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Group: streetfighter Message: 3005 From: J. Scott Pittman Date: 10/26/1999
Subject: Re: W.O.D Styles
Group: streetfighter Message: 3006 From: J. Scott Pittman Date: 10/26/1999
Subject: Re: W.O.D Styles -Kailindo
Group: streetfighter Message: 3007 From: Andy Date: 10/26/1999
Subject: Re:
Group: streetfighter Message: 3008 From: JSorochins@aol.com Date: 10/26/1999
Subject: Re:
Group: streetfighter Message: 3009 From: AJSolis@aol.com Date: 10/27/1999
Subject: Re: W.O.D Styles
Group: streetfighter Message: 3010 From: Chris Krug-Iron Date: 10/27/1999
Subject: Re: Chi and Cosmic Forces
Group: streetfighter Message: 3011 From: Chris Krug-Iron Date: 10/27/1999
Subject: Re: Duelists
Group: streetfighter Message: 3012 From: Chris Krug-Iron Date: 10/27/1999
Subject: Re: Test Your Might
Group: streetfighter Message: 3013 From: Chris Krug-Iron Date: 10/27/1999
Subject: Re: You don't want to know
Group: streetfighter Message: 3014 From: Chris Krug-Iron Date: 10/27/1999
Subject: Re: You don't want to know
Group: streetfighter Message: 3015 From: Morgado, Mike Date: 10/27/1999
Subject: Insults and Such
Group: streetfighter Message: 3016 From: Chris Hoffmann Date: 10/27/1999
Subject: Re: Test Your Might
Group: streetfighter Message: 3017 From: Andy Date: 10/27/1999
Subject: Re: Duelists
Group: streetfighter Message: 3018 From: MITZPD@aol.com Date: 10/27/1999
Subject: Re: POLL: Who Can Shock Beat
Group: streetfighter Message: 3019 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 10/27/1999
Subject: Re: You don't want to know
Group: streetfighter Message: 3020 From: J.J. Date: 10/27/1999
Subject: Re: W.O.D Styles -Kailindo
Group: streetfighter Message: 3021 From: Steve Karstensen Date: 10/27/1999
Subject: Re: You don't want to know
Group: streetfighter Message: 3022 From: J.J. Date: 10/27/1999
Subject: Re: You don't want to know
Group: streetfighter Message: 3023 From: Steve Karstensen Date: 10/27/1999
Subject: Re: You don't want to know
Group: streetfighter Message: 3024 From: eGroups.com Poll Results Date: 10/27/1999
Subject: Voting Results: How much experience do you average per game session?
Group: streetfighter Message: 3025 From: J.J. Date: 10/27/1999
Subject: Re: You don't want to know
Group: streetfighter Message: 3026 From: SlpStck@aol.com Date: 10/27/1999
Subject: Re: You don't want to know
Group: streetfighter Message: 3027 From: SlpStck@aol.com Date: 10/27/1999
Subject: Re: You don't want to know
Group: streetfighter Message: 3028 From: SlpStck@aol.com Date: 10/27/1999
Subject: Re: You don't want to know
Group: streetfighter Message: 3029 From: Chris Baker Date: 10/27/1999
Subject: Re: You don't want to know
Group: streetfighter Message: 3030 From: J. Scott Pittman Date: 10/27/1999
Subject: Re: W.O.D Styles
Group: streetfighter Message: 3031 From: Steve Karstensen Date: 10/27/1999
Subject: Re: W.O.D Styles
Group: streetfighter Message: 3032 From: J. Scott Pittman Date: 10/27/1999
Subject: Re: W.O.D Styles -Kailindo
Group: streetfighter Message: 3033 From: J. Scott Pittman Date: 10/27/1999
Subject: Re: W.O.D Styles
Group: streetfighter Message: 3034 From: SlpStck@aol.com Date: 10/27/1999
Subject: Re: W.O.D Styles
Group: streetfighter Message: 3035 From: Chris Baker Date: 10/28/1999
Subject: Re: W.O.D Styles
Group: streetfighter Message: 3036 From: Chris Baker Date: 10/28/1999
Subject: Re: W.O.D. Styles
Group: streetfighter Message: 3037 From: AJSolis@aol.com Date: 10/28/1999
Subject: Re: W.O.D Styles
Group: streetfighter Message: 3038 From: AJSolis@aol.com Date: 10/28/1999
Subject: Re: W.O.D Styles
Group: streetfighter Message: 3039 From: SlpStck@aol.com Date: 10/28/1999
Subject: Re: W.O.D Styles
Group: streetfighter Message: 3040 From: AJSolis@aol.com Date: 10/28/1999
Subject: Re: Crossover characters (was W.O.D Styles)
Group: streetfighter Message: 3041 From: Chris Baker Date: 10/28/1999
Subject: Re: W.O.D Styles
Group: streetfighter Message: 3042 From: J.J. Date: 10/28/1999
Subject: Re: W.O.D Styles
Group: streetfighter Message: 3043 From: Steve Karstensen Date: 10/28/1999
Subject: Re: W.O.D Styles
Group: streetfighter Message: 3044 From: Steve Karstensen Date: 10/28/1999
Subject: Re: W.O.D Styles
Group: streetfighter Message: 3045 From: Chris Baker Date: 10/28/1999
Subject: Re: W.O.D Styles
Group: streetfighter Message: 3046 From: J. Scott Pittman Date: 10/28/1999
Subject: Re: W.O.D Styles
Group: streetfighter Message: 3047 From: J.J. Date: 10/28/1999
Subject: Re: You don't want to know
Group: streetfighter Message: 3048 From: SlpStck@aol.com Date: 10/28/1999
Subject: Re: W.O.D Styles
Group: streetfighter Message: 3049 From: Chris Krug-Iron Date: 10/28/1999
Subject: Re: Duelists
Group: streetfighter Message: 3050 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 10/29/1999
Subject: Re: You don't want to know
Group: streetfighter Message: 3051 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 10/29/1999
Subject: Re: Crossover characters (was W.O.D Styles)
Group: streetfighter Message: 3052 From: clk_whrr_chad@yahoo.com Date: 10/29/1999
Subject: Re: W.O.D Styles
Group: streetfighter Message: 3053 From: AJSolis@aol.com Date: 10/29/1999
Subject: Re: Crossover characters (was W.O.D Styles)
Group: streetfighter Message: 3054 From: AJSolis@aol.com Date: 10/29/1999
Subject: Re: W.O.D Styles



Group: streetfighter Message: 3005 From: J. Scott Pittman Date: 10/26/1999
Subject: Re: W.O.D Styles
I have a werewolf background on my SF page - I plan to get the Combat guide
soon, maybe make up conversions
-----Original Message-----
From: AJSolis@... <AJSolis@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Sunday, October 24, 1999 10:34 PM
Subject: [streetfighter] Re: W.O.D Styles


>In a message dated 10/24/99 6:53:26 AM Central Daylight Time,
>rinaldo@... writes:
>
>>
>> I play Werewolf, Vampire and Mage- Werewolf and mages have a martial
>> styles from his own- The Garou have their Kalindo (I don´t know if the
word
>> written is right) and Mages have Do- If both are some kind of martial
art
>why
>> this don´t have a conversion for STF rules?
>>
> Well, for one thing, Do is a bit powerful. Let's see what would Do's
>advantages be: access to all maneuvers ala JKD, and doing health levels
>instead of dice of damage. Ouch!
> Of course, I could see certain Street Fighters with it: Dhalsim, Akuma,
>and Oro spring to mind.
> As for Kalindo, Street fighters doesn't even have werewolves, so
>shapeshifting maneuvers would be of little use. They would require more
give
>than even Twelve has.
>
>------------------------------------------------------------------------
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>
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
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>
>
Group: streetfighter Message: 3006 From: J. Scott Pittman Date: 10/26/1999
Subject: Re: W.O.D Styles -Kailindo
but what if you dont use merits and flaws, and keep to the original
material? These stats wouldn't do you much good
-----Original Message-----
From: J.J. <tyger1@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, October 25, 1999 2:20 PM
Subject: [streetfighter] Re: W.O.D Styles -Kailindo


>Kailindo: (the hard one)
>
>For a Street Fighter to use, I'd say Chi 2, Willpower 5. Also required are
>one of the two merits below, in addition to enough Animal Hybrid to cover
>the neccessary shift. (5 for Lupus or Hispo, 3 for Crinos)
>
>'Hidden Power', 2 pt Merit: Freak Legion
>
>'Shapechanger', 3, 5, 8 pt Merit: Ascension's Right Hand (repr. Mage
>Chronicles 2) & Bygone Bestiary.
>
> -3 pt: 1 Alternate form
> -5 pt: Can become a group of forms (dogs, cats, fish, people,
>mind-shattering horrors)
> -8 pts: Can become anything he has enough advantages* to apply.
>
>*Accompanying advantages if Animal Hybrid is not used: (same books)
>
>Sizes 3/5/8
> -3 pts: Light size alterations (still human range of 100 - 500 lbs)
> -5 pts: Consderably outside human range: Small dogs and cats to large
>horses
> -8 pts: MUCH larger or smaller (great Whites, mice)
> - Each level adds (larger) or subtracts (smaller) 1 Health Level and 1
>Strength OR Stamina
>
>Water Breathing (2 pts)
>
>Wings (variable) - Flight time = 4 yards per turn per point spent. (Max 5
>points); 3 points for Shapechangers
>
>Nightsight: 3 pts
>
>Claws/Fangs/Horns: 3pts for the 1, 5pts for 2, 7pts for all three
>
>
>
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 3007 From: Andy Date: 10/26/1999
Subject: Re:
Where do you have references that indicate that Yun and Yang are not of Gen?
They are known as " The LEE brothers" In SF3, and that would tend to
indicate that they are Lee's Sons.

Also, it states that they were orphaned <Lee was killed shortly after losing
in SF1, by triad members> and they were to have been raised by thier
Granfather. Since Gen is Lee's father, it woudl seem to indicate that he
taught them. They also have remakably similar styles of Kung Fu: The
Senkyutai, the Crule shadow. Etc.

if you have information that can Debunk this, then PLEASE shed some light on
us.
Thanx


>
> Yes its very deep speculation, with almost no substance of proof. but its
> your choice to beleive what you want but Im telling you like before, there
> is no relation between anita and rose, and bison and donovan, yet. Why in
> the world would they change there names?
> Its more likely that they used anita as a character sketch for rose.
> This is like the assumption people made with yun and Yang, saying that
they
> are Gen's grandchildren. Theyre not.
>
Group: streetfighter Message: 3008 From: JSorochins@aol.com Date: 10/26/1999
Subject: Re:
In a message dated 10/26/99 8:12:25 PM Pacific Daylight Time,
dlatrex@... writes:

<< <Lee was killed shortly after losing
in SF1, by triad members> >>

Cool, cool, cool. Do you have a source on this? It is so hard to find good
info on SF1 story lines.
Group: streetfighter Message: 3009 From: AJSolis@aol.com Date: 10/27/1999
Subject: Re: W.O.D Styles
In a message dated 10/26/99 10:10:48 PM Central Daylight Time,
joespitt@... writes:

>
> I have a werewolf background on my SF page - I plan to get the Combat
> guide
> soon, maybe make up conversions
Oh, I know, but there is no werewolf in any of the sadly few books by
white wolf, nor in any of the arcade games. And since Kalindo is basically
kung fu for the shapeshifting set, the lack of shapeshifters in SF kind of
takes away the point of doing a Kalindo write-up without also including
shapeshifters. Whereas do doesn't need the existence of magic to be
incorporated, one could just be a Destroyer fan or something.
Group: streetfighter Message: 3010 From: Chris Krug-Iron Date: 10/27/1999
Subject: Re: Chi and Cosmic Forces
I'd definitely like to see more, if you have it. Cool writeup!


