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Group: streetfighter Message: 1905 From: Robert Pascuttini Date: 8/30/1999
Subject: Re: Rose and Ler Drit
Group: streetfighter Message: 1906 From: AJSolis@aol.com Date: 8/30/1999
Subject: Re: Rose, Ler Drit and hunks of space rock
Group: streetfighter Message: 1907 From: Steve Karstensen Date: 8/30/1999
Subject: Re: Rose, Ler Drit and hunks of space rock
Group: streetfighter Message: 1908 From: Robert Pascuttini Date: 8/30/1999
Subject: Re: Rose and Ler Drit
Group: streetfighter Message: 1909 From: Robert Pascuttini Date: 8/30/1999
Subject: Re: Help with Tournaments
Group: streetfighter Message: 1910 From: AJSolis@aol.com Date: 8/30/1999
Subject: Re: Akuma
Group: streetfighter Message: 1911 From: Robert Pascuttini Date: 8/30/1999
Subject: Re: Rose and Ler Drit
Group: streetfighter Message: 1912 From: Steve Karstensen Date: 8/30/1999
Subject: Re: Rose and Ler Drit
Group: streetfighter Message: 1913 From: AJSolis@aol.com Date: 8/30/1999
Subject: Re: Rose and Ler Drit
Group: streetfighter Message: 1914 From: Robert Pascuttini Date: 8/30/1999
Subject: Re: Rose and Ler Drit
Group: streetfighter Message: 1915 From: AJSolis@aol.com Date: 8/30/1999
Subject: Re: Rose and Ler Drit
Group: streetfighter Message: 1916 From: Dustin Wolfe Date: 8/30/1999
Subject: Re: Rose and Ler Drit
Group: streetfighter Message: 1917 From: Don Corcoran Date: 8/30/1999
Subject: Re: Why European styles like wrestiling?
Group: streetfighter Message: 1918 From: Rinaldo Gambetta Date: 8/30/1999
Subject: Re: What the hell Adon have with Akuma?
Group: streetfighter Message: 1919 From: Christian Conkle Date: 8/30/1999
Subject: My visit to Clarkston..
Group: streetfighter Message: 1920 From: Dylan Downing Date: 8/30/1999
Subject: Re: Rose and Ler Drit [longish]
Group: streetfighter Message: 1921 From: Dylan Downing Date: 8/30/1999
Subject: Opinons needed
Group: streetfighter Message: 1922 From: ArkonDLoC@aol.com Date: 8/30/1999
Subject: Re: Help with Tournaments
Group: streetfighter Message: 1923 From: Christian Conkle Date: 8/30/1999
Subject: Re: Opinons needed
Group: streetfighter Message: 1924 From: Fred Chagnon Date: 8/30/1999
Subject: Re: Opinons needed
Group: streetfighter Message: 1925 From: Christian Conkle Date: 8/30/1999
Subject: Re: Help with Tournaments
Group: streetfighter Message: 1926 From: Fred Chagnon Date: 8/30/1999
Subject: MOVIES----->Help with Tournaments
Group: streetfighter Message: 1927 From: Kristofer Lundström Date: 8/30/1999
Subject: Re: Ler Drit Stuff
Group: streetfighter Message: 1928 From: Kristofer Lundstr�m Date: 8/30/1999
Subject: Charisma (was: none)
Group: streetfighter Message: 1929 From: Kristofer Lundstr�m Date: 8/30/1999
Subject: Re: Opinons needed
Group: streetfighter Message: 1930 From: Kristofer Lundström Date: 8/30/1999
Subject: Tournaments (long? yes)
Group: streetfighter Message: 1931 From: Steve Karstensen Date: 8/30/1999
Subject: Re: Rose and Ler Drit
Group: streetfighter Message: 1932 From: Dustin Wolfe Date: 8/30/1999
Subject: Re: Rose and Ler Drit
Group: streetfighter Message: 1933 From: Ryan Zielonka Date: 8/30/1999
Subject: Other Video Games?
Group: streetfighter Message: 1934 From: Robert Pascuttini Date: 8/30/1999
Subject: Re: Ler Drit Stuff
Group: streetfighter Message: 1935 From: Robert Pascuttini Date: 8/30/1999
Subject: Re: Rose, Ler Drit and hunks of space rock
Group: streetfighter Message: 1936 From: Robert Pascuttini Date: 8/31/1999
Subject: Re: Akuma
Group: streetfighter Message: 1937 From: Robert Pascuttini Date: 8/31/1999
Subject: Re: Rose and Ler Drit
Group: streetfighter Message: 1938 From: Robert Pascuttini Date: 8/31/1999
Subject: Re: Rose and Ler Drit
Group: streetfighter Message: 1939 From: Robert Pascuttini Date: 8/31/1999
Subject: Re: Rose and Ler Drit
Group: streetfighter Message: 1940 From: Robert Pascuttini Date: 8/31/1999
Subject: Re: My visit to Clarkston..
Group: streetfighter Message: 1941 From: Robert Pascuttini Date: 8/31/1999
Subject: Re:
Group: streetfighter Message: 1942 From: Robert Pascuttini Date: 8/31/1999
Subject: Re: Rose and Ler Drit [longish]
Group: streetfighter Message: 1943 From: Robert Pascuttini Date: 8/31/1999
Subject: Re: Opinons needed
Group: streetfighter Message: 1944 From: Robert Pascuttini Date: 8/31/1999
Subject: Re: Help with Tournaments
Group: streetfighter Message: 1945 From: Robert Pascuttini Date: 8/31/1999
Subject: Re: Tournaments (long? yes)
Group: streetfighter Message: 1946 From: Robert Pascuttini Date: 8/31/1999
Subject: Re: Rose and Ler Drit
Group: streetfighter Message: 1947 From: AJSolis@aol.com Date: 8/31/1999
Subject: Re: Opinons needed
Group: streetfighter Message: 1948 From: AJSolis@aol.com Date: 8/31/1999
Subject: Re: MOVIES----->Help with Tournaments
Group: streetfighter Message: 1949 From: Ryan Zielonka Date: 8/31/1999
Subject: Other Video Games? <--- Did anyone read this?! Read now! :)
Group: streetfighter Message: 1950 From: Kristofer Lundstr�m Date: 8/31/1999
Subject: Re: Help with Tournaments
Group: streetfighter Message: 1951 From: Kristofer Lundstr�m Date: 8/31/1999
Subject: Re: Other Video Games?
Group: streetfighter Message: 1952 From: Kristofer Lundstr�m Date: 8/31/1999
Subject: The e-group vault
Group: streetfighter Message: 1953 From: Fred Chagnon Date: 8/31/1999
Subject: Re: The e-group vault
Group: streetfighter Message: 1954 From: Christian Conkle Date: 8/31/1999
Subject: Move values, more fun with statistics!



Group: streetfighter Message: 1905 From: Robert Pascuttini Date: 8/30/1999
Subject: Re: Rose and Ler Drit
Hey Kris.
Actually I got it from the video game.
In SFA3, and Im pretty sure sfa2 and sfa
You have to beat the game with Rose.


>From: "Kristofer Lundstr�m" <kri5tofer@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Rose and Ler Drit
>Date: Sat, 28 Aug 1999 22:10:36 CEST
>
>>As for info on Rose and M.Bison. Your very close.
>>Rose is M.Bisons student. but he claims his psycho power is more
>>powerful than her soul power.
>
>You make this sound like an official fact. I'd LOVE to know your source/s.
>
> Kristofer
>
>______________________________________________________
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
>

______________________________________________________
Group: streetfighter Message: 1906 From: AJSolis@aol.com Date: 8/30/1999
Subject: Re: Rose, Ler Drit and hunks of space rock
In a message dated 8/29/99 9:35:54 PM Central Daylight Time,
skarsten@... writes:

>
> Anyway, if you ask me, Bison was unaware of his own internal powers until
> they were triggered by the meteor. They weren't a gift from the Almighty
> Hunk of Space Rock, they were merely awakened by it. He then learned to
> control his power using what he learned/stole from Rose.
>
Or perhaps the meteor corrupted him indirectly. M. Bison, a good little
Ler Drit practitioner, was minding his own business when he encountered the
meteorite, just chock full of chi. He experiments with it, uses it, and as
the heightened amount of chi went to his head, corrupted him.
Group: streetfighter Message: 1907 From: Steve Karstensen Date: 8/30/1999
Subject: Re: Rose, Ler Drit and hunks of space rock
...either or.  my point was, the meteor didn't come down and say "Here, have a Psycho Crusher."
 
I'll get back to you on the occult thing... I've used it a number of times and have a decent amount to say on the subject...
 
-----Original Message-----
From: AJSolis@... <AJSolis@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, August 30, 1999 12:17 AM
Subject: [streetfighter] Re: Rose, Ler Drit and hunks of space rock

In a message dated 8/29/99 9:35:54 PM Central Daylight Time, 
skarsten@... writes:

> > Anyway, if you ask me, Bison was unaware of his own internal powers until > they were triggered by the meteor. They weren't a gift from the Almighty > Hunk of Space Rock, they were merely awakened by it. He then learned to > control his power using what he learned/stole from Rose. >
Or perhaps the meteor corrupted him indirectly. M. Bison, a good little Ler Drit practitioner, was minding his own business when he encountered the meteorite, just chock full of chi. He experiments with it, uses it, and as the heightened amount of chi went to his head, corrupted him.

click here
Click Here!
eGroups.com home: http://www.egroups.com/group/streetfighter
www.egroups.com - Simplifying group communications
Group: streetfighter Message: 1908 From: Robert Pascuttini Date: 8/30/1999
Subject: Re: Rose and Ler Drit
Hey Dylan

No your right. They dont claim that. I dint understand what you mean about
alpha being outside the normal timeline?
SFA3 makes some Rather astonishing notes about Bison.

