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Group: streetfighter Message: 2255 From: JSorochins@aol.com Date: 9/28/1999
Subject: Re: the optional backgrounds
Group: streetfighter Message: 2256 From: J. Scott Pittman Date: 9/28/1999
Subject: Re: (Way off topic) STUPID PC's
Group: streetfighter Message: 2257 From: J. Scott Pittman Date: 9/28/1999
Subject: Re: the optional backgrounds
Group: streetfighter Message: 2258 From: shadaloo@uol.com.br Date: 9/28/1999
Subject: Re: Character Sheets
Group: streetfighter Message: 2259 From: Steve Karstensen Date: 9/29/1999
Subject: Re: (Way off topic) STUPID PC's
Group: streetfighter Message: 2260 From: Steve Karstensen Date: 9/29/1999
Subject: Re: (Way off topic) STUPID PC's
Group: streetfighter Message: 2261 From: Andy Date: 9/29/1999
Subject: Inquery
Group: streetfighter Message: 2262 From: JSorochins@aol.com Date: 9/29/1999
Subject: Re: (Way off topic) STUPID PC's
Group: streetfighter Message: 2263 From: J.J. Date: 9/29/1999
Subject: Re: (Way off topic) STUPID PC's
Group: streetfighter Message: 2264 From: Garth Date: 9/29/1999
Subject: Re: (Way off topic) STUPID PC's
Group: streetfighter Message: 2265 From: Darrick Chen Date: 9/29/1999
Subject: New Campaign server?
Group: streetfighter Message: 2266 From: Chris Hoffmann Date: 9/29/1999
Subject: Re: Elementalists
Group: streetfighter Message: 2267 From: Christian Conkle Date: 9/29/1999
Subject: Something New: Scales
Group: streetfighter Message: 2268 From: Morgado, Mike Date: 9/29/1999
Subject: Honour?
Group: streetfighter Message: 2269 From: ronineric@aol.com Date: 9/29/1999
Subject: Re: Honour?
Group: streetfighter Message: 2270 From: timothylpoole@wireco.net Date: 9/29/1999
Subject: cyborgs and hybrids
Group: streetfighter Message: 2271 From: ronineric@aol.com Date: 9/29/1999
Subject: PC Kyn
Group: streetfighter Message: 2272 From: ronineric@aol.com Date: 9/29/1999
Subject: Re: cyborgs and hybrids
Group: streetfighter Message: 2273 From: Jason Stillion Date: 9/29/1999
Subject: Re: WW Sourcebooks that could be good for SF
Group: streetfighter Message: 2274 From: J.J. Date: 9/29/1999
Subject: Re: New Campaign server?
Group: streetfighter Message: 2275 From: Rinaldo Gambetta Date: 9/29/1999
Subject: Re: Honour?
Group: streetfighter Message: 2276 From: AJSolis@aol.com Date: 9/30/1999
Subject: Re: BLIND!!!!! GRAAAH!!
Group: streetfighter Message: 2277 From: AJSolis@aol.com Date: 9/30/1999
Subject: Re: Okay another topic
Group: streetfighter Message: 2278 From: JSorochins@aol.com Date: 9/30/1999
Subject: Re: STUPID PC's
Group: streetfighter Message: 2279 From: JSorochins@aol.com Date: 9/30/1999
Subject: Re: (Way off topic) STUPID PC's
Group: streetfighter Message: 2280 From: J. Scott Pittman Date: 9/30/1999
Subject: Re: Honour?
Group: streetfighter Message: 2281 From: J. Scott Pittman Date: 9/30/1999
Subject: Re: BLIND!!!!! GRAAAH!!
Group: streetfighter Message: 2282 From: J. Scott Pittman Date: 9/30/1999
Subject: Re: Okay another topic
Group: streetfighter Message: 2283 From: J. Scott Pittman Date: 9/30/1999
Subject: Re: (Way off topic) STUPID PC's
Group: streetfighter Message: 2284 From: AJSolis@aol.com Date: 9/30/1999
Subject: Re: Okay another topic
Group: streetfighter Message: 2285 From: Christian Conkle Date: 9/30/1999
Subject: Disgruntled ninja silently kills 12 office co-workers..
Group: streetfighter Message: 2286 From: J. Scott Pittman Date: 9/30/1999
Subject: Re: Okay another topic
Group: streetfighter Message: 2287 From: J. Scott Pittman Date: 9/30/1999
Subject: Re: Disgruntled ninja silently kills 12 office co-workers..
Group: streetfighter Message: 2288 From: Kristofer Lundstr�m Date: 9/30/1999
Subject: BLIND FIGHTING!
Group: streetfighter Message: 2289 From: Tom Pascuttini Date: 9/30/1999
Subject: Re: BLIND!!!!! GRAAAH!!
Group: streetfighter Message: 2290 From: Marcus Paulo Silva de Lima Date: 9/30/1999
Subject: Special Maneuvers
Group: streetfighter Message: 2291 From: Kristofer Lundstr�m Date: 9/30/1999
Subject: Re: (Way off topic) STUPID PC's
Group: streetfighter Message: 2292 From: AJSolis@aol.com Date: 9/30/1999
Subject: Re: Okay another topic
Group: streetfighter Message: 2293 From: JSorochins@aol.com Date: 9/30/1999
Subject: Re: (Way off topic) STUPID PC's
Group: streetfighter Message: 2294 From: Andy Date: 9/30/1999
Subject: Re: BLIND FIGHTING!
Group: streetfighter Message: 2295 From: Andy Date: 9/30/1999
Subject: Re: Special Maneuvers
Group: streetfighter Message: 2296 From: Chris Baker Date: 9/30/1999
Subject: Re: (Way off topic) STUPID PC's
Group: streetfighter Message: 2297 From: J. Scott Pittman Date: 10/1/1999
Subject: Re: Okay another topic
Group: streetfighter Message: 2298 From: J. Scott Pittman Date: 10/1/1999
Subject: Re: BLIND FIGHTING!
Group: streetfighter Message: 2299 From: Morgado, Mike Date: 10/1/1999
Subject: ICQ List
Group: streetfighter Message: 2300 From: Andy Date: 10/1/1999
Subject: Re: POLL: Cartwheel Kick
Group: streetfighter Message: 2301 From: dlatrex@gate.net Date: 10/1/1999
Subject: POLL: Cartwheel Kick
Group: streetfighter Message: 2302 From: J. Scott Pittman Date: 10/1/1999
Subject: Re: POLL: Cartwheel Kick
Group: streetfighter Message: 2303 From: AJSolis@aol.com Date: 10/1/1999
Subject: Re: Okay another topic
Group: streetfighter Message: 2304 From: J. Scott Pittman Date: 10/1/1999
Subject: Re: Okay another topic



Group: streetfighter Message: 2255 From: JSorochins@aol.com Date: 9/28/1999
Subject: Re: the optional backgrounds
In a message dated 9/28/99 12:04:11 PM Pacific Daylight Time,
joespitt@... writes:

<< breaking arms and necks isn't in the spirit of the game, in my opinion >>

Hmmm... It might be interesting as a variant form though. A kind of Pulp
Streetfighter...

Balrog: Describe M. Bison for me.

Dan: Well, he's dark...

Balrog: And?

Dan: ...and he's tall...

Balrog: Does he look like a bitch?

Dan: What?

<thud> <scream>

Balrog: DOES HE LOOK LIKE A BITCH!?

Dan: No!

Balrog: Then why'd ya try to f**k him like a bitch?