>From: Chris Baker <cbaker@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: Chi and Cosmic Forces
>Date: Tue, 26 Oct 1999 04:15:49 -0400
>
>If anyone is interested, because of the WOD/Streetfighter comparisons being
>made recently, I've decided to write a little about Chi and other Forces.
>
>CHI
>
> Chi, is an energy, or a primal matter, or a principle of change.
>Apparently, the earliest Chinese character for Chi meant "no fire", The
>"fire" was the fire of lust and desire. When Lust and desire were brought
>under control, Chi became the ruling force. Later the character for Chi
>represented vapour, breath, or ether. One thing is certain, Chi is the
>stuff
>that makes things go.
>Chi comes in two forms; Subtle and coarse. Subtle Chi is in short (very
>short), Vitality. It is energized Chi used in the Martial Arts. Coarse Chi
>is in the air, and liquids of the environment.
>
>(Whew! rocket science is probably easier than this subject)
>
>Special breathing exercises are used to convert coarse(weak) Chi into
>subtle(strong) Chi. breathing coarse Chi energizes and stirs the subtle Chi
>within the body. It strengthens the spirit, if you will. (It also aids in
>all of the natural bodily functions). (And lets Ryu throw Fireballs) :)
>
>It should be noted that the "seat of power" is in the solar plexus, Chi is
>often concentrated there. (Amazing but this is true in almost all cultures
>throughout the world!) It's where Ryu supposedly pulls his Chi for his
>Fireball. (Incidentally, the seat of power is called George in Hawaiian
>mysticism, and he is considered a mischievous spiritual entity)
>
>Chi proper (above mentioned), is now called Wei Chi. it is the invisible
>Chi
>that is emitted from the body and circulates through the aura.
>Yuan Chi, is lifeforce chi, it allows the body to digest food (and turn it
>into energy). It directly influences one's life Span.
>Food is called Ku Chi, It is a coarse chi with the potential to become
>subtle (with the help of Yuan Chi)
>Yeng Chi is liquids of the body (like Blood).
>Ching Chi is reproductive energy, it protects one from disease. It is
>sexual
>energy. considered powerful in pubescent girls and boys.
>
>And there are many many more.......thanks to Confucianism's influence on
>Taoism.
>
>I think Wei Chi is probably what Street Fighter uses, so I'll concentrate
>on
>it. the two main types of Chi are earth Chi (Ti Chi, Or Dragon), and Heaven
>Chi (Tien Chi). Heavenly Chi is, of course, more powerful.
>One who balances heaven and earth has attained harmony.
>
>Note: Yin and Yang are principles (forces) of the universe. they're not
>really Chi. The conflict between the principles of Yin and Yang is kept in
>perpetual harmonious motion by Chi. So Chi is neither Yin nor Yang, It just
>makes Yin and Yang happen.
>
>I've actually seen Chi in action in a demonstration at my local university.
>A local practitioner of Chi-Gung (another rather varied subject) named
>Ming,
>demonstrated his externalizing of Chi. The room we were in was about the
>size of a large classroom, it was full of people. After about 20 minutes of
>intense breathing meditation, Ming was able to produce a faint light
>between
>his index fingers, it was pretty amazing. I got to see it up close, as his
>assistant invited people to observe as close as possible. We were told not
>to touch Ming while this was going on, apparently we would receive a nasty
>shock, maybe worse. A few people in the room didn't see the light, which I
>found strange, until I realized that like spiritual energy, Chi might only
>be seen by those attuned at the time. (all I know is I saw it, and so did
>one of my friends)
>From demonstrations I've seen of Chi in life as well as in videos (Ming
>smuggled quite a few demonstrative videos from china), Chi seems to be an
>energy similar to (if not actually) electricity. Generated by the body and
>heightened by certain techniques, it allows a man to cook a fish in his
>hand, generate light, set fires, and send twenty young men sprawling after
>merely touching an old man. (they said that their bodies seemed to betray
>them forcing them to almost jump away as they felt a wave of energy through
>them) (kinda like Blanka)
>
>GNOSIS
>
> A Greek term meaning "to Know", is widely used today by spiritualists
>as
>meaning "spiritual knowledge". So Gnosis can be defined as direct spiritual
>understanding.
>Werewolves (in WOD) use their spiritual knowledge to influence their
>surroundings. The more knowledge they possess (permanent points) the
>stronger their spirit (spendable points), and the more influence they have
>over the Spirit. Gnosis does not seem to be Chi. It seems to be almost an
>aspect of the Yin (spiritual) principle, whereas Rage is the aspect of the
>Yang (physical) principle. These forces are at odds, their interaction
>manifests Chi which manifests the werewolf (hoo boy this is getting weird).
>
>Werewolf Gifts are tricks of the spirit, learned from spirits, and opposed
>to the Yang principle (generally, Gifts learned that use Rage are probably
>used by Yang Spirits opposed to the Yin principle, like a tiger spirit)
>The Spirit world being primarily Yin still has some Yang in it, Just as the
>physical world has Yin.....Anyway, Chi is in there somewhere, I think it's
>in the spendable Gnosis Points. So permanent Gnosis is spiritual knowledge
>and Spendable Gnosis is Chi.
>
>(getting Dizzy)
>
>Which brings us to Quintessence.
>
>(I'm tired) Quintessence is Chi, I think. More on this if anyone is really
>interested.
>
>Boy! I can really rattle on!
>
>-- Chris B.
>
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
>

______________________________________________________
Group: streetfighter Message: 3011 From: Chris Krug-Iron Date: 10/27/1999
Subject: Re: Duelists
I agree/disagree here:

1. Yup, I agree that SF1 and SF2 were tournaments.
2. I disagree with SFA being just story. I'd say that it was more of a
"story that happens during a tournament", so to speak. The matches
happened, but each character won/lost the tournament, and eventually met up
with an adversary that either hindered or furthered the character's goals.
Sort of the way the end bosses for each of the characters were written in.

Also, in response to Rinaldo, I believe that the book also states that
characters who are World Warriors can come from any division. The video
game series assumes that the characters in the tournaments are already at
World Warrior rank. This help a bit?

My two cents, at any rate. Anybody else got an opinion on this?


>From: "Robert Pascuttini" <rpascuttini@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Duelists
>Date: Mon, 25 Oct 1999 21:13:03 EDT
>
>Ok rinaldo several things.
>
>1. SF1 and SF@ were tournamemnts
>2. SFA series is not a tournament, more like stories that happen to the
>players. So they might not be official matchs.
>
>>From: Rinaldo Gambetta <rinaldo@...>
>>Reply-To: streetfighter@egroups.com
>>To: streetfighter@egroups.com
>>Subject: [streetfighter] Re: Duelists
>>Date: Sun, 24 Oct 1999 09:50:14 -0200
>>
>>
>>
>> One thing I want figure out, the main book of STF explain about the
>>options
>>for a tournament and where he can be stay. The game are doubt to me
>>because
>>in
>>the video game series people with hand guns (Eagle, Rolento, Vega, Hayate)
>>using weapons, they win receive less honor and if the game is fight with
>>hands,
>>they are at right place? Because guys with weapons only in duelists
>>tournaments?
>>
>>
>>------------------------------------------------------------------------
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>>http://clickhere.egroups.com/click/1262
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>>
>>eGroups.com home: http://www.egroups.com/group/streetfighter
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>>
>>
>>
>>
>
>______________________________________________________
>
>------------------------------------------------------------------------
>From wine to Windows. Everybody learns something at Learn2.com. Where
>you'll find thousands of free 2torials, affordable online courses, and
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>
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>
>

______________________________________________________
Group: streetfighter Message: 3012 From: Chris Krug-Iron Date: 10/27/1999
Subject: Re: Test Your Might
Eeep. Oops, sorry man. I meant that the process goes somewhat like this:
Wood, Stone, Steel, Ruby, Diamond. Actually, I'm pretty sure it's in five
stages too.


>From: Chris Hoffmann <staredown@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Test Your Might
>Date: Tue, 26 Oct 1999 06:59:30 -0700 (PDT)
>
>
>
>--- Chris Krug-Iron <inrifrost@...> wrote:
> > Yeah, I'm pretty sure it's Steel, then Ruby, then Diamond. Hope it
> > helps.
>
>Fore some reason, I thought for sure that there were five.
>
>Thanks.
>
>=====
>staredown@... http://members.xoom.com/staredown
>
>"We don't expect kittens to fight wildcats and win
>--we merely expect them to try."
> -- Robert Heinlein
>__________________________________________________
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>Bid and sell for free at http://auctions.yahoo.com
>
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______________________________________________________
Group: streetfighter Message: 3013 From: Chris Krug-Iron Date: 10/27/1999
Subject: Re: You don't want to know
Actually, I think that's been addressed. If you recall from SF3, Ryu had
the super "Shin-Shoryuken". Apparently, this is the very same punch that
burned a scar in Sagat's chest. Also in SF3, the bio of Ryu states that he
has indeed become a true master of Shotokan Karate. I'm pretty sure that it
wasn't a Flaming Dragon Punch (otherwise he'd have the nifty little flaming
trail effects that Fei Long did when he unleashed the Dragon Kick on Ryu
during their *really* cool fight).


>From: SlpStck@...
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: You don't want to know
>Date: Mon, 25 Oct 1999 23:30:22 EDT
>
>In a message dated 10/25/99 6:52:07 PM Eastern Daylight Time,
>azathoth05@... writes:
>
><< Many times in anime out
> of desperation a character pulls off a move he never could before or
> accesses powers he never knew he had. >>
>heck, ryu did it at the end of SF1. he beat sagat with a flaming dragon
>punch, a move he STILL hasn't learned, btw.
>
>------------------------------------------------------------------------
>From wine to Windows. Everybody learns something at Learn2.com. Where
>you'll find thousands of free 2torials, affordable online courses, and
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>
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>

______________________________________________________
Group: streetfighter Message: 3014 From: Chris Krug-Iron Date: 10/27/1999
Subject: Re: You don't want to know
No, I think what they're trying to say is that in order to learn the sheer
number of moves that Shock possesses, he'd have to be about 90 or so years
old. There's nothing wrong with wanting to learn everything in a given
style, it's just that to get to that level of mastery, it takes *decades* of
practice to get there. By then he'd probably be too old to do anything BUT
teach what he's learned.


