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Group: streetfighter Message: 2205 From: Robert Pascuttini Date: 9/27/1999
Subject: Re: the optional backgrounds
Group: streetfighter Message: 2206 From: Robert Pascuttini Date: 9/27/1999
Subject: Re: the optional backgrounds
Group: streetfighter Message: 2207 From: Robert Pascuttini Date: 9/27/1999
Subject: Re: Apologies to a critic
Group: streetfighter Message: 2208 From: Robert Pascuttini Date: 9/27/1999
Subject: Re: Vega is an Assasin. -blind Addendum-
Group: streetfighter Message: 2209 From: Rinaldo Gambetta Date: 9/27/1999
Subject: Re: "Irrelevant Chi Bar"
Group: streetfighter Message: 2210 From: Rinaldo Gambetta Date: 9/27/1999
Subject: Re: Long wait
Group: streetfighter Message: 2211 From: Robert Pascuttini Date: 9/28/1999
Subject: Re: Blind Addendum
Group: streetfighter Message: 2212 From: Robert Pascuttini Date: 9/28/1999
Subject: Re: Just Wondering...
Group: streetfighter Message: 2213 From: Robert Pascuttini Date: 9/28/1999
Subject: Re: the optional backgrounds
Group: streetfighter Message: 2214 From: Robert Pascuttini Date: 9/28/1999
Subject: Re: STUPID PC's!!!!! =)
Group: streetfighter Message: 2215 From: Robert Pascuttini Date: 9/28/1999
Subject: Re: RPG Trivia
Group: streetfighter Message: 2216 From: Robert Pascuttini Date: 9/28/1999
Subject: Re: Okay another topic
Group: streetfighter Message: 2217 From: Robert Pascuttini Date: 9/28/1999
Subject: Re: "Irrelevant Chi Bar"
Group: streetfighter Message: 2218 From: Robert Pascuttini Date: 9/28/1999
Subject: Re: Long wait
Group: streetfighter Message: 2219 From: Morgado, Mike Date: 9/28/1999
Subject: Re: RPG Trivia
Group: streetfighter Message: 2220 From: Morgado, Mike Date: 9/28/1999
Subject: Re: Just Wondering...
Group: streetfighter Message: 2221 From: Morgado, Mike Date: 9/28/1999
Subject: Re: the optional backgrounds
Group: streetfighter Message: 2222 From: J.J. Date: 9/28/1999
Subject: Re: Okay another topic
Group: streetfighter Message: 2223 From: Rinaldo Gambetta Date: 9/28/1999
Subject: Re: Long wait
Group: streetfighter Message: 2224 From: Christian Conkle Date: 9/28/1999
Subject: Re: "Irrelevant Chi Bar"
Group: streetfighter Message: 2225 From: Rinaldo Gambetta Date: 9/28/1999
Subject: Re: "Irrelevant Chi Bar"
Group: streetfighter Message: 2226 From: Darrick Chen Date: 9/28/1999
Subject: Hey guys.
Group: streetfighter Message: 2227 From: J. Scott Pittman Date: 9/28/1999
Subject: Re: STUPID PC's
Group: streetfighter Message: 2228 From: J. Scott Pittman Date: 9/28/1999
Subject: Re: the optional backgrounds
Group: streetfighter Message: 2229 From: ronineric@aol.com Date: 9/28/1999
Subject: Elementalists
Group: streetfighter Message: 2230 From: Andy Date: 9/28/1999
Subject: BLIND!!!!! GRAAAH!!
Group: streetfighter Message: 2231 From: J. Scott Pittman Date: 9/28/1999
Subject: Re: BLIND!!!!! GRAAAH!!
Group: streetfighter Message: 2232 From: Robert Pascuttini Date: 9/28/1999
Subject: Re: RPG Trivia
Group: streetfighter Message: 2233 From: J. Scott Pittman Date: 9/28/1999
Subject: Re: RPG Trivia
Group: streetfighter Message: 2234 From: J. Scott Pittman Date: 9/28/1999
Subject: Vampire and Werewolf characters
Group: streetfighter Message: 2235 From: MITZPD@aol.com Date: 9/28/1999
Subject: Re: Elementalists
Group: streetfighter Message: 2236 From: Robert Pascuttini Date: 9/28/1999
Subject: Re: the optional backgrounds
Group: streetfighter Message: 2237 From: Robert Pascuttini Date: 9/28/1999
Subject: Re: Okay another topic
Group: streetfighter Message: 2238 From: Steve Karstensen Date: 9/28/1999
Subject: Re: STUPID PC's
Group: streetfighter Message: 2239 From: Robert Pascuttini Date: 9/28/1999
Subject: Re: STUPID PC's
Group: streetfighter Message: 2240 From: Robert Pascuttini Date: 9/28/1999
Subject: Re: the optional backgrounds
Group: streetfighter Message: 2241 From: Steve Karstensen Date: 9/28/1999
Subject: Re: Blind Addendum
Group: streetfighter Message: 2242 From: Steve Karstensen Date: 9/28/1999
Subject: Re: Okay another topic
Group: streetfighter Message: 2243 From: Steve Karstensen Date: 9/28/1999
Subject: Re: STUPID PC's
Group: streetfighter Message: 2244 From: Steve Karstensen Date: 9/28/1999
Subject: Re: Okay another topic
Group: streetfighter Message: 2245 From: Steve Karstensen Date: 9/28/1999
Subject: Re: STUPID PC's
Group: streetfighter Message: 2246 From: Robert Pascuttini Date: 9/28/1999
Subject: Re: BLIND!!!!! GRAAAH!!
Group: streetfighter Message: 2247 From: Steve Karstensen Date: 9/28/1999
Subject: Re: the optional backgrounds
Group: streetfighter Message: 2248 From: Robert Pascuttini Date: 9/28/1999
Subject: Re: RPG Trivia
Group: streetfighter Message: 2249 From: Steve Karstensen Date: 9/28/1999
Subject: Re: BLIND!!!!! GRAAAH!!
Group: streetfighter Message: 2250 From: J. Scott Pittman Date: 9/28/1999
Subject: Re: STUPID PC's
Group: streetfighter Message: 2251 From: J. Scott Pittman Date: 9/28/1999
Subject: Re: RPG Trivia
Group: streetfighter Message: 2252 From: MITZPD@aol.com Date: 9/28/1999
Subject: This site is cool
Group: streetfighter Message: 2253 From: JSorochins@aol.com Date: 9/28/1999
Subject: Re: (Way off topic) STUPID PC's
Group: streetfighter Message: 2254 From: J.J. Date: 9/28/1999
Subject: Re: Okay another topic



Group: streetfighter Message: 2205 From: Robert Pascuttini Date: 9/27/1999
Subject: Re: the optional backgrounds
Hrmmm

The only reason that excessive knockout bugs me is cause it would have
affected Ryu when he gave that scar to Sagat.
I think the thing is when people get into a Street fight, the opponents
expect the other to give their best.
I see what your saying but Street Fighting isnt exactly the safest
past time.


As for the aggravated; there is the ring doctor who can help out.

>>actually has any one here done the time matchs where the person with the
>>most health wins? how do you do that with multiple rounds?
>>It means the characters would have to fight..person with the most health
>>wins 1st round. They rest 15 min and go at it again????
>>Is that right?
>
>I have read it like that, yes. In essence several fights in a row with heal
>time in between. That way Aggravated gets nasty. One could include some
>sort
>of Honor loss for an excessive knockout, or a gain for precise and
>deliberate "no Aggravated" finish (choose _one_, I don't think they work
>well together). But maybe that's a bit too over-detailed.
>
> Kristofer
>
>______________________________________________________
>
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>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
>

______________________________________________________
Group: streetfighter Message: 2206 From: Robert Pascuttini Date: 9/27/1999
Subject: Re: the optional backgrounds
That is actually kinda neat. Simply because alot of the Street fighter
backgrounds seem to advance in time after each round.
An example of this would be Ibukis level In SF3. When its the First match
its still day. Second round its evening. Third round, Night
time.

>From: "J. Scott Pittman" <joespitt@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: the optional backgrounds
>Date: Sat, 25 Sep 1999 18:08:52 -0700
>
>The way I play it in my campaigns is that if characters enter a tournament
>where weapons are involved, the ruling by most tournament officals is that
>if there is to be more than one round and serious injury (agg damage) is
>caused to either fighter, the fighters arrange a later date when both are
>ready to fight again, in the interst of fairness. Then we game-skip time
>ahead when both are up to par again. It makes sense and works. However,
>many
>tournaments that allow duelists limit the tourament bouts to one round if
>there is no ranking method.
>-----Original Message-----
>From: Kristofer Lundstr�m <kri5tofer@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Saturday, September 25, 1999 3:54 PM
>Subject: [streetfighter] Re: the optional backgrounds
>
>
> >>Me to 10 aggravated and you bite it. Which is why firearms are vicious.
>As
> >>for the unconciousness Yah but if the character wakes up and a
>fight(grand
> >>mellee here) is going on the dont het any health back. (15 min
>remember?)
> >>actually has any one here done the time matchs where the person with the
> >>most health wins? how do you do that with multiple rounds?
> >>It means the characters would have to fight..person with the most health
> >>wins 1st round. They rest 15 min and go at it again????
> >>Is that right?
> >
> >I have read it like that, yes. In essence several fights in a row with
>heal
> >time in between. That way Aggravated gets nasty. One could include some
>sort
> >of Honor loss for an excessive knockout, or a gain for precise and
> >deliberate "no Aggravated" finish (choose _one_, I don't think they work
> >well together). But maybe that's a bit too over-detailed.
> >
> > Kristofer
> >
> >______________________________________________________
> >
> >------------------------------------------------------------------------
> >
> >eGroups.com home: http://www.egroups.com/group/streetfighter
> >http://www.egroups.com - Simplifying group communications
> >
> >
> >
>
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
>

______________________________________________________
Group: streetfighter Message: 2207 From: Robert Pascuttini Date: 9/27/1999
Subject: Re: Apologies to a critic
I think some one was going to but I dont know if they got around to it. I
remember someone saying something about it awhile ago.
Cant remember who.


>From: "J. Scott Pittman" <joespitt@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: Apologies to a critic
>Date: Sat, 25 Sep 1999 18:23:36 -0700
>
>I've seen lots of old games that have been discontinued posted on the net.
>I
>don't think anyones being sued... after all, the games are discontinued,
>nobody's making any money from it at the company or at home - and as long
>as
>full credit is given to WW, then the only real thing that could happen is
>further interest in other WW products - has anyone asked WW about it?
>-----Original Message-----
>From: Kristofer Lundstr�m <kri5tofer@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Saturday, September 25, 1999 4:22 PM
>Subject: [streetfighter] Re: Apologies to a critic
>
>
> >> Thanks, yes I realy think that and the last thing I need is a enemy
> >>from
> >>other side of world, but this tournament isn�t only mine my objective is
> >>play
> >>that with all members of this list, I only give a Kick off to start the
> >>things.
> >>Regards and thanks again. Rinaldo Gambetta.
> >>
> >
> >Er... yes. Exactly. A day or two late perhaps but; Mike straightened out
> >what I was trying to say. My english might be getting a bit lame these
>days
> >even. The only practice I get is through this list dammit!
> >
> >I never meant to say anything rude about your tournament Rinaldo. If it
>came
> >out that way, I apologize.
> >
> >About the photocopy thing, I have one thing to add. If someone from this
> >list would put the entire game on-line, and there is a correspondance
>from
> >this list saying "let's put the entire game on-line", those who can be
> >traced through their e-mails could get burned. It's a _very_ remote
>chance
> >indeed, but it's theoretically possible. And remember that every single
>mail
> >on this list is stored at e-groups. Kinda hard to deny the Q&A, yes?
> >
> >And _that's_ why I added the "got that WW?" earlier. List is off the
>hook.
> >Everybody's happy. Peace, love and prosperity to all.
> >
> >The end.
> >
> > Kristofer
> >
> >
> >>Mike Morgado wrote:
> >>
> >> > Rinaldo my friend, I fear you may have misunderstood Kristofer's
>post.
> >>He
> >> > wasnt saying your idea was illegal. He was saying that photocopying
>the
> >>main
> >> > rule book was illegal. He didnt say a bad thing about anyone. ((WW
> >>stands
> >> > for White Wolf by the way)). I fear you may have thought that his
>post
> >>was
> >> > about your Tournament, when in fact it was more about the list in
> >>general.
> >> > I hope this clears some things up.
> >> >
> >> > MikeM
> >
> >> > >
> >> > > In my last mail I lost my mind and say things what I don�t say
>in
> >>my
> >> > normal
> >> > >condictions. Kristofer, I don�t want talk bad things for you, but
>you
> >>don�t
> >> > >understand well my idea. I will explain to you for points:
> >> > >
> >> > >1) When I enter in this list, I think about to join the people of
>list
> >>and
> >> > obtain
> >> > >fun at same time, because that I sugest the tournament idea.
> >> > >2) I called the thing with the e-groups, because is it only for
> >>e-groups
> >> > mail list
> >> > >members, I don�t try to get image of anything or anyone, and I don�t
> >>want
> >> > use the
> >> > >e-groups image either.
> >> > >3) And why Ilegal, we don�t copy anything we use our fighters and
>not
> >>the
> >> > STF Books
> >> > >original fighters, only the rules of combat are from STF.
> >> > >4) But, you must tell me the truth in your last words: " So the
>people
> >>on
> >> > this list
> >> > >will NOT SUPPORT IT IN ANY OBVIOUS WAY.
> >> > >Got that WW?". You talk for every people who make part of this list,
>or
> >>you
> >> > have
> >> > >psionic powers and read the mind of all persons of the list. (Sorry
> >>just a
> >> > litle
> >> > >joke don�t get ofend)
> >> > >5) The objective of this game what I propose and Robert Pascuttini
>help
> >>me
> >> > on the
> >> > >subject, is only fun for the members of e-groups if they want to
>play.
> >>No
> >> > money or
> >> > >charge, and for God sake I don�t want sell anything,
> >> > >6) This isn�t a roleplaying thing for now is only a contest of
>tatics
> >>and
> >> > good
> >> > >persons against each other just for fun.
> >> > >7) If you send critics to me I acept but at least don�t use short
>form
> >>on
> >> > words I
> >> > >don�t know all, What means WW?
> >> > >8) But if make you happy the name of tournament can change, but at
>this
> >> > point I
> >> > >don�t think a new name right now, but it changes just for your
> >>sugestion.
> >> > >
> >> > > With regards Rinaldo Gambetta. Please don�t get ofend, we can
> >>co-exist
> >> > in this
> >> > >list in peace. I want just trade ideas and much fun.
> >
> >
> >______________________________________________________
> >
> >------------------------------------------------------------------------
> >
> >eGroups.com home: http://www.egroups.com/group/streetfighter
> >http://www.egroups.com - Simplifying group communications
> >
> >
> >
>
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
>

______________________________________________________
Group: streetfighter Message: 2208 From: Robert Pascuttini Date: 9/27/1999
Subject: Re: Vega is an Assasin. -blind Addendum-
Hehehehe.
Well its not smart, but its left you a lot of opening plot to thread between
the two if you think about it.
It sounds like his character was taking it personal, to the level of an
extreme SF match, like Ryu Vs Sagat.
I think you can play this one for all its worth. :)


>From: "Andy" <dlatrex@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Vega is an Assasin. <blind Addendum>
>Date: Sat, 25 Sep 1999 20:16:48 -0400
>
>Glad that you tend to concur about Vega, there Rob. I didn't want to make
>it
>so that a bunch of Newbies had nothing to fear from Vega, even if that
>meant
>making an example of one. Don't get me wrong, I didn't attempt to Execute
>him, he backed himself up into a corner alone(his ego wouldn't admit it,
>but
>all the other Players agreed he acted stupidly).
>As far as why Vega was concered with him at all, this is all taking place
>in
>the Tourist Trap, which is of course the Adventure in the back of SOSl.
>And
>in this adventure the protaganists really screw Vega over, and in the end
>he'd would be more than happy to remove one of the character's lungs. The
>shoto, (Ramone) ended up fighting 2 gennin for about 3 minutes, including
>having one of the matadors screaming at the top of his lungs since he got
>caught by a shiruken in the Toes. Concidering that Vega's a master Ninja,
>I
>don't think it woudl be to hard for him to track Ramone down.
>As a ST I even tried to give him a way out. Since when my characters are in
>different places, i send them into waiting rooms, I steared one of the
>other
>Characters over to help him, at a place that Vega couldn's find her. What
>does he tell her to do? Leave the two of them alone..
>Smart Karate!!
>8)
>
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
>

______________________________________________________
Group: streetfighter Message: 2209 From: Rinaldo Gambetta Date: 9/27/1999
Subject: Re: "Irrelevant Chi Bar"
I was wondering, I´m a nostalgic player of ancient games, and when I playing the
Snk Game Art of Fighting, I think about a great fail from STF Book, in the Art
of Fighting game the fighters have a "Chi bar" and this bar are spent when the
characters use some of their special moves. But in STF games the fighters can
use their special moves many times don´t need recharge a bar like Art of fight
game,but the maximum Chi in STF are 10 and Ryu in any STF game series use more
hadoukens than the 10 chi bar can support, someone have an explanation?
Group: streetfighter Message: 2210 From: Rinaldo Gambetta Date: 9/27/1999
Subject: Re: Long wait
Hey Robert, I waiting your fighter for that test, I make some characthers and I
was wondering about make a page to suport this game but I have a problem with a
creation page, because that I preffer run this for e-mail. And that dice
generator too, I think some and for example I have a manuver versus manuver:
what happen when a slow manuver but with a more range against a more faster
manuver? It´s a simple question but it will help a lot. Regards Rinaldo. PS: I
try send some pictures but this isn´t work with atachements.

Robert Pascuttini wrote:

> Hehehehe.
> Well its not smart, but its left you a lot of opening plot to thread between
> the two if you think about it.
> It sounds like his character was taking it personal, to the level of an
> extreme SF match, like Ryu Vs Sagat.
> I think you can play this one for all its worth. :)
>
> >From: "Andy" <dlatrex@...>
> >Reply-To: streetfighter@egroups.com
> >To: <streetfighter@egroups.com>
> >Subject: [streetfighter] Vega is an Assasin. <blind Addendum>
> >Date: Sat, 25 Sep 1999 20:16:48 -0400
> >
> >Glad that you tend to concur about Vega, there Rob. I didn't want to make
> >it
> >so that a bunch of Newbies had nothing to fear from Vega, even if that
> >meant
> >making an example of one. Don't get me wrong, I didn't attempt to Execute
> >him, he backed himself up into a corner alone(his ego wouldn't admit it,
> >but
> >all the other Players agreed he acted stupidly).
> >As far as why Vega was concered with him at all, this is all taking place
> >in
> >the Tourist Trap, which is of course the Adventure in the back of SOSl.
> >And
> >in this adventure the protaganists really screw Vega over, and in the end
> >he'd would be more than happy to remove one of the character's lungs. The
> >shoto, (Ramone) ended up fighting 2 gennin for about 3 minutes, including
> >having one of the matadors screaming at the top of his lungs since he got
> >caught by a shiruken in the Toes. Concidering that Vega's a master Ninja,
> >I
> >don't think it woudl be to hard for him to track Ramone down.
> >As a ST I even tried to give him a way out. Since when my characters are in
> >different places, i send them into waiting rooms, I steared one of the
> >other
> >Characters over to help him, at a place that Vega couldn's find her. What
> >does he tell her to do? Leave the two of them alone..
> >Smart Karate!!
> >8)
> >
> >
> >------------------------------------------------------------------------
> >
> >eGroups.com home: http://www.egroups.com/group/streetfighter
> >http://www.egroups.com - Simplifying group communications
> >
> >
> >
> >
>
> ______________________________________________________
>
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Group: streetfighter Message: 2211 From: Robert Pascuttini Date: 9/28/1999
Subject: Re: Blind Addendum
Hey Andy

Well if your players complain tell then that that that is what the increase
in difficulty represents. If he is partially blind he can still try to
figure out where his opponents are.

