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Group: streetfighter Message: 2155 From: Chris Krug-Iron Date: 9/25/1999
Subject: Re: the optional backgrounds
Group: streetfighter Message: 2156 From: Robert Pascuttini Date: 9/25/1999
Subject: Re: STUPID ME!!!! =)
Group: streetfighter Message: 2157 From: Robert Pascuttini Date: 9/25/1999
Subject: Re: STUPID PC's!!!!! =)
Group: streetfighter Message: 2158 From: Robert Pascuttini Date: 9/25/1999
Subject: Re: Okay another topic
Group: streetfighter Message: 2159 From: Robert Pascuttini Date: 9/25/1999
Subject: Re: Tekken Conversion
Group: streetfighter Message: 2160 From: Robert Pascuttini Date: 9/25/1999
Subject: Re: STUPID PC's!!!!! =)
Group: streetfighter Message: 2161 From: Robert Pascuttini Date: 9/25/1999
Subject: Re: Bygone Beastiary
Group: streetfighter Message: 2162 From: Robert Pascuttini Date: 9/25/1999
Subject: Re: the optional backgrounds
Group: streetfighter Message: 2163 From: Robert Pascuttini Date: 9/25/1999
Subject: Re: STUPID PC's!!!!! =)
Group: streetfighter Message: 2164 From: Robert Pascuttini Date: 9/25/1999
Subject: Re: the optional backgrounds
Group: streetfighter Message: 2165 From: Robert Pascuttini Date: 9/25/1999
Subject: Re: STUPID PC's!!!!! =)
Group: streetfighter Message: 2166 From: Robert Pascuttini Date: 9/25/1999
Subject: Re: Bygone Beastiary
Group: streetfighter Message: 2167 From: Robert Pascuttini Date: 9/25/1999
Subject: Re: the optional backgrounds
Group: streetfighter Message: 2168 From: Robert Pascuttini Date: 9/25/1999
Subject: Re: STUPID PC's!!!!! =)
Group: streetfighter Message: 2169 From: Robert Pascuttini Date: 9/25/1999
Subject: Re: Styles
Group: streetfighter Message: 2170 From: Kristofer Lundstr�m Date: 9/25/1999
Subject: Re: STUPID PC's
Group: streetfighter Message: 2171 From: Kristofer Lundstr�m Date: 9/25/1999
Subject: Re: the optional backgrounds
Group: streetfighter Message: 2172 From: Kristofer Lundstr�m Date: 9/25/1999
Subject: Re: the optional backgrounds
Group: streetfighter Message: 2173 From: J. Scott Pittman Date: 9/25/1999
Subject: Re: STUPID PC's!!!!! =)
Group: streetfighter Message: 2174 From: J. Scott Pittman Date: 9/25/1999
Subject: Re: the optional backgrounds
Group: streetfighter Message: 2175 From: J. Scott Pittman Date: 9/25/1999
Subject: Re: Tekken Conversion
Group: streetfighter Message: 2176 From: J. Scott Pittman Date: 9/25/1999
Subject: Re: Tekken Conversion
Group: streetfighter Message: 2177 From: Kristofer Lundström Date: 9/25/1999
Subject: Re: Apologies to a critic
Group: streetfighter Message: 2178 From: J. Scott Pittman Date: 9/25/1999
Subject: Re: Apologies to a critic
Group: streetfighter Message: 2179 From: Kristofer Lundstr�m Date: 9/25/1999
Subject: Re: Tekken Conversion
Group: streetfighter Message: 2180 From: Andy Date: 9/25/1999
Subject: Vega is an Assasin.
Group: streetfighter Message: 2181 From: Andy Date: 9/25/1999
Subject: Blind Addendum
Group: streetfighter Message: 2182 From: J. Scott Pittman Date: 9/25/1999
Subject: Re: Blind Addendum
Group: streetfighter Message: 2183 From: Rinaldo Gambetta Date: 9/25/1999
Subject: Re: Apologies to a critic
Group: streetfighter Message: 2184 From: Rinaldo Gambetta Date: 9/25/1999
Subject: Re: King of Fighters or Fatal Fury Conversion
Group: streetfighter Message: 2185 From: azathoth05@aol.com Date: 9/25/1999
Subject: Re: New Web Page
Group: streetfighter Message: 2186 From: SlpStck@aol.com Date: 9/26/1999
Subject: Re: STUPID PC's!!!!! =)
Group: streetfighter Message: 2187 From: J. Scott Pittman Date: 9/26/1999
Subject: Mortal Kombat characters
Group: streetfighter Message: 2188 From: Mike Morgado Date: 9/26/1999
Subject: Character Sheets
Group: streetfighter Message: 2189 From: Charles Little Date: 9/27/1999
Subject: Re: Mortal Kombat characters
Group: streetfighter Message: 2190 From: Will Dixon Date: 9/27/1999
Subject: List
Group: streetfighter Message: 2191 From: AJSolis@aol.com Date: 9/27/1999
Subject: Re: WW Sourcebooks that could be good for SF
Group: streetfighter Message: 2192 From: Chris Nelson Date: 9/27/1999
Subject: Re: King of Fighters or Fatal Fury Conversion
Group: streetfighter Message: 2193 From: Christian Conkle Date: 9/27/1999
Subject: Re: Character Sheets
Group: streetfighter Message: 2194 From: Steve Karstensen Date: 9/27/1999
Subject: Re: STUPID PC's!!!!! =)
Group: streetfighter Message: 2195 From: J.J. Date: 9/27/1999
Subject: Re: Character Sheets
Group: streetfighter Message: 2196 From: Steve Karstensen Date: 9/27/1999
Subject: Re: the optional backgrounds
Group: streetfighter Message: 2197 From: Steve Karstensen Date: 9/27/1999
Subject: Re: Okay another topic
Group: streetfighter Message: 2198 From: Steve Karstensen Date: 9/27/1999
Subject: Re: STUPID PC's
Group: streetfighter Message: 2199 From: Steve Karstensen Date: 9/27/1999
Subject: Re: Apologies to a critic
Group: streetfighter Message: 2200 From: AJSolis@aol.com Date: 9/27/1999
Subject: Re: Okay another topic
Group: streetfighter Message: 2201 From: Andy Date: 9/27/1999
Subject: RPG Trivia
Group: streetfighter Message: 2202 From: J. Scott Pittman Date: 9/27/1999
Subject: Re: Mortal Kombat characters
Group: streetfighter Message: 2203 From: Robert Pascuttini Date: 9/27/1999
Subject: Re: STUPID PC's
Group: streetfighter Message: 2204 From: Robert Pascuttini Date: 9/27/1999
Subject: Re: the optional backgrounds



Group: streetfighter Message: 2155 From: Chris Krug-Iron Date: 9/25/1999
Subject: Re: the optional backgrounds
Actually, we have a very easy rule about that in my game: If the character
takes more aggravated damage than he has health boxes (e.g. if you have
fifteen health boxes but take sixteen aggravated damage), sorry, bud, ya
gots ta write up a new character. We did a vote, and everybody was happier
for it.


>From: "Morgado, Mike" <MMorgado@...>
>Reply-To: streetfighter@egroups.com
>To: "'streetfighter@egroups.com'" <streetfighter@egroups.com>
>Subject: [streetfighter] Re: the optional backgrounds
>Date: Fri, 24 Sep 1999 09:41:44 -0400
>
>Killed? I have found it almost impossible to kill anyone in Streetfighter.
>How did the character die?
>
>Mike Morgado
>mmorgado@...
>ext. 642
>(519) 383-3642
>PC/ITS
>
>
> > -----Original Message-----
> > From: Robert Pascuttini [SMTP:rpascuttini@...]
> > Sent: Thursday, September 23, 1999 11:23 PM
> > To: streetfighter@egroups.com
> > Subject: [streetfighter] Re: the optional backgrounds
> >
> > Hey Chris.
> > Yah I know what you mean about that. I level it heavily into my players
> > about roleplaying as well. but they monsters get boring to play after a
> > while.
> > Actually the cyborg/hybrid in my group is trying to start a family.
> > Its his concept. And it was working pretty good till he got killed.
> >
> > >
> > >Hoo, boy, have we hit a sore spot for me! Yup, I've fiddled with them,
> > and
> > >all I can say is that cyborgs have to be the twinkiest things around.
>If
> > >the guy playing the 'borg doesn't play up the social restrictions and
>you
> > >penalize him for it (in-character and in-play, I mean) they suck. My
> > view,
> > >at any rate. Very touchy subject for most of the people in my game.
> > >Elementals work very well, in my opinion. Animal Hybrids CAN be done,
> > but
> > >then again there's still the social aspect of the game. Yup, I still
> > >believe that it's a "role-playing" game, and should be played with more
> > >than
> > >just combat, despite the name. Oh, yeah, for those of you out there
>with
> > >access to the Player's Handbook, what do you think of the Cartwheel
>Kick?
> > >
> > >
> > >>From: AJSolis@...
> > >>Reply-To: streetfighter@egroups.com
> > >>To: streetfighter@egroups.com
> > >>Subject: [streetfighter] Re: the optional backgrounds
> > >>Date: Mon, 20 Sep 1999 02:02:16 EDT
> > >>
> > >> Has anyone fiddled with the optional backgrounds of cybernetics,
>or
> > >>elementalism, or animal hybrid? If so, what did you do?
> > >>
> >
> >>------------------------------------------------------------------------
> > >>
> > >>eGroups.com home: http://www.egroups.com/group/streetfighter
> > >>http://www.egroups.com - Simplifying group communications
> > >>
> > >>
> > >>
> > >>
> > >
> > >______________________________________________________
> > >
> >
> >------------------------------------------------------------------------
> > >Learn2 Avoid Junk Mail. Learn2 Shop for Bargain Airfares. Learn2
> > >Weatherize Your Home. Learn2 Speak Wine. Learn2 Get by in French.
> > >Learn2 Negotiate a Raise. https://clickhere.egroups.com/click/965
> > >
> > >
> > >
> > >eGroups.com home: http://www.egroups.com/group/streetfighter
> > >http://www.egroups.com - Simplifying group communications
> > >
> > >
> > >
> > >
> >
> > ______________________________________________________
> >
> > ------------------------------------------------------------------------
> >
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______________________________________________________
Group: streetfighter Message: 2156 From: Robert Pascuttini Date: 9/25/1999
Subject: Re: STUPID ME!!!! =)
(Sigh)If you hadnt pointed that out I wouldnt look stupid now.

Ok to not make this a one liner response....

You can also make a character who cant be affected by blind
such as a bat hybrid or a cyborg with mechanical eyes.
but this is up to the ST Andy.
If blind can effect a mechanical creation is up to you.
I cant remeber if blind has a range or not but throw in some soldiers with
machine guns...and make the machine guns do aggravated dmg.
That way you avoid him even using blind.

>From: SlpStck@...
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: STUPID PC's!!!!! =)
>Date: Fri, 24 Sep 1999 00:32:18 EDT
>
>In a message dated 09/24/1999 12:25:06 AM Eastern Daylight Time,
>rpascuttini@... writes:
>
><< Andy I got a solution for you and its easy man.(I know you were
>addressing
> this to steve but..)
> One word man......
>
> Blind Fighting.
> (Laugh) >>
>actually, that's two words...
>
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>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
>

______________________________________________________
Group: streetfighter Message: 2157 From: Robert Pascuttini Date: 9/25/1999
Subject: Re: STUPID PC's!!!!! =)
Ouch(Laugh)...Your the ST for your group arnt you SlpStck.

Im a little diffrent with my group ...
Now this may shock you other ST's but I openly accept comments from the
players and even corrections. Plus any new rulings I make I tell the players
ahead of time.But when I call a ruling and make it final, its final(This
happens rarely.)


>From: SlpStck@...
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: STUPID PC's!!!!! =)
>Date: Fri, 24 Sep 1999 00:50:51 EDT
>
>In a message dated 09/24/1999 12:48:14 AM Eastern Daylight Time,
>dlatrex@... writes:
>
><< however since the books say nothing
> about how to use it in a tourny they argue EVERYTIME I come up with a use
> for Blind Fight...
> any more advice? >>
>yes. let them argue a few, but when they start arguing every use, tell them
>you are GOD, the game operations director, and YOU, not THEM, decide how
>something is used. plus, if the gripe to much, don't let them use it
>either...
>
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>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
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>

______________________________________________________
Group: streetfighter Message: 2158 From: Robert Pascuttini Date: 9/25/1999
Subject: Re: Okay another topic
Lack of superhuman speed? Im sorry I disagree.
Has any one ever used Rekka Ken...That is a Fast Move. +3 speed to any basic
manuever...Damn. A character with 5 dex and rekka ken can punch faster than
a werewolf in crinos form.


