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Group: streetfighter Message: 3605 From: Andy Date: 11/15/1999
Subject: Re: "Friendly" Fight eight: Mr.Military vsBlaise.
Group: streetfighter Message: 3606 From: Azathoth05@aol.com Date: 11/15/1999
Subject: Re: Mindless ramblings (Formerly Speedvs.Strength)
Group: streetfighter Message: 3607 From: Robert Pascuttini Date: 11/15/1999
Subject: Re: You don't want to know
Group: streetfighter Message: 3608 From: Andy Date: 11/15/1999
Subject: Re: silly shiznit
Group: streetfighter Message: 3609 From: Andy Date: 11/15/1999
Subject: Re: Our Friend Pokemon, a minor deviation that affects us all.
Group: streetfighter Message: 3610 From: Andy Date: 11/15/1999
Subject: Re: Our Friend Pokemon, a minor deviationthat affects us all.
Group: streetfighter Message: 3611 From: Robert Pascuttini Date: 11/15/1999
Subject: Re: World Warriors - was: Duelists
Group: streetfighter Message: 3612 From: Robert Pascuttini Date: 11/15/1999
Subject: Re: Alpha: Tourney or Story?
Group: streetfighter Message: 3613 From: Rinaldo Gambetta Date: 11/15/1999
Subject: Re: "Friendly" Fight six: Danielle Garcia Vs Julian Del Solar III.
Group: streetfighter Message: 3614 From: Rinaldo Gambetta Date: 11/15/1999
Subject: Some explains about errors in the "Friendly" fights.
Group: streetfighter Message: 3615 From: Azathoth05@aol.com Date: 11/15/1999
Subject: Re: "Friendly" Fight ten: Mr.Military Vs Howard Ng.
Group: streetfighter Message: 3616 From: Rinaldo Gambetta Date: 11/15/1999
Subject: Re: "Friendly" Fight Seven: Gokiwa vs Mr. Military.
Group: streetfighter Message: 3617 From: Rinaldo Gambetta Date: 11/15/1999
Subject: Re: "Friendly" Fight ten: Mr.Military Vs Howard Ng.
Group: streetfighter Message: 3618 From: Mike Morgado Date: 11/15/1999
Subject: [Admin] Whoa!
Group: streetfighter Message: 3619 From: Azathoth05@aol.com Date: 11/15/1999
Subject: Re: Our Friend Pokemon, a minor deviationthat affects us ...
Group: streetfighter Message: 3620 From: Rinaldo Gambetta Date: 11/15/1999
Subject: Re: Time Out Vs. Non-Timed
Group: streetfighter Message: 3621 From: Azathoth05@aol.com Date: 11/15/1999
Subject: Re: silly shiznit
Group: streetfighter Message: 3622 From: Robert Pascuttini Date: 11/15/1999
Subject: Re: "Friendly" Fight ten: Mr.Military Vs Howard Ng.
Group: streetfighter Message: 3623 From: Rinaldo Gambetta Date: 11/15/1999
Subject: More time to fights-sugestions from the players and of people with
Group: streetfighter Message: 3624 From: Rinaldo Gambetta Date: 11/15/1999
Subject: Why I abort the fight of Howard Ng and Mr.Military
Group: streetfighter Message: 3625 From: Robert Pascuttini Date: 11/15/1999
Subject: Re: This sounds pretty stupid.
Group: streetfighter Message: 3626 From: Robert Pascuttini Date: 11/15/1999
Subject: Re: Our Friend Pokemon, a minor deviation that affects us all.
Group: streetfighter Message: 3627 From: J. Scott Pittman Date: 11/15/1999
Subject: Re: Farewell...
Group: streetfighter Message: 3628 From: Robert Pascuttini Date: 11/15/1999
Subject: Re: Farewell...
Group: streetfighter Message: 3629 From: J. Scott Pittman Date: 11/15/1999
Subject: Re: Mindless ramblings (FormerlySpeedvs.Strength)
Group: streetfighter Message: 3630 From: Steve Karstensen Date: 11/15/1999
Subject: Re: Our Friend Pokemon, a minor deviation tha t affects us all.
Group: streetfighter Message: 3631 From: J. Scott Pittman Date: 11/15/1999
Subject: Re: "Friendly" Fight eight: Mr.Military vsBlaise.
Group: streetfighter Message: 3632 From: J. Scott Pittman Date: 11/15/1999
Subject: Re: Some explains about errors in the "Friendly" fights.
Group: streetfighter Message: 3633 From: Steve Karstensen Date: 11/15/1999
Subject: Re: Mindless ramblings (FormerlySpeedvs.Strength)
Group: streetfighter Message: 3634 From: Rinaldo Gambetta Date: 11/16/1999
Subject: Re: Note: What I will do about Friendly Fight.
Group: streetfighter Message: 3635 From: Chris Baker Date: 11/16/1999
Subject: Re: This sounds pretty stupid.
Group: streetfighter Message: 3636 From: Chris Baker Date: 11/16/1999
Subject: Re: World Warriors - was: Duelists
Group: streetfighter Message: 3637 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 11/16/1999
Subject: Re: You don't want to know
Group: streetfighter Message: 3638 From: SlpStck@aol.com Date: 11/16/1999
Subject: Re: Wrestling moves for "slapstick"
Group: streetfighter Message: 3639 From: SlpStck@aol.com Date: 11/16/1999
Subject: Re: World Warriors - was: Duelists
Group: streetfighter Message: 3640 From: Steve Karstensen Date: 11/16/1999
Subject: Re: Farewell...
Group: streetfighter Message: 3641 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 11/16/1999
Subject: Re: POLL: Who Can Shock Beat
Group: streetfighter Message: 3642 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 11/16/1999
Subject: Re: POLL: Who Can Shock Beat
Group: streetfighter Message: 3643 From: Chris Hoffmann Date: 11/16/1999
Subject: Re: Our Friend Pokemon, a minor deviation that affects us all.
Group: streetfighter Message: 3644 From: Chris Hoffmann Date: 11/16/1999
Subject: Re: Our Friend Pokemon, a minor deviation that affects us all.
Group: streetfighter Message: 3645 From: Steve Karstensen Date: 11/16/1999
Subject: Re: Our Friend Pokemon, a minor deviation tha t affects us all.
Group: streetfighter Message: 3646 From: Morgado, Mike Date: 11/16/1999
Subject: [Admin] Thank you gentlemen
Group: streetfighter Message: 3647 From: Steve Karstensen Date: 11/16/1999
Subject: Re: "Friendly" Fight eight: Mr.Military vs Blaise.
Group: streetfighter Message: 3648 From: Chris Hoffmann Date: 11/16/1999
Subject: Re: Mindless ramblings (FormerlySpeedvs.Strength)
Group: streetfighter Message: 3649 From: Chris Hoffmann Date: 11/16/1999
Subject: Re: World Warriors - was: Duelists
Group: streetfighter Message: 3650 From: Steve Karstensen Date: 11/16/1999
Subject: Re: World Warriors - was: Duelists, now: off- topic
Group: streetfighter Message: 3651 From: Chris Hoffmann Date: 11/16/1999
Subject: Re: Farewell...
Group: streetfighter Message: 3652 From: Chris Hoffmann Date: 11/16/1999
Subject: Re: Our Friend Pokemon, a minor deviation tha t affects us all.
Group: streetfighter Message: 3653 From: Chris Hoffmann Date: 11/16/1999
Subject: Re: [Admin] Thank you gentlemen
Group: streetfighter Message: 3654 From: Chris Hoffmann Date: 11/16/1999
Subject: Re: World Warriors - was: Duelists, now: off- topic



Group: streetfighter Message: 3605 From: Andy Date: 11/15/1999
Subject: Re: "Friendly" Fight eight: Mr.Military vsBlaise.
]



This is the Deal Chris:
You don't ALWAYS have to be damadging the guy in order to continue a combo.
If you want to stick movement or Block in there; FINE! Go ahead it will be
cool.

But if you have an attack in there, e.g. power uppercut,
and when that power uppercut comes to it's turn it doesn't score any
damadge, that it is assumed to have missed the opponent.
Not a botch, but you still don't get your combo benifits any more.
In other words:
"After purchasing a combo, any time that the fighter SUCCESFFULY preforms
the maeuvers involved, they will get the combo benifits."

Anyone say otherwise?



> --- Rinaldo Gambetta <rinaldo@...> wrote:
> > Because that I making these test fights to know all and to make the game
> > work
> > well but I think if the fighter hit when he start a combo his broken.
> >
>
> Ok, but what about when a fighter scores no damage (usualy because he was
> blocked), why does that break the combo?
>
>
>
>
>
> =====
> staredown@... http://members.xoom.com/staredown
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
> __________________________________________________
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>
> ------------------------------------------------------------------------
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Group: streetfighter Message: 3606 From: Azathoth05@aol.com Date: 11/15/1999
Subject: Re: Mindless ramblings (Formerly Speedvs.Strength)
dude they just had an olympic gold wrestler debut on WWF last night & he got
booed out of the ring. Do I like Kane as a character? Sure. Do I really
think he was burned alive as a child? Of course not. Hell, different guys
have played him at different times, and we discuss who we like better the way
you'd have a "who's the best James Bond" arguement. The point is that it's
entertaining. Some plotlines are silly, some downright suck, but if you've
ever seen the infamous Edge-Christian-Hardy Boyz ladder match then you
wouldn't be saying that they're just actors. They're stuntmen too and we
watch wrestling for the same reason we watch Jackie Chan movies. He's not
gonna win any Acadamy awards but it's damn cool to watch him flip over a
table and kick some villian. Any match with high flying acrobatics captures
my full attention every time. Ever notice why Ultimate Fighting championship
disappeared quickly as a "fad" but wrestling is still around from when we
were kids? It's because sometimes real is boring. Otherwise we'd all be
role-playing losers in dead-end jobs or e-mail junkies, and not superheroic
asskicking streetfighters.
Group: streetfighter Message: 3607 From: Robert Pascuttini Date: 11/15/1999
Subject: Re: You don't want to know
No No...I understood you letter perfectly

but I needed someone elses confirmation and since you mentioned that you had
been studying into street fighter longer than me I thought you might have
known. I know what you are talking about, but I am reffering to the end of
the fight in SF1 im pretty sure after sagat loses all his health the
computer takes over and ryu does a flaming DR punch. Then the scene your
talking about comes in.
I have a friend who has SF1, Ill ask him.


>From: "Andy" <dlatrex@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: You don't want to know
>Date: Mon, 15 Nov 1999 00:41:59 -0500
>
>WEll Rob, I guess you missed my last Mail about this subject.
>In case you can't find it, here's what i've got to say:
>
>
>
>"For those of you that weren't fortunate enough to View the ending of SF1,
>fear ye not; You're not missing much.
>You get to see the usual beat up mug <of sagat> and he says the same
>routine
>"What strength, but dont' forget that there are others like you all over
>the
>world!" and then it cycles through all the lose frams of the other
>characters. We find out nothing about Sagat's scarring until 1990, in
>SF:WW.
>As far as the TYPE of dragon punch is concerend, i've wondered about that
>myself for a while.
>The only real refference that was made to it <I don't remeber if it was an
>offical source> Stated that it was a punch that BURNED a scar across his
>chest. Although this would seem to indicate a flaming Dr. Pun, I don't know
>if we could rule out shin shoryken.
>I personally lean towards Flm Dr Pun."
>
>
>
>
>
>
>
>
> > Actually
> > Hey Andy. Are you able to back me up on this at all?
> > You ve been researching longer than I have and you seem to have seen the
> > game often.
> > I have a friend who has the game maybe I can ask him to confirm.
> >
> >
> > >From: "Chris Krug-Iron" <inrifrost@...>
> > >Reply-To: streetfighter@egroups.com
> > >To: streetfighter@egroups.com
> > >Subject: [streetfighter] Re: You don't want to know
> > >Date: Mon, 08 Nov 1999 18:00:28 PST
> > >
> > >Sure, I'll go with that. I was never one of the privileged that got to
>see
> > >the end sequence where Ryu originally defeated Sagat. I'll admit that
>I
> > >sucked at the first game when it first came out. Ran into it a couple
>of
> > >months ago at an arcade in a nearby city. Well, I kicked some major
>ass
> > >for
> > >a while, but then had to leave because of other stuff. Foiled again!
> > >
> > >True enough, however. Shin Shoryuken translates to True Dragon Punch.
> > >
> > >
> > >>From: "Robert Pascuttini" <rpascuttini@...>
> > >>Reply-To: streetfighter@egroups.com
> > >>To: streetfighter@egroups.com
> > >>Subject: [streetfighter] Re: You don't want to know
> > >>Date: Sat, 06 Nov 1999 21:26:50 EST
> > >>
> > >>Ahh chris...Actually I think it was a flaming dragon punch he defeated
> > >>sagat with. I remember watching it in the arcade.
> > >>As I recall there wasnt much of a choice at the end, when you defeated
> > >>sagat the computer would take over and do a graphic of ryu doing a
>dragon
> > >>punch to finish sagat. Im pretty sure it was flaming to.
> > >>
> > >>Im not sure if it was the very same punch, but shin Shoryu ken.
> > >>Im pretty sure that translates to True Dragon Punch.
> > >>
> > >>But I think your right he is a true master.
> > >>
> > >>
> > >>>From: "Chris Krug-Iron" <inrifrost@...>
> > >>>Reply-To: streetfighter@egroups.com
> > >>>To: streetfighter@egroups.com
> > >>>Subject: [streetfighter] Re: You don't want to know
> > >>>Date: Wed, 27 Oct 1999 01:27:43 PDT
> > >>>
> > >>>Actually, I think that's been addressed. If you recall from SF3, Ryu
>had
> > >>>the super "Shin-Shoryuken". Apparently, this is the very same punch
>that
> > >>>burned a scar in Sagat's chest. Also in SF3, the bio of Ryu states
>that
> > >>>he
> > >>>has indeed become a true master of Shotokan Karate. I'm pretty sure
>that
> > >>>it
> > >>>wasn't a Flaming Dragon Punch (otherwise he'd have the nifty little
> > >>>flaming
> > >>>trail effects that Fei Long did when he unleashed the Dragon Kick on
>Ryu
> > >>>during their *really* cool fight).
> > >>>
> > >>>
> > >>>>From: SlpStck@...
> > >>>>Reply-To: streetfighter@egroups.com
> > >>>>To: streetfighter@egroups.com
> > >>>>Subject: [streetfighter] Re: You don't want to know
> > >>>>Date: Mon, 25 Oct 1999 23:30:22 EDT
> > >>>>
> > >>>>In a message dated 10/25/99 6:52:07 PM Eastern Daylight Time,
> > >>>>azathoth05@... writes:
> > >>>>
> > >>>><< Many times in anime out
> > >>>> of desperation a character pulls off a move he never could before
>or
> > >>>> accesses powers he never knew he had. >>
> > >>>>heck, ryu did it at the end of SF1. he beat sagat with a flaming
>dragon
> > >>>>punch, a move he STILL hasn't learned, btw.
> > >>>>
> >
> >>>>------------------------------------------------------------------------
> > >>>>From wine to Windows. Everybody learns something at Learn2.com.
>Where
> > >>>>you'll find thousands of free 2torials, affordable online courses,
>and
> > >>>>useful tips for everyday life.
>http://clickhere.egroups.com/click/1249
> > >>>>
> > >>>>
> > >>>>eGroups.com home: http://www.egroups.com/group/streetfighter
> > >>>>http://www.egroups.com - Simplifying group communications
> > >>>>
> > >>>>
> > >>>>
> > >>>>
> > >>>
> > >>>______________________________________________________
> > >>>
> >
> >>>------------------------------------------------------------------------
> > >>>Receive Red Hat Linux 6 Toolkit - a 3 book
> > >>>+ 2-CDs for $9.99! A $109.97 value, yours
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> > >>>
> > >>>
> > >>>
> > >>>eGroups.com home: http://www.egroups.com/group/streetfighter
> > >>>http://www.egroups.com - Simplifying group communications
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> > >>>
> > >>>
> > >>>
> > >>
> > >>______________________________________________________
> > >>
> >
> >>------------------------------------------------------------------------
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> > >>-- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
> > >>
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> >
> >------------------------------------------------------------------------
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> >
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> >
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______________________________________________________
Group: streetfighter Message: 3608 From: Andy Date: 11/15/1999
Subject: Re: silly shiznit
"I fear that for the first time in over two millenia--
you and I agree, Uatu....uhh Steve"
Or sumthin like that.


>
> I don't get it.
>
> -----Original Message-----
> From: ronineric@... [mailto:ronineric@...]
> Sent: Monday, November 15, 1999 2:56 PM
> To: streetfighter@...
> Subject: [streetfighter] Re: silly shiznit
>
>
> "andy" <dlatre-@...> wrote:
> original article:http://www.egroups.com/group/streetfighter/?start=3397
> > > I just got an idea. What is the most ridiculous NPC you ever came
> up
> > > with? And along those same lines, what is the most
> idiotic/stupid/silly
> > > thing you (as a player) have ever gotten an NPC to do?
> >
> >
> I don't know if this counts, but once in an adventure Shock entered a
> strange island tournament, and was misdirected to go to the 43rd door
> onn the left of a hallway to get to something ( Shock was anoying an
> NPC and he tried to get rid of him) but the hall only had 40 doors so
> Shock with resources 5 makes a phone call and MAKES! a 43rd dor on the
> left, only to realize nothing was there. Go fig.
> Well latter
> Eric.
>
>
> ------------------------------------------------------------------------
> A shopper's dream come true! Find practically anything on earth at eBay!
> Come and browse the more than 2 million items up for bid at any time.
> You never know what you might find at eBay!
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> -- Check out your group's private Chat room
> -- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
>
>
> ------------------------------------------------------------------------
> A shopper's dream come true! Find practically anything on earth at eBay!
> Come and browse the more than 2 million items up for bid at any time.
> You never know what you might find at eBay!
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>
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>
>
>
Group: streetfighter Message: 3609 From: Andy Date: 11/15/1999
Subject: Re: Our Friend Pokemon, a minor deviation that affects us all.
Chris...you are one of the funniest guys I've hear before.
I dont' know to laugh or Cry.