I dont suggest you do the random roll. A person who is fighting blind should
be able to fight like normal if they have some blind fighting.
But they fight with the Higher difficulty.
Another alternative is that the person rolls a Blind Fighting + wits roll at
the begining of each round. If unusuccesful he attacks in a random
direction. but still at a higher difficulty(He still might hit something.)

A person who blind fights is a person with very good sense of perception and
sensitivity. Even if he jumps to your blinded NPC the NPC might know that
his opponent is doing a jump kick.
People who have blind fighting dont randomly throw uppercuts. They
anticipate it.

but dont over play this. Most people blinded will either Run or panic
and minor Npc's I wouldnt worry about to much...They are cannon Fodder after
all.

Another thing I would do is go easy on the experiance for the blinding
character. They arnt learning anything Why should they gain experiance?

It confuses me how a move like head bite gets no Honour penalty.
As for head bite reduction in Damage...Its your choice...
I would keep it simply to find a way around it.
Imagine how your characters feel when one of there favorite moves is over
whelmed.

Hiding information from characters is usefull at times. I once had a boxer
who had Ice blast but only did it from point blank..making people think he
could only do it by touching them. They were extremlly surprised when they
found out it could be donefrom a distance.

>Ooops! I forgot to comment on blind. As far as what you're saying, Steve,
>about only finding blind at the monks. It does say that Kabaddi is alowed
>to
>get it, however you still have to find this vrey obscure art. My PC,
>Arinie
>Sudinanie, started out with Blind and Extened limbs, with a great story and
>background to boot. He gave himself a 5 in Sensie, so i had to alow him the
>Blind. I cannont find hoever, Robert, where in the Perfect warrior does it
>talk about using Blindfighting in combat.
> I do like your guys idea's about making a blindF roll to lower the
>difficulty of successes. but then my PC will argue that if a guy is
>entirely
>blind (i.e. with a blind fighting of 1, or 2, <maybe 3>) then they will not
>know in which direction to launch the attack.
>They have allowed me to roll a D6, and take a random pot shot into one of
>the adjacent hexes, as arienie attackes the blind guy with kicks from 4
>hexes away. howeve he's gotten around this slim chance of damadge by
>executing JUMPING kicks. Needless to say, it woudl not be possible for a
>blind opponent to randomly launch power uppercuts trying to hit someone's
>feet.
>the last time ANYONE get's bind.....GRRR!!!
>These are powere gamers to an extent though....I had to change head Bite's
>stat's to +1 +2 one, just so they don't buy it EVERY TIME!!!!!
>
>Stupid PC's... 8)
>
>
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>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
>
>

______________________________________________________
Group: streetfighter Message: 2212 From: Robert Pascuttini Date: 9/28/1999
Subject: Re: Just Wondering...
I have no Idea what he meant..I was going to ask him ,but...
Maybe you should confirm it with him?


>From: "Morgado, Mike" <MMorgado@...>
>Reply-To: streetfighter@egroups.com
>To: "'streetfighter@egroups.com'" <streetfighter@egroups.com>
>Subject: [streetfighter] Re: Just Wondering...
>Date: Fri, 24 Sep 1999 09:40:25 -0400
>
>Ryan Aguirre has been unsubscribed from the list.
>
>Did you people also assume that is what he meant?
>
>Mike Morgado
>mmorgado@...
>ext. 642
>(519) 383-3642
>PC/ITS
>
>
> > -----Original Message-----
> > From: ryan aguirre [SMTP:fun5566@...]
> > Sent: Thursday, September 23, 1999 5:31 PM
> > To: streetfighter@egroups.com
> > Subject: [streetfighter] Re: Just Wondering...
> >
> >
> > no more for me i do not like this
> > --- Kristofer Lundstr�m <kri5tofer@...> wrote:
> > > >submitting material is beyond me right now due to
> > > lack of time,
> > > >unfortunately. I'll send some stuff for the next
> > > issue, perhaps.
> > >
> > > Ditto. Sorry.
> > >
> > > Kristofer
> > >
> > >
> > ______________________________________________________
> > >
> > >
> > ------------------------------------------------------------------------
> > >
> > > eGroups.com home:
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> > > communications
> > >
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> > >
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> > >
> >
> > __________________________________________________
> > Do You Yahoo!?
> > Bid and sell for free at http://auctions.yahoo.com
> >
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> >
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______________________________________________________
Group: streetfighter Message: 2213 From: Robert Pascuttini Date: 9/28/1999
Subject: Re: the optional backgrounds
Well it was actually kinda Rough.
I made a new villain in My SF game.
This guy is what my characters are in the extreme. Every ones characters
strive for new moves and matchs in fights. Well so is this character I made.
When ever he street fights, he only does it to the death. He will only fight
a death Match.
Hes a real job to this guy. He knows Ju Jutsu but he also trains a bunch of
punk kids, all who strive to be like him. He only uses them to find new
fighters and worthy ones. He will get as much info on the fighters he finds
by having his kids fight them and collect info.
He will also trick other warriors to fight the person he wants to fight(to
see how they rate.)
When He finds his target he demands a death match. If the person refuses he
will keep bugging them till they agree and will do such things as kidnap
friends, burn down houses and buildings and other things but the person must
willingly agree.
He had already fought the one of my players that he had wanted to challange.
An my villain broke both his arms...but not before the player got away.

This villain is a test conversion of some of the moves in WoD's Combat. He
has joint Break and Neck Break. These were the two moves
in needed tested(since im doing that text file).
This villain then sneaks into the hospital , disguised as a doctor
gets past everyone and sneaks up to the broken player.
He then demands everyone in the room to be quite or he will break the
players neck. He then tells the player that he will not kill him now but
because there match was interferred with ..he will be back for him when he
heals.
As the villain is walking out of the room (infront of all the other players)
one of the characters They Cyborg/Hybrid jumps him.
the two are knocked into another room. They begin to wrestle only to have
the villain begin to preform his Neckbreak on the player...and he does it
succesfully. I even made an extra roll to see if the player survived. He
didnt.
Two other players who were going to join the fight stopped. and the villain
demanded they move or be next.
needless to say they both did... even one of my players who was using
a psychopath muay thai fighter who uses a crowbar..now knew fear as he
backed away from the villain.

>From: "Morgado, Mike" <MMorgado@...>
>Reply-To: streetfighter@egroups.com
>To: "'streetfighter@egroups.com'" <streetfighter@egroups.com>
>Subject: [streetfighter] Re: the optional backgrounds
>Date: Fri, 24 Sep 1999 09:41:44 -0400
>
>Killed? I have found it almost impossible to kill anyone in Streetfighter.
>How did the character die?
>
>Mike Morgado
>mmorgado@...
>ext. 642
>(519) 383-3642
>PC/ITS
>
>
> > -----Original Message-----
> > From: Robert Pascuttini [SMTP:rpascuttini@...]
> > Sent: Thursday, September 23, 1999 11:23 PM
> > To: streetfighter@egroups.com
> > Subject: [streetfighter] Re: the optional backgrounds
> >
> > Hey Chris.
> > Yah I know what you mean about that. I level it heavily into my players
> > about roleplaying as well. but they monsters get boring to play after a
> > while.
> > Actually the cyborg/hybrid in my group is trying to start a family.
> > Its his concept. And it was working pretty good till he got killed.
> >
> > >
> > >Hoo, boy, have we hit a sore spot for me! Yup, I've fiddled with them,
> > and
> > >all I can say is that cyborgs have to be the twinkiest things around.
>If
> > >the guy playing the 'borg doesn't play up the social restrictions and
>you
> > >penalize him for it (in-character and in-play, I mean) they suck. My
> > view,
> > >at any rate. Very touchy subject for most of the people in my game.
> > >Elementals work very well, in my opinion. Animal Hybrids CAN be done,
> > but
> > >then again there's still the social aspect of the game. Yup, I still
> > >believe that it's a "role-playing" game, and should be played with more
> > >than
> > >just combat, despite the name. Oh, yeah, for those of you out there
>with
> > >access to the Player's Handbook, what do you think of the Cartwheel
>Kick?
> > >
> > >
> > >>From: AJSolis@...
> > >>Reply-To: streetfighter@egroups.com
> > >>To: streetfighter@egroups.com
> > >>Subject: [streetfighter] Re: the optional backgrounds
> > >>Date: Mon, 20 Sep 1999 02:02:16 EDT
> > >>
> > >> Has anyone fiddled with the optional backgrounds of cybernetics,
>or
> > >>elementalism, or animal hybrid? If so, what did you do?
> > >>
> >
> >>------------------------------------------------------------------------
> > >>
> > >>eGroups.com home: http://www.egroups.com/group/streetfighter
> > >>http://www.egroups.com - Simplifying group communications
> > >>
> > >>
> > >>
> > >>
> > >
> > >______________________________________________________
> > >
> >
> >------------------------------------------------------------------------
> > >Learn2 Avoid Junk Mail. Learn2 Shop for Bargain Airfares. Learn2
> > >Weatherize Your Home. Learn2 Speak Wine. Learn2 Get by in French.
> > >Learn2 Negotiate a Raise. http://clickhere.egroups.com/click/965
> > >
> > >
> > >
> > >eGroups.com home: http://www.egroups.com/group/streetfighter
> > >http://www.egroups.com - Simplifying group communications
> > >
> > >
> > >
> > >
> >
> > ______________________________________________________
> >
> > ------------------------------------------------------------------------
> >
> > eGroups.com home: http://www.egroups.com/group/streetfighter
> > http://www.egroups.com - Simplifying group communications
> >
> >
> >
>
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______________________________________________________
Group: streetfighter Message: 2214 From: Robert Pascuttini Date: 9/28/1999
Subject: Re: STUPID PC's!!!!! =)
Hey steve.
I checked it up. There doesnt seem to be any such restriction.
It makes a small nothe that the monks use it to blind people but
it doesnt say that they are the only ones who can us it.


>From: "Steve Karstensen" <skarsten@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: STUPID PC's!!!!! =)
>Date: Mon, 27 Sep 1999 09:22:22 -0400
>
>Yes, they can take it, but they have to learn it from somewhere. And
>Secrets of Shadoloo mentions that the Order monks are the only ones who
>know it.
>
>-----Original Message-----
>From: Robert Pascuttini <rpascuttini@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Saturday, September 25, 1999 5:42 PM
>Subject: [streetfighter] Re: STUPID PC's!!!!! =)
>
>
>Actually steve. I think Kabbadists are allowed to take it as well.
>For a higher price of course.
>
>
> >From: "Steve Karstensen" <skarsten@...>
> >Reply-To: streetfighter@egroups.com
> >To: <streetfighter@egroups.com>
> >Subject: [streetfighter] Re: STUPID PC's!!!!! =)
> >Date: Fri, 24 Sep 1999 13:09:15 -0400
> >
> >why'd you let him take Blind in the first place? the only place he could
> >learn it is from the Order of Perpetual Darkness on Mriganka.
> >
> >I'll have to think about this one...
> > -----Original Message-----
> > From: Andy <dlatrex@...>
> > To: streetfighter@egroups.com <streetfighter@egroups.com>
> > Date: Thursday, September 23, 1999 11:27 PM
> > Subject: [streetfighter] STUPID PC's!!!!! =)
> >
> >
> > This one goes out mainly to steven, since you've helped me out a
> >number of times before, but any ideas will be apprceiated.
> > I'm a GM (ST) and have a small group going in a long held
> >chronicel, but I have problems with one of the Characters: My Brother's.
>He
> >came up with a Kabaddist that started weak ( 2/3/4 Phs.) but had
>Extendible
> >limbs and Blind. he fights along side a Shotokaner, that's not got
>anything
> >to Groundbreaking about him. however it's becoming really annyoning to
>have
> >him Blind EVERYONE since it only cost's one chi, and has no honor or
> >anything side effects. He's got a 9 wits+mis roll, so he allways blinds
>the
> >guy for 5-6 turns, and since he is fighting team fights, it immediatly
> >becomes 2-on one.
> > Any advice, on how i can rain <but not halt> his parade?
> >
> >----------------------------------------------------------------------------
> >
> >
> > Click Here!
> > eGroups.com home: http://www.egroups.com/group/streetfighter
> > www.egroups.com - Simplifying group communications
> >
> >
> >
> >------------------------------------------------------------------------
> >
> >eGroups.com home: http://www.egroups.com/group/streetfighter
> >http://www.egroups.com - Simplifying group communications
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> >
> >
>
>______________________________________________________
>
>
>--------------------------------------------------------------------------------
>
>
>
>Click Here!
>eGroups.com home: http://www.egroups.com/group/streetfighter
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>http://www.egroups.com - Simplifying group communications
>
>
>

______________________________________________________
Group: streetfighter Message: 2215 From: Robert Pascuttini Date: 9/28/1999
Subject: Re: RPG Trivia
Hey Andy..
Thats one of the things Ive been wondering about my self.
They said it was supposed to come out....
I figure they might have done some work on it.
I think It was Called Shadows over mexico Though.
I have the Old WW catalouge I ll check the name.


>From: "Andy" <dlatrex@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] RPG Trivia
>Date: Mon, 27 Sep 1999 16:28:30 -0400
>
>Here's a question: Does anyone have any info on "Flight over Mexico?"
>Apparently is was a Book for SF:TSTG that was never produced. The only time
>that i've ever had any contact with it is Via my other Friend GM. about the
>same time the perfect warrior came out, Flight over Mexico was due to be
>shipped to a local comic store. Althoguh we pestered them for months,
>nothing ever happend. Eventually the line got disscontinued, end of story.
>But does anyone know if it was EVER published at all?
>
>
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>

______________________________________________________
Group: streetfighter Message: 2216 From: Robert Pascuttini Date: 9/28/1999
Subject: Re: Okay another topic
Hrmmm I cant remember how rage works cn you refresh me?

>From: "Steve Karstensen" <skarsten@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: Okay another topic
>Date: Mon, 27 Sep 1999 09:27:59 -0400
>
>...maybe so, but then that werewolf spends some Rage and hits the Street
>Fighter with five aggravated attacks at ten or twelve dice each. Move
>over, Lightning Leg.
>
>-----Original Message-----
>From: Robert Pascuttini <rpascuttini@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Saturday, September 25, 1999 5:21 PM
>Subject: [streetfighter] Re: Okay another topic
>
>
>Lack of superhuman speed? Im sorry I disagree.
>Has any one ever used Rekka Ken...That is a Fast Move. +3 speed to any
>basic
>manuever...Damn. A character with 5 dex and rekka ken can punch faster than
>a werewolf in crinos form.
>
>
> >From: AJSolis@...
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Re: Okay another topic
> >Date: Fri, 24 Sep 1999 01:41:15 EDT
> >
> >In a message dated 9/23/99 8:14:01 PM Central Daylight Time,
> >inrifrost@... writes:
> >
> > >
> > > My two cents worth? I think that it could be done, but has anybody
> >wondered
> > >
> > > about whether or not the SF characters would get the bejesus kicked
>out
> >of
> > > them by even the most basic Brujah or Ahroun? Not to be rude myself,
> >but
> > > I've been wondering about the same damn thing. Though I'm pretty sure
> >it
> > > could be done.
> > >
> > Well, the factors that make a power gap between street fighters and
> >the
> >supernaturals are: Healing times, except for that one focus maneuver all
> >street fighters would heal damage quite slower than most supernaturals,
>and
> >the lack of superhuman speed available to street fighters. Which is why
> >street fighters would be a minor supernatural "race" in my opinion.
> >
> >------------------------------------------------------------------------
> >
> >eGroups.com home: http://www.egroups.com/group/streetfighter
> >http://www.egroups.com - Simplifying group communications
> >
> >
> >
> >
>
>______________________________________________________
>
>
>--------------------------------------------------------------------------------
>
>
>
>Click Here!
>eGroups.com home: http://www.egroups.com/group/streetfighter
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______________________________________________________
Group: streetfighter Message: 2217 From: Robert Pascuttini Date: 9/28/1999
Subject: Re: "Irrelevant Chi Bar"
Yah I do. Me and my brother have been talking about this for a while.
I beleive that the idea was to create a limitation on Focus based powers.
Chi is supposed to be a mystical energy and the human body can only have so
much we figure. You have to realize that a conversion from a Video to a RPG
there have to be things added or removed

As a joke me and my brother always laugh when we see the second Fatal fury
OAV when Krauser is fighting Terry the second time.
They whip chi based moves at each other for a while then semm exhausted and
go at it with their fists. We figure they both ran out of chi.(hehe)

So basiclly it is a game balance. It's interesting cause when I was trying
to make Ideas for Super combos it seemed like the work was already done for
me practically. The chi Bar.


>From: Rinaldo Gambetta <rinaldo@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: "Irrelevant Chi Bar"
>Date: Tue, 28 Sep 1999 00:06:15 -0300
>
>
>
>I was wondering, I�m a nostalgic player of ancient games, and when I
>playing the
>Snk Game Art of Fighting, I think about a great fail from STF Book, in the
>Art
>of Fighting game the fighters have a "Chi bar" and this bar are spent when
>the
>characters use some of their special moves. But in STF games the fighters
>can
>use their special moves many times don�t need recharge a bar like Art of
>fight
>game,but the maximum Chi in STF are 10 and Ryu in any STF game series use
>more
>hadoukens than the 10 chi bar can support, someone have an explanation?
>
>
>------------------------------------------------------------------------
>KBkids.com
>The Place for the Best Toys & Games!
>http://clickhere.egroups.com/click/966
>
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
>

______________________________________________________
Group: streetfighter Message: 2218 From: Robert Pascuttini Date: 9/28/1999
Subject: Re: Long wait
Hey Rinaldo

Ok.
I have a question. That Dice Generator. Do you want it to work from the web
page or? I dont I still dont fully uinderstand how we are going to play
this.

So I make a character..How do I tell you what my move is ..by e-mail?
The dice generator I was going to make with Q-basic.
But if that wont work I can ask a friend who is a genius.

See its interesting. First players say there speed. Then the slow player
moves first and the fast player can stop him any time he wants to do his
move. The slower player can then complete his move.
Is that what you meant?

