In a message dated 10/25/99 6:23:34 AM Central Daylight Time, rinaldo@... writes:
>
> Sure thing, but if build the style how much chi and willpower are
good?
> Or
> the chi and willpower are "normal" from W.O.D books?
>
Hmm, don't mages start off with five willpower? Which would give them a
chi rate of two or so, wouldn't it? Of course, quintessence and chi are
essentially the same thing in the WoD, but allowing someone to have
effectively twenty chi seems rather unfair. Or you can be nasty and say that
mages have no natural chi, but must use the heartblood rote to make use of
their own lifeforce. That would guarantee that mages stuck to rotes.
As for werewolves, I believe Stargazers start with five, and for whatever
reason allowing kalindoka to use their gnosis as chi doesn't bother me. Of
course one can't use gnosis and rage in the same turn, perhaps that is why. :)
Sorry to say But he already beat Apocolypse, M.Bison, Akuma, Ryu (sort
of),
and probobly more than you think.
Frightning is it not!
Eric
Group: streetfighter
Message: 2957
From: staredown@rocketmail.com
Date: 10/25/1999
Subject: Test Your Might
Does any know what order the various material for the MK one bonus
rounds come in? I know it starts with wood, then stone, but I can't
remeber after that. I'm thinking of adding this to my Bonus rules
section.
Group: streetfighter
Message: 2958
From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa
Date: 10/25/1999
Subject: Re: My new site
Yeah you think that's bad. I work in a computer lab
and we got Office 2000. You know how everything is
supposed to be web based right well half of the time
when you try to "Save as Web Page" in word or excel it
turns it into garbage and the other half of the time
you can't even access what you've saved. Don't you
just love microsoft products.
> --- aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa
> <clk_whrr_chad@...> wrote:
> > YES!!!! Slander Bill Gates he's cool for making so
> > much dam money. But microsoft is evil because
> their
> > damn products crash, fail, and otherwise suck far
> too
> > much. Sorry I get a little carried away about
> > microsoft I really don't like them.
> >
> > -Shock... I mean Chad Phillips
>
> Ever try to do _anything_ even remotely resembling
> HTML with Word97? My
> god, It would have looked better if I wrote my page
> in crayon (sea green)
> on the screen.
>
> That's _one_ of my gripes about Microsoft.
>
> =====
> staredown@...
> http://members.xoom.com/staredown
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
> __________________________________________________
> Do You Yahoo!?
> Bid and sell for free at http://auctions.yahoo.com
>
>
Hey j.
As for bison being part of the darkstalkers universe..I dunno.
But I have no idead where you got the idea that rose is anita from
darkstalkers.
there has never been a claim to prove that. Rose used to be bisons disciple.
As for cammy...supposedly according to SFa3 , she is bisons clone.
>This is far from official, but I suspect that Bison is from the Darkstalker
>universe. The only reason I have for this is I think Rose was Anita and
>she
>obviously has a connection to Bison (she is hunting him down)
>
>As far as Cammy goes, I believe the official story was she used to be a
>assassin for and a lover of M. Bison, but somehow she got amnesia and ended
>up working for English Intelligence. But I could be wrong.
>
>The Amazing Sorochinski
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
>
>
Is that is the same site that says dan used to train with ken and ryu, and
then quit, and they woul;d train with retsu as well?
I m sorry Ive done a lot of research into Sf lately but I dont full
go with that site.
>From: JSorochins@...
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Re:
>Date: Sat, 9 Oct 1999 03:01:57 EDT
>
>In a message dated 10/8/99 11:49:29 PM Pacific Daylight Time,
>SlpStck@...
>writes:
>
><< i thought it was she got amnesia, and became an assasian and lover for
>bison.
> then, she got her memories back, and re-joined MI-6... but, i could be
>wrong
> >>
>
>OK, this is what I get from, Gamespot, the best Streetfighter video game
>site
>I have found (at least as far as backstory goes):
>
>Cammy
>
>
>Cammy's background is as mysterious as that of any other Street Fighter;
>apparently, as an agent working for Shadaloo, Cammy was one of its best. On
>her last mission for M. Bison, she lost her memory and had to start over
>with
>a new identity. She was apparently rescued by secret operatives who trained
>her as one of their own. She was then released to eliminate Shadaloo, the
>syndicate that spawned her in the first place. Her intentions are not only
>to
>destroy M. Bison, but to learn as much as she can about her forgotten past.
