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Group: streetfighter Message: 4206 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4207 From: Steve Karstensen Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4208 From: Steve Karstensen Date: 12/2/1999
Subject: Re: ...aaaaand furdermaw...
Group: streetfighter Message: 4209 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4210 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: ...aaaaand furdermaw...
Group: streetfighter Message: 4211 From: Steve Karstensen Date: 12/2/1999
Subject: Re: ...aaaaand furdermaw...
Group: streetfighter Message: 4212 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: ...aaaaand furdermaw...
Group: streetfighter Message: 4213 From: Josh Diemert Date: 12/2/1999
Subject: Re: E-mail campaign
Group: streetfighter Message: 4214 From: Steve Karstensen Date: 12/2/1999
Subject: Re: E-mail campaign
Group: streetfighter Message: 4215 From: Josh Diemert Date: 12/2/1999
Subject: Re: Broken Record Kung Fu
Group: streetfighter Message: 4216 From: Chris Hoffmann Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4217 From: Chris Hoffmann Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4218 From: Chris Hoffmann Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4219 From: Steve Karstensen Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4220 From: Steve Karstensen Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4221 From: Chris Hoffmann Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4222 From: Rinaldo Gambetta Date: 12/2/1999
Subject: Re: "Friendly Fight" 30 Talon Master Vs Mr.Military.
Group: streetfighter Message: 4223 From: Steve Karstensen Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4224 From: Chris Hoffmann Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4225 From: Rinaldo Gambetta Date: 12/2/1999
Subject: Challenge for Talon Master.
Group: streetfighter Message: 4226 From: Chris Hoffmann Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4227 From: Chris Hoffmann Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4228 From: Chris Hoffmann Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4229 From: Steve Karstensen Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4230 From: Steve Karstensen Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4231 From: Steve Karstensen Date: 12/2/1999
Subject: I'm gonna do it.
Group: streetfighter Message: 4232 From: Chris Baker Date: 12/2/1999
Subject: Re: I'm gonna do it.
Group: streetfighter Message: 4233 From: Chris Baker Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4234 From: Steve Karstensen Date: 12/2/1999
Subject: Re: I'm gonna do it.
Group: streetfighter Message: 4235 From: Chris Baker Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4236 From: Chris Baker Date: 12/2/1999
Subject: Re: I'm gonna do it.
Group: streetfighter Message: 4237 From: Chris Baker Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4238 From: Steve Karstensen Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4239 From: Andy Date: 12/2/1999
Subject: Re: Challenge for Talon Master.
Group: streetfighter Message: 4240 From: J. Scott Pittman Date: 12/2/1999
Subject: Sago Turn 1: Dark Streets Campaign
Group: streetfighter Message: 4241 From: Andy Date: 12/2/1999
Subject: Rinaldo/Tom.
Group: streetfighter Message: 4242 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: Broken Record Kung Fu
Group: streetfighter Message: 4243 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4244 From: J. Scott Pittman Date: 12/2/1999
Subject: Chun Li mmmmmmmmmmmm
Group: streetfighter Message: 4245 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4246 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4247 From: Charles Little Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4248 From: J. Scott Pittman Date: 12/2/1999
Subject: Who's Who in the Friendly Fights
Group: streetfighter Message: 4249 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4250 From: Rinaldo Gambetta Date: 12/2/1999
Subject: : "Friendly Fight" 31 Whisper Vs Danielle Garcia.
Group: streetfighter Message: 4251 From: Charles Little Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4252 From: Rinaldo Gambetta Date: 12/2/1999
Subject: Re: Rinaldo/Tom.
Group: streetfighter Message: 4253 From: Rinaldo Gambetta Date: 12/2/1999
Subject: Re: Challenge for Talon Master.
Group: streetfighter Message: 4254 From: MITZPD@aol.com Date: 12/2/1999
Subject: Re: Broken Record Kung Fu
Group: streetfighter Message: 4255 From: Rinaldo Gambetta Date: 12/2/1999
Subject: Re: Who's Who in the Friendly Fights



Group: streetfighter Message: 4206 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: More house rules
No fighter has ever died in my own games, but the character still run from
machinegun fire, hit the dirt when a grenade is thrown, and try to escape
prisons instead of attacking the guards... it has as much to do with your
players being storytellers as yourself to make a great story and have a good
game
-----Original Message-----
From: Steve Karstensen <skarstensen@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Thursday, December 02, 1999 9:36 AM
Subject: [streetfighter] Re: More house rules


>
>eh, not particularly. I know guns are far less lethal than they should
>be for a reason, but there are certain instances where common sense
>needs to take over, and doing so in such instances is not due to sadism,
>but practicality. How many of you out there use optional rules for
>character death even though there are none in the system? Should
>players ever have anything to fear if they know that technically, they
>cannot die?
>
>-----Original Message-----
>From: J. Scott Pittman [mailto:joespitt@...]
>Sent: Thursday, December 02, 1999 2:19 PM
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: More house rules
>
>
>I'll say... Steve must really be peeved at gun rules for streetfighter
>=)
>-----Original Message-----
>From: Chris Baker <cbaker@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Thursday, December 02, 1999 9:10 AM
>Subject: [streetfighter] Re: More house rules
>
>
>>WOOO HOOO! Struck a NERVE! :D
>>
>>-- Chris B.
>>
>>
>>> From: Steve Karstensen <skarstensen@...>
>>> Reply-To: streetfighter@egroups.com
>>> Date: Thu, 2 Dec 1999 11:38:44 -0500
>>> To: streetfighter@egroups.com
>>> Subject: [streetfighter] Re: More house rules
>>>
>>>
>>> Prior to the reading of this message, note that I am slightly cranky
>>> today, so take that into account. That said, let's move on.
>>>
>>I'd hate to see you get really cranky
>>
>>> Ryu defeated the thugs because;
>>>
>>> A) the first one was sitting in the car with no weapon drawn, and did
>>> not expect someone to come out of nowhere and kick him through the
>>> windshield.
>>>
>>> B) the second thug did not know Ryu was behind him and was more
>>> concerned with making a getaway. Ryu punched him as soon as he
>turned
>>> around, remember?
>>
>>Whatever.. Ryu knew the risk that any one of them could have drawn on
>him
>at
>>any time. He had no fear yada yada GO RYU! *Waves a pennant & throws
>>confetti*
>>
>>> Secondly, I don't know if you've noticed, but NO Streetfighter EVER
>has
>>> ANYTHING to fear from a gun-wielding opponent. EVER. UNLESS the
>gunman
>>> is backed up by five or ten others and the fighter cannot close the
>>> distance to them in two rounds. Have you ever had a group of five
>>> low-ranking fighters take out TWENTY soldiers armed with rifles
>without
>>> ever sustaining more than a collective five points of damage? I
>have.
>>> Fighters never fear gun-wielding opponents. In fact, most of the
>time,
>>> they ignore them. I am speaking from over two years of both playing
>and
>>> running this system when I make these claims... and I have a
>fundamental
>>> problem with a system that causes a player to fear a thug wielding a
>>> baseball bat more than they fear one with an Uzi.
>>
>>Thus they are the stuff of legend, these Streetfighters, Gosh! why
>doesn't
>>Bison have to target the NRA to succeed in taking over the world?
>They're
>>obviously more dangerous than the Streetfighters. Of course the whole
>idea
>>is silly inna first place, it's just the way it seems to work. I do
>agree
>>that gun's damage should have more of an edge, Maybe half or no stamina
>soak
>>or something.
>>
>>> But before you go getting all indignant on me, read exactly what I
>wrote
>>> and don't interject anything into it. What I wrote was;
>>
>>You wrote something??? Oh so you did. / Joke
>>
>>> I use the guns rules EXACTLY AS WRITTEN, EXCEPT when an opponent
>>> basically has the weapon in the character's face (same hex or
>adjacent
>>> hex, the equivalent of one to two feet distance) and the character
>>> cannot react in time (the opponent has a higher Speed). In other
>words,
>>> you had better disarm that nut who's got his gun barrel shoved up
>your
>>> nose or he's going to blow your head off. Guns are great at really
>long
>>> range, as they should be, and if a martial artist can get close to a
>>> gunman then the advantage SHOULD go to the artist. BUT, if the
>gunman
>>> has the drop on you, you had better take that gunman by surprise
>before
>>> he pulls the trigger, because at that range he WILL NOT MISS (unless
>the
>>> dice say so.)
>>
>>There is no such thing as will not miss, Just a stronger probability
>that
>he
>>will hit so I would say that the gunman maybe gets a difficulty four
>instead
>>of six to hit or whatever. It can happen in the adrenaline rush of
>>potentially fast or close combat that a gunman at practically point
>blank
>>range can miss. So I just take that into account issall. I'm assuming
>your
>>(unless the dice say so) agrees with my statement.
>>
>>> And as far as automatic hits on a dizzied opponent go, I never said
>the
>>> gunman got a free hit, and certainly not a free kill. He still rolls
>>> for damage as usual and CAN MISS. But if he scores more than a
>grazing
>>> hit, the player is going to need a doctor, or a casket. I don't care
>>> how theatrical you want to make a game, and I've done some pretty
>damn
>>> wild things to keep stuff in-genre, but if I am standing one foot
>away
>>> from you and you ARE UNABLE TO REACT, and I empty a thirty-round
>burst
>>> of gunfire in your direction, YOU ARE GOING TO GET HURT.
>>
>>Talk about interjecting. Did I mention free kills? Hurt probably. In
>real
>>life almost definitely dead, (depending on the gun and too many
>variables
>to
>>process - notice the almost). A guy in Florida was shot at near point
>blank
>>range with a 38 special just last year, all six bullets hit his head
>arced
>>around his skull under the skin and exited out the back (of his head).
>he
>>had a severe concussion. (talk about thick skulls)
>>
>>> one of these days I should run a damn campaign online... *grumble
>>> grumble grouch grouch*
>>
>>*Hands you some spaghetti and coke, eating will take the grumbles out.
>Hands
>>you a megaphone and lets you onna soapbox - your turn *Smilz**
>>
>>> -----Original Message-----
>>> From: Chris Baker [mailto:cbaker@...]
>>> Sent: Thursday, December 02, 1999 12:03 PM
>>> To: streetfighter@egroups.com
>>> Subject: [streetfighter] Re: More house rules
>>>
>>>
>>> The players are heroes, like Batman (who rushes tommy-guns all the
>time)
>>> Wow
>>> how stupid and boring would a batman story be, if he was dizzied and
>>> then
>>> riddled with a tommygun? I think you are missing the spirit of
>>> Streetfighter
>>> in general. In the animated Movie, Ryu had no problem rushing the car
>in
>>> India, even though, the thugs were packin' heat. The gun system was
>made
>>> to
>>> reflect this heroic bent. And in all fairness, NO weapon should ever
>be
>>> awarded a FREE hit! Lower the difficulty but they're is ALWAYS a
>margin
>>> for
>>> error. More fun? to watch someone panic when they're caught in a no
>win
>>> situation? Fun for a sadistic GM maybe, Not much fun for the player
>>> trying
>>> to be heroic.
>>>
>>> -- Chris B.
>>>
>>>
>>>> From: Steve Karstensen <skarstensen@...>
>>>> Reply-To: streetfighter@egroups.com
>>>> Date: Thu, 2 Dec 1999 09:56:37 -0500
>>>> To: streetfighter@egroups.com
>>>> Subject: [streetfighter] Re: More house rules
>>>>
>>>>
>>>> right. but I notice that, because of the normal rules, the players
>>> tend
>>>> to act stupid. They know that guns are weaker so they have no RP
>>> reason
>>>> to fear them. That's why I do what I do. Besides it's more fun to
>>> see
>>>> a look of panic on someone when they've just been dizzied and the
>>>> gangster next to them decides to rip into them full-auto with a
>Tommy
>>>> gun.
>>
>>
>>-----------------------------------------------------------------------
>-
>>-- Create a poll/survey for your group!
>>-- http://www.egroups.com/vote?listname=streetfighter&m=1
>>
>
>
>------------------------------------------------------------------------
>-- Create a poll/survey for your group!
>-- http://www.egroups.com/vote?listname=streetfighter&m=1
>
>
>------------------------------------------------------------------------
>-- Easily schedule meetings and events using the group calendar!
>-- http://www.egroups.com/cal?listname=streetfighter&m=1
>
Group: streetfighter Message: 4207 From: Steve Karstensen Date: 12/2/1999
Subject: Re: More house rules
while we're on the subject, I really wish I knew what my players had
against Musical Accompaniment. Whenever they fight an opponent who has
it, they go utterly out of their way to disable the source of music in
any way possible. I've had one release his Animal Companion (a six foot
King cobra) into a mariachi band, another use a tranquilizer gun on a
team manager holding a radio, and yet another refuse to fight unless the
music was turned off.

