: 4422 From: J. Scott Pittman Date: 12/6/1999
Subject: Re: That dammit blind fight.
Group: streetfighter Message: 4423 From: Steve Karstensen Date: 12/6/1999
Subject: Re: "Friendly" Fight 32 Mr.Military Vs El Sid .
Group: streetfighter Message: 4424 From: J. Scott Pittman Date: 12/6/1999
Subject: Re: :"Friendly" Fight 46 Mr.Military Vs Danielle Garcia.
Group: streetfighter Message: 4425 From: J. Scott Pittman Date: 12/6/1999
Subject: Dark Streets (Chris H)
Group: streetfighter Message: 4426 From: Charles Little Date: 12/6/1999
Subject: Re: "Friendly" Fight 32 Mr.Military Vs El Sid .
Group: streetfighter Message: 4427 From: Chris Hoffmann Date: 12/6/1999
Subject: Re: :"Friendly" Fight 46 Mr.Military Vs Danielle Garcia.
Group: streetfighter Message: 4428 From: Steve Karstensen Date: 12/6/1999
Subject: Re: "Friendly" Fight 32 Mr.Military Vs El Sid .
Group: streetfighter Message: 4429 From: Chris Hoffmann Date: 12/6/1999
Subject: Re: Dark Streets (Chris H)
Group: streetfighter Message: 4430 From: Steve Karstensen Date: 12/6/1999
Subject: Re: "Friendly" Fight 32 Mr.Military Vs El Sid .
Group: streetfighter Message: 4431 From: Azathoth05@aol.com Date: 12/6/1999
Subject: Re: :"Friendly" Fight 45 Jason Mercer Vs Whisper.
Group: streetfighter Message: 4432 From: Azathoth05@aol.com Date: 12/6/1999
Subject: Re: :"Friendly" Fight 45 Jason Mercer Vs Whisper.
Group: streetfighter Message: 4433 From: Robert Pascuttini Date: 12/6/1999
Subject: Re: E-mail campaign
Group: streetfighter Message: 4434 From: Robert Pascuttini Date: 12/6/1999
Subject: Re: E-mail campaign
Group: streetfighter Message: 4435 From: SlpStck@aol.com Date: 12/6/1999
Subject: Re: "Friendly" Fight 32 Mr.Military Vs El Sid .
Group: streetfighter Message: 4436 From: SlpStck@aol.com Date: 12/6/1999
Subject: Re: "Friendly" Fight 32 Mr.Military Vs El Sid .
Group: streetfighter Message: 4437 From: downfall Date: 12/6/1999
Subject: Re: : Challenges
Group: streetfighter Message: 4438 From: Dustin Wolfe Date: 12/6/1999
Subject: Warrior's Pride Submissions?
Group: streetfighter Message: 4439 From: downfall Date: 12/7/1999
Subject: New Game
Group: streetfighter Message: 4440 From: Andy Date: 12/7/1999
Subject: ABORT!! ABORT!!
Group: streetfighter Message: 4441 From: EvilThad@aol.com Date: 12/7/1999
Subject: Re: New Game
Group: streetfighter Message: 4442 From: J. Scott Pittman Date: 12/7/1999
Subject: Funny? What do you know?
Group: streetfighter Message: 4443 From: J. Scott Pittman Date: 12/7/1999
Subject: Re: Warrior's Pride Submissions?
Group: streetfighter Message: 4444 From: J. Scott Pittman Date: 12/7/1999
Subject: Re: : Challenges
Group: streetfighter Message: 4445 From: Rinaldo Gambetta Date: 12/7/1999
Subject: Re: "Friendly" Fight 32 Mr.Military Vs El Sid.
Group: streetfighter Message: 4446 From: Rinaldo Gambetta Date: 12/7/1999
Subject: Re: :"Friendly" Fight 45 Jason Mercer VsWhisper.
Group: streetfighter Message: 4447 From: Rinaldo Gambetta Date: 12/7/1999
Subject: :"Friendly" Fight 48 Artemis Steele Vs Visage.
Group: streetfighter Message: 4448 From: Rinaldo Gambetta Date: 12/7/1999
Subject: Re: :"Friendly" Fight 45 Jason Mercer VsWhisper.
Group: streetfighter Message: 4449 From: Rinaldo Gambetta Date: 12/7/1999
Subject: Re: :"Friendly" Fight 50 The Cleaner Vs Gokiwa.
Group: streetfighter Message: 4450 From: Rinaldo Gambetta Date: 12/7/1999
Subject: :"Friendly" Fight 49 Nuclear Winter Vs Mr.Military.
Group: streetfighter Message: 4451 From: Rinaldo Gambetta Date: 12/7/1999
Subject: The efect of dislocated limb.
Group: streetfighter Message: 4452 From: Chris Hoffmann Date: 12/7/1999
Subject: Re: Warrior's Pride Submissions?
Group: streetfighter Message: 4453 From: Steve Karstensen Date: 12/7/1999
Subject: Re: The efect of dislocated limb.
Group: streetfighter Message: 4454 From: Steve Karstensen Date: 12/7/1999
Subject: Re: "Friendly" Fight 32 Mr.Military Vs El Sid .
Group: streetfighter Message: 4455 From: Rinaldo Gambetta Date: 12/7/1999
Subject: Re: The efect of dislocated limb.
Group: streetfighter Message: 4456 From: Steve Karstensen Date: 12/7/1999
Subject: Re: The efect of dislocated limb.



Group: streetfighter Message: 4407 From: Rinaldo Gambetta Date: 12/6/1999
Subject: Re: "Friendly" Fight 32 Mr.Military Vs El Sid.
I realy don´t known you can´t use Rekka ken with elemental powers like
flaming punch or Ler Drit Pysho chan dammit I forgot the name but give +2 in
damage, all right about cases and Speed why no Speed of Moongoose and After
Rekka ken who is more dirty now?

Steve Karstensen wrote:

> I have a bad feeling about it, but I can't quite visualize why. The
> only excuse I can come up with is not from a system point of view, but a
> story one.
>
> -----Original Message-----
> From: Charles Little [mailto:infinite@...]
> Sent: Monday, December 06, 1999 11:56 AM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: "Friendly" Fight 32 Mr.Military Vs El Sid .
>
> On Mon, 6 Dec 1999, Steve Karstensen wrote:
>
> >
> > Esquives and Displacement are the only exceptions I know of, which is
> > why I said "in very few cases".
> >
> > If Rinaldo doesn't have a problem with it, neither do I. :)
> >
>
> But for general reference... do you think that it is cheesy? I didn't
> really see an adavantage over Dragon Punch, etc, and I didn't want to be
> a
> ShotoClone...(Thanks Gokiway!)
>
> ------------------------------------------------------------------------
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Group: streetfighter Message: 4408 From: Josh Diemert Date: 12/6/1999
Subject: Re: E-mail campaign
The Difference between Kung Fu and Gung Fu is
pronunciation...no kidding...There are at least 3
major dialects of Chinese (Cantonese, Mandarin, and
Hunan) spoken, and many more in the backwater towns
and provinces of China...plus their written language
consists of over 1000 ideograms, each with several
meanings...so it is one of the HARDEST languages to
understand...

Josh

--- SlpStck@... wrote:
> ok, this one goes out to all the martial arts
> experts out there. whats the
> difference between kung fu and gung fu? or is there
> a difference?
>
>
------------------------------------------------------------------------
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> prices at CNET.com. It�s your source for the latest
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>
>
> -- 20 megs of disk space in your group's Document
> Vault
> --
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>
>
>

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Group: streetfighter Message: 4409 From: Chris Hoffmann Date: 12/6/1999
Subject: Re: "Friendly" Fight 32 Mr.Military Vs El Sid .
--- Steve Karstensen <skarstensen@...> wrote:
>
> the way I sees it, adding a Special Maneuver to a Basic Maneuver makes
> that Basic Maneuver into a Special Maneuver and therefore precludes it
> from taking any more "enhancements" via Special Maneuver cards. If this
> wasn't the case, you could have a Jumping Rekka Ken Fierce with
> Psychokinetic Channeling and Flaming Fist on top of it. I think we all
> agree that this sort of thing is not good.

You forgot extendible limbs. Personally, if you're going to go by that
rule, don't include jump in that particular list of add-ons. Jumping has
it's own problems.

Although if you do this sort of thing with your NPCs, I now understand why
your players went so far to get rid of musical accompaniment.


=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
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Group: streetfighter Message: 4410 From: Josh Diemert Date: 12/6/1999
Subject: Re: That dammit blind fight.
The way I run Blind-Fighting, is the blinded fighter
gets his Blind-Fighting+Perception at Difficulty 6 to
tell roughly where his opponent is. The more
successes, the more sure of the location.

Josh

--- Rinaldo Gambetta <rinaldo@...> wrote:
> 1. I�m trying to make fights but that blind fight
> case will make me
> crazy.
> 2. I�m asking for someone for a simple and easy
> blind fight rule
> 3. J.Scot Pittman send me one but I don�t
> understand if 10 isn�t the
> blind difficult how much is default blindness
> difficult?
>
> When I have a good blind fight rule I will realize
> the rest of fights.
>
>
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Group: streetfighter Message: 4411 From: Chris Hoffmann Date: 12/6/1999
Subject: Re: Challenges
--- Steve Karstensen <skarstensen@...> wrote:
>
> ...this reminds me of an old freeware text version of Street Fighter I
> downloaded on my Commodore 64 way back when. It was really cheesy, but
> it had a fighter creation kit. I made a character called "God". All of
> his maneuvers had the lowest miss percentage, and they all did max
> damage. They had names like "Smiting" and "Feel My Rath". And to top
> it off, his win quote was "Your arm's too short to box with God."
>
> I was a silly child.