>Hey Robert, I waiting your fighter for that test, I make some characthers
>and I
>was wondering about make a page to suport this game but I have a problem
>with a
>creation page, because that I preffer run this for e-mail. And that dice
>generator too, I think some and for example I have a manuver versus
>manuver:
>what happen when a slow manuver but with a more range against a more faster
>manuver? It�s a simple question but it will help a lot. Regards Rinaldo.
>PS: I
>try send some pictures but this isn�t work with atachements.
>
>Robert Pascuttini wrote:
>
> > Hehehehe.
> > Well its not smart, but its left you a lot of opening plot to thread
>between
> > the two if you think about it.
> > It sounds like his character was taking it personal, to the level of an
> > extreme SF match, like Ryu Vs Sagat.
> > I think you can play this one for all its worth. :)
> >
> > >From: "Andy" <dlatrex@...>
> > >Reply-To: streetfighter@egroups.com
> > >To: <streetfighter@egroups.com>
> > >Subject: [streetfighter] Vega is an Assasin. <blind Addendum>
> > >Date: Sat, 25 Sep 1999 20:16:48 -0400
> > >
> > >Glad that you tend to concur about Vega, there Rob. I didn't want to
>make
> > >it
> > >so that a bunch of Newbies had nothing to fear from Vega, even if that
> > >meant
> > >making an example of one. Don't get me wrong, I didn't attempt to
>Execute
> > >him, he backed himself up into a corner alone(his ego wouldn't admit
>it,
> > >but
> > >all the other Players agreed he acted stupidly).
> > >As far as why Vega was concered with him at all, this is all taking
>place
> > >in
> > >the Tourist Trap, which is of course the Adventure in the back of SOSl.
> > >And
> > >in this adventure the protaganists really screw Vega over, and in the
>end
> > >he'd would be more than happy to remove one of the character's lungs.
>The
> > >shoto, (Ramone) ended up fighting 2 gennin for about 3 minutes,
>including
> > >having one of the matadors screaming at the top of his lungs since he
>got
> > >caught by a shiruken in the Toes. Concidering that Vega's a master
>Ninja,
> > >I
> > >don't think it woudl be to hard for him to track Ramone down.
> > >As a ST I even tried to give him a way out. Since when my characters
>are in
> > >different places, i send them into waiting rooms, I steared one of the
> > >other
> > >Characters over to help him, at a place that Vega couldn's find her.
>What
> > >does he tell her to do? Leave the two of them alone..
> > >Smart Karate!!
> > >8)
> > >
> > >
> >
> >------------------------------------------------------------------------
> > >
> > >eGroups.com home: http://www.egroups.com/group/streetfighter
> > >http://www.egroups.com - Simplifying group communications
> > >
> > >
> > >
> > >
> >
> > ______________________________________________________
> >
> > ------------------------------------------------------------------------
> > KBkids.com
> > The Place for the Best Toys & Games!
> > http://clickhere.egroups.com/click/966
> >
> > eGroups.com home: http://www.egroups.com/group/streetfighter
> > http://www.egroups.com - Simplifying group communications
>
>
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>The Place for the Best Toys & Games!
>http://clickhere.egroups.com/click/966
>
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>
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>

______________________________________________________
Group: streetfighter Message: 2219 From: Morgado, Mike Date: 9/28/1999
Subject: Re: RPG Trivia
It indeed was called "Shadows Over Mexico" and unfortuntately never did come
out.
I wonder what was going to be in it.

Mike Morgado
mmorgado@...
ext. 642
(519) 383-3642
PC/ITS


> -----Original Message-----
> From: Robert Pascuttini [SMTP:rpascuttini@...]
> Sent: Tuesday, September 28, 1999 2:43 AM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: RPG Trivia
>
> Hey Andy..
> Thats one of the things Ive been wondering about my self.
> They said it was supposed to come out....
> I figure they might have done some work on it.
> I think It was Called Shadows over mexico Though.
> I have the Old WW catalouge I ll check the name.
>
>
> >From: "Andy" <dlatrex@...>
> >Reply-To: streetfighter@egroups.com
> >To: <streetfighter@egroups.com>
> >Subject: [streetfighter] RPG Trivia
> >Date: Mon, 27 Sep 1999 16:28:30 -0400
> >
> >Here's a question: Does anyone have any info on "Flight over Mexico?"
> >Apparently is was a Book for SF:TSTG that was never produced. The only
> time
> >that i've ever had any contact with it is Via my other Friend GM. about
> the
> >same time the perfect warrior came out, Flight over Mexico was due to be
> >shipped to a local comic store. Althoguh we pestered them for months,
> >nothing ever happend. Eventually the line got disscontinued, end of
> story.
> >But does anyone know if it was EVER published at all?
> >
> >
> >
> >------------------------------------------------------------------------
> >
> >eGroups.com home: http://www.egroups.com/group/streetfighter
> >http://www.egroups.com - Simplifying group communications
> >
> >
> >
>
> ______________________________________________________
>
> ------------------------------------------------------------------------
> KBkids.com
> The Place for the Best Toys & Games!
> http://clickhere.egroups.com/click/966
>
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 2220 From: Morgado, Mike Date: 9/28/1999
Subject: Re: Just Wondering...
I did.
I sent him an email and have gotten no reply.
So I will take that as wanting to be removed.

Mike Morgado
mmorgado@...
ext. 642
(519) 383-3642
PC/ITS


> -----Original Message-----
> From: Robert Pascuttini [SMTP:rpascuttini@...]
> Sent: Tuesday, September 28, 1999 2:15 AM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: Just Wondering...
>
> I have no Idea what he meant..I was going to ask him ,but...
> Maybe you should confirm it with him?
>
>
> >From: "Morgado, Mike" <MMorgado@...>
> >Reply-To: streetfighter@egroups.com
> >To: "'streetfighter@egroups.com'" <streetfighter@egroups.com>
> >Subject: [streetfighter] Re: Just Wondering...
> >Date: Fri, 24 Sep 1999 09:40:25 -0400
> >
> >Ryan Aguirre has been unsubscribed from the list.
> >
> >Did you people also assume that is what he meant?
> >
> >Mike Morgado
> >mmorgado@...
> >ext. 642
> >(519) 383-3642
> >PC/ITS
> >
> >
> > > -----Original Message-----
> > > From: ryan aguirre [SMTP:fun5566@...]
> > > Sent: Thursday, September 23, 1999 5:31 PM
> > > To: streetfighter@egroups.com
> > > Subject: [streetfighter] Re: Just Wondering...
> > >
> > >
> > > no more for me i do not like this
> > > --- Kristofer Lundström <kri5tofer@...> wrote:
> > > > >submitting material is beyond me right now due to
> > > > lack of time,
> > > > >unfortunately. I'll send some stuff for the next
> > > > issue, perhaps.
> > > >
> > > > Ditto. Sorry.
> > > >
> > > > Kristofer
> > > >
> > > >
> > > ______________________________________________________
> > > >
> > > >
> > >
> ------------------------------------------------------------------------
> > > >
> > > > eGroups.com home:
> > > > http://www.egroups.com/group/streetfighter
> > > > http://www.egroups.com - Simplifying group
> > > > communications
> > > >
> > > >
> > > >
> > > >
> > > >
> > >
> > > __________________________________________________
> > > Do You Yahoo!?
> > > Bid and sell for free at http://auctions.yahoo.com
> > >
> > >
> ------------------------------------------------------------------------
> > >
> > > eGroups.com home: http://www.egroups.com/group/streetfighter
> > > http://www.egroups.com - Simplifying group communications
> > >
> > >
> > >
> >
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>
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>
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>
Group: streetfighter Message: 2221 From: Morgado, Mike Date: 9/28/1999
Subject: Re: the optional backgrounds
Thats really cool.
Any chance you can post the joint break and neck break maneuvers? My players
are incredibly cocky and have no qualms about attacking very powerful
enemies outside of the ring. They know that as a group they can take anyone
and the worst that will happen is that they will get knocked out.

Thanks

Mike Morgado
mmorgado@...
ext. 642
(519) 383-3642
PC/ITS


> -----Original Message-----
> From: Robert Pascuttini [SMTP:rpascuttini@...]
> Sent: Tuesday, September 28, 1999 2:32 AM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: the optional backgrounds
>
> Well it was actually kinda Rough.
> I made a new villain in My SF game.
> This guy is what my characters are in the extreme. Every ones characters
> strive for new moves and matchs in fights. Well so is this character I
> made.
> When ever he street fights, he only does it to the death. He will only
> fight
> a death Match.
> Hes a real job to this guy. He knows Ju Jutsu but he also trains a bunch
> of
> punk kids, all who strive to be like him. He only uses them to find new
> fighters and worthy ones. He will get as much info on the fighters he
> finds
> by having his kids fight them and collect info.
> He will also trick other warriors to fight the person he wants to fight(to
>
> see how they rate.)
> When He finds his target he demands a death match. If the person refuses
> he
> will keep bugging them till they agree and will do such things as kidnap
> friends, burn down houses and buildings and other things but the person
> must
> willingly agree.
> He had already fought the one of my players that he had wanted to
> challange.
> An my villain broke both his arms...but not before the player got away.
>
> This villain is a test conversion of some of the moves in WoD's Combat. He
>
> has joint Break and Neck Break. These were the two moves
> in needed tested(since im doing that text file).
> This villain then sneaks into the hospital , disguised as a doctor
> gets past everyone and sneaks up to the broken player.
> He then demands everyone in the room to be quite or he will break the
> players neck. He then tells the player that he will not kill him now but
> because there match was interferred with ..he will be back for him when he
>
> heals.
> As the villain is walking out of the room (infront of all the other
> players)
> one of the characters They Cyborg/Hybrid jumps him.
> the two are knocked into another room. They begin to wrestle only to have
> the villain begin to preform his Neckbreak on the player...and he does it
> succesfully. I even made an extra roll to see if the player survived. He
> didnt.
> Two other players who were going to join the fight stopped. and the
> villain
> demanded they move or be next.
> needless to say they both did... even one of my players who was using
> a psychopath muay thai fighter who uses a crowbar..now knew fear as he
> backed away from the villain.
>
> >From: "Morgado, Mike" <MMorgado@...>
> >Reply-To: streetfighter@egroups.com
> >To: "'streetfighter@egroups.com'" <streetfighter@egroups.com>
> >Subject: [streetfighter] Re: the optional backgrounds
> >Date: Fri, 24 Sep 1999 09:41:44 -0400
> >
> >Killed? I have found it almost impossible to kill anyone in
> Streetfighter.
> >How did the character die?
> >
> >Mike Morgado
> >mmorgado@...
> >ext. 642
> >(519) 383-3642
> >PC/ITS
> >
> >
> > > -----Original Message-----
> > > From: Robert Pascuttini [SMTP:rpascuttini@...]
> > > Sent: Thursday, September 23, 1999 11:23 PM
> > > To: streetfighter@egroups.com
> > > Subject: [streetfighter] Re: the optional backgrounds
> > >
> > > Hey Chris.
> > > Yah I know what you mean about that. I level it heavily into my
> players
> > > about roleplaying as well. but they monsters get boring to play after
> a
> > > while.
> > > Actually the cyborg/hybrid in my group is trying to start a family.
> > > Its his concept. And it was working pretty good till he got killed.
> > >
> > > >
> > > >Hoo, boy, have we hit a sore spot for me! Yup, I've fiddled with
> them,
> > > and
> > > >all I can say is that cyborgs have to be the twinkiest things around.
>
> >If
> > > >the guy playing the 'borg doesn't play up the social restrictions and
>
> >you
> > > >penalize him for it (in-character and in-play, I mean) they suck. My
> > > view,
> > > >at any rate. Very touchy subject for most of the people in my game.
> > > >Elementals work very well, in my opinion. Animal Hybrids CAN be
> done,
> > > but
> > > >then again there's still the social aspect of the game. Yup, I still
> > > >believe that it's a "role-playing" game, and should be played with
> more
> > > >than
> > > >just combat, despite the name. Oh, yeah, for those of you out there
> >with
> > > >access to the Player's Handbook, what do you think of the Cartwheel
> >Kick?
> > > >
> > > >
> > > >>From: AJSolis@...
> > > >>Reply-To: streetfighter@egroups.com
> > > >>To: streetfighter@egroups.com
> > > >>Subject: [streetfighter] Re: the optional backgrounds
> > > >>Date: Mon, 20 Sep 1999 02:02:16 EDT
> > > >>
> > > >> Has anyone fiddled with the optional backgrounds of cybernetics,
>
> >or
> > > >>elementalism, or animal hybrid? If so, what did you do?
> > > >>
> > >
> >
> >>------------------------------------------------------------------------
> > > >>
> > > >>eGroups.com home: http://www.egroups.com/group/streetfighter
> > > >>http://www.egroups.com - Simplifying group communications
> > > >>
> > > >>
> > > >>
> > > >>
> > > >
> > > >______________________________________________________
> > > >
> > >
> >
> >------------------------------------------------------------------------
> > > >Learn2 Avoid Junk Mail. Learn2 Shop for Bargain Airfares. Learn2
> > > >Weatherize Your Home. Learn2 Speak Wine. Learn2 Get by in French.
> > > >Learn2 Negotiate a Raise. http://clickhere.egroups.com/click/965
> > > >
> > > >
> > > >
> > > >eGroups.com home: http://www.egroups.com/group/streetfighter
> > > >http://www.egroups.com - Simplifying group communications
> > > >
> > > >
> > > >
> > > >
> > >
> > > ______________________________________________________
> > >
> > >
> ------------------------------------------------------------------------
> > >
> > > eGroups.com home: http://www.egroups.com/group/streetfighter
> > > http://www.egroups.com - Simplifying group communications
> > >
> > >
> > >
> >
> >------------------------------------------------------------------------
> >
> >eGroups.com home: http://www.egroups.com/group/streetfighter
> >http://www.egroups.com - Simplifying group communications
> >
> >
> >
> >
> >
>
> ______________________________________________________
>
> ------------------------------------------------------------------------
> KBkids.com
> The Place for the Best Toys & Games!
> http://clickhere.egroups.com/click/966
>
>
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Group: streetfighter Message: 2222 From: J.J. Date: 9/28/1999
Subject: Re: Okay another topic
-----Original Message-----
From: Robert Pascuttini <rpascuttini@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, September 27, 1999 11:47 PM
Subject: [streetfighter] Re: Okay another topic


>Hrmmm I cant remember how rage works cn you refresh me?
>


1: Roll Rage to determine possibility of Frenzy. (need 4 successses,
difficulty varied based on moon phase, some STs make it an extended roll if
the source of aggrivation isn't removed.)

2: Spend 1-Current Dex rating points for extra actions. Some STs won't allow
dice splits for Rage actions.

3: Spend 1 Rage to instantly shift into Crinos, or any other form (breed
form is free)
Group: streetfighter Message: 2223 From: Rinaldo Gambetta Date: 9/28/1999
Subject: Re: Long wait
Yes just for use at home, because I have problems to fix a page from geosites,
well make him and send a tatic (ten moves) for the player you just write on
empty spaces above, on manuver write speed damage and move. I run it for e-mail,
but when this thing is ready the people must send e-mail for me and not for
e-groups or you are risk your tatic and let others see your fighter and plans,
but for the test send it public for atract the people. I was think on the
Bloodsport idea without ring out, make groups of fighters and at each fight one
is in and the other is out like the movie. Combo question: How many acts I can
have to stop a combo manuver? Ps: I tryied send a upcoming fight chart to use
for e-mail with pictures but I think anyone receive it.

Name: , style:,Team:None, Player: Rinaldo, Scholl:, Concept:, Stable: None,
Signature:
Appearence:
Strenght Dexterity Stamina
Charisma Manipulation Apperance
Perception Intelligence Wits

Talents

Skills

Knowledges


Backgrounds

Techniques

Punch Kick BlocK Athletics Grabs Focus

Manuvers

Basic Manuvers:

Jab Punch: Speed: Damage: Movement:
Strong Punch: Speed: Damage: Movement::
Fierce Punch: Speed: Damage: Movement:
Short Kick: Speed: Damage: Movement:
Foward Kick: Speed: Damage: Movement:
Roundhouse kick: Speed: Damage: Movement:
Block: Speed: Abs: Damage: none Movement: none.
Move: Speed: Damage: none Movement:
Grab: Speed: Damage: Movement:
Chi Willpower
Glory Honor

Health



Robert Pascuttini wrote:

> Hey Rinaldo
>
> Ok.
> I have a question. That Dice Generator. Do you want it to work from the web
> page or? I dont I still dont fully uinderstand how we are going to play
> this.
>
> So I make a character..How do I tell you what my move is ..by e-mail?
> The dice generator I was going to make with Q-basic.
> But if that wont work I can ask a friend who is a genius.
>
> See its interesting. First players say there speed. Then the slow player
> moves first and the fast player can stop him any time he wants to do his
> move. The slower player can then complete his move.
> Is that what you meant?
>
> >Hey Robert, I waiting your fighter for that test, I make some characthers
> >and I
> >was wondering about make a page to suport this game but I have a problem
> >with a
> >creation page, because that I preffer run this for e-mail. And that dice
> >generator too, I think some and for example I have a manuver versus
> >manuver:
> >what happen when a slow manuver but with a more range against a more faster
> >manuver? It´s a simple question but it will help a lot. Regards Rinaldo.
> >PS: I
> >try send some pictures but this isn´t work with atachements.
> >
> >Robert Pascuttini wrote:
> >
> > > Hehehehe.
> > > Well its not smart, but its left you a lot of opening plot to thread
> >between
> > > the two if you think about it.
> > > It sounds like his character was taking it personal, to the level of an
> > > extreme SF match, like Ryu Vs Sagat.
> > > I think you can play this one for all its worth. :)
> > >
> > > >From: "Andy" <dlatrex@...>
> > > >Reply-To: streetfighter@egroups.com
> > > >To: <streetfighter@egroups.com>
> > > >Subject: [streetfighter] Vega is an Assasin. <blind Addendum>
> > > >Date: Sat, 25 Sep 1999 20:16:48 -0400
> > > >
> > > >Glad that you tend to concur about Vega, there Rob. I didn't want to
> >make
> > > >it
> > > >so that a bunch of Newbies had nothing to fear from Vega, even if that
> > > >meant
> > > >making an example of one. Don't get me wrong, I didn't attempt to
> >Execute
> > > >him, he backed himself up into a corner alone(his ego wouldn't admit
> >it,
> > > >but
> > > >all the other Players agreed he acted stupidly).
> > > >As far as why Vega was concered with him at all, this is all taking
> >place
> > > >in
> > > >the Tourist Trap, which is of course the Adventure in the back of SOSl.
> > > >And
> > > >in this adventure the protaganists really screw Vega over, and in the
> >end
> > > >he'd would be more than happy to remove one of the character's lungs.
> >The
> > > >shoto, (Ramone) ended up fighting 2 gennin for about 3 minutes,
> >including
> > > >having one of the matadors screaming at the top of his lungs since he
> >got
> > > >caught by a shiruken in the Toes. Concidering that Vega's a master
> >Ninja,
> > > >I
> > > >don't think it woudl be to hard for him to track Ramone down.
> > > >As a ST I even tried to give him a way out. Since when my characters
> >are in
> > > >different places, i send them into waiting rooms, I steared one of the
> > > >other
> > > >Characters over to help him, at a place that Vega couldn's find her.
> >What
> > > >does he tell her to do? Leave the two of them alone..
> > > >Smart Karate!!
> > > >8)
> > > >
> > > >
> > >
> > >------------------------------------------------------------------------
> > > >
> > > >eGroups.com home: http://www.egroups.com/group/streetfighter
> > > >http://www.egroups.com - Simplifying group communications
> > > >
> > > >
> > > >
> > > >
> > >
> > > ______________________________________________________
> > >
> > > ------------------------------------------------------------------------
> > > KBkids.com
> > > The Place for the Best Toys & Games!
> > > http://clickhere.egroups.com/click/966
> > >
> > > eGroups.com home: http://www.egroups.com/group/streetfighter
> > > http://www.egroups.com - Simplifying group communications
> >
> >
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> >http://clickhere.egroups.com/click/966
> >
> >
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> >
> >
> >
> >
>
> ______________________________________________________
>
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> The Place for the Best Toys & Games!
> http://clickhere.egroups.com/click/966
>
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Group: streetfighter Message: 2224 From: Christian Conkle Date: 9/28/1999
Subject: Re: "Irrelevant Chi Bar"
The RPG is not an exact simulation of the Video Game. Concessions and
Compromises had to be made in order to make the game enjoyable and balanced
and interesting in an RPG format. Therefore, you'll find inconsistencies
from time to time from the RPG and the Video Game.
_________________________________________________
Christian Conkle
Web Developer - National Committee for Quality Assurance
conkle@... - conkle@... - conkle@...