Er...Sorry

The Amazing Sorochinski
Group: streetfighter Message: 2256 From: J. Scott Pittman Date: 9/28/1999
Subject: Re: (Way off topic) STUPID PC's
No, it was wrong of Luke to attack him while he was "not" defending himself.
Luke thought he could easily take a sucker - punch on the Emperor, that was
dishonorable, if not moraly wrong
-----Original Message-----
From: JSorochins@... <JSorochins@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, September 28, 1999 6:47 PM
Subject: [streetfighter] Re: (Way off topic) STUPID PC's


>In a message dated 9/28/99 11:24:41 AM Pacific Daylight Time,
>joespitt@... writes:
>
><< I might say using the force to attck
> the Emperor was a moral thing to do, but the Star Wars univere Storyteller
> (George Lucas) says diffrent >>
>
>I never did understand that. I mean, it OK to kill six billion storm
>troopers, but taking out the one guy responsible for it is morally wrong?
>
>
>
>------------------------------------------------------------------------
>KBkids.com
>The Place for the Best Toys & Games!
>http://clickhere.egroups.com/click/966
>
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 2257 From: J. Scott Pittman Date: 9/28/1999
Subject: Re: the optional backgrounds
haa. Well, I wont rule them out. I'm thinking it over
-----Original Message-----
From: JSorochins@... <JSorochins@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, September 28, 1999 6:59 PM
Subject: [streetfighter] Re: the optional backgrounds


>In a message dated 9/28/99 12:04:11 PM Pacific Daylight Time,
>joespitt@... writes:
>
><< breaking arms and necks isn't in the spirit of the game, in my opinion
>>
>
>Hmmm... It might be interesting as a variant form though. A kind of Pulp
>Streetfighter...
>
>Balrog: Describe M. Bison for me.
>
>Dan: Well, he's dark...
>
>Balrog: And?
>
>Dan: ...and he's tall...
>
>Balrog: Does he look like a bitch?
>
>Dan: What?
>
><thud> <scream>
>
>Balrog: DOES HE LOOK LIKE A BITCH!?
>
>Dan: No!
>
>Balrog: Then why'd ya try to f**k him like a bitch?
>
>
>Er...Sorry
>
>The Amazing Sorochinski
>
>------------------------------------------------------------------------
>KBkids.com
>The Place for the Best Toys & Games!
>http://clickhere.egroups.com/click/966
>
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 2258 From: shadaloo@uol.com.br Date: 9/28/1999
Subject: Re: Character Sheets
"mike morgado" <mor-@...> wrote:
original article:http://www.egroups.com/group/streetfighter/?start=2188
> My computer crashed again and I lost some of my street fighter stuff.
None
> of its too bad, I can find most of it again online. But I lost my
collection
> of character sheets. If anyone has character sheets, whether they
are in
> pdf, word, gif, whatever format, can you send them to me, or direct
me to
> the webpage that has them?
>
> Thanks for the help.
>
> MikeM
>

I think that I won't be possible for you to hava the characters sheet!
I asked for a lot of peolpe about M. Bison sheet and story and no one
send it to me.
Well good luck.

"Fear and respect, the supreme energy that is PSYCHO POWER!!"
VEGA
Group: streetfighter Message: 2259 From: Steve Karstensen Date: 9/29/1999
Subject: Re: (Way off topic) STUPID PC's
the storm troopers were usually firing at you first.  not to mention that Luke never actually used the Force to attack them nor was particularly angry when he did so.  self defense with the Force usually involved deflecting blaster shots.  if they hit another stormtrooper, oops.
 
-----Original Message-----
From: JSorochins@... <JSorochins@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, September 28, 1999 9:36 PM
Subject: [streetfighter] Re: (Way off topic) STUPID PC's

In a message dated 9/28/99 11:24:41 AM Pacific Daylight Time, 
joespitt@... writes:

<<  I might say using the force to attck
 the Emperor was a moral thing to do, but the Star Wars univere Storyteller
 (George Lucas) says diffrent >>

I never did understand that.  I mean, it OK to kill six billion storm 
troopers, but taking out the one guy responsible for it is morally wrong?


click here
Click Here!
eGroups.com home: http://www.egroups.com/group/streetfighter
www.egroups.com - Simplifying group communications
Group: streetfighter Message: 2260 From: Steve Karstensen Date: 9/29/1999
Subject: Re: (Way off topic) STUPID PC's
oh yea, forgot that scene.  Luke did swing first, didn't he?
 
He struck out of anger.  The Emperor goaded him into taking a swing at him.  That's bad.
 
-----Original Message-----
From: J. Scott Pittman <joespitt@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, September 28, 1999 10:20 PM
Subject: [streetfighter] Re: (Way off topic) STUPID PC's

No, it was wrong of Luke to attack him while he was "not" defending himself.
Luke thought he could easily take a sucker - punch on the Emperor, that was
dishonorable, if not moraly wrong
-----Original Message-----
From: JSorochins@... <JSorochins@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, September 28, 1999 6:47 PM
Subject: [streetfighter] Re: (Way off topic) STUPID PC's


>In a message dated 9/28/99 11:24:41 AM Pacific Daylight Time, >joespitt@... writes: > ><< I might say using the force to attck > the Emperor was a moral thing to do, but the Star Wars univere Storyteller > (George Lucas) says diffrent >> > >I never did understand that. I mean, it OK to kill six billion storm >troopers, but taking out the one guy responsible for it is morally wrong? > > > >------------------------------------------------------------------------ >KBkids.com >The Place for the Best Toys & Games! >http://clickhere.egroups.com/click/966 > > >eGroups.com home: http://www.egroups.com/group/streetfighter >http://www.egroups.com - Simplifying group communications > > >

click here
Click Here!
eGroups.com home: http://www.egroups.com/group/streetfighter
www.egroups.com - Simplifying group communications
Group: streetfighter Message: 2261 From: Andy Date: 9/29/1999
Subject: Inquery
Hey, guys. Thanx a TON for all the input on that retched Blind debate. I
have some real hardheaded PC's over here.
Here's a new question though, mainly for the GameMasters/Story Tellers:
have you been alowing more starting points in the Abilities area since there
are so many new abilities?
I've been giving my characters 12/9/7 instead of the usual 9/7/4 to
compensate for it, but that's just me....
Group: streetfighter Message: 2262 From: JSorochins@aol.com Date: 9/29/1999
Subject: Re: (Way off topic) STUPID PC's
In a message dated 9/28/99 9:14:57 PM Pacific Daylight Time,
skarsten@... writes:

<< He struck out of anger. The Emperor goaded him into taking a swing at
him. That's bad. >>

Well, just to keep a useless thread going....

So what George Lucas was saying is, it is OK to kill people as long as your
not angry when you are doing it and you don't use any magical powers to do it?

Hmmmm... So Ted Bundy is OK then?

Sorry, this is perhaps reading too much into a movie that did not pretend to
have deep philosophical meaning anyhow, but hey, I take my arguements about
philosophy where I can get them :)

The Amazing Sorochinski
Group: streetfighter Message: 2263 From: J.J. Date: 9/29/1999
Subject: Re: (Way off topic) STUPID PC's
During many of the novels it stated that Luke had gotten VERY good at those deflections (apparently a family talent) in order to hit something else afterward. However, I ~can~ see the difference in killing someone that's shooting at you in order to save your freinds lives from a sadistic madman against lethally sucker punching someone who has no intentions of fighting back, even if he was more sadistic. (Remember, it was Vader who stopped the blow.)
 
-----Original Message-----
From: Steve Karstensen <skarsten@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, September 28, 1999 9:11 PM
Subject: [streetfighter] Re: (Way off topic) STUPID PC's

the storm troopers were usually firing at you first.  not to mention that Luke never actually used the Force to attack them nor was particularly angry when he did so.  self defense with the Force usually involved deflecting blaster shots.  if they hit another stormtrooper, oops.
 
 
Group: streetfighter Message: 2264 From: Garth Date: 9/29/1999
Subject: Re: (Way off topic) STUPID PC's
I think that it had to do more with giving in to the Dark Side. Because Vader stopped him, I believe that it left it in Luke's mind that he attempted to do what we agree was a very bad thing, and thus was nearly an agent for the dark side of the force anyway. :) He'll always have to live with that. :) 
-----Original Message-----
From: J.J. <tyger1@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, September 28, 1999 9:41 PM
Subject: [streetfighter] Re: (Way off topic) STUPID PC's

During many of the novels it stated that Luke had gotten VERY good at those deflections (apparently a family talent) in order to hit something else afterward. However, I ~can~ see the difference in killing someone that's shooting at you in order to save your freinds lives from a sadistic madman against lethally sucker punching someone who has no intentions of fighting back, even if he was more sadistic. (Remember, it was Vader who stopped the blow.)
 
-----Original Message-----
From: Steve Karstensen <skarsten@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, September 28, 1999 9:11 PM
Subject: [streetfighter] Re: (Way off topic) STUPID PC's

the storm troopers were usually firing at you first.  not to mention that Luke never actually used the Force to attack them nor was particularly angry when he did so.  self defense with the Force usually involved deflecting blaster shots.  if they hit another stormtrooper, oops.
 