>
>Though a small warrior, she is deadly nonetheless as a swift and precise
>assassin. Her blows are focused on her enemies' weakest points, and she can
>avoid most attacks with graceful ease. Her legs are very strong and can
>flip
>a man three times her size with little effort. Her main target is M. Bison,
>and should she succeed in locating him, she may learn that the truth is
>sometimes best left unknown. When she learns that she and M. Bison were
>once
>lovers, she denounces him fully and leaves Shadaloo forever behind her.
>
>Note: In the Street Fighter Alpha 3 storyline, Cammy appears to be a clone
>sharing some of M. Bison's DNA like Juni and Juli.
>
>
>The site's address is:
>http://videogames.gamespot.com/features/universal/sfhistory/char.html
>
>Good for a lot of info on the whole Streetfighter series
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
>
Hey rinaldo Im back..
Sorry I lost my modem for a while. I stil have that letter.
I kept it cause we might need it.
>From: Rinaldo Gambetta <rinaldo@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Gateway Tournament
>Date: Sat, 09 Oct 1999 23:46:52 -0300
>
>
>
> I was wondering about points of experience for the winner and loser,
>how many are
>good, I already discuss this with the people and Robert Pascuttini give me
>a good
>idea but I lost that mail with that info, if you this could you write the
>points
>again.
>
> Complementar info:
>
>1) It�s free and are only for e-groups members
>2) The arena are a Hong Kong underground like Bloodsport movie.
>3) Exist two key groups The orient group ( Asians, and other oriental
>countries) and
>Ocident group (Usa, Brazil and other ocident countries), I will build the
>fights with
>this idea. A orient group guy versus an ocident group guy.
>4) Any style is avaliable for this, if is new send me stats.
>5) Animal hybrid, cyborgs and another extra backgrounds are valid.
>6) I will use ten moves rule, and initial rank 1 characthers.
>7) The results and upcoming fights are will be post in this list (e-groups
>stf list)
>8) When you send me a fighter and tatic send it to my e-mail and not for
>the list or
>you risc all your batle plan.
>9) One fighter for player or a confusion can be happen.
>10) Any questions? If you have some just ask.
>
>I�m just waiting...
>
>"Who waits always reach".
>
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
>
>
Hey steve. I assume your talking about Dr. Massaki Hatsumi
Yah Ive read his books somewhat. Very interesting. Ill talk ytou about it in
a ersonal email instead.
>From: "Steve Karstensen" <skarsten@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: moral ninjas
>Date: Mon, 11 Oct 1999 22:21:32 -0400
>
>hey folks, just thought I'd toss in my two cents on ninjas and Honor again,
>seeing as how I'm currently reading a book written by a fellow who studied
>under one of the last masters of the Togakure-Ryu ninjitsu school in Japan.
>
>The ninja's philosophy with regards to fighting is very different from the
>honor put forth on the circuit, and this book shows that in great detail.
>Eventually I'm going to do a full writeup on the style for SF Central, but
>for now, just take my word on the fact that any ninja PC who doesn't "hold
>back" and alter his philosophies to fit the honorable methods of the
>circuit will indeed take honor penalties for his actions. I can go into
>further detail if you wish, but that's the bottom line.
>
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
under maybe a crappie GM yeah but umm played to what they should be there
anit no way
Group: streetfighter
Message: 2964
From: Robert Pascuttini
Date: 10/25/1999
Subject: Re: This sounds pretty stupid.
Uhh guys, they actually give you the rules in Sf on how to play with a hit
roll and then apply a damage roll.
>From: "Christian Conkle" <conkle@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: This sounds pretty stupid.
>Date: Tue, 12 Oct 1999 15:30:31 -0400
>
>Really, they didn't remove the "to-hit" roll from Street Fighter entirely.
>
>Think of it this way, they included the "to-hit" roll with the damage roll.
>
>In normal STG's, you roll X dice to hit, then Y dice for damage. Result,
>you
>roll X+Y dice.
>
>In Street Fighter, you roll X+Y dice to apply damage. Result, you roll X+Y
>dice.
>
>Sure, there are some minor statistical differences between the two, but the
>end result is ESSENTIALLY the same, without the extra die roll. If you
>really wanted to simulate finesse and dodging in the rules, you can change
>one minor mechanic without adding a whole different die roll:
>
>Add DEX to the attacker's and defender's die pools. You'll roll more dice,
>but they'll cancel each other out. However, if you're more dextrous than
>your opponent, you'll have that 1 or 2 success edge.
>_________________________________________________
>Christian Conkle
>Web Developer - National Committee for Quality Assurance
>conkle@... - conkle@... - conkle@...