-He was Rose's Master
-He wants to take over Ryu's Body.
-He has lived for a Long time.
-He has had more than one body.

It is quite possible that bison is a host for the Psycho power
So the Bison that was Rose's master might be a diffrent man.

>Rose's ending in SFA3. There is a line (see below) that states what their
>relationship is.
>
>Rose: You were my master... Now I must destroy you with my own hands...
>
>Of course, it doesn't explain if Bison used Soul Power and then perverting
>it into Psycho Power (Ler Drit if you will), or taught Rose Ler Drit before
>she became "good" and learned Soul Power.
>
>Yet this is somewhat moot, depending on a) Capcom has stated the Alpha
>series lies outside the normal time-line (SF1, SF2, SF3), b) what
>Storytellers want done in their campaigns.
>
>Speaking for myself, I prefer to have Bison using a perversion of the
>powers he gained from Soul Power than gaining them from a hunk of space
>rock.
>
>Dylan
>
>-The fire's lit, the eagle's dead,
>and the mind is ready to create -
>PROMETHEAN STUDIOS
>http://prometheanstudios.freeservers.com
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
>
>

______________________________________________________
Group: streetfighter Message: 1909 From: Robert Pascuttini Date: 8/30/1999
Subject: Re: Help with Tournaments
Hey Arkon....
Thats kinda tough. What troubles did you have with the tournaments?


>From: ArkonDLoC@...
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Help with Tournaments
>Date: Sat, 28 Aug 1999 22:48:47 EDT
>
>I need some advice on storytelling tournaments, Nether of the two I ran in
>game were very good, and the Players are looking for a third...
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
>

______________________________________________________
Group: streetfighter Message: 1910 From: AJSolis@aol.com Date: 8/30/1999
Subject: Re: Akuma
Isn't Evil Ryu supposedly the result of Akuma training/corrupting Ryu. In
which case I would think he would need a good charisma and manipulation to
persuade Ryu to "go to the dark side of the force. hhhhhhhh hhhhh" as it
were.
Group: streetfighter Message: 1911 From: Robert Pascuttini Date: 8/30/1999
Subject: Re: Rose and Ler Drit
Hey.
Yah thats what I recall it meaning but I want to know what he meant by
outside the timeline. It sounds like he simply means its between
SF and SF2.
SFA3 is kinda hilarious though in a couple of ways.
Like Birdie say "What me more pale? No. I must have had a cold then."
As an excuse from capcom as to why birdie is darker skinned now.(Laugh)


>From: "Dustin Wolfe" <lancer1@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: Rose and Ler Drit
>Date: Sat, 28 Aug 1999 22:30:48 -0500
>
> >Yet this is somewhat moot, depending on a) Capcom has stated the Alpha
> >series lies outside the normal time-line (SF1, SF2, SF3), b) what
> >Storytellers want done in their campaigns.
>
>Actually, I remember when the first Street Fighter Alpha came out (and have
>gaming magazines that has Capcom representatives saying so) that the Alpha
>series are the events between Street Fighter and Street Fighter II...hence
>the reappearance of Birdie, Adon, and Gen.
>
>
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
>

______________________________________________________
Group: streetfighter Message: 1912 From: Steve Karstensen Date: 8/30/1999
Subject: Re: Rose and Ler Drit
my personal favorite was "I need a better workout than this... where's Eliza?"
 
...From Ken.  muahaha
 
-----Original Message-----
From: Robert Pascuttini <rpascuttini@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, August 30, 1999 12:26 AM
Subject: [streetfighter] Re: Rose and Ler Drit

Hey.
Yah thats what I recall it meaning but I want to know what he meant by
outside the timeline. It sounds like he simply means its between
SF and SF2.
SFA3 is kinda hilarious though in a couple of ways.
Like Birdie say "What me more pale? No. I must have had a cold then."
As an excuse from capcom as to why birdie is darker skinned now.(Laugh)


>From: "Dustin Wolfe" <lancer1@...> >Reply-To: streetfighter@egroups.com >To: <streetfighter@egroups.com> >Subject: [streetfighter] Re: Rose and Ler Drit >Date: Sat, 28 Aug 1999 22:30:48 -0500 > > >Yet this is somewhat moot, depending on a) Capcom has stated the Alpha > >series lies outside the normal time-line (SF1, SF2, SF3), b) what > >Storytellers want done in their campaigns. > >Actually, I remember when the first Street Fighter Alpha came out (and have >gaming magazines that has Capcom representatives saying so) that the Alpha >series are the events between Street Fighter and Street Fighter II...hence >the reappearance of Birdie, Adon, and Gen. > > > >------------------------------------------------------------------------ > >eGroups.com home: http://www.egroups.com/group/streetfighter >http://www.egroups.com - Simplifying group communications > > > >
______________________________________________________

eGroups.com home: http://www.egroups.com/group/streetfighter
www.egroups.com - Simplifying group communications
Group: streetfighter Message: 1913 From: AJSolis@aol.com Date: 8/30/1999
Subject: Re: Rose and Ler Drit
In a message dated 8/29/99 11:22:08 PM Central Daylight Time,
rpascuttini@... writes:

>
> -He wants to take over Ryu's Body.
Ooh, that is scary. Two, two twinks in one! :)
Group: streetfighter Message: 1914 From: Robert Pascuttini Date: 8/30/1999
Subject: Re: Rose and Ler Drit
Hey Aj.

The odd characters you mentioned down below are from
street fighter vs Marvel or one of those cross over games.

As for juni an juli...there some sort of advanvced humans.
Normal people changed by bison.
Also Juli is supposed to be a member of T-hawks tribe. The Thunderfoot.


>From: AJSolis@...
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Rose and Ler Drit
>Date: Sun, 29 Aug 1999 01:22:30 EDT
>
>In a message dated 8/28/99 9:22:03 PM Central Daylight Time,
>ddowning@... writes:
>
> >
> > Yet this is somewhat moot, depending on a) Capcom has stated the Alpha
> > series lies outside the normal timeline (SF1, SF2, SF3), b) what
> > Storytellers want done in their campaigns.
> >
> Which reminds me, can anyone list a couple of sites where I can brush
>up
>on the street fighters and their histories/storylines (for that matter
>which
>game they appeared in would be good information as well).
> Unfortunately, I do not believe I have even played all the SF
>variants,
>and don't know a whole lot about the character stories in some of the ones
>I
>have played. I visited one page that mentioned a Cyber Akuma hidden in a
>non
>SF game I think, another that mentioned characters I have never heard of
>before like Mega Zangeif and Shadow Charlie. And have found two different
>and contradictory origins for Juli and Juni.
> So I am looking for some place to give me a better handle on the myriad
>street fighters.
> By the by, I noticed the thread I tried to start never got answered.
>Has
>it just been done to death on this list or what?
> And thanks to whoever greeted me onto the list, it only occurred to me
>after responding to your email that you were probably referring to me. :)
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
>

______________________________________________________
Group: streetfighter Message: 1915 From: AJSolis@aol.com Date: 8/30/1999
Subject: Re: Rose and Ler Drit
In a message dated 8/29/99 11:28:10 PM Central Daylight Time,
skarsten@... writes:

> My personal favorite was "I need a better workout than this... where's
Eliza?"
>
>
> ...From Ken. muahaha
>
Who's Eliza?
Group: streetfighter Message: 1916 From: Dustin Wolfe Date: 8/30/1999
Subject: Re: Rose and Ler Drit
>> My personal favorite was "I need a better workout than this... where's
>Eliza?"
>>
>>
>> ...From Ken. muahaha
>>
> Who's Eliza?


Eliza is Ken's girlfriend. The first time I ever heard it was in the Street
Fighter II Animated Movie. I don't know if it ever said her name outside of
SFA3.
Group: streetfighter Message: 1917 From: Don Corcoran Date: 8/30/1999
Subject: Re: Why European styles like wrestiling?
same thing but based on concepts of Geomancy.... Ley Lines with a Chi base
and arranged on Feng Shui principles.

> OK, Ley lines I know, but what are Dragon Lines?
Group: streetfighter Message: 1918 From: Rinaldo Gambetta Date: 8/30/1999
Subject: Re: What the hell Adon have with Akuma?
In Alpha 3 Adon final: He (Adon) nearly from death by Bison Hands... When
Akuma appears and defeat him (Bison), and I just want know why?
Group: streetfighter Message: 1919 From: Christian Conkle Date: 8/30/1999
Subject: My visit to Clarkston..
I just got back from my vacation to Georgia (the Motherland for me), and
while there I took a detour to Clarkston and checked out the White Wolf
studio.

I was very impressed!

Expectations: A small office where shipping and business matters took place,
some non-gamer secretaries and shipping clerks, etc.

Boy was I wrong!

What I found at 735 Park North Blvd., Suite 128, Clarkston, GA, was a large
darkened space filled with creators and gamers and generally pleasant
people, all busy churning out editing, writing, artwork, and other creative
endeavors. They had a great non-WW game collection as well that they called
"the Reference Library", though my girlfriend pointed out that my collection
was larger (heh). They also had a large section wherein one could find
every White Wolf product ever made, including all the Street Fighter books.