 

Click Here!www.egroups.com - Simplifying group communications
Group: streetfighter Message: 2265 From: Darrick Chen Date: 9/29/1999
Subject: New Campaign server?
QUick note to all of the players in New LEgends Online:

In the never-ending search for a better chat/Instant Message service, I've
decided to give MSN Messenger a try. It's easy to download, takes up little
space and the interface is akin to AOL IM. You guys can download it at the
MSN homepage. IT does require you to establish a Hotmail account, but that
shouldn't be a problem, either.

Try it out, fellas,

Darrick

______________________________________________________
Group: streetfighter Message: 2266 From: Chris Hoffmann Date: 9/29/1999
Subject: Re: Elementalists
--- ronineric@... wrote:
> Hey,
> My group has realy fallen into the elemental background, and frankly
> there is not much out there for elementalists. Does any body have any
> new elemental moves, or new elements that they would be willing to
> share BTW as an addendum i have my personal PC i plan to post soon,
> And i have a few interesting Npcs (e.g.. Marvel Vs Capcom) if anyone is
> interested.
> Later
> Ronin Eric

Of the three specialty backgrounds (cyber, hybrid, and elemental) that I
converted to merits, Elemental is the one I changed the most. I set it up
so that just about anything can be a Element. If you're still interested,
I'll send it to you (and if a lot of people want to see it, I'll just post
it to the list).

=====
staredown@... staredown@...
http://www.geocities.com/tokyo/1062

"We don't expect kittens to fight wildcats and win--we
merely expect them to try."
-- Robert Heinlein

__________________________________________________
Do You Yahoo!?
Bid and sell for free at http://auctions.yahoo.com
Group: streetfighter Message: 2267 From: Christian Conkle Date: 9/29/1999
Subject: Something New: Scales
Someone mentioned DragonBall Z-level powers earlier. Just to sort of add
fuel to that fire, here are my scaling rules, ad adapted from Space Fighter
Alpha and Trinity/Aberrant.

Optional Rule: Superpowered Street Fighters
---------------------------------------------
If the Storyteller wishes, they may rule that Street Fighters can become
powerful enough to rise in scale, or are one scale more powerful in
character generation. This would allow greater interaction between Street
Fighters and Starfighters. This would make a normal Street Fighter
comparable to a Tank or Jet Fighter (or Starfighter) in power level, and
could serve to unbalance any game where Super-Street Fighters interact with
normal Street Fighters. However, there are several precedents of such super
power in anime, manga, comics, and films, and could serve to take the Street
Fighter chronicle to a truly cosmic level.

There can really be no Experience or Freebie Point cost for this. The
decision to raise a character in scale can only be made by the Storyteller.
It is recommended that should the decision be made, that all opposing Street
Fighters be upgraded as well to make things even.

For the purposes of these rules, we'll call the scales Street Fighter
(normal) (+0), Tank (+5), and Battleship (+10). Scale doesn't have to relate
to size. It's a general comparison of power level. A Street Fighter could be
Battleship-scale and dish out and take an incredible amount of damage at
incredible ranges compared to mortal Street Fighters, while a Battleship
might mount Street Fighter-scale weapons. Scales can keep progressing up
beyond Battleship for truly horrendously powerful Street Fighters, but at
that scale they'll be levelling mountains with punches and immolating entire
cities with Fireballs. Likewise, scales can go lower than Street
Fighter-scale. A tribe of Little People might view the Street Fighter as a
giant, and the Street Fighter might be a de-facto Tank-Scale as far as
they're concerned.

Interscale Combat
-------------------
Normally, most combats are going to occur within the same scale
(Streetfighter vs. Streetfighter, Super-Streetfighter vs.
Super-Streetfigher, Tank vs. Tank, Battleship vs. Battleship,
Super-Streetfighter vs. Tank, etc.) but there will be times where the story
calls for combats between scales: Tanks vs. Street Fighters, Battleships vs.
Streetfighters, etc.

When this occurs, several modifications must be made to the rules:

- When attacking a target of the next higher scale, 5 successes are removed
from all damage rolls.
- When attacking a target of next lower scale, 5 successes are automatically
added to any successful damage roll.
- 1 Battleship-Scale Hex = 1 Tank-Scale Hex, ranges are unaffected.
- 1 Tank-Scale Hex = 500 Street Fighter-Scale Hexes
- 1 Battleship-Scale Turn = 5 Tank-Scale Turns, Tanks receive 4 free
actions.
- 1 Tank-Scale Turn = 1 Street Fighter-Scale Turn.

For example "Yuna", a Tank-Scale Super-Street Fighter with an Attack Pool of
10, attacks a Battleship with a Soak of 7, rolling 3 dice and scoring 2
successes. Since a minimum of 5 successes must be scored, no damage is done
to the Battleship. However, if "Destructo", another Tank-Scale Super-Street
Fighter with an Attack Pool of 20, attacks the Battleship, rolling 13 dice
and scoring 6 successes, 5 successes are removed from the roll and the
Battleship takes 1 point of damage to its Structure. In addition, both
"Yuna" and "Destructo" gain 4 free actions against the Battleship.

If the Battleship, with an Attack Pool of 10, attacked "Yuna", with a Soak
of 7, rolling 3 dice and scoring 2 successes, 5 more would be added
automatically for a total of 7 points of damage to "Yuna".

Also, if "Yuna", with an Attack Pool of 10, attacked "Reogi", a
Normal-Scale Street Fighter with Soak of 8, rolling 2 dice and doing no
successes, "Reogi" takes no damage. However, if "Yuna" were to score 2
successes on Reogi, 5 successes are automcatically added and "Reogi" takes 7
points of damage.

If "Reogi" were to attack the aforementioned Battleship, he would need to
score at least 10 successes to do any damage. If the Battleship had a Soak
of 7, "Reogi" would need an average Attack Pool of 27, not an easy feat.
Also, "Reogi" would get 4 free actions against the Battleship.

If the Battleship, with an Attack Pool of 10, were to attack "Reogi", with a
Soak of 8, rolling 2 dice and scoring 2 successes, 10 successes would
automatically be added and Reogi would take 12 points of damage.


_________________________________________________
Christian Conkle
Web Developer - National Committee for Quality Assurance
conkle@... - conkle@... - conkle@...
Group: streetfighter Message: 2268 From: Morgado, Mike Date: 9/29/1999
Subject: Honour?
This brings up a good point. A few years ago in a game, I was playing a
boxer, and a friend of mine was playing a Special Forces character who had
high honour. In our first team fight, the boxer disposed of his opponent in
quick order. (one punch, it was beautiful :) The Special Forces character
dizzied his opponent and stood back to wait for his opponent to recover.
However the boxer, clocked the special forces' opponent and knocked him out.
This caused the Special Forces character to lecture the boxer about honour,
in the middle of the team fight. The boxer had no idea of honour, he was a
boxer. When a boxer has someone on the ropes, he doesnt stop and let them
recover, he goes in for the kill. It was great roleplaying between these
two.

Has anyone had characters clash because of morality and honour?

Thanks

Mike Morgado
mmorgado@...
ext. 642
(519) 383-3642
PC/ITS


> -----Original Message-----
> From: Steve Karstensen [SMTP:skarsten@...]
> Sent: Tuesday, September 28, 1999 7:57 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: STUPID PC's
>
> Ninja are a special case as PCs. *Normally* ninja have their own moral
> code and don't care flip all if anyone else doesn't like it. BUT, since
> Honor is a perception of how other Street Fighters see you as much as you
> see yourself, the saying goes, "if you wanna play in my house you gotta
> play by my rules." as a result, they will find their beliefs compromised
> in the circuit and among other fighters. Don't like it, go back to your
> own kind. This is why honorless PCs wind up as NPCS; unless the entire
> team has no honor, any fighters with honor playing in character will
> refuse to associate with Mr. Honor 0.
>
> in other words, yes, they'll be penalized same as anyone else. that's
> part of the drawback of having a really powerful style.
>
>
Group: streetfighter Message: 2269 From: ronineric@aol.com Date: 9/29/1999
Subject: Re: Honour?
"morgado, mike" <mmorgad-@...> wrote:
original article:http://www.egroups.com/group/streetfighter/?start=2268
> This brings up a good point. A few years ago in a game, I was
playing a
> boxer, and a friend of mine was playing a Special Forces character
who had
> high honour. In our first team fight, the boxer disposed of his
opponent in
> quick order. (one punch, it was beautiful :) The Special Forces
character
> dizzied his opponent and stood back to wait for his opponent to
recover.
> However the boxer, clocked the special forces' opponent and knocked
him out.
> This caused the Special Forces character to lecture the boxer about
honour,
> in the middle of the team fight. The boxer had no idea of honour, he
was a
> boxer. When a boxer has someone on the ropes, he doesnt stop and let
them
> recover, he goes in for the kill. It was great roleplaying between
these
> two.
>
> Has anyone had characters clash because of morality and honour?
>
> Thanks
>
> Mike Morgado
> mmorgado@...
> ext. 642
> (519) 383-3642
> PC/ITS