^_~



> --- Chris Baker <cbaker@...> wrote:
> > LADIES, GENTLEMEN, FRIENDS.
> >
> > I thought I'd take this time to pay respects to another fighting game,
>
> You mean there are others?
>
> > one
> > with no Dragon punches, or hurricane kicks, just ember attacks, tail
> > whips
> > and thundershocks.
>
> You forgot Leach Seeds (bulbasaur is my *hero*).
>
> >Yes Friends I am talking about Pokemon.
>
> Which is an RPG, not a fighting game.
>
> Why..you may
> > ask
> > is he talking about %@&* Pokemon?
>
> Because he likes it, Baker Likes It.
>
> > Well.... Pokemon is doing so well at the box office as I speak That the
> > second movie is already being translated for release.
>
> And it looks good too.
>
> It actually beat
> > the
> > release of some Disney films.
>
> Thank God.
>
> >What could it mean?
>
> The sixth seal has been broken? The four hoursemen are at the starting
> gate?
>
> It means Hollywood is
> > taking Japanese Anime more seriously than ever before.
>
> And there off. War takes an early lead followed closely by Death.
> Pestilance follows death and Famine...
>
> Geez, Famine's horse is barely moving. Doesn't he feed that animal?
>
> Another film,
> > Princess Mononoke (which is superb), is getting critical acclaim in it's
> > limited release.
>
> Unicron speaking: This is my command. Go forth and see this movie. The
> locations have been listed for your convinience.
>
> CITY THEATER
> NEW YORK
> Angelika
> Lincoln Square
> LOS ANGELES
> Sunset
> Monica - Santa Monica
> So Coast Village - Santa Ana
> CHICAGO
> McClurg Court
> PHILADELPHIA
> Riverview
> SF - OAKLAND - SAN JOSE
> Embarcadero
> Camera One - San Jose
> BOSTON
> Coolidge Corner
> WASHINGTON
> Inner Circle
> DALLAS - FT WORTH
> Inwood
> DETROIT
> Maple - Bloomfield Hill
> HOUSTON
> Greenway
> ATLANTA
> Garden Hills
> CLEVELAND
> Centrum
> MINNEAPOLIS - ST PAUL
> Carmike - Apple Valley
> Mall of America - Bloomington
> Showplace - Coon Rapids
> Eagan
> Centential Lake - - Edina
> Showplace - Inver Grove
> Lakeville
> Lagoon
> Wynnsong - Mounds View
> Pavilion - Roseville
> White Bear - White Bear Lake
> Elk River
> Crossroads - Waite Park(St. Cloud)
> Willowcreek- Plymouth
> SEATTLE - TACOMA
> Pacific Plaza
> Varsity 3
> ST LOUIS Plaza- Frontenac
> SACRAMENTO - STOCKTON
> Century Dome 14
> PHOENIX
> Camel View
> DENVER
> Esquire
> SAN DIEGO
> Hillcrest
> PORTLAND
> Koin Center
> HONOLULU, HI
> Dole Cannery- Honolulu
> Kahala Mall- Honolulu
>
> Anime is finally becoming a household word, Ok well at
> > least it's being recognised.
> > Imagine...if you will, other anime movies coming to the big
> > screen....now
> > that dream just became, I think, a reality. Just wait for the next
> > Streetfighter Animated Movie We may actually see it on the big screen in
> > our
> > home town.
> > And we have Pokemon to thank for that final thrust into the heart of the
> > market.
> >
> > -- Chris B.
>
> =====
> staredown@... http://members.xoom.com/staredown
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
> __________________________________________________
> Do You Yahoo!?
> Bid and sell for free at http://auctions.yahoo.com
>
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>
>
Group: streetfighter Message: 3610 From: Andy Date: 11/15/1999
Subject: Re: Our Friend Pokemon, a minor deviationthat affects us all.
On the subject of animated films:

Although most of you already know, for those who don't,
Currently in production is a new anime, this one based off of the SF
Alpha/Zero series.
This is a movie, and not a stinko short series like the SF:V tapes.

It is merely listed now as:

"Street Fighter Zero 3 (1999) (V) [in production]"



> LADIES, GENTLEMEN, FRIENDS.
>
> I thought I'd take this time to pay respects to another fighting game, one
> with no Dragon punches, or hurricane kicks, just ember attacks, tail whips
> and thundershocks. Yes Friends I am talking about Pokemon. Why..you may
ask
> is he talking about %@&* Pokemon?
> Well.... Pokemon is doing so well at the box office as I speak That the
> second movie is already being translated for release. It actually beat the
> release of some Disney films. What could it mean? It means Hollywood is
> taking Japanese Anime more seriously than ever before. Another film,
> Princess Mononoke (which is superb), is getting critical acclaim in it's
> limited release. Anime is finally becoming a household word, Ok well at
> least it's being recognised.
> Imagine...if you will, other anime movies coming to the big screen....now
> that dream just became, I think, a reality. Just wait for the next
> Streetfighter Animated Movie We may actually see it on the big screen in
our
> home town.
> And we have Pokemon to thank for that final thrust into the heart of the
> market.
>
> -- Chris B.
>
>
>
>
> ------------------------------------------------------------------------
> A shopper's dream come true! Find practically anything on earth at eBay!
> Come and browse the more than 2 million items up for bid at any time.
> You never know what you might find at eBay!
> http://clickhere.egroups.com/click/1140
>
> -- 20 megs of disk space in your group's Document Vault
> -- http://www.egroups.com/docvault/streetfighter/?m=1
>
>
>
Group: streetfighter Message: 3611 From: Robert Pascuttini Date: 11/15/1999
Subject: Re: World Warriors - was: Duelists
Hey chris. After reading my leter last time I realized we both got a bit off
point, we were each talking about a diffrent subject.
I was trying to state something diffrent but got lost.
Im sorry you are right, I should have read your letter a bit better.
Sorry.

Yes that was what I was trying to state.

And I fully agree with your statements on the moves that a karate-ka learns
/uses, they are not used just for the sake of doing them. But most people
rarley do. I have seen nearly all the blocks in karate used in a tournament,
but not so much the strikes.

and have never seen any of the stances used at tournaments. With the
exception of the stances being used in katas at a tournament

I must think about your comment on the stances though. I cant trully see
someone using a front stance in a fight, doesnt make sense.

>From: Chris Baker <cbaker@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: World Warriors - was: Duelists
>Date: Mon, 15 Nov 1999 04:58:28 -0500
>
>Katas are not used in sparring, they're used in training.
>Yes I would use all of the MOVES in Heian-Shodan in a sparring match, they
>are quite effective actually (after all they are some of the basics). And
>yes I can use them effectively when needed, that is the point (at least for
>me, I don't train to dance, I train in Karate).
>You should have read my original letter a bit better as well. I was talking
>about the RPG not the video game. It's impossible to buy a true Blackbelt
>level in Streetfighter, in the beginning, that's my point.
>I see your point...now (your second letter served to clarify your first).
>You are saying that the moves that a character has at the beginning are the
>only ones in their arsenal that they can depend on, or the ones they are
>good/best at. I think my argument still stands up to this.
>As a Karate-Ka Moves are not learned just for the sake of learning moves. A
>Blackbelt who can only execute six moves (or so) effectively in a true
>fight....probably bought his Blackbelt. To quell arguments, I am not saying
>that you NEED to use more than six moves in any given fight, just that
>those
>moves will probably vary from fight to fight, depending on circumstances.
>Someone who can only properly depend on his Zenkutsu-Dachi (front stance)
>in
>a fight on slippery icy pavement is out of luck. A true Blackbelt would
>know
>and be able to use Neko-ashi-dachi (Cat-stance), in a fight situation, if
>he
>could not, I would question his seriousness as a student.
>
>(I should mention that even though I hold the rank of Yellow belt, I've
>missed quite a few tests, my sempai and sensei are slapping me silly to
>show
>up because they think I should be a green belt by now, I do know all the
>Katas up to green well and free-spar at any opportunity, anytime, anyplace)
>
>For anyone who doesn't know Heian-Shodan is the first Kata in Shotokan
>(used
>to be second) it is comprised of Geidan Barai (low sweeping block),
>Choku-Zuki (basic punch), A wrist escape (no name), Tettsui (hammer blow),
>Age-Uke (rising block, important to block jodan or face hits), An arm
>dislocating or breaking maneuver (continuous part of age-uke), Shuto ((in
>Kukutsu-dachi (back stance) shuto's all moves can be performed in all
>stances)), and finally a grab/neck strike (continuous part of shuto can
>dislocate or break the neck.)
>Stance wise it only includes, Zenkutsu-Dachi (front stance), and
>Kukutsu-dachi (back stance)
>
>-- Chris B.
>
>
> > From: "Robert Pascuttini" <rpascuttini@...>
> > Reply-To: streetfighter@egroups.com
> > Date: Mon, 15 Nov 1999 00:50:35 EST
> > To: streetfighter@egroups.com
> > Subject: [streetfighter] Re: World Warriors - was: Duelists
> >
> > Hey chris.
> > You really should read my letter a bit better. :)
> > I didnt say that a SF'er could execute a move flawlessly. What a street
> > fighter can do is preform a certain move effectivly and when needed.
>That is
> > what I beleive the moves represent.
> >
> > Yes the effectiveness is proved by a die roll, but a moves use comes to
>show
> > when used in application.
> >
> > My statement had nothing to do with the fight directly. my statement
> > was in referance to you saying that even though you are a yellow belt,
> > you could preform more moves properly than a street fighter.
> >
> > The taunt and poses a SFer shows prove that the Sfers know more moves
>than
> > what is used in a game but I think they use only the moves they
> > can used effectively at the time(without stalling to think about what
>move
> > to do next)
> >
> > Since your a Karate-ka(I'll assume you take shotokan karate)
> > you have practiced kata, would you ever use Heinan Shodan
> > in a fight or even in a sparring match.
> >
> >
> >
> >
> >> From: Chris Baker <cbaker@...>
> >> Reply-To: streetfighter@egroups.com
> >> To: <streetfighter@egroups.com>
> >> Subject: [streetfighter] Re: World Warriors - was: Duelists
> >> Date: Mon, 15 Nov 1999 01:10:01 -0500
> >>
> >> Oh, so a Streetfighter can execute a move flawlessly every time? Well,
>I
> >> guess they can in the Video game, but sprites don't get tired. Isn't
>the
> >> effectiveness of a move's execution, dependant on the Die roll? If this
>is
> >> true than a Streetfighter can't always perform a move properly when
>need
> >> be.
> >> I don't understand your statement about taunts and win stances. They
>really
> >> have nothing to do with "the Fight" anyway.
> >>
> >> -- Chris B.
> >>
> >>
> >>> From: "Robert Pascuttini" <rpascuttini@...>
> >>> Reply-To: streetfighter@egroups.com
> >>> Date: Sun, 14 Nov 1999 23:49:39 EST
> >>> To: streetfighter@egroups.com
> >>> Subject: [streetfighter] Re: World Warriors - was: Duelists
> >>>
> >>> Simply because you can preform a move well doesnt mean you can execute
> >> it
> >>> properly when need be. This is what I think the moves in SF represent.
> >> We
> >>> have seen moves in SF that the steet sighters do in either taunt or
> >> ending
> >>> signature, but never for game purposes.
> >>> Such as Ryus Horse stance signature(along with akuma).
> >>> It never shows up any other time or in any other move.
> >>>
> >>>
> >>>> From: Chris Baker <cbaker@...>
> >>>> Reply-To: streetfighter@egroups.com
> >>>> To: <streetfighter@egroups.com>
> >>>> Subject: [streetfighter] Re: World Warriors - was: Duelists
> >>>> Date: Thu, 11 Nov 1999 16:11:12 -0500
> >>>>
> >>>> Personally I consider a Streetfighter to be anyone who fights in
> >>>> underground
> >>>> tourneys, no magic about it. A Streetfighter I usually consider at
> >> Black
> >>>> Belt level. (although even I at yellow belt know and can execute
> >> properly,
> >>>> more moves than a beginning Streetfighter character!) As as
> >> Streetfighter
> >>>> progresses they learn "the secrets" of martial power. It could even
>be
> >>>> compared to the "Dans" of Blackbelt, But with "ancient mysteries
> >> revealed".
> >>>> While it's true that most "Blackbelts" never bother to go any
>further,
> >>>> These
> >>>> aren't the people we're talking about anyway.
> >>>>
> >>>> -- Chris B.
> >>>>
> >>>>
> >>>>> From: Steve Karstensen <skarstensen@...>
> >>>>> Reply-To: streetfighter@egroups.com
> >>>>> Date: Thu, 11 Nov 1999 14:19:11 -0500
> >>>>> To: streetfighter@egroups.com
> >>>>> Subject: [streetfighter] Re: World Warriors - was: Duelists
> >>>>>
> >>>>>
> >>>>> no, I don't. While I don't knock "regular" martial artists or
> >> brawlers,
> >>>>> Street Fighters are just on a higher level. A Punch rating of two
>or
> >>>>> three is enough for a very skilled "normal" fighter because most
>thugs
> >>>>> or regular Joes on the street can't compete with that.
> >>>>>
> >>>>> Likewise, many black belts are not Masters or even Sensei material.
> >>>>> They can fight, and often well, but not with the moves that the real
> >>>>> fighters use. You can't learn Hyper Fist at a contemporary gym or a
> >>>>> Boxercise class.
> >>>>>
> >>>>> -----Original Message-----
> >>>>> From: Chris Hoffmann [mailto:staredown@...]
> >>>>> Sent: Thursday, November 11, 1999 2:06 PM
> >>>>> To: streetfighter@egroups.com
> >>>>> Subject: [streetfighter] Re: World Warriors - was: Duelists
> >>>>>
> >>>>>
> >>>>> --- Steve Karstensen <skarstensen@...> wrote:
> >>>>>
> >>>>>> Personally, I like the idea of a breed of warrior so different from
> >>>>> that
> >>>>>> of 'normal' martial masters that it is the aspiration of all true
> >>>>>> fighters to even become a Street Fighter, let alone a World
>Warrior.
> >>>>>> I've always considered even beginning fighters to be able to hang
> >> with
> >>>>>> many Black Belts, simply because what they do is for real.
> >>>>>
> >>>>> That's an interesting concept, do you use brawling rules to?
> >>>>>
> >>>>> =====
> >>>>> staredown@... http://members.xoom.com/staredown
> >>>>>
> >>>>> "We don't expect kittens to fight wildcats and win
> >>>>> --we merely expect them to try."
> >>>>> -- Robert Heinlein
> >>>>> __________________________________________________
> >>>>> Do You Yahoo!?
> >>>>> Bid and sell for free at http://auctions.yahoo.com
> >>>>>
> >>>>>
> >>
>------------------------------------------------------------------------
> >>>>> Think you're ready for Dreamcast? Get all the news, previews and
> >>>>> prices at CNET.com. It�s your source for the latest and greatest
> >>>>> in gaming! http://clickhere.egroups.com/click/1609
> >>>>>
> >>>>>
> >>>>> -- Check out your eGroup's private Chat room
> >>>>> -- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
> >>>>>
> >>>>>
> >>>>>
> >>
>------------------------------------------------------------------------
> >>>>> Think you're ready for Dreamcast? Get all the news, previews and
> >>>>> prices at CNET.com. It�s your source for the latest and greatest
> >>>>> in gaming! http://clickhere.egroups.com/click/1609
> >>>>>
> >>>>>
> >>>>> -- Easily schedule meetings and events using the group calendar!
> >>>>> -- http://www.egroups.com/cal?listname=streetfighter&m=1
> >>>>>
> >>>>>
> >>>>
> >>>>
> >>>>
> >>
>------------------------------------------------------------------------
> >>>> Think you're ready for Dreamcast? Get all the news, previews and
> >>>> prices at CNET.com. It�s your source for the latest and greatest
> >>>> in gaming! http://clickhere.egroups.com/click/1609
> >>>>
> >>>>
> >>>> -- Create a poll/survey for your eGroup!
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> >>>>
> >>>
> >>> ______________________________________________________
> >>>
> >>>
>------------------------------------------------------------------------
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>eBay!
> >>> Come and browse the more than 2 million items up for bid at any time.
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> >>> -- Create a poll/survey for your group!
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>------------------------------------------------------------------------
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> >
> > ______________________________________________________
> >
> > ------------------------------------------------------------------------
> > A shopper�s dream come true! Find practically anything on earth at eBay!
> > Come and browse the more than 2 million items up for bid at any time.
> > You never know what you might find at eBay!
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>
>------------------------------------------------------------------------
>Looking for the hottest sports memorabilia or sporting goods
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>

______________________________________________________
Group: streetfighter Message: 3612 From: Robert Pascuttini Date: 11/15/1999
Subject: Re: Alpha: Tourney or Story?
Ahh.. ok Chris there s few things I have to clear up
first. When I refer to tournament for street fighter 1 and 2
Im referring to a sanctioned tournament with al of the fighters in 1
place waiting to challange one another.
The meetings between the characters in the alpha series I see as a
tournament of sorts a well between the characters, but in the manner the RPG
states, where they wander around challanging each other.
So the warriors wander around meeting each other and learning from each
other in (more story) in the alpha series, not a grand scale tournament.
There is several reasons I dont see the alpha series as a grand tournament.
the 1st is akuma. I dont think he is the type of character to enter a
tournament. He simply wanders challanging others as I see it, or they try to
challange him.
Another reason is the endings, if it was a tournament, why didnt they stay
there to finish.

Do you see what I talking about? I hope thats no confusing and that were not
talking on diffrent wave lengths.