>
>
>
>----- Original Message -----
>From: Chris Baker <cbaker@...>
>To: <streetfighter@egroups.com>; <streetfighter@egroups.com>
>Sent: Tuesday, October 12, 1999 4:16 PM
>Subject: [streetfighter] Re: This sounds pretty stupid.
>
>
> > No argument about the storyteller dice system, that's why I don't use
>it.
> >
> > -- Chris B
> >
> >
> > ----------
> > >From: "J. Scott Pittman" <joespitt@...>
> > >To: <streetfighter@egroups.com>
> > >Subject: [streetfighter] Re: This sounds pretty stupid.
> > >Date: Tue, Oct 12, 1999, 5:08 PM
> > >
> >
> > > I likw the one-roll combat for streetfighter. makes combat fast and
>furious.
> > > There is no "automatic hit" in my game however. If you get no
>successes,
>or
> > > botch a roll, it is concidered that you missed. Yes, this means that
>misses
> > > are much less likely than in other storyteller games, but I would hate
>to
> > > play an awesome fighter that missed all the time, lol. And you get
>that
>alot
> > > with "to hit" rolls in Storyteller.
> > > -----Original Message-----
> > > From: Chris Baker <cbaker@...>
> > > To: streetfighter@egroups.com <streetfighter@egroups.com>;
> > > streetfighter@egroups.com <streetfighter@egroups.com>
> > > Date: Tuesday, October 12, 1999 8:21 AM
> > > Subject: [streetfighter] Re: This sounds pretty stupid.
> > >
> > >
> > >>One of the problems with Street Fighter is it's automatic hit, some of
> > > these
> > >>problems could be solved with an attack/defense roll.
> > >>
> > >>-- Chris B
> > >>
> > >>
> > >>----------
> > >>>From: "Chris Krug-Iron" <inrifrost@...>
> > >>>To: streetfighter@egroups.com
> > >>>Subject: [streetfighter] Re: This sounds pretty stupid.
> > >>>Date: Tue, Oct 12, 1999, 2:27 AM
> > >>>
> > >>
> > >>> About the Number Cruncher's Combo...well, I think that the book does
>say
> > >>> something about that. A dizzy combination does have its limits.
>First
> > > of
> > >>> all, the combination must be purchased in order. First move, second
> > > move,
> > >>> THIRD move, then dizzy. Not two maneuvers, then dizzy, but three
> > > maneuvers
> > >>> then dizzy. Also, while he IS aiming for a ridiculous speed bonus
>then
> > >>> doing the Repeating Fireball, why not take him down a few pegs with
>an
> > > NPC
> > >>> that has a Block to Energy Reflection Combo? Sorry, I've had a
>couple
>of
> > >>> players that like to do really cheesy things hence I've gotten a
>little
> > >>> bitter. But, while the book says squat about multiple hit maneuvers
>in
> > >>> combinations to dizzy opponents, look at the World Warriors in the
>main
> > >>> sourcebook. Fei Long has a Fierce to Fierce to Rekka Ken
> > >>> combo...effectively an extended combination. While this is
>extremely
> > >>> long-winded, the best advice is to use your own judgement; you're
>the
> > >>> ST...what you say goes.
> > >>>
> > >>>
> > >>>>From: "Andy" <dlatrex@...>
> > >>>>Reply-To: streetfighter@egroups.com
> > >>>>To: <streetfighter@egroups.com>
> > >>>>Subject: [streetfighter] This sounds pretty stupid.
> > >>>>Date: Mon, 11 Oct 1999 22:35:09 -0400
> > >>>>
> > >>>>Ok, the Number Crunchers from hell (Thanx for that term Steve) have
>run
> > >>>>amuck again. PLease tell me what you think:
> > >>>>One of my players <Kabaddi> has decided to make a combo.....a DIzzy
>combo
> > >>>>at that, however I don't know if it woudl be concidered kosher. He
>wants
> > >>>>Block-to-Repeating fireball (Dizzy). I thought that the whole
>purpose
>of
> > >>>>making it a dizzy combo was to tally the damadges of mutiple
>manuvers,
> > > not
> > >>>>a SINGLE multiple hit maneuver. The book says squat about this....
>anyone
> > >>>>have a verdict?
> > >>>>
> > >>>>Andy.
> > >>>>
> > >>>>
> >
> >>>>------------------------------------------------------------------------
> > >>>>
> > >>>>eGroups.com home: http://www.egroups.com/group/streetfighter
> > >>>>http://www.egroups.com - Simplifying group communications
> > >>>>
> > >>>>
> > >>>>
> > >>>
> > >>> ______________________________________________________
> > >>>
> >
> >>>
>---------------------------------------