One of their interns gave me a tour and introduced me to everyone. I got to
meet the creators of Trinity and Aberrant, both were nice guys. The Aberrant
guy, Craig something-or-other, gave me some insight into where the game was
going and some sneak previews of upcoming material. I even got a free sample
of Expose:Aberrant on my way out!!! I also got the lowdown on the upcoming
Hunter:The Reckoning game and heard mention of a new game called Aegis,
which is still Top Secret (it's a prequel to Aberrant and Trinity that takes
place in the 20's).

All in all, it was a great pilgrimage and I wish I could go back.

_________________________
Christian Conkle
Webmaster - National Committee for Quality Assurance
conkle@... - conkle@... - conkle@...
Group: streetfighter Message: 1920 From: Dylan Downing Date: 8/30/1999
Subject: Re: Rose and Ler Drit [longish]
> I dint understand what you mean about
> alpha being outside the normal timeline?

Okay, Capcom has stated that the "Official" timeline consists of SF1, SF2,
SF3. The tournaments in each game occured when the game was released. So
SF1 occured around 1987, SF2 1991 - 94 (SF2, SF2CE, SF2T, SSF2, SSF2T), SF3
1997 - 1999 (SF3, SF3:2I, SF3:3S). Just a note before we go on: I've given
a range of years for SF2 & SF3 for those who may wish to see/set a game
during a particular point and use a set of characters, such as SF2 with
Cammy and the other three. For the record, I personally hold the belief
that each upgrade surplants the eariler versions, so the timeline (for me
at any rate) goes: SF1 - 1987, SF2 - 1994, SF3 - 1999.

Now the EX series is somewhat tricky. It occurs somewhere around SF2,
before, after, or during, I couldn't say. There seems to be a lack of
endings that can give clues to where this can be slotted in. Alpha is
easier. It's between SF1 & SF2, shortly after SF1.

However, Capcom has stated that EX and Alpha aren't part of the official
timeline and exist in a spin-off timeline. Thus the events and some of the
characters never happen/exist in their official timeline.

So, what does this all mean to us? Not much. Given that (with a bit of
work) Alpha and EX can be slotted in the timeline, the best thing to do is
use the old technique of: keep what you want and ignore the rest. It all
boils down to what one wants in their game.

> SFA3 makes some Rather astonishing notes about Bison.
>
> -He was Rose's Master
> -He wants to take over Ryu's Body.
> -He has lived for a Long time.
> -He has had more than one body.

Just to add one more to the list ...

- He and Rose share the same soul despite being two separate people.


To: AJSolis (sorry, don't have your name)

You wanted some sites that had character info. This is, so far, the best
site I've found.

Videogames.com's Complete Guide to Street Fighter at
http://www.videogames.com/features/universal/sfhistory/index.html


I'm ending this now before it turns into a manuscript :)

Dylan

-The fire's lit, the eagle's dead,
and the mind is ready to create -
PROMETHEAN STUDIOS
http://prometheanstudios.freeservers.com
Group: streetfighter Message: 1921 From: Dylan Downing Date: 8/30/1999
Subject: Opinons needed
Like many other people, I'm in the midst of translating the various
maneuvers and styles from the arcade games into RPG format and I've come up
to something of a cross-roads.

The conflict stems from the super maneuvers. Most styles have different
variants of a manuever (with different hits and damage). Example: Ryu has
Vaccum Fireball yet Rose, Sagat, Akuma and a few others essentialy have the
same maneuver with a few modifcations and a name change.

Now I can go in two directions with this: create ONE maneuver and allow
various styles access to it, thus creating a Super Fireball, Super Dragon
Punch, etc. OR create variants of a maneuver for different style:
Shotokan- Vaccum Fireball, Thai Kickboxing - Tiger Cannon, and so on.

So, what do you think? One standard maneuver or multiple variants?

Dylan

-The fire's lit, the eagle's dead,
and the mind is ready to create -
PROMETHEAN STUDIOS
http://prometheanstudios.freeservers.com
Group: streetfighter Message: 1922 From: ArkonDLoC@aol.com Date: 8/30/1999
Subject: Re: Help with Tournaments
In a message dated 8/29/1999 10:23:29 PM, rpascuttini@... writes:

<<Hey Arkon....
Thats kinda tough. What troubles did you have with the tournaments?
>>

2 Things in specific:

1. Dispite the WWF & WCW's example (maybe because of it) I have only a vague
idea of what a tournament should look like.

2. I can't seem to find a good balance between the plot and the tournament
(dispite tying them together, Kristofer's suggestion is seeming better all
the time).
Group: streetfighter Message: 1923 From: Christian Conkle Date: 8/30/1999
Subject: Re: Opinons needed
I recommend keeping things as simple as possible, thus making one maneuver
and allowing different styles to access it and change the name. That's
effectively what they did with Fireball. The different Hits and Damages in
the Video Game probably stem from different Technique levels (at least, in
theory).

_________________________
Christian Conkle
Webmaster - National Committee for Quality Assurance
conkle@... - conkle@... - conkle@...



> -----Original Message-----
> From: Dylan Downing [mailto:ddowning@...]
> Sent: Monday, August 30, 1999 12:47 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Opinons needed
>
>
> Like many other people, I'm in the midst of translating the various
> maneuvers and styles from the arcade games into RPG format
> and I've come up
> to something of a cross-roads.
>
> The conflict stems from the super maneuvers. Most styles
> have different
> variants of a manuever (with different hits and damage).
> Example: Ryu has
> Vaccum Fireball yet Rose, Sagat, Akuma and a few others
> essentialy have the
> same maneuver with a few modifcations and a name change.
>
> Now I can go in two directions with this: create ONE maneuver
> and allow
> various styles access to it, thus creating a Super Fireball,
> Super Dragon
> Punch, etc. OR create variants of a maneuver for different style:
> Shotokan- Vaccum Fireball, Thai Kickboxing - Tiger Cannon, and so on.
>
> So, what do you think? One standard maneuver or multiple variants?
>
> Dylan
>
> -The fire's lit, the eagle's dead,
> and the mind is ready to create -
> PROMETHEAN STUDIOS
> http://prometheanstudios.freeservers.com
>
> --------------------------------------------------------------
> ----------
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
>
>
>
>
Group: streetfighter Message: 1924 From: Fred Chagnon Date: 8/30/1999
Subject: Re: Opinons needed
I think it makes more sense to create 1 maneuver, and specify it's aliases in the description.
I don't have my books here at work, but as an example, if memory serves, DeeJay's "Max-Out" simply uses the Sonic Boom symptom does it not?
 
--
Fred Chagnon
fchagnon@...
"Only in RPGs does fighting
makes you a better person"
- Peter Olafson
 
----- Original Message -----
Sent: Monday, August 30, 1999 12:47 PM
Subject: [streetfighter] Opinons needed

Like many other people, I'm in the midst of translating the various
maneuvers and styles from the arcade games into RPG format and I've come up
to something of a cross-roads.

The conflict stems from the super maneuvers.  Most styles have different
variants of a manuever (with different hits and damage).  Example: Ryu has
Vaccum Fireball yet Rose, Sagat, Akuma and a few others essentialy have the
same maneuver with a few modifcations and a name change.

Now I can go in two directions with this: create ONE maneuver and allow
various styles access to it, thus creating a Super Fireball, Super Dragon
Punch, etc.  OR create variants of a maneuver for different style:
Shotokan- Vaccum Fireball, Thai Kickboxing - Tiger Cannon, and so on.

So, what do you think?  One standard maneuver or multiple variants?

Dylan

-The fire's lit, the eagle's dead,
and the mind is ready to create -
PROMETHEAN STUDIOS
http://prometheanstudios.freeservers.com

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Group: streetfighter Message: 1925 From: Christian Conkle Date: 8/30/1999
Subject: Re: Help with Tournaments
Classic SF tournaments are built more along the lines of "Enter the Dragon"
and "Bloodsport", where either the plot revolves around the tournament
itself or the plot uses the tournament as an excuse.

Examples:

"Enter the Dragon", Bruce enters the tournament to get on Dr. No's island so
he can investigate whatever devious plot Dr. No is up to. Bruce is
undercover and must not blow his cover else he'll be killed. However, in a
SF game, the evil villain might discover the PC's identity or affiliation
but allow the PC to continue to compete to see just how good the PC really
is, to test their strength or for his twisted amusement, whatever.

"Bloodsport", Jean-Claude (aka Frank Dux, no-no, is 'Dooks') enters the
Kumite to test his own strength. The plot revolves around him evading
Military Police and the FBI. Later, when his friend Hacksaw Jim Duggan get's
broken by Bolo Yeung (who changed his name from Yang Tze to his character's
name in "Enter the Dragon" above), he must win the Kumite to avenge his
friend.

"Tekken", the animated movie, Jun and whats-his-name follow the "EtD" plot
above, entering the tournament undercover to discover what Heihachi is up
to.

"The Quest", Jean-Claude enters so him and his buddies can steal the golden
dragon, but later must win so his friend, the boxer guy, can leave the
temple.

That's all the tournament plots I can think of off the top of my head. Check
out Kickboxer, Arena, and many others for more ideas.
_________________________
Christian Conkle
Webmaster - National Committee for Quality Assurance
conkle@... - conkle@... - conkle@...



