We used Yetis in our campaign, they taught the secrets of Dragon-style Kung
Fu in a remote Buddhist monastary high in the Himalayas. We had stats, but
another GM has them. We also used snake-boys, crocodile-men, dingo-boys,
dragons, and that's all I can remember.
>From: "Kristofer Lundstrm" <kri5tofer@...>
>To: streetfighter@egroups.com
>Subject: [streetfighter] The monsters...
>Date: Tue, 17 Aug 1999 00:55:12 CEST
>
>A new one.
>
>Has anyone used the mythical beasts of our planet in their Chronicles? I
>mean Bigfoot, yeti, intelligent apes and so on.
>
> Kristofer
>
>
>______________________________________________________
>
>------------------------------------------------------------------------
>Listen to Britany spears and more top artists
>now at audiohighway.com!
>http://clickhere.egroups.com/click/395
>
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
>
Group: streetfighter
Message: 1807
From: Dark Light
Date: 8/17/1999
Subject: Re: Repeats, Repeats, Repeats
>Am I the only one who's getting multiple repeated messages from this list?
Good Call, I got Like 4 coppies of about 4 posts, & it's getting really
annoying.
>>BTW, in the case of Bruce
>>Lee, if you've seen him fight in tournements, you'll see that as soon as
>>his
>>opponent stars to put up a fight, he does nothing but Wing Chun.
>>
>>DarkLight.
>
>If that's true, it's very interesting indeed.
> Kristofer
I've Seen videos of 3 differn't tournements which Bruce Lee compeated in, in
all cases, he started out bouncing doing big flash stuff, & showing off, but
in the latter matches, or in an opponent hit him, he instantly sank into a
traditional Wing Chun Stance, Kicked them in the legs once or twice, then
chain punched(at very high speed) them into next week.
>Witchcraft has little to nothing to do with unarmed combat. It is rarely
>used for violence at all but even so, such curses make people dead or
>diseased rather than have any combat use. I suppose that Elementalists
>would
>be the closest to combat witches.
>
>-Kirtan
Yes, but Witches are people, & people have been known to do martial arts,
ergo, a Witch who does martial arts could use their occult knowlage in the
ring(in Street Fighter, Where I'd say witchs could do spell type stuff to
simmulate Focus Techniques).
I have to agree with this.. in case it hasn't been said before, Jeet Kune Do
is not a style, it is a way to maximize ones fighting methods. One should
not forget that no matter how cool Bruce Lee's fighting methods and new
ideas were (and he is on my Martial Arts God list) he did take Wing Chun for
almost two decades prior to developing Jeet Kune Do.
> >opponent stars to put up a fight, he does nothing but Wing Chun.
Group: streetfighter
Message: 1811
From: Don Corcoran
Date: 8/17/1999
Subject: Re: The monsters...
I have always liked the ideas of Yeti's like in Darkstalkers.
----- Original Message -----
From: Kristofer Lundström <kri5tofer@...>
To: <streetfighter@egroups.com>
Sent: August 16, 1999 8:55 PM
Subject: [streetfighter] The monsters...
> A new one.
>
> Has anyone used the mythical beasts of our planet in their Chronicles? I
> mean Bigfoot, yeti, intelligent apes and so on.
>
> Kristofer
>
>
> ______________________________________________________
>
> ------------------------------------------------------------------------
> Listen to Britany spears and more top artists
> now at audiohighway.com!
> http://clickhere.egroups.com/click/395
>
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
>
>
>
>
Group: streetfighter
Message: 1812
From: Christian Conkle
Date: 8/17/1999
Subject: Ultimate Maneuver Compendium WWW
Thanks to Arkon and the Maneuver list, I have now published the list in HTML
format at Street Fighter Ultra (http://www.mecha.com/~conkle/sfighter). I
have also included maneuvers from Scottish Highlander Brawling and from
S.A.Sh - HQ (the German site).
_________________________
Christian Conkle
Webmaster - National Committee for Quality Assurance conkle@... - conkle@... - conkle@...
Group: streetfighter
Message: 1813
From: Darrick Chen
Date: 8/17/1999
Subject: Re: European styles and such
Guys, just a quick note about European styles:
A diversion of mine is to research REALLY obscure styles, and one day a web
search turned up a kicking art that originated in BRITAIN called purra or
purring. Anyone ever heard of it?
BTW: I was wondering how many on the list are actively running a campaign
right now.
Later.
_______________________________________________________________
Get Free Email and Do More On The Web. Visit http://www.msn.com
Group: streetfighter
Message: 1814
From: Christian Conkle
Date: 8/17/1999
Subject: Re: European styles and such
I've never heard of Purring.
I'm not running or playing in a SF campaign currently. The last one I ran
was about 4 months ago, we played for about 5 weeks. Before that we've had
campaigns that last about 6-10 weeks on average about every year or so. We
played SF exclusively for about 6 months straight once a few years ago.
_________________________
Christian Conkle
Webmaster - National Committee for Quality Assurance conkle@... - conkle@... - conkle@...
> -----Original Message-----
> From: Darrick Chen [mailto:dare2live@...]
> Sent: Tuesday, August 17, 1999 12:39 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: European styles and such
>
>
> Guys, just a quick note about European styles:
> A diversion of mine is to research REALLY obscure styles, and
> one day a web
> search turned up a kicking art that originated in BRITAIN
> called purra or
> purring. Anyone ever heard of it?
>
> BTW: I was wondering how many on the list are actively
> running a campaign
> right now.
>
> Later.
>
>
> _______________________________________________________________
> Get Free Email and Do More On The Web. Visit http://www.msn.com
>
> --------------------------------------------------------------
> ----------
> GET WHAT YOU DESERVE! A NextCard Platinum VISA: DOUBLE Rewards points,
> NO annual fee & rates as low as 9.9% FIXED APR. Apply online today!
> http://clickhere.egroups.com/click/606
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> http://www.egroups.com - Simplifying group communications
>
>
>
>
Group: streetfighter
Message: 1815
From: Kristofer Lundstr�m
Date: 8/17/1999
Subject: Re: European styles and such
>Guys, just a quick note about European styles:
>A diversion of mine is to research REALLY obscure styles, and one day a web
>search turned up a kicking art that originated in BRITAIN called purra or
>purring. Anyone ever heard of it?
It does ring half a bell somewhere.
>
>BTW: I was wondering how many on the list are actively running a campaign
>right now.
In theory, yes. In practice, two of my players are out of town, two will do
their military service sometime soon and me and another guy are really too
busy studying (in theory at least) to play lame RPGs. But it's not offically
dead or on ice, so...
There are a lot of BS styles out there (not to say this is definately one).
That is one problem with Internet research...anybody with a computer can
post whatever they want. Its great for the free speech front but we
sticklers for accuracy and credability just need to learn to weed the crap
out :)
> >search turned up a kicking art that originated in BRITAIN called purra or
> >purring. Anyone ever heard of it?
I have been concieving a World of Darkness Arena for two years now and I am
hoping to get it started by the end of the year. That is as far as it
gets... you can see why I am so heavy on the WoD posts. Slightly different
WoD by the way.
> >BTW: I was wondering how many on the list are actively running a
> >campaign right now.