>From: AJSolis@...
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Okay another topic
>Date: Fri, 24 Sep 1999 01:41:15 EDT
>
>In a message dated 9/23/99 8:14:01 PM Central Daylight Time,
>inrifrost@... writes:
>
> >
> > My two cents worth? I think that it could be done, but has anybody
>wondered
> >
> > about whether or not the SF characters would get the bejesus kicked out
>of
> > them by even the most basic Brujah or Ahroun? Not to be rude myself,
>but
> > I've been wondering about the same damn thing. Though I'm pretty sure
>it
> > could be done.
> >
> Well, the factors that make a power gap between street fighters and
>the
>supernaturals are: Healing times, except for that one focus maneuver all
>street fighters would heal damage quite slower than most supernaturals, and
>the lack of superhuman speed available to street fighters. Which is why
>street fighters would be a minor supernatural "race" in my opinion.
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
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______________________________________________________
Group: streetfighter Message: 2159 From: Robert Pascuttini Date: 9/25/1999
Subject: Re: Tekken Conversion
I know that there is a Free RPG on the web called Mortal Conquest.
Its based on the Mortal Combat Story. If you need info for a conversion I
suggest you find that.


>From: "Fred Chagnon" <seagull@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: Tekken Conversion
>Date: Fri, 24 Sep 1999 08:46:01 -0400
>
>Speaking of Conversions, has anyone done any conversion from Mortal Kombat,
>or know of an online site for me to get some tips? It's been my project to
>convert at least the major characters from this series.
>
>Thx.
>
>--
>Fred Chagnon
>fchagnon@...
>"Only in RPGs does fighting
>make you a better person."
>- Peter Olafson
>
> ----- Original Message -----
> From: Ryan Zielonka
> To: streetfighter@egroups.com
> Sent: Friday, September 24, 1999 1:15 AM
> Subject: [streetfighter] Tekken Conversion
>
>
>I'm considering working out a full Tekken character conversion. This is my
>absolute favorite fighting game, and I commonly employ slight modifications
>of Tekken characters in my games. However, I want to do a FULL conversion.
>I've heard some people have already developed maneuvers straight out of
>Tekken, so that could definently be helpful. If anyone is willing to
>assist
>me in this little venture, please contact me at zdrax@.... All
>help would be greatly appreciated. Also, some general
>requests/requirements
>for people willing to help.
>
>* Some familiarity with Tekken
>* Microsoft Word (that's what the netbook is going to be in)
>* Atleast the Street Fighter main book
>* Willingness to have fun :)
>
>This could become an "add-on" to Warrior's Pride. Thanks for any willing
>to
>step up.
>
>- Ryan
>
>
>
>
>------------------------------------------------------------------------------
>
>
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> eGroups.com home: http://www.egroups.com/group/streetfighter
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>http://www.egroups.com - Simplifying group communications
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______________________________________________________
Group: streetfighter Message: 2160 From: Robert Pascuttini Date: 9/25/1999
Subject: Re: STUPID PC's!!!!! =)
Yah its not that hard actually.
The way I did it, Steve or one of the books(cant remeber) did it the same
way. If you are fighting in the dark simply increase the persons difficulty
to hit. Its simple that way.


>From: "Andy" <dlatrex@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: STUPID PC's!!!!! =)
>Date: Fri, 24 Sep 1999 00:36:55 -0400
>
>Unfourtunately they don't give a lot of guide lines on how to use Blind
>fighting......ESPECIALY in combat situations.
>Up till now, the team had mainly been fighting Jobbers that could's spell
>"blind fighting"
>But now that they are in the more advanced ranks <4> they have encounted
>people that have Blinde fighting....however since the books say nothing
>about how to use it in a tourny they argue EVERYTIME I come up with a use
>for Blind Fight...
>any more advice?
>
>
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>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
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______________________________________________________
Group: streetfighter Message: 2161 From: Robert Pascuttini Date: 9/25/1999
Subject: Re: Bygone Beastiary
Hrmmm.. Kinddaaa. Th only useful content is what I mentioned before.
I think there were a few neat characters but.....
The even go back on what they say for rulings on some of the
characters....That weapon and nonweapon moves cannot be combo'd
together.


>From: "Fred Chagnon" <seagull@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: Bygone Beastiary
>Date: Fri, 24 Sep 1999 08:47:47 -0400
>
>I don't have a problem with Contenders.
>Having not been in a campaign for over 2 years (no one to play with:-( )
>It's getting a little dusty on my shelf, but the content of the book is
>quite good.
>However most of the NPCs I've seen on pages online are far more creative.
>
>--
>Fred Chagnon
>seagull@...
>"Only in RPGs does fighting
>make you a better person."
>- Peter Olafson
>
> ----- Original Message -----
> From: Robert Pascuttini
> To: streetfighter@egroups.com
> Sent: Thursday, September 23, 1999 11:42 PM
> Subject: [streetfighter] Re: Bygone Beastiary
>
>
>Actually on the subject of contenders
>with the exception of the extra styles and few moves and weapon rules they
>put into contenders....I think it was a waste of ink.
>
>Actually thers quite a few of them. I think I read 50 warriors somewhere.
>As
>for the characters.. Sorry man my time is limited right now. I gotta finish
>something first and if no ones done it then..then Ill put some of the info.
>
> >Since I am the proud owner of not Contenders, this has aroused my
> >curiosity.
> >Could someone out of the goodness of their heart list all the
> >fighters/teams
> >from Contenders? Just the names, and maybe a three word decription...?
>How
> >many are there in total?
> >
> >And BTW. Why not work all those NPC:s into the Warrior's Pride project?
> >(Because I want them naturally, but I'm pretty sure there are others than
> >me
> >who own not Contenders.)
> >
> > Kristofer
> >
> >P.S. IF you're wondering about the differance of "not owning Contenders"
> >and
> >"owning not Contenders"... don't bother :|
> >
> >______________________________________________________
> >
> >------------------------------------------------------------------------
> >
> >eGroups.com home: http://www.egroups.com/group/streetfighter
> >http://www.egroups.com - Simplifying group communications
> >
> >
> >
> >
>
>______________________________________________________
>
>
>
>------------------------------------------------------------------------------
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>
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______________________________________________________
Group: streetfighter Message: 2162 From: Robert Pascuttini Date: 9/25/1999
Subject: Re: the optional backgrounds
Actually...Its more brutal than something I would have done, but I think its
the right thing.
As far as vega would be concerned the Shotokaner is a nobody.
But would vega kill a nobody for no reason?


>From: "Andy" <dlatrex@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: the optional backgrounds
>Date: Fri, 24 Sep 1999 10:18:15 -0400
>
>Recently I had to kill of a PC! It was a rank one Newbie Ninja, that
>decided
>to try and save the clan from pilferer's at night, rather that wake the
>other warriors. He got attacked by 6 rival ninja's and attianed death. I
>don't know how others treat death but I have it said that if a character
>goes beyone his heathl in Ag damage (I.E. Health 10, taking 21 damage
>total)
>will cause death. It might have been in one of the books but i don't
>remeber. I also had a situation in my most recent chronical <the one with
>the Kabaddist Blinder.> where the same Player (Not chracter) had his
>ShotoKan, try and square off against a very pissed Vega near the end of the
>Tourist Trap.
>He was about 3 feet away, and he told his only commerad (that was behind
>vega, and he couldn't see) to run away. Vega Knocked him out with a 9 speed
>Fierce punch. I had to have a brain storming session of how i could keep
>his
>character alive, while not defacing Vega. IN the end one of the other
>characters caused enough of a Distraction elsewhere, that I said it got to
>Vega and inturruped his Butchery. The Karate guy was reduced to all except
>1
>hp of Agg left, and had his appearance reduced to 1. I also Striped him of
>all his Exp. points. Hehhehee...anyone have any Idea's how he (I) could
>have
>negated the Vega Factor?
>=)
>
>
>
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>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
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>

______________________________________________________
Group: streetfighter Message: 2163 From: Robert Pascuttini Date: 9/25/1999
Subject: Re: STUPID PC's!!!!! =)
Yah. that sounds pretty reasonable.
Maybe thats were I saw it. In one of the Wod books.
Whoat WoD book talks about Blind Fighting.
Im pretty sure an SF book made mention of it as well....
Thats right.. The perfect warrior module make use of blind fighting
in it.

>From: AJSolis@...
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: STUPID PC's!!!!! =)
>Date: Fri, 24 Sep 1999 01:58:24 EDT
>
> Well, in the rest of the WW games blind fighting lowers the penalty from
>fighting blind thusly: Each level of blind fighting reduces the difficulty
>by
>one, down to a maximum of the normal difficulty. If you decide that
>hitting
>someone while blind would normally by difficulty ten, then someone with
>blindfighting four or above wouldn't even notice the difference.
>
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>
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______________________________________________________
Group: streetfighter Message: 2164 From: Robert Pascuttini Date: 9/25/1999
Subject: Re: the optional backgrounds
Me to 10 aggravated and you bite it. Which is why firearms are vicious. As
for the unconciousness Yah but if the character wakes up and a fight(grand
mellee here) is going on the dont het any health back. (15 min remember?)
actually has any one here done the time matchs where the person with the
most health wins? how do you do that with multiple rounds?
It means the characters would have to fight..person with the most health
wins 1st round. They rest 15 min and go at it again????
Is that right?

>From: "Morgado, Mike" <MMorgado@...>
>Reply-To: streetfighter@egroups.com
>To: "'streetfighter@egroups.com'" <streetfighter@egroups.com>
>Subject: [streetfighter] Re: the optional backgrounds
>Date: Fri, 24 Sep 1999 10:54:50 -0400
>
>That is how I treat death as well. If they go above their health in
>aggravated damage they die. The only thing with that is if a character has
>10 health, once hes taken 10 points of damage, he is knocked out. At that
>point most of my villains leave to help their buddies. The unconscious
>character is out of the fight and is no longer a factor so why keep beating
>an unconscious person? I have yet to see someone, knock someone out and
>still do enough damage to kill them. Death in my SF games are very rare.
>They only happen if someone decides to start a fight like was mentioned
>earlier. A thin walkway over molten lava.
>
>Mike Morgado
>mmorgado@...
>ext. 642
>(519) 383-3642
>PC/ITS
>
>
> > -----Original Message-----
> > From: Andy [SMTP:dlatrex@...]
> > Sent: Friday, September 24, 1999 10:18 AM
> > To: streetfighter@egroups.com
> > Subject: [streetfighter] Re: the optional backgrounds
> >
> > Recently I had to kill of a PC! It was a rank one Newbie Ninja, that
> > decided
> > to try and save the clan from pilferer's at night, rather that wake the
> > other warriors. He got attacked by 6 rival ninja's and attianed death. I
> > don't know how others treat death but I have it said that if a character
> > goes beyone his heathl in Ag damage (I.E. Health 10, taking 21 damage
> > total)
> > will cause death. It might have been in one of the books but i don't
> > remeber. I also had a situation in my most recent chronical <the one
>with
> > the Kabaddist Blinder.> where the same Player (Not chracter) had his
> > ShotoKan, try and square off against a very pissed Vega near the end of
> > the
> > Tourist Trap.
> > He was about 3 feet away, and he told his only commerad (that was behind
> > vega, and he couldn't see) to run away. Vega Knocked him out with a 9
> > speed
> > Fierce punch. I had to have a brain storming session of how i could keep
> > his
> > character alive, while not defacing Vega. IN the end one of the other
> > characters caused enough of a Distraction elsewhere, that I said it got
>to
> > Vega and inturruped his Butchery. The Karate guy was reduced to all
>except
> > 1
> > hp of Agg left, and had his appearance reduced to 1. I also Striped him
> > of
> > all his Exp. points. Hehhehee...anyone have any Idea's how he (I) could
> > have
> > negated the Vega Factor?
> > =)
> >
> >
> >
> > ------------------------------------------------------------------------
> >
> > eGroups.com home: http://www.egroups.com/group/streetfighter
> > http://www.egroups.com - Simplifying group communications
> >
> >
> >
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
>

______________________________________________________
Group: streetfighter Message: 2165 From: Robert Pascuttini Date: 9/25/1999
Subject: Re: STUPID PC's!!!!! =)
Actually steve. I think Kabbadists are allowed to take it as well.
For a higher price of course.


>From: "Steve Karstensen" <skarsten@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: STUPID PC's!!!!! =)
>Date: Fri, 24 Sep 1999 13:09:15 -0400
>
>why'd you let him take Blind in the first place? the only place he could
>learn it is from the Order of Perpetual Darkness on Mriganka.
>
>I'll have to think about this one...
> -----Original Message-----
> From: Andy <dlatrex@...>
> To: streetfighter@egroups.com <streetfighter@egroups.com>
> Date: Thursday, September 23, 1999 11:27 PM
> Subject: [streetfighter] STUPID PC's!!!!! =)
>
>
> This one goes out mainly to steven, since you've helped me out a
>number of times before, but any ideas will be apprceiated.
> I'm a GM (ST) and have a small group going in a long held
>chronicel, but I have problems with one of the Characters: My Brother's. He
>came up with a Kabaddist that started weak ( 2/3/4 Phs.) but had Extendible
>limbs and Blind. he fights along side a Shotokaner, that's not got anything
>to Groundbreaking about him. however it's becoming really annyoning to have
>him Blind EVERYONE since it only cost's one chi, and has no honor or
>anything side effects. He's got a 9 wits+mis roll, so he allways blinds the
>guy for 5-6 turns, and since he is fighting team fights, it immediatly
>becomes 2-on one.
> Any advice, on how i can rain <but not halt> his parade?
>
>----------------------------------------------------------------------------
>
>
> Click Here!
> eGroups.com home: http://www.egroups.com/group/streetfighter
> www.egroups.com - Simplifying group communications
>
>
>
>------------------------------------------------------------------------
>
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>http://www.egroups.com - Simplifying group communications
>
>
>

______________________________________________________
Group: streetfighter Message: 2166 From: Robert Pascuttini Date: 9/25/1999
Subject: Re: Bygone Beastiary
(Laugh)
Yah thats kinda what happened in my campaign.
THe thing was it was a cyborg /hybrid that died at the hands of another NpC.
Everyone backed off.
When one of those monsters bites it ...God help us all.

