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Group: streetfighter Message: 2105 From: Robert Pascuttini Date: 9/23/1999
Subject: Re: the optional backgrounds
Group: streetfighter Message: 2106 From: Robert Pascuttini Date: 9/23/1999
Subject: Re: the optional backgrounds
Group: streetfighter Message: 2107 From: Andy Date: 9/23/1999
Subject: STUPID PC's!!!!! =)
Group: streetfighter Message: 2108 From: Rinaldo Gambetta Date: 9/23/1999
Subject: Re: Apologies to a critic
Group: streetfighter Message: 2109 From: Robert Pascuttini Date: 9/23/1999
Subject: Re: E-group topics (was: who cares)
Group: streetfighter Message: 2110 From: Robert Pascuttini Date: 9/23/1999
Subject: Re: Okay another topic
Group: streetfighter Message: 2111 From: Robert Pascuttini Date: 9/23/1999
Subject: Re: Bygone Beastiary
Group: streetfighter Message: 2112 From: Rinaldo Gambetta Date: 9/23/1999
Subject: Re: And the subjects going to trash, and a soluction totheM.E.G Tou
Group: streetfighter Message: 2113 From: Robert Pascuttini Date: 9/23/1999
Subject: Re: Big Ol Street Fighter page
Group: streetfighter Message: 2114 From: Robert Pascuttini Date: 9/23/1999
Subject: Re: Bygone Beastiary
Group: streetfighter Message: 2115 From: Rinaldo Gambetta Date: 9/23/1999
Subject: Re: And the subjects going to trash, and a soluction totheM.E.G Tou
Group: streetfighter Message: 2116 From: Robert Pascuttini Date: 9/23/1999
Subject: Re: Okay another topic
Group: streetfighter Message: 2117 From: Robert Pascuttini Date: 9/24/1999
Subject: Re: Street Fighter
Group: streetfighter Message: 2118 From: Robert Pascuttini Date: 9/24/1999
Subject: Re: Okay another topic
Group: streetfighter Message: 2119 From: Robert Pascuttini Date: 9/24/1999
Subject: Re: STUPID PC's!!!!! =)
Group: streetfighter Message: 2120 From: SlpStck@aol.com Date: 9/24/1999
Subject: Re: STUPID PC's!!!!! =)
Group: streetfighter Message: 2121 From: Andy Date: 9/24/1999
Subject: Re: STUPID PC's!!!!! =)
Group: streetfighter Message: 2122 From: SlpStck@aol.com Date: 9/24/1999
Subject: Re: STUPID PC's!!!!! =)
Group: streetfighter Message: 2123 From: Ryan Zielonka Date: 9/24/1999
Subject: Tekken Conversion
Group: streetfighter Message: 2124 From: AJSolis@aol.com Date: 9/24/1999
Subject: Re: Okay another topic
Group: streetfighter Message: 2125 From: AJSolis@aol.com Date: 9/24/1999
Subject: Re: Okay another topic
Group: streetfighter Message: 2126 From: J.J. Date: 9/24/1999
Subject: Re: STUPID PC's!!!!! =)
Group: streetfighter Message: 2127 From: AJSolis@aol.com Date: 9/24/1999
Subject: Re: STUPID PC's!!!!! =)
Group: streetfighter Message: 2128 From: Fred Chagnon Date: 9/24/1999
Subject: Re: Tekken Conversion
Group: streetfighter Message: 2129 From: Fred Chagnon Date: 9/24/1999
Subject: Re: Bygone Beastiary
Group: streetfighter Message: 2130 From: Morgado, Mike Date: 9/24/1999
Subject: Re: Just Wondering...
Group: streetfighter Message: 2131 From: Morgado, Mike Date: 9/24/1999
Subject: Re: Big Ol Street Fighter page
Group: streetfighter Message: 2132 From: Morgado, Mike Date: 9/24/1999
Subject: Re: the optional backgrounds
Group: streetfighter Message: 2133 From: Morgado, Mike Date: 9/24/1999
Subject: Re: Bygone Beastiary
Group: streetfighter Message: 2134 From: Christian Conkle Date: 9/24/1999
Subject: Re: the optional backgrounds
Group: streetfighter Message: 2135 From: Andy Date: 9/24/1999
Subject: Re: the optional backgrounds
Group: streetfighter Message: 2136 From: Morgado, Mike Date: 9/24/1999
Subject: Re: the optional backgrounds
Group: streetfighter Message: 2137 From: athamae@aol.com Date: 9/24/1999
Subject: a simple dodge
Group: streetfighter Message: 2138 From: Steve Karstensen Date: 9/24/1999
Subject: Re: STUPID PC's!!!!! =)
Group: streetfighter Message: 2139 From: Steve Karstensen Date: 9/24/1999
Subject: Re: a simple dodge
Group: streetfighter Message: 2140 From: Steve Karstensen Date: 9/24/1999
Subject: Re: the optional backgrounds
Group: streetfighter Message: 2141 From: Steve Karstensen Date: 9/24/1999
Subject: Re: Bygone Beastiary
Group: streetfighter Message: 2142 From: Steve Karstensen Date: 9/24/1999
Subject: Re: Tekken Conversion
Group: streetfighter Message: 2143 From: Morgado, Mike Date: 9/24/1999
Subject: WW Sourcebooks that could be good for SF
Group: streetfighter Message: 2144 From: Christian Conkle Date: 9/24/1999
Subject: Re: WW Sourcebooks that could be good for SF
Group: streetfighter Message: 2145 From: J.J. Date: 9/24/1999
Subject: Re: WW Sourcebooks that could be good for SF
Group: streetfighter Message: 2146 From: J. Scott Pittman Date: 9/24/1999
Subject: Re: the optional backgrounds
Group: streetfighter Message: 2147 From: J. Scott Pittman Date: 9/24/1999
Subject: Re: STUPID PC's!!!!! =)
Group: streetfighter Message: 2148 From: J. Scott Pittman Date: 9/24/1999
Subject: Re: Big Ol Street Fighter page
Group: streetfighter Message: 2149 From: J. Scott Pittman Date: 9/24/1999
Subject: Re: Big Ol Street Fighter page
Group: streetfighter Message: 2150 From: J. Scott Pittman Date: 9/24/1999
Subject: Re: a simple dodge
Group: streetfighter Message: 2151 From: athamae@aol.com Date: 9/24/1999
Subject: Re: a simple dodge
Group: streetfighter Message: 2152 From: Dustin Wolfe Date: 9/24/1999
Subject: Re: Warrior's Pride News
Group: streetfighter Message: 2153 From: athamae@aol.com Date: 9/24/1999
Subject: Re: a simple dodge
Group: streetfighter Message: 2154 From: J. Scott Pittman Date: 9/24/1999
Subject: Styles



Group: streetfighter Message: 2105 From: Robert Pascuttini Date: 9/23/1999
Subject: Re: the optional backgrounds
Hey Chris.
Yah I know what you mean about that. I level it heavily into my players
about roleplaying as well. but they monsters get boring to play after a
while.
Actually the cyborg/hybrid in my group is trying to start a family.
Its his concept. And it was working pretty good till he got killed.

>
>Hoo, boy, have we hit a sore spot for me! Yup, I've fiddled with them, and
>all I can say is that cyborgs have to be the twinkiest things around. If
>the guy playing the 'borg doesn't play up the social restrictions and you
>penalize him for it (in-character and in-play, I mean) they suck. My view,
>at any rate. Very touchy subject for most of the people in my game.
>Elementals work very well, in my opinion. Animal Hybrids CAN be done, but
>then again there's still the social aspect of the game. Yup, I still
>believe that it's a "role-playing" game, and should be played with more
>than
>just combat, despite the name. Oh, yeah, for those of you out there with
>access to the Player's Handbook, what do you think of the Cartwheel Kick?
>
>
>>From: AJSolis@...
>>Reply-To: streetfighter@egroups.com
>>To: streetfighter@egroups.com
>>Subject: [streetfighter] Re: the optional backgrounds
>>Date: Mon, 20 Sep 1999 02:02:16 EDT
>>
>> Has anyone fiddled with the optional backgrounds of cybernetics, or
>>elementalism, or animal hybrid? If so, what did you do?
>>
>>------------------------------------------------------------------------
>>
>>eGroups.com home: http://www.egroups.com/group/streetfighter
>>http://www.egroups.com - Simplifying group communications
>>
>>
>>
>>
>
>______________________________________________________
>
>------------------------------------------------------------------------
>Learn2 Avoid Junk Mail. Learn2 Shop for Bargain Airfares. Learn2
>Weatherize Your Home. Learn2 Speak Wine. Learn2 Get by in French.
>Learn2 Negotiate a Raise. http://clickhere.egroups.com/click/965
>
>
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
>

______________________________________________________
Group: streetfighter Message: 2106 From: Robert Pascuttini Date: 9/23/1999
Subject: Re: the optional backgrounds
Arghh....Actually alot of people have been bugged by the cartwheel.
Steve has a newer version of it on his site.

To Steve: Steve I didnt fully understand the way it works though, Can you
explain it?

>From: "Chris Krug-Iron" <inrifrost@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: the optional backgrounds
>Date: Wed, 22 Sep 1999 19:26:40 PDT
>
>Hoo, boy, have we hit a sore spot for me! Yup, I've fiddled with them, and
>all I can say is that cyborgs have to be the twinkiest things around. If
>the guy playing the 'borg doesn't play up the social restrictions and you
>penalize him for it (in-character and in-play, I mean) they suck. My view,
>at any rate. Very touchy subject for most of the people in my game.
>Elementals work very well, in my opinion. Animal Hybrids CAN be done, but
>then again there's still the social aspect of the game. Yup, I still
>believe that it's a "role-playing" game, and should be played with more
>than
>just combat, despite the name. Oh, yeah, for those of you out there with
>access to the Player's Handbook, what do you think of the Cartwheel Kick?
>
>
>>From: AJSolis@...
>>Reply-To: streetfighter@egroups.com
>>To: streetfighter@egroups.com
>>Subject: [streetfighter] Re: the optional backgrounds
>>Date: Mon, 20 Sep 1999 02:02:16 EDT
>>
>> Has anyone fiddled with the optional backgrounds of cybernetics, or
>>elementalism, or animal hybrid? If so, what did you do?
>>
>>------------------------------------------------------------------------
>>
>>eGroups.com home: http://www.egroups.com/group/streetfighter
>>http://www.egroups.com - Simplifying group communications
>>
>>
>>
>>
>
>______________________________________________________
>
>------------------------------------------------------------------------
>Learn2 Avoid Junk Mail. Learn2 Shop for Bargain Airfares. Learn2
>Weatherize Your Home. Learn2 Speak Wine. Learn2 Get by in French.
>Learn2 Negotiate a Raise. http://clickhere.egroups.com/click/965
>
>
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
>

______________________________________________________
Group: streetfighter Message: 2107 From: Andy Date: 9/23/1999
Subject: STUPID PC's!!!!! =)
This one goes out mainly to steven, since you've helped me out a number of times before, but any ideas will be apprceiated.
I'm a GM (ST) and have a small group going in a long held chronicel, but I have problems with one of the Characters: My Brother's. He came up with a Kabaddist that started weak ( 2/3/4 Phs.) but had Extendible limbs and Blind. he fights along side a Shotokaner, that's not got anything to Groundbreaking about him. however it's becoming really annyoning to have him Blind EVERYONE since it only cost's one chi, and has no honor or anything side effects. He's got a 9 wits+mis roll, so he allways blinds the guy for 5-6 turns, and since he is fighting team fights, it immediatly becomes 2-on one.
Any advice, on how i can rain <but not halt> his parade?
Group: streetfighter Message: 2108 From: Rinaldo Gambetta Date: 9/23/1999
Subject: Re: Apologies to a critic
Thanks, yes I realy think that and the last thing I need is a enemy from
other side of world, but this tournament isn´t only mine my objective is play
that with all members of this list, I only give a Kick off to start the things.
Regards and thanks again. Rinaldo Gambetta.

