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Group: streetfighter Message: 1655 From: Athamae@aol.com Date: 8/1/1999
Subject: Re: New SFC Skeleton
Group: streetfighter Message: 1656 From: Eric Thayer Date: 8/1/1999
Subject: Flexible weapons
Group: streetfighter Message: 1657 From: Steve Karstensen Date: 8/1/1999
Subject: Re: New SFC Skeleton
Group: streetfighter Message: 1658 From: J.J. Date: 8/1/1999
Subject: Re: Flexible weapons
Group: streetfighter Message: 1659 From: Rinaldo Gambetta Date: 8/1/1999
Subject: Re: Dodge Things
Group: streetfighter Message: 1660 From: Chris Hoffmann Date: 8/2/1999
Subject: Re: Character stats - Vega
Group: streetfighter Message: 1661 From: Chris Nelson Date: 8/2/1999
Subject: Re: Character stats - Vega
Group: streetfighter Message: 1662 From: Kristofer Lundström Date: 8/2/1999
Subject: Re: Character stats - Vega
Group: streetfighter Message: 1663 From: Don Corcoran Date: 8/3/1999
Subject: Confirmation on topics
Group: streetfighter Message: 1664 From: Kristofer Lundstr�m Date: 8/3/1999
Subject: Re: Confirmation on topics
Group: streetfighter Message: 1665 From: Don Corcoran Date: 8/3/1999
Subject: Re: Unbalanced stats
Group: streetfighter Message: 1666 From: Don Corcoran Date: 8/3/1999
Subject: Re: WoD ideas
Group: streetfighter Message: 1667 From: Don Corcoran Date: 8/3/1999
Subject: Re: Mechanics
Group: streetfighter Message: 1668 From: Christian Conkle Date: 8/3/1999
Subject: Re: Confirmation on topics
Group: streetfighter Message: 1669 From: Don Corcoran Date: 8/3/1999
Subject: Just curious...head count
Group: streetfighter Message: 1670 From: Christian Conkle Date: 8/3/1999
Subject: Re: WoD ideas
Group: streetfighter Message: 1671 From: conkle@early.com Date: 8/3/1999
Subject: Head Count = 92
Group: streetfighter Message: 1672 From: Kristofer Lundstr�m Date: 8/3/1999
Subject: Re: Just curious...head count
Group: streetfighter Message: 1673 From: Kristofer Lundstr�m Date: 8/3/1999
Subject: Re: WoD ideas
Group: streetfighter Message: 1674 From: J.J. Date: 8/3/1999
Subject: Re: WoD ideas (3 attatchments)
Group: streetfighter Message: 1675 From: Fred Chagnon Date: 8/3/1999
Subject: Re: Confirmation on topics
Group: streetfighter Message: 1676 From: Fred Chagnon Date: 8/3/1999
Subject: Re: Just curious...head count
Group: streetfighter Message: 1677 From: Tom Pascuttini Date: 8/3/1999
Subject: Re: 'Darkstalker' Powers
Group: streetfighter Message: 1678 From: Tom Pascuttini Date: 8/3/1999
Subject: Re: 'Darkstalker' Powers
Group: streetfighter Message: 1679 From: J.J. Date: 8/3/1999
Subject: Re: WoD ideas (no attatchments this time)
Group: streetfighter Message: 1680 From: J.J. Date: 8/3/1999
Subject: Re: WoD ideas (no attatchments this time)
Group: streetfighter Message: 1681 From: Christian Conkle Date: 8/3/1999
Subject: Re: WoD ideas (3 attatchments)
Group: streetfighter Message: 1682 From: Morgado, Mike Date: 8/4/1999
Subject: [Admin] Temp bouncing
Group: streetfighter Message: 1683 From: Morgado, Mike Date: 8/4/1999
Subject: Re: Confirmation on topics
Group: streetfighter Message: 1684 From: Morgado, Mike Date: 8/4/1999
Subject: Re: WoD ideas
Group: streetfighter Message: 1685 From: cornelius ratcliff Date: 8/4/1999
Subject: I want off your e-mail list
Group: streetfighter Message: 1686 From: cornelius ratcliff Date: 8/4/1999
Subject: No Subject
Group: streetfighter Message: 1687 From: Rinaldo Gambetta Date: 8/4/1999
Subject: Re: STF Gurps and Read The Trash System!!!
Group: streetfighter Message: 1688 From: Chris Hoffmann Date: 8/4/1999
Subject: Re: I want off your e-mail list
Group: streetfighter Message: 1689 From: Morgado, Mike Date: 8/4/1999
Subject: Re: I want off your e-mail list
Group: streetfighter Message: 1690 From: Don Corcoran Date: 8/4/1999
Subject: Re: STF Gurps and Read The Trash System!!!
Group: streetfighter Message: 1691 From: Darrick Chen Date: 8/4/1999
Subject: Updates All Around
Group: streetfighter Message: 1692 From: Steve Karstensen Date: 8/4/1999
Subject: friendly reminder
Group: streetfighter Message: 1693 From: Kristofer Lundstr�m Date: 8/4/1999
Subject: Re: WoD ideas (3 attatchments)
Group: streetfighter Message: 1694 From: Kristofer Lundstr�m Date: 8/4/1999
Subject: Re: Confirmation on topics
Group: streetfighter Message: 1695 From: Christian Conkle Date: 8/4/1999
Subject: Re: Confirmation on topics
Group: streetfighter Message: 1696 From: Kristofer Lundstr�m Date: 8/4/1999
Subject: Re: STF Gurps and Read The Trash System!!!
Group: streetfighter Message: 1697 From: Kristofer Lundstr�m Date: 8/4/1999
Subject: Re: Updates All Around
Group: streetfighter Message: 1698 From: Steve Karstensen Date: 8/4/1999
Subject: Re: Updates All Around
Group: streetfighter Message: 1699 From: Rinaldo Gambetta Date: 8/4/1999
Subject: Re: STF Gurps and Trash!!
Group: streetfighter Message: 1700 From: Kristofer Lundstr�m Date: 8/5/1999
Subject: Re: Gurps Discworld
Group: streetfighter Message: 1701 From: Rinaldo Gambetta Date: 8/5/1999
Subject: Re: Gurps Discworld
Group: streetfighter Message: 1702 From: Don Corcoran Date: 8/5/1999
Subject: Re: Gurps Discworld
Group: streetfighter Message: 1703 From: Rinaldo Gambetta Date: 8/5/1999
Subject: Re: Gurps Discworld
Group: streetfighter Message: 1704 From: Morgado, Mike Date: 8/5/1999
Subject: Re: Gurps Discworld



Group: streetfighter Message: 1655 From: Athamae@aol.com Date: 8/1/1999
Subject: Re: New SFC Skeleton
Hey everybody,
I'm new to this group, but an old Streetfighter (RPG) fan, whos trying to
track down a couple of things.

1. I read somewhere that issue #4 of an old gaming magazine called
"Adventures Unlimited" (currently out of print... of course) contained a
decent article or suppliment for Street Fighter. Anyone seen it or own it?
I'd even settle for a xerox...

2. While checking out White Wolf's "Combat" book I noticed the category
of "flexible weapons" includes Nets, which gave me a great idea for a
roman-style gladiator NPC, but no matter how many WW books I thumb through, I
cant seem to find stats for such a weapon. Any refs (or former WW developers)
out there have home-grown rules they'd like to share??

thanks in advance
Jason
Group: streetfighter Message: 1656 From: Eric Thayer Date: 8/1/1999
Subject: Flexible weapons
Jason,

Now I don't know for certain but you might want to check into Vampire: Dark
Ages or possibly Kindred of the East for flexible weapons... other than that
well... I'd just make my own stats were I you.

-Kirtan


_______________________________________________________________
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Group: streetfighter Message: 1657 From: Steve Karstensen Date: 8/1/1999
Subject: Re: New SFC Skeleton
I'll be doing breakdowns of all the sourcebooks shortly.  I own them all, so it doesn't make sense to leave any out.
 
Yes, eventually the Dojo (those aren't the final screens by the way, but the style section will stay the same) will have breakdowns of all the styles printed... I'm going to leave out the styles found on the web since I don't have any experience in using them and I only want to cover the published material anyway.
 
I can't actually print the special maneuvers material, no.  Other people have done so, at least to an extent, though, so I'll link to them on my links page.
-----Original Message-----
From: Fred Chagnon <fchagnon@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Friday, July 30, 1999 5:24 PM
Subject: [streetfighter] New SFC Skeleton

I had a look at the new SF:Central skeleton today (http://home.sprynet.com/~skarsten/new/index.html)
 
Very nice indeed. I especially like the Dojo section. I take it this will eventually contain a breakdown of all the printed styles from all 5 sources.  It should probably also contain a subsection of other styles found on the web, if that wasn't a previous intention.
Also, what about special maneuvers, would those be posted or are we getting too close to infringing on copyrights here?
 
Of course in the breakdown of what the books contain, the Perfect Warrior is still not up. :(
This is the ONLY book I know absolutely nothing about. I'll be reciving my Player's Guide in the mail soon. I bought it on an online auction at http://www.ebay.com (yes I wanted it that bad).
 
Keep it up Steve. If you need any help, let me know.
 
--
Fred Chagnon
seagull@...
"Only in RPGs does fighting
make you a better person"
- Peter Olafson

click herewww.egroups.com - Simplifying group communications
Group: streetfighter Message: 1658 From: J.J. Date: 8/1/1999
Subject: Re: Flexible weapons
There is a WoD Armory on the release schedule for 2000-2001. Until then,
it's likely that you'll just have to make it up.

-----Original Message-----
From: Eric Thayer <lord_kirtan@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Sunday, August 01, 1999 4:17 PM
Subject: [streetfighter] Flexible weapons


>Jason,
>
>Now I don't know for certain but you might want to check into Vampire: Dark
>Ages or possibly Kindred of the East for flexible weapons... other than
that
>well... I'd just make my own stats were I you.
>
>-Kirtan
>
>
>_______________________________________________________________
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Group: streetfighter Message: 1659 From: Rinaldo Gambetta Date: 8/1/1999
Subject: Re: Dodge Things
I read a sourcebook called New Legends and see things about dodge.
I have only the first book of STF, there is a dodge rule on another book,
and I know about Esquives manuver, the thing is dodge.

There some conversion of Last Blade or Samurai Shadow?
Group: streetfighter Message: 1660 From: Chris Hoffmann Date: 8/2/1999
Subject: Re: Character stats - Vega
---Kristofer Lundstr�m <kri5tofer@...> wrote:

>Bull Crusher
>Prerequisites: Grab ���, Athletics ����, Jump, Wallspring, Air Suplex,
>Suplex
>Power Points: Spanish Ninjitsu 3
>A dazzling move made famous by no other than Vega himself. The ninja
>starts
>by jumping high to the nearest wall, executing a wallspring and then
>pounces
>on his opponent from above, grabbing him and suplexing him over with a
>solid
>and painful crunch.
>Vega himself is known for knocking young bulls senseless with this
>power-crunch, hence the name.
>System: The attack can only be used to intercept an aerial opponent. The
>Bull Crusher can NOT be used on grounded adversaries. The fighter must
>start
>the maneuver by executing a wallspring. Apart from those small drawbacks
>the
>Bull Crusher is a devastating technique which also inflicts a Knockdown if
>it scores any damage. The Bull Crusher is beyond any doubt a serious
>aerial
>maneuver and can also be used to dodge.
>Cost: 1 Willpower
>Speed: +2
>Damage: +7
>Move: +0/+2
>
>[[[If it only hits Aerial opponents, how can you hit a bull?]]]
>

Now _that_ is what I call an interesting question.

[[[Nah, just me being a smart ass.]]]

I suppose I wrote the
fluff and the move at two separate occasions. Or, the bull could possess
the
Jump move. Or, the fluff was meant to sound cool and in style with the
game.
And yes, I fucked up :|

[[[Actually, if it's the move I'm thinking of, it _can_ hit grounded
opponents. Of course, if you change it so you can, you'd probably want
to tone it down a bit.]]]

Kristofer

===
staredown@... staredown@...
http://www.geocities.com/tokyo/1062

"We don't expect kittens to fight wildcats and win--we
merely expect them to try."
-- Robert Heinlein

Laziness is nothing more than the habit of resting before you get tired.
-- Jules Renard
Group: streetfighter Message: 1661 From: Chris Nelson Date: 8/2/1999
Subject: Re: Character stats - Vega
Hey, if Diablo the bull can have 2 dots in computers, there's no reason
why he couldn't learn jump too! =)
-Laters!
-Chris!