> -----Original Message-----
> From: ArkonDLoC@... [mailto:ArkonDLoC@...]
> Sent: Monday, August 30, 1999 1:00 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: Help with Tournaments
>
>
>
> In a message dated 8/29/1999 10:23:29 PM,
> rpascuttini@... writes:
>
> <<Hey Arkon....
> Thats kinda tough. What troubles did you have with the tournaments?
> >>
>
> 2 Things in specific:
>
> 1. Dispite the WWF & WCW's example (maybe because of it) I
> have only a vague
> idea of what a tournament should look like.
>
> 2. I can't seem to find a good balance between the plot and
> the tournament
> (dispite tying them together, Kristofer's suggestion is
> seeming better all
> the time).
>
> --------------------------------------------------------------
> ----------
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
>
>
>
>
Group: streetfighter Message: 1926 From: Fred Chagnon Date: 8/30/1999
Subject: MOVIES----->Help with Tournaments
Kickboxer is a good one-on-one conflict, however not a tournament oriented plot.
If anybody wants to see a good Muay-Thai fighter I suggest checkinfg this one out. The villian in Kickboxer (named Tong-Po) is a stereo-typical Thai-Kickboxer.
 
Also if no one has seen it, while we're talking about movies, check out a movie called ONLY THE STRONG.
A great 'fighting' movie that is based all around the Capoeira style.
THis style doesn't get a whole lot of publicity, so this movie is a very interesting look at the exotic style.
 
--
Fred Chagnon
fchagnon@...
"Only in RPGs does fighting
makes you a better person"
- Peter Olafson
 
 
 
----- Original Message -----
Sent: Monday, August 30, 1999 1:20 PM
Subject: [streetfighter] Re: Help with Tournaments

Classic SF tournaments are built more along the lines of "Enter the Dragon"
and "Bloodsport", where either the plot revolves around the tournament
itself or the plot uses the tournament as an excuse.

Examples:

"Enter the Dragon", Bruce enters the tournament to get on Dr. No's island so
he can investigate whatever devious plot Dr. No is up to. Bruce is
undercover and must not blow his cover else he'll be killed. However, in a
SF game, the evil villain might discover the PC's identity or affiliation
but allow the PC to continue to compete to see just how good the PC really
is, to test their strength or for his twisted amusement, whatever.

"Bloodsport", Jean-Claude (aka Frank Dux, no-no, is 'Dooks') enters the
Kumite to test his own strength. The plot revolves around him evading
Military Police and the FBI. Later, when his friend Hacksaw Jim Duggan get's
broken by Bolo Yeung (who changed his name from Yang Tze to his character's
name in "Enter the Dragon" above), he must win the Kumite to avenge his
friend.

"Tekken", the animated movie, Jun and whats-his-name follow the "EtD" plot
above, entering the tournament undercover to discover what Heihachi is up
to.

"The Quest", Jean-Claude enters so him and his buddies can steal the golden
dragon, but later must win so his friend, the boxer guy, can leave the
temple.

That's all the tournament plots I can think of off the top of my head. Check
out Kickboxer, Arena, and many others for more ideas.
_________________________
Christian Conkle
Webmaster - National Committee for Quality Assurance
conkle@... - conkle@... - conkle@...



> -----Original Message-----
> From: ArkonDLoC@... [mailto:ArkonDLoC@...]
> Sent: Monday, August 30, 1999 1:00 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: Help with Tournaments
>
>
>
> In a message dated 8/29/1999 10:23:29 PM,
> rpascuttini@... writes:
>
> <<Hey Arkon....
> Thats kinda tough. What troubles did you have with the tournaments?
> >>
>
> 2 Things in specific:
>
> 1. Dispite the WWF & WCW's example (maybe because of it) I
> have only a vague
> idea of what a tournament should look like.
>
> 2. I can't seem to find a good balance between the plot and
> the tournament
> (dispite tying them together, Kristofer's suggestion is
> seeming better all
> the time).
>
> --------------------------------------------------------------
> ----------
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
>
>
>
>


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Group: streetfighter Message: 1927 From: Kristofer Lundström Date: 8/30/1999
Subject: Re: Ler Drit Stuff
>Ow!!!!! So finally you're talking about the Rose and Bison!! Well, I
>couldn't read the storyline of Bison in the SF: the Storyteling Game (It
>wasn't released "The Secrets of Shadaloo" here in Brazil), so if anyone
>could sent it to me I will be very glad.
>Well, what about the Psycho Drive that appears in almost all the endings of
>the SFA3, I think that Bison learned Soul Power and with the Psycho Drive
>he converted it to Psycho Power.
>
>Read the text below:

<snip>

>
>So What to you think abou it, Kristofer Lundstr�m?
>
>VEGA

What do I think... Let me see... I think I have to get my hands on SFA3.
Yes, that's what I think.

Kristofer

______________________________________________________
Group: streetfighter Message: 1928 From: Kristofer Lundstr�m Date: 8/30/1999
Subject: Charisma (was: none)
>Charisma is not how likeable you are. It's a measure of your force of
>personality. Bison finds it quite easy to get people to do what he asks
>them... willingly (charisma) not through trickery (Manipulation) although
>he is quite adept at either. charisma is presence, bearing, and confidence
>as much as charm.

I agree with that on principle, but different NPCs tend to be very
inconsistent on such things.

Kristofer

______________________________________________________
Group: streetfighter Message: 1929 From: Kristofer Lundstr�m Date: 8/30/1999
Subject: Re: Opinons needed
>I think it makes more sense to create 1 maneuver, and specify it's aliases
>in the description.
>I don't have my books here at work, but as an example, if memory serves,
>DeeJay's "Max-Out" simply uses the Sonic Boom symptom does it not?

This is the best way, I agree.

Which is to say I have done something else. I made rules for Super shit some
time ago. They basically allow each move to be upgraded into a Super move,
or some moves to be linked into a Super combo, etc.

This is moot, what matters is that I think the best way to make Super moves
is to make 'em multiple hits instead of Damage +12 or something. It went
something like: projectiles - 3 rolls, attacks - 2 rolls - 3 if no movement
before attack, combos pull off two moves per turn (Jump to Spinning Pile
Driver...), and so on.

Kristofer

P.S. BTW, I love the steady flow from this list; 2, 7, 4, 30.

______________________________________________________
Group: streetfighter Message: 1930 From: Kristofer Lundström Date: 8/30/1999
Subject: Tournaments (long? yes)
Attachments :
    >Classic SF tournaments are built more along the lines of "Enter the Dragon"
    >and "Bloodsport", where either the plot revolves around the tournament
    >itself or the plot uses the tournament as an excuse.

    Yup. Conkle rules. Stay with me.

    >
    >Examples:
    >
    >"Enter the Dragon", Bruce enters the tournament to get on Dr. No's island
    >so
    >he can investigate whatever devious plot Dr. No is up to. Bruce is
    >undercover and must not blow his cover else he'll be killed. However, in a
    >SF game, the evil villain might discover the PC's identity or affiliation
    >but allow the PC to continue to compete to see just how good the PC really
    >is, to test their strength or for his twisted amusement, whatever.

    Sounds about right. My spin on this in practice is to have a tournament
    stretched over several days; fights day 1, sneaking and spying night 1,
    fights day 2, major Shadoloo-butt-kicking night 2 and (somehow the villain
    decides he wants the PCs alive for the finals) fights day 3.

    >"Bloodsport", Jean-Claude (aka Frank Dux, no-no, is 'Dooks') enters the
    >Kumite to test his own strength. The plot revolves around him evading
    >Military Police and the FBI. Later, when his friend Hacksaw Jim Duggan
    >get's
    >broken by Bolo Yeung (who changed his name from Yang Tze to his character's
    >name in "Enter the Dragon" above), he must win the Kumite to avenge his
    >friend.

    It works. But only that many times. "What!?! Another one of my childhood
    friends was beaten by a high ranking fighter?!"

    >
    >"Tekken", the animated movie, Jun and whats-his-name follow the "EtD" plot
    >above, entering the tournament undercover to discover what Heihachi is up
    >to.

    If you say so.

    >
    >"The Quest", Jean-Claude enters so him and his buddies can steal the golden
    >dragon, but later must win so his friend, the boxer guy, can leave the
    >temple.

    Hated that movie. Almost anyway. It does work though. Imagine the players
    being followed around by their very own slick but seedy manager who suddenly
    wants to get his hand on the Aijanti dagger, hidden in a Tibetean monastary,
    who _happens_ to host a tournament next weekend.

    >That's all the tournament plots I can think of off the top of my head.
    >Check
    >out Kickboxer, Arena, and many others for more ideas.

    I have something more to say though.

    Keep the number of tournaments reasonable, not to mention their size. This
    is actually pretty important. Because:

    * Big tournaments simply can't be hosted every weekend. And besides, some
    under-ranked jerk/team is bound to turn up and win it. See below.

    * Let's get on with it instead.

    Another vital thing is to set some sort of standard how good fighters
    (mainly NPCs) _should_ be at different levels. I'm attaching the document
    I've used for two years (mail me if something bugs). I got the impression
    that my scale fits the fighters on Conkle's page, and to a fair extent,
    those on Skarsten's.

    The reason for this is that if the fighters are away from the circuits for a
    long while (say... three Stories of rainforest treking in a row; that was my
    fault), they should be able to knock off the next rank without much trouble.
    If they are Rank 3 and suddenly re-emerge (from the jungle...) with stats
    almost Rank 5, why the heck should the Rank 3s they meet next stand a
    chance? (I'm overdoing slightly, I know, but I think I made my point.)

    Now the last part... IF the PCs can sometimes be under-ranked, why not throw
    in the occasional NPC with ratings, not through the roof, but grazing the
    ceiling? Occasional is the key word though. Not out of logic, but to keep
    your poor players happy.

    Now the _very_ last part. The attached document; I spotted some Swedish...
    "Villains (mainly Shadoloo agents) halve this value. Emphasis on Glory." And
    the "%" on the far right is the percentage of the world's total number of
    fighters that place in each rank-division. What about that slope? Comments?