>From: "Chris Krug-Iron" <inrifrost@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Alpha: Tourney or Story?
>Date: Sun, 14 Nov 1999 03:54:57 PST
>
>Sure, I'll explain. Let's say that X fighter (such as Guy) is at given
>Streetfighter tournament, squaring off against another fighter. He beats
>the fighter, moves on, fights again, moves on (you get the general picture
>here) until he comes across a scheduled fight against the "mid-boss" (I
>think for Guy it was Gen, but that's a moot point). Well, the mid-boss
>says
>something that completely catches Guy off guard, sparking his interest.
>Maybe it was a bit of info that the opponent knew about that Guy wanted,
>whatever. Either way, Guy becomes sidetracked, leaves said tourney, and
>goes off on his own quest. At this point it becomes story. He finishes
>his
>goal, which may or may not coincide with the tourney. Guy schedules
>matchups with other opponents (hence continuing his record) and ultimately
>completes his quest. At least that's what I figure for Alpha 1. In Alpha
>2, the lines become much more blurred. In Alpha 3, it's almost completely
>story with matchups thrown in. So I agree with you, I just had to throw my
>angle on the whole thing in. Hope this clears up any confusion.
>
>
>>From: "Robert Pascuttini" <rpascuttini@...>
>>Reply-To: streetfighter@egroups.com
>>To: streetfighter@egroups.com
>>Subject: [streetfighter] Re: Duelists
>>Date: Sun, 14 Nov 1999 03:29:41 EST
>>
>>Hey chris.
>>I still dont understand how you see it as a tournamnet at the begining
>>? can you explain this.
>>
>>As for the character levels...Its something I had to deal with when I was
>>making SF1 characters. What level would ken and Ryu be at?
>>I set it at something I cant remeber.
>>
>>Its interesting though. A friend of mine told me that when a liscence is
>>given to a company for story and such, what the people of the other
>>company
>>come up with actually becomes part of that universe.
>>Im not totally sure about that though.
>>
>>
>>>From: "Chris Krug-Iron" <inrifrost@...>
>>>Reply-To: streetfighter@egroups.com
>>>To: streetfighter@egroups.com
>>>Subject: [streetfighter] Re: Duelists
>>>Date: Mon, 08 Nov 1999 19:23:46 PST
>>>
>>>Sure enough. I do agree with you on the fact that both Karin and Sakura
>>>are
>>>definitely not World Warriors. Not a problem. Actually, I still do
>>>think
>>>that it happens during a tournament sort of setting, just not a set
>>>tournament in one location. More, I think it's that they sort of start
>>>in
>>>a
>>>tournament then sort of stops being completely tournament when the
>>>characters meet their mid-bosses then move on to their goals (which
>>>involves
>>>taking down Bison at some point). Sounds completely convoluted, but bear
>>>with me here. Yes, I do agree that they do walk around and challenge
>>>each
>>>other, therefore they get the official matches, as per the RPG style of
>>>setting.
>>>
>>>However, when I meant that the characters were assumed to be at World
>>>Warrior Level, I stated it incorrectly. I just meant to say "comparable
>>>to
>>>the World Warriors in terms of skill, and technique". In other words,
>>>saying that they wouldn't get the crap kicked out of them by the Warriors
>>>and actually put up a fight. Again, not a problem. By the way, correct
>>>me
>>>if I'm wrong here, but I believe that the premise of the Alpha series was
>>>exactly what happened between SF1 and SF2. So, are the main characters
>>>at
>>>World Warrior level then? I happen to think that they might be at a Rank
>>>6
>>>to 8, sort of on the cusp of the exalted rank 9 and 10.
>>>
>>>
>>>>From: "Robert Pascuttini" <rpascuttini@...>
>>>>Reply-To: streetfighter@egroups.com
>>>>To: streetfighter@egroups.com
>>>>Subject: [streetfighter] Re: Duelists
>>>>Date: Sat, 06 Nov 1999 21:21:07 EST
>>>>
>>>>I got to do the same Chris
>>>>Heres my reply:
>>>>
>>>>I dont agree that it was a "story that was happening during a
>>>>tournament".
>>>>The SFa series of games best demonstrates the idea of the characters
>>>>wandering around and challanging one another when they meet each other
>>>>as
>>>>the RPG states. This clearly happens when you play as sakura (or is it
>>>>Ken)
>>>>in SFA3. Sakura approaches ken and says
>>>>"Ken I challange you."
>>>>This is also shown as none of the characters end at a tournament,
>>>>especially at the end of sfa3 where they fight at bisons base.
>>>>And especially charlie who gets killed in all the SFA series games
>>>>except
>>>>Sfa3.
>>>>
>>>>If you mean that it was a freestyle tournament where the characters
>>>>wander
>>>>and try to challange another as per the RPG game, then yes I agree but I
>>>>dont beleive it is a tournament with placings as shown ins
>>>>SF2 and SF1.
>>>>
>>>>I do not beleive all the characters in SFA series are world warrior.
>>>>It would be ridiculous to think so. I doubt very much that Sakura and
>>>>Karin
>>>>are world warriors.
>>>>
>>>>The way I see it is as though the main world warriors are determined in
>>>>SF2
>>>>but the other characters either try to become or are on there way.
>>>>
>>>>Im sorry but the video game doesnt show that
>>>>
>>>>>From: "Chris Krug-Iron" <inrifrost@...>
>>>>>Reply-To: streetfighter@egroups.com
>>>>>To: streetfighter@egroups.com
>>>>>Subject: [streetfighter] Re: Duelists
>>>>>Date: Wed, 27 Oct 1999 00:56:37 PDT
>>>>>
>>>>>I agree/disagree here:
>>>>>
>>>>>1. Yup, I agree that SF1 and SF2 were tournaments.
>>>>>2. I disagree with SFA being just story. I'd say that it was more of
>>>>>a
>>>>>"story that happens during a tournament", so to speak. The matches
>>>>>happened, but each character won/lost the tournament, and eventually
>>>>>met
>>>>>up
>>>>>with an adversary that either hindered or furthered the character's
>>>>>goals.
>>>>>Sort of the way the end bosses for each of the characters were written
>>>>>in.
>>>>>
>>>>>Also, in response to Rinaldo, I believe that the book also states that
>>>>>characters who are World Warriors can come from any division. The
>>>>>video
>>>>>game series assumes that the characters in the tournaments are already
>>>>>at
>>>>>World Warrior rank. This help a bit?
>>>>>
>>>>>My two cents, at any rate. Anybody else got an opinion on this?
>>>>>
>>>>>
>>>>>>From: "Robert Pascuttini" <rpascuttini@...>
>>>>>>Reply-To: streetfighter@egroups.com
>>>>>>To: streetfighter@egroups.com
>>>>>>Subject: [streetfighter] Re: Duelists
>>>>>>Date: Mon, 25 Oct 1999 21:13:03 EDT
>>>>>>
>>>>>>Ok rinaldo several things.
>>>>>>
>>>>>>1. SF1 and SF@ were tournamemnts
>>>>>>2. SFA series is not a tournament, more like stories that happen to
>>>>>>the
>>>>>>players. So they might not be official matchs.
>>>>>>
>>>>>>>From: Rinaldo Gambetta <rinaldo@...>
>>>>>>>Reply-To: streetfighter@egroups.com
>>>>>>>To: streetfighter@egroups.com
>>>>>>>Subject: [streetfighter] Re: Duelists
>>>>>>>Date: Sun, 24 Oct 1999 09:50:14 -0200
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> One thing I want figure out, the main book of STF explain about
>>>>>>>the
>>>>>>>options
>>>>>>>for a tournament and where he can be stay. The game are doubt to me
>>>>>>>because
>>>>>>>in
>>>>>>>the video game series people with hand guns (Eagle, Rolento, Vega,
>>>>>>>Hayate)
>>>>>>>using weapons, they win receive less honor and if the game is fight
>>>>>>>with
>>>>>>>hands,
>>>>>>>they are at right place? Because guys with weapons only in duelists
>>>>>>>tournaments?
>>>>>>>
>>>>>>>
>>>>>>>------------------------------------------------------------------------
>>>>>>>Click on Instant Credit Card Approval at
>>>>>>>http://clickhere.egroups.com/click/1262
>>>>>>>
>>>>>>>
>>>>>>>eGroups.com home: http://www.egroups.com/group/streetfighter
>>>>>>>http://www.egroups.com - Simplifying group communications
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>______________________________________________________
>>>>>>
>>>>>>------------------------------------------------------------------------
>>>>>>From wine to Windows. Everybody learns something at Learn2.com. Where
>>>>>>you'll find thousands of free 2torials, affordable online courses, and
>>>>>>useful tips for everyday life.
>>>>>>http://clickhere.egroups.com/click/1249
>>>>>>
>>>>>>
>>>>>>eGroups.com home: http://www.egroups.com/group/streetfighter
>>>>>>http://www.egroups.com - Simplifying group communications
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>______________________________________________________
>>>>>
>>>>>------------------------------------------------------------------------
>>>>>Learn2 Avoid Junk Mail. Learn2 Shop for Bargain Airfares. Learn2
>>>>>Weatherize Your Home. Learn2 Speak Wine. Learn2 Get by in French.
>>>>>Learn2 Negotiate a Raise. http://clickhere.egroups.com/click/965
>>>>>
>>>>>
>>>>>
>>>>>eGroups.com home: http://www.egroups.com/group/streetfighter
>>>>>http://www.egroups.com - Simplifying group communications
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>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>>______________________________________________________
>>>>
>>>>------------------------------------------------------------------------
>>>>-- eGroup Home: http://www.egroups.com/group/streetfighter/?m=1
>>>>-- Free email groups at eGroups.com
>>>>
>>>>
>>>
>>>______________________________________________________
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>>>
>>
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>>
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>>Looking for the hottest sports memorabilia or sporting goods
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>
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______________________________________________________
Group: streetfighter Message: 3613 From: Rinaldo Gambetta Date: 11/15/1999
Subject: Re: "Friendly" Fight six: Danielle Garcia Vs Julian Del Solar III.
Is a woman but the player don´t give a full description.

Chris Hoffmann wrote:

> --- Rinaldo Gambetta <rinaldo@...> wrote:
>
> > Move 1: Julians Del Solar III hits a jab for a combo and Danielle Garcia
> > Blocks and receives: 1 point of damage.
> > Move 2: Danielle Garcia try a slide kick but too slow for Julian Del
> > Solar III Elbow Smash and Danielle receive: 1 point of damage.
>
> Why didn't Danielle continue the slide kick? One point is never enough to
> dizzy someone (unless it was a dizzy combo and Danielle only has one
> stamina, which would mean that physical wasn't the primary...
> interesting.)
>
> > Move 3: Danielle Garcia try a suplex but don´t break Julian Del Solar
> > III combo and Julian hits a Foward Back Flip hit, Danielle receive: 2
> > points of damage and 1 point of damage and Julian Del Solar III go two
> > hexes back from Foward Back Flip Kick.
>
> Ok, he's out of range, I can see that.
>
> > Move 4: Julian Del Solar III blocks and Danielle Garcia blocks too.
>
> This is how the first round usualy starts with my players.
>
> > Move 5: Julian try a jab but Danielle make back roll throw and Julian
> > Del Solar III receives: 6 points of damage and stuns!!!
>
> What a comeback, folks! Just when you thought this fight would be all
> about Julian, Danielle comeback with a DEVASTATING move. And quite
> frankly, I don't think that Julian is quite sure of where he is anymore.
>
> > Move 6: Julian Del Solar III recovers from stun and Danielle Blocks.
>
> Bad strategy on Daniell's part, should have followed up instead of letting
> him recover.
>
> > Move 7: Julian Del Solar III make a Foward Back Flip but hit only air
> > move 2 hexes back and Danielle make slide kick and move 2 hexes.
>
> Ah, now they're maneuvering into position. I think the endgame is near.
>
> > Move 8: Julian blocks and Danielle try suplex but grab nothing.
>
> Julian was extremely lucky that Danielle underestemated (his? her?
> Description is pretty neutral eitherway, and I do know guys called
> Danielle) reach. I don't think he would have survived another
> head-meet-mat move.
>
> > Move 9: Julian make a Foward Kick and move two hexes, Danielle blocks.
>
> It's coming down to the wire. Will Julian manage to impress the judges
> enough to get the win?
>
> > Move 10: Julian make a Back Flip Kick and retreat 2 hexes and Danielle
> > make a Back Roll Throw but grab nothing
>
> Nope.
>
> > End of time: Danielle Garcia wins by time out.
>
> You know, unless we actually work for it, we _never_ have a time out. The
> only exception was a thirty second (3 rounds) hell match ended in a draw.
>
>
> =====
> staredown@... http://members.xoom.com/staredown
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
> __________________________________________________
> Do You Yahoo!?
> Bid and sell for free at http://auctions.yahoo.com
>
> ------------------------------------------------------------------------
> Looking for the latest consumer electronic gadgets or computer
> equipment? eBay has thousands of audio equipment, computer
> games & accessories. You never know what you might find at eBay!
> http://clickhere.egroups.com/click/1142
>
> -- Check out your group's private Chat room
> -- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
Group: streetfighter Message: 3614 From: Rinaldo Gambetta Date: 11/15/1999
Subject: Some explains about errors in the "Friendly" fights.
First about the broken combos this a optional rule I use with my
players because two fighters using combos against each other in same
time can give a lot of work but if anyone like it I don´t use it
anymore. Yes I have some problem with movement thing but I put this in
order, Look this Friendly fight with Mr.Military and Howard Ng, are
unfair for J.Scot Pittman and I cancel this fight and make it again
without errors this time. Tiger Knee isn´t Knockdown fighters on the
ground is strange my information is diferent but if everybody in the
list say I agree with the people. About the 10 points of damage in a
dragon punch I throw the dices and Gokiwa was with much luck. I can´t
say the stats of any fighter, don´t ask to me about it.
Group: streetfighter Message: 3615 From: Azathoth05@aol.com Date: 11/15/1999
Subject: Re: "Friendly" Fight ten: Mr.Military Vs Howard Ng.
I personally agree with this interpertation
Group: streetfighter Message: 3616 From: Rinaldo Gambetta Date: 11/15/1999
Subject: Re: "Friendly" Fight Seven: Gokiwa vs Mr. Military.
I can´t say much about fighters stats but at the end of moves I look the
health of both fighters and the one with more energy wins it´s simple.

Chris Hoffmann wrote:

> --- Rinaldo Gambetta <rinaldo@...> wrote:
> > Time for new combat this time Mr.Military fighter from J.Scot Pittman
> > challenge Gokiwa the Shotokan guy from Chris Hoffmann, I see the fighter
> > sheets and this fight promisses a good impact, good luck to both
> > fighters.
> >
> > Gokiwa style: Shotokan Karate Country: Japan Player: Chris Hoffmann.
> >
> > Appearance: A typical Japanese teenager in a dingy Gi. Look closer and
> > you'll see the vacant look in his eyes, the almost invisible grimance of
> > pain on his face, and how he cluches his stomach like something has been
> > riped from it.
> >
> > Vs
> >
> > Mr. Military style: Special Forces Country: Usa Player: J.Scot Pittman.
> >
> > Appearance: Mr. Military, an afirian-american, dresses in a marine full
> > military dress uniform, and is very clean cut. However, he is almost
> > always
> > seen smoking a smelly cigar. His expression is always one of disgust or
> > seriousness. Mr. Military stands 6 ft. exactly, with black, crew-cut
> > hair,
> > deep brown eyes. He bears a scar of unknown origin that runs from the
> > top of
> > the left side of his forehead all the way down the side of his face
> >
> > Arena: The remains of Gouken dojo, nobody is near to look except rocks
> > and
> > wind.
> >
> > The fighters are 3 hexes from each other the ring bells and fight
> > starts.
> >
> > Move 1: Mr. Military move 1hex and make a Foot Sweep for his combo but
> > only
> > hit air and Gokiwa move 1hex to make Dragon punch and hit air too.
>
> Wow, that was thrilling.
>
> > Move 2: Mr. Military make a Back Flip Kick hit nothing and move 2 hexes
> > back
> > and Gokiwa don´t move only block.
>
> Well, we're sort of getting into position.
>
> > Move 3: Gokiwa move 3 hexes and make a jab punch for his combo and
> > Mr.Military don´t move only block the Special Forces guy receive: no
> > damage
> > and combo is broken.
>
> Huh, combo broken? How does that work, (no damage?)
>
> > Move 4: Mr. Military Foot sweep (for his combo) is more faster than
> > Gokiwa
> > Dragon punch and Shotokan guy falls on the ground and receive: 3 points
> > of
> > damage.
> > Move 5: Gokiwa try to move but Backflip kick from Mr. Military is more
> > faster Gokiwa receive: 1 point of damage and move 3 hexes back, Mr.
> > Military move 2 hexes back.
> > Move 6: Mr. Military blocks and Gokiwa move 3 hexes and make a jab punch
> > for
> > his combo but hit air.
> > Move 7: Mr. Military moves 1 hex and try to make a Foot sweep for his
> > combo
> > but Gokiwa is more faster move 1 hex and make a Dragon punch, Mr.
> > Military
> > receives: 5 points of damage and stuns!!!
>
> I guess that my current opponent has a higher stamina than my other ones.
>
> > Move 8: Gokiwa make a jab punch Mr. Military receives: 1 point of
> > damage.
>
> Why didn't Mr. M do something that round. He lost his foot sweep last
> round, so the dizzy should have been over with.
>
> > Move 9: Mr. Military blocks and Gokiwa make a jab punch for his combo
> > Mr.Military receives: no damage and Gokiwa combo is broken.
>
> It must be no damage that breaks it.
>
> > Move 10: Gokiwa try to make a Dragon punch but Mr.Military Foot sweep is
> > more faster and Gokiwa receives: 2 points of damage.
>
> Another time out? Sheesh.
>
> > Mr. Military wins by time out.
>
> Does Mr. M have higher health than me (not hard, I'll admit)? We both
> took six damage.
>
> > Mr. Military will light a cigar and blow smoke down on his opponent.
> >
> > It´s a realy hard fight congratulations Mr.Military and his player
> > J.Scot
> > Pittman, good tatics.
> > See you next bout.
>
> =====
> staredown@... http://members.xoom.com/staredown
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
> __________________________________________________
> Do You Yahoo!?
> Bid and sell for free at http://auctions.yahoo.com
>
> ------------------------------------------------------------------------
> Looking for the hottest sports memorabilia or sporting goods
> specials? eBay has thousands of trading cards, sports autographs
> and collectibles.You never know what you might find at eBay!
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> -- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
Group: streetfighter Message: 3617 From: Rinaldo Gambetta Date: 11/15/1999
Subject: Re: "Friendly" Fight ten: Mr.Military Vs Howard Ng.
It´s a optional rule forget all things I say before about this, I abort that
fight with Howard Ng because much errors are founded, I realy sorry if I make
this unfair for you.

