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Group: streetfighter Message: 301 From: Steve 'Doom Trooper' Karstensen Date: 10/16/1998
Subject: The Books may still be available
Group: streetfighter Message: 302 From: Howard Collins Date: 10/16/1998
Subject: Re: The Books may still be available
Group: streetfighter Message: 303 From: EvilTyger@aol.com Date: 10/16/1998
Subject: Re: The Books may still be available
Group: streetfighter Message: 304 From: Matt M. Date: 10/17/1998
Subject: Re: Dislocate Limb ruling?
Group: streetfighter Message: 305 From: Matt M. Date: 10/17/1998
Subject: Re: top cartwheel counter
Group: streetfighter Message: 306 From: cam1984@hotmail.com Date: 10/17/1998
Subject: Re: video games
Group: streetfighter Message: 307 From: cam1984@hotmail.com Date: 10/17/1998
Subject: Re: video games
Group: streetfighter Message: 308 From: Matt M. Date: 10/17/1998
Subject: pics
Group: streetfighter Message: 309 From: REMO DISCONZI Date: 10/17/1998
Subject: Re: pics
Group: streetfighter Message: 310 From: Danny Lu Date: 10/18/1998
Subject: Re: video games
Group: streetfighter Message: 311 From: REMO DISCONZI Date: 10/23/1998
Subject: Re: Coolest of the cool (was video games)
Group: streetfighter Message: 312 From: Chris Hoffmann Date: 10/19/1998
Subject: Re: top cartwheel counter
Group: streetfighter Message: 313 From: Chris Hoffmann Date: 10/19/1998
Subject: [sf] Top 10 reasons Hurricane Kick is better than Cartwheel Kick
Group: streetfighter Message: 314 From: EvilTyger@aol.com Date: 10/19/1998
Subject: WWF?
Group: streetfighter Message: 315 From: Steve 'Doom Trooper' Karstensen Date: 10/19/1998
Subject: Re: Dislocate Limb ruling?
Group: streetfighter Message: 316 From: Steve 'Doom Trooper' Karstensen Date: 10/19/1998
Subject: Re: video games
Group: streetfighter Message: 317 From: Steve 'Doom Trooper' Karstensen Date: 10/19/1998
Subject: Dex doesn't matter?
Group: streetfighter Message: 318 From: Steve 'Doom Trooper' Karstensen Date: 10/22/1998
Subject: Elementals are imbalancing? WTF?
Group: streetfighter Message: 319 From: Howard Collins Date: 10/22/1998
Subject: Re: Elementals are imbalancing? WTF?
Group: streetfighter Message: 320 From: Chris Hoffmann Date: 10/22/1998
Subject: Re: Elementals are imbalancing? WTF?
Group: streetfighter Message: 321 From: Steve 'Doom Trooper' Karstensen Date: 10/26/1998
Subject: Re: Coolest of the cool (was video games)
Group: streetfighter Message: 322 From: REMO DISCONZI Date: 10/26/1998
Subject: Coolest of the Cool: Round 1
Group: streetfighter Message: 323 From: Nelson, Christopher T Date: 10/26/1998
Subject: Coolest of the Cool: Round 1
Group: streetfighter Message: 324 From: REMO DISCONZI Date: 10/26/1998
Subject: Coolest of the cool -upgrade
Group: streetfighter Message: 325 From: Ryu Saotome Date: 10/26/1998
Subject: Re: Coolest of the Cool: Round 1
Group: streetfighter Message: 326 From: REMO DISCONZI Date: 10/27/1998
Subject: Re: Coolest of the Cool: Round 1
Group: streetfighter Message: 327 From: Steve 'Doom Trooper' Karstensen Date: 10/27/1998
Subject: Re: Coolest of the Cool: Round 2: Shotokan Clones
Group: streetfighter Message: 328 From: Steve 'Doom Trooper' Karstensen Date: 10/27/1998
Subject: Re: Coolest of the Cool: Round 1
Group: streetfighter Message: 329 From: Joshua Rogers Date: 10/27/1998
Subject: Re: Coolest of the Cool
Group: streetfighter Message: 330 From: Steve 'Doom Trooper' Karstensen Date: 10/27/1998
Subject: Re: Coolest of the Cool
Group: streetfighter Message: 331 From: REMO DISCONZI Date: 10/27/1998
Subject: Re: Coolest of the Cool
Group: streetfighter Message: 332 From: Steve 'Doom Trooper' Karstensen Date: 10/27/1998
Subject: Re: Coolest of the Cool
Group: streetfighter Message: 333 From: REMO DISCONZI Date: 10/27/1998
Subject: Re: Coolest of the Cool
Group: streetfighter Message: 334 From: Howard Collins Date: 10/27/1998
Subject: Inconsequential Page Update
Group: streetfighter Message: 335 From: Darrick Chen Date: 10/27/1998
Subject: For GMs Only: A NEW Campaign setting.
Group: streetfighter Message: 336 From: Darrick Chen Date: 10/27/1998
Subject: Re: Coolest of the Cool
Group: streetfighter Message: 337 From: REMO DISCONZI Date: 10/28/1998
Subject: Coolest of the Cool - Round 2 (SEND IN YOUR VOTES!!!)
Group: streetfighter Message: 338 From: REMO DISCONZI Date: 10/28/1998
Subject: Re: Coolest of the Cool
Group: streetfighter Message: 339 From: Chris Hoffmann Date: 10/28/1998
Subject: Re: Coolest of the Cool - Round 2 (SEND IN YOUR VOTES!!!)
Group: streetfighter Message: 340 From: Darrick Chen Date: 10/28/1998
Subject: The Redhawks
Group: streetfighter Message: 341 From: Ryan M Rich Date: 10/29/1998
Subject: Re: The voting over grappling
Group: streetfighter Message: 342 From: Ryan M Rich Date: 10/31/1998
Subject: The Stre Fighter's Dojo
Group: streetfighter Message: 343 From: cam1984@hotmail.com Date: 11/1/1998
Subject: Re: Coolest of the Cool: Round 2:
Group: streetfighter Message: 344 From: cam1984@hotmail.com Date: 11/1/1998
Subject: Re: Coolest of the Cool
Group: streetfighter Message: 345 From: cam1984@hotmail.com Date: 11/1/1998
Subject: Re: Coolest of the Cool
Group: streetfighter Message: 346 From: cam1984@hotmail.com Date: 11/1/1998
Subject: Re: Coolest of the Cool
Group: streetfighter Message: 347 From: cam1984@hotmail.com Date: 11/1/1998
Subject: Re: Coolest of the Cool - Round 2 (SE
Group: streetfighter Message: 348 From: cam1984@hotmail.com Date: 11/1/1998
Subject: RIVAL SCHOOLS
Group: streetfighter Message: 349 From: Darrick Chen Date: 11/9/1998
Subject: New idea.
Group: streetfighter Message: 350 From: Howard Collins Date: 11/9/1998
Subject: Re: New idea.



Group: streetfighter Message: 301 From: Steve 'Doom Trooper' Karstensen Date: 10/16/1998
Subject: The Books may still be available
I wandered over to Amazon.com today just for the hell of it, and while
browsing their anime I decided to type in "Street Fighter" on a whim.
They actually had entries for the RPG books! Clicking on one gave the
message "This title is out of print. However, we will query our list of
used bookstores in an attempt to find it for you."

So give it a whirl, folks. ya never know, right?
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Group: streetfighter Message: 302 From: Howard Collins Date: 10/16/1998
Subject: Re: The Books may still be available
Might be worth a shot, but evey online book distributor I checked out in the
past has also listed them... they tend to just list entire catalogues of
everything they can find a reference number for, then when someone orders it
they go see if it's available. Woth a shot though... don't forget about
http://www.crazyegors.com where I finally got Contenders.

And what's with these ads all of a sudden?

--
http://www.accessgate.net/howard for nonsensical rants about things nobody
cares about


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Group: streetfighter Message: 303 From: EvilTyger@aol.com Date: 10/16/1998
Subject: Re: The Books may still be available
Well, a couple months ago I put in my own order for the Storyteller's Screen,
Player's Guide, & Secrets of Shadowloo. They still aren't available. (Tho I
managed to pick up the Screen while in Dallas recently.)
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Group: streetfighter Message: 304 From: Matt M. Date: 10/17/1998
Subject: Re: Dislocate Limb ruling?
"alternatively, the opponent can choose not to relocate his arm, however
he can only throw kicks untill they take the time(and the -3 speed
penalty) to pop it back into place"

the penalty is you cant throw punches, the round you pop it back into
place you get -2 damage on punches and -3 speed.


matt
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Subject: Re: [streetfighter] Re: Dislocate Limb ruling?
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cam1984@... wrote:
>
> i dont have my books with me but doesnt it specifically say what the
penalty is if you leave it out of socket, i coulda swore it did.

no, it doesn't. :/



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Group: streetfighter Message: 305 From: Matt M. Date: 10/17/1998
Subject: Re: top cartwheel counter
while it is unimaginative it is effective, personally i dont think,
"give everyone crappy moves" is a good solution to crappy moves.
there are plenty of moves and no ones gonna miss a little cartwheel
kick. especially in the ame ive dissallowed it in, i allow all my
conversion, no ones hurting for moves(plus all my players agree and
wanted it out)
matt

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In a message dated 10/16/98 1:26:47 AM, cam1984@... writes:

<<the number one counter to the cartwheel kick!

dont allow it in your game!!!!!!

lets not forget"the golden rule" of white wolf.
i personally dont like it because it costs less than a hurricane kick
but is
better in many ways.
i wouldnt mind so much if it was hard to get.
matt
>>


That's rather unimaginative. If your Players use the Cartwheel Kick so
much
remember: Turnabout is Fair Play. Give them a few Opponents with the
Cartwheel Kick and let them deal with it. If they devise a counter let
their
next opponent have the counter. After all, Players are a Storyteller's
best
source of Tricks.



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Group: streetfighter Message: 306 From: cam1984@hotmail.com Date: 10/17/1998
Subject: Re: video games
> Thanx God! SFEX is the most gruesome thing I've ever seen. They manage to
> make a wonderful game (SF) into some crappy 3D game. The only thing I like
> are the hand drawings featured in the game, because the 3D part sux.
>

i dont really like 3d games but i like ex because really, it plays just like a 2 d game, its just a novelty , a breath of fresh air , to see em in polygons(yes even big chunky ones) after playing alpha2 for the 30 billionth time. i feel like i need a screensaver for my friggin eyes or the sprites will be burnt into my retinas!!!:)

> I heard they'll be doing another cd for SF featuring the older games
> (SF1, SF2, Turbo..), but I don't reallt know if it's true.
> SF1 may be a bad game, but it's kind of fun to play. I pnly played it
> twice, once when I went to Mexico and another when I went to the US (this
> game is impossible to find in Brazil).

i heard about the second one to but i heard it was just more of 2 n none of one, i hope 1 is there. i would at least like to play it to convert the moves, a while back i asked you guys if you remembered any of the moves for the guys that never reappeared and noone answered...:(
matt

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Group: streetfighter Message: 307 From: cam1984@hotmail.com Date: 10/17/1998
Subject: Re: video games
uh oh-
i am inigo montoya, you dis my character, prepare to die!
grapplers rule!!!!!!
i have a SCARY zangief and rarely lose with him.
360 moves come with lots of practice and thats why no one likes them, and thats why they get the character inevidably ranked at the bottom of some "goodness table" in a strategy guide.

if you take the time to learn them they are devastating.

its like learning the game all over n since i learned zangief, all the other chatacters seem "weird", probly like zangief seems to you.

heres a few tips, jump at them and do the 360 in the air

jump with a zangief body splash and 360 into siberian bear crusher(run at you one) , it "combos"(unavoidable nearly but not an actual combo)

knee drop to spinning pile driver.?(do the motion in the air)

let a character hit you high with a jump attack and do the 360 while you are in the getting hit or blocking animation. zangief is so tall that by the time they hit the ground from kicking your head, youre not dazed anymore(the jump kick to sweep combo doesnt work)

you can actually combo from the opponents hits. blocked or not, in the hit animation do the 360 motion(the animation of getting hit keeps you on the ground) and before they can pull their limb back you got em.

note:you only have to do a three quarters of the 360 motion, this lets you twirl it from walking at them, to backwards, and continue to up(like sagats old motion for tiger knee ended in up) and by doing this you can do a 360 move without anything to keep you from jumping, you just do it.

i say anyone who think zangief sucks has never played against a good gief, and never taken the time to learn him.

zangief rules!!!
i swear if you just take the time you will be addicted to grapplers like i am!
matt
p.s. i hate it when they make a move that finally breaks the "fireball motion" "d punch motion" "charge 2 second" patern and everyone dises it. its innovative and it only seems hard because its not the exact same motion you practice with almost all the other characters.