Mike Morgado wrote:

> Rinaldo my friend, I fear you may have misunderstood Kristofer's post. He
> wasnt saying your idea was illegal. He was saying that photocopying the main
> rule book was illegal. He didnt say a bad thing about anyone. ((WW stands
> for White Wolf by the way)). I fear you may have thought that his post was
> about your Tournament, when in fact it was more about the list in general.
> I hope this clears some things up.
>
> MikeM
>
> -----Original Message-----
> From: Rinaldo Gambetta <rinaldo@...>
> To: streetfighter@egroups.com <streetfighter@egroups.com>
> Date: Thursday, September 23, 1999 11:02 PM
> Subject: [streetfighter] Re: Apologies to a critic
>
> >
> > In my last mail I lost my mind and say things what I don´t say in my
> normal
> >condictions. Kristofer, I don´t want talk bad things for you, but you don´t
> >understand well my idea. I will explain to you for points:
> >
> >1) When I enter in this list, I think about to join the people of list and
> obtain
> >fun at same time, because that I sugest the tournament idea.
> >2) I called the thing with the e-groups, because is it only for e-groups
> mail list
> >members, I don´t try to get image of anything or anyone, and I don´t want
> use the
> >e-groups image either.
> >3) And why Ilegal, we don´t copy anything we use our fighters and not the
> STF Books
> >original fighters, only the rules of combat are from STF.
> >4) But, you must tell me the truth in your last words: " So the people on
> this list
> >will NOT SUPPORT IT IN ANY OBVIOUS WAY.
> >Got that WW?". You talk for every people who make part of this list, or you
> have
> >psionic powers and read the mind of all persons of the list. (Sorry just a
> litle
> >joke don´t get ofend)
> >5) The objective of this game what I propose and Robert Pascuttini help me
> on the
> >subject, is only fun for the members of e-groups if they want to play. No
> money or
> >charge, and for God sake I don´t want sell anything,
> >6) This isn´t a roleplaying thing for now is only a contest of tatics and
> good
> >persons against each other just for fun.
> >7) If you send critics to me I acept but at least don´t use short form on
> words I
> >don´t know all, What means WW?
> >8) But if make you happy the name of tournament can change, but at this
> point I
> >don´t think a new name right now, but it changes just for your sugestion.
> >
> > With regards Rinaldo Gambetta. Please don´t get ofend, we can co-exist
> in this
> >list in peace. I want just trade ideas and much fun.
> >
> >
> >
> >
> >---------------------------------------------------------------------------
> -----
> >
> >
> >Click Here!
> >eGroups.com home: http://www.egroups.com/group/streetfighter
> >www.egroups.com - Simplifying group communications
> >
> >
>
> ------------------------------------------------------------------------
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
Group: streetfighter Message: 2109 From: Robert Pascuttini Date: 9/23/1999
Subject: Re: E-group topics (was: who cares)
Hey Kris


>Ok. My view on the topics on this list.
>
>If the discussion can be remotely related to SF, fighting, mysticism and/or
>organized crime, it's valid. There has been a few lame periods when the
>list
>produced one (1) per week, remember? At those times, some half-hearted
>bullshit is always appreciated (I know those on several lists disagree).

No Disagreement there.

>Chat about new cool moves isn't that amusing that long. Or am I alone on
>that statement? I mean, the mails spent on pure rule discussions must be
>less than a tenth so far.

I think that that is owed up to the simplicity of the SF system and game.
Theres very little we can discuss

>And to the point: Discussing whether to put the entire game on-line is a
>topic pretty much related to SF, yes? Though I'm pretty sure it must be
>illegal. So the people on this list will NOT SUPPORT IT IN ANY OBVIOUS WAY.
>Got that WW?

Well. To each their own.

______________________________________________________
Group: streetfighter Message: 2110 From: Robert Pascuttini Date: 9/23/1999
Subject: Re: Okay another topic
Hi bulverk

>Hey all,
> Some topic ideas... interested in hearing your thoughts.
>
>Okay so I joined the list late and maybe these things have been talked
>about
>but;
>
>Has anyone successfully crossed over World of Darkness with Streetfighter?

(Laugh) Ohh I hate to say it man, but that ones been done into the ground.
Im pretty sure you can access our previous messages on this subject at
E-groups. Our old letters might still be there. They should be I think. I
dunno, I suggest you read up on them and tell us what you think after.

>What about Trinity or Aberrant?

Actually We discussed that one as well but not in detail like the WoD
one.I think Christian Conkle(On this E-groups) would be the person to ask on
that subject.

>What other cross-overs have been done?

Theres been talk of a Marvel and Capcom crossover
and Christian Created a super fighters system on the scale of Dragonball Z.
Ive also got a file some where that used the Street Fighter system
for a Ranma 1/2 RPG.



______________________________________________________
Group: streetfighter Message: 2111 From: Robert Pascuttini Date: 9/23/1999
Subject: Re: Bygone Beastiary
Actually on the subject of contenders
with the exception of the extra styles and few moves and weapon rules they
put into contenders....I think it was a waste of ink.

Actually thers quite a few of them. I think I read 50 warriors somewhere. As
for the characters.. Sorry man my time is limited right now. I gotta finish
something first and if no ones done it then..then Ill put some of the info.

>Since I am the proud owner of not Contenders, this has aroused my
>curiosity.
>Could someone out of the goodness of their heart list all the
>fighters/teams
>from Contenders? Just the names, and maybe a three word decription...? How
>many are there in total?
>
>And BTW. Why not work all those NPC:s into the Warrior's Pride project?
>(Because I want them naturally, but I'm pretty sure there are others than
>me
>who own not Contenders.)
>
> Kristofer
>
>P.S. IF you're wondering about the differance of "not owning Contenders"
>and
>"owning not Contenders"... don't bother :|
>
>______________________________________________________
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
>

______________________________________________________
Group: streetfighter Message: 2112 From: Rinaldo Gambetta Date: 9/23/1999
Subject: Re: And the subjects going to trash, and a soluction totheM.E.G Tou
Well the main book is in portuguese, the rest of them (net books) are in
english, I suffer in the time I need a right word because e-mail suffer from
some english mistakes, but I was realy think in e-mail format is easy to
perform, but in the future maybe a page for it. Well we need playtesters,
because if I manage and an fighter under my instruction fight against your
fighter and wins, no, no I´m not thief and I don´t want begin an new job
(jokes), Well I make fighter, then you make a fighter send it to me with a tatic
( ten moves) and I confront then and the dice generator is usefull for that.
When we have more people with us we must make a table for fighter and
judges(manager of fights). I was think about time the person manage the fights,
one fight and other people take the "boat" or a the person perform the manage
fight for a week(one). Other point the fights frequency, three days, only in
weekend, this a doubt. But what heck this only in test, ahh I was almost forgot
where I can take this new book? I send too a idea for when a upcoming fight is
waited. Of course if someone wants to enter for the test is necessary a fighter
and ten moves tatic, maybe I should send a big mail with Red colors to atract
some atention (joke).
Thanks Robert, you´re a good friend. Regards Rinaldo Gambetta. Sorry for my
uncountables english mistakes.

Robert Pascuttini wrote:

> Hey Rinaldo.
>
> Are those books you have in english or brazilian?
> There is another book here at E-groups called warriors world that you can
> add to your collection.
>
> Yah that dice generator will be easy. to make.
> But I dont understand is how we are going to do the tournament.
> Will it be by mail or will it be by the chat room....
> I 'd like to know how you plan on setting this up?
>
> > Yeah, you´re right about people, no I don´t practice Capoeira, but I
> >know
> >people who practice, I have only the first book, Arkon manuver´s
> >compendium, The
> >Perfect Warrior, New Legends and a Style book( I don´t remember the name
> >but
> >from a guy called Nightfort or something like that), and manuvers from
> >others
> >pages but much of these manuvers have the same name but the stats are
> >diferent,
> >I prefer use the basic book and Arkon Compendium, manuvers. If is a style
> >what I
> >don´t have send it too for I can see the manuver list and the power points.
> >Yes
> >is just wait some time, that dice generator realy could be usefull.
> >
> >Robert Pascuttini wrote:
> >
> > > Hey Rinaldo.
> > >
> > > > Greatings, first about impolite mail isn´t a critic for you sorry
> >if
> > > >you
> > > >think this.
> > >
> > > It s ok Im not offended.
> > >
> > > > Second you´re right, well I can try manage a test fight, but I
> >don´t
> > > >know
> > > >the possible results, because I don´t have all books only the basic
> >book,
> > > >north
> > > >american guys have a good lucky, here in my country (Brazil-Brasil) the
> > > >basic is
> > > >only thing for STF, ahh this isn´t a excuse but we need more people
> >here,
> > > >just
> > > >me you( Robert Pascuttini) and Chris Hoffman show some atention for it,
> >but
> > > >this
> > > >okay.
> > >
> > > Hmm ok Well thats easy to fix. Since it is only a test fight, We
> > > can say people can only make characters from the first book for now.
> > > That makes it easier on you.
> > > I think more people will show interest after we try it.
> > > Hey your from Brazil, you ever practice Capoeria?
> > >
> > > > Third I belive in the rule of ten moves only for the fight ending
> >this
> > > >moves
> > > >the fighter with more energy wins before for K.O. And the card rule for
> > > >movements are a good thing to use, the points for winner and loser are
> >the
> > > >same
> > > >from your idea, and of course the fighters are initial Rank 1, for give
> > > >some
> > > >life we can use arenas (Real or non- real) for the fights. Ps: If you
> >have
> > > >a
> > > >randon dice generator for a ten faces dice, send to me is much
> >helpfull.
> > > >
> > >
> > > Yah those rules sound about right.
> > > I dont have a random generator, but I can program one. Its not that hard
> > > really.
> > >
> > > ______________________________________________________
> > >
> > > ------------------------------------------------------------------------
> > > Accurate impartial advice on everything from laptops to tablesaws.
> > > http://clickhere.egroups.com/click/552
> > >
> > > eGroups.com home: http://www.egroups.com/group/streetfighter
> > > http://www.egroups.com - Simplifying group communications
> >
> >
> >
> >------------------------------------------------------------------------
> >Was the salesman clueless?
> >Productopia has the answers.
> >http://clickhere.egroups.com/click/555
> >
> >
> >
> >eGroups.com home: http://www.egroups.com/group/streetfighter
> >http://www.egroups.com - Simplifying group communications
> >
> >
> >
> >
>
> ______________________________________________________
>
> ------------------------------------------------------------------------
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
Group: streetfighter Message: 2113 From: Robert Pascuttini Date: 9/23/1999
Subject: Re: Big Ol Street Fighter page
Hey, You got a pretty god page there. Every manuever Plus new styles.
and more coming.
As for the creation of new manuevers, there is a book called Combat
for WoD, that sort of covers that. Your choice.