>From: "Steve Karstensen" <skarsten@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: Bygone Beastiary
>Date: Fri, 24 Sep 1999 13:18:26 -0400
>
>it *was* a major thing, and the ninja was an NPC. he got beheaded to
>inspire panic.
>
>it worked. ;)
>
>basically, the battle took place by flashlight, a screaming howl was heard,
>one of the flashlights dropped, and a severed head appeared in the beam.
>Talk about a mad scramble to exit stage left.
>
>-----Original Message-----
>From: Robert Pascuttini <rpascuttini@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Thursday, September 23, 1999 11:55 PM
>Subject: [streetfighter] Re: Bygone Beastiary
>
>
>Ergh...You know I have to admit I rarely kill people in my campaigns.
>And when I do I try to make it a major thing.
>Ive only had one PC die and one NPC.
>
>
> >From: "Steve Karstensen" <skarsten@...>
> >Reply-To: streetfighter@egroups.com
> >To: <streetfighter@egroups.com>
> >Subject: [streetfighter] Re: Bygone Beastiary
> >Date: Thu, 23 Sep 1999 19:16:09 -0400
> >
> >Ravana has actually made a few appearances in my campaign. Scared the
>piss
> >outta people when they discovered just what was so damn important about
> >that mace. ;)
> >
> >Was even funnier when the players met a group of Spanish Ninja attempting
> >to steal it after hours in a museum and Ravanna opened a can o' whoopass
>on
> >both parties. One of the ninjas lost his head (literally).
> >
> >-----Original Message-----
> >From: Robert Pascuttini <rpascuttini@...>
> >To: streetfighter@egroups.com <streetfighter@egroups.com>
> >Date: Wednesday, September 22, 1999 1:55 AM
> >Subject: [streetfighter] Re: Bygone Beastiary
> >
> >
> >Hi.
> >Yah I saw that alien dragon. Hes actually a surprisingly interesting
> >character. I wouldnt mind fitting him into one of my campaigns.
> >And shang is an interesting character(The other dragon). I think thats
>his
> >name.
> >I liked Ravanna. What a monster. But I found out that his is actually
> >a character from the India religons. He is a demon of some sort
>supposedly.
> >
> >
> > >From: Chris Hoffmann <staredown@...>
> > >Reply-To: streetfighter@egroups.com
> > >To: streetfighter@egroups.com
> > >Subject: [streetfighter] Re: Bygone Beastiary
> > >Date: Mon, 20 Sep 1999 06:21:03 -0700 (PDT)
> > >
> > >---AJSolis@... wrote:
> > >
> > >In a message dated 9/17/99 2:33:41 PM Central Daylight Time,
> > >conkle@...
> > >writes:
> > >
> > > >
> > > > I just picked up the "Bygone Bestiary" from White Wolf. In addition
> >to
> > >a
> > > > large portion of the book having stats for all kinds of magical and
> > >mythical
> > > > monsters, it includes a section for making custom monster player
> > >characters.
> > > > Although it's for WoD, it can be easily adapted to Street Fighter.
> > > Well, there is a dragon street fighter in contenders.
> > >
> > >[[[Two actually, if you count the alien dragonn from another dimension.
> > >(I swear it's not as dumb as it sounds.)]]]
> > >
> > >===
> > >staredown@... staredown@...
> > >http://www.geocities.com/tokyo/1062
> > >
> > >"We don't expect kittens to fight wildcats and win--we
> > >merely expect them to try."
> > > -- Robert Heinlein
> > >
> > >When choosing between two evils, I always
> > >like to try the one I've never tried before.
> > >--Mae West
> >
> >------------------------------------------------------------------------
> > >
> > >eGroups.com home: http://www.egroups.com/group/streetfighter
> > >http://www.egroups.com - Simplifying group communications
> > >
> > >
> > >
> > >
> >
> >______________________________________________________
> >
> >
> >--------------------------------------------------------------------------------
> >
> >
> >eGroups.com home: http://www.egroups.com/group/streetfighter
> >www.egroups.com - Simplifying group communications
> >
> >
> >
> >------------------------------------------------------------------------
> >
> >eGroups.com home: http://www.egroups.com/group/streetfighter
> >http://www.egroups.com - Simplifying group communications
> >
> >
> >
>
>______________________________________________________
>
>
>--------------------------------------------------------------------------------
>
>
>
>Click Here!
>eGroups.com home: http://www.egroups.com/group/streetfighter
>www.egroups.com - Simplifying group communications
>
>
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>

______________________________________________________
Group: streetfighter Message: 2167 From: Robert Pascuttini Date: 9/25/1999
Subject: Re: the optional backgrounds
The only thing that bugs me about San He is that a grapppler is able to take
them down. It doesnt make sense.


>From: "J. Scott Pittman" <joespitt@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: the optional backgrounds
>Date: Fri, 24 Sep 1999 14:33:00 -0700
>
>San He is another way
>-----Original Message-----
>From: Steve Karstensen <skarsten@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Thursday, September 23, 1999 7:54 PM
>Subject: [streetfighter] Re: the optional backgrounds
>
>
>Top ten ways to deal with Cartwheel Kick;
>
>1 step to the side and Jab.
>2 step to the side and Elbow Smash.
>3 step to the side and Heel Stamp.
>4 missile attacks from a non-straight-lined path to the Cartwheel-Kicker.
>5 Esquives.
>6 Displacement.
>7 Jump.
>8 Maka Wara.
>9 arenas on platforms or using "ringout" rules.
>10 walls.
>
>who wants more? ;)
>
>-----Original Message-----
>From: Christian Conkle <conkle@...>
>To: Street Fighter <streetfighter@egroups.com>
>Date: Thursday, September 23, 1999 9:44 PM
>Subject: [streetfighter] Re: the optional backgrounds
>
>
>Once I figured out "Abort to Jump" whenever someone started a Cartwheel
>Kick, they basically became useless. All you have to do is jump one hex to
>get out of their line-of-fire. Otherwise, yes, CK's are very very bad.
>
>----------------
>Christian Conkle
>conkle@...
>conkle@...
>
>
>----------
> >From: "Steve Karstensen" <skarsten@...>
> >To: <streetfighter@egroups.com>
> >Subject: [streetfighter] Re: the optional backgrounds
> >Date: Thu, 23 Sep 1999 19:20:50 -0400
> >
> >I think the Cartwheel Kick, while not as balanced as most maneuvers, is
>not
>the destroyer-move-o-death everyone makes it out to be. Just read the
>description and enforce the "can't move back one hex, can't roll damage"
>aspect of the maneuver and everything's fine. not to mention that if you
>rule that you can't abort out of it (movement while attacking means
>maneuver
>is in effect, therefore no aborts) and once you move, the Willpower is gone
>(performance of maneuver equals cost taken), it's really quite taxing.
> >
> >-----Original Message-----
> >From: Chris Krug-Iron <inrifrost@...>
> >To: streetfighter@egroups.com <streetfighter@egroups.com>
> >Date: Wednesday, September 22, 1999 10:26 PM
> >Subject: [streetfighter] Re: the optional backgrounds
> >
> >
> >Hoo, boy, have we hit a sore spot for me! Yup, I've fiddled with them,
>and
>
> >all I can say is that cyborgs have to be the twinkiest things around. If
> >the guy playing the 'borg doesn't play up the social restrictions and you
> >penalize him for it (in-character and in-play, I mean) they suck. My
>view,
>
> >at any rate. Very touchy subject for most of the people in my game.
> >Elementals work very well, in my opinion. Animal Hybrids CAN be done,
>but
> >then again there's still the social aspect of the game. Yup, I still
> >believe that it's a "role-playing" game, and should be played with more
>than
> >just combat, despite the name. Oh, yeah, for those of you out there with
> >access to the Player's Handbook, what do you think of the Cartwheel Kick?
> >
> >
> >>From: AJSolis@...
> >>Reply-To: streetfighter@egroups.com
> >>To: streetfighter@egroups.com
> >>Subject: [streetfighter] Re: the optional backgrounds
> >>Date: Mon, 20 Sep 1999 02:02:16 EDT
> >>
> >> Has anyone fiddled with the optional backgrounds of cybernetics, or
> >>elementalism, or animal hybrid? If so, what did you do?
> >>
> >>------------------------------------------------------------------------
> >>
> >>eGroups.com home: http://www.egroups.com/group/streetfighter
> >>http://www.egroups.com - Simplifying group communications
> >>
> >>
> >>
> >>
> >
> >______________________________________________________
> >
> >
> >---------------------------------------------------------------------------
>-----
> >
> >
> >eGroups.com home: http://www.egroups.com/group/streetfighter
> >www.egroups.com - Simplifying group communications
> >
> >
> >
> >------------------------------------------------------------------------
> >
> >eGroups.com home: http://www.egroups.com/group/streetfighter
> >http://www.egroups.com - Simplifying group communications
> >
> >
> >
> >
>
>
>--------------------------------------------------------------------------------
>
>
>
>Click Here!
>eGroups.com home: http://www.egroups.com/group/streetfighter
>www.egroups.com - Simplifying group communications
>
>--------------------------------------------------------------------------------
>
>
>Click Here!
>eGroups.com home: http://www.egroups.com/group/streetfighter
>www.egroups.com - Simplifying group communications
>
>
>
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>
>
>

______________________________________________________
Group: streetfighter Message: 2168 From: Robert Pascuttini Date: 9/25/1999
Subject: Re: STUPID PC's!!!!! =)
Its in the secrets of shadoloo book.
Its not under the section with new moves.
Look deeper into the book by a section with some monks.


>From: "J. Scott Pittman" <joespitt@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: STUPID PC's!!!!! =)
>Date: Fri, 24 Sep 1999 14:43:12 -0700
>
>Have some people attack your bro who have high Blindfighting skills, or let
>them challenge him to a fight with no magical powers, so if he does use it
>it becomes dishonorable. Have the lights go out and so everyone's blind!
>By the way, where is this Blind power youre talking about? I cant seem to
>find it in my books.
>-----Original Message-----
> From: Andy <dlatrex@...>
> To: streetfighter@egroups.com <streetfighter@egroups.com>
> Date: Thursday, September 23, 1999 8:28 PM
> Subject: [streetfighter] STUPID PC's!!!!! =)
>
>
> This one goes out mainly to steven, since you've helped me out a
>number of times before, but any ideas will be apprceiated.
> I'm a GM (ST) and have a small group going in a long held
>chronicel, but I have problems with one of the Characters: My Brother's. He
>came up with a Kabaddist that started weak ( 2/3/4 Phs.) but had Extendible
>limbs and Blind. he fights along side a Shotokaner, that's not got anything
>to Groundbreaking about him. however it's becoming really annyoning to have
>him Blind EVERYONE since it only cost's one chi, and has no honor or
>anything side effects. He's got a 9 wits+mis roll, so he allways blinds the
>guy for 5-6 turns, and since he is fighting team fights, it immediatly
>becomes 2-on one.
> Any advice, on how i can rain <but not halt> his parade?
>
>
>----------------------------------------------------------------------------
>
>
> Click Here!
> eGroups.com home: http://www.egroups.com/group/streetfighter
> www.egroups.com - Simplifying group communications
>
>
>
>------------------------------------------------------------------------
>
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>http://www.egroups.com - Simplifying group communications
>
>
>

______________________________________________________
Group: streetfighter Message: 2169 From: Robert Pascuttini Date: 9/25/1999
Subject: Re: Styles
Ok cool ahhh give me a bit of time. Its almost done.
Ihad to take so much out of it though.