> How the hell are you supposed to get close to someone and grab them with
> a 360-degree move or whatever else they give 'em? Come on...

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Group: streetfighter Message: 308 From: Matt M. Date: 10/17/1998
Subject: pics
Attachments :
    i dont know if these pics i made will send through findmail, i hope so,
    my friends seem to think they are hilarious!
    matt

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    Group: streetfighter Message: 309 From: REMO DISCONZI Date: 10/17/1998
    Subject: Re: pics
    Hahahahahahahahaha!!! I almost *died* because of laughing too much!!!
    Your pics are *really* hilarious!!!

    -Remo

    "I guess I am thru. There are no more bones to break."
    -- Vice, The King of Fighters '98

    ----------
    > De: Matt M. <cam1984@...>
    > Para: streetfighter@...
    > Assunto: [streetfighter] pics
    > Data: Sábado, 17 de Outubro de 1998 02:57
    >
    > i dont know if these pics i made will send through findmail, i hope so,
    > my friends seem to think they are hilarious!
    > matt
    >
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    Group: streetfighter Message: 310 From: Danny Lu Date: 10/18/1998
    Subject: Re: video games
    Hello, I've read your message and i'd like to say these:
    1) SF1 sucks!! You can not choose your characters, it's got ultra-slow animations and it's really unbalanced. (3 fireballs and they're dead)
    2) Darun's actually a really good character. The first time i saw him I was like "oh my god, why the hell did they put him in this?" But when I used him it was a totally different story!! I mean he's got great special moves, powerful (and easy to activate) special throws, excellent super moves and great combos!!
    3) R. Mika's cute!!!!!!!!!!! But her butt-check's almost worthless and the frankinsteiner's not that great either, but I think she's really good character because he's cute!!!!!
    So anyway, grapplers are cool!!!!



    doesnt it seem like all the good video games get cancelled?(rpgs to for this mailing list)
    > i so wanted fighter maker to come out so i could make my sf:stg characters on my playstation. but alas, ....
    > recently they quit working on thrill kill too.
    > i love sf/capcom first n foremost but i was really looking forward to that
    > also rival schools got pushed back from the 13th to the 29th.
    > oh well,
    > i heard capcoms actually doing it instead of letting another company do it for them like they did with sfex+@.
    >
    > ok ive heard it mentioned and seen a few weird pics online,,, somebody please tell me just what the hell street fighter 2001 or whatever is!!!!!!
    >
    > am i the only one displeased with street fighter one not being in "street fighter collection"?
    > that sux.
    > ive never played it.
    >
    >
    > -matt
    >
    > p.s. why is darun (from ex+@) such a fucking tard? is this the best they can offer us.??
    > poor souls who like playing grapplers get stuck with (except for zgief)
    > darun, rainbow mika(a3), alex(talks like miheal jackson) .
    > and.........(drum roll) HUGO
    > ive never seen such a cast of schmendricks in my life!
    > its a good thing zangief is so cool cause, damn
    >
    >
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    Group: streetfighter Message: 311 From: REMO DISCONZI Date: 10/23/1998
    Subject: Re: Coolest of the cool (was video games)
    > Matt
    > You're right man. We need some serious grapplers. That's what's lacking
    > in Street Fighter. Darun's in my Black List (most uncool characters of
    all
    > times) and I like Mika because she looks like a Spice Girl (and I love
    the
    > Spice Girls).
    > But if you see, there are some serious grapplers (although characters
    > like Ryu suck. I like Sagat better than Ryu, even though Vega and Rose
    are
    > the *best*): Thunder Hawk seems serious to me, and another one is the
    > "one-of-the-coolest-character-ever" Alex, from Street Fighter 3.
    > If you want some really serious grapplers, try The King of Fighters
    ('98
    > is the best one), where you can find serious grapplers, which have a
    > serious and deep personality, like Orochi Yashiro, Shermie (who's cute
    but
    > also a serious characters), Vice (near psychotic and one of the
    villains),
    > Goro Daimon and some others. If you take a look, looks like SNK likes
    > grappler characters better than Capcom.
    > Since grapplers are the main topic here, I'll do the following: let's
    do
    > an election, where everyone can vote on their favorite grappling
    characters
    > from Fighting games, but please, no obscure fighting games.
    > So to vote, you'll need to do the following:
    > a. Rank your 5 favorite grappler characters, from 1 to 5.
    > b. A character voted as number 1 will count as 5 points, a caharcter
    voted
    > as #2 counts as 4 and so on, for the purpose of the grand total.
    > c. When voting for a character, give his name and after his name, his
    game,
    > as it follows:
    > example: 1. Rainbow Mika (Street Fighter Alpha 3)
    > d. Optional: tell why did you vote for that character.
    > So, did everyone understand? So, here are my votes:
    >
    > 1. Vice (The King of Fighters): Vice is beautiful, classy, an Orochi and
    a
    > hell of a psycho! Do I need to say more? Also her fighting stance in
    KoF'98
    > is wiiiiillld!
    > 2. Blue Mary (The King of Fighters): Cute, sexy and a great Sambo
    fighter.
    > Her grabs are stunning.
    > 3. Shermie (The King of Fighters): Shermie is simply one of the coolest
    and
    > sexiest characters ever. Who would think that a cutie like her could
    > destroy you with a suplex? Also the celular phone taunt is *cool*
    > 4. Orochi Yashiro (The King of Fighters): The Guardian of the Earth is a
    > *great* grappler. He has powerful and acrobatic grabs and *yet* has a
    > stunning outfit and haircut.
    > 5. Rainbow Mika (Street Fighter Alpha 3): Mika is cute and looks like a
    > Spice Girl. Her wrestling grabs are powerful and have very cool names,
    like
    > "Daydream Headlock" and "Heavenly Dynamite". This girl rules.
    >
    > I'll post a compilation of the votes from everyone, in the list, every
    > two days, and the election winner will be announced in 11/22/98.
    > So, what do you guys think? Let's do it? I look forward to receiving
    your
    > votes!!!!
    > -Remo
    >
    > "I guess I am thru. There are no more bones to break."
    > -- Vice, The King of Fighters '98
    >
    > ----------
    > > ill be the first to tell you grapplers are cool but i just think we
    could
    > have a few more with SERIOUSNESS. ya know, like a deep character, like
    ryu
    > or ken. r mika is cute but that doesnt make her a good
    > character(speaking in the depth sense of the word character)
    > >
    > > darun can be a effective character but that does not mean hes not a
    dork,
    > this goes back to what i said earlier about serious characters.
    >
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    Group: streetfighter Message: 312 From: Chris Hoffmann Date: 10/19/1998
    Subject: Re: top cartwheel counter
    ---Steve 'Doom Trooper' Karstensen <skarsten@...>
    wrote:
    >
    > I find cutting powers out of the book distasteful, even if
    they are not
    > properly balanced. I maintain that any system can be
    played as written
    > if you know how.
    >
    > (well, Macho Women With Guns began to sorely test my
    theory, but we
    > won't get into that).
    >
    > I think today's topic will be Top Ten Ways Hurricanre Kick
    is better
    > than Cartwheel Kick. :)

    Ok, here's my top 10.

    1) It can hit more than one person

    2) It's so much cooler than the cartwheel kick.

    3) Prerequisite for the Air Hurricane Kick

    4) You can use it to cross crevices/pits

    5) You can tie some brooms to your ankles and clean up the
    dojo

    6) You can give kids a short (but fun) ride

    7) Impossible to sneak up behind you while doing it.

    8) You can defy gravity (always a good thing)

    9) There's a super based on the Hurricane Kick, there isn't
    one for the Cartwheel kick and there never will be.

    10) People come up to you and say "Wow! "That's _almost_ as
    cool as Chun-Li's kick!"

    ===
    staredown@... staredown@...
    http://www.geocities.com/tokyo/1062

    "We don't expect kittens to fight wildcats and win--we
    merely expect them to try."
    -- Robert Heinlein

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    Group: streetfighter Message: 313 From: Chris Hoffmann Date: 10/19/1998
    Subject: [sf] Top 10 reasons Hurricane Kick is better than Cartwheel Kick
    ---Steve 'Doom Trooper' Karstensen <skarsten@...>
    wrote:
    >
    > I find cutting powers out of the book distasteful, even if
    they are not
    > properly balanced. I maintain that any system can be
    played as written
    > if you know how.
    >
    > (well, Macho Women With Guns began to sorely test my
    theory, but we
    > won't get into that).
    >
    > I think today's topic will be Top Ten Ways Hurricanre Kick
    is better
    > than Cartwheel Kick. :)

    Ok, here's my top 10.

    1) It can hit more than one person

    2) It's so much cooler than the cartwheel kick.

    3) Prerequisite for the Air Hurricane Kick

    4) You can use it to cross crevices/pits

    5) You can tie some brooms to your ankles and clean up the
    dojo

    6) You can give kids a short (but fun) ride

    7) Impossible to sneak up behind you while doing it.

    8) You can defy gravity (always a good thing)

    9) There's a super based on the Hurricane Kick, there isn't
    one for the Cartwheel kick and there never will be.

    10) People come up to you and say "Wow! "That's _almost_ as
    cool as Chun-Li's kick!"

    ===
    staredown@... staredown@...
    http://www.geocities.com/tokyo/1062

    "We don't expect kittens to fight wildcats and win--we
    merely expect them to try."
    -- Robert Heinlein

    If you cannot feed a million people, then just feed one.
    -- Mother Teresa

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    Group: streetfighter Message: 314 From: EvilTyger@aol.com Date: 10/19/1998
    Subject: WWF?
    Well, there have been rumors going around about a 6th line of books being
    introduced into the White Wolf WoD Setting. Recently, a WWF Character named
    Gangrel has been around in the WWF. This character has been CREATED BY White
    Wolf. (Co-stars include Edge and Christian.)

    Anyone want to lay odds as to the SF line being "revamped" (Bad pun intended)
    toward the WWF? Or perhaps a more "mainline" WoD Game? (Keeping closer to the
    standard rules)

    For those that don't beleive me about this guy being a WW character, go check:
    http://www.wwf.com/bios/gangrel.html

    El Diablo "Hollywood" Verde!
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    Group: streetfighter Message: 315 From: Steve 'Doom Trooper' Karstensen Date: 10/19/1998
    Subject: Re: Dislocate Limb ruling?
    I've often wondered about this... I used to interpet the "only throw
    kicks" to mean that the fighter could not use Focus powers or Athletics
    techniques in addition to the punches, since they require control over
    your entire body (Athletics moves do, anyway) and therefore would be
    tough to do... but I'd wager some kicks can't be done with a dislocated
    arm either; like our beloved Cartwheel Kick. Can you cartwheel with one
    arm? Anyway... an argument can be made either way (only kicks, or just
    no punches) and I'd been thinking of just judging whether or not you can
    do moves on a move-by-move basis... but that's too inconsistent, no?

    Matt M. wrote:
    >
    > "alternatively, the opponent can choose not to relocate his arm, however
    > he can only throw kicks untill they take the time(and the -3 speed
    > penalty) to pop it back into place"
    >
    > the penalty is you cant throw punches, the round you pop it back into
    > place you get -2 damage on punches and -3 speed.
    >
    > matt
    >
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    Group: streetfighter Message: 316 From: Steve 'Doom Trooper' Karstensen Date: 10/19/1998
    Subject: Re: video games
    I prefer grapplers too. One of the reasons I love the RPG is it lets me
    play grapplers the way they were meant to be played.