Yes Acually, In A team Fight with a shadowlaw team the most honorable
PC in hhe party killed the team outright just when they reached zero
health, via Inferno strike...he felt it was justified, they were evil
after all, but in the end he lost one permanent honor per kill, and
worse yet the storyteller ruled that the spark of "evil-intent" began
to burn in him.
the moral i guess is that honor is as it is percived, and acted
upon. that means if it looks like a good idea but moraly wrong than it
is wrong and dishonrable
O.K later
Ronin Eric
Group: streetfighter Message: 2270 From: timothylpoole@wireco.net Date: 9/29/1999
Subject: cyborgs and hybrids
I was wondering if anyone could clear up the advantages and
disadvantages of the cyborg and hbrid backgrounds.It seems like if you
allow them in a game then you have too many powerful characters.Is
there any disadvantages???????
Group: streetfighter Message: 2271 From: ronineric@aol.com Date: 9/29/1999
Subject: PC Kyn
Name: Kage no Kyn
Style: Kage Do (the way of Shadows)
School: Grand master Kage
Team: Incineraters
Concept: Gardener
Signature: his body glows blue with the power of his Chi

Strength: 5 Charisma: 3 Perception: 6
Dexterity:5 Manipulation: 1 Intelligence: 6
Stamina: 5 Appearance: 4 Witts: 6

Talents:
Alertness: 4 Insight: 5 Intimidation: 4 Streetwise: 2 Subterfuge: 4
Skills:
Blind Fight: 5 Demolition: 2 Drive (Motorcycle): 5 Stealth: 5
Knowledges:
Arena: 4 Linguistics: 3 Mysteries: 6 Style Lore: 5 Occult: 6
Medicine: 5 Traditional Medicine: 5

BACKGROUNDS
Sensei: 5 Elemental (Fire): 5 Mystical Contacts: 5

TECHNIQUES
Punch: 5 Kick: 5 Block: 4 Grab: 5 Athletics: 6 Focus: 6
Katana: 5

Chi: 10
Willpower: 10
Health: 20

Rank: 7
Division: Freestyle
Honor: 11
Glory: 7

Maneuvers (Kage Do)
Dimmak
Shockwave
Triple Strike
Foot Sweep
Dragon Kick
Double Hitt Kick
Makka warra
Punch Defence
Kick Defence
Back roll throw
Pheonix Rising
Throw
Backflipp
Groundfighting
Jump
Double Jump
Kippup
Chi Kung Healing
Chi Push
Chi Summon
Fire Ball
Flying Fireball
Ghost Form(Shadow Form)
Improved Fireball
Inferno Strike
Levitation
Mirror Image
Repeating Fireball
Stunning Shout
Teleport
Zen no mind

This is my long running Pc A background story is forth coming Enjoy.
Ronin Eric
Group: streetfighter Message: 2272 From: ronineric@aol.com Date: 9/29/1999
Subject: Re: cyborgs and hybrids
timothylpool-@... wrote:
original article:http://www.egroups.com/group/streetfighter/?start=2270
> I was wondering if anyone could clear up the advantages and
> disadvantages of the cyborg and hbrid backgrounds.It seems like if you
> allow them in a game then you have too many powerful characters.Is
> there any disadvantages???????
>
> yes for the most part it is stat loss in social, and if the Gm is
doing it right, then loss of rolplaying due to your freakish exterior.
But thats about it not that fair is it, so i rule cyborgs must take
matinence time during gameplay to get there implants to work or they
are at half ability until the matinence is done( You got to get the
rust off some time) Hybrids treat as you treat Blanka
Hope it helps
Ronin Eric
Group: streetfighter Message: 2273 From: Jason Stillion Date: 9/29/1999
Subject: Re: WW Sourcebooks that could be good for SF
I had an idea of using Mummy 2nd edition (World Of Darkness) to street fighter. 
 
It would allow for villains that are killable in a sense but could be a come back later again and again. It can also capture the flavor of "The Mummy" just about to be released on video and I think it would make a really cool alternate setting, or at least an Egyptian one. It would definitely add a bit of mystery and mayhem to any game.
 
Jason
 
-----Original Message-----
From: AJSolis@... [mailto:AJSolis@...]
Sent: Monday, September 27, 1999 3:16 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: WW Sourcebooks that could be good for SF

In a message dated 9/24/99 12:40:50 PM Central Daylight Time, 
MMorgado@... writes:

> > Does anyone know of any White Wolf books that would be useful for Street > Fighter? Im not talking about actual rules, but just sourcematerial for > ideas and such. > I was thinking about Demon Hunter X and the Kindred of the East books. Would > any of those be handy? >
Shih from Demon Hunter X are all but street fighters to begin with. Cinematic kung fu action and chi powered magic. Likewise the other group SF0 might inspire one when it comes to cyborgs. It really depends on the games you are playing with SF. High mysticism? Then changelings of the East might be useful. Hi tech two gun mojo? Then book of the weaver might definitely give you ideas to scare your players with. Regen-7 is plenty nasty, and definitely not to low for Shadowlaw.
Group: streetfighter Message: 2274 From: J.J. Date: 9/29/1999
Subject: Re: New Campaign server?
Well, there is a Chat server at http://63.71.143.198/chat/?id=SKQZ3 who's
owner may be open to requests for a 'Street Fighter' setting. (at the
moment, there is a Rifts game, an AD&D game, a WoD game, and a historical
WoD game set on the server.)

It's web based, and designed for easy use.

-----Original Message-----
From: Darrick Chen <dare2live@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, September 28, 1999 11:54 PM
Subject: [streetfighter] New Campaign server?


>QUick note to all of the players in New LEgends Online:
>
>In the never-ending search for a better chat/Instant Message service, I've
>decided to give MSN Messenger a try. It's easy to download, takes up little
>space and the interface is akin to AOL IM. You guys can download it at the
>MSN homepage. IT does require you to establish a Hotmail account, but that
>shouldn't be a problem, either.
>
>Try it out, fellas,
>
>Darrick
>
>______________________________________________________
>
>------------------------------------------------------------------------
>KBkids.com
>The Place for the Best Toys & Games!
>http://clickhere.egroups.com/click/966
>
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
>
>
Group: streetfighter Message: 2275 From: Rinaldo Gambetta Date: 9/29/1999
Subject: Re: Honour?
Well I was playing (and yet playing) with a kendo and contender for
samurai guy called Alxion Yarashi, and my companions are a Savate "clow" guy
(He dresse like a medieval times court pierrot) named Pierce Du Fonse and a
German Brawler called Hörst and the situation is a fantasy adventure in
medieval times, we are in royal court when Knight call me for a honor
challenge, me like all honor guy acept, but the knight fights very and I
near to lose when my friends came to help me. To resume they killed the
knight and all people of kingdom are watching and for crimes of murder and
cowards we are going to the prison and maybe we die... And I lose honor for
that, you belive a thing like that?

ronineric@... wrote:

> "morgado, mike" <mmorgad-@...> wrote:
> original article:http://www.egroups.com/group/streetfighter/?start=2268
> > This brings up a good point. A few years ago in a game, I was
> playing a
> > boxer, and a friend of mine was playing a Special Forces character
> who had
> > high honour. In our first team fight, the boxer disposed of his
> opponent in
> > quick order. (one punch, it was beautiful :) The Special Forces
> character
> > dizzied his opponent and stood back to wait for his opponent to
> recover.
> > However the boxer, clocked the special forces' opponent and knocked
> him out.
> > This caused the Special Forces character to lecture the boxer about
> honour,
> > in the middle of the team fight. The boxer had no idea of honour, he
> was a
> > boxer. When a boxer has someone on the ropes, he doesnt stop and let
> them
> > recover, he goes in for the kill. It was great roleplaying between
> these
> > two.
> >
> > Has anyone had characters clash because of morality and honour?
> >
> > Thanks
> >
> > Mike Morgado
> > mmorgado@...
> > ext. 642
> > (519) 383-3642
> > PC/ITS
>
> Yes Acually, In A team Fight with a shadowlaw team the most honorable
> PC in hhe party killed the team outright just when they reached zero
> health, via Inferno strike...he felt it was justified, they were evil
> after all, but in the end he lost one permanent honor per kill, and
> worse yet the storyteller ruled that the spark of "evil-intent" began
> to burn in him.
> the moral i guess is that honor is as it is percived, and acted
> upon. that means if it looks like a good idea but moraly wrong than it
> is wrong and dishonrable
> O.K later
> Ronin Eric
>
> ------------------------------------------------------------------------
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
Group: streetfighter Message: 2276 From: AJSolis@aol.com Date: 9/30/1999
Subject: Re: BLIND!!!!! GRAAAH!!
The reference to it acting as a sustained hold was obviously (to me
anyway) only in reference to breaking free of the spell. If they want a
paralyzation focus maneuver, then they should come up with a paralyzation
maneuver, and not bend the rules until they scream in mercy so that they can
run roughshod over the NPCs.
Group: streetfighter Message: 2277 From: AJSolis@aol.com Date: 9/30/1999
Subject: Re: Okay another topic
In a message dated 9/29/99 6:31:39 AM Central Daylight Time,
rpascuttini@... writes:

>
> This is a bit on the side, but when having an SF fight a Werewolf
> , SF doesn't quite have the rules for Splitting dice. And if you tried it
> would be to confusing.
Well, if using combat cards yes, but it wouldn't be that time consuming to
refigure maneuvers for splitting dice.


The other thing is that I don't think werewolf claws
> would do aggravated to a SF.
They should, they make cole slaw out of the things they hit with them in
the WoD, and in fact are more lethal than guns (which do give out aggravated
damage in SF if memory serves).

>
> Im pretty sure there were some restrictions to being a crinos right?
>
Well, let's see other than being around nine feet tall or so? Making
everyone scream in panic, faint, or go fetal by your mere presence? Having
the vocabulary of a ill tempered child? And a greater chance to lose all
control and frenzy indiscriminately? Naw. :)
Group: streetfighter Message: 2278 From: JSorochins@aol.com Date: 9/30/1999
Subject: Re: STUPID PC's
In a message dated 9/29/99 4:32:19 AM Pacific Daylight Time,
skarsten@... writes:

<< "The Monks of Perpetual Darkness derive their name from their ability to
inflict blindness on disbelievers."
- SoS p50, Blind description.

sounds like a pretty unique ability to me if they've named their order after
it.
>>


I don't know about that, if a order is called the Order of the Blessed Virgin
are they the only ones that have access to her?

The Amazing Sorochinski (who isn't nearly a contrairy as he may sound)
Group: streetfighter Message: 2279 From: JSorochins@aol.com Date: 9/30/1999
Subject: Re: (Way off topic) STUPID PC's
In a message dated 9/29/99 5:17:13 AM Pacific Daylight Time,
joespitt@... writes:

<< No, it was wrong of Luke to attack him while he was "not" defending
himself.
Luke thought he could easily take a sucker - punch on the Emperor, that was
dishonorable, if not moraly wrong >>

OK, then, what about when he was chasing down those guys on the flying cycles
that were desperately trying to get away from him? Or when Luke, Han and
Chewbacca pretended to be storm troopers with a wookie prisoner to free
Princess Leia and ended up shooting the guards (which must have come as one
awful surprise to the guards).


Please let me know if this thread is becoming obnoxious, it _is_ off topic
after all,

The Amazing Sorochinski
Group: streetfighter Message: 2280 From: J. Scott Pittman Date: 9/30/1999
Subject: Re: Honour?
Honor is a matter of not only how you see yourself but how others see you as
well. So there would have been an honor loss if your friends came in and
killed a man that had challenged you to an honor duel, and especialy when
you had agreed! Such a match is SUPPOSED to be fought without outside
assistance. I beleive you and your companions acted in a dishonorable
fashion. If Lancealot had taken the same challenge, he wouldnt have had
Glaahd and King Aurther come help if he started losing!
-----Original Message-----
From: Rinaldo Gambetta <rinaldo@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Wednesday, September 29, 1999 8:31 PM
Subject: [streetfighter] Re: Honour?


> Well I was playing (and yet playing) with a kendo and contender for
>samurai guy called Alxion Yarashi, and my companions are a Savate "clow"
guy
>(He dresse like a medieval times court pierrot) named Pierce Du Fonse and
a
>German Brawler called Hörst and the situation is a fantasy adventure in
>medieval times, we are in royal court when Knight call me for a honor
>challenge, me like all honor guy acept, but the knight fights very and I
>near to lose when my friends came to help me. To resume they killed the
>knight and all people of kingdom are watching and for crimes of murder and
>cowards we are going to the prison and maybe we die... And I lose honor for
>that, you belive a thing like that?
>
>ronineric@... wrote:
>
>> "morgado, mike" <mmorgad-@...> wrote:
>> original article:http://www.egroups.com/group/streetfighter/?start=2268
>> > This brings up a good point. A few years ago in a game, I was
>> playing a
>> > boxer, and a friend of mine was playing a Special Forces character
>> who had
>> > high honour. In our first team fight, the boxer disposed of his
>> opponent in
>> > quick order. (one punch, it was beautiful :) The Special Forces
>> character
>> > dizzied his opponent and stood back to wait for his opponent to
>> recover.
>> > However the boxer, clocked the special forces' opponent and knocked
>> him out.
>> > This caused the Special Forces character to lecture the boxer about
>> honour,
>> > in the middle of the team fight. The boxer had no idea of honour, he
>> was a
>> > boxer. When a boxer has someone on the ropes, he doesnt stop and let
>> them
>> > recover, he goes in for the kill. It was great roleplaying between
>> these
>> > two.
>> >
>> > Has anyone had characters clash because of morality and honour?
>> >
>> > Thanks
>> >
>> > Mike Morgado
>> > mmorgado@...
>> > ext. 642
>> > (519) 383-3642
>> > PC/ITS
>>
>> Yes Acually, In A team Fight with a shadowlaw team the most honorable
>> PC in hhe party killed the team outright just when they reached zero
>> health, via Inferno strike...he felt it was justified, they were evil
>> after all, but in the end he lost one permanent honor per kill, and
>> worse yet the storyteller ruled that the spark of "evil-intent" began
>> to burn in him.
>> the moral i guess is that honor is as it is percived, and acted
>> upon. that means if it looks like a good idea but moraly wrong than it
>> is wrong and dishonrable
>> O.K later
>> Ronin Eric
>>
>> ------------------------------------------------------------------------
>>
>> eGroups.com home: http://www.egroups.com/group/streetfighter
>> http://www.egroups.com - Simplifying group communications
>
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 2281 From: J. Scott Pittman Date: 9/30/1999
Subject: Re: BLIND!!!!! GRAAAH!!
I agree that blindness does not cause dizzy or hold the victim
-----Original Message-----
From: AJSolis@... <AJSolis@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Wednesday, September 29, 1999 10:40 PM
Subject: [streetfighter] Re: BLIND!!!!! GRAAAH!!


> The reference to it acting as a sustained hold was obviously (to me
>anyway) only in reference to breaking free of the spell. If they want a
>paralyzation focus maneuver, then they should come up with a paralyzation
>maneuver, and not bend the rules until they scream in mercy so that they
can
>run roughshod over the NPCs.
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 2282 From: J. Scott Pittman Date: 9/30/1999
Subject: Re: Okay another topic
I have what I beleive is a fantastic Werewolf package on my page. There are
also rules for vampires, Plant Hybirds, Dragons (not really what youre
thinking) and all kinds of neat stuff. I was especialy pleased with my
Werewolf conversion - check it out if you want.
http://www.tsixroads.com/~joespitt/StreetFighter.htm
-----Original Message-----
From: AJSolis@... <AJSolis@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Wednesday, September 29, 1999 10:47 PM
Subject: [streetfighter] Re: Okay another topic


>In a message dated 9/29/99 6:31:39 AM Central Daylight Time,
>rpascuttini@... writes:
>
>>
>> This is a bit on the side, but when having an SF fight a Werewolf
>> , SF doesn't quite have the rules for Splitting dice. And if you tried it
>> would be to confusing.
> Well, if using combat cards yes, but it wouldn't be that time consuming
to
>refigure maneuvers for splitting dice.
>
>
>The other thing is that I don't think werewolf claws
>> would do aggravated to a SF.
> They should, they make cole slaw out of the things they hit with them in
>the WoD, and in fact are more lethal than guns (which do give out
aggravated
>damage in SF if memory serves).
>
>>
>> Im pretty sure there were some restrictions to being a crinos right?
>>
> Well, let's see other than being around nine feet tall or so? Making
>everyone scream in panic, faint, or go fetal by your mere presence? Having
>the vocabulary of a ill tempered child? And a greater chance to lose all
>control and frenzy indiscriminately? Naw. :)
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 2283 From: J. Scott Pittman Date: 9/30/1999
Subject: Re: (Way off topic) STUPID PC's
>>OK, then, what about when he was chasing down those guys on the flying
cycles
that were desperately trying to get away from him? Or when Luke, Han and
Chewbacca pretended to be storm troopers with a wookie prisoner to free
Princess Leia and ended up shooting the guards (which must have come as one
awful surprise to the guards).