"J. Scott Pittman" wrote:

> (there is a rule in the book if
> you don´t give at last one point of damage your combo are broken).
>
> where? I'd like to read that rule for myself... what does it say about
> blocking maneuvers or maneuvers that dont cause damage as part of a combo
> maneuver?
> -----Original Message-----
> From: Rinaldo Gambetta <rinaldo@...>
> To: streetfighter@egroups.com <streetfighter@egroups.com>
> Date: Monday, November 15, 1999 5:55 AM
> Subject: [streetfighter] "Friendly" Fight ten: Mr.Military Vs Howard Ng.
>
> > Hello folks this "Friendly" fight ten this time Mr.Military against
> >Howard Ng, this a hard fight between these guys.
> >
> >Mr.Military style: Special Forces Country: Usa Player: J.Scot Pittman.
> >
> >Appearance: Mr. Military, an afirian-american, dresses in a marine full
> >military dress uniform, and is very clean cut. However, he is almost
> >always seen smoking a smelly cigar. His expression is always one of
> >disgust or seriousness. Mr. Military stands 6 ft. exactly, with black,
> >crew-cut hair, deep brown eyes. He bears a scar of unknown origin that
> >runs from the top of the left side of his forehead all the way down the
> >side of his face.
> >
> >Quote before fight: Mr. Military spits out an old cigar butt and narrows
> >his eyes at his opponent.
> >
> > Vs
> >
> >
> >Howard Ng style: Muay Tai Country: Japan Player Donald Mcbain.
> >
> >Quote before fight :..............!!!
> >
> >Appearance: A large, imposing Japanese man. Height: 6'0", Weight: 230
> >lbs.
> >Has large Yakuza tattoos on his shoulders and back (goddess Amaterasu).
> >Wears business suits except in the ring, then dresses down to just
> >pants.
> >Forearm wrappings. Bald headed, has brown eyes.
> >
> >Arena: A old and out of use airport, nobody is here except of course the
> >fighters.
> >
> >Fighters are 3 hexes from each other the bell rings and fight start.
> >
> >Move 1: Mr.Military move 1 hex and make a Foot sweep for his combo but
> >Howard Ng Short kick is more faster and Mr Military receive: 2 points of
> >damage but it don´t stop Mr.Military and his Foot sweep hit Howard Ng
> >receives: no damage and combo is broken (there is a rule in the book if
> >you don´t give at last one point of damage your combo are broken).
> >Move 2: Howard Ng make a Elbow smash for his combo but Mr.Military Back
> >flip kick is more faster Howard Ng receives: 1 point of damage and
> >Mr.Military don´t stop Howard Ng Elbow smash and receive: 2 points of
> >damage.
> >Move 3: Mr. Military blocks and Howard Ng make a Tiger knee (end of
> >combo) Mr.Military receive: 2 points of damage and fall on the ground
> >(knockdown)
> >Move 4: Mr. Military stand up and make a Foot sweep for his combo but
> >don´t hit because Howard Ng make a jump foward kick and avoid the Foot
> >sweep and Mr.Military receive: 3 points of damage
> >Move 5: Howard Ng make a Elbow smash but Mr.Military Back flip kick is
> >more faster and Howard Ng receives: 2 points of damage and Mr.Military
> >move 2 hexes back, but receive the damage of Howard Ng Elbow smash
> >Mr.Military receives: 3 points of damage.
> >Move 6: Mr Military move 1 hex and make a Foot sweep for his combo but
> >Howard Ng is more faster move 2 hexe and make a Tiger Knee before
> >Mr.Military Foot sweep Mr.Military receive: 3 points of damage and knock
> >out.
> >Howard Ng wins by knock out.
> >Howard Ng Signature: Pectoral Flex and puts on shades
> >Howard Ng winning quote: "You have fought well, but the power of the
> >Yakuza will prevail in the end." (Note: I just shook my head when he
> >did this originally.)
> >
> >Good fight of higher stamina, well done Donald Mcbain. If someone want a
> >friendly fight or enter in the tournament send me your fighter.
> >
> >See you next bout.
> >
> >
> >
> >------------------------------------------------------------------------
> >Looking for the hottest sports memorabilia or sporting goods
> >specials? eBay has thousands of trading cards, sports autographs
> >and collectibles.You never know what you might find at eBay!
> >http://clickhere.egroups.com/click/1143
> >
> >
> >eGroups.com Home: http://www.egroups.com/group/streetfighter/
> >http://www.egroups.com - Simplifying group communications
> >
>
> ------------------------------------------------------------------------
> A shopper’s dream come true! Find practically anything on earth at eBay!
> Come and browse the more than 2 million items up for bid at any time.
> You never know what you might find at eBay!
> http://clickhere.egroups.com/click/1140
>
> -- 20 megs of disk space in your group's Document Vault
> -- http://www.egroups.com/docvault/streetfighter/?m=1
Group: streetfighter Message: 3618 From: Mike Morgado Date: 11/15/1999
Subject: [Admin] Whoa!
Hello,

I have to ask a few favours.

1. Please hold off on sending email to the list for the rest of the day. We
have exceeded the daily limit and now I have to approve EVERY message sent.
As you can guess, its a pretty big pain in the butt.

2. Please trim your replies. Cut out the posts that no longer apply.

3. Due to the major increase in traffic, please keep the posts somewhat
Street Fighter related.

4. Please dont send 1 sentence messages to the list.

Thanks guys I appreciate it.

MikeM
Group: streetfighter Message: 3619 From: Azathoth05@aol.com Date: 11/15/1999
Subject: Re: Our Friend Pokemon, a minor deviationthat affects us ...
Isn't it frightening. Actually Ebert of Siskel and Ebert hailed Batman: Mask
of the Phantasm as the best theatre released Batman movie ever, and also
raved about My Neighbor Totoro(which rocks if you haven't seen it). The
critics actually aren't out of the loop, which I found refreshing.
Group: streetfighter Message: 3620 From: Rinaldo Gambetta Date: 11/15/1999
Subject: Re: Time Out Vs. Non-Timed
I don´t know this a serious decision, but if all players agree I can make 20
rounds, and sorry again for errors from last fight.

Chris Hoffmann wrote:

> --- "J. Scott Pittman" <joespitt@...> wrote:
> > I'd like to see the fights with no time limit, or at least go 20 rounds
> > or
> > so...
> > hey are we earning experienc to spend on these characters? hehe...
>
> I know what I'm doing if we are:
>
> Block-Dragon Punch Combo.
>
> =====
> staredown@... http://members.xoom.com/staredown
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
> __________________________________________________
> Do You Yahoo!?
> Bid and sell for free at http://auctions.yahoo.com
>
> ------------------------------------------------------------------------
> Looking for the latest consumer electronic gadgets or computer
> equipment? eBay has thousands of audio equipment, computer
> games & accessories. You never know what you might find at eBay!
> http://clickhere.egroups.com/click/1142
>
> -- Create a poll/survey for your group!
> -- http://www.egroups.com/vote?listname=streetfighter&m=1
Group: streetfighter Message: 3621 From: Azathoth05@aol.com Date: 11/15/1999
Subject: Re: silly shiznit
That actually made me laugh out loud. Now I fear for my soul.
Group: streetfighter Message: 3622 From: Robert Pascuttini Date: 11/15/1999
Subject: Re: "Friendly" Fight ten: Mr.Military Vs Howard Ng.
Yes I have to agree, someone contact WW. It very messed. We need
clarification. Or atleast someone convice someone at white wolf to join this
page.


>From: "J. Scott Pittman" <joespitt@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: "Friendly" Fight ten: Mr.Military Vs Howard
>Ng.
>Date: Mon, 15 Nov 1999 09:41:42 -0800
>
>the key word being "also" in the sentence...
>otherwise, it would have read
>"and can damage an opponent"
>not
>"and can also damage an opponent"
>"also" connects the two statements together, indicating that both affects
>are applied to an aerial opponent
>geez i diddnt know I was turning into such a rules lawyer - and I'm pretty
>good, but that is a poorly worded maneuver, I give you that!
> Somebody contact White Wolf and ask, lol
>Seriously, the "friendly fight" thing is GREAT, I love it, it's just what
>the mailing list needs.. but I think the rules need to be applied more. i
>know the thing is under testing right now, and that's fine, but many of the
>mistakes are some of the more basic rules (combos, distance capibilities of
>maneuvers).
>-----Original Message-----
>From: J. Scott Pittman <joespitt@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Monday, November 15, 1999 7:39 AM
>Subject: [streetfighter] Re: "Friendly" Fight ten: Mr.Military Vs Howard
>Ng.
>
>
> >Me thinks you are mistaken... the maneuver, found in Secrets of Shadoloo,
> >page 27 states:
> >"The Tiger Knee will cause a knockdown and can also damage an opponent
> >caught in the middle of an aerial maneuver."
> > In no place does it state that the maneuver will cause Knockdown
>against
>a
> >normal, non-aerial opponent. Power Uppercut is another example of a
>maneuver
> >similar to this, and I think the Tiger Knee is the same in this regard.
> >
> >-----Original Message-----
> >From: Steve Karstensen <skarstensen@...>
> >To: streetfighter@egroups.com <streetfighter@egroups.com>
> >Date: Monday, November 15, 1999 7:30 AM
> >Subject: [streetfighter] Re: "Friendly" Fight ten: Mr.Military Vs Howard
>Ng.
> >
> >
> >>
> >>no, it causes Knockdown to anyone. The entry on Tiger Knee is slightly
> >>redundant, but it says, basically "the Tiger Knee causes a Knockdown and
> >>can dodge Projectiles. It causes Knockdown against Aerial Opponents."
> >>
> >>So basically it spells out the same effect two different ways."
> >>
> >>-----Original Message-----
> >>From: J. Scott Pittman [mailto:joespitt@...]
> >>Sent: Monday, November 15, 1999 12:13 PM
> >>To: streetfighter@egroups.com
> >>Subject: [streetfighter] Re: "Friendly" Fight ten: Mr.Military Vs Howard
> >>Ng.
> >>
> >>
> >>Move 3: Mr. Military blocks and Howard Ng make a Tiger knee (end of
> >>combo) Mr.Military receive: 2 points of damage and fall on the ground
> >>(knockdown)
> >>
> >>Again, there is a mistake here. Tiger Knee causes knockdowns only to
> >>opponents who are using aerial maneuvers
> >>-----Original Message-----
> >>From: Rinaldo Gambetta <rinaldo@...>
> >>To: streetfighter@egroups.com <streetfighter@egroups.com>
> >>Date: Monday, November 15, 1999 5:55 AM
> >>Subject: [streetfighter] "Friendly" Fight ten: Mr.Military Vs Howard Ng.
> >>
> >>
> >>> Hello folks this "Friendly" fight ten this time Mr.Military against
> >>>Howard Ng, this a hard fight between these guys.
> >>>
> >>>Mr.Military style: Special Forces Country: Usa Player: J.Scot Pittman.
> >>>
> >>>Appearance: Mr. Military, an afirian-american, dresses in a marine full
> >>>military dress uniform, and is very clean cut. However, he is almost
> >>>always seen smoking a smelly cigar. His expression is always one of
> >>>disgust or seriousness. Mr. Military stands 6 ft. exactly, with black,
> >>>crew-cut hair, deep brown eyes. He bears a scar of unknown origin that
> >>>runs from the top of the left side of his forehead all the way down the
> >>>side of his face.
> >>>
> >>>Quote before fight: Mr. Military spits out an old cigar butt and
> >>narrows
> >>>his eyes at his opponent.
> >>>
> >>> Vs
> >>>
> >>>
> >>>Howard Ng style: Muay Tai Country: Japan Player Donald Mcbain.
> >>>
> >>>Quote before fight :..............!!!
> >>>
> >>>Appearance: A large, imposing Japanese man. Height: 6'0", Weight: 230
> >>>lbs.
> >>>Has large Yakuza tattoos on his shoulders and back (goddess Amaterasu).
> >>>Wears business suits except in the ring, then dresses down to just
> >>>pants.
> >>>Forearm wrappings. Bald headed, has brown eyes.
> >>>
> >>>Arena: A old and out of use airport, nobody is here except of course
> >>the
> >>>fighters.
> >>>
> >>>Fighters are 3 hexes from each other the bell rings and fight start.
> >>>
> >>>Move 1: Mr.Military move 1 hex and make a Foot sweep for his combo but
> >>>Howard Ng Short kick is more faster and Mr Military receive: 2 points
> >>of
> >>>damage but it don�t stop Mr.Military and his Foot sweep hit Howard Ng
> >>>receives: no damage and combo is broken (there is a rule in the book if
> >>>you don�t give at last one point of damage your combo are broken).
> >>>Move 2: Howard Ng make a Elbow smash for his combo but Mr.Military Back
> >>>flip kick is more faster Howard Ng receives: 1 point of damage and
> >>>Mr.Military don�t stop Howard Ng Elbow smash and receive: 2 points of
> >>>damage.
> >>>Move 3: Mr. Military blocks and Howard Ng make a Tiger knee (end of
> >>>combo) Mr.Military receive: 2 points of damage and fall on the ground
> >>>(knockdown)
> >>>Move 4: Mr. Military stand up and make a Foot sweep for his combo but
> >>>don�t hit because Howard Ng make a jump foward kick and avoid the Foot
> >>>sweep and Mr.Military receive: 3 points of damage
> >>>Move 5: Howard Ng make a Elbow smash but Mr.Military Back flip kick
> >>is
> >>>more faster and Howard Ng receives: 2 points of damage and Mr.Military
> >>>move 2 hexes back, but receive the damage of Howard Ng Elbow smash
> >>>Mr.Military receives: 3 points of damage.
> >>>Move 6: Mr Military move 1 hex and make a Foot sweep for his combo but
> >>>Howard Ng is more faster move 2 hexe and make a Tiger Knee before
> >>>Mr.Military Foot sweep Mr.Military receive: 3 points of damage and
> >>knock
> >>>out.
> >>>Howard Ng wins by knock out.
> >>>Howard Ng Signature: Pectoral Flex and puts on shades
> >>>Howard Ng winning quote: "You have fought well, but the power of the
> >>>Yakuza will prevail in the end." (Note: I just shook my head when he
> >>>did this originally.)
> >>>
> >>>Good fight of higher stamina, well done Donald Mcbain. If someone want
> >>a
> >>>friendly fight or enter in the tournament send me your fighter.
> >>>
> >>>See you next bout.
> >>>
> >>>
> >>>
> >>>-----------------------------------------------------------------------
> >>-
> >>>Looking for the hottest sports memorabilia or sporting goods
> >>>specials? eBay has thousands of trading cards, sports autographs
> >>>and collectibles.You never know what you might find at eBay!
> >>>http://clickhere.egroups.com/click/1143
> >>>
> >>>
> >>>eGroups.com Home: http://www.egroups.com/group/streetfighter/
> >>>http://www.egroups.com - Simplifying group communications
> >>>
> >>
> >>
> >>------------------------------------------------------------------------
> >>Looking for the latest consumer electronic gadgets or computer
> >>equipment? eBay has thousands of audio equipment, computer
> >>games & accessories. You never know what you might find at eBay!
> >>http://clickhere.egroups.com/click/1142
> >>
> >>-- Easily schedule meetings and events using the group calendar!
> >>-- http://www.egroups.com/cal?listname=streetfighter&m=1
> >>
> >>
> >>------------------------------------------------------------------------
> >>A shopper�s dream come true! Find practically anything on earth at eBay!
> >>Come and browse the more than 2 million items up for bid at any time.
> >>You never know what you might find at eBay!
> >>http://clickhere.egroups.com/click/1140
> >>
> >>-- Create a poll/survey for your group!
> >>-- http://www.egroups.com/vote?listname=streetfighter&m=1
> >>
> >
> >
> >------------------------------------------------------------------------
> >A shopper�s dream come true! Find practically anything on earth at eBay!
> >Come and browse the more than 2 million items up for bid at any time.
> >You never know what you might find at eBay!
> >http://clickhere.egroups.com/click/1140
> >
> >eGroups.com Home: http://www.egroups.com/group/streetfighter/
> >http://www.egroups.com - Simplifying group communications
> >
>
>
>------------------------------------------------------------------------
>A shopper�s dream come true! Find practically anything on earth at eBay!
>Come and browse the more than 2 million items up for bid at any time.
>You never know what you might find at eBay!
>http://clickhere.egroups.com/click/1140
>
>-- Talk to your group with your own voice!
>-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>
>

______________________________________________________
Group: streetfighter Message: 3623 From: Rinaldo Gambetta Date: 11/15/1999
Subject: More time to fights-sugestions from the players and of people with
I receive a sugestion about give more than 10 rounds for the fights
and make them with 20 rounds, this a serious decision because will power
manuvers now needed be put at estrategic places and the fighter need a
special care with your willpower for this manuvers. But my question is
this a good idea, if the players agree I make fights with more time.
Group: streetfighter Message: 3624 From: Rinaldo Gambetta Date: 11/15/1999
Subject: Why I abort the fight of Howard Ng and Mr.Military
Because this fight have much errors, more than I comit in my normal
stage and see Howard Ng sheet I see some mistakes and them need be
fixed, don´t worry about more errors I going fix them slowly and they
will minimal with time. I want make fair game for everyone and this
decision is only for this event and other with same nature, about combos
no more broken combos will happen except of course if the guy making a
combo was dizzy by a manuver from the other fighter, time out question I
just see the energy bar of fighters when the 10 rounds end the guy with
more energy wins, it´s simple. About manuvers I´d like to use a only
source of info a source everyone can acess (no the mainbook are a
confusion and the other manuvers I have from pages from the web) I mean
a only document with all manuvers with right and clear info for my poor
head work well and make my judgement right clear and fair, my problem
where I can found a thing like that?
Group: streetfighter Message: 3625 From: Robert Pascuttini Date: 11/15/1999
Subject: Re: This sounds pretty stupid.
Yes I agree it is meant to simulate the VG more.