Group: streetfighter
Message: 1817
From: MITZPD@aol.com
Date: 8/17/1999
Subject: Re: Languages (was: German styles and maneuvers)
i meant that there wasn't a German style
Group: streetfighter
Message: 1818
From: MITZPD@aol.com
Date: 8/17/1999
Subject: Re: Why European styles like wrestiling?
hell no pancreaton is not the oldest style your crazy the oldest is an
African style forgot name but predates everything
Group: streetfighter
Message: 1819
From: MITZPD@aol.com
Date: 8/17/1999
Subject: Re: Styles
Amen
Group: streetfighter
Message: 1820
From: Rinaldo Gambetta
Date: 8/17/1999
Subject: Re: German styles and maneuvers
What´s the adress of page?
Dustin Wolfe wrote:
> What's the problem with making conversions of SF1 characters? I've made
> conversions of them...I just gave them a few extra maneuvers. Pretty much
> the same thing Capcom did with Adon, Birdie, and Gen...
>
> -----Original Message-----
> From: Rinaldo Gambetta <rinaldo@...>
> To: streetfighter@egroups.com <streetfighter@egroups.com>
> Date: Sunday, August 15, 1999 8:50 PM
> Subject: [streetfighter] Re: German styles and maneuvers
>
> >It´s simple a Christian Conkle wrote about a page with German styles, and
> this
> >page isn´t a page with German styles, just the title is german the text are
> >english and the styles are japanese thing. And second nobody make a
> conversion of
> >Street fighter one characthers. Well this all.
> >
> >
> >
> >
> >------------------------------------------------------------------------
> >Click here for 4 FREE TRIAL ISSUES of Sports Illustrated! If you're
> >satisfied, your subscription will continue at the guaranteed lowest rate
> >of $.75 an issue for 52 issues! http://clickhere.egroups.com/click/678
> >
> >
> >eGroups.com home: http://www.egroups.com/group/streetfighter
> >http://www.egroups.com - Simplifying group communications
> >
> >
> >
> >
>
> ------------------------------------------------------------------------
> ebates.com. Earn up to 25% cash back for shopping online at 75 stores
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Group: streetfighter
Message: 1821
From: MITZPD@aol.com
Date: 8/17/1999
Subject: Re: Styles
no they don't just do one style i am a martial artist of many styles and
everyone i no is to
Group: streetfighter
Message: 1822
From: MITZPD@aol.com
Date: 8/17/1999
Subject: Re: Crazy Knuckle NPCs
i do
Group: streetfighter
Message: 1823
From: Dustin Wolfe
Date: 8/17/1999
Subject: Re: German styles and maneuvers
I don't have a page, and I'm not completely done with the conversions...I
have Retsu, Geki, Mike, Joe right now...Eagle's the only SF1 character left
that I really need to do, because the other SF1 Characters have returned
(Ryu, Ken, Sagat, Birdie, and Adon)...Someone said not to make SF1
conversions, and I was wondering why not.
>What´s the adress of page?
>
>Dustin Wolfe wrote:
>
>> What's the problem with making conversions of SF1 characters? I've made
>> conversions of them...I just gave them a few extra maneuvers. Pretty much
>> the same thing Capcom did with Adon, Birdie, and Gen...
>>
>> -----Original Message-----
>> From: Rinaldo Gambetta <rinaldo@...>
>> To: streetfighter@egroups.com <streetfighter@egroups.com>
>> Date: Sunday, August 15, 1999 8:50 PM
>> Subject: [streetfighter] Re: German styles and maneuvers
>>
>> >It´s simple a Christian Conkle wrote about a page with German styles,
and
>> this
>> >page isn´t a page with German styles, just the title is german the text
are
>> >english and the styles are japanese thing. And second nobody make a
>> conversion of
>> >Street fighter one characthers. Well this all.
>> >
>> >
>> >
>> >
>> >------------------------------------------------------------------------
>> >Click here for 4 FREE TRIAL ISSUES of Sports Illustrated! If you're
>> >satisfied, your subscription will continue at the guaranteed lowest rate
>> >of $.75 an issue for 52 issues! http://clickhere.egroups.com/click/678
>> >
>> >
>> >eGroups.com home: http://www.egroups.com/group/streetfighter
>> >http://www.egroups.com - Simplifying group communications
>> >
>> >
>> >
>> >
>>
>> ------------------------------------------------------------------------
>> ebates.com. Earn up to 25% cash back for shopping online at 75 stores
>> like Borders, CDNow and Beyond.com. Refer a friend and earn even more!
>> http://clickhere.egroups.com/click/690
>>
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>> http://www.egroups.com - Simplifying group communications
>
>
>------------------------------------------------------------------------
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>
>
Group: streetfighter
Message: 1824
From: J.J.
Date: 8/17/1999
Subject: Re: Conversions
2 types really:
1: Well, I can convert RTF and other formats to HTML via Word and/or
Frontpage (the latter a free web tool from the Microsoft homepage, after I
picked up the $70 version).
(Web space is free at tripod and other sights)
2: What conversion HAVE been done? IE, Any of the ones from the Marvel vs.
Capcom? Other companies' fighters such as Soul Blade or Tekken? Ken from
Street Fighter 2010? Strider?
>I don't have a page, and I'm not completely done with the conversions...I
>have Retsu, Geki, Mike, Joe right now...Eagle's the only SF1 character left
>that I really need to do, because the other SF1 Characters have returned
>(Ryu, Ken, Sagat, Birdie, and Adon)...Someone said not to make SF1
>conversions, and I was wondering why not.
>
Group: streetfighter
Message: 1825
From: Mike Morgado
Date: 8/17/1999
Subject: Re: Characters
wow, mail goes down for a few days and then bam, almost 100 messages. :)
Mind you some were duplicates. :(
I think E-groups messed up somehow (again). Im on several mailing lists,
and all my egroups lists sent me duplicate messages. Man, that was A LOT of
freaking messages.
I will post the Shadoloo team as soon as I can (most likely tomorrow)
>Damn .. you have that episode.!!
>Ive been looking for that magazine.!
>Is that the one where it says Shadoloo's gonna kick your ass on the cover?
>
>"Morgado, Mike" wrote:
>
>> Thats a good idea...only problem is my mom threw out my binder of
>> characters. Now I have no one for the PCs to fight. :(
>>
>> I was going through all my SF stuff and found Issue 50 of White Wolf
>> Inphobia. Its got a Shadowloo team in it. Anyone else have that issue?
>>
>> Mike Morgado
>> mmorgado@...
>> ext. 642
>> (519) 383-3642
>> PC/ITS
>>
>> > -----Original Message-----
>> > From: Will Dixon [SMTP:ryu_sui_sen@...]
>> > Sent: Wednesday, August 11, 1999 10:08 AM
>> > To: streetfighter@egroups.com
>> > Subject: [streetfighter] Characters
>> >
>> > I have been playing this damn game for 3 and a half years. I was just
>> > curious if anybody wanted to share their personal characters so we can
>> > see where everybody is. -Will
>>
> ------------------------------------------------------------------------
>> > ebates.com. Earn up to 25% cash back for shopping online at 75 stores
>> > like Borders, CDNow and Beyond.com. Refer a friend and earn even more!
>> > http://clickhere.egroups.com/click/690
>> >
>> >
>> > eGroups.com home: http://www.egroups.com/group/streetfighter
>> > http://www.egroups.com - Simplifying group communications
>> >
>> >
>> >
>>
>> ------------------------------------------------------------------------
>> ebates.com. Earn up to 25% cash back for shopping online at 75 stores
>> like Borders, CDNow and Beyond.com. Refer a friend and earn even more!