The guys on the cycles were trying to go get help to come back and kill
Luke's rebel friends - and him. I'd say that was an act of self-defense.
Second, they were trying to rescue the princess - who was going to be
executed. Again, killing in someone else's defense.
Now, the Emperor had told Luke that his plans were already in motion, and
the Emperor was defeseless (except for vader there). Luke thought he could
strike down the Emp., but purely out of anger - if he killed the Emperor his
friends would be in no less danger. That's the diffrence.

-----Original Message-----
From: JSorochins@... <JSorochins@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Wednesday, September 29, 1999 11:52 PM
Subject: [streetfighter] Re: (Way off topic) STUPID PC's


>In a message dated 9/29/99 5:17:13 AM Pacific Daylight Time,
>joespitt@... writes:
>
><< No, it was wrong of Luke to attack him while he was "not" defending
>himself.
> Luke thought he could easily take a sucker - punch on the Emperor, that
was
> dishonorable, if not moraly wrong >>
>
>OK, then, what about when he was chasing down those guys on the flying
cycles
>that were desperately trying to get away from him? Or when Luke, Han and
>Chewbacca pretended to be storm troopers with a wookie prisoner to free
>Princess Leia and ended up shooting the guards (which must have come as one
>awful surprise to the guards).
>
>
>Please let me know if this thread is becoming obnoxious, it _is_ off topic
>after all,
>
>The Amazing Sorochinski
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 2284 From: AJSolis@aol.com Date: 9/30/1999
Subject: Re: Okay another topic
In a message dated 9/30/99 4:12:41 AM Central Daylight Time,
joespitt@... writes:

>
> I have what I believe is a fantastic Werewolf package on my page. There
> are
> also rules for vampires, Plant Hybirds, Dragons (not really what your
> thinking) and all kinds of neat stuff. I was especially pleased with my
> Werewolf conversion - check it out if you want.
Yes, I have visited your page. Did so after only the first advertisement
too! :)
I have your page bookmarked.
Group: streetfighter Message: 2285 From: Christian Conkle Date: 9/30/1999
Subject: Disgruntled ninja silently kills 12 office co-workers..
Check out the Onion for this funny Street Fighter related story..

http://www.theonion.com/onion3535/disgruntled_ninja.html

_________________________________________________
Christian Conkle
Web Developer - National Committee for Quality Assurance
conkle@... - conkle@... - conkle@...
Group: streetfighter Message: 2286 From: J. Scott Pittman Date: 9/30/1999
Subject: Re: Okay another topic
haha well, i'm not trying to advertise, as there's no banners or anything to
help me make money - just want people to know they can find answers to many
of thier questions there - I've seen people asking about the Mortal Kombat
stats and Dodging rules, and stuff like that and I've tried to include
everything - so when i see a topic that involves my page, my guess is that
those people are those who may be interested in my answers for those
problems - anyone wanna try making rules for Mages in Streetfighter? haha
-----Original Message-----
From: AJSolis@... <AJSolis@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Thursday, September 30, 1999 2:19 AM
Subject: [streetfighter] Re: Okay another topic


>In a message dated 9/30/99 4:12:41 AM Central Daylight Time,
>joespitt@... writes:
>
>>
>> I have what I believe is a fantastic Werewolf package on my page. There
>> are
>> also rules for vampires, Plant Hybirds, Dragons (not really what your
>> thinking) and all kinds of neat stuff. I was especially pleased with my
>> Werewolf conversion - check it out if you want.
> Yes, I have visited your page. Did so after only the first
advertisement
>too! :)
> I have your page bookmarked.
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 2287 From: J. Scott Pittman Date: 9/30/1999
Subject: Re: Disgruntled ninja silently kills 12 office co-workers..
hahah that ninja page is great - thanks!
-----Original Message-----
From: Christian Conkle <conkle@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Thursday, September 30, 1999 7:36 AM
Subject: [streetfighter] Disgruntled ninja silently kills 12 office
co-workers..


>Check out the Onion for this funny Street Fighter related story..
>
>http://www.theonion.com/onion3535/disgruntled_ninja.html
>
>_________________________________________________
>Christian Conkle
>Web Developer - National Committee for Quality Assurance
>conkle@... - conkle@... - conkle@...
>
>
>
>
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 2288 From: Kristofer Lundstr�m Date: 9/30/1999
Subject: BLIND FIGHTING!
Now let's do what this list should do; an unofficial ruling. And since WW
will never make an official ruling, this ruling should carry some weight.

A fair number of Blind Fighting versions have appeared. This is one of them,
or at least a variant. If you have comments, post 'em.

*** Blind Fighting ***

The generic difficulty adjustment for bad lighting conditions, in and out of
fights are as follows:

Dusk +1
Darkness +2
Pitch black or blind +3 (plus optional stuff, see below)

Person with Blind Fighting:

(the quick and easy way, for combats)

- always deduct their Blind Fighting trait from the adjustment, i e a
fighter with Blind Fighting 3 suffers no penalty, not even when fighting
blind folded.

(the other way)

- roll Perception + Blind Fighting (diff 6) at the end of each turn. Each
success reduces the penalty by one. This goes on until the whole penalty is
gone. The penalty reduction should never be allowed to go below the person's
Blind Fighting trait though, i e a fighter with Blind Fight 1 can't reduce
the +2 penalty below +1, nor the +3 below +2.

OPTIONAL STUFF

The one exception: If the vision drops to "pitch black or blind" _suddenly_,
all difficulties on all action performed are automatically ten (10), until
the person/s affected has adjusted. Blind Fighting can never compensate for
this!

In combat, adjustement is done at the end of the turn the person is blinded,
i e maximum one whole turn. On the following turn and on, the adjustment is
+3.

Out of combat, the person rolls Wits + Blind Fighting (diff 7) at any
interval given by the ST (roughly once per turn). At least one success
allows the person to adjust and act with the +3 adjustment from then on.

If the person being blinded is somehow aware that the drop in visibility
will occur, he does not need to adjust. He acts with the +3 diff adjustment
from the start and until further notice. This +3 can still be reduced by
Blind Fighting, so a fighter used to fighting in the dark won't be penalized
at all if he knows the Blind is coming.

BLIND (and Eye Rake if I get things my way)

The move causes sudden blindness (diff 10) on the turn it's played. On
further turns the +3 penalty can be reduced by Blind Fighting. The moral is,
the Blind move is better out of combat.


That was too long.

* Should the penalties be altered?

* Should it be "reduced by _half_ Blind Fighting trait (round up)" in
stead?

* Should "the other" get scrapped?

* Should "the optional bit" ditto?

* The Blind (and/or Eye Rake) bit?

(Delete everything but the questions if you reply to this one.)

Kristofer

______________________________________________________
Group: streetfighter Message: 2289 From: Tom Pascuttini Date: 9/30/1999
Subject: Re: BLIND!!!!! GRAAAH!!
About The whole blind fighting thing is pretty simple. I have not read up too
much
on this "BLIND" technique. But Just to Quote the book If you have a blind
fighting
score of 5 "Not even a Ninja can get an up on you." If you look at it in a
simplified
way in a fighting atmostphear blind is useless depending on your score for
blindfighting. However if the game ever has a situation where some guy in a
plade
jacket comes up to you with a video camera and tells you "for a MILLION $ what

is this colour." Your fucked. This suck becuse it happened to me.