>From: joespitt@...
>Reply-To: streetfighter@egroups.com
>To: streetfighter@...
>Subject: [streetfighter] Big Ol Street Fighter page
>Date: Thu, 23 Sep 1999 15:15:23 -0700
>
>I have posted a Street Fighter Page on the net, and I am looking for
>comments and such, new ideas and input. Take a moment to check it out
>if you like:
>http://www.tsixroads.com/~joespitt/StreetFighter.htm
>
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
>

______________________________________________________
Group: streetfighter Message: 2114 From: Robert Pascuttini Date: 9/23/1999
Subject: Re: Bygone Beastiary
Ergh...You know I have to admit I rarely kill people in my campaigns.
And when I do I try to make it a major thing.
Ive only had one PC die and one NPC.


>From: "Steve Karstensen" <skarsten@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: Bygone Beastiary
>Date: Thu, 23 Sep 1999 19:16:09 -0400
>
>Ravana has actually made a few appearances in my campaign. Scared the piss
>outta people when they discovered just what was so damn important about
>that mace. ;)
>
>Was even funnier when the players met a group of Spanish Ninja attempting
>to steal it after hours in a museum and Ravanna opened a can o' whoopass on
>both parties. One of the ninjas lost his head (literally).
>
>-----Original Message-----
>From: Robert Pascuttini <rpascuttini@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Wednesday, September 22, 1999 1:55 AM
>Subject: [streetfighter] Re: Bygone Beastiary
>
>
>Hi.
>Yah I saw that alien dragon. Hes actually a surprisingly interesting
>character. I wouldnt mind fitting him into one of my campaigns.
>And shang is an interesting character(The other dragon). I think thats his
>name.
>I liked Ravanna. What a monster. But I found out that his is actually
>a character from the India religons. He is a demon of some sort supposedly.
>
>
> >From: Chris Hoffmann <staredown@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Re: Bygone Beastiary
> >Date: Mon, 20 Sep 1999 06:21:03 -0700 (PDT)
> >
> >---AJSolis@... wrote:
> >
> >In a message dated 9/17/99 2:33:41 PM Central Daylight Time,
> >conkle@...
> >writes:
> >
> > >
> > > I just picked up the "Bygone Bestiary" from White Wolf. In addition
>to
> >a
> > > large portion of the book having stats for all kinds of magical and
> >mythical
> > > monsters, it includes a section for making custom monster player
> >characters.
> > > Although it's for WoD, it can be easily adapted to Street Fighter.
> > Well, there is a dragon street fighter in contenders.
> >
> >[[[Two actually, if you count the alien dragonn from another dimension.
> >(I swear it's not as dumb as it sounds.)]]]
> >
> >===
> >staredown@... staredown@...
> >http://www.geocities.com/tokyo/1062
> >
> >"We don't expect kittens to fight wildcats and win--we
> >merely expect them to try."
> > -- Robert Heinlein
> >
> >When choosing between two evils, I always
> >like to try the one I've never tried before.
> >--Mae West
> >------------------------------------------------------------------------
> >
> >eGroups.com home: http://www.egroups.com/group/streetfighter
> >http://www.egroups.com - Simplifying group communications
> >
> >
> >
> >
>
>______________________________________________________
>
>
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>
>
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>
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>http://www.egroups.com - Simplifying group communications
>
>
>

______________________________________________________
Group: streetfighter Message: 2115 From: Rinaldo Gambetta Date: 9/23/1999
Subject: Re: And the subjects going to trash, and a soluction totheM.E.G Tou
Attachments :
    I forgot the upcoming fight idea, send it now...
    Group: streetfighter Message: 2116 From: Robert Pascuttini Date: 9/23/1999
    Subject: Re: Okay another topic
    Hey ok ..well anyways.
    The problem I fond with the conversion came when I made twho seperate
    characters and brawling was considered a skill in WoD, costing 2 freebie,
    while a technique in SF cost 5 freebie.
    A WoD chracter with 4 points, I think, will become equivelent to an SF
    But the moves the Wod Characters get ar nowhere as spectacular as the SF's.
    But they make up for it with supernatural powers.
    this is provided you keep the two systems seperate and make an WoD
    character from Combat. The other problem is that the momemt you decide to
    cross the two(if you give players option to use WoD) There auto matically
    going to max out on their Meele or dodge or brawling, and it cost them
    pennies.


    >From: "Chris Krug-Iron" <inrifrost@...>
    >Reply-To: streetfighter@egroups.com
    >To: streetfighter@egroups.com
    >Subject: [streetfighter] Re: Okay another topic
    >Date: Thu, 23 Sep 1999 18:05:37 PDT
    >
    >Ooh...
    >Umm...
    >
    >My two cents worth? I think that it could be done, but has anybody
    >wondered
    >about whether or not the SF characters would get the bejesus kicked out of
    >them by even the most basic Brujah or Ahroun? Not to be rude myself, but
    >I've been wondering about the same damn thing. Though I'm pretty sure it
    >could be done.
    >
    >
    >>From: Bulverk@...
    >>Reply-To: streetfighter@egroups.com
    >>To: streetfighter@egroups.com
    >>Subject: [streetfighter] Okay another topic
    >>Date: Thu, 23 Sep 1999 17:10:45 EDT
    >>
    >>Hey all,
    >> Some topic ideas... interested in hearing your thoughts.
    >>
    >>Okay so I joined the list late and maybe these things have been talked
    >>about
    >>but;
    >>
    >>Has anyone successfully crossed over World of Darkness with Streetfighter?
    >>
    >>What about Trinity or Aberrant?
    >>
    >>What other cross-overs have been done?
    >>
    >>What rule conversions and adjustments were made to make it enjoyable and
    >>balanced?
    >>
    >>Just curious...
    >>
    >>------------------------------------------------------------------------
    >>
    >>eGroups.com home: http://www.egroups.com/group/streetfighter
    >>http://www.egroups.com - Simplifying group communications
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    >>
    >>
    >>
    >
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    >
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    ______________________________________________________
    Group: streetfighter Message: 2117 From: Robert Pascuttini Date: 9/24/1999
    Subject: Re: Street Fighter
    Hey have you finished up your info on the new styles.
    I've been writing a SF text file and alot of the styles I'm putting into it
    are on your page. I was hoping to get your take on them.


    >From: joespitt@...
    >Reply-To: streetfighter@egroups.com
    >To: streetfighter@...
    >Subject: [streetfighter] Street Fighter
    >Date: Thu, 23 Sep 1999 18:26:13 -0700
    >
    >First of all, about the Vampires being more powerful, that's not
    >neccessarily so, do you knw how many maneuvers use fire as part of the
    >attack? That's aggravated damage. I use my own watered-down versions of
    >vampires anyway, you can find the Vampire Background for Street Fighter
    >on my page:
    >
    >http://www.tsixroads.com/~joespitt/StreetFighter.htm
    >
    >They aren't as detailed, but if you want detailed vampires, I say play
    >vampire.
    >They are still extermely powerful creatures even in my version, however.
    >
    >Second, the Cartwheel Kick is powerful, there is no doubt, but not game
    >unbalancing. I've had a couple of player's use the maneuver and still
    >get their tails kicked all over the place, even using the normal rules.
    >Besides, if the players want to abuse the power, so will the bad
    >guys....
    >
    >My page also includes new Maneuvers, Backgrounds such as the mentioned
    >Vampire, Angel/Demon, Dragon, and others. There are also New Styles, a
    >Making New Maneuvers chart, Animal Companion Rules, animal statistics
    >and more. There's even a complete maneuvers list A-Z with each move
    >described and detailed from all five books, not just a list of the
    >maneuvers. Take a look at it. I had some complaints about the loading
    >of the first page, so tonight I lessened the graphics to help the speed
    >of the page, which was pretty dang slow. If anyone has some good ideas
    >to use, I'll add em and give full credit to you on the page.
    >
    >
    >
    >
    >
    >------------------------------------------------------------------------
    >GET $10 OFF ANY ORDER @ healthshop.com! Save on vitamins
    >& supplements. Use coupon code: VALUE at checkout.
    >Expires 9/30/99. http://clickhere.egroups.com/click/999
    >
    >
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    >http://www.egroups.com - Simplifying group communications
    >
    >
    >
    >

    ______________________________________________________
    Group: streetfighter Message: 2118 From: Robert Pascuttini Date: 9/24/1999
    Subject: Re: Okay another topic
    Hey JJ

    >This generally leaves me with the White Wolf site, which is
    >none too freindly no matter WHAT you play.

    Has anybody else noticed that? Like Chris I know you went there and Steve
    you talked to the pres but theyre...I dunno.

    ______________________________________________________
    Group: streetfighter Message: 2119 From: Robert Pascuttini Date: 9/24/1999
    Subject: Re: STUPID PC's!!!!! =)
    Hehehehhehehhehhehe
    Andy I got a solution for you and its easy man.(I know you were addressing
    this to steve but..)
    One word man......