Actually the section "No Cards" in the main book talks about
rolling to hit then rolling for damage. and if you want to make a defense
roll you could easily do what WoD does and simply make a soak roll



>From: Chris Baker <cbaker@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: This sounds pretty stupid.
>Date: Mon, 15 Nov 1999 13:45:16 -0500
>
>Actually I don't think Streetfighter comes close to reality in it's
>fighting
>rules set-up. It's really more simulates the video game.
>
>True...in the end, one either hits or does not, but the process is what
>it's
>about. I agree that the better you hit should affect damage. But, for the
>varying degree in which you hit, there should also be a varying degree of
>effectiveness in defence as well. Combat is not all dependent on the
>attacker. So if there is a single roll attack, it stands to reason there
>should be a single roll defence too.
>I prefer a system that more accurately defines character too. Is he hitting
>more often because he's stronger? faster? more skilled? etc.
>
>An easy way would be to make a to hit and defence roll and add the number
>of
>dice the attack beat the defence by to the damage roll. This I find is far
>more accurate, realistically speaking.
>
>
>(((I'm working on a game right now with an excellent fighting/wounding
>system. It's for experienced Gamers. It was designed initially as a fantasy
>system, but could easily be adapted to Streetfighter. It is currently in
>it's playtest stage, and it will be published. Would anyone like me to
>present it as an alternative Streetfighter system? I own the copyright...so
>no one would have to Bow to white wolf or Capcom.)))
>
>-- Chris B.
>
>
> > From: "Robert Pascuttini" <rpascuttini@...>
> > Reply-To: streetfighter@egroups.com
> > Date: Sat, 13 Nov 1999 09:26:15 EST
> > To: streetfighter@egroups.com
> > Subject: [streetfighter] Re: This sounds pretty stupid.
> >
> > Ok. I understand your message now.
> > Ill explain it this way, then.
> > In a fight, you either hit or you dont(its alittle more complex than
>that,
> > but) but how well you hit should also determine how well you harm
>someone.
> > This is the reason i said that it is a little more accurate. As for the
> > issue of realism, that cannot be avoided.
> > Were playing a game in which you try to get close to reality.
> >
> >
> >> From: Chris Baker <cbaker@...>
> >> Reply-To: streetfighter@egroups.com
> >> To: <streetfighter@egroups.com>
> >> Subject: [streetfighter] Re: This sounds pretty stupid.
> >> Date: Sun, 07 Nov 1999 02:13:09 -0500
> >>
> >> what don't you understand? Accuracy? what?
> >>
> >> -- Chris B.
> >>
> >>
> >>> From: "Robert Pascuttini" <rpascuttini@...>
> >>> Reply-To: streetfighter@egroups.com
> >>> Date: Sat, 06 Nov 1999 19:59:31 EST
> >>> To: streetfighter@egroups.com
> >>> Subject: [streetfighter] Re: This sounds pretty stupid.
> >>>
> >>> YOur letter doesnt make sense?
> >>> I understand the first part, not the second.
> >>>
> >>>
> >>>> From: Chris Baker <cbaker@...>
> >>>> Reply-To: streetfighter@egroups.com
> >>>> To: <streetfighter@egroups.com>
> >>>> Subject: [streetfighter] Re: This sounds pretty stupid.
> >>>> Date: Tue, 26 Oct 1999 00:46:17 -0400
> >>>>
> >>>> How many fights have you been in? Let's not get in a "realistic"
>debate
> >>>> here.
> >>>>
> >>>> -- Chris B.
> >>>>
> >>>>
> >>>>> From: "Robert Pascuttini" <rpascuttini@...>
> >>>>> Reply-To: streetfighter@egroups.com
> >>>>> Date: Mon, 25 Oct 1999 16:18:39 EDT
> >>>>> To: streetfighter@egroups.com
> >>>>> Subject: [streetfighter] Re: This sounds pretty stupid.
> >>>>>
> >>>>> actually the single roll attack is done very well and I would say
>its
> >>>>> possibly more accurate than a to hit roll in many ways.
> >>>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>
>------------------------------------------------------------------------
> >>>> From wine to Windows. Everybody learns something at Learn2.com.
>Where
> >>>> you'll find thousands of free 2torials, affordable online courses,
>and
> >>>> useful tips for everyday life.
>http://clickhere.egroups.com/click/1249
> >>>>
> >>>>
> >>>> eGroups.com home: http://www.egroups.com/group/streetfighter
> >>>> http://www.egroups.com - Simplifying group communications
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>
> >>> ______________________________________________________
> >>>
> >>>
>------------------------------------------------------------------------
> >>> eGroup Home: http://www.egroups.com/group/streetfighter/
> >>> http://www.egroups.com - Simplifying group communications
> >>>
> >>>
> >>
> >>
> >>
>------------------------------------------------------------------------
> >> -- Create a poll/survey for your eGroup!
> >> -- http://www.egroups.com/vote?listname=streetfighter&m=1
> >>
> >>
> >>
> >
> > ______________________________________________________
> >
> > ------------------------------------------------------------------------
> > In the market for computer hardware or software? Compare prices on
> > more that 100,000 products at CNET.com. Get all the latest news,
> > reviews and prices! http://clickhere.egroups.com/click/1611
> >
> >
> >
> >
> >
> > -- Talk to your group with your own voice!
> > -- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
> >
> >
>
>
>------------------------------------------------------------------------
>Looking for the latest consumer electronic gadgets or computer
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>-- http://www.egroups.com/cal?listname=streetfighter&m=1
>
>

______________________________________________________
Group: streetfighter Message: 3626 From: Robert Pascuttini Date: 11/15/1999
Subject: Re: Our Friend Pokemon, a minor deviation that affects us all.
Ahh chris....how about a theater where I dont need my passport to get to.
Sigh. Up north for us crazy Canucks.


> > CITY THEATER
> > NEW YORK
> > Angelika
> > Lincoln Square
> > LOS ANGELES
> > Sunset
> > Monica - Santa Monica
> > So Coast Village - Santa Ana
> > CHICAGO
> > McClurg Court
> > PHILADELPHIA
> > Riverview
> > SF - OAKLAND - SAN JOSE
> > Embarcadero
> > Camera One - San Jose
> > BOSTON
> > Coolidge Corner
> > WASHINGTON
> > Inner Circle
> > DALLAS - FT WORTH
> > Inwood
> > DETROIT
> > Maple - Bloomfield Hill
> > HOUSTON
> > Greenway
> > ATLANTA
> > Garden Hills
> > CLEVELAND
> > Centrum
> > MINNEAPOLIS - ST PAUL
> > Carmike - Apple Valley
> > Mall of America - Bloomington
> > Showplace - Coon Rapids
> > Eagan
> > Centential Lake - - Edina
> > Showplace - Inver Grove
> > Lakeville
> > Lagoon
> > Wynnsong - Mounds View
> > Pavilion - Roseville
> > White Bear - White Bear Lake
> > Elk River
> > Crossroads - Waite Park(St. Cloud)
> > Willowcreek- Plymouth
> > SEATTLE - TACOMA
> > Pacific Plaza
> > Varsity 3
> > ST LOUIS Plaza- Frontenac
> > SACRAMENTO - STOCKTON
> > Century Dome 14
> > PHOENIX
> > Camel View
> > DENVER
> > Esquire
> > SAN DIEGO
> > Hillcrest
> > PORTLAND
> > Koin Center
> > HONOLULU, HI
> > Dole Cannery- Honolulu
> > Kahala Mall- Honolulu
> >
> > Anime is finally becoming a household word, Ok well at
> > > least it's being recognised.
> > > Imagine...if you will, other anime movies coming to the big
> > > screen....now
> > > that dream just became, I think, a reality. Just wait for the next
> > > Streetfighter Animated Movie We may actually see it on the big screen
>in
> > > our
> > > home town.
> > > And we have Pokemon to thank for that final thrust into the heart of
>the
> > > market.
> > >
> > > -- Chris B.
> >
> > =====
> > staredown@... http://members.xoom.com/staredown
> >
> > "We don't expect kittens to fight wildcats and win
> > --we merely expect them to try."
> > -- Robert Heinlein
> > __________________________________________________
> > Do You Yahoo!?
> > Bid and sell for free at http://auctions.yahoo.com
> >
> > ------------------------------------------------------------------------
> > Looking for the hottest sports memorabilia or sporting goods
> > specials? eBay has thousands of trading cards, sports autographs
> > and collectibles.You never know what you might find at eBay!
> > http://clickhere.egroups.com/click/1143
> >
> >
> > -- Talk to your group with your own voice!
> > -- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
> >
> >
> >
>
>
>------------------------------------------------------------------------
>Looking for the hottest sports memorabilia or sporting goods
>specials? eBay has thousands of trading cards, sports autographs
>and collectibles.You never know what you might find at eBay!
>http://clickhere.egroups.com/click/1143
>
>
>-- Check out your group's private Chat room
>-- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
>
>

______________________________________________________
Group: streetfighter Message: 3627 From: J. Scott Pittman Date: 11/15/1999
Subject: Re: Farewell...
sorry about all the e-mail, I kinda like it heh, but I hate to see another
fan disappear...
good luck with gaming and with life
(I toast this coca cola drink to you)
-----Original Message-----
From: Kristofer Lundström <kri5tofer@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, November 15, 1999 4:12 PM
Subject: [streetfighter] Farewell...


>Yup. That's it for me.
>
>I'm no longer playing SF on a regular basis. Not even an irregular basis
has
>been achieved. In fact I'm not playing SF at all any more.
>
>Sad but true.
>
>And you guys are producing too many mails per day :)
>
>It's been damn fun! Bye!
>
> Kristofer, signing out...
>
>P.S. There is of course the possibility that I'll come back later, but that
>would've spoiled the ending.
>
>______________________________________________________
>
>------------------------------------------------------------------------
>Looking for the latest consumer electronic gadgets or computer
>equipment? eBay has thousands of audio equipment, computer
>games & accessories. You never know what you might find at eBay!
>http://clickhere.egroups.com/click/1142
>
>-- 20 megs of disk space in your group's Document Vault
>-- http://www.egroups.com/docvault/streetfighter/?m=1
>
Group: streetfighter Message: 3628 From: Robert Pascuttini Date: 11/15/1999
Subject: Re: Farewell...
Sad to see you leave kris.. hope you come back.


>From: "Kristofer Lundstr�m" <kri5tofer@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Farewell...
>Date: Mon, 15 Nov 1999 22:21:13 CET
>
>Yup. That's it for me.
>
>I'm no longer playing SF on a regular basis. Not even an irregular basis
>has
>been achieved. In fact I'm not playing SF at all any more.
>
>Sad but true.
>
>And you guys are producing too many mails per day :)
>
>It's been damn fun! Bye!
>
> Kristofer, signing out...
>
>P.S. There is of course the possibility that I'll come back later, but that
>would've spoiled the ending.
>
>______________________________________________________
>
>------------------------------------------------------------------------
>Looking for the latest consumer electronic gadgets or computer
>equipment? eBay has thousands of audio equipment, computer
>games & accessories. You never know what you might find at eBay!
>http://clickhere.egroups.com/click/1142
>
>-- 20 megs of disk space in your group's Document Vault
>-- http://www.egroups.com/docvault/streetfighter/?m=1
>
>

______________________________________________________
Group: streetfighter Message: 3629 From: J. Scott Pittman Date: 11/15/1999
Subject: Re: Mindless ramblings (FormerlySpeedvs.Strength)
wrestling is dumb, and you know it =)
-----Original Message-----
From: Azathoth05@... <Azathoth05@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, November 15, 1999 4:13 PM
Subject: [streetfighter] Re: Mindless ramblings (FormerlySpeedvs.Strength)


>dude they just had an olympic gold wrestler debut on WWF last night & he
got
>booed out of the ring. Do I like Kane as a character? Sure. Do I really
>think he was burned alive as a child? Of course not. Hell, different guys
>have played him at different times, and we discuss who we like better the
way
>you'd have a "who's the best James Bond" arguement. The point is that it's
>entertaining. Some plotlines are silly, some downright suck, but if you've
>ever seen the infamous Edge-Christian-Hardy Boyz ladder match then you
>wouldn't be saying that they're just actors. They're stuntmen too and we
>watch wrestling for the same reason we watch Jackie Chan movies. He's not
>gonna win any Acadamy awards but it's damn cool to watch him flip over a
>table and kick some villian. Any match with high flying acrobatics
captures
>my full attention every time. Ever notice why Ultimate Fighting
championship
>disappeared quickly as a "fad" but wrestling is still around from when we
>were kids? It's because sometimes real is boring. Otherwise we'd all be
>role-playing losers in dead-end jobs or e-mail junkies, and not superheroic
>asskicking streetfighters.
>
>------------------------------------------------------------------------
>Looking for the latest consumer electronic gadgets or computer
>equipment? eBay has thousands of audio equipment, computer
>games & accessories. You never know what you might find at eBay!
>http://clickhere.egroups.com/click/1142
>
>-- Talk to your group with your own voice!
>-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>
Group: streetfighter Message: 3630 From: Steve Karstensen Date: 11/15/1999
Subject: Re: Our Friend Pokemon, a minor deviation tha t affects us all.
the game.  don't think the show is even available over here.
 
don't get me started on Pokemon's shortcomings. :p
 
-----Original Message-----
From: Chris Hoffmann <staredown@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, November 15, 1999 7:11 PM
Subject: [streetfighter] Re: Our Friend Pokemon, a minor deviation tha t affects us all.

--- Steve Karstensen <skarstensen@...> wrote:
> > too bad Monster Rancher is a better execution of the same concept. :p
The show or the game? ===== staredown@... http://members.xoom.com/staredown "We don't expect kittens to fight wildcats and win --we merely expect them to try." -- Robert Heinlein __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com

click here
Click here, user!
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Group: streetfighter Message: 3631 From: J. Scott Pittman Date: 11/15/1999
Subject: Re: "Friendly" Fight eight: Mr.Military vsBlaise.
I would like to know where the rule for no damage broken combos are in the
rulebooks. I'm not saying you are wrong, but I would like proof
-----Original Message-----
From: Andy <dlatrex@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, November 15, 1999 4:13 PM
Subject: [streetfighter] Re: Re:"Friendly" Fight eight: Mr.Military
vsBlaise.


>
>]
>
>
>
>This is the Deal Chris:
>You don't ALWAYS have to be damadging the guy in order to continue a combo.
>If you want to stick movement or Block in there; FINE! Go ahead it will be
>cool.
>
>But if you have an attack in there, e.g. power uppercut,
>and when that power uppercut comes to it's turn it doesn't score any
>damadge, that it is assumed to have missed the opponent.
>Not a botch, but you still don't get your combo benifits any more.
>In other words:
>"After purchasing a combo, any time that the fighter SUCCESFFULY preforms
>the maeuvers involved, they will get the combo benifits."
>
>Anyone say otherwise?
>
>
>
>> --- Rinaldo Gambetta <rinaldo@...> wrote:
>> > Because that I making these test fights to know all and to make the
game
>> > work
>> > well but I think if the fighter hit when he start a combo his broken.
>> >
>>
>> Ok, but what about when a fighter scores no damage (usualy because he was
>> blocked), why does that break the combo?
>>
>>
>>
>>
>>
>> =====
>> staredown@... http://members.xoom.com/staredown
>>
>> "We don't expect kittens to fight wildcats and win
>> --we merely expect them to try."
>> -- Robert Heinlein
>> __________________________________________________
>> Do You Yahoo!?
>> Bid and sell for free at http://auctions.yahoo.com
>>
>> ------------------------------------------------------------------------
>> A shopper's dream come true! Find practically anything on earth at eBay!
>> Come and browse the more than 2 million items up for bid at any time.
>> You never know what you might find at eBay!
>> http://clickhere.egroups.com/click/1140
>>
>> eGroups.com Home: http://www.egroups.com/group/streetfighter/
>> http://www.egroups.com - Simplifying group communications
>>
>>
>>
>
>
>------------------------------------------------------------------------
>Looking for the hottest sports memorabilia or sporting goods
>specials? eBay has thousands of trading cards, sports autographs
>and collectibles.You never know what you might find at eBay!
>http://clickhere.egroups.com/click/1143
>
>
>-- 20 megs of disk space in your group's Document Vault
>-- http://www.egroups.com/docvault/streetfighter/?m=1
>
Group: streetfighter Message: 3632 From: J. Scott Pittman Date: 11/15/1999
Subject: Re: Some explains about errors in the "Friendly" fights.
these are test fights, so as long as the fight wasnt on Mr Military's
"permanent record", you do not have to make the fight again... I am pointing
out errors so that when we begin the "real" fighting we will have things
straight.
-----Original Message-----
From: Rinaldo Gambetta <rinaldo@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, November 15, 1999 4:13 PM
Subject: [streetfighter] Some explains about errors in the "Friendly"
fights.


> First about the broken combos this a optional rule I use with my
>players because two fighters using combos against each other in same
>time can give a lot of work but if anyone like it I don´t use it
>anymore. Yes I have some problem with movement thing but I put this in
>order, Look this Friendly fight with Mr.Military and Howard Ng, are
>unfair for J.Scot Pittman and I cancel this fight and make it again
>without errors this time. Tiger Knee isn´t Knockdown fighters on the
>ground is strange my information is diferent but if everybody in the
>list say I agree with the people. About the 10 points of damage in a
>dragon punch I throw the dices and Gokiwa was with much luck. I can´t
>say the stats of any fighter, don´t ask to me about it.
>
>
>
>
>------------------------------------------------------------------------
>A shopper’s dream come true! Find practically anything on earth at eBay!
>Come and browse the more than 2 million items up for bid at any time.
>You never know what you might find at eBay!
>http://clickhere.egroups.com/click/1140
>
>-- Create a poll/survey for your group!
>-- http://www.egroups.com/vote?listname=streetfighter&m=1
>
Group: streetfighter Message: 3633 From: Steve Karstensen Date: 11/15/1999
Subject: Re: Mindless ramblings (FormerlySpeedvs.Strength)
I have to agree here.  I rented a tape of "no holds barred" real fighting (World Combat Championship, anyone heard of it?) and all the matches so far have gone as thus (I haven't watched the whole thing yet);
 
Long impressive viginette on fighter #1 and the history of his style.
Long impressive viginette on fighter #2 and the history of his style.
 
Match begins.  If match is in Grappling Division, fighters dance around faking one another out until one finally
gets the balls to grab the other.  They both fall down and roll around locked together until one manages to get a limb free
and begins choking the other, who then 'taps out' (gives up).  If match is in Striking Division, both fighters dance around one another until one manages to land a blow on the other and knocks him down, then jumps on him and begins punching him in the head until the one on the ground taps out.  At no time can you tell one style from another since they all revolve around getting your opponent to fall down so you can sit on him.  After the fourth match I was dying for a hurricane kick.  Just one, please?!
 
 
-----Original Message-----
From: Azathoth05@... <Azathoth05@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, November 15, 1999 7:12 PM
Subject: [streetfighter] Re: Mindless ramblings (FormerlySpeedvs.Strength)

dude they just had an olympic gold wrestler debut on WWF last night & he got 
booed out of the ring.  Do I like Kane as a character?  Sure.  Do I really 
think he was burned alive as a child?  Of course not.  Hell, different guys 
have played him at different times, and we discuss who we like better the way 
you'd have a "who's the best James Bond" arguement.  The point is that it's 
entertaining.  Some plotlines are silly, some downright suck, but if you've 
ever seen the infamous Edge-Christian-Hardy Boyz ladder match then you 
wouldn't be saying that they're just actors.  They're stuntmen too and we 
watch wrestling for the same reason we watch Jackie Chan movies.  He's not 
gonna win any Acadamy awards but it's damn cool to watch him flip over a 
table and kick some villian.  Any match with high flying acrobatics captures 
my full attention every time.  Ever notice why Ultimate Fighting championship 
disappeared quickly as a "fad" but wrestling is still around from when we 
were kids?  It's because sometimes real is boring.  Otherwise we'd all be 
role-playing losers in dead-end jobs or e-mail junkies, and not superheroic 
asskicking streetfighters.

click here
Click here!
eGroups.com Home: http://www.egroups.com/group/streetfighter
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Group: streetfighter Message: 3634 From: Rinaldo Gambetta Date: 11/16/1999
Subject: Re: Note: What I will do about Friendly Fight.
Oficial it isn´t write in the book it´s a free interpratation of combo rule
me and my friends use this because I see no sense about for you example hit a
jab for short kick and jab don´t give any damage, the enemy don´t feel any pain
the hit is too weak to make diference, realy I don´t stop the manuvers I just
remove the +2 speed of combo manuver, the combo sequence continue but without +2
speed for second manuver, I know anyone like, very well I remove this rule,
about distances and manuvers I said it before we must use a one source, but a
correct and right source I don´t trust in the books anymore, I said more our
problems are because my book is written in portuguese and this could be have
some translation errors, You right this no valid to fighter record but I being
worried because I have this idea to make a friend thing you know make the people
of list who never write shows up and enter this and no to create confusion and
ideological fights in the list, this my fault about moves errors maybe my
intention in send results quickly make me wrong basic thing and my judgement
about moves too, because that I only run fights at saturdays and sundays, the
people can send challenges and tatics in this time I will see use a real hex map
with fighters in correct positions, call one or two friends to help me and use
the Arkon manuver compendium or the J.Scot Pittman Encyclopedia Combatika (Maybe
I wrong the name), with many excuses Rinaldo a Klutz manager.
Group: streetfighter Message: 3635 From: Chris Baker Date: 11/16/1999
Subject: Re: This sounds pretty stupid.
Being a Designer, Character sheets are my speciality. I LOVE CHARACTER
SHEETS!!! HHHEEEEEEE!!!