>> http://clickhere.egroups.com/click/690
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>> http://www.egroups.com - Simplifying group communications
>
>
>
>---------------------------------------------------------------------------
Look guys, I have rarely anything bad to say about this list, but lately
some of the activity here has just been unbeleivable.
First off, I wish people would stop sending one line or at times one WORD
posts to the lists. If you agree with someone, that's great, but at least
have something to add other than just "yeah" or "that's right". And if you
actually have something to sya bout something, you really should delete all
but the important bits of the message you are replying to. Otherwise we have
situations where someone responds to a 6k message, adding 2k onto it, and
then someone responding to the repsonse adding 3k and so on....
Also, I have noticed a disturbing amount of times where this list has gone
far off topic. ( Cough Mage vs Aberrent Cough). I'm not saying that this
list should discriminate, but this is a STREET FIGHTER list, for goodness
sake. I joined this list in order to get some good stuff and discussion
about Street Fighter, not to sift through fifty plus postings a DAY at times
of repeat messages, irrelevant argument, and simple concurrence.
I have a limited amount of space on my e-mail program, and I can't always
spend an hour plus checking every single message to load (I use hotmail) to
decide what and what not to delete. It's gotten to the point where I am just
deleting multiple postings with the same subject heading just to clear up
the IN Box. This is a shame considering that those of us who do this might
miss something actually Street Fighter related that's mixed in and lost
amoung all the spam.
This is in no way personal or meant to single anyone out, I just think we
could do a better job.
Darrick
PS: For crying out loud, they aren't GERMAN styles, they're styles on a
GERMAN PAGE.
_______________________________________________________________
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Group: streetfighter
Message: 1827
From: Mike Morgado
Date: 8/17/1999
Subject: Shadoloo Wants to Kick Your Ass part 1
Here is the article from White Wolf Inphobia #50
Street Fighter
Best of the Best
By Mike Tinney
In Street Fighter: The Storytelling Game, the corruption of Shadoloo is
widespread. The evil M. Bison plots and schemes to undo governments and
collapse empires to seize teh world in his clutches. The only ones who can
stop him are brave warriors who fight for good, but Bison is prepared for
them, pitting pawns of his own against the world's champions. Presented
here are some of Bison's most trusted agents.
One of the most powerful enforcement tools of Shadoloo is its so-called
Alpha Teams. These teams consist of warriors who are hand picked by Lord
Bison himself for their martial ability and ruthlessness. When Bison wants
a problem solved permanently, he turns to one of his World Warriors, such as
Vega, or to one of Shadoloo's Alpha Teams. Alpha Teams rarely fight in
tournaments, which is unfortunate for other Street Fighters. Ironically,
the "safest" place to meet one of these incredible fighters is in the ring
itself; at least there are rules in the ring. The only law of the streets is
lawlessness.
Alpha Team: Shadow Fist
The following is a dossier on the Alpha Team called Shadow Fist. Like
most Alpha Teams, Shadow Fist has only three members. However, each member
is almost a match for a World Warrior. Together, the members of Shadow Fist
can handle nearly any problem.
Lady Death
Lady Death's true identity is one of Shadoloo's best kept secrets. Only
M. Bison, the Dragon Triat and Lady Death herself know her true identity.
The only clue to suggest that she is really M. Bison's personal student is
her mastery of the dark art of Ler Drit. Of all the unfortunates who have
attempted to learn Ler Drit from Lord Bison, only Lady Death has survived
and mastered the art's fearsome psychic powers.
Lady Death is every bit as ambitious as her mentor. She has already
risen through the ranks of Shadoloo to become one of the overlords of
Europe, and she doesn't plan to stop there. She has her sights set on Lord
Montgomery's position as Dragon of Europe. From there, a confrontation with
Bison for control of Shadoloo is inevitable.
Lady Death runs her European organization with absolute efficiency. She
expects nothing short of perfection from her underlings. Any who fail her
are disposed of in sudden executions.
Despite her position on an Alpha Team, Lady Death manages to compete in
Street Fighter tournaments from time to time. She is more interested in
accumulating power within Shadoloo than becoming a World Warrior, but
remains active on the circuit in anticipation of facing her Lord Bison one
day. She knows that when she makes her bid for power, her battle will not
be one of politics.
Image: A tall, attractive aristocratic woman, Lady Death would be attractive
if not for her stern demeanor. Like Bison, she is powerfully built and
moves with cool, smooth efficiency. She wears a black, one piece jumpsuit
with slits cut up the sides of her arms and legs for ease of movement. She
also wears high heels that are reinforced with metal alloy, and their
striking surfaces are sharpened to a razor edge (+1 Damage on all kicks)
Roleplaying Hints: Power is what its all about. You have more than most
governments, yet its not enough. You constantly strive for more. You
percieve everyone else as inferior and make sure that they know it.
Quote: "Ambition is a dangerous thing. I don't think you realize what you've
gotten yourself into"
Name: Lady Death
Style: Ler Drit
School: Bison's Shadoloo
Stable: None
Team: Shadow Fist
Concept: Bison's Student
Signature: Turns back on fallen opponent
Special Maneuvers:
Ducking Fierce
Ear Pop
Flying Knee Thrust
Forward Slide Kick
Scissor Kick
Handstand Kick
Flying Heel Stomp
Mind Control
Mind Reading
Psycho Crusher
Psychic Vise
Missle Reflection
Energy Reflection
Throw
Iron Claw
Jump
Renown
Glory 5
Honor 1
Division Freestyle
Rank 8
Chi 10
Willpower 8
Health 17
Wins 50
Losses 0
Draws 0
KOs 48
Group: streetfighter
Message: 1828
From: ArkonDLoC@aol.com
Date: 8/17/1999
Subject: Current Chronicles
In a message dated 8/17/1999 10:40:41 AM, dare2live@... writes:
<<BTW: I was wondering how many on the list are actively running a campaign
right now.
>>
Right now I'm running a Chronicle called "Shadow of the Sun". The Team has a
Monkey Kung Fu Stylist/Movie Star Wanna be, Western Kickboxer/Musician (Rock
and Roll), and a Kabbadi Philosiphy Teacher. I've thrown a Mad Scientist,
and a Vampire at them (twice, he survived both times) although I'm not
running it under WoD rules (which came as quite a surprise when they tried to
stake him...). I'm also planning other non-WoD supernatural Creatures
(Including a strange Sorcerer known only as Arkon :) ).
Group: streetfighter
Message: 1829
From: MITZPD@aol.com
Date: 8/17/1999
Subject: Re: Mage, Aberrant, and Focusing... [long organized into parts]
very well put
Group: streetfighter
Message: 1830
From: Dark Light
Date: 8/17/1999
Subject: Re: SF1 Conversions
>I don't have a page, and I'm not completely done with the conversions...I
>have Retsu, Geki, Mike, Joe right now...Eagle's the only SF1 character left
>that I really need to do, because the other SF1 Characters have returned
>(Ryu, Ken, Sagat, Birdie, and Adon)...Someone said not to make SF1
>conversions, and I was wondering why not.
Um, BTW, Mike also returned. The Character's full name is Mike Bison, & he
was in Street Fighter 2, but outside japan he had his name changed to
Balrog, because of threats of being sued by Mike Tyson.
then how come, in everything that was put out about SF2, when it came out,
said that balrog was a NEW character? and yes, most of us know that he was
originally M.Bison in japan... at least, i think most of everyone does.