    I hate 360 motions because they're damn near impossible to do on
    joypads. I didn't have much trouble in the 'cades, but it's not easy to
    do on my Playstation, and that's why it bugs me. :) I have been playing
    SF for years, and to this day I have trouble with spinning pile
    drivers. They should do more damage too, dammit. :)

    cam1984@... wrote:
    >
    > uh oh-
    > i am inigo montoya, you dis my character, prepare to die!
    > grapplers rule!!!!!!
    > i have a SCARY zangief and rarely lose with him.
    > 360 moves come with lots of practice and thats why no one likes them, and thats why they get the character inevidably ranked at the bottom of some "goodness table" in a strategy guide.
    >
    > if you take the time to learn them they are devastating.
    >
    > its like learning the game all over n since i learned zangief, all the other chatacters seem "weird", probly like zangief seems to you.
    >
    > heres a few tips, jump at them and do the 360 in the air
    >
    > jump with a zangief body splash and 360 into siberian bear crusher(run at you one) , it "combos"(unavoidable nearly but not an actual combo)
    >
    > knee drop to spinning pile driver.?(do the motion in the air)
    >
    > let a character hit you high with a jump attack and do the 360 while you are in the getting hit or blocking animation. zangief is so tall that by the time they hit the ground from kicking your head, youre not dazed anymore(the jump kick to sweep combo doesnt work)
    >
    > you can actually combo from the opponents hits. blocked or not, in the hit animation do the 360 motion(the animation of getting hit keeps you on the ground) and before they can pull their limb back you got em.
    >
    > note:you only have to do a three quarters of the 360 motion, this lets you twirl it from walking at them, to backwards, and continue to up(like sagats old motion for tiger knee ended in up) and by doing this you can do a 360 move without anything to keep you from jumping, you just do it.
    >
    > i say anyone who think zangief sucks has never played against a good gief, and never taken the time to learn him.
    >
    > zangief rules!!!
    > i swear if you just take the time you will be addicted to grapplers like i am!
    > matt
    > p.s. i hate it when they make a move that finally breaks the "fireball motion" "d punch motion" "charge 2 second" patern and everyone dises it. its innovative and it only seems hard because its not the exact same motion you practice with almost all the other characters.
    >
    > > How the hell are you supposed to get close to someone and grab them with
    > > a 360-degree move or whatever else they give 'em? Come on...
    >
    > -----
    > See the original message at http://www.egroups.com/list/streetfighter/?start=298
    > --
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    Group: streetfighter Message: 317 From: Steve 'Doom Trooper' Karstensen Date: 10/19/1998
    Subject: Dex doesn't matter?
    speaking of grapplers, I've been looking at Zangief's entry in chapter 5
    and am wondering how the hell he can hold his own against the other
    World Warriors with a Dex of two. All he has going for him is a high
    Stamina, which against other World Warriors doesn't mean much; he can
    only hope a reduced die pool on his opponent's part will cause a Botch
    so he can plant 'em in the dirt... and having to rely on the Dice Gods
    is no way to fight as a World Warrior.

    The only plus side is that he only needs to grab you twice to break you
    in half... but all of his grabs will be going off on Speed 1 or 2, or if
    he combos, the blazingly-fast 4. Still, even this isn't enough; I've
    used the Spinning Pile Driver on people, rolled twelve or thirteen dice
    on 'em, and only done two points of damage! (This wasn't Zangief, it was
    another Sanbo guy).

    So anyway... has anyone actually used Zangief in their stories and had
    him actually legitimately kick ass without Storyteller fudging or
    resorting to team battles/dishonorable tactics?
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    Group: streetfighter Message: 318 From: Steve 'Doom Trooper' Karstensen Date: 10/22/1998
    Subject: Elementals are imbalancing? WTF?
    http://php.indiana.edu/~adashiel/wod/wod.html

    go to Potpourri/Supernaturals/S for two adaptations of Street Fighters
    to the World of Darkness. Not bad for what I believe is a first attempt
    at mixing two genres I think should not mix... but one thing that
    revision two states is that Elementals are totally unbalancing and
    should be banned from even regular Street Fighter games. WTF?! I have
    *never* seen an Elemental disrupt a game... this clown thinks hybrids
    are okay, though. WTF is THAT? And even better, even though he says
    elementals are unbalancing and should be banned, he goes on to say
    Street Fighters need all the help they can get against regular WoD
    Supernaturals. Geeez... make up yo mind, eh? I think one of us needs
    to come up with some real conversion rules to do our game justice and
    show this guy up, eh?
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    Group: streetfighter Message: 319 From: Howard Collins Date: 10/22/1998
    Subject: Re: Elementals are imbalancing? WTF?
    ROFL, well both revisions seem to be written by diehard angstplayers who
    never really explored the SF system as anything but a way to further clutter
    up their game mechanics, especially the second revisionist ("Zangief uses
    his Forward Flip Knee..."). The fact that he thinks hybrids are more
    balanced than the obviously incredibly powerful Elementalists is proof of
    this... he just assigned elementalist attacks to be aggravated, etc., and
    didn't look any further. Yawn.

    As I am a self-proclaimed WoD detractor, I can't really do this conversion,
    but would be interested to see what people come up with. Then I'll bring
    Senor Mezcalito into angstworld and acid breath everyone I see wearing black
    nail polish and mascara. 8P

    Steve 'Doom Trooper' Karstensen wrote:

    > http://php.indiana.edu/~adashiel/wod/wod.html
    >
    > go to Potpourri/Supernaturals/S for two adaptations of Street Fighters
    > to the World of Darkness. Not bad for what I believe is a first attempt
    > at mixing two genres I think should not mix... but one thing that
    > revision two states is that Elementals are totally unbalancing and
    > should be banned from even regular Street Fighter games. WTF?! I have
    > *never* seen an Elemental disrupt a game... this clown thinks hybrids
    > are okay, though. WTF is THAT? And even better, even though he says
    > elementals are unbalancing and should be banned, he goes on to say
    > Street Fighters need all the help they can get against regular WoD
    > Supernaturals. Geeez... make up yo mind, eh? I think one of us needs
    > to come up with some real conversion rules to do our game justice and
    > show this guy up, eh?

    --
    http://www.accessgate.net/howard for nonsensical rants about things nobody
    cares about


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    Group: streetfighter Message: 320 From: Chris Hoffmann Date: 10/22/1998
    Subject: Re: Elementals are imbalancing? WTF?
    ---Steve 'Doom Trooper' Karstensen <skarsten@...>
    wrote:
    >
    > http://php.indiana.edu/~adashiel/wod/wod.html
    >
    > go to Potpourri/Supernaturals/S for two adaptations of
    Street Fighters
    > to the World of Darkness. Not bad for what I believe is a
    first attempt
    > at mixing two genres I think should not mix... but one
    thing that
    > revision two states is that Elementals are totally
    unbalancing and
    > should be banned from even regular Street Fighter games.
    WTF?! I have
    > *never* seen an Elemental disrupt a game... this clown
    thinks hybrids
    > are okay, though. WTF is THAT? And even better, even
    though he says
    > elementals are unbalancing and should be banned, he goes
    on to say
    > Street Fighters need all the help they can get against
    regular WoD
    > Supernaturals. Geeez... make up yo mind, eh? I think one
    of us needs
    > to come up with some real conversion rules to do our game
    justice and
    > show this guy up, eh?

    I think he was refering to fire elementals and that fire is
    aggrevated damage to just about every supernatual outside of
    street fighters.

    That's just my guess

    ===
    staredown@... staredown@...
    http://www.geocities.com/tokyo/1062

    "We don't expect kittens to fight wildcats and win--we
    merely expect them to try."
    -- Robert Heinlein

    Mistakes are a fact of life. It is the response to error that
    counts.
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    Group: streetfighter Message: 321 From: Steve 'Doom Trooper' Karstensen Date: 10/26/1998
    Subject: Re: Coolest of the cool (was video games)
    Freud would have a field day analyzing your secret love of female
    grapplers. But, I digress.

    1) Bayman, from Dead or Alive. Bayman is Combat Sambo, and his fighting
    style is sickly flexible and powerful. His grabs are utterly painful
    and if it weren't for being a video game, you *know* your limbs would be
    broken at the joints when this was over from the crunching sound alone.
    A highly accurate representation of a *very* cool style and a great
    character to boot.

    2) Ryoko, from Fighter's History. Where else can a nine-year-old girl
    kick a big Hungrian guy's ass? Her moves are simple and effective, and
    her Storm Mountain Throw rocks.

    3) Tina, from Dead or Alive. Her pro-wrestling style includes a lot of
    nice back-bridging maneuvers, aerial flips, and bodyslams. She
    compliments this with a wide variety of strikes and speed, making her
    tough to get near. Hits hard, too. Plus, she has a sexy voice, great
    body, and spandex outfits. Mmm.

    4) Zangief. He was the first, and his moves are simple and impressive,
    even though they don't hurt as much as they used to.

    5) Darun. Sorry folks, Darun is a well-rounded fighter with some
    impressive moves, and big Turkish guys have been sorely missing in the
    SF series. I'm glad there's *some* diversity in addition to all the
    Shotokan clones, even if they get shafted.

    REMO DISCONZI wrote:
    >
    > > Matt
    > > You're right man. We need some serious grapplers. That's what's lacking
    > > in Street Fighter. Darun's in my Black List (most uncool characters of
    > all
    > > times) and I like Mika because she looks like a Spice Girl (and I love
    > the
    > > Spice Girls).
    > > But if you see, there are some serious grapplers (although characters
    > > like Ryu suck. I like Sagat better than Ryu, even though Vega and Rose
    > are
    > > the *best*): Thunder Hawk seems serious to me, and another one is the
    > > "one-of-the-coolest-character-ever" Alex, from Street Fighter 3.
    > > If you want some really serious grapplers, try The King of Fighters
    > ('98
    > > is the best one), where you can find serious grapplers, which have a
    > > serious and deep personality, like Orochi Yashiro, Shermie (who's cute
    > but
    > > also a serious characters), Vice (near psychotic and one of the
    > villains),
    > > Goro Daimon and some others. If you take a look, looks like SNK likes
    > > grappler characters better than Capcom.
    > > Since grapplers are the main topic here, I'll do the following: let's
    > do
    > > an election, where everyone can vote on their favorite grappling
    > characters
    > > from Fighting games, but please, no obscure fighting games.
    > > So to vote, you'll need to do the following:
    > > a. Rank your 5 favorite grappler characters, from 1 to 5.
    > > b. A character voted as number 1 will count as 5 points, a caharcter
    > voted
    > > as #2 counts as 4 and so on, for the purpose of the grand total.
    > > c. When voting for a character, give his name and after his name, his
    > game,
    > > as it follows:
    > > example: 1. Rainbow Mika (Street Fighter Alpha 3)
    > > d. Optional: tell why did you vote for that character.
    > > So, did everyone understand? So, here are my votes:
    > >
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    Group: streetfighter Message: 322 From: REMO DISCONZI Date: 10/26/1998
    Subject: Coolest of the Cool: Round 1
    People
    Here it is, the "Coolest of the Cool" context for GRAPPLERS!!! As far as
    it goes, only me and Steve voted. Where are the other's votes??? Okay, here
    we go with our first ranking:

    1st Place

    Vice (The King of Fighters) 5 pts.
    Bayman (Dead or Alive) 5 pts.

    2nd Place

    Blue Mary (The King of Fighters) 4 pts.
    Ryoko (Fighter's History) 4 pts.

    3rd Place

    Shermie (The King of Fighters) 3 pts.
    Tina (Dead or Alive) 3 pts.

    4th Place

    Orochi Yashiro (The King of Fighters) 2 pts.
    Zangief (Street Fighter) 2 pts.

    5th Place

    Rainbow Mika (SF Zero 3) 1 pt.
    Darun (SF EX) 1 pt.

    Here it is. The first results. Send in your vote and in 2 days you'll see
    a new ranking!!!

    -Remo

    "I guess I am thru. There are no more bones to break."
    -- Vice, The King of Fighters '98
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    Group: streetfighter Message: 323 From: Nelson, Christopher T Date: 10/26/1998
    Subject: Coolest of the Cool: Round 1
    OKay

    Here's my top 5 pix for best grappler:

    1st - Clark Steel, KoF He's big, he's strong, and yet
    for some reason, he's NOT slow! One of the most underplayed
    characters in the series in my eyes. He's a great grappler,
    with just enough 'striking' moves to keep you opponent off balance.

    2nd- Alex, SF3 He's Bigger, he's stronger, and he looks like
    Axl (Guns & Roses) on Steroids. What's not to like!
    Welcome to the Jungle Baby!, You can't escapse!