>From: "J. Scott Pittman" <joespitt@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Styles
>Date: Fri, 24 Sep 1999 15:06:00 -0700
>
>actualy, the New Styles section is the only section going slow. if you will
>send me your text documents, i would love to view them... I might even use
>them! Of course, I'll add your name and e-mail and give you full credit.
>I'm
>trying to make the best page ever and asking everyone to help. Send me
>them!
>-----Original Message-----
>From: Robert Pascuttini <rpascuttini@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Thursday, September 23, 1999 9:06 PM
>Subject: [streetfighter] Re: Street Fighter
>
>
> >Hey have you finished up your info on the new styles.
> >I've been writing a SF text file and alot of the styles I'm putting into
>it
> >are on your page. I was hoping to get your take on them.
> >
> >
> >>From: joespitt@...
> >>Reply-To: streetfighter@egroups.com
> >>To: streetfighter@...
> >>Subject: [streetfighter] Street Fighter
> >>Date: Thu, 23 Sep 1999 18:26:13 -0700
> >>
> >>First of all, about the Vampires being more powerful, that's not
> >>neccessarily so, do you knw how many maneuvers use fire as part of the
> >>attack? That's aggravated damage. I use my own watered-down versions of
> >>vampires anyway, you can find the Vampire Background for Street Fighter
> >>on my page:
> >>
> >>http://www.tsixroads.com/~joespitt/StreetFighter.htm
> >>
> >>They aren't as detailed, but if you want detailed vampires, I say play
> >>vampire.
> >>They are still extermely powerful creatures even in my version, however.
> >>
> >>Second, the Cartwheel Kick is powerful, there is no doubt, but not game
> >>unbalancing. I've had a couple of player's use the maneuver and still
> >>get their tails kicked all over the place, even using the normal rules.
> >>Besides, if the players want to abuse the power, so will the bad
> >>guys....
> >>
> >>My page also includes new Maneuvers, Backgrounds such as the mentioned
> >>Vampire, Angel/Demon, Dragon, and others. There are also New Styles, a
> >>Making New Maneuvers chart, Animal Companion Rules, animal statistics
> >>and more. There's even a complete maneuvers list A-Z with each move
> >>described and detailed from all five books, not just a list of the
> >>maneuvers. Take a look at it. I had some complaints about the loading
> >>of the first page, so tonight I lessened the graphics to help the speed
> >>of the page, which was pretty dang slow. If anyone has some good ideas
> >>to use, I'll add em and give full credit to you on the page.
> >>
> >>
> >>
> >>
> >>
> >>------------------------------------------------------------------------
> >>GET $10 OFF ANY ORDER @ healthshop.com! Save on vitamins
> >>& supplements. Use coupon code: VALUE at checkout.
> >>Expires 9/30/99. https://clickhere.egroups.com/click/999
> >>
> >>
> >>eGroups.com home: http://www.egroups.com/group/streetfighter
> >>http://www.egroups.com - Simplifying group communications
> >>
> >>
> >>
> >>
> >
> >______________________________________________________
> >
> >------------------------------------------------------------------------
> >
> >eGroups.com home: http://www.egroups.com/group/streetfighter
> >http://www.egroups.com - Simplifying group communications
> >
> >
> >
>
>
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>

______________________________________________________
Group: streetfighter Message: 2170 From: Kristofer Lundstr�m Date: 9/25/1999
Subject: Re: STUPID PC's
>>
>>why'd you let him take Blind in the first place? the only place he could
>>learn it is from the Order of Perpetual Darkness on Mriganka.

>Actually steve. I think Kabbadists are allowed to take it as well.
>For a higher price of course.
>

It seems like Steve has interpreted the context of Blind something like:
"can't be found anywhere except on Mriganka". I can't say I agree but it
should still be a damn rare move, wouldn't you say?

Blind does not cause the loss of Honor. But using a move which the opponent
has a vulnerability to does (in succession only, I know). I have stretched
this general principle a bit further; if a character pulls off a stunt which
I have a core feeling is a bit seedy, he is warned. And those on the list
with an impeccable memory can tell you that when I say "warning", a
temporary point of Honor has already been lost.

From a rule-lawyering point of view, that system is a bit uncertain on the
poor players, never really knowing what to expect. But on the plus side,
they can never, ever hide behind the rules. The only real problem is when
the player's/s' morals differ from mine.

Kristofer

______________________________________________________
Group: streetfighter Message: 2171 From: Kristofer Lundstr�m Date: 9/25/1999
Subject: Re: the optional backgrounds
>The only thing that bugs me about San He is that a grapppler is able to
>take
>them down. It doesnt make sense.

I agree fully. What I have done is:

* San He adds full Block * 2 to Soak, _even_ against Grabs.

* San He negates _all_ forms of Knockdowns and Knockbacks, _even_ against
Grabs.

Those small alterations satisfied my need for coherency.

Kristofer

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Group: streetfighter Message: 2172 From: Kristofer Lundstr�m Date: 9/25/1999
Subject: Re: the optional backgrounds
>Me to 10 aggravated and you bite it. Which is why firearms are vicious. As
>for the unconciousness Yah but if the character wakes up and a fight(grand
>mellee here) is going on the dont het any health back. (15 min remember?)
>actually has any one here done the time matchs where the person with the
>most health wins? how do you do that with multiple rounds?
>It means the characters would have to fight..person with the most health
>wins 1st round. They rest 15 min and go at it again????
>Is that right?

I have read it like that, yes. In essence several fights in a row with heal
time in between. That way Aggravated gets nasty. One could include some sort
of Honor loss for an excessive knockout, or a gain for precise and
deliberate "no Aggravated" finish (choose _one_, I don't think they work
well together). But maybe that's a bit too over-detailed.

Kristofer

______________________________________________________
Group: streetfighter Message: 2173 From: J. Scott Pittman Date: 9/25/1999
Subject: Re: STUPID PC's!!!!! =)
found it and added it my page. Thanks
-----Original Message-----
From: Robert Pascuttini <rpascuttini@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Saturday, September 25, 1999 2:53 PM
Subject: [streetfighter] Re: STUPID PC's!!!!! =)


>Its in the secrets of shadoloo book.
>Its not under the section with new moves.
>Look deeper into the book by a section with some monks.
>
>
>>From: "J. Scott Pittman" <joespitt@...>
>>Reply-To: streetfighter@egroups.com
>>To: <streetfighter@egroups.com>
>>Subject: [streetfighter] Re: STUPID PC's!!!!! =)
>>Date: Fri, 24 Sep 1999 14:43:12 -0700
>>
>>Have some people attack your bro who have high Blindfighting skills, or
let
>>them challenge him to a fight with no magical powers, so if he does use it
>>it becomes dishonorable. Have the lights go out and so everyone's blind!
>>By the way, where is this Blind power youre talking about? I cant seem to
>>find it in my books.
>>-----Original Message-----
>> From: Andy <dlatrex@...>
>> To: streetfighter@egroups.com <streetfighter@egroups.com>
>> Date: Thursday, September 23, 1999 8:28 PM
>> Subject: [streetfighter] STUPID PC's!!!!! =)
>>
>>
>> This one goes out mainly to steven, since you've helped me out a
>>number of times before, but any ideas will be apprceiated.
>> I'm a GM (ST) and have a small group going in a long held
>>chronicel, but I have problems with one of the Characters: My Brother's.
He
>>came up with a Kabaddist that started weak ( 2/3/4 Phs.) but had
Extendible
>>limbs and Blind. he fights along side a Shotokaner, that's not got
anything
>>to Groundbreaking about him. however it's becoming really annyoning to
have
>>him Blind EVERYONE since it only cost's one chi, and has no honor or
>>anything side effects. He's got a 9 wits+mis roll, so he allways blinds
the
>>guy for 5-6 turns, and since he is fighting team fights, it immediatly
>>becomes 2-on one.
>> Any advice, on how i can rain <but not halt> his parade?
>>
>>
>>--------------------------------------------------------------------------
--
>>
>>
>> Click Here!
>> eGroups.com home: http://www.egroups.com/group/streetfighter
>> www.egroups.com - Simplifying group communications
>>
>>
>>
>>------------------------------------------------------------------------
>>
>>eGroups.com home: http://www.egroups.com/group/streetfighter
>>http://www.egroups.com - Simplifying group communications
>>
>>
>>
>
>______________________________________________________
>
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>http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 2174 From: J. Scott Pittman Date: 9/25/1999
Subject: Re: the optional backgrounds
The way I play it in my campaigns is that if characters enter a tournament
where weapons are involved, the ruling by most tournament officals is that
if there is to be more than one round and serious injury (agg damage) is
caused to either fighter, the fighters arrange a later date when both are
ready to fight again, in the interst of fairness. Then we game-skip time
ahead when both are up to par again. It makes sense and works. However, many
tournaments that allow duelists limit the tourament bouts to one round if
there is no ranking method.
-----Original Message-----
From: Kristofer Lundström <kri5tofer@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Saturday, September 25, 1999 3:54 PM
Subject: [streetfighter] Re: the optional backgrounds


>>Me to 10 aggravated and you bite it. Which is why firearms are vicious. As
>>for the unconciousness Yah but if the character wakes up and a fight(grand
>>mellee here) is going on the dont het any health back. (15 min remember?)
>>actually has any one here done the time matchs where the person with the
>>most health wins? how do you do that with multiple rounds?
>>It means the characters would have to fight..person with the most health
>>wins 1st round. They rest 15 min and go at it again????
>>Is that right?
>
>I have read it like that, yes. In essence several fights in a row with heal
>time in between. That way Aggravated gets nasty. One could include some
sort
>of Honor loss for an excessive knockout, or a gain for precise and
>deliberate "no Aggravated" finish (choose _one_, I don't think they work
>well together). But maybe that's a bit too over-detailed.
>
> Kristofer
>
>______________________________________________________
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>
Group: streetfighter Message: 2175 From: J. Scott Pittman Date: 9/25/1999
Subject: Re: Tekken Conversion
By the way everyone, I finalized the name of my page as "Streetfighter: The
Dogs of War". I added weapon techniques and the Swordfighting Style today.
there is a character with a sketch by me on it also.
-----Original Message-----
From: Robert Pascuttini <rpascuttini@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Saturday, September 25, 1999 2:27 PM
Subject: [streetfighter] Re: Tekken Conversion


>I know that there is a Free RPG on the web called Mortal Conquest.
>Its based on the Mortal Combat Story. If you need info for a conversion I
>suggest you find that.
>
>
>>From: "Fred Chagnon" <seagull@...>
>>Reply-To: streetfighter@egroups.com
>>To: <streetfighter@egroups.com>
>>Subject: [streetfighter] Re: Tekken Conversion
>>Date: Fri, 24 Sep 1999 08:46:01 -0400
>>
>>Speaking of Conversions, has anyone done any conversion from Mortal
Kombat,
>>or know of an online site for me to get some tips? It's been my project to
>>convert at least the major characters from this series.
>>
>>Thx.
>>
>>--
>>Fred Chagnon
>>fchagnon@...
>>"Only in RPGs does fighting
>>make you a better person."
>>- Peter Olafson
>>
>> ----- Original Message -----
>> From: Ryan Zielonka
>> To: streetfighter@egroups.com
>> Sent: Friday, September 24, 1999 1:15 AM
>> Subject: [streetfighter] Tekken Conversion
>>
>>
>>I'm considering working out a full Tekken character conversion. This is
my
>>absolute favorite fighting game, and I commonly employ slight
modifications
>>of Tekken characters in my games. However, I want to do a FULL
conversion.
>>I've heard some people have already developed maneuvers straight out of
>>Tekken, so that could definently be helpful. If anyone is willing to
>>assist
>>me in this little venture, please contact me at zdrax@.... All
>>help would be greatly appreciated. Also, some general
>>requests/requirements
>>for people willing to help.
>>
>>* Some familiarity with Tekken
>>* Microsoft Word (that's what the netbook is going to be in)
>>* Atleast the Street Fighter main book
>>* Willingness to have fun :)
>>
>>This could become an "add-on" to Warrior's Pride. Thanks for any willing
>>to
>>step up.
>>
>>- Ryan
>>
>>
>>
>>
>>--------------------------------------------------------------------------
----
>>
>>
>> Click Here!
>> eGroups.com home: http://www.egroups.com/group/streetfighter
>> www.egroups.com - Simplifying group communications
>>
>>
>>
>>------------------------------------------------------------------------
>>
>>eGroups.com home: http://www.egroups.com/group/streetfighter
>>http://www.egroups.com - Simplifying group communications
>>
>>
>>
>
>______________________________________________________
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>
>
Group: streetfighter Message: 2176 From: J. Scott Pittman Date: 9/25/1999
Subject: Re: Tekken Conversion
By the way, i would like to add anyone who has ICQ to my list... please send
the number to me if you'd like
-----Original Message-----
From: Robert Pascuttini <rpascuttini@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Saturday, September 25, 1999 2:27 PM
Subject: [streetfighter] Re: Tekken Conversion


>I know that there is a Free RPG on the web called Mortal Conquest.
>Its based on the Mortal Combat Story. If you need info for a conversion I
>suggest you find that.
>
>
>>From: "Fred Chagnon" <seagull@...>
>>Reply-To: streetfighter@egroups.com
>>To: <streetfighter@egroups.com>
>>Subject: [streetfighter] Re: Tekken Conversion
>>Date: Fri, 24 Sep 1999 08:46:01 -0400
>>
>>Speaking of Conversions, has anyone done any conversion from Mortal
Kombat,
>>or know of an online site for me to get some tips? It's been my project to
>>convert at least the major characters from this series.
>>
>>Thx.
>>
>>--
>>Fred Chagnon
>>fchagnon@...
>>"Only in RPGs does fighting
>>make you a better person."
>>- Peter Olafson
>>
>> ----- Original Message -----
>> From: Ryan Zielonka
>> To: streetfighter@egroups.com
>> Sent: Friday, September 24, 1999 1:15 AM
>> Subject: [streetfighter] Tekken Conversion
>>
>>
>>I'm considering working out a full Tekken character conversion. This is
my
>>absolute favorite fighting game, and I commonly employ slight
modifications
>>of Tekken characters in my games. However, I want to do a FULL
conversion.
>>I've heard some people have already developed maneuvers straight out of
>>Tekken, so that could definently be helpful. If anyone is willing to
>>assist
>>me in this little venture, please contact me at zdrax@.... All
>>help would be greatly appreciated. Also, some general
>>requests/requirements
>>for people willing to help.
>>
>>* Some familiarity with Tekken
>>* Microsoft Word (that's what the netbook is going to be in)
>>* Atleast the Street Fighter main book
>>* Willingness to have fun :)
>>
>>This could become an "add-on" to Warrior's Pride. Thanks for any willing
>>to
>>step up.
>>
>>- Ryan
>>
>>
>>
>>
>>--------------------------------------------------------------------------
----
>>
>>
>> Click Here!
>> eGroups.com home: http://www.egroups.com/group/streetfighter
>> www.egroups.com - Simplifying group communications
>>
>>
>>
>>------------------------------------------------------------------------
>>
>>eGroups.com home: http://www.egroups.com/group/streetfighter
>>http://www.egroups.com - Simplifying group communications
>>
>>
>>
>
>______________________________________________________
>
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>
Group: streetfighter Message: 2177 From: Kristofer Lundström Date: 9/25/1999
Subject: Re: Apologies to a critic
> Thanks, yes I realy think that and the last thing I need is a enemy
>from
>other side of world, but this tournament isn�t only mine my objective is
>play
>that with all members of this list, I only give a Kick off to start the
>things.
>Regards and thanks again. Rinaldo Gambetta.
>

Er... yes. Exactly. A day or two late perhaps but; Mike straightened out
what I was trying to say. My english might be getting a bit lame these days
even. The only practice I get is through this list dammit!