----- Original Message -----
From: Rinaldo Gambetta <rinaldo@...>
To: <streetfighter@egroups.com>
Sent: Monday, September 27, 1999 11:06 PM
Subject: [streetfighter] Re: "Irrelevant Chi Bar"


>
>
> I was wondering, I´m a nostalgic player of ancient games, and when I
playing the
> Snk Game Art of Fighting, I think about a great fail from STF Book, in the
Art
> of Fighting game the fighters have a "Chi bar" and this bar are spent when
the
> characters use some of their special moves. But in STF games the fighters
can
> use their special moves many times don´t need recharge a bar like Art of
fight
> game,but the maximum Chi in STF are 10 and Ryu in any STF game series use
more
> hadoukens than the 10 chi bar can support, someone have an explanation?
>
>
> ------------------------------------------------------------------------
> KBkids.com
> The Place for the Best Toys & Games!
> http://clickhere.egroups.com/click/966
>
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
>
>
>
>
Group: streetfighter Message: 2225 From: Rinaldo Gambetta Date: 9/28/1999
Subject: Re: "Irrelevant Chi Bar"
Yes but there is easy solve this just making a special manuver called
Recover Chi, but put stats in this is dificult.
Many players think: Yeah now I can use Hadouken and finish my oponents, but
the realiaty call isn´t so easy learn the fireball focus.

Christian Conkle wrote:

> The RPG is not an exact simulation of the Video Game. Concessions and
> Compromises had to be made in order to make the game enjoyable and balanced
> and interesting in an RPG format. Therefore, you'll find inconsistencies
> from time to time from the RPG and the Video Game.
> _________________________________________________
> Christian Conkle
> Web Developer - National Committee for Quality Assurance
> conkle@... - conkle@... - conkle@...
>
> ----- Original Message -----
> From: Rinaldo Gambetta <rinaldo@...>
> To: <streetfighter@egroups.com>
> Sent: Monday, September 27, 1999 11:06 PM
> Subject: [streetfighter] Re: "Irrelevant Chi Bar"
>
> >
> >
> > I was wondering, I´m a nostalgic player of ancient games, and when I
> playing the
> > Snk Game Art of Fighting, I think about a great fail from STF Book, in the
> Art
> > of Fighting game the fighters have a "Chi bar" and this bar are spent when
> the
> > characters use some of their special moves. But in STF games the fighters
> can
> > use their special moves many times don´t need recharge a bar like Art of
> fight
> > game,but the maximum Chi in STF are 10 and Ryu in any STF game series use
> more
> > hadoukens than the 10 chi bar can support, someone have an explanation?
> >
> >
> > ------------------------------------------------------------------------
> > KBkids.com
> > The Place for the Best Toys & Games!
> > http://clickhere.egroups.com/click/966
> >
> >
> > eGroups.com home: http://www.egroups.com/group/streetfighter
> > http://www.egroups.com - Simplifying group communications
> >
> >
> >
> >
>
> ------------------------------------------------------------------------
> KBkids.com
> The Place for the Best Toys & Games!
> http://clickhere.egroups.com/click/966
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
Group: streetfighter Message: 2226 From: Darrick Chen Date: 9/28/1999
Subject: Hey guys.
Hello, everybody!

My apologies for the long term of silence on my part (the first month of
college is always killer for me; new classes and people and such) but now
that mny life has acheived some semblence of order I would like to announce
the date for the next session of Street Fighter: New LEgends Online, our ICQ
campaign.

Right now I'm looking at the weekend of the 7th (October, that is) which is
next weekend. We'll probably start at the usual time (around ten pm central
time) and we will be directly continuing last year's campaign. At this time
I am not accepting any new players (ICQ has low bandwidth, don't you know)
but I am accepting applications.

For those of you who are already players, I am holding a conference online
probably the preceding Thursday (to make sure the chat connection works,
refresh everyone on the storyline, etc) but that's tentative.

Hope to see you all there,

Darrick Chen, Storyteller, New Legends Online

PS: Look, we have got to cut out the spam on the list, guys. I'm getting
near fifty messages a day and I just don't have the time to sift through all
of it. I'm just deleting stuff from certain posters, which is a shame if
something useful gets posted and I miss it.

______________________________________________________
Group: streetfighter Message: 2227 From: J. Scott Pittman Date: 9/28/1999
Subject: Re: STUPID PC's
As a Storyteller, you CAN dictate what is moral and not when the rules are
involved. Writer do it all the time. I might say using the force to attck
the Emperor was a moral thing to do, but the Star Wars univere Storyteller
(George Lucas) says diffrent
-----Original Message-----
From: Robert Pascuttini <rpascuttini@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, September 27, 1999 7:35 PM
Subject: [streetfighter] Re: STUPID PC's


>Ok
>
>Blindness
>Pg 50, Secrets of Shadoloo
>Focus 3
>Ler Drit 3, Kabaddi 5
>
>Unfortunatly it doesnt say in the book it can only be found on mriganka.
Its
>an interesting thing when player ideals differ from
>the ST. I know alot of times the players do something, I suspect has
>a second nature to. I had to deal with it in a recent Star Wars Adventure.
>
>>It seems like Steve has interpreted the context of Blind something like:
>>"can't be found anywhere except on Mriganka". I can't say I agree but it
>>should still be a damn rare move, wouldn't you say?
>>
>>Blind does not cause the loss of Honor. But using a move which the
opponent
>>has a vulnerability to does (in succession only, I know). I have stretched
>>this general principle a bit further; if a character pulls off a stunt
>>which
>>I have a core feeling is a bit seedy, he is warned. And those on the list
>>with an impeccable memory can tell you that when I say "warning", a
>>temporary point of Honor has already been lost.
>>
>>From a rule-lawyering point of view, that system is a bit uncertain on the
>>poor players, never really knowing what to expect. But on the plus side,
>>they can never, ever hide behind the rules. The only real problem is when
>>the player's/s' morals differ from mine.
>>
>> Kristofer
>>
>>______________________________________________________
>>
>>------------------------------------------------------------------------
>>
>>eGroups.com home: http://www.egroups.com/group/streetfighter
>>http://www.egroups.com - Simplifying group communications
>>
>>
>>
>>
>
>______________________________________________________
>
>------------------------------------------------------------------------
>KBkids.com
>The Place for the Best Toys & Games!
>http://clickhere.egroups.com/click/966
>
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 2228 From: J. Scott Pittman Date: 9/28/1999
Subject: Re: the optional backgrounds
breaking arms and necks isn't in the spirit of the game, in my opinion, but
you can make up these maneuvers if you like usingthe new maneuvers creation
chart on my page. I'm through adding maneuvers to my page, although there
may be more in a future project and I'll keep that in mind.

My suggestion is that you apply heavy honor loss (or gaining in Darkness if
you use the Alpha rules on my page), to those that gang up on enimies that
do not give them adequate reason to do so. And if they do, make sure there
are a couple or nine henchmen back there ready to beat the living stew out
of your players - have a witness from the ring seeit happen and have them
disqualified from the current match and reduced a rank, have an honorable
sensi learn of the action also and quit, thereby making the player lose his
Sensi Background... there are lots of repercussions to acting unhonorably.


-----Original Message-----
From: Morgado, Mike <MMorgado@...>
To: 'streetfighter@egroups.com' <streetfighter@egroups.com>
Date: Tuesday, September 28, 1999 4:06 AM
Subject: [streetfighter] Re: the optional backgrounds


>Thats really cool.
>Any chance you can post the joint break and neck break maneuvers? My
players
>are incredibly cocky and have no qualms about attacking very powerful
>enemies outside of the ring. They know that as a group they can take
anyone
>and the worst that will happen is that they will get knocked out.
>
>Thanks
>
>Mike Morgado
>mmorgado@...
>ext. 642
>(519) 383-3642
>PC/ITS
>
>
>> -----Original Message-----
>> From: Robert Pascuttini [SMTP:rpascuttini@...]
>> Sent: Tuesday, September 28, 1999 2:32 AM
>> To: streetfighter@egroups.com
>> Subject: [streetfighter] Re: the optional backgrounds
>>
>> Well it was actually kinda Rough.
>> I made a new villain in My SF game.
>> This guy is what my characters are in the extreme. Every ones characters
>> strive for new moves and matchs in fights. Well so is this character I
>> made.
>> When ever he street fights, he only does it to the death. He will only
>> fight
>> a death Match.
>> Hes a real job to this guy. He knows Ju Jutsu but he also trains a bunch
>> of
>> punk kids, all who strive to be like him. He only uses them to find new
>> fighters and worthy ones. He will get as much info on the fighters he
>> finds
>> by having his kids fight them and collect info.
>> He will also trick other warriors to fight the person he wants to
fight(to
>>
>> see how they rate.)
>> When He finds his target he demands a death match. If the person refuses
>> he
>> will keep bugging them till they agree and will do such things as kidnap
>> friends, burn down houses and buildings and other things but the person
>> must
>> willingly agree.
>> He had already fought the one of my players that he had wanted to
>> challange.
>> An my villain broke both his arms...but not before the player got away.
>>
>> This villain is a test conversion of some of the moves in WoD's Combat.
He
>>
>> has joint Break and Neck Break. These were the two moves
>> in needed tested(since im doing that text file).
>> This villain then sneaks into the hospital , disguised as a doctor
>> gets past everyone and sneaks up to the broken player.
>> He then demands everyone in the room to be quite or he will break the
>> players neck. He then tells the player that he will not kill him now but
>> because there match was interferred with ..he will be back for him when
he
>>
>> heals.
>> As the villain is walking out of the room (infront of all the other
>> players)
>> one of the characters They Cyborg/Hybrid jumps him.
>> the two are knocked into another room. They begin to wrestle only to have
>> the villain begin to preform his Neckbreak on the player...and he does it
>> succesfully. I even made an extra roll to see if the player survived. He
>> didnt.
>> Two other players who were going to join the fight stopped. and the
>> villain
>> demanded they move or be next.
>> needless to say they both did... even one of my players who was using
>> a psychopath muay thai fighter who uses a crowbar..now knew fear as he
>> backed away from the villain.
>>
>> >From: "Morgado, Mike" <MMorgado@...>
>> >Reply-To: streetfighter@egroups.com
>> >To: "'streetfighter@egroups.com'" <streetfighter@egroups.com>
>> >Subject: [streetfighter] Re: the optional backgrounds
>> >Date: Fri, 24 Sep 1999 09:41:44 -0400
>> >
>> >Killed? I have found it almost impossible to kill anyone in
>> Streetfighter.
>> >How did the character die?
>> >
>> >Mike Morgado
>> >mmorgado@...
>> >ext. 642
>> >(519) 383-3642
>> >PC/ITS
>> >
>> >
>> > > -----Original Message-----
>> > > From: Robert Pascuttini [SMTP:rpascuttini@...]
>> > > Sent: Thursday, September 23, 1999 11:23 PM
>> > > To: streetfighter@egroups.com
>> > > Subject: [streetfighter] Re: the optional backgrounds
>> > >
>> > > Hey Chris.
>> > > Yah I know what you mean about that. I level it heavily into my
>> players
>> > > about roleplaying as well. but they monsters get boring to play after
>> a
>> > > while.
>> > > Actually the cyborg/hybrid in my group is trying to start a family.
>> > > Its his concept. And it was working pretty good till he got killed.
>> > >
>> > > >
>> > > >Hoo, boy, have we hit a sore spot for me! Yup, I've fiddled with
>> them,
>> > > and
>> > > >all I can say is that cyborgs have to be the twinkiest things
around.
>>
>> >If
>> > > >the guy playing the 'borg doesn't play up the social restrictions
and
>>
>> >you
>> > > >penalize him for it (in-character and in-play, I mean) they suck.
My
>> > > view,
>> > > >at any rate. Very touchy subject for most of the people in my game.
>> > > >Elementals work very well, in my opinion. Animal Hybrids CAN be
>> done,
>> > > but
>> > > >then again there's still the social aspect of the game. Yup, I
still
>> > > >believe that it's a "role-playing" game, and should be played with
>> more
>> > > >than
>> > > >just combat, despite the name. Oh, yeah, for those of you out there
>> >with
>> > > >access to the Player's Handbook, what do you think of the Cartwheel
>> >Kick?
>> > > >
>> > > >
>> > > >>From: AJSolis@...
>> > > >>Reply-To: streetfighter@egroups.com
>> > > >>To: streetfighter@egroups.com
>> > > >>Subject: [streetfighter] Re: the optional backgrounds
>> > > >>Date: Mon, 20 Sep 1999 02:02:16 EDT
>> > > >>
>> > > >> Has anyone fiddled with the optional backgrounds of
cybernetics,
>>
>> >or
>> > > >>elementalism, or animal hybrid? If so, what did you do?
>> > > >>
>> > >
>> >
>>
>>------------------------------------------------------------------------
>> > > >>
>> > > >>eGroups.com home: http://www.egroups.com/group/streetfighter
>> > > >>http://www.egroups.com - Simplifying group communications
>> > > >>
>> > > >>
>> > > >>
>> > > >>
>> > > >
>> > > >______________________________________________________
>> > > >
>> > >
>> >
>> >------------------------------------------------------------------------
>> > > >Learn2 Avoid Junk Mail. Learn2 Shop for Bargain Airfares. Learn2
>> > > >Weatherize Your Home. Learn2 Speak Wine. Learn2 Get by in French.
>> > > >Learn2 Negotiate a Raise. http://clickhere.egroups.com/click/965
>> > > >
>> > > >
>> > > >
>> > > >eGroups.com home: http://www.egroups.com/group/streetfighter
>> > > >http://www.egroups.com - Simplifying group communications
>> > > >
>> > > >
>> > > >
>> > > >
>> > >
>> > > ______________________________________________________
>> > >
>> > >
>> ------------------------------------------------------------------------
>> > >
>> > > eGroups.com home: http://www.egroups.com/group/streetfighter
>> > > http://www.egroups.com - Simplifying group communications
>> > >
>> > >
>> > >
>> >
>> >------------------------------------------------------------------------
>> >
>> >eGroups.com home: http://www.egroups.com/group/streetfighter
>> >http://www.egroups.com - Simplifying group communications
>> >
>> >
>> >
>> >
>> >
>>
>> ______________________________________________________
>>
>> ------------------------------------------------------------------------
>> KBkids.com
>> The Place for the Best Toys & Games!
>> http://clickhere.egroups.com/click/966
>>
>>
>> eGroups.com home: http://www.egroups.com/group/streetfighter
>> http://www.egroups.com - Simplifying group communications
>>
>>
>>
>
>------------------------------------------------------------------------
>KBkids.com
>The Place for the Best Toys & Games!
>http://clickhere.egroups.com/click/966
>
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 2229 From: ronineric@aol.com Date: 9/28/1999
Subject: Elementalists
Hey,
My group has realy fallen into the elemental background, and frankly
there is not much out there for elementalists. Does any body have any
new elemental moves, or new elements that they would be willing to
share BTW as an addendum i have my personal PC i plan to post soon,
And i have a few interesting Npcs (e.g.. Marvel Vs Capcom) if anyone is
interested.
Later
Ronin Eric
Group: streetfighter Message: 2230 From: Andy Date: 9/28/1999
Subject: BLIND!!!!! GRAAAH!!
Ok this is getting a little out of hand.
BTW Steve, I tend to agree with you that it seems like a Monk only style of
Special manuver, and will try to impliment that in further adventures.
However for this time, i"m having more than enough trouble as is.
The Players are saying that the victim who gets blinded should not be able
to act in the turn that he gets blinded EVEN if he has Blindfighting.
Since in the SSL is says that Blind acts as a Sustained hold, they claim it
should act as a Dizzy on anyone that is succesfuly blinded. I Interpreded
this to just be a reffrence to the resisted roll to try and break free, but
the characters are saying that i'm breaking the rules by not following the
guidlines of the Sustained holds, in the SF book.
Please guys send as much input on this as possible, because if someone
outside the scope of our playing circile talks, then maybe they'll listen.
Thanx
Andy
Group: streetfighter Message: 2231 From: J. Scott Pittman Date: 9/28/1999
Subject: Re: BLIND!!!!! GRAAAH!!
Your players are correct, and yet they are not. it is correct that if a
Sustained H roll is successful, the victim loses his action and must begin
trying to resist. However, the Street Fighter rulebook does not say that all
successful sustained holds dizzy, only that the next turn the card may be
played again. It does say that if "the victim does not break free, she loses
her action next turn" (sf 140). However, the power does not grab the victim
so he is free to move, obviously. The power does not mention Dizzy anywhere,
so obviously the maneuver does not Dizzy the opponent. Since the power does
not use physical force to bind the character, like a normal Grab, I would
interpret this maneuver as "if the victim does not breal free, she loses her
sight the next turn". After all, the description of Blind says acts "like" a
sustained maneuver not "exactly like". A ham sandwich is like a peanut
butter and jelly sandwich, but at the same time they are very diffrent.

My unoffical ruling? Let the victim roll Intelligence vs. blindfighting on
the second turn - on the first, he is confused and only gets regular Int and
loses his turn, from then on Intelligence+Blindfighting all the way, and
that stuff i said in the upper paragraph.-----Original Message-----
From: Andy <dlatrex@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, September 28, 1999 3:26 PM
Subject: [streetfighter] BLIND!!!!! GRAAAH!!