--- Kristofer Lundstr�m <kri5tofer@...> wrote:
> >Bull Crusher
> >Prerequisites: Grab ���, Athletics ����, Jump, Wallspring, Air
> Suplex,
> >Suplex
> >Power Points: Spanish Ninjitsu 3
> >A dazzling move made famous by no other than Vega himself. The ninja
> >starts
> >by jumping high to the nearest wall, executing a wallspring and then
> >pounces
> >on his opponent from above, grabbing him and suplexing him over with
> a
> >solid
> >and painful crunch.
> >Vega himself is known for knocking young bulls senseless with this
> >power-crunch, hence the name.
> >System: The attack can only be used to intercept an aerial opponent.
> The
> >Bull Crusher can NOT be used on grounded adversaries. The fighter
> must
> >start
> >the maneuver by executing a wallspring. Apart from those small
> drawbacks
> >the
> >Bull Crusher is a devastating technique which also inflicts a
> Knockdown if
> >it scores any damage. The Bull Crusher is beyond any doubt a serious
> >aerial
> >maneuver and can also be used to dodge.
> >Cost: 1 Willpower
> >Speed: +2
> >Damage: +7
> >Move: +0/+2
> >
> >[[[If it only hits Aerial opponents, how can you hit a bull?]]]
> >
>
> Now _that_ is what I call an interesting question. I suppose I wrote
> the
> fluff and the move at two separate occasions. Or, the bull could
> possess the
> Jump move. Or, the fluff was meant to sound cool and in style with
> the game.
> And yes, I fucked up :|
>
> Kristofer
>
>
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Group: streetfighter Message: 1662 From: Kristofer Lundström Date: 8/2/1999
Subject: Re: Character stats - Vega
> >Bull Crusher
> >Prerequisites: Grab ���, Athletics ����, Jump, Wallspring, Air Suplex,
> >Suplex
> >Power Points: Spanish Ninjitsu 3
> >A dazzling move made famous by no other than Vega himself. The ninja
> >starts
> >by jumping high to the nearest wall, executing a wallspring and then
> >pounces
> >on his opponent from above, grabbing him and suplexing him over with a
> >solid
> >and painful crunch.
> >Vega himself is known for knocking young bulls senseless with this
> >power-crunch, hence the name.
> >System: The attack can only be used to intercept an aerial opponent. The
> >Bull Crusher can NOT be used on grounded adversaries. The fighter must
> >start
> >the maneuver by executing a wallspring. Apart from those small drawbacks
> >the
> >Bull Crusher is a devastating technique which also inflicts a Knockdown
>if
> >it scores any damage. The Bull Crusher is beyond any doubt a serious
> >aerial
> >maneuver and can also be used to dodge.
> >Cost: 1 Willpower
> >Speed: +2
> >Damage: +7
> >Move: +0/+2
> >

>[[[Actually, if it's the move I'm thinking of, it _can_ hit grounded
>opponents. Of course, if you change it so you can, you'd probably want
>to tone it down a bit.]]]
>

It _is_ the move you're thinking about. The little detail about "Aerials
only" is a standard "Kristofer trademark". I tend to take inspiration from a
move I've seen, crunch it around and produce a similar but balanced version.
Examples:

* The Bull Crusher above. Made it very crunchy but fickle.

* Most moves I converted from Tekken 2/3 lost a damage roll or two.

* Etc.

Kristofer


______________________________________________________
Group: streetfighter Message: 1663 From: Don Corcoran Date: 8/3/1999
Subject: Confirmation on topics
Hi folks,
 
I am new to the list and I would like to mention a few things as I am uncertain if you have discussed them to death or not...
 
1)  I just want to mention that a full compilation of all the manuevers would be super-spiffy...whoever does it :)
 
2)  Have you discussed the possibilities of adding the WoD supernaturals into the mix.  Shapeshifters, vampires, MAGE's (which I have developed a keen, quick system for spontanious Magik where more complex powerful spells take longer to cast) and ghosts. 
 
3)  Does anyone have a problem with the attribute unbalance in Streetfighter/WoD Combat?  I am primarily a Roleplayer and although I realize that it is a fighting game and speed is very important, we have found through playing that if you don't have a 4+ DEX your dogmeat.  Also the social stats mean little to nothing.  We worked something out where the stats had prorated costs based on their importance and through in some social and mental manuevers that showed that very social characters could scare/impress/charm/taunt an opponent (with reduced effect in the ring than out of the ring) and really smart fighters could trick/taunt and out manuever an opponent - both based on less conventional stat sets.
 
4)  Lastly, if anyone is interested I have an initiative system that is a little different than the Speed system.  Basically, there were action phases (10) with the round.  A roll is made at the beginning of each action phase to determine which action phase you began on and manuevers cost so many phases (thus you started moving on three and your manuever may land on seven).  This also seperates all movement into so many hexes per phase instead of adding them to the manuevers. 
 
Anyway, I realize some of this stuff changes the game slightly but the crucial parts of the game to me are task resolution (D10 success dice), the various attributes, and the card system.
 
Let me know (in a kind constructive manner :) what you all think...
 
Don
Group: streetfighter Message: 1664 From: Kristofer Lundstr�m Date: 8/3/1999
Subject: Re: Confirmation on topics
>Hi folks,

Hi to you to. And to respond to the end of your mail: Kind and constructive
critic happens to other people.

>
>I am new to the list and I would like to mention a few things as I am
>uncertain if you have discussed them to death or not...

"There are no stupid questions, only stupid people."

>
>1) I just want to mention that a full compilation of all the manuevers
>would be super-spiffy...whoever does it :)

Oddly enough this discussion is still being... well, discussed. I'll leave
it to the fellas who're actually discussing it.

>
>2) Have you discussed the possibilities of adding the WoD supernaturals
>into the mix. Shapeshifters, vampires, MAGE's (which I have developed a
>keen, quick system for spontanious Magik where more complex powerful spells
>take longer to cast) and ghosts.
>

That has been discussed earlier, yes. Go to the e-group archive and check.
I'm one of those who constantly oppose all attempts of mixing SF and WoD.
And I'm stubborn.

>3) Does anyone have a problem with the attribute unbalance in
>Streetfighter/WoD Combat? I am primarily a Roleplayer and although I
>realize that it is a fighting game and speed is very important, we have
>found through playing that if you don't have a 4+ DEX your dogmeat. Also
>the social stats mean little to nothing. We worked something out where the
>stats had prorated costs based on their importance and through in some
>social and mental manuevers that showed that very social characters could
>scare/impress/charm/taunt an opponent (with reduced effect in the ring than
>out of the ring) and really smart fighters could trick/taunt and out
>manuever an opponent - both based on less conventional stat sets.
>

Problem? No. I am mainly a roleplayer as well and SF has the first fighting
system which didn't bore me to death after the first two fights. Tactics,
cunning and wits (or perhaps Wits...) are all important.

Dex 4+ to survive... Try the following as the Storyteller. Throw together a
team with Strength and Stamina average 4 and go for the HEAVY moves each
turn (they should have some Move though). That is the tactic I usually call
"Blast-out" for some reason. Think about the consequences of that one.

My poor players spend all too much time solving mysteries, investigating
crimes and infiltrating Shadoloo strongholds so they're bound to be social.
And those who haven't got high traits have to do some other way. And I
usually make sure violence isn't an option.

BTW, I have a taunt/glory move looking like:

Taunt (basic move)
A fighter performing a taunt immediately receives a point of temporary Glory
upon declaring the move.
If the fighter ends the turn without suffering any damage he may taunt an
opponent of his choice. Roll Manipulation + Subterfuge (diff 6). Each
success causes the "victim" to lose one point of Rage.
[For those of you who do not use the Rage system from Warrior's World, let
each success cause a Speed reduction of one on the victim's next turn. Or
something similar.]
Cost: None
Speed: Dex+0
Damage: None
Move: None

This is the same as posing/showing off, naturally.

>4) Lastly, if anyone is interested I have an initiative system that is a
>little different than the Speed system. Basically, there were action
>phases (10) with the round. A roll is made at the beginning of each action
>phase to determine which action phase you began on and manuevers cost so
>many phases (thus you started moving on three and your manuever may land on
>seven). This also seperates all movement into so many hexes per phase
>instead of adding them to the manuevers.

Sounds Ok, but complicated. I'm very satisfied with the system from the
rulebook. I've added Rage but that's it. No to-hit rolls. No nothing.

I find it amusing that people are actually still joining the list.

Kristofer

>
>Anyway, I realize some of this stuff changes the game slightly but the
>crucial parts of the game to me are task resolution (D10 success dice), the
>various attributes, and the card system.
>
>Let me know (in a kind constructive manner :) what you all think...
>
>Don


______________________________________________________
Group: streetfighter Message: 1665 From: Don Corcoran Date: 8/3/1999
Subject: Re: Unbalanced stats
Let me clarify my concerns about the unbalanced stats as an "in-the-arena"
problem. As I noted, I really do not like the world but what I do like is
games where folks make a couple sets of characters and support staff for
matches. The roleplaying comes in when players start deciding who will
fight who, where, for how much and so on and so forth...grudge matches,
rivalries, alliances... so Kristofer is completely right, in that if the
characters go out into the world the stats take on much more importance...
but if your fighters are there to fight and aren't going out into the world
to do good (there usually isn't even a GM when we play, we moderate the
fights ourselves usually by having a third person around, adjudicating any
conflicts.
Group: streetfighter Message: 1666 From: Don Corcoran Date: 8/3/1999
Subject: Re: WoD ideas
Again, I don't find the world very interesting, but even if you don't have
the game in the World of Darkness I think that the Street Fighter universe
could easily support some interesting supernaturals (hell they already have
elementals and the like). I think it would be interesting to have someone
who can shapeshift or who is powerful but can't be stabbed in the heart with
a stake or he's toast..heehee...literally. I found that you just need to
come up with point costs to be Garou or Magi...
Group: streetfighter Message: 1667 From: Don Corcoran Date: 8/3/1999
Subject: Re: Mechanics
I do like the system but it could use a little fleshing out in my opinion.
I think in a non-GM setting for Arena fighting, the system needs to be a
little more realistic. I don't want to go overboard but being very
interested in combat myself, I like to see certain things changed.

I ran a World of Darkness Arena which brought Street Fighter over into the
World of Darkness instaed of the other way around. I had a clear plastic
tacklebox about 5x10 sections (each section was about an inch cubed) for
each fighter with a D10 in each section. The dice were color coded based on
Initiative, Hit, Damage, Soak. You read the dice from the left and counted
over re-rolling for dice totals above ten. Worked well and fast.

Just some ideas.
Group: streetfighter Message: 1668 From: Christian Conkle Date: 8/3/1999
Subject: Re: Confirmation on topics
Hi Dan, glad to see you aboard. (Do I get a "Referral Bonus"?)


>2) Have you discussed the possibilities of adding the WoD supernaturals
into the mix. Shapeshifters, vampires, MAGE's (which I have developed a
keen, quick system for spontanious Magik where more complex powerful spells
take longer to cast) and ghosts.
>

It's been discussed and a lot of people oppose mixing WoD critters with
Street Fighter for various reasons: (a) All the angst-ridden whiners
complaining about not being able to die ruins the mood (to this I say it's
up to the GM, you can have critters without being angst-ridden, it's not
written in stone). (b) The rules are way unbalanced towards WoD Critters (to
this I say possibly, I'm not too keen on WoD Critters, don't own any of them
books, but the trick would be to create rules for using Critters in a
balanced way, to which I say it's possible).

>3) Does anyone have a problem with the attribute unbalance in
Streetfighter/WoD Combat? I am primarily a Roleplayer and although I
realize that it is a fighting game and speed is very important, we have
found through playing that if you don't have a 4+ DEX your dogmeat. Also
the social stats mean little to nothing. We worked something out where the
stats had prorated costs based on their importance and through in some
social and mental manuevers that showed that very social characters could
scare/impress/charm/taunt an opponent (with reduced effect in the ring than
out of the ring) and really smart fighters could trick/taunt and out
manuever an opponent - both based on less conventional stat sets.

I never really had a problem with it. But of course, we always run
role-playing intensive campaigns. Abilities like Style Lore and Arena could
be made a little handier, given an actual Combat Maneuver, so to speak, that
provides actual bonuses, but the trick would be to do so without slowing
down the combat with a roll before every maneuver. Perhaps a roll at the
beginning for an Initiative bonus (knowing what maneuvers they opponent is
going to do based on the Arena and what style he's using), or even a damage
bonus.

Alternatively, you could also make a maneuver's Speed = Dexterity + Wits,
instead of keeping Wits in reserve as the backup.

