☰ Menu ↓
☰ Menu ↑

Archive Home

Archived by: sfrpg.com

Yahoo! Group

Messages Page 4 of 327.

Group: streetfighter Message: 151 From: Howard Collins Date: 8/31/1998
Subject: SF Maneuver Lists
Group: streetfighter Message: 152 From: Steve Karstensen Date: 8/31/1998
Subject: Re: Styles and Maneuvers Lists Up
Group: streetfighter Message: 153 From: Joshua Rogers Date: 9/1/1998
Subject: Re: ken n leon
Group: streetfighter Message: 154 From: cam1984@hotmail.com Date: 9/1/1998
Subject: Re: bunny suit
Group: streetfighter Message: 155 From: Ryan M Rich Date: 9/1/1998
Subject: Web Pages
Group: streetfighter Message: 156 From: Howard Collins Date: 9/1/1998
Subject: Re: Web Pages
Group: streetfighter Message: 157 From: Chris Green a.k.a. OmegaSquad Date: 9/1/1998
Subject: Re: Web Pages
Group: streetfighter Message: 158 From: REMO DISCONZI Date: 9/1/1998
Subject: Re: bunny suit
Group: streetfighter Message: 159 From: Steve 'Doom Trooper' Karstensen Date: 9/1/1998
Subject: Re: bunny suit
Group: streetfighter Message: 160 From: Howard Collins Date: 9/1/1998
Subject: Re: bunny suit
Group: streetfighter Message: 161 From: Steve 'Doom Trooper' Karstensen Date: 9/1/1998
Subject: Re: bunny suit, or lack thereof
Group: streetfighter Message: 162 From: Chris Hoffmann Date: 9/1/1998
Subject: Printing Errors in the main book
Group: streetfighter Message: 163 From: Howard Collins Date: 9/1/1998
Subject: Re: Printing Errors in the main book
Group: streetfighter Message: 164 From: Steve 'Doom Trooper' Karstensen Date: 9/1/1998
Subject: Re: Printing Errors in the main book
Group: streetfighter Message: 165 From: cam1984@hotmail.com Date: 9/1/1998
Subject: errors/bunny suit
Group: streetfighter Message: 166 From: cam1984@hotmail.com Date: 9/1/1998
Subject: lets vote(alpha)
Group: streetfighter Message: 167 From: cam1984@hotmail.com Date: 9/1/1998
Subject: lets vote(ex)
Group: streetfighter Message: 168 From: cam1984@hotmail.com Date: 9/1/1998
Subject: LETS VOTE(THREE)
Group: streetfighter Message: 169 From: cam1984@hotmail.com Date: 9/1/1998
Subject: THE VOTE
Group: streetfighter Message: 170 From: cam1984@hotmail.com Date: 9/1/1998
Subject: web page
Group: streetfighter Message: 171 From: cam1984@hotmail.com Date: 9/1/1998
Subject: web page
Group: streetfighter Message: 172 From: cam1984@hotmail.com Date: 9/1/1998
Subject: Re: New Topic: Expanded Aborts
Group: streetfighter Message: 173 From: cam1984@hotmail.com Date: 9/1/1998
Subject: backflip
Group: streetfighter Message: 174 From: cam1984@hotmail.com Date: 9/1/1998
Subject: fireball dodgin
Group: streetfighter Message: 175 From: Howard Collins Date: 9/1/1998
Subject: Re: fireball dodgin
Group: streetfighter Message: 176 From: cam1984@hotmail.com Date: 9/2/1998
Subject: web page
Group: streetfighter Message: 177 From: Chris Hoffmann Date: 9/2/1998
Subject: Re: lets vote(alpha)
Group: streetfighter Message: 178 From: REMO DISCONZI Date: 9/2/1998
Subject: Re: New Topic: Expanded Aborts
Group: streetfighter Message: 179 From: REMO DISCONZI Date: 9/2/1998
Subject: Re: lets vote(alpha)
Group: streetfighter Message: 180 From: REMO DISCONZI Date: 9/2/1998
Subject: Re: LETS VOTE(THREE)
Group: streetfighter Message: 181 From: REMO DISCONZI Date: 9/2/1998
Subject: Re: lets vote(ex)
Group: streetfighter Message: 182 From: Steve 'Doom Trooper' Karstensen Date: 9/2/1998
Subject: Re: New Topic: Expanded Aborts
Group: streetfighter Message: 183 From: Howard Collins Date: 9/2/1998
Subject: Re: New Topic: Expanded Aborts
Group: streetfighter Message: 184 From: Howard Collins Date: 9/2/1998
Subject: Re: fireball dodgin
Group: streetfighter Message: 185 From: Nelson, Christopher T Date: 9/2/1998
Subject: Re: fireball dodgin
Group: streetfighter Message: 186 From: Steve 'Doom Trooper' Karstensen Date: 9/2/1998
Subject: Re: fireball dodgin
Group: streetfighter Message: 187 From: Howard Collins Date: 9/2/1998
Subject: Re: fireball dodgin
Group: streetfighter Message: 188 From: REMO DISCONZI Date: 9/2/1998
Subject: Re: fireball dodgin
Group: streetfighter Message: 189 From: Chris Hoffmann Date: 9/2/1998
Subject: Re: fireball dodgin
Group: streetfighter Message: 190 From: REMO DISCONZI Date: 9/2/1998
Subject: Sourcebook
Group: streetfighter Message: 191 From: Steve 'Doom Trooper' Karstensen Date: 9/2/1998
Subject: Re: fireball dodgin
Group: streetfighter Message: 192 From: Nelson, Christopher T Date: 9/2/1998
Subject: Re: fireballs & defaulting & grabs, oh my!
Group: streetfighter Message: 193 From: Howard Collins Date: 9/2/1998
Subject: Re: fireballs & defaulting & grabs, oh my!
Group: streetfighter Message: 194 From: REMO DISCONZI Date: 9/2/1998
Subject: Re: fireballs & defaulting & grabs, oh my!
Group: streetfighter Message: 195 From: REMO DISCONZI Date: 9/2/1998
Subject: Re: fireball dodgin
Group: streetfighter Message: 196 From: Joshua Rogers Date: 9/2/1998
Subject: Re: fireballs & defaulting & grabs, oh my!
Group: streetfighter Message: 197 From: cam1984@hotmail.com Date: 9/2/1998
Subject: misc.
Group: streetfighter Message: 198 From: cam1984@hotmail.com Date: 9/3/1998
Subject: THE VOTE
Group: streetfighter Message: 199 From: cam1984@hotmail.com Date: 9/3/1998
Subject: sustained holds
Group: streetfighter Message: 200 From: cam1984@hotmail.com Date: 9/3/1998
Subject: stun moves



Group: streetfighter Message: 151 From: Howard Collins Date: 8/31/1998
Subject: SF Maneuver Lists
Seems my maneuver list upload was in the middle of my host's server switch,
and they didn't get transferred to the site, so they were visible for about
30 minutes before the old backup went up. I'll re-upload from my local
files at work tomorrow. Sorry for the delay.



--
http://www.gti.net/howard for nonsensical rants about things no one really
cares about



____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 152 From: Steve Karstensen Date: 8/31/1998
Subject: Re: Styles and Maneuvers Lists Up
where? I only saw the style list.

Howard Collins wrote:
>
> All maneuvers and their statistics are also listed. 8P
>
> Steve 'Doom Trooper' Karstensen wrote:
>
> > I already did this on SF Central. I'm missing the point costs but have
> > been meaning to put them in for a while...
> >
> > Howard Collins wrote:
> > >
> > > I have just uploaded a huge amount of raw data on SFSTG styles and
> > > maneuvers (from all White Wolf SF sourcebooks) to my page. This was
> > > something I did for myself a while ago after getting sick of looking
> > > through tons of books to try and find out what maneuvers would be
> > > available to a particular stylist. The only section which is incomplete
> > > is Focus (missing a couple of Players' Guide maneuvers and Chi
> > > Push/Levitation from Contenders), which should be done in a couple of
> > > days. If you see any typos or mistakes please let me know.
> > >
> > > My Page
> > >
> > > http://www.gti.net/howard
> > >
> > > Styles and Maneuvers
> > >
> > > http://www.gti.net/howard/rpg/sfmaneuvers.html
> > >
> > > ____________________________________________________________________
> > >
> > > List Site: http://www.findmail.com/list/streetfighter/
> > > To unsubscribe, send to streetfighter-unsubscribe@...
> > >
> > > FREE group e-mail lists at http://www.findmail.com
> >
> > ____________________________________________________________________
> >
> > List Site: http://www.findmail.com/list/streetfighter/
> > To unsubscribe, send to streetfighter-unsubscribe@...
> >
> > FREE group e-mail lists at http://www.findmail.com

____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 153 From: Joshua Rogers Date: 9/1/1998
Subject: Re: ken n leon
Laugh? Cry? Hell, take pictures and then run (generally a good idea for
anyone within sight-distance of Vega).



>From: "REMO DISCONZI" <Smash@...>
>To: <skarsten@...>, "Matt M." <cam1984@...>
>Cc: <streetfighter@...>
>Date: Mon, 31 Aug 1998 00:51:09 -0300
>Subject: Re: [streetfighter] ken n leon
>
> Vega wearing a BUNNY SUIT? I don't know if I laugh or I cry...
>
>----------
>> De: Steve 'Doom Trooper' Karstensen <skarsten@...>
>> Para: Matt M. <cam1984@...>
>> Cc: streetfighter@...
>> Assunto: Re: [streetfighter] ken n leon
>> Data: Segunda-feira, 31 de Agosto de 1998 12:16
>>
>> The Awakening of Hadou, or something like that. about halfway
through
>> the series. :)
>>
>> anyway, I don't take any one source as complete canon. I've taken
them
>> all and used what fits. for example, I use SF2V up until about tape
>> six, where Ken and Chun Li are captured by Vega. I drop everything
from
>> thereon in because it involves Ken & Ryu kicking the crap out of
Bison
>> and that wouldn't fit a campaign where Bison still existed.
>>
>> personally I'm glad details are left sketchy as it gives us the
chance
>> to explore new concepts without some "I eat-breathe-sleep-live Street
>> Fighter" story lawyer saying "You can't do that! Vega would *never*
>> wear a bunny suit!" or some such.
>>
>> Matt M. wrote:
>> >
>> > i didnt know that about ken, i never really followed the animated
>> > series since i picked up a tape at sun coast , read the back, n it
>> > says something about ken n ryu being sent to dhalsim to learn
>> > fireballs.
>> > i think capcom needs to release a friggin novel about it with the
>> > "official" version of the story since the game rulebooks say one
>> > thing, the comics say one thing n the rpg says another(not to
mention
>> > the cartoon movie n the live action movie )
>> >
>> > also, weird idea making leon, but cool. ive got an ex cop in the
>> > party who quit when she was rejected from joining the fbi n got fed
>> > up with "the system" ill see how leon interracts with her, should
be
>> > interesting thanx.
>> >
>> > also did everyone see the big hoax cheat about how you could play
>> > akuma inresident evil 2 ?
>> > that was a big load of crap but it makes you think about crossovers
>> > huh. i guess since shadowloo controls all crime then umbrella
would
>> > be a branch of shadowloo huh?
>> > it would probly be a better idea to just play white wolf res evil n
>> > leave the cross over alone but who knows.
>> > i think it would be neat to play in a world wear stars didnt manage
>> > to contain the t virus and the world was overrun.
>> > itd be like "day of the dead" or whichever zombie movie starts in
the
>> > helicopter scene.
>> >
>> > i love resident evil
>> >
>> > any robotech fans out there?
>> > i was thinking about converting a robotech rpg to white wolf rules
>> > and also a dnd type fantasy game. would anyone be interested?
>> >
>> > i think for true roleplayers white wolf is the way to go since the
>> > simple system keeps the focus on roleplaying n not as much on
number
>> > crunching, also it goes fast, no table calculations etc.
>> >
>> > "amber" has an even simpler system n i think is even funner to
>> > roleplay in, but it seems like NOBODY plays that. not around hear
>> > anyways.
>> >
>> > oh speaking of making sheets (leon)
>> > i have before me royce gracies sheet i made about a year ago
without
>> > making the style. anyone wanna see?
>> >
>> > i think i have kathy longs sheet around hear too somewhere, hmm.
>> > and while were on the subject of celebrities , who do they think
>> > theyre foolin, just call balrog mike bison like they do in japan.
>> > christ everyone n theyre mother knows who its supposed to be!!
>> >
>> > sorry if anyone doesnt like the healthy length n rambling of my e
>> > mail,
>> >
>> > matt m
>> >
>> > ______________________________________________________
>> >
>> >
____________________________________________________________________
>> >
>> > List Site: http://www.findmail.com/list/streetfighter/
>> > To unsubscribe, send to streetfighter-unsubscribe@...
>> >
>> > FREE group e-mail lists at http://www.findmail.com
>>
>> ____________________________________________________________________
>>
>> List Site: http://www.findmail.com/list/streetfighter/
>> To unsubscribe, send to streetfighter-unsubscribe@...
>>
>> FREE group e-mail lists at http://www.findmail.com
>
>____________________________________________________________________
>
>List Site: http://www.findmail.com/list/streetfighter/
>To unsubscribe, send to streetfighter-unsubscribe@...
>
>FREE group e-mail lists at http://www.findmail.com
>



______________________________________________________

____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 154 From: cam1984@hotmail.com Date: 9/1/1998
Subject: Re: bunny suit
so thats why he slowly peels the skin off the bunnys he catches, hes making a fly ass bunny suit!

Vega wearing a BUNNY SUIT? I don't know if I laugh or I cry...
>



-----
Original Message: http://www.findmail.com/list/streetfighter/?start=145
Start a FREE email list at http://www.FindMail.com/

____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 155 From: Ryan M Rich Date: 9/1/1998
Subject: Web Pages
Steve 'Doom Trooper' Karsten
Street Fighter Central
home.sprynet.com/sprynet/skarsten/sfcent~1.htm
Ryan M. Rich
The Street Fighter's Dojo
geocities.com/TimesSquare/Ring/9913/sf-dojo.htm
Chris Hoffmann
????
www.geocities.com/Tokyo/1062
Matt M
????
www.geocities.com/southbeach/surf/1484/sf.html
Howard Collins
Styles and Maneuvers
www.gti.net/howard/rpg/sfmaneuvers.html

Ok heres the most list, are there any more?

tryan


Rollin' in my Caddy, smokin' on a fatty, bitches call me daddy.
This game is so shady, but I'm still gettin' paid, see
Rollin' with thugs, sellin' they drugs.
We out robbin' houses, sexin' on white leather couches

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]

____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 156 From: Howard Collins Date: 9/1/1998
Subject: Re: Web Pages
Actually index my sf page as http://www.gti.net/howard/rpg/sfstg.html
please. Thanks.