    Kristofer

    ______________________________________________________
    Group: streetfighter Message: 1931 From: Steve Karstensen Date: 8/30/1999
    Subject: Re: Rose and Ler Drit
    Ken's original SFII ending involves Eliza popping out of the crowd at Bison's arena and the two of them running off and getting married.
     
    -----Original Message-----
    From: Dustin Wolfe <lancer1@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Monday, August 30, 1999 2:40 AM
    Subject: [streetfighter] Re: Rose and Ler Drit

    >> My personal favorite was "I need a better workout than this... where's
    
    >Eliza?" >> >> >> ...From Ken. muahaha >> > Who's Eliza?
    Eliza is Ken's girlfriend. The first time I ever heard it was in the Street Fighter II Animated Movie. I don't know if it ever said her name outside of SFA3.

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    Group: streetfighter Message: 1932 From: Dustin Wolfe Date: 8/30/1999
    Subject: Re: Rose and Ler Drit
    I knew about her appearance in SFII, I just wasn't sure if it actually said her name in it.
     
    -----Original Message-----
    From: Steve Karstensen <skarsten@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Monday, August 30, 1999 5:51 PM
    Subject: [streetfighter] Re: Rose and Ler Drit

    Ken's original SFII ending involves Eliza popping out of the crowd at Bison's arena and the two of them running off and getting married.
     
    -----Original Message-----
    From: Dustin Wolfe <lancer1@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Monday, August 30, 1999 2:40 AM
    Subject: [streetfighter] Re: Rose and Ler Drit

    >> My personal favorite was "I need a better workout than this... where's
    
    >Eliza?" >> >> >> ...From Ken. muahaha >> > Who's Eliza?
    Eliza is Ken's girlfriend. The first time I ever heard it was in the Street Fighter II Animated Movie. I don't know if it ever said her name outside of SFA3.

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    Group: streetfighter Message: 1933 From: Ryan Zielonka Date: 8/30/1999
    Subject: Other Video Games?
    Yeah, I've been lurking for awhile, but I DO read this email list :) Has
    anyone started doing conversions of the following games?:
    Virtua Fighter Series
    Tekken Series
    KOF/Fatal Fury Series
    Real Life Action Stars - Bruce Lee (yeah, he's Fei Long, but not really)
    Van Dam
    Jason Scott Lee
    The Power Rangers (just kidding, but remember them? :))

    Also, can someone send me a copy of Warrior's World, or whatever it is
    called, the 'best' netbook. Has anyone ever thought of running an E-Mail
    Street Fighter campaign? I used to run one with my friends and it was tons
    of fun. We actually handled the delay between responses quite well...
    Obviously it involved a lot of free form, but still, much fun. Alrighty,
    thanks for replying :)

    - Ryan Z
    Group: streetfighter Message: 1934 From: Robert Pascuttini Date: 8/30/1999
    Subject: Re: Ler Drit Stuff
    Hey ...you did some good research there.
    Thers also the added effects that the psycho driver might make another
    person weak if they tryed to use it.
    and it is what allows him to create his super psycho crusher.


    >From: "Vega" <shadaloo@...>
    >Reply-To: streetfighter@egroups.com
    >To: <streetfighter@egroups.com>
    >Subject: [streetfighter] Ler Drit Stuff
    >Date: Mon, 1 Jan 1990 03:34:46 -0200
    >
    >Ow!!!!! So finally you're talking about the Rose and Bison!! Well, I
    >couldn't read the storyline of Bison in the SF: the Storyteling Game (It
    >wasn't released "The Secrets of Shadaloo" here in Brazil), so if anyone
    >could sent it to me I will be very glad.
    >Well, what about the Psycho Drive that appears in almost all the endings of
    >the SFA3, I think that Bison learned Soul Power and with the Psycho Drive
    >he converted it to Psycho Power.
    >
    >Read the text below:
    >Its part of Sodom's ending In the SFA3:
    >
    >Bison: Ha ha ha! You fool! Don't think for a moment that you've won!
    >
    >Bison: However many times I'm beaten, death will never touch me...
    >
    >Bison: Thanks to the miracle technology of Shadaloo's "Psycho Drive!"
    >
    >[Sodom stands next to a 'dizzied' M.Bison]
    >
    >[Entrance of the base opens and shoots a beam at M.Bison]
    >
    >[M.Bison hovers to the base and into the Psycho Drive]
    >
    >Bison: Ha ha haa! In moments, I will be recovered, stronger than ever!
    >
    >Bison: There's no way to defeat me, the mighty Bison!!
    >
    >[Chun-Li in a command center]
    >
    >Chun-Li: I see... So our information was correct.
    >
    >Chun-Li: The "Psycho Drive" is driven by Bison's Psycho Power...
    >
    >Chun-Li: ...and it can recover his vital energy at the same time!
    >
    >[Charlie in the cockpit of his jet]
    >
    >Charlie: That means he's invincible until the Psycho Drive is destroyed!
    >
    >So we can realize that the Psycho Drive is the "source" of Bison's Psycho
    >Power, and life (It is explained in other's endings:
    >
    >Bison: The Psycho Drive grants me immortality! You'll never win!
    >
    >Ha ha ha ha ha ha!
    >
    >Charlie's Ending).
    >
    >And he needs hate and fear to repower the Psycho Drive.
    >
    >So What to you think abou it, Kristofer Lundstr�m?
    >
    >
    >
    >VEGA
    >
    >
    >
    >
    >
    >------------------------------------------------------------------------
    >
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    >http://www.egroups.com - Simplifying group communications
    >
    >
    >

    ______________________________________________________
    Group: streetfighter Message: 1935 From: Robert Pascuttini Date: 8/30/1999
    Subject: Re: Rose, Ler Drit and hunks of space rock
    ...but steve...He was her master.
    not the other way around.
    did you make a mistake there?


    >From: "Steve Karstensen" <skarsten@...>
    >Reply-To: streetfighter@egroups.com
    >To: <streetfighter@egroups.com>
    >Subject: [streetfighter] Re: Rose, Ler Drit and hunks of space rock
    >Date: Sun, 29 Aug 1999 22:31:02 -0400
    >
    >At the risk of sounding silly, I am now addicted to Alpha 3, in spite of
    >that god-awful announcer.
    >
    >anyway, if you ask me, Bison was unaware of his own internal powers until
    >they were triggered by the meteor. They weren't a gift from the Almighty
    >Hunk of Space Rock, they were merely awakened by it. He then learned to
    >control his power using what he learned/stole from Rose.
    >
    >
    >
    >
    >------------------------------------------------------------------------
    >
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    >
    >

    ______________________________________________________
    Group: streetfighter Message: 1936 From: Robert Pascuttini Date: 8/31/1999
    Subject: Re: Akuma
    Hey.
    Its kinda weird actually.
    Supposedly ryu gets a weird feeling inside him self after
    his fight with Akuma in SF2. Supposedly that is his potetial to be like
    Akuma.
    I rmember hearing another idea that Bison captured Ryu once and subjected
    him to some experiment creating evil Ryu.(This was Bisons ending story in
    SFA I beleive.)
    Any ways When SFa3 comes along Ryu nearly gets take over the
    the "Hado of murderous intent" (I beleive thats what bison called it)
    , which Bison claims is similair to his Psycho power.
    Evil Ryu is ryu who has accepted that power.
    What really Kicks ass in the game is is you beat the game with Evil Ryu. His
    fianl Boss is Shin Akuma, and What an opening scene!

    >From: AJSolis@...
    >Reply-To: streetfighter@egroups.com
    >To: streetfighter@egroups.com
    >Subject: [streetfighter] Re: Akuma
    >Date: Mon, 30 Aug 1999 00:22:36 EDT
    >
    > Isn't Evil Ryu supposedly the result of Akuma training/corrupting Ryu.
    >In
    >which case I would think he would need a good charisma and manipulation to
    >persuade Ryu to "go to the dark side of the force. hhhhhhhh hhhhh" as it
    >were.
    >
    >------------------------------------------------------------------------
    >
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    >http://www.egroups.com - Simplifying group communications
    >
    >
    >
    >

    ______________________________________________________
    Group: streetfighter Message: 1937 From: Robert Pascuttini Date: 8/31/1999
    Subject: Re: Rose and Ler Drit
    (Laugh) Ya I liked that one too. Thers a whole buch of them in the game that
    are pretty good.
    Actually playing SFa2 with Ken and Getting his mid boss(Dan)
    was funny to.
    "Hey buddy, here's a quarter, buy your self a style."
    (Laugh)