    3rd- Blue Mary, Fatal Fury/KoF Quick, agile, & ow, she just
    popped what outa socket? Wow, that's gotta huirt!

    4th- Zangief, SF2 The man that started it all. Yeah, he might
    be kinda predictable now, and he sure as hell is S-L-O-W, but
    who cares. This level of cool you just can't buy in stores.

    5th- Ryoko, Fighter's History This was the 1st 'fast but weak' grappler
    I EVER saw, and man did she make my eyes open wide. I'm still
    disgusted by some of the amazing BS my friend could pull with her.
    She's become a staple NPC in my folder, and tend to pull her
    out whenever I need to put a PC back in line.
    "Aw cut it out now, I don't wann hurt you kid.... Whooohooo HEY!!!
    OW OW OW OW OW OW OW OW OW" Ka-THUD!!!!!

    -Laters all!
    -Chris!

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    Group: streetfighter Message: 324 From: REMO DISCONZI Date: 10/26/1998
    Subject: Coolest of the cool -upgrade
    As more votes arrived, let's see how it is now:

    1st Place

    Blue Mary (KoF) 7 pts.
    Looks like Mary darling really *is* popular around here!

    2nd Place

    Vice (KoF) 5 pts.
    The insane KoF female and sexy grappler drops down one position!
    Bayman (Dead or Alive) 5 pts.
    Clark (KoF) 5 pts.
    Hey! Looks like KoF has the best grapplers after all..
    Ryoko (Fighter's History) 5 pts.
    Even though she comes from a rather obscure (and old) game her popularity
    keeps growing!!

    3rd. Place

    Alex (SF 3) 4 pts.
    Zangief (SF Series) 4 pts.
    Even being an ugly and dumb fighter, he is still a classical one.

    4th Place

    Shermie (KoF) 3 pts.
    Where are all the Shermie fans?? Show up!! Let's put Shermie in the First
    Place!!!
    Tina (Dead or Alive) 3 pts.

    5th Place

    Orochi Yashiro (KoF) 2 pts.
    The macho guardian of the earth doesn't seem to be that popular..

    6th Place

    R. Mika (SF Zero 3) 1 pt.
    Where are you Spice Girls fans??
    Darun (SF EX) 1 pt.

    We've got a multiple tie in the 2nd position! Let's untie that!! Vote
    Vice!! Will Mary keep on leading? Send in your votes and let's find out!!

    -Remo

    "I guess I am thru. There are no more bones to break."
    -- Vice, The King of Fighters '98
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    Group: streetfighter Message: 325 From: Ryu Saotome Date: 10/26/1998
    Subject: Re: Coolest of the Cool: Round 1
    Errr, personelly, I think that grapplers are really sucky, no offense.
    I know how to work them, I'm just not that type of player that wants to
    get in real close to have to hurt an enemy. I like to feel ashured that
    I can hurt someone and have enough options to dodge their counter
    attacks. Course, I'm a Ryu and Sakura type person.



    "Whats wrong? Why do you hold back?"
    - Ryu Hoshi, Street Fighter Alpha

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    Group: streetfighter Message: 326 From: REMO DISCONZI Date: 10/27/1998
    Subject: Re: Coolest of the Cool: Round 1
    Anyway, when I started this whole thing, I asked you guys for *voting* on
    grapplers, since they were the main topic around here some days ago.
    If you wanna hear the truth, I think Ryu is a putz, with a ridiculous
    soiled gi and a pitiful haircut. Same thing you can say about Sakura, who's
    obviously a *dork* (Karin will kick her ass anytime) and I think Blue Mary
    could beat them both, anytime, anyplace.
    Next time you want to put grapplers (who are *obviously* cool) down, at
    least use some cool characters when doing it, okay? Not that grapplers are
    my favorite type (I loove Vega) but they're cool anyway.
    Still waiting for more votes fro the "Coolest of the Cool"!!!

    -Remo

    "I guess I am thru. There are no more bones to break."
    -- Vice, The King of Fighters '98

    > Errr, personelly, I think that grapplers are really sucky, no offense.
    > I know how to work them, I'm just not that type of player that wants to
    > get in real close to have to hurt an enemy. I like to feel ashured that
    > I can hurt someone and have enough options to dodge their counter
    > attacks. Course, I'm a Ryu and Sakura type person.
    >

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    Group: streetfighter Message: 327 From: Steve 'Doom Trooper' Karstensen Date: 10/27/1998
    Subject: Re: Coolest of the Cool: Round 2: Shotokan Clones
    Okay, in addition to King of Grapplers '98, we need a second poll for
    King of the Shotokan fighters. Of course, we can't judge them on their
    moves (they all have fireballs and Dragon Punches, naturally), nor can
    we judge them on their appearance, as Sakura is the only one who doesn't
    wear a gi... so we have to go on character alone. Erm... okay...
    they're all dedicated fighters with something to prove. Except Sakura.
    Hmm. Problem here.

    Okay, forget I said anything.

    Ryu Saotome wrote:
    >
    > Errr, personelly, I think that grapplers are really sucky, no offense.
    > I know how to work them, I'm just not that type of player that wants to
    > get in real close to have to hurt an enemy. I like to feel ashured that
    > I can hurt someone and have enough options to dodge their counter
    > attacks. Course, I'm a Ryu and Sakura type person.
    >
    > "Whats wrong? Why do you hold back?"
    > - Ryu Hoshi, Street Fighter Alpha
    >
    > ______________________________________________________
    > ______________________________________________________________________
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    Group: streetfighter Message: 328 From: Steve 'Doom Trooper' Karstensen Date: 10/27/1998
    Subject: Re: Coolest of the Cool: Round 1
    Don't be dissin' Sakura.

    REMO DISCONZI wrote:
    >
    > Anyway, when I started this whole thing, I asked you guys for *voting* on
    > grapplers, since they were the main topic around here some days ago.
    > If you wanna hear the truth, I think Ryu is a putz, with a ridiculous
    > soiled gi and a pitiful haircut. Same thing you can say about Sakura, who's
    > obviously a *dork* (Karin will kick her ass anytime) and I think Blue Mary
    > could beat them both, anytime, anyplace.
    > Next time you want to put grapplers (who are *obviously* cool) down, at
    > least use some cool characters when doing it, okay? Not that grapplers are
    > my favorite type (I loove Vega) but they're cool anyway.
    > Still waiting for more votes fro the "Coolest of the Cool"!!!
    >
    > -Remo
    >
    > "I guess I am thru. There are no more bones to break."
    > -- Vice, The King of Fighters '98
    >
    > > Errr, personelly, I think that grapplers are really sucky, no offense.
    > > I know how to work them, I'm just not that type of player that wants to
    > > get in real close to have to hurt an enemy. I like to feel ashured that
    > > I can hurt someone and have enough options to dodge their counter
    > > attacks. Course, I'm a Ryu and Sakura type person.
    > >
    >
    > ------------------------------------------------------------------------
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    Group: streetfighter Message: 329 From: Joshua Rogers Date: 10/27/1998
    Subject: Re: Coolest of the Cool
    Ya know, it's so nice when we can all sit down and talk about these
    things without resorting to insults...

    Here's my listing of who I like. They're not all grapplers, or shotokan
    fighters, or anything else. These are the guys I enjoy using when I
    play. That's it.

    1. Basara from Samurai Showdown III - Yeah, he's a Crow wannabe. But he
    does it so _well_. I've actually translated his fighting style to
    SF:STG. A fast guy with a big, cool looking weapon.

    2. Sagat from Street Fighter Alpha 2 Gold - He's big, he hits hard, and
    he's got a great storyline in this one. Now, if he was a bit faster...

    3. Kayin Amoh from Battle Arena Toshinden 3 - Fast, has a sword, and
    just generally fun. Cool mixing of responsibilty and irresponsibilty in
    his personality, too.

    4. D. Dark from StreetFighter EX Plus Alpha - Yeah, he's a shotokan guy.
    But he's semi-intelligent, too. Now if you could just get him to throw
    those bombs at his opponent...

    5. Guy from StreetFighter Alpha 2 Gold - Fast...but no cool weapons, and
    his moves just don't have the flash to them to make me want to do them.
    But he is fast. And I do miss Final Fight...

    6. Blanka from StreetFighter II - Yes, that one. The original. I still
    have the SNES cartridge, and I still love this guy. Reasonably strong,
    fast, and good reach.

    7. Chun-Li from StreetFighter II - When I bought this game, I felt she
    was overly-powerful because I beat the game using her so easily. Ah
    well. Great speed, good strength on those kicks. Punch? Why? Oh yeah.
    Air throw. heh heh.

    8. Jago from Killer Instinct - Shotokan fighter clone with what I think
    is a cooler hurricane kick, and a SWORD! I just wanna play, doin' those
    20-hit combos all day...

    9. Rain from Mortal Kombat Trilogy - Clones seem to be everywhere. Yeah,
    it's MK. But, he's got lightning (woo!) and one of those outfits that
    look kinda cool, 'cept in RL when done badly with felt. Echh.

    10. Taria of Mace: The Dark Ages - Fast, strong, sword AND dagger, plus
    magic. And she looks pretty good. The ability to turn your opponent into
    a chicken is great. And the electrical 'pit' on her stage is fun.

    That's it. My top ten. Don't vote on it, it's not changing unless I
    change my votes. Just ten fighters I like.

    ______________________________________________________
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    Group: streetfighter Message: 330 From: Steve 'Doom Trooper' Karstensen Date: 10/27/1998
    Subject: Re: Coolest of the Cool
    Joshua Rogers wrote:
    >
    > Ya know, it's so nice when we can all sit down and talk about these
    > things without resorting to insults...
    >

    are you being sarcastic?

    heh. Anyway, to tie this all together and bring it back onto the topic
    of Street Fighter: The STORYTELLING Game, I think what we have to
    examine here is just why we find a character cool. Given the context of
    the storytelling game and not the video game, it has to be because of
    that character's appearance, style, and personality. They all come
    together. Grapplers, it seems, are interesting characters due to the
    sheer variety of them; but given the mechanics of most fighting games,
    grapplers rarely see their full potential. People like to play them,
    but are frustrated that their favorite character cannot compete because
    it's no fun to lose all the time. Hence, their popularity in the
    storytelling game; a grappler can be played to his full potential in
    that setting. Shotokan Karate, on the other hand, lends itself to a
    certain style of play, and Capcom's character designs don't do anything
    to break this mold. Sakura is probably the only Shotokan fighter in the
    mix who doesn't wear a gi and fall under the "I wanna be a grim and
    taciturn fighter like Ryu" stereotype.

    So this begs the question; who has broken form with the various styles
    and created characters that did *not* fit the stereotype of their
    style? Any male Wu Shu masters out there? Female Sanbo wrestlers?
    Jeet Kun Do fighters who *didn't* wish they were Bruce Lee? Let's hear
    it!
    ------------------------------------------------------------------------
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    Group: streetfighter Message: 331 From: REMO DISCONZI Date: 10/27/1998
    Subject: Re: Coolest of the Cool
    I played a Sanbo gal for a long time. Her name's Natassia Rossovich, and
    she's a Russian fashion model. She used to have a problem with a fellow
    fashion model, Manoel "El Diablo" who was a Savate fag. After *lots* of
    game sessions of taunting and challenging, Natassia and "El Diablo" finally
    fought and.. Natassia won! Thanx to my Slide Kick to Suplex to Siberian
    Suplex combo!!
    I did a drawing of her, but I think I lost it. When I find it, I'll tell
    you and those who want to see it, just talk to me, ok? She may be tall, but
    she's really *hot*!

