Subject: Re: SFEX + A was Challange to all at SF egroups
Group: streetfighter
Message: 3205
From: ronineric@aol.com
Date: 11/8/1999
Subject: Re: POLL: Who Can Shock Beat
What I meant is that Shock is to dense to notice Apocolypse
manipulating him and if he did Shock would screem DADDY!!! And chace
Apoocolypse til the end of time.
See intimidation, and tings like that work on most minds, but
sometimes, I am prone to think Shack has no mind
Sorry for the mix Up
Later Eric
>
> Im not going to comment on the language use, thas between you two.
>
> But stat wise I thing your both a little off.
>
> His strength would not be 10
> If anything it would be what ever he wanted it to be with a max
> of at least 30 to 50 as a rough estimated guess
> Stamina ywould range pretty high as well on top of that he
> has bio-organic body armour.
> Ronin Eric...To say that manipulation didnt matter shows that you did
not
> play apocalypse out fully. Manipulation does matter. The stat wouldnt
be
> there if it didnt matter.
> actually his mental stats would be about 15. he did manage to somehow
attain
> a ship once used by the celestials, Characters who could blow up
earth with
> out bothering.
>
> Thats a pretty high intimidation. did you ever make an intimidation
> > > apocalypse was beaten by shock was a complete idiot along with a
lot
> >of other
> > > stuff but i wont say them oon egroups and it shows that the idiot
GM
> >doesn't
> > > research his stuff before hand because anyone that has seen a
single
> >comic
> > > book with him in it would know his stats would be like
> >10 strength HE HAD A TEN STRENGTH
> >6 dexterity: wouldn't matter shock is sadly faster
> >11 stamina: he Had an 11 stamina
> >10 manipulation and It wouldn't have mattered
> >15 in his mental stats No, 15 is godly, 10-12 maybe, and he had 10
> > > intimidation of a 20: Shock doesn't care,
> >and he would have deaths visage: Shock Looks at him and says, "Thats
> >cool, can you show me that <no> TEACH ME! <No> O.K. Got any chiken
> >wings???"
> >
> > > so i really don't see anyone getting close enough to him to hurt
him
> >unless > well you had a GM like who ever ran this stupid campaign
> >
> >And you know I am not an Idiot and I am Offended by that, I would
like
> >an apology, I did do my home work, and did research, and don't
> >apreciate insults, Critissim goes further than Slander.
> >
> >Best Wishs
> >Ronin Eric
> >
> >
Group: streetfighter
Message: 3206
From: Steve Karstensen
Date: 11/8/1999
Subject: Re: POLL: Who Can Shock Beat
I'm not gonna touch this comment with a ten foot pole. Except, that is,
to say that your interpretation of effective use of the Manipulation
Attribute needs a lot of work.
-----Original Message-----
From: ronineric@... [mailto:ronineric@...]
Sent: Monday, November 08, 1999 2:39 PM
To: streetfighter@...
Subject: [streetfighter] Re: POLL: Who Can Shock Beat
What I meant is that Shock is to dense to notice Apocolypse
manipulating him and if he did Shock would screem DADDY!!! And chace
Apoocolypse til the end of time.
See intimidation, and tings like that work on most minds, but
sometimes, I am prone to think Shack has no mind
Sorry for the mix Up
Later Eric
>
> Im not going to comment on the language use, thas between you two.
>
> But stat wise I thing your both a little off.
>
> His strength would not be 10
> If anything it would be what ever he wanted it to be with a max
> of at least 30 to 50 as a rough estimated guess
> Stamina ywould range pretty high as well on top of that he
> has bio-organic body armour.
> Ronin Eric...To say that manipulation didnt matter shows that you did
not
> play apocalypse out fully. Manipulation does matter. The stat wouldnt
be
> there if it didnt matter.
> actually his mental stats would be about 15. he did manage to somehow
attain
> a ship once used by the celestials, Characters who could blow up
earth with
> out bothering.
>
> Thats a pretty high intimidation. did you ever make an intimidation
> > > apocalypse was beaten by shock was a complete idiot along with a
lot
> >of other
> > > stuff but i wont say them oon egroups and it shows that the idiot
GM
> >doesn't
> > > research his stuff before hand because anyone that has seen a
single
> >comic
> > > book with him in it would know his stats would be like
> >10 strength HE HAD A TEN STRENGTH
> >6 dexterity: wouldn't matter shock is sadly faster
> >11 stamina: he Had an 11 stamina
> >10 manipulation and It wouldn't have mattered
> >15 in his mental stats No, 15 is godly, 10-12 maybe, and he had 10
> > > intimidation of a 20: Shock doesn't care,
> >and he would have deaths visage: Shock Looks at him and says, "Thats
> >cool, can you show me that <no> TEACH ME! <No> O.K. Got any chiken
> >wings???"
> >
> > > so i really don't see anyone getting close enough to him to hurt
him
> >unless > well you had a GM like who ever ran this stupid campaign
> >
> >And you know I am not an Idiot and I am Offended by that, I would
like
> >an apology, I did do my home work, and did research, and don't
> >apreciate insults, Critissim goes further than Slander.