    >From: "Steve Karstensen" <skarsten@...>
    >Reply-To: streetfighter@egroups.com
    >To: <streetfighter@egroups.com>
    >Subject: [streetfighter] Re: Rose and Ler Drit
    >Date: Mon, 30 Aug 1999 00:26:07 -0400
    >
    >my personal favorite was "I need a better workout than this... where's
    >Eliza?"
    >
    >...From Ken. muahaha
    >
    >-----Original Message-----
    >From: Robert Pascuttini <rpascuttini@...>
    >To: streetfighter@egroups.com <streetfighter@egroups.com>
    >Date: Monday, August 30, 1999 12:26 AM
    >Subject: [streetfighter] Re: Rose and Ler Drit
    >
    >
    >Hey.
    >Yah thats what I recall it meaning but I want to know what he meant by
    >outside the timeline. It sounds like he simply means its between
    >SF and SF2.
    >SFA3 is kinda hilarious though in a couple of ways.
    >Like Birdie say "What me more pale? No. I must have had a cold then."
    >As an excuse from capcom as to why birdie is darker skinned now.(Laugh)
    >
    >
    > >From: "Dustin Wolfe" <lancer1@...>
    > >Reply-To: streetfighter@egroups.com
    > >To: <streetfighter@egroups.com>
    > >Subject: [streetfighter] Re: Rose and Ler Drit
    > >Date: Sat, 28 Aug 1999 22:30:48 -0500
    > >
    > > >Yet this is somewhat moot, depending on a) Capcom has stated the Alpha
    > > >series lies outside the normal time-line (SF1, SF2, SF3), b) what
    > > >Storytellers want done in their campaigns.
    > >
    > >Actually, I remember when the first Street Fighter Alpha came out (and
    >have
    > >gaming magazines that has Capcom representatives saying so) that the
    >Alpha
    > >series are the events between Street Fighter and Street Fighter
    >II...hence
    > >the reappearance of Birdie, Adon, and Gen.
    > >
    > >
    > >
    > >------------------------------------------------------------------------
    > >
    > >eGroups.com home: http://www.egroups.com/group/streetfighter
    > >http://www.egroups.com - Simplifying group communications
    > >
    > >
    > >
    > >
    >
    >______________________________________________________
    >
    >
    >--------------------------------------------------------------------------------
    >
    >
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    >
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    >
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    >
    >
    >

    ______________________________________________________
    Group: streetfighter Message: 1938 From: Robert Pascuttini Date: 8/31/1999
    Subject: Re: Rose and Ler Drit
    heheh.
    Yah plus Cammy is supposedly a clone of bison.
    A female clone. And he wants Ryus body.
    I'll make you a bet under that miltary clothing he's wearing
    womans under garments.
    (Vega... Steal me that bra .....but dont tell anybody or..Damn, broke a
    nail.)


    >From: AJSolis@...
    >Reply-To: streetfighter@egroups.com
    >To: streetfighter@egroups.com
    >Subject: [streetfighter] Re: Rose and Ler Drit
    >Date: Mon, 30 Aug 1999 00:28:49 EDT
    >
    >In a message dated 8/29/99 11:22:08 PM Central Daylight Time,
    >rpascuttini@... writes:
    >
    > >
    > > -He wants to take over Ryu's Body.
    > Ooh, that is scary. Two, two twinks in one! :)
    >
    >------------------------------------------------------------------------
    >
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    ______________________________________________________
    Group: streetfighter Message: 1939 From: Robert Pascuttini Date: 8/31/1999
    Subject: Re: Rose and Ler Drit
    ??? you dont know.
    Ok well she's kens girlfriend up untill the end of SF2 where they get
    married. Ken has a kid named Mel in SF3.


    >From: AJSolis@...
    >Reply-To: streetfighter@egroups.com
    >To: streetfighter@egroups.com
    >Subject: [streetfighter] Re: Rose and Ler Drit
    >Date: Mon, 30 Aug 1999 00:31:24 EDT
    >
    >In a message dated 8/29/99 11:28:10 PM Central Daylight Time,
    >skarsten@... writes:
    >
    > > My personal favorite was "I need a better workout than this... where's
    >Eliza?"
    > >
    > >
    > > ...From Ken. muahaha
    > >
    > Who's Eliza?
    >
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    ______________________________________________________
    Group: streetfighter Message: 1940 From: Robert Pascuttini Date: 8/31/1999
    Subject: Re: My visit to Clarkston..
    ARghhh
    Christian...If I knew you were going I could have asked you to check
    something up.
    They were supposed to release a book for the SF RPG called shadows
    over Mexico.....Damn they might have had a base copy of it that never got
    published.....YOu could have asked....


    >From: "Christian Conkle" <conkle@...>
    >Reply-To: streetfighter@egroups.com
    >To: "Streetfighter (E-mail)" <streetfighter@egroups.com>
    >Subject: [streetfighter] My visit to Clarkston..
    >Date: Mon, 30 Aug 1999 10:54:56 -0400
    >
    >I just got back from my vacation to Georgia (the Motherland for me), and
    >while there I took a detour to Clarkston and checked out the White Wolf
    >studio.
    >
    >I was very impressed!
    >
    >Expectations: A small office where shipping and business matters took
    >place,
    >some non-gamer secretaries and shipping clerks, etc.
    >
    >Boy was I wrong!
    >
    >What I found at 735 Park North Blvd., Suite 128, Clarkston, GA, was a large
    >darkened space filled with creators and gamers and generally pleasant
    >people, all busy churning out editing, writing, artwork, and other creative
    >endeavors. They had a great non-WW game collection as well that they called
    >"the Reference Library", though my girlfriend pointed out that my
    >collection
    >was larger (heh). They also had a large section wherein one could find
    >every White Wolf product ever made, including all the Street Fighter books.
    >
    >One of their interns gave me a tour and introduced me to everyone. I got to
    >meet the creators of Trinity and Aberrant, both were nice guys. The
    >Aberrant
    >guy, Craig something-or-other, gave me some insight into where the game was
    >going and some sneak previews of upcoming material. I even got a free
    >sample
    >of Expose:Aberrant on my way out!!! I also got the lowdown on the upcoming
    >Hunter:The Reckoning game and heard mention of a new game called Aegis,
    >which is still Top Secret (it's a prequel to Aberrant and Trinity that
    >takes
    >place in the 20's).
    >
    >All in all, it was a great pilgrimage and I wish I could go back.
    >
    >_________________________
    >Christian Conkle
    >Webmaster - National Committee for Quality Assurance
    >conkle@... - conkle@... - conkle@...
    >
    >
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    ______________________________________________________
    Group: streetfighter Message: 1941 From: Robert Pascuttini Date: 8/31/1999
    Subject: Re:
    The thing about akuma is that while he is noticable(looking the way he does)
    He really never says much and always gets right to the point.
    Rose says "Akuma" in Sfa2 and his only reply is "die".
    While that may sound cool to many, its anly a small example of him
    hardly talking.
    Another thing about Akuma is that everything he says is in brackets.
    Does that mean he is whispering it or saying it Telepathically or with a
    booming voice or something?


    >From: "Steve Karstensen" <skarsten@...>
    >Reply-To: streetfighter@egroups.com
    >To: <streetfighter@egroups.com>
    >Subject: [streetfighter] Re: Re:
    >Date: Sun, 29 Aug 1999 23:39:26 -0400
    >
    >Charisma is not how likeable you are. It's a measure of your force of
    >personality. Bison finds it quite easy to get people to do what he asks
    >them... willingly (charisma) not through trickery (Manipulation) although
    >he is quite adept at either. charisma is presence, bearing, and confidence
    >as much as charm.
    >
    >-----Original Message-----
    >From: Robert Pascuttini <rpascuttini@...>
    >To: streetfighter@egroups.com <streetfighter@egroups.com>
    >Date: Sunday, August 29, 1999 11:38 PM
    >Subject: [streetfighter] Re:
    >
    >
    >Hey Rinaldo
    >
    >Well in Street fighter Alpha 3, rose admits that she was bisons student.
    >But
    >they both use diffrent types of power.
    >Yah. I think people give him a high charisma so he can intimidate people
    >better. No he really shouldnt have a high charisma.
    >I think it should be 1 or 2
    >Manipulation shouldnt be to high either. He is very direct.
    >so 1 or 2 as well.
    >and apperrance should be 1 at least.
    >
    >Christian...I meant Christian Conkle, who is on this group.
    >
    >a <rinaldo@...>
    > >Reply-To: streetfighter@egroups.com
    > >To: streetfighter@egroups.com
    > >Subject: [streetfighter] Re: [Fwd: European styles and such]
    > >Date: Fri, 27 Aug 1999 22:30:59 -0300
    > >
    > >What thing man, and all this time everyone thinks you Tom, but well...
    > >I belive Rose is a some variant of Ler Drit, because the moves of both
    > >persons
    > >(M.Bison and Rose) are diferent, very similar but still diferent.
    > >When I research in the net for my surprise I see many conversions from
    > >Akuma or
    > >Gouki and I don�t belive what I read, Akuma with High Charisma,
    > >Manipulation
    > >and Apperance. And I thought he had only Charisma 1 Manipulation 1
    > >Apperance 0
    > >About KOF who is this guy named Christian, who you write about?
    > >
    > >Robert Pascuttini wrote:
    > >
    > > > Hey Guys ...this is Tom...Actually my name is Robert.
    > > > I use my brothers account but Now I got my Own.
    > > > Just call me R for simplicity sake.
    > > > (yes, R. Its not a mistype.)
    > > >
    > > > Any ways In response to the letters I got Ill answer tham all in one
    > > > letter.
    > > > MIke ...Kepp the Galactus account. My brother still wants to use it.
    > > >
    > > > Any ways .. I dont have much or enough info on Dragon lines or Ley
    >Lines
    > >to
    > > > give any info. Ive only heard of Ley Lines from the Rifts RPG
    > > > so I have no other basis for it.
    > > >
    > > > The Dragon Lines...Ive only heard about it from the doomed metropolis
    > > > Anime. So I have no basis for that either.
    > > > But as for Feng Shui. Most chinese people recognize the concept
    > > > of feng shui. Many buildings are not made without the assistance
    > > > of a feng shui reader. Bruce Lee's house was said to have bad feng
    >Shui.
    > > >
    > > > Hey Rinaldo.
    > > >
    > > > Anyways in response to your letter. The style you are talking about
    > > > (The grappling) reminds me of something....but I dont know what.
    > > > I really dont know any western concept of chi.
    > > >
    > > > As for KoF. I dont think any body has made a conversion, but maybe
    > > > christian has heard of a site that has. I think there was a system
    > > > called.....Slash that immitated King Of Fighters.
    > > >
    > > > Hey Kristofer.
    > > >
    > > > As for info on Rose and M.Bison. Your very close.
    > > > Rose is M.Bisons student. but he claims his psycho power is more
    > > > powerful than her soul power.
    > > >
    > > > Hey Aj...
    > > > Ahhh...I didnt know that psionics was considered a traditional thing
    >in
    > >the
    > > > western countries..
    > > >
    > > > Later guys
    > > >
    > > > ______________________________________________________
    > > >
    > > >
    >------------------------------------------------------------------------
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    ______________________________________________________
    Group: streetfighter Message: 1942 From: Robert Pascuttini Date: 8/31/1999
    Subject: Re: Rose and Ler Drit [longish]
    Wow interesting.
    It would expalin alot aswell.
    And thats official too huh.
    I knew that about EX. Its a kind of a pain in the ass story line to.
    Like it take place while Sakura is still loking for ryu but while
    Guile is loookin for bison cause he killed charlie.