I never meant to say anything rude about your tournament Rinaldo. If it came
out that way, I apologize.

About the photocopy thing, I have one thing to add. If someone from this
list would put the entire game on-line, and there is a correspondance from
this list saying "let's put the entire game on-line", those who can be
traced through their e-mails could get burned. It's a _very_ remote chance
indeed, but it's theoretically possible. And remember that every single mail
on this list is stored at e-groups. Kinda hard to deny the Q&A, yes?

And _that's_ why I added the "got that WW?" earlier. List is off the hook.
Everybody's happy. Peace, love and prosperity to all.

The end.

Kristofer


>Mike Morgado wrote:
>
> > Rinaldo my friend, I fear you may have misunderstood Kristofer's post.
>He
> > wasnt saying your idea was illegal. He was saying that photocopying the
>main
> > rule book was illegal. He didnt say a bad thing about anyone. ((WW
>stands
> > for White Wolf by the way)). I fear you may have thought that his post
>was
> > about your Tournament, when in fact it was more about the list in
>general.
> > I hope this clears some things up.
> >
> > MikeM

> > >
> > > In my last mail I lost my mind and say things what I don�t say in
>my
> > normal
> > >condictions. Kristofer, I don�t want talk bad things for you, but you
>don�t
> > >understand well my idea. I will explain to you for points:
> > >
> > >1) When I enter in this list, I think about to join the people of list
>and
> > obtain
> > >fun at same time, because that I sugest the tournament idea.
> > >2) I called the thing with the e-groups, because is it only for
>e-groups
> > mail list
> > >members, I don�t try to get image of anything or anyone, and I don�t
>want
> > use the
> > >e-groups image either.
> > >3) And why Ilegal, we don�t copy anything we use our fighters and not
>the
> > STF Books
> > >original fighters, only the rules of combat are from STF.
> > >4) But, you must tell me the truth in your last words: " So the people
>on
> > this list
> > >will NOT SUPPORT IT IN ANY OBVIOUS WAY.
> > >Got that WW?". You talk for every people who make part of this list, or
>you
> > have
> > >psionic powers and read the mind of all persons of the list. (Sorry
>just a
> > litle
> > >joke don�t get ofend)
> > >5) The objective of this game what I propose and Robert Pascuttini help
>me
> > on the
> > >subject, is only fun for the members of e-groups if they want to play.
>No
> > money or
> > >charge, and for God sake I don�t want sell anything,
> > >6) This isn�t a roleplaying thing for now is only a contest of tatics
>and
> > good
> > >persons against each other just for fun.
> > >7) If you send critics to me I acept but at least don�t use short form
>on
> > words I
> > >don�t know all, What means WW?
> > >8) But if make you happy the name of tournament can change, but at this
> > point I
> > >don�t think a new name right now, but it changes just for your
>sugestion.
> > >
> > > With regards Rinaldo Gambetta. Please don�t get ofend, we can
>co-exist
> > in this
> > >list in peace. I want just trade ideas and much fun.


______________________________________________________
Group: streetfighter Message: 2178 From: J. Scott Pittman Date: 9/25/1999
Subject: Re: Apologies to a critic
I've seen lots of old games that have been discontinued posted on the net. I
don't think anyones being sued... after all, the games are discontinued,
nobody's making any money from it at the company or at home - and as long as
full credit is given to WW, then the only real thing that could happen is
further interest in other WW products - has anyone asked WW about it?
-----Original Message-----
From: Kristofer Lundström <kri5tofer@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Saturday, September 25, 1999 4:22 PM
Subject: [streetfighter] Re: Apologies to a critic


>> Thanks, yes I realy think that and the last thing I need is a enemy
>>from
>>other side of world, but this tournament isn´t only mine my objective is
>>play
>>that with all members of this list, I only give a Kick off to start the
>>things.
>>Regards and thanks again. Rinaldo Gambetta.
>>
>
>Er... yes. Exactly. A day or two late perhaps but; Mike straightened out
>what I was trying to say. My english might be getting a bit lame these days
>even. The only practice I get is through this list dammit!
>
>I never meant to say anything rude about your tournament Rinaldo. If it
came
>out that way, I apologize.
>
>About the photocopy thing, I have one thing to add. If someone from this
>list would put the entire game on-line, and there is a correspondance from
>this list saying "let's put the entire game on-line", those who can be
>traced through their e-mails could get burned. It's a _very_ remote chance
>indeed, but it's theoretically possible. And remember that every single
mail
>on this list is stored at e-groups. Kinda hard to deny the Q&A, yes?
>
>And _that's_ why I added the "got that WW?" earlier. List is off the hook.
>Everybody's happy. Peace, love and prosperity to all.
>
>The end.
>
> Kristofer
>
>
>>Mike Morgado wrote:
>>
>> > Rinaldo my friend, I fear you may have misunderstood Kristofer's post.
>>He
>> > wasnt saying your idea was illegal. He was saying that photocopying the
>>main
>> > rule book was illegal. He didnt say a bad thing about anyone. ((WW
>>stands
>> > for White Wolf by the way)). I fear you may have thought that his post
>>was
>> > about your Tournament, when in fact it was more about the list in
>>general.
>> > I hope this clears some things up.
>> >
>> > MikeM
>
>> > >
>> > > In my last mail I lost my mind and say things what I don´t say in
>>my
>> > normal
>> > >condictions. Kristofer, I don´t want talk bad things for you, but you
>>don´t
>> > >understand well my idea. I will explain to you for points:
>> > >
>> > >1) When I enter in this list, I think about to join the people of list
>>and
>> > obtain
>> > >fun at same time, because that I sugest the tournament idea.
>> > >2) I called the thing with the e-groups, because is it only for
>>e-groups
>> > mail list
>> > >members, I don´t try to get image of anything or anyone, and I don´t
>>want
>> > use the
>> > >e-groups image either.
>> > >3) And why Ilegal, we don´t copy anything we use our fighters and not
>>the
>> > STF Books
>> > >original fighters, only the rules of combat are from STF.
>> > >4) But, you must tell me the truth in your last words: " So the people
>>on
>> > this list
>> > >will NOT SUPPORT IT IN ANY OBVIOUS WAY.
>> > >Got that WW?". You talk for every people who make part of this list,
or
>>you
>> > have
>> > >psionic powers and read the mind of all persons of the list. (Sorry
>>just a
>> > litle
>> > >joke don´t get ofend)
>> > >5) The objective of this game what I propose and Robert Pascuttini
help
>>me
>> > on the
>> > >subject, is only fun for the members of e-groups if they want to play.
>>No
>> > money or
>> > >charge, and for God sake I don´t want sell anything,
>> > >6) This isn´t a roleplaying thing for now is only a contest of tatics
>>and
>> > good
>> > >persons against each other just for fun.
>> > >7) If you send critics to me I acept but at least don´t use short form
>>on
>> > words I
>> > >don´t know all, What means WW?
>> > >8) But if make you happy the name of tournament can change, but at
this
>> > point I
>> > >don´t think a new name right now, but it changes just for your
>>sugestion.
>> > >
>> > > With regards Rinaldo Gambetta. Please don´t get ofend, we can
>>co-exist
>> > in this
>> > >list in peace. I want just trade ideas and much fun.
>
>
>______________________________________________________
>
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>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 2179 From: Kristofer Lundstr�m Date: 9/25/1999
Subject: Re: Tekken Conversion
>I know that there is a Free RPG on the web called Mortal Conquest.
>Its based on the Mortal Combat Story. If you need info for a conversion I
>suggest you find that.

>>Speaking of Conversions, has anyone done any conversion from Mortal
>>Kombat,
>>or know of an online site for me to get some tips? It's been my project to
>>convert at least the major characters from this series.
>>
>>Thx.

I don't know how many cares but I just uploaded the Mortal Konquest RPG to
the e-group SF vault, i .rtf format. Buzz me if the format sucks.

The game can be found at:

http://members.aol.com/mirage1813/toc.htm

There is at least one older page lying about. Let me know if there is a more
recent than this one.

Kristofer

______________________________________________________
Group: streetfighter Message: 2180 From: Andy Date: 9/25/1999
Subject: Vega is an Assasin.
Glad that you tend to concur about Vega, there Rob. I didn't want to make it
so that a bunch of Newbies had nothing to fear from Vega, even if that meant
making an example of one. Don't get me wrong, I didn't attempt to Execute
him, he backed himself up into a corner alone(his ego wouldn't admit it, but
all the other Players agreed he acted stupidly).
As far as why Vega was concered with him at all, this is all taking place in
the Tourist Trap, which is of course the Adventure in the back of SOSl. And
in this adventure the protaganists really screw Vega over, and in the end
he'd would be more than happy to remove one of the character's lungs. The
shoto, (Ramone) ended up fighting 2 gennin for about 3 minutes, including
having one of the matadors screaming at the top of his lungs since he got
caught by a shiruken in the Toes. Concidering that Vega's a master Ninja, I
don't think it woudl be to hard for him to track Ramone down.
As a ST I even tried to give him a way out. Since when my characters are in
different places, i send them into waiting rooms, I steared one of the other
Characters over to help him, at a place that Vega couldn's find her. What
does he tell her to do? Leave the two of them alone..
Smart Karate!!
8)
Group: streetfighter Message: 2181 From: Andy Date: 9/25/1999
Subject: Blind Addendum
Ooops! I forgot to comment on blind. As far as what you're saying, Steve,
about only finding blind at the monks. It does say that Kabaddi is alowed to
get it, however you still have to find this vrey obscure art. My PC, Arinie
Sudinanie, started out with Blind and Extened limbs, with a great story and
background to boot. He gave himself a 5 in Sensie, so i had to alow him the
Blind. I cannont find hoever, Robert, where in the Perfect warrior does it
talk about using Blindfighting in combat.
I do like your guys idea's about making a blindF roll to lower the
difficulty of successes. but then my PC will argue that if a guy is entirely
blind (i.e. with a blind fighting of 1, or 2, <maybe 3>) then they will not
know in which direction to launch the attack.
They have allowed me to roll a D6, and take a random pot shot into one of
the adjacent hexes, as arienie attackes the blind guy with kicks from 4
hexes away. howeve he's gotten around this slim chance of damadge by
executing JUMPING kicks. Needless to say, it woudl not be possible for a
blind opponent to randomly launch power uppercuts trying to hit someone's
feet.
the last time ANYONE get's bind.....GRRR!!!
These are powere gamers to an extent though....I had to change head Bite's
stat's to +1 +2 one, just so they don't buy it EVERY TIME!!!!!