> >
> >Best Wishs
> >Ronin Eric
> >
> >
Actually, there's an Inquisitor Numina (Hedge Magic) called Via Ignis that
does just that at +1 Dice per level. The additional damage is agg to
everyone due to the fact that
1) It's fire. (Vampires, Werewolves, Fae, Materialized Spirits)
2) It's Magical (Mages) and
3) It's faith based. (Wraiths)
There's also Pyrokinetics from Project Twilight that does no damage at level
1 (in and of itself, so you might need a whiskey bottle to start out with),
but does more at higher levels.
>--- SlpStck@... wrote:
>
>> actually, i have been working on and off on a SF LARP game. so far, the
>> only
>> thing i have to work on is interaction between other WoD creatures...
>> already
>> have things for mages, werewolves, and vampires, but still need stuff
>> for
>> wraiths and fae.
>> i almost had a chance to play test it awhile back, but the LARP group i
>> was
>> going to try it on/with broke up for various reasons, so i never got to
>> try...
>
>Whenever I play in a WoD larp (rare, but it happens), I always try to play
>a street fighter if the GM'll let me. Failing that, I play a mortal with
>the fist of god merit (usualy flaming fist, we tend to use tabletop rules
>instead of larp rules in my area). It always startles vamps when a guy
>with a mortal aura does aggrevated damage to them.
>
>=====
>staredown@...http://members.xoom.com/staredown
>
>"We don't expect kittens to fight wildcats and win
>--we merely expect them to try."
> -- Robert Heinlein
>__________________________________________________
>Do You Yahoo!?
>Bid and sell for free at http://auctions.yahoo.com
>
>------------------------------------------------------------------------
>-- Check out your eGroup's private Chat room
>-- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
>
>
>
Group: streetfighter
Message: 3210
From: azathoth05@aol.com
Date: 11/8/1999
Subject: Re: Streetfighter LARP
Wow, speaking of Mekton if anyone does any non-white wolf games I'm
working on a total conversion for Rifts from Palladium's crappy system
to Interloc's hits and kills system(Mekton combined with
cybergeneration, actually). I actually shouldn't say working on, it's
like 93% complete, and it's pretty friggin huge. I'm gonna post it on
a site soon as an alternate system for those (like me) who can't take
all the problems with the Palladium core rules.
just buzz me if you're interested, I only mention it b/c I remember
someone posted once that they were using Fuzion for Street fighter &
whoever it was might wanna take a look, not trying to take away from
Street Fighter or anything.
> --- Chris Baker <cbaker@...> wrote:
> > I worked on a live action Mekton once
>
> Now _that_ has got to be interesting.
>
> =====
> staredown@...http://members.xoom.com/staredown
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
> __________________________________________________
> Do You Yahoo!?
> Bid and sell for free at http://auctions.yahoo.com
Group: streetfighter
Message: 3211
From: azathoth05@aol.com
Date: 11/8/1999
Subject: Re: Streetfighter LARP
Every time someone brought up a white wolf game I would always say, "I
can't wait to whack that werewolf with a sonic boom!", even for
Aberrant, and eventually they got sick of it and how I'd contantly say
how buff street fighters are. The moral of the story is that we are
now playing Street Fighter and have shelved the other stuff. Nuff
said.
'Course when Hunter comes out it may be plausible to sonic boom a
werewolf... Hmmmmmmmmm......
> --- SlpStck@... wrote:
>
> > actually, i have been working on and off on a SF LARP game. so far,
the
> > only
> > thing i have to work on is interaction between other WoD
creatures...
> > already
> > have things for mages, werewolves, and vampires, but still need
stuff
> > for
> > wraiths and fae.
> > i almost had a chance to play test it awhile back, but the LARP
group i
> > was
> > going to try it on/with broke up for various reasons, so i never
got to
> > try...
>
> Whenever I play in a WoD larp (rare, but it happens), I always try to
play
> a street fighter if the GM'll let me. Failing that, I play a mortal
with
> the fist of god merit (usualy flaming fist, we tend to use tabletop
rules
> instead of larp rules in my area). It always startles vamps when a
guy
> with a mortal aura does aggrevated damage to them.
>
> =====
> staredown@...http://members.xoom.com/staredown
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
> __________________________________________________
> Do You Yahoo!?
> Bid and sell for free at http://auctions.yahoo.com
Group: streetfighter
Message: 3212
From: Chris Baker
Date: 11/8/1999
Subject: Re: Streetfighter LARP
Good idea! we did that too once. The Fuzion guy was me.
It's almost better to make a conversion filter, rather than a full
conversion. But if you have it in PDF I'd like to check it out.
-- Chris B.
> From: azathoth05@...
> Reply-To: streetfighter@egroups.com
> Date: Mon, 08 Nov 1999 15:59:10 -0800
> To: streetfighter@...