    -Remo

    "I guess I am thru. There are no more bones to break."
    -- Vice, The King of Fighters '98

    ----------
    > De: Steve 'Doom Trooper' Karstensen <skarsten@...>
    > Para: Joshua Rogers <tkshockwave@...>
    > Cc: streetfighter@...
    > Assunto: [streetfighter] Re: Coolest of the Cool
    > Data: Terça-feira, 27 de Outubro de 1998 17:09
    >
    > Joshua Rogers wrote:
    > >
    > > Ya know, it's so nice when we can all sit down and talk about these
    > > things without resorting to insults...
    > >
    >
    > are you being sarcastic?
    >
    > heh. Anyway, to tie this all together and bring it back onto the topic
    > of Street Fighter: The STORYTELLING Game, I think what we have to
    > examine here is just why we find a character cool. Given the context of
    > the storytelling game and not the video game, it has to be because of
    > that character's appearance, style, and personality. They all come
    > together. Grapplers, it seems, are interesting characters due to the
    > sheer variety of them; but given the mechanics of most fighting games,
    > grapplers rarely see their full potential. People like to play them,
    > but are frustrated that their favorite character cannot compete because
    > it's no fun to lose all the time. Hence, their popularity in the
    > storytelling game; a grappler can be played to his full potential in
    > that setting. Shotokan Karate, on the other hand, lends itself to a
    > certain style of play, and Capcom's character designs don't do anything
    > to break this mold. Sakura is probably the only Shotokan fighter in the
    > mix who doesn't wear a gi and fall under the "I wanna be a grim and
    > taciturn fighter like Ryu" stereotype.
    >
    > So this begs the question; who has broken form with the various styles
    > and created characters that did *not* fit the stereotype of their
    > style? Any male Wu Shu masters out there? Female Sanbo wrestlers?
    > Jeet Kun Do fighters who *didn't* wish they were Bruce Lee? Let's hear
    > it!
    > ------------------------------------------------------------------------
    > Know someone who deserves flowers? At proflowers.com, it's only $29.95
    > plus S & H ($5.95 for most domestic locations) for one dozen roses and
    > shipped direct from the grower via Fedex Priority Overnight.
    > http://www.proflowers.com/eg.cfm
    >
    > Subscribe, unsubscribe, opt for a daily digest, or start a new e-group
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    Group: streetfighter Message: 332 From: Steve 'Doom Trooper' Karstensen Date: 10/27/1998
    Subject: Re: Coolest of the Cool
    Wow. Only Sanbo woman I ever created was done specifically to break my
    players of the drool habit; every female fighter in existence was to be
    hit on, leered at, and begged for a Thigh Press. So I created Olga.
    Olga, apart from her sex, was a typical Sanbo wrestler; big, beefy, not
    too bright, and smelled more than a little bit from training in
    Siberia. She also had all of my players' favorite "Ooh, she's gonna get
    me in that!" moves like the Thigh Press, Bear Hug, Brain Cracker,
    Sleeper (stinky pits of the world, unite!) and a number of others. I
    think I even gave her the Head Bite, just because. :) Unfortunately, I
    have yet to unleash her on the Street Fighting world, but I can
    guarantee you this; they'll never look forward to fighting a female
    grappler again.

    REMO DISCONZI wrote:
    >
    > I played a Sanbo gal for a long time. Her name's Natassia Rossovich, and
    > she's a Russian fashion model. She used to have a problem with a fellow
    > fashion model, Manoel "El Diablo" who was a Savate fag. After *lots* of
    > game sessions of taunting and challenging, Natassia and "El Diablo" finally
    > fought and.. Natassia won! Thanx to my Slide Kick to Suplex to Siberian
    > Suplex combo!!
    > I did a drawing of her, but I think I lost it. When I find it, I'll tell
    > you and those who want to see it, just talk to me, ok? She may be tall, but
    > she's really *hot*!
    >
    > -Remo
    >
    > "I guess I am thru. There are no more bones to break."
    > -- Vice, The King of Fighters '98
    >
    > ----------
    > > De: Steve 'Doom Trooper' Karstensen <skarsten@...>
    > > Para: Joshua Rogers <tkshockwave@...>
    > > Cc: streetfighter@...
    > > Assunto: [streetfighter] Re: Coolest of the Cool
    > > Data: Terça-feira, 27 de Outubro de 1998 17:09
    > >
    > > Joshua Rogers wrote:
    > > >
    > > > Ya know, it's so nice when we can all sit down and talk about these
    > > > things without resorting to insults...
    > > >
    > >
    > > are you being sarcastic?
    > >
    > > heh. Anyway, to tie this all together and bring it back onto the topic
    > > of Street Fighter: The STORYTELLING Game, I think what we have to
    > > examine here is just why we find a character cool. Given the context of
    > > the storytelling game and not the video game, it has to be because of
    > > that character's appearance, style, and personality. They all come
    > > together. Grapplers, it seems, are interesting characters due to the
    > > sheer variety of them; but given the mechanics of most fighting games,
    > > grapplers rarely see their full potential. People like to play them,
    > > but are frustrated that their favorite character cannot compete because
    > > it's no fun to lose all the time. Hence, their popularity in the
    > > storytelling game; a grappler can be played to his full potential in
    > > that setting. Shotokan Karate, on the other hand, lends itself to a
    > > certain style of play, and Capcom's character designs don't do anything
    > > to break this mold. Sakura is probably the only Shotokan fighter in the
    > > mix who doesn't wear a gi and fall under the "I wanna be a grim and
    > > taciturn fighter like Ryu" stereotype.
    > >
    > > So this begs the question; who has broken form with the various styles
    > > and created characters that did *not* fit the stereotype of their
    > > style? Any male Wu Shu masters out there? Female Sanbo wrestlers?
    > > Jeet Kun Do fighters who *didn't* wish they were Bruce Lee? Let's hear
    > > it!
    > > ------------------------------------------------------------------------
    > > Know someone who deserves flowers? At proflowers.com, it's only $29.95
    > > plus S & H ($5.95 for most domestic locations) for one dozen roses and
    > > shipped direct from the grower via Fedex Priority Overnight.
    > > http://www.proflowers.com/eg.cfm
    > >
    > > Subscribe, unsubscribe, opt for a daily digest, or start a new e-group
    > > at http://www.eGroups.com -- Free Web-based e-mail groups.
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    Group: streetfighter Message: 333 From: REMO DISCONZI Date: 10/27/1998
    Subject: Re: Coolest of the Cool
    In my campaigns, there are several kinds of NPCs, but the most dangerous
    ones are: the GIRLS and the BISHONEN GUYS. If you ever see a girl fighter
    or a pretty boy using eyeliner, run for your life baby!! But I guess I'll
    try making an ugly girl, although the closer to it that I did was a team
    named "The Slice Girls", featuring a Lua punk rocker, Sarah Lee, and two
    psycho ninja twins, extremely *hot* and dressed in black leather, Sliver
    and Killer Bee.

    -Remo

    "I guess I am thru. There are no more bones to break."
    -- Vice, The King of Fighters '98

    ----------
    > De: Steve 'Doom Trooper' Karstensen <skarsten@...>
    > Para: REMO DISCONZI <Smash@...>
    > Cc: Joshua Rogers <tkshockwave@...>; streetfighter@...
    > Assunto: Re: [streetfighter] Re: Coolest of the Cool
    > Data: Terça-feira, 27 de Outubro de 1998 17:41
    >
    > Wow. Only Sanbo woman I ever created was done specifically to break my
    > players of the drool habit; every female fighter in existence was to be
    > hit on, leered at, and begged for a Thigh Press. So I created Olga.
    > Olga, apart from her sex, was a typical Sanbo wrestler; big, beefy, not
    > too bright, and smelled more than a little bit from training in
    > Siberia. She also had all of my players' favorite "Ooh, she's gonna get
    > me in that!" moves like the Thigh Press, Bear Hug, Brain Cracker,
    > Sleeper (stinky pits of the world, unite!) and a number of others. I
    > think I even gave her the Head Bite, just because. :) Unfortunately, I
    > have yet to unleash her on the Street Fighting world, but I can
    > guarantee you this; they'll never look forward to fighting a female
    > grappler again.
    >
    > REMO DISCONZI wrote:
    > >
    > > I played a Sanbo gal for a long time. Her name's Natassia Rossovich,
    and
    > > she's a Russian fashion model. She used to have a problem with a fellow
    > > fashion model, Manoel "El Diablo" who was a Savate fag. After *lots* of
    > > game sessions of taunting and challenging, Natassia and "El Diablo"
    finally
    > > fought and.. Natassia won! Thanx to my Slide Kick to Suplex to Siberian
    > > Suplex combo!!
    > > I did a drawing of her, but I think I lost it. When I find it, I'll
    tell
    > > you and those who want to see it, just talk to me, ok? She may be tall,
    but
    > > she's really *hot*!
    > >
    > > -Remo
    > >
    > > "I guess I am thru. There are no more bones to break."
    > > -- Vice, The King of Fighters '98
    > >
    > > ----------
    > > > De: Steve 'Doom Trooper' Karstensen <skarsten@...>
    > > > Para: Joshua Rogers <tkshockwave@...>
    > > > Cc: streetfighter@...
    > > > Assunto: [streetfighter] Re: Coolest of the Cool
    > > > Data: Terça-feira, 27 de Outubro de 1998 17:09
    > > >
    > > > Joshua Rogers wrote:
    > > > >
    > > > > Ya know, it's so nice when we can all sit down and talk about these
    > > > > things without resorting to insults...
    > > > >
    > > >
    > > > are you being sarcastic?
    > > >
    > > > heh. Anyway, to tie this all together and bring it back onto the
    topic
    > > > of Street Fighter: The STORYTELLING Game, I think what we have to
    > > > examine here is just why we find a character cool. Given the context
    of
    > > > the storytelling game and not the video game, it has to be because of
    > > > that character's appearance, style, and personality. They all come
    > > > together. Grapplers, it seems, are interesting characters due to the
    > > > sheer variety of them; but given the mechanics of most fighting
    games,
    > > > grapplers rarely see their full potential. People like to play them,
    > > > but are frustrated that their favorite character cannot compete
    because
    > > > it's no fun to lose all the time. Hence, their popularity in the
    > > > storytelling game; a grappler can be played to his full potential in
    > > > that setting. Shotokan Karate, on the other hand, lends itself to a
    > > > certain style of play, and Capcom's character designs don't do
    anything
    > > > to break this mold. Sakura is probably the only Shotokan fighter in
    the
    > > > mix who doesn't wear a gi and fall under the "I wanna be a grim and
    > > > taciturn fighter like Ryu" stereotype.
    > > >
    > > > So this begs the question; who has broken form with the various
    styles
    > > > and created characters that did *not* fit the stereotype of their
    > > > style? Any male Wu Shu masters out there? Female Sanbo wrestlers?
    > > > Jeet Kun Do fighters who *didn't* wish they were Bruce Lee? Let's
    hear
    > > > it!
    > > >
    ------------------------------------------------------------------------
    > > > Know someone who deserves flowers? At proflowers.com, it's only
    $29.95
    > > > plus S & H ($5.95 for most domestic locations) for one dozen roses
    and
    > > > shipped direct from the grower via Fedex Priority Overnight.
    > > > http://www.proflowers.com/eg.cfm
    > > >
    > > > Subscribe, unsubscribe, opt for a daily digest, or start a new
    e-group
    > > > at http://www.eGroups.com -- Free Web-based e-mail groups.
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    Group: streetfighter Message: 334 From: Howard Collins Date: 10/27/1998
    Subject: Inconsequential Page Update
    I recently dressed up the cheesy home page to make it easier for people
    to navigate to even more obscure and uninteresting sections of my site.
    I don't check certain sections of it very often (notably the extensive
    maneuver listings), and I know that occasionally pages become corrupted,
    so if anyone sees a broken link or other weirdness, please spam me about
    it and I'll fix it ASAP. Hope this stuff proves useful to you.

    http://www.accessgate.net/howard/rpg/sfstg.html <--- direct to SFSTG
    section

    --
    http://www.accessgate.net/howard for nonsensical rants about things
    nobody cares about


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    Group: streetfighter Message: 335 From: Darrick Chen Date: 10/27/1998
    Subject: For GMs Only: A NEW Campaign setting.
    Hi,

    CAVEAT LECTOR

    Before reading this message, you should all be aware that this is a NEW
    campaign setting and is intended only for Storytellers. Players can read
    it if they want, but it's going to be much less fun that way.

    STREET FIGHTER: NEW LEGENDS

    STORYLINE/SETTING:
    Years after his defeat at the hands of Ryu, Bison and his criminal
    organization Shadolu have risen from the ashes. Thier goal: take revenge
    upon the fighters who brought about their downfall and crush them and
    their ilk.
    Ryu, the Grand Champion, has disappeared suddenly and all wonder whether
    or not Shadolu has already taken its veangeance upon him.
    MEanwhile, Shadolu unleashes its new and terrible enforcers: the Cadre.
    Born from the remnants of the Revenants, the Cadre are the culimnation
    of PSychopower and Dark Science.
    Now, World Warriors and common Street Fighters alike must band together
    and destroy Shadolu, once and for all.