-- Chris B.


> From: "J. Scott Pittman" <joespitt@...>
> Reply-To: streetfighter@egroups.com
> Date: Mon, 15 Nov 1999 15:52:26 -0800
> To: <streetfighter@egroups.com>
> Subject: [streetfighter] Re: This sounds pretty stupid.
>
> I've noticed gamers really like a game with an easy-to-understand system,
> without alot of modifiers, that has a great looking character sheet.
> Character sheet design is very important to keeping players interested! Have
> you noticed this trend in players? I sure have. The moment you take out a
> piece of notebook paper (which is what used to be all my character's sheets)
> players start running. Just like everything else in this country, people
> demand more now, and this includes a good looking, clear character sheet,
> that is fun to use. I think that this is one of the main reasons that
> Storyteller took off - those character sheets, with their little fill-in
> dots, they're just so addictive!
> -----Original Message-----
> From: J. Scott Pittman <joespitt@...>
> To: streetfighter@egroups.com <streetfighter@egroups.com>
> Date: Monday, November 15, 1999 10:26 AM
> Subject: [streetfighter] Re: This sounds pretty stupid.
>
>
>> So what exactly should our first project be? A new martial art game?
>> Completely remove WW from the whole thing? Reconstruct the gaming industry
>> into our own image? (EVIL LAUGH) HAHAHAHAHAHAHAHAHAHAHHAHAHAHA
>> Er, sorry... I would like some help making a role-playing game that is
>> fun, with a fresh, unique system that isn't like anything out there but
> will
>> appeal to everyone my as-yet-not-named system will probably only appeal to
>> experienced gamers
>> -----Original Message-----
>> From: Chris Baker <cbaker@...>
>> To: streetfighter@egroups.com <streetfighter@egroups.com>
>> Date: Monday, November 15, 1999 10:21 AM
>> Subject: [streetfighter] Re: This sounds pretty stupid.
>>
>>
>>> Well we're kindred spirits :) been bout twenty years since I started too.
>>> I'd really like to trade ideas. A think-tank if you will.
>>>
>>> -- Chris B.
>>>
>>>
>>>> From: "J. Scott Pittman" <joespitt@...>
>>>> Reply-To: streetfighter@egroups.com
>>>> Date: Mon, 15 Nov 1999 12:11:52 -0800
>>>> To: <streetfighter@egroups.com>
>>>> Subject: [streetfighter] Re: This sounds pretty stupid.
>>>>
>>>> I've been inventing and writing, re-designing and tweaking systems for
>> what
>>>> now, getting close to two decades? I consider myself a pro at it I
>> suppose.
>>>> making a good system is hard, although I have come up with two systems
>> that
>>>> are very unique (a card-based system was being played by my group long
>>>> before they were popular on the market (streetfighter, saga system,
>> marvel
>>>> system, etc)...
>>>> -----Original Message-----
>>>> From: Chris Baker <cbaker@...>
>>>> To: streetfighter@egroups.com <streetfighter@egroups.com>
>>>> Date: Monday, November 15, 1999 10:08 AM
>>>> Subject: [streetfighter] Re: This sounds pretty stupid.
>>>>
>>>>
>>>>> Every Gamer works on their own system...it's true. I'm interested in
>> seeing
>>>>> yours. Just keep your design plan in mind, and try not to deviate.
>> System
>>>>> designs can get wrecked that way.
>>>>> I pride myself as more of a system mechanic, or designer than most. A
>> lot
>>>> of
>>>>> people don't even want to think about it.
>>>>> As for it being done before, just be sure to put it together in your
> own
>>>>> unique way. ;)
>>>>>
>>>>> -- Chris B.
>>>>>
>>>>>
>>>>>> From: "J. Scott Pittman" <joespitt@...>
>>>>>> Reply-To: streetfighter@egroups.com
>>>>>> Date: Mon, 15 Nov 1999 11:49:48 -0800
>>>>>> To: <streetfighter@egroups.com>
>>>>>> Subject: [streetfighter] Re: This sounds pretty stupid.
>>>>>>
>>>>>> Aren't we all working on our own games? =)
>>>>>> I also am working on the (not gonna say the name yet) system, which is
>>>>>> starting to turn out to be a very original system I think. Mabye not,
>>>> it's
>>>>>> all been done before no doubt, somewhere, but the system is designed
> to
>>>> be
>>>>>> simple, and at the same time detailed, and characters can be ready to
>>>> play
>>>>>> withing MOMENTS... it's getting there... and i've never seen anything
>>>> like
>>>>>> it before...
>>>>>> -----Original Message-----
>>>>>> From: Chris Baker <cbaker@...>
>>>>>> To: streetfighter@egroups.com <streetfighter@egroups.com>
>>>>>> Date: Monday, November 15, 1999 9:47 AM
>>>>>> Subject: [streetfighter] Re: This sounds pretty stupid.
>>>>>>
>>>>>>
>>>>>>> Actually I don't think Streetfighter comes close to reality in it's
>>>>>> fighting
>>>>>>> rules set-up. It's really more simulates the video game.
>>>>>>>
>>>>>>> True...in the end, one either hits or does not, but the process is
>> what
>>>>>> it's
>>>>>>> about. I agree that the better you hit should affect damage. But, for
>>>> the
>>>>>>> varying degree in which you hit, there should also be a varying
> degree
>>>> of
>>>>>>> effectiveness in defence as well. Combat is not all dependent on the
>>>>>>> attacker. So if there is a single roll attack, it stands to reason
>> there
>>>>>>> should be a single roll defence too.
>>>>>>> I prefer a system that more accurately defines character too. Is he
>>>> hitting
>>>>>>> more often because he's stronger? faster? more skilled? etc.
>>>>>>>
>>>>>>> An easy way would be to make a to hit and defence roll and add the
>>>> number
>>>>>> of
>>>>>>> dice the attack beat the defence by to the damage roll. This I find
> is
>>>> far
>>>>>>> more accurate, realistically speaking.
>>>>>>>
>>>>>>>
>>>>>>> (((I'm working on a game right now with an excellent
> fighting/wounding
>>>>>>> system. It's for experienced Gamers. It was designed initially as a
>>>> fantasy
>>>>>>> system, but could easily be adapted to Streetfighter. It is currently
>> in
>>>>>>> it's playtest stage, and it will be published. Would anyone like me
>> to
>>>>>>> present it as an alternative Streetfighter system? I own the
>>>> copyright...so
>>>>>>> no one would have to Bow to white wolf or Capcom.)))
>>>>>>>
>>>>>>> -- Chris B.
>>>>>>>
>>>>>>>
>>>>>>>> From: "Robert Pascuttini" <rpascuttini@...>
>>>>>>>> Reply-To: streetfighter@egroups.com
>>>>>>>> Date: Sat, 13 Nov 1999 09:26:15 EST
>>>>>>>> To: streetfighter@egroups.com
>>>>>>>> Subject: [streetfighter] Re: This sounds pretty stupid.
>>>>>>>>
>>>>>>>> Ok. I understand your message now.
>>>>>>>> Ill explain it this way, then.
>>>>>>>> In a fight, you either hit or you dont(its alittle more complex than
>>>>>> that,
>>>>>>>> but) but how well you hit should also determine how well you harm
>>>>>> someone.
>>>>>>>> This is the reason i said that it is a little more accurate. As for
>> the
>>>>>>>> issue of realism, that cannot be avoided.
>>>>>>>> Were playing a game in which you try to get close to reality.
>>>>>>>>
>>>>>>>>
>>>>>>>>> From: Chris Baker <cbaker@...>
>>>>>>>>> Reply-To: streetfighter@egroups.com
>>>>>>>>> To: <streetfighter@egroups.com>
>>>>>>>>> Subject: [streetfighter] Re: This sounds pretty stupid.
>>>>>>>>> Date: Sun, 07 Nov 1999 02:13:09 -0500
>>>>>>>>>
>>>>>>>>> what don't you understand? Accuracy? what?
>>>>>>>>>
>>>>>>>>> -- Chris B.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>> From: "Robert Pascuttini" <rpascuttini@...>
>>>>>>>>>> Reply-To: streetfighter@egroups.com
>>>>>>>>>> Date: Sat, 06 Nov 1999 19:59:31 EST
>>>>>>>>>> To: streetfighter@egroups.com
>>>>>>>>>> Subject: [streetfighter] Re: This sounds pretty stupid.
>>>>>>>>>>
>>>>>>>>>> YOur letter doesnt make sense?
>>>>>>>>>> I understand the first part, not the second.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>> From: Chris Baker <cbaker@...>
>>>>>>>>>>> Reply-To: streetfighter@egroups.com
>>>>>>>>>>> To: <streetfighter@egroups.com>
>>>>>>>>>>> Subject: [streetfighter] Re: This sounds pretty stupid.
>>>>>>>>>>> Date: Tue, 26 Oct 1999 00:46:17 -0400
>>>>>>>>>>>
>>>>>>>>>>> How many fights have you been in? Let's not get in a "realistic"
>>>>>> debate
>>>>>>>>>>> here.
>>>>>>>>>>>
>>>>>>>>>>> -- Chris B.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>> From: "Robert Pascuttini" <rpascuttini@...>
>>>>>>>>>>>> Reply-To: streetfighter@egroups.com
>>>>>>>>>>>> Date: Mon, 25 Oct 1999 16:18:39 EDT
>>>>>>>>>>>> To: streetfighter@egroups.com
>>>>>>>>>>>> Subject: [streetfighter] Re: This sounds pretty stupid.
>>>>>>>>>>>>
>>>>>>>>>>>> actually the single roll attack is done very well and I would
> say
>>>> its
>>>>>>>>>>>> possibly more accurate than a to hit roll in many ways.
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>> -------------------------------------------------------------------
> -
>> --
>>>> --
>>>>>>>>>>> From wine to Windows. Everybody learns something at Learn2.com.
>>>> Where
>>>>>>>>>>> you'll find thousands of free 2torials, affordable online
> courses,
>>>> and
>>>>>>>>>>> useful tips for everyday life.
>>>>>> http://clickhere.egroups.com/click/1249
>>>>>>>>>>>
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>>>>>>>>>>> eGroups.com home: http://www.egroups.com/group/streetfighter
>>>>>>>>>>> http://www.egroups.com - Simplifying group communications
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> ______________________________________________________
>>>>>>>>>>
>>>>>>>>>> ------------------------------------------------------------------
> -
>> --
>>>> --
>>>>>> -
>>>>>>>>>> eGroup Home: http://www.egroups.com/group/streetfighter/
>>>>>>>>>> http://www.egroups.com - Simplifying group communications
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>>>> --
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>>>>>>>>
>>>>>>>> --------------------------------------------------------------------
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>>>>>>>> more that 100,000 products at CNET.com. Get all the latest news,
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>>>>>>>>
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>>>
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>> ------------------------------------------------------------------------
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> ------------------------------------------------------------------------
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>
Group: streetfighter Message: 3636 From: Chris Baker Date: 11/16/1999
Subject: Re: World Warriors - was: Duelists
No problem man, I was pretty sure we were arguing the same or similar
points, I wasn't fully sure so I elaborated a lot just to see. Oftentimes
two intelligent people who can't see eye to eye on something, have both
suffered a miscommunication.
You are perfectly right about Zenkutsu-dachi (front stance)...sort of. We
are taught a different stance for squaring off in an actual fight:
Kumite-Dachi (sparring stance) It is exactly the same as Zenkutsu-Dachi
except it's about half the length from front to back foot and higher. The
arms are held one to protect the face the other to protect the solar plexus.
We are taught that at the point of impact, we should drop our centre of
gravity and execute a full zenkutsu-Dachi, this transfers more force to the
opponent while grounding yourself and making you more immovable. The higher
Kumite-Dachi is for mobility and fast reaction, while Zenkutsu should be
used as you roll into an attack to maximise damage.
The problem with many karate styles is they teach sport karate instead of
traditional Karate, they are not the same, although both are valuable in
their own way. I learn traditional Karate, which means for one thing that a
lot of the underlying philosophy and application of the stranger moves are
taught. These moves are NEVER used in tournament because they break bones,
dislocate limbs, and kill. These moves are not concentrated on in sport
Karate. In traditional Karate however they are drilled into you.
Sport Karate tends to concentrate more on strikes, blocking and counters,
and basic takedowns because they can be freely used in a tournament.

I'd like to bring up something that bugs traditionalists, bouncing. In
traditional Karate, even in a tourney, you will not see someone bouncing.
(yes I know Ken and Ryu bounce but they are doing that to make them seem
more dynamic in the game) We are taught that bouncing wastes valuable energy
during a fight, it also tires your legs faster. Excellent to use in a
tournament where you wish to be very mobile, but minimise your power, and
get your "tag" in. But, in traditional Karate you are mostly still, shifting
when you need to close distance or widen your defence. (check out Ryu in his
fight with Fei-Long in The Streetfighter Animated Movie, no bouncing,
extreme concentration, some shifting to adapt to the subtle movements of his
opponent, like a tiger waiting to pounce, THAT'S traditional Shotokan
Karate.)
One of my sempais, learned how powerful this sort of thing is. Our dojo
after about 15 years participated in it's first non traditional Karate
tournament. Dana-San (New Blackbelt) fought a man who was one dan higher
than him, the man bounced like he was on crack! he threw some kicks at
Dana-San who, not bouncing shifted out of the way easily. As the fighter
moved in for an attack, Dana san exploded into a full zenkutsu-dachi (front
stance) executing Gyaku-zuki (reverse punch), hitting the fighter full in
the face, he shot eight feet back! and spun a full 360 degrees in mid air
sideways!! (I couldn't believe it !! I had NEVER seen anything like it!!!)
He landed on his side and his whole body twitched!!! MY blood went cold and
the crowd went silent, as one of our sensei's turned away to hide his
discomfort. I thought the guy was DEAD! he got away with a concussion. Dana
Sempai felt terrible, but he had executed a traditional Karate move that the
other guy COULDN'T block because his bouncing cut his power in half. Dana
sempai lost the fight because of excessive force. ((did I mention he was
wearing fist pads three inches thick!!! We NEVER use these in the Dojo))
Later he lost fights because he didn't want to hurt anybody, but wasn't sure
how much force they could take. ((in our Dojo, you have to learn how to
block, if you get hit it is YOUR FAULT for not training hard enough.))
In the traditional Shotokan Canadian Tournament, two of our dojo members
came first and third place in all of Canada. Another two came in second and
third in Kata.

-- Chris B.