Ryan M Rich wrote:

> Steve 'Doom Trooper' Karsten
> Street Fighter Central
> home.sprynet.com/sprynet/skarsten/sfcent~1.htm
> Ryan M. Rich
> The Street Fighter's Dojo
> geocities.com/TimesSquare/Ring/9913/sf-dojo.htm
> Chris Hoffmann
> ????
> www.geocities.com/Tokyo/1062
> Matt M
> ????
> www.geocities.com/southbeach/surf/1484/sf.html
> Howard Collins
> Styles and Maneuvers
> www.gti.net/howard/rpg/sfmaneuvers.html
>
> Ok heres the most list, are there any more?
>
> tryan
>
> Rollin' in my Caddy, smokin' on a fatty, bitches call me daddy.
> This game is so shady, but I'm still gettin' paid, see
> Rollin' with thugs, sellin' they drugs.
> We out robbin' houses, sexin' on white leather couches
>
> _____________________________________________________________________
> You don't need to buy Internet access to use free Internet e-mail.
> Get completely free e-mail from Juno at http://www.juno.com
> Or call Juno at (800) 654-JUNO [654-5866]
>
> ____________________________________________________________________
>
> List Site: http://www.findmail.com/list/streetfighter/
> To unsubscribe, send to streetfighter-unsubscribe@...
>
> FREE group e-mail lists at http://www.findmail.com




____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 157 From: Chris Green a.k.a. OmegaSquad Date: 9/1/1998
Subject: Re: Web Pages
Here's my web page if anyone's interested. Kind of sparse but I haven't had
much motivation to update it lately.



http://www.slic.com/cjgreen/sf.htm

Chris Green a.k.a. OmegaSquad
cjgreen@...
http://www.slic.com/cjgreen/home.htm
"Just because I don't like to fight doesn't mean I can't!"
Methos -Highlander: TS


____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 158 From: REMO DISCONZI Date: 9/1/1998
Subject: Re: bunny suit
Come on! You're being way nasty with poor Vega :)
He would not skin bunnies because he's *not* a psycho! Ryu is! Believe
me! He's emotionless and just thinks about brawling. You see? Ryu is the
bad guy! :)

----------
> De: cam1984@...
> Para: streetfighter@...
> Assunto: Re: [streetfighter] bunny suit
> Data: Terça-feira, 1 de Setembro de 1998 02:37
>
> so thats why he slowly peels the skin off the bunnys he catches, hes
making a fly ass bunny suit!
>
> Vega wearing a BUNNY SUIT? I don't know if I laugh or I cry...
> >
>
>
>
> -----
> Original Message: http://www.findmail.com/list/streetfighter/?start=145
> Start a FREE email list at http://www.FindMail.com/
>
> ____________________________________________________________________
>
> List Site: http://www.findmail.com/list/streetfighter/
> To unsubscribe, send to streetfighter-unsubscribe@...
>
> FREE group e-mail lists at http://www.findmail.com

____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 159 From: Steve 'Doom Trooper' Karstensen Date: 9/1/1998
Subject: Re: bunny suit
I would "skin" Chun Li if given the chance, too. mmmm.

REMO DISCONZI wrote:
>
> Come on! You're being way nasty with poor Vega :)
> He would not skin bunnies because he's *not* a psycho! Ryu is! Believe
> me! He's emotionless and just thinks about brawling. You see? Ryu is the
> bad guy! :)
>
> ----------
> > De: cam1984@...
> > Para: streetfighter@...
> > Assunto: Re: [streetfighter] bunny suit
> > Data: Terça-feira, 1 de Setembro de 1998 02:37
> >
> > so thats why he slowly peels the skin off the bunnys he catches, hes
> making a fly ass bunny suit!
> >
> > Vega wearing a BUNNY SUIT? I don't know if I laugh or I cry...
> > >
> >
> >
> >
> > -----
> > Original Message: http://www.findmail.com/list/streetfighter/?start=145
> > Start a FREE email list at http://www.FindMail.com/
> >
> > ____________________________________________________________________
> >
> > List Site: http://www.findmail.com/list/streetfighter/
> > To unsubscribe, send to streetfighter-unsubscribe@...
> >
> > FREE group e-mail lists at http://www.findmail.com
>
> ____________________________________________________________________
>
> List Site: http://www.findmail.com/list/streetfighter/
> To unsubscribe, send to streetfighter-unsubscribe@...
>
> FREE group e-mail lists at http://www.findmail.com

____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 160 From: Howard Collins Date: 9/1/1998
Subject: Re: bunny suit
I thought you said those pictures were degrading and sick! 8P

Steve 'Doom Trooper' Karstensen wrote:

> I would "skin" Chun Li if given the chance, too. mmmm.
>
> REMO DISCONZI wrote:
> >
> > Come on! You're being way nasty with poor Vega :)
> > He would not skin bunnies because he's *not* a psycho! Ryu is! Believe
> > me! He's emotionless and just thinks about brawling. You see? Ryu is the
> > bad guy! :)
> >
> > ----------
> > > De: cam1984@...
> > > Para: streetfighter@...
> > > Assunto: Re: [streetfighter] bunny suit
> > > Data: Terça-feira, 1 de Setembro de 1998 02:37
> > >
> > > so thats why he slowly peels the skin off the bunnys he catches, hes
> > making a fly ass bunny suit!
> > >
> > > Vega wearing a BUNNY SUIT? I don't know if I laugh or I cry...
> > > >
> > >
> > >
> > >
> > > -----
> > > Original Message: http://www.findmail.com/list/streetfighter/?start=145
> > > Start a FREE email list at http://www.FindMail.com/
> > >
> > > ____________________________________________________________________
> > >
> > > List Site: http://www.findmail.com/list/streetfighter/
> > > To unsubscribe, send to streetfighter-unsubscribe@...
> > >
> > > FREE group e-mail lists at http://www.findmail.com
> >
> > ____________________________________________________________________
> >
> > List Site: http://www.findmail.com/list/streetfighter/
> > To unsubscribe, send to streetfighter-unsubscribe@...
> >
> > FREE group e-mail lists at http://www.findmail.com
>
> ____________________________________________________________________
>
> List Site: http://www.findmail.com/list/streetfighter/
> To unsubscribe, send to streetfighter-unsubscribe@...
>
> FREE group e-mail lists at http://www.findmail.com




____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 161 From: Steve 'Doom Trooper' Karstensen Date: 9/1/1998
Subject: Re: bunny suit, or lack thereof
if you don't see the difference, I'm not going to explain it to you.

Howard Collins wrote:
>
> I thought you said those pictures were degrading and sick! 8P
>
> Steve 'Doom Trooper' Karstensen wrote:
>
> > I would "skin" Chun Li if given the chance, too. mmmm.
> >
> > REMO DISCONZI wrote:
> > >
> > > Come on! You're being way nasty with poor Vega :)
> > > He would not skin bunnies because he's *not* a psycho! Ryu is! Believe
> > > me! He's emotionless and just thinks about brawling. You see? Ryu is the
> > > bad guy! :)
> > >
> > > ----------
> > > > De: cam1984@...
> > > > Para: streetfighter@...
> > > > Assunto: Re: [streetfighter] bunny suit
> > > > Data: Terça-feira, 1 de Setembro de 1998 02:37
> > > >
> > > > so thats why he slowly peels the skin off the bunnys he catches, hes
> > > making a fly ass bunny suit!
> > > >
> > > > Vega wearing a BUNNY SUIT? I don't know if I laugh or I cry...
> > > > >
> > > >
> > > >
> > > >
> > > > -----
> > > > Original Message: http://www.findmail.com/list/streetfighter/?start=145
> > > > Start a FREE email list at http://www.FindMail.com/
> > > >
> > > > ____________________________________________________________________
> > > >
> > > > List Site: http://www.findmail.com/list/streetfighter/
> > > > To unsubscribe, send to streetfighter-unsubscribe@...
> > > >
> > > > FREE group e-mail lists at http://www.findmail.com
> > >
> > > ____________________________________________________________________
> > >
> > > List Site: http://www.findmail.com/list/streetfighter/
> > > To unsubscribe, send to streetfighter-unsubscribe@...
> > >
> > > FREE group e-mail lists at http://www.findmail.com
> >
> > ____________________________________________________________________
> >
> > List Site: http://www.findmail.com/list/streetfighter/
> > To unsubscribe, send to streetfighter-unsubscribe@...
> >
> > FREE group e-mail lists at http://www.findmail.com
>
> ____________________________________________________________________
>
> List Site: http://www.findmail.com/list/streetfighter/
> To unsubscribe, send to streetfighter-unsubscribe@...
>
> FREE group e-mail lists at http://www.findmail.com

____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 162 From: Chris Hoffmann Date: 9/1/1998
Subject: Printing Errors in the main book
I was glancing through the main book when I found a spot on
page 17 that was "whited-out". Now thinking back, I know
that when I bought the book new, it had that spot.

The first question I have is, does everyone have that spot?

and the second is if you don't, could you please send me the
descriptions of Balrog and Blanka since they were the ones
covered up by the spot.

Thanks.

===
staredown@... staredown@...
www.geocities.com/tokyo/1062

"We don't expect kittens to fight wildcats and win--we
merely expect them to try."
-- Robert Heinlein

You can measure a progremmer's perspective by noting his
attitude on
the continuing viability of FORTRAN.
-- Alan Perlis



____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 163 From: Howard Collins Date: 9/1/1998
Subject: Re: Printing Errors in the main book
I've seen this sort of error... my SFSTG main book is missing a bunch of
the black template for Amanda Raintree (fortunately all her stats are
intact). What do you mean, description... stats, background stuff,
appearance, etc., all of the above?

Chris Hoffmann wrote:

> I was glancing through the main book when I found a spot on
> page 17 that was "whited-out". Now thinking back, I know
> that when I bought the book new, it had that spot.
>
> The first question I have is, does everyone have that spot?
>
> and the second is if you don't, could you please send me the
> descriptions of Balrog and Blanka since they were the ones
> covered up by the spot.
>
> Thanks.
>
> ===
> staredown@... staredown@...
> www.geocities.com/tokyo/1062
>
> "We don't expect kittens to fight wildcats and win--we
> merely expect them to try."
> -- Robert Heinlein
>
> You can measure a progremmer's perspective by noting his
> attitude on
> the continuing viability of FORTRAN.
> -- Alan Perlis
>
> ____________________________________________________________________
>
> List Site: http://www.findmail.com/list/streetfighter/
> To unsubscribe, send to streetfighter-unsubscribe@...
>
> FREE group e-mail lists at http://www.findmail.com




____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 164 From: Steve 'Doom Trooper' Karstensen Date: 9/1/1998
Subject: Re: Printing Errors in the main book
Chapter Two contains an overview of the setting. Chris is requesting
the following paragraphs;

BALROG: Once a popular heavyweight boxer, Balrog lost a fight in a
controversial knockout. To restore his name, he entered Street Fighter
competitions, quickly battling his way to the top ranks. Balrog wants
fame and wealth more than anything; he grew up poor and has sworn to
overcome this by becoming the epitome of the American Dream: a
rags-to-riches hero. Balrog has hired himself out as muscle for M.
Bison and is willing to do anything to regain his fame -- no matter how
wrong it is.

BLANKA: From the steamy jungles of the Amazon he came, this bestial
mutant with strange powers of electricity and incredible combat
expertise. No one knows where Blanka learned his Capoeira, but many say
that he is self-trained, and that his electrical powers were taught him
by electric eels. Sound outrageous? Perhaps. But who truly knows the
secrets of the deep jungles? Perhaps Blanka knows...

Howard Collins wrote:
>
> I've seen this sort of error... my SFSTG main book is missing a bunch of
> the black template for Amanda Raintree (fortunately all her stats are
> intact). What do you mean, description... stats, background stuff,
> appearance, etc., all of the above?
>
> Chris Hoffmann wrote:
>
> > I was glancing through the main book when I found a spot on
> > page 17 that was "whited-out". Now thinking back, I know
> > that when I bought the book new, it had that spot.
> >
> > The first question I have is, does everyone have that spot?
> >
> > and the second is if you don't, could you please send me the
> > descriptions of Balrog and Blanka since they were the ones
> > covered up by the spot.
> >
> > Thanks.
> >
> > ===
> > staredown@... staredown@...
> > www.geocities.com/tokyo/1062
> >
> > "We don't expect kittens to fight wildcats and win--we
> > merely expect them to try."
> > -- Robert Heinlein
> >
> > You can measure a progremmer's perspective by noting his
> > attitude on
> > the continuing viability of FORTRAN.
> > -- Alan Perlis
> >
> > ____________________________________________________________________
> >
> > List Site: http://www.findmail.com/list/streetfighter/
> > To unsubscribe, send to streetfighter-unsubscribe@...
> >
> > FREE group e-mail lists at http://www.findmail.com
>
> ____________________________________________________________________
>
> List Site: http://www.findmail.com/list/streetfighter/
> To unsubscribe, send to streetfighter-unsubscribe@...
>
> FREE group e-mail lists at http://www.findmail.com

____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 165 From: cam1984@hotmail.com Date: 9/1/1998
Subject: errors/bunny suit
yeah, i too would like amanda raintrees whole sheet, i didnt pay for "most" of a book, i paid for the whole thing!

ahh i just get all warm n gooey inside when i picture vega in his shiny new bunny suit, passing out chocolate n eggs to his little spanish ninjas on easter morning. when you see their little faces light up, its all worth it,,,,, lol
matt

____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 166 From: cam1984@hotmail.com Date: 9/1/1998
Subject: lets vote(alpha)
hey, if we all fill one of these out we can average out the answers n come up with a translation by "ALL OF US"!!! something we could all agree on. then their will be sort of a un official ruling on converted characters. itd be nice to accomplish something as a whole.

heres alpha, ex and three will follow.

fill it ou with numbers n mail it back, please dont keep changing your mind n resending revisions! ill stick ryu here first , just as an example of how to fill it out.