    Blind Fighting.
    (Laugh)

    >From: "Andy" <dlatrex@...>
    >Reply-To: streetfighter@egroups.com
    >To: <streetfighter@egroups.com>
    >Subject: [streetfighter] STUPID PC's!!!!! =)
    >Date: Thu, 23 Sep 1999 23:26:34 -0400
    >
    > This one goes out mainly to steven, since you've helped me out a number
    >of times before, but any ideas will be apprceiated.
    > I'm a GM (ST) and have a small group going in a long held chronicel, but
    >I have problems with one of the Characters: My Brother's. He came up with a
    >Kabaddist that started weak ( 2/3/4 Phs.) but had Extendible limbs and
    >Blind. he fights along side a Shotokaner, that's not got anything to
    >Groundbreaking about him. however it's becoming really annyoning to have
    >him Blind EVERYONE since it only cost's one chi, and has no honor or
    >anything side effects. He's got a 9 wits+mis roll, so he allways blinds the
    >guy for 5-6 turns, and since he is fighting team fights, it immediatly
    >becomes 2-on one.
    > Any advice, on how i can rain <but not halt> his parade?
    >
    >
    >------------------------------------------------------------------------
    >
    >eGroups.com home: http://www.egroups.com/group/streetfighter
    >http://www.egroups.com - Simplifying group communications
    >
    >
    >

    ______________________________________________________
    Group: streetfighter Message: 2120 From: SlpStck@aol.com Date: 9/24/1999
    Subject: Re: STUPID PC's!!!!! =)
    In a message dated 09/24/1999 12:25:06 AM Eastern Daylight Time,
    rpascuttini@... writes:

    << Andy I got a solution for you and its easy man.(I know you were addressing
    this to steve but..)
    One word man......

    Blind Fighting.
    (Laugh) >>
    actually, that's two words...
    Group: streetfighter Message: 2121 From: Andy Date: 9/24/1999
    Subject: Re: STUPID PC's!!!!! =)
    Unfourtunately they don't give a lot of guide lines on how to use Blind
    fighting......ESPECIALY in combat situations.
    Up till now, the team had mainly been fighting Jobbers that could's spell
    "blind fighting"
    But now that they are in the more advanced ranks <4> they have encounted
    people that have Blinde fighting....however since the books say nothing
    about how to use it in a tourny they argue EVERYTIME I come up with a use
    for Blind Fight...
    any more advice?
    Group: streetfighter Message: 2122 From: SlpStck@aol.com Date: 9/24/1999
    Subject: Re: STUPID PC's!!!!! =)
    In a message dated 09/24/1999 12:48:14 AM Eastern Daylight Time,
    dlatrex@... writes:

    << however since the books say nothing
    about how to use it in a tourny they argue EVERYTIME I come up with a use
    for Blind Fight...
    any more advice? >>
    yes. let them argue a few, but when they start arguing every use, tell them
    you are GOD, the game operations director, and YOU, not THEM, decide how
    something is used. plus, if the gripe to much, don't let them use it either...
    Group: streetfighter Message: 2123 From: Ryan Zielonka Date: 9/24/1999
    Subject: Tekken Conversion
    I'm considering working out a full Tekken character conversion. This is my
    absolute favorite fighting game, and I commonly employ slight modifications
    of Tekken characters in my games. However, I want to do a FULL conversion.
    I've heard some people have already developed maneuvers straight out of
    Tekken, so that could definently be helpful. If anyone is willing to assist
    me in this little venture, please contact me at zdrax@.... All
    help would be greatly appreciated. Also, some general requests/requirements
    for people willing to help.

    * Some familiarity with Tekken
    * Microsoft Word (that's what the netbook is going to be in)
    * Atleast the Street Fighter main book
    * Willingness to have fun :)

    This could become an "add-on" to Warrior's Pride. Thanks for any willing to
    step up.

    - Ryan
    Group: streetfighter Message: 2124 From: AJSolis@aol.com Date: 9/24/1999
    Subject: Re: Okay another topic
    In a message dated 9/23/99 4:14:49 PM Central Daylight Time, Bulverk@...
    writes:

    >
    > Has anyone successfully crossed over World of Darkness with Streetfighter?
    I have never done it, but I have thought about a Darkstalkers game and
    the rules I would use. I decided that Street Fighters would be a minor
    supernatural race distinguished by their access to the numina Focus.

    >
    > What about Trinity or Aberrant?
    Using Trinity could certainly give bite to Ler Drit and fire elementals.
    And aberrant is a must if you want to mess around with the Marvel vs.
    Street Fighter. Although I would have to think about how many nova points
    focus costs.

    >
    Group: streetfighter Message: 2125 From: AJSolis@aol.com Date: 9/24/1999
    Subject: Re: Okay another topic
    In a message dated 9/23/99 8:14:01 PM Central Daylight Time,
    inrifrost@... writes:

    >
    > My two cents worth? I think that it could be done, but has anybody
    wondered
    >
    > about whether or not the SF characters would get the bejesus kicked out of
    > them by even the most basic Brujah or Ahroun? Not to be rude myself, but
    > I've been wondering about the same damn thing. Though I'm pretty sure it
    > could be done.
    >
    Well, the factors that make a power gap between street fighters and the
    supernaturals are: Healing times, except for that one focus maneuver all
    street fighters would heal damage quite slower than most supernaturals, and
    the lack of superhuman speed available to street fighters. Which is why
    street fighters would be a minor supernatural "race" in my opinion.
    Group: streetfighter Message: 2126 From: J.J. Date: 9/24/1999
    Subject: Re: STUPID PC's!!!!! =)
    Take a normal NPC opponent, give him Blind Fighting 5 and have him naturally Blind. Make a Bat or Dolphin hybrid, or give a Cyborg a radar. Have the other fighter knock the lights out. Have a power outage. Remember the last match in the movie Bloodsport? What's good for the goose is good for the gander. ;)
    -----Original Message-----
    From: Andy <dlatrex@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Thursday, September 23, 1999 8:28 PM
    Subject: [streetfighter] STUPID PC's!!!!! =)

    This one goes out mainly to steven, since you've helped me out a number of times before, but any ideas will be apprceiated.
    I'm a GM (ST) and have a small group going in a long held chronicel, but I have problems with one of the Characters: My Brother's. He came up with a Kabaddist that started weak ( 2/3/4 Phs.) but had Extendible limbs and Blind. he fights along side a Shotokaner, that's not got anything to Groundbreaking about him. however it's becoming really annyoning to have him Blind EVERYONE since it only cost's one chi, and has no honor or anything side effects. He's got a 9 wits+mis roll, so he allways blinds the guy for 5-6 turns, and since he is fighting team fights, it immediatly becomes 2-on one.
    Any advice, on how i can rain <but not halt> his parade?
    Group: streetfighter Message: 2127 From: AJSolis@aol.com Date: 9/24/1999
    Subject: Re: STUPID PC's!!!!! =)
    Well, in the rest of the WW games blind fighting lowers the penalty from
    fighting blind thusly: Each level of blind fighting reduces the difficulty by
    one, down to a maximum of the normal difficulty. If you decide that hitting
    someone while blind would normally by difficulty ten, then someone with
    blindfighting four or above wouldn't even notice the difference.
    Group: streetfighter Message: 2128 From: Fred Chagnon Date: 9/24/1999
    Subject: Re: Tekken Conversion
    Speaking of Conversions, has anyone done any conversion from Mortal Kombat, or know of an online site for me to get some tips? It's been my project to convert at least the major characters from this series.
     
    Thx.
     
    --
    Fred Chagnon
    fchagnon@...
    "Only in RPGs does fighting
    make you a better person."
    - Peter Olafson
     
    ----- Original Message -----
    Sent: Friday, September 24, 1999 1:15 AM
    Subject: [streetfighter] Tekken Conversion

    I'm considering working out a full Tekken character conversion.  This is my
    absolute favorite fighting game, and I commonly employ slight modifications
    of Tekken characters in my games.  However, I want to do a FULL conversion.
    I've heard some people have already developed maneuvers straight out of
    Tekken, so that could definently be helpful.  If anyone is willing to assist
    me in this little venture, please contact me at zdrax@....  All
    help would be greatly appreciated.  Also, some general requests/requirements
    for people willing to help.
    
    * Some familiarity with Tekken
    * Microsoft Word (that's what the netbook is going to be in)
    * Atleast the Street Fighter main book
    * Willingness to have fun :)
    
    This could become an "add-on" to Warrior's Pride.  Thanks for any willing to
    step up.
    
    - Ryan
    
    

    click here
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    Group: streetfighter Message: 2129 From: Fred Chagnon Date: 9/24/1999
    Subject: Re: Bygone Beastiary
    I don't have a problem with Contenders.
    Having not been in a campaign for over 2 years (no one to play with:-(  ) It's getting a little dusty on my shelf, but the content of the book is quite good.
    However most of the NPCs I've seen on pages online are far more creative.
     
    --
    Fred Chagnon
    seagull@...
    "Only in RPGs does fighting
    make you a better person."
    - Peter Olafson
    ----- Original Message -----
    Sent: Thursday, September 23, 1999 11:42 PM
    Subject: [streetfighter] Re: Bygone Beastiary

    Actually on the subject of contenders
    with the exception of the extra styles and few moves and weapon rules they 
    put into contenders....I think it was a waste of ink.
    
    Actually thers quite a few of them. I think I read 50 warriors somewhere. As 
    for the characters.. Sorry man my time is limited right now. I gotta finish 
    something first and if no ones done it then..then Ill put some of the info.
    
    >Since I am the proud owner of not Contenders, this has aroused my 
    >curiosity.
    >Could someone out of the goodness of their heart list all the 
    >fighters/teams
    >from Contenders? Just the names, and maybe a three word decription...? How
    >many are there in total?
    >
    >And BTW. Why not work all those NPC:s into the Warrior's Pride project?
    >(Because I want them naturally, but I'm pretty sure there are others than 
    >me
    >who own not Contenders.)
    >
    >              Kristofer
    >
    >P.S. IF you're wondering about the differance of "not owning Contenders" 
    >and
    >"owning not Contenders"... don't bother :|
    >
    >______________________________________________________
    >
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    Group: streetfighter Message: 2130 From: Morgado, Mike Date: 9/24/1999
    Subject: Re: Just Wondering...
    Ryan Aguirre has been unsubscribed from the list.

    Did you people also assume that is what he meant?

    Mike Morgado
    mmorgado@...
    ext. 642
    (519) 383-3642
    PC/ITS


    > -----Original Message-----
    > From: ryan aguirre [SMTP:fun5566@...]
    > Sent: Thursday, September 23, 1999 5:31 PM
    > To: streetfighter@egroups.com
    > Subject: [streetfighter] Re: Just Wondering...
    >
    >
    > no more for me i do not like this
    > --- Kristofer Lundström <kri5tofer@...> wrote:
    > > >submitting material is beyond me right now due to
    > > lack of time,
    > > >unfortunately. I'll send some stuff for the next
    > > issue, perhaps.
    > >
    > > Ditto. Sorry.
    > >
    > > Kristofer
    > >
    > >
    > ______________________________________________________
    > >
    > >
    > ------------------------------------------------------------------------
    > >
    > > eGroups.com home:
    > > http://www.egroups.com/group/streetfighter
    > > http://www.egroups.com - Simplifying group
    > > communications
    > >
    > >
    > >
    > >
    > >
    >
    > __________________________________________________
    > Do You Yahoo!?
    > Bid and sell for free at http://auctions.yahoo.com
    >
    > ------------------------------------------------------------------------
    >
    > eGroups.com home: http://www.egroups.com/group/streetfighter
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    >
    Group: streetfighter Message: 2131 From: Morgado, Mike Date: 9/24/1999
    Subject: Re: Big Ol Street Fighter page
    I really like your webpage. Its excellent. I like most of the things I have
    looked at and I really like the maneuver list!. How long did it take you to
    make?