>From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa <clk_whrr_chad@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: You don't want to know
>Date: Mon, 25 Oct 1999 20:39:10 -0700 (PDT)
>
>Sceptical is a bad word try shock is unbelivable. As
>far as him not learning half what are you talking
>about. You're telling me that if someone went out and
>learened karate or something and aspiried to become a
>master they wouldn't learn as many moves as possible
>from that style?
>
>-Chad Phillips
>
>--- Robert Pascuttini <rpascuttini@...> wrote:
> > Im sorry but Im sceptical as well.
> > According to the rules for learning time in "The
> > perfect warrior"
> > module, it would take 8 months for a person to learn
> > dragon punch
> > (or something like that) and 250 moves is just
> > unbeleivable.
> > more than half of the moves he wouldnt bother
> > learning....
> > and Id make some on like that make a roll from time
> > to time to make him lose
> > or forget certain moves.
> >
> > Now this is a personal thing two, but if that were a
> > real person
> > he has wasted alot of his time. I wouldnt call that
> > a martial arts
> > master.
> >
> >
> >
> > >From: "J. Scott Pittman" <joespitt@...>
> > >Reply-To: streetfighter@egroups.com
> > >To: <streetfighter@egroups.com>
> > >Subject: [streetfighter] Re: You don't want to know
> > >Date: Fri, 15 Oct 1999 06:11:22 -0700
> > >
> > >hahahahaha 250 moves? those abilities and
> > attributes! Have you guys ben
> > >running stret fighter for 100 years? Thats how long
> > it would take to get
> > >the
> > >experience needed to make a character like that
> > from a beginning character!
> > >My buddy and me have been playing for years and his
> > character would get his
> > >face cracked open by a world warrior. Whew! I'm
> > still laughing at those
> > >stats.
> > >-----Original Message-----
> > >From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa
> > <clk_whrr_chad@...>
> > >To: streetfighter@egroups.com
> > <streetfighter@egroups.com>
> > >Date: Friday, October 15, 1999 12:06 AM
> > >Subject: [streetfighter] Re: You don't want to know
> > >
> > >
> > > >Okay well before i post these just rember you
> > asked to
> > > >see them. I'm only gonnna bother to post the main
> > stat
> > > >putting every background and skill on here would
> > take
> > > >to long. The complete charcter will be on my
> > website
> > > >someday.
> > > >
> > > >A few notes before you read it 1. He paid for
> > > >everything he has with ep's nothing was given to
> > him
> > > >for free. 2. He a Physical Specialist the Highest
> > any
> > > >Physical stat can go is 7, 1 for physical
> > specialist,
> > > >1 for being a world warrior, 5 being max human.
> > 3. He
> > > >can go to 6 in every other stat 5 base 1 for
> > being a
> > > >world warrior. 4. Yes he is dam ugly looks like
> > > >somebody ran him over a few dozen times with a
> > mack
> > > >truck, a bulldozed, and a lawnmower. 5. Yes he
> > high
> > > >mentals but no one ever said just because you are
> > > >smart you have to act smart. 6. He can go to 7 in
> > > >Punch, Kick, Block, and Gun, he can go to 6 in
> > Grab,
> > > >Athletics, and Focus. 7. His glory and or go to
> > 21
> > > >because after are third gaming sesson he hit max,
> > and
> > > >actually it has a base 21 before whats listed
> > because
> > > >when he became a world warrior he started over
> > total =
> > > >42. 8. One draw was to terry bogard who he later
> > beat
> > > >and was one to ryu who he hopefully will never
> > beat
> > > >both shock and his opponent in this case fell
> > > >unconcious simeltanously after three rounds of
> > combat.
> > > >9. Last note yes he has a super bar this is
> > thanks
> > > >wholely to chirs's hoffmans alpha conversion page
> > > >thank you very much chris.
> > > >
> > > >Charcter: Grand Master Shock
> > > >Style: Westren Kickboxing
> > > >Team: Incinerators
> > > >Player: Chad Phillips
> > > >School: Zaire School
> > > >Concept: Soldier
> > > >Chronicle: N/A
> > > >Stable: N/A
> > > >Signature: Shouts "Fists of Death" and procceds
> > to
> > > >turn his opponent into a little pile of goo.
> > > >
> > > >Strength: OOOOOO
> > > >Dexterity: OOOOOO
> > > >Stamina: OOOOOO
> > > >Charisma: OOO
> > > >Manipulation: OO
> > > >Apperance: OO
> > > >Perception: OO
> > > >Intelligence: OOOOO
> > > >Wits: OOOO
> > > >
> > > >Punch: OOOOOO
> > > >Kick: OOOOOO
> > > >Block: OOOOOO
> > > >Grab: OOOOO
> > > >Athletics: OOOOO
> > > >Focus: OOOOOO
> > > >Gun: OOOOOO
> > > >
> > > >Glory: OOOOOOOOOO OOOOOOOOOO O
> > > >Honor: OOOOOOOOOO OOOOOOOOOO O
> > > >
> > > >Chi: OOOOOOOOOO
> > > >Willpower: OOOOOOOOOO
> > > >Helath: OOOOOOOOOO OOOOOOOOOO
> > > >
> > > >Wins: 110
> > > >Loss: 1
> > > >Draw: 2
> > > >KO: 112
> > > >
> > > >Super Bar: 3
> > > >
> > > >I am not going to list every frigging manuver
> > here but
> > > >I think he knows about 250.
> > > >
> > > >Tell is anyone in the corner yet screaming
> > MOMMY!!!!
> > > >
> > > >If you're still reading this at this point you
> > enjoy
> > > >pain. Now for a little of Description of shock.
> > He is
> > > >a 6'2" Black Man from Zaire not americe if you
> > call
> > > >him american he will look at you and say
> > "What?!!",
> > > >"Who are you?", "Did you want something?", "Are
> > you
> > > >still here?!!". He rules Zaire with an Iron Fist
> > and
> > > >no coneption of it or relaity. He sometimes
> > achieves
> > > >surreality if were lucky. He leads an orinization
> > of
> > > >super heros called Orision with people such as
> > Guy,
> > > >Stryder, Chun Li, Vincet(from Final Fantasy VII)
> > as
> > > >part of the group. He works for Learson
> > > >Investigation(sorry he just liked candice morgan
> > way
> > > >to much not love just psychopathic respect). He
> > owns a
> > > >plasma based weapon called the Life Penalty a
> > smaller
> > > >version of Vincet's Death Penalty. He run's a
> > matrial
> > > >are school(still under construction). He is grand
> > > >master of fighting i.e. he is finished all the
> > > >manuvers on the storyteller screen except psycho
> > > >crusher because he dosen't know ler drit and my
> > > >storyteller didn't want him to learn it so we
> > just
> > > >said forget and went on. He has mastered yes
> > mastered
> > > >30 Martial arts and is still learning. He has
> > never
> > > >fought Dee Jay out of sheer respect for him being
> > the
> > > >Grand Master of Westren Kickboxing or Guile Shock
> > just
> > > >can't find him.
> > > >
> > > >Anyway if anybody has any further questions,
> > comments,
> > > >fears about shock just reply. Try not to curse to
> > much
> > > >in the reply please.
> > > >
> > > >--- Steve Karstensen <skarsten@...>
> > wrote:
> >
>=== message truncated ===
>
>
>=====
>
>__________________________________________________
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>Bid and sell for free at http://auctions.yahoo.com
>
>------------------------------------------------------------------------
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>you'll find thousands of free 2torials, affordable online courses, and
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______________________________________________________
Group: streetfighter Message: 3015 From: Morgado, Mike Date: 10/27/1999
Subject: Insults and Such
I have to agree here. Its ok, if you dont agree with something but please
be mindful of other people's feelings. There is no need to call anyone
stupid or insult them. After all there is always more than one way to look
at something.

Thanks

Mike Morgado
mmorgado@...
ext. 642
(519) 383-3642
PC/ITS


> -----Original Message-----
> From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa [SMTP:clk_whrr_chad@...]
> Sent: Tuesday, October 26, 1999 10:43 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: POLL: Who Can Shock Beat
>
> Oh that work's well not only has shock already fought
> this charcter but he has beat him not saying can't
> lose to him but it dosen't really matter because this
> is my gm's charcter. Any other recommendations. By the
> way do not bash my gm talking about shock in theroy is
> cool, but there ain't no reason to be referin to my gm
> as as idiot. Becuase he's not he's a college student
> thank you very much.
>
> -Chad Phillips
>
>
Group: streetfighter Message: 3016 From: Chris Hoffmann Date: 10/27/1999
Subject: Re: Test Your Might
--- Chris Krug-Iron wrote:
> Eeep. Oops, sorry man. I meant that the process goes somewhat like > this: > Wood, Stone, Steel, Ruby, Diamond. Actually, I'm pretty sure it's in > five > stages too.
Ok, here's my rules for Test Your Might (as an offshoot of my Bonus round rules).
Test Your Might

Of course, some GMs may decide on a more tradional bonus event, like breaking blocks. To break various materials reqires a strength + apropriate technique (usually punch, although kick would also work, and at a stretch, athletics) check. In mystical campaigns, the GM can opt to make the test Focus + apropriate technique. The number of successes needed is equal to the number of blocks waiting to be smashed (or in later cases, the thickness of the material).

The difficulties for various materials are listed in the chart below.

MaterialDiff
Wood4
Stone5
Steel6
Ruby8
Diamond9
The materials would start with the easiest (wood) for the first bonus round and work their way up to the hardest (diamond) for the last.



staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein


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Bid and sell for free at Yahoo! Auctions.
Group: streetfighter Message: 3017 From: Andy Date: 10/27/1999
Subject: Re: Duelists
To Cris Krung-Iron...... and anyone whom thinks that the Alpha series was an
actual tournament, i would suggets looking at the Street Fighter TimeLINE in
the Vault's section of the egroups homepage. Look under the entry for
1990...

IN other news, is there anyway for me to take something down from the vaults
section? Cuause I often update the timeline <I think the one thtat's up
there now is 1-2 versions back.> and I'd like to have the new one availible.

Thanx
Andy.





----- Original Message -----
From: Chris Krug-Iron <inrifrost@...>
To: <streetfighter@egroups.com>
Sent: Wednesday, October 27, 1999 3:56 AM
Subject: [streetfighter] Re: Duelists


> I agree/disagree here:
>
> 1. Yup, I agree that SF1 and SF2 were tournaments.
> 2. I disagree with SFA being just story. I'd say that it was more of a
> "story that happens during a tournament", so to speak. The matches
> happened, but each character won/lost the tournament, and eventually met
up
> with an adversary that either hindered or furthered the character's goals.
> Sort of the way the end bosses for each of the characters were written in.
>
> Also, in response to Rinaldo, I believe that the book also states that
> characters who are World Warriors can come from any division. The video
> game series assumes that the characters in the tournaments are already at
> World Warrior rank. This help a bit?
>
> My two cents, at any rate. Anybody else got an opinion on this?
>
>
> >From: "Robert Pascuttini" <rpascuttini@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Re: Duelists
> >Date: Mon, 25 Oct 1999 21:13:03 EDT
> >
> >Ok rinaldo several things.
> >
> >1. SF1 and SF@ were tournamemnts
> >2. SFA series is not a tournament, more like stories that happen to the
> >players. So they might not be official matchs.
> >
> >>From: Rinaldo Gambetta <rinaldo@...>
> >>Reply-To: streetfighter@egroups.com
> >>To: streetfighter@egroups.com
> >>Subject: [streetfighter] Re: Duelists
> >>Date: Sun, 24 Oct 1999 09:50:14 -0200
> >>
> >>
> >>
> >> One thing I want figure out, the main book of STF explain about the
> >>options
> >>for a tournament and where he can be stay. The game are doubt to me
> >>because
> >>in
> >>the video game series people with hand guns (Eagle, Rolento, Vega,
Hayate)
> >>using weapons, they win receive less honor and if the game is fight with
> >>hands,
> >>they are at right place? Because guys with weapons only in duelists
> >>tournaments?
> >>
> >>
> >>------------------------------------------------------------------------
> >>Click on Instant Credit Card Approval at
> >>http://clickhere.egroups.com/click/1262
> >>
> >>
> >>eGroups.com home: http://www.egroups.com/group/streetfighter
> >>http://www.egroups.com - Simplifying group communications
> >>
> >>
> >>
> >>
> >
> >______________________________________________________
> >
> >------------------------------------------------------------------------
> >From wine to Windows. Everybody learns something at Learn2.com. Where
> >you'll find thousands of free 2torials, affordable online courses, and
> >useful tips for everyday life. http://clickhere.egroups.com/click/1249
> >
> >
> >eGroups.com home: http://www.egroups.com/group/streetfighter
> >http://www.egroups.com - Simplifying group communications
> >
> >
> >
> >
>
> ______________________________________________________
>
> ------------------------------------------------------------------------
> Learn2 Avoid Junk Mail. Learn2 Shop for Bargain Airfares. Learn2
> Weatherize Your Home. Learn2 Speak Wine. Learn2 Get by in French.
> Learn2 Negotiate a Raise. http://clickhere.egroups.com/click/965
>
>
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
>
>
>
>
>
Group: streetfighter Message: 3018 From: MITZPD@aol.com Date: 10/27/1999
Subject: Re: POLL: Who Can Shock Beat
oh i have more trust me just that was the weakest
Group: streetfighter Message: 3019 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 10/27/1999
Subject: Re: You don't want to know
Ok maybe I didn't make my point absolutely clear if
shock were to attempt to learn something irregardless
of how long it took him or how much it cost he
wouldn't learn just half of it and stop he would learn
the whole thing. As far as actual time goes I have no
idea what the "Perfect Warrior" says on the subject
but shock is not real and if you use the spontaneous
learning rules or something similar it would not take
90 years. Shock can personally learn a style in a
about a month. Although for shock learning styles is a
side effect of what he actually want's which is the
manuvers.