>Ok this is getting a little out of hand.
>BTW Steve, I tend to agree with you that it seems like a Monk only style of
>Special manuver, and will try to impliment that in further adventures.
>However for this time, i"m having more than enough trouble as is.
>The Players are saying that the victim who gets blinded should not be able
>to act in the turn that he gets blinded EVEN if he has Blindfighting.
>Since in the SSL is says that Blind acts as a Sustained hold, they claim it
>should act as a Dizzy on anyone that is succesfuly blinded. I Interpreded
>this to just be a reffrence to the resisted roll to try and break free, but
>the characters are saying that i'm breaking the rules by not following the
>guidlines of the Sustained holds, in the SF book.
>Please guys send as much input on this as possible, because if someone
>outside the scope of our playing circile talks, then maybe they'll listen.
>Thanx
>Andy
>
>
>------------------------------------------------------------------------
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>
>
>
Group: streetfighter Message: 2232 From: Robert Pascuttini Date: 9/28/1999
Subject: Re: RPG Trivia
Well according to the cataloge i have, it was all about shadowloo's
operations in mexico. How they were conducted and such. It was a source
book. There was also a mini adventure inside.


>From: "Morgado, Mike" <MMorgado@...>
>Reply-To: streetfighter@egroups.com
>To: "'streetfighter@egroups.com'" <streetfighter@egroups.com>
>Subject: [streetfighter] Re: RPG Trivia
>Date: Tue, 28 Sep 1999 07:04:10 -0400
>
>It indeed was called "Shadows Over Mexico" and unfortuntately never did
>come
>out.
>I wonder what was going to be in it.
>
>Mike Morgado
>mmorgado@...
>ext. 642
>(519) 383-3642
>PC/ITS
>
>
> > -----Original Message-----
> > From: Robert Pascuttini [SMTP:rpascuttini@...]
> > Sent: Tuesday, September 28, 1999 2:43 AM
> > To: streetfighter@egroups.com
> > Subject: [streetfighter] Re: RPG Trivia
> >
> > Hey Andy..
> > Thats one of the things Ive been wondering about my self.
> > They said it was supposed to come out....
> > I figure they might have done some work on it.
> > I think It was Called Shadows over mexico Though.
> > I have the Old WW catalouge I ll check the name.
> >
> >
> > >From: "Andy" <dlatrex@...>
> > >Reply-To: streetfighter@egroups.com
> > >To: <streetfighter@egroups.com>
> > >Subject: [streetfighter] RPG Trivia
> > >Date: Mon, 27 Sep 1999 16:28:30 -0400
> > >
> > >Here's a question: Does anyone have any info on "Flight over Mexico?"
> > >Apparently is was a Book for SF:TSTG that was never produced. The only
> > time
> > >that i've ever had any contact with it is Via my other Friend GM. about
> > the
> > >same time the perfect warrior came out, Flight over Mexico was due to
>be
> > >shipped to a local comic store. Althoguh we pestered them for months,
> > >nothing ever happend. Eventually the line got disscontinued, end of
> > story.
> > >But does anyone know if it was EVER published at all?
> > >
> > >
> > >
> >
> >------------------------------------------------------------------------
> > >
> > >eGroups.com home: http://www.egroups.com/group/streetfighter
> > >http://www.egroups.com - Simplifying group communications
> > >
> > >
> > >
> >
> > ______________________________________________________
> >
> > ------------------------------------------------------------------------
> > KBkids.com
> > The Place for the Best Toys & Games!
> > http://clickhere.egroups.com/click/966
> >
> >
> > eGroups.com home: http://www.egroups.com/group/streetfighter
> > http://www.egroups.com - Simplifying group communications
> >
> >
> >
>
>------------------------------------------------------------------------
>KBkids.com
>The Place for the Best Toys & Games!
>http://clickhere.egroups.com/click/966
>
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
>

______________________________________________________
Group: streetfighter Message: 2233 From: J. Scott Pittman Date: 9/28/1999
Subject: Re: RPG Trivia
hey do you have a scanner? i'd like to check out the Ad for that sourcebook
as a file!!
-----Original Message-----
From: Robert Pascuttini <rpascuttini@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, September 28, 1999 3:56 PM
Subject: [streetfighter] Re: RPG Trivia


>Well according to the cataloge i have, it was all about shadowloo's
>operations in mexico. How they were conducted and such. It was a source
>book. There was also a mini adventure inside.
>
>
>>From: "Morgado, Mike" <MMorgado@...>
>>Reply-To: streetfighter@egroups.com
>>To: "'streetfighter@egroups.com'" <streetfighter@egroups.com>
>>Subject: [streetfighter] Re: RPG Trivia
>>Date: Tue, 28 Sep 1999 07:04:10 -0400
>>
>>It indeed was called "Shadows Over Mexico" and unfortuntately never did
>>come
>>out.
>>I wonder what was going to be in it.
>>
>>Mike Morgado
>>mmorgado@...
>>ext. 642
>>(519) 383-3642
>>PC/ITS
>>
>>
>> > -----Original Message-----
>> > From: Robert Pascuttini [SMTP:rpascuttini@...]
>> > Sent: Tuesday, September 28, 1999 2:43 AM
>> > To: streetfighter@egroups.com
>> > Subject: [streetfighter] Re: RPG Trivia
>> >
>> > Hey Andy..
>> > Thats one of the things Ive been wondering about my self.
>> > They said it was supposed to come out....
>> > I figure they might have done some work on it.
>> > I think It was Called Shadows over mexico Though.
>> > I have the Old WW catalouge I ll check the name.
>> >
>> >
>> > >From: "Andy" <dlatrex@...>
>> > >Reply-To: streetfighter@egroups.com
>> > >To: <streetfighter@egroups.com>
>> > >Subject: [streetfighter] RPG Trivia
>> > >Date: Mon, 27 Sep 1999 16:28:30 -0400
>> > >
>> > >Here's a question: Does anyone have any info on "Flight over Mexico?"
>> > >Apparently is was a Book for SF:TSTG that was never produced. The only
>> > time
>> > >that i've ever had any contact with it is Via my other Friend GM.
about
>> > the
>> > >same time the perfect warrior came out, Flight over Mexico was due to
>>be
>> > >shipped to a local comic store. Althoguh we pestered them for months,
>> > >nothing ever happend. Eventually the line got disscontinued, end of
>> > story.
>> > >But does anyone know if it was EVER published at all?
>> > >
>> > >
>> > >
>> >
>> >------------------------------------------------------------------------
>> > >
>> > >eGroups.com home: http://www.egroups.com/group/streetfighter
>> > >http://www.egroups.com - Simplifying group communications
>> > >
>> > >
>> > >
>> >
>> > ______________________________________________________
>> >
>>
> ------------------------------------------------------------------------
>> > KBkids.com
>> > The Place for the Best Toys & Games!
>> > http://clickhere.egroups.com/click/966
>> >
>> >
>> > eGroups.com home: http://www.egroups.com/group/streetfighter
>> > http://www.egroups.com - Simplifying group communications
>> >
>> >
>> >
>>
>>------------------------------------------------------------------------
>>KBkids.com
>>The Place for the Best Toys & Games!
>>http://clickhere.egroups.com/click/966
>>
>>
>>eGroups.com home: http://www.egroups.com/group/streetfighter
>>http://www.egroups.com - Simplifying group communications
>>
>>
>>
>>
>
>______________________________________________________
>
>------------------------------------------------------------------------
>KBkids.com
>The Place for the Best Toys & Games!
>http://clickhere.egroups.com/click/966
>
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 2234 From: J. Scott Pittman Date: 9/28/1999
Subject: Vampire and Werewolf characters
Hey everyone - you can get Vampire and Werewolf Backgrounds (and a whole lot
more stuff) now on Street Fighter: The Dogs of War. E-mail me if you don't
have the site address.
-----Original Message-----
From: J. Scott Pittman <joespitt@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, September 27, 1999 2:39 PM
Subject: [streetfighter] Re: Mortal Kombat characters


>http://www.tsixroads.com/~joespitt/StreetFighter.htm
>-----Original Message-----
>From: Charles Little <infinite@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Sunday, September 26, 1999 10:15 PM
>Subject: [streetfighter] Re: Mortal Kombat characters
>
>
>>> You can find the Street Fighter: The Storytelling Game statistics for
the
>>> Mortal Kombat (first version) characters on my web page, The Dogs of
War.
>>> Includes original artwork (by yours truly), and character descriptions,
>and
>>> new maneuvers for these characters as well. Fight!
>>URL?
>>
>>
>>------------------------------------------------------------------------
>>
>>eGroups.com home: http://www.egroups.com/group/streetfighter
>>http://www.egroups.com - Simplifying group communications
>>
>>
>>
>
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 2235 From: MITZPD@aol.com Date: 9/28/1999
Subject: Re: Elementalists
not really here but in my experiences there is one thing to do is start
letting your imagination take over and switching sorry lines a bit till they
get rid of that elemetist
way of thinking
Group: streetfighter Message: 2236 From: Robert Pascuttini Date: 9/28/1999
Subject: Re: the optional backgrounds
:) yah sure ...but you gotta be careful. Remeber if you put it in players
might try to tak advantage of it as well.
I got it from WoD's combat.

Joint Break
-----------
Prerequisites: Grab 5, Joint Lock
Power Points: Jiujitsu Aikido Sanbo 4(Not official but only styles i put it
to now)

Description: The fighter grabs one of his opponents limbs (typically an Arm)
and violently bends it in a direction it was not meant to
bend, breaking the joint.

System: If the victim takes any damage from this manuever his limb is
broken, unless it heals (either naturally or through chi kung healing
or regeneration).
This manuever does aggravated damage only(though at the option, the victim
may pass out from the pain)
Cost: 1 willpower
Speed: +0
Damage: +2
Move: +0

Joint Lock
Prerequisites Grab 4
Power Points: As above 4 for each.

Description: The fighter grabs one of his opponents limbs and
twists it in ways it was not meant to be twisted. this forces his opponent
to his knees in excrutiating pain.

System: This is a sustained hold; the victim takes damage each turn the hold
is maintained. The victim is considered to be crouching while in a joint
lock. He cannot use the locked limb while the hold is maintained, but if he
spends a point of willpower, he may use the other limb to attack the fighter
locking him (or any other target in reach).
The Damage may be soaked only from the characters stamina; armour does not
affect it.

Cost:None
Speed: +1
Damage: +1(first turn)/+0(subsequant turns)
Move: +0 (First turn)/ One(subsequant turns)

Neck Break
Prerequisites: Grab 5, Joint Break
Power Points: 5(as above but not aikido.)

Description:This lethal manuever is tought only to the most advanced
students. Th fighter grabs his opponent's head and twist's it in certain
ways, breaking the opponents neck.

System: If the opponents suffers any damage from this manuever, his neck is
broken. Normally this means death. The best that can be hoped for is
paralysis from the neck down.
When soaking damage from this manuever, the victim may add his
strength to his stamina. This manuever does aggravated damage only.

Cost: 2 willpower
speed: +0
Damage: +3
Move: None
>From: "Morgado, Mike" <MMorgado@...>
>Reply-To: streetfighter@egroups.com
>To: "'streetfighter@egroups.com'" <streetfighter@egroups.com>
>Subject: [streetfighter] Re: the optional backgrounds
>Date: Tue, 28 Sep 1999 07:06:37 -0400
>
>Thats really cool.
>Any chance you can post the joint break and neck break maneuvers? My
>players
>are incredibly cocky and have no qualms about attacking very powerful
>enemies outside of the ring. They know that as a group they can take
>anyone
>and the worst that will happen is that they will get knocked out.
>
>Thanks
>
>Mike Morgado
>mmorgado@...
>ext. 642
>(519) 383-3642
>PC/ITS
>
>
> > -----Original Message-----
> > From: Robert Pascuttini [SMTP:rpascuttini@...]
> > Sent: Tuesday, September 28, 1999 2:32 AM
> > To: streetfighter@egroups.com
> > Subject: [streetfighter] Re: the optional backgrounds
> >
> > Well it was actually kinda Rough.
> > I made a new villain in My SF game.
> > This guy is what my characters are in the extreme. Every ones characters
> > strive for new moves and matchs in fights. Well so is this character I
> > made.
> > When ever he street fights, he only does it to the death. He will only
> > fight
> > a death Match.
> > Hes a real job to this guy. He knows Ju Jutsu but he also trains a bunch
> > of
> > punk kids, all who strive to be like him. He only uses them to find new
> > fighters and worthy ones. He will get as much info on the fighters he
> > finds
> > by having his kids fight them and collect info.
> > He will also trick other warriors to fight the person he wants to
>fight(to
> >
> > see how they rate.)
> > When He finds his target he demands a death match. If the person refuses
> > he
> > will keep bugging them till they agree and will do such things as kidnap
> > friends, burn down houses and buildings and other things but the person
> > must
> > willingly agree.
> > He had already fought the one of my players that he had wanted to
> > challange.
> > An my villain broke both his arms...but not before the player got away.
> >
> > This villain is a test conversion of some of the moves in WoD's Combat.
>He
> >
> > has joint Break and Neck Break. These were the two moves
> > in needed tested(since im doing that text file).
> > This villain then sneaks into the hospital , disguised as a doctor
> > gets past everyone and sneaks up to the broken player.
> > He then demands everyone in the room to be quite or he will break the
> > players neck. He then tells the player that he will not kill him now but
> > because there match was interferred with ..he will be back for him when
>he
> >
> > heals.
> > As the villain is walking out of the room (infront of all the other
> > players)
> > one of the characters They Cyborg/Hybrid jumps him.
> > the two are knocked into another room. They begin to wrestle only to
>have
> > the villain begin to preform his Neckbreak on the player...and he does
>it
> > succesfully. I even made an extra roll to see if the player survived. He
> > didnt.
> > Two other players who were going to join the fight stopped. and the
> > villain
> > demanded they move or be next.
> > needless to say they both did... even one of my players who was using
> > a psychopath muay thai fighter who uses a crowbar..now knew fear as he
> > backed away from the villain.
> >
> > >From: "Morgado, Mike" <MMorgado@...>
> > >Reply-To: streetfighter@egroups.com
> > >To: "'streetfighter@egroups.com'" <streetfighter@egroups.com>
> > >Subject: [streetfighter] Re: the optional backgrounds
> > >Date: Fri, 24 Sep 1999 09:41:44 -0400
> > >
> > >Killed? I have found it almost impossible to kill anyone in
> > Streetfighter.
> > >How did the character die?
> > >
> > >Mike Morgado
> > >mmorgado@...
> > >ext. 642
> > >(519) 383-3642
> > >PC/ITS
> > >
> > >
> > > > -----Original Message-----
> > > > From: Robert Pascuttini [SMTP:rpascuttini@...]
> > > > Sent: Thursday, September 23, 1999 11:23 PM
> > > > To: streetfighter@egroups.com
> > > > Subject: [streetfighter] Re: the optional backgrounds
> > > >
> > > > Hey Chris.
> > > > Yah I know what you mean about that. I level it heavily into my
> > players
> > > > about roleplaying as well. but they monsters get boring to play
>after
> > a
> > > > while.
> > > > Actually the cyborg/hybrid in my group is trying to start a family.
> > > > Its his concept. And it was working pretty good till he got killed.
> > > >
> > > > >
> > > > >Hoo, boy, have we hit a sore spot for me! Yup, I've fiddled with
> > them,
> > > > and
> > > > >all I can say is that cyborgs have to be the twinkiest things
>around.
> >
> > >If
> > > > >the guy playing the 'borg doesn't play up the social restrictions
>and
> >
> > >you
> > > > >penalize him for it (in-character and in-play, I mean) they suck.
>My
> > > > view,
> > > > >at any rate. Very touchy subject for most of the people in my
>game.
> > > > >Elementals work very well, in my opinion. Animal Hybrids CAN be
> > done,
> > > > but
> > > > >then again there's still the social aspect of the game. Yup, I
>still
> > > > >believe that it's a "role-playing" game, and should be played with
> > more
> > > > >than
> > > > >just combat, despite the name. Oh, yeah, for those of you out
>there
> > >with
> > > > >access to the Player's Handbook, what do you think of the Cartwheel
> > >Kick?
> > > > >
> > > > >
> > > > >>From: AJSolis@...
> > > > >>Reply-To: streetfighter@egroups.com
> > > > >>To: streetfighter@egroups.com
> > > > >>Subject: [streetfighter] Re: the optional backgrounds
> > > > >>Date: Mon, 20 Sep 1999 02:02:16 EDT
> > > > >>
> > > > >> Has anyone fiddled with the optional backgrounds of
>cybernetics,
> >
> > >or
> > > > >>elementalism, or animal hybrid? If so, what did you do?
> > > > >>
> > > >
> > >
> >
> >>------------------------------------------------------------------------
> > > > >>
> > > > >>eGroups.com home: http://www.egroups.com/group/streetfighter
> > > > >>http://www.egroups.com - Simplifying group communications
> > > > >>
> > > > >>
> > > > >>
> > > > >>
> > > > >
> > > > >______________________________________________________
> > > > >
> > > >
> > >
> >
> >------------------------------------------------------------------------
> > > > >Learn2 Avoid Junk Mail. Learn2 Shop for Bargain Airfares. Learn2
> > > > >Weatherize Your Home. Learn2 Speak Wine. Learn2 Get by in French.
> > > > >Learn2 Negotiate a Raise. http://clickhere.egroups.com/click/965
> > > > >
> > > > >
> > > > >
> > > > >eGroups.com home: http://www.egroups.com/group/streetfighter
> > > > >http://www.egroups.com - Simplifying group communications
> > > > >
> > > > >
> > > > >
> > > > >
> > > >
> > > > ______________________________________________________
> > > >
> > > >
> > ------------------------------------------------------------------------
> > > >
> > > > eGroups.com home: http://www.egroups.com/group/streetfighter
> > > > http://www.egroups.com - Simplifying group communications
> > > >
> > > >
> > > >
> > >
> >
> >------------------------------------------------------------------------
> > >
> > >eGroups.com home: http://www.egroups.com/group/streetfighter
> > >http://www.egroups.com - Simplifying group communications
> > >
> > >
> > >
> > >
> > >
> >
> > ______________________________________________________
> >
> > ------------------------------------------------------------------------
> > KBkids.com
> > The Place for the Best Toys & Games!
> > http://clickhere.egroups.com/click/966
> >
> >
> > eGroups.com home: http://www.egroups.com/group/streetfighter
> > http://www.egroups.com - Simplifying group communications
> >
> >
> >
>
>------------------------------------------------------------------------
>KBkids.com
>The Place for the Best Toys & Games!
>http://clickhere.egroups.com/click/966
>
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
>

______________________________________________________
Group: streetfighter Message: 2237 From: Robert Pascuttini Date: 9/28/1999
Subject: Re: Okay another topic
This is a bit on the side, but when having an SF fight a Werewolf
, SF doenst quite have the rules for Splitting dice. and if you tried it
would be to confusing. THe other thing is that I dont think werewolf claws
would do aggravated to a SF.

Im pretty sure there were some restrictions to being a crinos right?