    Mike Morgado
    mmorgado@...
    ext. 642
    (519) 383-3642
    PC/ITS


    > -----Original Message-----
    > From: joespitt@... [SMTP:joespitt@...]
    > Sent: Thursday, September 23, 1999 6:15 PM
    > To: streetfighter@...
    > Subject: [streetfighter] Big Ol Street Fighter page
    >
    > I have posted a Street Fighter Page on the net, and I am looking for
    > comments and such, new ideas and input. Take a moment to check it out
    > if you like:
    > http://www.tsixroads.com/~joespitt/StreetFighter.htm
    >
    >
    > ------------------------------------------------------------------------
    >
    > eGroups.com home: http://www.egroups.com/group/streetfighter
    > http://www.egroups.com - Simplifying group communications
    >
    >
    >
    Group: streetfighter Message: 2132 From: Morgado, Mike Date: 9/24/1999
    Subject: Re: the optional backgrounds
    Killed? I have found it almost impossible to kill anyone in Streetfighter.
    How did the character die?

    Mike Morgado
    mmorgado@...
    ext. 642
    (519) 383-3642
    PC/ITS


    > -----Original Message-----
    > From: Robert Pascuttini [SMTP:rpascuttini@...]
    > Sent: Thursday, September 23, 1999 11:23 PM
    > To: streetfighter@egroups.com
    > Subject: [streetfighter] Re: the optional backgrounds
    >
    > Hey Chris.
    > Yah I know what you mean about that. I level it heavily into my players
    > about roleplaying as well. but they monsters get boring to play after a
    > while.
    > Actually the cyborg/hybrid in my group is trying to start a family.
    > Its his concept. And it was working pretty good till he got killed.
    >
    > >
    > >Hoo, boy, have we hit a sore spot for me! Yup, I've fiddled with them,
    > and
    > >all I can say is that cyborgs have to be the twinkiest things around. If
    > >the guy playing the 'borg doesn't play up the social restrictions and you
    > >penalize him for it (in-character and in-play, I mean) they suck. My
    > view,
    > >at any rate. Very touchy subject for most of the people in my game.
    > >Elementals work very well, in my opinion. Animal Hybrids CAN be done,
    > but
    > >then again there's still the social aspect of the game. Yup, I still
    > >believe that it's a "role-playing" game, and should be played with more
    > >than
    > >just combat, despite the name. Oh, yeah, for those of you out there with
    > >access to the Player's Handbook, what do you think of the Cartwheel Kick?
    > >
    > >
    > >>From: AJSolis@...
    > >>Reply-To: streetfighter@egroups.com
    > >>To: streetfighter@egroups.com
    > >>Subject: [streetfighter] Re: the optional backgrounds
    > >>Date: Mon, 20 Sep 1999 02:02:16 EDT
    > >>
    > >> Has anyone fiddled with the optional backgrounds of cybernetics, or
    > >>elementalism, or animal hybrid? If so, what did you do?
    > >>
    > >>------------------------------------------------------------------------
    > >>
    > >>eGroups.com home: http://www.egroups.com/group/streetfighter
    > >>http://www.egroups.com - Simplifying group communications
    > >>
    > >>
    > >>
    > >>
    > >
    > >______________________________________________________
    > >
    > >------------------------------------------------------------------------
    > >Learn2 Avoid Junk Mail. Learn2 Shop for Bargain Airfares. Learn2
    > >Weatherize Your Home. Learn2 Speak Wine. Learn2 Get by in French.
    > >Learn2 Negotiate a Raise. http://clickhere.egroups.com/click/965
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    > >
    > >
    > >eGroups.com home: http://www.egroups.com/group/streetfighter
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    >
    > ______________________________________________________
    >
    > ------------------------------------------------------------------------
    >
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    > http://www.egroups.com - Simplifying group communications
    >
    >
    >
    Group: streetfighter Message: 2133 From: Morgado, Mike Date: 9/24/1999
    Subject: Re: Bygone Beastiary
    I will most likely do that this weekend if no one else is doing it.

    Mike Morgado
    mmorgado@...
    ext. 642
    (519) 383-3642
    PC/ITS


    > -----Original Message-----
    > From: Robert Pascuttini [SMTP:rpascuttini@...]
    > Sent: Thursday, September 23, 1999 11:43 PM
    > To: streetfighter@egroups.com
    > Subject: [streetfighter] Re: Bygone Beastiary
    >
    > Actually on the subject of contenders
    > with the exception of the extra styles and few moves and weapon rules they
    >
    > put into contenders....I think it was a waste of ink.
    >
    > Actually thers quite a few of them. I think I read 50 warriors somewhere.
    > As
    > for the characters.. Sorry man my time is limited right now. I gotta
    > finish
    > something first and if no ones done it then..then Ill put some of the
    > info.
    >
    > >Since I am the proud owner of not Contenders, this has aroused my
    > >curiosity.
    > >Could someone out of the goodness of their heart list all the
    > >fighters/teams
    > >from Contenders? Just the names, and maybe a three word decription...?
    > How
    > >many are there in total?
    > >
    > >And BTW. Why not work all those NPC:s into the Warrior's Pride project?
    > >(Because I want them naturally, but I'm pretty sure there are others than
    >
    > >me
    > >who own not Contenders.)
    > >
    > > Kristofer
    > >
    > >P.S. IF you're wondering about the differance of "not owning Contenders"
    > >and
    > >"owning not Contenders"... don't bother :|
    > >
    > >______________________________________________________
    > >
    > >------------------------------------------------------------------------
    > >
    > >eGroups.com home: http://www.egroups.com/group/streetfighter
    > >http://www.egroups.com - Simplifying group communications
    > >
    > >
    > >
    > >
    >
    > ______________________________________________________
    >
    > ------------------------------------------------------------------------
    >
    > eGroups.com home: http://www.egroups.com/group/streetfighter
    > http://www.egroups.com - Simplifying group communications
    >
    >
    >
    Group: streetfighter Message: 2134 From: Christian Conkle Date: 9/24/1999
    Subject: Re: the optional backgrounds
    My character killed an NPC in a fight. Fighting on a dias above a boiling
    lava pit, then kicking one too many times in a Double-Dread Kick, tends to
    do that. I feel bad about doing that. It was a moment of weakness.

    _________________________________________________
    Christian Conkle
    Web Developer - National Committee for Quality Assurance
    conkle@... - conkle@... - conkle@...



    ----- Original Message -----
    From: Morgado, Mike <MMorgado@...>
    To: <streetfighter@egroups.com>
    Sent: Friday, September 24, 1999 9:41 AM
    Subject: [streetfighter] Re: the optional backgrounds


    > Killed? I have found it almost impossible to kill anyone in Streetfighter.
    > How did the character die?
    >
    > Mike Morgado
    > mmorgado@...
    > ext. 642
    > (519) 383-3642
    > PC/ITS
    >
    >
    > > -----Original Message-----
    > > From: Robert Pascuttini [SMTP:rpascuttini@...]
    > > Sent: Thursday, September 23, 1999 11:23 PM
    > > To: streetfighter@egroups.com
    > > Subject: [streetfighter] Re: the optional backgrounds
    > >
    > > Hey Chris.
    > > Yah I know what you mean about that. I level it heavily into my players
    > > about roleplaying as well. but they monsters get boring to play after a
    > > while.
    > > Actually the cyborg/hybrid in my group is trying to start a family.
    > > Its his concept. And it was working pretty good till he got killed.
    > >
    > > >
    > > >Hoo, boy, have we hit a sore spot for me! Yup, I've fiddled with them,
    > > and
    > > >all I can say is that cyborgs have to be the twinkiest things around.
    If
    > > >the guy playing the 'borg doesn't play up the social restrictions and
    you
    > > >penalize him for it (in-character and in-play, I mean) they suck. My
    > > view,
    > > >at any rate. Very touchy subject for most of the people in my game.
    > > >Elementals work very well, in my opinion. Animal Hybrids CAN be done,
    > > but
    > > >then again there's still the social aspect of the game. Yup, I still
    > > >believe that it's a "role-playing" game, and should be played with more

    > > >than
    > > >just combat, despite the name. Oh, yeah, for those of you out there
    with
    > > >access to the Player's Handbook, what do you think of the Cartwheel
    Kick?
    > > >
    > > >
    > > >>From: AJSolis@...
    > > >>Reply-To: streetfighter@egroups.com
    > > >>To: streetfighter@egroups.com
    > > >>Subject: [streetfighter] Re: the optional backgrounds
    > > >>Date: Mon, 20 Sep 1999 02:02:16 EDT
    > > >>
    > > >> Has anyone fiddled with the optional backgrounds of cybernetics,
    or
    > > >>elementalism, or animal hybrid? If so, what did you do?
    > > >>
    > >
    >>------------------------------------------------------------------------
    > > >>
    > > >>eGroups.com home: http://www.egroups.com/group/streetfighter
    > > >>http://www.egroups.com - Simplifying group communications
    > > >>
    > > >>
    > > >>
    > > >>
    > > >
    > > >______________________________________________________
    > > >
    > >
    >------------------------------------------------------------------------
    > > >Learn2 Avoid Junk Mail. Learn2 Shop for Bargain Airfares. Learn2
    > > >Weatherize Your Home. Learn2 Speak Wine. Learn2 Get by in French.
    > > >Learn2 Negotiate a Raise. http://clickhere.egroups.com/click/965
    > > >
    > > >
    > > >
    > > >eGroups.com home: http://www.egroups.com/group/streetfighter
    > > >http://www.egroups.com - Simplifying group communications
    > > >
    > > >
    > > >
    > > >
    > >
    > > ______________________________________________________
    > >
    > > ------------------------------------------------------------------------
    > >
    > > eGroups.com home: http://www.egroups.com/group/streetfighter
    > > http://www.egroups.com - Simplifying group communications
    > >
    > >
    > >
    >
    > ------------------------------------------------------------------------
    >
    > eGroups.com home: http://www.egroups.com/group/streetfighter
    > http://www.egroups.com - Simplifying group communications
    >
    >
    >
    >
    Group: streetfighter Message: 2135 From: Andy Date: 9/24/1999
    Subject: Re: the optional backgrounds
    Recently I had to kill of a PC! It was a rank one Newbie Ninja, that decided
    to try and save the clan from pilferer's at night, rather that wake the
    other warriors. He got attacked by 6 rival ninja's and attianed death. I
    don't know how others treat death but I have it said that if a character
    goes beyone his heathl in Ag damage (I.E. Health 10, taking 21 damage total)
    will cause death. It might have been in one of the books but i don't
    remeber. I also had a situation in my most recent chronical <the one with
    the Kabaddist Blinder.> where the same Player (Not chracter) had his
    ShotoKan, try and square off against a very pissed Vega near the end of the
    Tourist Trap.
    He was about 3 feet away, and he told his only commerad (that was behind
    vega, and he couldn't see) to run away. Vega Knocked him out with a 9 speed
    Fierce punch. I had to have a brain storming session of how i could keep his
    character alive, while not defacing Vega. IN the end one of the other
    characters caused enough of a Distraction elsewhere, that I said it got to
    Vega and inturruped his Butchery. The Karate guy was reduced to all except 1
    hp of Agg left, and had his appearance reduced to 1. I also Striped him of
    all his Exp. points. Hehhehee...anyone have any Idea's how he (I) could have
    negated the Vega Factor?
    =)
    Group: streetfighter Message: 2136 From: Morgado, Mike Date: 9/24/1999
    Subject: Re: the optional backgrounds
    That is how I treat death as well. If they go above their health in
    aggravated damage they die. The only thing with that is if a character has
    10 health, once hes taken 10 points of damage, he is knocked out. At that
    point most of my villains leave to help their buddies. The unconscious
    character is out of the fight and is no longer a factor so why keep beating
    an unconscious person? I have yet to see someone, knock someone out and
    still do enough damage to kill them. Death in my SF games are very rare.
    They only happen if someone decides to start a fight like was mentioned
    earlier. A thin walkway over molten lava.