RYU(JUST AS AN EXAMPLE)
str5 chr5 per5
dex5 man3 int5
stm5 app4 wit5
techniques:p6 k6 b5 g4 a4 f6
chi10 will10
honor10 glory8
rank10 divisionWORLD WARRIOR(FREESTYLE)
wins102 losses0
draws1 kos88


ADON
str chr per
dex man int
stm app wit
techniques:p k b g a f
chi will
honor glory
rank division
wins losses
draws kos

AKUMA
str chr per
dex man int
stm app wit
techniques:p k b g a f
chi will
honor glory
rank division
wins losses
draws kos

BIRDIE
str chr per
dex man int
stm app wit
techniques:p k b g a f chain:
chi will
honor glory
rank division
wins losses
draws kos

CHARLIE
str chr per
dex man int
stm app wit
techniques:p k b g a f
chi will
honor glory
rank division
wins losses
draws kos

DAN
str chr per
dex man int
stm app wit
techniques:p k b g a f
chi will
honor glory
rank division
wins losses
draws kos

GEN
str chr per
dex man int
stm app wit
techniques:p k b g a f
chi will
honor glory
rank division
wins losses
draws kos

GUY
str chr per
dex man int
stm app wit
techniques:p k b g a f
chi will
honor glory
rank division
wins losses
draws kos

ROLENTO
str chr per
dex man int
stm app wit
techniques:p k b g a f baton:
chi will
honor glory
rank division
wins losses
draws kos

ROSE
str chr per
dex man int
stm app wit
techniques:p k b g a f
chi will
honor glory
rank division
wins losses
draws kos

SAKURA
str chr per
dex man int
stm app wit
techniques:p k b g a f
chi will
honor glory
rank division
wins losses
draws kos

SODOM
str chr per
dex man int
stm app wit
techniques:p k b g a f sai/jitte:
chi will
honor glory
rank division
wins losses
draws kos

____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 167 From: cam1984@hotmail.com Date: 9/1/1998
Subject: lets vote(ex)
heres ex


ALLEN SNIDER
str chr per
dex man int
stm app wit
techniques:p k b g a f
chi will
honor glory
rank division
wins losses
draws kos

BLAIRE DANE
str chr per
dex man int
stm app wit
techniques:p k b g a f
chi will
honor glory
rank division
wins losses
draws kos

CRACKER JACK
str chr per
dex man int
stm app wit
techniques:p k b g a f club/bat/stick:
chi will
honor glory
rank division
wins losses
draws kos

D.DARK
str chr per
dex man int
stm app wit
techniques:p k b g a f whip: knife:
chi will
honor glory
rank division
wins losses
draws kos

DARUN MISTER
str chr per
dex man int
stm app wit
techniques:p k b g a f
chi will
honor glory
rank division
wins losses
draws kos

GARUDA
str chr per
dex man int
stm app wit
techniques:p k b g a f
chi will
honor glory
rank division
wins losses
draws kos

HOKUTO
str chr per
dex man int
stm app wit
techniques:p k b g a f
chi will
honor glory
rank division
wins losses
draws kos

KAIRI
str chr per
dex man int
stm app wit
techniques:p k b g a f
chi will
honor glory
rank division
wins losses
draws kos

PURIM
str chr per
dex man int
stm app wit
techniques:p k b g a f
chi will
honor glory
rank division
wins losses
draws kos

SKULLOMANIA
str chr per
dex man int
stm app wit
techniques:p k b g a f
chi will
honor glory
rank division
wins losses
draws kos

____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 168 From: cam1984@hotmail.com Date: 9/1/1998
Subject: LETS VOTE(THREE)
HERES THREE(I HAVENT PLAYED SECOND IMPACT YET BUT IF YOU WANT TO INCLUDE URIEN N HUGO FEEL FREE.


ALEX
str chr per
dex man int
stm app wit
techniques:p k b g a f
chi will
honor glory
rank division
wins losses
draws kos

DUDLEY
str chr per
dex man int
stm app wit
techniques:p k b g a f
chi will
honor glory
rank division
wins losses
draws kos

ELENA
str chr per
dex man int
stm app wit
techniques:p k b g a f
chi will
honor glory
rank division
wins losses
draws kos

GILL (BOSS)
str chr per
dex man int
stm app wit
techniques:p k b g a f
chi will
honor glory
rank division
wins losses
draws kos

IBUKI
str chr per
dex man int
stm app wit
techniques:p k b g a f
chi will
honor glory
rank division
wins losses
draws kos

NECRO
str chr per
dex man int
stm app wit
techniques:p k b g a f
chi will
honor glory
rank division
wins losses
draws kos

ORO
str chr per
dex man int
stm app wit
techniques:p k b g a f
chi will
honor glory
rank division
wins losses
draws kos

SEAN
str chr per
dex man int
stm app wit
techniques:p k b g a f
chi will
honor glory
rank division
wins losses
draws kos

YANG
str chr per
dex man int
stm app wit
techniques:p k b g a f
chi will
honor glory
rank division
wins losses
draws kos

YUN
str chr per
dex man int
stm app wit
techniques:p k b g a f
chi will
honor glory
rank division
wins losses
draws kos

____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 169 From: cam1984@hotmail.com Date: 9/1/1998
Subject: THE VOTE
PLEASE DONT ANSWER ABOUT ANYONE IF YOU DONT KNOW SHIT ABOUT THEM, LEAVE IT BLANK. ESPECIALLY IF YOUVE NEVER PLAYED THE GAME!

PLEASE CONTRIBUTE.

EVEN IF YOU DONT LIKE, OR DONT USE THE SHEETS THAT THIS VOTE COMES UP WITH, SOMEONE WILL.
MATT

____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 170 From: cam1984@hotmail.com Date: 9/1/1998
Subject: web page
hey i think steve had my page n chris hoffmans listed as ?????

my page is http://www.geocities.com/southbeach/surf/1484/sf.html

and chris hoffmans link is on my rpg page i think.

matt m

____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 171 From: cam1984@hotmail.com Date: 9/1/1998
Subject: web page
hey i think steve had my page n chris hoffmans listed as ?????

my page is http://www.geocities.com/southbeach/surf/1484/sf.html

and chris hoffmans link is on my rpg page i think.

matt m

____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 172 From: cam1984@hotmail.com Date: 9/1/1998
Subject: Re: New Topic: Expanded Aborts
i got here last so ill be replying to old crap for a while as i read it.

funny this was mentioned because as far as punch/kick/grapplingdefense my troup already interpreted these as aborts.
i think it says under pn n kk "this operates as a standard block manuever except-blah blah blah"
we all took that to mean aborting etc.

and grappling defense says "works simialarly to a block but, blah blah"
same here

we always thought these were aborts.

san he has a different speed rating than a block, so we figured you had to rev up for it, summoning your chi n all, still i dont think it should be an abort move.

backflip i think is powerfull enuff without the abort.
matt m




Something that my group recently decided to do was expand the list of
> available Abort maneuvers. Why? Well, mostly because there are those
> maneuvers which are utterly useless unless you, not your character,
> have Mind Reading. The maneuvers we added are as follows:
> Air Throw
> Punch/Kick/Grappling Defense
> San He
> Vertical Rolling Attack
> Flying Knee Thrust (I disagree with them on this one)
> Power Uppercut (Ditto)
> Elemental Stride/Backflip/Teleport/Pool
> San He could be argued as useful for when you decide to block- but since
> the example mentions getting hit by a car or bus (which doesn't usually
> give you time to react, really) we thought it could be done reactively,
> like a block. Air Throw and Vertical Rolling attack rely on an airborne
> opponent, which means you have to know an opponent is going to jump- and
> if you mess up once, or they've done any research on you, you'll never
> get to use it. Flying Knee Thrust was argued in by a player saying it
> didn't do much damage and left you sitting in front of the enemy, so the
> only good was against jumpers for the knockdown. Power Uppercut was
> added for the same reason- which since it's a 1 Move Fierce Punch, I can
> see. The other maneuvers we added because they're all movement oriented,
> so seemed fitting to put in.
>
> The one thing I can see wrong with these (besides my objections)was
> something I badgered them into modifying- Air Throw could easily become
> a 'twink' move. So, you can't Abort to it unless you're already in the
> air (such as Aborting from a Jumping Roundhouse) or if the jumper passes
> over your hex, these being the only situations I've been able to use it
> in the games.
>
> Any comments?
>
> ______________________________________________________
>
____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 173 From: cam1984@hotmail.com Date: 9/1/1998
Subject: backflip
i dont have the book with me here but i noticed that
i think the stats for backflip are misprinted.
i was lookoing at one of the guys (npc) from the shadowloo book
and hes the one with the greenjeens n the knife n ponytail n moustache
if you look at his calculated speed damage n move for backflip it was not calculated
using the stats they have under backflip.
also i think the story tellers screen has th different stats 4 it.

of course since i dont have my books with me ,
i could just be fucked up about this, it was a while back.
someone add this stuff n let me know
matt m
ps probly somewhere else besides this one guys sheet too;
any other official npc's have backflip?

____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 174 From: cam1984@hotmail.com Date: 9/1/1998
Subject: fireball dodgin
can you dodge fireball by moving?
i knew a guy who was like" you can interupt before or after i shoot it
if you interupt before, ill just aim it where you go, if after you already
got hit"
matt

____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 175 From: Howard Collins Date: 9/1/1998
Subject: Re: fireball dodgin
The only way to Move away from a fireball is to move out of range, at which
point the attacker doesn't have to spend chi and you look like a coward. To
actively dodge a fireball you have to jump, drunken monkey roll, or do
something else which allws you to make that dex+athletcs vs focus roll.

cam1984@... wrote:

> can you dodge fireball by moving?
> i knew a guy who was like" you can interupt before or after i shoot it
> if you interupt before, ill just aim it where you go, if after you already
> got hit"
> matt
>
> ____________________________________________________________________
>
> List Site: http://www.findmail.com/list/streetfighter/
> To unsubscribe, send to streetfighter-unsubscribe@...
>
> FREE group e-mail lists at http://www.findmail.com
>





--
http://www.gti.net/howard for nonsensical rants about things no one really
cares about



____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 176 From: cam1984@hotmail.com Date: 9/2/1998
Subject: web page
hey i think steve had my page n chris hoffmans listed as ?????

my page is http://www.geocities.com/southbeach/surf/1484/sf.html

and chris hoffmans link is on my rpg page i think.

matt m

____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 177 From: Chris Hoffmann Date: 9/2/1998
Subject: Re: lets vote(alpha)
---cam1984@... wrote:
>
> hey, if we all fill one of these out we can average out
the answers n come up with a translation by "ALL OF US"!!!
something we could all agree on. then their will be sort of
a un official ruling on converted characters. itd be nice
to accomplish something as a whole.
>
> heres alpha, ex and three will follow.
>
> fill it ou with numbers n mail it back, please dont keep
changing your mind n resending revisions! ill stick ryu here
first , just as an example of how to fill it out.

OK, here's my take on their stats.

[Ryu Sniped]

> ADON
> str 4 chr 3 per 4
> dex 6 man 3 int 4
> stm 5 app 4 wit 5
> techniques:p5 k7 b5 g4 a6 f4
> chi8 will10
> honor7 glory10
> rank9 divisionWorld Warrior (Freestyle)
> wins92 losses5
> draws3 kos64
>
> AKUMA (Shin?)
> str5 chr1 per5
> dex5 man1 (for intimidation he has a 7) int5
> stm6 app1 wit5
> techniques:p7 k7 b4 g4 a5 f8
> chi10 will10
> honor0 glory10
> rank10 division World Warrior (Freestyle)
> wins126 losses0
> draws0 kos126
>
> BIRDIE
> str7 chr2 per3
> dex3 man3 int3
> stm7 app2 wit4
> techniques:p6 k6 b3 g6 a4 f3 chain:6
> chi6 will9
> honor1 glory8
> rank9 division World Warrior (Freestyle)
> wins82 losses5
> draws1 kos59
>
> CHARLIE
> str5 chr3 per5
> dex5 man3 int5
> stm5 app5 wit5
> techniques:p5 k5 b6 g5 a6 f5
> chi9 will8
> honor9 glory7
> rank9 divisionWorld Warrior(Freestyle)
> wins63 losses4
> draws3 kos50
>
> DAN
> str4 chr3 per3
> dex4 man1 int2
> stm4 app2 wit4
> techniques:p4 k4 b3 g4 a4 f4
> chi10 will6
> honor4 glory10
> rank6 division Freestyle
> wins22 losses5
> draws1 kos20
>
> GEN
> str2 chr5 per7
> dex4 man6 int7
> stm3 app3 wit7
> techniques:p7 k7 b6 g7 a5 f8
> chi10 will10
> honor8 glory10
> rank10 division World Warrior (Traditonal)
> wins341 losses10
> draws16 kos301
>
> GUY
> str5 chr2 per3
> dex5 man3 int5
> stm5 app5 wit5
> techniques:p6 k6 b5 g4 a7 f5
> chi8 will10
> honor9 glory7
> rank9 division World Warrior (Freestyle)
> wins81 losses7
> draws0 kos75
>
> ROLENTO
> str5 chr6 per6
> dex6 man4 int4
> stm5 app3 wit4
> techniques:p5 k5 b4 g4 a8 f3 baton:7
> chi4 will10
> honor5 glory8
> rank9 division World Warrior (Freestyle)
> wins120 losses11
> draws6 kos89
>
> ROSE
> str4 chr4 per5
> dex4 man5 int6
> stm4 app5 wit6
> techniques:p4 k4 b6 g5 a4 f6
> chi10 will9
> honor10 glory4
> rank4 division Freestyle
> wins14 losses1
> draws0 kos10
>
> SAKURA
> str3 chr4 per7
> dex5 man4 int5
> stm3 app4 wit4
> techniques:p4 k4 b4 g3 a3 f3
> chi8 will8
> honor5 glory7
> rank5 divisionFreestyle
> wins18 losses2
> draws0 kos16
>
> SODOM
> str6 chr4 per3
> dex4 man2 int3
> stm6 app2 wit5
> techniques:p0 k4 b5 g6 a4 f4 sai/jitte:6
> chi7 will9
> honor6 glory8
> rank9 division Freestyle
> wins72 losses5
> draws2 kos55

===
staredown@... staredown@...
www.geocities.com/tokyo/1062

"We don't expect kittens to fight wildcats and win--we
merely expect them to try."
-- Robert Heinlein

Maturity is only a short break in adolescence.
-- Jules Feiffer
____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 178 From: REMO DISCONZI Date: 9/2/1998
Subject: Re: New Topic: Expanded Aborts
Well, I always used only Block and Block special maneuvers as aborts.
Chris Hoffmann told me once that Air Throw and Air Suplex could be abort
maneuvers, since you are aborting from an aerial maneuver.