Taunting maneuvers might be cool too, something to put the opponent
off-balance, maybe manipulate him into using a desired maneuver "C'Mon,
let's see that fireball! What are ya? Chicken?"

>
>4) Lastly, if anyone is interested I have an initiative system that is a
little different than the Speed system. Basically, there were action phases
(10) with the round. A roll is made at the beginning of each action phase
to determine which action phase you began on and manuevers cost so many
phases (thus you started moving on three and your manuever may land on
seven). This also seperates all movement into so many hexes per phase
instead of adding them to the manuevers.
>

Eh, overcomplicates a system that I like for being simple, elegant, and
fast.

----------------
Christian Conkle
conkle@...
conkle@...
Group: streetfighter Message: 1669 From: Don Corcoran Date: 8/3/1999
Subject: Just curious...head count
How many folks are on the list, BTW.
 
Don
Group: streetfighter Message: 1670 From: Christian Conkle Date: 8/3/1999
Subject: Re: WoD ideas
I, honestly, can't see how you don't find the Street Fighter world very
interesting. I mean, of all the games on my shelf, it is the ONLY game world
where I can suprise my players with absolutely ANYTHING!! and have it
justifiable.

<BEGIN PROSTELITIZATION OTHERS HAVE HEARD A THOUSAND TIMES BEFORE>

In my own Street Fighter chronicle, I've run scenarios that included:

* a Jackie Chan-esque battle in a giant pit-mine on top of monster dump
trucks vs. evil corporate Uranium miners.

* a trip to 50 years in the future, where Bison has conquered the world and
turned it into a wasteland ala Fist of the North Star and Den from Heavy
Metal, where he rounds up the masses to psychically feed off them and an
underground rebellion struggles on against all odds.

* a trip to an ancient lost Mongolian Temple called DarkWorld ruled by an
ancient Vampire where lives numerous wierdness like an ancient Dragon, the
reincarnation of Genghis Khan, another Vampire, and numerous wierd
creatures.

* a James Bond-esque trip into a Thai Wat that is the secret base of a
criminal mastermind who has stolen a nuclear bomb. The battle then goes to
sea on his personal Submarine.

* a long trek of survival through the arctic snow after their plane crashes,
where they find a tribe of Inuits who are secretly being sold out to the
Shadoloo for their land rights.

* a search for a kidnapped girl that leads from San Francisco's Chinatown to
Australia's Outback to Hong Kong vs. the Triad, then to a remote haunted
temple inhabited by an ancient Chinese wizard.

* a trip to Japan to help defend a friendly Ninja dojo from a rival evil
Ninja clan.

I try to include as many exotic locales and characters as possible. The
above are only a few examples of the places and adventures I've sent my
characters on.

My friend's chronicles have included:

* a battle against android duplicates of our characters in the Siberian
Cybernetics Corporation Factory, where a mad genius plans to take over the
world with duplicates of world leaders. (one of my favorites)

* And many more.

Yet to come:

* Outer Space
* Cthulhoid Horror (see contenders)
* into the past.

----------
>From: "Don Corcoran" <realityvault@...>
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: WoD ideas
>Date: Tue, 3 Aug 1999 17:00:51 -0400
>
>Again, I don't find the world very interesting, but even if you don't have
>the game in the World of Darkness I think that the Street Fighter universe
>could easily support some interesting supernaturals (hell they already have
>elementals and the like). I think it would be interesting to have someone
>who can shapeshift or who is powerful but can't be stabbed in the heart
with
>a stake or he's toast..heehee...literally. I found that you just need to
>come up with point costs to be Garou or Magi...
>
>
>
>
>------------------------------------------------------------------------
>MyPoints-Free Rewards When You're Online.
>Start with up to 150 Points for joining!
>http://clickhere.egroups.com/click/630
>
>
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>http://www.egroups.com - Simplifying group communications
>
>
>
>
Group: streetfighter Message: 1671 From: conkle@early.com Date: 8/3/1999
Subject: Head Count = 92
Check out http://www.egroups.com/GroupMembersPage?listName=streetfighte
r to see the current Head Count. It says there are currently 92 people
subscribed to this list.
Group: streetfighter Message: 1672 From: Kristofer Lundstr�m Date: 8/3/1999
Subject: Re: Just curious...head count
>How many folks are on the list, BTW.
>
>Don

I just checked. 92 (!!!). Dammit! But it feels like only 20 or so are doing
the posting. You'll see which ones we are.

Kristofer

P.S. This is the kind of mail that makes people send replies like "I'm still
here!". That's Ok, but I'd rather you didn't. ;)


______________________________________________________
Group: streetfighter Message: 1673 From: Kristofer Lundstr�m Date: 8/3/1999
Subject: Re: WoD ideas
>I, honestly, can't see how you don't find the Street Fighter world very
>interesting. I mean, of all the games on my shelf, it is the ONLY game
>world
>where I can suprise my players with absolutely ANYTHING!! and have it
>justifiable.
>
> >Again, I don't find the world very interesting, but even if you don't
>have
> >the game in the World of Darkness I think that the Street Fighter
>universe
> >could easily support some interesting supernaturals (hell they already
>have
> >elementals and the like). I think it would be interesting to have
>someone
> >who can shapeshift or who is powerful but can't be stabbed in the heart
>with
> >a stake or he's toast..heehee...literally. I found that you just need to
> >come up with point costs to be Garou or Magi...

I agree with Conkle.

Concerning supernaturals I can add that I have a lot of those hanging around
my Chronicle. I just don't let the players BE them. So I don't really need a
system for 'em. I just make up as I go. They're usually one off anyway.

* I have a Darkstalker tournament in my SF world, containing all kinds of
critters from the various creepy corners of the world. It just happens that
the characters have never actually had any dealings with this league. But
I've still decided they do exist.

* One of my three player troups are constantly harassed by a daemon (or
Satan himself, I don't really know myself, and I don't care) in human guise.
Up until now he has smoted ZERO people, killed ZERO people and has horribly
dismembered ZERO people. What he does is show up and hint that the
characters should do this or that. Or else. But else as never happened, so
I'm a bit curious why the characters still do what he says. But I did let
them rough him up with a milkshake once, when they were really pissed over
what he did with their car...

* Intelligent tribes of gorillas (the Boko-tribe) are always popualar
without being annoying.

* I will introduce all the characters to the old chinese dragons sometime
soon. In human guise naturally. And living among humans. And they will never
"turn dragon" while the characters are around. So the characters will never
know what they've just met. But I might tell the players.

* Goddam, when I get started...

Kristofer


______________________________________________________
Group: streetfighter Message: 1674 From: J.J. Date: 8/3/1999
Subject: Re: WoD ideas (3 attatchments)
Attachments :
    A few of you might remember the character sheet I sent out not long ago (the
    one in which neither Health nor Maneuvers have the corect cost on them :P)

    Well, here's an addendum. As before, you can pick up the newest version of
    VtM Char from http://enuxsa.eas.asu.edu/~buckner/wod.html

    (Next time I may just start using the Vault. BTW, I already put an mIRC
    Storyteller dice script there.)

    SFRPG is the basic. It now contains a selection list for Weapon Techniques
    beneath Focus as well as a Style selection list. Additionally, I used an
    example from WoD's book of the Wyrm and put in some 'nasty' renown rather
    than having bad guys have to rely on a space-rock. :P

    SFrpgWoD is what is sounds like. The above with a WoD health set.

    VampSF is a fairly hodge-podge compilation of a WoD Vamp sheet with a Street
    Fighter sheet.
    Note= The sheet itself has limitations, neither Caitiff nor Thaumurtagy
    secondary Paths calculate properly.
    Note 2 = Play balance is not much of an issue for me, for a variety of
    reasons, mainly in that characters in a story are rarely on equal terms,
    partially because player vs. player conflict tends to be minimal for the
    chronicles I prefer to be involved with.
    Group: streetfighter Message: 1675 From: Fred Chagnon Date: 8/3/1999
    Subject: Re: Confirmation on topics
    | Taunt (basic move)
    | A fighter performing a taunt immediately receives a point of temporary
    Glory
    | upon declaring the move.
    | If the fighter ends the turn without suffering any damage he may taunt an
    | opponent of his choice. Roll Manipulation + Subterfuge (diff 6). Each
    | success causes the "victim" to lose one point of Rage.
    | [For those of you who do not use the Rage system from Warrior's World, let
    | each success cause a Speed reduction of one on the victim's next turn. Or
    | something similar.]
    | Cost: None
    | Speed: Dex+0
    | Damage: None
    | Move: None

    I hate missing out....
    Warrior's World rings a bell, but I can't remember where I heard this. What
    is it again?

    --
    Fred Chagnon
    seagull@...
    "Only in RPGs does fighting
    make you a better person"
    - Peter Olafson
    Group: streetfighter Message: 1676 From: Fred Chagnon Date: 8/3/1999
    Subject: Re: Just curious...head count
    According to egroups, 92.
    There are about 20 or so regular posters (you know who you are). The rest must have very full mailboxes.
     
    --
    Fred Chagnon
    seagull@...
    "Only in RPGs does fighting
    make you a better person"
    - Peter Olafson
    ----- Original Message -----
    Sent: Tuesday, August 03, 1999 5:34 PM
    Subject: [streetfighter] Just curious...head count

    How many folks are on the list, BTW.
     
    Don

    click here
    Click Here!
    eGroups.com home: http://www.egroups.com/group/streetfighter
    www.egroups.com - Simplifying group communications
    Group: streetfighter Message: 1677 From: Tom Pascuttini Date: 8/3/1999
    Subject: Re: 'Darkstalker' Powers
    Actually its suprisingly good.but I find it has a bit of a slim plot. Sort off
    like the SF anime. I'll probably be pelted with mail for this.
    I'm sorry folks. I didnt see much of a plot in SF or the dark stalkers series.

    They were incredible but..

    If they made it a series with the same quality. and gave more info on the
    characters it would have rocked.
    It was slightly inconsistet with the game too. The fight between sagat and ryu
    ended with a fireball. It was supposed to be a dragon punch.
    Mind you I came to this conclusion the 5 time I saw it.

    I wish I had money to make my own SF movie.


    Rob.
    "Morgado, Mike" wrote:

    > Is the darkstalkers anime any good?
    >
    > Mike Morgado
    > mmorgado@...
    > ext. 642
    > (519) 383-3642
    > PC/ITS
    >
    > > -----Original Message-----
    > > From: Rinaldo Gambetta [SMTP:rinaldo@...]
    > > Sent: Wednesday, July 28, 1999 10:49 AM
    > > To: streetfighter@egroups.com
    > > Subject: [streetfighter] Re: 'Darkstalker' Powers
    > >
    > > One thing where I can find a good conversion of Darkstalkers for STF
    > > system and
    > > another games like Tekken, Rival Schools, Last Blade or Samurai Shadow?
    > >
    > > Samurai Shadow and Last Blade- Always I want to find a STF rule for
    > > these type of
    > > combat.
    > >
    > > Greatings Rinaldo Gambetta.
    > >
    > >
    > >
    > >
    > > ------------------------------------------------------------------------
    > > GET WHAT YOU DESERVE! A NextCard Platinum VISA: DOUBLE Rewards points,
    > > NO annual fee & rates as low as 9.9% FIXED APR. Apply online today!
    > > http://clickhere.egroups.com/click/606
    > >
    > >
    > > eGroups.com home: http://www.egroups.com/group/streetfighter
    > > http://www.egroups.com - Simplifying group communications
    > >
    > >
    > >
    >
    > ------------------------------------------------------------------------
    > Click Here to apply for a NextCard Internet Visa and start earning
    > FREE travel in HALF the time with the NextCard Rew@rds Program.
    > http://clickhere.egroups.com/click/449
    >
    > eGroups.com home: http://www.egroups.com/group/streetfighter
    > http://www.egroups.com - Simplifying group communications
    Group: streetfighter Message: 1678 From: Tom Pascuttini Date: 8/3/1999
    Subject: Re: 'Darkstalker' Powers
    Yeah thats what I got from it to.
    But you know what was wicked about it was the ending.
    I dont know...It was quick but something cool about it.