I like cheddar as much as the next guy, do you still have that program?

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
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Group: streetfighter Message: 4412 From: Josh Diemert Date: 12/6/1999
Subject: Re: Challenges
--- Rinaldo Gambetta <rinaldo@...> wrote:
> Visage walks but when she stops at her front she see
> a strange woman.
> Artemis Steele- You are Visage but I think you�re a
> man.
> Visage- Non mon ami I�m a woman but who.. are .. you
> I known you?
> Artemis Steele- First I don�t your friend and I�m
> here to make you pay
> for what
> you have done with Yukiko.
> Visage- I don�t remember, I don�t known who is she,
> who are you? what�s
> happen?
> Why I can�t remember anything, dammit.
> Artemis Steele- Great you can�t escape from this
> with this cheap role
> playing of
> amnesia.
> Visage- It�s true I can�t remember anything.
> Artemis Steele- Very well with I hit your head maybe
> you remember
> something.
> Visage- I don�t want fight but if you try to harm me
> I will defend
> myself and
> maybe you hurt herself.
>
> Hey Josh Diemert is Artemis chance.
>
>
------------------------------------------------------------------------
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> new!
> They�re hot! They�re FREE! Utilities, drivers,
> games.
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> http://clickhere.egroups.com/click/1610
>
>
>
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> http://www.egroups.com/group/streetfighter/
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> communications
>
>
>

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Group: streetfighter Message: 4413 From: Josh Diemert Date: 12/6/1999
Subject: Re: Challenges
I accept....Visage, I hope you like the tangy taste of
knuckle sandwich, cus it's all-you-can eat night.

--- Rinaldo Gambetta <rinaldo@...> wrote:
> Visage walks but when she stops at her front she see
> a strange woman.
> Artemis Steele- You are Visage but I think you�re a
> man.
> Visage- Non mon ami I�m a woman but who.. are .. you
> I known you?
> Artemis Steele- First I don�t your friend and I�m
> here to make you pay
> for what
> you have done with Yukiko.
> Visage- I don�t remember, I don�t known who is she,
> who are you? what�s
> happen?
> Why I can�t remember anything, dammit.
> Artemis Steele- Great you can�t escape from this
> with this cheap role
> playing of
> amnesia.
> Visage- It�s true I can�t remember anything.
> Artemis Steele- Very well with I hit your head maybe
> you remember
> something.
> Visage- I don�t want fight but if you try to harm me
> I will defend
> myself and
> maybe you hurt herself.
>
> Hey Josh Diemert is Artemis chance.
>
>
------------------------------------------------------------------------
> et the most popular downloads on the Web. They�re
> new!
> They�re hot! They�re FREE! Utilities, drivers,
> games.
> It�s all here.
> http://clickhere.egroups.com/click/1610
>
>
>
> eGroups.com Home:
> http://www.egroups.com/group/streetfighter/
> http://www.egroups.com - Simplifying group
> communications
>
>
>

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Group: streetfighter Message: 4414 From: Chris Hoffmann Date: 12/6/1999
Subject: Re: "Friendly" Fight 32 Mr.Military Vs El Sid .
--- Charles Little <infinite@...> wrote:
> But for general reference... do you think that it is cheesy? I didn't
> really see an adavantage over Dragon Punch, etc, and I didn't want to be
> a
> ShotoClone...(Thanks Gokiway!)

Bah! You little flame is no match for my Shotoclone power!

Gokiway? The way of Goki? You want to talk to Unknowledge about that.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
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Group: streetfighter Message: 4415 From: Steve Karstensen Date: 12/6/1999
Subject: Re: Challenges
...most likely. next time I go up to my dad's I'll see if I can find
it.

-----Original Message-----
From: Chris Hoffmann [mailto:staredown@...]
Sent: Monday, December 06, 1999 1:39 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Re:Challenges


--- Steve Karstensen <skarstensen@...> wrote:
>
> ...this reminds me of an old freeware text version of Street Fighter I
> downloaded on my Commodore 64 way back when. It was really cheesy,
but
> it had a fighter creation kit. I made a character called "God". All
of
> his maneuvers had the lowest miss percentage, and they all did max
> damage. They had names like "Smiting" and "Feel My Rath". And to top
> it off, his win quote was "Your arm's too short to box with God."
>
> I was a silly child.

I like cheddar as much as the next guy, do you still have that program?

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
Do You Yahoo!?
Thousands of Stores. Millions of Products. All in one place.
Yahoo! Shopping: http://shopping.yahoo.com

------------------------------------------------------------------------
Introducing the new Rocket eBook: an electronic reader that fits 10
books in one hand. Beam one up. At just $239 it packs: $25 bn.com gift;
Dominion War series; I,Q; Voyager:Captain Proton and The Lives of Dax.
http://clickhere.egroups.com/click/1906

-- Talk to your group with your own voice!
-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
Group: streetfighter Message: 4416 From: Gero 24 Date: 12/6/1999
Subject: Re: Chi/Will Expenditure...
>"Only one Point of willower can be spent during a single turn......"
>I'll admit, whatever rules they have <if there are any> are hard to decifer
>
>*wispers a prayer to watch over the Role Players, that want to try and make
>sense of WW books...*

ok I understand this:
on pg. 33 of the streetfighter:stg book; under the section of automatic
successess a character can spend a single point of will power to gain an
additional success to a roll in a single turn. This means if ya need three
successess to jump to a ledge or hit a doging opponent and you have 2
successes already spend a tempory point of willpower to gain 1 more success
to make those action succeed

it also sya do not use this in combat but I have enjoyed my players using
thioer wil to save their hides . .

i also use a quick and dirty rule about automatic successes in combat

if the character has more dice to attack with than the target # they hit.

i generally use this when they are fighting street thugs.

any other questions, i have been judging Street fighter and other white wolf
games for 3 years, 6 years for Vampire. So i have a good grasp on White wolf
rules. I have other adjustments if anyone wants to know about them

Gero

______________________________________________________
Group: streetfighter Message: 4417 From: Steve Karstensen Date: 12/6/1999
Subject: Re: "Friendly" Fight 32 Mr.Military Vs El Sid .
"Although if you do this sort of thing with your NPCs, I now understand
why
your players went so far to get rid of musical accompaniment."

huh?

-----Original Message-----
From: Chris Hoffmann [mailto:staredown@...]
Sent: Monday, December 06, 1999 1:36 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: "Friendly" Fight 32 Mr.Military Vs El Sid .


--- Steve Karstensen <skarstensen@...> wrote:
>
> the way I sees it, adding a Special Maneuver to a Basic Maneuver makes
> that Basic Maneuver into a Special Maneuver and therefore precludes it
> from taking any more "enhancements" via Special Maneuver cards. If
this
> wasn't the case, you could have a Jumping Rekka Ken Fierce with
> Psychokinetic Channeling and Flaming Fist on top of it. I think we
all
> agree that this sort of thing is not good.

You forgot extendible limbs. Personally, if you're going to go by that
rule, don't include jump in that particular list of add-ons. Jumping
has
it's own problems.

Although if you do this sort of thing with your NPCs, I now understand
why
your players went so far to get rid of musical accompaniment.


=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
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Group: streetfighter Message: 4418 From: Chris Hoffmann Date: 12/6/1999
Subject: Re: Chi/Will Expenditure...
--- Andy <dlatrex@...> wrote:
> "Only one Point of willower can be spent during a single turn......"

I'm pretty sure that line refers to the hard to find, but existing rule
about using will power for extra damage. It would be better if that line
was...

"You can blow up to ten points of willpower per turn, but only one may be
used to get an extra die/success (can't remember which). The rest has to
go for paying maneuver and abort costs."

> *wispers a prayer to watch over the Role Players, that want to try and
> make
> sense of WW books...*

Sorry, God's busy at the moment. It seems he took offense to my little
'put up your dukes' crack and is currently going BC all over Gokiwa's
butt.

BTW: He sounds just like James Earl Jones.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
Do You Yahoo!?
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Group: streetfighter Message: 4419 From: Chris Hoffmann Date: 12/6/1999
Subject: Re: "Friendly" Fight 32 Mr.Military Vs El Sid .
--- Steve Karstensen <skarstensen@...> wrote:
>
> "Although if you do this sort of thing with your NPCs, I now understand
> why
> your players went so far to get rid of musical accompaniment."
>
> huh?

*Goes back and rereads what he sent out* Makes sense to me. You know,
adding every addon maneuver to a Fierce punch so you have a Jumping
Flaming Fisted Psycho Channled Rekka Kened Speed of the Mongoosed Fierce
punch.

If that's heading for my face, getting rid of even a plus one makes a lot
of sense to me.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
Do You Yahoo!?
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Group: streetfighter Message: 4420 From: Steve Karstensen Date: 12/6/1999
Subject: Re: "Friendly" Fight 32 Mr.Military Vs El Sid .
oh.

No, I *don't* allow players to pile stuff up like that. If I did, I
wouldn't have questioned the use of a Flaming Fist with a Rekka Ken in
the first place. :p

-----Original Message-----
From: Chris Hoffmann [mailto:staredown@...]
Sent: Monday, December 06, 1999 1:54 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: "Friendly" Fight 32 Mr.Military Vs El Sid .