-Chad Phillips

--- Chris Krug-Iron <inrifrost@...> wrote:
> No, I think what they're trying to say is that in
> order to learn the sheer
> number of moves that Shock possesses, he'd have to
> be about 90 or so years
> old. There's nothing wrong with wanting to learn
> everything in a given
> style, it's just that to get to that level of
> mastery, it takes *decades* of
> practice to get there. By then he'd probably be too
> old to do anything BUT
> teach what he's learned.
>
>
> >From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa
> <clk_whrr_chad@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Re: You don't want to know
> >Date: Mon, 25 Oct 1999 20:39:10 -0700 (PDT)
> >
> >Sceptical is a bad word try shock is unbelivable.
> As
> >far as him not learning half what are you talking
> >about. You're telling me that if someone went out
> and
> >learened karate or something and aspiried to become
> a
> >master they wouldn't learn as many moves as
> possible
> >from that style?
> >
> >-Chad Phillips
> >
> >--- Robert Pascuttini <rpascuttini@...>
> wrote:
> > > Im sorry but Im sceptical as well.
> > > According to the rules for learning time in "The
> > > perfect warrior"
> > > module, it would take 8 months for a person to
> learn
> > > dragon punch
> > > (or something like that) and 250 moves is just
> > > unbeleivable.
> > > more than half of the moves he wouldnt bother
> > > learning....
> > > and Id make some on like that make a roll from
> time
> > > to time to make him lose
> > > or forget certain moves.
> > >
> > > Now this is a personal thing two, but if that
> were a
> > > real person
> > > he has wasted alot of his time. I wouldnt call
> that
> > > a martial arts
> > > master.
> > >
> > >
> > >
> > > >From: "J. Scott Pittman"
> <joespitt@...>
> > > >Reply-To: streetfighter@egroups.com
> > > >To: <streetfighter@egroups.com>
> > > >Subject: [streetfighter] Re: You don't want to
> know
> > > >Date: Fri, 15 Oct 1999 06:11:22 -0700
> > > >
> > > >hahahahaha 250 moves? those abilities and
> > > attributes! Have you guys ben
> > > >running stret fighter for 100 years? Thats how
> long
> > > it would take to get
> > > >the
> > > >experience needed to make a character like that
> > > from a beginning character!
> > > >My buddy and me have been playing for years and
> his
> > > character would get his
> > > >face cracked open by a world warrior. Whew! I'm
> > > still laughing at those
> > > >stats.
> > > >-----Original Message-----
> > > >From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa
> > > <clk_whrr_chad@...>
> > > >To: streetfighter@egroups.com
> > > <streetfighter@egroups.com>
> > > >Date: Friday, October 15, 1999 12:06 AM
> > > >Subject: [streetfighter] Re: You don't want to
> know
> > > >
> > > >
> > > > >Okay well before i post these just rember you
> > > asked to
> > > > >see them. I'm only gonnna bother to post the
> main
> > > stat
> > > > >putting every background and skill on here
> would
> > > take
> > > > >to long. The complete charcter will be on my
> > > website
> > > > >someday.
> > > > >
> > > > >A few notes before you read it 1. He paid for
> > > > >everything he has with ep's nothing was given
> to
> > > him
> > > > >for free. 2. He a Physical Specialist the
> Highest
> > > any
> > > > >Physical stat can go is 7, 1 for physical
> > > specialist,
> > > > >1 for being a world warrior, 5 being max
> human.
> > > 3. He
> > > > >can go to 6 in every other stat 5 base 1 for
> > > being a
> > > > >world warrior. 4. Yes he is dam ugly looks
> like
> > > > >somebody ran him over a few dozen times with
> a
> > > mack
> > > > >truck, a bulldozed, and a lawnmower. 5. Yes
> he
> > > high
> > > > >mentals but no one ever said just because you
> are
> > > > >smart you have to act smart. 6. He can go to
> 7 in
> > > > >Punch, Kick, Block, and Gun, he can go to 6
> in
> > > Grab,
> > > > >Athletics, and Focus. 7. His glory and or go
> to
> > > 21
> > > > >because after are third gaming sesson he hit
> max,
> > > and
> > > > >actually it has a base 21 before whats listed
> > > because
> > > > >when he became a world warrior he started
> over
> > > total =
> > > > >42. 8. One draw was to terry bogard who he
> later
> > > beat
> > > > >and was one to ryu who he hopefully will
> never
> > > beat
> > > > >both shock and his opponent in this case fell
> > > > >unconcious simeltanously after three rounds
> of
> > > combat.
> > > > >9. Last note yes he has a super bar this is
> > > thanks
> > > > >wholely to chirs's hoffmans alpha conversion
> page
> > > > >thank you very much chris.
> > > > >
> > > > >Charcter: Grand Master Shock
> > > > >Style: Westren Kickboxing
> > > > >Team: Incinerators
> > > > >Player: Chad Phillips
> > > > >School: Zaire School
> > > > >Concept: Soldier
> > > > >Chronicle: N/A
> > > > >Stable: N/A
> > > > >Signature: Shouts "Fists of Death" and
> procceds
> > > to
> > > > >turn his opponent into a little pile of goo.
> > > > >
> > > > >Strength: OOOOOO
> > > > >Dexterity: OOOOOO
> > > > >Stamina: OOOOOO
> > > > >Charisma: OOO
> > > > >Manipulation: OO
> > > > >Apperance: OO
> > > > >Perception: OO
> > > > >Intelligence: OOOOO
> > > > >Wits: OOOO
> > > > >
> > > > >Punch: OOOOOO
> > > > >Kick: OOOOOO
> > > > >Block: OOOOOO
> > > > >Grab: OOOOO
> > > > >Athletics: OOOOO
> > > > >Focus: OOOOOO
> > > > >Gun: OOOOOO
> > > > >
> > > > >Glory: OOOOOOOOOO OOOOOOOOOO O
> > > > >Honor: OOOOOOOOOO OOOOOOOOOO O
> > > > >
> > > > >Chi: OOOOOOOOOO
> > > > >Willpower: OOOOOOOOOO
> > > > >Helath: OOOOOOOOOO OOOOOOOOOO
> > > > >
> > > > >Wins: 110
> > > > >Loss: 1
> > > > >Draw: 2
>
=== message truncated ===


=====

__________________________________________________
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Bid and sell for free at http://auctions.yahoo.com
Group: streetfighter Message: 3020 From: J.J. Date: 10/27/1999
Subject: Re: W.O.D Styles -Kailindo
If one was using only original Material, there wouldn't be Kailindo at all
then, would there?

(As it is, only one 'Merit' is needed, and that is the first 2 pointer. The
latter ones were provided due to the fact that some aren't fond of the
Animal Hybrid background from the Player's Guide.)

-----Original Message-----
From: J. Scott Pittman <joespitt@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, October 26, 1999 7:59 PM
Subject: [streetfighter] Re: W.O.D Styles -Kailindo


>but what if you dont use merits and flaws, and keep to the original
>material? These stats wouldn't do you much good
Group: streetfighter Message: 3021 From: Steve Karstensen Date: 10/27/1999
Subject: Re: You don't want to know
oy gevalt.

okay, here's my take.

ferstly, I agree that Shock's states are beyond ridiculous. But that's
water elementals under the bridge, and nobody in the character's
campaign appears to have a problem with it, so we shouldn't condemn the
character for existing.

HOWEVER, we *can* learn how to properly balance our own games based on
what has occurred here.

1) Enforce learning times for maneuvers.
I can't think of any reason, merit, flaw, magic power, small green frog,
ballistic missile, or wind-up toy that could cause a character to learn
a maneuver in a week. It just doesn't work that way in real life (which
is no excuse, because neither do fireballs) BUT it also should not work
that way in the game... for precisely this reason.

2) Styles are not cheap suits.
You should not practice multiple styles without hefty experience
expenditures, and you certaintly can't pick up a style as you learn a
maneuver from that style. Otherwise, why differentiate between them?
(JKD notwithstanding). I can't think of any reason (except for JKD) why
a character should be allowed to pick up any maneuver just because he is
interested in it.

3) Seek a teacher, always!
Unless it's Foot Sweep or Ducking Fierce, you probably need a teacher,
and that teacher needs to be better than you in order for you to learn a
maneuver. If a teacher is not available, you will need a load of
training time (see #1).

4) You cannot learn a new style in a month.
See #s 1 and 2. If they were that easy to learn we'd all do it. Hell,
we'd all be Street Fighters if we could competently pick up a style in a
month. Hell, I know first thing I'd do is challenge Chun Li to a
wrestling match, but I digress. (mmm hmm.)

I could go on, but I'd be retreading old ground. Anyways, in
conclusion, the only people who have the right to be complaining about
Uberman's abilities are his fellow players and Gamemaster. If they
aren't, then big deal. If they *are*, look to the Gamemaster and see
why his style of play allows this. If the GM isn't happy with the
character, then either call a fiat, drop him, and start over, or live
with the mistake and don't do it again in the future, by heeding these
warnings.

-----Original Message-----
From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa
[mailto:clk_whrr_chad@...]
Sent: Wednesday, October 27, 1999 3:37 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: You don't want to know


Ok maybe I didn't make my point absolutely clear if
shock were to attempt to learn something irregardless
of how long it took him or how much it cost he
wouldn't learn just half of it and stop he would learn
the whole thing. As far as actual time goes I have no
idea what the "Perfect Warrior" says on the subject
but shock is not real and if you use the spontaneous
learning rules or something similar it would not take
90 years. Shock can personally learn a style in a
about a month. Although for shock learning styles is a
side effect of what he actually want's which is the
manuvers.

-Chad Phillips

--- Chris Krug-Iron <inrifrost@...> wrote:
> No, I think what they're trying to say is that in
> order to learn the sheer
> number of moves that Shock possesses, he'd have to
> be about 90 or so years
> old. There's nothing wrong with wanting to learn
> everything in a given
> style, it's just that to get to that level of
> mastery, it takes *decades* of
> practice to get there. By then he'd probably be too
> old to do anything BUT
> teach what he's learned.
>
>
> >From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa
> <clk_whrr_chad@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Re: You don't want to know
> >Date: Mon, 25 Oct 1999 20:39:10 -0700 (PDT)
> >
> >Sceptical is a bad word try shock is unbelivable.
> As
> >far as him not learning half what are you talking
> >about. You're telling me that if someone went out
> and
> >learened karate or something and aspiried to become
> a
> >master they wouldn't learn as many moves as
> possible
> >from that style?
> >
> >-Chad Phillips
> >
> >--- Robert Pascuttini <rpascuttini@...>
> wrote:
> > > Im sorry but Im sceptical as well.
> > > According to the rules for learning time in "The
> > > perfect warrior"
> > > module, it would take 8 months for a person to
> learn
> > > dragon punch
> > > (or something like that) and 250 moves is just
> > > unbeleivable.
> > > more than half of the moves he wouldnt bother
> > > learning....
> > > and Id make some on like that make a roll from
> time
> > > to time to make him lose
> > > or forget certain moves.
> > >
> > > Now this is a personal thing two, but if that
> were a
> > > real person
> > > he has wasted alot of his time. I wouldnt call
> that
> > > a martial arts
> > > master.
> > >
> > >
> > >
> > > >From: "J. Scott Pittman"
> <joespitt@...>
> > > >Reply-To: streetfighter@egroups.com
> > > >To: <streetfighter@egroups.com>
> > > >Subject: [streetfighter] Re: You don't want to
> know
> > > >Date: Fri, 15 Oct 1999 06:11:22 -0700
> > > >
> > > >hahahahaha 250 moves? those abilities and
> > > attributes! Have you guys ben
> > > >running stret fighter for 100 years? Thats how
> long
> > > it would take to get
> > > >the
> > > >experience needed to make a character like that
> > > from a beginning character!
> > > >My buddy and me have been playing for years and
> his
> > > character would get his
> > > >face cracked open by a world warrior. Whew! I'm
> > > still laughing at those
> > > >stats.
> > > >-----Original Message-----
> > > >From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa
> > > <clk_whrr_chad@...>
> > > >To: streetfighter@egroups.com
> > > <streetfighter@egroups.com>
> > > >Date: Friday, October 15, 1999 12:06 AM
> > > >Subject: [streetfighter] Re: You don't want to
> know
> > > >
> > > >
> > > > >Okay well before i post these just rember you
> > > asked to
> > > > >see them. I'm only gonnna bother to post the
> main
> > > stat
> > > > >putting every background and skill on here
> would
> > > take
> > > > >to long. The complete charcter will be on my
> > > website
> > > > >someday.
> > > > >
> > > > >A few notes before you read it 1. He paid for
> > > > >everything he has with ep's nothing was given
> to
> > > him
> > > > >for free. 2. He a Physical Specialist the
> Highest
> > > any
> > > > >Physical stat can go is 7, 1 for physical
> > > specialist,
> > > > >1 for being a world warrior, 5 being max
> human.
> > > 3. He
> > > > >can go to 6 in every other stat 5 base 1 for
> > > being a
> > > > >world warrior. 4. Yes he is dam ugly looks
> like
> > > > >somebody ran him over a few dozen times with
> a
> > > mack
> > > > >truck, a bulldozed, and a lawnmower. 5. Yes
> he
> > > high
> > > > >mentals but no one ever said just because you
> are
> > > > >smart you have to act smart. 6. He can go to
> 7 in
> > > > >Punch, Kick, Block, and Gun, he can go to 6
> in
> > > Grab,
> > > > >Athletics, and Focus. 7. His glory and or go
> to
> > > 21
> > > > >because after are third gaming sesson he hit
> max,
> > > and
> > > > >actually it has a base 21 before whats listed
> > > because
> > > > >when he became a world warrior he started
> over
> > > total =
> > > > >42. 8. One draw was to terry bogard who he
> later
> > > beat
> > > > >and was one to ryu who he hopefully will
> never
> > > beat
> > > > >both shock and his opponent in this case fell
> > > > >unconcious simeltanously after three rounds
> of
> > > combat.
> > > > >9. Last note yes he has a super bar this is
> > > thanks
> > > > >wholely to chirs's hoffmans alpha conversion
> page
> > > > >thank you very much chris.
> > > > >
> > > > >Charcter: Grand Master Shock
> > > > >Style: Westren Kickboxing
> > > > >Team: Incinerators
> > > > >Player: Chad Phillips
> > > > >School: Zaire School
> > > > >Concept: Soldier
> > > > >Chronicle: N/A
> > > > >Stable: N/A
> > > > >Signature: Shouts "Fists of Death" and
> procceds
> > > to
> > > > >turn his opponent into a little pile of goo.
> > > > >
> > > > >Strength: OOOOOO
> > > > >Dexterity: OOOOOO
> > > > >Stamina: OOOOOO
> > > > >Charisma: OOO
> > > > >Manipulation: OO
> > > > >Apperance: OO
> > > > >Perception: OO
> > > > >Intelligence: OOOOO
> > > > >Wits: OOOO
> > > > >
> > > > >Punch: OOOOOO
> > > > >Kick: OOOOOO
> > > > >Block: OOOOOO
> > > > >Grab: OOOOO
> > > > >Athletics: OOOOO
> > > > >Focus: OOOOOO
> > > > >Gun: OOOOOO
> > > > >
> > > > >Glory: OOOOOOOOOO OOOOOOOOOO O
> > > > >Honor: OOOOOOOOOO OOOOOOOOOO O
> > > > >
> > > > >Chi: OOOOOOOOOO
> > > > >Willpower: OOOOOOOOOO
> > > > >Helath: OOOOOOOOOO OOOOOOOOOO
> > > > >
> > > > >Wins: 110
> > > > >Loss: 1
> > > > >Draw: 2
>
=== message truncated ===


=====

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Group: streetfighter Message: 3022 From: J.J. Date: 10/27/1999
Subject: Re: You don't want to know
-----Original Message-----
From: Steve Karstensen <skarstensen@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Wednesday, October 27, 1999 3:39 PM
Subject: [streetfighter] Re: You don't want to know
Requisite pair of pennies in...