    >From: "Dylan Downing" <ddowning@...>
    >Reply-To: streetfighter@egroups.com
    >To: <streetfighter@egroups.com>
    >Subject: [streetfighter] Re: Rose and Ler Drit [longish]
    >Date: Mon, 30 Aug 1999 11:13:48 -0400
    >
    > > I dint understand what you mean about
    > > alpha being outside the normal timeline?
    >
    >Okay, Capcom has stated that the "Official" timeline consists of SF1, SF2,
    >SF3. The tournaments in each game occured when the game was released. So
    >SF1 occured around 1987, SF2 1991 - 94 (SF2, SF2CE, SF2T, SSF2, SSF2T), SF3
    >1997 - 1999 (SF3, SF3:2I, SF3:3S). Just a note before we go on: I've given
    >a range of years for SF2 & SF3 for those who may wish to see/set a game
    >during a particular point and use a set of characters, such as SF2 with
    >Cammy and the other three. For the record, I personally hold the belief
    >that each upgrade surplants the eariler versions, so the timeline (for me
    >at any rate) goes: SF1 - 1987, SF2 - 1994, SF3 - 1999.
    >
    >Now the EX series is somewhat tricky. It occurs somewhere around SF2,
    >before, after, or during, I couldn't say. There seems to be a lack of
    >endings that can give clues to where this can be slotted in. Alpha is
    >easier. It's between SF1 & SF2, shortly after SF1.
    >
    >However, Capcom has stated that EX and Alpha aren't part of the official
    >timeline and exist in a spin-off timeline. Thus the events and some of the
    >characters never happen/exist in their official timeline.
    >
    >So, what does this all mean to us? Not much. Given that (with a bit of
    >work) Alpha and EX can be slotted in the timeline, the best thing to do is
    >use the old technique of: keep what you want and ignore the rest. It all
    >boils down to what one wants in their game.
    >
    > > SFA3 makes some Rather astonishing notes about Bison.
    > >
    > > -He was Rose's Master
    > > -He wants to take over Ryu's Body.
    > > -He has lived for a Long time.
    > > -He has had more than one body.
    >
    >Just to add one more to the list ...
    >
    >- He and Rose share the same soul despite being two separate people.
    >
    >
    >To: AJSolis (sorry, don't have your name)
    >
    >You wanted some sites that had character info. This is, so far, the best
    >site I've found.
    >
    >Videogames.com's Complete Guide to Street Fighter at
    >http://www.videogames.com/features/universal/sfhistory/index.html
    >
    >
    >I'm ending this now before it turns into a manuscript :)
    >
    >Dylan
    >
    >-The fire's lit, the eagle's dead,
    >and the mind is ready to create -
    >PROMETHEAN STUDIOS
    >http://prometheanstudios.freeservers.com
    >
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    ______________________________________________________
    Group: streetfighter Message: 1943 From: Robert Pascuttini Date: 8/31/1999
    Subject: Re: Opinons needed
    Ok guys few things about SC.
    First a simple thing Ive been hoilding onto my self and was going to
    use in one of my supplaments.
    They almost paractiaclly explain how to do an SC in contenders.

    and it works simply with the system. Under basic weapon manuevers
    they list Berserker. Bingo. a powerful move that costs one will
    The way I was going to do SC's is like this.
    They are like a berserker move and auto matically cost 1 will
    plus the cost of chi that it will cost.

    The SC are personal moves created by a character for his/her preferance.
    What you should do is create a system that will allow new
    SC's to be made instead of writing up the game ones for styles.
    but try to use the old ones as a refferance.
    Ok Dragon God fist. one of Kens SC's. Move of 1 or 0 Hits multiple times but
    each hit doing less damge than the Dragon punch but more total damage.
    I saw someones page a while ago and they did it perfectly as far as Im
    concerned. I think it was matts conversion page.

    Certain moves should automatically be converted to SC's. Like the Great wall
    of china or bisons psycho crusher...depending on what game you played bison
    in.




    >From: "Dylan Downing" <ddowning@...>
    >Reply-To: streetfighter@egroups.com
    >To: <streetfighter@egroups.com>
    >Subject: [streetfighter] Opinons needed
    >Date: Mon, 30 Aug 1999 12:47:04 -0400
    >
    >Like many other people, I'm in the midst of translating the various
    >maneuvers and styles from the arcade games into RPG format and I've come up
    >to something of a cross-roads.
    >
    >The conflict stems from the super maneuvers. Most styles have different
    >variants of a manuever (with different hits and damage). Example: Ryu has
    >Vaccum Fireball yet Rose, Sagat, Akuma and a few others essentialy have the
    >same maneuver with a few modifcations and a name change.
    >
    >Now I can go in two directions with this: create ONE maneuver and allow
    >various styles access to it, thus creating a Super Fireball, Super Dragon
    >Punch, etc. OR create variants of a maneuver for different style:
    >Shotokan- Vaccum Fireball, Thai Kickboxing - Tiger Cannon, and so on.
    >
    >So, what do you think? One standard maneuver or multiple variants?
    >
    >Dylan
    >
    >-The fire's lit, the eagle's dead,
    >and the mind is ready to create -
    >PROMETHEAN STUDIOS
    >http://prometheanstudios.freeservers.com
    >
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    ______________________________________________________
    Group: streetfighter Message: 1944 From: Robert Pascuttini Date: 8/31/1999
    Subject: Re: Help with Tournaments
    Erkkk
    Yah Ok I can Kinda help you.
    Sf1 and SF2 are both acually tournaments to determine the best.
    at the end you see them trying to present awards to the winners, in ryus
    case anyway. Chunli entered the tournament to capture bison.
    Theres several ways you can do the tournaments.
    I can only list three right now.
    1)Elimination
    The person is beaten..there out of the match. Kepp going till one person
    wins.
    2)Timed
    They list this in the main source book. The person with the most health
    after two rounds is the winner.
    3)Team
    Street fighter teams are made and enter tournaments to battle other teams.
    Ive only seen 1 example of this in SF unioverse and thats SF3 second
    imnpact. One of the endings is you take off with Amodo(I think thats his
    name) and become his tag team partner in a match against Mayor
    Hagman and someone else.

    The hard thing is keeping all your other players occupied while
    one person fights. In my group the insight roll kept them together.
    The all made seperate insight rolls on the person they're friend was
    fighting to gain more knowledge on him incase they had to go up against him
    later or something.

    The plot bit is the hard one. I think youll find its really hard to tie
    plots with tournaments together, cause it all depends on what type of
    characters your players are playing and what type of opponents there up
    against.

    Try to use the tournaments sparringly though. Youll find if you use them to
    often there like an over used tool.



    >From: ArkonDLoC@...
    >Reply-To: streetfighter@egroups.com
    >To: streetfighter@egroups.com
    >Subject: [streetfighter] Re: Help with Tournaments
    >Date: Mon, 30 Aug 1999 13:00:14 EDT
    >
    >
    >In a message dated 8/29/1999 10:23:29 PM, rpascuttini@... writes:
    >
    ><<Hey Arkon....
    >Thats kinda tough. What troubles did you have with the tournaments?
    > >>
    >
    >2 Things in specific:
    >
    >1. Dispite the WWF & WCW's example (maybe because of it) I have only a
    >vague
    >idea of what a tournament should look like.
    >
    >2. I can't seem to find a good balance between the plot and the tournament
    >(dispite tying them together, Kristofer's suggestion is seeming better all
    >the time).
    >
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    ______________________________________________________
    Group: streetfighter Message: 1945 From: Robert Pascuttini Date: 8/31/1999
    Subject: Re: Tournaments (long? yes)
    I'm going to say go all the way with Kristofer and Christian
    on this.
    An interesting thing youo can do aswell is have the characters enter no
    tournaments what so ever..and when they become real good then let them enter
    the SF tournaments. and let them clean up. or challange higher ranked SF's.

    >From: "Kristofer Lundstr�m" <kri5tofer@...>
    >Reply-To: streetfighter@egroups.com
    >To: streetfighter@egroups.com
    >Subject: [streetfighter] Tournaments (long? yes)
    >Date: Mon, 30 Aug 1999 23:00:40 CEST
    >
    >>Classic SF tournaments are built more along the lines of "Enter the
    >>Dragon"
    >>and "Bloodsport", where either the plot revolves around the tournament
    >>itself or the plot uses the tournament as an excuse.
    >

    ______________________________________________________
    Group: streetfighter Message: 1946 From: Robert Pascuttini Date: 8/31/1999
    Subject: Re: Rose and Ler Drit
    Yah she was.
    The first time anybody sees her is is you beat SF2 with KEn.
    after that its during the SFA series and SF3.