Group: streetfighter
Message: 1832
From: Dustin Wolfe
Date: 8/18/1999
Subject: Re: SF1 Conversions
Yeah, I know that Balrog is actually Mike Bison...when it comes to names, M.
Bison was originally Vega in Japan, and Vega was originally Balrog. But
since here in the U.S., Mike and Balrog are considered different characters,
I just made the conversion anyways.
Group: streetfighter
Message: 1833
From: Rinaldo Gambetta
Date: 8/18/1999
Subject: Re: Styles with sharp or contusion weapons.
Hey! I was playing in my group when the underground tournament is about to start
and all rules(no rules) are legal, a player just ask all right I will play with
a Guy with a boomerang like the kid in "Mad Max II-The street warrior"(I belive
the film is it) but I don´t know the speed factor, damage and movement. I just
ask with someone I have a extense list of weapons and some manuvers please put
in the list, Ahh and if someone have a weapon style I want know, thanks.
Group: streetfighter
Message: 1834
From: Dylan Downing
Date: 8/18/1999
Subject: Re: German styles and maneuvers
----------
> From: Dustin Wolfe <lancer1@...>
> Date: Tuesday, August 17, 1999 6:05 PM
>
> I don't have a page, and I'm not completely done with the conversions...I
> have Retsu, Geki, Mike, Joe right now...Eagle's the only SF1 character
left
> that I really need to do, because the other SF1 Characters have returned
> (Ryu, Ken, Sagat, Birdie, and Adon)...Someone said not to make SF1
> conversions, and I was wondering why not.
Hi, I was wondering if you'd care to collaborate on creating Eagle. I
created the rest of the SF1 crew (Geki, Joe, Lee, Mike, Retsu) a while back
but haven't gotten around to creating Eagle. The reason for this is that I
find trying to convert the weapon fighters (those who have weapon special
maneuvers) to be a real pain. If you'd like to take a look, the link is: http://prometheanstudios.freeservers.com/roleplay_studio/rolep_sf/sf_00.htm
If anyone else has any thoughts on the matter, I'd certainly appreciate the
help.
While I was preparing the Giant List of Maneuvers, I read comments that some
of you don't have Warrior's World. After the Maneuver List I converted
Warrior's World to text format (During my free time, I do other things most
of the week). I am sending out Warrior's World now.
If you have any problems with the file (or want a ZIPped version) E-Mail Me.
After The Warrior's Moon Challange this Weekend I will not make any Major
postings until I finish "Fighting in Shadows" late next month.
HAVE FUN!
-Arkon
Group: streetfighter
Message: 1836
From: Kristofer Lundstr�m
Date: 8/19/1999
Subject: Re: Shadoloo Wants to Kick Your Ass part 1
>Alpha Team: Shadow Fist
> The following is a dossier on the Alpha Team called Shadow Fist. Like
>most Alpha Teams, Shadow Fist has only three members. However, each member
>is almost a match for a World Warrior. Together, the members of Shadow
>Fist
>can handle nearly any problem.
Ok... Pardon me for being stupid but where are the other two?
>Grab 3
>Iron Claw
Ok... Pardon me again but how did she manage _that_?
Subject: Re: Shadoloo Wants to Kick Your Ass part 1
>>Grab 3
>
>>Iron Claw
>
>Ok... Pardon me again but how did she manage _that_?
The way I see it there could be two possibilities...
1) The author made a mistake, or...
2) NPCs are the exception to the rule...that's how some storyteller
characters in my chronicles go...
Group: streetfighter
Message: 1839
From: Steve Karstensen
Date: 8/19/1999
Subject: Jailhouse rock
I purchased some most excellent reading material from my local bookstore,
including a fine tome entitled "Martial Arts from Around the World". It's a
pictoral of some of the most popular styles around, from Capoeira and muay
Thai to the various forms of Karate and Kung Fu. Good Lord, Kickboxing is
vicious.
anyway, according to this book, there is a style that is apparently the
rarest fighting style in the world; Jailhouse Rock, the combat style of the
Black American, developed by inmates in prison to defend themselves against
unexpected attacks from multiple assailants. It's really odd to see in
action, but has similarities to other grappling-oriented, close-combat
styles. If I get the chance, I'll do a writeup for it and post it to the
list.
"We don't expect kittens to fight wildcats and win--we
merely expect them to try."
-- Robert Heinlein
Time flies like an arrow. Fruit flies like a banana.
Group: streetfighter
Message: 1841
From: Kristofer Lundstr�m
Date: 8/20/1999
Subject: Re: The monsters...
>Has anyone used the mythical beasts of our planet in their Chronicles? I
>mean Bigfoot, yeti, intelligent apes and so on.
>
> Kristofer
>
>[[[Well, in my last game, I had my players meet an ape named Ape. Does
>that count?]]]
No.
One character has a pet monkey named Mowgli. That doesn't count either. What
does count is when my players will encounter the Chinese dragons, in human
form. Or when they found an intelligent ape tribe in Congo (rings a few
bells). Or when they'll find out that werewolves are nothing but a secret
society of warriors of slavic origin who protect some holy natural
locations.
A new one:
Has anyone thought of playing a "SF in the 20's/30's" scenario/
chronicle? Think The Quest, Indiana Jones and so on.
Not exactly. We did run an "alternate universe" SF game in which we took our
characters and transplanted them to 1890's rural China where they were
travellers from far off lands who came to the small town to learn the
secrets of "Green Firecracker Kung Fu". They had to learn fast, because the
rival "Red Firecracker" school across town had crippled their new master
with treachery and he must be avenged.
I also ran a game in which the characters went 50 years into the future to
find a post-apocalypse wasteland ruled by M.Bison. yadda yadda, I've
mentioned it a thousand times.
_________________________
Christian Conkle
Webmaster - National Committee for Quality Assurance conkle@... - conkle@... - conkle@...
> A new one:
>
> Has anyone thought of playing a "SF in the 20's/30's" scenario/
> chronicle? Think The Quest, Indiana Jones and so on.
>
> Kristofer
>
> >
Group: streetfighter
Message: 1843
From: Fred Chagnon
Date: 8/20/1999
Subject: Re: Crazy Knuckle NPCs
Attachments :
I'll send the files 1 by one. There are 13 character total.
1 of 13.
--
Fred Chagnon seagull@netcom.ca
"Only in RPGs does fighting
make you a better person"
- Peter Olafson
Group: streetfighter
Message: 1844
From: Fred Chagnon
Date: 8/20/1999
Subject: Re: Crazy Knuckle NPCs
My mistake...that file wasn't supposed to go to the whole list.
My bad.
Damnit!
--
Fred Chagnon seagull@...
"Only in RPGs does fighting
make you a better person"
- Peter Olafson
Group: streetfighter
Message: 1845
From: Dark Light
Date: 8/21/1999
Subject: Re: The monsters...
Well, in the last game I ran in, we where ambushed on a 747 by Aliens(the
little grey type), who took us abord their ship where we encounterd, to name
but a few, Elvis, Hittler's brain, the real Paul Mccartny(the one who "died"
before abby road), and a living jar of peanut butter(the jar used a knife to
spread its insides to make a sandwich). Elvis helped our escape in his
space worthy flying pink caddilac. it was so cool....
There are many people on this list (Most of whom have probably never
posted). We're from different cities, different countries, different parts
of the World (Do we have any from beyond?) We all have one thing in commen:
We are fans of the STREET FIGHTER STORYTELLING GAME, And we are the ones who
support the game now that White Wolf has gone on to "Better Things".
