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Group: streetfighter Message: 3155 From: Robert Pascuttini Date: 11/6/1999
Subject: Re: Martial Artists
Group: streetfighter Message: 3156 From: Robert Pascuttini Date: 11/6/1999
Subject: Re: You don't want to know
Group: streetfighter Message: 3157 From: Robert Pascuttini Date: 11/7/1999
Subject: Learning Rules
Group: streetfighter Message: 3158 From: Chris Baker Date: 11/7/1999
Subject: Re: This sounds pretty stupid.
Group: streetfighter Message: 3159 From: Chris Baker Date: 11/7/1999
Subject: Re: POLL: Who Can Shock Beat
Group: streetfighter Message: 3160 From: Chris Baker Date: 11/7/1999
Subject: Re: W.O.D Styles
Group: streetfighter Message: 3161 From: Rinaldo Gambetta Date: 11/7/1999
Subject: Re: "Friendly" Fight for Gateway Tournament.
Group: streetfighter Message: 3162 From: Steve Karstensen Date: 11/7/1999
Subject: Re: Martial Artists
Group: streetfighter Message: 3163 From: Steve Karstensen Date: 11/7/1999
Subject: Re: POLL: Who Can Shock Beat
Group: streetfighter Message: 3164 From: Chris Baker Date: 11/7/1999
Subject: Re: POLL: Who Can Shock Beat
Group: streetfighter Message: 3165 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 11/7/1999
Subject: Re: You don't want to know
Group: streetfighter Message: 3166 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 11/7/1999
Subject: Re: The Books
Group: streetfighter Message: 3167 From: Darrick Chen Date: 11/7/1999
Subject: Finally
Group: streetfighter Message: 3168 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 11/7/1999
Subject: Re: POLL: Who Can Shock Beat
Group: streetfighter Message: 3169 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 11/7/1999
Subject: Re: POLL: Who Can Shock Beat
Group: streetfighter Message: 3170 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 11/7/1999
Subject: Re: POLL: Who Can Shock Beat
Group: streetfighter Message: 3171 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 11/7/1999
Subject: Re: You don't want to know
Group: streetfighter Message: 3172 From: eGroups.com Poll Results Date: 11/7/1999
Subject: Voting Results: Who Can Shock Beat
Group: streetfighter Message: 3173 From: ArkonDLoC@aol.com Date: 11/7/1999
Subject: Halloween Stories
Group: streetfighter Message: 3174 From: J. Scott Pittman Date: 11/7/1999
Subject: Re: POLL: Who Can Shock Beat
Group: streetfighter Message: 3175 From: J. Scott Pittman Date: 11/7/1999
Subject: Re: W.O.D Styles
Group: streetfighter Message: 3176 From: azathoth05@aol.com Date: 11/7/1999
Subject: Re: Halloween Stories
Group: streetfighter Message: 3177 From: JSorochins@aol.com Date: 11/7/1999
Subject: Streetfighter LARP
Group: streetfighter Message: 3178 From: SlpStck@aol.com Date: 11/7/1999
Subject: Re: Streetfighter LARP
Group: streetfighter Message: 3179 From: Chris Krug-Iron Date: 11/7/1999
Subject: Re: Weddin' bells...
Group: streetfighter Message: 3180 From: Chris Krug-Iron Date: 11/7/1999
Subject: Re: Streetfighter LARP
Group: streetfighter Message: 3181 From: SlpStck@aol.com Date: 11/7/1999
Subject: Re: Streetfighter LARP
Group: streetfighter Message: 3182 From: JSorochins@aol.com Date: 11/8/1999
Subject: Re: Streetfighter LARP
Group: streetfighter Message: 3183 From: SlpStck@aol.com Date: 11/8/1999
Subject: Re: Streetfighter LARP
Group: streetfighter Message: 3184 From: JSorochins@aol.com Date: 11/8/1999
Subject: Re: Streetfighter LARP
Group: streetfighter Message: 3185 From: JSorochins@aol.com Date: 11/8/1999
Subject: Re: Streetfighter LARP
Group: streetfighter Message: 3186 From: SlpStck@aol.com Date: 11/8/1999
Subject: Re: Streetfighter LARP
Group: streetfighter Message: 3187 From: Chris Baker Date: 11/8/1999
Subject: Re: Streetfighter LARP
Group: streetfighter Message: 3188 From: AJSolis@aol.com Date: 11/8/1999
Subject: Re: W.O.D Styles
Group: streetfighter Message: 3189 From: Wayne French Date: 11/8/1999
Subject: Greetings all it's been a while
Group: streetfighter Message: 3190 From: Steve Karstensen Date: 11/8/1999
Subject: Re: Challange to all at SF egroups
Group: streetfighter Message: 3191 From: Steve Karstensen Date: 11/8/1999
Subject: Re: W.O.D Styles
Group: streetfighter Message: 3192 From: Steve Karstensen Date: 11/8/1999
Subject: Re: POLL: Who Can Shock Beat
Group: streetfighter Message: 3193 From: Steve Karstensen Date: 11/8/1999
Subject: Re: Finally
Group: streetfighter Message: 3194 From: Steve Karstensen Date: 11/8/1999
Subject: Re: Halloween Stories
Group: streetfighter Message: 3195 From: Steve Karstensen Date: 11/8/1999
Subject: Re: W.O.D Styles
Group: streetfighter Message: 3196 From: Chris Hoffmann Date: 11/8/1999
Subject: Re: Streetfighter LARP
Group: streetfighter Message: 3197 From: Chris Hoffmann Date: 11/8/1999
Subject: Re: Streetfighter LARP
Group: streetfighter Message: 3198 From: Chris Hoffmann Date: 11/8/1999
Subject: Re: POLL: Who Can Shock Beat
Group: streetfighter Message: 3199 From: Steve Karstensen Date: 11/8/1999
Subject: Re: POLL: Who Can Shock Beat
Group: streetfighter Message: 3200 From: Steve Karstensen Date: 11/8/1999
Subject: Re: Streetfighter LARP
Group: streetfighter Message: 3201 From: Chris Baker Date: 11/8/1999
Subject: Re: Challange to all at SF egroups
Group: streetfighter Message: 3202 From: Chris Baker Date: 11/8/1999
Subject: Re: Streetfighter LARP
Group: streetfighter Message: 3203 From: Chris Baker Date: 11/8/1999
Subject: Re: Streetfighter LARP
Group: streetfighter Message: 3204 From: Andy Date: 11/8/1999
Subject: Re:



Group: streetfighter Message: 3155 From: Robert Pascuttini Date: 11/6/1999
Subject: Re: Martial Artists
Sorry Steve really bad mandarin pingying.


>From: "Steve Karstensen" <skarsten@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: Martial Artists
>Date: Fri, 29 Oct 1999 20:01:20 -0400
>
>dweh.
>
>-----Original Message-----
>From: Robert Pascuttini <rpascuttini@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Monday, October 25, 1999 9:11 PM
>Subject: [streetfighter] Re: Martial Artists
>
>
>
>Darrick, Ni hoyshwo jongguo ren ma?
> Do you speak chinese?
>
>
> >From: "Darrick Chen" <dare2live@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Re: Martial Artists
> >Date: Fri, 22 Oct 1999 23:04:15 PDT
> >
> >Well, as far as the amrtial arts go, I've had a very eclectic experience.
> >
> >My formal training comes in the form of Tai CHi Ch'uan, Northern Shaolin
> >Long Fist Boxing, and some Tae Kwon Do.
> >
> >As far as informal training, I've learned various techniques from Muay
> >Thai,
> >Judo, Jujutsu, Aikido, Ninjutsu, a smattering of Savate, and I've been
> >known
> >to dabble in Capoeira.
> >
> >I'm a bit of a martial arts scholar, more so than a practitioner. I am at
> >least passingly aware of the many and diverse fighting styles, even many
>of
> >the obscure esoteric ones from the unlikliest places; like Egypt,
> >Czechoslovakia, and Iceland.
> >
> >______________________________________________________
> >
> >------------------------------------------------------------------------
> >Looking for the latest consumer electronic gadgets or computer
> >equipment? eBay has thousands of audio equipment, computer
> >games & accessories. You never know what you might find at eBay!
> >http://clickhere.egroups.com/click/1142
> >
> >
> >eGroups.com home: http://www.egroups.com/group/streetfighter
> >http://www.egroups.com - Simplifying group communications
> >
> >
> >
> >
>
>______________________________________________________
>
>
>--------------------------------------------------------------------------------
>
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>www.egroups.com - Simplifying group communications
>
>
>
>------------------------------------------------------------------------
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>you'll find thousands of free 2torials, affordable online courses, and
>useful tips for everyday life. http://clickhere.egroups.com/click/964
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>http://www.egroups.com - Simplifying group communications
>
>
>

______________________________________________________
Group: streetfighter Message: 3156 From: Robert Pascuttini Date: 11/6/1999
Subject: Re: You don't want to know
Hey steve this is just a letter to say congradulations on the engagement and
the Raise.

ROb

______________________________________________________
Group: streetfighter Message: 3157 From: Robert Pascuttini Date: 11/7/1999
Subject: Learning Rules
Hey guys sorry I havnt been around for a while

Rinaldo. Youll find I sent you the rules for tournamnet experiance that we
agreed upon.

Secondly here are the time learning rules from The perfect Warrior


LEARNING NEW MOVES
In real life, training in the martial arts is a life long process;
it takes months or even years to learn, let alone master, a new technique.
However, the street fighter world is a little more forgiving: Street
Fighters who are dedicated and study hard can learn new manuevers much
faster. In terms of game mechanics, if a kung fu practitioner has 16 free
experiance points, she can theoretically learn the Rising Storm Crow
immediatly.

But this doesnt really make for a very satisfying story-if it was so easy to
master everybody would know it! It is reccomended that story tellers require
a character to train for a long time before he can automattically succeed at
preforming the new manuever. A good length of time is one month of tough
training for every two experiance points that the manuever costs to buy.
Thus, in the case of the Risong Storm Crow, eight months of dedicated
practice would make the character a master of this maneuver.

During the intervening period, the character can attempt the maneuver at any
time. This requires two tests. The first is to determine how capable the
character is of performing this maneuver. Roll wits plus the most difficult
technique the manuever is based on (Athletics or grab in the case of the
rising storm crow), with difficulty equal to the number of months remain;
the minimum difficulty must be 3. If the first test succesds, the character
is then able to attempt the maneuver normally with a second test; if the
first test is failed, the maneuver's speed, move and damage of a succesful
second test are all halved. If either test is botched, the maneuver fails
spectacularly, leaving the character in a vulnerable(and embarrasing)
position.

This method can also be used to simulate characters learning of maneuvers of
maneuvers that they are saving up experiance points for.
If a character has six points and is saving up for a 12 point maneuver, The
storyteller may allow her to start learning it. However
, all of the characters free experiance must go towards that maneuver until
it is completely paid off, and the character can only learn one new maneuver
at a time this way.


Ok guys ther you go.
Hopefully Ill be scanning those maps I promised and the Ad in the old WW
magazine about shadows over mexico.

Can anyone tell me what happened to the SFer magazine that was supposed to
come out?

______________________________________________________
Group: streetfighter Message: 3158 From: Chris Baker Date: 11/7/1999
Subject: Re: This sounds pretty stupid.
what don't you understand? Accuracy? what?

-- Chris B.


> From: "Robert Pascuttini" <rpascuttini@...>
> Reply-To: streetfighter@egroups.com
> Date: Sat, 06 Nov 1999 19:59:31 EST
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: This sounds pretty stupid.
>
> YOur letter doesnt make sense?
> I understand the first part, not the second.
>
>
>> From: Chris Baker <cbaker@...>
>> Reply-To: streetfighter@egroups.com
>> To: <streetfighter@egroups.com>
>> Subject: [streetfighter] Re: This sounds pretty stupid.
>> Date: Tue, 26 Oct 1999 00:46:17 -0400
>>
>> How many fights have you been in? Let's not get in a "realistic" debate
>> here.
>>
>> -- Chris B.
>>
>>
>>> From: "Robert Pascuttini" <rpascuttini@...>
>>> Reply-To: streetfighter@egroups.com
>>> Date: Mon, 25 Oct 1999 16:18:39 EDT
>>> To: streetfighter@egroups.com
>>> Subject: [streetfighter] Re: This sounds pretty stupid.
>>>
>>> actually the single roll attack is done very well and I would say its
>>> possibly more accurate than a to hit roll in many ways.
>>>
>>
>>
>>
>> ------------------------------------------------------------------------
>> From wine to Windows. Everybody learns something at Learn2.com. Where
>> you'll find thousands of free 2torials, affordable online courses, and
>> useful tips for everyday life. http://clickhere.egroups.com/click/1249
>>
>>
>> eGroups.com home: http://www.egroups.com/group/streetfighter
>> http://www.egroups.com - Simplifying group communications
>>
>>
>>
>>
>>
>
> ______________________________________________________
>
> ------------------------------------------------------------------------
> eGroup Home: http://www.egroups.com/group/streetfighter/
> http://www.egroups.com - Simplifying group communications
>
>
Group: streetfighter Message: 3159 From: Chris Baker Date: 11/7/1999
Subject: Re: POLL: Who Can Shock Beat
I really haven't bothered to get into this debate, because I really Don't
care. In my experience, one power character is any power character.

Boring.

The whole debate reminds me of the dull, trite, witless Dungeons & Dragons
war stories, I've been subjected to most of my gaming life.

Whatever.

-- Chris B.