--- Steve Karstensen <skarstensen@...> wrote:
>
> "Although if you do this sort of thing with your NPCs, I now
understand
> why
> your players went so far to get rid of musical accompaniment."
>
> huh?

*Goes back and rereads what he sent out* Makes sense to me. You know,
adding every addon maneuver to a Fierce punch so you have a Jumping
Flaming Fisted Psycho Channled Rekka Kened Speed of the Mongoosed Fierce
punch.

If that's heading for my face, getting rid of even a plus one makes a
lot
of sense to me.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
Do You Yahoo!?
Thousands of Stores. Millions of Products. All in one place.
Yahoo! Shopping: http://shopping.yahoo.com

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Group: streetfighter Message: 4421 From: Chris Hoffmann Date: 12/6/1999
Subject: Re: "Friendly" Fight 32 Mr.Military Vs El Sid .
--- Steve Karstensen <skarstensen@...> wrote:
>
> oh.
>
> No, I *don't* allow players to pile stuff up like that. If I did, I
> wouldn't have questioned the use of a Flaming Fist with a Rekka Ken in
> the first place. :p

Wasn't talking about players, actually. I was talking about NPCs.
Whenever I find something that is potentialy unbalancing, I always set up
an NPC to test it first. Then I decide if players should be able to do it
or not.

=====
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"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
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Group: streetfighter Message: 4422 From: J. Scott Pittman Date: 12/6/1999
Subject: Re: That dammit blind fight.
Street Fighter Optional Rules: (J. Scott Pittman version):

Blind Fighting
If a character's vision is impaired by means of a power, device or natural
darkness, his actions become more difficult. His Perception and his Blind
Fighting Ability (if any) now become very important to his chances to be
successful in any action.
In general, the difficulty of any action while blind can be found by
adding the character's Perception and Blind Fighting Ability, and
subtracting this number from 12. For example, a character with a Perception
of 2 and a Blind Fighting of 1 would have a Difficulty 9 to his actions.
(2+1=3. 12-3=9).
High levels of Perception and Blind Fighting can make it much easier to
fight in the dark, but it cannot make it easier than having vision. The
lowest a character's Difficulty can be in total darkness is 6 (standard
Difficulty).
Of course, the Storyteller can alter the Difficulty of any action based on
the situation (a blind character trying to pick out one blue wire from 15
other red ones is in trouble, for example).
-----Original Message-----
From: Rinaldo Gambetta <rinaldo@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, December 06, 1999 5:40 AM
Subject: [streetfighter] That dammit blind fight.


> 1. I´m trying to make fights but that blind fight case will make me
> crazy.
> 2. I´m asking for someone for a simple and easy blind fight rule
> 3. J.Scot Pittman send me one but I don´t understand if 10 isn´t the
> blind difficult how much is default blindness difficult?
>
>When I have a good blind fight rule I will realize the rest of fights.
>
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Group: streetfighter Message: 4423 From: Steve Karstensen Date: 12/6/1999
Subject: Re: "Friendly" Fight 32 Mr.Military Vs El Sid .
nope, don't do that either. although I do run into some puzzlers atfer
I make characters when their moves work in ways I didn't forsee.

-----Original Message-----
From: Chris Hoffmann [mailto:staredown@...]
Sent: Monday, December 06, 1999 2:13 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: "Friendly" Fight 32 Mr.Military Vs El Sid .


--- Steve Karstensen <skarstensen@...> wrote:
>
> oh.
>
> No, I *don't* allow players to pile stuff up like that. If I did, I
> wouldn't have questioned the use of a Flaming Fist with a Rekka Ken in
> the first place. :p

Wasn't talking about players, actually. I was talking about NPCs.
Whenever I find something that is potentialy unbalancing, I always set
up
an NPC to test it first. Then I decide if players should be able to do
it
or not.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
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Group: streetfighter Message: 4424 From: J. Scott Pittman Date: 12/6/1999
Subject: Re: :"Friendly" Fight 46 Mr.Military Vs Danielle Garcia.
>>>Move 6- Danielle Garcia block for her combo and Mr.Military move 1 hex
and make a Foot sweep for his combo
and Danielle receive: 2 points of damage.
Move 7- Mr.Military abort his combo and try to block but Danielle Garcia
Slide kick is more faster and
Mr.Military receives: 4 points of damage and Mr.Military falls at
ground, he stand up in this turn.

Ok, a slide kick has a -1 (+3 with the +4 from block and combo) speed. Move
has +3 speed. So this character ALSo has an equal or better Dex than 4, and
an equal or better Perception than me also...
Dang these are some fine Rank 1 characters...

Move 10- Mr.Military try to make a Foot sweep for his combo but Danielle
Garcia Back roll throw is more
faster and Mr.Military receives: 3 points of damage and is a knockout.

Move 10 does not follow my strategy I sent
-----Original Message-----
From: Rinaldo Gambetta <rinaldo@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, December 06, 1999 5:41 AM
Subject: [streetfighter] :"Friendly" Fight 46 Mr.Military Vs Danielle
Garcia.


>Mr.Military is walking when he fell a finger in his shoulder and quickly
>he turned back but no one is
>there.
>But he look ahead and see the Judo lady with a smile in her face.
>Danielle Garcia- Your wits is too slow gramps, I could throw you at
>ground anytime, you need more training
>before fight with me.
>Mr.Military- My age talk for me is experience years.
>Danielle Garcia- Ages of lose, I supose look I´m fight with you about 2
>or 3 times and you make the same
>thing all the times, and I known all your moves Why you don´t change
>your moves or learn something
>different ?
>Mr.Military- Your little... The old methods are good but now I teach
>you.
>
>Mr.Military style: Special Forces country: Usa player: J.Scot Pittman.
>
>Appearance: Mr. Military, an afirian-american, dresses in a marine full
>military dress uniform, and is very clean cut. However, he is almost
>always seen smoking a smelly cigar. His expression is always one of
>disgust or seriousness. Mr.Military stands 6 ft. exactly, with black,
>crew-cut hair, deep brown eyes.
>He bears a scar of unknown origin that runs from the top of the left
>side of his forehead all the way down the side of his face.
>
>Quote before fight: "Mr. Military spits out an old cigar butt and
>narrows his eyes at his opponent."
>
> Vs
>
>Danielle Garcia style Judo country Brazil player Luiz
>
>Appearance: 5'7" 144 lbs,Long red hair but in horse tail style, blue
>eyes, white skin
>dresses a judo
>vest, a beautiful woman with long hair and model body.
>
>Quote before fight: "......!!!"
>
>Arena: Second war veterans graveyard.
>
>Move 1- Danielle Garcia block for her combo and Mr.Military move 1 hex
>and make a Foot sweep for his combo
>but hit nothing.
>Move 2- Mr.Military abort his combo and try to block but Danielle Garcia
>is more faster with her Slide
>kick for her combo and Mr.Military receives: 2 points of damage and
>Mr.Military falls at ground,
>Mr.Military stand up at end of this turn.
>Move 3- Danielle Garcia make a Suplex and Mr.Military abort his block
>and try to jump to avoid grab but
>his jump is too slow and Mr.Military receives: no damage and Mr.Military
>jumps and avoid grab.
>Move 4- Mr.Military make a Back flip kick and Danielle Garcia block for
>her combo and Danielle Garcia
>recieves: 2 points of damage and move 2 hexes back.
>Move 5- Mr.Military block and Danielle Garcia move 1 hex and try to
>make a Back roll throw but hit air,
>Move 6- Danielle Garcia block for her combo and Mr.Military move 1 hex
>and make a Foot sweep for his combo
>and Danielle receive: 2 points of damage.
>Move 7- Mr.Military abort his combo and try to block but Danielle Garcia
>Slide kick is more faster and
>Mr.Military receives: 4 points of damage and Mr.Military falls at
>ground, he stand up in this turn.
>Move 8- Danielle Garcia make a Suplex and Mr,Military try avoid with a
>jump but is too slow and
>Mr,Military receives: 4 points of damage and fall at ground but he stand
>up in this turn.
>Move 9- Danielle Garcia block for her combo and Mr,Military block.
>Move 10- Mr.Military try to make a Foot sweep for his combo but Danielle
>Garcia Back roll throw is more
>faster and Mr.Military receives: 3 points of damage and is a knockout.
>Danielle Garcia wins by knockout.
>Danielle Garcia releases her hair.
>
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Group: streetfighter Message: 4425 From: J. Scott Pittman Date: 12/6/1999
Subject: Dark Streets (Chris H)
Hi Chris! I sent a first turn to the Dark Streets campaign a few days ago...
are you still in?
-----Original Message-----
From: Chris Hoffmann <staredown@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, December 06, 1999 10:57 AM
Subject: [streetfighter] Re: Chi/Will Expenditure...