No new Street Fighter Books is one of the problems with playing an
abandoned game (Has ANYONE seen the Promised Animal Companion Maneuvers?).
It is also an opportunity: White Wolf will never contradict any Net-Book we
write. Which brings us to the main subject of this Mail: Warrior's World.
(If you don't have it on file ask for it.)
Warrior's World was one of the best netbooks I have ever seen (then again
I haven't seen too many), but like the Game it was made for, Warrior's World
was abandoned by it's creator before it was finished. Moves that were never
written are Listed. A section that intends to say a little about the
philosophy of each style mentions only a few. Some moves are missing
Discriptions, Costs, Prerequisites or modifiers. Only two SF Alpha series
Characters have write ups.
We can finish it.
My proposal: This list, as a joint venture, create a file titled
"Warrior's Moon" (because it is in orbit around Warrior's World) that
contains everything that was left out of Warrior's World. At the same time
we must not go to far; we are completing Warrior's World, not the world of
Street Fighter. Warrior's World also makes mention of a Net Book that was
planned but never written (The Fighter Who Would Be King), completing this
should be avoided in this project (It would be a different project
alltogether).
To contribute to Warrior's Moon look for something mentioned in Warrior's
World that was never printed, write it and send it out under the subject line
"WM: Submission" and include a little signature at the bottom that gives the
name you want used in the credits. Even if your summission is not used you
will be credited (but please don't contribute a shambled mix of words just to
get your name in the credits).
I (and anyone who volunteers to help me) will edit the submissions
(because everyone makes mistakes, esspecially on computers). As a rule,
Editors (Including Me) will not write any posts themselves, the only thing
they get to write will be the introduction. As the senior member of the
project I will be Editor in chief :). Anyone who wants to abandon their
right to submit should send Me (Not the List) an E-Mail with the Subject
"Edit-WM".
I may not be able to reply to any questions quickly (Classes and other
Projects...).
Before writing anything, take a moment to read the Intoduction to
Warrior's World. Remember: We are compleating, not changing the Net Book
(Hence the Seperate File).
- Arkon, One Weird Dude.
Warrior's World
A Sourcebook for Street Fighter: The Storytelling Game
by Ewen Cluney
DISCLAIMER: Street Fighter and all associated items are trademarks, owned by
Capcom Ltd. The Storyteller System, World of Darkness, and all related items
are trademarks of White Wolf Game Studio. The material in this document is
not in any way an attempt to infringe on any such copyrights or trademarks.
<< Snip >>
Chapter 1:
Introduction
Street Fighter the Storytelling Game was created not too long after Super
Street Fighter II came out, introducing four new characters (who, apart from
the obscure Super Turbo game, have not seen action since). After that, there
was Street Fighter Alpha and Alpha 2, as well as the Japanese animation movie
(far superior to the live action one; well worth taking a look at). This book
is intended to bring the game up to date with the various developments within
the Street Fighter universe, fighting game thinking in general, and the
Storyteller system itself.
Overall, this sourcebook has no unified theme, beyond the fact that it is
for Street Fighter. The material here examines nearly every possible facet of
the game, adding new material to just about everything. There are new
abilities, backgrounds, rules, styles, maneuvers, melee weapons, and so on.
Furthermore, this book is intended to bring the Storytelling Game up to date
with the new stuff introduced in Street Fighter Alpha and Alpha 2, including
new characters, styles, maneuvers, and rules, as well as updates of the
original characters.
Group: streetfighter
Message: 1847
From: Rinaldo Gambetta
Date: 8/21/1999
Subject: WM: Submission
Well I read all World Warrior book see new rules, manuvers, styles and
artifacts.
I have a sugestion: A weapons table from Katana for a boomerang, many styles
use weapons "sharp" weapons, if you agree with just e-mail me and I will work on
it.
Signed: Rinaldo Gambetta Callsign: Seeker.
> There are many people on this list (Most of whom have probably never
> posted). We're from different cities, different countries, different parts
> of the World (Do we have any from beyond?) We all have one thing in commen:
> We are fans of the STREET FIGHTER STORYTELLING GAME, And we are the ones who
> support the game now that White Wolf has gone on to "Better Things".
>
> No new Street Fighter Books is one of the problems with playing an
> abandoned game (Has ANYONE seen the Promised Animal Companion Maneuvers?).
> It is also an opportunity: White Wolf will never contradict any Net-Book we
> write. Which brings us to the main subject of this Mail: Warrior's World.
> (If you don't have it on file ask for it.)
>
> Warrior's World was one of the best netbooks I have ever seen (then again
> I haven't seen too many), but like the Game it was made for, Warrior's World
> was abandoned by it's creator before it was finished. Moves that were never
> written are Listed. A section that intends to say a little about the
> philosophy of each style mentions only a few. Some moves are missing
> Discriptions, Costs, Prerequisites or modifiers. Only two SF Alpha series
> Characters have write ups.
>
> We can finish it.
>
> My proposal: This list, as a joint venture, create a file titled
> "Warrior's Moon" (because it is in orbit around Warrior's World) that
> contains everything that was left out of Warrior's World. At the same time
> we must not go to far; we are completing Warrior's World, not the world of
> Street Fighter. Warrior's World also makes mention of a Net Book that was
> planned but never written (The Fighter Who Would Be King), completing this
> should be avoided in this project (It would be a different project
> alltogether).
>
> To contribute to Warrior's Moon look for something mentioned in Warrior's
> World that was never printed, write it and send it out under the subject line
> "WM: Submission" and include a little signature at the bottom that gives the
> name you want used in the credits. Even if your summission is not used you
> will be credited (but please don't contribute a shambled mix of words just to
> get your name in the credits).
>
> I (and anyone who volunteers to help me) will edit the submissions
> (because everyone makes mistakes, esspecially on computers). As a rule,
> Editors (Including Me) will not write any posts themselves, the only thing
> they get to write will be the introduction. As the senior member of the
> project I will be Editor in chief :). Anyone who wants to abandon their
> right to submit should send Me (Not the List) an E-Mail with the Subject
> "Edit-WM".
>
> I may not be able to reply to any questions quickly (Classes and other
> Projects...).
>
> Before writing anything, take a moment to read the Intoduction to
> Warrior's World. Remember: We are compleating, not changing the Net Book
> (Hence the Seperate File).
>
> - Arkon, One Weird Dude.
>
> Warrior's World
>
> A Sourcebook for Street Fighter: The Storytelling Game
>
> by Ewen Cluney
>
> DISCLAIMER: Street Fighter and all associated items are trademarks, owned by
> Capcom Ltd. The Storyteller System, World of Darkness, and all related items
> are trademarks of White Wolf Game Studio. The material in this document is
> not in any way an attempt to infringe on any such copyrights or trademarks.
>
> << Snip >>
>
> Chapter 1:
> Introduction
>
> Street Fighter the Storytelling Game was created not too long after Super
> Street Fighter II came out, introducing four new characters (who, apart from
> the obscure Super Turbo game, have not seen action since). After that, there
> was Street Fighter Alpha and Alpha 2, as well as the Japanese animation movie
> (far superior to the live action one; well worth taking a look at). This book
> is intended to bring the game up to date with the various developments within
> the Street Fighter universe, fighting game thinking in general, and the
> Storyteller system itself.
>
> Overall, this sourcebook has no unified theme, beyond the fact that it is
> for Street Fighter. The material here examines nearly every possible facet of
> the game, adding new material to just about everything. There are new
> abilities, backgrounds, rules, styles, maneuvers, melee weapons, and so on.