    Christian Conkle wrote:

    > I watched the entire thing one night. The animation in the first episode is
    > incredible, then it peters out. The episodes have a habit of introducing one
    > of the characters, then having them instantly disappear and you never see
    > them again. The ending is mostly a jumbled mess. There's a brief 10 seconds
    > where you get to see clips of all the game characters fighting each other,
    > then it's gone, and it has nothing to do with the story. Like they had to
    > fit EVERY character in, so they did so in those few seconds, got it out of
    > the way, and continued with the story.
    > ----------------
    > Christian Conkle
    > conkle@...
    > conkle@...
    >
    > ----------
    > >From: "Morgado, Mike" <MMorgado@...>
    > >To: "'streetfighter@egroups.com'" <streetfighter@egroups.com>
    > >Subject: [streetfighter] Re: 'Darkstalker' Powers
    > >Date: Thu, 29 Jul 1999 12:01:10 -0400
    > >
    > >Is the darkstalkers anime any good?
    > >
    > >Mike Morgado
    > >mmorgado@...
    > >ext. 642
    > >(519) 383-3642
    > >PC/ITS
    > >
    > >
    > >> -----Original Message-----
    > >> From: Rinaldo Gambetta [SMTP:rinaldo@...]
    > >> Sent: Wednesday, July 28, 1999 10:49 AM
    > >> To: streetfighter@egroups.com
    > >> Subject: [streetfighter] Re: 'Darkstalker' Powers
    > >>
    > >> One thing where I can find a good conversion of Darkstalkers for STF
    > >> system and
    > >> another games like Tekken, Rival Schools, Last Blade or Samurai Shadow?
    > >>
    > >> Samurai Shadow and Last Blade- Always I want to find a STF rule for
    > >> these type of
    > >> combat.
    > >>
    > >> Greatings Rinaldo Gambetta.
    > >>
    > >>
    > >>
    > >>
    > >> ------------------------------------------------------------------------
    > >> GET WHAT YOU DESERVE! A NextCard Platinum VISA: DOUBLE Rewards points,
    > >> NO annual fee & rates as low as 9.9% FIXED APR. Apply online today!
    > >> http://clickhere.egroups.com/click/606
    > >>
    > >>
    > >> eGroups.com home: http://www.egroups.com/group/streetfighter
    > >> http://www.egroups.com - Simplifying group communications
    > >>
    > >>
    > >>
    > >
    > >------------------------------------------------------------------------
    > >Click Here to apply for a NextCard Internet Visa and start earning
    > >FREE travel in HALF the time with the NextCard Rew@rds Program.
    > >http://clickhere.egroups.com/click/449
    > >
    > >
    > >eGroups.com home: http://www.egroups.com/group/streetfighter
    > >http://www.egroups.com - Simplifying group communications
    > >
    > >
    > >
    > >
    >
    > ------------------------------------------------------------------------
    > GET WHAT YOU DESERVE! A NextCard Platinum VISA: DOUBLE Rewards points,
    > NO annual fee & rates as low as 9.9% FIXED APR. Apply online today!
    > http://clickhere.egroups.com/click/606
    >
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    > http://www.egroups.com - Simplifying group communications
    Group: streetfighter Message: 1679 From: J.J. Date: 8/3/1999
    Subject: Re: WoD ideas (no attatchments this time)
    Well, no sooner did I send that than my brain started working again.

    Combined Blood Pool and Health into a single 'Life Force'. Currently it
    starts at 10 + Generation Background. Can potentially be brought to 35.

    I removed Focus from Techniques, instead making Vampires rely on
    Disciplines.

    I pulled Firearms and Crafts, replaced them with Blind Fighting and Repair.

    I pulled politics.

    I removed the blank lines on the bottom of Talents and Skills

    I trimmed one space off Maneuvers.

    The end result also makes the sheet a bit more printer-freindly, as a sheet
    now fits on a page.

    Not attaching this one.
    Group: streetfighter Message: 1680 From: J.J. Date: 8/3/1999
    Subject: Re: WoD ideas (no attatchments this time)
    -----Original Message-----
    From: J.J. <tyger1@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Tuesday, August 03, 1999 7:06 PM
    Subject: [streetfighter] Re: WoD ideas (no attatchments this time)



    >
    >Not attaching this one.
    >
    >

    Which is to say, head to http://www.egroups.com/docvault/streetfighter/
    Group: streetfighter Message: 1681 From: Christian Conkle Date: 8/3/1999
    Subject: Re: WoD ideas (3 attatchments)
    I don't think egroups accepts attachments. I sure didn't get any.

    Besides, I'd appreciate it if it weren't sent as an attachment anyway, as
    I'm on a fairly slow modem and would like to CHOOSE when or if I decide to
    download these files. Please put them on a Website or make them available
    upon request.

    ----------------
    Christian Conkle
    conkle@...
    conkle@...