-----Original Message-----
From: J. Scott Pittman [mailto:joespitt@...]
Sent: Thursday, December 02, 1999 2:32 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: More house rules


No fighter has ever died in my own games, but the character still run
from
machinegun fire, hit the dirt when a grenade is thrown, and try to
escape
prisons instead of attacking the guards... it has as much to do with
your
players being storytellers as yourself to make a great story and have a
good
game
-----Original Message-----
From: Steve Karstensen <skarstensen@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Thursday, December 02, 1999 9:36 AM
Subject: [streetfighter] Re: More house rules


>
>eh, not particularly. I know guns are far less lethal than they should
>be for a reason, but there are certain instances where common sense
>needs to take over, and doing so in such instances is not due to
sadism,
>but practicality. How many of you out there use optional rules for
>character death even though there are none in the system? Should
>players ever have anything to fear if they know that technically, they
>cannot die?
>
>-----Original Message-----
>From: J. Scott Pittman [mailto:joespitt@...]
>Sent: Thursday, December 02, 1999 2:19 PM
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: More house rules
>
>
>I'll say... Steve must really be peeved at gun rules for streetfighter
>=)
>-----Original Message-----
>From: Chris Baker <cbaker@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Thursday, December 02, 1999 9:10 AM
>Subject: [streetfighter] Re: More house rules
>
>
>>WOOO HOOO! Struck a NERVE! :D
>>
>>-- Chris B.
>>
>>
>>> From: Steve Karstensen <skarstensen@...>
>>> Reply-To: streetfighter@egroups.com
>>> Date: Thu, 2 Dec 1999 11:38:44 -0500
>>> To: streetfighter@egroups.com
>>> Subject: [streetfighter] Re: More house rules
>>>
>>>
>>> Prior to the reading of this message, note that I am slightly cranky
>>> today, so take that into account. That said, let's move on.
>>>
>>I'd hate to see you get really cranky
>>
>>> Ryu defeated the thugs because;
>>>
>>> A) the first one was sitting in the car with no weapon drawn, and
did
>>> not expect someone to come out of nowhere and kick him through the
>>> windshield.
>>>
>>> B) the second thug did not know Ryu was behind him and was more
>>> concerned with making a getaway. Ryu punched him as soon as he
>turned
>>> around, remember?
>>
>>Whatever.. Ryu knew the risk that any one of them could have drawn on
>him
>at
>>any time. He had no fear yada yada GO RYU! *Waves a pennant & throws
>>confetti*
>>
>>> Secondly, I don't know if you've noticed, but NO Streetfighter EVER
>has
>>> ANYTHING to fear from a gun-wielding opponent. EVER. UNLESS the
>gunman
>>> is backed up by five or ten others and the fighter cannot close the
>>> distance to them in two rounds. Have you ever had a group of five
>>> low-ranking fighters take out TWENTY soldiers armed with rifles
>without
>>> ever sustaining more than a collective five points of damage? I
>have.
>>> Fighters never fear gun-wielding opponents. In fact, most of the
>time,
>>> they ignore them. I am speaking from over two years of both playing
>and
>>> running this system when I make these claims... and I have a
>fundamental
>>> problem with a system that causes a player to fear a thug wielding a
>>> baseball bat more than they fear one with an Uzi.
>>
>>Thus they are the stuff of legend, these Streetfighters, Gosh! why
>doesn't
>>Bison have to target the NRA to succeed in taking over the world?
>They're
>>obviously more dangerous than the Streetfighters. Of course the whole
>idea
>>is silly inna first place, it's just the way it seems to work. I do
>agree
>>that gun's damage should have more of an edge, Maybe half or no
stamina
>soak
>>or something.
>>
>>> But before you go getting all indignant on me, read exactly what I
>wrote
>>> and don't interject anything into it. What I wrote was;
>>
>>You wrote something??? Oh so you did. / Joke
>>
>>> I use the guns rules EXACTLY AS WRITTEN, EXCEPT when an opponent
>>> basically has the weapon in the character's face (same hex or
>adjacent
>>> hex, the equivalent of one to two feet distance) and the character
>>> cannot react in time (the opponent has a higher Speed). In other
>words,
>>> you had better disarm that nut who's got his gun barrel shoved up
>your
>>> nose or he's going to blow your head off. Guns are great at really
>long
>>> range, as they should be, and if a martial artist can get close to a
>>> gunman then the advantage SHOULD go to the artist. BUT, if the
>gunman
>>> has the drop on you, you had better take that gunman by surprise
>before
>>> he pulls the trigger, because at that range he WILL NOT MISS (unless
>the
>>> dice say so.)
>>
>>There is no such thing as will not miss, Just a stronger probability
>that
>he
>>will hit so I would say that the gunman maybe gets a difficulty four
>instead
>>of six to hit or whatever. It can happen in the adrenaline rush of
>>potentially fast or close combat that a gunman at practically point
>blank
>>range can miss. So I just take that into account issall. I'm assuming
>your
>>(unless the dice say so) agrees with my statement.
>>
>>> And as far as automatic hits on a dizzied opponent go, I never said
>the
>>> gunman got a free hit, and certainly not a free kill. He still
rolls
>>> for damage as usual and CAN MISS. But if he scores more than a
>grazing
>>> hit, the player is going to need a doctor, or a casket. I don't
care
>>> how theatrical you want to make a game, and I've done some pretty
>damn
>>> wild things to keep stuff in-genre, but if I am standing one foot
>away
>>> from you and you ARE UNABLE TO REACT, and I empty a thirty-round
>burst
>>> of gunfire in your direction, YOU ARE GOING TO GET HURT.
>>
>>Talk about interjecting. Did I mention free kills? Hurt probably. In
>real
>>life almost definitely dead, (depending on the gun and too many
>variables
>to
>>process - notice the almost). A guy in Florida was shot at near point
>blank
>>range with a 38 special just last year, all six bullets hit his head
>arced
>>around his skull under the skin and exited out the back (of his head).
>he
>>had a severe concussion. (talk about thick skulls)
>>
>>> one of these days I should run a damn campaign online... *grumble
>>> grumble grouch grouch*
>>
>>*Hands you some spaghetti and coke, eating will take the grumbles out.
>Hands
>>you a megaphone and lets you onna soapbox - your turn *Smilz**
>>
>>> -----Original Message-----
>>> From: Chris Baker [mailto:cbaker@...]
>>> Sent: Thursday, December 02, 1999 12:03 PM
>>> To: streetfighter@egroups.com
>>> Subject: [streetfighter] Re: More house rules
>>>
>>>
>>> The players are heroes, like Batman (who rushes tommy-guns all the
>time)
>>> Wow
>>> how stupid and boring would a batman story be, if he was dizzied and
>>> then
>>> riddled with a tommygun? I think you are missing the spirit of
>>> Streetfighter
>>> in general. In the animated Movie, Ryu had no problem rushing the
car
>in
>>> India, even though, the thugs were packin' heat. The gun system was
>made
>>> to
>>> reflect this heroic bent. And in all fairness, NO weapon should ever
>be
>>> awarded a FREE hit! Lower the difficulty but they're is ALWAYS a
>margin
>>> for
>>> error. More fun? to watch someone panic when they're caught in a no
>win
>>> situation? Fun for a sadistic GM maybe, Not much fun for the player
>>> trying
>>> to be heroic.
>>>
>>> -- Chris B.
>>>
>>>
>>>> From: Steve Karstensen <skarstensen@...>
>>>> Reply-To: streetfighter@egroups.com
>>>> Date: Thu, 2 Dec 1999 09:56:37 -0500
>>>> To: streetfighter@egroups.com
>>>> Subject: [streetfighter] Re: More house rules
>>>>
>>>>
>>>> right. but I notice that, because of the normal rules, the players
>>> tend
>>>> to act stupid. They know that guns are weaker so they have no RP
>>> reason
>>>> to fear them. That's why I do what I do. Besides it's more fun to
>>> see
>>>> a look of panic on someone when they've just been dizzied and the
>>>> gangster next to them decides to rip into them full-auto with a
>Tommy
>>>> gun.
>>
>>
>>----------------------------------------------------------------------
-
>-
>>-- Create a poll/survey for your group!
>>-- http://www.egroups.com/vote?listname=streetfighter&m=1
>>
>
>
>-----------------------------------------------------------------------
-
>-- Create a poll/survey for your group!
>-- http://www.egroups.com/vote?listname=streetfighter&m=1
>
>
>-----------------------------------------------------------------------
-
>-- Easily schedule meetings and events using the group calendar!
>-- http://www.egroups.com/cal?listname=streetfighter&m=1
>


------------------------------------------------------------------------
-- 20 megs of disk space in your group's Document Vault
-- http://www.egroups.com/docvault/streetfighter/?m=1
Group: streetfighter Message: 4208 From: Steve Karstensen Date: 12/2/1999
Subject: Re: ...aaaaand furdermaw...
...I'd been playing Star Wars: Masters of Teras Kasi a little too much
that week. ;)

-----Original Message-----
From: J. Scott Pittman [mailto:joespitt@...]
Sent: Thursday, December 02, 1999 2:17 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Re:...aaaaand furdermaw...


A Star Wars/Streetfighter crossover? My players would hang me, no
questions.
-----Original Message-----
From: Steve Karstensen <skarstensen@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Thursday, December 02, 1999 8:41 AM
Subject: [streetfighter] Re: Re:...aaaaand furdermaw...


>
>for the record, there has been ONE player death in all of the time I've
>been running Street Fighter, and that was because, during a Star Wars
>crossover adventure, he tried to take cover behind a table when a
>Thermal Detonator went off three feet away.
>
>-----------------------------------------------------------------------
-
>-- Talk to your group with your own voice!
>-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>


------------------------------------------------------------------------
-- Talk to your group with your own voice!
-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
Group: streetfighter Message: 4209 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: More house rules
hahaha that's strange.
-----Original Message-----
From: Steve Karstensen <skarstensen@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Thursday, December 02, 1999 9:44 AM
Subject: [streetfighter] Re: More house rules


>
>while we're on the subject, I really wish I knew what my players had
>against Musical Accompaniment. Whenever they fight an opponent who has
>it, they go utterly out of their way to disable the source of music in
>any way possible. I've had one release his Animal Companion (a six foot
>King cobra) into a mariachi band, another use a tranquilizer gun on a
>team manager holding a radio, and yet another refuse to fight unless the
>music was turned off.
>
>-----Original Message-----
>From: J. Scott Pittman [mailto:joespitt@...]
>Sent: Thursday, December 02, 1999 2:32 PM
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: More house rules
>
>
>No fighter has ever died in my own games, but the character still run
>from
>machinegun fire, hit the dirt when a grenade is thrown, and try to
>escape
>prisons instead of attacking the guards... it has as much to do with
>your
>players being storytellers as yourself to make a great story and have a
>good
>game
>-----Original Message-----
>From: Steve Karstensen <skarstensen@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Thursday, December 02, 1999 9:36 AM
>Subject: [streetfighter] Re: More house rules
>
>
>>
>>eh, not particularly. I know guns are far less lethal than they should
>>be for a reason, but there are certain instances where common sense
>>needs to take over, and doing so in such instances is not due to
>sadism,
>>but practicality. How many of you out there use optional rules for
>>character death even though there are none in the system? Should
>>players ever have anything to fear if they know that technically, they
>>cannot die?
>>
>>-----Original Message-----
>>From: J. Scott Pittman [mailto:joespitt@...]
>>Sent: Thursday, December 02, 1999 2:19 PM
>>To: streetfighter@egroups.com
>>Subject: [streetfighter] Re: More house rules
>>
>>
>>I'll say... Steve must really be peeved at gun rules for streetfighter
>>=)
>>-----Original Message-----
>>From: Chris Baker <cbaker@...>
>>To: streetfighter@egroups.com <streetfighter@egroups.com>
>>Date: Thursday, December 02, 1999 9:10 AM
>>Subject: [streetfighter] Re: More house rules
>>
>>
>>>WOOO HOOO! Struck a NERVE! :D
>>>
>>>-- Chris B.
>>>
>>>
>>>> From: Steve Karstensen <skarstensen@...>
>>>> Reply-To: streetfighter@egroups.com
>>>> Date: Thu, 2 Dec 1999 11:38:44 -0500
>>>> To: streetfighter@egroups.com
>>>> Subject: [streetfighter] Re: More house rules
>>>>
>>>>
>>>> Prior to the reading of this message, note that I am slightly cranky
>>>> today, so take that into account. That said, let's move on.
>>>>
>>>I'd hate to see you get really cranky
>>>
>>>> Ryu defeated the thugs because;
>>>>
>>>> A) the first one was sitting in the car with no weapon drawn, and
>did
>>>> not expect someone to come out of nowhere and kick him through the
>>>> windshield.
>>>>
>>>> B) the second thug did not know Ryu was behind him and was more
>>>> concerned with making a getaway. Ryu punched him as soon as he
>>turned
>>>> around, remember?
>>>
>>>Whatever.. Ryu knew the risk that any one of them could have drawn on
>>him
>>at
>>>any time. He had no fear yada yada GO RYU! *Waves a pennant & throws
>>>confetti*
>>>
>>>> Secondly, I don't know if you've noticed, but NO Streetfighter EVER
>>has
>>>> ANYTHING to fear from a gun-wielding opponent. EVER. UNLESS the
>>gunman
>>>> is backed up by five or ten others and the fighter cannot close the
>>>> distance to them in two rounds. Have you ever had a group of five
>>>> low-ranking fighters take out TWENTY soldiers armed with rifles
>>without
>>>> ever sustaining more than a collective five points of damage? I
>>have.
>>>> Fighters never fear gun-wielding opponents. In fact, most of the
>>time,
>>>> they ignore them. I am speaking from over two years of both playing
>>and
>>>> running this system when I make these claims... and I have a
>>fundamental
>>>> problem with a system that causes a player to fear a thug wielding a
>>>> baseball bat more than they fear one with an Uzi.
>>>
>>>Thus they are the stuff of legend, these Streetfighters, Gosh! why
>>doesn't
>>>Bison have to target the NRA to succeed in taking over the world?
>>They're
>>>obviously more dangerous than the Streetfighters. Of course the whole
>>idea
>>>is silly inna first place, it's just the way it seems to work. I do
>>agree
>>>that gun's damage should have more of an edge, Maybe half or no
>stamina
>>soak
>>>or something.
>>>
>>>> But before you go getting all indignant on me, read exactly what I
>>wrote
>>>> and don't interject anything into it. What I wrote was;
>>>
>>>You wrote something??? Oh so you did. / Joke
>>>
>>>> I use the guns rules EXACTLY AS WRITTEN, EXCEPT when an opponent
>>>> basically has the weapon in the character's face (same hex or
>>adjacent
>>>> hex, the equivalent of one to two feet distance) and the character
>>>> cannot react in time (the opponent has a higher Speed). In other
>>words,
>>>> you had better disarm that nut who's got his gun barrel shoved up
>>your
>>>> nose or he's going to blow your head off. Guns are great at really
>>long
>>>> range, as they should be, and if a martial artist can get close to a
>>>> gunman then the advantage SHOULD go to the artist. BUT, if the
>>gunman
>>>> has the drop on you, you had better take that gunman by surprise
>>before
>>>> he pulls the trigger, because at that range he WILL NOT MISS (unless
>>the
>>>> dice say so.)
>>>
>>>There is no such thing as will not miss, Just a stronger probability
>>that
>>he
>>>will hit so I would say that the gunman maybe gets a difficulty four
>>instead
>>>of six to hit or whatever. It can happen in the adrenaline rush of
>>>potentially fast or close combat that a gunman at practically point
>>blank
>>>range can miss. So I just take that into account issall. I'm assuming
>>your
>>>(unless the dice say so) agrees with my statement.
>>>
>>>> And as far as automatic hits on a dizzied opponent go, I never said
>>the
>>>> gunman got a free hit, and certainly not a free kill. He still
>rolls
>>>> for damage as usual and CAN MISS. But if he scores more than a
>>grazing
>>>> hit, the player is going to need a doctor, or a casket. I don't
>care
>>>> how theatrical you want to make a game, and I've done some pretty
>>damn
>>>> wild things to keep stuff in-genre, but if I am standing one foot
>>away
>>>> from you and you ARE UNABLE TO REACT, and I empty a thirty-round
>>burst
>>>> of gunfire in your direction, YOU ARE GOING TO GET HURT.
>>>
>>>Talk about interjecting. Did I mention free kills? Hurt probably. In
>>real
>>>life almost definitely dead, (depending on the gun and too many
>>variables
>>to
>>>process - notice the almost). A guy in Florida was shot at near point
>>blank
>>>range with a 38 special just last year, all six bullets hit his head
>>arced
>>>around his skull under the skin and exited out the back (of his head).
>>he
>>>had a severe concussion. (talk about thick skulls)
>>>
>>>> one of these days I should run a damn campaign online... *grumble
>>>> grumble grouch grouch*
>>>
>>>*Hands you some spaghetti and coke, eating will take the grumbles out.
>>Hands
>>>you a megaphone and lets you onna soapbox - your turn *Smilz**
>>>
>>>> -----Original Message-----
>>>> From: Chris Baker [mailto:cbaker@...]
>>>> Sent: Thursday, December 02, 1999 12:03 PM
>>>> To: streetfighter@egroups.com
>>>> Subject: [streetfighter] Re: More house rules
>>>>
>>>>
>>>> The players are heroes, like Batman (who rushes tommy-guns all the
>>time)
>>>> Wow
>>>> how stupid and boring would a batman story be, if he was dizzied and
>>>> then
>>>> riddled with a tommygun? I think you are missing the spirit of
>>>> Streetfighter
>>>> in general. In the animated Movie, Ryu had no problem rushing the
>car
>>in
>>>> India, even though, the thugs were packin' heat. The gun system was
>>made
>>>> to
>>>> reflect this heroic bent. And in all fairness, NO weapon should ever
>>be
>>>> awarded a FREE hit! Lower the difficulty but they're is ALWAYS a
>>margin
>>>> for
>>>> error. More fun? to watch someone panic when they're caught in a no
>>win
>>>> situation? Fun for a sadistic GM maybe, Not much fun for the player
>>>> trying
>>>> to be heroic.
>>>>
>>>> -- Chris B.
>>>>
>>>>
>>>>> From: Steve Karstensen <skarstensen@...>
>>>>> Reply-To: streetfighter@egroups.com
>>>>> Date: Thu, 2 Dec 1999 09:56:37 -0500
>>>>> To: streetfighter@egroups.com
>>>>> Subject: [streetfighter] Re: More house rules
>>>>>
>>>>>
>>>>> right. but I notice that, because of the normal rules, the players
>>>> tend
>>>>> to act stupid. They know that guns are weaker so they have no RP
>>>> reason
>>>>> to fear them. That's why I do what I do. Besides it's more fun to
>>>> see
>>>>> a look of panic on someone when they've just been dizzied and the
>>>>> gangster next to them decides to rip into them full-auto with a
>>Tommy
>>>>> gun.
>>>
>>>
>>>----------------------------------------------------------------------
>-
>>-
>>>-- Create a poll/survey for your group!
>>>-- http://www.egroups.com/vote?listname=streetfighter&m=1
>>>
>>
>>
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>-
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Group: streetfighter Message: 4210 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: ...aaaaand furdermaw...
Well, to come out with my weird game, I had the Predator show up in a
Vampire game once to hunt down a few humans, but when he saw what vampires
could do, he picked a new kind of target...
(hey wouldnt that make a great comic book?)
-----Original Message-----
From: Steve Karstensen <skarstensen@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Thursday, December 02, 1999 9:45 AM
Subject: [streetfighter] Re: Re:...aaaaand furdermaw...