Stupid PC's... 8)
Group: streetfighter Message: 2182 From: J. Scott Pittman Date: 9/25/1999
Subject: Re: Blind Addendum
I suggest creating a villan that can drain the powers from an opponent (the
player gets an equal amount of EXP in return). Before this happens, have the
player with Blind find his sensi has been killed. He is replaced with
another sensei in the same game session who appears mysteriously...
The new sensei is still level 5, and has alomost every Kabaddi power...
all but Blind. To boot, make a couple of neat new Kabaddi powers for the
sensei to teach. Now the player has a sensei who does not know Blind.
Then hit him with the villan, who has heard of this Blind power and wants
it for himself. You could build an adventure around it, sort of like in The
Perfect Warrior. In the grand finale the villan gains the power (which of
course he cannot give back once it has been stolen). Now the player has exp
to spend, new powers to choose from, and NO MORE BLIND...
Note that in this case I would rule that Blind is NOT a power that must be
learned to master Kabaddi... after all, it WAS mentioned in an entire
seperate section of a book about the Monks, and your problem is forever
solved.
-----Original Message-----
From: Andy <dlatrex@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Saturday, September 25, 1999 5:32 PM
Subject: [streetfighter] Blind Addendum


>Ooops! I forgot to comment on blind. As far as what you're saying, Steve,
>about only finding blind at the monks. It does say that Kabaddi is alowed
to
>get it, however you still have to find this vrey obscure art. My PC,
Arinie
>Sudinanie, started out with Blind and Extened limbs, with a great story and
>background to boot. He gave himself a 5 in Sensie, so i had to alow him the
>Blind. I cannont find hoever, Robert, where in the Perfect warrior does it
>talk about using Blindfighting in combat.
> I do like your guys idea's about making a blindF roll to lower the
>difficulty of successes. but then my PC will argue that if a guy is
entirely
>blind (i.e. with a blind fighting of 1, or 2, <maybe 3>) then they will not
>know in which direction to launch the attack.
>They have allowed me to roll a D6, and take a random pot shot into one of
>the adjacent hexes, as arienie attackes the blind guy with kicks from 4
>hexes away. howeve he's gotten around this slim chance of damadge by
>executing JUMPING kicks. Needless to say, it woudl not be possible for a
>blind opponent to randomly launch power uppercuts trying to hit someone's
>feet.
>the last time ANYONE get's bind.....GRRR!!!
>These are powere gamers to an extent though....I had to change head Bite's
>stat's to +1 +2 one, just so they don't buy it EVERY TIME!!!!!
>
>Stupid PC's... 8)
>
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 2183 From: Rinaldo Gambetta Date: 9/25/1999
Subject: Re: Apologies to a critic
Don´t worry about, if make you happy my english stinks too. A conversion for
Tekken is good but is lot of work, I prefer the classics like K.O.F or King of
Fighters and Fatal Fury, both have the same methods of STF Focus and others
techs, you agree with me?

Kristofer Lundstr?m wrote:

> > Thanks, yes I realy think that and the last thing I need is a enemy
> >from
> >other side of world, but this tournament isn´t only mine my objective is
> >play
> >that with all members of this list, I only give a Kick off to start the
> >things.
> >Regards and thanks again. Rinaldo Gambetta.
> >
>
> Er... yes. Exactly. A day or two late perhaps but; Mike straightened out
> what I was trying to say. My english might be getting a bit lame these days
> even. The only practice I get is through this list dammit!
>
> I never meant to say anything rude about your tournament Rinaldo. If it came
> out that way, I apologize.
>
> About the photocopy thing, I have one thing to add. If someone from this
> list would put the entire game on-line, and there is a correspondance from
> this list saying "let's put the entire game on-line", those who can be
> traced through their e-mails could get burned. It's a _very_ remote chance
> indeed, but it's theoretically possible. And remember that every single mail
> on this list is stored at e-groups. Kinda hard to deny the Q&A, yes?
>
> And _that's_ why I added the "got that WW?" earlier. List is off the hook.
> Everybody's happy. Peace, love and prosperity to all.
>
> The end.
>
> Kristofer
>
> >Mike Morgado wrote:
> >
> > > Rinaldo my friend, I fear you may have misunderstood Kristofer's post.
> >He
> > > wasnt saying your idea was illegal. He was saying that photocopying the
> >main
> > > rule book was illegal. He didnt say a bad thing about anyone. ((WW
> >stands
> > > for White Wolf by the way)). I fear you may have thought that his post
> >was
> > > about your Tournament, when in fact it was more about the list in
> >general.
> > > I hope this clears some things up.
> > >
> > > MikeM
>
> > > >
> > > > In my last mail I lost my mind and say things what I don´t say in
> >my
> > > normal
> > > >condictions. Kristofer, I don´t want talk bad things for you, but you
> >don´t
> > > >understand well my idea. I will explain to you for points:
> > > >
> > > >1) When I enter in this list, I think about to join the people of list
> >and
> > > obtain
> > > >fun at same time, because that I sugest the tournament idea.
> > > >2) I called the thing with the e-groups, because is it only for
> >e-groups
> > > mail list
> > > >members, I don´t try to get image of anything or anyone, and I don´t
> >want
> > > use the
> > > >e-groups image either.
> > > >3) And why Ilegal, we don´t copy anything we use our fighters and not
> >the
> > > STF Books
> > > >original fighters, only the rules of combat are from STF.
> > > >4) But, you must tell me the truth in your last words: " So the people
> >on
> > > this list
> > > >will NOT SUPPORT IT IN ANY OBVIOUS WAY.
> > > >Got that WW?". You talk for every people who make part of this list, or
> >you
> > > have
> > > >psionic powers and read the mind of all persons of the list. (Sorry
> >just a
> > > litle
> > > >joke don´t get ofend)
> > > >5) The objective of this game what I propose and Robert Pascuttini help
> >me
> > > on the
> > > >subject, is only fun for the members of e-groups if they want to play.
> >No
> > > money or
> > > >charge, and for God sake I don´t want sell anything,
> > > >6) This isn´t a roleplaying thing for now is only a contest of tatics
> >and
> > > good
> > > >persons against each other just for fun.
> > > >7) If you send critics to me I acept but at least don´t use short form
> >on
> > > words I
> > > >don´t know all, What means WW?
> > > >8) But if make you happy the name of tournament can change, but at this
> > > point I
> > > >don´t think a new name right now, but it changes just for your
> >sugestion.
> > > >
> > > > With regards Rinaldo Gambetta. Please don´t get ofend, we can
> >co-exist
> > > in this
> > > >list in peace. I want just trade ideas and much fun.
>
> ______________________________________________________
>
> ------------------------------------------------------------------------
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
Group: streetfighter Message: 2184 From: Rinaldo Gambetta Date: 9/25/1999
Subject: Re: King of Fighters or Fatal Fury Conversion
Well everyone talk about Tekken and Mortal Kombat conversions, it´s good
because I like these games too.
I don´t know why anyone try convert them K.O.F and Fatal Fury, both are
perfect for STF system.
Group: streetfighter Message: 2185 From: azathoth05@aol.com Date: 9/25/1999
Subject: Re: New Web Page
"j. scott pittman" <joespit-@...> wrote:
original article:http://www.egroups.com/group/streetfighter/?start=2154
> actualy, the New Styles section is the only section going slow. if
you will
> send me your text documents, i would love to view them... I might
even use
> them! Of course, I'll add your name and e-mail and give you full
credit. I'm
> trying to make the best page ever and asking everyone to help. Send
me them!
> -----Original Message-----
> From: Robert Pascuttini <rpascuttini@...>
> To: streetfighter@egroups.com <streetfighter@egroups.com>
> Date: Thursday, September 23, 1999 9:06 PM
> Subject: [streetfighter] Re: Street Fighter
>
>
> >Hey have you finished up your info on the new styles.
> >I've been writing a SF text file and alot of the styles I'm putting
into it
> >are on your page. I was hoping to get your take on them.
> >
> >
> >>From: joespitt@...
> >>Reply-To: streetfighter@egroups.com
> >>To: streetfighter@...
> >>Subject: [streetfighter] Street Fighter
> >>Date: Thu, 23 Sep 1999 18:26:13 -0700
> >>
> >>First of all, about the Vampires being more powerful, that's not
> >>neccessarily so, do you knw how many maneuvers use fire as part of
the
> >>attack? That's aggravated damage. I use my own watered-down
versions of
> >>vampires anyway, you can find the Vampire Background for Street
Fighter
> >>on my page:
> >>
> >>http://www.tsixroads.com/~joespitt/StreetFighter.htm
> >>
> >>They aren't as detailed, but if you want detailed vampires, I say
play
> >>vampire.
> >>They are still extermely powerful creatures even in my version,
however.
> >>
> >>Second, the Cartwheel Kick is powerful, there is no doubt, but not
game
> >>unbalancing. I've had a couple of player's use the maneuver and
still
> >>get their tails kicked all over the place, even using the normal
rules.
> >>Besides, if the players want to abuse the power, so will the bad
> >>guys....
> >>
> >>My page also includes new Maneuvers, Backgrounds such as the
mentioned
> >>Vampire, Angel/Demon, Dragon, and others. There are also New
Styles, a
> >>Making New Maneuvers chart, Animal Companion Rules, animal
statistics
> >>and more. There's even a complete maneuvers list A-Z with each move
> >>described and detailed from all five books, not just a list of the
> >>maneuvers. Take a look at it. I had some complaints about the
loading
> >>of the first page, so tonight I lessened the graphics to help the
speed
> >>of the page, which was pretty dang slow. If anyone has some good
ideas
> >>to use, I'll add em and give full credit to you on the page.
> >>
> >>
> >>
> >>
> >>
> >>-------------------------------------------------------------------
-----
> >>GET $10 OFF ANY ORDER @ healthshop.com! Save on vitamins
> >>& supplements. Use coupon code: VALUE at checkout.
> >>Expires 9/30/99. https://clickhere.egroups.com/click/999
> >>
> >>
> >>eGroups.com home: http://www.egroups.com/group/streetfighter
> >>http://www.egroups.com - Simplifying group communications
> >>
> >>
> >>
> >>
> >
> >______________________________________________________
> >Hey I just signed on here and I wanted to say it's great to see this
much interest still alive for this game. To J.Scott I wanted to say I
love your page and the new backgrounds are very interesting but perhaps
a bit unbalancing. Some people have suggested buying those special
backgrounds with freebie points instead of background points which
would definitely make them a bit less enticing and could also result in
a higher cost to increase them through experience. I mean it just
seems why would anyone want resources or an arena when he could be a
cyborg or ancient dragon? Anyone have any other ideas about it? I
love the backgrounds but I am the Stroyteller and whiel I'd use them
for NPC's I'm damn sure I wouldn't want my players to see them! :)
Group: streetfighter Message: 2186 From: SlpStck@aol.com Date: 9/26/1999
Subject: Re: STUPID PC's!!!!! =)
In a message dated 09/25/1999 5:20:09 PM Eastern Daylight Time,
rpascuttini@... writes:

<< Ouch(Laugh)...Your the ST for your group arnt you SlpStck.
Now this may shock you other ST's but I openly accept comments from the
players and even corrections. Plus any new rulings I make I tell the players
ahead of time.But when I call a ruling and make it final, its final(This
happens rarely.) >>
actually, i'm usually pretty easy going, but i use to game with someone who
would complain about everything if they didn't go his way. that, and he could
never understand the idea of initiative (we played a lot of different games).
so i kinda have a low tolerence for whiny gamers...
Group: streetfighter Message: 2187 From: J. Scott Pittman Date: 9/26/1999
Subject: Mortal Kombat characters
You can find the Street Fighter: The Storytelling Game statistics for the
Mortal Kombat (first version) characters on my web page, The Dogs of War.
Includes original artwork (by yours truly), and character descriptions, and
new maneuvers for these characters as well. Fight!
-----Original Message-----
From: Kristofer Lundström <kri5tofer@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Saturday, September 25, 1999 4:22 PM
Subject: [streetfighter] Re: Apologies to a critic


>> Thanks, yes I realy think that and the last thing I need is a enemy
>>from
>>other side of world, but this tournament isn´t only mine my objective is
>>play
>>that with all members of this list, I only give a Kick off to start the
>>things.
>>Regards and thanks again. Rinaldo Gambetta.
>>
>
>Er... yes. Exactly. A day or two late perhaps but; Mike straightened out
>what I was trying to say. My english might be getting a bit lame these days
>even. The only practice I get is through this list dammit!
>
>I never meant to say anything rude about your tournament Rinaldo. If it
came
>out that way, I apologize.
>
>About the photocopy thing, I have one thing to add. If someone from this
>list would put the entire game on-line, and there is a correspondance from
>this list saying "let's put the entire game on-line", those who can be
>traced through their e-mails could get burned. It's a _very_ remote chance
>indeed, but it's theoretically possible. And remember that every single
mail
>on this list is stored at e-groups. Kinda hard to deny the Q&A, yes?
>
>And _that's_ why I added the "got that WW?" earlier. List is off the hook.
>Everybody's happy. Peace, love and prosperity to all.
>
>The end.
>
> Kristofer
>
>
>>Mike Morgado wrote:
>>
>> > Rinaldo my friend, I fear you may have misunderstood Kristofer's post.
>>He
>> > wasnt saying your idea was illegal. He was saying that photocopying the
>>main
>> > rule book was illegal. He didnt say a bad thing about anyone. ((WW
>>stands
>> > for White Wolf by the way)). I fear you may have thought that his post
>>was
>> > about your Tournament, when in fact it was more about the list in
>>general.
>> > I hope this clears some things up.
>> >
>> > MikeM
>
>> > >
>> > > In my last mail I lost my mind and say things what I don´t say in
>>my
>> > normal
>> > >condictions. Kristofer, I don´t want talk bad things for you, but you
>>don´t
>> > >understand well my idea. I will explain to you for points:
>> > >
>> > >1) When I enter in this list, I think about to join the people of list
>>and
>> > obtain
>> > >fun at same time, because that I sugest the tournament idea.
>> > >2) I called the thing with the e-groups, because is it only for
>>e-groups
>> > mail list
>> > >members, I don´t try to get image of anything or anyone, and I don´t
>>want
>> > use the
>> > >e-groups image either.
>> > >3) And why Ilegal, we don´t copy anything we use our fighters and not
>>the
>> > STF Books
>> > >original fighters, only the rules of combat are from STF.
>> > >4) But, you must tell me the truth in your last words: " So the people
>>on
>> > this list
>> > >will NOT SUPPORT IT IN ANY OBVIOUS WAY.
>> > >Got that WW?". You talk for every people who make part of this list,
or
>>you
>> > have
>> > >psionic powers and read the mind of all persons of the list. (Sorry
>>just a
>> > litle
>> > >joke don´t get ofend)
>> > >5) The objective of this game what I propose and Robert Pascuttini
help
>>me
>> > on the
>> > >subject, is only fun for the members of e-groups if they want to play.
>>No
>> > money or
>> > >charge, and for God sake I don´t want sell anything,
>> > >6) This isn´t a roleplaying thing for now is only a contest of tatics
>>and
>> > good
>> > >persons against each other just for fun.
>> > >7) If you send critics to me I acept but at least don´t use short form
>>on
>> > words I
>> > >don´t know all, What means WW?
>> > >8) But if make you happy the name of tournament can change, but at
this
>> > point I
>> > >don´t think a new name right now, but it changes just for your
>>sugestion.
>> > >
>> > > With regards Rinaldo Gambetta. Please don´t get ofend, we can
>>co-exist
>> > in this
>> > >list in peace. I want just trade ideas and much fun.
>
>
>______________________________________________________
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 2188 From: Mike Morgado Date: 9/26/1999
Subject: Character Sheets
My computer crashed again and I lost some of my street fighter stuff. None
of its too bad, I can find most of it again online. But I lost my collection
of character sheets. If anyone has character sheets, whether they are in
pdf, word, gif, whatever format, can you send them to me, or direct me to
the webpage that has them?