    ----------
    >From: "J.J." <tyger1@...>
    >To: <streetfighter@egroups.com>
    >Subject: [streetfighter] Re: WoD ideas (3 attatchments)
    >Date: Tue, 3 Aug 1999 17:56:57 -0700
    >
    >A few of you might remember the character sheet I sent out not long ago
    (the
    >one in which neither Health nor Maneuvers have the corect cost on them :P)
    >
    >Well, here's an addendum. As before, you can pick up the newest version of
    >VtM Char from http://enuxsa.eas.asu.edu/~buckner/wod.html
    >
    >(Next time I may just start using the Vault. BTW, I already put an mIRC
    >Storyteller dice script there.)
    >
    >SFRPG is the basic. It now contains a selection list for Weapon Techniques
    >beneath Focus as well as a Style selection list. Additionally, I used an
    >example from WoD's book of the Wyrm and put in some 'nasty' renown rather
    >than having bad guys have to rely on a space-rock. :P
    >
    >SFrpgWoD is what is sounds like. The above with a WoD health set.
    >
    >VampSF is a fairly hodge-podge compilation of a WoD Vamp sheet with a
    Street
    >Fighter sheet.
    > Note= The sheet itself has limitations, neither Caitiff nor Thaumurtagy
    >secondary Paths calculate properly.
    > Note 2 = Play balance is not much of an issue for me, for a variety of
    >reasons, mainly in that characters in a story are rarely on equal terms,
    >partially because player vs. player conflict tends to be minimal for the
    >chronicles I prefer to be involved with.
    >
    >
    >------------------------------------------------------------------------
    >GET WHAT YOU DESERVE! A NextCard Platinum VISA: DOUBLE Rewards points,
    >NO annual fee & rates as low as 9.9% FIXED APR. Apply online today!
    >http://clickhere.egroups.com/click/606
    >
    >
    >eGroups.com home: http://www.egroups.com/group/streetfighter
    >http://www.egroups.com - Simplifying group communications
    >
    >
    >
    >
    >[Template]
    >Title=Street Fighter:
    >Subtitle=the Storyteller Game
    >Description=SFRPG
    >AppType=VtMChar2
    >Segment1=General
    >Segment2=Attributes
    >Segment3=Abilities
    >Segment4=Advantages
    >Segment5=Color
    >SelectionLists=Style,Backgrounds,Weapon
    >Stage=0
    >Trademark=Street Fighter: is a Trademark of Capcom
    >Copyright=The Storyteller system is Copywrite White Wolf
    >
    >[SelectionLists]
    >Style=Aikido,Baraqah,Boxing,Capoeira,Jeet Kune Do,Jiu Jitsu,Kabaddi,Kung
    Fu,Lua,Majestic Crow Kung FuNative American
    Wrestling,Pankration,Sanbo,Shotokan Karate,Silat,Special Forces
    Training,Sumo Wrestling,Tai Chi Chuan,Western Kickboxing,Wrestling,Wu Shu,
    >Backgrounds=Allies,Animal
    Companion,Arena,Backing,Contacts,Fame,Manager,Resources,Sensei,Staff
    >Weapon=Axes,Blunt
    Weapons,Bows,Chains/Whips,Firearms,Flails,Knives,Spears,Staves,Swords,Thrown
    Weapons
    >
    >[General]
    >Groups=GC1,GC2,GC3
    >ShowHeading=0
    >HasPriorities=0
    >Columns=3
    >[GC1]
    >Type=General
    >Number=3
    >Traits=Player:,Name:,Chronicle:
    >ShowHeading=0
    >DotsAvailable=0
    >TraitLists=,,
    >Values=,,
    >ValueLists=,,
    >
    >[GC2]
    >Type=General
    >Number=3
    >Traits=Style:,School:,Stable:
    >ShowHeading=0
    >DotsAvailable=0
    >TraitLists=,,
    >Values=,,
    >ValueLists=Style,,
    >TraitLists=,,
    >
    >[GC3]
    >Type=General
    >Number=3
    >Traits=Team:,Concept:,Signature:
    >ShowHeading=0
    >DotsAvailable=0
    >TraitLists=,,
    >Values=,,
    >ValueLists=,,
    >
    >[Attributes]
    >Groups=Physical,Social,Mental
    >HasPriorities=1
    >ShowHeading=1
    >Columns=3
    >
    >[Physical]
    >Type=Dots
    >Number=3
    >MaxValues=5,5,5
    >Values=1,1,1
    >StartValues=1,1,1
    >Traits=Strength,Dexterity,Stamina
    >DotsAvailable=7
    >FreebieCost=5,5,5
    >ExperienceDotCost=4,4,4
    >ShowHeading=1
    >TraitLists=,,
    >ValueLists=,,
    >ExperienceNewCost=4,4,4
    >
    >[Social]
    >Type=Dots
    >Number=3
    >Traits=Charisma,Manipulation,Appearance
    >MaxValues=5,5,5
    >Values=1,1,1
    >StartValues=1,1,1
    >DotsAvailable=5
    >FreebieCost=5,5,5
    >ExperienceDotCost=4,4,4
    >ShowHeading=1
    >TraitLists=,,
    >ValueLists=,,
    >ExperienceNewCost=4,4,4
    >
    >[Mental]
    >Type=Dots
    >Number=3
    >MaxValues=5,5,5
    >Values=1,1,1
    >Traits=Perception,Intelligence,Wits
    >StartValues=1,1,1
    >DotsAvailable=3
    >FreebieCost=5,5,5
    >ExperienceDotCost=4,4,4
    >ShowHeading=1
    >TraitLists=,,
    >ValueLists=,,
    >ExperienceNewCost=4,4,4
    >
    >[Abilities]
    >Groups=Talents,Skills,Knowledges
    >HasPriorities=1
    >Columns=3
    >ShowHeading=1
    >
    >[Talents]
    >Type=Dots
    >Number=9
    >MaxValues=5,5,5,5,5,5,5,5,5
    >Values=0,0,0,0,0,0,0,0,0
    >StartValues=0,0,0,0,0,0,0,0,0
    >Traits=Alertness,Empathy,Expression,Interogation,Intimidation,Insight,Leade
    rship,Streetwise,Subterfuge
    >DotsAvailable=9
    >FreebieCost=2,2,2,2,2,2,2,2,2
    >ExperienceDotCost=2,2,2,2,2,2,2,2,2
    >ExperienceNewCost=3,3,3,3,3,3,3,3,3
    >ShowHeading=1
    >TraitLists=,,,,,,,,
    >ValueLists=,,,,,,,,
    >
    >[Skills]
    >Type=Dots
    >Number=9
    >MaxValues=5,5,5,5,5,5,5,5,5
    >Values=0,0,0,0,0,0,0,0,0
    >StartValues=0,0,0,0,0,0,0,0,0
    >Traits=Animal Ken,Blind
    Fighting,Crafts,Drive,Etiquette,Performance,Security,Stealth,Survival
    >DotsAvailable=7
    >FreebieCost=2,2,2,2,2,2,2,2,2
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    >ShowHeading=1
    >TraitLists=,,,,,,,,
    >ValueLists=,,,,,,,,
    >
    >[Knowledges]
    >Type=Dots
    >Number=10
    >MaxValues=5,5,5,5,5,5,5,5,5,5
    >StartValues=0,0,0,0,0,0,0,0,0,0
    >Values=0,0,0,0,0,0,0,0,0,0
    >Traits=Arena,Computers,Investigation,Law,Linguistics,Medicine,Mysteries,Pol
    itics,Style Lore,
    >DotsAvailable=4
    >FreebieCost=2,2,2,2,2,2,2,2,2,2
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    >ShowHeading=1
    >TraitLists=,,,,,,,,,
    >ValueLists=,,,,,,,,,
    >
    >[Advantages]
    >Groups=Techniques,Backgrounds,Maneuvers
    >HasPriorities=0
    >ShowHeading=1
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    >
    >[Techniques]
    >Type=Dots
    >Number=7
    >ShowHeading=1
    >MaxValues=5,5,5,5,5,5,5
    >StartValues=0,0,0,0,0,0,0
    >Values=0,0,0,0,0,0,0
    >Traits=Punch,Kick,Block,Grab,Athletics,Focus,
    >Traitlists=,,,,,,Weapon
    >FreebieCost=5,5,5,5,5,5,5
    >ExperienceDotCost=3,3,3,3,3,3,3
    >ExperienceNewCost=3,3,3,3,3,3,3
    >DotsAvailable=8
    >ValueLists=,,,,,,
    >
    >
    >[Backgrounds]
    >Type=Dots
    >Number=7
    >StartValues=0,0,0,0,0,0,0
    >MaxValues=5,5,5,5,5,5,5
    >Traits=,,,,,
    >FreebieCost=1,1,1,1,1,1,1
    >ExperienceDotCost=0,0,0,0,0,0,0
    >ShowHeading=1
    >DotsAvailable=5
    >Values=0,0,0,0,0,0
    >TraitLists=Backgrounds,Backgrounds,Backgrounds,Backgrounds,Backgrounds,Back
    grounds,Backgrounds
    >ValueLists=,,,,,
    >ExperienceNewCost=0,0,0,0,0,0,0
    >
    >[Maneuvers]
    >Type=Dots
    >Number=7
    >Values=0,0,0,0,0,0
    >StartValues=0,0,0,0,0,0
    >Traits=,,,,,
    >ShowHeading=1
    >DotsAvailable=7
    >FreebieCost=4,4,4,4,4,4,4
    >ExperienceDotCost=4,4,4,4,4,4,4
    >ExperienceNewCost=0,0,0,0,0,0,0
    >TraitLists=,,,,,
    >ValueLists=,,,,,
    >MaxValues=5,5,5,5,5,5,5
    >
    >[Color]
    >Columns=3
    >HasPriorities=0
    >ShowHeading=0
    >Groups=Renown,Other Traits,Health
    >
    >[Renown]
    >Number=2
    >ShowHeading=1
    >DotsAvailable=3
    >Type=BoxedBigDots
    >Traits=Honor/Power,Glory/Infamy
    >TraitLists=,
    >ValueLists=,
    >MaxValues=10,10
    >Values=0,0
    >StartValues=0,0
    >FreebieCost=1,1
    >ExperienceDotCost=1,1
    >ExperienceNewCost=1,1
    >HasBoxes=1,1
    >HasDots=1,1
    >
    >[Other Traits]
    >Number=2
    >ShowHeading=0
    >DotsAvailable=7
    >Type=BoxedBigDots
    >Traits=Chi,Willpower
    >TraitLists=,
    >ValueLists=,
    >MaxValues=10,10
    >Values=0,0
    >StartValues=0,0
    >FreebieCost=1,1
    >ExperienceDotCost=1,1
    >ExperienceNewCost=1,1
    >HasBoxes=1,1
    >HasDots=1,1
    >
    >[Health]
    >Number=2
    >ShowHeading=1
    >DotsAvailable=0
    >Type=BoxedBigDots
    >Traits=,
    >TraitLists=,
    >ValueLists=,
    >MaxValues=10,10
    >Values=10,0
    >StartValues=10,0
    >FreebieCost=3,3
    >ExperienceDotCost=4,4
    >ExperienceNewCost=4,4
    >HasBoxes=1,1
    >HasDots=1,1
    >
    >
    >
    >[Template]
    >Title=Vampire:
    >Subtitle=the Darkstalker
    >Description=Vampire SF RPG
    >AppType=VtMChar2
    >Segment1=General
    >Segment2=Attributes
    >Segment3=Abilities
    >Segment4=Advantages
    >Segment5=Color
    >Segment6=Combat
    >SelectionLists=Vir1,Vir2,Clans,Backgrounds,Disciplines,Paths,Disads,Generat
    ions,Style,Weapon
    >Arrays=BloodPoints,CDiscs1,CDiscs2,CDiscs3
    >Stage=0
    >Trademark=Vampire: the Masquerade is a trademark of White Wolf
    >Copyright=
    >
    >Note=This can be used for most clans (Caitiff require different
    >Note=Discipline costs) just by changing the Clan name and
    >Note=Disciplines. Some like the Tremere may need things like
    >Note=Paths too. The bloodpoint calculation won't work for generation
    >Note=less than 8th.
    >
    >[SelectionLists]
    >Style=Aikido,Baraqah,Boxing,Capoeira,Jeet Kune Do,Jiu Jitsu,Kabaddi,Kung
    Fu,Lua,Majestic Crow Kung FuNative American
    Wrestling,Pankration,Sanbo,Shotokan Karate,Silat,Special Forces
    Training,Sumo Wrestling,Tai Chi Chuan,Western Kickboxing,Wrestling,Wu Shu,
    >Weapon=Axes,Blunt
    Weapons,Bows,Chains/Whips,Firearms,Flails,Knives,Spears,Staves,Swords,Thrown
    Weapons
    >Backgrounds=Allies,Animal
    Companion,Arena,Backing,Contacts,Fame,Generation,Herd,Manager,Resources,Sens
    ei,Staff,Status
    >Vir1=Conscience,Conviction
    >Vir2=Self-Control,Instincts
    >Clans=Assamite,Brujah,Caitiff,Gangrel,Giovanni,Lasombra,Malkavian,Nosferatu
    ,Ravnos,Setite,Toreador,Tremere,Tzimisce,Ventrue
    >Paths=Humanity,Path of Blood,Path of Bones,Path of Caine,Path of
    Cathari,Path of Death & the Soul,Path of Evil Revelations,Path of the Feral
    Heart,Path of Honorable Accord,Path of Lilith,Path of Metamorphosis,Path of
    Night,Path of Paradox,Path of Power and the Inner Voice,Path of Typhon,Path
    of the Warrior
    >Disciplines=Animalism,Auspex,Celerity,Chimerstry,Dementation,Dominate,Forti
    tude,Necromancy,Obfuscate,Obtenebration,Potence,Presence,Protean,Quietus,Ser
    pentis,Thaumaturgy,Vicissitude
    > 0 1 2 3 4 5 6
    7 8 9 10 11 12 13
    14 15 16
    >Disads=,Skanky Name,Irritable,Clanless,Animal Feature,Necrophilia,Clan
    Hierarchy,Insane,Ugly,Cleptomania,Eeevil,Cataleptic,Clan Hierarchy,Soil
    Addict,Feeding Restriction
    >Generations=3,4,5,6,7,8,9,10,11,12,13,14,15
    >
    >[Arrays]
    >BloodPoints=0,10,10,10,10,10,5,4,3,2,1,0,0,0
    >CDiscs1=-1,2,2,-1,0,5,5,1,0,0,8,1,1,0,5
    >CDiscs2=-1,8,10,-1,6,7,9,4,8,3,11,2,5,1,6
    >CDiscs3=-1,13,11,-1,12,10,10,8,10,6,14,11,15,16,11
    >[General]
    >Groups=GC1,GC2,GC3
    >ShowHeading=0
    >HasPriorities=0
    >[GC1]
    >Type=General
    >Number=4
    >Traits=Player:,Name:,Chronicle:,Style:
    >Valuelists=,,,Style
    >Values=,,,Kibatsumejutsu
    >ShowHeading=0
    >
    >[GC2]
    >Type=General
    >Number=4
    >Traits=Nature:,Demeanor:,Clan:,School:
    >ShowHeading=0
    >Values=,,
    >ValueLists=,,Clans
    >[GC3]
    >Type=General
    >Number=4
    >Traits=Generation:,Haven:,Concept:,Stable:
    >ShowHeading=0
    >InitialLinks=10+(4;2;1;-1)
    >FreebieLinks=10+(4;2;1;-1)
    >ValueLists=Generations
    >[Attributes]
    >Groups=Physical,Social,Mental
    >HasPriorities=1
    >ShowHeading=1
    >
    >[Physical]
    >Type=Dots
    >Number=3
    >MaxValues=5,5,5
    >Values=1,1,1
    >StartValues=1,1,1
    >Traits=Strength,Dexterity,Stamina
    >DotsAvailable=7
    >FreebieCost=5,5,5
    >ExperienceDotCost=4,4,4
    >ShowHeading=1
    >
    >[Social]
    >Type=Dots
    >Number=3
    >Traits=Charisma,Manipulation,Appearance
    >MaxValues=5,5,5
    >Values=1,1,1
    >StartValues=1,1,1
    >DotsAvailable=5
    >FreebieCost=5,5,5
    >ExperienceDotCost=4,4,4
    >ShowHeading=1
    >
    >[Mental]
