> Well my friends maybe the friendly fights may have their end, but this
> only because the official tournament is near to start, I just need more
> two
> and I�m ready, for motives of work(My Brother use the computer for his
> job,
> sometimes I can�t check my e-mail,, right now while I make this one I
> don�t check my mails yet) This bout is a interesting one.
>
> Whisper style: Shotokan Karate player: Azathoth05@... country:
> Unknown and I need known.
Shotokan? Please let it be Akuma!
> Appearance: A man in a black gi.
Black gi? Please let it be Akuma!
He wears a metal mask and has stringy
> long red hair that flows down around his shoulders.
Long red hair? Please let it be Akuma with a perm!
He wears a red sash
> and footwear, and circuits and wires race up and down the length of his
> arms.
>
> Quote before fight: Test my strength!
He walks like Akuma, he quacks like Akuma, therefor he must be Akuma!
> Whisper wins by knockout.
> Whisper winning quote: Good, The doctor was right after all, Who�s next?
Actually, this very fight happened last between me and my brother in a Ken
vs. Ken bout. Every time I did something, my brother did it to. Dragon
Punches, Fireballs, Hurrican Kicks, everything was hitting at the same
time and causing the same damage. Eventualy, with 3 seconds on the clock
left, I screwed up the dragon punch and did a power Uppercut instead and
my brother sent Ken to Little Nemo's Slumberland.
"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
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Group: streetfighter
Message: 4107
From: Steve Karstensen
Date: 11/30/1999
Subject: Re: E-mail campaign
San He's system description states that it causes the fighter to not
only be immune to knockback, but that it immediately brings the
knockback-causing maneuver to an end. You can't always go with how the
video game works because the mechanics are totally different in many
cases.
-----Original Message-----
From: Robert Pascuttini [mailto:rpascuttini@...]
Sent: Monday, November 29, 1999 11:25 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: E-mail campaign
Actually, Im not sure if the San he will stop the charater doing the
cart
wheel. We have all seen in the street fighter games that a move such as
cartwheel seems to continue even if the person is blocking.
Try the Hurricane kick on some on and the get pushed allittle and even
if
there back is against the wall the hurricane keeps going.
>From: Josh Diemert <BoomerGold@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: E-mail campaign
>Date: Fri, 26 Nov 1999 12:41:07 -0800 (PST)
>
>
>
>--- "J. Scott Pittman" <joespitt@...> wrote:
> > No doubt there are many ways to avoid this maneuver,
>
>Yep, there are at least 3...
>
>San He: roots the character to the ground, so they
>CANNOT be moved at all...stops the CWK in it's tracks.
>
>Ghost Form: the CWK passes right through, with no
>damage (and an easy ring-out if they're at the edge of
>the arena)
>
>And the simplest CWK stopper of all: Foot
>Sweep...knocks the opponent down and costs them their
>action for the round.
>
>Of course, all of these have to have a speed higher
>than the CWK, but that shouldn't be to hard to do...
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'Fraid so Rinaldo.....the whole point of San he's that you root yourself
into the earth. I know you don't have the source books, so if you can't find
an adequate description Online, then don't hesitate to ask for one from
us....
I believe you can find a list of maneuvers online though....or even in the
Vault.
Anyone know where Mauevers are?
>
> San He's system description states that it causes the fighter to not
> only be immune to knockback, but that it immediately brings the
> knockback-causing maneuver to an end. You can't always go with how the
> video game works because the mechanics are totally different in many
> cases.
>
> -----Original Message-----
> From: Robert Pascuttini [mailto:rpascuttini@...]
> Sent: Monday, November 29, 1999 11:25 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: E-mail campaign
>
>
> Actually, Im not sure if the San he will stop the charater doing the
> cart
> wheel. We have all seen in the street fighter games that a move such as
> cartwheel seems to continue even if the person is blocking.
> Try the Hurricane kick on some on and the get pushed allittle and even
> if
> there back is against the wall the hurricane keeps going.
>
>
> >From: Josh Diemert <BoomerGold@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Re: E-mail campaign
> >Date: Fri, 26 Nov 1999 12:41:07 -0800 (PST)
> >
> >
> >
> >--- "J. Scott Pittman" <joespitt@...> wrote:
> > > No doubt there are many ways to avoid this maneuver,
> >
> >Yep, there are at least 3...
> >
> >San He: roots the character to the ground, so they
> >CANNOT be moved at all...stops the CWK in it's tracks.
> >
> >Ghost Form: the CWK passes right through, with no
> >damage (and an easy ring-out if they're at the edge of
> >the arena)
> >
> >And the simplest CWK stopper of all: Foot
> >Sweep...knocks the opponent down and costs them their
> >action for the round.
> >
> >Of course, all of these have to have a speed higher
> >than the CWK, but that shouldn't be to hard to do...
> >__________________________________________________
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> >Thousands of Stores. Millions of Products. All in one place.
> >Yahoo! Shopping: http://shopping.yahoo.com
> >
> >-----------------------------------------------------------------------
> -
> >Was the salesman clueless? Productopia has the answers.
> >http://clickhere.egroups.com/click/1702
> >
> >
> >
> >-- 20 megs of disk space in your group's Document Vault
> >-- http://www.egroups.com/docvault/streetfighter/?m=1
> >
> >
>
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>
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