> Subject: [streetfighter] Re: Streetfighter LARP
>
> Wow, speaking of Mekton if anyone does any non-white wolf games I'm
> working on a total conversion for Rifts from Palladium's crappy system
> to Interloc's hits and kills system(Mekton combined with
> cybergeneration, actually). I actually shouldn't say working on, it's
> like 93% complete, and it's pretty friggin huge. I'm gonna post it on
> a site soon as an alternate system for those (like me) who can't take
> all the problems with the Palladium core rules.
> just buzz me if you're interested, I only mention it b/c I remember
> someone posted once that they were using Fuzion for Street fighter &
> whoever it was might wanna take a look, not trying to take away from
> Street Fighter or anything.
>
>
>
> chris hoffmann <staredow-@...> wrote:
> original article:http://www.egroups.com/group/streetfighter/?start=3197
>> --- Chris Baker <cbaker@...> wrote:
>>> I worked on a live action Mekton once
>>
>> Now _that_ has got to be interesting.
>>
>> =====
>> staredown@...http://members.xoom.com/staredown
>>
>> "We don't expect kittens to fight wildcats and win
>> --we merely expect them to try."
>> -- Robert Heinlein
>> __________________________________________________
>> Do You Yahoo!?
>> Bid and sell for free at http://auctions.yahoo.com
>
>
> ------------------------------------------------------------------------
> -- Check out your eGroup's private Chat room
> -- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
>
>
Group: streetfighter
Message: 3213
From: Chris Krug-Iron
Date: 11/8/1999
Subject: Re: You don't want to know
Sure, I'll go with that. I was never one of the privileged that got to see
the end sequence where Ryu originally defeated Sagat. I'll admit that I
sucked at the first game when it first came out. Ran into it a couple of
months ago at an arcade in a nearby city. Well, I kicked some major ass for
a while, but then had to leave because of other stuff. Foiled again!
True enough, however. Shin Shoryuken translates to True Dragon Punch.
>From: "Robert Pascuttini" <rpascuttini@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: You don't want to know
>Date: Sat, 06 Nov 1999 21:26:50 EST
>
>Ahh chris...Actually I think it was a flaming dragon punch he defeated
>sagat with. I remember watching it in the arcade.
>As I recall there wasnt much of a choice at the end, when you defeated
>sagat the computer would take over and do a graphic of ryu doing a dragon
>punch to finish sagat. Im pretty sure it was flaming to.
>
>Im not sure if it was the very same punch, but shin Shoryu ken.
>Im pretty sure that translates to True Dragon Punch.
>
>But I think your right he is a true master.
>
>
>>From: "Chris Krug-Iron" <inrifrost@...>
>>Reply-To: streetfighter@egroups.com
>>To: streetfighter@egroups.com
>>Subject: [streetfighter] Re: You don't want to know
>>Date: Wed, 27 Oct 1999 01:27:43 PDT
>>
>>Actually, I think that's been addressed. If you recall from SF3, Ryu had
>>the super "Shin-Shoryuken". Apparently, this is the very same punch that
>>burned a scar in Sagat's chest. Also in SF3, the bio of Ryu states that
>>he
>>has indeed become a true master of Shotokan Karate. I'm pretty sure that
>>it
>>wasn't a Flaming Dragon Punch (otherwise he'd have the nifty little
>>flaming
>>trail effects that Fei Long did when he unleashed the Dragon Kick on Ryu
>>during their *really* cool fight).
>>
>>
>>>From: SlpStck@...
>>>Reply-To: streetfighter@egroups.com
>>>To: streetfighter@egroups.com
>>>Subject: [streetfighter] Re: You don't want to know
>>>Date: Mon, 25 Oct 1999 23:30:22 EDT
>>>
>>>In a message dated 10/25/99 6:52:07 PM Eastern Daylight Time,
>>>azathoth05@... writes:
>>>
>>><< Many times in anime out
>>> of desperation a character pulls off a move he never could before or
>>> accesses powers he never knew he had. >>
>>>heck, ryu did it at the end of SF1. he beat sagat with a flaming dragon
>>>punch, a move he STILL hasn't learned, btw.
>>>
>>>------------------------------------------------------------------------
>>>From wine to Windows. Everybody learns something at Learn2.com. Where
>>>you'll find thousands of free 2torials, affordable online courses, and
>>>useful tips for everyday life. http://clickhere.egroups.com/click/1249
>>>
>>>
>>>eGroups.com home: http://www.egroups.com/group/streetfighter
>>>http://www.egroups.com - Simplifying group communications
>>>
>>>
>>>
>>>
>>
>>______________________________________________________
>>
>>------------------------------------------------------------------------
>>Receive Red Hat Linux 6 Toolkit - a 3 book
>>+ 2-CDs for $9.99! A $109.97 value, yours
>>with membership in Library of Computer and
>>Information Sciences. Order at
>>http://clickhere.egroups.com/click/1372
>>
>>
>>
>>
>>eGroups.com home: http://www.egroups.com/group/streetfighter
>>http://www.egroups.com - Simplifying group communications
>>
>>
>>
>>
>
>____________________________________________________