    DETAILS:
    New Legends is a new campaign setting intended for expert/high-level
    players. My reasoning is that once your characters reach a high enough
    level, the enemies and foot soldiers in the sourcebooks are just not
    going to be able to provide enough of a challenge. Also, the change in
    Storyline is to shake up the world most players have become comfortable
    with by now.

    Basically, New Legends takes place only a little while after Street
    Fighter Three, which I grudgingly have to accept as part of the SF
    universe. This storyline meshes every SF game since Super SF, including
    the Alpha series and EX Plus Alpha.

    You can also use just about any and all of the new character conversions
    found on CHris Hoffman's page and Ewen CLuney's as well.
    IF you want to modify any of the pre-existing World Warriors for this
    game, you simply just add another dot to all of their stats. That should
    give you and idea of how high the bar is raised for this new setting.

    Story Bits for Storytellers. (PLAYERS GO NO FURTHER)

    Some things of interest for GMs who want to run this game.

    Bison is dead.

    Whoa, huh? :)

    After meeting his end, mysteriously (?) Bison has been replaced by his
    protege, NExus. Nexus is just as cruel, if not more so, than Bison ever
    was and sports a new variety of techniques. But for those of you who
    want to use him right away, he's essentially Bison with at least one or
    two added to all of his stats.

    RYU is MISSING.

    One of the main subplots for this campaign is the fact that RYu, the
    Grand Champion has just disappeared off the face of the Earth. His
    protege, Sakura, who is now 21, has been searching for him ever since he
    vanished.

    New tournament bracket: THe New Challengers.

    Long story short, if most of your characters are almost-but-not-quite
    World Warriors, this is a great new way to provide a challenge and not
    make it quite so easy.

    The NC tournament circuit is one made up of mostly the proteges and star
    pupils of the Current World Warriors. They include: Sakura, Sean from
    SF3, and Harpol Jaliwhal (Dahlsim's student from the PLayers' Handbook.)

    THE CADRE and the CYCLOIDS

    The Cadre are intended to make Revenants look like preschoolers. Cadre
    are teh new elite force of Shadoloo, biogenetically engineered with data
    gathered from all the World Warriors (storyline a la SF the Animated
    movie). When out on the street, they wear black or navy blue
    trenchcoats. When in battle, they wear body armor akin to that of the AD
    Police from BUbblegum Crisis (pick it up sometimes it's a great series).
    Unlike the Revenants, the Cadre look almost completely normal. No
    glowing blues eyes as a dead giveaway.

    There are three types of Cadre:

    CADRE BETA: The Garden Variety cadre. All physical and mental stats are
    at three, and they can possess all common maneuvers. Cadre BEta are
    grunts, much like the Revenants, and obey only NExus' bidding.

    CADRE ALPHA: These Cadre are a bit tougher, show a bit more initiative
    and all battle-relevant stats are at 4. They possess any techniques that
    theirs stats allow. They are still thralls to Nexus' whim.

    CADRE PRIME: The deadliest of the lot. Cadre Primes are either fighters
    who volunteered or were duped into under going the "treatment", or they
    were Cadre who somehow evolved a true sense of consciousness. They more
    or less serve as Overlords over the rest of the Cadre. All stats are at
    5, and can possess all but the rarest of techniques.

    The Cadre: you don't want to mess with them.

    CYCLOIDS

    Straight from SF EX + @, the Cycloids are borne of Shadoloo's advances
    in technology. In my storyline, they were the next step up on those
    androids used in the Animated movie.

    But as far as the game goes, they're a great plot device to pull out
    just to freak complacent players. All you do is give a Cycloid any old
    technique you feel like givin' up at the time, with the exception of any
    focus maneuvers. Cycloids are robots after all. But, you can give them
    any focus tecnique that you feel can be plausibly replicated
    artificially (teleport, ice blast, etc.)
    NEat little tricks that Cycloids possess are:

    1: They cannot be dizzied.
    2. The get no speed penalties with a Kippup.
    3. They can replicate any move used on them.
    4. When defeated, they explode, causing damage to its surrounding hexes.
    Storyteller's discreation on how to determine damage.

    Well, that's all for right now, kids. This was just a quick-and-dirty
    version of what I'm working on. I'll be back with more ASAP.

    Dare

    ______________________________________________________
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    Group: streetfighter Message: 336 From: Darrick Chen Date: 10/27/1998
    Subject: Re: Coolest of the Cool
    I guess the most interesting NPC's I've used are JAmes and Carolina
    Redhawk.

    Born from the Apache Nation, the Redhawks are a brother and sister teams
    who left their tribe for the military (actually, James wanted to go,
    Carolina just followed along at her tribe's request. Seems that James
    was a bit of a nontraditionalist. To leave their particular tribe for
    the White Man's world was something of an insult. Carolina went along as
    part of some obscure rule to keep him from being disowned by the Tribe.
    Realistic as to Native American tradition? No way. But I watch a lot of
    anime filled with plots like this :)

    Anyway, the two of them ended up in Guiles Special Forces Unit and are
    now part of the hand-to-hand combat detail. They fight using a hybrid of
    Special Forces and Native American Wrestling. If anyone wants thier
    exact stats, mail me.

    ______________________________________________________
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    Group: streetfighter Message: 337 From: REMO DISCONZI Date: 10/28/1998
    Subject: Coolest of the Cool - Round 2 (SEND IN YOUR VOTES!!!)
    As more votes arrived, there has been some drastic changes in our
    ranking, as you're about to see now:

    1st Place

    Bayman (Dead or Alive) 10 pts.
    Bayman seems to be *really* cool!! I've never played the game, but I
    guess I feel like playing it right now, for no reason.. :)

    2nd Place

    Zangief (SF Series) 8 pts.
    Another one who got some more points here! Looks like Sanbo guys are
    *in*!!! And, afterwards, Zangief is one of the first grapplers!!!

    3rd Place

    Blue Mary (KoF, Fatal Fury) 7 pts.
    Wow! This one got down TWO positions! Hey people, let's support Mary!
    Alex (SF 3) 7 pts.
    The all-American guy is getting more popular! Taking a look at Bayman and
    him, one thing can be told: grapplers in military uniform seem to be cool.

    4th Place

    Vice (KoF '96, KoF '98) 5 pts.
    Not so popular as I thought.. but a hell of a psycho!
    Clark Steel (KoF Series) 5 pts.
    It looks like SNK grapplers are no match for CAPCOM grapplers.. will
    anyone prove me wrong?
    Ryoko (Fighter's History) 5 pts.
    The first-ever quick and weak grappler also drops down some positions..
    Tina (Dead or Alive) 5 pts.
    Another one who increased her score! This Dead or Alive grapplers are
    seeming to be the best around here!

    5th Place

    Shermie (KoF '97, KoF '98) 3 pts.
    Cute girls doesn't seem to be the right people for being grapplers.

    6th Place

    Orochi Yashiro (KoF'97, KoF'98) 2 pts.
    The vocalist of the Nanakase Band drops down another position!

    7th Place

    Rainbow Mika (SF Zero 3) 1 pt.
    Unpopular because of: a) Coming from a new game; b) Looking like a Spice
    Girl; c) Not being effective enough? None of them above. What's the matter
    with Mika anyway?
    Darun (SF EX) 1 pt.
    That mustache doesn't look cool..
    Hulk (Marvel Superheroes) 1 pt.
    ???? When I received this vote, I made me confused...

    These are the votes! Let's try to untie the 4th Place!!! If you wish to
    participate, just post your vote in the list or send me it in private!
    Remember, tell the name of the grappler, the game of origin and tell why
    did you choose him/her!!!

    -Remo

    "I guess I am thru. There are no more bones to break."
    -- Vice, The King of Fighters '98
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    Group: streetfighter Message: 338 From: REMO DISCONZI Date: 10/28/1998
    Subject: Re: Coolest of the Cool
    > 1. Basara from Samurai Showdown III - Yeah, he's a Crow wannabe. But he
    > does it so _well_. I've actually translated his fighting style to
    > SF:STG. A fast guy with a big, cool looking weapon.

    Can you send me Basara's translated Style? I also like him!!!

    -Remo
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    Group: streetfighter Message: 339 From: Chris Hoffmann Date: 10/28/1998
    Subject: Re: Coolest of the Cool - Round 2 (SEND IN YOUR VOTES!!!)
    1) Zangief (Street Fighter 2) - The first, and still the
    best. Constantly imitated, but never duplicated.

    2) Armor King (Tekken 2) - The single coolest looking
    grappler I have ever seen

    3) Colossus (Children of the Atom) - The true man of steel,
    that Kryptonian can burn

    4) Victor (Darkstalkers 2) - Electrifying man.

    5) Jax (Mortal Kombat II) - A cool earthquake and air throw
    make this guy fun to play. Got screwed over in three and
    became a borg, but eventually I forgave him

    ===
    staredown@... staredown@...
    http://www.geocities.com/tokyo/1062

    "We don't expect kittens to fight wildcats and win--we
    merely expect them to try."
    -- Robert Heinlein

    Trust in Allah, but tie your camel.
    -- Arabian Proverb ------------------------------------------------------------------------
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    Group: streetfighter Message: 340 From: Darrick Chen Date: 10/28/1998
    Subject: The Redhawks
    Okay, here are the stats for James and Carolina Redhawk, my two NPCs.
    As far as game background goes, they are part of ISF, International
    Special Forces, a special operations team assembled by the United
    NAtions for the specific purpose of combating Shadoloo. The ISF is
    headed up by Guile, with Cammy as his lieutenant. (I know, shades of the
    Van Damme debacle, but it works, anyway.)

    James "Jimmy" Redhawk

    Chronicle: New Legends
    Style: Special Forces/Native American Wrestling
    School: Redhawk tribe/ ISF
    Team: ISf Martial Arts Unit
    Concept: Angry Tribal Rebel
    Signature: Tears shirt off

    Attributes

    Strength: 4
    Dexterity: 3
    Stamina: 4
    Charisma: 2
    MAnipulation:1
    Appearance: 2
    Perception: 3
    Intelligence:2
    Wits: 4

    Talents

    Alertness: 4
    Interrogation: 4
    Intimidation: 4
    Insight: 3
    Streetwise: 2
    Subterfuge: 3

    Skills
    Blind Fighting: 3
    Drive: 3
    LEadership: 2
    Security: 3
    Stealth: 1
    Survival: 3

    Arena: 1
    Computer: 1
    Investigation: 2
    Mysteries: 2
    Style Lore: 2

    Backgrounds

    Backing: 3
    Allies: 2

    Techniques

    Punch: 4
    Kick: 2
    Block: 3
    Grab: 3
    Athletics: 2
    Focus: 2

    Chi: 3
    Willpower: 7

    Health: 12

    Special Maneuvers

    Haymaker
    Buffalo Punch
    Ear Pop
    HEadbutt
    Spinning Backfist
    Flying Knee Thrust
    Punch Defense
    Grapple Defense
    Brain Cracker
    Face Slam
    Neck Choke
    Jump
    Throw
    Flying Tackle

    Description: James is a young Native American man in his early twenties.
    His black hair is cut short like a military buzz cut. He is tall, about
    six foot two, and is powerfully built.

    James has left his tribe, swearing to make a name for himself outside of
    the reservation. He has cast off the ancient ways, thinking them
    anachronistic and too old-fashioned. He joined the military in hopes of
    becoming a national hero someday.

    James is a gruff, unsociable individual,, and should not warm too
    closely or too quickly to anyone he doesn't know, like, or hasn't fought
    yet.

    He's not all bad, though. While he claims to just tolerate his sister's
    presence, he is actually quite grateful and comforted by her being near,
    becasue he's starting to regret leaving his family.....!

    Distinguishing marks: As does the rest of his tribe, James has a tribal
    tattoo of a hawk over his left eye. Outside the ring, he is always
    dressed in the navy and gray fatigues of the ISF with a navy beret. In
    the ring, he removes the beret and coat and ends up looking a bit like
    Guile, except with a blue undershirt.