>
>...I'd been playing Star Wars: Masters of Teras Kasi a little too much
>that week. ;)
>
>-----Original Message-----
>From: J. Scott Pittman [mailto:joespitt@...]
>Sent: Thursday, December 02, 1999 2:17 PM
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Re:...aaaaand furdermaw...
>
>
>A Star Wars/Streetfighter crossover? My players would hang me, no
>questions.
>-----Original Message-----
>From: Steve Karstensen <skarstensen@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Thursday, December 02, 1999 8:41 AM
>Subject: [streetfighter] Re: Re:...aaaaand furdermaw...
>
>
>>
>>for the record, there has been ONE player death in all of the time I've
>>been running Street Fighter, and that was because, during a Star Wars
>>crossover adventure, he tried to take cover behind a table when a
>>Thermal Detonator went off three feet away.
>>
>>-----------------------------------------------------------------------
>-
>>-- Talk to your group with your own voice!
>>-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>>
>
>
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>
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>
Group: streetfighter Message: 4211 From: Steve Karstensen Date: 12/2/1999
Subject: Re: ...aaaaand furdermaw...
Predators would looooooove Werewolves.

-----Original Message-----
From: J. Scott Pittman [mailto:joespitt@...]
Sent: Thursday, December 02, 1999 2:41 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Re:...aaaaand furdermaw...


Well, to come out with my weird game, I had the Predator show up in a
Vampire game once to hunt down a few humans, but when he saw what
vampires
could do, he picked a new kind of target...
(hey wouldnt that make a great comic book?)
-----Original Message-----
From: Steve Karstensen <skarstensen@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Thursday, December 02, 1999 9:45 AM
Subject: [streetfighter] Re: Re:...aaaaand furdermaw...


>
>...I'd been playing Star Wars: Masters of Teras Kasi a little too much
>that week. ;)
>
>-----Original Message-----
>From: J. Scott Pittman [mailto:joespitt@...]
>Sent: Thursday, December 02, 1999 2:17 PM
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Re:...aaaaand furdermaw...
>
>
>A Star Wars/Streetfighter crossover? My players would hang me, no
>questions.
>-----Original Message-----
>From: Steve Karstensen <skarstensen@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Thursday, December 02, 1999 8:41 AM
>Subject: [streetfighter] Re: Re:...aaaaand furdermaw...
>
>
>>
>>for the record, there has been ONE player death in all of the time
I've
>>been running Street Fighter, and that was because, during a Star Wars
>>crossover adventure, he tried to take cover behind a table when a
>>Thermal Detonator went off three feet away.
>>
>>----------------------------------------------------------------------
-
>-
>>-- Talk to your group with your own voice!
>>-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>>
>
>
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Group: streetfighter Message: 4212 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: ...aaaaand furdermaw...
They sure would, but all I had as players were vampires... I'm supposing
that being an alien race, they wouldn't even be victim to the Delirium
-----Original Message-----
From: Steve Karstensen <skarstensen@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Thursday, December 02, 1999 9:56 AM
Subject: [streetfighter] Re: Re:...aaaaand furdermaw...


>
>Predators would looooooove Werewolves.
>
>-----Original Message-----
>From: J. Scott Pittman [mailto:joespitt@...]
>Sent: Thursday, December 02, 1999 2:41 PM
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Re:...aaaaand furdermaw...
>
>
>Well, to come out with my weird game, I had the Predator show up in a
>Vampire game once to hunt down a few humans, but when he saw what
>vampires
>could do, he picked a new kind of target...
>(hey wouldnt that make a great comic book?)
>-----Original Message-----
>From: Steve Karstensen <skarstensen@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Thursday, December 02, 1999 9:45 AM
>Subject: [streetfighter] Re: Re:...aaaaand furdermaw...
>
>
>>
>>...I'd been playing Star Wars: Masters of Teras Kasi a little too much
>>that week. ;)
>>
>>-----Original Message-----
>>From: J. Scott Pittman [mailto:joespitt@...]
>>Sent: Thursday, December 02, 1999 2:17 PM
>>To: streetfighter@egroups.com
>>Subject: [streetfighter] Re: Re:...aaaaand furdermaw...
>>
>>
>>A Star Wars/Streetfighter crossover? My players would hang me, no
>>questions.
>>-----Original Message-----
>>From: Steve Karstensen <skarstensen@...>
>>To: streetfighter@egroups.com <streetfighter@egroups.com>
>>Date: Thursday, December 02, 1999 8:41 AM
>>Subject: [streetfighter] Re: Re:...aaaaand furdermaw...
>>
>>
>>>
>>>for the record, there has been ONE player death in all of the time
>I've
>>>been running Street Fighter, and that was because, during a Star Wars
>>>crossover adventure, he tried to take cover behind a table when a
>>>Thermal Detonator went off three feet away.
>>>
>>>----------------------------------------------------------------------
>-
>>-
>>>-- Talk to your group with your own voice!
>>>-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>>>
>>
>>
>>-----------------------------------------------------------------------
>-
>>-- Talk to your group with your own voice!
>>-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>>
>>
>>-----------------------------------------------------------------------
>-
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>>-- http://www.egroups.com/vote?listname=streetfighter&m=1
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>
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Group: streetfighter Message: 4213 From: Josh Diemert Date: 12/2/1999
Subject: Re: E-mail campaign
I said "Possibly". I've seen too many wierd things in
this world to discount the fact that something like
Kabaddi is real...I just wasn't sure. Also, if you
read the background on Majestic Crow, it was developed
by a fighter watching a crow fight with a snake (I
believe, my memory is rusty on that one, since I no
longer have "Perfect Warrior".

--- Robert Pascuttini <rpascuttini@...> wrote:
> Hey josh.
>
> No kabbadi does exist. I thoght the same till I same
> a big Indian guy with a
> Kabaddi Shiry, but its no much like the game
> version.
> And majestic crow is said to be related to crane
> style in the description(I
> beleive).
>
>
> >From: Josh Diemert <BoomerGold@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Re: E-mail campaign
> >Date: Wed, 1 Dec 1999 10:16:38 -0800 (PST)
> >
> >90% of the Styles listed in the Street Fighter
> books
> >are REAL styles...since White Wolf and Capcom
> worked
> >fairly close together on the game, and Capcom used
> >real styles for their fighters...the only ones that
> >are possibly made up are Kabaddi (possibly, they do
> >describe it as a form of combat yoga), Spanish
> >Ninjitsu (which Vega created from bullfighter
> training
> >and true Ninjitsu) and Ler Drit (Soviet "Special
> >Forces" mixed with Dark Chi power/Psycho
> >Power)...There are so many substyles of Kung Fu out
> >there that Majestic Crow could very well exist.
> >
> >As for the maneuvers, a good 85% to 90% of them are
> >real as well, or based in martial arts legend. The
> >rest are considered "manifestations of a fighter's
> >inner ability, usually brought about by an accident
> or
> >intense training". Although I have never seen a
> >Capcom Street Fighter use Ice Blast...
> >
> >--- Steve Karstensen
> ><skarstensen@...> wrote:
> > >
> > > I saw it on a documentary about the history of
> Kung
> > > Fu and the Shaolin
> > > temples. The Learning Channel, or Discovery, or
> > > some such. I've seen
> > > similar performances in real-life at karate
> > > exhibitions where a master
> > > would have a pair of swords placed on him and
> then
> > > have an assistant
> > > pile on loads of bricks. Pretty impressive. A
> > > friend of mine has seen
> > > some Shaolin monk demonstrations where they
> fought
> > > on top of bamboo
> > > poles, Ranma-style. That, coupled with the
> young
> > > Chinese acrobats I saw
> > > who could catch ten/twenty feet of air *without*
> a
> > > springboard, leads me
> > > to believe that Street Fighter's fiction may
> have
> > > more basis in fact
> > > than we realize.
> > >
> > > Fireball? Sign me up.
> > >
> > > -----Original Message-----
> > > From: Robert Pascuttini
> > > [mailto:rpascuttini@...]
> > > Sent: Tuesday, November 30, 1999 10:11 PM
> > > To: streetfighter@egroups.com
> > > Subject: [streetfighter] Re: E-mail campaign
> > >
> > >
> > > Yah Ive heard about it to. Supposedly there is a
> > > group of shaolin monks
> > > going around doing various mystical things. Ive
> seen
> > > it on tv to. Its an
> > >
> > > aspect of chi kung.
> > >
> > >
> > > >From: "J. Scott Pittman"
> <joespitt@...>
> > > >Reply-To: streetfighter@egroups.com
> > > >To: <streetfighter@egroups.com>
> > > >Subject: [streetfighter] Re: E-mail campaign
> > > >Date: Tue, 30 Nov 1999 19:32:56 -0800
> > > >
> > > >Waaaaiiitttt a second....
> > > >you saw this preformed in real life?
> > > >-----Original Message-----
> > > >From: Steve Karstensen
> > > <skarstensen@...>
> > > >To: streetfighter@egroups.com
> > > <streetfighter@egroups.com>
> > > >Date: Tuesday, November 30, 1999 10:15 AM
> > > >Subject: [streetfighter] Re: E-mail campaign
> > > >
> > > >
> > > > >
> > > > >I saw a demo of a cross between San He and
> > > Toughskin. One guy tried
> > > to
> > > > >basically impale another guy with the point
> of a
> > > sword. He put his
> > > full
> > > > >weight into it but the other guy just stood
> > > there. Finally the other
> > > > >guy let out a yell and charged, bending the
> sword
> > > in half.
> > > > >
> > > > >My question tho, is Howard once told me that
> > > 'real life' San He
> > > really
> > > > >did work against grappling. Is this true,
> and
> > > the SF book is just in
> > > > >error?
> > > > >
> > > > >-----Original Message-----
> > > > >From: Josh Diemert
> > > [mailto:BoomerGold@...]
> > > > >Sent: Tuesday, November 30, 1999 1:12 PM
> > > > >To: streetfighter@egroups.com
> > > > >Subject: [streetfighter] Re: E-mail campaign
> > > > >
> > > > >
> > > > >San He is designed to "root" a character to
> the
> > > ground
> > > > >with Chi, making them completely
> immovable...I
> > > have
> > > > >seen it IRL...it's very impressive...
> > > > >
> > > > >--- Robert Pascuttini
> <rpascuttini@...>
> > > wrote:
> > > > >> Actually, Im not sure if the San he will
> stop
> > > the
> > > > >> charater doing the cart
> > > > >> wheel. We have all seen in the street
> fighter
> > > games
> > > > >> that a move such as
> > > > >> cartwheel seems to continue even if the
> person
> > > is
> > > > >> blocking.
> > > > >> Try the Hurricane kick on some on and the
> get
> > > pushed
> > > > >> allittle and even if
> > > > >> there back is against the wall the
> hurricane
> > > keeps
> > > > >> going.
> > > > >>
> > > > >>
> > > > >> >From: Josh Diemert
> <BoomerGold@...>
> > > > >> >Reply-To: streetfighter@egroups.com
> > > > >> >To: streetfighter@egroups.com
> > > > >> >Subject: [streetfighter] Re: E-mail
> campaign
> > > > >> >Date: Fri, 26 Nov 1999 12:41:07 -0800
> (PST)
> > > > >> >
> > > > >> >
> > > > >> >
> > > > >> >--- "J. Scott Pittman"
> > > <joespitt@...>
> > > > >> wrote:
> > > > >> > > No doubt there are many ways to avoid
> this
> > > > >> maneuver,
> > > > >> >
> > > > >> >Yep, there are at least 3...
> > > > >> >
> > > > >> >San He: roots the character to the ground,
> so
> > > they
> > > > >> >CANNOT be moved at all...stops the CWK in
> it's
> > > > >> tracks.
> > > > >> >
> > > > >> >Ghost Form: the CWK passes right through,
> with
> > > no
> > > > >> >damage (and an easy ring-out if they're at
> the
>
=== message truncated ===

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Group: streetfighter Message: 4214 From: Steve Karstensen Date: 12/2/1999
Subject: Re: E-mail campaign
You are Correct, Sir.