Thanks for the help.

MikeM
Group: streetfighter Message: 2189 From: Charles Little Date: 9/27/1999
Subject: Re: Mortal Kombat characters
> You can find the Street Fighter: The Storytelling Game statistics for the
> Mortal Kombat (first version) characters on my web page, The Dogs of War.
> Includes original artwork (by yours truly), and character descriptions, and
> new maneuvers for these characters as well. Fight!
URL?
Group: streetfighter Message: 2190 From: Will Dixon Date: 9/27/1999
Subject: List
I need to get off this list but I can't do it, my
computer keeps crashing. Will the keeper of the list
take me off? I will re-join under another email
adress soon, I need this one for school. Thanks, Will
__________________________________________________
Do You Yahoo!?
Bid and sell for free at http://auctions.yahoo.com
Group: streetfighter Message: 2191 From: AJSolis@aol.com Date: 9/27/1999
Subject: Re: WW Sourcebooks that could be good for SF
In a message dated 9/24/99 12:40:50 PM Central Daylight Time,
MMorgado@... writes:

>
> Does anyone know of any White Wolf books that would be useful for Street
> Fighter? Im not talking about actual rules, but just sourcematerial for
> ideas and such.
> I was thinking about Demon Hunter X and the Kindred of the East books. Would
> any of those be handy?
>
Shih from Demon Hunter X are all but street fighters to begin with.
Cinematic kung fu action and chi powered magic. Likewise the other group SF0
might inspire one when it comes to cyborgs.
It really depends on the games you are playing with SF. High mysticism?
Then changelings of the East might be useful. Hi tech two gun mojo? Then
book of the weaver might definitely give you ideas to scare your players
with. Regen-7 is plenty nasty, and definitely not to low for Shadowlaw.
Group: streetfighter Message: 2192 From: Chris Nelson Date: 9/27/1999
Subject: Re: King of Fighters or Fatal Fury Conversion
Actually, I'm working on doing KOF & Fatal Fury conversions right now,
I just haven't had much time lately (that & I had to f-disk my hard
drive... grrrr!!!) Anyway, there's some stuff up, if you guys wanna
take a look it should be at:

http://www.mindspring.com/~ptc075/sf/sf-index.htm

I hope to have it up & done by the end of the year, but we'll see.
-Laters All!
-Chris!


--- Rinaldo Gambetta <rinaldo@...> wrote:
>
> Well everyone talk about Tekken and Mortal Kombat conversions,
> it�s good
> because I like these games too.
> I don�t know why anyone try convert them K.O.F and Fatal Fury,
> both are
> perfect for STF system.
>
>
>
>
------------------------------------------------------------------------
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
>
>
>
>
>

__________________________________________________
Do You Yahoo!?
Bid and sell for free at http://auctions.yahoo.com
Group: streetfighter Message: 2193 From: Christian Conkle Date: 9/27/1999
Subject: Re: Character Sheets
Check out my site for some custom character sheets in GIF format at
http://www.mecha.com/~conkle/sfighter
_________________________________________________
Christian Conkle
Web Developer - National Committee for Quality Assurance
conkle@... - conkle@... - conkle@...



----- Original Message -----
From: Mike Morgado <morg@...>
To: <streetfighter@egroups.com>
Sent: Sunday, September 26, 1999 11:20 PM
Subject: [streetfighter] Character Sheets


> My computer crashed again and I lost some of my street fighter stuff. None
> of its too bad, I can find most of it again online. But I lost my
collection
> of character sheets. If anyone has character sheets, whether they are in
> pdf, word, gif, whatever format, can you send them to me, or direct me to
> the webpage that has them?
>
> Thanks for the help.
>
> MikeM
>
>
> ------------------------------------------------------------------------
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
>
>
>
>
Group: streetfighter Message: 2194 From: Steve Karstensen Date: 9/27/1999
Subject: Re: STUPID PC's!!!!! =)
Yes, they can take it, but they have to learn it from somewhere.  And Secrets of Shadoloo mentions that the Order monks are the only ones who know it.
 
-----Original Message-----
From: Robert Pascuttini <rpascuttini@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Saturday, September 25, 1999 5:42 PM
Subject: [streetfighter] Re: STUPID PC's!!!!! =)

Actually steve. I think Kabbadists are allowed to take it as well.
For a higher price of course.


>From: "Steve Karstensen" <skarsten@...> >Reply-To: streetfighter@egroups.com >To: <streetfighter@egroups.com> >Subject: [streetfighter] Re: STUPID PC's!!!!! =) >Date: Fri, 24 Sep 1999 13:09:15 -0400 > >why'd you let him take Blind in the first place? the only place he could >learn it is from the Order of Perpetual Darkness on Mriganka. > >I'll have to think about this one... > -----Original Message----- > From: Andy <dlatrex@...> > To: streetfighter@egroups.com <streetfighter@egroups.com> > Date: Thursday, September 23, 1999 11:27 PM > Subject: [streetfighter] STUPID PC's!!!!! =) > > > This one goes out mainly to steven, since you've helped me out a >number of times before, but any ideas will be apprceiated. > I'm a GM (ST) and have a small group going in a long held >chronicel, but I have problems with one of the Characters: My Brother's. He >came up with a Kabaddist that started weak ( 2/3/4 Phs.) but had Extendible >limbs and Blind. he fights along side a Shotokaner, that's not got anything >to Groundbreaking about him. however it's becoming really annyoning to have >him Blind EVERYONE since it only cost's one chi, and has no honor or >anything side effects. He's got a 9 wits+mis roll, so he allways blinds the >guy for 5-6 turns, and since he is fighting team fights, it immediatly >becomes 2-on one. > Any advice, on how i can rain <but not halt> his parade? > >---------------------------------------------------------------------------- > > > Click Here! > eGroups.com home: http://www.egroups.com/group/streetfighter > www.egroups.com - Simplifying group communications > > > >------------------------------------------------------------------------ > >eGroups.com home: http://www.egroups.com/group/streetfighter >http://www.egroups.com - Simplifying group communications > > >
______________________________________________________

click here
Click Here!
eGroups.com home: http://www.egroups.com/group/streetfighter
www.egroups.com - Simplifying group communications
Group: streetfighter Message: 2195 From: J.J. Date: 9/27/1999
Subject: Re: Character Sheets
I put a heavily modified .txt format sheet in the E-groups vault, along with
a couple of VampChar 2 sheets. You can get the Vamp Char program from
http://enuxsa.eas.asu.edu/~buckner/cgens.html (Real easy to modify any of
the sheets)


-----Original Message-----
From: Mike Morgado <morg@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Sunday, September 26, 1999 8:18 PM
Subject: [streetfighter] Character Sheets


>My computer crashed again and I lost some of my street fighter stuff. None
>of its too bad, I can find most of it again online. But I lost my
collection
>of character sheets. If anyone has character sheets, whether they are in
>pdf, word, gif, whatever format, can you send them to me, or direct me to
>the webpage that has them?
>
>Thanks for the help.
>
>MikeM
>
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
>
>
Group: streetfighter Message: 2196 From: Steve Karstensen Date: 9/27/1999
Subject: Re: the optional backgrounds
Attachments :
    by golly, you're right.  I can't believe I'd forgotten that one.
     
    -----Original Message-----
    From: J. Scott Pittman <joespitt@tsixroads.com>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Friday, September 24, 1999 3:36 PM
    Subject: [streetfighter] Re: the optional backgrounds

    San He is another way
    -----Original Message-----
    From: Steve Karstensen <skarsten@sprynet.com>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Thursday, September 23, 1999 7:54 PM
    Subject: [streetfighter] Re: the optional backgrounds

    Top ten ways to deal with Cartwheel Kick;
     
    1 step to the side and Jab.
    2 step to the side and Elbow Smash.
    3 step to the side and Heel Stamp.
    4 missile attacks from a non-straight-lined path to the Cartwheel-Kicker.
    5 Esquives.
    6 Displacement.
    7 Jump.
    8 Maka Wara.
    9 arenas on platforms or using "ringout" rules.
    10 walls.
     
    who wants more? ;)
     
    -----Original Message-----
    From: Christian Conkle <conkle@early.com>
    To: Street Fighter <streetfighter@egroups.com>
    Date: Thursday, September 23, 1999 9:44 PM
    Subject: [streetfighter] Re: the optional backgrounds

    Once I figured out "Abort to Jump" whenever someone started a Cartwheel
    Kick, they basically became useless. All you have to do is jump one hex to
    get out of their line-of-fire. Otherwise, yes, CK's are very very bad.
    
    ----------------
    Christian Conkle
    conkle@mecha.com
    conkle@early.com
    
    
    ----------
    
    >From: "Steve Karstensen" <skarsten@sprynet.com> >To: <streetfighter@egroups.com> >Subject: [streetfighter] Re: the optional backgrounds >Date: Thu, 23 Sep 1999 19:20:50 -0400 > >I think the Cartwheel Kick, while not as balanced as most maneuvers, is not
    the destroyer-move-o-death everyone makes it out to be. Just read the description and enforce the "can't move back one hex, can't roll damage" aspect of the maneuver and everything's fine. not to mention that if you rule that you can't abort out of it (movement while attacking means maneuver is in effect, therefore no aborts) and once you move, the Willpower is gone (performance of maneuver equals cost taken), it's really quite taxing.
    > >-----Original Message----- >From: Chris Krug-Iron <inrifrost@hotmail.com> >To: streetfighter@egroups.com <streetfighter@egroups.com> >Date: Wednesday, September 22, 1999 10:26 PM >Subject: [streetfighter] Re: the optional backgrounds > > >Hoo, boy, have we hit a sore spot for me! Yup, I've fiddled with them, and >all I can say is that cyborgs have to be the twinkiest things around. If >the guy playing the 'borg doesn't play up the social restrictions and you >penalize him for it (in-character and in-play, I mean) they suck. My view, >at any rate. Very touchy subject for most of the people in my game. >Elementals work very well, in my opinion. Animal Hybrids CAN be done, but >then again there's still the social aspect of the game. Yup, I still >believe that it's a "role-playing" game, and should be played with more
    than
    >just combat, despite the name. Oh, yeah, for those of you out there with >access to the Player's Handbook, what do you think of the Cartwheel Kick? > > >>From: AJSolis@aol.com >>Reply-To: streetfighter@egroups.com >>To: streetfighter@egroups.com >>Subject: [streetfighter] Re: the optional backgrounds >>Date: Mon, 20 Sep 1999 02:02:16 EDT >> >> Has anyone fiddled with the optional backgrounds of cybernetics, or >>elementalism, or animal hybrid? If so, what did you do? >> >>------------------------------------------------------------------------ >> >>eGroups.com home: http://www.egroups.com/group/streetfighter >>http://www.egroups.com - Simplifying group communications >> >> >> >> > >______________________________________________________ > > >---------------------------------------------------------------------------
    -----
    > > >eGroups.com home: http://www.egroups.com/group/streetfighter >www.egroups.com - Simplifying group communications > > > >------------------------------------------------------------------------ > >eGroups.com home: http://www.egroups.com/group/streetfighter >http://www.egroups.com - Simplifying group communications > > > >

    click here
    Click Here!
    eGroups.com home: http://www.egroups.com/group/streetfighter
    www.egroups.com - Simplifying group communications

    click here
    Click Here!
    eGroups.com home: http://www.egroups.com/group/streetfighter
    www.egroups.com - Simplifying group communications

    click here
    Click Here!
    eGroups.com home: http://www.egroups.com/group/streetfighter
    www.egroups.com - Simplifying group communications
    Group: streetfighter Message: 2197 From: Steve Karstensen Date: 9/27/1999
    Subject: Re: Okay another topic
    ...maybe so, but then that werewolf spends some Rage and hits the Street Fighter with five aggravated attacks at ten or twelve dice each.  Move over, Lightning Leg.
     