> Furthermore, this book is intended to bring the Storytelling Game up to date
> with the new stuff introduced in Street Fighter Alpha and Alpha 2, including
> new characters, styles, maneuvers, and rules, as well as updates of the
> original characters.
>
> ------------------------------------------------------------------------
> Just Tell Us What You Want...
> Respond.com - Shopping the World for You!
> http://clickhere.egroups.com/click/738
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
Group: streetfighter
Message: 1848
From: ArkonDLoC@aol.com
Date: 8/21/1999
Subject: Re: WM: Submission
In a message dated 8/21/1999 7:14:21 PM, rinaldo@... writes:
<< Well I read all World Warrior book see new rules, manuvers, styles and
artifacts.
I have a sugestion: A weapons table from Katana for a boomerang, many
styles
use weapons "sharp" weapons, if you agree with just e-mail me and I will work
on
it.
Signed: Rinaldo Gambetta Callsign: Seeker.
>>
There was a Large weapon table in Contenders, Katanas are listed, Boomerangs
are not. It's a good idea (and with the Players I have I'll be needing stats
for boomerangs next time I give out exp.). A lot of weapons were covered in
Contenders, and in some othe books. Sunday I'll Run up the stats of all the
weapons in the "Core" Books and send them out so you know whats been done
(Consider it an addition to the Maneuver List.)
Group: streetfighter
Message: 1849
From: Rinaldo Gambetta
Date: 8/21/1999
Subject: Re: WM: Submission
Thanks for read and send me a mail, I don´t have the chance to read the
contenders book, this the cause my unknowledge about weapons table, but I mean
all weapons fencing weapons like rapier, stiletto or whip, maces, chains. And
some manuvers or styles, here in Brazil exist a knife style from thieves and bad
guys.
> In a message dated 8/21/1999 7:14:21 PM, rinaldo@... writes:
>
> << Well I read all World Warrior book see new rules, manuvers, styles and
> artifacts.
> I have a sugestion: A weapons table from Katana for a boomerang, many
> styles
> use weapons "sharp" weapons, if you agree with just e-mail me and I will work
> on
> it.
> Signed: Rinaldo Gambetta Callsign: Seeker.
> >>
>
> There was a Large weapon table in Contenders, Katanas are listed, Boomerangs
> are not. It's a good idea (and with the Players I have I'll be needing stats
> for boomerangs next time I give out exp.). A lot of weapons were covered in
> Contenders, and in some othe books. Sunday I'll Run up the stats of all the
> weapons in the "Core" Books and send them out so you know whats been done
> (Consider it an addition to the Maneuver List.)
>
> ------------------------------------------------------------------------
> Just Tell Us What You Want...
> Respond.com - Shopping the World for You!
> http://clickhere.egroups.com/click/738
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
Group: streetfighter
Message: 1850
From: Eric Thayer
Date: 8/21/1999
Subject: Weapons
Check WoD Combat book... not sure if they have boomerangs but they do have
the largest WW compilation of weapons I've ever seen... to include Jack
Hammers, Power Drills, and Chainsaws...
-Kirtan
_______________________________________________________________
Get Free Email and Do More On The Web. Visit http://www.msn.com
Group: streetfighter
Message: 1851
From: Rinaldo Gambetta
Date: 8/22/1999
Subject: Re: Weapons
I don´t know where I can find it, where is the adress of page?
Eric Thayer wrote:
> Check WoD Combat book... not sure if they have boomerangs but they do have
> the largest WW compilation of weapons I've ever seen... to include Jack
> Hammers, Power Drills, and Chainsaws...
>
> -Kirtan
>
> _______________________________________________________________
> Get Free Email and Do More On The Web. Visit http://www.msn.com
>
> ------------------------------------------------------------------------
> Just Tell Us What You Want...
> Respond.com - Shopping the World for You!
> http://clickhere.egroups.com/click/738
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
Group: streetfighter
Message: 1852
From: Eric Thayer
Date: 8/22/1999
Subject: Re: Weapons
It's a book, I don't know if there is a website.
>From: Rinaldo Gambetta <rinaldo@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Weapons
>Date: Sun, 22 Aug 1999 09:43:48 -0300
>
>I don�t know where I can find it, where is the adress of page?
>
_______________________________________________________________
Get Free Email and Do More On The Web. Visit http://www.msn.com
Group: streetfighter
Message: 1853
From: ArkonDLoC@aol.com
Date: 8/22/1999
Subject: Weapons
This is the Weapon Stats and Duelist Rules from Contenders, Including the
Basic Weapon Maneuvers.
DUELIST RENOWN
Action
Honor Glory
Using a Firearm -1
Permanent -1 Permanent
Using a weapon against an unarmed* opponent -2
+0
Choosing to fight weaponless against an Duelist +1
+1
Fighting weaponless and defeating a Duelist +0
+2
Losing because you fought unarmed* against a Duelist +1
+0
Disarming an opponent +0
+1
Allowing a disarmed opponent to retrieve her weapon +1
+0
* Note: Combatants who fight with Animal Companions are not considered
unarmed!
WEAPONS AND UNARMED COMBAT
Weapons use often precludes other types of attacks. A Duelist using
weapons will find his unarmed attacks restricted:
Punches: If using one-handed weapons, the Duelist may alternate between
weapon and open-hand attacks. If using two-handed weapons, then she may not
Punch.
Kicks: Weapon-wielding Street Fighters are not generally prohibited from
kicks, although more acrobatic kicks may be restricted. Use common sense:
attempting a Backflip Kick while holding a spear is not very practical - even
for a Street Fighter.
Blocks: Armed Street Fighters may block with a free hand or their weapon,
and most blocks are not restricted by weapons use.
Grabs: Street Fighters cannot attempt Grab maneuvers while holding a
weapon.
This includes any variety of axe-like weapons, from a camp axe to medieval
battle-axes to the short axe of some Kung Fu styles. Depending upon the size
of the weapon, it may be used one- or two-handed.
BLUNT WEAPONS
These are heavy instruments used to batter an opponent. They can be
elaborate and beautifully-crafted maces or warhammers, or they can be rocks
or heavy sticks picked up from the ground. Depending upon the size of the
weapon, it may be used one- or two-handed.
BOWS
Bows are not allowed within the ring, but they may be used in tournaments
as tests or demonstrations of skill. The skill may be developed by hunters,
assassins, hobbyists, and others. Bows are obviously two-handed weapons.
CHAINS/WHIPS
These are long, flexible weapons which are usually quite heavy. Their use
involves a snapping motion at the weapon's terminus to produce a rapid and
painful impact or a clubbing action which flexes around the target, thus
hitting more of the target's surface. They can also be used to wrap around
objects - such as, opponents' weapons (to disarm the person), rafters (to
create an impromptu swingline), opponents' legs (to trip them), etc.
Note that a minimum Chains/Whips or better is required to use these
weapons without serious risk ot self-injury. Use of these weapons accurately
and with maximum effect is a complex skill.
FIREARMS
These are guns of any kind as described in Street Fighter. Storytellers
may feel that Firearms as are not sufficiently threatening; if so,
Storytellers can rule that Firearms automatically cause aggravated damage.
Honorable Street Fighters do not use Firearms. Of course, if a Street
Fighter has any military training whatsoever, it is foolish to think that she
will be ignorant in Firearms use - even the Samurai were trained in riflery,
along with the bow. Some stylists have tried to establish gunmanship and Zen
archery as cognates, but theirs is a minority view.