>From: "J.J." <tyger1@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: Okay another topic
>Date: Tue, 28 Sep 1999 06:51:46 -0700
>
>
>-----Original Message-----
>From: Robert Pascuttini <rpascuttini@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Monday, September 27, 1999 11:47 PM
>Subject: [streetfighter] Re: Okay another topic
>
>
> >Hrmmm I cant remember how rage works cn you refresh me?
> >
>
>
>1: Roll Rage to determine possibility of Frenzy. (need 4 successses,
>difficulty varied based on moon phase, some STs make it an extended roll if
>the source of aggrivation isn't removed.)
>
>2: Spend 1-Current Dex rating points for extra actions. Some STs won't
>allow
>dice splits for Rage actions.
>
>3: Spend 1 Rage to instantly shift into Crinos, or any other form (breed
>form is free)
>
>
>
>------------------------------------------------------------------------
>KBkids.com
>The Place for the Best Toys & Games!
>http://clickhere.egroups.com/click/966
>
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
>

______________________________________________________
Group: streetfighter Message: 2238 From: Steve Karstensen Date: 9/28/1999
Subject: Re: STUPID PC's
"The Monks of Perpetual Darkness derive their name from their ability to inflict blindness on disbelievers."
- SoS p50, Blind description.
 
sounds like a pretty unique ability to me if they've named their order after it.
 
-----Original Message-----
From: Robert Pascuttini <rpascuttini@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, September 27, 1999 10:38 PM
Subject: [streetfighter] Re: STUPID PC's

Ok

Blindness
Pg 50, Secrets of Shadoloo
Focus 3
Ler Drit 3, Kabaddi 5

Unfortunatly it doesnt say in the book it can only be found on mriganka. Its 
an interesting thing when player ideals differ from
the ST. I know alot of times the players do something, I suspect has
a second nature to. I had to deal with it in a recent Star Wars Adventure.

>It seems like Steve has interpreted the context of Blind something like: >"can't be found anywhere except on Mriganka". I can't say I agree but it >should still be a damn rare move, wouldn't you say? > >Blind does not cause the loss of Honor. But using a move which the opponent >has a vulnerability to does (in succession only, I know). I have stretched >this general principle a bit further; if a character pulls off a stunt >which >I have a core feeling is a bit seedy, he is warned. And those on the list >with an impeccable memory can tell you that when I say "warning", a >temporary point of Honor has already been lost. > >From a rule-lawyering point of view, that system is a bit uncertain on the >poor players, never really knowing what to expect. But on the plus side, >they can never, ever hide behind the rules. The only real problem is when >the player's/s' morals differ from mine. > > Kristofer > >______________________________________________________ > >------------------------------------------------------------------------ > >eGroups.com home: http://www.egroups.com/group/streetfighter >http://www.egroups.com - Simplifying group communications > > > >
______________________________________________________

click here
Click Here!
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www.egroups.com - Simplifying group communications
Group: streetfighter Message: 2239 From: Robert Pascuttini Date: 9/28/1999
Subject: Re: STUPID PC's
Well star wars is interesting. Even in the RPG
..."The means are as important as the ends"
There can be quie a few problems that arise when moral questions come up.
This is almost similair in a few ways when I was talking to Steve
about SF characters trying to break into a building; should they lose
honour or not. What if its a Shadowloo building?
Or even ninjas, should they lose honour for something they have to do?


>From: "J. Scott Pittman" <joespitt@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: STUPID PC's
>Date: Tue, 28 Sep 1999 12:33:02 -0700
>
>As a Storyteller, you CAN dictate what is moral and not when the rules are
>involved. Writer do it all the time. I might say using the force to attck
>the Emperor was a moral thing to do, but the Star Wars univere Storyteller
>(George Lucas) says diffrent
>-----Original Message-----
>From: Robert Pascuttini <rpascuttini@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Monday, September 27, 1999 7:35 PM
>Subject: [streetfighter] Re: STUPID PC's
>
>
> >Ok
> >
> >Blindness
> >Pg 50, Secrets of Shadoloo
> >Focus 3
> >Ler Drit 3, Kabaddi 5
> >
> >Unfortunatly it doesnt say in the book it can only be found on mriganka.
>Its
> >an interesting thing when player ideals differ from
> >the ST. I know alot of times the players do something, I suspect has
> >a second nature to. I had to deal with it in a recent Star Wars
>Adventure.
> >
> >>It seems like Steve has interpreted the context of Blind something like:
> >>"can't be found anywhere except on Mriganka". I can't say I agree but it
> >>should still be a damn rare move, wouldn't you say?
> >>
> >>Blind does not cause the loss of Honor. But using a move which the
>opponent
> >>has a vulnerability to does (in succession only, I know). I have
>stretched
> >>this general principle a bit further; if a character pulls off a stunt
> >>which
> >>I have a core feeling is a bit seedy, he is warned. And those on the
>list
> >>with an impeccable memory can tell you that when I say "warning", a
> >>temporary point of Honor has already been lost.
> >>
> >>From a rule-lawyering point of view, that system is a bit uncertain on
>the
> >>poor players, never really knowing what to expect. But on the plus side,
> >>they can never, ever hide behind the rules. The only real problem is
>when
> >>the player's/s' morals differ from mine.
> >>
> >> Kristofer
> >>
> >>______________________________________________________
> >>
> >>------------------------------------------------------------------------
> >>
> >>eGroups.com home: http://www.egroups.com/group/streetfighter
> >>http://www.egroups.com - Simplifying group communications
> >>
> >>
> >>
> >>
> >
> >______________________________________________________
> >
> >------------------------------------------------------------------------
> >KBkids.com
> >The Place for the Best Toys & Games!
> >http://clickhere.egroups.com/click/966
> >
> >
> >eGroups.com home: http://www.egroups.com/group/streetfighter
> >http://www.egroups.com - Simplifying group communications
> >
> >
> >
>
>
>------------------------------------------------------------------------
>KBkids.com
>The Place for the Best Toys & Games!
>http://clickhere.egroups.com/click/966
>
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
>

______________________________________________________
Group: streetfighter Message: 2240 From: Robert Pascuttini Date: 9/28/1999
Subject: Re: the optional backgrounds
No your right, but there are quite a few moves out there that are just as
appalling.
The thing about applying an honour loss is that these are just henchmen I
think he is blinding. Why would he lose honour.
There are certain actions you would lose honour for outside the ring.
but defending your self with the same tactic over and over again isnt one of
them.


>From: "J. Scott Pittman" <joespitt@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: the optional backgrounds
>Date: Tue, 28 Sep 1999 12:53:01 -0700
>
>breaking arms and necks isn't in the spirit of the game, in my opinion, but
>you can make up these maneuvers if you like usingthe new maneuvers creation
>chart on my page. I'm through adding maneuvers to my page, although there
>may be more in a future project and I'll keep that in mind.
>
>My suggestion is that you apply heavy honor loss (or gaining in Darkness if
>you use the Alpha rules on my page), to those that gang up on enimies that
>do not give them adequate reason to do so. And if they do, make sure there
>are a couple or nine henchmen back there ready to beat the living stew out
>of your players - have a witness from the ring seeit happen and have them
>disqualified from the current match and reduced a rank, have an honorable
>sensi learn of the action also and quit, thereby making the player lose his
>Sensi Background... there are lots of repercussions to acting unhonorably.
>
>
>-----Original Message-----
>From: Morgado, Mike <MMorgado@...>
>To: 'streetfighter@egroups.com' <streetfighter@egroups.com>
>Date: Tuesday, September 28, 1999 4:06 AM
>Subject: [streetfighter] Re: the optional backgrounds
>
>
> >Thats really cool.
> >Any chance you can post the joint break and neck break maneuvers? My
>players
> >are incredibly cocky and have no qualms about attacking very powerful
> >enemies outside of the ring. They know that as a group they can take
>anyone
> >and the worst that will happen is that they will get knocked out.
> >
> >Thanks
> >
> >Mike Morgado
> >mmorgado@...
> >ext. 642
> >(519) 383-3642
> >PC/ITS
> >
> >
> >> -----Original Message-----
> >> From: Robert Pascuttini [SMTP:rpascuttini@...]
> >> Sent: Tuesday, September 28, 1999 2:32 AM
> >> To: streetfighter@egroups.com
> >> Subject: [streetfighter] Re: the optional backgrounds
> >>
> >> Well it was actually kinda Rough.
> >> I made a new villain in My SF game.
> >> This guy is what my characters are in the extreme. Every ones
>characters
> >> strive for new moves and matchs in fights. Well so is this character I
> >> made.
> >> When ever he street fights, he only does it to the death. He will only
> >> fight
> >> a death Match.
> >> Hes a real job to this guy. He knows Ju Jutsu but he also trains a
>bunch
> >> of
> >> punk kids, all who strive to be like him. He only uses them to find new
> >> fighters and worthy ones. He will get as much info on the fighters he
> >> finds
> >> by having his kids fight them and collect info.
> >> He will also trick other warriors to fight the person he wants to
>fight(to
> >>
> >> see how they rate.)
> >> When He finds his target he demands a death match. If the person
>refuses
> >> he
> >> will keep bugging them till they agree and will do such things as
>kidnap
> >> friends, burn down houses and buildings and other things but the person
> >> must
> >> willingly agree.
> >> He had already fought the one of my players that he had wanted to
> >> challange.
> >> An my villain broke both his arms...but not before the player got away.
> >>
> >> This villain is a test conversion of some of the moves in WoD's Combat.
>He
> >>
> >> has joint Break and Neck Break. These were the two moves
> >> in needed tested(since im doing that text file).
> >> This villain then sneaks into the hospital , disguised as a doctor
> >> gets past everyone and sneaks up to the broken player.
> >> He then demands everyone in the room to be quite or he will break the
> >> players neck. He then tells the player that he will not kill him now
>but
> >> because there match was interferred with ..he will be back for him when
>he
> >>
> >> heals.
> >> As the villain is walking out of the room (infront of all the other
> >> players)
> >> one of the characters They Cyborg/Hybrid jumps him.
> >> the two are knocked into another room. They begin to wrestle only to
>have
> >> the villain begin to preform his Neckbreak on the player...and he does
>it
> >> succesfully. I even made an extra roll to see if the player survived.
>He
> >> didnt.
> >> Two other players who were going to join the fight stopped. and the
> >> villain
> >> demanded they move or be next.
> >> needless to say they both did... even one of my players who was using
> >> a psychopath muay thai fighter who uses a crowbar..now knew fear as he
> >> backed away from the villain.
> >>
> >> >From: "Morgado, Mike" <MMorgado@...>
> >> >Reply-To: streetfighter@egroups.com
> >> >To: "'streetfighter@egroups.com'" <streetfighter@egroups.com>
> >> >Subject: [streetfighter] Re: the optional backgrounds
> >> >Date: Fri, 24 Sep 1999 09:41:44 -0400
> >> >
> >> >Killed? I have found it almost impossible to kill anyone in
> >> Streetfighter.
> >> >How did the character die?
> >> >
> >> >Mike Morgado
> >> >mmorgado@...
> >> >ext. 642
> >> >(519) 383-3642
> >> >PC/ITS
> >> >
> >> >
> >> > > -----Original Message-----
> >> > > From: Robert Pascuttini [SMTP:rpascuttini@...]
> >> > > Sent: Thursday, September 23, 1999 11:23 PM
> >> > > To: streetfighter@egroups.com
> >> > > Subject: [streetfighter] Re: the optional backgrounds
> >> > >
> >> > > Hey Chris.
> >> > > Yah I know what you mean about that. I level it heavily into my
> >> players
> >> > > about roleplaying as well. but they monsters get boring to play
>after
> >> a
> >> > > while.
> >> > > Actually the cyborg/hybrid in my group is trying to start a family.
> >> > > Its his concept. And it was working pretty good till he got killed.
> >> > >
> >> > > >
> >> > > >Hoo, boy, have we hit a sore spot for me! Yup, I've fiddled with
> >> them,
> >> > > and
> >> > > >all I can say is that cyborgs have to be the twinkiest things
>around.
> >>
> >> >If
> >> > > >the guy playing the 'borg doesn't play up the social restrictions
>and
> >>
> >> >you
> >> > > >penalize him for it (in-character and in-play, I mean) they suck.
>My
> >> > > view,
> >> > > >at any rate. Very touchy subject for most of the people in my
>game.
> >> > > >Elementals work very well, in my opinion. Animal Hybrids CAN be
> >> done,
> >> > > but
> >> > > >then again there's still the social aspect of the game. Yup, I
>still
> >> > > >believe that it's a "role-playing" game, and should be played with
> >> more
> >> > > >than
> >> > > >just combat, despite the name. Oh, yeah, for those of you out
>there
> >> >with
> >> > > >access to the Player's Handbook, what do you think of the
>Cartwheel
> >> >Kick?
> >> > > >
> >> > > >
> >> > > >>From: AJSolis@...
> >> > > >>Reply-To: streetfighter@egroups.com
> >> > > >>To: streetfighter@egroups.com
> >> > > >>Subject: [streetfighter] Re: the optional backgrounds
> >> > > >>Date: Mon, 20 Sep 1999 02:02:16 EDT
> >> > > >>
> >> > > >> Has anyone fiddled with the optional backgrounds of
>cybernetics,
> >>
> >> >or
> >> > > >>elementalism, or animal hybrid? If so, what did you do?
> >> > > >>
> >> > >
> >> >
> >>
> >>------------------------------------------------------------------------
> >> > > >>
> >> > > >>eGroups.com home: http://www.egroups.com/group/streetfighter
> >> > > >>http://www.egroups.com - Simplifying group communications
> >> > > >>
> >> > > >>
> >> > > >>
> >> > > >>
> >> > > >
> >> > > >______________________________________________________
> >> > > >
> >> > >
> >> >
> >>
> >------------------------------------------------------------------------
> >> > > >Learn2 Avoid Junk Mail. Learn2 Shop for Bargain Airfares. Learn2
> >> > > >Weatherize Your Home. Learn2 Speak Wine. Learn2 Get by in French.
> >> > > >Learn2 Negotiate a Raise. http://clickhere.egroups.com/click/965
> >> > > >
> >> > > >
> >> > > >
> >> > > >eGroups.com home: http://www.egroups.com/group/streetfighter
> >> > > >http://www.egroups.com - Simplifying group communications
> >> > > >
> >> > > >
> >> > > >
> >> > > >
> >> > >
> >> > > ______________________________________________________
> >> > >
> >> > >
> >>
>------------------------------------------------------------------------
> >> > >
> >> > > eGroups.com home: http://www.egroups.com/group/streetfighter
> >> > > http://www.egroups.com - Simplifying group communications
> >> > >
> >> > >
> >> > >
> >> >
> >>
> >------------------------------------------------------------------------
> >> >
> >> >eGroups.com home: http://www.egroups.com/group/streetfighter
> >> >http://www.egroups.com - Simplifying group communications
> >> >
> >> >
> >> >
> >> >
> >> >
> >>
> >> ______________________________________________________
> >>
> >>
>------------------------------------------------------------------------
> >> KBkids.com
> >> The Place for the Best Toys & Games!
> >> http://clickhere.egroups.com/click/966
> >>
> >>
> >> eGroups.com home: http://www.egroups.com/group/streetfighter
> >> http://www.egroups.com - Simplifying group communications
> >>
> >>
> >>
> >
> >------------------------------------------------------------------------
> >KBkids.com
> >The Place for the Best Toys & Games!
> >http://clickhere.egroups.com/click/966
> >
> >
> >eGroups.com home: http://www.egroups.com/group/streetfighter
> >http://www.egroups.com - Simplifying group communications
> >
> >
> >
>
>
>------------------------------------------------------------------------
>KBkids.com
>The Place for the Best Toys & Games!
>http://clickhere.egroups.com/click/966
>
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
>
>

______________________________________________________
Group: streetfighter Message: 2241 From: Steve Karstensen Date: 9/28/1999
Subject: Re: Blind Addendum
I commented on this ages ago... just because a move is available to a style doesn't mean that it's part of that style's regular teaching regimen.  You don't enlist in the military to learn Lightning Leg, but it's available to Special Forces stylists.  It just means that what's involved in learning the move is easily picked up by the mindset instilled by their training.  Wu Shu fighters may spar and do lots of kicking exercises to learn the move, while a Special Forces fighter might just keep kicking a heavy bag with his drill instructer standing behind him yelling "FASTER YOU MORON! FASTER!  YOU WANNA BE THE MAN? HUH? THEN DO IT!"
 
Either way, it requires discipline and rigorous exercise.  Kabaddi guys won't learn Lightning Leg because of that.  Because Blind is a mental power, and Kabaddi guys are open to mentally beating up their opponents, they can learn it.  But would Dhalsim teach you this power (if he knew it) as part of your Yoga class?  Probably not.
Group: streetfighter Message: 2242 From: Steve Karstensen Date: 9/28/1999
Subject: Re: Okay another topic
I forget, but I think it's like Blood Points to a vampire.  Extra stuff costs Rage for Werewolves.  I think one point gives you one additional attack.  Regardless, Werewolves can shred a Street Fighter and should be treated very nicely, from a distance, while retreating.  Just to be safe.
 
-----Original Message-----
From: Robert Pascuttini <rpascuttini@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, September 28, 1999 2:47 AM
Subject: [streetfighter] Re: Okay another topic

Hrmmm I cant remember how rage works cn you refresh me?

>From: "Steve Karstensen" <skarsten@...> >Reply-To: streetfighter@egroups.com >To: <streetfighter@egroups.com> >Subject: [streetfighter] Re: Okay another topic >Date: Mon, 27 Sep 1999 09:27:59 -0400 > >...maybe so, but then that werewolf spends some Rage and hits the Street >Fighter with five aggravated attacks at ten or twelve dice each. Move >over, Lightning Leg. > >-----Original Message----- >From: Robert Pascuttini <rpascuttini@...> >To: streetfighter@egroups.com <streetfighter@egroups.com> >Date: Saturday, September 25, 1999 5:21 PM >Subject: [streetfighter] Re: Okay another topic > > >Lack of superhuman speed? Im sorry I disagree. >Has any one ever used Rekka Ken...That is a Fast Move. +3 speed to any >basic >manuever...Damn. A character with 5 dex and rekka ken can punch faster than >a werewolf in crinos form. > > > >From: AJSolis@... > >Reply-To: streetfighter@egroups.com > >To: streetfighter@egroups.com > >Subject: [streetfighter] Re: Okay another topic > >Date: Fri, 24 Sep 1999 01:41:15 EDT > > > >In a message dated 9/23/99 8:14:01 PM Central Daylight Time, > >inrifrost@... writes: > > > > > > > > My two cents worth? I think that it could be done, but has anybody > >wondered > > > > > > about whether or not the SF characters would get the bejesus kicked >out > >of > > > them by even the most basic Brujah or Ahroun? Not to be rude myself, > >but > > > I've been wondering about the same damn thing. Though I'm pretty sure > >it > > > could be done. > > > > > Well, the factors that make a power gap between street fighters and > >the > >supernaturals are: Healing times, except for that one focus maneuver all > >street fighters would heal damage quite slower than most supernaturals, >and > >the lack of superhuman speed available to street fighters. Which is why > >street fighters would be a minor supernatural "race" in my opinion. > > > >------------------------------------------------------------------------ > > > >eGroups.com home: http://www.egroups.com/group/streetfighter > >http://www.egroups.com - Simplifying group communications > > > > > > > > > >______________________________________________________ > > >-------------------------------------------------------------------------------- > > > >Click Here! >eGroups.com home: http://www.egroups.com/group/streetfighter >www.egroups.com - Simplifying group communications > > > >------------------------------------------------------------------------ > >eGroups.com home: http://www.egroups.com/group/streetfighter >http://www.egroups.com - Simplifying group communications > > >
______________________________________________________

click here
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www.egroups.com - Simplifying group communications
Group: streetfighter Message: 2243 From: Steve Karstensen Date: 9/28/1999
Subject: Re: STUPID PC's
resorting to the Emperor's tactics make you no better than the Emperor, whether you win or not.
 