"J. Scott Pittman" wrote:

> Your players are correct, and yet they are not. it is correct that if a
> Sustained H roll is successful, the victim loses his action and must begin
> trying to resist. However, the Street Fighter rulebook does not say that all
> successful sustained holds dizzy, only that the next turn the card may be
> played again. It does say that if "the victim does not break free, she loses
> her action next turn" (sf 140). However, the power does not grab the victim
> so he is free to move, obviously. The power does not mention Dizzy anywhere,
> so obviously the maneuver does not Dizzy the opponent. Since the power does
> not use physical force to bind the character, like a normal Grab, I would
> interpret this maneuver as "if the victim does not breal free, she loses her
> sight the next turn". After all, the description of Blind says acts "like" a
> sustained maneuver not "exactly like". A ham sandwich is like a peanut
> butter and jelly sandwich, but at the same time they are very diffrent.
>
> My unoffical ruling? Let the victim roll Intelligence vs. blindfighting on
> the second turn - on the first, he is confused and only gets regular Int and
> loses his turn, from then on Intelligence+Blindfighting all the way, and
> that stuff i said in the upper paragraph.-----Original Message-----
> From: Andy <dlatrex@...>
> To: streetfighter@egroups.com <streetfighter@egroups.com>
> Date: Tuesday, September 28, 1999 3:26 PM
> Subject: [streetfighter] BLIND!!!!! GRAAAH!!
>
> >Ok this is getting a little out of hand.
> >BTW Steve, I tend to agree with you that it seems like a Monk only style of
> >Special manuver, and will try to impliment that in further adventures.
> >However for this time, i"m having more than enough trouble as is.
> >The Players are saying that the victim who gets blinded should not be able
> >to act in the turn that he gets blinded EVEN if he has Blindfighting.
> >Since in the SSL is says that Blind acts as a Sustained hold, they claim it
> >should act as a Dizzy on anyone that is succesfuly blinded. I Interpreded
> >this to just be a reffrence to the resisted roll to try and break free, but
> >the characters are saying that i'm breaking the rules by not following the
> >guidlines of the Sustained holds, in the SF book.
> >Please guys send as much input on this as possible, because if someone
> >outside the scope of our playing circile talks, then maybe they'll listen.
> >Thanx
> >Andy
> >
> >
> >------------------------------------------------------------------------
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> ------------------------------------------------------------------------
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Group: streetfighter Message: 2290 From: Marcus Paulo Silva de Lima Date: 9/30/1999
Subject: Special Maneuvers
What are the stats from this maneuvers: Raging Demon, Alpha(Zero) Counter
and Psycho Crusher? Please, help me fast.

______________________________________________________
Group: streetfighter Message: 2291 From: Kristofer Lundstr�m Date: 9/30/1999
Subject: Re: (Way off topic) STUPID PC's
> >>OK, then, what about when he was chasing down those guys on the flying
>cycles
>that were desperately trying to get away from him? Or when Luke, Han and
>Chewbacca pretended to be storm troopers with a wookie prisoner to free
>Princess Leia and ended up shooting the guards (which must have come as one
>awful surprise to the guards).
>
>The guys on the cycles were trying to go get help to come back and kill
>Luke's rebel friends - and him. I'd say that was an act of self-defense.
>Second, they were trying to rescue the princess - who was going to be
>executed. Again, killing in someone else's defense.

That sounds like a modified version of self defense.

My opinion is flatly: Luke has lost a lot of Honor. The only thing keeping
him on the good side is the fact that he's not in SF:STG, but in the Star
Wars RPG, a system that deals with these things differently.

Kristofer

>Now, the Emperor had told Luke that his plans were already in motion, and
>the Emperor was defeseless (except for vader there). Luke thought he could
>strike down the Emp., but purely out of anger - if he killed the Emperor
>his
>friends would be in no less danger. That's the diffrence.

______________________________________________________
Group: streetfighter Message: 2292 From: AJSolis@aol.com Date: 9/30/1999
Subject: Re: Okay another topic
In a message dated 9/30/99 3:00:39 PM Central Daylight Time,
joespitt@... writes:

> Anyone wanna try making rules for Mages in Streetfighter? haha
Ah, a quick question. Your page already has rules for playing wizards. :)
Seriously though that would be really hard to port over Mages into Steet
Fighter, because porting over implies you don't want to get to complicated in
the crossover. The closest I can think of would be to modify your wizard
background rules, but instead of allowing the mage to purchase any focus
maneuver, a mage would be able to use any focus maneuver, or maneuver with a
focus prerequisite, without having to buy the maneuver first, similar in some
ways to the "one with everything" or whatever maneuver on your page. Of
course, mage SF should be encouraged to actually buy the maneuvers, perhaps
"on the fly" maneuvers cost more willpower and chi, and/or only work up to
the level of the background, while a purchased maneuver uses the standard
costs, and can be based on either the background or the focus rating,
whichever is higher (useful since focus can get higher than five anyway)?
Group: streetfighter Message: 2293 From: JSorochins@aol.com Date: 9/30/1999
Subject: Re: (Way off topic) STUPID PC's
In a message dated 9/30/99 2:17:13 AM Pacific Daylight Time,
joespitt@... writes:

<< Now, the Emperor had told Luke that his plans were already in motion, and
the Emperor was defeseless (except for vader there). Luke thought he could
strike down the Emp., but purely out of anger - if he killed the Emperor his
friends would be in no less danger. That's the diffrence. >>

Well, I could reply that killing the Emperor would certainly save alot of
people (not his friends but a whole galaxy full of other people) but I think
that point you are making is that when he struck at the Emperor, he was
attempting to kill him because he hated him and not because of the good it
would do. Which I might personally disagree with (I mean, if I personally
had the chance to kill Hitler, I think it would be moral to do so, no matter
how I felt much I hated the guy personally), but it is a valid point and does
indicate a consistent moral viewpoint.

The Amazing Sorochinski


Hmmmm... I see a Streetfighter: The Philosopy source book...Nah...
Group: streetfighter Message: 2294 From: Andy Date: 9/30/1999
Subject: Re: BLIND FIGHTING!
VEry nice ideas!
I haven't taken enough time to fully comprehend all of your suggestions yet,
so i shan't comment on everythign.
However, there is one area that is troubling: your scale is only affected by
Blindfighting abli. Rating from 0-3
after 3 id doesn't seem to really affect fighting in the dark.
But how woudl a person with a 5 in Blind Fighting benifit more from his
higher rating?
Or someone with a 6? or and 8 (!!!!)?

Me thinks it's a sound plan, but the scaling needs to be adjusted a bit.

> * Should the penalties be altered?




> * Should it be "reduced by _half_ Blind Fighting trait (round up)" in
> stead?
>
> * Should "the other" get scrapped?
>
> * Should "the optional bit" ditto?
>
> * The Blind (and/or Eye Rake) bit?
>
>
>
Group: streetfighter Message: 2295 From: Andy Date: 9/30/1999
Subject: Re: Special Maneuvers
The shun goku satsu and Alpha counters have not been made as manuvers///
however the stats on Psycho Crusher are
2 CHi
-1 Speed
+5 Damage
+6 movement
Bison can twist and double back with his movement as much as he likes, to
hit as many people as possible.
It causes a knock down, and Can dodge projectiles.
if the opponent is blocking, it can keep knocking them back a hex for 1 die
of Damadge, up till his movement, or 5 tests.
Group: streetfighter Message: 2296 From: Chris Baker Date: 9/30/1999
Subject: Re: (Way off topic) STUPID PC's
> That sounds like a modified version of self defense.
>
> My opinion is flatly: Luke has lost a lot of Honor. The only thing keeping
> him on the good side is the fact that he's not in SF:STG, but in the Star
> Wars RPG, a system that deals with these things differently.
>
> Kristofer

Well, in Star Wars the needs of the many outweighed the needs of the few. If
Luke hadn't acted immediately, the Endor commando team would have been
discovered/destroyed and the universe would have been dominated by the new
Death Star. At least that's what he thought.
The Force guides the greater good, that's why Luke should not have ran off
to save his friends at Cloud city, according to Yoda. The hardest thing
about the Force is determining when to act and when to remain passive. Of
course, when you can sense the Force, you may act according to it's whims.
The Force was never painted up to be just a Good/Evil power. It was a
mysterious force of Nature. Rigid laws of morality like Honour are made up
by people, not forces of Nature. In the case of Star Wars, a cheap/simple
morality philosophy need not apply.
Group: streetfighter Message: 2297 From: J. Scott Pittman Date: 10/1/1999
Subject: Re: Okay another topic
hmmmmmmmmmmmm
that Mage thing sounds interesting! I could build on that idea....
by the way, everyone check out my new Contenders 2 section on my page, I
think you will lile the new format
-----Original Message-----
From: AJSolis@... <AJSolis@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Thursday, September 30, 1999 4:33 PM
Subject: [streetfighter] Re: Okay another topic