>--- Andy <dlatrex@...> wrote:
>> "Only one Point of willower can be spent during a single turn......"
>
>I'm pretty sure that line refers to the hard to find, but existing rule
>about using will power for extra damage. It would be better if that line
>was...
>
>"You can blow up to ten points of willpower per turn, but only one may be
>used to get an extra die/success (can't remember which). The rest has to
>go for paying maneuver and abort costs."
>
>> *wispers a prayer to watch over the Role Players, that want to try and
>> make
>> sense of WW books...*
>
>Sorry, God's busy at the moment. It seems he took offense to my little
>'put up your dukes' crack and is currently going BC all over Gokiwa's
>butt.
>
>BTW: He sounds just like James Earl Jones.
>
>=====
>staredown@... http://members.xoom.com/staredown
>
>"We don't expect kittens to fight wildcats and win
>--we merely expect them to try."
> -- Robert Heinlein
>__________________________________________________
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>Thousands of Stores. Millions of Products. All in one place.
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Group: streetfighter Message: 4426 From: Charles Little Date: 12/6/1999
Subject: Re: "Friendly" Fight 32 Mr.Military Vs El Sid .
And I still ask... is a flaming fist rekka ken unbalanced in comparison to
the other things that a rank 1 fighter can purchase? (i.e. standard issue
Gokiway Shotoclone). BTW, Gokiway was a case of fat fingers and slow
connection by telnet, but Way of Gokiwa seems more appropriate... LOL :)

-----
Charles Little
Systems Architect/Sr. Partner
Infinite Visions Studios
e-mail: charles.little@..., voice: (877) 483-6339
http://www.infinite-visions.com
"We are all in the gutter, but some of us are looking up at the stars..."
-Oscar Wilde
Group: streetfighter Message: 4427 From: Chris Hoffmann Date: 12/6/1999
Subject: Re: :"Friendly" Fight 46 Mr.Military Vs Danielle Garcia.
--- "J. Scott Pittman" <joespitt@...> wrote:

> Ok, a slide kick has a -1 (+3 with the +4 from block and combo) speed.
> Move
> has +3 speed. So this character ALSo has an equal or better Dex than 4,
> and
> an equal or better Perception than me also...
> Dang these are some fine Rank 1 characters...

You mean some damn specialized rank 1ers. If you know where their dots
are, you know where they aren't, if you know what I mean.

=====
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"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
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Group: streetfighter Message: 4428 From: Steve Karstensen Date: 12/6/1999
Subject: Re: "Friendly" Fight 32 Mr.Military Vs El Sid .
that depends. I never let my players spend their freebies until all
their other dots are in place to prevent them from beginning with
powerhouse maneuvers, but I appear to be in the minority in that regard.
From a strictly prerequisite versus benefit standpoint, I'd have to say
no. But, in my opinion, whether it's balanced or not, the two maneuvers
should not be able to work together. That's all I've got to say on the
matter. :)

-----Original Message-----
From: Charles Little [mailto:infinite@...]
Sent: Monday, December 06, 1999 2:39 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: "Friendly" Fight 32 Mr.Military Vs El Sid .


And I still ask... is a flaming fist rekka ken unbalanced in comparison
to
the other things that a rank 1 fighter can purchase? (i.e. standard
issue
Gokiway Shotoclone). BTW, Gokiway was a case of fat fingers and slow
connection by telnet, but Way of Gokiwa seems more appropriate... LOL :)

-----
Charles Little
Systems Architect/Sr. Partner
Infinite Visions Studios
e-mail: charles.little@..., voice: (877) 483-6339
http://www.infinite-visions.com
"We are all in the gutter, but some of us are looking up at the
stars..."
-Oscar Wilde


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Group: streetfighter Message: 4429 From: Chris Hoffmann Date: 12/6/1999
Subject: Re: Dark Streets (Chris H)
--- "J. Scott Pittman" <joespitt@...> wrote:
> Hi Chris! I sent a first turn to the Dark Streets campaign a few days
> ago...
> are you still in?

Of course I'm still in. I did send a reply, but I guess you didn't get
it. Ok here it is (I love eGroups' message archive.)

OOC: Sorry about the delay, eGroups or yahoo is sending me my messages in
random order. This was the last new message (I got your second message
before this one).

IC: Well, there's usualy an odd vibe from someone involved in the circut.
Of course, I do know a lot of fighters, if I see one talking to a shady
character in a back table, I'll aproach said shady character.

Still if my Street Fighter sense isn't tingeling, then I'll wait for a bar
brawl to start (if one doesn't start in 15 minutes, I'll start one). This
way, if I do well, they'll come to me.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
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Group: streetfighter Message: 4430 From: Steve Karstensen Date: 12/6/1999
Subject: Re: "Friendly" Fight 32 Mr.Military Vs El Sid .
Speed of the Mongoose + Rekka Ken is legal.

-----Original Message-----
From: Rinaldo Gambetta [mailto:rinaldo@...]
Sent: Monday, December 06, 1999 1:24 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: "Friendly" Fight 32 Mr.Military Vs El Sid.


I realy don´t known you can´t use Rekka ken with elemental powers like
flaming punch or Ler Drit Pysho chan dammit I forgot the name but give
+2 in
damage, all right about cases and Speed why no Speed of Moongoose and
After
Rekka ken who is more dirty now?

Steve Karstensen wrote:

> I have a bad feeling about it, but I can't quite visualize why. The
> only excuse I can come up with is not from a system point of view, but
a
> story one.
>
> -----Original Message-----
> From: Charles Little [mailto:infinite@...]
> Sent: Monday, December 06, 1999 11:56 AM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: "Friendly" Fight 32 Mr.Military Vs El Sid
.
>
> On Mon, 6 Dec 1999, Steve Karstensen wrote:
>
> >
> > Esquives and Displacement are the only exceptions I know of, which
is
> > why I said "in very few cases".
> >
> > If Rinaldo doesn't have a problem with it, neither do I. :)
> >
>
> But for general reference... do you think that it is cheesy? I didn't
> really see an adavantage over Dragon Punch, etc, and I didn't want to
be
> a
> ShotoClone...(Thanks Gokiway!)
>
>
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Group: streetfighter Message: 4431 From: Azathoth05@aol.com Date: 12/6/1999
Subject: Re: :"Friendly" Fight 45 Jason Mercer Vs Whisper.
HUH? how the hell do you abort to a grab maneuver? Not only that but he was
out of range for the brain cracker after my dragon punch pushed him back a
hex. You have to enter the same hex to grab an opponent. Sorry dude but
that match was incorrect.
Group: streetfighter Message: 4432 From: Azathoth05@aol.com Date: 12/6/1999
Subject: Re: :"Friendly" Fight 45 Jason Mercer Vs Whisper.
Oh, I was referring to this part by the way-

<Move 3- Jason Mercer move 4 hexes ahead and Whisper move 1 hex make a
Dragon punch Jason Mercer
receives: 5 points of damage and going back 1 hex.
Move 4- Whisper block and Jason Mercer abort his block to make a
Braincracker susteinted hold and
Whisper receives: 4 points of damage and in the final of turn in
strenght conterst to mantain or break
the hold Jason Mercer continues the hold.>

<HUH? how the hell do you abort to a grab maneuver? Not only that but he was
out of range for the brain cracker after my dragon punch pushed him back a
hex. You have to enter the same hex to grab an opponent. Sorry dude but
that match was incorrect.>
Group: streetfighter Message: 4433 From: Robert Pascuttini Date: 12/6/1999
Subject: Re: E-mail campaign
It sort of is. The chinese goverment organized wushu into a sport
but its not a variant. Various movements have been incorporated from
diffrent martial arts.

Gung Fu(Kung fu) is a cantonese term meaning Hard work literally.
but in mandarin The proper term for martial arts is Wu Shu(War Arts)
In cantonese it translates to Mo Tsi.

>From: Rinaldo Gambetta <rinaldo@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: E-mail campaign
>Date: Sun, 05 Dec 1999 21:33:38 -0200
>
>I think Wu Shu is a chinese govern style but still a Kung fu variant
>style, but exist many variant of Kung fu and Stf books don�t make
>conversions of them.
>
>Steve Karstensen wrote:
>
> > it depends on who you ask. My fiance studied Wu Shu for about twelve
> > years in school. :) Also, I've got a book that pretty much lumps all
> > forms of Kung Fu under the generic term Wu Shu; it even considers
> > Shaolin Boxing and Tai Chi as substyles of Wu Shu. I think that these
> > days the lines between Wu Shu and Kung Fu are pretty blurred, but I'm
> > sure it varies as often as the practitioners themselves. -----Original
> > Message-----
> > From: Robert Pascuttini <rpascuttini@...>
> > To: streetfighter@egroups.com <streetfighter@egroups.com>
> > Date: Saturday, December 04, 1999 12:03 AM
> > Subject: [streetfighter] Re: E-mail campaign
> >
> >
>
> Hey Hows it goin!
>
> > > Actually, many of the SF styles were slightly mutilated in the
> > > transition. For example...
> > >
> > > Kung Fu - not a single style, but more of a name applied to the
>entire
> > > group of Chinese martial arts.
> >
> >Actually, I thought that all the various type of Kung Fus traced their
> >history back to the Shao Lin style.
>
> Most do. I think there are a few exceptions though
>
> > > Wu Shu - has nothing to do with acrobatics. Is merely the
> > > government-approved teaching methods of Kung Fu, with no real
>practical
> > > combat application. Is taught in Chinese schools as physical
>education
> > > is done in America.
>
> Ahh Im sorry steve but I disagree on this. Wu shu is quite acrobatic but
> nowhere near the level of Gymanstics. And while it is not used in an
> applicable manner, it has definate application.
>
> ______________________________________________________
>
> > -----------------------------------------------------------------------
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______________________________________________________
Group: streetfighter Message: 4434 From: Robert Pascuttini Date: 12/6/1999
Subject: Re: E-mail campaign
heh, nothing.
Its simply a matter of pronounciation. Certain things when tryed to be
understood in a diffrent language get garblled or mixed.