> From: "Robert Pascuttini" <rpascuttini@...>
> Reply-To: streetfighter@egroups.com
> Date: Sat, 06 Nov 1999 20:33:00 EST
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: POLL: Who Can Shock Beat
>
> Ok slight reality slap for everyone here. We must all first realize that it
> is an RPG that was played a game that was based upon imagination, part of it
> is allowing shock to beat apocalypse.
> So lets not try to get out of hand.
> While this is true it does not end our conversation, we should not think,
> "yes thats true, ah hell with it he can do anything he wants,
> its his game." We whould not have put such emotion into our resonses.
>
> Secondly the questioning here is in refference to the judges allowance of
> the character shock and the way he treats him along with who he has
> challanged and the out come of his results
>
> As to shock defeating Apocalypse, I cant say, the best way to deal with it
> is to pick up an old copy of Marvel super heroes RPG
> or the new marvel superheroes role playing game.
> And im pretty sure apocalypse could lift between 75 to 100 tons.
> his strength would be off the scale more than any one here probably thinks.
> On top of that he is able to manipulate the molecules in his body,
> Molecules, not cells.
> An apocalypse him self has other ways of dealing with people other than hand
> to hand combat. Rpg wise or comic wise, he would have escaped leaving the
> players in a deathtrap instead of being beaten.
>
>
> Game wise, Either the Marvel characters were weakened or the SF characters
> were improved, I cant remember which, but it would have been a waste of a
> quarter if apocalypse couldnt be beaten.
>
> Did you ever make it difficult for shock to win? Did the villains ever
> cheat? Was shock ever put into a extremmly difficult situation?
>
> If you want to make an interesting story for shock, try one of the
> following.
> Weaken him, your choice on how you do it, poison, amnesia?
> I dont know what ever you want. Maybe apocalypse infects him with a disease
> that gets him really sick. and then let him fight the villain. Im pretty
> sure things woulld be interesting for him.
> Or do what they did to Goku in Dragon Ball GT, reduce him to a child
> and he cant do all his moves because they take strain on the body, at a
> young age it would kill him.
>
> Or play it the opposite way. Shock becomes a god. OR is worshipped heavily.
> How would he react when the entire popultaion begins doing things in his
> name.("This bastard disaproves off shock, KILL HIM!")
> And since you like to mix it up with alternate universese, the challange can
> be shock him self, a clone of him. Im pretty sure that hes lost enough blood
> on the battle feilds for someone do pick up a sample of blood and to clone
> him.
>
> What are you asking him to prove byt the way?, that shock would take the
> villains down no problem?
>
> By the way what do the other players think of shock?
>
>
>> From: ronineric@...
>> Reply-To: streetfighter@egroups.com
>> To: streetfighter@...
>> Subject: [streetfighter] Re: POLL: Who Can Shock Beat
>> Date: Tue, 26 Oct 1999 17:59:33 -0700
>>
>> mitzp-@... wrote:
>> original article:http://www.egroups.com/group/streetfighter/?start=2963
>>> under maybe a crappie GM yeah but umm played to what they should be
>> there
>>> anit no way
>>
>> Prove it. Show me how, I bet you that Shock mops the floor with them
>> in one ten turn round or so.
>> ...This is my problem, so prove your ststement and help me out, Please!
>>
>> Eric
>>
>>
>> ------------------------------------------------------------------------
>> Receive Red Hat Linux 6 Toolkit - a 3 book
>> + 2-CDs for $9.99! A $109.97 value, yours
>> with membership in Library of Computer and
>> Information Sciences. Order at
>> http://clickhere.egroups.com/click/1372
>>
>>
>>
>>
>> eGroups.com home: http://www.egroups.com/group/streetfighter
>> http://www.egroups.com - Simplifying group communications
>>
>>
>>
>>
>
> ______________________________________________________
>
> ------------------------------------------------------------------------
> -- Easily schedule meetings and events using the group calendar!
> -- http://www.egroups.com/cal?listname=streetfighter&m=1
>
>
Group: streetfighter Message: 3160 From: Chris Baker Date: 11/7/1999
Subject: Re: W.O.D Styles
It's from Chris M. our signature's are pretty close....Except for the M.

-- Chris B.


> From: "Robert Pascuttini" <rpascuttini@...>
> Reply-To: streetfighter@egroups.com
> Date: Sat, 06 Nov 1999 21:45:23 EST
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: W.O.D Styles
>
> Uhh Chris B
> Do you work for WW or are you saying that that was a response from Chris M.
>
>
>> From: Chris Baker <cbaker@...>
>> Reply-To: streetfighter@egroups.com
>> To: <streetfighter@egroups.com>
>> Subject: [streetfighter] Re: W.O.D Styles
>> Date: Thu, 28 Oct 1999 15:58:42 -0400
>>
>> Yes, the paid us for a license so they could use the Vampire terms. We had
>> nothing to do with the actual design. Our name was listed on the outside.
>> Chris m
>>
>> ----------
>>> From: Chris Baker <cbaker@...>
>>> To: <chrism@...>
>>> Subject: A simple Question
>>> Date: Thu, Oct 28, 1999, 1:26 AM
>>>
>>
>>> Hi, I have enjoyed many of White Wolf's products. Please keep up the
>> good
>>> work.
>>>
>>> I have a question. I am currently on the Streetfighter RPG Mailing list,
>> and
>>> of course an argument has reared it's festering head once again.
>>>
>>> The Question > Did White Wolf have anything to do with the Darkstalkers
>>> series of video games by Capcom?
>>>
>>> Thank you for your time and patience.
>>>
>>> -- Chris B.
>>>
>>
>> The above is what I got from White Wolf on the matter. Unfortunately, White
>> Wolf owns a lot of registered trademarks, preventing others from freely
>> using certain words.
>> So in the end, there really is no plot or design or universe cross-over
>> between the World of Darkness and the Darkstalkers series. Besides, the
>> original Anime story line has nothing to do with any of white wolf's
>> products, So in fact, no connection.
>>
>> -- Chris B.
>>
>>
>>> From: "J.J." <tyger1@...>
>>> Reply-To: streetfighter@egroups.com
>>> Date: Thu, 28 Oct 1999 07:02:30 -0700
>>> To: <streetfighter@egroups.com>
>>> Subject: [streetfighter] Re: W.O.D Styles
>>>
>>> IIRC, publicity deal. No more, no less. (Well, maybe finishing up that
>>> little deal they had that saw to the creation SFtSTG in the first
>> place.)
>>>
>>> BTW, a few Kailindo Maneuvers might be purchased as Kabaddi maneuvers
>> with
>>> the pre-requisite 'extendable limbs'.
>>>
>>> -----Original Message-----
>>> From: Chris Baker <cbaker@...>
>>> To: streetfighter@egroups.com <streetfighter@egroups.com>
>>> Date: Wednesday, October 27, 1999 9:06 PM
>>> Subject: [streetfighter] Re: W.O.D Styles
>>>
>>>
>>>> Just because it said "world of darkness" doesn't mean it was the
>>> trademarked
>>>> "World of Darkness " The Darkstalkers game you referred to sounds like
>>>> Darkstalkers 3 (Jedah's Damnation in the arcade)
>>>> A quick e-mail to White Wolf will solve this.
>>>>
>>>> -- Chris B.
>>>>
>>>>
>>>
>>>
>>> ------------------------------------------------------------------------
>>> Java or juggling?. Everybody learns something at Learn2.com. Where
>>> you'll find thousands of free 2torials, affordable online courses, and
>>> useful tips for everyday life. http://clickhere.egroups.com/click/964
>>>
>>>
>>> eGroups.com home: http://www.egroups.com/group/streetfighter
>>> http://www.egroups.com - Simplifying group communications
>>>
>>>
>>>
>>>
>>
>>
>> ------------------------------------------------------------------------
>> Learn2 Avoid Junk Mail. Learn2 Shop for Bargain Airfares. Learn2
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>> Learn2 Negotiate a Raise. http://clickhere.egroups.com/click/965
>>
>>
>>
>> eGroups.com home: http://www.egroups.com/group/streetfighter
>> http://www.egroups.com - Simplifying group communications
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>>
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>
> ______________________________________________________
>
> ------------------------------------------------------------------------
> eGroup Home: http://www.egroups.com/group/streetfighter/
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>
Group: streetfighter Message: 3161 From: Rinaldo Gambetta Date: 11/7/1999
Subject: Re: "Friendly" Fight for Gateway Tournament.
Genryu-kai- shotokan karate-Fire elemental-Coutry-Japan?(I don´t know yet)
Appearance: He don´t send it to me yet but by the name I belive he is a japanese guy, and
maybe he dresses a shotokan uniform.

> versus

> Thomas Watson- Boxing- Coutry-Wales
> Apperance: 6’7” 180 lbs. Blond hair, green eyes, white skin and dresses a green overcoat,
> cotton pants and fine shoes
> Smiles all the time, except of course when he receive a hit.

> Quotes of the fighters before the battle starts:

> Genryu-kai: Don´t send to me, for that he appears like Akuma silence... Death silence.

Watson at celular phone: No. I said no don´t buy anything from Bisontechs (I belive in
some time Bison prefers make some money at try and try the world conquest), you know the
software don´t have any credit at the market. What! What you have done? Looking for the crowd
and his challenger, turn off the phone and say: Sorry you only business.

> Arena: A London dark Alley, with some people looking and bet in the fighters.

> Fighters are ready 3 hexes from each other. The bell rings and the fight begins:
>
> Move 1: Genryu-kai try begin a foot sweep manuver but Watson light jab are more faster and
> shotokan guy are hit for one point of damage and link his combo.
>
> Move 2: Watson combo (jab for a elbow smash) isn´t break by Genryu-kai jab flaming fist
> and the shotokan guy receive 7 points of damage and stuns!!!
>
> Move 3: Watson blocks and Genryu-kai recovers.
>
> Move 4: Genryu-kai try a desesperate block but is dennied by Watson Round House Rekka ken
> and the shotokan guy receive 7 points of damage and Knock out.

Watson wins by Knockout. At finish of fight Watson helps Genryu-kai to stand up and say to
him how good is fight with a honorable fighter like him.
Watson Victory quote: "Now you know the wisdom of silence".

That´s all folks, if someone want a test fight too or enter in Gateway tournament just
send a email with your fighter to me.
Group: streetfighter Message: 3162 From: Steve Karstensen Date: 11/7/1999
Subject: Re: Martial Artists
my Korean is much better than my Chinese, which is not saying much.  Although I do fool my Korean friend every time I call her and greet her in Korean.  she never thinks it's me...
 
still, who knows how good I'll get being married to a Chinese woman?
 
-----Original Message-----
From: Robert Pascuttini <rpascuttini@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Saturday, November 06, 1999 9:55 PM
Subject: [streetfighter] Re: Martial Artists

Sorry Steve really bad mandarin pingying.


>From: "Steve Karstensen" <skarsten@...> >Reply-To: streetfighter@egroups.com >To: <streetfighter@egroups.com> >Subject: [streetfighter] Re: Martial Artists >Date: Fri, 29 Oct 1999 20:01:20 -0400 > >dweh. > >-----Original Message----- >From: Robert Pascuttini <rpascuttini@...> >To: streetfighter@egroups.com <streetfighter@egroups.com> >Date: Monday, October 25, 1999 9:11 PM >Subject: [streetfighter] Re: Martial Artists > > > >Darrick, Ni hoyshwo jongguo ren ma? > Do you speak chinese? > > > >From: "Darrick Chen" <dare2live@...> > >Reply-To: streetfighter@egroups.com > >To: streetfighter@egroups.com > >Subject: [streetfighter] Re: Martial Artists > >Date: Fri, 22 Oct 1999 23:04:15 PDT > > > >Well, as far as the amrtial arts go, I've had a very eclectic experience. > > > >My formal training comes in the form of Tai CHi Ch'uan, Northern Shaolin > >Long Fist Boxing, and some Tae Kwon Do. > > > >As far as informal training, I've learned various techniques from Muay > >Thai, > >Judo, Jujutsu, Aikido, Ninjutsu, a smattering of Savate, and I've been > >known > >to dabble in Capoeira. > > > >I'm a bit of a martial arts scholar, more so than a practitioner. I am at > >least passingly aware of the many and diverse fighting styles, even many >of > >the obscure esoteric ones from the unlikliest places; like Egypt, > >Czechoslovakia, and Iceland. > > > >______________________________________________________ > > > >------------------------------------------------------------------------ > >Looking for the latest consumer electronic gadgets or computer > >equipment? eBay has thousands of audio equipment, computer > >games & accessories. You never know what you might find at eBay! > >http://clickhere.egroups.com/click/1142 > > > > > >eGroups.com home: http://www.egroups.com/group/streetfighter > >http://www.egroups.com - Simplifying group communications > > > > > > > > > >______________________________________________________ > > >-------------------------------------------------------------------------------- > > >eGroups.com home: http://www.egroups.com/group/streetfighter >www.egroups.com - Simplifying group communications > > > >------------------------------------------------------------------------ >Java or juggling?. Everybody learns something at Learn2.com. Where >you'll find thousands of free 2torials, affordable online courses, and >useful tips for everyday life. http://clickhere.egroups.com/click/964 > > >eGroups.com home: http://www.egroups.com/group/streetfighter >http://www.egroups.com - Simplifying group communications > > >
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Group: streetfighter Message: 3163 From: Steve Karstensen Date: 11/7/1999
Subject: Re: POLL: Who Can Shock Beat
 
my absolute favorite AD&D "war story" is "Eric versus the gazebo".  I found it online somewhere.  ever hear it?  it's a classic.
 
-----Original Message-----
From: Chris Baker <cbaker@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Sunday, November 07, 1999 1:21 AM
Subject: [streetfighter] Re: POLL: Who Can Shock Beat

I really haven't bothered to get into this debate, because I really Don't
care. In my experience, one power character is any power character.

Boring.

The whole debate reminds me of the dull, trite, witless Dungeons & Dragons
war stories, I've been subjected to most of my gaming life.

Whatever.

-- Chris B.


> From: "Robert Pascuttini" <rpascuttini@...> > Reply-To: streetfighter@egroups.com > Date: Sat, 06 Nov 1999 20:33:00 EST > To: streetfighter@egroups.com > Subject: [streetfighter] Re: POLL: Who Can Shock Beat > > Ok slight reality slap for everyone here. We must all first realize that it > is an RPG that was played a game that was based upon imagination, part of it > is allowing shock to beat apocalypse. > So lets not try to get out of hand. > While this is true it does not end our conversation, we should not think, > "yes thats true, ah hell with it he can do anything he wants, > its his game." We whould not have put such emotion into our resonses. > > Secondly the questioning here is in refference to the judges allowance of > the character shock and the way he treats him along with who he has > challanged and the out come of his results > > As to shock defeating Apocalypse, I cant say, the best way to deal with it > is to pick up an old copy of Marvel super heroes RPG > or the new marvel superheroes role playing game. > And im pretty sure apocalypse could lift between 75 to 100 tons. > his strength would be off the scale more than any one here probably thinks. > On top of that he is able to manipulate the molecules in his body, > Molecules, not cells. > An apocalypse him self has other ways of dealing with people other than hand > to hand combat. Rpg wise or comic wise, he would have escaped leaving the > players in a deathtrap instead of being beaten. > > > Game wise, Either the Marvel characters were weakened or the SF characters > were improved, I cant remember which, but it would have been a waste of a > quarter if apocalypse couldnt be beaten. > > Did you ever make it difficult for shock to win? Did the villains ever > cheat? Was shock ever put into a extremmly difficult situation? > > If you want to make an interesting story for shock, try one of the > following. > Weaken him, your choice on how you do it, poison, amnesia? > I dont know what ever you want. Maybe apocalypse infects him with a disease > that gets him really sick. and then let him fight the villain. Im pretty > sure things woulld be interesting for him. > Or do what they did to Goku in Dragon Ball GT, reduce him to a child > and he cant do all his moves because they take strain on the body, at a > young age it would kill him. > > Or play it the opposite way. Shock becomes a god. OR is worshipped heavily. > How would he react when the entire popultaion begins doing things in his > name.("This bastard disaproves off shock, KILL HIM!") > And since you like to mix it up with alternate universese, the challange can > be shock him self, a clone of him. Im pretty sure that hes lost enough blood > on the battle feilds for someone do pick up a sample of blood and to clone > him. > > What are you asking him to prove byt the way?, that shock would take the > villains down no problem? > > By the way what do the other players think of shock? > > >> From: ronineric@... >> Reply-To: streetfighter@egroups.com >> To: streetfighter@... >> Subject: [streetfighter] Re: POLL: Who Can Shock Beat >> Date: Tue, 26 Oct 1999 17:59:33 -0700 >> >> mitzp-@... wrote: >> original article:http://www.egroups.com/group/streetfighter/?start=2963 >>> under maybe a crappie GM yeah but umm played to what they should be >> there >>> anit no way >> >> Prove it. Show me how, I bet you that Shock mops the floor with them >> in one ten turn round or so. >> ...This is my problem, so prove your ststement and help me out, Please! >> >> Eric >> >> >> ------------------------------------------------------------------------ >> Receive Red Hat Linux 6 Toolkit - a 3 book >> + 2-CDs for $9.99! A $109.97 value, yours >> with membership in Library of Computer and >> Information Sciences. Order at >> http://clickhere.egroups.com/click/1372 >> >> >> >> >> eGroups.com home: http://www.egroups.com/group/streetfighter >> http://www.egroups.com - Simplifying group communications >> >> >> >> > > ______________________________________________________ > > ------------------------------------------------------------------------ > -- Easily schedule meetings and events using the group calendar! > -- http://www.egroups.com/cal?listname=streetfighter&m=1 > >

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Group: streetfighter Message: 3164 From: Chris Baker Date: 11/7/1999
Subject: Re: POLL: Who Can Shock Beat
Re: [streetfighter] Re: POLL: Who Can Shock Beat I remember that! That wasn't witless, it was hilarious! Remember , wild Gazebos are deadly!