----------
> De: cam1984@...
> Para: streetfighter@...
> Assunto: Re: [streetfighter] New Topic: Expanded Aborts
> Data: Terça-feira, 1 de Setembro de 1998 22:59
>
> i got here last so ill be replying to old crap for a while as i read it.
>
> funny this was mentioned because as far as punch/kick/grapplingdefense my
troup already interpreted these as aborts.
> i think it says under pn n kk "this operates as a standard block manuever
except-blah blah blah"
> we all took that to mean aborting etc.
>
> and grappling defense says "works simialarly to a block but, blah blah"
> same here
>
> we always thought these were aborts.
>
> san he has a different speed rating than a block, so we figured you had
to rev up for it, summoning your chi n all, still i dont think it should be
an abort move.
>
> backflip i think is powerfull enuff without the abort.
> matt m
>
>
>
>
> Something that my group recently decided to do was expand the list of
> > available Abort maneuvers. Why? Well, mostly because there are those
> > maneuvers which are utterly useless unless you, not your character,
> > have Mind Reading. The maneuvers we added are as follows:
> > Air Throw
> > Punch/Kick/Grappling Defense
> > San He
> > Vertical Rolling Attack
> > Flying Knee Thrust (I disagree with them on this one)
> > Power Uppercut (Ditto)
> > Elemental Stride/Backflip/Teleport/Pool
> > San He could be argued as useful for when you decide to block- but
since
> > the example mentions getting hit by a car or bus (which doesn't usually

> > give you time to react, really) we thought it could be done reactively,

> > like a block. Air Throw and Vertical Rolling attack rely on an airborne

> > opponent, which means you have to know an opponent is going to jump-
and
> > if you mess up once, or they've done any research on you, you'll never
> > get to use it. Flying Knee Thrust was argued in by a player saying it
> > didn't do much damage and left you sitting in front of the enemy, so
the
> > only good was against jumpers for the knockdown. Power Uppercut was
> > added for the same reason- which since it's a 1 Move Fierce Punch, I
can
> > see. The other maneuvers we added because they're all movement
oriented,
> > so seemed fitting to put in.
> >
> > The one thing I can see wrong with these (besides my objections)was
> > something I badgered them into modifying- Air Throw could easily become

> > a 'twink' move. So, you can't Abort to it unless you're already in the
> > air (such as Aborting from a Jumping Roundhouse) or if the jumper
passes
> > over your hex, these being the only situations I've been able to use
it
> > in the games.
> >
> > Any comments?
> >
> > ______________________________________________________
> >
> ____________________________________________________________________
>
> List Site: http://www.findmail.com/list/streetfighter/
> To unsubscribe, send to streetfighter-unsubscribe@...
>
> FREE group e-mail lists at http://www.findmail.com

____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 179 From: REMO DISCONZI Date: 9/2/1998
Subject: Re: lets vote(alpha)
Of all the guys I put stats, I think Rose should be stringly considered,
because as I just play with Rose (but as Vega's back to Zero 3 things might
change a little...) and I know a great deal about the gal.

----------
> De: cam1984@...
> Para: streetfighter@...
> Assunto: [streetfighter] lets vote(alpha)
> Data: Terça-feira, 1 de Setembro de 1998 17:01
>
> hey, if we all fill one of these out we can average out the answers n
come up with a translation by "ALL OF US"!!! something we could all agree
on. then their will be sort of a un official ruling on converted
characters. itd be nice to accomplish something as a whole.
>
> heres alpha, ex and three will follow.
>
> fill it ou with numbers n mail it back, please dont keep changing your
mind n resending revisions! ill stick ryu here first , just as an example
of how to fill it out.
>
> RYU(JUST AS AN EXAMPLE)
> str5 chr5 per5
> dex5 man3 int5
> stm5 app4 wit5
> techniques:p6 k6 b5 g4 a4 f6
> chi10 will10
> honor10 glory8
> rank10 divisionWORLD WARRIOR(FREESTYLE)
> wins102 losses0
> draws1 kos88
>
>
> ADON
> str chr per
> dex man int
> stm app wit
> techniques:p k b g a f
> chi will
> honor glory
> rank division
> wins losses
> draws kos
>
> AKUMA
> str chr per
> dex man int
> stm app wit
> techniques:p k b g a f
> chi will
> honor glory
> rank division
> wins losses
> draws kos
>
> BIRDIE
> str chr per
> dex man int
> stm app wit
> techniques:p k b g a f chain:
> chi will
> honor glory
> rank division
> wins losses
> draws kos
>
> CHARLIE
> str chr per
> dex man int
> stm app wit
> techniques:p k b g a f
> chi will
> honor glory
> rank division
> wins losses
> draws kos
>
> DAN
> str chr per
> dex man int
> stm app wit
> techniques:p k b g a f
> chi will
> honor glory
> rank division
> wins losses
> draws kos
>
> GEN
> str5 chr3 per5
> dex4 man5 int4
> stm5 app2 wit5
> techniques:p6 k5 b5 g5 a5 f5
> chi8 will9
> honor glory
> rank division
> wins losses
> draws kos
>
> GUY
> str chr per
> dex man int
> stm app wit
> techniques:p k b g a f
> chi will
> honor glory
> rank division
> wins losses
> draws kos
>
> ROLENTO
> str5 chr4 per4
> dex5 man5 int3
> stm6 app2 wit4
> techniques:p0 k5 b5 g4 a6 f1 baton:6
> chi2 will9
> honor glory
> rank division
> wins losses
> draws kos
>
> ROSE
> str5 chr4 per6
> dex5 man5 int6
> stm5 app5 wit6
> techniques:p4 k5 b6 g5 a5 f6
> chi10 will10
> honor10 glory7
> rank division
> wins losses
> draws kos
Also, maneuvers: Power Uppercut, Slide Kick, Foot Sweep, Spinning Foot
Sweep, Handstand Kick, Air Throw, Throw, Psychokinetic Channeling,
Fireball, Improved Fireball, Missile Reflection, Energy Reflection,
Telepathy, Zen No Mind.
Rose practices Ler Drit.
>
> SAKURA
> str chr per
> dex man int
> stm app wit
> techniques:p k b g a f
> chi will
> honor glory
> rank division
> wins losses
> draws kos
>
> SODOM
> str chr per
> dex man int
> stm app wit
> techniques:p k b g a f sai/jitte:
> chi will
> honor glory
> rank division
> wins losses
> draws kos
>
> ____________________________________________________________________
>
> List Site: http://www.findmail.com/list/streetfighter/
> To unsubscribe, send to streetfighter-unsubscribe@...
>
> FREE group e-mail lists at http://www.findmail.com

____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 180 From: REMO DISCONZI Date: 9/2/1998
Subject: Re: LETS VOTE(THREE)
Ok, here's the stuff I came up with. I put the stats of the characters I've
already played enough to know enough.

----------
> De: cam1984@...
> Para: streetfighter@...
> Assunto: [streetfighter] LETS VOTE(THREE)
> Data: Terça-feira, 1 de Setembro de 1998 17:09
>
> HERES THREE(I HAVENT PLAYED SECOND IMPACT YET BUT IF YOU WANT TO INCLUDE
URIEN N HUGO FEEL FREE.
>
>
> ALEX
> str7 chr3 per4
> dex4 man2 int3
> stm6 app3 wit4
> techniques:p6 k4 b5 g6 a4 f2
> chi5 will9
> honor glory
> rank division
> wins losses
> draws kos
>
> DUDLEY
> str6 chr3 per3
> dex5 man3 int3
> stm5 app3 wit4
> techniques:p7 k0 b5 g4 a4 f1
> chi2 will9
> honor glory
> rank division
> wins losses
> draws kos
>
> ELENA
> str5 chr5 per5
> dex6 man2 int3
> stm5 app6 wit4
> techniques:p0 k6 b5 g4 a6 f3
> chi6 will7
> honor glory
> rank division
> wins losses
> draws kos
>
> GILL (BOSS)
> str chr per
> dex man int
> stm app wit
> techniques:p k b g a f
> chi will
> honor glory
> rank division
> wins losses
> draws kos
>
> IBUKI
> str4 chr4 per5
> dex7 man4 int4
> stm4 app5 wit5
> techniques:p5 k5 b5 g4 a6 f5 Thrown Weapons5
> chi8 will7
> honor glory
> rank division
> wins losses
> draws kos
>
> NECRO
> str5 chr3 per5
> dex4 man3 int2
> stm5 app1 wit4
> techniques:p6 k5 b5 g6 a4 f4
> chi9 will9
> honor glory
> rank division
> wins losses
> draws kos
>
> ORO
> str chr per
> dex man int
> stm app wit
> techniques:p k b g a f
> chi will
> honor glory
> rank division
> wins losses
> draws kos
>
> SEAN
> str chr per
> dex man int
> stm app wit
> techniques:p k b g a f
> chi will
> honor glory
> rank division
> wins losses
> draws kos
>
> YANG
> str5 chr3 per4
> dex5 man3 int2
> stm5 app4 wit5
> techniques:p5 k5 b5 g4 a5 f3
> chi5 will8
> honor glory
> rank division
> wins losses
> draws kos
>
> YUN
> str5 chr3 per4
> dex5 man3 int2
> stm5 app4 wit5
> techniques:p5 k5 b5 g4 a4 f3
> chi5 will8
> honor glory
> rank division
> wins losses
> draws kos
>
> ____________________________________________________________________
>
> List Site: http://www.findmail.com/list/streetfighter/
> To unsubscribe, send to streetfighter-unsubscribe@...
>
> FREE group e-mail lists at http://www.findmail.com

____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 181 From: REMO DISCONZI Date: 9/2/1998
Subject: Re: lets vote(ex)
----------
> De: cam1984@...
> Para: streetfighter@...
> Assunto: [streetfighter] lets vote(ex)
> Data: Terça-feira, 1 de Setembro de 1998 17:06
>
> heres ex
>
>
> ALLEN SNIDER
> str chr per
> dex man int
> stm app wit
> techniques:p k b g a f
> chi will
> honor glory
> rank division
> wins losses
> draws kos
>
> BLAIRE DANE
> str4 chr4 per3
> dex6 man3 int3
> stm4 app5 wit4
> techniques:p4 k6 b5 g4 a5 f2
> chi4 will7
> honor glory
> rank division
> wins losses
> draws kos
>
> CRACKER JACK
> str chr per
> dex man int
> stm app wit
> techniques:p k b g a f club/bat/stick:
> chi will
> honor glory
> rank division
> wins losses
> draws kos
>
> D.DARK
> str5 chr1 per6
> dex5 man4 int4
> stm5 app2 wit5
> techniques:p4 k5 b5 g5 a5 f2 whip:6 knife:6
> chi2 will9
> honor glory
> rank division
> wins losses
> draws kos
>
> DARUN MISTER
> str chr per
> dex man int
> stm app wit
> techniques:p k b g a f
> chi will
> honor glory
> rank division
> wins losses
> draws kos
>
> GARUDA
> str chr per
> dex man int
> stm app wit
> techniques:p k b g a f
> chi will
> honor glory
> rank division
> wins losses
> draws kos
>
> HOKUTO
> str chr per
> dex man int
> stm app wit
> techniques:p k b g a f
> chi will
> honor glory
> rank division
> wins losses
> draws kos
>
> KAIRI
> str chr per
> dex man int
> stm app wit
> techniques:p k b g a f
> chi will
> honor glory
> rank division
> wins losses
> draws kos
>
> PURIM
> str chr per
> dex man int
> stm app wit
> techniques:p k b g a f
> chi will
> honor glory
> rank division
> wins losses
> draws kos
>
> SKULLOMANIA
> str chr per
> dex man int
> stm app wit
> techniques:p k b g a f
> chi will
> honor glory
> rank division
> wins losses
> draws kos
>
> ____________________________________________________________________
>
> List Site: http://www.findmail.com/list/streetfighter/
> To unsubscribe, send to streetfighter-unsubscribe@...
>
> FREE group e-mail lists at http://www.findmail.com

____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 182 From: Steve 'Doom Trooper' Karstensen Date: 9/2/1998
Subject: Re: New Topic: Expanded Aborts
Grappling Defense is not a Block, though. Apart from Jump, the only
abortable maneuvers are blocks.

cam1984@... wrote:
>
> i got here last so ill be replying to old crap for a while as i read it.
>
> funny this was mentioned because as far as punch/kick/grapplingdefense my troup already interpreted these as aborts.
> i think it says under pn n kk "this operates as a standard block manuever except-blah blah blah"
> we all took that to mean aborting etc.
>
> and grappling defense says "works simialarly to a block but, blah blah"
> same here
>
> we always thought these were aborts.
>
> san he has a different speed rating than a block, so we figured you had to rev up for it, summoning your chi n all, still i dont think it should be an abort move.
>
> backflip i think is powerfull enuff without the abort.
> matt m
>
> Something that my group recently decided to do was expand the list of
> > available Abort maneuvers. Why? Well, mostly because there are those
> > maneuvers which are utterly useless unless you, not your character,
> > have Mind Reading. The maneuvers we added are as follows:
> > Air Throw
> > Punch/Kick/Grappling Defense
> > San He
> > Vertical Rolling Attack
> > Flying Knee Thrust (I disagree with them on this one)
> > Power Uppercut (Ditto)
> > Elemental Stride/Backflip/Teleport/Pool
> > San He could be argued as useful for when you decide to block- but since
> > the example mentions getting hit by a car or bus (which doesn't usually
> > give you time to react, really) we thought it could be done reactively,
> > like a block. Air Throw and Vertical Rolling attack rely on an airborne
> > opponent, which means you have to know an opponent is going to jump- and
> > if you mess up once, or they've done any research on you, you'll never
> > get to use it. Flying Knee Thrust was argued in by a player saying it
> > didn't do much damage and left you sitting in front of the enemy, so the
> > only good was against jumpers for the knockdown. Power Uppercut was
> > added for the same reason- which since it's a 1 Move Fierce Punch, I can
> > see. The other maneuvers we added because they're all movement oriented,
> > so seemed fitting to put in.
> >
> > The one thing I can see wrong with these (besides my objections)was
> > something I badgered them into modifying- Air Throw could easily become
> > a 'twink' move. So, you can't Abort to it unless you're already in the
> > air (such as Aborting from a Jumping Roundhouse) or if the jumper passes
> > over your hex, these being the only situations I've been able to use it
> > in the games.
> >
> > Any comments?
> >
> > ______________________________________________________
> >
> ____________________________________________________________________
>
> List Site: http://www.findmail.com/list/streetfighter/
> To unsubscribe, send to streetfighter-unsubscribe@...
>
> FREE group e-mail lists at http://www.findmail.com

____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 183 From: Howard Collins Date: 9/2/1998
Subject: Re: New Topic: Expanded Aborts
I think where the text for the Grappling Defense states that it works similarly to a Block refers to the soak increase. Compare this to the heading for the Block
special maneuvers section, where there's something like, "In all other respects, unless otherwise specified these maneuvers share the characteristics of a Block", etc.,
which implies abortability and the +2 Speed bonus.