It is supposed to be the same word in chinese though.

>From: SlpStck@...
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: E-mail campaign
>Date: Sun, 5 Dec 1999 22:26:34 EST
>
>ok, this one goes out to all the martial arts experts out there. whats the
>difference between kung fu and gung fu? or is there a difference?
>
>------------------------------------------------------------------------
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______________________________________________________
Group: streetfighter Message: 4435 From: SlpStck@aol.com Date: 12/6/1999
Subject: Re: "Friendly" Fight 32 Mr.Military Vs El Sid .
In a message dated 12/6/99 9:19:35 AM Eastern Standard Time,
skarstensen@... writes:

<< after seeing someone do a Flaming Punch Rekka Ken (whose
legality is dubious, I might add) >>
i dunno about that. the Rekka Ken adds to the speed, correct? it is used with
the standard punches, yes?
Flaming Fist does the same, but with damage, true? used with the standard
punches...
Group: streetfighter Message: 4436 From: SlpStck@aol.com Date: 12/6/1999
Subject: Re: "Friendly" Fight 32 Mr.Military Vs El Sid .
In a message dated 12/6/99 10:09:45 AM Eastern Standard Time,
infinite@... writes:

<< Thoughts?
>>
not to often. they hurt
Group: streetfighter Message: 4437 From: downfall Date: 12/6/1999
Subject: Re: : Challenges
Nuclear Winter would like to challenge whisper and Mr Millitary.

-downfall.


Charles Little wrote:
>
> On Sun, 5 Dec 1999, Rinaldo Gambetta wrote:
>
> > I lost the mails with challenges of people of this list if someone make
> > challenges send me again, who is your opponent and any modification in tactics
> > thanks, I have 16 pc´s fighters but some people ask to me to enter too in
> > tournament and I will wait their fighters but I hope this happen faster, but I´m
> > waiting star this tournament at next week in the next weekend, for that reason
> > if someone want change something in your fighter things like manuvers atributes
> > style or a replacement of fighter will be acept but when I start no more changes
> > will be permited. thanks a lot.
> >
> The Cleaner challenges Mr. Military and Gokiwa and Danielle.
>
> ------------------------------------------------------------------------
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***************************************************************************
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number, and christened himself number one."
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read the zine- http://members.xoom.com/NW_Wind

praise naydina.
***************************************************************************
Group: streetfighter Message: 4438 From: Dustin Wolfe Date: 12/6/1999
Subject: Warrior's Pride Submissions?
Hello. I'm just wondering if anyone plans on submitting any material for
Warrior's Pride #2, which will be released on December 15 or 16. I've only
recieved one submission so far, and I hope that I'll recieve more.
Absolutely anything Street Fighter related is accepted, whether it's actual
rules or such for the game, or fiction, or art, or anything.
Group: streetfighter Message: 4439 From: downfall Date: 12/7/1999
Subject: New Game
In not wanting to add a lot of unneeded traffic to this list, I have
created a similar online streetfighter campaign to the friendly fights
on this list. I will be awarding XP and renown.

To those who want to jump in it is located at www.onelist.com and go
ahead and look for battle-arena@onelist.com

For the rest of you that I've mailed. There will be resources online
that I will send you to make characters if you need them and are
interested.

-downfall.

--
***************************************************************************
"The man who would not bend simply broke. Shattered and alone, he chose
a
number, and christened himself number one."
-number two

read the zine- http://members.xoom.com/NW_Wind

praise naydina.
***************************************************************************
Group: streetfighter Message: 4440 From: Andy Date: 12/7/1999
Subject: ABORT!! ABORT!!
Hmm... Bringing up the topic of Abort Maneuvers: just what constitutes an
abort manuver? The first 2-3 years we played the RPG we had it so any
maneuver faster than the current could be "aborted to". However after
re-reading the rules, it seems like only a teribly small number of manuvers
can acctually be used to Abort. Technicaly is seems to only list Jump and
Block as abort mauevers.......however in my games I generally have the other
evasive tactics OK'ed: Backflip, Esquives, Drunken Monkey Roll, and any of
the Blocks. Although it has never come up before, I wonder if I'd let a
character abort to other NON-attacks, like Yoga Teleport. Probably not,
since they could cost Chi/Will, and you have to spend the one willpower on
the abort anyway. I guess my ruling is that you can abort to non-attack
maneuvers that don't cost anything (hmm....1chi for energy reflection o_O).
Crazy house rules...


Just out of curiosity how do all you guys handle "Takeing a turn to pose or
show off" ? If a character want's to show off in my fights, then his speed
is automatically ZERO, which normally means they go last. I let them move up
to thier athletics tech (0+ move) so they can strut if they wish. However I
also give them a +1 speed bonus; why you ask? Because me characters said
"Why should we show off, when we can Block and get +2 speed next turn?".
Since this is all that they did I changed some of the renown rules: IF you
block while an oponnent is dizzied, -1 Glory (but +2 speed). Taking a turn
to pose still gets you a +1 glory, but gives you +1 speed also.

What you guys do for this?

Oh, and BTW, Chris Hoffman is the funniest guy alive.
<you too steve>
Group: streetfighter Message: 4441 From: EvilThad@aol.com Date: 12/7/1999
Subject: Re: New Game
er uh, downy? does this mean you are wanting to scrap the vampire game that
we delved a whopping one session into? or are you just suffering from a
hyper advanced version of atention deficit disorder by subscribing to another
game in the middle of one that is ongoing? Something akin to cyric leaving
to mud in the middle of a game session?

Thad
Group: streetfighter Message: 4442 From: J. Scott Pittman Date: 12/7/1999
Subject: Funny? What do you know?
Attachments :
    >Oh, and BTW, Chris Hoffman is the funniest guy alive.
    ><you too steve>
    -----Original Message-----
    From: Andy <dlatrex@gate.net>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Monday, December 06, 1999 9:53 PM
    Subject: [streetfighter] ABORT!! ABORT!!


    >Hmm... Bringing up the topic of Abort Maneuvers: just what constitutes an
    >abort manuver? The first 2-3 years we played the RPG we had it so any
    >maneuver faster than the current could be "aborted to". However after
    >re-reading the rules, it seems like only a teribly small number of manuvers
    >can acctually be used to Abort. Technicaly is seems to only list Jump and
    >Block as abort mauevers.......however in my games I generally have the
    other
    >evasive tactics OK'ed: Backflip, Esquives, Drunken Monkey Roll, and any of
    >the Blocks. Although it has never come up before, I wonder if I'd let a
    >character abort to other NON-attacks, like Yoga Teleport. Probably not,
    >since they could cost Chi/Will, and you have to spend the one willpower on
    >the abort anyway. I guess my ruling is that you can abort to non-attack
    >maneuvers that don't cost anything (hmm....1chi for energy reflection o_O).
    >Crazy house rules...
    >
    >
    >Just out of curiosity how do all you guys handle "Takeing a turn to pose or
    >show off" ? If a character want's to show off in my fights, then his speed
    >is automatically ZERO, which normally means they go last. I let them move
    up
    >to thier athletics tech (0+ move) so they can strut if they wish. However I
    >also give them a +1 speed bonus; why you ask? Because me characters said
    >"Why should we show off, when we can Block and get +2 speed next turn?".
    >Since this is all that they did I changed some of the renown rules: IF you
    >block while an oponnent is dizzied, -1 Glory (but +2 speed). Taking a turn
    >to pose still gets you a +1 glory, but gives you +1 speed also.
    >
    >What you guys do for this?
    >
    >Oh, and BTW, Chris Hoffman is the funniest guy alive.
    ><you too steve>
    >
    >
    >
    >------------------------------------------------------------------------
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    >Don't find out weeks later about that kickin' New Year's party.
    >Listen to your email for free over the phone with a Collegeclub.com
    >account. Get it now at: http://clickhere.egroups.com/click/1852
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    >
    Group: streetfighter Message: 4443 From: J. Scott Pittman Date: 12/7/1999
    Subject: Re: Warrior's Pride Submissions?
    I will be submitting something in a few days
    -----Original Message-----
    From: Dustin Wolfe <lancer1@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Monday, December 06, 1999 9:09 PM
    Subject: [streetfighter] Warrior's Pride Submissions?