I'm really talking about people who rattle unendingly on about their 50th level wizard, assassin, barbarian etc. and how they are the greatest, and no one can beat them...yada...yada...yada - crap. I think I've heard almost every angle on this theme.

After playing and running countless systems, you find that there are always that particular breed or spiritual age of Gamer who seems to possess the  need to rattle on and on about their mindlessly unstoppable juggernaut character. (World of Darkness is ripe with these, I find) Trust me, these stories are ALL the SAME regardless of genre/system/ or name/alignment of character. My ears are near deaf to this sort of thing nowadays, although I still get the dry heaves when I encounter a new Uber-Character.

Playing  this sort of character is one thing (occasionally it's fun to blow off steam), bragging about it is a whole different sickness.
If the guy who plays Shock didn't want people to be shocked, annoyed and argumentative, he would never have bragged about the myriad of powerful people Shock beat. It's attention (or lack of it) that brings about this sort of thing.

Oh NO! My Character is unstoppable....Sniff. sniff sob.... Please somebody help meeeeee!!! Look at all the people he beat! I can't help it he's just too good! Woa is me.......I'm cursed by the agony of an unstoppable supercharacter. - (translation: I need attention)

I've heard that angle before, it's isn't new behaviour. Hell... even I did it when I was young gamer. (very young)
My advice, if you are really looking for "help", leave Shock behind and start a new character with interesting, character building weaknesses.

If you are offended by my opinions ..... which I'm pretty sure you will be, *shrugs*.

-- Chris B.


From: "Steve Karstensen" <skarsten@...>
Reply-To: streetfighter@egroups.com
Date: Sun, 7 Nov 1999 13:16:13 -0500
To: <streetfighter@egroups.com>
Subject: [streetfighter] Re: POLL: Who Can Shock Beat



my absolute favorite AD&D "war story" is "Eric versus the gazebo".  I found it online somewhere.  ever hear it?  it's a classic.

-----Original Message-----
From:
Chris Baker <cbaker@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Sunday, November 07, 1999 1:21 AM
Subject: [streetfighter] Re: POLL: Who Can Shock Beat

I really haven't bothered to get into this debate, because I really Don't
care. In my experience, one power character is any power character.

Boring.

The whole debate reminds me of the dull, trite, witless Dungeons & Dragons
war stories, I've been subjected to most of my gaming life.

Whatever.

-- Chris B.


> From: "Robert Pascuttini" <rpascuttini@...>
> Reply-To: streetfighter@egroups.com
> Date: Sat, 06 Nov 1999 20:33:00 EST
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: POLL: Who Can Shock Beat
>
> Ok slight reality slap for everyone here. We must all first realize that it
> is an RPG that was played a game that was based upon imagination, part of it
> is allowing shock to beat apocalypse.
> So lets not try to get out of hand.
> While this is true it does not end our conversation, we should not think,
> "yes thats true, ah hell with it he can do anything he wants,
> its his game." We whould not have put such emotion into our resonses.
>
> Secondly the questioning here is in refference to the judges allowance of
> the character shock and the way he treats him along with who he has
> challanged and the out come of his results
>
> As to shock defeating Apocalypse, I cant say, the best way to deal with it
> is to pick up an old copy of Marvel super heroes RPG
> or the new marvel superheroes role playing game.
> And im pretty sure apocalypse could lift between 75 to 100 tons.
> his strength would be off the scale more than any one here probably thinks.
> On top of that he is able to manipulate the molecules in his body,
> Molecules, not cells.
> An apocalypse him self has other ways of dealing with people other than hand
> to hand combat. Rpg wise or comic wise, he would have escaped leaving the
> players in a deathtrap instead of being beaten.
>
>
> Game wise, Either the Marvel characters were weakened or the SF characters
> were improved, I cant remember which, but it would have been a waste of a
> quarter if apocalypse couldnt be beaten.
>
> Did you ever make it difficult for shock to win? Did the villains ever
> cheat? Was shock ever put into a extremmly difficult situation?
>
> If you want to make an interesting story for shock, try one of the
> following.
> Weaken him, your choice on how you do it, poison, amnesia?
> I dont know what ever you want. Maybe apocalypse infects him with a disease
> that gets him really sick. and then let him fight the villain. Im pretty
> sure things woulld be interesting for him.
> Or do what they did to Goku in Dragon Ball GT, reduce him to a child
> and he cant do all his moves because they take strain on the body, at a
> young age it would kill him.
>
> Or play it the opposite way. Shock becomes a god. OR is worshipped heavily.
> How would he react when the entire popultaion begins doing things in his
> name.("This bastard disaproves off shock, KILL HIM!")
> And since you like to mix it up with alternate universese, the challange can
> be shock him self, a clone of him. Im pretty sure that hes lost enough blood
> on the battle feilds for someone do pick up a sample of blood and to clone
> him.
>
> What are you asking him to prove byt the way?, that shock would take the
> villains down no problem?
>
> By the way what do the other players think of shock?
>
>
>> From: ronineric@...
>> Reply-To: streetfighter@egroups.com
>> To: streetfighter@...
>> Subject: [streetfighter] Re: POLL: Who Can Shock Beat
>> Date: Tue, 26 Oct 1999 17:59:33 -0700
>>
>> mitzp-@... wrote:
>> original article:http://www.egroups.com/group/streetfighter/?start=2963
>>> under maybe a crappie GM yeah but umm played to what they should be
>> there
>>> anit no way
>>
>> Prove it.  Show me how, I bet you that Shock mops the floor with them
>> in one ten turn round or so.
>> ...This is my problem, so prove your ststement and help me out, Please!
>>
>> Eric
>>
>>
>> ------------------------------------------------------------------------
>> Receive Red Hat Linux 6 Toolkit - a 3 book
>> + 2-CDs for $9.99! A $109.97 value, yours
>> with membership in Library of Computer and
>> Information Sciences. Order at
>> http://clickhere.egroups.com/click/1372
>>
>>
>>
>>
>> eGroups.com home: http://www.egroups.com/group/streetfighter
>> http://www.egroups.com - Simplifying group communications
>>
>>
>>
>>
>
> ______________________________________________________
>
> ------------------------------------------------------------------------
> -- Easily schedule meetings and events using the group calendar!
> -- http://www.egroups.com/cal?listname=streetfighter&m=1
>
>



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Group: streetfighter Message: 3165 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 11/7/1999
Subject: Re: You don't want to know
Yes and Yes.

-Chad Phillips

--- Robert Pascuttini <rpascuttini@...> wrote:
> Something like that. They would but they would learn
> alot of moves, they may
> forget some ,
> but they will always end up with a particular set of
> moves. the would never
> do them all or use them all its ridiculous. and
> makes no sense.
> they will use a particular set of moves thats works
> best for them.
> not only that you claim that shock knows more than 1
> stlye.
>
> Ginchin Funakoshi once made a remark about people
> complaining about not
> being able to do karate well, what nonsense when it
> would take them a life
> time to do 1 form properly.
>
> What Im mostly saying is that he has wasted alot of
> time. All for nothing.
>
> Heres a question for you does shock know Hundered
> hand slap?
> Does shock know Hyper Fist?
>
>
>
> >From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa
> <clk_whrr_chad@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Re: You don't want to know
> >Date: Mon, 25 Oct 1999 20:39:10 -0700 (PDT)
> >
> >Sceptical is a bad word try shock is unbelivable.
> As
> >far as him not learning half what are you talking
> >about. You're telling me that if someone went out
> and
> >learened karate or something and aspiried to become
> a
> >master they wouldn't learn as many moves as
> possible
> >from that style?
> >
> >-Chad Phillips
> >
> >--- Robert Pascuttini <rpascuttini@...>
> wrote:
> > > Im sorry but Im sceptical as well.
> > > According to the rules for learning time in "The
> > > perfect warrior"
> > > module, it would take 8 months for a person to
> learn
> > > dragon punch
> > > (or something like that) and 250 moves is just
> > > unbeleivable.
> > > more than half of the moves he wouldnt bother
> > > learning....
> > > and Id make some on like that make a roll from
> time
> > > to time to make him lose
> > > or forget certain moves.
> > >
> > > Now this is a personal thing two, but if that
> were a
> > > real person
> > > he has wasted alot of his time. I wouldnt call
> that
> > > a martial arts
> > > master.
> > >
> > >
> > >
> > > >From: "J. Scott Pittman"
> <joespitt@...>
> > > >Reply-To: streetfighter@egroups.com
> > > >To: <streetfighter@egroups.com>
> > > >Subject: [streetfighter] Re: You don't want to
> know
> > > >Date: Fri, 15 Oct 1999 06:11:22 -0700
> > > >
> > > >hahahahaha 250 moves? those abilities and
> > > attributes! Have you guys ben
> > > >running stret fighter for 100 years? Thats how
> long
> > > it would take to get
> > > >the
> > > >experience needed to make a character like that
> > > from a beginning character!
> > > >My buddy and me have been playing for years and
> his
> > > character would get his
> > > >face cracked open by a world warrior. Whew! I'm
> > > still laughing at those
> > > >stats.
> > > >-----Original Message-----
> > > >From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa
> > > <clk_whrr_chad@...>
> > > >To: streetfighter@egroups.com
> > > <streetfighter@egroups.com>
> > > >Date: Friday, October 15, 1999 12:06 AM
> > > >Subject: [streetfighter] Re: You don't want to
> know
> > > >
> > > >
> > > > >Okay well before i post these just rember you
> > > asked to
> > > > >see them. I'm only gonnna bother to post the
> main
> > > stat
> > > > >putting every background and skill on here
> would
> > > take
> > > > >to long. The complete charcter will be on my
> > > website
> > > > >someday.
> > > > >
> > > > >A few notes before you read it 1. He paid for
> > > > >everything he has with ep's nothing was given
> to
> > > him
> > > > >for free. 2. He a Physical Specialist the
> Highest
> > > any
> > > > >Physical stat can go is 7, 1 for physical
> > > specialist,
> > > > >1 for being a world warrior, 5 being max
> human.
> > > 3. He
> > > > >can go to 6 in every other stat 5 base 1 for
> > > being a
> > > > >world warrior. 4. Yes he is dam ugly looks
> like
> > > > >somebody ran him over a few dozen times with
> a
> > > mack
> > > > >truck, a bulldozed, and a lawnmower. 5. Yes
> he
> > > high
> > > > >mentals but no one ever said just because you
> are
> > > > >smart you have to act smart. 6. He can go to
> 7 in
> > > > >Punch, Kick, Block, and Gun, he can go to 6
> in
> > > Grab,
> > > > >Athletics, and Focus. 7. His glory and or go
> to
> > > 21
> > > > >because after are third gaming sesson he hit
> max,
> > > and
> > > > >actually it has a base 21 before whats listed
> > > because
> > > > >when he became a world warrior he started
> over
> > > total =
> > > > >42. 8. One draw was to terry bogard who he
> later
> > > beat
> > > > >and was one to ryu who he hopefully will
> never
> > > beat
> > > > >both shock and his opponent in this case fell
> > > > >unconcious simeltanously after three rounds
> of
> > > combat.
> > > > >9. Last note yes he has a super bar this is
> > > thanks
> > > > >wholely to chirs's hoffmans alpha conversion
> page
> > > > >thank you very much chris.
> > > > >
> > > > >Charcter: Grand Master Shock
> > > > >Style: Westren Kickboxing
> > > > >Team: Incinerators
> > > > >Player: Chad Phillips
> > > > >School: Zaire School
> > > > >Concept: Soldier
> > > > >Chronicle: N/A
> > > > >Stable: N/A
> > > > >Signature: Shouts "Fists of Death" and
> procceds
> > > to
> > > > >turn his opponent into a little pile of goo.
> > > > >
> > > > >Strength: OOOOOO
> > > > >Dexterity: OOOOOO
> > > > >Stamina: OOOOOO
> > > > >Charisma: OOO
> > > > >Manipulation: OO
> > > > >Apperance: OO
> > > > >Perception: OO
> > > > >Intelligence: OOOOO
> > > > >Wits: OOOO
> > > > >
> > > > >Punch: OOOOOO
> > > > >Kick: OOOOOO
> > > > >Block: OOOOOO
> > > > >Grab: OOOOO
>
=== message truncated ===


=====

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Group: streetfighter Message: 3166 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 11/7/1999
Subject: Re: The Books
Thanks

-Chad Phillips

--- Mike Morgado <morg@...> wrote:
> If your refering to the Street Fighter Storyteller
> books, they are:
>
> Street Fighter: The Storytelling Game
> Secrets of Shadoloo
> Street Fighter: The Storytellers Screen
> Street Fighter: Player's Guide
> Street Fighter: Contenders
> Street Fighter: The Perfect Warrior
> and the book that was never released
> Street Fighter: Shadow Over Mexico
>
> There was also a small article in a White Wolf
> Inphobia magazine. It was
> issue 50
>
> Thanks
>
> MikeM
> -----Original Message-----
> From: clk_whrr_chad@...
> <clk_whrr_chad@...>
> To: streetfighter@egroups.com
> <streetfighter@egroups.com>
> Date: Friday, November 05, 1999 10:57 PM
> Subject: [streetfighter] The Books
>
>
> >Hey does anybody know the names of all the books?
> >
> >
> >
>
>---------------------------------------------------------------------------
> -----
> >
> >
> >Click here!
> >eGroups.com Home:
> http://www.egroups.com/group/streetfighter
> >www.egroups.com - Simplifying group communications
> >
> >
>
>
>
------------------------------------------------------------------------
> Click on Instant Credit Card Approval at
> http://clickhere.egroups.com/click/1265
>
> -- eGroup Home:
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>
>
>


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__________________________________________________
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Bid and sell for free at http://auctions.yahoo.com
Group: streetfighter Message: 3167 From: Darrick Chen Date: 11/7/1999
Subject: Finally
*Whew*

Sweet mercy, I actually have some time to reply to e-mail! Yay.