> From: "Robert Pascuttini" <rpascuttini@...>
> Reply-To: streetfighter@egroups.com
> Date: Mon, 15 Nov 1999 19:04:39 EST
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: World Warriors - was: Duelists
>
> Hey chris. After reading my leter last time I realized we both got a bit off
> point, we were each talking about a diffrent subject.
> I was trying to state something diffrent but got lost.
> Im sorry you are right, I should have read your letter a bit better.
> Sorry.
>
> Yes that was what I was trying to state.
>
> And I fully agree with your statements on the moves that a karate-ka learns
> /uses, they are not used just for the sake of doing them. But most people
> rarley do. I have seen nearly all the blocks in karate used in a tournament,
> but not so much the strikes.
>
> and have never seen any of the stances used at tournaments. With the
> exception of the stances being used in katas at a tournament
>
> I must think about your comment on the stances though. I cant trully see
> someone using a front stance in a fight, doesnt make sense.
>
>> From: Chris Baker <cbaker@...>
>> Reply-To: streetfighter@egroups.com
>> To: <streetfighter@egroups.com>
>> Subject: [streetfighter] Re: World Warriors - was: Duelists
>> Date: Mon, 15 Nov 1999 04:58:28 -0500
>>
>> Katas are not used in sparring, they're used in training.
>> Yes I would use all of the MOVES in Heian-Shodan in a sparring match, they
>> are quite effective actually (after all they are some of the basics). And
>> yes I can use them effectively when needed, that is the point (at least for
>> me, I don't train to dance, I train in Karate).
>> You should have read my original letter a bit better as well. I was talking
>> about the RPG not the video game. It's impossible to buy a true Blackbelt
>> level in Streetfighter, in the beginning, that's my point.
>> I see your point...now (your second letter served to clarify your first).
>> You are saying that the moves that a character has at the beginning are the
>> only ones in their arsenal that they can depend on, or the ones they are
>> good/best at. I think my argument still stands up to this.
>> As a Karate-Ka Moves are not learned just for the sake of learning moves. A
>> Blackbelt who can only execute six moves (or so) effectively in a true
>> fight....probably bought his Blackbelt. To quell arguments, I am not saying
>> that you NEED to use more than six moves in any given fight, just that
>> those
>> moves will probably vary from fight to fight, depending on circumstances.
>> Someone who can only properly depend on his Zenkutsu-Dachi (front stance)
>> in
>> a fight on slippery icy pavement is out of luck. A true Blackbelt would
>> know
>> and be able to use Neko-ashi-dachi (Cat-stance), in a fight situation, if
>> he
>> could not, I would question his seriousness as a student.
>>
>> (I should mention that even though I hold the rank of Yellow belt, I've
>> missed quite a few tests, my sempai and sensei are slapping me silly to
>> show
>> up because they think I should be a green belt by now, I do know all the
>> Katas up to green well and free-spar at any opportunity, anytime, anyplace)
>>
>> For anyone who doesn't know Heian-Shodan is the first Kata in Shotokan
>> (used
>> to be second) it is comprised of Geidan Barai (low sweeping block),
>> Choku-Zuki (basic punch), A wrist escape (no name), Tettsui (hammer blow),
>> Age-Uke (rising block, important to block jodan or face hits), An arm
>> dislocating or breaking maneuver (continuous part of age-uke), Shuto ((in
>> Kukutsu-dachi (back stance) shuto's all moves can be performed in all
>> stances)), and finally a grab/neck strike (continuous part of shuto can
>> dislocate or break the neck.)
>> Stance wise it only includes, Zenkutsu-Dachi (front stance), and
>> Kukutsu-dachi (back stance)
>>
>> -- Chris B.
>>
>>
>>> From: "Robert Pascuttini" <rpascuttini@...>
>>> Reply-To: streetfighter@egroups.com
>>> Date: Mon, 15 Nov 1999 00:50:35 EST
>>> To: streetfighter@egroups.com
>>> Subject: [streetfighter] Re: World Warriors - was: Duelists
>>>
>>> Hey chris.
>>> You really should read my letter a bit better. :)
>>> I didnt say that a SF'er could execute a move flawlessly. What a street
>>> fighter can do is preform a certain move effectivly and when needed.
>> That is
>>> what I beleive the moves represent.
>>>
>>> Yes the effectiveness is proved by a die roll, but a moves use comes to
>> show
>>> when used in application.
>>>
>>> My statement had nothing to do with the fight directly. my statement
>>> was in referance to you saying that even though you are a yellow belt,
>>> you could preform more moves properly than a street fighter.
>>>
>>> The taunt and poses a SFer shows prove that the Sfers know more moves
>> than
>>> what is used in a game but I think they use only the moves they
>>> can used effectively at the time(without stalling to think about what
>> move
>>> to do next)
>>>
>>> Since your a Karate-ka(I'll assume you take shotokan karate)
>>> you have practiced kata, would you ever use Heinan Shodan
>>> in a fight or even in a sparring match.
>>>
>>>
>>>
>>>
>>>> From: Chris Baker <cbaker@...>
>>>> Reply-To: streetfighter@egroups.com
>>>> To: <streetfighter@egroups.com>
>>>> Subject: [streetfighter] Re: World Warriors - was: Duelists
>>>> Date: Mon, 15 Nov 1999 01:10:01 -0500
>>>>
>>>> Oh, so a Streetfighter can execute a move flawlessly every time? Well,
>> I
>>>> guess they can in the Video game, but sprites don't get tired. Isn't
>> the
>>>> effectiveness of a move's execution, dependant on the Die roll? If this
>> is
>>>> true than a Streetfighter can't always perform a move properly when
>> need
>>>> be.
>>>> I don't understand your statement about taunts and win stances. They
>> really
>>>> have nothing to do with "the Fight" anyway.
>>>>
>>>> -- Chris B.
>>>>
>>>>
>>>>> From: "Robert Pascuttini" <rpascuttini@...>
>>>>> Reply-To: streetfighter@egroups.com
>>>>> Date: Sun, 14 Nov 1999 23:49:39 EST
>>>>> To: streetfighter@egroups.com
>>>>> Subject: [streetfighter] Re: World Warriors - was: Duelists
>>>>>
>>>>> Simply because you can preform a move well doesnt mean you can execute
>>>> it
>>>>> properly when need be. This is what I think the moves in SF represent.
>>>> We
>>>>> have seen moves in SF that the steet sighters do in either taunt or
>>>> ending
>>>>> signature, but never for game purposes.
>>>>> Such as Ryus Horse stance signature(along with akuma).
>>>>> It never shows up any other time or in any other move.
>>>>>
>>>>>
>>>>>> From: Chris Baker <cbaker@...>
>>>>>> Reply-To: streetfighter@egroups.com
>>>>>> To: <streetfighter@egroups.com>
>>>>>> Subject: [streetfighter] Re: World Warriors - was: Duelists
>>>>>> Date: Thu, 11 Nov 1999 16:11:12 -0500
>>>>>>
>>>>>> Personally I consider a Streetfighter to be anyone who fights in
>>>>>> underground
>>>>>> tourneys, no magic about it. A Streetfighter I usually consider at
>>>> Black
>>>>>> Belt level. (although even I at yellow belt know and can execute
>>>> properly,
>>>>>> more moves than a beginning Streetfighter character!) As as
>>>> Streetfighter
>>>>>> progresses they learn "the secrets" of martial power. It could even
>> be
>>>>>> compared to the "Dans" of Blackbelt, But with "ancient mysteries
>>>> revealed".
>>>>>> While it's true that most "Blackbelts" never bother to go any
>> further,
>>>>>> These
>>>>>> aren't the people we're talking about anyway.
>>>>>>
>>>>>> -- Chris B.
>>>>>>
>>>>>>
>>>>>>> From: Steve Karstensen <skarstensen@...>
>>>>>>> Reply-To: streetfighter@egroups.com
>>>>>>> Date: Thu, 11 Nov 1999 14:19:11 -0500
>>>>>>> To: streetfighter@egroups.com
>>>>>>> Subject: [streetfighter] Re: World Warriors - was: Duelists
>>>>>>>
>>>>>>>
>>>>>>> no, I don't. While I don't knock "regular" martial artists or
>>>> brawlers,
>>>>>>> Street Fighters are just on a higher level. A Punch rating of two
>> or
>>>>>>> three is enough for a very skilled "normal" fighter because most
>> thugs
>>>>>>> or regular Joes on the street can't compete with that.
>>>>>>>
>>>>>>> Likewise, many black belts are not Masters or even Sensei material.
>>>>>>> They can fight, and often well, but not with the moves that the real
>>>>>>> fighters use. You can't learn Hyper Fist at a contemporary gym or a
>>>>>>> Boxercise class.
>>>>>>>
>>>>>>> -----Original Message-----
>>>>>>> From: Chris Hoffmann [mailto:staredown@...]
>>>>>>> Sent: Thursday, November 11, 1999 2:06 PM
>>>>>>> To: streetfighter@egroups.com
>>>>>>> Subject: [streetfighter] Re: World Warriors - was: Duelists
>>>>>>>
>>>>>>>
>>>>>>> --- Steve Karstensen <skarstensen@...> wrote:
>>>>>>>
>>>>>>>> Personally, I like the idea of a breed of warrior so different from
>>>>>>> that
>>>>>>>> of 'normal' martial masters that it is the aspiration of all true
>>>>>>>> fighters to even become a Street Fighter, let alone a World
>> Warrior.
>>>>>>>> I've always considered even beginning fighters to be able to hang
>>>> with
>>>>>>>> many Black Belts, simply because what they do is for real.
>>>>>>>
>>>>>>> That's an interesting concept, do you use brawling rules to?
>>>>>>>
>>>>>>> =====
>>>>>>> staredown@... http://members.xoom.com/staredown
>>>>>>>
>>>>>>> "We don't expect kittens to fight wildcats and win
>>>>>>> --we merely expect them to try."
>>>>>>> -- Robert Heinlein
>>>>>>> __________________________________________________
>>>>>>> Do You Yahoo!?
>>>>>>> Bid and sell for free at http://auctions.yahoo.com
>>>>>>>
>>>>>>>
>>>>
>> ------------------------------------------------------------------------
>>>>>>> Think you're ready for Dreamcast? Get all the news, previews and
>>>>>>> prices at CNET.com. It’s your source for the latest and greatest
>>>>>>> in gaming! http://clickhere.egroups.com/click/1609
>>>>>>>
>>>>>>>
>>>>>>> -- Check out your eGroup's private Chat room
>>>>>>> -- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
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>>>>>>>
>>>>>>>
>>>>
>> ------------------------------------------------------------------------
>>>>>>> Think you're ready for Dreamcast? Get all the news, previews and
>>>>>>> prices at CNET.com. It’s your source for the latest and greatest
>>>>>>> in gaming! http://clickhere.egroups.com/click/1609
>>>>>>>
>>>>>>>
>>>>>>> -- Easily schedule meetings and events using the group calendar!
>>>>>>> -- http://www.egroups.com/cal?listname=streetfighter&m=1
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>>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>
>> ------------------------------------------------------------------------
>>>>>> Think you're ready for Dreamcast? Get all the news, previews and
>>>>>> prices at CNET.com. It’s your source for the latest and greatest
>>>>>> in gaming! http://clickhere.egroups.com/click/1609
>>>>>>
>>>>>>
>>>>>> -- Create a poll/survey for your eGroup!
>>>>>> -- http://www.egroups.com/vote?listname=streetfighter&m=1
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>>>>>>
>>>>>
>>>>> ______________________________________________________
>>>>>
>>>>>
>> ------------------------------------------------------------------------
>>>>> A shopper’s dream come true! Find practically anything on earth at
>> eBay!
>>>>> Come and browse the more than 2 million items up for bid at any time.
>>>>> You never know what you might find at eBay!
>>>>> http://clickhere.egroups.com/click/1140
>>>>>
>>>>> -- Create a poll/survey for your group!
>>>>> -- http://www.egroups.com/vote?listname=streetfighter&m=1
>>>>>
>>>>>
>>>>
>>>>
>>>>
>> ------------------------------------------------------------------------
>>>> Looking for the latest consumer electronic gadgets or computer
>>>> equipment? eBay has thousands of audio equipment, computer
>>>> games & accessories. You never know what you might find at eBay!
>>>> http://clickhere.egroups.com/click/1142
>>>>
>>>> -- Easily schedule meetings and events using the group calendar!
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>>>>
>>>>
>>>
>>> ______________________________________________________
>>>
>>> ------------------------------------------------------------------------
>>> A shopper’s dream come true! Find practically anything on earth at eBay!
>>> Come and browse the more than 2 million items up for bid at any time.
>>> You never know what you might find at eBay!
>>> http://clickhere.egroups.com/click/1140
>>>
>>> -- Easily schedule meetings and events using the group calendar!
>>> -- http://www.egroups.com/cal?listname=streetfighter&m=1
>>>
>>>
>>
>>
>> ------------------------------------------------------------------------
>> Looking for the hottest sports memorabilia or sporting goods
>> specials? eBay has thousands of trading cards, sports autographs
>> and collectibles.You never know what you might find at eBay!
>> http://clickhere.egroups.com/click/1143
>>
>>
>> -- 20 megs of disk space in your group's Document Vault
>> -- http://www.egroups.com/docvault/streetfighter/?m=1
>>
>>
>
> ______________________________________________________
>
> ------------------------------------------------------------------------
> Looking for the latest consumer electronic gadgets or computer
> equipment? eBay has thousands of audio equipment, computer
> games & accessories. You never know what you might find at eBay!
> http://clickhere.egroups.com/click/1142
>
> -- Check out your group's private Chat room
> -- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
>
>
Group: streetfighter Message: 3637 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 11/16/1999
Subject: Re: You don't want to know
Yes. Basically but he never gets around to using them
all in one fight.

-Chad Phillips

--- Robert Pascuttini <rpascuttini@...> wrote:
> Ok, no that made sense, but does shock have access
> to his entire repotiore
> of moves when he fights?
>
>
> >From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa
> <clk_whrr_chad@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Re: You don't want to know
> >Date: Sun, 14 Nov 1999 19:06:21 -0800 (PST)
> >
> >Well first of all shock is insane and stupid most
> of
> >time ocassionaly he comes back to reality I've said
> >this enough times. So somebody said he might forget
> a
> >move entirley possible because he's learened so
> many
> >just because he happen's to be in a diffrenet
> reality
> >right now.
> >
> >Secondly Shock didn't buy them both at the exact
> same
> >time he bought them when he went into the various
> >styles.
> >
> >In answer to your question from my perspective it
> >boils down to the fact that I just wanted shock to
> >learn them both. From shock's perspective it could
> >have had to do with the fact that he was
> disconnected
> >from reality at that point and just bought hundred
> >hand slap by mistake. Or it could have been he was
> >connected to reality and he was just trying to
> improve
> >himself by buying more manuvers. The second one is
> >probably more the reason for shock.
> >
> >But if you think that is bad me and my gm find 2
> >variations to a bunch of manuver in Bushin Ninjitsu
> so
> >shock bought and paid for all the manuevers and the
> >variations. Hoped I answered your question.
> >
> >-Chad Phillips
> >
> >--- Robert Pascuttini <rpascuttini@...>
> wrote:
> > > He has both....
> > > Now Ill explain why its a waste.
> > > If you look at the stats for them both I beleive
> > > they do EXACTLY the same
> > > thing with the exception that hyper fist has
> lower
> > > requirments
> > > and lesser cost to learn plus more positive
> > > benifets.
> > >
> > > So if Shock has them both, why would he bother
> > > learning hundered hand slap?
> > >
> > >
> > > >From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa
> > > <clk_whrr_chad@...>
> > > >Reply-To: streetfighter@egroups.com
> > > >To: streetfighter@egroups.com
> > > >Subject: [streetfighter] Re: You don't want to
> know
> > > >Date: Sun, 7 Nov 1999 14:01:33 -0800 (PST)
> > > >
> > > >Yes and Yes.
> > > >
> > > >-Chad Phillips
> > > >
> > > >--- Robert Pascuttini <rpascuttini@...>
> > > wrote:
> > > > > Something like that. They would but they
> would
> > > learn
> > > > > alot of moves, they may
> > > > > forget some ,
> > > > > but they will always end up with a
> particular
> > > set of
> > > > > moves. the would never
> > > > > do them all or use them all its ridiculous.
> and
> > > > > makes no sense.
> > > > > they will use a particular set of moves
> thats
> > > works
> > > > > best for them.
> > > > > not only that you claim that shock knows
> more
> > > than 1
> > > > > stlye.
> > > > >
> > > > > Ginchin Funakoshi once made a remark about
> > > people
> > > > > complaining about not
> > > > > being able to do karate well, what nonsense
> when
> > > it
> > > > > would take them a life
> > > > > time to do 1 form properly.
> > > > >
> > > > > What Im mostly saying is that he has wasted
> alot
> > > of
> > > > > time. All for nothing.
> > > > >
> > > > > Heres a question for you does shock know
> > > Hundered
> > > > > hand slap?
> > > > > Does shock know Hyper Fist?
> > > > >
> > > > >
> > > > >
> > > > > >From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa
> > > > > <clk_whrr_chad@...>
> > > > > >Reply-To: streetfighter@egroups.com
> > > > > >To: streetfighter@egroups.com
> > > > > >Subject: [streetfighter] Re: You don't want
> to
> > > know
> > > > > >Date: Mon, 25 Oct 1999 20:39:10 -0700 (PDT)
> > > > > >
> > > > > >Sceptical is a bad word try shock is
> > > unbelivable.
> > > > > As
> > > > > >far as him not learning half what are you
> > > talking
> > > > > >about. You're telling me that if someone
> went
> > > out
> > > > > and
> > > > > >learened karate or something and aspiried
> to
> > > become
> > > > > a
> > > > > >master they wouldn't learn as many moves as
> > > > > possible
> > > > > >from that style?
> > > > > >
> > > > > >-Chad Phillips
> > > > > >
> > > > > >--- Robert Pascuttini
> <rpascuttini@...>
> > > > > wrote:
> > > > > > > Im sorry but Im sceptical as well.
> > > > > > > According to the rules for learning time
> in
> > > "The
> > > > > > > perfect warrior"
> > > > > > > module, it would take 8 months for a
> person
> > > to
> > > > > learn
> > > > > > > dragon punch
> > > > > > > (or something like that) and 250 moves
> is
> > > just
> > > > > > > unbeleivable.
> > > > > > > more than half of the moves he wouldnt
> > > bother
> > > > > > > learning....
> > > > > > > and Id make some on like that make a
> roll
> > > from
> > > > > time
> > > > > > > to time to make him lose
> > > > > > > or forget certain moves.
> > > > > > >
> > > > > > > Now this is a personal thing two, but if
> > > that
> > > > > were a
> > > > > > > real person
> > > > > > > he has wasted alot of his time. I
> wouldnt
> > > call
> > > > > that
> > > > > > > a martial arts
> > > > > > > master.
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > >From: "J. Scott Pittman"
> > > > > <joespitt@...>
> > > > > > > >Reply-To: streetfighter@egroups.com
> > > > > > > >To: <streetfighter@egroups.com>
> > > > > > > >Subject: [streetfighter] Re: You don't
> want
> > > to
> > > > > know
> > > > > > > >Date: Fri, 15 Oct 1999 06:11:22 -0700
> > > > > > > >
> > > > > > > >hahahahaha 250 moves? those abilities
> and
> > > > > > > attributes! Have you guys ben
>
=== message truncated ===


=====

__________________________________________________
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Bid and sell for free at http://auctions.yahoo.com
Group: streetfighter Message: 3638 From: SlpStck@aol.com Date: 11/16/1999
Subject: Re: Wrestling moves for "slapstick"
MORE! MORE! MORE! MORE! MORE! MORE! MORE! MORE! MORE! MORE! i need MORE! oh
yeah, and the stats for the most electrifing move in sports entertainment (i
forgot to save it before) the people'e elbow. thank you ever so much...
Group: streetfighter Message: 3639 From: SlpStck@aol.com Date: 11/16/1999
Subject: Re: World Warriors - was: Duelists
In a message dated 11/15/99 12:25:09 PM Eastern Standard Time,
cbaker@... writes:

<< it's all about the damage baby! >>
isn't that a puff daddy song???
Group: streetfighter Message: 3640 From: Steve Karstensen Date: 11/16/1999
Subject: Re: Farewell...
take care dude.  you have my ICQ if you need it.
 
-----Original Message-----
From: Kristofer Lundström <kri5tofer@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, November 15, 1999 7:11 PM
Subject: [streetfighter] Farewell...

Yup. That's it for me.

I'm no longer playing SF on a regular basis. Not even an irregular basis has 
been achieved. In fact I'm not playing SF at all any more.

Sad but true.

And you guys are producing too many mails per day :)

It's been damn fun! Bye!

             Kristofer, signing out...

P.S. There is of course the possibility that I'll come back later, but that 
would've spoiled the ending.

______________________________________________________

Click Here!www.egroups.com - Simplifying group communications
Group: streetfighter Message: 3641 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 11/16/1999
Subject: Re: POLL: Who Can Shock Beat
Ok. Cool. But I don't what everybody has so I can't
challenge anybody it dosen't work. So somebody will
have to challenge shock. Just e-mail me preferably off
the main e-group list some people are getting annoyed
with all the letters about my character.