    >Hello. I'm just wondering if anyone plans on submitting any material for
    >Warrior's Pride #2, which will be released on December 15 or 16. I've only
    >recieved one submission so far, and I hope that I'll recieve more.
    >Absolutely anything Street Fighter related is accepted, whether it's actual
    >rules or such for the game, or fiction, or art, or anything.
    >
    >
    >------------------------------------------------------------------------
    >In the market for computer hardware or software? Compare prices on
    >more that 100,000 products at CNET.com. Get all the latest news,
    >reviews and prices! http://clickhere.egroups.com/click/1614
    >
    >
    >
    >-- Check out your group's private Chat room
    >-- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
    >
    Group: streetfighter Message: 4444 From: J. Scott Pittman Date: 12/7/1999
    Subject: Re: : Challenges
    Mr. Military will accept the challenge from Whisper.
    -----Original Message-----
    From: downfall <rrchrdsn@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Monday, December 06, 1999 9:05 PM
    Subject: [streetfighter] Re: : Challenges


    > Nuclear Winter would like to challenge whisper and Mr Millitary.
    >
    >-downfall.
    >
    >
    >Charles Little wrote:
    >>
    >> On Sun, 5 Dec 1999, Rinaldo Gambetta wrote:
    >>
    >> > I lost the mails with challenges of people of this list if someone make
    >> > challenges send me again, who is your opponent and any modification in
    tactics
    >> > thanks, I have 16 pc´s fighters but some people ask to me to enter too
    in
    >> > tournament and I will wait their fighters but I hope this happen
    faster, but I´m
    >> > waiting star this tournament at next week in the next weekend, for that
    reason
    >> > if someone want change something in your fighter things like manuvers
    atributes
    >> > style or a replacement of fighter will be acept but when I start no
    more changes
    >> > will be permited. thanks a lot.
    >> >
    >> The Cleaner challenges Mr. Military and Gokiwa and Danielle.
    >>
    >> ------------------------------------------------------------------------
    >> Think you're ready for Dreamcast? Get all the news, previews and
    >> prices at CNET.com. It’s your source for the latest and greatest
    >> in gaming! http://clickhere.egroups.com/click/1609
    >>
    >> -- Create a poll/survey for your group!
    >> -- http://www.egroups.com/vote?listname=streetfighter&m=1
    >
    >--
    >***************************************************************************
    >"The man who would not bend simply broke. Shattered and alone, he chose
    >a
    >number, and christened himself number one."
    > -number two
    >
    >read the zine- http://members.xoom.com/NW_Wind
    >
    >praise naydina.
    >***************************************************************************
    >
    >------------------------------------------------------------------------
    >NEED A DATE?
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    >Collegeclub.com has over a million members worth meeting.
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    >eGroups.com Home: http://www.egroups.com/group/streetfighter/
    >http://www.egroups.com - Simplifying group communications
    >
    Group: streetfighter Message: 4445 From: Rinaldo Gambetta Date: 12/7/1999
    Subject: Re: "Friendly" Fight 32 Mr.Military Vs El Sid.
    See but speed bonus are huge, but why not flaming with rekka ken?

    Steve Karstensen wrote:

    > Speed of the Mongoose + Rekka Ken is legal.
    >
    > -----Original Message-----
    > From: Rinaldo Gambetta [mailto:rinaldo@...]
    > Sent: Monday, December 06, 1999 1:24 PM
    > To: streetfighter@egroups.com
    > Subject: [streetfighter] Re: "Friendly" Fight 32 Mr.Military Vs El Sid.
    >
    > I realy don´t known you can´t use Rekka ken with elemental powers like
    > flaming punch or Ler Drit Pysho chan dammit I forgot the name but give
    > +2 in
    > damage, all right about cases and Speed why no Speed of Moongoose and
    > After
    > Rekka ken who is more dirty now?
    >
    > Steve Karstensen wrote:
    >
    > > I have a bad feeling about it, but I can't quite visualize why. The
    > > only excuse I can come up with is not from a system point of view, but
    > a
    > > story one.
    > >
    > > -----Original Message-----
    > > From: Charles Little [mailto:infinite@...]
    > > Sent: Monday, December 06, 1999 11:56 AM
    > > To: streetfighter@egroups.com
    > > Subject: [streetfighter] Re: "Friendly" Fight 32 Mr.Military Vs El Sid
    > .
    > >
    > > On Mon, 6 Dec 1999, Steve Karstensen wrote:
    > >
    > > >
    > > > Esquives and Displacement are the only exceptions I know of, which
    > is
    > > > why I said "in very few cases".
    > > >
    > > > If Rinaldo doesn't have a problem with it, neither do I. :)
    > > >
    > >
    > > But for general reference... do you think that it is cheesy? I didn't
    > > really see an adavantage over Dragon Punch, etc, and I didn't want to
    > be
    > > a
    > > ShotoClone...(Thanks Gokiway!)
    > >
    > >
    > ------------------------------------------------------------------------
    > > Don't have the time or patience to search for unique
    > > products & services? Then click to let us find them for you.
    > > You Request, We Respond. hhtp://clickhere.egroups.com/click/1957
    > >
    > > -- 20 megs of disk space in your group's Document Vault
    > > -- http://www.egroups.com/docvault/streetfighter/?m=1
    > >
    > >
    > ------------------------------------------------------------------------
    > > Introducing the new Rocket eBook: an electronic reader that fits 10
    > > books in one hand. Beam one up. At just $239 it packs: $25 bn.com
    > gift;
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    > > http://clickhere.egroups.com/click/1906
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    > > -- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
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    > ------------------------------------------------------------------------
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    > http://clickhere.egroups.com/click/1702
    >
    > eGroups.com Home: http://www.egroups.com/group/streetfighter/
    > http://www.egroups.com - Simplifying group communications
    >
    > ------------------------------------------------------------------------
    > NEED A DATE?
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    > Collegeclub.com has over a million members worth meeting.
    > Check it at http://clickhere.egroups.com/click/1851
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    > -- http://www.egroups.com/vote?listname=streetfighter&m=1
    Group: streetfighter Message: 4446 From: Rinaldo Gambetta Date: 12/7/1999
    Subject: Re: :"Friendly" Fight 45 Jason Mercer VsWhisper.
    Move 3- You and he are 5 hexes distance he only move here 4 hexes ahead in your
    direction and you made dragon punch and now you and he are in same distance you
    hit dragon punch and Jason going back the distance is 1 hex .
    Move 4- I put notes in npc´s, for Jason the note is if I´m near enough and enemy
    block abort my current manuver and make Braincracker, this manuver walk one hex
    and the distance between Jason and Whisper are only 1 hex.

    Azathoth05@... wrote:

    > Oh, I was referring to this part by the way-
    >
    > <Move 3- Jason Mercer move 4 hexes ahead and Whisper move 1 hex make a
    > Dragon punch Jason Mercer
    > receives: 5 points of damage and going back 1 hex.
    > Move 4- Whisper block and Jason Mercer abort his block to make a
    > Braincracker susteinted hold and
    > Whisper receives: 4 points of damage and in the final of turn in
    > strenght conterst to mantain or break
    > the hold Jason Mercer continues the hold.>
    >
    > <HUH? how the hell do you abort to a grab maneuver? Not only that but he was
    > out of range for the brain cracker after my dragon punch pushed him back a
    > hex. You have to enter the same hex to grab an opponent. Sorry dude but
    > that match was incorrect.>
    >
    > ------------------------------------------------------------------------
    > Was the salesman clueless? Productopia has the answers.
    > http://clickhere.egroups.com/click/1702
    >
    > -- Check out your group's private Chat room
    > -- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
    Group: streetfighter Message: 4447 From: Rinaldo Gambetta Date: 12/7/1999
    Subject: :"Friendly" Fight 48 Artemis Steele Vs Visage.
    Artemis Steele Artemis style: Jeet Kune Do country: United States
    player:
    Josh Diemert.

    Appearance: Height: 6' Weight: 145 lbs Measurements: 36-25-37
    Hair: Shoulder-length Golden Blond hair, loose and wavy
    Eyes: Dark Blue
    Complexion: Fair
    Black Duster over Silver Form-fitting Jumpsuit Pair of Black leather
    Belts
    crossed over hips
    Black Calf High Boots.

    Quote before fight : "I've taken down perps twice your size...you
    shouldn't be a problem."

    Vs

    Visage style: Ler Drit country: France player: Npc.

    Appearance: : Visage is a very nice woman but in her face exist a
    expression of doubt but when she fights her expressinon changes and a
    determined fighter appears, she have 6’0” 130 lbs, long blonde hair and
    blue
    eyes and she wears a military uniform but isn´t from any known army in
    world.

    Quote before fight: "I don´t have pleasure making this."

    Move 1- Visage block for her combo and Artemis Steele move 3 hexes and
    make
    a Flying knee thrust and Visage receives: 3 points of damage.
    Move 2- Artemis Steele try to make a Spinning back fist for her combo
    but
    Visage Scissor kick (dizzy) is more faster and Artemis Steele receives:
    3
    points of damage and 3 points of damage and Artemis Steele stuns!!!
    Move 3- Artemis Steele is dizzy and Visage make a Scissor kick and
    Artemis
    Steele receives: 4 points of damage and 3 points of damage and knockout.
    Visage wins by knockout.
    Visage look to other side and meditate.
    Group: streetfighter Message: 4448 From: Rinaldo Gambetta Date: 12/7/1999
    Subject: Re: :"Friendly" Fight 45 Jason Mercer VsWhisper.
    Apologies he must in the same hex, humm... Dammit different ways to play
    this,
    but is fine he have condictions to move more in the move 3 He just move
    5 hexes
    this he and you are in the same hex and with Dragon punch he is a 1 hex
    and them
    you block and he walk in your hex again and grab you, sorry but
    sometimes I
    forgot somethings.

    Azathoth05@... wrote:

    > Oh, I was referring to this part by the way-
    >
    > <Move 3- Jason Mercer move 4 hexes ahead and Whisper move 1 hex make a
    > Dragon punch Jason Mercer
    > receives: 5 points of damage and going back 1 hex.
    > Move 4- Whisper block and Jason Mercer abort his block to make a
    > Braincracker susteinted hold and
    > Whisper receives: 4 points of damage and in the final of turn in
    > strenght conterst to mantain or break
    > the hold Jason Mercer continues the hold.>
    >
    > <HUH? how the hell do you abort to a grab maneuver? Not only that but he was
    > out of range for the brain cracker after my dragon punch pushed him back a
    > hex. You have to enter the same hex to grab an opponent. Sorry dude but
    > that match was incorrect.>
    >
    > ------------------------------------------------------------------------
    > Was the salesman clueless? Productopia has the answers.
    > http://clickhere.egroups.com/click/1702
    >
    > -- Check out your group's private Chat room
    > -- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
    Group: streetfighter Message: 4449 From: Rinaldo Gambetta Date: 12/7/1999
    Subject: Re: :"Friendly" Fight 50 The Cleaner Vs Gokiwa.
    The Cleaner style: Kung Fu (Fire elemental) country:Usa player: Charles
    Little

    Appearance: Caucasian Male, Black Hair impeccably styled with white
    highlights at the temple.
    Dressed in a Black, Stylish, but loose fitting linen suit,black tie,
    white silk shirt, and black
    shoes. Wears black shades.