First off, Steve, my most heartfelt congratulations on your engagement.
Couldn't happen to a nicer fellow, and I wish you all the best. Regards to
the lady as well.

I can't actually SPEAK Chinese, but I can understand a bit of Mandarin.
As it is, it doesn't matter much becasue my family speaks a rather obscure
dialect. Fukien (or Hokkien) instead of the common Mandarin.

Oh, BTW, rejoice with me, Street Fighter brethren, for I have finally
acquired, after all this time, a copy of Contenders of my verrrry own!
After months of searching on eBay, I was able to find a copy up for bid and
rather than wait out the auction time, during which I know for a fact that
someone would outbid me, I e-mailed the seller told I'd pay cover price for
the thing if he'd just sell it to me. Am I happy?
Yes. Are the characters in the book incredibly silly? Another yes.
I'm just glad I've completed the collection. Along with my Bubblegum Crisis
RPG set, which our very own Christian Conkle has an entry within (Christian,
if you're still on thelist, contact me) I now have two full sets of RPGs.

Minor notes, from a minor guy,

Later

______________________________________________________
Group: streetfighter Message: 3168 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 11/7/1999
Subject: Re: POLL: Who Can Shock Beat
This is not eric responding. This is chad eric's been
sick he'll reply later.

--- Robert Pascuttini <rpascuttini@...> wrote:
> Ok slight reality slap for everyone here. We must
> all first realize that it
> is an RPG that was played a game that was based upon
> imagination, part of it
> is allowing shock to beat apocalypse.
> So lets not try to get out of hand.
> While this is true it does not end our conversation,
> we should not think,
> "yes thats true, ah hell with it he can do anything
> he wants,
> its his game." We whould not have put such emotion
> into our resonses.

Thank you for the voice of neturality.

>
> Secondly the questioning here is in refference to
> the judges allowance of
> the character shock and the way he treats him along
> with who he has
> challanged and the out come of his results
>
> As to shock defeating Apocalypse, I cant say, the
> best way to deal with it
> is to pick up an old copy of Marvel super heroes RPG
> or the new marvel superheroes role playing game.
> And im pretty sure apocalypse could lift between 75
> to 100 tons.
> his strength would be off the scale more than any
> one here probably thinks.
> On top of that he is able to manipulate the
> molecules in his body,
> Molecules, not cells.
> An apocalypse him self has other ways of dealing
> with people other than hand
> to hand combat. Rpg wise or comic wise, he would
> have escaped leaving the
> players in a deathtrap instead of being beaten.
>
>
> Game wise, Either the Marvel characters were
> weakened or the SF characters
> were improved, I cant remember which, but it would
> have been a waste of a
> quarter if apocalypse couldnt be beaten.
>
> Did you ever make it difficult for shock to win? Did
> the villains ever
> cheat? Was shock ever put into a extremmly difficult
> situation?

Yes it's been difficult for shock to win fights
apoclypse and other fights were not pieces of cakes.
Yes when shock fought Bison Bison had guards shoot
shock with guns while they were fighting. Yes a prime
example was when his wife was kidnapped and nearly
killed.

>
> If you want to make an interesting story for shock,
> try one of the
> following.
> Weaken him, your choice on how you do it, poison,
> amnesia?

In the situation above where shock's wife was
kidnapped he was poisined and had like 24 or 48 hours
to live so he was weakend and had that much time to
find her in. As far as amnesia goes shock is insane
yes literally some moments he's in reality and some
he's not. So he'll turn to his wife or kids or best
friends and ask "Who are you?".

> I dont know what ever you want. Maybe apocalypse
> infects him with a disease
> that gets him really sick. and then let him fight
> the villain. Im pretty
> sure things woulld be interesting for him.
> Or do what they did to Goku in Dragon Ball GT,
> reduce him to a child
> and he cant do all his moves because they take
> strain on the body, at a
> young age it would kill him.
>
> Or play it the opposite way. Shock becomes a god. OR
> is worshipped heavily.
> How would he react when the entire popultaion begins
> doing things in his
> name.("This bastard disaproves off shock, KILL
> HIM!")

Shock unfotunatley would enjoy that way to much and
would join in on the slaugther. Or he hate it and
defend the person.

> And since you like to mix it up with alternate
> universese, the challange can
> be shock him self, a clone of him. Im pretty sure
> that hes lost enough blood
> on the battle feilds for someone do pick up a sample
> of blood and to clone
> him.

Shock is not evil or good he's netural so if you made
a clone of him it wouldn't do a whole of good just
imagine two copies of him running around.

>
> What are you asking him to prove byt the way?, that
> shock would take the
> villains down no problem?
>
> By the way what do the other players think of shock?
>

Most of the time everybody else grabs their foreheads
and shakes their heads at shock.

-Chad Phillips


>
> >From: ronineric@...
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@...
> >Subject: [streetfighter] Re: POLL: Who Can Shock
> Beat
> >Date: Tue, 26 Oct 1999 17:59:33 -0700
> >
> >mitzp-@... wrote:
> >original
>
article:http://www.egroups.com/group/streetfighter/?start=2963
> > > under maybe a crappie GM yeah but umm played to
> what they should be
> >there
> > > anit no way
> >
> >Prove it. Show me how, I bet you that Shock mops
> the floor with them
> >in one ten turn round or so.
> >...This is my problem, so prove your ststement and
> help me out, Please!
> >
> >Eric
> >
> >
>
>------------------------------------------------------------------------
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> >+ 2-CDs for $9.99! A $109.97 value, yours
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> >
> >
> >
> >
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Group: streetfighter Message: 3169 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 11/7/1999
Subject: Re: POLL: Who Can Shock Beat
Well I'm up for it but you'll still have to wait for
eric's answer.

-Chad Phillips a.k.a shock

--- Robert Pascuttini <rpascuttini@...> wrote:
> O I got a gret Idea since everyone here is insistent
> on disproving ronin
> eric lets have an online battle. It would solve or
> prove alot of things.
>
> Hey Mike Morgando, Steve, Christian Conkle, Rinaldo
> what do you think?
>
>
> >From: MITZPD@...
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Re: POLL: Who Can Shock
> Beat
> >Date: Tue, 26 Oct 1999 21:20:10 EDT
> >
> >Below is a character that some sent through egroups
> that if played right
> >could win
> >
> >
> >
> >Name: Kage no Kyn
> >Style: Kage Do (the way of Shadows)
> >School: Grand master Kage
> >Team: Incineraters
> >Concept: Gardener
> >Signature: his body glows blue with the power of
> his Chi
> >
> >Strength: 5 Charisma: 3 Perception: 6
> >Dexterity:5 Manipulation: 1 Intelligence:
> 6
> >Stamina: 5 Appearance: 4 Witts: 6
> >
> >Talents:
> >Alertness: 4 Insight: 5 Intimidation: 4
> Streetwise: 2 Subterfuge: 4
> >Skills:
> >Blind Fight: 5 Demolition: 2 Drive (Motorcycle):
> 5 Stealth: 5
> >Knowledges:
> >Arena: 4 Linguistics: 3 Mysteries: 6 Style
> Lore: 5 Occult: 6
> >Medicine: 5 Traditional Medicine: 5
> >
> >BACKGROUNDS
> >Sensei: 5 Elemental (Fire): 5 Mystical Contacts:
> 5
> >
> >TECHNIQUES
> >Punch: 5 Kick: 5 Block: 4 Grab: 5 Athletics:
> 6 Focus: 6 Katana: 5
> >
> >Chi: 10
> >Willpower: 10
> >Health: 20
> >
> >Rank: 7
> >Division: Freestyle
> >Honor: 11
> >Glory: 7
> >
> >Maneuvers (Kage Do)
> >Dimmak
> >Shockwave
> >Triple Strike
> >Foot Sweep
> >Dragon Kick
> >Double Hitt Kick
> >Makka warra
> >Punch Defence
> >Kick Defence
> >Back roll throw
> >Pheonix Rising
> >Throw
> >Backflipp
> >Groundfighting
> >Jump
> >Double Jump
> >Kippup
> >Chi Kung Healing
> >Chi Push
> >Chi Summon
> >Fire Ball
> >Flying Fireball
> >Ghost Form(Shadow Form)
> >Improved Fireball
> >Inferno Strike
> >Levitation
> >Mirror Image
> >Repeating Fireball
> >Stunning Shout
> >Teleport
> >Zen no mind
> >
>
>------------------------------------------------------------------------
> >In the market for computer hardware or software?
> Compare prices on
> >more that 100,000 products at CNET.com. Get all the
> latest news,
> >reviews and prices!
> http://clickhere.egroups.com/click/1159
> >
> >
> >eGroups.com home:
> http://www.egroups.com/group/streetfighter
> >http://www.egroups.com - Simplifying group
> communications
> >
> >
> >
> >
>
>
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>
>
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> --
>
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>
>
>


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Group: streetfighter Message: 3170 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 11/7/1999
Subject: Re: POLL: Who Can Shock Beat
Yeah I origanlly asked for help with him but that was
like the first e-mail and after that I let it go. My
gm actually continued to ask for help. But that's
aside from the point. Yes shock is ridcolus, but that
part of the reason I play not for who he can beat but
more for his mentality. He used more for a comic
relief elment in our campaigns then anything else he
rarley if ever is the one to figure something out. And
no I wasn't trying to brag about him 1. someone asked
to see him. 2. I was giving people a frame of refrence
so they could comment on him. It's difficult to
understand him if you don't have a frame of refrence.
Anyway no I don't find your opinoin offense this is
what we call inteligent conversation.

-Chad Phillips

--- Chris Baker <cbaker@...> wrote:
> I remember that! That wasn't witless, it was
> hilarious! Remember , wild
> Gazebos are deadly!
>
> I'm really talking about people who rattle
> unendingly on about their 50th
> level wizard, assassin, barbarian etc. and how they
> are the greatest, and no
> one can beat them...yada...yada...yada - crap. I
> think I've heard almost
> every angle on this theme.
>
> After playing and running countless systems, you
> find that there are always
> that particular breed or spiritual age of Gamer who
> seems to possess the
> need to rattle on and on about their mindlessly
> unstoppable juggernaut
> character. (World of Darkness is ripe with these, I
> find) Trust me, these
> stories are ALL the SAME regardless of genre/system/
> or name/alignment of
> character. My ears are near deaf to this sort of
> thing nowadays, although I
> still get the dry heaves when I encounter a new
> Uber-Character.
>
> Playing this sort of character is one thing
> (occasionally it's fun to blow
> off steam), bragging about it is a whole different
> sickness.
> If the guy who plays Shock didn't want people to be
> shocked, annoyed and
> argumentative, he would never have bragged about the
> myriad of powerful
> people Shock beat. It's attention (or lack of it)
> that brings about this
> sort of thing.
>
> Oh NO! My Character is unstoppable....Sniff. sniff
> sob.... Please somebody
> help meeeeee!!! Look at all the people he beat! I
> can't help it he's just
> too good! Woa is me.......I'm cursed by the agony of
> an unstoppable
> supercharacter. - (translation: I need attention)
>
> I've heard that angle before, it's isn't new
> behaviour. Hell... even I did
> it when I was young gamer. (very young)
> My advice, if you are really looking for "help",
> leave Shock behind and
> start a new character with interesting, character
> building weaknesses.
>
> If you are offended by my opinions ..... which I'm
> pretty sure you will be,
> *shrugs*.
>
> -- Chris B.
>
>
> From: "Steve Karstensen" <skarsten@...>
> Reply-To: streetfighter@egroups.com
> Date: Sun, 7 Nov 1999 13:16:13 -0500
> To: <streetfighter@egroups.com>
> Subject: [streetfighter] Re: POLL: Who Can Shock
> Beat
>
>
>
> my absolute favorite AD&D "war story" is "Eric
> versus the gazebo". I found
> it online somewhere. ever hear it? it's a classic.
>
> -----Original Message-----
> From: Chris Baker <cbaker@...>
> To: streetfighter@egroups.com
> <streetfighter@egroups.com>
> Date: Sunday, November 07, 1999 1:21 AM
> Subject: [streetfighter] Re: POLL: Who Can Shock
> Beat
>
> I really haven't bothered to get into this debate,
> because I really Don't
> care. In my experience, one power character is any
> power character.
>
> Boring.
>
> The whole debate reminds me of the dull, trite,
> witless Dungeons & Dragons
> war stories, I've been subjected to most of my
> gaming life.
>
> Whatever.
>
> -- Chris B.
>
>
> > From: "Robert Pascuttini"
> <rpascuttini@...>
> > Reply-To: streetfighter@egroups.com
> > Date: Sat, 06 Nov 1999 20:33:00 EST
> > To: streetfighter@egroups.com
> > Subject: [streetfighter] Re: POLL: Who Can Shock
> Beat
> >
> > Ok slight reality slap for everyone here. We must
> all first realize that it
> > is an RPG that was played a game that was based
> upon imagination, part of it
> > is allowing shock to beat apocalypse.
> > So lets not try to get out of hand.
> > While this is true it does not end our
> conversation, we should not think,
> > "yes thats true, ah hell with it he can do
> anything he wants,
> > its his game." We whould not have put such emotion
> into our resonses.
> >
> > Secondly the questioning here is in refference to
> the judges allowance of
> > the character shock and the way he treats him
> along with who he has
> > challanged and the out come of his results
> >
> > As to shock defeating Apocalypse, I cant say, the
> best way to deal with it
> > is to pick up an old copy of Marvel super heroes
> RPG
> > or the new marvel superheroes role playing game.
> > And im pretty sure apocalypse could lift between
> 75 to 100 tons.
> > his strength would be off the scale more than any
> one here probably thinks.
> > On top of that he is able to manipulate the
> molecules in his body,
> > Molecules, not cells.
> > An apocalypse him self has other ways of dealing
> with people other than hand
> > to hand combat. Rpg wise or comic wise, he would
> have escaped leaving the
> > players in a deathtrap instead of being beaten.
> >
> >
> > Game wise, Either the Marvel characters were
> weakened or the SF characters
> > were improved, I cant remember which, but it would
> have been a waste of a
> > quarter if apocalypse couldnt be beaten.
> >
> > Did you ever make it difficult for shock to win?
> Did the villains ever
> > cheat? Was shock ever put into a extremmly
> difficult situation?
> >
> > If you want to make an interesting story for
> shock, try one of the
> > following.
> > Weaken him, your choice on how you do it, poison,
> amnesia?
> > I dont know what ever you want. Maybe apocalypse
> infects him with a disease
> > that gets him really sick. and then let him fight
> the villain. Im pretty
> > sure things woulld be interesting for him.
> > Or do what they did to Goku in Dragon Ball GT,
> reduce him to a child
> > and he cant do all his moves because they take
> strain on the body, at a
> > young age it would kill him.
> >
> > Or play it the opposite way. Shock becomes a god.
> OR is worshipped heavily.
> > How would he react when the entire popultaion
> begins doing things in his
> > name.("This bastard disaproves off shock, KILL
> HIM!")
> > And since you like to mix it up with alternate
> universese, the challange can
> > be shock him self, a clone of him. Im pretty sure
> that hes lost enough blood
> > on the battle feilds for someone do pick up a
> sample of blood and to clone
> > him.
> >
> > What are you asking him to prove byt the way?,
> that shock would take the
> > villains down no problem?
> >
> > By the way what do the other players think of
> shock?
> >
> >
> >> From: ronineric@...
> >> Reply-To: streetfighter@egroups.com
> >> To: streetfighter@...
> >> Subject: [streetfighter] Re: POLL: Who Can Shock
> Beat
> >> Date: Tue, 26 Oct 1999 17:59:33 -0700
>
=== message truncated ===


=====

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Group: streetfighter Message: 3171 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 11/7/1999
Subject: Re: You don't want to know
Okay I'll continue to comment on him.