FLAILS
These are any weapons which have two or more sections connected by short
lengths of chain or rope. Usually they are two foot-long rods, although they
can have three or more rods, longer sections of chain, etc. If the chain is
longer than a foot, however, the weapon is considered a Chain/Whip weapon.
KNIVES
These are short, bladed weapons, usually no more than a foot long. Knives
(daggers, etc.) are one-handed weapons, and some can be thrown.
SPEARS
These are any weapons that have a long shaft with a blade on one or both
ends. Unless specified otherwise, they can be thrown or used at close range,
and are two-handed weapons.
STAVES
These are long (four foot or more) rods, usually made of wood. They are
two-handed weapons.
SWORDS
These long-bladed instruments come in an unbelievable variety of shapes
and sizes, and can be one-handed or two- handed weapons. While they are not
balanced for throwing, the Storyteller may elect to allow a Street Fighter to
throw her sword by spending one Willpower point.
THROWN WEAPONS
These are any weapons designed specifically for throwing, such as shuriken
or darts. Like Firearms, Thrown Weapons are disdained by honorable Street
Fighters. Their range is usually the thrower's Strength + Technique in hexes.
WEAPON MANEUVERS
Fighting with weapons is slightly different than unarmed fighting, and
requires a different set of basic maneuvers. Any fighter trained in any
Weapons Techniques has the following Weapons Basic Maneuvers.
ATTACKS
Jab Strike: +2 Speed, - 1 Damage, +0 Move
Fierce Strike: +0 Speed, +1 Damage, +0 Move
Strong Strike: -1 Speed, +3 Damage, -1 Move
Berserk Attack: -2 Speed, +4 Damage, -3 Move (cost: one Willpower)
OTHER MANEUVERS
Parry: +4 Speed, no Damage, no Move (Special: see description below)
Disarm: -1 Speed, no Damage, -2 Move (Special: see description below)
Movement: as unarmed fighting
Grab: see description below
ATTACKS
These are the basic attack maneuvers. The first three correspond with the
Jab, Strong, and Fierce Punch Maneuvers in unarmed combat. The fourth,
Berserk Attack, is an all-out, do-or-die attack, usually used in desperation
or rage. Players should use this Maneuver only when the Story calls for it -
as the climactic blow of a major duel, for example. If used successfully,
this Maneuver should have a dramatic effect (such as smashing through the
target's blocking weapon or pinning the target to the wall behind them,
etc.), and will gain the character one point of temporary Glory. Characters
who routinely go Berserk run the risk of being perceived as unstable and
dangerous.
PARRIES
Parrying with weapons is similar to the unarmed Block Maneuver. When a
character Parries, he adds the +4 Speed Modifier to his Dexterity, and adds
his Weapons Technique to his Stamina for the purpose of calculating the Soak.
When Parrying with a weapon, a character can add +2 Speed to her next
maneuver (the following turn) if she uses the weapon. Parries, like Blocks,
can be used to avoid some Knockdowns and as Abort Maneuvers.
DISARMS
Disarms only work against armed opponents, knocking the weapon out of the
target's hand and away. The combatant rolls his Strength + appropriate
Disarm Technique - Weapon, Punch, or Kick. Successes rolled determine
distance in hexes while the direction the weapon flies is the player's choice.
MOVEMENT
Movement is treated the same in armed and unarmed combat.
GRAB
Very few weapons can be used to Grab the opponent - generally such weapons
must be flexible, like a chain or whip. This is determined on a
weapon-by-weapon basis and by Storyteller discretion.
WEAPON DESCRIPTIONS
Bagh Nakh
Description: This weapon, a.k.a. "Tiger's Claws," consists of a crossbar held
in the palm of the hand, with long, sharp "claws" protruding from between the
user's fingers - somewhat like a set of spiked brass knuckles.
Technique: Knife
Speed: +1
Damage: +1
Move: +0
Balisong
Description: This is a small, switchblade-like knife which has a 6" blade
concealed in a lock-open handle. It is popularly called a "butterfly knife."
Technique: Knife
Speed: +2
Damage: +1
Move: +0
Special: Easily concealed
Baton
Description: This is a simple club, typically used in law enforcement.
Technique: Blunt
Speed: +1
Damage: +0
Move: +1
Bokken/Shinai
Description: A bokken is a wooden katana, used in Kenjitsu practice. A
shinai is a long bamboo sword used in the sport of Kendo. Since armor is
usually worn while using these weapons, there is normally little chance of
injury during practice with these weapons. However, even wooden swords can
be deadly in the hands of a master.
Technique: Sword
Speed: +1
Damage: +3
Move: +0
Brass Knuckles
Description: This item, popular among thugs, is simply a clump of metal rings
which the user slips her fingers through to give her fist more "punch."
These do not use a Weapon Technique, but are instead used in conjunction with
Punch maneuvers.
Technique: Punch
Speed: +0
Damage: +1
Move: +0
Special: Must be combined with a Punch Maneuver
Broadsword
Description: This is a standard double-bladed straight sword found across the
globe.
Technique: Sword
Speed: -1
Damage: +4
Move: +0
Butterfly Knife (true)
Description: This short, broad-bladed sword, very often used in pairs, is
popular among Kung Fu practitioners.
Technique: Sword
Speed: +0
Damage: +2
Move: +0
Cestus
Description: This heavy gauntlet, often worn in pairs, has spikes or knobs
protruding from it at all angles. Like Brass Knuckles, a Cestus does not use
a Weapon Technique, but is instead used in conjunction with the three basic
Punch maneuvers.
Technique: Punch
Speed: +0
Damage: +2
Move: +0
Special: Must be combined with a Punch Maneuver, +1 to Soak if Blocking
Chain
Description: This is a 2' - 4' length of heavy chain. Like brass knuckles, it
is a weapon favored by thugs, but is a bit more flexible and sophisticated in
use. If the chain is weighted at either end, however, it uses the stats
listed for a Kusari (see below).
Technique: Chain/Whip
Speed: +0
Damage: +2
Move: -2
Special: Range: 2 hexes
Chakram
Description: This South Asian weapon is basically a razor-edged frisbee, a
sharpened metal ring which is deadly when thrown.
Technique: Thrown
Speed: +1
Damage: +1
Move: -3
Garrote
Description: This is anything used to strangle someone. Most garrotes are
simply rope or lengths of cloth, and is a favorite weapon of assassins. If
the target of the attack is taken by surprise or takes five or more health
levels from the initial attack, he is considered to be choking and does not
get to Soak the damage from subsequent Turns in the Hold! Once he is
unconscious, the victim can take up to his Health again in aggravated damage
before he asphyxiates.
A particularly nasty variant on the garrote is a thin wire garrote, which
cuts into the target's flesh, severing their Carotid Artery and possibly even
decapitating them. (Ick!)
Technique: Grab
Speed: -3
Damage: +4
Move: No Move
Special: Sustained Hold, may not be able to Soak (see description)
Hook Sword
Description: A popular Kung Fu weapon, the hook sword consists of a long rod
with the tip curved into a large sharpened hook and a small axe-like blade
extending perpendicularly from the handle. They are usually used in pairs,
and can be used to Disarm or trip opponents. (Characters who know the Monkey
Grab Punch maneuver and have Sword or higher may use the Monkey Grab
Punch with a pair of hook swords.)