    >Type=Dots
    >Number=3
    >MaxValues=5,5,5
    >Values=1,1,1
    >Traits=Perception,Intelligence,Wits
    >StartValues=1,1,1
    >DotsAvailable=3
    >FreebieCost=5,5,5
    >ExperienceDotCost=4,4,4
    >ShowHeading=1
    >
    >[Abilities]
    >Groups=Talents,Skills,Knowledges
    >HasPriorities=1
    >Columns=3
    >ShowHeading=1
    >
    >[Talents]
    >Type=Dots
    >Number=10
    >MaxValues=5,5,5,5,5,5,5,5,5,5,5
    >Values=0,0,0,0,0,0,0,0,0,0
    >StartValues=0,0,0,0,0,0,0,0,0,0,0
    >Traits=Alertness,Empathy,Expression,Interogation,Intimidation,Insight,Leade
    rship,Streetwise,Subterfuge
    >DotsAvailable=9
    >FreebieCost=2,2,2,2,2,2,2,2,2,2
    >ExperienceDotCost=2,2,2,2,2,2,2,2,2,2
    >ExperienceNewCost=3,3,3,3,3,3,3,3,3,3
    >ShowHeading=1
    >
    >[Skills]
    >Type=Dots
    >Number=10
    >MaxValues=5,5,5,5,5,5,5,5,5,5,5
    >Values=0,0,0,0,0,0,0,0,0
    >StartValues=0,0,0,0,0,0,0,0,0,0
    >Traits=Animal
    Ken,Crafts,Drive,Etiquette,Firearms,Performance,Security,Stealth,Survival,
    >DotsAvailable=7
    >FreebieCost=2,2,2,2,2,2,2,2,2,2
    >ExperienceDotCost=2,2,2,2,2,2,2,2,2,2
    >ExperienceNewCost=3,3,3,3,3,3,3,3,3,3
    >ShowHeading=1
    >
    >[Knowledges]
    >Type=Dots
    >Number=10
    >MaxValues=5,5,5,5,5,5,5,5,5,5,5
    >StartValues=0,0,0,0,0,0,0,0,0,0,0
    >Values=0,0,0,0,0,0,0,0,0,0
    >Traits=Arena,Computers,Finance,Investigation,Law,Linguistics,Medicine,Myste
    ries,Politics,Style Lore
    >DotsAvailable=4
    >FreebieCost=2,2,2,2,2,2,2,2,2,2
    >ExperienceDotCost=2,2,2,2,2,2,2,2,2,2
    >ExperienceNewCost=3,3,3,3,3,3,3,3,3,3
    >ShowHeading=1
    >
    >[Advantages]
    >Groups=Disciplines,Backgrounds,Virtues
    >HasPriorities=0
    >ShowHeading=1
    >
    >[Disciplines]
    >Type=Dots
    >Number=6
    >ShowHeading=1
    >MaxValues=5
    >StartValues=0
    >Values=0
    >Traits=,,
    >FreebieCost=7
    >ExperienceDotCost=5,5,5,7,7,7
    >ExperienceNewCost=7,7,7,10,10,10
    >DotsAvailable=3
    >
    >TraitLists=Disciplines,Disciplines,Disciplines,Disciplines,Disciplines,Disc
    iplines
    >TraitLinks=(1;2;3;CDiscs1),(1;2;3;CDiscs2),(1;2;3;CDiscs3)
    >
    >
    >[Backgrounds]
    >Type=Dots
    >Number=6
    >StartValues=0,0,0,0,0,0
    >MaxValues=5,5,5,5,5,5
    >Traits=,,,,,
    >FreebieCost=1,1,1,1,1,1
    >ExperienceDotCost=0,0,0,0,0,0
    >ShowHeading=1
    >DotsAvailable=5
    >Values=0,0,0,0,0,0
    >TraitLists=Backgrounds,Backgrounds,Backgrounds,Backgrounds,Backgrounds,Back
    grounds
    >
    >[Virtues]
    >Type=Dots
    >Number=3
    >Values=1,1,1
    >StartValues=1,1,1
    >Traits=Conscience,Self-Control,Courage
    >ShowHeading=1
    >DotsAvailable=7
    >TraitLists=Vir1,Vir2
    >
    >[Color]
    >Groups=Merits and Flaws,Other Traits,Health
    >HasPriorities=0
    >ShowHeading=0
    >
    >[Merits and Flaws]
    >Type=Merits
    >Number=6
    >Traits=
    >ShowHeading=1
    >TraitLists=Disads
    >TraitLinks=(1;2;3;1)
    >ValueLinks=0
    >[Other Traits]
    >Type=BoxedBigDots
    >Number=4
    >ShowHeading=0
    >MaxValues=10,10,10
    >StartValues=0,0,0
    >Values=0,0
    >Traits=Humanity,Willpower,Blood Points
    >HasBoxes=0,1,1,1
    >HasDots=1,1,0,0
    >FreebieCost=7,1
    >ExperienceDotCost=6,1
    >DotsAvailable=0
    >InitialLinks=(4;3;1;1)+(4;3;2;1),(4;3;3;1)
    >Links=,,10,(1;3;1;BloodPoints)
    >TraitLists=Paths
    >
    >[Health]
    >Number=2
    >ShowHeading=1
    >DotsAvailable=0
    >Type=BoxedBigDots
    >Traits=,
    >TraitLists=,
    >ValueLists=,
    >MaxValues=10,10
    >Values=10,0
    >StartValues=10,0
    >FreebieCost=3,3
    >ExperienceDotCost=4,4
    >ExperienceNewCost=4,4
    >HasBoxes=1,1
    >HasDots=1,1
    >
    >[Combat]
    >Groups=Renown,Maneuvers,Techniques
    >HasPriorities=0
    >ShowHeading=0
    >
    >[Renown]
    >Number=2
    >ShowHeading=1
    >DotsAvailable=3
    >Type=BoxedBigDots
    >Traits=Honor/Power,Glory/Infamy
    >TraitLists=,
    >ValueLists=,
    >MaxValues=10,10
    >Values=0,0
    >StartValues=0,0
    >FreebieCost=1,1
    >ExperienceDotCost=1,1
    >ExperienceNewCost=1,1
    >HasBoxes=1,1
    >HasDots=1,1
    >
    >[Maneuvers]
    >Type=Dots
    >Number=7
    >Values=0,0,0,0,0,0
    >StartValues=0,0,0,0,0,0
    >Traits=,,,,,
    >ShowHeading=1
    >DotsAvailable=7
    >FreebieCost=4,4,4,4,4,4,4
    >ExperienceDotCost=4,4,4,4,4,4,4
    >ExperienceNewCost=0,0,0,0,0,0,0
    >TraitLists=,,,,,
    >ValueLists=,,,,,
    >MaxValues=5,5,5,5,5,5,5
    >
    >[Techniques]
    >Type=Dots
    >Number=7
    >ShowHeading=1
    >MaxValues=5,5,5,5,5,5,5
    >StartValues=0,0,0,0,0,0,0
    >Values=0,0,0,0,0,0,0
    >Traits=Punch,Kick,Block,Grab,Athletics,Focus,
    >Traitlists=,,,,,,Weapon
    >FreebieCost=5,5,5,5,5,5,5
    >ExperienceDotCost=3,3,3,3,3,3,3
    >ExperienceNewCost=3,3,3,3,3,3,3
    >DotsAvailable=8
    >ValueLists=,,,,,,
    >
    >
    >[Template]
    >Title=Street Fighter:
    >Subtitle=the Storyteller Game
    >Description=SFRPG
    >AppType=VtMChar2
    >Segment1=General
    >Segment2=Attributes
    >Segment3=Abilities
    >Segment4=Advantages
    >Segment5=Color
    >SelectionLists=Style,Backgrounds,Weapon
    >Stage=0
    >Trademark=Street Fighter: is a Trademark of Capcom
    >Copyright=The Storyteller system is Copywrite White Wolf
    >
    >[SelectionLists]
    >Style=Aikido,Baraqah,Boxing,Capoeira,Jeet Kune Do,Jiu Jitsu,Kabaddi,Kung
    Fu,Lua,Majestic Crow Kung FuNative American
    Wrestling,Pankration,Sanbo,Shotokan Karate,Silat,Special Forces
    Training,Sumo Wrestling,Tai Chi Chuan,Western Kickboxing,Wrestling,Wu Shu,
    >Backgrounds=Allies,Animal
    Companion,Arena,Backing,Contacts,Fame,Manager,Resources,Sensei,Staff
    >Weapon=Axes,Blunt
    Weapons,Bows,Chains/Whips,Firearms,Flails,Knives,Spears,Staves,Swords,Thrown
    Weapons
    >
    >[General]
    >Groups=GC1,GC2,GC3
    >ShowHeading=0
    >HasPriorities=0
    >Columns=3
    >[GC1]
    >Type=General
    >Number=3
    >Traits=Player:,Name:,Chronicle:
    >ShowHeading=0
    >DotsAvailable=0
    >TraitLists=,,
    >Values=,,
    >ValueLists=,,
    >
    >[GC2]
    >Type=General
    >Number=3
    >Traits=Style:,School:,Stable:
    >ShowHeading=0
    >DotsAvailable=0
    >TraitLists=,,
    >Values=,,
    >ValueLists=Style,,
    >TraitLists=,,
    >
    >[GC3]
    >Type=General
    >Number=3
    >Traits=Team:,Concept:,Signature:
    >ShowHeading=0
    >DotsAvailable=0
    >TraitLists=,,
    >Values=,,
    >ValueLists=,,
    >
    >[Attributes]
    >Groups=Physical,Social,Mental
    >HasPriorities=1
    >ShowHeading=1
    >Columns=3
    >
    >[Physical]
    >Type=Dots
    >Number=3
    >MaxValues=5,5,5
    >Values=1,1,1
    >StartValues=1,1,1
    >Traits=Strength,Dexterity,Stamina
    >DotsAvailable=7
    >FreebieCost=5,5,5
    >ExperienceDotCost=4,4,4
    >ShowHeading=1
    >TraitLists=,,
    >ValueLists=,,
    >ExperienceNewCost=4,4,4
    >
    >[Social]
    >Type=Dots
    >Number=3
    >Traits=Charisma,Manipulation,Appearance
    >MaxValues=5,5,5
    >Values=1,1,1
    >StartValues=1,1,1
    >DotsAvailable=5
    >FreebieCost=5,5,5
    >ExperienceDotCost=4,4,4
    >ShowHeading=1
    >TraitLists=,,
    >ValueLists=,,
    >ExperienceNewCost=4,4,4
    >
    >[Mental]
    >Type=Dots
    >Number=3
    >MaxValues=5,5,5
    >Values=1,1,1
    >Traits=Perception,Intelligence,Wits
    >StartValues=1,1,1
    >DotsAvailable=3
    >FreebieCost=5,5,5
    >ExperienceDotCost=4,4,4
    >ShowHeading=1
    >TraitLists=,,
    >ValueLists=,,
    >ExperienceNewCost=4,4,4
    >
    >[Abilities]
    >Groups=Talents,Skills,Knowledges
    >HasPriorities=1
    >Columns=3
    >ShowHeading=1
    >
    >[Talents]
    >Type=Dots
    >Number=9
    >MaxValues=5,5,5,5,5,5,5,5,5
    >Values=0,0,0,0,0,0,0,0,0
    >StartValues=0,0,0,0,0,0,0,0,0
    >Traits=Alertness,Empathy,Expression,Interogation,Intimidation,Insight,Leade
    rship,Streetwise,Subterfuge
    >DotsAvailable=9
    >FreebieCost=2,2,2,2,2,2,2,2,2
    >ExperienceDotCost=2,2,2,2,2,2,2,2,2
    >ExperienceNewCost=3,3,3,3,3,3,3,3,3
    >ShowHeading=1
    >TraitLists=,,,,,,,,
    >ValueLists=,,,,,,,,
    >
    >[Skills]
    >Type=Dots
    >Number=9
    >MaxValues=5,5,5,5,5,5,5,5,5
    >Values=0,0,0,0,0,0,0,0,0
    >StartValues=0,0,0,0,0,0,0,0,0
    >Traits=Animal Ken,Blind
    Fighting,Crafts,Drive,Etiquette,Performance,Security,Stealth,Survival
    >DotsAvailable=7
    >FreebieCost=2,2,2,2,2,2,2,2,2
    >ExperienceDotCost=2,2,2,2,2,2,2,2,2
    >ExperienceNewCost=3,3,3,3,3,3,3,3,3
    >ShowHeading=1
    >TraitLists=,,,,,,,,
    >ValueLists=,,,,,,,,
    >
    >[Knowledges]
    >Type=Dots
    >Number=10
    >MaxValues=5,5,5,5,5,5,5,5,5,5
    >StartValues=0,0,0,0,0,0,0,0,0,0
    >Values=0,0,0,0,0,0,0,0,0,0
    >Traits=Arena,Computers,Investigation,Law,Linguistics,Medicine,Mysteries,Pol
    itics,Style Lore,
    >DotsAvailable=4
    >FreebieCost=2,2,2,2,2,2,2,2,2,2
    >ExperienceDotCost=2,2,2,2,2,2,2,2,2,2
    >ExperienceNewCost=3,3,3,3,3,3,3,3,3,3
    >ShowHeading=1
    >TraitLists=,,,,,,,,,
    >ValueLists=,,,,,,,,,
    >
    >[Advantages]
    >Groups=Techniques,Backgrounds,Maneuvers
    >HasPriorities=0
    >ShowHeading=1
    >Columns=3
    >
    >[Techniques]
    >Type=Dots
    >Number=7
    >ShowHeading=1
    >MaxValues=5,5,5,5,5,5,5
    >StartValues=0,0,0,0,0,0,0
    >Values=0,0,0,0,0,0,0
    >Traits=Punch,Kick,Block,Grab,Athletics,Focus,
    >Traitlists=,,,,,,Weapon
    >FreebieCost=5,5,5,5,5,5,5
    >ExperienceDotCost=3,3,3,3,3,3,3
    >ExperienceNewCost=3,3,3,3,3,3,3
    >DotsAvailable=8
    >ValueLists=,,,,,,
    >
    >
    >[Backgrounds]
    >Type=Dots
    >Number=7
    >StartValues=0,0,0,0,0,0,0
    >MaxValues=5,5,5,5,5,5,5
    >Traits=,,,,,
    >FreebieCost=1,1,1,1,1,1,1
    >ExperienceDotCost=0,0,0,0,0,0,0
    >ShowHeading=1
    >DotsAvailable=5
    >Values=0,0,0,0,0,0
    >TraitLists=Backgrounds,Backgrounds,Backgrounds,Backgrounds,Backgrounds,Back
    grounds,Backgrounds
    >ValueLists=,,,,,
    >ExperienceNewCost=0,0,0,0,0,0,0
    >
    >[Maneuvers]
    >Type=Dots
    >Number=7
    >Values=0,0,0,0,0,0
    >StartValues=0,0,0,0,0,0
    >Traits=,,,,,
    >ShowHeading=1
    >DotsAvailable=7
    >FreebieCost=4,4,4,4,4,4,4
    >ExperienceDotCost=4,4,4,4,4,4,4
    >ExperienceNewCost=0,0,0,0,0,0,0
    >TraitLists=,,,,,
    >ValueLists=,,,,,
    >MaxValues=5,5,5,5,5,5,5
    >
    >[Color]
    >Columns=3
    >HasPriorities=0
    >ShowHeading=0
    >Groups=Renown,Other Traits,Health
    >
    >[Renown]
    >Number=2
    >ShowHeading=1
    >DotsAvailable=3
    >Type=BoxedBigDots
    >Traits=Honor/Power,Glory/Infamy
    >TraitLists=,
    >ValueLists=,
    >MaxValues=10,10
    >Values=0,0
    >StartValues=0,0
    >FreebieCost=1,1
    >ExperienceDotCost=1,1
    >ExperienceNewCost=1,1
    >HasBoxes=1,1
    >HasDots=1,1
    >
    >[Other Traits]
    >Number=2
    >ShowHeading=0
    >DotsAvailable=7
    >Type=BoxedBigDots
    >Traits=Chi,Willpower
    >TraitLists=,
    >ValueLists=,
    >MaxValues=10,10
    >Values=0,0
    >StartValues=0,0
    >FreebieCost=1,1
    >ExperienceDotCost=1,1
    >ExperienceNewCost=1,1
    >HasBoxes=1,1
    >HasDots=1,1
    >
    >[Health]
    >Type=Health
    >Number=7
    >Values=0,1,1,2,2,5,0
    >StartValues=0,1,1,2,2,5,0
    >Traits=Bruised,Hurt,Injured,Wounded,Mauled,Crippled,Incapacitated
    >ShowHeading=1
    >DotsAvailable=0
    >HasBoxes=1,1,1,1,1,1,1
    >
    >
    Group: streetfighter Message: 1682 From: Morgado, Mike Date: 8/4/1999
    Subject: [Admin] Temp bouncing
    Just recieved an email from e-groups. Just in case anyone wanted to know....
    Temporarily bouncing in the past did not show in the website. We have
    decided to display temporarily bouncing. In the past you could only see
    addresses that were permanently bouncing. An address that is only
    temporarily bouncing has messages sent to that address attempting to be
    delivered. After three weeks of attempting to deliver mail the address is
    then set to permanently bouncing status which at this point no mail is being
    sent to the address and therefore needs to be reset to that the system will
    start sending messages to that address again. When you go to the bouncing
    page it only lists the permanently bouncing addresses because those are the
    only ones that can be reset.
    Queena
    The eGroups Team