--- Robert Pascuttini <rpascuttini@...> wrote:
> AAAAAAAAA..
>
> Dont do that man. Just take everyones response in
> stride.
> I had no problem about talking about your character.
> It brought up so
> interesting conversations.
>
>
> >From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa
> <clk_whrr_chad@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Re: You don't want to know
> >Date: Thu, 28 Oct 1999 22:34:12 -0700 (PDT)
> >
> >Sorry If I annoyed anyone talking about my charcter
> I
> >just posted a thing and kept replying to people
> >comments. I will refrain from talking about him
> from
> >now on.
> >
> >-Chad Phillips
> >
> >
> >--- SlpStck@... wrote:
> > > In a message dated 10/27/99 3:32:41 PM Eastern
> > > Daylight Time,
> > > clk_whrr_chad@... writes:
> > >
> > > << Ok maybe I didn't make my point absolutely
> clear
> > > if
> > > shock were to attempt to learn something
> > > irregardless
> > > of how long it took him or how much it cost he
> > > wouldn't learn just half of it and stop he
> would
> > > learn
> > > the whole thing. As far as actual time goes I
> have
> > > no
> > > idea what the "Perfect Warrior" says on the
> subject
> > > but shock is not real and if you use the
> > > spontaneous
> > > learning rules or something similar it would
> not
> > > take
> > > 90 years. Shock can personally learn a style in
> a
> > > about a month. Although for shock learning
> styles
> > > is a
> > > side effect of what he actually want's which is
> the
> > > manuvers.
> > >
> > > -Chad Phillips >>
> > > ok, personally, i am getting a little tired of
> > > hearing about this character.
> > > if the ST in this game allowed him, thats his
> > > decision. personally, i
> > > wouldn't let any of my players have someone so
> > > powerful he could beat anyone,
> > > at any time, anywhere. thats an ability left to
> my
> > > NPCs. :-)
> > > and yes, it takes years upon years to become a
> true
> > > master in real life. but,
> > > shock is not real. so, lets just drop this whole
> bit
> > > about whether or not hes
> > > legal. he is in that game, but don't expect
> anyone
> > > else to allowe him...
> > >
> > >
>
>------------------------------------------------------------------------
> > > Learn2 Avoid Junk Mail. Learn2 Shop for Bargain
> > > Airfares. Learn2
> > > Weatherize Your Home. Learn2 Speak Wine. Learn2
> Get
> > > by in French.
> > > Learn2 Negotiate a Raise.
> > > http://clickhere.egroups.com/click/965
> > >
> > >
> > >
> > > eGroups.com home:
> > > http://www.egroups.com/group/streetfighter
> > > http://www.egroups.com - Simplifying group
> > > communications
> > >
> > >
> > >
> > >
> > >
> >
> >
> >=====
> >
> >__________________________________________________
> >Do You Yahoo!?
> >Bid and sell for free at http://auctions.yahoo.com
> >
>
>------------------------------------------------------------------------
> >Learn2 Avoid Junk Mail. Learn2 Shop for Bargain
> Airfares. Learn2
> >Weatherize Your Home. Learn2 Speak Wine. Learn2 Get
> by in French.
> >Learn2 Negotiate a Raise.
> http://clickhere.egroups.com/click/965
> >
> >
> >
> >eGroups.com home:
> http://www.egroups.com/group/streetfighter
> >http://www.egroups.com - Simplifying group
> communications
> >
> >
> >
> >
>
>
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>
>
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Group: streetfighter Message: 3172 From: eGroups.com Poll Results Date: 11/7/1999
Subject: Voting Results: Who Can Shock Beat
Here are the results of the vote:

1. Goku 1
2. Seproth 1
3. The U.S. 1
4. Akuma 2
5. Apocalypse 2
6. None of The Above 2
7. M. Bison 3
8. Ryu 3
Group: streetfighter Message: 3173 From: ArkonDLoC@aol.com Date: 11/7/1999
Subject: Halloween Stories
Just curious on one thing: Of all the people running current Chronicles, how
many ran special Halloween stories (not necessarily on Halloween)?
Group: streetfighter Message: 3174 From: J. Scott Pittman Date: 11/7/1999
Subject: Re: POLL: Who Can Shock Beat
Attachments :
    Re: [streetfighter] Re: POLL: Who Can Shock Beat
    Our DnD gaming group has some characters 25-30 level. However, this WAS EARNED. These characters were not given the usual monty +10/+10 swords and all that. Some of them had a few weak items, some none at all! The characters were one of my first gaming groups, and although other parties died, these characters just seemed to work very well together, and just kept rolling on. They came verty close to death many times, and I made all rolls on the table in front of everyone. They just survived through use of wits, teamwork, and a lot of luck! The group has endured for 12 years of actual game time. However, these characters are not unbeatable, like Shock. They have had to depend on each other for assistance in almost every adventure. What's the point of all this? None. I just figured if we're bragging on characters, these deserve to be mentioned lol.
    -----Original Message-----
    From: Chris Baker <cbaker@nbnet.nb.ca>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Sunday, November 07, 1999 1:21 PM
    Subject: [streetfighter] Re: POLL: Who Can Shock Beat

    I remember that! That wasn't witless, it was hilarious! Remember , wild Gazebos are deadly!

    I'm really talking about people who rattle unendingly on about their 50th level wizard, assassin, barbarian etc. and how they are the greatest, and no one can beat them...yada...yada...yada - crap. I think I've heard almost every angle on this theme.

    After playing and running countless systems, you find that there are always that particular breed or spiritual age of Gamer who seems to possess the  need to rattle on and on about their mindlessly unstoppable juggernaut character. (World of Darkness is ripe with these, I find) Trust me, these stories are ALL the SAME regardless of genre/system/ or name/alignment of character. My ears are near deaf to this sort of thing nowadays, although I still get the dry heaves when I encounter a new Uber-Character.

    Playing  this sort of character is one thing (occasionally it's fun to blow off steam), bragging about it is a whole different sickness.
    If the guy who plays Shock didn't want people to be shocked, annoyed and argumentative, he would never have bragged about the myriad of powerful people Shock beat. It's attention (or lack of it) that brings about this sort of thing.

    Oh NO! My Character is unstoppable....Sniff. sniff sob.... Please somebody help meeeeee!!! Look at all the people he beat! I can't help it he's just too good! Woa is me.......I'm cursed by the agony of an unstoppable supercharacter. - (translation: I need attention)

    I've heard that angle before, it's isn't new behaviour. Hell... even I did it when I was young gamer. (very young)
    My advice, if you are really looking for "help", leave Shock behind and start a new character with interesting, character building weaknesses.

    If you are offended by my opinions ..... which I'm pretty sure you will be, *shrugs*.

    -- Chris B.


    From: "Steve Karstensen" <skarsten@sprynet.com>
    Reply-To: streetfighter@egroups.com
    Date: Sun, 7 Nov 1999 13:16:13 -0500
    To: <streetfighter@egroups.com>
    Subject: [streetfighter] Re: POLL: Who Can Shock Beat



    my absolute favorite AD&D "war story" is "Eric versus the gazebo".  I found it online somewhere.  ever hear it?  it's a classic.

    -----Original Message-----
    From:
    Chris Baker <cbaker@nbnet.nb.ca>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Sunday, November 07, 1999 1:21 AM
    Subject: [streetfighter] Re: POLL: Who Can Shock Beat

    I really haven't bothered to get into this debate, because I really Don't
    care. In my experience, one power character is any power character.

    Boring.

    The whole debate reminds me of the dull, trite, witless Dungeons & Dragons
    war stories, I've been subjected to most of my gaming life.

    Whatever.

    -- Chris B.


    > From: "Robert Pascuttini" <rpascuttini@hotmail.com>
    > Reply-To: streetfighter@egroups.com
    > Date: Sat, 06 Nov 1999 20:33:00 EST
    > To: streetfighter@egroups.com
    > Subject: [streetfighter] Re: POLL: Who Can Shock Beat
    >
    > Ok slight reality slap for everyone here. We must all first realize that it
    > is an RPG that was played a game that was based upon imagination, part of it
    > is allowing shock to beat apocalypse.
    > So lets not try to get out of hand.
    > While this is true it does not end our conversation, we should not think,
    > "yes thats true, ah hell with it he can do anything he wants,
    > its his game." We whould not have put such emotion into our resonses.
    >
    > Secondly the questioning here is in refference to the judges allowance of
    > the character shock and the way he treats him along with who he has
    > challanged and the out come of his results
    >
    > As to shock defeating Apocalypse, I cant say, the best way to deal with it
    > is to pick up an old copy of Marvel super heroes RPG
    > or the new marvel superheroes role playing game.
    > And im pretty sure apocalypse could lift between 75 to 100 tons.
    > his strength would be off the scale more than any one here probably thinks.
    > On top of that he is able to manipulate the molecules in his body,
    > Molecules, not cells.
    > An apocalypse him self has other ways of dealing with people other than hand
    > to hand combat. Rpg wise or comic wise, he would have escaped leaving the
    > players in a deathtrap instead of being beaten.
    >
    >
    > Game wise, Either the Marvel characters were weakened or the SF characters
    > were improved, I cant remember which, but it would have been a waste of a
    > quarter if apocalypse couldnt be beaten.
    >
    > Did you ever make it difficult for shock to win? Did the villains ever
    > cheat? Was shock ever put into a extremmly difficult situation?
    >
    > If you want to make an interesting story for shock, try one of the
    > following.
    > Weaken him, your choice on how you do it, poison, amnesia?
    > I dont know what ever you want. Maybe apocalypse infects him with a disease
    > that gets him really sick. and then let him fight the villain. Im pretty
    > sure things woulld be interesting for him.
    > Or do what they did to Goku in Dragon Ball GT, reduce him to a child
    > and he cant do all his moves because they take strain on the body, at a
    > young age it would kill him.
    >
    > Or play it the opposite way. Shock becomes a god. OR is worshipped heavily.
    > How would he react when the entire popultaion begins doing things in his
    > name.("This bastard disaproves off shock, KILL HIM!")
    > And since you like to mix it up with alternate universese, the challange can
    > be shock him self, a clone of him. Im pretty sure that hes lost enough blood
    > on the battle feilds for someone do pick up a sample of blood and to clone
    > him.
    >
    > What are you asking him to prove byt the way?, that shock would take the
    > villains down no problem?
    >
    > By the way what do the other players think of shock?
    >
    >
    >> From: ronineric@aol.com
    >> Reply-To: streetfighter@egroups.com
    >> To: streetfighter@eGroups.com
    >> Subject: [streetfighter] Re: POLL: Who Can Shock Beat
    >> Date: Tue, 26 Oct 1999 17:59:33 -0700
    >>
    >> mitzp-@aol.com wrote:
    >> original article:http://www.egroups.com/group/streetfighter/?start=2963
    >>> under maybe a crappie GM yeah but umm played to what they should be
    >> there
    >>> anit no way
    >>
    >> Prove it.  Show me how, I bet you that Shock mops the floor with them
    >> in one ten turn round or so.
    >> ...This is my problem, so prove your ststement and help me out, Please!
    >>
    >> Eric
    >>
    >>
    >> ------------------------------------------------------------------------
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    >> + 2-CDs for $9.99! A $109.97 value, yours
    >> with membership in Library of Computer and
    >> Information Sciences. Order at
    >> http://clickhere.egroups.com/click/1372
    >>
    >>
    >>
    >>
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    Group: streetfighter Message: 3175 From: J. Scott Pittman Date: 11/7/1999
    Subject: Re: W.O.D Styles
    who do you want to send th file to?
    -----Original Message-----
    From: Robert Pascuttini <rpascuttini@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Saturday, November 06, 1999 6:44 PM
    Subject: [streetfighter] Re: W.O.D Styles


    >Steve K ,Christian C. I want to send you text file Ive been working on. I
    >need you to tell me what you think and such.
    >
    >
    > Rob.
    >
    >
    >______________________________________________________
    >
    >------------------------------------------------------------------------
    >-- Create a poll/survey for your eGroup!
    >-- http://www.egroups.com/vote?listname=streetfighter&m=1
    >
    Group: streetfighter Message: 3176 From: azathoth05@aol.com Date: 11/7/1999
    Subject: Re: Halloween Stories
    Traditionally every year I run a one shot horror game, using either
    Call of Cthulhu or Beyond the Supernatural(victims story). Some of my
    best (legendary even)off the cuff adventures have come out of those
    nights. Last couple years I've thrown big halloween parties instead,
    but this year I actually had a game ready although I didn't get to use
    it. It was a one-shot Call of Cthulhu adventure set in the old west
    where an outlaw, a lawman, a miner, a drunk shaman and his grandson all
    get cursed and must band together to escape a great old one. I was
    damn proud of it too, because the plot twists were all cruel and
    terrible. Maybe I'll get to use it soon, but I didn't get to this
    year. As far as horror plots for street fighter, as it is one of my
    players is running a character cursed by his demon heritage who is
    trying not to become corrupted by that part of his being. So I don't
    need to do anything special there, trust me I've done enough to him!

    arkondlo-@... wrote:
    original article:http://www.egroups.com/group/streetfighter/?start=3173
    > Just curious on one thing: Of all the people running current
    Chronicles, how
    > many ran special Halloween stories (not necessarily on Halloween)?
    Group: streetfighter Message: 3177 From: JSorochins@aol.com Date: 11/7/1999
    Subject: Streetfighter LARP
    Has anybody tried to run Streetfighter as a LARP? It seems to me it would
    work well. Each session would be a tournament with loads and loads of
    subplots going on. Streetfighter combat seems pretty well suited to running
    without a GM (at least in my very limited experience) so most of the matches
    could be run by the players themselves.