Another problem with abortable Grappling defense: in a singles match it becomes the number one abort maneuver. You can move away from any non-projectile attack at +4
speed! Hmm, Grappling Defense to Dragon Punch... (even better if, since grappling defense is similar to a block, you also argue for a speed bonus)

Steve 'Doom Trooper' Karstensen wrote:

> Grappling Defense is not a Block, though. Apart from Jump, the only
> abortable maneuvers are blocks.
>
> cam1984@... wrote:
> >
> > funny this was mentioned because as far as punch/kick/grapplingdefense my troup already interpreted these as aborts.
> > i think it says under pn n kk "this operates as a standard block manuever except-blah blah blah"
> > we all took that to mean aborting etc.
> >
> > and grappling defense says "works simialarly to a block but, blah blah"
> > same here

Arguable... but why bother ever using the soak bonus for grappling defense if all you have to do is abort to it when the guy moves in and step back a hex?

> > san he has a different speed rating than a block, so we figured you had to rev up for it, summoning your chi n all, still i dont think it should be an abort move.
>

Arguable. San He isn't really a "regular" block, but as the rules stand it is...

> >
> > backflip i think is powerfull enuff without the abort.
> > matt m

Backflip I think is athletics anyway and not an abort maneuver.

> > Something that my group recently decided to do was expand the list of
> > > available Abort maneuvers. Why? Well, mostly because there are those
> > > maneuvers which are utterly useless unless you, not your character,
> > > have Mind Reading. The maneuvers we added are as follows:

Not true... these maneuvers (many of them) are tactical decisions, forcing you to try and figure out when to use them against which opponents, and also keeping your
enemies on their toes (if they know you have them).

Abortable maneuvers are supposed to be things which are reflexive defense reactions that you pull off semi-subconsciously.

> > > Air Throw

If you can abort to this, then everyone in the world would get it and jumping roundhouse would be useless. This is a maneuver you take if you are against some
aerial-happy fool who you're pretty sure is coming in with some wall spring kick. If he doesn't, well then just don't execute the maneuver or use the move to get away
from a grounded attack and don't spend the willpower (since the throw was not executed).

> > > Punch/Kick/Grappling Defense

Punch and Kick defense are already blocks... grappling defense is not, and I've already ranted on that one...

> > > San He

Arguable, technically according to the rules it is a block and, except for the no speed bonus thing specified in the rules, it acts like a block, including
abortability.

> > > Vertical Rolling Attack

??? no way, you reflexively pull off a vertical rolling attack? Why not just put up a big sign that says, "Aerial Attackers Will Be Housed Here"? The fact that
someone is attacking you from the air might lead you to an instinctive defense like a Block or to Jump away from him, but not to execute some crazy intricate attack.

> > > Flying Knee Thrust (I disagree with them on this one)

??? What's their rationale?

> > > Power Uppercut (Ditto)

Now things are getting silly.

> > > Elemental Stride/Backflip/Teleport/Pool

Once again, all maneuvers which are not specified as abortable and really don't have much reason to be so...

> > > San He could be argued as useful for when you decide to block- but since
> > > the example mentions getting hit by a car or bus (which doesn't usually
> > > give you time to react, really) we thought it could be done reactively,
> > > like a block. Air Throw and Vertical Rolling attack rely on an airborne
> > > opponent, which means you have to know an opponent is going to jump- and
> > > if you mess up once, or they've done any research on you, you'll never
> > > get to use it. Flying Knee Thrust was argued in by a player saying it
> > > didn't do much damage and left you sitting in front of the enemy, so the
> > > only good was against jumpers for the knockdown. Power Uppercut was
> > > added for the same reason- which since it's a 1 Move Fierce Punch, I can
> > > see. The other maneuvers we added because they're all movement oriented,
> > > so seemed fitting to put in.

These abort proposals are all kinda flimsy... Air Throw and Vert Rolling Attack are maneuvers you pick because you outwit your opponent, not because you suddenly see
them in the air and reflexively start spinning and ascending. And yes if the enemy know you have an Air Throw your chances of using it are limited, but that's why a
knowledge of the enemy is useful. Plus if you're fighting, say, Dragon Kick guy, you won't be seeing much of that Dragon Kick as he'll be afraid of getting thrown.
And the maneuver is insanely cheap for a knockdown and +5 damage... it should be limited in its utility.

Flying Knee Thrust is not a cheesy maneuver. It's a maneuver you can start with which moves pretty far, and hits kinda fast and kinda hard. Power Uppercut is a one
move fierce which can knock down aerials, but it costs ONE MANEUVER POINT. It's not supposed to be a maneuver which makes you invincible against aerial slow guys.
Look at it as a prerequisite maneuver, and a cheap one (Dragon Punch, Hyper Fist, Dashing Uppercut, etc.). It's a special effect in itself.

> > The one thing I can see wrong with these (besides my objections)was

> > > something I badgered them into modifying- Air Throw could easily become
> > > a 'twink' move. So, you can't Abort to it unless you're already in the
> > > air (such as Aborting from a Jumping Roundhouse) or if the jumper passes
> > > over your hex, these being the only situations I've been able to use it
> > > in the games.

Interesting... although when I play SFII Turbo I always plan to throw in the air... then again I suck at it...

It looks like all of these abort proposals are designed to (1) house aerial opponents all the time, and (2) see how far your players can stretch the rules, i.e.
aborting to power uppercut.

-

http://www.gti.net/howard for nonsensical rants on things no one cares about


____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 184 From: Howard Collins Date: 9/2/1998
Subject: Re: fireball dodgin
Hmm... the way we typically play is that you can interrupt with a Move and
go out of range, but your interruption is completed before the fireball is
actually launched, so the enemy doesn't have to actually execute the
maneuver (and spend the chi) in this case. The dodging by Jump, Jumping
basic attacks, Drunken Monkey Roll, etc. is don just when the projectile is
about to hit you, which is why there's a contest to see if you can duck it.

Running out of range might work a few times, but after a while the crowd (if
this is in a tournament) is going to start getting bored... they're not into
subtle tactics and such, they want to see a fight, and they guy who runs
away from the fireball is going to probably lose some Glory if he keeps it
up.

Nelson, Christopher T wrote:

> Why does this make you look like a coward? We always thought it
> was pretty cool to wait until the dude had started his fireball, & then
> move 1 hex outside it's range & sit there & taunt him & his fireball
> piffs right before it touches your face... You know... warm your hands
> on where it fizzled out & all that...
> =)
>
> -Chris!
>
> > is to move out of range, at which
> > point the attacker doesn't have to spend chi and you look like a
> > coward. To
> > actively dodge a fireball you have to jump, drunken monkey roll, or do
> > something else which allws you to make that dex+athletcs vs focus
> > roll.
> >
> > cam1984@... wrote:
> >
> > > can you dodge fireball by moving?
> > > i knew a guy who was like" you can interupt before or after i shoot
> > it
> > > if you interupt before, ill just aim it where you go, if after you
> > already
> > > got hit"
> > > matt
> > >
> > > ____________________________________________________________________
> > >
> > > List Site: http://www.findmail.com/list/streetfighter/
> > > To unsubscribe, send to streetfighter-unsubscribe@...
> > >
> > > FREE group e-mail lists at http://www.findmail.com
> > >
> >
> >
> >
> >
> >
> > --
> > http://www.gti.net/howard for nonsensical rants about things no one
> > really
> > cares about
> >
> >
> >
> > ____________________________________________________________________
> >
> > List Site: http://www.findmail.com/list/streetfighter/
> > To unsubscribe, send to streetfighter-unsubscribe@...
> >
> > FREE group e-mail lists at http://www.findmail.com
> >




____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 185 From: Nelson, Christopher T Date: 9/2/1998
Subject: Re: fireball dodgin
Ah, well that's the 1st difference... We always play where you can wait
until your openent starts his maneuver, & then interupt him. From that
point, all he can do is either default to something or follow thru w/
the maneuver.
So pretty much, if you're being interupted, you've gotta finish your
move
& spend the activation costs, even if it means you're gonna miss.
Of course, you still have the problem of the PLAYER knows the
fireball goes 7 hexes, how does the character know that... more
importantly
how does he count out 21 feet in the middle of combat? Heh.
Ah well, just another pet peve(sp?) of mine.

I find it kinda odd that we're discussing the defender as being the
coward.
I can't tell you how many DMR->Projectile type characters I've
seen. Yeah, you seen it coming & can jump over it, but then they
DMR away again & we get to repeat the cycle... BORING!


Player #1 "Hey good news folks, only another 18 rounds 'til he's outa
Chi & has to come attack me for real"

Player #2 "That's what you think. After that, I'm gonna run around the
ring for 15 mintues 'til I get my Chi back... "

Everyone "Groan!"


We actually had something very similar happen a while back... We
ended up w/ 2 PC's fighting each other in a tournament. It
was in a big open field, & one of them didn't have
jump (for story reasons, he had plenty of XP). A-ways the other one
had DMR to Repeating Fireball. The guy w/o jump moved outa range,
They both moved around for awhile w/ 10-15 hexes between them,
& Finally the guy w/o jump proceeded to lie down in the grass,
cuz there was no way in hell he
was going inside the Fireball thrower's range while he still had Chi...
Musta sat there for about 15 minutes throwing insults at each other,
& when the fight finally started back up again, the GM said, you've
both been sitting around so long, make a recovery roll... heeh


A-ways.
-Laters!
-Chris!

> From: Howard Collins[SMTP:howard@...]
>
> Hmm... the way we typically play is that you can interrupt with a Move
> and
> go out of range, but your interruption is completed before the
> fireball is
> actually launched, so the enemy doesn't have to actually execute the
> maneuver (and spend the chi) in this case. The dodging by Jump,
> Jumping
> basic attacks, Drunken Monkey Roll, etc. is don just when the
> projectile is
> about to hit you, which is why there's a contest to see if you can
> duck it.
>
> Running out of range might work a few times, but after a while the
> crowd (if
> this is in a tournament) is going to start getting bored... they're
> not into
> subtle tactics and such, they want to see a fight, and they guy who
> runs
> away from the fireball is going to probably lose some Glory if he
> keeps it
> up.
>
> Nelson, Christopher T wrote:
>
> > Why does this make you look like a coward? We always thought it
> > was pretty cool to wait until the dude had started his fireball, &
> then
> > move 1 hex outside it's range & sit there & taunt him & his fireball
> > piffs right before it touches your face... You know... warm your
> hands
> > on where it fizzled out & all that...
> > =)
> >
> > -Chris!
> >
> > > is to move out of range, at which
> > > point the attacker doesn't have to spend chi and you look like a
> > > coward. To
> > > actively dodge a fireball you have to jump, drunken monkey roll,
> or do
> > > something else which allws you to make that dex+athletcs vs focus
> > > roll.
> > >
> > > cam1984@... wrote:
> > >
> > > > can you dodge fireball by moving?
> > > > i knew a guy who was like" you can interupt before or after i
> shoot
> > > it
> > > > if you interupt before, ill just aim it where you go, if after
> you
> > > already
> > > > got hit"
> > > > matt
> > > >
> > > >
> ____________________________________________________________________
> > > >
> > > > List Site: http://www.findmail.com/list/streetfighter/
> > > > To unsubscribe, send to streetfighter-unsubscribe@...
> > > >
> > > > FREE group e-mail lists at http://www.findmail.com
> > > >
> > >
> > >
> > >
> > >
> > >
> > > --
> > > http://www.gti.net/howard for nonsensical rants about things no
> one
> > > really
> > > cares about
> > >
> > >
> > >
> > >
> ____________________________________________________________________
> > >
> > > List Site: http://www.findmail.com/list/streetfighter/
> > > To unsubscribe, send to streetfighter-unsubscribe@...
> > >
> > > FREE group e-mail lists at http://www.findmail.com
> > >
>
>
>
>
> ____________________________________________________________________
>
> List Site: http://www.findmail.com/list/streetfighter/
> To unsubscribe, send to streetfighter-unsubscribe@...
>
> FREE group e-mail lists at http://www.findmail.com
>

____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 186 From: Steve 'Doom Trooper' Karstensen Date: 9/2/1998
Subject: Re: fireball dodgin
Chapter Eight sez that if your opponent moves out of range or no longer
becomes a valid target, you can opt not to do the maneuver.

of course, I don't let people abort out of Aerials, so what do I know.
whatever works. :)