    Mike Morgado
    mmorgado@...
    ext. 642
    (519) 383-3642
    PC/ITS
    Group: streetfighter Message: 1683 From: Morgado, Mike Date: 8/4/1999
    Subject: Re: Confirmation on topics
    > Hi folks,
    >
    > I am new to the list and I would like to mention a few things as I am
    > uncertain if you have discussed them to death or not...
    >
    > 1) I just want to mention that a full compilation of all the manuevers
    > would be super-spiffy...whoever does it :)
    >
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Im working on that. I have most of the punch maneuvers done so far.

    MikeM
    Group: streetfighter Message: 1684 From: Morgado, Mike Date: 8/4/1999
    Subject: Re: WoD ideas
    I personally think the Street Fighter world is great. I can litteraly do
    anything in the world. Right now the players are hunting down a genetically
    enhanced super soldier.

    Mike Morgado
    mmorgado@...
    ext. 642
    (519) 383-3642
    PC/ITS


    > -----Original Message-----
    > From: Don Corcoran [SMTP:realityvault@...]
    > Sent: Tuesday, August 03, 1999 5:01 PM
    > To: streetfighter@egroups.com
    > Subject: [streetfighter] Re: WoD ideas
    >
    > Again, I don't find the world very interesting, but even if you don't have
    > the game in the World of Darkness I think that the Street Fighter universe
    > could easily support some interesting supernaturals (hell they already
    > have
    > elementals and the like). I think it would be interesting to have someone
    > who can shapeshift or who is powerful but can't be stabbed in the heart
    > with
    > a stake or he's toast..heehee...literally. I found that you just need to
    > come up with point costs to be Garou or Magi...
    >
    >
    >
    >
    > ------------------------------------------------------------------------
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    > Start with up to 150 Points for joining!
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    >
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    >
    >
    >
    Group: streetfighter Message: 1685 From: cornelius ratcliff Date: 8/4/1999
    Subject: I want off your e-mail list
    I want off of your e-mail club and email list. I'm tired of getting a mail
    box full of nonthing. Please take rook360@... off your e-group
    Thank you


    _______________________________________________________________
    Get Free Email and Do More On The Web. Visit http://www.msn.com
    Group: streetfighter Message: 1686 From: cornelius ratcliff Date: 8/4/1999
    Subject: No Subject
    _______________________________________________________________
    Get Free Email and Do More On The Web. Visit http://www.msn.com
    Group: streetfighter Message: 1687 From: Rinaldo Gambetta Date: 8/4/1999
    Subject: Re: STF Gurps and Read The Trash System!!!
    The Street fighter for Storyteller is great but when I read and play the
    trash I change my mind, the system have more stuff and the Atributes like Dizzy
    threshould and Rage threshould are good for a game.

    I read the things about Wod and STF, but:

    1) Who is the crazy master to let a Vampire with celerity or Garou use Rage and
    a Street fighter style like a Shotokan, the balance of power will be destroyed.
    Humans using STF against Wod Creatures, now the things are equal.

    2) In my actual group I can´t play STF because one of the players give the same
    words like a Gurps player when call a White wolf player to play Gurps:
    - This game isn´t R.P.G, only fight to fight after and after and after.
    - Ha, this game don´t have Roleplaying.

    Well I play Gurps and White wolf games, but for people like my friend I just
    say this:

    - All right, Roleplaying, but... Funny why the white wolf players when creating
    a character choice for his priority the physical atributes?

    - Talking about Gurps and Trash:

    - Dark Stalkers: One or two weeks I read the mails about and the same question
    is in my mind, there is a good conversion for STF, Gurps or Trash system.

    - I found a Trash conversion for STF, but for Gurps I don´t find anything, if
    someone find please tell me.

    :) Rinaldo Gambetta :)
    Group: streetfighter Message: 1688 From: Chris Hoffmann Date: 8/4/1999
    Subject: Re: I want off your e-mail list
    ---cornelius ratcliff <rook360@...> wrote:

    >I want off of your e-mail club and email list. I'm tired of getting a
    mail
    >box full of nonthing. Please take rook360@... off your e-group
    >Thank you

    Ah, another satisfied customer. Of course, you could always go to
    egroups and remove yourself.

    ===
    staredown@... staredown@...
    http://www.geocities.com/tokyo/1062

    "We don't expect kittens to fight wildcats and win--we
    merely expect them to try."
    -- Robert Heinlein

    I do not envy you the headache you will have when you awake. But in
    the meantime, rest well and dream of large women.
    -- The Man in Black
    Group: streetfighter Message: 1689 From: Morgado, Mike Date: 8/4/1999
    Subject: Re: I want off your e-mail list
    I already unsubscribed him.

    Mike Morgado
    mmorgado@...
    ext. 642
    (519) 383-3642
    PC/ITS


    > -----Original Message-----
    > From: Chris Hoffmann [SMTP:staredown@...]
    > Sent: Wednesday, August 04, 1999 10:55 AM
    > To: streetfighter@egroups.com
    > Subject: [streetfighter] Re: I want off your e-mail list
    >
    > ---cornelius ratcliff <rook360@...> wrote:
    >
    > >I want off of your e-mail club and email list. I'm tired of getting a
    > mail
    > >box full of nonthing. Please take rook360@... off your e-group
    > >Thank you
    >
    > Ah, another satisfied customer. Of course, you could always go to
    > egroups and remove yourself.
    >
    > ===
    > staredown@... staredown@...
    > http://www.geocities.com/tokyo/1062
    >
    > "We don't expect kittens to fight wildcats and win--we
    > merely expect them to try."
    > -- Robert Heinlein
    >
    > I do not envy you the headache you will have when you awake. But in
    > the meantime, rest well and dream of large women.
    > -- The Man in Black
    > ------------------------------------------------------------------------
    > GET WHAT YOU DESERVE! A NextCard Platinum VISA: DOUBLE Rewards points,
    > NO annual fee & rates as low as 9.9% FIXED APR. Apply online today!
    > http://clickhere.egroups.com/click/606
    >
    >
    > eGroups.com home: http://www.egroups.com/group/streetfighter
    > http://www.egroups.com - Simplifying group communications
    >
    >
    >
    Group: streetfighter Message: 1690 From: Don Corcoran Date: 8/4/1999
    Subject: Re: STF Gurps and Read The Trash System!!!
    I have never heard of the Trash system...is this some lingo I am missing.

    Personally, I do not like the GURPS system (especially for combat). I love
    it for making characters but the ST system is more streamline. There were
    just certain mechanical principles that didn't jive with me.

    Don
    Group: streetfighter Message: 1691 From: Darrick Chen Date: 8/4/1999
    Subject: Updates All Around
    Hi, guys-

    Sorry for the lack of posting; work and other things have just been eating
    me alive this summer. I was owrking on my own mini convention and that took
    up a lot of time.

    Just thought that I'd let everyone know about the cool stuff I'm going to be
    doing soon, and get some feedback.

    Once I get back to school, I'm hopefully going to be more active online. I
    use a family computer while at home for net stuff and there fore I don't
    have a lot of time.

    First off, I am going to do crazy things with my homepage. It was my
    original intent to make it THE resource site for the game. To ease my
    workload and keep things going for us as a team, I'm not going to bother
    putting up stuff like hexmaps and combat cards. For one thing, Steve has got
    all that stuff and more on his site, and goodness knows I can't compete with
    that. :)

    Instead, I will be doing my best to provide a site with loads of ORIGINAL
    material to help expand the game. Aftera ll, when a game goes out of print
    like SF, it's up to us fans to keep stuff new and exciting, yes?

    Rather than keep upadting my current sourcebook, New Legends, I am going to
    probably put all new material into "booklets", shorter files, possibly in
    text format for ease of downloading, and each with a theme of sorts. I'm
    also going to try and maybe even write an adventure.

    I am getting back to work on my Storyteller-Specific handbook, tentatively
    titled Shadoloo: From the Ashes or World Threat, depending if I put in
    non-Shadoloo enemies.

    I have that book maybe 70% done. It of course deals withmy New Legends
    setting, but has stuff that anyone can use. I am planning tio put a writeup
    for Juni and Juli. That won't be hard, considering that they will have
    essentially the same stats as Cammy from the main sourcebook, and I am going
    to try and translate their specific moves over. In fact, J&J are going to be
    the door openers for a new type of enemy in SFSTG called the Killer Dolls.

    Of course if anyone has any suggestions or anything concerning the above,
    feel free to let me know.

    ABOUT THE ONLINE CAMPAIGN:

    I know there have been a lot of questions concerning the campaign this
    summer (or lack thereof), and I apologize for not having written about this
    sooner. As I said, I am on a family comp at home, and for some reason I
    can't fathom, the Patriarch (I call him Dad) has a huge probelms with
    chatrooms in general. This has led to an amount of arguing and fighting that
    I have to say ultimatley didn't make an online campaign worth running this
    semester. I argued with him until I was haorse and it still didn't make a
    difference, so i decided to just lay off to give myself some peace.

    But, as soon as I get back to school, I will continue the campaign with our
    present storyline. All present players are still active, and I will be
    having a recap session to refresh everyone's memory as to the storyline.

    Well, that's about it this time.

    Happy brawling


    Darrick


    PS: If anyone gets this before Wednesday evening, The Quest should be
    playing at some time on TV tonight. the Quest is that Van Damme movie I keep
    going on about, the one I feel embodies the Street Fighter feel the most. Of
    course, you may feel differently. Check it out and judge for yourself. The
    Capoeira vs. Monkey style kung fu fight is the best.


    _______________________________________________________________
    Get Free Email and Do More On The Web. Visit http://www.msn.com
    Group: streetfighter Message: 1692 From: Steve Karstensen Date: 8/4/1999
    Subject: friendly reminder
    folks, please try to avoid multiple exclamation points (!) in your subject
    headers. I use Outlook's Inbox Assistant to filter out junk mail, which
    almost always has a header like FREE XXX HARDCORE PORN!!!!
    in other words, anything with more than two !!'s in the header will be
    automatically trash-binned by my mail program. try to avoid that if you
    want your messages to get through to me.

    thanks!
    Group: streetfighter Message: 1693 From: Kristofer Lundstr�m Date: 8/4/1999
    Subject: Re: WoD ideas (3 attatchments)
    >I don't think egroups accepts attachments. I sure didn't get any.
    >
    >Besides, I'd appreciate it if it weren't sent as an attachment anyway, as
    >I'm on a fairly slow modem and would like to CHOOSE when or if I decide to
    >download these files. Please put them on a Website or make them available
    >upon request.
    >
    >----------------
    >Christian Conkle

    Now that's funny. I got them. And as a matter of fact, they were present in
    this mail (the mail I'm currently replying), after your signature, as text.
    Figure...

    Kristofer


    ______________________________________________________
    Group: streetfighter Message: 1694 From: Kristofer Lundstr�m Date: 8/4/1999
    Subject: Re: Confirmation on topics
    >I hate missing out....
    >Warrior's World rings a bell, but I can't remember where I heard this. What

    Warrior's World, fan-sourcebook by Ewen Cluney, the dude who went on with
    his own thrashing game Trash. I have a hard copy but that's it. I asked that
    it would be posted some months ago. It was. Somehow I fucked up so I haven't
    got it. Sometimes I amaze even myself.

    So, could some of you jolly nice fellas WITH HOMEPAGES (I'm too lazy to have
    one) please put it there, like for good? Skarsten? Morgado? Chris? Conkle?
    Anyone...?

    Kristofer


    ______________________________________________________
    Group: streetfighter Message: 1695 From: Christian Conkle Date: 8/4/1999
    Subject: Re: Confirmation on topics
    I've only got a hardcopy of Warrior's World. I'd like a softcopy too!!

    I've never downloaded Thrash, but I might.