    Quote before fight: "Time to take out the trash.", then he puts snaps
    his shades off, and sticks
    them in his inside pocket."

    Vs

    Gokiwa style: Shotokan Karate country Japan player Chris Hoffmann.

    Appearance: A typical Japanese teenager in a dingy Gi. Look closer and
    you'll see the vacant look in his eyes, the almost invisible grimance of
    pain on his face, and how he cluches his stomach like something has been
    riped from it.

    Quote before fight: ".....!!!"

    Arena: Top of high building.

    Move 1- Gokiwa move 3 hexes and try to make a Strong punch but The
    Cleaner Rekka ken
    flaming jab punch and Gokiwa receives: 2 points of damage and Gokiwa hit
    his Strong
    punch and The Cleaner receives: 1 point of damage.
    Move 2- Gokiwa try to make a Jab punch for his combo but The Cleaner
    Rekka ken
    flaming strong punch is more faster and Gokiwa receives: 2 points of
    damage and
    Gokiwa hit his Jab punch for his combo and The Cleaner receives: 1 point
    of damage.
    Move 3- Gokiwa try to make a Dragon punch but The Cleaner Rekka ken
    flaming fierce
    punch is more faster and Gokiwa receives: 2 points of damage and Gokiwa
    hit his
    Dragon punch and The Cleaner receives: 4 points of damage going back 1
    hex and
    stun!!!
    Move 4- Gokiwa block and The Cleaner is dizzy.
    Move 5- The Cleaner recover from stun and make a Rekka ken jab and is
    more faster
    than Gokiwa Dragon punch and Gokiwa receives: 1 point of damage and
    Gokiwa hit his
    Dragon punch and The Cleaner receives: 7 points of damage and knockout.

    Gokiwa wins by knockout.
    Gokiwa throws his head back and screams in pain.
    Group: streetfighter Message: 4450 From: Rinaldo Gambetta Date: 12/7/1999
    Subject: :"Friendly" Fight 49 Nuclear Winter Vs Mr.Military.
    Nuclear Winter player: downfall style: Silat country: Japan

    Appearance: Don´t send to me.

    Quote before fight:"You to will be honored... to learn a lesson."

    Vs

    Mr.Military style: Special Forces country: Usa player: J.Scot Pittman.

    Appearance: Mr. Military, an afirian-american, dresses in a marine full
    military dress uniform, and is very clean cut. However, he is almost
    always seen smoking a smelly cigar. His expression is always one of
    disgust or seriousness. Mr.Military stands 6 ft. exactly, with black,
    crew-cut
    hair, deep brown eyes.
    He bears a scar of unknown origin that runs from the top of the left
    side of his forehead all the way down the side of his face.

    Quote before fight: "Mr. Military spits out an old cigar butt and
    narrows
    his eyes at his opponent."

    Arena: Hong Kong underground.

    Fighters are 3 hexes from each other the ring bells and fight start.

    Move 1- Nuclear Winter retreat 3 hexes and Mr.Military move 1 hex and
    make a
    Foot sweep for his combo but hit nothing.
    Move 2- Mr.Military abort his back flip kick and jumps to avoid a
    Fireball
    made by Nuclear Winter and move with jump 2 hexes ahead.
    Move 3- Mr Military try to make Foot sweep for his combo (dizzy) but
    Nuclear
    Winter Buffalo punch is more faster and Mr.Military receives: 5 points
    of damage
    and Mr.Military stuns.
    Move 4- Nuclear Winter give a Jab punch in dizzy Mr.Military he receive:
    2
    points of damage.
    Move 5- Mr.Miltiary try to make a Back flip kick but Nuclear Winter Jab
    punch is
    more faster and Mr,Military receives: no damage and Mr.Military hit his
    Back
    flip kick move 2 hexes back and Nuclear Winter receives: 2 points of
    damage.
    Move 6- Mr.Military block and Nuclear Winter make a Jab punch but hit
    air.
    Move 7- Mr.Military move 1 hex and make a Foot sweep for his combo
    (dizzy) but
    hit air and Nuclear Winter don´t move and make a Jab punch,
    Move 8- Mr.Military abort Back flip kick and block and Nuclear Winter
    don´t
    move and make a Jab punch but hit air.
    Move 9- Nuclear Winter make a more faster Jab punch than Mr.Military
    Foot sweep
    for his combo (dizzy) he move 1 hex to reach Nuclear Winter and
    Mr.Military
    receives: 1 point of damage and Mr,Military hit his Foot sweep and
    Nuclear
    Winter receives: 2 points of damage and fall at ground.
    Move 10- Nuclear Winter stand up and try to make a Jab punch but
    Mr.Military
    Back flip kick is more faster and Nuclear Winter recieves: 2 points of
    damage
    and stun!!!.
    Move 11- Mr.Military move 2 hexes and make a Roundhouse kick in dizzy
    Nuclear
    Winter he receive: 3 points of damage.
    Move 12- Mr.Military try make a Foot sweep for his combo (dizzy) but
    Nuclear
    Winter jab punch is more faster and Mr.Military receives: 2 points of
    damage and
    Mr.Military hit his Foot sweep and Nuclear Winter receives: 2 points of
    damage
    and is knockdown.
    Group: streetfighter Message: 4451 From: Rinaldo Gambetta Date: 12/7/1999
    Subject: The efect of dislocated limb.
    I want realize the fight between Danielle Garcia and Talon Master but
    one thing stop my progress.
    The dislocated limb afect punches giving for them -3 to speed and -2 for
    damage but If you have a arm dislocated you can´t realize some grab like
    Back roll throw or Suplex, someone have a idea for efects of dislocated
    limb in grab manuvers?
    Group: streetfighter Message: 4452 From: Chris Hoffmann Date: 12/7/1999
    Subject: Re: Warrior's Pride Submissions?
    --- "J. Scott Pittman" <joespitt@...> wrote:
    > I will be submitting something in a few days

    I'm working on something also, but I'm not sure if I'll be able to get it
    in under the deadline. Here's to hopeing.

    =====
    staredown@... http://members.xoom.com/staredown

    "We don't expect kittens to fight wildcats and win
    --we merely expect them to try."
    -- Robert Heinlein
    __________________________________________________
    Do You Yahoo!?
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    Group: streetfighter Message: 4453 From: Steve Karstensen Date: 12/7/1999
    Subject: Re: The efect of dislocated limb.
    I've always said that, since the description of Dislocate Limb states
    "the fighter may only throw kicks until the arm is relocated", that
    punches and grabs are Right Out. Since then I've decided that you can
    still grab, but only the grabs that require one arm (not many of them),
    and you can still punch (with the other arm). But if you get your other
    arm dislocated, yer screwed.

    This reminds me of an amusing incident where my players were fighting a
    team of boxers. One of them was Bear Hugger, that lovably huggable hick
    from Super Punch Out. The ol' B.H. ain't too bright, nor too fast, but
    boy can he soak up damitch. Anyhoos, the Sanbo guy who I mentioned
    earlier used his incredibly fastness of combos to yank both of the good
    ol' boy's arms out of his sockets. Lacking the brights to re-locate his
    arms without using his arms, he had to resort to running around the ring
    head-butting people. I never saw something so funny in all my life.
    Eventually he leaped into the air and slammed his shoulder into the
    ground, re-gaining the use of one of his arms.

    The team lost, BTW. It came down to three against one, and Birdie
    wrapped his chain around the player and slammed him into the ground so
    hard he put him into a coma. (11 points of damage to a player with 1
    current health and 10 max health; you do the math.)

    -----Original Message-----
    From: Rinaldo Gambetta [mailto:rinaldo@...]
    Sent: Tuesday, December 07, 1999 7:38 AM
    To: streetfighter@egroups.com
    Subject: [streetfighter] The efect of dislocated limb.


    I want realize the fight between Danielle Garcia and Talon Master but
    one thing stop my progress.
    The dislocated limb afect punches giving for them -3 to speed and -2 for
    damage but If you have a arm dislocated you can´t realize some grab like
    Back roll throw or Suplex, someone have a idea for efects of dislocated
    limb in grab manuvers?

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    Group: streetfighter Message: 4454 From: Steve Karstensen Date: 12/7/1999
    Subject: Re: "Friendly" Fight 32 Mr.Military Vs El Sid .
    because the maneuvers work in totally different ways.

    Speed of the Mongoose is activated on one turn, and then its benefits
    affect whatever happens next turn, regardless of what that may be.