Nelson, Christopher T wrote:
>
> Ah, well that's the 1st difference... We always play where you can wait
> until your openent starts his maneuver, & then interupt him. From that
> point, all he can do is either default to something or follow thru w/
> the maneuver.
> So pretty much, if you're being interupted, you've gotta finish your
> move
> & spend the activation costs, even if it means you're gonna miss.
> Of course, you still have the problem of the PLAYER knows the
> fireball goes 7 hexes, how does the character know that... more
> importantly
> how does he count out 21 feet in the middle of combat? Heh.
> Ah well, just another pet peve(sp?) of mine.
>
> I find it kinda odd that we're discussing the defender as being the
> coward.
> I can't tell you how many DMR->Projectile type characters I've
> seen. Yeah, you seen it coming & can jump over it, but then they
> DMR away again & we get to repeat the cycle... BORING!
>
> Player #1 "Hey good news folks, only another 18 rounds 'til he's outa
> Chi & has to come attack me for real"
>
> Player #2 "That's what you think. After that, I'm gonna run around the
> ring for 15 mintues 'til I get my Chi back... "
>
> Everyone "Groan!"
>
> We actually had something very similar happen a while back... We
> ended up w/ 2 PC's fighting each other in a tournament. It
> was in a big open field, & one of them didn't have
> jump (for story reasons, he had plenty of XP). A-ways the other one
> had DMR to Repeating Fireball. The guy w/o jump moved outa range,
> They both moved around for awhile w/ 10-15 hexes between them,
> & Finally the guy w/o jump proceeded to lie down in the grass,
> cuz there was no way in hell he
> was going inside the Fireball thrower's range while he still had Chi...
> Musta sat there for about 15 minutes throwing insults at each other,
> & when the fight finally started back up again, the GM said, you've
> both been sitting around so long, make a recovery roll... heeh
>
> A-ways.
> -Laters!
> -Chris!
>
> > From: Howard Collins[SMTP:howard@...]
> >
> > Hmm... the way we typically play is that you can interrupt with a Move
> > and
> > go out of range, but your interruption is completed before the
> > fireball is
> > actually launched, so the enemy doesn't have to actually execute the
> > maneuver (and spend the chi) in this case. The dodging by Jump,
> > Jumping
> > basic attacks, Drunken Monkey Roll, etc. is don just when the
> > projectile is
> > about to hit you, which is why there's a contest to see if you can
> > duck it.
> >
> > Running out of range might work a few times, but after a while the
> > crowd (if
> > this is in a tournament) is going to start getting bored... they're
> > not into
> > subtle tactics and such, they want to see a fight, and they guy who
> > runs
> > away from the fireball is going to probably lose some Glory if he
> > keeps it
> > up.
> >
> > Nelson, Christopher T wrote:
> >
> > > Why does this make you look like a coward? We always thought it
> > > was pretty cool to wait until the dude had started his fireball, &
> > then
> > > move 1 hex outside it's range & sit there & taunt him & his fireball
> > > piffs right before it touches your face... You know... warm your
> > hands
> > > on where it fizzled out & all that...
> > > =)
> > >
> > > -Chris!
> > >
> > > > is to move out of range, at which
> > > > point the attacker doesn't have to spend chi and you look like a
> > > > coward. To
> > > > actively dodge a fireball you have to jump, drunken monkey roll,
> > or do
> > > > something else which allws you to make that dex+athletcs vs focus
> > > > roll.
> > > >
> > > > cam1984@... wrote:
> > > >
> > > > > can you dodge fireball by moving?
> > > > > i knew a guy who was like" you can interupt before or after i
> > shoot
> > > > it
> > > > > if you interupt before, ill just aim it where you go, if after
> > you
> > > > already
> > > > > got hit"
> > > > > matt
> > > > >
> > > > >
> > ____________________________________________________________________
> > > > >
> > > > > List Site: http://www.findmail.com/list/streetfighter/
> > > > > To unsubscribe, send to streetfighter-unsubscribe@...
> > > > >
> > > > > FREE group e-mail lists at http://www.findmail.com
> > > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > > --
> > > > http://www.gti.net/howard for nonsensical rants about things no
> > one
> > > > really
> > > > cares about
> > > >
> > > >
> > > >
> > > >
> > ____________________________________________________________________
> > > >
> > > > List Site: http://www.findmail.com/list/streetfighter/
> > > > To unsubscribe, send to streetfighter-unsubscribe@...
> > > >
> > > > FREE group e-mail lists at http://www.findmail.com
> > > >
> >
> >
> >
> >
> > ____________________________________________________________________
> >
> > List Site: http://www.findmail.com/list/streetfighter/
> > To unsubscribe, send to streetfighter-unsubscribe@...
> >
> > FREE group e-mail lists at http://www.findmail.com
> >
>
> ____________________________________________________________________
>
> List Site: http://www.findmail.com/list/streetfighter/
> To unsubscribe, send to streetfighter-unsubscribe@...
>
> FREE group e-mail lists at http://www.findmail.com

____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 187 From: Howard Collins Date: 9/2/1998
Subject: Re: fireball dodgin
Nelson, Christopher T wrote:

> Ah, well that's the 1st difference... We always play where you can wait
> until your openent starts his maneuver, & then interupt him. From that
> point, all he can do is either default to something or follow thru w/
> the maneuver.
> So pretty much, if you're being interupted, you've gotta finish your
> move
> & spend the activation costs, even if it means you're gonna miss.

In that case, when I throw a Dragon Punch and the target jumps away or
something, I will just abort out of the DP every time and abort to a Block
myself, since I'll be blowing the willpower anyway I might as well get a
speed bonus. Hmm, Block to Dragon Punch...

Plus you have this problem: Kick Guy throws a Lightning Leg at Maka Wara
Guy, who aborts to San He (instead of his regular Block). Knowing this is
bad for him, Kick Guy then aborts to a Block for a speed bonus... does Maka
Wara Guy now just say he's not aborting and save the willpower and chi,
since he doesn't really need to use it? The advantage is clearly withe the
attacker here, even though Maka Wara Guy has spent most of his points and
time into becoming a great defender. It all gets very silly.

> Of course, you still have the problem of the PLAYER knows the
> fireball goes 7 hexes, how does the character know that... more
> importantly
> how does he count out 21 feet in the middle of combat? Heh.
> Ah well, just another pet peve(sp?) of mine.

Well how does he know the stats of the attacker? He could conceivably
observe a fireball's max range earlier in the adventure... which becomes
easier if Fireball Guy is forced to blow off a fireball every time some fool
runs out of his range.

> I find it kinda odd that we're discussing the defender as being the
> coward.
> I can't tell you how many DMR->Projectile type characters I've
> seen. Yeah, you seen it coming & can jump over it, but then they
> DMR away again & we get to repeat the cycle... BORING!

Well, the options for the non-projectile guys include: (1) jump over it
right next to the guy and abort to a Block, setting up some evil combo, (2)
choose something like a Jumping Strong which (is you can avoid the
projectile) allows you to do damage to him while he blows his Chi for
nothing, (3) eat the shot and then come in on a slightly higher speed with
something completely vile (maybe a diff focus attack, a Double Dread Kick,
etc.) and trade shots, (4) Zen No Mind for the same effect, except now you
can use really slow vile maneuvers,) (5) do something like a Choke Throw to
knock his ass down before he gets the shot off, (6) Flying Heel Stomp, etc.
etc. etc...

The focus based attack, to compete with a good Dragon Puncher or grappler,
really does have to fight like a chicken sometimes, and I really don't blame
them... it is HARD to play a focus guy! Non-focus guy, though, usually has
very little excuse for running away tactics. The Focus guy IS open to
attack, it's not his fault if the chicken fighter can't figure out what to
do about it.

> Player #1 "Hey good news folks, only another 18 rounds 'til he's outa
> Chi & has to come attack me for real"
>
> Player #2 "That's what you think. After that, I'm gonna run around the
> ring for 15 mintues 'til I get my Chi back... "
>
> Everyone "Groan!"

Erm, Chi doesn't return after 15 mins from what I understand... you make an
Honor roll after the fight, although of course GM's can play this out
however they want. Since you need to rest for 15 minutes to get your health
back (not run around a ring or do anything else), I would say you can't get
will or chi back while exerting yourself, even if it does only take 15
minutes.

> We actually had something very similar happen a while back... We
> ended up w/ 2 PC's fighting each other in a tournament. It
> was in a big open field, & one of them didn't have
> jump (for story reasons, he had plenty of XP). A-ways the other one
> had DMR to Repeating Fireball. The guy w/o jump moved outa range,
> They both moved around for awhile w/ 10-15 hexes between them,
> & Finally the guy w/o jump proceeded to lie down in the grass,
> cuz there was no way in hell he
> was going inside the Fireball thrower's range while he still had Chi...
> Musta sat there for about 15 minutes throwing insults at each other,
> & when the fight finally started back up again, the GM said, you've
> both been sitting around so long, make a recovery roll... heeh

I hope at least the non-fireball guy got his health back...

--

http://www.gti.net/howard for nonsensical rants about things no one cares
about


____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 188 From: REMO DISCONZI Date: 9/2/1998
Subject: Re: fireball dodgin
One solution I've found for this is to make an arena which is not big or
small enough. My arena has about 11x11 hexes, which means that it'll be
harder to move out of the fireball range, so one of the guys will have to
jump, or start aborting to jump if the fireballer is bainy enough to
alternate his maneuvers, and there will be a moment where the fireball guy
won't have chi and/or the aborting guy won't have willpower left, which
leads to real combat.
I myself don't bother about fireballs. They don't do THAT damage (I say
that because I was Storm Hammered more than once) and they're *slow*. If
you use (Forward) Slide Kick (both will be useful) or any other quick
knockdown-good range maneuver, you have not to worry about fireballs.
Other hand, if you feel that fireballs are starting to be a problem, buy
for your character (or NPCs) Energy Reflection. If he does the fireball, HE
will get hit, or if he does not want to be hit, he will abort to a block in
order to stop executing the maneuver, which leads to willpower expendure.
Once he has no willpower left (besides a player of mine, I've never see a
character w/ both high will and chi) he will not abuse the fireballs,
because they'll get back, and thus will go for real combat. And if the
character is a fireball guy (Int 5, Focus 5) he will think twice before
having his own fireball thrown against him.

----------
> De: Nelson, Christopher T <Christopher.Nelson@...>
> Para: 'streetfighter@...'
> Assunto: [streetfighter] RE: fireball dodgin
> Data: Quarta-feira, 2 de Setembro de 1998 16:31
>
> Ah, well that's the 1st difference... We always play where you can wait
> until your openent starts his maneuver, & then interupt him. From that
> point, all he can do is either default to something or follow thru w/
> the maneuver.
> So pretty much, if you're being interupted, you've gotta finish your
> move
> & spend the activation costs, even if it means you're gonna miss.
> Of course, you still have the problem of the PLAYER knows the
> fireball goes 7 hexes, how does the character know that... more
> importantly
> how does he count out 21 feet in the middle of combat? Heh.
> Ah well, just another pet peve(sp?) of mine.
>
> I find it kinda odd that we're discussing the defender as being the
> coward.
> I can't tell you how many DMR->Projectile type characters I've
> seen. Yeah, you seen it coming & can jump over it, but then they
> DMR away again & we get to repeat the cycle... BORING!
>
>
> Player #1 "Hey good news folks, only another 18 rounds 'til he's outa
> Chi & has to come attack me for real"
>
> Player #2 "That's what you think. After that, I'm gonna run around the
> ring for 15 mintues 'til I get my Chi back... "
>
> Everyone "Groan!"
>
>
> We actually had something very similar happen a while back... We
> ended up w/ 2 PC's fighting each other in a tournament. It
> was in a big open field, & one of them didn't have
> jump (for story reasons, he had plenty of XP). A-ways the other one
> had DMR to Repeating Fireball. The guy w/o jump moved outa range,
> They both moved around for awhile w/ 10-15 hexes between them,
> & Finally the guy w/o jump proceeded to lie down in the grass,
> cuz there was no way in hell he
> was going inside the Fireball thrower's range while he still had Chi...
> Musta sat there for about 15 minutes throwing insults at each other,
> & when the fight finally started back up again, the GM said, you've
> both been sitting around so long, make a recovery roll... heeh
>
>
> A-ways.
> -Laters!
> -Chris!
>
> > From: Howard Collins[SMTP:howard@...]
> >
> > Hmm... the way we typically play is that you can interrupt with a Move
> > and
> > go out of range, but your interruption is completed before the
> > fireball is
> > actually launched, so the enemy doesn't have to actually execute the
> > maneuver (and spend the chi) in this case. The dodging by Jump,
> > Jumping
> > basic attacks, Drunken Monkey Roll, etc. is don just when the
> > projectile is
> > about to hit you, which is why there's a contest to see if you can
> > duck it.
> >
> > Running out of range might work a few times, but after a while the
> > crowd (if
> > this is in a tournament) is going to start getting bored... they're
> > not into
> > subtle tactics and such, they want to see a fight, and they guy who
> > runs
> > away from the fireball is going to probably lose some Glory if he
> > keeps it
> > up.
> >
> > Nelson, Christopher T wrote:
> >
> > > Why does this make you look like a coward? We always thought it
> > > was pretty cool to wait until the dude had started his fireball, &
> > then
> > > move 1 hex outside it's range & sit there & taunt him & his fireball
> > > piffs right before it touches your face... You know... warm your
> > hands
> > > on where it fizzled out & all that...
> > > =)
> > >
> > > -Chris!
> > >
> > > > is to move out of range, at which
> > > > point the attacker doesn't have to spend chi and you look like a
> > > > coward. To
> > > > actively dodge a fireball you have to jump, drunken monkey roll,
> > or do
> > > > something else which allws you to make that dex+athletcs vs focus
> > > > roll.
> > > >
> > > > cam1984@... wrote:
> > > >
> > > > > can you dodge fireball by moving?
> > > > > i knew a guy who was like" you can interupt before or after i
> > shoot
> > > > it
> > > > > if you interupt before, ill just aim it where you go, if after
> > you
> > > > already
> > > > > got hit"
> > > > > matt
> > > > >
> > > > >
> > ____________________________________________________________________
> > > > >
> > > > > List Site: http://www.findmail.com/list/streetfighter/
> > > > > To unsubscribe, send to streetfighter-unsubscribe@...
> > > > >
> > > > > FREE group e-mail lists at http://www.findmail.com
> > > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > > --
> > > > http://www.gti.net/howard for nonsensical rants about things no
> > one
> > > > really
> > > > cares about
> > > >
> > > >
> > > >
> > > >
> > ____________________________________________________________________
> > > >
> > > > List Site: http://www.findmail.com/list/streetfighter/
> > > > To unsubscribe, send to streetfighter-unsubscribe@...
> > > >
> > > > FREE group e-mail lists at http://www.findmail.com
> > > >
> >
> >
> >
> >
> > ____________________________________________________________________
> >
> > List Site: http://www.findmail.com/list/streetfighter/
> > To unsubscribe, send to streetfighter-unsubscribe@...
> >
> > FREE group e-mail lists at http://www.findmail.com
> >
>
> ____________________________________________________________________
>
> List Site: http://www.findmail.com/list/streetfighter/
> To unsubscribe, send to streetfighter-unsubscribe@...
>
> FREE group e-mail lists at http://www.findmail.com