-----Original Message-----
From: Josh Diemert [mailto:BoomerGold@...]
Sent: Thursday, December 02, 1999 1:14 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: E-mail campaign


I said "Possibly". I've seen too many wierd things in
this world to discount the fact that something like
Kabaddi is real...I just wasn't sure. Also, if you
read the background on Majestic Crow, it was developed
by a fighter watching a crow fight with a snake (I
believe, my memory is rusty on that one, since I no
longer have "Perfect Warrior".

--- Robert Pascuttini <rpascuttini@...> wrote:
> Hey josh.
>
> No kabbadi does exist. I thoght the same till I same
> a big Indian guy with a
> Kabaddi Shiry, but its no much like the game
> version.
> And majestic crow is said to be related to crane
> style in the description(I
> beleive).
>
>
> >From: Josh Diemert <BoomerGold@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Re: E-mail campaign
> >Date: Wed, 1 Dec 1999 10:16:38 -0800 (PST)
> >
> >90% of the Styles listed in the Street Fighter
> books
> >are REAL styles...since White Wolf and Capcom
> worked
> >fairly close together on the game, and Capcom used
> >real styles for their fighters...the only ones that
> >are possibly made up are Kabaddi (possibly, they do
> >describe it as a form of combat yoga), Spanish
> >Ninjitsu (which Vega created from bullfighter
> training
> >and true Ninjitsu) and Ler Drit (Soviet "Special
> >Forces" mixed with Dark Chi power/Psycho
> >Power)...There are so many substyles of Kung Fu out
> >there that Majestic Crow could very well exist.
> >
> >As for the maneuvers, a good 85% to 90% of them are
> >real as well, or based in martial arts legend. The
> >rest are considered "manifestations of a fighter's
> >inner ability, usually brought about by an accident
> or
> >intense training". Although I have never seen a
> >Capcom Street Fighter use Ice Blast...
> >
> >--- Steve Karstensen
> ><skarstensen@...> wrote:
> > >
> > > I saw it on a documentary about the history of
> Kung
> > > Fu and the Shaolin
> > > temples. The Learning Channel, or Discovery, or
> > > some such. I've seen
> > > similar performances in real-life at karate
> > > exhibitions where a master
> > > would have a pair of swords placed on him and
> then
> > > have an assistant
> > > pile on loads of bricks. Pretty impressive. A
> > > friend of mine has seen
> > > some Shaolin monk demonstrations where they
> fought
> > > on top of bamboo
> > > poles, Ranma-style. That, coupled with the
> young
> > > Chinese acrobats I saw
> > > who could catch ten/twenty feet of air *without*
> a
> > > springboard, leads me
> > > to believe that Street Fighter's fiction may
> have
> > > more basis in fact
> > > than we realize.
> > >
> > > Fireball? Sign me up.
> > >
> > > -----Original Message-----
> > > From: Robert Pascuttini
> > > [mailto:rpascuttini@...]
> > > Sent: Tuesday, November 30, 1999 10:11 PM
> > > To: streetfighter@egroups.com
> > > Subject: [streetfighter] Re: E-mail campaign
> > >
> > >
> > > Yah Ive heard about it to. Supposedly there is a
> > > group of shaolin monks
> > > going around doing various mystical things. Ive
> seen
> > > it on tv to. Its an
> > >
> > > aspect of chi kung.
> > >
> > >
> > > >From: "J. Scott Pittman"
> <joespitt@...>
> > > >Reply-To: streetfighter@egroups.com
> > > >To: <streetfighter@egroups.com>
> > > >Subject: [streetfighter] Re: E-mail campaign
> > > >Date: Tue, 30 Nov 1999 19:32:56 -0800
> > > >
> > > >Waaaaiiitttt a second....
> > > >you saw this preformed in real life?
> > > >-----Original Message-----
> > > >From: Steve Karstensen
> > > <skarstensen@...>
> > > >To: streetfighter@egroups.com
> > > <streetfighter@egroups.com>
> > > >Date: Tuesday, November 30, 1999 10:15 AM
> > > >Subject: [streetfighter] Re: E-mail campaign
> > > >
> > > >
> > > > >
> > > > >I saw a demo of a cross between San He and
> > > Toughskin. One guy tried
> > > to
> > > > >basically impale another guy with the point
> of a
> > > sword. He put his
> > > full
> > > > >weight into it but the other guy just stood
> > > there. Finally the other
> > > > >guy let out a yell and charged, bending the
> sword
> > > in half.
> > > > >
> > > > >My question tho, is Howard once told me that
> > > 'real life' San He
> > > really
> > > > >did work against grappling. Is this true,
> and
> > > the SF book is just in
> > > > >error?
> > > > >
> > > > >-----Original Message-----
> > > > >From: Josh Diemert
> > > [mailto:BoomerGold@...]
> > > > >Sent: Tuesday, November 30, 1999 1:12 PM
> > > > >To: streetfighter@egroups.com
> > > > >Subject: [streetfighter] Re: E-mail campaign
> > > > >
> > > > >
> > > > >San He is designed to "root" a character to
> the
> > > ground
> > > > >with Chi, making them completely
> immovable...I
> > > have
> > > > >seen it IRL...it's very impressive...
> > > > >
> > > > >--- Robert Pascuttini
> <rpascuttini@...>
> > > wrote:
> > > > >> Actually, Im not sure if the San he will
> stop
> > > the
> > > > >> charater doing the cart
> > > > >> wheel. We have all seen in the street
> fighter
> > > games
> > > > >> that a move such as
> > > > >> cartwheel seems to continue even if the
> person
> > > is
> > > > >> blocking.
> > > > >> Try the Hurricane kick on some on and the
> get
> > > pushed
> > > > >> allittle and even if
> > > > >> there back is against the wall the
> hurricane
> > > keeps
> > > > >> going.
> > > > >>
> > > > >>
> > > > >> >From: Josh Diemert
> <BoomerGold@...>
> > > > >> >Reply-To: streetfighter@egroups.com
> > > > >> >To: streetfighter@egroups.com
> > > > >> >Subject: [streetfighter] Re: E-mail
> campaign
> > > > >> >Date: Fri, 26 Nov 1999 12:41:07 -0800
> (PST)
> > > > >> >
> > > > >> >
> > > > >> >
> > > > >> >--- "J. Scott Pittman"
> > > <joespitt@...>
> > > > >> wrote:
> > > > >> > > No doubt there are many ways to avoid
> this
> > > > >> maneuver,
> > > > >> >
> > > > >> >Yep, there are at least 3...
> > > > >> >
> > > > >> >San He: roots the character to the ground,
> so
> > > they
> > > > >> >CANNOT be moved at all...stops the CWK in
> it's
> > > > >> tracks.
> > > > >> >
> > > > >> >Ghost Form: the CWK passes right through,
> with
> > > no
> > > > >> >damage (and an easy ring-out if they're at
> the
>
=== message truncated ===

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Group: streetfighter Message: 4215 From: Josh Diemert Date: 12/2/1999
Subject: Re: Broken Record Kung Fu
In my opinion, you were right...even an established
Snake will vary his moves...after all Snake Kung Fu is
the sneakiest, most underhanded, devious...(at this
point, my conscience smacks me in the back of the head
with a Roundhouse)...um, what I meant was...it's hard
to explain, but Snake style is a sneaky style, and
fighters fight like the Snake...the PC was becoming
predictable, and you penalized him for it. Real
"Snakes" (both the animal and the stylist) are never
predictable...

Josh

--- Steve Karstensen
<skarstensen@...> wrote:
>
> I don't usually ask the group for rulings, BUT...
>
> this has bugged me for a while. A guy in my group
> was playing a Snake
> Kung Fu stylist. By the time he achieved rank 5,
> his maneuver list was
> pretty impressive. However, I noticed that every
> single one of his
> fights went as such;
>
> Deflecting Punch, Drunken Monkey Roll/Jump, Power
> Uppercut. Rinse and
> repeat. Be sure to occasionally vary the order of
> the maneuvers or use
> Zen No Mind once and a while. Once, after seeing
> this for about five
> tourneys straight, I docked him an Honor point and
> informed him that it
> was time to stop relying on the same three maneuvers
> if he wanted to
> advance his style. His response? "But that's what
> Snake Kung Fu does."
>
> To this day it bugs me. Was I right? Was he right?
> Can you be
> justified in penalizing someone who plays true to
> form, even if being
> true to form means settling into a predictable
> groove?
>
>
------------------------------------------------------------------------
> -- Talk to your group with your own voice!
> --
>
http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>
>
>

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Group: streetfighter Message: 4216 From: Chris Hoffmann Date: 12/2/1999
Subject: Re: More house rules
--- Steve Karstensen <skarstensen@...> wrote:

> one of these days I should run a damn campaign online... *grumble
> grumble grouch grouch*

Wai, wai! Steve's going to run an online campaign! Wai! (Sorry, just in
one of those moods)

=====
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"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
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Group: streetfighter Message: 4217 From: Chris Hoffmann Date: 12/2/1999
Subject: Re: More house rules
--- Steve Karstensen <skarstensen@...> wrote:
> * Chun Li is the stuff of Legend.

No. Chun Li is the stuff of dreams. Mmmmmm...Chun Li...

Notice how while Steve get's crankier, I get more cheerful? I wonder why.

=====
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"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
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Group: streetfighter Message: 4218 From: Chris Hoffmann Date: 12/2/1999
Subject: Re: More house rules
--- Steve Karstensen <skarstensen@...> wrote:
>
> eh, not particularly. I know guns are far less lethal than they should
> be for a reason, but there are certain instances where common sense
> needs to take over, and doing so in such instances is not due to sadism,
> but practicality. How many of you out there use optional rules for
> character death even though there are none in the system? Should
> players ever have anything to fear if they know that technically, they
> cannot die?

Just about the only time PC death happends in my campaing is during 'the
noble self-sacrifice' scenario. NPC death happens whenever I say so.

Besides, death should be at least hinted at in every game. My favorite
character from Perfect Warrior (one of the Lightingin Fists) was the guy
who had killed another human being in the ring. It wasn't even a street
fight, just wrestling. There was a crack. Then there was silence. He
was probably the best White Wolf created villan because he was the
deepest.

Ok, I slightly went off topic, what were we talking about again?

=====
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"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
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Group: streetfighter Message: 4219 From: Steve Karstensen Date: 12/2/1999
Subject: Re: More house rules
okay then, Chun Li's *cleavage* is the stuff of legend.

-----Original Message-----
From: Chris Hoffmann [mailto:staredown@...]
Sent: Thursday, December 02, 1999 1:40 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: More house rules


--- Steve Karstensen <skarstensen@...> wrote:
> * Chun Li is the stuff of Legend.

No. Chun Li is the stuff of dreams. Mmmmmm...Chun Li...

Notice how while Steve get's crankier, I get more cheerful? I wonder
why.

=====
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"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
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Group: streetfighter Message: 4220 From: Steve Karstensen Date: 12/2/1999
Subject: Re: More house rules
you just watch your mouth, buddy, or I'll do it just to piss you off. :p

(;))

-----Original Message-----
From: Chris Hoffmann [mailto:staredown@...]
Sent: Thursday, December 02, 1999 1:37 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: More house rules


--- Steve Karstensen <skarstensen@...> wrote:

> one of these days I should run a damn campaign online... *grumble
> grumble grouch grouch*

Wai, wai! Steve's going to run an online campaign! Wai! (Sorry, just
in
one of those moods)

=====
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"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
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Group: streetfighter Message: 4221 From: Chris Hoffmann Date: 12/2/1999
Subject: Re: More house rules
--- Steve Karstensen <skarstensen@...> wrote:
>
> while we're on the subject, I really wish I knew what my players had
> against Musical Accompaniment. Whenever they fight an opponent who has
> it, they go utterly out of their way to disable the source of music in
> any way possible. I've had one release his Animal Companion (a six foot
> King cobra) into a mariachi band, another use a tranquilizer gun on a
> team manager holding a radio, and yet another refuse to fight unless the
> music was turned off.

*shrugs* It's an edge for the NPC, I suppose. But so is fighing in the
NPC's arena (at least according to the Player's guide). Quite frankly,
the last one was the most acceptable solution to the problem. I hope you
docked the other guys' some honor for endangering bystanders.

=====
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"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
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Group: streetfighter Message: 4222 From: Rinaldo Gambetta Date: 12/2/1999
Subject: Re: "Friendly Fight" 30 Talon Master Vs Mr.Military.
You don´t understand me is 10-your blind fight skill is 7 and not 10 but your
rule is good I need to think how rule I use.