    Name: Carolina Redhawk
    Chronicle, Style, School, and Team are the same as James'.
    Concept: Medecine Woman

    Attributes

    Strength 3, Dex 4, Stamina 3
    Charisma 3, Manipulation 2, Appearance 2
    Perception 3, Intelligence 4, Wits 3

    Alertness , Interrogation 2, Intimidation 1, Insight 2, Streetwise 1,
    Subterfuge 2

    Blindfighting 2, Drive 3, Leadership 3, Security 1, Survival 4

    Note: Both the Redhawks have high Survival ratings because of the
    teachings of their tribe.

    Computer 2, Investigation 2, Medicine 4, Mysteries 4, Style Lore 3

    Backgrounds
    Same as James with the addition of Tribe (Clan) 4. Carolina was trained
    in her tribe's ways, learning the secrets of healing and the Old
    Legends.

    Techniques

    Punch 2, Kick 3, Block 4, Grab 2, Athletics 3, Focus 3

    Special Maneuvers

    Jump, Throw, Power Uppercut, Spinning Backfist, Foot Sweep, Handstand
    Kick, Wounded Knee, FLying Knee Thrust, Back Roll Throw, Kick Defense,
    Grapple Defense

    Chi: 5
    Willpower: 3

    Health: 12

    Description: Carolina is James sister, one year his junior. SHe is a
    good-natured, friendly young woman, with an ability to adapt to almost
    any situation (which explains why she could get used to the Military,
    after living on a reservation for most her life.

    While following JAmes at her tribe's request, she is concerned about him
    herself. Her main purpose is to assit him on what the tribe has called
    his vision quest, even though he himself doesn't believe ibn such a
    thing. Her lot is to simply observe and aid him when possible.

    Carolina resembles Rebecca Chambers from Resident Evil in both
    appearance and function. The difference being that she wears blue
    trousers instead of green, and she has long black hair ties in a
    ponytail. She also sports a feathered earring, as well as the same hawk
    tattoo over her left eye.
    Her function is the team medic, but her methods are largely homeopathic
    and natural rather than artificial.

    That's it, this time, kids. If you choose to use the Redhawks (or any of
    the other ideas I've posted, for that matter) please let me know how it
    works out.

    Dare

    PS: JAmes and Carolina are also supposed to share a limited telepathic
    bond. This is optional, of course, as is the idea of them having
    cybernetic augmentations. Suggestions?

    ______________________________________________________
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    Group: streetfighter Message: 341 From: Ryan M Rich Date: 10/29/1998
    Subject: Re: The voting over grappling
    I have a dislike for any non-CAPCOM or non Tekken fight game,
    play a few, liked less. But I'll try.


    1st: King (Tekken 3) show me another with more trip ups, throws, and
    grapples. Plus, its the only game to produce a ground fighting system.
    I'll show you a Mexican Combo and the looser of a match at the same time.
    And for Chris he's Armor King's Protege.


    2nd: Juggernaut (The first one he's in: ?Marvel Superheroes?) hes
    really really big, and really really bad. Plus he can puond you into the
    ground.


    3rd: Zangief (Super SF2 Turbo, yeah the best of the SF's) Spinning
    Pile Driver, the first and one of the few with a 'distance' grab, and now
    he wears a cape!


    4th: Nina (Tekken 3) Talk about pretty femme fatale's, she can hold
    you for a minute, break every limb and then laugh after she's done wiht
    you. And you all say pretty girls can grapple. Ha.

    well I grow tired of this voting, PS my page has fixed itself,
    geocities.com/TimesSquare/Ring/9913/SFDojo.html

    ryan

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    Group: streetfighter Message: 342 From: Ryan M Rich Date: 10/31/1998
    Subject: The Stre Fighter's Dojo
    Updated!!!!

    http://www.geocities.com/TimesSquare/Ring/9913/SFDojo.html

    Berisilat, Karates (GojuRyu, Isshinryu, Kenpo, Shorin Ryu, Shotokan,
    Uechi Ryu, Wado Ryu), Chinese Info, Vietnamese Styles, Lua renamed
    KapuLuilua (real Hawaiian), Styles of the World updated good!

    ________________________________________________________________
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    Group: streetfighter Message: 343 From: cam1984@hotmail.com Date: 11/1/1998
    Subject: Re: Coolest of the Cool: Round 2:
    oh lets not forget allen, capcoms token homosexual shotokan!
    lol
    matt

    Okay, in addition to King of Grapplers '98, we need a second poll for
    > King of the Shotokan fighters. Of course, we can't judge them on their
    > moves (they all have fireballs and Dragon Punches, naturally), nor can
    > we judge them on their appearance, as Sakura is the only one who doesn't
    > wear a gi... so we have to go on character alone. Erm... okay...
    > they're all dedicated fighters with something to prove. Except Sakura.
    > Hmm. Problem here.
    >
    > Okay, forget I said anything.
    >
    > Ryu Saotome wrote:
    > >
    > > Errr, personelly, I think that grapplers are really sucky, no offense.
    > > I know how to work them, I'm just not that type of player that wants to
    > > get in real close to have to hurt an enemy. I like to feel ashured that
    > > I can hurt someone and have enough options to dodge their counter
    > > attacks. Course, I'm a Ryu and Sakura type person.
    > >
    > > "Whats wrong? Why do you hold back?"
    > > - Ryu Hoshi, Street Fighter Alpha
    > >
    > > ______________________________________________________
    > > ______________________________________________________________________
    > > Know someone who deserves flowers? At proflowers.com, it's only $29.95
    > > plus S & H ($5.95 for most domestic locations) for one dozen roses and
    > > shipped direct from the grower via Fedex Priority Overnight.
    > > http://www.proflowers.com/eg.cfm
    > >
    > > Subscribe, unsubscribe, opt for a daily digest, or start a new e-group
    > > at http://www.eGroups.com -- Free Web-based e-mail groups.
    > ------------------------------------------------------------------------
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    >
    >
    >



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    Group: streetfighter Message: 344 From: cam1984@hotmail.com Date: 11/1/1998
    Subject: Re: Coolest of the Cool
    i play a kabaddi with a speed of 5 and a female boxer who used to be one of balrogs "dancing girls" but he treated her poorly and she is learning to box so she can one day put him in his place.
    both have artwork of them on my page if anyones interested
    matt
    p.s. although susan is faster than most kabaddi, she has steriotypical moves, originally i was gonna pay higher price and give her fast chun li moves but it never happened.
    p.p.s. i used to play a sanbo guy named rasputan with a high ass speed and almost crappy strength and stamina. also i had a kung fu guy named elias who was marooned on an island from childhood to his twenties. he knew kung fu before from his father and adapted it into his dolphin style while on the island. "dolphin uppercut" (ya know how dolphins ram sharks from underneath to beat them?



    > heh. Anyway, to tie this all together and bring it back onto the topic
    > of Street Fighter: The STORYTELLING Game, I think what we have to
    > examine here is just why we find a character cool. Given the context of
    > the storytelling game and not the video game, it has to be because of
    > that character's appearance, style, and personality. They all come
    > together. Grapplers, it seems, are interesting characters due to the
    > sheer variety of them; but given the mechanics of most fighting games,
    > grapplers rarely see their full potential. People like to play them,
    > but are frustrated that their favorite character cannot compete because
    > it's no fun to lose all the time. Hence, their popularity in the
    > storytelling game; a grappler can be played to his full potential in
    > that setting. Shotokan Karate, on the other hand, lends itself to a
    > certain style of play, and Capcom's character designs don't do anything
    > to break this mold. Sakura is probably the only Shotokan fighter in the
    > mix who doesn't wear a gi and fall under the "I wanna be a grim and
    > taciturn fighter like Ryu" stereotype.
    >
    > So this begs the question; who has broken form with the various styles
    > and created characters that did *not* fit the stereotype of their
    > style? Any male Wu Shu masters out there? Female Sanbo wrestlers?
    > Jeet Kun Do fighters who *didn't* wish they were Bruce Lee? Let's hear
    > it!
    > ------------------------------------------------------------------------
    > Subscribe, unsubscribe, opt for a daily digest, or start a new e-group
    > at http://www.eGroups.com -- Free Web-based e-mail groups.
    >
    >
    >



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    Group: streetfighter Message: 345 From: cam1984@hotmail.com Date: 11/1/1998
    Subject: Re: Coolest of the Cool
    wow, this coming from the macho women with guns spokesperson who has a weakness for almost every type of woman (according to homepage)!
    just messin with ya steve:)
    my gm has a porn site online where he does his artwork. never thought id say it but im gettin a little tired of the cheesecake in the stories to!

    matt



    Wow. Only Sanbo woman I ever created was done specifically to break my
    > players of the drool habit; every female fighter in existence was to be
    > hit on, leered at, and begged for a Thigh Press. So I created Olga.
    > Olga, apart from her sex, was a typical Sanbo wrestler; big, beefy, not
    > too bright, and smelled more than a little bit from training in
    > Siberia. She also had all of my players' favorite "Ooh, she's gonna get
    > me in that!" moves like the Thigh Press, Bear Hug, Brain Cracker,
    > Sleeper (stinky pits of the world, unite!) and a number of others. I
    > think I even gave her the Head Bite, just because. :) Unfortunately, I
    > have yet to unleash her on the Street Fighting world, but I can
    > guarantee you this; they'll never look forward to fighting a female
    > grappler again.
    >
    > REMO DISCONZI wrote:
    > >
    > > I played a Sanbo gal for a long time. Her name's Natassia Rossovich, and
    > > she's a Russian fashion model. She used to have a problem with a fellow
    > > fashion model, Manoel "El Diablo" who was a Savate fag. After *lots* of
    > > game sessions of taunting and challenging, Natassia and "El Diablo" finally
    > > fought and.. Natassia won! Thanx to my Slide Kick to Suplex to Siberian
    > > Suplex combo!!
    > > I did a drawing of her, but I think I lost it. When I find it, I'll tell
    > > you and those who want to see it, just talk to me, ok? She may be tall, but
    > > she's really *hot*!
    > >
    > > -Remo
    > >
    > > "I guess I am thru. There are no more bones to break."
    > > -- Vice, The King of Fighters '98
    > >
    > > ----------
    > > > De: Steve 'Doom Trooper' Karstensen <skarsten@...>
    > > > Para: Joshua Rogers <tkshockwave@...>
    > > > Cc: streetfighter@...
    > > > Assunto: [streetfighter] Re: Coolest of the Cool
    > > > Data: Ter�a-feira, 27 de Outubro de 1998 17:09
    > > >
    > > > Joshua Rogers wrote:
    > > > >
    > > > > Ya know, it's so nice when we can all sit down and talk about these
    > > > > things without resorting to insults...
    > > > >
    > > >
    > > > are you being sarcastic?
    > > >
    > > > heh. Anyway, to tie this all together and bring it back onto the topic
    > > > of Street Fighter: The STORYTELLING Game, I think what we have to
    > > > examine here is just why we find a character cool. Given the context of
    > > > the storytelling game and not the video game, it has to be because of
    > > > that character's appearance, style, and personality. They all come
    > > > together. Grapplers, it seems, are interesting characters due to the
    > > > sheer variety of them; but given the mechanics of most fighting games,
    > > > grapplers rarely see their full potential. People like to play them,
    > > > but are frustrated that their favorite character cannot compete because
    > > > it's no fun to lose all the time. Hence, their popularity in the
    > > > storytelling game; a grappler can be played to his full potential in
    > > > that setting. Shotokan Karate, on the other hand, lends itself to a
    > > > certain style of play, and Capcom's character designs don't do anything
    > > > to break this mold. Sakura is probably the only Shotokan fighter in the
    > > > mix who doesn't wear a gi and fall under the "I wanna be a grim and
    > > > taciturn fighter like Ryu" stereotype.
    > > >
    > > > So this begs the question; who has broken form with the various styles
    > > > and created characters that did *not* fit the stereotype of their
    > > > style? Any male Wu Shu masters out there? Female Sanbo wrestlers?
    > > > Jeet Kun Do fighters who *didn't* wish they were Bruce Lee? Let's hear
    > > > it!
    > > > ------------------------------------------------------------------------
    > > > Know someone who deserves flowers? At proflowers.com, it's only $29.95
    > > > plus S & H ($5.95 for most domestic locations) for one dozen roses and
    > > > shipped direct from the grower via Fedex Priority Overnight.
    > > > http://www.proflowers.com/eg.cfm
    > > >
    > > > Subscribe, unsubscribe, opt for a daily digest, or start a new e-group
    > > > at http://www.eGroups.com -- Free Web-based e-mail groups.
    > ------------------------------------------------------------------------
    > Subscribe, unsubscribe, opt for a daily digest, or start a new e-group
    > at http://www.eGroups.com -- Free Web-based e-mail groups.
    >
    >
    >