-Chad Phillips

--- Robert Pascuttini <rpascuttini@...> wrote:
> Hey aaaa......
> I dont know about the engine...Ive just been trying
> to clear out 400
> or so letters lately.
>
> Anyways, my idea is this. Rinaldo has been setting
> up tournaments online i
> beleive. I was thinking shock could challange other
> people
> the way rinaldo has been running his tournaments.
> but when me and rinaldo talked about it it was setup
> for rank 1 warriors.
> I remeber someone once saying that they could take
> shock out, I dont
> remember who, though. But if thats the case then
> thats who we could figure
> it out?
>
>
> >From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa
> <clk_whrr_chad@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Re: POLL: Who Can Shock
> Beat
> >Date: Sun, 14 Nov 1999 19:36:39 -0800 (PST)
> >
> >Shock answers: "Hello!!!"
> >
> >Hey um I never even got to see the second email
> here
> >from Robert Pascuttini. Ineresting idea Robert
> expand
> >on it some more and let me know where, when, and
> what
> >you had in mind.
> >
> >As a side note I don't know if it's just me but has
> >anybody else noticied that the e-mail engine at
> >egroups dosen't always send out every email sent to
> >the group just wondering.
> >
> >-Chad Phillips
> >
> >--- Steve Karstensen <skarsten@...> wrote:
> > > seems to me that that won't prove anything. if
> > > Shock wins, then it just shows that he can't be
> > > beaten, which is lame. if he loses, it shows
> that
> > > he's not a super-powered, overbearing character,
> > > even though he is.
> > >
> > > -----Original Message-----
> > > From: Robert Pascuttini
> <rpascuttini@...>
> > > To: streetfighter@egroups.com
> > > <streetfighter@egroups.com>
> > > Date: Sunday, November 14, 1999 3:16 AM
> > > Subject: [streetfighter] Re: POLL: Who Can Shock
> > > Beat
> > >
> > >
> > > It occured to me that people were being
> > > argumentative about shock (Awhile
> > > ago) and rinaldo has set up that online fighting
> > > tournament. He could have shock go up against
> other
> > > characters people think
> > > coukd take him. but this would not be officially
> > > part
> > > of his tournament series.
> > >
> > >
> > > >From: Steve Karstensen
> > > <skarstensen@...>
> > > >Reply-To: streetfighter@egroups.com
> > > >To: streetfighter@egroups.com
> > > >Subject: [streetfighter] Re: POLL: Who Can
> Shock
> > > Beat
> > > >Date: Mon, 8 Nov 1999 15:10:33 -0500
> > > >
> > > >
> > > >I just noticed that my name has been included
> in
> > > this. (Call me
> > > >dense... :p)
> > > >
> > > >Anyway, just what am I supposed to be
> "proving"?
> > > >
> > > >-----Original Message-----
> > > >From: ronineric@...
> [mailto:ronineric@...]
> > > >Sent: Monday, November 08, 1999 2:59 PM
> > > >To: streetfighter@...
> > > >Subject: [streetfighter] Re: POLL: Who Can
> Shock
> > > Beat
> > > >
> > > >
> > > >aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa
> > > <clk_whrr_cha-@...> wrote:
> > > >original
> > >
>
>article:http://www.egroups.com/group/streetfighter/?start=3169
> > > > > Well I'm up for it but you'll still have to
> wait
> > > for
> > > > > eric's answer.
> > > > > -Chad Phillips a.k.a shock
> > > >
> > > >MY ANSWER IS!!!!!! o.k pick a day and lets do
> it.
> > > >Your Friendly neighborhood Samurai:
> > > >Ronin Eric
> > > > >
> > > >
> > > > >
> > > > > --- Robert Pascuttini
> <rpascuttini@...>
> > > wrote:
> > > > > > O I got a gret Idea since everyone here is
> > > insistent
> > > > > > on disproving ronin
> > > > > > eric lets have an online battle. It would
> > > solve or
> > > > > > prove alot of things.
> > > > > >
> > > > > > Hey Mike Morgando, Steve, Christian
> Conkle,
> > > Rinaldo
> > > > > > what do you think?
> > > > > >
> > > > > >
> > > > > > >From: MITZPD@...
> > > > > > >Reply-To: streetfighter@egroups.com
> > > > > > >To: streetfighter@egroups.com
> > > > > > >Subject: [streetfighter] Re: POLL: Who
> Can
> > > Shock
> > > > > > Beat
> > > > > > >Date: Tue, 26 Oct 1999 21:20:10 EDT
> > > > > > >
> > > > > > >Below is a character that some sent
> through
> > > egroups
> > > > > > that if played right
> > > > > > >could win
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > >Name: Kage no Kyn
> > > > > > >Style: Kage Do (the way of Shadows)
> > > > > > >School: Grand master Kage
> > > > > > >Team: Incineraters
> > > > > > >Concept: Gardener
> > > > > > >Signature: his body glows blue with the
> power
> > > of
> > > > > > his Chi
> > > > > > >
> > > > > > >Strength: 5 Charisma: 3
> Perception:
> > > 6
> > > > > > >Dexterity:5 Manipulation: 1
> > > Intelligence:
> > > > > > 6
> > > > > > >Stamina: 5 Appearance: 4
> Witts:
> > > 6
> > > > > > >
> > > > > > >Talents:
> > > > > > >Alertness: 4 Insight: 5 Intimidation: 4
> > > > > > Streetwise: 2 Subterfuge: 4
> > > > > > >Skills:
> > > > > > >Blind Fight: 5 Demolition: 2 Drive
> > > (Motorcycle):
> > > > > > 5 Stealth: 5
> > > > > > >Knowledges:
> > > > > > >Arena: 4 Linguistics: 3 Mysteries: 6
> > > Style
> > > > > > Lore: 5 Occult: 6
> > > > > > >Medicine: 5 Traditional Medicine: 5
> > > > > > >
> > > > > > >BACKGROUNDS
> > > > > > >Sensei: 5 Elemental (Fire): 5 Mystical
> > > Contacts:
> > > > > > 5
> > > > > > >
> > > > > > >TECHNIQUES
> > > > > > >Punch: 5 Kick: 5 Block: 4 Grab: 5
> > > Athletics:
> > > > > > 6 Focus: 6 Katana: 5
> > > > > > >
> > > > > > >Chi: 10
> > > > > > >Willpower: 10
> > > > > > >Health: 20
> > > > > > >
> > > > > > >Rank: 7
> > > > > > >Division: Freestyle
>
=== message truncated ===


=====

__________________________________________________
Do You Yahoo!?
Bid and sell for free at http://auctions.yahoo.com
Group: streetfighter Message: 3642 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 11/16/1999
Subject: Re: POLL: Who Can Shock Beat
Ok. Cool. But I don't what everybody has so I can't
challenge anybody it dosen't work. So somebody will
have to challenge shock. Just e-mail me preferably off
the main e-group list some people are getting annoyed
with all the letters about my character.

-Chad Phillips

--- Robert Pascuttini <rpascuttini@...> wrote:
> Hey aaaa......
> I dont know about the engine...Ive just been trying
> to clear out 400
> or so letters lately.
>
> Anyways, my idea is this. Rinaldo has been setting
> up tournaments online i
> beleive. I was thinking shock could challange other
> people
> the way rinaldo has been running his tournaments.
> but when me and rinaldo talked about it it was setup
> for rank 1 warriors.
> I remeber someone once saying that they could take
> shock out, I dont
> remember who, though. But if thats the case then
> thats who we could figure
> it out?
>
>
> >From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa
> <clk_whrr_chad@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Re: POLL: Who Can Shock
> Beat
> >Date: Sun, 14 Nov 1999 19:36:39 -0800 (PST)
> >
> >Shock answers: "Hello!!!"
> >
> >Hey um I never even got to see the second email
> here
> >from Robert Pascuttini. Ineresting idea Robert
> expand
> >on it some more and let me know where, when, and
> what
> >you had in mind.
> >
> >As a side note I don't know if it's just me but has
> >anybody else noticied that the e-mail engine at
> >egroups dosen't always send out every email sent to
> >the group just wondering.
> >
> >-Chad Phillips
> >
> >--- Steve Karstensen <skarsten@...> wrote:
> > > seems to me that that won't prove anything. if
> > > Shock wins, then it just shows that he can't be
> > > beaten, which is lame. if he loses, it shows
> that
> > > he's not a super-powered, overbearing character,
> > > even though he is.
> > >
> > > -----Original Message-----
> > > From: Robert Pascuttini
> <rpascuttini@...>
> > > To: streetfighter@egroups.com
> > > <streetfighter@egroups.com>
> > > Date: Sunday, November 14, 1999 3:16 AM
> > > Subject: [streetfighter] Re: POLL: Who Can Shock
> > > Beat
> > >
> > >
> > > It occured to me that people were being
> > > argumentative about shock (Awhile
> > > ago) and rinaldo has set up that online fighting
> > > tournament. He could have shock go up against
> other
> > > characters people think
> > > coukd take him. but this would not be officially
> > > part
> > > of his tournament series.
> > >
> > >
> > > >From: Steve Karstensen
> > > <skarstensen@...>
> > > >Reply-To: streetfighter@egroups.com
> > > >To: streetfighter@egroups.com
> > > >Subject: [streetfighter] Re: POLL: Who Can
> Shock
> > > Beat
> > > >Date: Mon, 8 Nov 1999 15:10:33 -0500
> > > >
> > > >
> > > >I just noticed that my name has been included
> in
> > > this. (Call me
> > > >dense... :p)
> > > >
> > > >Anyway, just what am I supposed to be
> "proving"?
> > > >
> > > >-----Original Message-----
> > > >From: ronineric@...
> [mailto:ronineric@...]
> > > >Sent: Monday, November 08, 1999 2:59 PM
> > > >To: streetfighter@...
> > > >Subject: [streetfighter] Re: POLL: Who Can
> Shock
> > > Beat
> > > >
> > > >
> > > >aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa
> > > <clk_whrr_cha-@...> wrote:
> > > >original
> > >
>
>article:http://www.egroups.com/group/streetfighter/?start=3169
> > > > > Well I'm up for it but you'll still have to
> wait
> > > for
> > > > > eric's answer.
> > > > > -Chad Phillips a.k.a shock
> > > >
> > > >MY ANSWER IS!!!!!! o.k pick a day and lets do
> it.
> > > >Your Friendly neighborhood Samurai:
> > > >Ronin Eric
> > > > >
> > > >
> > > > >
> > > > > --- Robert Pascuttini
> <rpascuttini@...>
> > > wrote:
> > > > > > O I got a gret Idea since everyone here is
> > > insistent
> > > > > > on disproving ronin
> > > > > > eric lets have an online battle. It would
> > > solve or
> > > > > > prove alot of things.
> > > > > >
> > > > > > Hey Mike Morgando, Steve, Christian
> Conkle,
> > > Rinaldo
> > > > > > what do you think?
> > > > > >
> > > > > >
> > > > > > >From: MITZPD@...
> > > > > > >Reply-To: streetfighter@egroups.com
> > > > > > >To: streetfighter@egroups.com
> > > > > > >Subject: [streetfighter] Re: POLL: Who
> Can
> > > Shock
> > > > > > Beat
> > > > > > >Date: Tue, 26 Oct 1999 21:20:10 EDT
> > > > > > >
> > > > > > >Below is a character that some sent
> through
> > > egroups
> > > > > > that if played right
> > > > > > >could win
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > >Name: Kage no Kyn
> > > > > > >Style: Kage Do (the way of Shadows)
> > > > > > >School: Grand master Kage
> > > > > > >Team: Incineraters
> > > > > > >Concept: Gardener
> > > > > > >Signature: his body glows blue with the
> power
> > > of
> > > > > > his Chi
> > > > > > >
> > > > > > >Strength: 5 Charisma: 3
> Perception:
> > > 6
> > > > > > >Dexterity:5 Manipulation: 1
> > > Intelligence:
> > > > > > 6
> > > > > > >Stamina: 5 Appearance: 4
> Witts:
> > > 6
> > > > > > >
> > > > > > >Talents:
> > > > > > >Alertness: 4 Insight: 5 Intimidation: 4
> > > > > > Streetwise: 2 Subterfuge: 4
> > > > > > >Skills:
> > > > > > >Blind Fight: 5 Demolition: 2 Drive
> > > (Motorcycle):
> > > > > > 5 Stealth: 5
> > > > > > >Knowledges:
> > > > > > >Arena: 4 Linguistics: 3 Mysteries: 6
> > > Style
> > > > > > Lore: 5 Occult: 6
> > > > > > >Medicine: 5 Traditional Medicine: 5
> > > > > > >
> > > > > > >BACKGROUNDS
> > > > > > >Sensei: 5 Elemental (Fire): 5 Mystical
> > > Contacts:
> > > > > > 5
> > > > > > >
> > > > > > >TECHNIQUES
> > > > > > >Punch: 5 Kick: 5 Block: 4 Grab: 5
> > > Athletics:
> > > > > > 6 Focus: 6 Katana: 5
> > > > > > >
> > > > > > >Chi: 10
> > > > > > >Willpower: 10
> > > > > > >Health: 20
> > > > > > >
> > > > > > >Rank: 7
> > > > > > >Division: Freestyle
>
=== message truncated ===


=====

__________________________________________________
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Bid and sell for free at http://auctions.yahoo.com
Group: streetfighter Message: 3643 From: Chris Hoffmann Date: 11/16/1999
Subject: Re: Our Friend Pokemon, a minor deviation that affects us all.
--- Andy <dlatrex@...> wrote:
> Chris...you are one of the funniest guys I've hear before.
> I dont' know to laugh or Cry.
>
> ^_~

Oh, heck with it. Do both. Can you believe that Saturday Night Live
turned me down?

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
Do You Yahoo!?
Bid and sell for free at http://auctions.yahoo.com
Group: streetfighter Message: 3644 From: Chris Hoffmann Date: 11/16/1999
Subject: Re: Our Friend Pokemon, a minor deviation that affects us all.
--- "J. Scott Pittman" <joespitt@...> wrote:
> I didn't see a listing for Mississippi, go figure

Because it's still in the test market. If it does well, then it will get
the general distribution.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
Do You Yahoo!?
Bid and sell for free at http://auctions.yahoo.com
Group: streetfighter Message: 3645 From: Steve Karstensen Date: 11/16/1999
Subject: Re: Our Friend Pokemon, a minor deviation tha t affects us all.
...probably because you didn't have a catch phrase.

-----Original Message-----
From: Chris Hoffmann [mailto:staredown@...]
Sent: Tuesday, November 16, 1999 8:25 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Our Friend Pokemon, a minor deviation that
affects us all.


--- Andy <dlatrex@...> wrote:
> Chris...you are one of the funniest guys I've hear before.
> I dont' know to laugh or Cry.
>
> ^_~

Oh, heck with it. Do both. Can you believe that Saturday Night Live
turned me down?

=====
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"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
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Group: streetfighter Message: 3646 From: Morgado, Mike Date: 11/16/1999
Subject: [Admin] Thank you gentlemen
Well it appears as if the major traffic jam we had is over. Thanks for your
co-operation.

Please mail away.

MikeM
Group: streetfighter Message: 3647 From: Steve Karstensen Date: 11/16/1999
Subject: Re: "Friendly" Fight eight: Mr.Military vs Blaise.
I take the "successfully" to mean that the fighter performs the move
whether it connects or not. Un-successfully means if the fighter was
grabbed or knocked down while performing the move. You can execute a
combo into mid-air and still get the speed bonuses, which is exactly
what fighters do when sparring solo. Otherwise they'd have to keep
beating someone up in order to perfect the speed and coordination of
their combos.

-----Original Message-----
From: Andy [mailto:dlatrex@...]
Sent: Monday, November 15, 1999 5:07 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Re:"Friendly" Fight eight: Mr.Military
vsBlaise.



]



This is the Deal Chris:
You don't ALWAYS have to be damadging the guy in order to continue a
combo.
If you want to stick movement or Block in there; FINE! Go ahead it will
be
cool.

But if you have an attack in there, e.g. power uppercut,
and when that power uppercut comes to it's turn it doesn't score any
damadge, that it is assumed to have missed the opponent.
Not a botch, but you still don't get your combo benifits any more.
In other words:
"After purchasing a combo, any time that the fighter SUCCESFFULY
preforms
the maeuvers involved, they will get the combo benifits."

Anyone say otherwise?



> --- Rinaldo Gambetta <rinaldo@...> wrote:
> > Because that I making these test fights to know all and to make the
game
> > work
> > well but I think if the fighter hit when he start a combo his
broken.
> >
>
> Ok, but what about when a fighter scores no damage (usualy because he
was
> blocked), why does that break the combo?
>
>
>
>
>
> =====
> staredown@... http://members.xoom.com/staredown
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
> __________________________________________________
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Group: streetfighter Message: 3648 From: Chris Hoffmann Date: 11/16/1999
Subject: Re: Mindless ramblings (FormerlySpeedvs.Strength)
--- "J. Scott Pittman" <joespitt@...> wrote:
> wrestling is dumb, and you know it =)

So's most Anime, but I'll be damned if I give that up.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
Do You Yahoo!?
Bid and sell for free at http://auctions.yahoo.com
Group: streetfighter Message: 3649 From: Chris Hoffmann Date: 11/16/1999
Subject: Re: World Warriors - was: Duelists
--- SlpStck@... wrote:
> In a message dated 11/15/99 12:25:09 PM Eastern Standard Time,
> cbaker@... writes:
>
> << it's all about the damage baby! >>
> isn't that a puff daddy song???

Nope, Weird Al.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
Do You Yahoo!?
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Group: streetfighter Message: 3650 From: Steve Karstensen Date: 11/16/1999
Subject: Re: World Warriors - was: Duelists, now: off- topic
...speaking of, I saw the Weird One in concert this past Saturday.

Nothing can compare. Period.

-----Original Message-----
From: Chris Hoffmann [mailto:staredown@...]
Sent: Tuesday, November 16, 1999 8:46 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: World Warriors - was: Duelists


--- SlpStck@... wrote:
> In a message dated 11/15/99 12:25:09 PM Eastern Standard Time,
> cbaker@... writes:
>
> << it's all about the damage baby! >>
> isn't that a puff daddy song???

Nope, Weird Al.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
Do You Yahoo!?
Bid and sell for free at http://auctions.yahoo.com

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Group: streetfighter Message: 3651 From: Chris Hoffmann Date: 11/16/1999
Subject: Re: Farewell...
--- Kristofer Lundstr�m <kri5tofer@...> wrote:
> Yup. That's it for me.

May your Fireballs always go full screen and your Dragon Punches always do
fifteen hits.

Good bye Kristofer, you will be missed.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
Do You Yahoo!?
Bid and sell for free at http://auctions.yahoo.com
Group: streetfighter Message: 3652 From: Chris Hoffmann Date: 11/16/1999
Subject: Re: Our Friend Pokemon, a minor deviation tha t affects us all.
--- Steve Karstensen <skarstensen@...> wrote:
>
> ...probably because you didn't have a catch phrase.

*nods*, that must be it.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
Do You Yahoo!?
Bid and sell for free at http://auctions.yahoo.com
Group: streetfighter Message: 3653 From: Chris Hoffmann Date: 11/16/1999
Subject: Re: [Admin] Thank you gentlemen
--- "Morgado, Mike" <MMorgado@...> wrote:
> Well it appears as if the major traffic jam we had is over. Thanks for
> your
> co-operation.
>
> Please mail away.
>
> MikeM

Actually Mike, those rules seem like a good idea normaly. Maybe you
should repost that messag once a month.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
Do You Yahoo!?
Bid and sell for free at http://auctions.yahoo.com
Group: streetfighter Message: 3654 From: Chris Hoffmann Date: 11/16/1999
Subject: Re: World Warriors - was: Duelists, now: off- topic
--- Steve Karstensen <skarstensen@...> wrote:
>
> ...speaking of, I saw the Weird One in concert this past Saturday.
>
> Nothing can compare. Period.

*confused*, but I didn't do a concert last week...



=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
Do You Yahoo!?
Bid and sell for free at http://auctions.yahoo.com