    -----Original Message-----
    From: Robert Pascuttini <rpascuttini@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Saturday, September 25, 1999 5:21 PM
    Subject: [streetfighter] Re: Okay another topic

    Lack of superhuman speed? Im sorry I disagree.
    Has any one ever used Rekka Ken...That is a Fast Move. +3 speed to any basic 
    manuever...Damn. A character with 5 dex and rekka ken can punch faster than 
    a werewolf in crinos form.
    
    
    
    >From: AJSolis@... >Reply-To: streetfighter@egroups.com >To: streetfighter@egroups.com >Subject: [streetfighter] Re: Okay another topic >Date: Fri, 24 Sep 1999 01:41:15 EDT > >In a message dated 9/23/99 8:14:01 PM Central Daylight Time, >inrifrost@... writes: > > > > > My two cents worth? I think that it could be done, but has anybody >wondered > > > > about whether or not the SF characters would get the bejesus kicked out >of > > them by even the most basic Brujah or Ahroun? Not to be rude myself, >but > > I've been wondering about the same damn thing. Though I'm pretty sure >it > > could be done. > > > Well, the factors that make a power gap between street fighters and >the >supernaturals are: Healing times, except for that one focus maneuver all >street fighters would heal damage quite slower than most supernaturals, and >the lack of superhuman speed available to street fighters. Which is why >street fighters would be a minor supernatural "race" in my opinion. > >------------------------------------------------------------------------ > >eGroups.com home: http://www.egroups.com/group/streetfighter >http://www.egroups.com - Simplifying group communications > > > >
    ______________________________________________________

    click here
    Click Here!
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    www.egroups.com - Simplifying group communications
    Group: streetfighter Message: 2198 From: Steve Karstensen Date: 9/27/1999
    Subject: Re: STUPID PC's
    I didn't interpret it that way, I read it in Secrets of Shadoloo.  The writeup on the monks infers that they're the only ones who know the power.  if they weren't, they wouldn't be famous/dreaded/sources of legend, etc.
     
    -----Original Message-----
    From: Kristofer Lundström <kri5tofer@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Saturday, September 25, 1999 6:25 PM
    Subject: [streetfighter] Re: STUPID PC's

    >>
    
    >>why'd you let him take Blind in the first place? the only place he could >>learn it is from the Order of Perpetual Darkness on Mriganka. >Actually steve. I think Kabbadists are allowed to take it as well. >For a higher price of course. >
    It seems like Steve has interpreted the context of Blind something like: "can't be found anywhere except on Mriganka". I can't say I agree but it should still be a damn rare move, wouldn't you say? Blind does not cause the loss of Honor. But using a move which the opponent has a vulnerability to does (in succession only, I know). I have stretched this general principle a bit further; if a character pulls off a stunt which I have a core feeling is a bit seedy, he is warned. And those on the list with an impeccable memory can tell you that when I say "warning", a temporary point of Honor has already been lost. From a rule-lawyering point of view, that system is a bit uncertain on the poor players, never really knowing what to expect. But on the plus side, they can never, ever hide behind the rules. The only real problem is when the player's/s' morals differ from mine. Kristofer ______________________________________________________

    Real Guide - MP3 of the daywww.egroups.com - Simplifying group communications
    Group: streetfighter Message: 2199 From: Steve Karstensen Date: 9/27/1999
    Subject: Re: Apologies to a critic
    yes.  White Wolf has told me that I'm allowed to post "whatever I want, within reason".  They'll ask me to remove anything they don't want up there.  This, to me, says that they consider it possible to post too much of the source material and would ask for it to be removed if so.  I'd say the whole honkin' sourcebook is, by their definition, "too much."
     
    -----Original Message-----
    From: J. Scott Pittman <joespitt@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Saturday, September 25, 1999 7:26 PM
    Subject: [streetfighter] Re: Apologies to a critic

    I've seen lots of old games that have been discontinued posted on the net. I
    don't think anyones being sued... after all, the games are discontinued,
    nobody's making any money from it at the company or at home - and as long as
    full credit is given to WW, then the only real thing that could happen is
    further interest in other WW products - has anyone asked WW about it?
    -----Original Message-----
    From: Kristofer Lundström <kri5tofer@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Saturday, September 25, 1999 4:22 PM
    Subject: [streetfighter] Re: Apologies to a critic
    
    
    
    >> Thanks, yes I realy think that and the last thing I need is a enemy >>from >>other side of world, but this tournament isn´t only mine my objective is >>play >>that with all members of this list, I only give a Kick off to start the >>things. >>Regards and thanks again. Rinaldo Gambetta. >> > >Er... yes. Exactly. A day or two late perhaps but; Mike straightened out >what I was trying to say. My english might be getting a bit lame these days >even. The only practice I get is through this list dammit! > >I never meant to say anything rude about your tournament Rinaldo. If it
    came
    >out that way, I apologize. > >About the photocopy thing, I have one thing to add. If someone from this >list would put the entire game on-line, and there is a correspondance from >this list saying "let's put the entire game on-line", those who can be >traced through their e-mails could get burned. It's a _very_ remote chance >indeed, but it's theoretically possible. And remember that every single
    mail
    >on this list is stored at e-groups. Kinda hard to deny the Q&A, yes? > >And _that's_ why I added the "got that WW?" earlier. List is off the hook. >Everybody's happy. Peace, love and prosperity to all. > >The end. > > Kristofer > > >>Mike Morgado wrote: >> >> > Rinaldo my friend, I fear you may have misunderstood Kristofer's post. >>He >> > wasnt saying your idea was illegal. He was saying that photocopying the >>main >> > rule book was illegal. He didnt say a bad thing about anyone. ((WW >>stands >> > for White Wolf by the way)). I fear you may have thought that his post >>was >> > about your Tournament, when in fact it was more about the list in >>general. >> > I hope this clears some things up. >> > >> > MikeM > >> > > >> > > In my last mail I lost my mind and say things what I don´t say in >>my >> > normal >> > >condictions. Kristofer, I don´t want talk bad things for you, but you >>don´t >> > >understand well my idea. I will explain to you for points: >> > > >> > >1) When I enter in this list, I think about to join the people of list >>and >> > obtain >> > >fun at same time, because that I sugest the tournament idea. >> > >2) I called the thing with the e-groups, because is it only for >>e-groups >> > mail list >> > >members, I don´t try to get image of anything or anyone, and I don´t >>want >> > use the >> > >e-groups image either. >> > >3) And why Ilegal, we don´t copy anything we use our fighters and not >>the >> > STF Books >> > >original fighters, only the rules of combat are from STF. >> > >4) But, you must tell me the truth in your last words: " So the people >>on >> > this list >> > >will NOT SUPPORT IT IN ANY OBVIOUS WAY. >> > >Got that WW?". You talk for every people who make part of this list,
    or
    >>you >> > have >> > >psionic powers and read the mind of all persons of the list. (Sorry >>just a >> > litle >> > >joke don´t get ofend) >> > >5) The objective of this game what I propose and Robert Pascuttini
    help
    >>me >> > on the >> > >subject, is only fun for the members of e-groups if they want to play. >>No >> > money or >> > >charge, and for God sake I don´t want sell anything, >> > >6) This isn´t a roleplaying thing for now is only a contest of tatics >>and >> > good >> > >persons against each other just for fun. >> > >7) If you send critics to me I acept but at least don´t use short form >>on >> > words I >> > >don´t know all, What means WW? >> > >8) But if make you happy the name of tournament can change, but at
    this
    >> > point I >> > >don´t think a new name right now, but it changes just for your >>sugestion. >> > > >> > > With regards Rinaldo Gambetta. Please don´t get ofend, we can >>co-exist >> > in this >> > >list in peace. I want just trade ideas and much fun. > > >______________________________________________________ > >------------------------------------------------------------------------ > >eGroups.com home: http://www.egroups.com/group/streetfighter >http://www.egroups.com - Simplifying group communications > > >

    click here
    Click Here!
    eGroups.com home: http://www.egroups.com/group/streetfighter
    www.egroups.com - Simplifying group communications
    Group: streetfighter Message: 2200 From: AJSolis@aol.com Date: 9/27/1999
    Subject: Re: Okay another topic
    In a message dated 9/25/99 4:22:36 PM Central Daylight Time,
    rpascuttini@... writes:

    >
    > Lack of superhuman speed? Im sorry I disagree.
    > Has any one ever used Rekka Ken...That is a Fast Move. +3 speed to any
    basic
    >
    > maneuver...Damn. A character with 5 dex and Rekka ken can punch faster than
    > a werewolf in crinos form.
    >
    Nonsense, Rekka ken adds to initiative. Not only might a Crinos form
    werewolf have superhuman initiative itself, it can attack if it so chooses
    anywhere from once to six times in a three-second interval. The street
    fighter? A grand total of once, unless allowing the street fighter to split
    actions, but that doesn't really help much since a werewolf could split all
    of his actions as well, so the werewolf can still attack six times faster
    than the street fighter.
    And then there are the Cathayans, who could spend all their chi and dark
    chi to attack up to sixteen times in a three-second interval, although that
    would require quite a bit of preparation.
    Group: streetfighter Message: 2201 From: Andy Date: 9/27/1999
    Subject: RPG Trivia
    Here's a question: Does anyone have any info on "Flight over Mexico?"
    Apparently is was a Book for SF:TSTG that was never produced. The only time that i've ever had any contact with it is Via my other Friend GM. about the same time the perfect warrior came out, Flight over Mexico was due to be shipped to a local comic store. Althoguh we pestered them for months, nothing ever happend. Eventually the line got disscontinued, end of story.
    But does anyone know if it was EVER published at all?
     
    Group: streetfighter Message: 2202 From: J. Scott Pittman Date: 9/27/1999
    Subject: Re: Mortal Kombat characters
    http://www.tsixroads.com/~joespitt/StreetFighter.htm
    -----Original Message-----
    From: Charles Little <infinite@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Sunday, September 26, 1999 10:15 PM
    Subject: [streetfighter] Re: Mortal Kombat characters


    >> You can find the Street Fighter: The Storytelling Game statistics for the
    >> Mortal Kombat (first version) characters on my web page, The Dogs of War.
    >> Includes original artwork (by yours truly), and character descriptions,
    and
    >> new maneuvers for these characters as well. Fight!
    >URL?
    >
    >
    >------------------------------------------------------------------------
    >
    >eGroups.com home: http://www.egroups.com/group/streetfighter
    >http://www.egroups.com - Simplifying group communications
    >
    >
    >
    Group: streetfighter Message: 2203 From: Robert Pascuttini Date: 9/27/1999
    Subject: Re: STUPID PC's
    Ok

    Blindness
    Pg 50, Secrets of Shadoloo
    Focus 3
    Ler Drit 3, Kabaddi 5

    Unfortunatly it doesnt say in the book it can only be found on mriganka. Its
    an interesting thing when player ideals differ from
    the ST. I know alot of times the players do something, I suspect has
    a second nature to. I had to deal with it in a recent Star Wars Adventure.

    >It seems like Steve has interpreted the context of Blind something like:
    >"can't be found anywhere except on Mriganka". I can't say I agree but it
    >should still be a damn rare move, wouldn't you say?
    >
    >Blind does not cause the loss of Honor. But using a move which the opponent
    >has a vulnerability to does (in succession only, I know). I have stretched
    >this general principle a bit further; if a character pulls off a stunt
    >which
    >I have a core feeling is a bit seedy, he is warned. And those on the list
    >with an impeccable memory can tell you that when I say "warning", a
    >temporary point of Honor has already been lost.
    >
    >From a rule-lawyering point of view, that system is a bit uncertain on the
    >poor players, never really knowing what to expect. But on the plus side,
    >they can never, ever hide behind the rules. The only real problem is when
    >the player's/s' morals differ from mine.
    >
    > Kristofer
    >
    >______________________________________________________
    >
    >------------------------------------------------------------------------
    >
    >eGroups.com home: http://www.egroups.com/group/streetfighter
    >http://www.egroups.com - Simplifying group communications
    >
    >
    >
    >

    ______________________________________________________
    Group: streetfighter Message: 2204 From: Robert Pascuttini Date: 9/27/1999
    Subject: Re: the optional backgrounds
    Yah... That makes a hell of a lot more sense. The thing is when your doing
    San he you can really more or anything anyways.


    >From: "Kristofer Lundstr�m" <kri5tofer@...>
    >Reply-To: streetfighter@egroups.com
    >To: streetfighter@egroups.com
    >Subject: [streetfighter] Re: the optional backgrounds
    >Date: Sun, 26 Sep 1999 00:47:56 CEST
    >
    >>The only thing that bugs me about San He is that a grapppler is able to
    >>take
    >>them down. It doesnt make sense.
    >
    >I agree fully. What I have done is:
    >
    >* San He adds full Block * 2 to Soak, _even_ against Grabs.
    >
    >* San He negates _all_ forms of Knockdowns and Knockbacks, _even_ against
    >Grabs.
    >
    >Those small alterations satisfied my need for coherency.
    >
    > Kristofer
    >
    >______________________________________________________
    >Get Your Private, Free Email at http://www.hotmail.com
    >
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    >
    >
    >
    >

    ______________________________________________________