____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 189 From: Chris Hoffmann Date: 9/2/1998
Subject: Re: fireball dodgin
---"Nelson, Christopher T"
<Christopher.Nelson@...> wrote:
>
> Ah, well that's the 1st difference... We always play where
you can wait
> until your openent starts his maneuver, & then interupt
him. From that
> point, all he can do is either default to something or
follow thru w/
> the maneuver.
> So pretty much, if you're being interupted, you've gotta
finish your
> move
> & spend the activation costs, even if it means you're
gonna miss.
> Of course, you still have the problem of the PLAYER knows
the
> fireball goes 7 hexes, how does the character know that...
more
> importantly
> how does he count out 21 feet in the middle of combat? Heh.
> Ah well, just another pet peve(sp?) of mine.
>
> I find it kinda odd that we're discussing the defender as
being the
> coward.
> I can't tell you how many DMR->Projectile type characters
I've
> seen. Yeah, you seen it coming & can jump over it, but
then they
> DMR away again & we get to repeat the cycle... BORING!
>
>
> Player #1 "Hey good news folks, only another 18 rounds
'til he's outa
> Chi & has to come attack me for real"
>
> Player #2 "That's what you think. After that, I'm gonna
run around the
> ring for 15 mintues 'til I get my Chi back... "
>
> Everyone "Groan!"
>
>
> We actually had something very similar happen a while
back... We
> ended up w/ 2 PC's fighting each other in a tournament. It
> was in a big open field, & one of them didn't have
> jump (for story reasons, he had plenty of XP). A-ways the
other one
> had DMR to Repeating Fireball. The guy w/o jump moved
outa range,
> They both moved around for awhile w/ 10-15 hexes between
them,
> & Finally the guy w/o jump proceeded to lie down in the
grass,
> cuz there was no way in hell he
> was going inside the Fireball thrower's range while he
still had Chi...
> Musta sat there for about 15 minutes throwing insults at
each other,
> & when the fight finally started back up again, the GM
said, you've
> both been sitting around so long, make a recovery roll...
heeh
>
>
> A-ways.
> -Laters!
> -Chris!

Check Please!

That has got to be the most screwed-up thing I have ever
heard (outside of anything involving any Clinton).

Almost wants me to ditch Street Fighter entirely and take up
Martial Champions (Well, maybe not that bad...)

Incidently, they wouldn't get their chi/will back in my
campaign because they weren't exactly resting, they were
insulting each other and I don't see that as conductive to
relaxing the mind and body. (At least that way the fight
might eventualy end.) I would probably have docked both
people permanent glory (and depending on how ticked I was,
honor) for stalling the fight. (And I do allow negative
renown).

I bet a lot of spectators demanded their money back after
that fight. Hell, I bet the judges were demanding their
money back.

When's the rematch?

===
staredown@... staredown@...
www.geocities.com/tokyo/1062

"We don't expect kittens to fight wildcats and win--we
merely expect them to try."
-- Robert Heinlein

Maturity is only a short break in adolescence.
-- Jules Feiffer

____________________________________________________________________

List Site: http://www.findmail.com/list/streetfighter/
To unsubscribe, send to streetfighter-unsubscribe@...

FREE group e-mail lists at http://www.findmail.com
Group: streetfighter Message: 190 From: REMO DISCONZI Date: 9/2/1998
Subject: Sourcebook
Attachments :
    I'm doing a sourcebook of my own that has some optional rules, with a new
    background, new abilities, merits and flaws and also my take on the rules
    for aggravated damage and death (a mix w/ SF and other White Wolf's rules).

    For a preview, the character sheet I made which will use the rules from
    the sourcebook. Feedback for comments.

    Remo
    Group: streetfighter Message: 191 From: Steve 'Doom Trooper' Karstensen Date: 9/2/1998
    Subject: Re: fireball dodgin
    REMO DISCONZI wrote:
    >
    > One solution I've found for this is to make an arena which is not big or
    > small enough. My arena has about 11x11 hexes, which means that it'll be
    > harder to move out of the fireball range, so one of the guys will have to
    > jum

    ...believe it or not, the size of the arena generally fixes a lot of
    problems... such as the one detailed above, and Cartwheel Kick. :)
    (After all, it stops when you hit a wall. small arena != lots of damage
    tests).

    ____________________________________________________________________

    List Site: http://www.findmail.com/list/streetfighter/
    To unsubscribe, send to streetfighter-unsubscribe@...

    FREE group e-mail lists at http://www.findmail.com
    Group: streetfighter Message: 192 From: Nelson, Christopher T Date: 9/2/1998
    Subject: Re: fireballs & defaulting & grabs, oh my!
    > From: Howard Collins[SMTP:howard@...]
    >
    > In that case, when I throw a Dragon Punch and the target jumps away or
    > something, I will just abort out of the DP every time and abort to a
    > Block
    > myself, since I'll be blowing the willpower anyway I might as well get
    > a
    > speed bonus. Hmm, Block to Dragon Punch...
    >
    > Plus you have this problem: Kick Guy throws a Lightning Leg at Maka
    > Wara
    > Guy, who aborts to San He (instead of his regular Block). Knowing
    > this is
    > bad for him, Kick Guy then aborts to a Block for a speed bonus... does
    > Maka
    > Wara Guy now just say he's not aborting and save the willpower and
    > chi,
    > since he doesn't really need to use it? The advantage is clearly
    > withe the
    > attacker here, even though Maka Wara Guy has spent most of his points
    > and
    > time into becoming a great defender. It all gets very silly.
    >
    Heh, Are we the only group that doesn't give the +2 speed bonus
    next round if you abort/defaut to blocking? Are we the only group
    that doesn't let you use your Maka Ware if you abort to blocking?
    We've never had a problem w/ either of your points, I guess that's
    just a matter of each group's house rules, thats's all.

    You know, I feel like we had this exact thread about a month ago
    (The aborting to block discussion), & I'm pretty tired of it,
    so here's a new one (We can go back to the aborting story next month..
    heh)

    Okay, who here remembers Super Street Fighter Turbo? Okay, that
    was the one where they 1st invented super moves for those of you
    who don't. A-way, Remember Vega's Super? He would jump off
    the wall & grab you like he always does, but he'd suplex you 3x instead
    of
    just once... Pretty cool, but no big deal right? Okay, that's the
    catch. For some reason, if you did the motion, but missed w/ the
    grab, it didn't burn your super-meter. So you could just keep tring
    it over & over, until you connected. I'm trying to remember if
    T-Hawk & Zangief had this problem(benifit really) or not, but
    I'm sure Vega did, & used properly, it made him really powerful..
    So in all the later games I've seen, now when you do a superthrow
    & miss, you still burn your meter right? (Now watch, I haven't
    played SFA3 Vega, he probably still has this ability, thus
    destroying the point I'm trying to make w/ my paragraphs of chaotic
    thoughts thrown together...)

    But anyway
    The point of this story is quite simple. In the role-playing game,
    if you miss w/ a grab, do you spend the activation cost?
    For the longest time we said you didn't, & no one questioned it.
    Seemed pretty obvious that the Willpower part of a Spinning Pile Driver
    comes when Zangief folds you over, leaps 15' off the ground, spins &
    drops your head into the concrete, not when he's just reaching for
    you...

    But just recently I started thinking about it, and that's the exact
    opposite of
    the video game. If you try to do a Super grab now, & you miss, you
    spend your meter. (Oh, the reason I'm using Supers for a comparison
    here is cuz the video game doesn't spend Chi & Willpower for regular
    special moves, let's not start a discusion here about Supers, cuz
    we know we all have our own theory on how to implement them...)
    Anyone remember Art of Fighting 1 or 2 maybe? I think they
    had you spend a special meter to do regular special moves... Fireballs,
    grabs, what not...? Been too long since I've seen that one thou...
    Anyone rember if you spent your 'chi' do do grabs if you missed or not.
    Actually, I think that was before missed throw animations...
    nevermind...


    A-way, which way do you guys play it? Like I say, we've always played
    that if you go for the grab & miss, you don't spend the activation cost,
    cuz you just can't do the grab. Unlike say a Dragon punch, where you
    can sit there & punch air all day long, a grab sorta requires a human
    sized
    target for it to work... So I'm running over the rules w/ my group of
    newbies a few weeks ago, & I one of them asks "why?"
    Leave it to the newbies to point out a flaw 4 years of playing totally
    overlooked. <shrug> ;) What's wierd is it's never really seemed
    unbalancing.
    Either that, or I'm just used to grabs being more powerful
    then they were intended to be... ?? Dunno there.
    'course, the GM I learned from really liked grapplers... hm... maybe
    he's got some explaining to do... heh

    -Laters all!
    -Chris!






    ____________________________________________________________________

    List Site: http://www.findmail.com/list/streetfighter/
    To unsubscribe, send to streetfighter-unsubscribe@...

    FREE group e-mail lists at http://www.findmail.com
    Group: streetfighter Message: 193 From: Howard Collins Date: 9/2/1998
    Subject: Re: fireballs & defaulting & grabs, oh my!
    Nelson, Christopher T wrote:

    > Heh, Are we the only group that doesn't give the +2 speed bonus
    > next round if you abort/defaut to blocking? Are we the only group
    > that doesn't let you use your Maka Ware if you abort to blocking?
    > We've never had a problem w/ either of your points, I guess that's
    > just a matter of each group's house rules, thats's all.

    Why would you not get Maka Wara or a +2 Speed bonus if you abort to a
    Block? At the higher levels of competition (most of the time), an
    intentional Block is pretty rare, as the winner is generally the guy who
    dishes out the most damage as fast as possible. Even though my player
    character is "Block Guy", I almost never choose a Block unless it's an
    abort.

    > A-way, which way do you guys play it? Like I say, we've always played
    > that if you go for the grab & miss, you don't spend the activation cost,
    > cuz you just can't do the grab. Unlike say a Dragon punch, where you
    > can sit there & punch air all day long, a grab sorta requires a human
    > sized
    > target for it to work... So I'm running over the rules w/ my group of
    > newbies a few weeks ago, & I one of them asks "why?"
    > Leave it to the newbies to point out a flaw 4 years of playing totally
    > overlooked. <shrug> ;) What's wierd is it's never really seemed
    > unbalancing.
    > Either that, or I'm just used to grabs being more powerful
    > then they were intended to be... ?? Dunno there.
    > 'course, the GM I learned from really liked grapplers... hm... maybe
    > he's got some explaining to do... heh

    Hmm... the way our group usually plays it is that if you miss (roll no
    damage) on any maneuver, you still pay the cost, because you tried to
    execute the maneuver and just blew it. If someone say, steps out of a
    grab on a higher speed, or runs our of range of your attack, etc., then you
    can choose not to execute the maneuver, as in chapter 8 as pointed out by
    Steve earlier.

    The Dragon Punch analogue is like this: you throw the Dragon Punch, the
    enemy steps back (with a Move, say) or aborts to Jump, he is no longer
    there, you are free to do nothing (punch air) or abort to something else now
    that your target is gone. On the other hand, if he stands there and you
    roll no damage against him, you still executed the move and have to pay the
    willpower, but you just brushed him or miscalculated the range or something.

    For a Stomach Pump, if the guy steps out of the hex after you declare your
    attack, you never had a chance to execute, so you are likewise free to do
    nothing or abort. If you blow the roll, you just failed to get a grip on
    him or slipped or whatever, but you had your chance and pay the willpower.
    I know it seems odd when you consider moved like the Spinning Piledriver,
    but it actually works out well in terms of balance.


    ____________________________________________________________________

    List Site: http://www.findmail.com/list/streetfighter/
    To unsubscribe, send to streetfighter-unsubscribe@...

    FREE group e-mail lists at http://www.findmail.com
    Group: streetfighter Message: 194 From: REMO DISCONZI Date: 9/2/1998
    Subject: Re: fireballs & defaulting & grabs, oh my!
    Well, first of all, in Alpha 3 if you do Vega's Rolling Izuna Drop (the
    "no big deal" special move) and misses, I'm sorry but you spent 3 levels of
    your super bar for nothin'
    Anymay, SF:TSG was created at the time you could do the Rolling Izuna
    Drop over and over again, so, I guess that if you miss the maneuver, you
    don't pay the cost. At least, that's how my group does. I've made up a
    (real) situation for all you guys get the picture: A guy, hoping that his
    opponent gets any closer, selects the Shock Treatment card. His opponent,
    looking for massive damage, choses the Dragon Punch. When the Dragon Punch
    guy sees the S. Treatment (that was faster) aborts to a block (he'd burn WP
    anyway..) and then the poor Shocker burns 2 Chi for nothing. No fun, right.
    So, I'm against burning Chi, Willpower when you miss. Hope anyone else
    agrees.