>In a message dated 9/30/99 3:00:39 PM Central Daylight Time,
>joespitt@... writes:
>
>> Anyone wanna try making rules for Mages in Streetfighter? haha
> Ah, a quick question. Your page already has rules for playing wizards.
:)
> Seriously though that would be really hard to port over Mages into Steet
>Fighter, because porting over implies you don't want to get to complicated
in
>the crossover. The closest I can think of would be to modify your wizard
>background rules, but instead of allowing the mage to purchase any focus
>maneuver, a mage would be able to use any focus maneuver, or maneuver with
a
>focus prerequisite, without having to buy the maneuver first, similar in
some
>ways to the "one with everything" or whatever maneuver on your page. Of
>course, mage SF should be encouraged to actually buy the maneuvers, perhaps
>"on the fly" maneuvers cost more willpower and chi, and/or only work up to
>the level of the background, while a purchased maneuver uses the standard
>costs, and can be based on either the background or the focus rating,
>whichever is higher (useful since focus can get higher than five anyway)?
>
>------------------------------------------------------------------------
>KBkids.com
>The Place for the Best Toys & Games!
>http://clickhere.egroups.com/click/966
>
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 2298 From: J. Scott Pittman Date: 10/1/1999
Subject: Re: BLIND FIGHTING!
well, when i suggested that Blind Fighting addss to Int rolls vs. Blind,
theres a definate advantage for fighting blind. I also think that
blindfighting shoul directly reduce penalties on Difficulty for fighting in
the dark. if you are going to receive a +4 difficulty, and you have lind
Fighting of 1, you now have a +3 penalty, pretty simple. of course, you gain
a BONUS in this manner. The lowest your Difficulty could be would be the
original Difficulty, minus any penalties for darkness.
-----Original Message-----
From: Andy <dlatrex@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Thursday, September 30, 1999 8:04 PM
Subject: [streetfighter] Re: BLIND FIGHTING!


>
>VEry nice ideas!
>I haven't taken enough time to fully comprehend all of your suggestions
yet,
>so i shan't comment on everythign.
>However, there is one area that is troubling: your scale is only affected
by
>Blindfighting abli. Rating from 0-3
>after 3 id doesn't seem to really affect fighting in the dark.
>But how woudl a person with a 5 in Blind Fighting benifit more from his
>higher rating?
>Or someone with a 6? or and 8 (!!!!)?
>
>Me thinks it's a sound plan, but the scaling needs to be adjusted a bit.
>
>> * Should the penalties be altered?
>
>
>
>
>> * Should it be "reduced by _half_ Blind Fighting trait (round up)" in
>> stead?
>>
>> * Should "the other" get scrapped?
>>
>> * Should "the optional bit" ditto?
>>
>> * The Blind (and/or Eye Rake) bit?
>>
>>
>>
>
>
>------------------------------------------------------------------------
>KBkids.com
>The Place for the Best Toys & Games!
>http://clickhere.egroups.com/click/966
>
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 2299 From: Morgado, Mike Date: 10/1/1999
Subject: ICQ List
I just created a database in egroups where members of this list can add
their icq numbers.
I just did it really quickly and anyone from this list can edit it. So if
you want to change some things, like add a column for AOL Instant Messanger,
feel free to do so.

Thanks

Mike Morgado
mmorgado@...
ext. 642
(519) 383-3642
PC/ITS
Group: streetfighter Message: 2300 From: Andy Date: 10/1/1999
Subject: Re: POLL: Cartwheel Kick
In case anyone want's to know who to blame, I put up the poll.

O_o
Group: streetfighter Message: 2301 From: dlatrex@gate.net Date: 10/1/1999
Subject: POLL: Cartwheel Kick
Who thinks that Cartwheel kick is a broken manuver, and makes tumbling attack seem totally worthless by comparison?
CK: 1will, +0 +1 +4/ Any3 k2 A2
TA: 1will -1 +1 +0/ Any5 a3 Backfip
----

Please select one of the following:

o Speed of the Mongoose to Cartwheel Kick (dizzy) = OH NO!!!
o Well, yeah CartKick is better and cheaper, but tubling attack sucks anyway
o I think that both moves have their place in the game
o Change the Stats on Cart Kick!!!!
o Change the Stats on Tumbling attack!
o Cartwheel Kick? Is that in any of the video games?


by going to the following Web form:

http://www.egroups.com/vote?id=938795759660

Thank you!
Group: streetfighter Message: 2302 From: J. Scott Pittman Date: 10/1/1999
Subject: Re: POLL: Cartwheel Kick
Cartwhell Kick was in Eternal Champions. I think more about if the move will
fit the character than doing the "best maneuver" math.
-----Original Message-----
From: dlatrex@... <dlatrex@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Friday, October 01, 1999 9:36 AM
Subject: [streetfighter] POLL: Cartwheel Kick


>Who thinks that Cartwheel kick is a broken manuver, and makes tumbling
attack seem totally worthless by comparison?
>CK: 1will, +0 +1 +4/ Any3 k2 A2
>TA: 1will -1 +1 +0/ Any5 a3 Backfip
>----
>
>Please select one of the following:
>
> o Speed of the Mongoose to Cartwheel Kick (dizzy) = OH NO!!!
> o Well, yeah CartKick is better and cheaper, but tubling attack sucks
anyway
> o I think that both moves have their place in the game
> o Change the Stats on Cart Kick!!!!
> o Change the Stats on Tumbling attack!
> o Cartwheel Kick? Is that in any of the video games?
>
>
>by going to the following Web form:
>
> http://www.egroups.com/vote?id=938795759660
>
>Thank you!
>
>
>------------------------------------------------------------------------
>KBkids.com
>The Place for the Best Toys & Games!
>http://clickhere.egroups.com/click/966
>
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 2303 From: AJSolis@aol.com Date: 10/1/1999
Subject: Re: Okay another topic
In a message dated 10/1/99 1:47:23 AM Central Daylight Time,
joespitt@... writes:

>
> That Mage thing sounds interesting! I could build on that idea....
Well, you like it, its yours. I would be curious how you would refine
the idea too. Of course, the mage background as I defined it is pretty
powerful, but I figure increasing the chi or willpower costs would cut out to
much grand standing, after all one can only have up to ten points of
willpower or chi.
Group: streetfighter Message: 2304 From: J. Scott Pittman Date: 10/1/1999
Subject: Re: Okay another topic
A Mage might be able to use any maneuver - at a cost of Chi, and probably a
high cost. He could learn his own style, also, and pay less for the
maneuvers he does learn, but any of the "magic" maneuvers he used would cost
Chi, even if they normaly don't. Hmmm, I see a pretty good conversion in the
works. The Wizard background on my page would be the "hedge mages" from the
Storyteller system, and this new magical background the actual Mages. I'll
try not to make them too complex, as I try to keep everything on my page in
the original sense of the game - simple, quick, lots of action. I was
hesitant to put the Street Fighter II: Turbo rules up, but I think they
really "wrap up" the rules for Street Fighter, and I had alot of requests
for this kind of supplement. So, I made them a seperate download, kinda
seperate from the page. i gotta admit, I like em though. Contenders: Part 2
makes use of them as options. Check out that part of my page for stats for
Tomb Raider and Blade!!
Anyway, i got off subject. I'll definatly come out with a Mage Background
soon. I kinda have to, with already having a Vampire and Werewolf there. If
I diddn't come up with a Mage, I'd feel like the page was incomplete.

-----Original Message-----
From: AJSolis@... <AJSolis@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Friday, October 01, 1999 2:37 PM
Subject: [streetfighter] Re: Okay another topic


>In a message dated 10/1/99 1:47:23 AM Central Daylight Time,
>joespitt@... writes:
>
>>
>> That Mage thing sounds interesting! I could build on that idea....
> Well, you like it, its yours. I would be curious how you would refine
>the idea too. Of course, the mage background as I defined it is pretty
>powerful, but I figure increasing the chi or willpower costs would cut out
to
>much grand standing, after all one can only have up to ten points of
>willpower or chi.
>
>------------------------------------------------------------------------
>KBkids.com
>The Place for the Best Toys & Games!
>http://clickhere.egroups.com/click/966
>
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>