    >From: "Dustin Wolfe" <lancer1@...>
    >Reply-To: streetfighter@egroups.com
    >To: <streetfighter@egroups.com>
    >Subject: [streetfighter] Re: Rose and Ler Drit
    >Date: Mon, 30 Aug 1999 17:45:55 -0500
    >
    >I knew about her appearance in SFII, I just wasn't sure if it actually said
    >her name in it.
    >
    >-----Original Message-----
    >From: Steve Karstensen <skarsten@...>
    >To: streetfighter@egroups.com <streetfighter@egroups.com>
    >Date: Monday, August 30, 1999 5:51 PM
    >Subject: [streetfighter] Re: Rose and Ler Drit
    >
    >
    >Ken's original SFII ending involves Eliza popping out of the crowd at
    >Bison's arena and the two of them running off and getting married.
    >
    >-----Original Message-----
    >From: Dustin Wolfe <lancer1@...>
    >To: streetfighter@egroups.com <streetfighter@egroups.com>
    >Date: Monday, August 30, 1999 2:40 AM
    >Subject: [streetfighter] Re: Rose and Ler Drit
    >
    >
    > >> My personal favorite was "I need a better workout than this... where's
    > >Eliza?"
    > >>
    > >>
    > >> ...From Ken. muahaha
    > >>
    > > Who's Eliza?
    >
    >
    >Eliza is Ken's girlfriend. The first time I ever heard it was in the Street
    >Fighter II Animated Movie. I don't know if it ever said her name outside of
    >SFA3.
    >
    >
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    ______________________________________________________
    Group: streetfighter Message: 1947 From: AJSolis@aol.com Date: 8/31/1999
    Subject: Re: Opinons needed
    In a message dated 8/30/99 11:55:44 AM Central Daylight Time,
    ddowning@... writes:

    >
    > So, what do you think? One standard maneuver or multiple variants?
    >
    Well, a standard maneuver could still be individualized by the fighter's
    strength and technique rating, but I would have to say it depends on how
    different they really are.
    Group: streetfighter Message: 1948 From: AJSolis@aol.com Date: 8/31/1999
    Subject: Re: MOVIES----->Help with Tournaments
    You know, it occurred to me that one could use Universal Soldier the Return
    as a SF movie, if you use the cybernetics rules. A secret government project
    to create Special Forces Street fighters with superhuman strength, speed, and
    a stamina level of eight combined with twenty health levels (at least Romeo
    had twenty health levels and sta 8 in my opinion).
    Group: streetfighter Message: 1949 From: Ryan Zielonka Date: 8/31/1999
    Subject: Other Video Games? <--- Did anyone read this?! Read now! :)
    Yeah, I've been lurking for awhile, but I DO read this email list :) Has
    anyone started doing conversions of the following games?:
    Virtua Fighter Series
    Tekken Series
    KOF/Fatal Fury Series
    Real Life Action Stars - Bruce Lee (yeah, he's Fei Long, but not really)
    Van Dam
    Jason Scott Lee
    The Power Rangers (just kidding, but remember them? :))

    Also, can someone send me a copy of Warrior's World, or whatever it is
    called, the 'best' netbook. Has anyone ever thought of running an E-Mail
    Street Fighter campaign? I used to run one with my friends and it was tons
    of fun. We actually handled the delay between responses quite well...
    Obviously it involved a lot of free form, but still, much fun. Alrighty,
    thanks for replying :)

    - Ryan Z
    Group: streetfighter Message: 1950 From: Kristofer Lundstr�m Date: 8/31/1999
    Subject: Re: Help with Tournaments
    >Theres several ways you can do the tournaments.
    >I can only list three right now.
    >1)Elimination
    >The person is beaten..there out of the match. Kepp going till one person
    >wins.
    >2)Timed
    >They list this in the main source book. The person with the most health
    >after two rounds is the winner.
    >3)Team
    >Street fighter teams are made and enter tournaments to battle other teams.
    >Ive only seen 1 example of this in SF unioverse and thats SF3 second
    >imnpact. One of the endings is you take off with Amodo(I think thats his
    >name) and become his tag team partner in a match against Mayor
    >Hagman and someone else.

    I quickly reached the conclusion that 1-on-1 fights suck donkey balls. The
    only way of keeping all the players alert is to let all the characters fight
    at the same time. This _could_ be done by running several 1-on-1's at the
    same time, not an impossible task but it's a bit hard on the Storyteller (i
    e, me).

    I prefer to run team fights full time. And since I have no more than three
    players per troupe, team fights are dealt with in 45-75 minutes of pure, non
    stop, uncensored, bloody, card laying, action.

    The structure of the tournaments depend on the time I want to invest setting
    it up. If I'm really ambitious I've prepared all NPCs in the whole
    tournament, say the full seven teams (making it eight in total), even though
    I know the rules will only allow the characters to face three teams.

    Usually I just prepare the minimum amount (say three), plus one team, to
    keep things random. And if I'm lazy, the extra team goes, and I fudge the
    randomization or just tell the players "Now you're facing these guys, and if
    you make it, these guys".

    I usually use the elimination type, but the version from the group mode in
    SF2 works as well, though I've only used it once, and it gets boring if the
    characters start with a loss.

    Kristofer

    ______________________________________________________
    Group: streetfighter Message: 1951 From: Kristofer Lundstr�m Date: 8/31/1999
    Subject: Re: Other Video Games?
    >Yeah, I've been lurking for awhile, but I DO read this email list :) Has
    >anyone started doing conversions of the following games?:
    >Virtua Fighter Series

    Not really.

    >Tekken Series

    Lots of moves yes, characters no.

    >KOF/Fatal Fury Series

    Nope.

    >Real Life Action Stars - Bruce Lee (yeah, he's Fei Long, but not really)
    > Van Dam
    > Jason Scott Lee
    > The Power Rangers (just kidding, but remember
    >them? :))

    Never.

    What I have converted though are some of the fighters from Mortal Kombat,
    and the ones from Bloody Roar (or whadever it's called in the US; humans
    turning into beasts, U know).

    >
    >Also, can someone send me a copy of Warrior's World, or whatever it is
    >called, the 'best' netbook.

    I'm sending it to him as of now.

    >Has anyone ever thought of running an E-Mail
    >Street Fighter campaign? I used to run one with my friends and it was tons
    >of fun. We actually handled the delay between responses quite well...
    >Obviously it involved a lot of free form, but still, much fun.

    There was an online campaign using ICQ, which I never took part in, but it
    seemed to work.

    Kristofer

    >Alrighty,
    >thanks for replying :)
    >
    >- Ryan Z

    ______________________________________________________
    Group: streetfighter Message: 1952 From: Kristofer Lundstr�m Date: 8/31/1999
    Subject: The e-group vault
    Listen, I've done something fairly amazing. I just uploaded the all-time
    request favourite Warrior's World to the SF vault at e-groups. Aint that
    sweet?

    At the moment I can't think of anything else to place there but perhaps we
    should get cracking and turn that 20M vault into something juicy?

    Kristofer

    ______________________________________________________
    Group: streetfighter Message: 1953 From: Fred Chagnon Date: 8/31/1999
    Subject: Re: The e-group vault
    We should put that Maneuvers text file there.
    I don't have it on this computer. Good idea?
     
    --
    Fred Chagnon
    seagull@...
    "Only in RPGs does fighting
    makes you a better person"
    - Peter Olafson
     
    ----- Original Message -----
    Sent: Tuesday, August 31, 1999 6:50 PM
    Subject: [streetfighter] The e-group vault

    Listen, I've done something fairly amazing. I just uploaded the all-time 
    request favourite Warrior's World to the SF vault at e-groups. Aint that 
    sweet?
    
    At the moment I can't think of anything else to place there but perhaps we 
    should get cracking and turn that 20M vault into something juicy?
    
                  Kristofer
    
    ______________________________________________________
    

    click here
    Click Here!
    eGroups.com home: http://www.egroups.com/group/streetfighter
    www.egroups.com - Simplifying group communications
    Group: streetfighter Message: 1954 From: Christian Conkle Date: 8/31/1999
    Subject: Move values, more fun with statistics!
    Okay, so I was preparing some design notes for the first major revision to
    Space Fighter Alpha, and I was looking at some real-world equivalents to
    Street Fighter statistics, and I came up with the following results:

    Real-World Figures
    Assuming a one-second turn, and a one-meter Streetfighter-scale hex*, one
    can extrapolate real-world figures for the speeds of street fighters.

    Streetfighter Athletics
    1 4 hexes 14.4kph
    2 5 hexes 18.0kph
    3 6 hexes 21.6kph
    4 7 hexes 25.2kph
    5 8 hexes 28.8kph
    6 9 hexes 32.4kph
    7 10 hexes 36.0kph**
    8 11 hexes 39.6kph

    *both the duration of the turn and the size of a hex are left intentionally
    vague. But considering that the real-world World Record is just into
    super-human, I think the 1-second, 1-meter values come pretty close.

    **The 100m-dash World Record is 9.79 seconds (held by Maurice Greene of the
    U.S.), putting the speed at 36.7kph. We have to use short-distance bursts of
    speed because long-distance runners overall speed is lowered. One can
    probably assume that short bursts of speed of no farther than 10m might even
    be faster.

    Technically, the size of a hex should be 1.5m or the length of the turn
    should be .75 seconds. That would put the world record speed at Athletics 5.
    But I would think that a World Record holder might qualify as super-human
    when compared to Street Fighters.

    _________________________
    Christian Conkle
    Webmaster - National Committee for Quality Assurance
    conkle@... - conkle@... - conkle@...