Technique: Sword
Speed: +0
Damage: +3
Move: +0
Special: +2 Dice to Disarm
Katana
Description: The katana is often the weapon of choice for the modern samurai.
Slightly curved with a single edge, the best katanas are excellent examples
of craftsmanship and design.
Technique: Sword
Speed: +1
Damage: +3
Move: +0
Katar (Punch Dagger)
Description: This South Asian weapon consists of a crossbar handle and a
broad, triangular blade which protrudes from the wielder's fist along the
plane of the arm. It inflicts a very wide wound. Because of the structure
of the weapon surrounding the wielder's hand, it can be used as a gauntlet
for blocking blade attacks.
Technique: Knife, Punch
Speed: +2
Damage: +3
Move: +0
Special: +1 to Soak against bladed weapons when Blocking
Kris
Description: A long dagger with a wavy blade, the kris cuts easily and
deeply. It is the traditional weapon of the Silat style.
Technique: Knife
Speed: +2
Damage: +2
Move: +0
Kusari
Description: This is a length of chain with a weighted end, usually a large
metal ring. It can be used like a chain, but it can also be used to trip
opponents, snare their weapons, etc. A variant design, the kusarigama, has a
sickle at one end of the chain.
Technique: Chain/Whip
Speed: +0 (+0)
Damage: +2 (+3)
Move: -1 (-2)
Special: Range: 2 hexes, can be used to Grab for zero damage, +1 Die to
Disarm, Stats in parentises are for Kusarigama
Longbow
Description: This six-foot-long bow is a standard western weapon.
Technique: Archery
Speed: +1
Damage: +2
Move: +0
Special: Range: 120 yards
Naginata
Description: The naginata is a Japanese polearm with a broad, curved blade at
the end. It was often used by samurai.
Technique: Spear
Speed: +0
Damage: +4
Move: +0
Ninjato
Description: this resembles the samurai's katana, but its blade is straight
and shorter. Its hilt and scabbard often contain numerous small secret
compartments to carry wire, darts, etc.
Technique: Sword
Speed: +1
Damage: +2
Move: +1
Nunchaku
Description: Nunchaku are two short wooden or metal rods connected by a rope
or chain. In the hands of an expert, they are versatile and devastating
weapons.
Technique: Flail
Speed: +1
Damage: +2
Move: +0
Pata
Description: This Indian variant of the broadsword has a gauntlet
incorporated into the hilt. An awkward fencing weapon, it is primarily used
for cavalry or demonstrations.
Technique: Sword
Speed: -2
Damage: +3
Move: +0
Special: +2 to Soak if Blocking
Rapier
Description: Primarily a fencing weapon, rapiers are among the thinnest and
lightest of swords. Rapiers are almost exclusively thrusting weapons.
Technique: Sword
Speed: +2
Damage: +1
Move: +1
Razor
Description: This is a straight razor used for combat. Capoeiristas often
use them in tight situations.
Technique: Knife
Speed: +2
Damage: +2
Move: +0
Saber
Description: A variant on the Broadsword, this weapon has a curved,
single-edged blade. A fencing Saber resembles a Rapier, only it includes a
knuckle guard.
Technique: Sword
Speed: +1 (+1)
Damage: +3 (+1)
Move: +0 (+1)
Special: Stats in parentises are for Fencing Sabers, Fencing Sabers Add +1 to
Soak if Blocking
Sai
Description: This consists of a long, unsharpened blade with two tines
extending from the nandle, appearing much like a large fork. It is designed
to catch and block incoming weapon attacks, as well as for stabbing. It can
also be sharpened and used as a knife, with the same statistics as a normal
knife.
Technique: Knife
Speed: +1
Damage: +0
Move: +0
Special: +1 to Soak if Blocking, +2 Dice to Disarm
Shikomi-Zue
Description: This is a staff which has a dagger blade hidden in one or both
ends. It normally looks like an ordinary staff or walking stick. However,
with a twist of the handle, the blades lock into place and it can be used
like a spear.
Technique: Staff/Spear
Speed: +0/+1
Damage: +1/+2
Move: +2/+1
Special: Stats are in shaft/blade format
Short Axe
Description: This item is as much a martial arts weapon as a camp instrument.
Technique: Axe
Speed: +1
Damage: +2
Move: +0
Special: Can be thrown
Short Bow
Description: Although the range of the short bow is not that of the long bow,
it is more easily concealed or transported. It is a common Ninja weapon.
Technique: Archery
Speed: +2
Damage: +1
Move: +0
Special: Range: 90 yards
Shuko
Description: These are Ninja climbing claws, although the statistics can also
be used to represent razor-tipped gloves or other claw-like weapons. They
must be used with a Punch-based maneuver, whicn is delivered open-handed.
They also lower the difficulty of any climbing attempt (one lower for wearing
one claw, or two lower for a pair).
Technique: Punch
Speed: +0
Damage: +1
Move: +0
Special: Must be combined with a Punch Maneuver
Shuriken
Description: These are Ninja throwing stars, but can also be darts, razor
shards, or any other bladed throwing weapon not suitable for knife fighting.
They are more irritating than deadly, but they are easily hidden and can
hinder or even badly injure an opponent when thrown by a master. A character
can throw one shuriken for each dot in Thrown Weapon Technique. Thus, a
master ninja with Thrown Weapon could hurl five shuriken simultaneously.
Technique: Thrown
Speed: +2
Damage: -2
Move: +0
Special: Can throw multiple (see description)
Sickle
Description: This tool can be a deadly weapon, and was often used by feudal
ninja when acting in the guise of simple farmers.
Technique: Knife
Speed: +0
Damage: +3
Move: +0
Staff
Description: A wooden shaft from four to six feet long, the staff is a common
weapon across the world. It is often one of the first weapons learned in a
martial art.
Technique: Staff
Speed: +0
Damage: +2
Move: +1
Steel Whip
Description: Much like a standard whip, only its length is made of steel
links.
Technique: Chain/Whip
Speed: -1
Damage: +3
Move: No Move
Special: Range: 3 hexes; +2 Dice to Disarm; can be used to Grab for one die
of damage
Switchblade
Description: This weapon, with a spring-activated blade, is a staple of
criminals.
Technique: Knife
Speed: +2
Damage: +2
Move: +0
Sword cane
Description: Usually appearing as nothing more than a simple cane, the handle
and shaft separate, revealing a concealed rapier blade. Savateurs often
wield them either as batons or rapiers - the weapon of choice for gentlemen.
[Use stats from the Baton or Rapier.]
Tonfa
Description: This is a small club with an extra handle protruding
approximately 1/3 of the length of the club.
Technique: Club, Punch
Speed: +0
Damage: +1
Move: +0
Special: +1 to Soak when Blocking
Wakizashi
Description: This short blade is worn and used as a companion to the katana.
Technique: Knife
Speed: +1
Damage: +2
Move: +0
Special: Wakizashi
Whip
Description: This is the standard 18-foot-long bullwhip, favored by lion
tamers and pulp heroes. Learning to use it is a painful and difficult
experience, but it is a versatile weapon.
Technique: Chain/Whip
Speed: -1
Damage: +2
Move: No Move
Special: Range 6 hexes ; +2 Dice to Disarm; can be used to Grab for one die
of damage
Yumi
Description: This Japanese bow is the standard weapon of Kyudo and Kyujitsu,
the arts of Zen archery.
Technique: Archery
Speed: +0
Damage: +4
Move: No move
Special: Range: 150 yards
Weapons that didn't get full descriptions are down here.