    Rekka Ken and Flaming Fist are both used in the same turn, on the same
    maneuver. The reason I object to this is because both maneuver
    descriptions state that they are used on a basic punch. Regardless of
    what order you apply the affects in, they make the other affect
    incapable of being used, because the maneuver is no longer a basic
    maneuver. Example;

    step 1: Basic Jab + Rekka Ken = Rekka Ken Jab.
    step 2: Flaming Fist + Rekka Ken Jab = impossible, since a Rekka Ken Jab
    is not a basic maneuver.

    likewise...

    step 1: Basic Jab + Flaming Fist = Flaming Jab
    step 2: Flaming Jab + Rekka Ken = impossible, because a Flaming Jab is
    not a basic maneuver.

    see what I mean? I have no problem with cumulative effects, merely
    whether or not the two maneuvers can legally be used together, according
    to how the rules are written.

    Speaking of the Jump issue, I believe that Jump added to a basic
    maneuver does not make that manever non-basic, and so allows the use of
    Extendible Limbs, PK Channeling, or whatever else. I'd still disallow
    the use of Rekka Ken on it, though.

    -----Original Message-----
    From: Rinaldo Gambetta [mailto:rinaldo@...]
    Sent: Tuesday, December 07, 1999 6:03 AM
    To: streetfighter@egroups.com
    Subject: [streetfighter] Re: "Friendly" Fight 32 Mr.Military Vs El Sid.


    See but speed bonus are huge, but why not flaming with rekka ken?

    Steve Karstensen wrote:

    > Speed of the Mongoose + Rekka Ken is legal.
    >
    > -----Original Message-----
    > From: Rinaldo Gambetta [mailto:rinaldo@...]
    > Sent: Monday, December 06, 1999 1:24 PM
    > To: streetfighter@egroups.com
    > Subject: [streetfighter] Re: "Friendly" Fight 32 Mr.Military Vs El
    Sid.
    >
    > I realy don´t known you can´t use Rekka ken with elemental powers like
    > flaming punch or Ler Drit Pysho chan dammit I forgot the name but give
    > +2 in
    > damage, all right about cases and Speed why no Speed of Moongoose and
    > After
    > Rekka ken who is more dirty now?
    >
    > Steve Karstensen wrote:
    >
    > > I have a bad feeling about it, but I can't quite visualize why. The
    > > only excuse I can come up with is not from a system point of view,
    but
    > a
    > > story one.
    > >
    > > -----Original Message-----
    > > From: Charles Little [mailto:infinite@...]
    > > Sent: Monday, December 06, 1999 11:56 AM
    > > To: streetfighter@egroups.com
    > > Subject: [streetfighter] Re: "Friendly" Fight 32 Mr.Military Vs El
    Sid
    > .
    > >
    > > On Mon, 6 Dec 1999, Steve Karstensen wrote:
    > >
    > > >
    > > > Esquives and Displacement are the only exceptions I know of, which
    > is
    > > > why I said "in very few cases".
    > > >
    > > > If Rinaldo doesn't have a problem with it, neither do I. :)
    > > >
    > >
    > > But for general reference... do you think that it is cheesy? I
    didn't
    > > really see an adavantage over Dragon Punch, etc, and I didn't want
    to
    > be
    > > a
    > > ShotoClone...(Thanks Gokiway!)
    > >
    > >
    >
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    Group: streetfighter Message: 4455 From: Rinaldo Gambetta Date: 12/7/1999
    Subject: Re: The efect of dislocated limb.
    You permit the dislocated realize punches at normal damage and speed for
    using other arm all right what types of grabs use one hand?
    When I write about Moongoose speed with Rekka ken I´m talking about the huge
    bonus
    and if you make a Speed of Moongoose for Rekka ken you receive +4 of
    Moongoose +2 combo and +3 Rekka Ken
    Think about it is +9 in speed easy and clean I think.

    Steve Karstensen wrote:

    > I've always said that, since the description of Dislocate Limb states
    > "the fighter may only throw kicks until the arm is relocated", that
    > punches and grabs are Right Out. Since then I've decided that you can
    > still grab, but only the grabs that require one arm (not many of them),
    > and you can still punch (with the other arm). But if you get your other
    > arm dislocated, yer screwed.
    >
    > This reminds me of an amusing incident where my players were fighting a
    > team of boxers. One of them was Bear Hugger, that lovably huggable hick
    > from Super Punch Out. The ol' B.H. ain't too bright, nor too fast, but
    > boy can he soak up damitch. Anyhoos, the Sanbo guy who I mentioned
    > earlier used his incredibly fastness of combos to yank both of the good
    > ol' boy's arms out of his sockets. Lacking the brights to re-locate his
    > arms without using his arms, he had to resort to running around the ring
    > head-butting people. I never saw something so funny in all my life.
    > Eventually he leaped into the air and slammed his shoulder into the
    > ground, re-gaining the use of one of his arms.
    >
    > The team lost, BTW. It came down to three against one, and Birdie
    > wrapped his chain around the player and slammed him into the ground so
    > hard he put him into a coma. (11 points of damage to a player with 1
    > current health and 10 max health; you do the math.)
    >
    > -----Original Message-----
    > From: Rinaldo Gambetta [mailto:rinaldo@...]
    > Sent: Tuesday, December 07, 1999 7:38 AM
    > To: streetfighter@egroups.com
    > Subject: [streetfighter] The efect of dislocated limb.
    >
    > I want realize the fight between Danielle Garcia and Talon Master but
    > one thing stop my progress.
    > The dislocated limb afect punches giving for them -3 to speed and -2 for
    > damage but If you have a arm dislocated you can´t realize some grab like
    > Back roll throw or Suplex, someone have a idea for efects of dislocated
    > limb in grab manuvers?
    >
    > ------------------------------------------------------------------------
    > WE'RE LACKING SOMETHING
    > Collegeclub.com has got it all--over a million members,
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    Group: streetfighter Message: 4456 From: Steve Karstensen Date: 12/7/1999
    Subject: Re: The efect of dislocated limb.
    Yes, you can punch with your other arm if one of your arms has been
    dislocated. However, if you don't stop to re-locate your first arm, you
    run the risk of having your good arm popped out of joint in a future
    turn, causing you some serious problems if you can't kick.

    Speed of the Mongoose requires you to stand still for one full turn to
    activate the power. I don't have the book in front of me so I don't
    remember if you can Block during that turn... but I'm pretty sure you
    can't. Assuming your opponent doesn't deck you with the heaviest
    maneuver he owns or put you in a Sustained Hold while you're standing
    around for a turn doing absolutely nothing offensive or defensive, then
    yes, you can get the bonus next turn. Nothing wrong with that. Again;
    I'm not objecting to the cumulative bonuses of the Flame/Rekka Ken
    combo, but whether or not the rules allow them to be used together. The
    effects of Speed of the Mongoose are not restricted in any way
    regardless of the power of their combination with other maneuvers.

    Believe me, I know how much Speed of the Mongoose can be abused. I had
    a Ninja in my group once who had a Speed of the Mongoose to Back Roll
    Throw combo. :) Unfortunately, all of his points put into Chi and Focus
    didn't help out his Stamina much...

    -----Original Message-----
    From: Rinaldo Gambetta [mailto:rinaldo@...]
    Sent: Tuesday, December 07, 1999 9:10 AM
    To: streetfighter@egroups.com
    Subject: [streetfighter] Re: The efect of dislocated limb.


    You permit the dislocated realize punches at normal damage and speed for
    using other arm all right what types of grabs use one hand?
    When I write about Moongoose speed with Rekka ken I´m talking about the
    huge
    bonus
    and if you make a Speed of Moongoose for Rekka ken you receive +4 of
    Moongoose +2 combo and +3 Rekka Ken
    Think about it is +9 in speed easy and clean I think.

    Steve Karstensen wrote:

    > I've always said that, since the description of Dislocate Limb states
    > "the fighter may only throw kicks until the arm is relocated", that
    > punches and grabs are Right Out. Since then I've decided that you can
    > still grab, but only the grabs that require one arm (not many of
    them),
    > and you can still punch (with the other arm). But if you get your
    other
    > arm dislocated, yer screwed.
    >
    > This reminds me of an amusing incident where my players were fighting
    a
    > team of boxers. One of them was Bear Hugger, that lovably huggable
    hick
    > from Super Punch Out. The ol' B.H. ain't too bright, nor too fast,
    but
    > boy can he soak up damitch. Anyhoos, the Sanbo guy who I mentioned
    > earlier used his incredibly fastness of combos to yank both of the
    good
    > ol' boy's arms out of his sockets. Lacking the brights to re-locate
    his
    > arms without using his arms, he had to resort to running around the
    ring
    > head-butting people. I never saw something so funny in all my life.
    > Eventually he leaped into the air and slammed his shoulder into the
    > ground, re-gaining the use of one of his arms.
    >
    > The team lost, BTW. It came down to three against one, and Birdie
    > wrapped his chain around the player and slammed him into the ground so
    > hard he put him into a coma. (11 points of damage to a player with 1
    > current health and 10 max health; you do the math.)
    >
    > -----Original Message-----
    > From: Rinaldo Gambetta [mailto:rinaldo@...]
    > Sent: Tuesday, December 07, 1999 7:38 AM
    > To: streetfighter@egroups.com
    > Subject: [streetfighter] The efect of dislocated limb.
    >
    > I want realize the fight between Danielle Garcia and Talon Master but
    > one thing stop my progress.
    > The dislocated limb afect punches giving for them -3 to speed and -2
    for
    > damage but If you have a arm dislocated you can´t realize some grab
    like
    > Back roll throw or Suplex, someone have a idea for efects of
    dislocated
    > limb in grab manuvers?
    >
    >
    ------------------------------------------------------------------------
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    > Collegeclub.com has got it all--over a million members,
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