-----Original Message-----
From: J. Scott Pittman <joespitt@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, September 28, 1999 1:35 PM
Subject: [streetfighter] Re: STUPID PC's

As a Storyteller, you CAN dictate what is moral and not when the rules are
involved. Writer do it all the time. I might say using the force to attck
the Emperor was a moral thing to do, but the Star Wars univere Storyteller
(George Lucas) says diffrent
-----Original Message-----
From: Robert Pascuttini <rpascuttini@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, September 27, 1999 7:35 PM
Subject: [streetfighter] Re: STUPID PC's


>Ok > >Blindness >Pg 50, Secrets of Shadoloo >Focus 3 >Ler Drit 3, Kabaddi 5 > >Unfortunatly it doesnt say in the book it can only be found on mriganka.
Its
>an interesting thing when player ideals differ from >the ST. I know alot of times the players do something, I suspect has >a second nature to. I had to deal with it in a recent Star Wars Adventure. > >>It seems like Steve has interpreted the context of Blind something like: >>"can't be found anywhere except on Mriganka". I can't say I agree but it >>should still be a damn rare move, wouldn't you say? >> >>Blind does not cause the loss of Honor. But using a move which the
opponent
>>has a vulnerability to does (in succession only, I know). I have stretched >>this general principle a bit further; if a character pulls off a stunt >>which >>I have a core feeling is a bit seedy, he is warned. And those on the list >>with an impeccable memory can tell you that when I say "warning", a >>temporary point of Honor has already been lost. >> >>From a rule-lawyering point of view, that system is a bit uncertain on the >>poor players, never really knowing what to expect. But on the plus side, >>they can never, ever hide behind the rules. The only real problem is when >>the player's/s' morals differ from mine. >> >> Kristofer >> >>______________________________________________________ >> >>------------------------------------------------------------------------ >> >>eGroups.com home: http://www.egroups.com/group/streetfighter >>http://www.egroups.com - Simplifying group communications >> >> >> >> > >______________________________________________________ > >------------------------------------------------------------------------ >KBkids.com >The Place for the Best Toys & Games! >http://clickhere.egroups.com/click/966 > > >eGroups.com home: http://www.egroups.com/group/streetfighter >http://www.egroups.com - Simplifying group communications > > >

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Group: streetfighter Message: 2244 From: Steve Karstensen Date: 9/28/1999
Subject: Re: Okay another topic
Supernatural claws and teeth do aggravated damage to everyone.  Period.  However, it depends on which world's rules you favor more.
 
-----Original Message-----
From: Robert Pascuttini <rpascuttini@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, September 28, 1999 7:43 PM
Subject: [streetfighter] Re: Okay another topic

This is a bit on the side, but when having an SF fight a Werewolf
, SF doenst quite have the rules for Splitting dice. and if you tried it 
would be to confusing. THe other thing is that I dont think werewolf claws 
would do aggravated to a SF.

Im pretty sure there were some restrictions to being a crinos right?


>From: "J.J." <tyger1@...> >Reply-To: streetfighter@egroups.com >To: <streetfighter@egroups.com> >Subject: [streetfighter] Re: Okay another topic >Date: Tue, 28 Sep 1999 06:51:46 -0700 > > >-----Original Message----- >From: Robert Pascuttini <rpascuttini@...> >To: streetfighter@egroups.com <streetfighter@egroups.com> >Date: Monday, September 27, 1999 11:47 PM >Subject: [streetfighter] Re: Okay another topic > > > >Hrmmm I cant remember how rage works cn you refresh me? > > > > >1: Roll Rage to determine possibility of Frenzy. (need 4 successses, >difficulty varied based on moon phase, some STs make it an extended roll if >the source of aggrivation isn't removed.) > >2: Spend 1-Current Dex rating points for extra actions. Some STs won't >allow >dice splits for Rage actions. > >3: Spend 1 Rage to instantly shift into Crinos, or any other form (breed >form is free) > > > >------------------------------------------------------------------------ >KBkids.com >The Place for the Best Toys & Games! >http://clickhere.egroups.com/click/966 > > >eGroups.com home: http://www.egroups.com/group/streetfighter >http://www.egroups.com - Simplifying group communications > > > >
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Group: streetfighter Message: 2245 From: Steve Karstensen Date: 9/28/1999
Subject: Re: STUPID PC's
Ninja are a special case as PCs.  *Normally* ninja have their own moral code and don't care flip all if anyone else doesn't like it.  BUT, since Honor is a perception of how other Street Fighters see you as much as you see yourself, the saying goes, "if you wanna play in my house you gotta play by my rules."  as a result, they will find their beliefs compromised in the circuit and among other fighters.  Don't like it, go back to your own kind.  This is why honorless PCs wind up as NPCS; unless the entire team has no honor, any fighters with honor playing in character will refuse to associate with Mr. Honor 0.
 
in other words, yes, they'll be penalized same as anyone else.  that's part of the drawback of having a really powerful style.
 
-----Original Message-----
From: Robert Pascuttini <rpascuttini@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, September 28, 1999 7:52 PM
Subject: [streetfighter] Re: STUPID PC's

Well star wars is interesting. Even in the RPG
..."The means are as important as the ends"
There can be quie a few problems that arise when moral questions come up. 
This is almost similair in a few ways when I was talking to Steve
about SF characters trying to break into a building; should they lose
honour or not. What if its a Shadowloo building?
Or even ninjas, should they lose honour for something they have to do?


>From: "J. Scott Pittman" <joespitt@...> >Reply-To: streetfighter@egroups.com >To: <streetfighter@egroups.com> >Subject: [streetfighter] Re: STUPID PC's >Date: Tue, 28 Sep 1999 12:33:02 -0700 > >As a Storyteller, you CAN dictate what is moral and not when the rules are >involved. Writer do it all the time. I might say using the force to attck >the Emperor was a moral thing to do, but the Star Wars univere Storyteller >(George Lucas) says diffrent >-----Original Message----- >From: Robert Pascuttini <rpascuttini@...> >To: streetfighter@egroups.com <streetfighter@egroups.com> >Date: Monday, September 27, 1999 7:35 PM >Subject: [streetfighter] Re: STUPID PC's > > > >Ok > > > >Blindness > >Pg 50, Secrets of Shadoloo > >Focus 3 > >Ler Drit 3, Kabaddi 5 > > > >Unfortunatly it doesnt say in the book it can only be found on mriganka. >Its > >an interesting thing when player ideals differ from > >the ST. I know alot of times the players do something, I suspect has > >a second nature to. I had to deal with it in a recent Star Wars >Adventure. > > > >>It seems like Steve has interpreted the context of Blind something like: > >>"can't be found anywhere except on Mriganka". I can't say I agree but it > >>should still be a damn rare move, wouldn't you say? > >> > >>Blind does not cause the loss of Honor. But using a move which the >opponent > >>has a vulnerability to does (in succession only, I know). I have >stretched > >>this general principle a bit further; if a character pulls off a stunt > >>which > >>I have a core feeling is a bit seedy, he is warned. And those on the >list > >>with an impeccable memory can tell you that when I say "warning", a > >>temporary point of Honor has already been lost. > >> > >>From a rule-lawyering point of view, that system is a bit uncertain on >the > >>poor players, never really knowing what to expect. But on the plus side, > >>they can never, ever hide behind the rules. The only real problem is >when > >>the player's/s' morals differ from mine. > >> > >> Kristofer > >> > >>______________________________________________________ > >> > >>------------------------------------------------------------------------ > >> > >>eGroups.com home: http://www.egroups.com/group/streetfighter > >>http://www.egroups.com - Simplifying group communications > >> > >> > >> > >> > > > >______________________________________________________ > > > >------------------------------------------------------------------------ > >KBkids.com > >The Place for the Best Toys & Games! > >http://clickhere.egroups.com/click/966 > > > > > >eGroups.com home: http://www.egroups.com/group/streetfighter > >http://www.egroups.com - Simplifying group communications > > > > > > > > >------------------------------------------------------------------------ >KBkids.com >The Place for the Best Toys & Games! >http://clickhere.egroups.com/click/966 > > >eGroups.com home: http://www.egroups.com/group/streetfighter >http://www.egroups.com - Simplifying group communications > > > >
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Group: streetfighter Message: 2246 From: Robert Pascuttini Date: 9/28/1999
Subject: Re: BLIND!!!!! GRAAAH!!
Ok its not as bad as it seem.

First what there saying is a bunch of BS. You guys never did that before
right?

First it says that blind acts as a sustained hold. A person is not dizzyed
when he is put in a sustained hold, he is sustained.
A sustained person gets one roll at the end of each round to try to break
out of it.

Second, since the person is not held in any physical manner why cant he act!
He's blinded, not pinned. There is nothing stoping him from doing it. And if
they complain tell them the most reasonable thing is
for the person to make a wits roll once blinded.

While the game has rules..the rules are meant to be reasonable.

If they think he should be dizzyed than he should be like that till he
breaks out of the blindness and that doesnt make sense.


>Ok this is getting a little out of hand.
>BTW Steve, I tend to agree with you that it seems like a Monk only style of
>Special manuver, and will try to impliment that in further adventures.
>However for this time, i"m having more than enough trouble as is.
>The Players are saying that the victim who gets blinded should not be able
>to act in the turn that he gets blinded EVEN if he has Blindfighting.
>Since in the SSL is says that Blind acts as a Sustained hold, they claim it
>should act as a Dizzy on anyone that is succesfuly blinded. I Interpreded
>this to just be a reffrence to the resisted roll to try and break free, but
>the characters are saying that i'm breaking the rules by not following the
>guidlines of the Sustained holds, in the SF book.
>Please guys send as much input on this as possible, because if someone
>outside the scope of our playing circile talks, then maybe they'll listen.
>Thanx
>Andy
>
>
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______________________________________________________
Group: streetfighter Message: 2247 From: Steve Karstensen Date: 9/28/1999
Subject: Re: the optional backgrounds
Henchmen tend to tell their boss why they failed to carry out their mission.  I'd think by now every crime boss in the universe knows how these PCs defend themselves and will adjust accordingly.  stuff that won't require getting in range of Blind.  like, oh, sniper rifles and car bombs.
 
-----Original Message-----
From: Robert Pascuttini <rpascuttini@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, September 28, 1999 7:53 PM
Subject: [streetfighter] Re: the optional backgrounds

No your right, but there are quite a few moves out there that are just as 
appalling.
The thing about applying an honour loss is that these are just henchmen I 
think he is blinding. Why would he lose honour.
There are certain actions you would lose honour for outside the ring.
but defending your self with the same tactic over and over again isnt one of 
them.


>From: "J. Scott Pittman" <joespitt@...> >Reply-To: streetfighter@egroups.com >To: <streetfighter@egroups.com> >Subject: [streetfighter] Re: the optional backgrounds >Date: Tue, 28 Sep 1999 12:53:01 -0700 > >breaking arms and necks isn't in the spirit of the game, in my opinion, but >you can make up these maneuvers if you like usingthe new maneuvers creation >chart on my page. I'm through adding maneuvers to my page, although there >may be more in a future project and I'll keep that in mind. > >My suggestion is that you apply heavy honor loss (or gaining in Darkness if >you use the Alpha rules on my page), to those that gang up on enimies that >do not give them adequate reason to do so. And if they do, make sure there >are a couple or nine henchmen back there ready to beat the living stew out >of your players - have a witness from the ring seeit happen and have them >disqualified from the current match and reduced a rank, have an honorable >sensi learn of the action also and quit, thereby making the player lose his >Sensi Background... there are lots of repercussions to acting unhonorably. > > >-----Original Message----- >From: Morgado, Mike <MMorgado@...> >To: 'streetfighter@egroups.com' <streetfighter@egroups.com> >Date: Tuesday, September 28, 1999 4:06 AM >Subject: [streetfighter] Re: the optional backgrounds > > > >Thats really cool. > >Any chance you can post the joint break and neck break maneuvers? My >players > >are incredibly cocky and have no qualms about attacking very powerful > >enemies outside of the ring. They know that as a group they can take >anyone > >and the worst that will happen is that they will get knocked out. > > > >Thanks > > > >Mike Morgado > >mmorgado@... > >ext. 642 > >(519) 383-3642 > >PC/ITS > > > > > >> -----Original Message----- > >> From: Robert Pascuttini [SMTP:rpascuttini@...] > >> Sent: Tuesday, September 28, 1999 2:32 AM > >> To: streetfighter@egroups.com > >> Subject: [streetfighter] Re: the optional backgrounds > >> > >> Well it was actually kinda Rough. > >> I made a new villain in My SF game. > >> This guy is what my characters are in the extreme. Every ones >characters > >> strive for new moves and matchs in fights. Well so is this character I > >> made. > >> When ever he street fights, he only does it to the death. He will only > >> fight > >> a death Match. > >> Hes a real job to this guy. He knows Ju Jutsu but he also trains a >bunch > >> of > >> punk kids, all who strive to be like him. He only uses them to find new > >> fighters and worthy ones. He will get as much info on the fighters he > >> finds > >> by having his kids fight them and collect info. > >> He will also trick other warriors to fight the person he wants to >fight(to > >> > >> see how they rate.) > >> When He finds his target he demands a death match. If the person >refuses > >> he > >> will keep bugging them till they agree and will do such things as >kidnap > >> friends, burn down houses and buildings and other things but the person > >> must > >> willingly agree. > >> He had already fought the one of my players that he had wanted to > >> challange. > >> An my villain broke both his arms...but not before the player got away. > >> > >> This villain is a test conversion of some of the moves in WoD's Combat. >He > >> > >> has joint Break and Neck Break. These were the two moves > >> in needed tested(since im doing that text file). > >> This villain then sneaks into the hospital , disguised as a doctor > >> gets past everyone and sneaks up to the broken player. > >> He then demands everyone in the room to be quite or he will break the > >> players neck. He then tells the player that he will not kill him now >but > >> because there match was interferred with ..he will be back for him when >he > >> > >> heals. > >> As the villain is walking out of the room (infront of all the other > >> players) > >> one of the characters They Cyborg/Hybrid jumps him. > >> the two are knocked into another room. They begin to wrestle only to >have > >> the villain begin to preform his Neckbreak on the player...and he does >it > >> succesfully. I even made an extra roll to see if the player survived. >He > >> didnt. > >> Two other players who were going to join the fight stopped. and the > >> villain > >> demanded they move or be next. > >> needless to say they both did... even one of my players who was using > >> a psychopath muay thai fighter who uses a crowbar..now knew fear as he > >> backed away from the villain. > >> > >> >From: "Morgado, Mike" <MMorgado@...> > >> >Reply-To: streetfighter@egroups.com > >> >To: "'streetfighter@egroups.com'" <streetfighter@egroups.com> > >> >Subject: [streetfighter] Re: the optional backgrounds > >> >Date: Fri, 24 Sep 1999 09:41:44 -0400 > >> > > >> >Killed? I have found it almost impossible to kill anyone in > >> Streetfighter. > >> >How did the character die? > >> > > >> >Mike Morgado > >> >mmorgado@... > >> >ext. 642 > >> >(519) 383-3642 > >> >PC/ITS > >> > > >> > > >> > > -----Original Message----- > >> > > From: Robert Pascuttini [SMTP:rpascuttini@...] > >> > > Sent: Thursday, September 23, 1999 11:23 PM > >> > > To: streetfighter@egroups.com > >> > > Subject: [streetfighter] Re: the optional backgrounds > >> > > > >> > > Hey Chris. > >> > > Yah I know what you mean about that. I level it heavily into my > >> players > >> > > about roleplaying as well. but they monsters get boring to play >after > >> a > >> > > while. > >> > > Actually the cyborg/hybrid in my group is trying to start a family. > >> > > Its his concept. And it was working pretty good till he got killed. > >> > > > >> > > > > >> > > >Hoo, boy, have we hit a sore spot for me! Yup, I've fiddled with > >> them, > >> > > and > >> > > >all I can say is that cyborgs have to be the twinkiest things >around. > >> > >> >If > >> > > >the guy playing the 'borg doesn't play up the social restrictions >and > >> > >> >you > >> > > >penalize him for it (in-character and in-play, I mean) they suck. >My > >> > > view, > >> > > >at any rate. Very touchy subject for most of the people in my >game. > >> > > >Elementals work very well, in my opinion. Animal Hybrids CAN be > >> done, > >> > > but > >> > > >then again there's still the social aspect of the game. Yup, I >still > >> > > >believe that it's a "role-playing" game, and should be played with > >> more > >> > > >than > >> > > >just combat, despite the name. Oh, yeah, for those of you out >there > >> >with > >> > > >access to the Player's Handbook, what do you think of the >Cartwheel > >> >Kick? > >> > > > > >> > > > > >> > > >>From: AJSolis@... > >> > > >>Reply-To: streetfighter@egroups.com > >> > > >>To: streetfighter@egroups.com > >> > > >>Subject: [streetfighter] Re: the optional backgrounds > >> > > >>Date: Mon, 20 Sep 1999 02:02:16 EDT > >> > > >> > >> > > >> Has anyone fiddled with the optional backgrounds of >cybernetics, > >> > >> >or > >> > > >>elementalism, or animal hybrid? If so, what did you do? > >> > > >> > >> > > > >> > > >> > >>------------------------------------------------------------------------ > >> > > >> > >> > > >>eGroups.com home: http://www.egroups.com/group/streetfighter > >> > > >>http://www.egroups.com - Simplifying group communications > >> > > >> > >> > > >> > >> > > >> > >> > > >> > >> > > > > >> > > >______________________________________________________ > >> > > > > >> > > > >> > > >> > >------------------------------------------------------------------------ > >> > > >Learn2 Avoid Junk Mail. Learn2 Shop for Bargain Airfares. Learn2 > >> > > >Weatherize Your Home. Learn2 Speak Wine. Learn2 Get by in French. > >> > > >Learn2 Negotiate a Raise. http://clickhere.egroups.com/click/965 > >> > > > > >> > > > > >> > > > > >> > > >eGroups.com home: http://www.egroups.com/group/streetfighter > >> > > >http://www.egroups.com - Simplifying group communications > >> > > > > >> > > > > >> > > > > >> > > > > >> > > > >> > > ______________________________________________________ > >> > > > >> > > > >> >------------------------------------------------------------------------ > >> > > > >> > > eGroups.com home: http://www.egroups.com/group/streetfighter > >> > > http://www.egroups.com - Simplifying group communications > >> > > > >> > > > >> > > > >> > > >> > >------------------------------------------------------------------------ > >> > > >> >eGroups.com home: http://www.egroups.com/group/streetfighter > >> >http://www.egroups.com - Simplifying group communications > >> > > >> > > >> > > >> > > >> > > >> > >> ______________________________________________________ > >> > >> >------------------------------------------------------------------------ > >> KBkids.com > >> The Place for the Best Toys & Games! > >> http://clickhere.egroups.com/click/966 > >> > >> > >> eGroups.com home: http://www.egroups.com/group/streetfighter > >> http://www.egroups.com - Simplifying group communications > >> > >> > >> > > > >------------------------------------------------------------------------ > >KBkids.com > >The Place for the Best Toys & Games! > >http://clickhere.egroups.com/click/966 > > > > > >eGroups.com home: http://www.egroups.com/group/streetfighter > >http://www.egroups.com - Simplifying group communications > > > > > > > > >------------------------------------------------------------------------ >KBkids.com >The Place for the Best Toys & Games! >http://clickhere.egroups.com/click/966 > > >eGroups.com home: http://www.egroups.com/group/streetfighter >http://www.egroups.com - Simplifying group communications > > > > >
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Group: streetfighter Message: 2248 From: Robert Pascuttini Date: 9/28/1999
Subject: Re: RPG Trivia
Sorry I Dont but I have friends who do. Ill get on it.