"J. Scott Pittman" wrote:

> Hmmmm that eye rake is a great maneuver, but the house rules for blindness
> could use a bit of tweaking. I have a Blindfighting of 3 and my difficulty
> to fight blind is 10? A level 3 in the rulebook says "you are aware of your
> general suroundings at all times"... 10 isnt even listed on the difficulty
> chart, it's only supposed to be used in special occasions... what would my
> difficulty be if I had a skill of 2 or below?
>
> I suggest a difficulty based on the Blindfighting Ability + Perception, as
> follows:
>
> 12- Perception + Blindfighting = Difficulty (maximum Difficulty 10, minumum
> Difficulty 6)
>
> Examples:
> 2 Perception, 3 Blindfighting = Difficulty 7
> 4 Perception, 0 Blindfighting = Difficulty 8
> 2 Perception, 0 Blindfighting = Difficulty 10 (now that makes sense)
> 5 Perception, 5 Blindfighting = Difficulty 6 (normal Difficulty)
>
> just a suggestion. if my Difficulty is a 10 to fight blind, why bother
> spending points to get 3 levels of Blindfighting??
>
> J. Scott Pittman
>
> -----Original Message-----
> From: Rinaldo Gambetta <rinaldo@...>
> To: streetfighter@egroups.com <streetfighter@egroups.com>
> Date: Wednesday, December 01, 1999 9:53 AM
> Subject: [streetfighter] "Friendly Fight" 30 Talon Master Vs Mr.Military.
>
> >I´m using my optinal rules for this bout, but if someone have the official
> >rule and send to me and I will have no problems in blindness cases.
> >
> >
> >Talon Master style: Lua country: Hawaii/Samoa player: Andy
> >
> >Appearance: Young with tanned skin, he's quite small but has a very tight
> >frame. Althought in great shape, his face has been rearranged many times.
> >His hair normally covers his eyes, and is kept long and tied back in the
> >rear. He has polynesian tatoos across his back and on his deltoids. He
> >normally wares a Huge straw hat, and a Hawaiian shirt. In the ring he only
> >wares a short sarong (skirt) and a shark tooth necklace. He has two cyborg
> >hands...He wares large leather gloves that come up to his forearms (look
> >like falconier gloves), to try and cover them out of combat.
> >
> >Quote before fight: "Approach....." and his band starts playing thier fast
> >beat polynesian music. He walks out, pulls off his gloves, and then throws
> >away his hat. He bounces with the beat of the music until the fight starts.
> >
> > Vs
> >
> >Mr.Military style: Special Forces country: Usa player: J.Scot Pittman.
> >
> >Appearance: Mr. Military, an afirian-american, dresses in a marine full
> >military dress uniform, and is very clean cut. However, he is almost
> >always seen smoking a smelly cigar. His expression is always one of disgust
> >or seriousness. Mr.Military stands 6 ft. exactly, with black, crew-cut
> hair,
> >deep brown eyes.
> >He bears a scar of unknown origin that runs from the top of the left
> >side of his forehead all the way down the side of his face.
> >
> >Arena: A beach in Hawaii.
> >
> >Move 1- Mr Military move 1 hex to make a Foot sweep but Talon Master is
> >more faster and move 2 hexes to make a Eye Rake for his combo Mr.Military
> >receives: 1 point of damage and Mr.Military scream in pain, blinded for
> next
> >turn.
> >Move 2- Mr.Military is blinded but pass in his blind fight skill and make a
> >back flip k ick and move 2 hexes back and Talon Master moves 2 hexes and
> >make a Dislocated limb Mr.Military receives:1 point of damage and
> Mr.Militar
> >arm is dislocated. Ps: Mr.Military recover his vision in end of this turn
> >Move 3- Mr.Military block and Talon Master make a Head bite susteinted
> >Mr.Military receives: 2 points of damage Strenght vs Strenght contest
> >Mr.Military wins and force Talon Master to release him from his hold.
> >Move 4- Talon Master make a Head bite susteinted and Mr.Military make a
> >foot sweep for his combo but too slow and Mr.Military receives: 3 points
> of
> >damage Str vs Str and Talon Master continue his hold, Mr.Military combo is
> >broken.
> >Move 5- Talon Master make a Head bite and Mr.Military receives: 4 points
> of
> >damage.
> >Move 6- Mr.Military block and Talon Master make a Eye rake and Mr.Military
> >receives: 1 point of damage and Mr.Military is blind.
> >Move 7- Mr.Military is blind but pass in blind fight skill and Talon
> Master
> >make a Head bite and Mr.Military receives: 3 points of damage and knockout.
> >Talon Master wins by knockout.
> >Talon Master Wares huge hat, and big leather gloves.
> >Talon Master winning quote: "You fought well. I will help heal your
> >wounds...."
> >
> >
> >
> >
> >
> >
> >
> >------------------------------------------------------------------------
> >Introducing the new Rocket eBook: an electronic reader that fits 10
> >books in one hand. Beam one up. At just $239 it packs: $25 bn.com gift;
> >Dominion War series; I,Q; Voyager:Captain Proton and The Lives of Dax.
> >http://clickhere.egroups.com/click/1906
> >
> >-- 20 megs of disk space in your group's Document Vault
> >-- http://www.egroups.com/docvault/streetfighter/?m=1
> >
>
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Group: streetfighter Message: 4223 From: Steve Karstensen Date: 12/2/1999
Subject: Re: More house rules
yep. the funny part is, they consider it an acceptable tradeoff to keep
the other guy from getting his music.

-----Original Message-----
From: Chris Hoffmann [mailto:staredown@...]
Sent: Thursday, December 02, 1999 1:48 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: More house rules

Quite frankly,
the last one was the most acceptable solution to the problem. I hope
you
docked the other guys' some honor for endangering bystanders.

=====
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"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
Group: streetfighter Message: 4224 From: Chris Hoffmann Date: 12/2/1999
Subject: Re: More house rules
Attachments :
    --- Steve Karstensen <skarstensen@CONCURRENTTECHNOLOGIES.com> wrote:
    >
    > okay then, Chun Li's *cleavage* is the stuff of legend.

    You said it, not me.

    *If the image doesn't go through, please tell me off list. This is my
    first time with yahoo's attachments and I'm not sure it will work right.


    =====
    staredown@rocketmail.com http://members.xoom.com/staredown

    "We don't expect kittens to fight wildcats and win
    --we merely expect them to try."
    -- Robert Heinlein
    __________________________________________________
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    Group: streetfighter Message: 4225 From: Rinaldo Gambetta Date: 12/2/1999
    Subject: Challenge for Talon Master.
    Walking in Hawaii beach what the good and cleaner boxer see a Militar man
    fighting with a guy appear a native but is more much more, he defeat the militar
    guy with quickness and this music isn´t only music have some special.

    Hey you said the Watson the boxer guy, nice bout but your tricks don´t work
    against a real hard guy.
    Like you? Said Talon Master.
    What you talk my tongue this could be fun, I´m Thomas Watson boxer champ and I´m
    making some training for the tournament.
    The tournament, said Talon Master.
    Yup Tournament you known arena, punch, block, kick
    Don´t make jokes with me stranger, I don´t like your words.
    If you defeat me I eat them all for all and you gain a new best friend.

    Watson Challenges Talon Master what did say Andy?
    Group: streetfighter Message: 4226 From: Chris Hoffmann Date: 12/2/1999
    Subject: Re: More house rules
    --- Steve Karstensen <skarstensen@...> wrote:
    >
    > you just watch your mouth, buddy, or I'll do it just to piss you off. :p
    >
    > (;))

    ARE YOU THREATING ME?!?

    Please do.

    =====
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    "We don't expect kittens to fight wildcats and win
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    Group: streetfighter Message: 4227 From: Chris Hoffmann Date: 12/2/1999
    Subject: Re: More house rules
    --- Steve Karstensen <skarstensen@...> wrote:
    >
    > yep. the funny part is, they consider it an acceptable tradeoff to keep
    > the other guy from getting his music.

    Oooooookayyyyyy...

    Exactly what do you do when it's up anyway? Or are you player's just such
    wuses that they can't handle an extra point of speed/damage/move?

    =====
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    "We don't expect kittens to fight wildcats and win
    --we merely expect them to try."
    -- Robert Heinlein
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    Group: streetfighter Message: 4228 From: Chris Hoffmann Date: 12/2/1999
    Subject: Re: More house rules
    --- Chris Hoffmann <staredown@...> wrote:
    >
    >
    > --- Steve Karstensen <skarstensen@...> wrote:
    > >
    > > okay then, Chun Li's *cleavage* is the stuff of legend.
    >
    > You said it, not me.
    >
    > *If the image doesn't go through, please tell me off list. This is my
    > first time with yahoo's attachments and I'm not sure it will work right.

    Sorry about that. That _was_ just suppose to be to Steve. If I offended
    any ladies on the list, I apologize. If I offended any guys on the list,
    I still apoligize.

    If I offended Mike with a large binary attachment, please don't send me to
    e-mail oblivion.

    =====
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    "We don't expect kittens to fight wildcats and win
    --we merely expect them to try."
    -- Robert Heinlein
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    Group: streetfighter Message: 4229 From: Steve Karstensen Date: 12/2/1999
    Subject: Re: More house rules
    *shrug* it's not like I force them to listen to their opponent's music
    or anything. Given the fact that Sarah Bryant fights to the Spice
    Girls, they should be thankful. I guess they just don't like their
    opponents getting bonuses.

    -----Original Message-----
    From: Chris Hoffmann [mailto:staredown@...]
    Sent: Thursday, December 02, 1999 2:04 PM
    To: streetfighter@egroups.com
    Subject: [streetfighter] Re: More house rules




    --- Steve Karstensen <skarstensen@...> wrote:
    >
    > yep. the funny part is, they consider it an acceptable tradeoff to
    keep
    > the other guy from getting his music.

    Oooooookayyyyyy...

    Exactly what do you do when it's up anyway? Or are you player's just
    such
    wuses that they can't handle an extra point of speed/damage/move?

    =====
    staredown@... http://members.xoom.com/staredown

    "We don't expect kittens to fight wildcats and win
    --we merely expect them to try."
    -- Robert Heinlein
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    Group: streetfighter Message: 4230 From: Steve Karstensen Date: 12/2/1999
    Subject: Re: More house rules
    I was surprised. I half expected that picture to be that nude
    Cammy/Chun Li lesbian makeout hentai that Howard had as his desktop
    wallpaper for a week and a half.

    -----Original Message-----
    From: Chris Hoffmann [mailto:staredown@...]
    Sent: Thursday, December 02, 1999 2:08 PM
    To: streetfighter@egroups.com
    Subject: [streetfighter] Re: More house rules


    --- Chris Hoffmann <staredown@...> wrote:
    >
    >
    > --- Steve Karstensen <skarstensen@...> wrote:
    > >
    > > okay then, Chun Li's *cleavage* is the stuff of legend.
    >
    > You said it, not me.
    >
    > *If the image doesn't go through, please tell me off list. This is my
    > first time with yahoo's attachments and I'm not sure it will work
    right.

    Sorry about that. That _was_ just suppose to be to Steve. If I
    offended
    any ladies on the list, I apologize. If I offended any guys on the
    list,
    I still apoligize.

    If I offended Mike with a large binary attachment, please don't send me
    to
    e-mail oblivion.

    =====
    staredown@... http://members.xoom.com/staredown

    "We don't expect kittens to fight wildcats and win
    --we merely expect them to try."
    -- Robert Heinlein
    __________________________________________________
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    Group: streetfighter Message: 4231 From: Steve Karstensen Date: 12/2/1999
    Subject: I'm gonna do it.
    I've been playing with the idea of running an online game for a while,
    but I didn't want to intrude on Darrick's territory. Since New Legends
    appears to have gone kaput, I would like to run my own. After all, I've
    been spouting off on this list for ages, I may as well put up or shut
    up.

    Those interested can E-mail me at skarsten@... with their most
    convenient game times so's that I can decide on a day. Late-night
    Saturday seemed to work well last time, so I'll most likely try that
    this time. We'll use the egroups chat if possible, as well. Group
    maximum will be four, so I'm not going to be able to approve all
    requests to join.

    Stephen Karstensen
    Applications Consultant
    Concurrent Technologies
    (908)604-6100 x216
    Group: streetfighter Message: 4232 From: Chris Baker Date: 12/2/1999
    Subject: Re: I'm gonna do it.
    OHOH ME ME *jumps around like a maniac* I WAANNA BE INNIT!!!! MEEEEEE
    WHat do I do?????

    -- Chris B.


    > From: Steve Karstensen <skarstensen@...>
    > Reply-To: streetfighter@egroups.com
    > Date: Thu, 2 Dec 1999 14:41:14 -0500
    > To: streetfighter@egroups.com
    > Subject: [streetfighter] I'm gonna do it.
    >
    >
    > I've been playing with the idea of running an online game for a while,
    > but I didn't want to intrude on Darrick's territory. Since New Legends
    > appears to have gone kaput, I would like to run my own. After all, I've
    > been spouting off on this list for ages, I may as well put up or shut
    > up.
    >
    > Those interested can E-mail me at skarsten@... with their most
    > convenient game times so's that I can decide on a day. Late-night
    > Saturday seemed to work well last time, so I'll most likely try that
    > this time. We'll use the egroups chat if possible, as well. Group
    > maximum will be four, so I'm not going to be able to approve all
    > requests to join.
    >
    > Stephen Karstensen
    > Applications Consultant
    > Concurrent Technologies
    > (908)604-6100 x216
    >
    > ------------------------------------------------------------------------
    > -- Talk to your group with your own voice!
    > -- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
    >
    >
    Group: streetfighter Message: 4233 From: Chris Baker Date: 12/2/1999
    Subject: Re: More house rules
    TOTAL AGREEMENT
    -- Chris B.


    > From: "J. Scott Pittman" <joespitt@...>
    > Reply-To: streetfighter@egroups.com
    > Date: Thu, 2 Dec 1999 11:16:25 -0800
    > To: <streetfighter@egroups.com>
    > Subject: [streetfighter] Re: More house rules
    >
    > Let me put it this way: a good group of players know how to role-play the
    > fear of guns, even if the players do not actually fear being killed by them.
    > -----Original Message-----
    > From: Steve Karstensen <skarstensen@...>
    > To: streetfighter@egroups.com <streetfighter@egroups.com>
    > Date: Thursday, December 02, 1999 8:35 AM
    > Subject: [streetfighter] Re: More house rules
    >
    >
    >>
    Group: streetfighter Message: 4234 From: Steve Karstensen Date: 12/2/1999
    Subject: Re: I'm gonna do it.
    you read farther down into the message body and find the part that
    says...