    Anybody have suggestions or reasons it would be pretty much unworkable?
    Group: streetfighter Message: 3178 From: SlpStck@aol.com Date: 11/7/1999
    Subject: Re: Streetfighter LARP
    In a message dated 11/7/99 8:31:26 PM Eastern Standard Time,
    JSorochins@... writes:

    << Has anybody tried to run Streetfighter as a LARP? It seems to me it would
    work well. Each session would be a tournament with loads and loads of
    subplots going on. Streetfighter combat seems pretty well suited to running
    without a GM (at least in my very limited experience) so most of the matches
    could be run by the players themselves.

    Anybody have suggestions or reasons it would be pretty much unworkable?
    >>
    actually, i have been working on and off on a SF LARP game. so far, the only
    thing i have to work on is interaction between other WoD creatures... already
    have things for mages, werewolves, and vampires, but still need stuff for
    wraiths and fae.
    i almost had a chance to play test it awhile back, but the LARP group i was
    going to try it on/with broke up for various reasons, so i never got to try...
    Group: streetfighter Message: 3179 From: Chris Krug-Iron Date: 11/7/1999
    Subject: Re: Weddin' bells...
    Hey, man. Way to go.


    >From: azathoth05@...
    >Reply-To: streetfighter@egroups.com
    >To: streetfighter@...
    >Subject: [streetfighter] Re: Weddin' bells...
    >Date: Thu, 04 Nov 1999 16:27:32 -0800
    >
    >Well my fiancee does not game, do kung fu, watch anime, read comics,
    >play PC or PS games(although she does a mean supernintendo and loves
    >sit down two player Crusin USA at Nathans), but at least we watch WWF
    >together. Oh yeah, and when the guys come over for our weekly game she
    >makes us dinner and lets us basically play in peace, which believe me
    >for most of us gamers is the most we could ever hope for from a
    >non-gaming girl. So the moral is, if you can't get a girl who games,
    >and you get get your girl to game, at least get a girl who puts up with
    >long nights of hex maps and die rolling without giving you any crap
    >about your hobbies. Amen. (although she still wishes I'd sell some of
    >these damn comics-they do take up the entire walk in bedroom closet
    >after all) :)
    >
    >
    >"chris krug-iron" <inrifros-@...> wrote:
    >original article:http://www.egroups.com/group/streetfighter/?start=3111
    > > I have to congratulate Steve for getting married (and a 'uge raise,
    >way to
    > > go!). I have to disagree with Andy, however. Take my girlfriend for
    > > example: avid RPGer, DAMN cute, and studies Kung Fu. How can you go
    >wrong,
    > > here?
    > >
    > >
    > > >From: Steve Karstensen <skarstensen@...>
    > > >Reply-To: streetfighter@egroups.com
    > > >To: streetfighter@egroups.com
    > > >Subject: [streetfighter] Re: Weddin' bells...
    > > >Date: Thu, 4 Nov 1999 09:41:43 -0500
    > > >
    > > >
    > > >Well Andy, I've always prided (prode?) myself on being as non-nerdly
    >as
    > > >possible. One *can* enjoy intellectual pursuits and still develop
    > > >socially.
    > > >
    > > >Although, given the cross-section of people attending any RPG
    >convention
    > > >I ever went to, your hypothesis is well-founded.
    > > >
    > > >-----Original Message-----
    > > >From: Andy [mailto:dlatrex@...]
    > > >Sent: Wednesday, November 03, 1999 11:24 PM
    > > >To: streetfighter@egroups.com
    > > >Subject: [streetfighter] Weddin' bells...
    > > >
    > > >
    > > >CONGRATS! Good news steve, we're all MORE than happy for ya....
    > > >Except me.
    > > >
    > > >Wait...if you're getting married, that must mean that you know a
    >girl!
    > > >This
    > > >is a problem.
    > > >You see, i'm a bio-major pre professional/pre med...with and
    >emphasis in
    > > >Zoology have aspirations of a behaviorist.
    > > >Through years of careful observation i was able to make a hypothesis
    > > >that
    > > >the RPG nerd was not acctually able to make contact with the female
    >of
    > > >the
    > > >species.
    > > >These new findings seem to contradict my theory.
    > > >However it's just based on hearsay, and untill I have evidence I can
    > > >retain
    > > >my hypothesis.!!!!
    > > >
    > > >...............
    > > >
    > > >
    > > >*little thunder*
    > > >
    > > >...............
    > > >
    > > >*crickets again.....*
    > > >
    > > >
    > > >
    > > >----- Original Message -----
    > > >From: Steve Karstensen <skarstensen@...>
    > > >To: <streetfighter@egroups.com>
    > > >Sent: Wednesday, November 03, 1999 2:27 PM
    > > >Subject: [streetfighter] Re: "Friendly" Fight for Gateway Tournament.
    > > >
    > > >
    > > > >
    > > > > we're not *completely* dead.
    > > > >
    > > > > I, however, am not at all well.
    > > > >
    > > > > To make a long story short, there's been this big project at work
    > > >that's
    > > > > kept me away from my computer at home. I haven't had a day off
    >in a
    > > > > month, and a few days ago I worked thirty hours straight.
    >Needless to
    > > > > say, my E-mail box doesn't get much of a workout anymore. I even
    > > > > subscribed to the list at work so I could at least read new
    >messages,
    > > > > even if I couldn't respond.
    > > > >
    > > > > The fact that the new version of my Quake 2 mod is now three weeks
    > > >late
    > > > > because of this is irking me greatly, especially since the only
    >reason
    > > >I
    > > > > haven't released it is I have *THREE* pages left of the manual to
    > > >type.
    > > > > THREE! AAAGH!
    > > > >
    > > > > However, one good thing has come of the past month. I've gotten
    > > > > engaged. Okay, two. Yesterday, I got an enormous raise.
    > > > >
    > > > > Anyway, that's where I've been. Somebody help me. :p
    > > > >
    > > > > -----Original Message-----
    > > > > From: Chris Baker [mailto:cbaker@...]
    > > > > Sent: Wednesday, November 03, 1999 3:12 PM
    > > > > To: streetfighter@egroups.com
    > > > > Subject: [streetfighter] Re: "Friendly" Fight for Gateway
    >Tournament.
    > > > >
    > > > >
    > > > > Wow, this is the first Streetfighter E-Mail I've gotten in two
    >days! I
    > > > > thought you were all dead! Where is everybody!
    > > > >
    > > > > -- Chris B.
    > > > >
    > > > >
    > > > > > From: staredown@...
    > > > > > Reply-To: streetfighter@egroups.com
    > > > > > Date: Wed, 03 Nov 1999 10:20:15 -0800
    > > > > > To: streetfighter@...
    > > > > > Subject: [streetfighter] Re: "Friendly" Fight for Gateway
    > > >Tournament.
    > > > > >
    > > > > > rinaldo gambetta <rinald-@...> wrote:
    > > > > > original
    > > > > article:http://www.egroups.com/group/streetfighter/?start=3075
    > > > > >> When I wait for new fighters from the list people, me and Chris
    > > > > > Hoffmann agree to
    > > > > >> make a friendly fight to show the people how is this tourmanent
    > > >will
    > > > > > work. I know maybe
    > > > > >> there are some mistakes but I hope this run without problems.
    > > >Robert
    > > > > > Pascuttini when your
    > > > > >> fighter is ready I make a test fight with you too.
    > > > > >
    > > > > > [sniped the fight which ends in 6 rounds w/out my guy even
    >touching
    > > > > his
    > > > > > opponent.]
    > > > > >
    > > > > > How...embarrassing.
    > > > > >
    > > > > > I'll go hunt Akuma _next_ year, maybe.
    > > > > >
    > > > > >
    > > > > >
    > > > >
    > > >--------------------------------------------------------------------
    >----
    > > > > > -- Check out your eGroup's private Chat room
    > > > > > -- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
    > > > > >
    > > > > >
    > > > >
    > > > >
    > > > >
    > > >--------------------------------------------------------------------
    >----
    > > > > -- Easily schedule meetings and events using the group calendar!
    > > > > -- http://www.egroups.com/cal?listname=streetfighter&m=1
    > > > >
    > > > >
    > > > >
    > > >--------------------------------------------------------------------
    >----
    > > > > -- 20 megs of disk space in your eGroup's Document Vault
    > > > > -- http://www.egroups.com/docvault/streetfighter/?m=1
    > > > >
    > > > >
    > > > >
    > > >
    > > >
    > > >--------------------------------------------------------------------
    >----
    > > >eGroup Home: http://www.egroups.com/group/streetfighter/
    > > >http://www.egroups.com - Simplifying group communications
    > > >
    > > >
    >
    >
    >------------------------------------------------------------------------
    >Get A 0% Intro APR Visa with Instant Approval right now a
    >GetSmart.com at http://clickhere.egroups.com/click/1264
    >
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    >

    ______________________________________________________
    Group: streetfighter Message: 3180 From: Chris Krug-Iron Date: 11/7/1999
    Subject: Re: Streetfighter LARP
    You are not alone, dude. We have a couple of us up here who've thought
    about doing this as well. I'd like to see what you've got, if possible.


    >From: SlpStck@...
    >Reply-To: streetfighter@egroups.com
    >To: streetfighter@egroups.com
    >Subject: [streetfighter] Re: Streetfighter LARP
    >Date: Sun, 7 Nov 1999 22:21:33 EST
    >
    >In a message dated 11/7/99 8:31:26 PM Eastern Standard Time,
    >JSorochins@... writes:
    >
    ><< Has anybody tried to run Streetfighter as a LARP? It seems to me it
    >would
    > work well. Each session would be a tournament with loads and loads of
    > subplots going on. Streetfighter combat seems pretty well suited to
    >running
    > without a GM (at least in my very limited experience) so most of the
    >matches
    > could be run by the players themselves.
    >
    > Anybody have suggestions or reasons it would be pretty much unworkable?
    > >>
    >actually, i have been working on and off on a SF LARP game. so far, the
    >only
    >thing i have to work on is interaction between other WoD creatures...
    >already
    >have things for mages, werewolves, and vampires, but still need stuff for
    >wraiths and fae.
    >i almost had a chance to play test it awhile back, but the LARP group i was
    >going to try it on/with broke up for various reasons, so i never got to
    >try...
    >
    >------------------------------------------------------------------------
    >-- Talk to your group with your own voice!
    >-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
    >
    >

    ______________________________________________________
    Group: streetfighter Message: 3181 From: SlpStck@aol.com Date: 11/7/1999
    Subject: Re: Streetfighter LARP
    In a message dated 11/7/99 10:56:50 PM Eastern Standard Time,
    inrifrost@... writes:

    << You are not alone, dude. We have a couple of us up here who've thought
    about doing this as well. I'd like to see what you've got, if possible.
    >>
    sure... just have to find where i put that #$@&^%*@!%&%*#$@-ing disk...
    Group: streetfighter Message: 3182 From: JSorochins@aol.com Date: 11/8/1999
    Subject: Re: Streetfighter LARP
    In a message dated 11/7/99 7:24:08 PM Pacific Standard Time, SlpStck@...
    writes:

    << actually, i have been working on and off on a SF LARP game. so far, the
    only
    thing i have to work on is interaction between other WoD creatures...
    already
    have things for mages, werewolves, and vampires, but still need stuff for
    wraiths and fae.
    i almost had a chance to play test it awhile back, but the LARP group i was
    going to try it on/with broke up for various reasons, so i never got to
    try...
    >>

    I was going to make it straight Streetfighter. Personally, I have gotten fed
    up with the WoD LARPS around here and would like to offer something more
    light hearted.
    Group: streetfighter Message: 3183 From: SlpStck@aol.com Date: 11/8/1999
    Subject: Re: Streetfighter LARP
    In a message dated 11/8/99 12:07:24 AM Eastern Standard Time,
    JSorochins@... writes:

    << I was going to make it straight Streetfighter. Personally, I have gotten
    fed
    up with the WoD LARPS around here and would like to offer something more
    light hearted. >>
    it all depends on how the game is run. i've been in a few vampire LARPs.
    twice i played vampire versions of wrestlers. the last one was a blast. he
    became the "prince" of a small city on the outskirts of the city the game was
    set in. and he got away with it!
    Group: streetfighter Message: 3184 From: JSorochins@aol.com Date: 11/8/1999
    Subject: Re: Streetfighter LARP
    In a message dated 11/7/99 7:56:50 PM Pacific Standard Time,
    inrifrost@... writes:

    << You are not alone, dude. We have a couple of us up here who've thought
    about doing this as well. I'd like to see what you've got, if possible. >>

    Well, I am ashamed to say I have nothing at all yet. I just got back from a
    Vampire LARP that I didn't much enjoy and started kicking around the idea of
    the Streetfighter LARP and thinking it might just work. For instance, in the
    Vampire LARP, combat takes a looong time and ties up a lot of judges time (We
    use standard V:tM rules). In Streetfighter, it seems the combat could be
    mostly player run, so at least the judges can concentrate more on story
    considerations.
    Group: streetfighter Message: 3185 From: JSorochins@aol.com Date: 11/8/1999
    Subject: Re: Streetfighter LARP
    In a message dated 11/7/99 9:10:00 PM Pacific Standard Time, SlpStck@...
    writes:

    << it all depends on how the game is run. i've been in a few vampire LARPs.
    twice i played vampire versions of wrestlers. the last one was a blast. he
    became the "prince" of a small city on the outskirts of the city the game
    was
    set in. and he got away with it! >>

    Please don't get me wrong. I was not disparaging your idea. As a matter of
    fact, if such a game was playing around here, I would definately want to give
    it a try. But given my limited time and the fact I want to get away from
    vampires for a while, I was going to make it straight Street Fighter (if I do
    it at all)
    Group: streetfighter Message: 3186 From: SlpStck@aol.com Date: 11/8/1999
    Subject: Re: Streetfighter LARP
    In a message dated 11/8/99 12:33:52 AM Eastern Standard Time,
    JSorochins@... writes:

    << Please don't get me wrong. I was not disparaging your idea. As a matter
    of
    fact, if such a game was playing around here, I would definately want to
    give
    it a try. But given my limited time and the fact I want to get away from
    vampires for a while, I was going to make it straight Street Fighter (if I
    do
    it at all) >>
    thats cool. and i didn't take what you said as a slap to my idea. just
    explaining a few things...
    Group: streetfighter Message: 3187 From: Chris Baker Date: 11/8/1999
    Subject: Re: Streetfighter LARP
    I worked on a live action Mekton once

    -- Chris B.