>From: "J. Scott Pittman" <joespitt@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: RPG Trivia
>Date: Tue, 28 Sep 1999 17:55:22 -0700
>
>hey do you have a scanner? i'd like to check out the Ad for that sourcebook
>as a file!!
>-----Original Message-----
>From: Robert Pascuttini <rpascuttini@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Tuesday, September 28, 1999 3:56 PM
>Subject: [streetfighter] Re: RPG Trivia
>
>
> >Well according to the cataloge i have, it was all about shadowloo's
> >operations in mexico. How they were conducted and such. It was a source
> >book. There was also a mini adventure inside.
> >
> >
> >>From: "Morgado, Mike" <MMorgado@...>
> >>Reply-To: streetfighter@egroups.com
> >>To: "'streetfighter@egroups.com'" <streetfighter@egroups.com>
> >>Subject: [streetfighter] Re: RPG Trivia
> >>Date: Tue, 28 Sep 1999 07:04:10 -0400
> >>
> >>It indeed was called "Shadows Over Mexico" and unfortuntately never did
> >>come
> >>out.
> >>I wonder what was going to be in it.
> >>
> >>Mike Morgado
> >>mmorgado@...
> >>ext. 642
> >>(519) 383-3642
> >>PC/ITS
> >>
> >>
> >> > -----Original Message-----
> >> > From: Robert Pascuttini [SMTP:rpascuttini@...]
> >> > Sent: Tuesday, September 28, 1999 2:43 AM
> >> > To: streetfighter@egroups.com
> >> > Subject: [streetfighter] Re: RPG Trivia
> >> >
> >> > Hey Andy..
> >> > Thats one of the things Ive been wondering about my self.
> >> > They said it was supposed to come out....
> >> > I figure they might have done some work on it.
> >> > I think It was Called Shadows over mexico Though.
> >> > I have the Old WW catalouge I ll check the name.
> >> >
> >> >
> >> > >From: "Andy" <dlatrex@...>
> >> > >Reply-To: streetfighter@egroups.com
> >> > >To: <streetfighter@egroups.com>
> >> > >Subject: [streetfighter] RPG Trivia
> >> > >Date: Mon, 27 Sep 1999 16:28:30 -0400
> >> > >
> >> > >Here's a question: Does anyone have any info on "Flight over
>Mexico?"
> >> > >Apparently is was a Book for SF:TSTG that was never produced. The
>only
> >> > time
> >> > >that i've ever had any contact with it is Via my other Friend GM.
>about
> >> > the
> >> > >same time the perfect warrior came out, Flight over Mexico was due
>to
> >>be
> >> > >shipped to a local comic store. Althoguh we pestered them for
>months,
> >> > >nothing ever happend. Eventually the line got disscontinued, end of
> >> > story.
> >> > >But does anyone know if it was EVER published at all?
> >> > >
> >> > >
> >> > >
> >> >
> >>
> >------------------------------------------------------------------------
> >> > >
> >> > >eGroups.com home: http://www.egroups.com/group/streetfighter
> >> > >http://www.egroups.com - Simplifying group communications
> >> > >
> >> > >
> >> > >
> >> >
> >> > ______________________________________________________
> >> >
> >>
> > ------------------------------------------------------------------------
> >> > KBkids.com
> >> > The Place for the Best Toys & Games!
> >> > http://clickhere.egroups.com/click/966
> >> >
> >> >
> >> > eGroups.com home: http://www.egroups.com/group/streetfighter
> >> > http://www.egroups.com - Simplifying group communications
> >> >
> >> >
> >> >
> >>
> >>------------------------------------------------------------------------
> >>KBkids.com
> >>The Place for the Best Toys & Games!
> >>http://clickhere.egroups.com/click/966
> >>
> >>
> >>eGroups.com home: http://www.egroups.com/group/streetfighter
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> >>
> >>
> >>
> >
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> >
> >
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> >
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______________________________________________________
Group: streetfighter Message: 2249 From: Steve Karstensen Date: 9/28/1999
Subject: Re: BLIND!!!!! GRAAAH!!
I think that what's going on is the Eye Rake maneuver says "if the fighter doesn't have Blind Fighting he is effectively Dizzied", and he's applying this rule to Blind as well.
 
-----Original Message-----
From: J. Scott Pittman <joespitt@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, September 28, 1999 7:21 PM
Subject: [streetfighter] Re: BLIND!!!!! GRAAAH!!

Your players are correct, and yet they are not. it is correct that if a
Sustained H roll is successful, the victim loses his action and must begin
trying to resist. However, the Street Fighter rulebook does not say that all
successful sustained holds dizzy, only that the next turn the card may be
played again. It does say that if "the victim does not break free, she loses
her action next turn" (sf 140). However, the power does not grab the victim
so he is free to move, obviously. The power does not mention Dizzy anywhere,
so obviously the maneuver does not Dizzy the opponent. Since the power does
not use physical force to bind the character, like a normal Grab, I would
interpret this maneuver as "if the victim does not breal free, she loses her
sight the next turn". After all, the description of Blind says acts "like" a
sustained maneuver not "exactly like". A ham sandwich is like a peanut
butter and jelly sandwich, but at the same time they are very diffrent.

My unoffical ruling? Let the victim roll Intelligence vs. blindfighting on
the second turn - on the first, he is confused and only gets regular Int and
loses his turn, from then on Intelligence+Blindfighting all the way, and
that stuff i said in the upper paragraph.-----Original Message-----
From: Andy <dlatrex@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, September 28, 1999 3:26 PM
Subject: [streetfighter] BLIND!!!!! GRAAAH!!


>Ok this is getting a little out of hand. >BTW Steve, I tend to agree with you that it seems like a Monk only style of >Special manuver, and will try to impliment that in further adventures. >However for this time, i"m having more than enough trouble as is. >The Players are saying that the victim who gets blinded should not be able >to act in the turn that he gets blinded EVEN if he has Blindfighting. >Since in the SSL is says that Blind acts as a Sustained hold, they claim it >should act as a Dizzy on anyone that is succesfuly blinded. I Interpreded >this to just be a reffrence to the resisted roll to try and break free, but >the characters are saying that i'm breaking the rules by not following the >guidlines of the Sustained holds, in the SF book. >Please guys send as much input on this as possible, because if someone >outside the scope of our playing circile talks, then maybe they'll listen. >Thanx >Andy > > >------------------------------------------------------------------------ >Special offer for eGroups Users: 100 Business Cards FREE! >Visit iPrint.com - The Internet iPrint Shop today to get >your set! http://clickhere.egroups.com/click/1025 > > >eGroups.com home: http://www.egroups.com/group/streetfighter >http://www.egroups.com - Simplifying group communications > > >

click here
Click Here!
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Group: streetfighter Message: 2250 From: J. Scott Pittman Date: 9/28/1999
Subject: Re: STUPID PC's
check out my rules for Heart and Darkness in the Street Fighter: Alpha
download on my page for rules that help dictate morality
-----Original Message-----
From: Robert Pascuttini <rpascuttini@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, September 28, 1999 5:22 PM
Subject: [streetfighter] Re: STUPID PC's


>Well star wars is interesting. Even in the RPG
>..."The means are as important as the ends"
>There can be quie a few problems that arise when moral questions come up.
>This is almost similair in a few ways when I was talking to Steve
>about SF characters trying to break into a building; should they lose
>honour or not. What if its a Shadowloo building?
>Or even ninjas, should they lose honour for something they have to do?
>
>
>>From: "J. Scott Pittman" <joespitt@...>
>>Reply-To: streetfighter@egroups.com
>>To: <streetfighter@egroups.com>
>>Subject: [streetfighter] Re: STUPID PC's
>>Date: Tue, 28 Sep 1999 12:33:02 -0700
>>
>>As a Storyteller, you CAN dictate what is moral and not when the rules are
>>involved. Writer do it all the time. I might say using the force to attck
>>the Emperor was a moral thing to do, but the Star Wars univere Storyteller
>>(George Lucas) says diffrent
>>-----Original Message-----
>>From: Robert Pascuttini <rpascuttini@...>
>>To: streetfighter@egroups.com <streetfighter@egroups.com>
>>Date: Monday, September 27, 1999 7:35 PM
>>Subject: [streetfighter] Re: STUPID PC's
>>
>>
>> >Ok
>> >
>> >Blindness
>> >Pg 50, Secrets of Shadoloo
>> >Focus 3
>> >Ler Drit 3, Kabaddi 5
>> >
>> >Unfortunatly it doesnt say in the book it can only be found on mriganka.
>>Its
>> >an interesting thing when player ideals differ from
>> >the ST. I know alot of times the players do something, I suspect has
>> >a second nature to. I had to deal with it in a recent Star Wars
>>Adventure.
>> >
>> >>It seems like Steve has interpreted the context of Blind something
like:
>> >>"can't be found anywhere except on Mriganka". I can't say I agree but
it
>> >>should still be a damn rare move, wouldn't you say?
>> >>
>> >>Blind does not cause the loss of Honor. But using a move which the
>>opponent
>> >>has a vulnerability to does (in succession only, I know). I have
>>stretched
>> >>this general principle a bit further; if a character pulls off a stunt
>> >>which
>> >>I have a core feeling is a bit seedy, he is warned. And those on the
>>list
>> >>with an impeccable memory can tell you that when I say "warning", a
>> >>temporary point of Honor has already been lost.
>> >>
>> >>From a rule-lawyering point of view, that system is a bit uncertain on
>>the
>> >>poor players, never really knowing what to expect. But on the plus
side,
>> >>they can never, ever hide behind the rules. The only real problem is
>>when
>> >>the player's/s' morals differ from mine.
>> >>
>> >> Kristofer
>> >>
>> >>______________________________________________________
>> >>
>>
>>------------------------------------------------------------------------
>> >>
>> >>eGroups.com home: http://www.egroups.com/group/streetfighter
>> >>http://www.egroups.com - Simplifying group communications
>> >>
>> >>
>> >>
>> >>
>> >
>> >______________________________________________________
>> >
>> >------------------------------------------------------------------------
>> >KBkids.com
>> >The Place for the Best Toys & Games!
>> >http://clickhere.egroups.com/click/966
>> >
>> >
>> >eGroups.com home: http://www.egroups.com/group/streetfighter
>> >http://www.egroups.com - Simplifying group communications
>> >
>> >
>> >
>>
>>
>>------------------------------------------------------------------------
>>KBkids.com
>>The Place for the Best Toys & Games!
>>http://clickhere.egroups.com/click/966
>>
>>
>>eGroups.com home: http://www.egroups.com/group/streetfighter
>>http://www.egroups.com - Simplifying group communications
>>
>>
>>
>>
>
>______________________________________________________
>
>------------------------------------------------------------------------
>KBkids.com
>The Place for the Best Toys & Games!
>http://clickhere.egroups.com/click/966
>
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 2251 From: J. Scott Pittman Date: 9/28/1999
Subject: Re: RPG Trivia
cool. I'd love to see it, thanks! I'll put the pic if you scan it on my site
so everyone can see it, and tell a little about it and such
-----Original Message-----
From: Robert Pascuttini <rpascuttini@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, September 28, 1999 5:35 PM
Subject: [streetfighter] Re: RPG Trivia


>Sorry I Dont but I have friends who do. Ill get on it.
>
>
>>From: "J. Scott Pittman" <joespitt@...>
>>Reply-To: streetfighter@egroups.com
>>To: <streetfighter@egroups.com>
>>Subject: [streetfighter] Re: RPG Trivia
>>Date: Tue, 28 Sep 1999 17:55:22 -0700
>>
>>hey do you have a scanner? i'd like to check out the Ad for that
sourcebook
>>as a file!!
>>-----Original Message-----
>>From: Robert Pascuttini <rpascuttini@...>
>>To: streetfighter@egroups.com <streetfighter@egroups.com>
>>Date: Tuesday, September 28, 1999 3:56 PM
>>Subject: [streetfighter] Re: RPG Trivia
>>
>>
>> >Well according to the cataloge i have, it was all about shadowloo's
>> >operations in mexico. How they were conducted and such. It was a source
>> >book. There was also a mini adventure inside.
>> >
>> >
>> >>From: "Morgado, Mike" <MMorgado@...>
>> >>Reply-To: streetfighter@egroups.com
>> >>To: "'streetfighter@egroups.com'" <streetfighter@egroups.com>
>> >>Subject: [streetfighter] Re: RPG Trivia
>> >>Date: Tue, 28 Sep 1999 07:04:10 -0400
>> >>
>> >>It indeed was called "Shadows Over Mexico" and unfortuntately never did
>> >>come
>> >>out.
>> >>I wonder what was going to be in it.
>> >>
>> >>Mike Morgado
>> >>mmorgado@...
>> >>ext. 642
>> >>(519) 383-3642
>> >>PC/ITS
>> >>
>> >>
>> >> > -----Original Message-----
>> >> > From: Robert Pascuttini [SMTP:rpascuttini@...]
>> >> > Sent: Tuesday, September 28, 1999 2:43 AM
>> >> > To: streetfighter@egroups.com
>> >> > Subject: [streetfighter] Re: RPG Trivia
>> >> >
>> >> > Hey Andy..
>> >> > Thats one of the things Ive been wondering about my self.
>> >> > They said it was supposed to come out....
>> >> > I figure they might have done some work on it.
>> >> > I think It was Called Shadows over mexico Though.
>> >> > I have the Old WW catalouge I ll check the name.
>> >> >
>> >> >
>> >> > >From: "Andy" <dlatrex@...>
>> >> > >Reply-To: streetfighter@egroups.com
>> >> > >To: <streetfighter@egroups.com>
>> >> > >Subject: [streetfighter] RPG Trivia
>> >> > >Date: Mon, 27 Sep 1999 16:28:30 -0400
>> >> > >
>> >> > >Here's a question: Does anyone have any info on "Flight over
>>Mexico?"
>> >> > >Apparently is was a Book for SF:TSTG that was never produced. The
>>only
>> >> > time
>> >> > >that i've ever had any contact with it is Via my other Friend GM.
>>about
>> >> > the
>> >> > >same time the perfect warrior came out, Flight over Mexico was due
>>to
>> >>be
>> >> > >shipped to a local comic store. Althoguh we pestered them for
>>months,
>> >> > >nothing ever happend. Eventually the line got disscontinued, end of
>> >> > story.
>> >> > >But does anyone know if it was EVER published at all?
>> >> > >
>> >> > >
>> >> > >
>> >> >
>> >>
>> >------------------------------------------------------------------------
>> >> > >
>> >> > >eGroups.com home: http://www.egroups.com/group/streetfighter
>> >> > >http://www.egroups.com - Simplifying group communications
>> >> > >
>> >> > >
>> >> > >
>> >> >
>> >> > ______________________________________________________
>> >> >
>> >>
>>
> ------------------------------------------------------------------------
>> >> > KBkids.com
>> >> > The Place for the Best Toys & Games!
>> >> > http://clickhere.egroups.com/click/966
>> >> >
>> >> >
>> >> > eGroups.com home: http://www.egroups.com/group/streetfighter
>> >> > http://www.egroups.com - Simplifying group communications
>> >> >
>> >> >
>> >> >
>> >>
>>
>>------------------------------------------------------------------------
>> >>KBkids.com
>> >>The Place for the Best Toys & Games!
>> >>http://clickhere.egroups.com/click/966
>> >>
>> >>
>> >>eGroups.com home: http://www.egroups.com/group/streetfighter
>> >>http://www.egroups.com - Simplifying group communications
>> >>
>> >>
>> >>
>> >>
>> >
>> >______________________________________________________
>> >
>> >------------------------------------------------------------------------
>> >KBkids.com
>> >The Place for the Best Toys & Games!
>> >http://clickhere.egroups.com/click/966
>> >
>> >
>> >eGroups.com home: http://www.egroups.com/group/streetfighter
>> >http://www.egroups.com - Simplifying group communications
>> >
>> >
>> >
>>
>>
>>------------------------------------------------------------------------
>>Special offer for eGroups Users: 100 Business Cards FREE!
>>Visit iPrint.com - The Internet iPrint Shop today to get
>>your set! http://clickhere.egroups.com/click/1025
>>
>>
>>eGroups.com home: http://www.egroups.com/group/streetfighter
>>http://www.egroups.com - Simplifying group communications
>>
>>
>>
>>
>>
>
>______________________________________________________
>
>------------------------------------------------------------------------
>KBkids.com
>The Place for the Best Toys & Games!
>http://clickhere.egroups.com/click/966
>
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 2252 From: MITZPD@aol.com Date: 9/28/1999
Subject: This site is cool
The new sit put up by a member on the egroups is asome everyone should check
it out it is a must the sit is.......
http://www.tsixroads.com/~joespitt/StreetFighter.htm
Group: streetfighter Message: 2253 From: JSorochins@aol.com Date: 9/28/1999
Subject: Re: (Way off topic) STUPID PC's
In a message dated 9/28/99 11:24:41 AM Pacific Daylight Time,
joespitt@... writes:

<< I might say using the force to attck
the Emperor was a moral thing to do, but the Star Wars univere Storyteller
(George Lucas) says diffrent >>

I never did understand that. I mean, it OK to kill six billion storm
troopers, but taking out the one guy responsible for it is morally wrong?
Group: streetfighter Message: 2254 From: J.J. Date: 9/28/1999
Subject: Re: Okay another topic
Well, the damage/health systems (as far as receiving) are the major
inconsitency between WoD and Street Fighter.

Garou get a +4 to Strength, +2 for Claws, +1 for Teeth. (3rd Edition adds
attack successes, but only +1 for claws), and IS aggrivated in Crinos and
Hispo. (not in Lupus)

Aggrivated in 2nd Edition meant that it was more difficult to heal with a
beings naturally enhanced healing process. (Vampires had to spend more
Blood, Garou had to stay out of Breed Form for a day per wound, etc.)

Aggrivated in 3rd Edition (VtM is the only mainbook currently in 3rd
Edition), Aggrivated was upgraded to 'unsoakable' without using supernatural
powers in addition to being harder to heal. (Although Ethan Skemp seems to
be against that applying to Werewolves.)

As for kicking Street Fighter butt.... remember that SFs get to add
Technique to damage. Unless the Werewolf was specifically built to do
nothing but fight, a Street Fighter would stand more a chance than one might
suspect.