>
>2) Styles are not cheap suits.
...
>I can't think of any reason (except for JKD) why
>a character should be allowed to pick up any maneuver just because he is
>interested in it.
>


For the record: While not a practicioner myself, I live in an area with a
rather high population related to the prison system in one way or another.
(As in, on one side of the bars or another at some point in their lives.)

There are a number of Martial Artists who will pick up maneuvers that are
usefull in what are, to them, important for daily survival, (in this case,
related to evasion, close quarters, knife fighting, and combinations
thereof), regardless of the basis of any classes they take or styles used.

Remember that Martial Arts were largely devised for just that, survival. New
styles are invented, and new maneuvers created out of neccessity. Be it the
neccessity of making money to eat, hide the style from those who've
forbidden you from learning how to fight, or to deal with massive
gang-fights in close quarters.

(Brownie points to those that can ID the three styles I just referenced.)
Group: streetfighter Message: 3023 From: Steve Karstensen Date: 10/27/1999
Subject: Re: You don't want to know
"There are a number of Martial Artists who will pick up maneuvers that
are
usefull in what are, to them, important for daily survival, (in this
case,
related to evasion, close quarters, knife fighting, and combinations
thereof), regardless of the basis of any classes they take or styles
used."

* There is a difference between learning a new way to punch someone in
the gut and a Lightning Leg. I have no objection to someone picking up
a very cheap maneuver if it's available to the "Any" category and is one
or two power points (this represents the cross-training you just
mentioned, I think), but you are not learning Dragon Punch if you're a
Kabaddi monk. Period.

"Remember that Martial Arts were largely devised for just that,
survival. New
styles are invented, and new maneuvers created out of neccessity. Be it
the
neccessity of making money to eat, hide the style from those who've
forbidden you from learning how to fight, or to deal with massive
gang-fights in close quarters.

(Brownie points to those that can ID the three styles I just
referenced.)"

* *buzz* what are Capoeria, Jailhouse Rock, and um... damn. Oh well.

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Group: streetfighter Message: 3024 From: eGroups.com Poll Results Date: 10/27/1999
Subject: Voting Results: How much experience do you average per game session?
Here are the results of the vote:

1. 3-4 1
2. 5-6 1
3. 9 or more 3
Group: streetfighter Message: 3025 From: J.J. Date: 10/27/1999
Subject: Re: You don't want to know
-----Original Message-----
From: Steve Karstensen <skarstensen@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Wednesday, October 27, 1999 5:26 PM
Subject: [streetfighter] Re: You don't want to know


>"There are a number of Martial Artists who will pick up maneuvers that
>are
>usefull in what are, to them, important for daily survival, (in this
>case,
>related to evasion, close quarters, knife fighting, and combinations
>thereof), regardless of the basis of any classes they take or styles
>used."
>
>* There is a difference between learning a new way to punch someone in
>the gut and a Lightning Leg. I have no objection to someone picking up
>a very cheap maneuver if it's available to the "Any" category and is one
>or two power points (this represents the cross-training you just
>mentioned, I think), but you are not learning Dragon Punch if you're a
>Kabaddi monk. Period.
>

I'll admit that I wasn't exactly thinking along the lines of super-powers,
but more along the lines of things that do exist, but the books don't
neccessarily mention as being available to 'any' or even a variety.


>"Remember that Martial Arts were largely devised for just that,
>survival. New
>styles are invented, and new maneuvers created out of neccessity. Be it
>the
>neccessity of making money to eat, hide the style from those who've
>forbidden you from learning how to fight, or to deal with massive
>gang-fights in close quarters.
>
>(Brownie points to those that can ID the three styles I just
>referenced.)"
>
>* *buzz* what are Capoeria, Jailhouse Rock, and um... damn. Oh well.
>


I'll give a hint. Movies make lots of money. Two possible answers. ;)
Group: streetfighter Message: 3026 From: SlpStck@aol.com Date: 10/27/1999
Subject: Re: You don't want to know
In a message dated 10/27/99 4:28:11 AM Eastern Daylight Time,
inrifrost@... writes:

<< Actually, I think that's been addressed. If you recall from SF3, Ryu had
the super "Shin-Shoryuken". Apparently, this is the very same punch that
burned a scar in Sagat's chest. Also in SF3, the bio of Ryu states that he
has indeed become a true master of Shotokan Karate. I'm pretty sure that it
wasn't a Flaming Dragon Punch (otherwise he'd have the nifty little flaming
trail effects that Fei Long did when he unleashed the Dragon Kick on Ryu
during their *really* cool fight) >>
ok, my bad. everythign i had read so far said that he "unleashed a dragon
punch so devastating, that flames actually engulfed his hand", or something
like that. i could be wrong, however... my apologies
Group: streetfighter Message: 3027 From: SlpStck@aol.com Date: 10/27/1999
Subject: Re: You don't want to know
In a message dated 10/27/99 3:32:41 PM Eastern Daylight Time,
clk_whrr_chad@... writes:

<< Ok maybe I didn't make my point absolutely clear if
shock were to attempt to learn something irregardless
of how long it took him or how much it cost he
wouldn't learn just half of it and stop he would learn
the whole thing. As far as actual time goes I have no
idea what the "Perfect Warrior" says on the subject
but shock is not real and if you use the spontaneous
learning rules or something similar it would not take
90 years. Shock can personally learn a style in a
about a month. Although for shock learning styles is a
side effect of what he actually want's which is the
manuvers.

-Chad Phillips >>
ok, personally, i am getting a little tired of hearing about this character.
if the ST in this game allowed him, thats his decision. personally, i
wouldn't let any of my players have someone so powerful he could beat anyone,
at any time, anywhere. thats an ability left to my NPCs. :-)
and yes, it takes years upon years to become a true master in real life. but,
shock is not real. so, lets just drop this whole bit about whether or not hes
legal. he is in that game, but don't expect anyone else to allowe him...
Group: streetfighter Message: 3028 From: SlpStck@aol.com Date: 10/27/1999
Subject: Re: You don't want to know
In a message dated 10/27/99 8:08:56 PM Eastern Daylight Time,
tyger1@... writes:

<< hide the style from those who've
forbidden you from learning how to fight >>
capoeria
Group: streetfighter Message: 3029 From: Chris Baker Date: 10/27/1999
Subject: Re: You don't want to know
Karate and Ninjitsu were also taught in secret to keep it from those who
forbade them. But Capoeria's style was actually modified to keep it secret.

-- Chris B.


> From: SlpStck@...
> Reply-To: streetfighter@egroups.com
> Date: Wed, 27 Oct 1999 22:25:16 EDT
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: You don't want to know
>
> In a message dated 10/27/99 8:08:56 PM Eastern Daylight Time,
> tyger1@... writes:
>
> << hide the style from those who've
> forbidden you from learning how to fight >>
> capoeria
>
> ------------------------------------------------------------------------
> Receive Red Hat Linux 6 Toolkit - a 3 book
> + 2-CDs for $9.99! A $109.97 value, yours
> with membership in Library of Computer and
> Information Sciences. Order at
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>
>
>
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
>
>
>
>
Group: streetfighter Message: 3030 From: J. Scott Pittman Date: 10/27/1999
Subject: Re: W.O.D Styles
Actually, there is a werewolf in Darkstalkers - and the original
Darkstalkers arcade game was set in the World of Darkness - it said so on
the video game itself...
-----Original Message-----
From: AJSolis@... <AJSolis@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, October 26, 1999 11:10 PM
Subject: [streetfighter] Re: W.O.D Styles


>In a message dated 10/26/99 10:10:48 PM Central Daylight Time,
>joespitt@... writes:
>
>>
>> I have a werewolf background on my SF page - I plan to get the Combat
>> guide
>> soon, maybe make up conversions
> Oh, I know, but there is no werewolf in any of the sadly few books by
>white wolf, nor in any of the arcade games. And since Kalindo is basically
>kung fu for the shapeshifting set, the lack of shapeshifters in SF kind of
>takes away the point of doing a Kalindo write-up without also including
>shapeshifters. Whereas do doesn't need the existence of magic to be
>incorporated, one could just be a Destroyer fan or something.
>
>------------------------------------------------------------------------
>Receive Red Hat Linux 6 Toolkit - a 3 book
>+ 2-CDs for $9.99! A $109.97 value, yours
>with membership in Library of Computer and
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>http://clickhere.egroups.com/click/1372
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>
>
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
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Group: streetfighter Message: 3031 From: Steve Karstensen Date: 10/27/1999
Subject: Re: W.O.D Styles
the *original* Darkstalkers? I think you're confusing it with Vampire
Saviour (or another of the sequels), which had the White Wolf logo on
the cabinet.

-----Original Message-----
From: J. Scott Pittman [mailto:joespitt@...]
Sent: Thursday, October 28, 1999 1:00 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: W.O.D Styles


Actually, there is a werewolf in Darkstalkers - and the original
Darkstalkers arcade game was set in the World of Darkness - it said so
on
the video game itself...
-----Original Message-----
From: AJSolis@... <AJSolis@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, October 26, 1999 11:10 PM
Subject: [streetfighter] Re: W.O.D Styles


>In a message dated 10/26/99 10:10:48 PM Central Daylight Time,
>joespitt@... writes:
>
>>
>> I have a werewolf background on my SF page - I plan to get the Combat
>> guide
>> soon, maybe make up conversions
> Oh, I know, but there is no werewolf in any of the sadly few books
by
>white wolf, nor in any of the arcade games. And since Kalindo is
basically
>kung fu for the shapeshifting set, the lack of shapeshifters in SF kind
of
>takes away the point of doing a Kalindo write-up without also including
>shapeshifters. Whereas do doesn't need the existence of magic to be
>incorporated, one could just be a Destroyer fan or something.
>
>-----------------------------------------------------------------------
-
>Receive Red Hat Linux 6 Toolkit - a 3 book
>+ 2-CDs for $9.99! A $109.97 value, yours
>with membership in Library of Computer and
>Information Sciences. Order at
>http://clickhere.egroups.com/click/1372
>
>
>
>
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Group: streetfighter Message: 3032 From: J. Scott Pittman Date: 10/27/1999
Subject: Re: W.O.D Styles -Kailindo
I meant if one were trying to make up the style withou the use of Merits and
Flaws
-----Original Message-----
From: J.J. <tyger1@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Wednesday, October 27, 1999 2:19 PM
Subject: [streetfighter] Re: W.O.D Styles -Kailindo