    > From: JSorochins@...
    > Reply-To: streetfighter@egroups.com
    > Date: Mon, 8 Nov 1999 00:05:54 EST
    > To: streetfighter@egroups.com
    > Subject: [streetfighter] Re: Streetfighter LARP
    >
    > In a message dated 11/7/99 7:24:08 PM Pacific Standard Time, SlpStck@...
    > writes:
    >
    > << actually, i have been working on and off on a SF LARP game. so far, the
    > only
    > thing i have to work on is interaction between other WoD creatures...
    > already
    > have things for mages, werewolves, and vampires, but still need stuff for
    > wraiths and fae.
    > i almost had a chance to play test it awhile back, but the LARP group i was
    > going to try it on/with broke up for various reasons, so i never got to
    > try...
    >>>
    >
    > I was going to make it straight Streetfighter. Personally, I have gotten fed
    > up with the WoD LARPS around here and would like to offer something more
    > light hearted.
    >
    > ------------------------------------------------------------------------
    > -- Check out your eGroup's private Chat room
    > -- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
    >
    >
    Group: streetfighter Message: 3188 From: AJSolis@aol.com Date: 11/8/1999
    Subject: Re: W.O.D Styles
    In a message dated 11/6/99 8:47:49 PM Central Standard Time,
    rpascuttini@... writes:

    >
    > What do you mean by that? An entire table?
    >
    He said WW got a new table for allowing Capcom to use the WW logo. Quite
    possibly he was being totally facetious, and it was a typical soulless
    business deal, but hey I thought I should mention it.
    And is it just my imagination or are dead discussions being resurrected
    right and left on this lift?
    Group: streetfighter Message: 3189 From: Wayne French Date: 11/8/1999
    Subject: Greetings all it's been a while
    Howdy folks I have been working all summer and now I am back to my computer.
    I have made a few adjustments to my streetfighter system, which I will be
    discussing soon.

    But this is just a little hello to my fellow street fighter fans

    Gero

    ______________________________________________________
    Group: streetfighter Message: 3190 From: Steve Karstensen Date: 11/8/1999
    Subject: Re: Challange to all at SF egroups
    Gouken is one of those guys where you don't bother to write stats. You
    just give him whatever the hell you want him to have at the time and the
    only way anyone could get the upper hand on him is if you as the
    Storyteller decide it. Of course, in my campaign world Gouken is dead,
    jus' nobody knows it, nor why. ;)

    -----Original Message-----
    From: Robert Pascuttini [mailto:rpascuttini@...]
    Sent: Saturday, November 06, 1999 9:30 PM
    To: streetfighter@egroups.com
    Subject: [streetfighter] Challange to all at SF egroups


    Hey everyone.
    Im very curious, I would like to see everyones Idea of what the stats
    would
    be for gouken. Ken and Ryu's Master.

    The way I figure it he would be weaker than akuma since akuma killedhim,
    but
    I could be wrong.

    ______________________________________________________

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    Group: streetfighter Message: 3191 From: Steve Karstensen Date: 11/8/1999
    Subject: Re: W.O.D Styles
    sure, go ahead.

    -----Original Message-----
    From: Robert Pascuttini [mailto:rpascuttini@...]
    Sent: Saturday, November 06, 1999 9:44 PM
    To: streetfighter@egroups.com
    Subject: [streetfighter] Re: W.O.D Styles


    Steve K ,Christian C. I want to send you text file Ive been working on.
    I
    need you to tell me what you think and such.


    Rob.


    ______________________________________________________

    ------------------------------------------------------------------------
    -- Create a poll/survey for your eGroup!
    -- http://www.egroups.com/vote?listname=streetfighter&m=1
    Group: streetfighter Message: 3192 From: Steve Karstensen Date: 11/8/1999
    Subject: Re: POLL: Who Can Shock Beat
    Re: [streetfighter] Re: POLL: Who Can Shock Beat
    I had one of those guys.  He was like a 20th level warrior who used the dual-weapon fighting rules from the Fighter's Handbook and specialized in Longsword..  I don't know how, but he managed to pick up both a +4 Sword of Sharpness and a +5 Vorpal Blade.  Did I mention he had 18/00 Strength?  The amount of damage he could do in a round using the "Critical Success" house rule on natural 20s rolled was just plain sick.  I'm talking stuff like shredding anything short of a dragon in two rounds.
     
    Eventually I just began playing him as comic relief.  Kind of like an idiot savant with a penchant for violence.  Then again, the entire campaign was power-happy, so I suppose we all knew what we were getting into.  The enemies were tough enough that they still gave us a challenge, but anything out of the books was toast if it even looked sideways at any one of us.
     
    Ah, those were the days.
    -----Original Message-----
    From: Chris Baker [mailto:cbaker@...]
    Sent: Sunday, November 07, 1999 5:21 PM
    To: streetfighter@egroups.com
    Subject: [streetfighter] Re: POLL: Who Can Shock Beat

    I remember that! That wasn't witless, it was hilarious! Remember , wild Gazebos are deadly!

    I'm really talking about people who rattle unendingly on about their 50th level wizard, assassin, barbarian etc. and how they are the greatest, and no one can beat them...yada...yada...yada - crap. I think I've heard almost every angle on this theme.

    After playing and running countless systems, you find that there are always that particular breed or spiritual age of Gamer who seems to possess the  need to rattle on and on about their mindlessly unstoppable juggernaut character. (World of Darkness is ripe with these, I find) Trust me, these stories are ALL the SAME regardless of genre/system/ or name/alignment of character. My ears are near deaf to this sort of thing nowadays, although I still get the dry heaves when I encounter a new Uber-Character.

    Playing  this sort of character is one thing (occasionally it's fun to blow off steam), bragging about it is a whole different sickness.
    If the guy who plays Shock didn't want people to be shocked, annoyed and argumentative, he would never have bragged about the myriad of powerful people Shock beat. It's attention (or lack of it) that brings about this sort of thing.

    Oh NO! My Character is unstoppable....Sniff. sniff sob.... Please somebody help meeeeee!!! Look at all the people he beat! I can't help it he's just too good! Woa is me.......I'm cursed by the agony of an unstoppable supercharacter. - (translation: I need attention)

    I've heard that angle before, it's isn't new behaviour. Hell... even I did it when I was young gamer. (very young)
    My advice, if you are really looking for "help", leave Shock behind and start a new character with interesting, character building weaknesses.

    If you are offended by my opinions ..... which I'm pretty sure you will be, *shrugs*.

    -- Chris B.


    From: "Steve Karstensen" <skarsten@...>
    Reply-To: streetfighter@egroups.com
    Date: Sun, 7 Nov 1999 13:16:13 -0500
    To: <streetfighter@egroups.com>
    Subject: [streetfighter] Re: POLL: Who Can Shock Beat



    my absolute favorite AD&D "war story" is "Eric versus the gazebo".  I found it online somewhere.  ever hear it?  it's a classic.

    -----Original Message-----
    From:
    Chris Baker <cbaker@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Sunday, November 07, 1999 1:21 AM
    Subject: [streetfighter] Re: POLL: Who Can Shock Beat

    I really haven't bothered to get into this debate, because I really Don't
    care. In my experience, one power character is any power character.

    Boring.

    The whole debate reminds me of the dull, trite, witless Dungeons & Dragons
    war stories, I've been subjected to most of my gaming life.

    Whatever.

    -- Chris B.


    > From: "Robert Pascuttini" <rpascuttini@...>
    > Reply-To: streetfighter@egroups.com
    > Date: Sat, 06 Nov 1999 20:33:00 EST
    > To: streetfighter@egroups.com
    > Subject: [streetfighter] Re: POLL: Who Can Shock Beat
    >
    > Ok slight reality slap for everyone here. We must all first realize that it
    > is an RPG that was played a game that was based upon imagination, part of it
    > is allowing shock to beat apocalypse.
    > So lets not try to get out of hand.
    > While this is true it does not end our conversation, we should not think,
    > "yes thats true, ah hell with it he can do anything he wants,
    > its his game." We whould not have put such emotion into our resonses.
    >
    > Secondly the questioning here is in refference to the judges allowance of
    > the character shock and the way he treats him along with who he has
    > challanged and the out come of his results
    >
    > As to shock defeating Apocalypse, I cant say, the best way to deal with it
    > is to pick up an old copy of Marvel super heroes RPG
    > or the new marvel superheroes role playing game.
    > And im pretty sure apocalypse could lift between 75 to 100 tons.
    > his strength would be off the scale more than any one here probably thinks.
    > On top of that he is able to manipulate the molecules in his body,
    > Molecules, not cells.
    > An apocalypse him self has other ways of dealing with people other than hand
    > to hand combat. Rpg wise or comic wise, he would have escaped leaving the
    > players in a deathtrap instead of being beaten.
    >
    >
    > Game wise, Either the Marvel characters were weakened or the SF characters
    > were improved, I cant remember which, but it would have been a waste of a
    > quarter if apocalypse couldnt be beaten.
    >
    > Did you ever make it difficult for shock to win? Did the villains ever
    > cheat? Was shock ever put into a extremmly difficult situation?
    >
    > If you want to make an interesting story for shock, try one of the
    > following.
    > Weaken him, your choice on how you do it, poison, amnesia?
    > I dont know what ever you want. Maybe apocalypse infects him with a disease
    > that gets him really sick. and then let him fight the villain. Im pretty
    > sure things woulld be interesting for him.
    > Or do what they did to Goku in Dragon Ball GT, reduce him to a child
    > and he cant do all his moves because they take strain on the body, at a
    > young age it would kill him.
    >
    > Or play it the opposite way. Shock becomes a god. OR is worshipped heavily.
    > How would he react when the entire popultaion begins doing things in his
    > name.("This bastard disaproves off shock, KILL HIM!")
    > And since you like to mix it up with alternate universese, the challange can
    > be shock him self, a clone of him. Im pretty sure that hes lost enough blood
    > on the battle feilds for someone do pick up a sample of blood and to clone
    > him.
    >
    > What are you asking him to prove byt the way?, that shock would take the
    > villains down no problem?
    >
    > By the way what do the other players think of shock?
    >
    >
    >> From: ronineric@...
    >> Reply-To: streetfighter@egroups.com
    >> To: streetfighter@...
    >> Subject: [streetfighter] Re: POLL: Who Can Shock Beat
    >> Date: Tue, 26 Oct 1999 17:59:33 -0700
    >>
    >> mitzp-@... wrote:
    >> original article:http://www.egroups.com/group/streetfighter/?start=2963
    >>> under maybe a crappie GM yeah but umm played to what they should be
    >> there
    >>> anit no way
    >>
    >> Prove it.  Show me how, I bet you that Shock mops the floor with them
    >> in one ten turn round or so.
    >> ...This is my problem, so prove your ststement and help me out, Please!
    >>
    >> Eric
    >>
    >>
    >> ------------------------------------------------------------------------
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    >> + 2-CDs for $9.99! A $109.97 value, yours
    >> with membership in Library of Computer and
    >> Information Sciences. Order at
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    >>
    >>
    >>
    >>
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    >>
    >>
    >
    > ______________________________________________________
    >
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    Group: streetfighter Message: 3193 From: Steve Karstensen Date: 11/8/1999
    Subject: Re: Finally
    some of the Contenders are quite silly, but many of them are extremely
    useable.

    ...and come on, you *know* if Street Fighting were real, there would be
    more than one Jason Best out there.

    -----Original Message-----
    From: Darrick Chen [mailto:dare2live@...]
    Sent: Sunday, November 07, 1999 5:16 PM
    To: streetfighter@egroups.com
    Subject: [streetfighter] Finally


    *Whew*

    Sweet mercy, I actually have some time to reply to e-mail! Yay.

    First off, Steve, my most heartfelt congratulations on your engagement.
    Couldn't happen to a nicer fellow, and I wish you all the best. Regards
    to
    the lady as well.

    I can't actually SPEAK Chinese, but I can understand a bit of Mandarin.
    As it is, it doesn't matter much becasue my family speaks a rather
    obscure
    dialect. Fukien (or Hokkien) instead of the common Mandarin.

    Oh, BTW, rejoice with me, Street Fighter brethren, for I have finally
    acquired, after all this time, a copy of Contenders of my verrrry own!
    After months of searching on eBay, I was able to find a copy up for bid
    and
    rather than wait out the auction time, during which I know for a fact
    that
    someone would outbid me, I e-mailed the seller told I'd pay cover price
    for
    the thing if he'd just sell it to me. Am I happy?
    Yes. Are the characters in the book incredibly silly? Another yes.
    I'm just glad I've completed the collection. Along with my Bubblegum
    Crisis
    RPG set, which our very own Christian Conkle has an entry within
    (Christian,
    if you're still on thelist, contact me) I now have two full sets of
    RPGs.

    Minor notes, from a minor guy,

    Later

    ______________________________________________________

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    Group: streetfighter Message: 3194 From: Steve Karstensen Date: 11/8/1999
    Subject: Re: Halloween Stories
    I once used Ravanna (the rakshasa from Contenders) as the center of a
    horror-themed chronicle. It began with the players travelling Europe on
    one of those cross-country train rides, a la the Orient Express. When
    passengers start showing up dead... well...

    eventually Ravanna's mace (his spirit was bound into it, like a Werewolf
    fetish) would up in a Spanish museum, so naturally Vega was hired to
    steal it for Bison, and got more than he bargained for. This led to the
    infamous "ninja gets decapitated by some howling horror in the dark"
    scene I related some time ago. Finally, when underground in the temple
    the mace originated in, I stole the "players see their darkest fears"
    concept from The Perfect Warrior, and Cammy's ghost showed up to make
    everyone feel guilty (she died helping the team protect David (Bison's
    son) from Vega). Nothing like a sorrowful nineteen-year-old girl in a
    white dress asking why you let her die to really put a group off.