    > Those interested can E-mail me at skarsten@... with their most
    > convenient game times so's that I can decide on a day. Late-night
    > Saturday seemed to work well last time, so I'll most likely try that
    > this time. We'll use the egroups chat if possible, as well. Group
    > maximum will be four, so I'm not going to be able to approve all
    > requests to join.

    -----Original Message-----
    From: Chris Baker [mailto:cbaker@...]
    Sent: Thursday, December 02, 1999 3:47 PM
    To: streetfighter@egroups.com
    Subject: [streetfighter] Re: I'm gonna do it.


    OHOH ME ME *jumps around like a maniac* I WAANNA BE INNIT!!!! MEEEEEE
    WHat do I do?????

    -- Chris B.


    > From: Steve Karstensen <skarstensen@...>
    > Reply-To: streetfighter@egroups.com
    > Date: Thu, 2 Dec 1999 14:41:14 -0500
    > To: streetfighter@egroups.com
    > Subject: [streetfighter] I'm gonna do it.
    >
    >
    > I've been playing with the idea of running an online game for a while,
    > but I didn't want to intrude on Darrick's territory. Since New
    Legends
    > appears to have gone kaput, I would like to run my own. After all,
    I've
    > been spouting off on this list for ages, I may as well put up or shut
    > up.
    >
    > Those interested can E-mail me at skarsten@... with their most
    > convenient game times so's that I can decide on a day. Late-night
    > Saturday seemed to work well last time, so I'll most likely try that
    > this time. We'll use the egroups chat if possible, as well. Group
    > maximum will be four, so I'm not going to be able to approve all
    > requests to join.
    >
    > Stephen Karstensen
    > Applications Consultant
    > Concurrent Technologies
    > (908)604-6100 x216
    >
    >
    ------------------------------------------------------------------------
    > -- Talk to your group with your own voice!
    > -- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
    >
    >


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    -- http://www.egroups.com/vote?listname=streetfighter&m=1
    Group: streetfighter Message: 4235 From: Chris Baker Date: 12/2/1999
    Subject: Re: More house rules
    >
    > Talk about interjecting. Did I mention free kills?
    >
    > * erm, yea. otherwise, would you have called me sadistic for invoking
    > such a rule against a player? All I said was that if the gunman fired
    > on a dizzy player with fully auto from that distance, the player was in
    > trouble.
    >
    No I said a Sadistic GM enjoys the look on a players face when they're in a
    no win situation. = Difference
    Group: streetfighter Message: 4236 From: Chris Baker Date: 12/2/1999
    Subject: Re: I'm gonna do it.
    Saw it jus after I hit Send OOPS *SMYLZ*
    -- Chris B.


    > From: Steve Karstensen <skarstensen@...>
    > Reply-To: streetfighter@egroups.com
    > Date: Thu, 2 Dec 1999 14:59:11 -0500
    > To: streetfighter@egroups.com
    > Subject: [streetfighter] Re: I'm gonna do it.
    >
    >
    > you read farther down into the message body and find the part that
    > says...
    >
    >> Those interested can E-mail me at skarsten@... with their most
    >> convenient game times so's that I can decide on a day. Late-night
    >> Saturday seemed to work well last time, so I'll most likely try that
    >> this time. We'll use the egroups chat if possible, as well. Group
    >> maximum will be four, so I'm not going to be able to approve all
    >> requests to join.
    >
    > -----Original Message-----
    > From: Chris Baker [mailto:cbaker@...]
    > Sent: Thursday, December 02, 1999 3:47 PM
    > To: streetfighter@egroups.com
    > Subject: [streetfighter] Re: I'm gonna do it.
    >
    >
    > OHOH ME ME *jumps around like a maniac* I WAANNA BE INNIT!!!! MEEEEEE
    > WHat do I do?????
    >
    > -- Chris B.
    >
    >
    >> From: Steve Karstensen <skarstensen@...>
    >> Reply-To: streetfighter@egroups.com
    >> Date: Thu, 2 Dec 1999 14:41:14 -0500
    >> To: streetfighter@egroups.com
    >> Subject: [streetfighter] I'm gonna do it.
    >>
    >>
    >> I've been playing with the idea of running an online game for a while,
    >> but I didn't want to intrude on Darrick's territory. Since New
    > Legends
    >> appears to have gone kaput, I would like to run my own. After all,
    > I've
    >> been spouting off on this list for ages, I may as well put up or shut
    >> up.
    >>
    >> Those interested can E-mail me at skarsten@... with their most
    >> convenient game times so's that I can decide on a day. Late-night
    >> Saturday seemed to work well last time, so I'll most likely try that
    >> this time. We'll use the egroups chat if possible, as well. Group
    >> maximum will be four, so I'm not going to be able to approve all
    >> requests to join.
    >>
    >> Stephen Karstensen
    >> Applications Consultant
    >> Concurrent Technologies
    >> (908)604-6100 x216
    >>
    >>
    > ------------------------------------------------------------------------
    >> -- Talk to your group with your own voice!
    >> -- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
    >>
    >>
    >
    >
    > ------------------------------------------------------------------------
    > -- Create a poll/survey for your group!
    > -- http://www.egroups.com/vote?listname=streetfighter&m=1
    >
    >
    > ------------------------------------------------------------------------
    > -- Check out your group's private Chat room
    > -- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
    >
    >
    Group: streetfighter Message: 4237 From: Chris Baker Date: 12/2/1999
    Subject: Re: More house rules
    I hide from stuff all the time in RPG"s cause thy're scary...not because of
    the rulez, but then again, I have been playing a long time *S*

    -- Chris B.


    > From: Chris Baker <cbaker@...>
    > Reply-To: streetfighter@egroups.com
    > Date: Thu, 02 Dec 1999 15:48:57 -0500
    > To: <streetfighter@egroups.com>
    > Subject: [streetfighter] Re: More house rules
    >
    > TOTAL AGREEMENT
    > -- Chris B.
    >
    >
    >> From: "J. Scott Pittman" <joespitt@...>
    >> Reply-To: streetfighter@egroups.com
    >> Date: Thu, 2 Dec 1999 11:16:25 -0800
    >> To: <streetfighter@egroups.com>
    >> Subject: [streetfighter] Re: More house rules
    >>
    >> Let me put it this way: a good group of players know how to role-play the
    >> fear of guns, even if the players do not actually fear being killed by them.
    >> -----Original Message-----
    >> From: Steve Karstensen <skarstensen@...>
    >> To: streetfighter@egroups.com <streetfighter@egroups.com>
    >> Date: Thursday, December 02, 1999 8:35 AM
    >> Subject: [streetfighter] Re: More house rules
    >>
    >>
    >>>
    >
    >
    > ------------------------------------------------------------------------
    > eGroups.com Home: http://www.egroups.com/group/streetfighter/
    > http://www.egroups.com - Simplifying group communications
    >
    >
    Group: streetfighter Message: 4238 From: Steve Karstensen Date: 12/2/1999
    Subject: Re: More house rules
    heh. well, I like to balance things. My play group is actually a bunch
    of expert gamers, many of them having been playing RPGs since before I
    even knew what a Dungeon Master's Guide was. They tend to play well
    enough to keep the upper hand almost always, so creating challenges for
    them is often very, uh, challenging. But, rewarding. The player in
    question, especially, seems to be some kind of idiot savant gamer; point
    him in the right direction and he makes the weirdest concepts that you
    could possibly find... and they *work*. He's the guy with the Dex 7
    Flying Squirrel Hybrid I keep talking about. One of his other
    characters is a Combat Sambo guy with some of the sickest combos I've
    ever seen. Of course, I was the idiot who explained to him how Flying
    Tackle works, so it's my fault, but anyway, after seeing sixty or so
    opponents get inavoidably wrenched by his Dislocate Limb combos, you
    take whatever small pleasures you can. It's more of the look on his
    face when he realizes that something can actually *hurt* him instead of
    just being an annoyance that amuses me more than actually hurting 'em.

    -----Original Message-----
    From: Chris Baker [mailto:cbaker@...]
    Sent: Thursday, December 02, 1999 4:05 PM
    To: streetfighter@egroups.com
    Subject: [streetfighter] Re: More house rules



    >
    > Talk about interjecting. Did I mention free kills?
    >
    > * erm, yea. otherwise, would you have called me sadistic for invoking
    > such a rule against a player? All I said was that if the gunman fired
    > on a dizzy player with fully auto from that distance, the player was
    in
    > trouble.
    >
    No I said a Sadistic GM enjoys the look on a players face when they're
    in a
    no win situation. = Difference


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    Group: streetfighter Message: 4239 From: Andy Date: 12/2/1999
    Subject: Re: Challenge for Talon Master.
    Who uses the charcter Watson? I've not heard of him before and i don't see
    him on the fighter list. I tend to be reluctant at playing against NPC's as
    I am a Gm, and know what to expect.
    Give me some more info please...



    >
    > Walking in Hawaii beach what the good and cleaner boxer see a Militar man
    > fighting with a guy appear a native but is more much more, he defeat the
    militar
    > guy with quickness and this music isn´t only music have some special.
    >
    > Hey you said the Watson the boxer guy, nice bout but your tricks don´t
    work
    > against a real hard guy.
    > Like you? Said Talon Master.
    > What you talk my tongue this could be fun, I´m Thomas Watson boxer champ
    and I´m
    > making some training for the tournament.
    > The tournament, said Talon Master.
    > Yup Tournament you known arena, punch, block, kick
    > Don´t make jokes with me stranger, I don´t like your words.
    > If you defeat me I eat them all for all and you gain a new best friend.
    >
    > Watson Challenges Talon Master what did say Andy?
    >
    >
    >
    > ------------------------------------------------------------------------
    > -- Talk to your group with your own voice!
    > -- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
    >
    >
    >
    Group: streetfighter Message: 4240 From: J. Scott Pittman Date: 12/2/1999
    Subject: Sago Turn 1: Dark Streets Campaign
    Sago

    It was a far cry from beauty. The crowd roared and cheered, drinks clinking
    and fighters eyeing each other, sizing one another up. Music played loud,
    and smoke filled the room. This was far worse than a street arena, this was
    a bar.
    Galligan's was a dark pub near the docks in New York City. There were all
    sorts of people here, each sort a bad one, crammed like beans in a can in
    this small, shack-like building. The drinks were fine, though.
    Sago took another very small sip from his beer and looked about the club.
    He didn't stand out here very much. Perhaps a bit cleaner than the normal
    customers, but his clothing was old and torn, and that was just like
    everyone else here.
    Greg, Sago's manager, had told him he could find someone here that could
    sign him up in one of the underground Street Fights. Freestyle
    Streetfighting was illegal here in the United States, as in most countries,
    and although everyone knew that they happened, it was still hard to meet new
    people and get into "the ring".
    Without any way of knowing who he was looking for (these people changed
    places constantly, and usually approached potential fighters, not the other
    way around), it was going to be a long night. Sago sighed.

    Player: What will Sago do to try to find this mysterious contact that can
    get him into the ring?
    Group: streetfighter Message: 4241 From: Andy Date: 12/2/1999
    Subject: Rinaldo/Tom.
    My brother wishes to offer the following statement to Rinaldo.
    I (andy) have no knowledge/foreknowledge of the letter, and do not associate
    myself with this(these) statement(s) in any way shape or form..


    :
    ======================
    To Tourny Members: I, Justin Creadible, have had just about enough of this
    so called "Power that Is". He thinks that by challenging weak fighters and
    racking up an undefeated record that he is something to be reckoned with?
    I don't think so, Ranaldo is simply using tailor made fighters to take down
    foolish victims. That is not how we do it in Alberta Canada. So Ranaldo,
    Instead of fighting my brothers character, how about you take that boxer of
    yours and go one on one with Justin Creadible. I know that i am not a
    sanctioned fighter anymore.. so how about we add a stipulation to the match.
    If Creadible wins, then he is reinstated as a viable character, if he loses
    then he is gone for good. Ranaldo, i got your power right... down here
    (points toward crotch).
    Group: streetfighter Message: 4242 From: J. Scott Pittman Date: 12/2/1999
    Subject: Re: Broken Record Kung Fu
    I will say that is partily correct too, that all fighters will change up
    thier patterns, or at least they should! I would have gone as far as giving
    opponents speed bonuses to all thier actions - after all, they know what
    he's gonna do before he does it!
    -----Original Message-----
    From: Josh Diemert <BoomerGold@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Thursday, December 02, 1999 10:26 AM
    Subject: [streetfighter] Re: Broken Record Kung Fu


    >In my opinion, you were right...even an established
    >Snake will vary his moves...after all Snake Kung Fu is
    >the sneakiest, most underhanded, devious...(at this
    >point, my conscience smacks me in the back of the head
    >with a Roundhouse)...um, what I meant was...it's hard
    >to explain, but Snake style is a sneaky style, and
    >fighters fight like the Snake...the PC was becoming
    >predictable, and you penalized him for it. Real
    >"Snakes" (both the animal and the stylist) are never
    >predictable...
    >
    >Josh
    >
    >--- Steve Karstensen
    ><skarstensen@...> wrote:
    >>
    >> I don't usually ask the group for rulings, BUT...
    >>
    >> this has bugged me for a while. A guy in my group
    >> was playing a Snake
    >> Kung Fu stylist. By the time he achieved rank 5,
    >> his maneuver list was
    >> pretty impressive. However, I noticed that every
    >> single one of his
    >> fights went as such;
    >>
    >> Deflecting Punch, Drunken Monkey Roll/Jump, Power
    >> Uppercut. Rinse and
    >> repeat. Be sure to occasionally vary the order of
    >> the maneuvers or use
    >> Zen No Mind once and a while. Once, after seeing
    >> this for about five
    >> tourneys straight, I docked him an Honor point and
    >> informed him that it
    >> was time to stop relying on the same three maneuvers
    >> if he wanted to
    >> advance his style. His response? "But that's what
    >> Snake Kung Fu does."
    >>
    >> To this day it bugs me. Was I right? Was he right?
    >> Can you be
    >> justified in penalizing someone who plays true to
    >> form, even if being
    >> true to form means settling into a predictable
    >> groove?
    >>
    >>
    >------------------------------------------------------------------------
    >> -- Talk to your group with your own voice!
    >> --
    >>
    >http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
    >>
    >>
    >>
    >
    >__________________________________________________
    >Do You Yahoo!?
    >Thousands of Stores. Millions of Products. All in one place.
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    >
    Group: streetfighter Message: 4243 From: J. Scott Pittman Date: 12/2/1999
    Subject: Re: More house rules
    yeah I remember that dude too, he ruled. Most of the characters in that
    moudule were pretty good, come to think of it.
    -----Original Message-----
    From: Chris Hoffmann <staredown@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Thursday, December 02, 1999 10:48 AM
    Subject: [streetfighter] Re: More house rules