    Mike Morgado
    mmorgado@...
    ext. 642
    (519) 383-3642
    PC/ITS


    > -----Original Message-----
    > From: Andy [SMTP:dlatrex@...]
    > Sent: Friday, September 24, 1999 10:18 AM
    > To: streetfighter@egroups.com
    > Subject: [streetfighter] Re: the optional backgrounds
    >
    > Recently I had to kill of a PC! It was a rank one Newbie Ninja, that
    > decided
    > to try and save the clan from pilferer's at night, rather that wake the
    > other warriors. He got attacked by 6 rival ninja's and attianed death. I
    > don't know how others treat death but I have it said that if a character
    > goes beyone his heathl in Ag damage (I.E. Health 10, taking 21 damage
    > total)
    > will cause death. It might have been in one of the books but i don't
    > remeber. I also had a situation in my most recent chronical <the one with
    > the Kabaddist Blinder.> where the same Player (Not chracter) had his
    > ShotoKan, try and square off against a very pissed Vega near the end of
    > the
    > Tourist Trap.
    > He was about 3 feet away, and he told his only commerad (that was behind
    > vega, and he couldn't see) to run away. Vega Knocked him out with a 9
    > speed
    > Fierce punch. I had to have a brain storming session of how i could keep
    > his
    > character alive, while not defacing Vega. IN the end one of the other
    > characters caused enough of a Distraction elsewhere, that I said it got to
    > Vega and inturruped his Butchery. The Karate guy was reduced to all except
    > 1
    > hp of Agg left, and had his appearance reduced to 1. I also Striped him
    > of
    > all his Exp. points. Hehhehee...anyone have any Idea's how he (I) could
    > have
    > negated the Vega Factor?
    > =)
    >
    >
    >
    > ------------------------------------------------------------------------
    >
    > eGroups.com home: http://www.egroups.com/group/streetfighter
    > http://www.egroups.com - Simplifying group communications
    >
    >
    >
    Group: streetfighter Message: 2137 From: athamae@aol.com Date: 9/24/1999
    Subject: a simple dodge
    hi everybody
    I try to keep up with this board even though It's been a while
    since I've actually played Street FIghter, and I was wondering what the
    general consensus is on dodging missle attacks (jump maneuver). The
    rules say an attacker rolls only his Focus Technique, while the
    defender can roll Dexterity + Acrobatics (advantage defender). In a
    similar vein, it seems pretty clear that the defender can only dodge a
    single attack. since theres no "official" errata list, I was wondering
    what worked for most ref's.
    As requested, I've refrained from posting two or three word "thank
    you's" about my previous questions, so since I already have your
    attention...

    Thanks Again!
    Jason
    Group: streetfighter Message: 2138 From: Steve Karstensen Date: 9/24/1999
    Subject: Re: STUPID PC's!!!!! =)
    why'd you let him take Blind in the first place?  the only place he could learn it is from the Order of Perpetual Darkness on Mriganka.
     
    I'll have to think about this one...
    -----Original Message-----
    From: Andy <dlatrex@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Thursday, September 23, 1999 11:27 PM
    Subject: [streetfighter] STUPID PC's!!!!! =)

    This one goes out mainly to steven, since you've helped me out a number of times before, but any ideas will be apprceiated.
    I'm a GM (ST) and have a small group going in a long held chronicel, but I have problems with one of the Characters: My Brother's. He came up with a Kabaddist that started weak ( 2/3/4 Phs.) but had Extendible limbs and Blind. he fights along side a Shotokaner, that's not got anything to Groundbreaking about him. however it's becoming really annyoning to have him Blind EVERYONE since it only cost's one chi, and has no honor or anything side effects. He's got a 9 wits+mis roll, so he allways blinds the guy for 5-6 turns, and since he is fighting team fights, it immediatly becomes 2-on one.
    Any advice, on how i can rain <but not halt> his parade?

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    Group: streetfighter Message: 2139 From: Steve Karstensen Date: 9/24/1999
    Subject: Re: a simple dodge
    an opponent dodging a multiple-hit maneuver gets to roll a dodge test for each hit.  if someone interrupts him after he's begun moving (in mid-air, for example) or fires off an attack once he's already moved, he's SOL.
     
    -----Original Message-----
    From: athamae@... <athamae@...>
    To: streetfighter@... <streetfighter@...>
    Date: Friday, September 24, 1999 12:11 PM
    Subject: [streetfighter] a simple dodge

    hi everybody
        I try to keep up with this board even though It's been a while
    since I've actually played Street FIghter, and I was wondering what the
    general consensus is on dodging missle attacks (jump maneuver). The
    rules say an attacker rolls only his Focus Technique, while the
    defender can roll Dexterity + Acrobatics (advantage defender). In a
    similar vein, it seems pretty clear that the defender can only dodge a
    single attack. since theres no "official" errata list, I was wondering
    what worked for most ref's. 
        As requested, I've refrained from posting two or three word "thank
    you's" about my previous questions, so since I already have your
    attention...
    
    Thanks Again!
    Jason
    

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    Group: streetfighter Message: 2140 From: Steve Karstensen Date: 9/24/1999
    Subject: Re: the optional backgrounds
    actually it's not on my site, it's on Musashi's Cheesy Homepage (mu.ranter.net).
     
    basically, you only get one attack, but the damage is based on how far you moved to get to your opponent.
     
    -----Original Message-----
    From: Robert Pascuttini <rpascuttini@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Thursday, September 23, 1999 11:24 PM
    Subject: [streetfighter] Re: the optional backgrounds

    Arghh....Actually alot of people have been bugged by the cartwheel.
    Steve has a newer version of it on his site.
    
    To Steve: Steve I didnt fully understand the way it works though, Can you 
    explain it?
    
    
    >From: "Chris Krug-Iron" <inrifrost@...> >Reply-To: streetfighter@egroups.com >To: streetfighter@egroups.com >Subject: [streetfighter] Re: the optional backgrounds >Date: Wed, 22 Sep 1999 19:26:40 PDT > >Hoo, boy, have we hit a sore spot for me! Yup, I've fiddled with them, and >all I can say is that cyborgs have to be the twinkiest things around. If >the guy playing the 'borg doesn't play up the social restrictions and you >penalize him for it (in-character and in-play, I mean) they suck. My view, >at any rate. Very touchy subject for most of the people in my game. >Elementals work very well, in my opinion. Animal Hybrids CAN be done, but >then again there's still the social aspect of the game. Yup, I still >believe that it's a "role-playing" game, and should be played with more >than >just combat, despite the name. Oh, yeah, for those of you out there with >access to the Player's Handbook, what do you think of the Cartwheel Kick? > > >>From: AJSolis@... >>Reply-To: streetfighter@egroups.com >>To: streetfighter@egroups.com >>Subject: [streetfighter] Re: the optional backgrounds >>Date: Mon, 20 Sep 1999 02:02:16 EDT >> >> Has anyone fiddled with the optional backgrounds of cybernetics, or >>elementalism, or animal hybrid? If so, what did you do? >> >>------------------------------------------------------------------------ >> >>eGroups.com home: http://www.egroups.com/group/streetfighter >>http://www.egroups.com - Simplifying group communications >> >> >> >> > >______________________________________________________ > >------------------------------------------------------------------------ >Learn2 Avoid Junk Mail. Learn2 Shop for Bargain Airfares. Learn2 >Weatherize Your Home. Learn2 Speak Wine. Learn2 Get by in French. >Learn2 Negotiate a Raise. http://clickhere.egroups.com/click/965 > > > >eGroups.com home: http://www.egroups.com/group/streetfighter >http://www.egroups.com - Simplifying group communications > > > >
    ______________________________________________________

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    Group: streetfighter Message: 2141 From: Steve Karstensen Date: 9/24/1999
    Subject: Re: Bygone Beastiary
    it *was* a major thing, and the ninja was an NPC.  he got beheaded to inspire panic.
     
    it worked. ;)
     
    basically, the battle took place by flashlight, a screaming howl was heard, one of the flashlights dropped, and a severed head appeared in the beam.  Talk about a mad scramble to exit stage left.
     
    -----Original Message-----
    From: Robert Pascuttini <rpascuttini@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Thursday, September 23, 1999 11:55 PM
    Subject: [streetfighter] Re: Bygone Beastiary

    Ergh...You know I have to admit I rarely kill people in  my campaigns.
    And when I do I try to make it a major thing.
    Ive only had one PC die and one NPC.
    