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    Group: streetfighter Message: 346 From: cam1984@hotmail.com Date: 11/1/1998
    Subject: Re: Coolest of the Cool
    ever notice all the gay guys in anime kick ass?
    vega, lancer(robotech) , the guy from "legend of arislan". the list goes on.
    weird huh-
    matt



    In my campaigns, there are several kinds of NPCs, but the most dangerous
    > ones are: the GIRLS and the BISHONEN GUYS. If you ever see a girl fighter
    > or a pretty boy using eyeliner, run for your life baby!! But I guess I'll
    > try making an ugly girl, although the closer to it that I did was a team
    > named "The Slice Girls", featuring a Lua punk rocker, Sarah Lee, and two
    > psycho ninja twins, extremely *hot* and dressed in black leather, Sliver
    > and Killer Bee.
    >
    > -Remo
    >
    > "I guess I am thru. There are no more bones to break."
    > -- Vice, The King of Fighters '98
    >
    > ----------
    > > De: Steve 'Doom Trooper' Karstensen <skarsten@...>
    > > Para: REMO DISCONZI <Smash@...>
    > > Cc: Joshua Rogers <tkshockwave@...>; streetfighter@...
    > > Assunto: Re: [streetfighter] Re: Coolest of the Cool
    > > Data: Ter�a-feira, 27 de Outubro de 1998 17:41
    > >
    > > Wow. Only Sanbo woman I ever created was done specifically to break my
    > > players of the drool habit; every female fighter in existence was to be
    > > hit on, leered at, and begged for a Thigh Press. So I created Olga.
    > > Olga, apart from her sex, was a typical Sanbo wrestler; big, beefy, not
    > > too bright, and smelled more than a little bit from training in
    > > Siberia. She also had all of my players' favorite "Ooh, she's gonna get
    > > me in that!" moves like the Thigh Press, Bear Hug, Brain Cracker,
    > > Sleeper (stinky pits of the world, unite!) and a number of others. I
    > > think I even gave her the Head Bite, just because. :) Unfortunately, I
    > > have yet to unleash her on the Street Fighting world, but I can
    > > guarantee you this; they'll never look forward to fighting a female
    > > grappler again.
    > >
    > > REMO DISCONZI wrote:
    > > >
    > > > I played a Sanbo gal for a long time. Her name's Natassia Rossovich,
    > and
    > > > she's a Russian fashion model. She used to have a problem with a fellow
    > > > fashion model, Manoel "El Diablo" who was a Savate fag. After *lots* of
    > > > game sessions of taunting and challenging, Natassia and "El Diablo"
    > finally
    > > > fought and.. Natassia won! Thanx to my Slide Kick to Suplex to Siberian
    > > > Suplex combo!!
    > > > I did a drawing of her, but I think I lost it. When I find it, I'll
    > tell
    > > > you and those who want to see it, just talk to me, ok? She may be tall,
    > but
    > > > she's really *hot*!
    > > >
    > > > -Remo
    > > >
    > > > "I guess I am thru. There are no more bones to break."
    > > > -- Vice, The King of Fighters '98
    > > >
    > > > ----------
    > > > > De: Steve 'Doom Trooper' Karstensen <skarsten@...>
    > > > > Para: Joshua Rogers <tkshockwave@...>
    > > > > Cc: streetfighter@...
    > > > > Assunto: [streetfighter] Re: Coolest of the Cool
    > > > > Data: Ter�a-feira, 27 de Outubro de 1998 17:09
    > > > >
    > > > > Joshua Rogers wrote:
    > > > > >
    > > > > > Ya know, it's so nice when we can all sit down and talk about these
    > > > > > things without resorting to insults...
    > > > > >
    > > > >
    > > > > are you being sarcastic?
    > > > >
    > > > > heh. Anyway, to tie this all together and bring it back onto the
    > topic
    > > > > of Street Fighter: The STORYTELLING Game, I think what we have to
    > > > > examine here is just why we find a character cool. Given the context
    > of
    > > > > the storytelling game and not the video game, it has to be because of
    > > > > that character's appearance, style, and personality. They all come
    > > > > together. Grapplers, it seems, are interesting characters due to the
    > > > > sheer variety of them; but given the mechanics of most fighting
    > games,
    > > > > grapplers rarely see their full potential. People like to play them,
    > > > > but are frustrated that their favorite character cannot compete
    > because
    > > > > it's no fun to lose all the time. Hence, their popularity in the
    > > > > storytelling game; a grappler can be played to his full potential in
    > > > > that setting. Shotokan Karate, on the other hand, lends itself to a
    > > > > certain style of play, and Capcom's character designs don't do
    > anything
    > > > > to break this mold. Sakura is probably the only Shotokan fighter in
    > the
    > > > > mix who doesn't wear a gi and fall under the "I wanna be a grim and
    > > > > taciturn fighter like Ryu" stereotype.
    > > > >
    > > > > So this begs the question; who has broken form with the various
    > styles
    > > > > and created characters that did *not* fit the stereotype of their
    > > > > style? Any male Wu Shu masters out there? Female Sanbo wrestlers?
    > > > > Jeet Kun Do fighters who *didn't* wish they were Bruce Lee? Let's
    > hear
    > > > > it!
    > > > >
    > ------------------------------------------------------------------------
    > > > > Know someone who deserves flowers? At proflowers.com, it's only
    > $29.95
    > > > > plus S & H ($5.95 for most domestic locations) for one dozen roses
    > and
    > > > > shipped direct from the grower via Fedex Priority Overnight.
    > > > > http://www.proflowers.com/eg.cfm
    > > > >
    > > > > Subscribe, unsubscribe, opt for a daily digest, or start a new
    > e-group
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    > ------------------------------------------------------------------------
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    >
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    >



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    Group: streetfighter Message: 347 From: cam1984@hotmail.com Date: 11/1/1998
    Subject: Re: Coolest of the Cool - Round 2 (SE
    bayman has the most accurate representation of any fighting style in any game. on top of that, its a cool style like sanbo!!!
    anyone ever catch an oleg taktarov match?
    he made it all the way to the finals of one of the u.f.c.s using baymans roll into kneebar move!
    i love that move and most ppl dont think it works as well as it does. i do it in jiu jitsu and although it looks flashy it works, trust me.
    matt


    As more votes arrived, there has been some drastic changes in our
    > ranking, as you're about to see now:
    >
    > 1st Place
    >
    > Bayman (Dead or Alive) 10 pts.
    > Bayman seems to be *really* cool!! I've never played the game, but I
    > guess I feel like playing it right now, for no reason.. :)
    >
    > 2nd Place
    >
    > Zangief (SF Series) 8 pts.
    > Another one who got some more points here! Looks like Sanbo guys are
    > *in*!!! And, afterwards, Zangief is one of the first grapplers!!!
    >
    > 3rd Place
    >
    > Blue Mary (KoF, Fatal Fury) 7 pts.
    > Wow! This one got down TWO positions! Hey people, let's support Mary!
    > Alex (SF 3) 7 pts.
    > The all-American guy is getting more popular! Taking a look at Bayman and
    > him, one thing can be told: grapplers in military uniform seem to be cool.
    >
    > 4th Place
    >
    > Vice (KoF '96, KoF '98) 5 pts.
    > Not so popular as I thought.. but a hell of a psycho!
    > Clark Steel (KoF Series) 5 pts.
    > It looks like SNK grapplers are no match for CAPCOM grapplers.. will
    > anyone prove me wrong?
    > Ryoko (Fighter's History) 5 pts.
    > The first-ever quick and weak grappler also drops down some positions..
    > Tina (Dead or Alive) 5 pts.
    > Another one who increased her score! This Dead or Alive grapplers are
    > seeming to be the best around here!
    >
    > 5th Place
    >
    > Shermie (KoF '97, KoF '98) 3 pts.
    > Cute girls doesn't seem to be the right people for being grapplers.
    >
    > 6th Place
    >
    > Orochi Yashiro (KoF'97, KoF'98) 2 pts.
    > The vocalist of the Nanakase Band drops down another position!
    >
    > 7th Place
    >
    > Rainbow Mika (SF Zero 3) 1 pt.
    > Unpopular because of: a) Coming from a new game; b) Looking like a Spice
    > Girl; c) Not being effective enough? None of them above. What's the matter
    > with Mika anyway?
    > Darun (SF EX) 1 pt.
    > That mustache doesn't look cool..
    > Hulk (Marvel Superheroes) 1 pt.
    > ???? When I received this vote, I made me confused...
    >
    > These are the votes! Let's try to untie the 4th Place!!! If you wish to
    > participate, just post your vote in the list or send me it in private!
    > Remember, tell the name of the grappler, the game of origin and tell why
    > did you choose him/her!!!
    >
    > -Remo
    >
    > "I guess I am thru. There are no more bones to break."
    > -- Vice, The King of Fighters '98
    > ------------------------------------------------------------------------
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    >
    >
    >



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    Group: streetfighter Message: 348 From: cam1984@hotmail.com Date: 11/1/1998
    Subject: RIVAL SCHOOLS
    i just got rival schools thursday and it rocks, im thinking of doing conversions, would anyone like that? what do you guys think of the conversions i already have, i rarely get input.

    r.s. got me thinking about using skills as techniques, like baseball. i dont think its all that cool a concept, but wouldnt some skills would allow common ppl a better chance in a fight.
    you cant just give a baseball guy club, and thrown weapons because then he can use anything from a shurikin to a bo stick, i was thinking you could have the sports in rival schools have lists of what they could n couldnt do, like only little parts of normal weapon techniques without complete access. anyone give a damn?
    <br> matt <br> also they have some good convertable moves that dont involve sports

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    Group: streetfighter Message: 349 From: Darrick Chen Date: 11/9/1998
    Subject: New idea.
    Had a new, random thought on the way to work this morning:

    How to fit Mriganka, that center of all things evil, into my New Legends
    Campaign setting? (Bit of vanity, here, bear with me folks.)

    Well, howzabout Mriganka was abandoned after the Final Conflict in which
    Bison was defeated and then captured? The new base of operations is on a
    manmade island called Rhodos (shades of Fatal Fury the Movie!)

    Anywho, I figured that since they mention that Mriganka was a site for
    genetic experimentation, what if, in the aftermath of Bison's defeat,the
    abandoned experiments went wild and took over the place?

    Maybe there was some sort of funky genetovirus (and you know there
    always IS.....)that mutated everything it came into contact with?
    All those island animals, those wacky Mrigankalese Tribesmen, the
    leftover Monks (they wouldn't have left; fanatacism, don't you
    know).....not to mention that huge freakin' Squid (provided it wasn't
    killed the last time your PCs went romping and stomping in Mriganka).

    I'm thinking the entire setting should have a psuedo Jurassic Park/
    Island of Dr. Moreau feel to it, with a combination of technological and
    organic threats/ As for a reason to actually GO to the Island? That's
    pretty much up to you. Some ideas include maybe retrieving some secret
    files on Shadoloo's secret project or the like. Perhaps Aka Zhan has
    taken over the place and has set himself up as a new ruler.

    Have fun.

    Dare


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    Group: streetfighter Message: 350 From: Howard Collins Date: 11/9/1998
    Subject: Re: New idea.
    Actually, the organization of Mriganka should have always fallen under the
    auspices of the Hyperintelligent Mutant Squid, perhaps with his henchman,
    Diablo the Mutant Bull. The Hyperintelligent Mutant Squid would eventually
    take over the island, and Diablo would have the technical know-how to assist
    him (Diablo has dots in Computer and Security). The only problem is that
    eventually a street fighter with Dex 4 or higher would come in there and
    just jab/move away them for a week until they were beaten.

    I know... aren't they supposed to be loyal to Bison? Yes, but Bison is
    limited to 5 dots of allies... 4 for the evil World Warriors, and the
    remaining one has to be used on Aka Zahn, since he keeps the others in
    line! Once the Hyperintelligent Mutant Squid figures out that Bison didn't
    spend experience on him as an ally, Shadoloo's days are numbered.

    8P

    --
    http://www.accessgate.net/howard for nonsensical rants about things nobody
    cares about


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