>If one was using only original Material, there wouldn't be Kailindo at all
>then, would there?
>
>(As it is, only one 'Merit' is needed, and that is the first 2 pointer. The
>latter ones were provided due to the fact that some aren't fond of the
>Animal Hybrid background from the Player's Guide.)
>
>-----Original Message-----
>From: J. Scott Pittman <joespitt@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Tuesday, October 26, 1999 7:59 PM
>Subject: [streetfighter] Re: W.O.D Styles -Kailindo
>
>
>>but what if you dont use merits and flaws, and keep to the original
>>material? These stats wouldn't do you much good
>
>
>
>------------------------------------------------------------------------
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>+ 2-CDs for $9.99! A $109.97 value, yours
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>
>
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
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>
>
>
Group: streetfighter Message: 3033 From: J. Scott Pittman Date: 10/27/1999
Subject: Re: W.O.D Styles
Nope - i saw the game myself - had the werewolf, and the chick that looked
like little red riding hood, and all that, with the vampire guy as the
villan i think (Im not to hip on the characters). But the video game had the
WOD logo on it and said "Darkstalkers - "world of Darkness" - saw it with
mine own eyes
-----Original Message-----
From: Steve Karstensen <skarstensen@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Wednesday, October 27, 1999 8:07 PM
Subject: [streetfighter] Re: W.O.D Styles


>
>the *original* Darkstalkers? I think you're confusing it with Vampire
>Saviour (or another of the sequels), which had the White Wolf logo on
>the cabinet.
>
>-----Original Message-----
>From: J. Scott Pittman [mailto:joespitt@...]
>Sent: Thursday, October 28, 1999 1:00 AM
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: W.O.D Styles
>
>
>Actually, there is a werewolf in Darkstalkers - and the original
>Darkstalkers arcade game was set in the World of Darkness - it said so
>on
>the video game itself...
>-----Original Message-----
>From: AJSolis@... <AJSolis@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Tuesday, October 26, 1999 11:10 PM
>Subject: [streetfighter] Re: W.O.D Styles
>
>
>>In a message dated 10/26/99 10:10:48 PM Central Daylight Time,
>>joespitt@... writes:
>>
>>>
>>> I have a werewolf background on my SF page - I plan to get the Combat
>>> guide
>>> soon, maybe make up conversions
>> Oh, I know, but there is no werewolf in any of the sadly few books
>by
>>white wolf, nor in any of the arcade games. And since Kalindo is
>basically
>>kung fu for the shapeshifting set, the lack of shapeshifters in SF kind
>of
>>takes away the point of doing a Kalindo write-up without also including
>>shapeshifters. Whereas do doesn't need the existence of magic to be
>>incorporated, one could just be a Destroyer fan or something.
>>
>>-----------------------------------------------------------------------
>-
>>Receive Red Hat Linux 6 Toolkit - a 3 book
>>+ 2-CDs for $9.99! A $109.97 value, yours
>>with membership in Library of Computer and
>>Information Sciences. Order at
>>http://clickhere.egroups.com/click/1372
>>
>>
>>
>>
>>eGroups.com home: http://www.egroups.com/group/streetfighter
>>http://www.egroups.com - Simplifying group communications
>>
>>
>>
>
>
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>
Group: streetfighter Message: 3034 From: SlpStck@aol.com Date: 10/27/1999
Subject: Re: W.O.D Styles
In a message dated 10/27/99 11:59:25 PM Eastern Daylight Time,
joespitt@... writes:

<< Nope - i saw the game myself - had the werewolf, and the chick that looked
like little red riding hood, and all that, with the vampire guy as the
villan i think (Im not to hip on the characters). But the video game had the
WOD logo on it and said "Darkstalkers - "world of Darkness" - saw it with
mine own eyes >>
that would be vampire saviour, the third part in the darkstalkers series. the
girl in the hood was b. bonnie hood. the werewolf was talbain, and, my
personal fave, was the fey/kyasid/somethign or other, jedah
Group: streetfighter Message: 3035 From: Chris Baker Date: 10/28/1999
Subject: Re: W.O.D Styles
Just because it said "world of darkness" doesn't mean it was the trademarked
"World of Darkness " The Darkstalkers game you referred to sounds like
Darkstalkers 3 (Jedah's Damnation in the arcade)
A quick e-mail to White Wolf will solve this.

-- Chris B.


> From: "J. Scott Pittman" <joespitt@...>
> Reply-To: streetfighter@egroups.com
> Date: Wed, 27 Oct 1999 22:54:55 -0700
> To: <streetfighter@egroups.com>
> Subject: [streetfighter] Re: W.O.D Styles
>
> Nope - i saw the game myself - had the werewolf, and the chick that looked
> like little red riding hood, and all that, with the vampire guy as the
> villan i think (Im not to hip on the characters). But the video game had the
> WOD logo on it and said "Darkstalkers - "world of Darkness" - saw it with
> mine own eyes
> -----Original Message-----
> From: Steve Karstensen <skarstensen@...>
> To: streetfighter@egroups.com <streetfighter@egroups.com>
> Date: Wednesday, October 27, 1999 8:07 PM
> Subject: [streetfighter] Re: W.O.D Styles
>
>
>>
>> the *original* Darkstalkers? I think you're confusing it with Vampire
>> Saviour (or another of the sequels), which had the White Wolf logo on
>> the cabinet.
>>
>> -----Original Message-----
>> From: J. Scott Pittman [mailto:joespitt@...]
>> Sent: Thursday, October 28, 1999 1:00 AM
>> To: streetfighter@egroups.com
>> Subject: [streetfighter] Re: W.O.D Styles
>>
>>
>> Actually, there is a werewolf in Darkstalkers - and the original
>> Darkstalkers arcade game was set in the World of Darkness - it said so
>> on
>> the video game itself...
>> -----Original Message-----
>> From: AJSolis@... <AJSolis@...>
>> To: streetfighter@egroups.com <streetfighter@egroups.com>
>> Date: Tuesday, October 26, 1999 11:10 PM
>> Subject: [streetfighter] Re: W.O.D Styles
>>
>>
>>> In a message dated 10/26/99 10:10:48 PM Central Daylight Time,
>>> joespitt@... writes:
>>>
>>>>
>>>> I have a werewolf background on my SF page - I plan to get the Combat
>>>> guide
>>>> soon, maybe make up conversions
>>> Oh, I know, but there is no werewolf in any of the sadly few books
>> by
>>> white wolf, nor in any of the arcade games. And since Kalindo is
>> basically
>>> kung fu for the shapeshifting set, the lack of shapeshifters in SF kind
>> of
>>> takes away the point of doing a Kalindo write-up without also including
>>> shapeshifters. Whereas do doesn't need the existence of magic to be
>>> incorporated, one could just be a Destroyer fan or something.
>>>
>>> -----------------------------------------------------------------------
>> -
>>> Receive Red Hat Linux 6 Toolkit - a 3 book
>>> + 2-CDs for $9.99! A $109.97 value, yours
>>> with membership in Library of Computer and
>>> Information Sciences. Order at
>>> http://clickhere.egroups.com/click/1372
>>>
>>>
>>>
>>>
>>> eGroups.com home: http://www.egroups.com/group/streetfighter
>>> http://www.egroups.com - Simplifying group communications
>>>
>>>
>>>
>>
>>
>> ------------------------------------------------------------------------
>> Learn2 Avoid Junk Mail. Learn2 Shop for Bargain Airfares. Learn2
>> Weatherize Your Home. Learn2 Speak Wine. Learn2 Get by in French.
>> Learn2 Negotiate a Raise. http://clickhere.egroups.com/click/965
>>
>>
>>
>> eGroups.com home: http://www.egroups.com/group/streetfighter
>> http://www.egroups.com - Simplifying group communications
>>
>>
>>
>>
>> ------------------------------------------------------------------------
>> Receive Red Hat Linux 6 Toolkit - a 3 book
>> + 2-CDs for $9.99! A $109.97 value, yours
>> with membership in Library of Computer and
>> Information Sciences. Order at
>> http://clickhere.egroups.com/click/1372
>>
>>
>>
>>
>> eGroups.com home: http://www.egroups.com/group/streetfighter
>> http://www.egroups.com - Simplifying group communications
>>
>>
>>
>
>
> ------------------------------------------------------------------------
> Java or juggling?. Everybody learns something at Learn2.com. Where
> you'll find thousands of free 2torials, affordable online courses, and
> useful tips for everyday life. http://clickhere.egroups.com/click/964
>
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
>
>
>
>
Group: streetfighter Message: 3036 From: Chris Baker Date: 10/28/1999
Subject: Re: W.O.D. Styles
Re: [streetfighter] Re: W.O.D. Styles Well, the E-Mail is on it's way, we should know soon

--Chris B.


Just because it said "world of darkness" doesn't mean it was the trademarked "World of Darkness " The Darkstalkers game you referred to sounds like Darkstalkers 3 (Jedah's Damnation in the arcade)
A quick e-mail to White Wolf will solve this.

-- Chris B.


> From: "J. Scott Pittman" <joespitt@...>
> Reply-To: streetfighter@egroups.com
> Date: Wed, 27 Oct 1999 22:54:55 -0700
> To: <streetfighter@egroups.com>
> Subject: [streetfighter] Re: W.O.D Styles
>
> Nope - i saw the game myself - had the werewolf, and the chick that looked
> like little red riding hood, and all that, with the vampire guy as the
> villan i think (Im not to hip on the characters). But the video game had the
> WOD logo on it and said "Darkstalkers - "world of Darkness" - saw it with
> mine own eyes
> -----Original Message-----
> From: Steve Karstensen <skarstensen@...>
> To: streetfighter@egroups.com <streetfighter@egroups.com>
> Date: Wednesday, October 27, 1999 8:07 PM
> Subject: [streetfighter] Re: W.O.D Styles
>
>
>>
>> the *original* Darkstalkers?  I think you're confusing it with Vampire
>> Saviour (or another of the sequels), which had the White Wolf logo on
>> the cabinet.
>>
>> -----Original Message-----
>> From: J. Scott Pittman [mailto:joespitt@...]
>> Sent: Thursday, October 28, 1999 1:00 AM
>> To: streetfighter@egroups.com
>> Subject: [streetfighter] Re: W.O.D Styles
>>
>>
>> Actually, there is a werewolf in Darkstalkers - and the original
>> Darkstalkers arcade game was set in the World of Darkness - it said so
>> on
>> the video game itself...
>> -----Original Message-----
>> From: AJSolis@... <AJSolis@...>
>> To: streetfighter@egroups.com <streetfighter@egroups.com>
>> Date: Tuesday, October 26, 1999 11:10 PM
>> Subject: [streetfighter] Re: W.O.D Styles
>>
>>
>>> In a message dated 10/26/99 10:10:48 PM Central Daylight Time,
>>> joespitt@... writes:
>>>
>>>>
>>>> I have a werewolf background on my SF page - I plan to get the Combat
>>>> guide
>>>> soon, maybe make up conversions
>>> Oh, I know, but there is no werewolf in any of the sadly few books
>> by
>>> white wolf, nor in any of the arcade games.  And since Kalindo is
>> basically
>>> kung fu for the shapeshifting set, the lack of shapeshifters in SF kind
>> of
>>> takes away the point of doing a Kalindo write-up without also including
>>> shapeshifters.  Whereas do doesn't need the existence of magic to be
>>> incorporated, one could just be a Destroyer fan or something.
>>>
>>> -----------------------------------------------------------------------
>> -
>>> Receive Red Hat Linux 6 Toolkit - a 3 book
>>> + 2-CDs for $9.99! A $109.97 value, yours
>>> with membership in Library of Computer and
>>> Information Sciences. Order at
>>> http://clickhere.egroups.com/click/1372
>>>
>>>
>>>
>>>
>>> eGroups.com home: http://www.egroups.com/group/streetfighter
>>> http://www.egroups.com - Simplifying group communications
>>>
>>>
>>>
>>
>>
>> ------------------------------------------------------------------------
>> Learn2 Avoid Junk Mail. Learn2 Shop for Bargain Airfares. Learn2
>> Weatherize Your Home. Learn2 Speak Wine. Learn2 Get by in French.
>> Learn2 Negotiate a Raise.  http://clickhere.egroups.com/click/965
>>
>>
>>
>> eGroups.com home: http://www.egroups.com/group/streetfighter
>> http://www.egroups.com - Simplifying group communications
>>
>>
>>
>>
>> ------------------------------------------------------------------------
>> Receive Red Hat Linux 6 Toolkit - a 3 book
>> + 2-CDs for $9.99! A $109.97 value, yours
>> with membership in Library of Computer and
>> Information Sciences. Order at
>> http://clickhere.egroups.com/click/1372
>>
>>
>>
>>
>> eGroups.com home: http://www.egroups.com/group/streetfighter
>> http://www.egroups.com - Simplifying group communications
>>
>>
>>
>
>
> ------------------------------------------------------------------------
> Java or juggling?.  Everybody learns something at Learn2.com.  Where
> you'll find thousands of free 2torials, affordable online courses, and
> useful tips for everyday life.  http://clickhere.egroups.com/click/964
>
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
Group: streetfighter Message: 3037 From: AJSolis@aol.com Date: 10/28/1999
Subject: Re: W.O.D Styles
In a message dated 10/27/99 10:06:09 PM Central Daylight Time,
joespitt@... writes:

>
> Actually, there is a werewolf in Darkstalkers - and the original
> Darkstalkers arcade game was set in the World of Darkness - it said so on
> the video game itself...
Don't you mean the second Darkstalkers game? That is the one with the
WoD logo on it. I don't know how serious Ethan Skemp was, but he said WW got
an entire table out of that deal.
Group: streetfighter Message: 3038 From: AJSolis@aol.com Date: 10/28/1999
Subject: Re: W.O.D Styles
In a message dated 10/27/99 11:02:46 PM Central Daylight Time,
SlpStck@... writes:

>
> That would be vampire savior, the third part in the darkstalkers series.
> the
> girl in the hood was b. bonnie hood. The werewolf was talbain, and, my
> personal fave, was the fey/kyasid/somethign or other, jedah
>
Third game? I hadn't even realized that there had been three
Darkstalkers, guess that shows how much attention I've been playing.
But for that matter, I have never seen Street Fighter vs. Marvel either.
And I thought Jedah was the demon?
Group: streetfighter Message: 3039 From: SlpStck@aol.com Date: 10/28/1999
Subject: Re: W.O.D Styles
In a message dated 10/28/99 12:50:29 AM Eastern Daylight Time,
AJSolis@... writes:

<< And I thought Jedah was the demon? >>
i've never really been sure WHAT he was. me and my friends came up with he
was a mage/fey/kiasyd, who had reached golconda... f-ed up, isn't it?
Group: streetfighter Message: 3040 From: AJSolis@aol.com Date: 10/28/1999
Subject: Re: Crossover characters (was W.O.D Styles)
In a message dated 10/27/99 11:52:41 PM Central Daylight Time,
SlpStck@... writes:

>
> << And I thought Jedah was the demon? >>
> I've never really been sure WHAT he was. Me and my friends came up with he
> was a mage/fey/kiasyd, who had reached golconda... f-ed up, isn't it?
>
Which reminds me, has anyone done write-ups for characters from the
crossover games?
I would be tempted to do some myself, but I really am not good enough at
the arcades to do an accurate write-up.
I know what Wolverine should have from his source material: Claws
technique eight, perception seven, twenty health levels, regenerate maneuver,
et al. But making a write-up accurate to the arcade is unfortunately beyond
me.
Group: streetfighter Message: 3041 From: Chris Baker Date: 10/28/1999
Subject: Re: W.O.D Styles
Jedah is actually a Demon.

-- Chris B.


> From: SlpStck@...
> Reply-To: streetfighter@egroups.com
> Date: Thu, 28 Oct 1999 00:51:52 EDT
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: W.O.D Styles
>
> In a message dated 10/28/99 12:50:29 AM Eastern Daylight Time,
> AJSolis@... writes:
>
> << And I thought Jedah was the demon? >>
> i've never really been sure WHAT he was. me and my friends came up with he
> was a mage/fey/kiasyd, who had reached golconda... f-ed up, isn't it?
>
> ------------------------------------------------------------------------
> Learn2 Avoid Junk Mail. Learn2 Shop for Bargain Airfares. Learn2
> Weatherize Your Home. Learn2 Speak Wine. Learn2 Get by in French.
> Learn2 Negotiate a Raise. http://clickhere.egroups.com/click/965
>
>
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
>
>
>
>
Group: streetfighter Message: 3042 From: J.J. Date: 10/28/1999
Subject: Re: W.O.D Styles
IIRC, publicity deal. No more, no less. (Well, maybe finishing up that
little deal they had that saw to the creation SFtSTG in the first place.)

BTW, a few Kailindo Maneuvers might be purchased as Kabaddi maneuvers with
the pre-requisite 'extendable limbs'.

-----Original Message-----
From: Chris Baker <cbaker@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Wednesday, October 27, 1999 9:06 PM
Subject: [streetfighter] Re: W.O.D Styles


>Just because it said "world of darkness" doesn't mean it was the
trademarked
>"World of Darkness " The Darkstalkers game you referred to sounds like
>Darkstalkers 3 (Jedah's Damnation in the arcade)
>A quick e-mail to White Wolf will solve this.
>
>-- Chris B.
>
>
Group: streetfighter Message: 3043 From: Steve Karstensen Date: 10/28/1999
Subject: Re: W.O.D Styles
The "World of Darkness" on Vampire Savior was accompanied by the White
Wolf logo. I saw the game at my local movie theater and remember the
logo on the cabinet quite clearly, because I shook my head and said
"Good Lord." The reason cited, if memory serves, was that since a lot of
the characters in VS resembled WoD types, a cross-license was negotiated
for publicity.

VS is indeed a sequel to Darkstalkers, although I don't know if it's the
third, because there is currently a Playstation game available entitled
Darkstalkers 3 which has no subtitle.

The wereolf in the original Darkstalkers was Jon Talbain (American name;
most of the characters had much different names in Japan), and if
there's been any other added since then, I don't know anything about
them.

-----Original Message-----
From: AJSolis@... [mailto:AJSolis@...]
Sent: Thursday, October 28, 1999 12:46 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: W.O.D Styles


In a message dated 10/27/99 10:06:09 PM Central Daylight Time,
joespitt@... writes:

>
> Actually, there is a werewolf in Darkstalkers - and the original
> Darkstalkers arcade game was set in the World of Darkness - it said so
on
> the video game itself...
Don't you mean the second Darkstalkers game? That is the one with
the
WoD logo on it. I don't know how serious Ethan Skemp was, but he said
WW got
an entire table out of that deal.

------------------------------------------------------------------------
Receive Red Hat Linux 6 Toolkit - a 3 book
+ 2-CDs for $9.99! A $109.97 value, yours
with membership in Library of Computer and
Information Sciences. Order at
http://clickhere.egroups.com/click/1372




eGroups.com home: http://www.egroups.com/group/streetfighter
http://www.egroups.com - Simplifying group communications
Group: streetfighter Message: 3044 From: Steve Karstensen Date: 10/28/1999
Subject: Re: W.O.D Styles
"I don't know how serious Ethan Skemp was, but he said WW got
an entire table out of that deal."

...I hope it was a nice table, with a huge picture of Morrigan in a
bikini on it or something. I know I wouldn't mind eating breakfast over
Morrigan's kneecap.
Group: streetfighter Message: 3045 From: Chris Baker Date: 10/28/1999
Subject: Re: W.O.D Styles
Yes, the paid us for a license so they could use the Vampire terms. We had
nothing to do with the actual design. Our name was listed on the outside.
Chris m

----------
>From: Chris Baker <cbaker@...>
>To: <chrism@...>
>Subject: A simple Question
>Date: Thu, Oct 28, 1999, 1:26 AM
>

> Hi, I have enjoyed many of White Wolf's products. Please keep up the good
> work.
>
> I have a question. I am currently on the Streetfighter RPG Mailing list, and
> of course an argument has reared it's festering head once again.
>
> The Question > Did White Wolf have anything to do with the Darkstalkers
> series of video games by Capcom?
>
> Thank you for your time and patience.
>
> -- Chris B.
>

The above is what I got from White Wolf on the matter. Unfortunately, White
Wolf owns a lot of registered trademarks, preventing others from freely
using certain words.
So in the end, there really is no plot or design or universe cross-over
between the World of Darkness and the Darkstalkers series. Besides, the
original Anime story line has nothing to do with any of white wolf's
products, So in fact, no connection.

-- Chris B.


> From: "J.J." <tyger1@...>
> Reply-To: streetfighter@egroups.com
> Date: Thu, 28 Oct 1999 07:02:30 -0700
> To: <streetfighter@egroups.com>
> Subject: [streetfighter] Re: W.O.D Styles
>
> IIRC, publicity deal. No more, no less. (Well, maybe finishing up that
> little deal they had that saw to the creation SFtSTG in the first place.)
>
> BTW, a few Kailindo Maneuvers might be purchased as Kabaddi maneuvers with
> the pre-requisite 'extendable limbs'.
>
> -----Original Message-----
> From: Chris Baker <cbaker@...>
> To: streetfighter@egroups.com <streetfighter@egroups.com>
> Date: Wednesday, October 27, 1999 9:06 PM
> Subject: [streetfighter] Re: W.O.D Styles
>
>
>> Just because it said "world of darkness" doesn't mean it was the
> trademarked
>> "World of Darkness " The Darkstalkers game you referred to sounds like
>> Darkstalkers 3 (Jedah's Damnation in the arcade)
>> A quick e-mail to White Wolf will solve this.
>>
>> -- Chris B.
>>
>>
>
>
> ------------------------------------------------------------------------
> Java or juggling?. Everybody learns something at Learn2.com. Where
> you'll find thousands of free 2torials, affordable online courses, and
> useful tips for everyday life. http://clickhere.egroups.com/click/964
>
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
>
>
>
>
Group: streetfighter Message: 3046 From: J. Scott Pittman Date: 10/28/1999
Subject: Re: W.O.D Styles
cool. How do I send e-mail to WW?
-----Original Message-----
From: Chris Baker <cbaker@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Thursday, October 28, 1999 11:59 AM
Subject: [streetfighter] Re: W.O.D Styles


>Yes, the paid us for a license so they could use the Vampire terms. We had
>nothing to do with the actual design. Our name was listed on the outside.
>Chris m
>
>----------
>>From: Chris Baker <cbaker@...>
>>To: <chrism@...>
>>Subject: A simple Question
>>Date: Thu, Oct 28, 1999, 1:26 AM
>>
>
>> Hi, I have enjoyed many of White Wolf's products. Please keep up the good
>> work.
>>
>> I have a question. I am currently on the Streetfighter RPG Mailing list,
and
>> of course an argument has reared it's festering head once again.
>>
>> The Question > Did White Wolf have anything to do with the Darkstalkers
>> series of video games by Capcom?
>>
>> Thank you for your time and patience.
>>
>> -- Chris B.
>>
>
>The above is what I got from White Wolf on the matter. Unfortunately, White
>Wolf owns a lot of registered trademarks, preventing others from freely
>using certain words.
>So in the end, there really is no plot or design or universe cross-over
>between the World of Darkness and the Darkstalkers series. Besides, the
>original Anime story line has nothing to do with any of white wolf's
>products, So in fact, no connection.
>
>-- Chris B.
>
>
>> From: "J.J." <tyger1@...>
>> Reply-To: streetfighter@egroups.com
>> Date: Thu, 28 Oct 1999 07:02:30 -0700
>> To: <streetfighter@egroups.com>
>> Subject: [streetfighter] Re: W.O.D Styles
>>
>> IIRC, publicity deal. No more, no less. (Well, maybe finishing up that
>> little deal they had that saw to the creation SFtSTG in the first place.)
>>
>> BTW, a few Kailindo Maneuvers might be purchased as Kabaddi maneuvers
with
>> the pre-requisite 'extendable limbs'.
>>
>> -----Original Message-----
>> From: Chris Baker <cbaker@...>
>> To: streetfighter@egroups.com <streetfighter@egroups.com>
>> Date: Wednesday, October 27, 1999 9:06 PM
>> Subject: [streetfighter] Re: W.O.D Styles
>>
>>
>>> Just because it said "world of darkness" doesn't mean it was the
>> trademarked
>>> "World of Darkness " The Darkstalkers game you referred to sounds like
>>> Darkstalkers 3 (Jedah's Damnation in the arcade)
>>> A quick e-mail to White Wolf will solve this.
>>>
>>> -- Chris B.
>>>
>>>
>>
>>
>> ------------------------------------------------------------------------
>> Java or juggling?. Everybody learns something at Learn2.com. Where
>> you'll find thousands of free 2torials, affordable online courses, and
>> useful tips for everyday life. http://clickhere.egroups.com/click/964
>>
>>
>> eGroups.com home: http://www.egroups.com/group/streetfighter
>> http://www.egroups.com - Simplifying group communications
>>
>>
>>
>>
>
>
>------------------------------------------------------------------------
>Learn2 Avoid Junk Mail. Learn2 Shop for Bargain Airfares. Learn2
>Weatherize Your Home. Learn2 Speak Wine. Learn2 Get by in French.
>Learn2 Negotiate a Raise. http://clickhere.egroups.com/click/965
>
>
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 3047 From: J.J. Date: 10/28/1999
Subject: Re: You don't want to know
-----Original Message-----
From: J.J. <tyger1@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Wednesday, October 27, 1999 6:09 PM
Subject: [streetfighter] Re: You don't want to know


>
>>(Brownie points to those that can ID the three styles I just
>>referenced.)"
>>
>>* *buzz* what are Capoeria, Jailhouse Rock, and um... damn. Oh well.
>>
>
>
>I'll give a hint. Movies make lots of money. Two possible answers. ;)
>
>


I take it that there's no takers?