    
    
    >From: "Steve Karstensen" <skarsten@...> >Reply-To: streetfighter@egroups.com >To: <streetfighter@egroups.com> >Subject: [streetfighter] Re: Bygone Beastiary >Date: Thu, 23 Sep 1999 19:16:09 -0400 > >Ravana has actually made a few appearances in my campaign. Scared the piss >outta people when they discovered just what was so damn important about >that mace. ;) > >Was even funnier when the players met a group of Spanish Ninja attempting >to steal it after hours in a museum and Ravanna opened a can o' whoopass on >both parties. One of the ninjas lost his head (literally). > >-----Original Message----- >From: Robert Pascuttini <rpascuttini@...> >To: streetfighter@egroups.com <streetfighter@egroups.com> >Date: Wednesday, September 22, 1999 1:55 AM >Subject: [streetfighter] Re: Bygone Beastiary > > >Hi. >Yah I saw that alien dragon. Hes actually a surprisingly interesting >character. I wouldnt mind fitting him into one of my campaigns. >And shang is an interesting character(The other dragon). I think thats his >name. >I liked Ravanna. What a monster. But I found out that his is actually >a character from the India religons. He is a demon of some sort supposedly. > > > >From: Chris Hoffmann <staredown@...> > >Reply-To: streetfighter@egroups.com > >To: streetfighter@egroups.com > >Subject: [streetfighter] Re: Bygone Beastiary > >Date: Mon, 20 Sep 1999 06:21:03 -0700 (PDT) > > > >---AJSolis@... wrote: > > > >In a message dated 9/17/99 2:33:41 PM Central Daylight Time, > >conkle@... > >writes: > > > > > > > > I just picked up the "Bygone Bestiary" from White Wolf. In addition >to > >a > > > large portion of the book having stats for all kinds of magical and > >mythical > > > monsters, it includes a section for making custom monster player > >characters. > > > Although it's for WoD, it can be easily adapted to Street Fighter. > > Well, there is a dragon street fighter in contenders. > > > >[[[Two actually, if you count the alien dragonn from another dimension. > >(I swear it's not as dumb as it sounds.)]]] > > > >=== > >staredown@... staredown@... > >http://www.geocities.com/tokyo/1062 > > > >"We don't expect kittens to fight wildcats and win--we > >merely expect them to try." > > -- Robert Heinlein > > > >When choosing between two evils, I always > >like to try the one I've never tried before. > >--Mae West > >------------------------------------------------------------------------ > > > >eGroups.com home: http://www.egroups.com/group/streetfighter > >http://www.egroups.com - Simplifying group communications > > > > > > > > > >______________________________________________________ > > >-------------------------------------------------------------------------------- > > >eGroups.com home: http://www.egroups.com/group/streetfighter >www.egroups.com - Simplifying group communications > > > >------------------------------------------------------------------------ > >eGroups.com home: http://www.egroups.com/group/streetfighter >http://www.egroups.com - Simplifying group communications > > >
    ______________________________________________________

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    Group: streetfighter Message: 2142 From: Steve Karstensen Date: 9/24/1999
    Subject: Re: Tekken Conversion
    I've done a few of them; Kung Lao, Liu Kang, Sonya, Sub Zero, Reptile, had an idea or two for Shang Tsung (required the Mage rulebook though).
     
    -----Original Message-----
    From: Fred Chagnon <seagull@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Friday, September 24, 1999 8:45 AM
    Subject: [streetfighter] Re: Tekken Conversion

    Speaking of Conversions, has anyone done any conversion from Mortal Kombat, or know of an online site for me to get some tips? It's been my project to convert at least the major characters from this series.
     
    Thx.
     
    --
    Fred Chagnon
    fchagnon@...
    "Only in RPGs does fighting
    make you a better person."
    - Peter Olafson
     
    ----- Original Message -----
    Sent: Friday, September 24, 1999 1:15 AM
    Subject: [streetfighter] Tekken Conversion

    I'm considering working out a full Tekken character conversion.  This is my
    absolute favorite fighting game, and I commonly employ slight modifications
    of Tekken characters in my games.  However, I want to do a FULL conversion.
    I've heard some people have already developed maneuvers straight out of
    Tekken, so that could definently be helpful.  If anyone is willing to assist
    me in this little venture, please contact me at zdrax@....  All
    help would be greatly appreciated.  Also, some general requests/requirements
    for people willing to help.
    
    * Some familiarity with Tekken
    * Microsoft Word (that's what the netbook is going to be in)
    * Atleast the Street Fighter main book
    * Willingness to have fun :)
    
    This could become an "add-on" to Warrior's Pride.  Thanks for any willing to
    step up.
    
    - Ryan
    

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    Group: streetfighter Message: 2143 From: Morgado, Mike Date: 9/24/1999
    Subject: WW Sourcebooks that could be good for SF
    Does anyone know of any White Wolf books that would be useful for Street
    Fighter? Im not talking about actual rules, but just sourcematerial for
    ideas and such.
    I was thinking about Demon Hunter X and the Kindred of the East books. Would
    any of those be handy?

    Mike Morgado
    mmorgado@...
    ext. 642
    (519) 383-3642
    PC/ITS
    Group: streetfighter Message: 2144 From: Christian Conkle Date: 9/24/1999
    Subject: Re: WW Sourcebooks that could be good for SF
    Aberrant is extremely handy for Street Fighter. The Sorceror book is pretty
    good too. Also, definitely the Mage Action-move sourcebook, Dark Adepts or
    something like that.
    _________________________________________________
    Christian Conkle
    Web Developer - National Committee for Quality Assurance
    conkle@... - conkle@... - conkle@...



    ----- Original Message -----
    From: Morgado, Mike <MMorgado@...>
    To: 'StreetFighter' <streetfighter@egroups.com>
    Sent: Friday, September 24, 1999 1:27 PM
    Subject: [streetfighter] WW Sourcebooks that could be good for SF


    > Does anyone know of any White Wolf books that would be useful for Street
    > Fighter? Im not talking about actual rules, but just sourcematerial for
    > ideas and such.
    > I was thinking about Demon Hunter X and the Kindred of the East books.
    Would
    > any of those be handy?
    >
    > Mike Morgado
    > mmorgado@...
    > ext. 642
    > (519) 383-3642
    > PC/ITS
    >
    >
    >
    > ------------------------------------------------------------------------
    >
    > eGroups.com home: http://www.egroups.com/group/streetfighter
    > http://www.egroups.com - Simplifying group communications
    >
    >
    >
    >
    Group: streetfighter Message: 2145 From: J.J. Date: 9/24/1999
    Subject: Re: WW Sourcebooks that could be good for SF
    If capable of paging through the material before purchase, I'd suggest doing
    so for any of the 'Year of the Lotus' and 'Year of the Hunter' books. If
    you're considering adding particularly nasty things to your campaign, Freak
    Legion is another to look at. Destiny's Price would be an excelent buy to
    get a down & dirty look at the environment many Street Fighters would find
    themselves in.


    -----Original Message-----
    From: Morgado, Mike <MMorgado@...>
    To: 'StreetFighter' <streetfighter@egroups.com>
    Date: Friday, September 24, 1999 10:27 AM
    Subject: [streetfighter] WW Sourcebooks that could be good for SF


    >Does anyone know of any White Wolf books that would be useful for Street
    >Fighter? Im not talking about actual rules, but just sourcematerial for
    >ideas and such.
    >I was thinking about Demon Hunter X and the Kindred of the East books.
    Would
    >any of those be handy?
    >
    >Mike Morgado
    >mmorgado@...
    >ext. 642
    >(519) 383-3642
    >PC/ITS
    >
    >
    >
    >------------------------------------------------------------------------
    >
    >eGroups.com home: http://www.egroups.com/group/streetfighter
    >http://www.egroups.com - Simplifying group communications
    >
    >
    >
    >
    >
    Group: streetfighter Message: 2146 From: J. Scott Pittman Date: 9/24/1999
    Subject: Re: the optional backgrounds
    Attachments :
      San He is another way
      -----Original Message-----
      From: Steve Karstensen <skarsten@sprynet.com>
      To: streetfighter@egroups.com <streetfighter@egroups.com>
      Date: Thursday, September 23, 1999 7:54 PM
      Subject: [streetfighter] Re: the optional backgrounds

      Top ten ways to deal with Cartwheel Kick;
       
      1 step to the side and Jab.
      2 step to the side and Elbow Smash.
      3 step to the side and Heel Stamp.
      4 missile attacks from a non-straight-lined path to the Cartwheel-Kicker.
      5 Esquives.
      6 Displacement.
      7 Jump.
      8 Maka Wara.
      9 arenas on platforms or using "ringout" rules.
      10 walls.
       
      who wants more? ;)
       
      -----Original Message-----
      From: Christian Conkle <conkle@early.com>
      To: Street Fighter <streetfighter@egroups.com>
      Date: Thursday, September 23, 1999 9:44 PM
      Subject: [streetfighter] Re: the optional backgrounds

      Once I figured out "Abort to Jump" whenever someone started a Cartwheel
      Kick, they basically became useless. All you have to do is jump one hex to
      get out of their line-of-fire. Otherwise, yes, CK's are very very bad.
      
      ----------------
      Christian Conkle
      conkle@mecha.com
      conkle@early.com
      
      
      ----------
      
      >From: "Steve Karstensen" <skarsten@sprynet.com> >To: <streetfighter@egroups.com> >Subject: [streetfighter] Re: the optional backgrounds >Date: Thu, 23 Sep 1999 19:20:50 -0400 > >I think the Cartwheel Kick, while not as balanced as most maneuvers, is not
      the destroyer-move-o-death everyone makes it out to be. Just read the description and enforce the "can't move back one hex, can't roll damage" aspect of the maneuver and everything's fine. not to mention that if you rule that you can't abort out of it (movement while attacking means maneuver is in effect, therefore no aborts) and once you move, the Willpower is gone (performance of maneuver equals cost taken), it's really quite taxing.
      > >-----Original Message----- >From: Chris Krug-Iron <inrifrost@hotmail.com> >To: streetfighter@egroups.com <streetfighter@egroups.com> >Date: Wednesday, September 22, 1999 10:26 PM >Subject: [streetfighter] Re: the optional backgrounds > > >Hoo, boy, have we hit a sore spot for me! Yup, I've fiddled with them, and >all I can say is that cyborgs have to be the twinkiest things around. If >the guy playing the 'borg doesn't play up the social restrictions and you >penalize him for it (in-character and in-play, I mean) they suck. My view, >at any rate. Very touchy subject for most of the people in my game. >Elementals work very well, in my opinion. Animal Hybrids CAN be done, but >then again there's still the social aspect of the game. Yup, I still >believe that it's a "role-playing" game, and should be played with more
      than
      >just combat, despite the name. Oh, yeah, for those of you out there with >access to the Player's Handbook, what do you think of the Cartwheel Kick? > > >>From: AJSolis@aol.com >>Reply-To: streetfighter@egroups.com >>To: streetfighter@egroups.com >>Subject: [streetfighter] Re: the optional backgrounds >>Date: Mon, 20 Sep 1999 02:02:16 EDT >> >> Has anyone fiddled with the optional backgrounds of cybernetics, or >>elementalism, or animal hybrid? If so, what did you do? >> >>------------------------------------------------------------------------ >> >>eGroups.com home: http://www.egroups.com/group/streetfighter >>http://www.egroups.com - Simplifying group communications >> >> >> >> > >______________________________________________________ > > >---------------------------------------------------------------------------
      -----
      > > >eGroups.com home: http://www.egroups.com/group/streetfighter >www.egroups.com - Simplifying group communications > > > >------------------------------------------------------------------------ > >eGroups.com home: http://www.egroups.com/group/streetfighter >http://www.egroups.com - Simplifying group communications > > > >

      click here
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      Group: streetfighter Message: 2147 From: J. Scott Pittman Date: 9/24/1999
      Subject: Re: STUPID PC's!!!!! =)
      Attachments :
        Have some people attack your bro who have high Blindfighting skills, or let them challenge him to a fight with no magical powers, so if he does use it it becomes dishonorable. Have the lights go out and so everyone's blind!
        By the way, where is this Blind power youre talking about? I cant seem to find it in my books.
        -----Original Message-----
        From: Andy <dlatrex@gate.net>
        To: streetfighter@egroups.com <streetfighter@egroups.com>
        Date: Thursday, September 23, 1999 8:28 PM
        Subject: [streetfighter] STUPID PC's!!!!! =)

        This one goes out mainly to steven, since you've helped me out a number of times before, but any ideas will be apprceiated.
        I'm a GM (ST) and have a small group going in a long held chronicel, but I have problems with one of the Characters: My Brother's. He came up with a Kabaddist that started weak ( 2/3/4 Phs.) but had Extendible limbs and Blind. he fights along side a Shotokaner, that's not got anything to Groundbreaking about him. however it's becoming really annyoning to have him Blind EVERYONE since it only cost's one chi, and has no honor or anything side effects. He's got a 9 wits+mis roll, so he allways blinds the guy for 5-6 turns, and since he is fighting team fights, it immediatly becomes 2-on one.
        Any advice, on how i can rain <but not halt> his parade?