    -----Original Message-----
    From: ArkonDLoC@... [mailto:ArkonDLoC@...]
    Sent: Sunday, November 07, 1999 7:20 PM
    To: streetfighter@egroups.com
    Subject: [streetfighter] Halloween Stories


    Just curious on one thing: Of all the people running current
    Chronicles, how
    many ran special Halloween stories (not necessarily on Halloween)?

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    Group: streetfighter Message: 3195 From: Steve Karstensen Date: 11/8/1999
    Subject: Re: W.O.D Styles
    new people bring new askings of old questions. I've seen every
    discussion we've ever had resurrected about five times over. You get
    used to it.

    -----Original Message-----
    From: AJSolis@... [mailto:AJSolis@...]
    Sent: Monday, November 08, 1999 3:57 AM
    To: streetfighter@egroups.com
    Subject: [streetfighter] Re: W.O.D Styles


    In a message dated 11/6/99 8:47:49 PM Central Standard Time,
    rpascuttini@... writes:

    >
    > What do you mean by that? An entire table?
    >
    He said WW got a new table for allowing Capcom to use the WW logo.
    Quite
    possibly he was being totally facetious, and it was a typical soulless
    business deal, but hey I thought I should mention it.
    And is it just my imagination or are dead discussions being
    resurrected
    right and left on this lift?

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    Group: streetfighter Message: 3196 From: Chris Hoffmann Date: 11/8/1999
    Subject: Re: Streetfighter LARP
    --- SlpStck@... wrote:

    > actually, i have been working on and off on a SF LARP game. so far, the
    > only
    > thing i have to work on is interaction between other WoD creatures...
    > already
    > have things for mages, werewolves, and vampires, but still need stuff
    > for
    > wraiths and fae.
    > i almost had a chance to play test it awhile back, but the LARP group i
    > was
    > going to try it on/with broke up for various reasons, so i never got to
    > try...

    Whenever I play in a WoD larp (rare, but it happens), I always try to play
    a street fighter if the GM'll let me. Failing that, I play a mortal with
    the fist of god merit (usualy flaming fist, we tend to use tabletop rules
    instead of larp rules in my area). It always startles vamps when a guy
    with a mortal aura does aggrevated damage to them.

    =====
    staredown@... http://members.xoom.com/staredown

    "We don't expect kittens to fight wildcats and win
    --we merely expect them to try."
    -- Robert Heinlein
    __________________________________________________
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    Group: streetfighter Message: 3197 From: Chris Hoffmann Date: 11/8/1999
    Subject: Re: Streetfighter LARP
    --- Chris Baker <cbaker@...> wrote:
    > I worked on a live action Mekton once

    Now _that_ has got to be interesting.

    =====
    staredown@... http://members.xoom.com/staredown

    "We don't expect kittens to fight wildcats and win
    --we merely expect them to try."
    -- Robert Heinlein
    __________________________________________________
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    Group: streetfighter Message: 3198 From: Chris Hoffmann Date: 11/8/1999
    Subject: Re: POLL: Who Can Shock Beat
    --- Steve Karstensen <skarstensen@...> wrote:
    > I had one of those guys.� He was like a 20th level warrior who used the
    > dual-weapon fighting rules from the Fighter's Handbook and specialized
    > in Longsword..� I don't know how, but he managed to pick up both a +4
    > Sword of Sharpness and a +5 Vorpal Blade.� Did I mention he had 18/00
    > Strength?� The amount of damage he could do in a round using the
    > "Critical Success" house rule on natural 20s rolled was just plain
    > sick.� I'm talking stuff like shredding anything short of a dragon in
    > two rounds.
    > �
    > Eventually I just began playing him as comic relief.� Kind of like an
    > idiot savant with a penchant for violence.� Then again, the entire
    > campaign was power-happy, so I suppose we all knew what we were getting
    > into.� The enemies were tough enough that they still gave us a
    > challenge, but anything out of the books was toast if it even looked
    > sideways at any one of us.
    > �
    > Ah, those were the days.

    Two swords? Can cut through anything (just about)? Twentyth level? Idiot
    Savant? Sounds like Groo the Wanderer. Did he have a dog named Ruferto?

    =====
    staredown@... http://members.xoom.com/staredown

    "We don't expect kittens to fight wildcats and win
    --we merely expect them to try."
    -- Robert Heinlein
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    Group: streetfighter Message: 3199 From: Steve Karstensen Date: 11/8/1999
    Subject: Re: POLL: Who Can Shock Beat
    nah. actually, as scary as my dude was, a friend of mine had one who
    was worse. my fellow did an average of about 150-200 points a round.
    this clown somehow managed to go about 250. I'll never figure out how
    he did it. must've been that girdle/gauntlet combo that was so popular
    with the fighters in those days...

    -----Original Message-----
    From: Chris Hoffmann [mailto:staredown@...]
    Sent: Monday, November 08, 1999 10:36 AM
    To: streetfighter@egroups.com
    Subject: [streetfighter] Re: POLL: Who Can Shock Beat


    --- Steve Karstensen <skarstensen@...> wrote:
    > I had one of those guys.  He was like a 20th level warrior who used
    the
    > dual-weapon fighting rules from the Fighter's Handbook and specialized
    > in Longsword..  I don't know how, but he managed to pick up both a +4
    > Sword of Sharpness and a +5 Vorpal Blade.  Did I mention he had 18/00
    > Strength?  The amount of damage he could do in a round using the
    > "Critical Success" house rule on natural 20s rolled was just plain
    > sick.  I'm talking stuff like shredding anything short of a dragon in
    > two rounds.
    >  
    > Eventually I just began playing him as comic relief.  Kind of like an
    > idiot savant with a penchant for violence.  Then again, the entire
    > campaign was power-happy, so I suppose we all knew what we were
    getting
    > into.  The enemies were tough enough that they still gave us a
    > challenge, but anything out of the books was toast if it even looked
    > sideways at any one of us.
    >  
    > Ah, those were the days.

    Two swords? Can cut through anything (just about)? Twentyth level?
    Idiot
    Savant? Sounds like Groo the Wanderer. Did he have a dog named
    Ruferto?

    =====
    staredown@... http://members.xoom.com/staredown

    "We don't expect kittens to fight wildcats and win
    --we merely expect them to try."
    -- Robert Heinlein
    __________________________________________________
    Do You Yahoo!?
    Bid and sell for free at http://auctions.yahoo.com

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    Group: streetfighter Message: 3200 From: Steve Karstensen Date: 11/8/1999
    Subject: Re: Streetfighter LARP
    vampire players hate Street Fighters for specifically that reason.

    -----Original Message-----
    From: Chris Hoffmann [mailto:staredown@...]
    Sent: Monday, November 08, 1999 10:27 AM
    To: streetfighter@egroups.com
    Subject: [streetfighter] Re: Streetfighter LARP


    --- SlpStck@... wrote:

    > actually, i have been working on and off on a SF LARP game. so far,
    the
    > only
    > thing i have to work on is interaction between other WoD creatures...
    > already
    > have things for mages, werewolves, and vampires, but still need stuff
    > for
    > wraiths and fae.
    > i almost had a chance to play test it awhile back, but the LARP group
    i
    > was
    > going to try it on/with broke up for various reasons, so i never got
    to
    > try...

    Whenever I play in a WoD larp (rare, but it happens), I always try to
    play
    a street fighter if the GM'll let me. Failing that, I play a mortal
    with
    the fist of god merit (usualy flaming fist, we tend to use tabletop
    rules
    instead of larp rules in my area). It always startles vamps when a guy
    with a mortal aura does aggrevated damage to them.

    =====
    staredown@... http://members.xoom.com/staredown

    "We don't expect kittens to fight wildcats and win
    --we merely expect them to try."
    -- Robert Heinlein
    __________________________________________________
    Do You Yahoo!?
    Bid and sell for free at http://auctions.yahoo.com

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    Group: streetfighter Message: 3201 From: Chris Baker Date: 11/8/1999
    Subject: Re: Challange to all at SF egroups
    It could have been a totally even fight, the odds then would have been 50/50
    (depending on Gouken's attitude of course), Gouken may have even been
    better. Remember, just because someone loses a fight doesn't mean he is
    weaker than his opponent, just that he lost that fight. How many times has a
    weaker character defeated one of your powerful bosses in an RPG? I find it's
    pretty often.
    Gouken may have even been heads and tails stronger than Akuma, But he may
    have had some heart condition, a need to protect Ken & Ryu through self
    sacrifice, or he may have just realised it was his destiny to lose to Akuma.
    Until Capcom releases official details on that particular fight, (that'll be
    the day) we can only speculate.
    Just remember in roleplaying, the dots are secondary.

    -- Chris B.


    > From: Steve Karstensen <skarstensen@...>
    > Reply-To: streetfighter@egroups.com
    > Date: Mon, 8 Nov 1999 08:57:07 -0500
    > To: streetfighter@egroups.com
    > Subject: [streetfighter] Re: Challange to all at SF egroups
    >
    >
    > Gouken is one of those guys where you don't bother to write stats. You
    > just give him whatever the hell you want him to have at the time and the
    > only way anyone could get the upper hand on him is if you as the
    > Storyteller decide it. Of course, in my campaign world Gouken is dead,
    > jus' nobody knows it, nor why. ;)
    >
    > -----Original Message-----
    > From: Robert Pascuttini [mailto:rpascuttini@...]
    > Sent: Saturday, November 06, 1999 9:30 PM
    > To: streetfighter@egroups.com
    > Subject: [streetfighter] Challange to all at SF egroups
    >
    >
    > Hey everyone.
    > Im very curious, I would like to see everyones Idea of what the stats
    > would
    > be for gouken. Ken and Ryu's Master.
    >
    > The way I figure it he would be weaker than akuma since akuma killedhim,
    > but
    > I could be wrong.
    >
    > ______________________________________________________
    >
    > ------------------------------------------------------------------------
    > -- Easily schedule meetings and events using the group calendar!
    > -- http://www.egroups.com/cal?listname=streetfighter&m=1
    >
    >
    > ------------------------------------------------------------------------
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    >
    >
    Group: streetfighter Message: 3202 From: Chris Baker Date: 11/8/1999
    Subject: Re: Streetfighter LARP
    Ha! Mee too!!! So far no one will let me play a Streetfighter, so I just
    don't play VLARP. I like your fist of god idea though.

    -- Chris B.


    > From: Chris Hoffmann <staredown@...>
    > Reply-To: streetfighter@egroups.com
    > Date: Mon, 8 Nov 1999 07:26:34 -0800 (PST)
    > To: streetfighter@egroups.com
    > Subject: [streetfighter] Re: Streetfighter LARP
    >
    > --- SlpStck@... wrote:
    >
    >> actually, i have been working on and off on a SF LARP game. so far, the
    >> only
    >> thing i have to work on is interaction between other WoD creatures...
    >> already
    >> have things for mages, werewolves, and vampires, but still need stuff
    >> for
    >> wraiths and fae.
    >> i almost had a chance to play test it awhile back, but the LARP group i
    >> was
    >> going to try it on/with broke up for various reasons, so i never got to
    >> try...
    >
    > Whenever I play in a WoD larp (rare, but it happens), I always try to play
    > a street fighter if the GM'll let me. Failing that, I play a mortal with
    > the fist of god merit (usualy flaming fist, we tend to use tabletop rules
    > instead of larp rules in my area). It always startles vamps when a guy
    > with a mortal aura does aggrevated damage to them.
    >
    > =====
    > staredown@... http://members.xoom.com/staredown
    >
    > "We don't expect kittens to fight wildcats and win
    > --we merely expect them to try."
    > -- Robert Heinlein
    > __________________________________________________
    > Do You Yahoo!?
    > Bid and sell for free at http://auctions.yahoo.com
    >
    > ------------------------------------------------------------------------
    > -- Check out your eGroup's private Chat room
    > -- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
    >
    >
    Group: streetfighter Message: 3203 From: Chris Baker Date: 11/8/1999
    Subject: Re: Streetfighter LARP
    Ha! it was great! it was pretty much like the white wolf LARP but you had
    more armour and weapon bids. If played outside, we used the rough distance
    between telephone poles as range markers.
    We had a wild Gundam game going until winter came Brrrrr.
    Flying and Jump Jets were fun. well we really didn't fly we just kept track
    of elevation for range purposes.
    It's pretty amazing what I can get my friends to try out.
    The rock scissors, paper style of live action can do anything really.

    -- Chris B.


    > From: Chris Hoffmann <staredown@...>
    > Reply-To: streetfighter@egroups.com
    > Date: Mon, 8 Nov 1999 07:30:49 -0800 (PST)
    > To: streetfighter@egroups.com
    > Subject: [streetfighter] Re: Streetfighter LARP
    >
    > --- Chris Baker <cbaker@...> wrote:
    >> I worked on a live action Mekton once
    >
    > Now _that_ has got to be interesting.
    >
    > =====
    > staredown@... http://members.xoom.com/staredown
    >
    > "We don't expect kittens to fight wildcats and win
    > --we merely expect them to try."
    > -- Robert Heinlein
    > __________________________________________________
    > Do You Yahoo!?
    > Bid and sell for free at http://auctions.yahoo.com
    >
    > ------------------------------------------------------------------------
    > -- Easily schedule meetings and events using the group calendar!
    > -- http://www.egroups.com/cal?listname=streetfighter&m=1
    >
    >
    Group: streetfighter Message: 3204 From: Andy Date: 11/8/1999
    Subject: Re:
    > Sigh. Andy,
    > Lee is not Gen's son nor can you find any proof to back that up.

    Is he not now? Although I've yet to find it in writing the evidence would
    seem to point to that. I tried to get my info from the horses mouth so to
    speak.
    Go to your local your local arcade that has retro games and get on the SF1
    machine.
    Fly to china, and of course Lee will be first. However forfit the round.
    Uppon defeating you he pronounces "I'm Gen's Son"
    This can be diffuclt to hear if your arcade is noisy. If you have trouble
    finding I quiet area, then let me know, and I'll do my best to record the
    sound.

    I could, of course, be mis-hearing the sound. My disclaimer with any of
    these bits of SF history, keep in mind nothing I say is set in stone, and
    I'm ALWAYS looking for new info.


    > I know, Ive been researching Street fighter for the last 2 years.
    ah' hear that: i've been reaserching it for about 7 year jsut so ya know.
    =)

    > It is also the reason I dont fully follow videogames.com's
    I Agree with you about VG.com, it's very hard to tell fact from fiction,
    especialy when they mix trues and lies.
    Of course, Capcom's been anything but consistant with the stories...so lets
    move on.



    > I also contacted Capcom in order to gain info on street fighter.
    > I asked them if Yun and Yang were Gens grand children but lance at
    > Capcom said "No but that would be cool if they were."
    >
    Very kewl. I like the fact that you were able to contact Capcom directly.
    This sure makes is sound like I was mistaken. It's still possible that they
    contradicted themselves. Was lance at Cap of US, or Cap of Japan?