    >
    >
    >--- Steve Karstensen <skarstensen@...> wrote:
    >>
    >> eh, not particularly. I know guns are far less lethal than they should
    >> be for a reason, but there are certain instances where common sense
    >> needs to take over, and doing so in such instances is not due to sadism,
    >> but practicality. How many of you out there use optional rules for
    >> character death even though there are none in the system? Should
    >> players ever have anything to fear if they know that technically, they
    >> cannot die?
    >
    >Just about the only time PC death happends in my campaing is during 'the
    >noble self-sacrifice' scenario. NPC death happens whenever I say so.
    >
    >Besides, death should be at least hinted at in every game. My favorite
    >character from Perfect Warrior (one of the Lightingin Fists) was the guy
    >who had killed another human being in the ring. It wasn't even a street
    >fight, just wrestling. There was a crack. Then there was silence. He
    >was probably the best White Wolf created villan because he was the
    >deepest.
    >
    >Ok, I slightly went off topic, what were we talking about again?
    >
    >=====
    >staredown@... http://members.xoom.com/staredown
    >
    >"We don't expect kittens to fight wildcats and win
    >--we merely expect them to try."
    > -- Robert Heinlein
    >__________________________________________________
    >Do You Yahoo!?
    >Thousands of Stores. Millions of Products. All in one place.
    >Yahoo! Shopping: http://shopping.yahoo.com
    >
    >------------------------------------------------------------------------
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    >
    Group: streetfighter Message: 4244 From: J. Scott Pittman Date: 12/2/1999
    Subject: Chun Li mmmmmmmmmmmm
    Chun li mmmmmmmmmmmm
    -----Original Message-----
    From: Steve Karstensen <skarstensen@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Thursday, December 02, 1999 10:48 AM
    Subject: [streetfighter] Re: More house rules


    >
    >okay then, Chun Li's *cleavage* is the stuff of legend.
    >
    >-----Original Message-----
    >From: Chris Hoffmann [mailto:staredown@...]
    >Sent: Thursday, December 02, 1999 1:40 PM
    >To: streetfighter@egroups.com
    >Subject: [streetfighter] Re: More house rules
    >
    >
    >--- Steve Karstensen <skarstensen@...> wrote:
    >> * Chun Li is the stuff of Legend.
    >
    >No. Chun Li is the stuff of dreams. Mmmmmm...Chun Li...
    >
    >Notice how while Steve get's crankier, I get more cheerful? I wonder
    >why.
    >
    >=====
    >staredown@... http://members.xoom.com/staredown
    >
    >"We don't expect kittens to fight wildcats and win
    >--we merely expect them to try."
    > -- Robert Heinlein
    >__________________________________________________
    >Do You Yahoo!?
    >Thousands of Stores. Millions of Products. All in one place.
    >Yahoo! Shopping: http://shopping.yahoo.com
    >
    >------------------------------------------------------------------------
    >-- Easily schedule meetings and events using the group calendar!
    >-- http://www.egroups.com/cal?listname=streetfighter&m=1
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    >
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    >-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
    >
    Group: streetfighter Message: 4245 From: J. Scott Pittman Date: 12/2/1999
    Subject: Re: More house rules
    frankly I dont remember chun being that well endowed
    -----Original Message-----
    From: Chris Hoffmann <staredown@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Thursday, December 02, 1999 11:02 AM
    Subject: [streetfighter] Re: More house rules


    >
    >
    >--- Steve Karstensen <skarstensen@...> wrote:
    >>
    >> okay then, Chun Li's *cleavage* is the stuff of legend.
    >
    >You said it, not me.
    >
    >*If the image doesn't go through, please tell me off list. This is my
    >first time with yahoo's attachments and I'm not sure it will work right.
    >
    >
    >=====
    >staredown@... http://members.xoom.com/staredown
    >
    >"We don't expect kittens to fight wildcats and win
    >--we merely expect them to try."
    > -- Robert Heinlein
    >__________________________________________________
    >Do You Yahoo!?
    >Thousands of Stores. Millions of Products. All in one place.
    >Yahoo! Shopping: http://shopping.yahoo.com
    >
    >------------------------------------------------------------------------
    >-- 20 megs of disk space in your group's Document Vault
    >-- http://www.egroups.com/docvault/streetfighter/?m=1
    >
    >
    Group: streetfighter Message: 4246 From: J. Scott Pittman Date: 12/2/1999
    Subject: Re: More house rules
    Hey i'd like to see tha - i mean, er, disgusting!
    -----Original Message-----
    From: Steve Karstensen <skarstensen@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Thursday, December 02, 1999 11:33 AM
    Subject: [streetfighter] Re: More house rules


    >
    >I was surprised. I half expected that picture to be that nude
    >Cammy/Chun Li lesbian makeout hentai that Howard had as his desktop
    >wallpaper for a week and a half.
    >
    >-----Original Message-----
    >From: Chris Hoffmann [mailto:staredown@...]
    >Sent: Thursday, December 02, 1999 2:08 PM
    >To: streetfighter@egroups.com
    >Subject: [streetfighter] Re: More house rules
    >
    >
    >--- Chris Hoffmann <staredown@...> wrote:
    >>
    >>
    >> --- Steve Karstensen <skarstensen@...> wrote:
    >> >
    >> > okay then, Chun Li's *cleavage* is the stuff of legend.
    >>
    >> You said it, not me.
    >>
    >> *If the image doesn't go through, please tell me off list. This is my
    >> first time with yahoo's attachments and I'm not sure it will work
    >right.
    >
    >Sorry about that. That _was_ just suppose to be to Steve. If I
    >offended
    >any ladies on the list, I apologize. If I offended any guys on the
    >list,
    >I still apoligize.
    >
    >If I offended Mike with a large binary attachment, please don't send me
    >to
    >e-mail oblivion.
    >
    >=====
    >staredown@... http://members.xoom.com/staredown
    >
    >"We don't expect kittens to fight wildcats and win
    >--we merely expect them to try."
    > -- Robert Heinlein
    >__________________________________________________
    >Do You Yahoo!?
    >Thousands of Stores. Millions of Products. All in one place.
    >Yahoo! Shopping: http://shopping.yahoo.com
    >
    >------------------------------------------------------------------------
    >-- Check out your group's private Chat room
    >-- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
    >
    >
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    >
    Group: streetfighter Message: 4247 From: Charles Little Date: 12/2/1999
    Subject: Re: More house rules
    > Sorry about that. That _was_ just suppose to be to Steve. If I offended
    > any ladies on the list, I apologize. If I offended any guys on the list,
    > I still apoligize.
    >
    > If I offended Mike with a large binary attachment, please don't send me to
    > e-mail oblivion.
    >
    Even if you did offend anybody... I'm glad it happened... thanks for the
    pic... :)
    Group: streetfighter Message: 4248 From: J. Scott Pittman Date: 12/2/1999
    Subject: Who's Who in the Friendly Fights
    Who are the NPC's again? Grrrr send them to the group and I'll post them on
    a web-page
    -----Original Message-----
    From: J. Scott Pittman <joespitt@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Thursday, December 02, 1999 12:54 PM
    Subject: [streetfighter] Re: More house rules


    >Hey i'd like to see tha - i mean, er, disgusting!
    >-----Original Message-----
    >From: Steve Karstensen <skarstensen@...>
    >To: streetfighter@egroups.com <streetfighter@egroups.com>
    >Date: Thursday, December 02, 1999 11:33 AM
    >Subject: [streetfighter] Re: More house rules
    >
    >
    >>
    >>I was surprised. I half expected that picture to be that nude
    >>Cammy/Chun Li lesbian makeout hentai that Howard had as his desktop
    >>wallpaper for a week and a half.
    >>
    >>-----Original Message-----
    >>From: Chris Hoffmann [mailto:staredown@...]
    >>Sent: Thursday, December 02, 1999 2:08 PM
    >>To: streetfighter@egroups.com
    >>Subject: [streetfighter] Re: More house rules
    >>
    >>
    >>--- Chris Hoffmann <staredown@...> wrote:
    >>>
    >>>
    >>> --- Steve Karstensen <skarstensen@...> wrote:
    >>> >
    >>> > okay then, Chun Li's *cleavage* is the stuff of legend.
    >>>
    >>> You said it, not me.
    >>>
    >>> *If the image doesn't go through, please tell me off list. This is my
    >>> first time with yahoo's attachments and I'm not sure it will work
    >>right.
    >>
    >>Sorry about that. That _was_ just suppose to be to Steve. If I
    >>offended
    >>any ladies on the list, I apologize. If I offended any guys on the
    >>list,
    >>I still apoligize.
    >>
    >>If I offended Mike with a large binary attachment, please don't send me
    >>to
    >>e-mail oblivion.
    >>
    >>=====
    >>staredown@... http://members.xoom.com/staredown
    >>
    >>"We don't expect kittens to fight wildcats and win
    >>--we merely expect them to try."
    >> -- Robert Heinlein
    >>__________________________________________________
    >>Do You Yahoo!?
    >>Thousands of Stores. Millions of Products. All in one place.
    >>Yahoo! Shopping: http://shopping.yahoo.com
    >>
    >>------------------------------------------------------------------------
    >>-- Check out your group's private Chat room
    >>-- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
    >>
    >>
    >>------------------------------------------------------------------------
    >>-- 20 megs of disk space in your group's Document Vault
    >>-- http://www.egroups.com/docvault/streetfighter/?m=1
    >>
    >
    >
    >------------------------------------------------------------------------
    >-- Check out your group's private Chat room
    >-- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
    >
    Group: streetfighter Message: 4249 From: J. Scott Pittman Date: 12/2/1999
    Subject: Re: More house rules
    Yeah you didn't offend me none

    J. Scott Pittman, artist and judge of fine art (that was FINE art)
    -----Original Message-----
    From: Charles Little <infinite@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Thursday, December 02, 1999 1:05 PM
    Subject: [streetfighter] Re: More house rules


    >> Sorry about that. That _was_ just suppose to be to Steve. If I offended
    >> any ladies on the list, I apologize. If I offended any guys on the list,
    >> I still apoligize.
    >>
    >> If I offended Mike with a large binary attachment, please don't send me
    to
    >> e-mail oblivion.
    >>
    >Even if you did offend anybody... I'm glad it happened... thanks for the
    >pic... :)
    >
    >
    >------------------------------------------------------------------------
    >-- Easily schedule meetings and events using the group calendar!
    >-- http://www.egroups.com/cal?listname=streetfighter&m=1
    >
    Group: streetfighter Message: 4250 From: Rinaldo Gambetta Date: 12/2/1999
    Subject: : "Friendly Fight" 31 Whisper Vs Danielle Garcia.
    A note for the people who doesn´t send to me your fighters I want start this
    tournament but I need the fighters I want start this tournament soon.

    Whisper style: Shotokan Karate Country of Origin: Unknown player:
    Azathoth05@...

    Appearance: A man in a black gi. He wears a metal mask and has stringy long red
    hair that flows down around his shoulders. He wears a red sash and footwear, and
    circuits and wires race up and down the length of his arms.

    Quote before fight: Test my strength!

    Vs

    Danielle Garcia style: Judo country: Brazil player: Luiz

    Appearance: 5'7" 144 lbs,Long red hair but in horse tail style, blue eyes, white
    skin
    dresses a judo vest, a beautiful woman with long hair and model body.

    Quote before fight: "........!!!!"

    Arena: Remains of Gouken dojo.

    Fighters are 3 hexes from each other.

    Move 1- Danielle Garcia block for her combo and Whisper retreat 2 hexes.
    Move 2- Danielle Garcia move 2 hexes and make a Slide kick for her combo but hit
    nothing and Whisper block.
    Move 3- Whisper don´t move and Danielle Garcia move 1 hex and make a Suplex but
    grab nothing
    Move 4- Whisper block for his combo and Danielle Garcia block for her combo.
    Move 5- Danielle Back roll Throw is more faster than Whisper Dragon punch and
    receives: 3 points of damage and Whisper is throw a six hexes away.
    Move 6- Whisper stand up and move 2 hexes back and Danielle blocks for her combo
    Move 7- Danielle Garcia move 2 hexes and make a Slide and hit nothing and Whisper
    block.
    Move 8- Danielle Garcia move 1 hex and make a Suplex but grab nothing and Whisper
    block.
    Move 9- Danielle Garcia block for her combo and Whisper block.
    Move 10- Whisper block and Danielle Garcia move 1 hex and make Back roll throw but
    grab nothing.
    Move 11- Whisper block and Danielle Garcia block for her combo.
    Move 12- Whisper block for his combo and Danielle Garcia move 2 hexes and make a
    Slide kick.
    Move 13- Danielle Garcia move 1 hex and try a Suplex but Whisper is more faster
    move 1 hex with his Dragon punch and Danielle Garcia receives: 2 points of damage
    and going back 1 hex.
    Move 14- Whisper blocks for his combo and Danielle Garcia block for her combo.
    Move 15- Danielle Garcia is more faster with his Back roll throw than Whisper
    Dragon punch and Whisper receives: 1 point of damage and Whisper is throwed six
    hexes away.
    Move 16- Whisper stand up and move 2 hexes back and Danielle blocks for her combo
    Move 17- Danielle Garcia move 2 hexes and make a Slide and hit nothing and Whisper
    block.
    Move 18- Danielle Garcia move 1 hex and make a Suplex but grab nothing and Whisper
    block.
    Move 19- Danielle Garcia block for her combo and Whisper block.
    Move 20- Whisper block and Danielle Garcia move 1 hex and make Back roll throw but
    grab nothing.
    End of bout Danielle Garcia wins by time out.
    Danielle Garcia releases her hair.
    Danielle Garcia winning quote: “Like Gouken words: The weak art must end with you
    if is possible.”