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        Group: streetfighter Message: 2148 From: J. Scott Pittman Date: 9/24/1999
        Subject: Re: Big Ol Street Fighter page
        Thanks for the input! Glad to hear you liked it. I'm adding something new
        almost every day. Anything you'd like to see?
        -----Original Message-----
        From: Robert Pascuttini <rpascuttini@...>
        To: streetfighter@egroups.com <streetfighter@egroups.com>
        Date: Thursday, September 23, 1999 8:53 PM
        Subject: [streetfighter] Re: Big Ol Street Fighter page


        >Hey, You got a pretty god page there. Every manuever Plus new styles.
        >and more coming.
        >As for the creation of new manuevers, there is a book called Combat
        >for WoD, that sort of covers that. Your choice.
        >
        >
        >>From: joespitt@...
        >>Reply-To: streetfighter@egroups.com
        >>To: streetfighter@...
        >>Subject: [streetfighter] Big Ol Street Fighter page
        >>Date: Thu, 23 Sep 1999 15:15:23 -0700
        >>
        >>I have posted a Street Fighter Page on the net, and I am looking for
        >>comments and such, new ideas and input. Take a moment to check it out
        >>if you like:
        >>http://www.tsixroads.com/~joespitt/StreetFighter.htm
        >>
        >>
        >>------------------------------------------------------------------------
        >>
        >>eGroups.com home: http://www.egroups.com/group/streetfighter
        >>http://www.egroups.com - Simplifying group communications
        >>
        >>
        >>
        >>
        >
        >______________________________________________________
        >
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        >
        Group: streetfighter Message: 2149 From: J. Scott Pittman Date: 9/24/1999
        Subject: Re: Big Ol Street Fighter page
        I've been working on the page about three weeks (I have alot of free time on
        my hands I suppose haha). Most people have enjoyed the lists, they took days
        to write down from the books, whew! Glad that's over with and I can get on
        with the fun stuff. I simply heard alot of people saying they diddnt have
        the other books and thought it might help. Is there anything you'd like to
        see? I'm open for suggestions.
        -----Original Message-----
        From: Morgado, Mike <MMorgado@...>
        To: 'streetfighter@egroups.com' <streetfighter@egroups.com>
        Date: Friday, September 24, 1999 6:41 AM
        Subject: [streetfighter] Re: Big Ol Street Fighter page


        >I really like your webpage. Its excellent. I like most of the things I have
        >looked at and I really like the maneuver list!. How long did it take you
        to
        >make?
        >
        >Mike Morgado
        >mmorgado@...
        >ext. 642
        >(519) 383-3642
        >PC/ITS
        >
        >
        >> -----Original Message-----
        >> From: joespitt@... [SMTP:joespitt@...]
        >> Sent: Thursday, September 23, 1999 6:15 PM
        >> To: streetfighter@...
        >> Subject: [streetfighter] Big Ol Street Fighter page
        >>
        >> I have posted a Street Fighter Page on the net, and I am looking for
        >> comments and such, new ideas and input. Take a moment to check it out
        >> if you like:
        >> http://www.tsixroads.com/~joespitt/StreetFighter.htm
        >>
        >>
        >> ------------------------------------------------------------------------
        >>
        >> eGroups.com home: http://www.egroups.com/group/streetfighter
        >> http://www.egroups.com - Simplifying group communications
        >>
        >>
        >>
        >
        >------------------------------------------------------------------------
        >
        >eGroups.com home: http://www.egroups.com/group/streetfighter
        >http://www.egroups.com - Simplifying group communications
        >
        >
        >
        Group: streetfighter Message: 2150 From: J. Scott Pittman Date: 9/24/1999
        Subject: Re: a simple dodge
        Attachments :
          In my games, any number of projectiles may be dodged per round, fits in great with the old Matrial Atrs movies. There's no way Street Fighter is based on reality haha. However, a seperate dodge roll must be made for each projectile fired at the character per turn.
          -----Original Message-----
          From: Steve Karstensen <skarsten@sprynet.com>
          To: streetfighter@egroups.com <streetfighter@egroups.com>
          Date: Friday, September 24, 1999 10:12 AM
          Subject: [streetfighter] Re: a simple dodge

          an opponent dodging a multiple-hit maneuver gets to roll a dodge test for each hit.  if someone interrupts him after he's begun moving (in mid-air, for example) or fires off an attack once he's already moved, he's SOL.
           
          -----Original Message-----
          From: athamae@aol.com <athamae@aol.com>
          To: streetfighter@eGroups.com <streetfighter@eGroups.com>
          Date: Friday, September 24, 1999 12:11 PM
          Subject: [streetfighter] a simple dodge

          hi everybody
              I try to keep up with this board even though It's been a while
          since I've actually played Street FIghter, and I was wondering what the
          general consensus is on dodging missle attacks (jump maneuver). The
          rules say an attacker rolls only his Focus Technique, while the
          defender can roll Dexterity + Acrobatics (advantage defender). In a
          similar vein, it seems pretty clear that the defender can only dodge a
          single attack. since theres no "official" errata list, I was wondering
          what worked for most ref's. 
              As requested, I've refrained from posting two or three word "thank
          you's" about my previous questions, so since I already have your
          attention...
          
          Thanks Again!
          Jason

          click here
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          Group: streetfighter Message: 2151 From: athamae@aol.com Date: 9/24/1999
          Subject: Re: a simple dodge
          my bad,

          > an opponent dodging a multiple-hit maneuver gets to roll a dodge test
          for each hit. if someone interrupts him after he's begun moving (in
          mid-air, for example) or fires off an attack once he's already moved,
          he's SOL.
          >
          Group: streetfighter Message: 2152 From: Dustin Wolfe Date: 9/24/1999
          Subject: Re: Warrior's Pride News
          Well, I'm going to add two additional fighters to Warrior's Pride, both
          conversions. The first is Mike Haggar, from Final Fight 1, 2, and 3, and
          Saturday Night Slammasters. The second is Ryu Hayabusa, from the Ninja
          Gaiden Trilogy. This automatically adds some new manuevers, a new style, and
          even a new background and talent.
          If anyone has anything to submit, please send it to me at
          lancer1@...
          I'm looking for basically anything that can be used with Streetfighter.
          Fighters, teams, stables, maneuvers, styles, backgrounds, stories, articles,
          anything. But I don't want anything that can already be found on a webpage.
          I would like for all submissions to be found only in Warrior's Pride, at
          least until that issue of Warrior's Pride is put out. After that, it's all
          up to the individual authors. I'm not trying to take any credit away from
          anyone who submits anything, I just don't want Warrior's Pride to have a lot
          of material that can already be found.

          Thanks for the time.
          Group: streetfighter Message: 2153 From: athamae@aol.com Date: 9/24/1999
          Subject: Re: a simple dodge
          oops!
          sorry about that last mesage. what I meant to say was
          "my bad for not phrasing the 2-part questionproperly. pt 1, does anyone
          else believe the rules IMPLY the attack roll as being Intelligence +
          Focus (instead of Focus)..." Pt 2 was answered nicely, thanks steven.

          apologies and thanks again
          Jason
          Group: streetfighter Message: 2154 From: J. Scott Pittman Date: 9/24/1999
          Subject: Styles
          actualy, the New Styles section is the only section going slow. if you will
          send me your text documents, i would love to view them... I might even use
          them! Of course, I'll add your name and e-mail and give you full credit. I'm
          trying to make the best page ever and asking everyone to help. Send me them!
          -----Original Message-----
          From: Robert Pascuttini <rpascuttini@...>
          To: streetfighter@egroups.com <streetfighter@egroups.com>
          Date: Thursday, September 23, 1999 9:06 PM
          Subject: [streetfighter] Re: Street Fighter


          >Hey have you finished up your info on the new styles.
          >I've been writing a SF text file and alot of the styles I'm putting into it
          >are on your page. I was hoping to get your take on them.
          >
          >
          >>From: joespitt@...
          >>Reply-To: streetfighter@egroups.com
          >>To: streetfighter@...
          >>Subject: [streetfighter] Street Fighter
          >>Date: Thu, 23 Sep 1999 18:26:13 -0700
          >>
          >>First of all, about the Vampires being more powerful, that's not
          >>neccessarily so, do you knw how many maneuvers use fire as part of the
          >>attack? That's aggravated damage. I use my own watered-down versions of
          >>vampires anyway, you can find the Vampire Background for Street Fighter
          >>on my page:
          >>
          >>http://www.tsixroads.com/~joespitt/StreetFighter.htm
          >>
          >>They aren't as detailed, but if you want detailed vampires, I say play
          >>vampire.
          >>They are still extermely powerful creatures even in my version, however.
          >>
          >>Second, the Cartwheel Kick is powerful, there is no doubt, but not game
          >>unbalancing. I've had a couple of player's use the maneuver and still
          >>get their tails kicked all over the place, even using the normal rules.
          >>Besides, if the players want to abuse the power, so will the bad
          >>guys....
          >>
          >>My page also includes new Maneuvers, Backgrounds such as the mentioned
          >>Vampire, Angel/Demon, Dragon, and others. There are also New Styles, a
          >>Making New Maneuvers chart, Animal Companion Rules, animal statistics
          >>and more. There's even a complete maneuvers list A-Z with each move
          >>described and detailed from all five books, not just a list of the
          >>maneuvers. Take a look at it. I had some complaints about the loading
          >>of the first page, so tonight I lessened the graphics to help the speed
          >>of the page, which was pretty dang slow. If anyone has some good ideas
          >>to use, I'll add em and give full credit to you on the page.
          >>
          >>
          >>
          >>
          >>
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          >>
          >>
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