Hint: Hulk Hogan & Jackie Chan

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Professional Wrestiling & Peking Opera
Group: streetfighter Message: 3048 From: SlpStck@aol.com Date: 10/28/1999
Subject: Re: W.O.D Styles
In a message dated 10/28/99 8:32:30 AM Eastern Daylight Time,
skarstensen@... writes:

<< VS is indeed a sequel to Darkstalkers, although I don't know if it's the
third, because there is currently a Playstation game available entitled
Darkstalkers 3 which has no subtitle. >>
VS is the third part. donovan and the chinese ghost chick (can't remember her
name) were introduced in the 2nd part. and the flaming (in a manly way) alien
and the mexican robot were playable characters in it as well. they were the
bosses in the first one
Group: streetfighter Message: 3049 From: Chris Krug-Iron Date: 10/28/1999
Subject: Re: Duelists
Thanks for the rebuttle. If you'll recall, I was voicing my thoughts, not
claiming it to be the absolute truth. If it's not official enough, I'm
wondering where exactly this vault is.

Thanks again.


>From: "Andy" <dlatrex@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: Duelists
>Date: Wed, 27 Oct 1999 09:39:42 -0400
>
>
>To Cris Krung-Iron...... and anyone whom thinks that the Alpha series was
>an
>actual tournament, i would suggets looking at the Street Fighter TimeLINE
>in
>the Vault's section of the egroups homepage. Look under the entry for
>1990...
>
>IN other news, is there anyway for me to take something down from the
>vaults
>section? Cuause I often update the timeline <I think the one thtat's up
>there now is 1-2 versions back.> and I'd like to have the new one
>availible.
>
>Thanx
>Andy.
>
>
>
>
>
>----- Original Message -----
>From: Chris Krug-Iron <inrifrost@...>
>To: <streetfighter@egroups.com>
>Sent: Wednesday, October 27, 1999 3:56 AM
>Subject: [streetfighter] Re: Duelists
>
>
> > I agree/disagree here:
> >
> > 1. Yup, I agree that SF1 and SF2 were tournaments.
> > 2. I disagree with SFA being just story. I'd say that it was more of a
> > "story that happens during a tournament", so to speak. The matches
> > happened, but each character won/lost the tournament, and eventually met
>up
> > with an adversary that either hindered or furthered the character's
>goals.
> > Sort of the way the end bosses for each of the characters were written
>in.
> >
> > Also, in response to Rinaldo, I believe that the book also states that
> > characters who are World Warriors can come from any division. The video
> > game series assumes that the characters in the tournaments are already
>at
> > World Warrior rank. This help a bit?
> >
> > My two cents, at any rate. Anybody else got an opinion on this?
> >
> >
> > >From: "Robert Pascuttini" <rpascuttini@...>
> > >Reply-To: streetfighter@egroups.com
> > >To: streetfighter@egroups.com
> > >Subject: [streetfighter] Re: Duelists
> > >Date: Mon, 25 Oct 1999 21:13:03 EDT
> > >
> > >Ok rinaldo several things.
> > >
> > >1. SF1 and SF@ were tournamemnts
> > >2. SFA series is not a tournament, more like stories that happen to the
> > >players. So they might not be official matchs.
> > >
> > >>From: Rinaldo Gambetta <rinaldo@...>
> > >>Reply-To: streetfighter@egroups.com
> > >>To: streetfighter@egroups.com
> > >>Subject: [streetfighter] Re: Duelists
> > >>Date: Sun, 24 Oct 1999 09:50:14 -0200
> > >>
> > >>
> > >>
> > >> One thing I want figure out, the main book of STF explain about
>the
> > >>options
> > >>for a tournament and where he can be stay. The game are doubt to me
> > >>because
> > >>in
> > >>the video game series people with hand guns (Eagle, Rolento, Vega,
>Hayate)
> > >>using weapons, they win receive less honor and if the game is fight
>with
> > >>hands,
> > >>they are at right place? Because guys with weapons only in duelists
> > >>tournaments?
> > >>
> > >>
> >
> >>------------------------------------------------------------------------
> > >>Click on Instant Credit Card Approval at
> > >>http://clickhere.egroups.com/click/1262
> > >>
> > >>
> > >>eGroups.com home: http://www.egroups.com/group/streetfighter
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> > >you'll find thousands of free 2torials, affordable online courses, and
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______________________________________________________
Group: streetfighter Message: 3050 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 10/29/1999
Subject: Re: You don't want to know
Sorry If I annoyed anyone talking about my charcter I
just posted a thing and kept replying to people
comments. I will refrain from talking about him from
now on.

-Chad Phillips


--- SlpStck@... wrote:
> In a message dated 10/27/99 3:32:41 PM Eastern
> Daylight Time,
> clk_whrr_chad@... writes:
>
> << Ok maybe I didn't make my point absolutely clear
> if
> shock were to attempt to learn something
> irregardless
> of how long it took him or how much it cost he
> wouldn't learn just half of it and stop he would
> learn
> the whole thing. As far as actual time goes I have
> no
> idea what the "Perfect Warrior" says on the subject
> but shock is not real and if you use the
> spontaneous
> learning rules or something similar it would not
> take
> 90 years. Shock can personally learn a style in a
> about a month. Although for shock learning styles
> is a
> side effect of what he actually want's which is the
> manuvers.
>
> -Chad Phillips >>
> ok, personally, i am getting a little tired of
> hearing about this character.
> if the ST in this game allowed him, thats his
> decision. personally, i
> wouldn't let any of my players have someone so
> powerful he could beat anyone,
> at any time, anywhere. thats an ability left to my
> NPCs. :-)
> and yes, it takes years upon years to become a true
> master in real life. but,
> shock is not real. so, lets just drop this whole bit
> about whether or not hes
> legal. he is in that game, but don't expect anyone
> else to allowe him...
>
>
------------------------------------------------------------------------
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> Airfares. Learn2
> Weatherize Your Home. Learn2 Speak Wine. Learn2 Get
> by in French.
> Learn2 Negotiate a Raise.
> http://clickhere.egroups.com/click/965
>
>
>
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> communications
>
>
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=====

__________________________________________________
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Group: streetfighter Message: 3051 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 10/29/1999
Subject: Re: Crossover characters (was W.O.D Styles)
Speaking of regeneration how exactly is that supposed
to work. I have seen several diffrent things on it and
I am not quite sure which one is from the books.

-Chad Phillips

--- AJSolis@... wrote:
> In a message dated 10/27/99 11:52:41 PM Central
> Daylight Time,
> SlpStck@... writes:
>
> >
> > << And I thought Jedah was the demon? >>
> > I've never really been sure WHAT he was. Me and my
> friends came up with he
> > was a mage/fey/kiasyd, who had reached
> golconda... f-ed up, isn't it?
> >
> Which reminds me, has anyone done write-ups for
> characters from the
> crossover games?
> I would be tempted to do some myself, but I
> really am not good enough at
> the arcades to do an accurate write-up.
> I know what Wolverine should have from his source
> material: Claws
> technique eight, perception seven, twenty health
> levels, regenerate maneuver,
> et al. But making a write-up accurate to the arcade
> is unfortunately beyond
> me.
>
>
>
------------------------------------------------------------------------
> Java or juggling?. Everybody learns something at
> Learn2.com. Where
> you'll find thousands of free 2torials, affordable
> online courses, and
> useful tips for everyday life.
> http://clickhere.egroups.com/click/964
>
>
> eGroups.com home:
> http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group
> communications
>
>
>
>
>


=====

__________________________________________________
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Bid and sell for free at http://auctions.yahoo.com
Group: streetfighter Message: 3052 From: clk_whrr_chad@yahoo.com Date: 10/29/1999
Subject: Re: W.O.D Styles
Hey I saw something that I am not quite sure what it is about. I don't
rember the name of WOD book but it was supposed to be about human's
fighting back against vampires and the such. What was the whole humans
fighting back then about?

-Chad Phillips

chris baker <cbake-@...> wrote:
original article:http://www.egroups.com/group/streetfighter/?start=3045
> Yes, the paid us for a license so they could use the Vampire terms.
We had
> nothing to do with the actual design. Our name was listed on the
outside.
> Chris m
>
> ----------
> >From: Chris Baker <cbaker@...>
> >To: <chrism@...>
> >Subject: A simple Question
> >Date: Thu, Oct 28, 1999, 1:26 AM
> >
>
> > Hi, I have enjoyed many of White Wolf's products. Please keep up
the good
> > work.
> >
> > I have a question. I am currently on the Streetfighter RPG Mailing
list, and
> > of course an argument has reared it's festering head once again.
> >
> > The Question > Did White Wolf have anything to do with the
Darkstalkers
> > series of video games by Capcom?
> >
> > Thank you for your time and patience.
> >
> > -- Chris B.
> >
>
> The above is what I got from White Wolf on the matter. Unfortunately,
White
> Wolf owns a lot of registered trademarks, preventing others from
freely
> using certain words.
> So in the end, there really is no plot or design or universe
cross-over
> between the World of Darkness and the Darkstalkers series. Besides,
the
> original Anime story line has nothing to do with any of white wolf's
> products, So in fact, no connection.
>
> -- Chris B.
>
>
> > From: "J.J." <tyger1@...>
> > Reply-To: streetfighter@egroups.com
> > Date: Thu, 28 Oct 1999 07:02:30 -0700
> > To: <streetfighter@egroups.com>
> > Subject: [streetfighter] Re: W.O.D Styles
> >
> > IIRC, publicity deal. No more, no less. (Well, maybe finishing up
that
> > little deal they had that saw to the creation SFtSTG in the first
place.)
> >
> > BTW, a few Kailindo Maneuvers might be purchased as Kabaddi
maneuvers with
> > the pre-requisite 'extendable limbs'.
> >
> > -----Original Message-----
> > From: Chris Baker <cbaker@...>
> > To: streetfighter@egroups.com <streetfighter@egroups.com>
> > Date: Wednesday, October 27, 1999 9:06 PM
> > Subject: [streetfighter] Re: W.O.D Styles
> >
> >
> >> Just because it said "world of darkness" doesn't mean it was the
> > trademarked
> >> "World of Darkness " The Darkstalkers game you referred to sounds
like
> >> Darkstalkers 3 (Jedah's Damnation in the arcade)
> >> A quick e-mail to White Wolf will solve this.
> >>
> >> -- Chris B.
> >>
> >>
> >
> >
Group: streetfighter Message: 3053 From: AJSolis@aol.com Date: 10/29/1999
Subject: Re: Crossover characters (was W.O.D Styles)
In a message dated 10/29/99 12:30:29 AM Central Daylight Time,
clk_whrr_chad@... writes:

>
> Speaking of regeneration how exactly is that supposed
> to work. I have seen several different things on it and
> I am not quite sure which one is from the books.
>
If memory serves, one can play it as a maneuver, paying one chi point for
each health level that is healed automatically, up to the limits of their
focus technique.
So, if you like the "psycho drive" part of Bison's story and decide to
give him a psycho drive regenerate maneuver, he could take one turn to heal
up to six health levels for example. Of course, the opponent would be an
idiot to just stand there and let it happen, but that is another story. :)
Why, what variations have you seen?
Group: streetfighter Message: 3054 From: AJSolis@aol.com Date: 10/29/1999
Subject: Re: W.O.D Styles
In a message dated 10/29/99 12:34:54 AM Central Daylight Time,
clk_whrr_chad@... writes:

>
> Hey I saw something that I am not quite sure what it is about. I don't
> remember the name of WOD book but it was supposed to be about human's
> fighting back against vampires and the such. What was the whole humans
> fighting back then about?
>
I am not quite sure which book you are referring to. WW is producing
Hunters: The Reckoning, individuals who have a schizophrenic detect
supernatural sense.
The original hunters book was Hunter's Hunted, which is a general
sourcebook for humans and near humans fighting supernaturals.
Then there was the Year of the hunter motif which including books about
the fanatical Inquisition, scholarly Arcanum, the Government, faerie hunters
who are fueled by the very power of cynicism, and Mediums who can see the
denizens of the dead.