    Now a important before Azathoth05@... try kill me with a mail bomb or other
    guys saying but how her block for back roll throw is more faster than my block for
    dragon punch. I will explain she is judo student, Judo isn´t the same Jiu Jutsu
    style what appears in contenders book, is a new style and appear in S.A.Sh page
    there is link in Chris Hoffmann page to reach that page, now I put the stats of
    this style here read carefull, I don´t think this unfair, this many ways to stop a
    grab maniac. But if you want give me your oppinion I´m hearing or better say I´m
    reading.

    Judo

    Judo is the art of using the weight and speed of an opponent against him and
    taking him down. Judokas are masters of Grabs and throws. They even can perfrom
    some good blocks but no kicks or punches.Initial Chi: 1 Initial Willpower: 6
    Quote: 'I defeat my opponents without any punch or Kick!'
    Special-Techniques:
    Punch: None
    Kick: Foot Sweep 2 Sweep (Slide Kick) 2
    Block: San He 3
    Grab: Air Throw (2pts) Back Roll Throw (1pt) Judo Throw (1pt) Jumping Power
    Throw (2pt) Grappling Defense (1pt) Hair Throw (2pt) Leverage (1pt) Neck
    Choke (1pt) Suplex (1pt) Throw (0pt - This maneuver is basic to all Judokas)
    Athletics: Common manuvers
    Focus: Common manuvers
    Special rule:
    Judokas don´t have basic punch or kick (the kick basic technique adds only to the
    two special maneuvers. All grab maneuvers (including the basic grab) gain an
    additional +1 bonus to speed and damage to all other applying modifications.
    Group: streetfighter Message: 4251 From: Charles Little Date: 12/2/1999
    Subject: Re: More house rules
    > Hey i'd like to see tha - i mean, er, disgusting!
    Yes, disgusting ::whispering:: sign me up for that one too...
    Group: streetfighter Message: 4252 From: Rinaldo Gambetta Date: 12/2/1999
    Subject: Re: Rinaldo/Tom.
    But you don´t think you have a fierce hit causing 15 dices of damage too much
    anyone can do a damage like this with a basic manuver, I don´t want become a
    boring guy but your Str Dex Stamina is too high you a great advantage in
    comparisson with others fighters, but if you trade him for a more "human" when I
    say human I say a atributes with rating 5, please don´t be angry but I´m a
    begginer in tournament management and I receive other fighters with cybernetic
    background and any of them desiquilibrate the game with any physical above 5. I
    don´t banned anyone I just advice your brother to make a more equibrated fight
    just is.

    Andy wrote:

    > My brother wishes to offer the following statement to Rinaldo.
    > I (andy) have no knowledge/foreknowledge of the letter, and do not associate
    > myself with this(these) statement(s) in any way shape or form..
    >
    > :
    > ======================
    > To Tourny Members: I, Justin Creadible, have had just about enough of this
    > so called "Power that Is". He thinks that by challenging weak fighters and
    > racking up an undefeated record that he is something to be reckoned with?
    > I don't think so, Ranaldo is simply using tailor made fighters to take down
    > foolish victims. That is not how we do it in Alberta Canada. So Ranaldo,
    > Instead of fighting my brothers character, how about you take that boxer of
    > yours and go one on one with Justin Creadible. I know that i am not a
    > sanctioned fighter anymore.. so how about we add a stipulation to the match.
    > If Creadible wins, then he is reinstated as a viable character, if he loses
    > then he is gone for good. Ranaldo, i got your power right... down here
    > (points toward crotch).
    >
    > ------------------------------------------------------------------------
    > -- Easily schedule meetings and events using the group calendar!
    > -- http://www.egroups.com/cal?listname=streetfighter&m=1
    Group: streetfighter Message: 4253 From: Rinaldo Gambetta Date: 12/2/1999
    Subject: Re: Challenge for Talon Master.
    He is in fighters list but in the first list I forgot him but now I add him,
    you don´t see the 2 first Friendly fights he wins Gokiwa and Genryu-Kai.

    Gokiwa style: Shotokan Karate (Chris Hoffmann) Country: Japan.
    Genryu-kai style: Shotokan Karate Fire elemental (SlpStck@...)
    Coutry: Japan
    Howard Ng style: Muay Tai (Donald McBain) Country: Japan.
    Nuclear Winter style: Silat (Downfall) Country: Japan.
    Hotaru Seijuro style: Ninjutsu (ArkonDLoC@...) Country: Japan
    Ty Hong style: Muay Tai (Npc) Country: Thailand.
    Al Salen style: Baraqah (Npc) Country: Marroco.
    Kozminski style: Tai chi Ch’uan (Npc) Country: Poland.
    Tzar Gregorovich style: Wrestiling (Npc) Conutry: Hungary.
    Wing Sho style: Majestic Crow Kung Fu (Npc) Country: China.
    Khalid style: Kabbadi (Npc) Country: India.
    Unknowledge style: Shotokan Karate (Npc) Country: Japan
    Visage style: Ler Drit (Npc) Country: Thailand.
    Shiro Nyguen style: Aikido (Npc) Country: Japan.
    Lao Tse style: Kung Fu (Npc) Country: China.
    Lyn Kim Wong: Tae Kwon Do (Npc) Country: Korea.


    Ocident Group:

    Blaise style: Kung Fu (Chris Krug-Iron) Country: Usa.
    Mr. Military style: Special Forces (Scott Pittman) Country: Usa.
    Danielle Garcia style: Judo (Luiz) Country: Brazil.
    Artemis Steele style: Jeet Kune Do (Josh Diemert) Country: Usa.
    Talon Master style: Lua Country: Hawaii/Samoa
    Thomas Watson style: Boxing Country: Wales.
    François style: Savate (Npc) Coutry: France.
    Carlos Torres: Capoeira (Npc) Country: Brazil.
    Gauss style: Raufen (Npc) Coutry: Germany.
    O´Connor style: Special Forces (Npc) Coutry: North Ireland.
    Julian Del Solar III: Reconquista (Npc) Country: Spain.
    Lars style: Glimae (Npc) Coutry: Sweden.
    Goliath style: Pankration (Npc) Coutry: Greece.
    Joe Kong style: Sumo (Npc) Country: Hawaii.
    El Sid style: Spanish Ninjutsu (Npc) Country: Spain.
    Afonse Dubois style: French Ninjutsu (Npc)Country: France.
    Visage style: Ler Drit (Npc) Country: France
    Jason Mercer (Npc): Football Brawling Country: Usa.

    Don´t Know and I need know countries:
    Whisper style: Shotokan Karate Country: Unknown (it´s cool but I need
    know Orient or Ocident)
    Eian Howard style: Kabbadi (Cliff Rice)
    Adam Ramsey (Mike Morgado)

    Andy wrote:

    > Who uses the charcter Watson? I've not heard of him before and i don't see
    > him on the fighter list. I tend to be reluctant at playing against NPC's as
    > I am a Gm, and know what to expect.
    > Give me some more info please...
    >
    > >
    > > Walking in Hawaii beach what the good and cleaner boxer see a Militar man
    > > fighting with a guy appear a native but is more much more, he defeat the
    > militar
    > > guy with quickness and this music isn´t only music have some special.
    > >
    > > Hey you said the Watson the boxer guy, nice bout but your tricks don´t
    > work
    > > against a real hard guy.
    > > Like you? Said Talon Master.
    > > What you talk my tongue this could be fun, I´m Thomas Watson boxer champ
    > and I´m
    > > making some training for the tournament.
    > > The tournament, said Talon Master.
    > > Yup Tournament you known arena, punch, block, kick
    > > Don´t make jokes with me stranger, I don´t like your words.
    > > If you defeat me I eat them all for all and you gain a new best friend.
    > >
    > > Watson Challenges Talon Master what did say Andy?
    > >
    > >
    > >
    > > ------------------------------------------------------------------------
    > > -- Talk to your group with your own voice!
    > > -- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
    > >
    > >
    > >
    >
    > ------------------------------------------------------------------------
    > eGroups.com Home: http://www.egroups.com/group/streetfighter/
    > http://www.egroups.com - Simplifying group communications
    Group: streetfighter Message: 4254 From: MITZPD@aol.com Date: 12/2/1999
    Subject: Re: Broken Record Kung Fu
    amen a real life snake stylist is never predictable and if he feels that he
    has became that way he will change completely i have taken it a tad and know
    this for sure
    Group: streetfighter Message: 4255 From: Rinaldo Gambetta Date: 12/2/1999
    Subject: Re: Who's Who in the Friendly Fights
    I think I don´t forget anyone.
    Oriental Group:

    Gokiwa style: Shotokan Karate (Chris Hoffmann) Country: Japan.
    Genryu-kai style: Shotokan Karate Fire elemental (SlpStck@...)Coutry: Japan

    Howard Ng style: Muay Tai (Donald McBain) Country: Japan.
    Nuclear Winter style: Silat (Downfall) Country: Japan.
    Hotaru Seijuro style: Ninjutsu (ArkonDLoC@...) Country: Japan
    Whisper style: Shotokan Karate (Azathoth05@...) Country of Origin: Unknown
    Ty Hong style: Muay Tai (Npc) Country: Thailand.
    Al Salen style: Baraqah (Npc) Country: Marroco.
    Kozminski style: Tai chi Ch’uan (Npc) Country: Poland.
    Tzar Gregorovich style: Wrestiling (Npc) Conutry: Hungary.
    Wing Sho style: Majestic Crow Kung Fu (Npc) Country: China.
    Khalid style: Kabbadi (Npc) Country: India.
    Unknowledge style: Shotokan Karate (Npc) Country: Japan
    Visage style: Ler Drit (Npc) Country: Thailand.
    Shiro Nyguen style: Aikido (Npc) Country: Japan.
    Lao Tse style: Kung Fu (Npc) Country: China.
    Lyn Kim Wong: Tae Kwon Do (Npc) Country: Korea.


    Ocident Group:

    Blaise style: Kung Fu (Chris Krug-Iron) Country: Usa.
    Mr. Military style: Special Forces (Scott Pittman) Country: Usa.
    Danielle Garcia style: Judo (Luiz) Country: Brazil.
    Adam Ramsey style: Boxing (Mike Morgado) Country: Canada
    Artemis Steele style:Jeet Kune Do (Josh Diemert) Country: Usa.
    Talon Master style: Lua (Andy) Country: Hawaii/Samoa
    Charles Kraegar style: Spanish Ninjitsu (Mark Radic) Country: Canadian
    François style: Savate (Npc) Coutry: France.
    Carlos Torres: Capoeira (Npc) Country: Brazil.
    Gauss style: Raufen (Npc) Coutry: Germany.
    O´Connor style: Special Forces (Npc) Coutry: North Ireland.
    Julian Del Solar III: Reconquista (Npc) Country: Spain.
    Lars style: Glimae (Npc) Coutry: Sweden.
    Goliath style: Pankration (Npc) Coutry: Greece.
    Joe Kong style: Sumo (Npc) Country: Hawaii.
    El Sid style: Spanish Ninjutsu (Npc) Country: Spain
    Afonse Dubois style: French Ninjutsu (Npc)Country: France.
    Visage style: Ler Drit (Npc) Country: France
    Jason Mercer (Npc): Football Brawling Country: Usa.

    Don´t Know and I need know countries:
    Eian Howard style: Kabbadi (Cliff Rice)





    "J. Scott Pittman" wrote:

    > Who are the NPC's again? Grrrr send them to the group and I'll post them on
    > a web-page
    > -----Original Message-----
    > From: J. Scott Pittman <joespitt@...>
    > To: streetfighter@egroups.com <streetfighter@egroups.com>
    > Date: Thursday, December 02, 1999 12:54 PM
    > Subject: [streetfighter] Re: More house rules
    >
    > >Hey i'd like to see tha - i mean, er, disgusting!
    > >-----Original Message-----
    > >From: Steve Karstensen <skarstensen@...>
    > >To: streetfighter@egroups.com <streetfighter@egroups.com>
    > >Date: Thursday, December 02, 1999 11:33 AM
    > >Subject: [streetfighter] Re: More house rules
    > >
    > >
    > >>
    > >>I was surprised. I half expected that picture to be that nude
    > >>Cammy/Chun Li lesbian makeout hentai that Howard had as his desktop
    > >>wallpaper for a week and a half.
    > >>
    > >>-----Original Message-----
    > >>From: Chris Hoffmann [mailto:staredown@...]
    > >>Sent: Thursday, December 02, 1999 2:08 PM
    > >>To: streetfighter@egroups.com
    > >>Subject: [streetfighter] Re: More house rules
    > >>
    > >>
    > >>--- Chris Hoffmann <staredown@...> wrote:
    > >>>
    > >>>
    > >>> --- Steve Karstensen <skarstensen@...> wrote:
    > >>> >
    > >>> > okay then, Chun Li's *cleavage* is the stuff of legend.
    > >>>
    > >>> You said it, not me.
    > >>>
    > >>> *If the image doesn't go through, please tell me off list. This is my
    > >>> first time with yahoo's attachments and I'm not sure it will work
    > >>right.
    > >>
    > >>Sorry about that. That _was_ just suppose to be to Steve. If I
    > >>offended
    > >>any ladies on the list, I apologize. If I offended any guys on the
    > >>list,
    > >>I still apoligize.
    > >>
    > >>If I offended Mike with a large binary attachment, please don't send me
    > >>to
    > >>e-mail oblivion.
    > >>
    > >>=====
    > >>staredown@... http://members.xoom.com/staredown
    > >>
    > >>"We don't expect kittens to fight wildcats and win
    > >>--we merely expect them to try."
    > >> -- Robert Heinlein
    > >>__________________________________________________
    > >>Do You Yahoo!?
    > >>Thousands of Stores. Millions of Products. All in one place.
    > >>Yahoo! Shopping: http://shopping.yahoo.com
    > >>
    > >>------------------------------------------------------------------------
    > >>-- Check out your group's private Chat room
    > >>-- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
    > >>
    > >>
    > >>------------------------------------------------------------------------
    > >>-- 20 megs of disk space in your group's Document Vault
    > >>-- http://www.egroups.com/docvault/streetfighter/?m=1
    > >>
    > >
    > >
    > >------------------------------------------------------------------------
    > >-- Check out your group's private Chat room
    > >-- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
    > >
    >
    > ------------------------------------------------------------------------
    > -- 20 megs of disk space in your group's Document Vault
    > -- http://www.egroups.com/docvault/streetfighter/?m=1