    ----------
    > De: Nelson, Christopher T <Christopher.Nelson@...>
    > Para: 'streetfighter@...'
    > Assunto: [streetfighter] RE: fireballs & defaulting & grabs, oh my!
    > Data: Quarta-feira, 2 de Setembro de 1998 18:31
    >
    >
    >
    > > From: Howard Collins[SMTP:howard@...]
    > >
    > > In that case, when I throw a Dragon Punch and the target jumps away or
    > > something, I will just abort out of the DP every time and abort to a
    > > Block
    > > myself, since I'll be blowing the willpower anyway I might as well get
    > > a
    > > speed bonus. Hmm, Block to Dragon Punch...
    > >
    > > Plus you have this problem: Kick Guy throws a Lightning Leg at Maka
    > > Wara
    > > Guy, who aborts to San He (instead of his regular Block). Knowing
    > > this is
    > > bad for him, Kick Guy then aborts to a Block for a speed bonus... does
    > > Maka
    > > Wara Guy now just say he's not aborting and save the willpower and
    > > chi,
    > > since he doesn't really need to use it? The advantage is clearly
    > > withe the
    > > attacker here, even though Maka Wara Guy has spent most of his points
    > > and
    > > time into becoming a great defender. It all gets very silly.
    > >
    > Heh, Are we the only group that doesn't give the +2 speed bonus
    > next round if you abort/defaut to blocking? Are we the only group
    > that doesn't let you use your Maka Ware if you abort to blocking?
    > We've never had a problem w/ either of your points, I guess that's
    > just a matter of each group's house rules, thats's all.
    >
    > You know, I feel like we had this exact thread about a month ago
    > (The aborting to block discussion), & I'm pretty tired of it,
    > so here's a new one (We can go back to the aborting story next month..
    > heh)
    >
    > Okay, who here remembers Super Street Fighter Turbo? Okay, that
    > was the one where they 1st invented super moves for those of you
    > who don't. A-way, Remember Vega's Super? He would jump off
    > the wall & grab you like he always does, but he'd suplex you 3x instead
    > of
    > just once... Pretty cool, but no big deal right? Okay, that's the
    > catch. For some reason, if you did the motion, but missed w/ the
    > grab, it didn't burn your super-meter. So you could just keep tring
    > it over & over, until you connected. I'm trying to remember if
    > T-Hawk & Zangief had this problem(benifit really) or not, but
    > I'm sure Vega did, & used properly, it made him really powerful..
    > So in all the later games I've seen, now when you do a superthrow
    > & miss, you still burn your meter right? (Now watch, I haven't
    > played SFA3 Vega, he probably still has this ability, thus
    > destroying the point I'm trying to make w/ my paragraphs of chaotic
    > thoughts thrown together...)
    >
    > But anyway
    > The point of this story is quite simple. In the role-playing game,
    > if you miss w/ a grab, do you spend the activation cost?
    > For the longest time we said you didn't, & no one questioned it.
    > Seemed pretty obvious that the Willpower part of a Spinning Pile Driver
    > comes when Zangief folds you over, leaps 15' off the ground, spins &
    > drops your head into the concrete, not when he's just reaching for
    > you...
    >
    > But just recently I started thinking about it, and that's the exact
    > opposite of
    > the video game. If you try to do a Super grab now, & you miss, you
    > spend your meter. (Oh, the reason I'm using Supers for a comparison
    > here is cuz the video game doesn't spend Chi & Willpower for regular
    > special moves, let's not start a discusion here about Supers, cuz
    > we know we all have our own theory on how to implement them...)
    > Anyone remember Art of Fighting 1 or 2 maybe? I think they
    > had you spend a special meter to do regular special moves... Fireballs,
    > grabs, what not...? Been too long since I've seen that one thou...
    > Anyone rember if you spent your 'chi' do do grabs if you missed or not.
    > Actually, I think that was before missed throw animations...
    > nevermind...
    >
    >
    > A-way, which way do you guys play it? Like I say, we've always played
    > that if you go for the grab & miss, you don't spend the activation cost,
    > cuz you just can't do the grab. Unlike say a Dragon punch, where you
    > can sit there & punch air all day long, a grab sorta requires a human
    > sized
    > target for it to work... So I'm running over the rules w/ my group of
    > newbies a few weeks ago, & I one of them asks "why?"
    > Leave it to the newbies to point out a flaw 4 years of playing totally
    > overlooked. <shrug> ;) What's wierd is it's never really seemed
    > unbalancing.
    > Either that, or I'm just used to grabs being more powerful
    > then they were intended to be... ?? Dunno there.
    > 'course, the GM I learned from really liked grapplers... hm... maybe
    > he's got some explaining to do... heh
    >
    > -Laters all!
    > -Chris!
    >
    >
    >
    >
    >
    >
    > ____________________________________________________________________
    >
    > List Site: http://www.findmail.com/list/streetfighter/
    > To unsubscribe, send to streetfighter-unsubscribe@...
    >
    > FREE group e-mail lists at http://www.findmail.com

    ____________________________________________________________________

    List Site: http://www.findmail.com/list/streetfighter/
    To unsubscribe, send to streetfighter-unsubscribe@...

    FREE group e-mail lists at http://www.findmail.com
    Group: streetfighter Message: 195 From: REMO DISCONZI Date: 9/2/1998
    Subject: Re: fireball dodgin
    I agree with Chris Hoffmann. I only let my players get back their
    Chi/Will AFTER the fight is over through the honnor roll

    ----------
    > De: Chris Hoffmann <staredown@...>
    > Para: streetfighter@...
    > Assunto: Re: [streetfighter] RE: fireball dodgin
    > Data: Quarta-feira, 2 de Setembro de 1998 16:52
    >
    >
    > ---"Nelson, Christopher T"
    > <Christopher.Nelson@...> wrote:
    > >
    > > Ah, well that's the 1st difference... We always play where
    > you can wait
    > > until your openent starts his maneuver, & then interupt
    > him. From that
    > > point, all he can do is either default to something or
    > follow thru w/
    > > the maneuver.
    > > So pretty much, if you're being interupted, you've gotta
    > finish your
    > > move
    > > & spend the activation costs, even if it means you're
    > gonna miss.
    > > Of course, you still have the problem of the PLAYER knows
    > the
    > > fireball goes 7 hexes, how does the character know that...
    > more
    > > importantly
    > > how does he count out 21 feet in the middle of combat? Heh.
    > > Ah well, just another pet peve(sp?) of mine.
    > >
    > > I find it kinda odd that we're discussing the defender as
    > being the
    > > coward.
    > > I can't tell you how many DMR->Projectile type characters
    > I've
    > > seen. Yeah, you seen it coming & can jump over it, but
    > then they
    > > DMR away again & we get to repeat the cycle... BORING!
    > >
    > >
    > > Player #1 "Hey good news folks, only another 18 rounds
    > 'til he's outa
    > > Chi & has to come attack me for real"
    > >
    > > Player #2 "That's what you think. After that, I'm gonna
    > run around the
    > > ring for 15 mintues 'til I get my Chi back... "
    > >
    > > Everyone "Groan!"
    > >
    > >
    > > We actually had something very similar happen a while
    > back... We
    > > ended up w/ 2 PC's fighting each other in a tournament. It
    > > was in a big open field, & one of them didn't have
    > > jump (for story reasons, he had plenty of XP). A-ways the
    > other one
    > > had DMR to Repeating Fireball. The guy w/o jump moved
    > outa range,
    > > They both moved around for awhile w/ 10-15 hexes between
    > them,
    > > & Finally the guy w/o jump proceeded to lie down in the
    > grass,
    > > cuz there was no way in hell he
    > > was going inside the Fireball thrower's range while he
    > still had Chi...
    > > Musta sat there for about 15 minutes throwing insults at
    > each other,
    > > & when the fight finally started back up again, the GM
    > said, you've
    > > both been sitting around so long, make a recovery roll...
    > heeh
    > >
    > >
    > > A-ways.
    > > -Laters!
    > > -Chris!
    >
    > Check Please!
    >
    > That has got to be the most screwed-up thing I have ever
    > heard (outside of anything involving any Clinton).
    >
    > Almost wants me to ditch Street Fighter entirely and take up
    > Martial Champions (Well, maybe not that bad...)
    >
    > Incidently, they wouldn't get their chi/will back in my
    > campaign because they weren't exactly resting, they were
    > insulting each other and I don't see that as conductive to
    > relaxing the mind and body. (At least that way the fight
    > might eventualy end.) I would probably have docked both
    > people permanent glory (and depending on how ticked I was,
    > honor) for stalling the fight. (And I do allow negative
    > renown).
    >
    > I bet a lot of spectators demanded their money back after
    > that fight. Hell, I bet the judges were demanding their
    > money back.
    >
    > When's the rematch?
    >
    > ===
    > staredown@... staredown@...
    > www.geocities.com/tokyo/1062
    >
    > "We don't expect kittens to fight wildcats and win--we
    > merely expect them to try."
    > -- Robert Heinlein
    >
    > Maturity is only a short break in adolescence.
    > -- Jules Feiffer
    >
    > ____________________________________________________________________
    >
    > List Site: http://www.findmail.com/list/streetfighter/
    > To unsubscribe, send to streetfighter-unsubscribe@...
    >
    > FREE group e-mail lists at http://www.findmail.com

    ____________________________________________________________________

    List Site: http://www.findmail.com/list/streetfighter/
    To unsubscribe, send to streetfighter-unsubscribe@...

    FREE group e-mail lists at http://www.findmail.com
    Group: streetfighter Message: 196 From: Joshua Rogers Date: 9/2/1998
    Subject: Re: fireballs & defaulting & grabs, oh my!
    Maka wara is passive, so I don't see why that wouldn't be allowed to
    work with Abort-blocks. We don't use the +2 speed though, looking at it
    as an abort-block being a last second thing where you're still a bit off
    balance, while a prepared block allows you to take advantage of your
    opponent's follow through, almost like starting your next attack in the
    space between their attack and the next round. Of course, by this
    reasoning, if you get grabbed you don't get the speed bonus either.
    As for fireballs and dodging- if you can move out of the way of one and
    still be in range, what the heck is the point of Esquives and
    Displacement?
    Spending Chi and Willpower for badly done attacks. Hmm...interesting.
    Didn't think about this, really. I'd go with option C: new rule! Based
    on the fact investing Chi or Willpower is a pretty big thing, (in our
    campaign, losing all your Chi makes you automatically exhausted, losing
    all your Willpower makes you lethargic and lazy), I'd say there's no
    expenditure, but due to the psychological effects of the miss, you have
    to roll your current Willpower or be unable to use Willpower or Chi for
    the next round, including for Aborts and such. You're too
    embarassed/unfocused/etc. from that total screw up. For those multi-hit
    maneuvers, this only comes into effect if they all fail to do damage.

    ______________________________________________________

    ____________________________________________________________________

    List Site: http://www.findmail.com/list/streetfighter/
    To unsubscribe, send to streetfighter-unsubscribe@...

    FREE group e-mail lists at http://www.findmail.com
    Group: streetfighter Message: 197 From: cam1984@hotmail.com Date: 9/2/1998
    Subject: misc.
    as far as burning chi willpower:
    it specifically says in the book you can abort anytime, even after the hit but before the dice are rolled,
    therefore i think ppl sjould have to go through with their moves IF THAT IS WHEN THEY WERE INTERUPTED.

    as far as getting your chi back after 15 minutes of dodging, thats hust silly

    as far as evading fireball with movement:
    yeah, i guess you guys are right, n thanks for such a response.
    i think my players were thinking of sidestepping.
    like in soul edge.
    just step aside n let the fireball go by
    since their is not a phase in the turn when the fireball is out i guess you cant use move to do it.

    also me n chris h were talking some time ago about adjusting the difficulty of jumping projectiles based on how many hexes apart you are.
    (in the video game) a fireball from far away is easy to jump but in your face is sometimes hard as hell.

    remo,
    im on the findmail site n your sheet is screwy looking, also i cant see your stats you filled out for the vote,
    did you send them as attachments or something, maybe when i check my inbox ill be able to view them better there.

    chris thanks for filling out the survey

    ____________________________________________________________________

    List Site: http://www.findmail.com/list/streetfighter/
    To unsubscribe, send to streetfighter-unsubscribe@...

    FREE group e-mail lists at http://www.findmail.com
    Group: streetfighter Message: 198 From: cam1984@hotmail.com Date: 9/3/1998
    Subject: THE VOTE
    PLEASE FILL OUT THE "VOTING ON CHARACTERS STATS THINGEE"
    WHEN MOST OF US DO, WE CAN TALLY IT ALL UP AND AVERAGE OUT EACH STAT ACCORDING TO WHAT EVERYONE THINKS!
    THANKS FOR CONTRIBUTING CHRIS
    ALSO I REALIZE THAT EVERYONE DOESNT HAVE TIME TO DO IT IMMEDIATELLY
    , COULD YOU AT LEAST SAY IF YOU PLAN ON IT OR IF YOU THINK ITS A GOOD/BAD IDEA?

    MATT M

    ____________________________________________________________________

    List Site: http://www.findmail.com/list/streetfighter/
    To unsubscribe, send to streetfighter-unsubscribe@...

    FREE group e-mail lists at http://www.findmail.com
    Group: streetfighter Message: 199 From: cam1984@hotmail.com Date: 9/3/1998
    Subject: sustained holds
    how in the hell does it work to have a sustained hold be like the middle hit in a three hit combo?

    do you get to hold them as long as you can, then when they break out, continue your combo?

    my troup really never decided how thats supposed to work n therefore just never bought any combos like that.

    matt m
    p.s. has anyone seen my art of my characters on my page, whatdya think?
    i had a cell(plastic copy colered from the backside) made of my kabbaddi girll, susan, but i gave it away as a gift n all i have now is the pen n ink, the cell was pretty nice looking.

    ____________________________________________________________________

    List Site: http://www.findmail.com/list/streetfighter/
    To unsubscribe, send to streetfighter-unsubscribe@...

    FREE group e-mail lists at http://www.findmail.com
    Group: streetfighter Message: 200 From: cam1984@hotmail.com Date: 9/3/1998
    Subject: stun moves
    how do you guys feel stun moves should be handled?

    i mean moves that are very likely to dizzy.

    as far as i can tell there are only three stock stun moves:
    eye rake, sleeper hold, and blind.
    unfortunatly two of these deal with not seeing("unless they have blind fighting etc etc etc"")
    and one you are choked repeatedly.

    what if i wanted to just hit you n dizzy you?
    like(examles)
    scorpions spear,
    d darks whip,
    a guard break from sf ex+@,
    a knee to the groin.

    please some input n dont give me that crap about heart punch because its about as likely to dizzy as spinning pile driver or storm hammer or flash kick but it ddoesnt do "real" damage.
    it sucks.

    matt m

    ____________________________________________________________________

    List Site: http://www.findmail.com/list/streetfighter/
    To unsubscribe, send to streetfighter-unsubscribe@...

    FREE group e-mail lists at http://www.findmail.com