    ----------
    >From: "Kristofer Lundstr–m" <kri5tofer@...>
    >To: streetfighter@egroups.com
    >Subject: [streetfighter] Re: Confirmation on topics
    >Date: Wed, 04 Aug 1999 23:47:57 CEST
    >
    >>I hate missing out....
    >>Warrior's World rings a bell, but I can't remember where I heard this.
    What
    >
    >Warrior's World, fan-sourcebook by Ewen Cluney, the dude who went on with
    >his own thrashing game Trash. I have a hard copy but that's it. I asked
    that
    >it would be posted some months ago. It was. Somehow I fucked up so I
    haven't
    >got it. Sometimes I amaze even myself.
    >
    >So, could some of you jolly nice fellas WITH HOMEPAGES (I'm too lazy to
    have
    >one) please put it there, like for good? Skarsten? Morgado? Chris? Conkle?
    >Anyone...?
    >
    > Kristofer
    >
    >
    >______________________________________________________
    >
    >------------------------------------------------------------------------
    >MyPoints-Free Rewards When You're Online.
    >Start with up to 150 Points for joining!
    >http://clickhere.egroups.com/click/630
    >
    >
    >eGroups.com home: http://www.egroups.com/group/streetfighter
    >http://www.egroups.com - Simplifying group communications
    >
    >
    >
    >
    Group: streetfighter Message: 1696 From: Kristofer Lundstr�m Date: 8/4/1999
    Subject: Re: STF Gurps and Read The Trash System!!!
    >Personally, I do not like the GURPS system (especially for combat). I love
    >it for making characters but the ST system is more streamline. There were
    >just certain mechanical principles that didn't jive with me.
    >

    I love GURPS. Every bit of it. So how come I never play it? Well, I'm about
    to try out GURPS Discworld... Has it ever happened to you that the players
    simply create a marvellous set of PCs? Almost void of combat skills!

    Kristofer

    >Don


    ______________________________________________________
    Group: streetfighter Message: 1697 From: Kristofer Lundstr�m Date: 8/4/1999
    Subject: Re: Updates All Around
    >Hi, guys-
    >
    >First off, I am going to do crazy things with my homepage. It was my
    >original intent to make it THE resource site for the game. To ease my
    >workload and keep things going for us as a team, I'm not going to bother
    >putting up stuff like hexmaps and combat cards. For one thing, Steve has
    >got
    >all that stuff and more on his site, and goodness knows I can't compete
    >with
    >that. :)
    >
    >Instead, I will be doing my best to provide a site with loads of ORIGINAL
    >material to help expand the game. Aftera ll, when a game goes out of print
    >like SF, it's up to us fans to keep stuff new and exciting, yes?

    Dead right.

    >
    >Rather than keep upadting my current sourcebook, New Legends, I am going to
    >probably put all new material into "booklets", shorter files, possibly in
    >text format for ease of downloading, and each with a theme of sorts. I'm
    >also going to try and maybe even write an adventure.

    I'm not that keen on adventures but I suppose some are so you'll have my
    blessing. I'll be very, very unoccupied and lazy the next few weeks so
    you're free to involve me in something if you feel like it. And I'm pretty
    fond of jobs like "You write me an article about Shadoloo's activities on
    the moon. NOW!!!".

    >
    >I have that book maybe 70% done. It of course deals withmy New Legends
    >setting, but has stuff that anyone can use. I am planning tio put a writeup
    >for Juni and Juli.

    Oh. June and July. In Swedish. How precious. Who exactly are those
    characters? Have I missed something?

    Kristofer

    >That won't be hard, considering that they will have
    >essentially the same stats as Cammy from the main sourcebook, and I am
    >going
    >to try and translate their specific moves over. In fact, J&J are going to
    >be
    >the door openers for a new type of enemy in SFSTG called the Killer Dolls.
    >
    >Of course if anyone has any suggestions or anything concerning the above,
    >feel free to let me know.


    ______________________________________________________
    Group: streetfighter Message: 1698 From: Steve Karstensen Date: 8/4/1999
    Subject: Re: Updates All Around
    Juni & Juli are two special agents from Cammy's organization in SF alpha 3.  At least, I assume so, as I have yet to play them in Arcade mode and see their plot.
     
    Warriors' World will be up on SFC when I do the file section, which is currently under construction.  As will most of the files submitted to this list that I have, so if anyone doesn't want their stuff posted, speak now.
     
    -----Original Message-----
    From: Kristofer Lundström <kri5tofer@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Wednesday, August 04, 1999 6:05 PM
    Subject: [streetfighter] Re: Updates All Around

    >Hi, guys-
    
    > >First off, I am going to do crazy things with my homepage. It was my >original intent to make it THE resource site for the game. To ease my >workload and keep things going for us as a team, I'm not going to bother >putting up stuff like hexmaps and combat cards. For one thing, Steve has >got >all that stuff and more on his site, and goodness knows I can't compete >with >that. :) > >Instead, I will be doing my best to provide a site with loads of ORIGINAL >material to help expand the game. Aftera ll, when a game goes out of print >like SF, it's up to us fans to keep stuff new and exciting, yes?
    Dead right.
    > >Rather than keep upadting my current sourcebook, New Legends, I am going to >probably put all new material into "booklets", shorter files, possibly in >text format for ease of downloading, and each with a theme of sorts. I'm >also going to try and maybe even write an adventure.
    I'm not that keen on adventures but I suppose some are so you'll have my blessing. I'll be very, very unoccupied and lazy the next few weeks so you're free to involve me in something if you feel like it. And I'm pretty fond of jobs like "You write me an article about Shadoloo's activities on the moon. NOW!!!".
    > >I have that book maybe 70% done. It of course deals withmy New Legends >setting, but has stuff that anyone can use. I am planning tio put a writeup >for Juni and Juli.
    Oh. June and July. In Swedish. How precious. Who exactly are those characters? Have I missed something? Kristofer
    >That won't be hard, considering that they will have >essentially the same stats as Cammy from the main sourcebook, and I am >going >to try and translate their specific moves over. In fact, J&J are going to >be >the door openers for a new type of enemy in SFSTG called the Killer Dolls. > >Of course if anyone has any suggestions or anything concerning the above, >feel free to let me know.
    ______________________________________________________

    Onvia.com. Work. Wisely.www.egroups.com - Simplifying group communications
    Group: streetfighter Message: 1699 From: Rinaldo Gambetta Date: 8/4/1999
    Subject: Re: STF Gurps and Trash!!
    But, what´s the problem on the G.U.R.P.S combat system, it´s a big problem
    the waste of time when a combat situation is right I agree for another side the
    player have a single number to play not a "Buzios*" for escape from any atack
    and for his ofensive action and the Pc creation is one of the best I ever seen
    before. Trash is a system of Rpg you can find it in Chris Hoffmann page (one of
    links).
    Discworld what is this a new sourcebook? Well I play fantasy world and Real
    History like Imperial Rome and King Arthur Court and Three Musketeers scenarios.

    Signed:
    :)
    G
    :) Rinaldo :)
    m
    b
    e
    t
    t
    a
    :)
    *Buzios: Is a folcloric like runes (Nordic tradictions) the Pai-de-Santo (Father
    of Saint) take in his hands some sea conch and balance(the hands) throwing the
    conch at a table and see the people future. This a alusion for the number of
    dices the people need ex: I have Melee 5 and Dex 5 in Werolwolf form I have
    Melee 5 and Dex 6 Well just need 11 dices and these type (d10) are very
    dificult to find here.

    "Kristofer Lundström" wrote:

    > >Personally, I do not like the GURPS system (especially for combat). I love
    > >it for making characters but the ST system is more streamline. There were
    > >just certain mechanical principles that didn't jive with me.
    > >Don
    >
    > I love GURPS. Every bit of it. So how come I never play it? Well, I'm about
    > to try out GURPS Discworld... Has it ever happened to you that the players
    > simply create a marvellous set of PCs? Almost void of combat skills!
    >
    > Kristofer
    >
    Group: streetfighter Message: 1700 From: Kristofer Lundstr�m Date: 8/5/1999
    Subject: Re: Gurps Discworld
    > Discworld what is this a new sourcebook? Well I play fantasy world and
    >Real
    >History like Imperial Rome and King Arthur Court and Three Musketeers
    >scenarios.

    You bet it's a new sourcebook. Well, fairly new. Check out:

    http://www.sjgames.com/gurps/books/Discworld/

    Kristofer


    ______________________________________________________
    Group: streetfighter Message: 1701 From: Rinaldo Gambetta Date: 8/5/1999
    Subject: Re: Gurps Discworld
    It´s appears good, I have a little idea about, is a space scenario isn´t it.

    I always play fantasy scenarios, is the advantage of Gurps many scenarios
    using the same rule. Isn´t like the jokes Trinity and Alternity (Ad&d and White
    Wolf space scenarios).
    :) Rinaldo Gambetta:)

    "Kristofer Lundström" wrote:

    > > Discworld what is this a new sourcebook? Well I play fantasy world and
    > >Real
    > >History like Imperial Rome and King Arthur Court and Three Musketeers
    > >scenarios.
    >
    > You bet it's a new sourcebook. Well, fairly new. Check out:
    >
    > http://www.sjgames.com/gurps/books/Discworld/
    >
    > Kristofer
    >
    > ______________________________________________________
    >
    > ------------------------------------------------------------------------
    > MyPoints-Free Rewards When You're Online.
    > Start with up to 150 Points for joining!
    > http://clickhere.egroups.com/click/630
    >
    > eGroups.com home: http://www.egroups.com/group/streetfighter
    > http://www.egroups.com - Simplifying group communications
    Group: streetfighter Message: 1702 From: Don Corcoran Date: 8/5/1999
    Subject: Re: Gurps Discworld
    Hey, Trinity rocks and Alternity is actually pretty darn good. Granted,
    GURPS has great source material and very few games can really compare to
    Traveller (aka GURPS Traveller) but I was VERY impressed with the work and
    ingenuity put into both Trinity and Alternity (and I am no TSR fan). The
    idea is that they are broader games and not space specific games thus they
    do not have the gritty, super-realistic space feel that many other solid
    space games have. Among the list of space RPGs I would put Traveller and
    Shatter-zone on top, with Aliens, Space Opera and Space: 1889 as close
    behind. GURPS source material (and GURPS SPACE is interesting) is top notch
    but the system itself tends to be off balance (aka GURPS Supers... nothing
    beats the Hero system) and a little clunky (things do not match well and the
    best way to use the system is to not use the system).

    IMNSHO

    ----- Original Message -----
    From: Rinaldo Gambetta <rinaldo@...>
    To: <streetfighter@egroups.com>
    Sent: August 04, 1999 10:56 AM
    Subject: [streetfighter] Re: Gurps Discworld


    > It´s appears good, I have a little idea about, is a space scenario
    isn´t it.
    >
    > I always play fantasy scenarios, is the advantage of Gurps many
    scenarios
    > using the same rule. Isn´t like the jokes Trinity and Alternity (Ad&d and
    White
    > Wolf space scenarios).
    > :) Rinaldo Gambetta:)
    >
    > "Kristofer Lundström" wrote:
    >
    > > > Discworld what is this a new sourcebook? Well I play fantasy world
    and
    > > >Real
    > > >History like Imperial Rome and King Arthur Court and Three Musketeers
    > > >scenarios.
    > >
    > > You bet it's a new sourcebook. Well, fairly new. Check out:
    > >
    > > http://www.sjgames.com/gurps/books/Discworld/
    > >
    > > Kristofer
    > >
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    Group: streetfighter Message: 1703 From: Rinaldo Gambetta Date: 8/5/1999
    Subject: Re: Gurps Discworld
    I can´t say much about White wolf system, but is it about Wod creatures in space
    this going to far.
    Just say a thing about the Tsr system is pretty good for Fantasy games and I
    hate a only thing "YOU CAN USE A FULL PLATE AND THE PROTECTION IS THE SAME OF
    PAPER LEAF".
    But Gurps is better because the space ships rules by vehicles Sourcebook or
    Mecha
    rules are more pratic and easy to use.

    Don Corcoran wrote:

    > Hey, Trinity rocks and Alternity is actually pretty darn good. Granted,
    > GURPS has great source material and very few games can really compare to
    > Traveller (aka GURPS Traveller) but I was VERY impressed with the work and
    > ingenuity put into both Trinity and Alternity (and I am no TSR fan). The
    > idea is that they are broader games and not space specific games thus they
    > do not have the gritty, super-realistic space feel that many other solid
    > space games have. Among the list of space RPGs I would put Traveller and
    > Shatter-zone on top, with Aliens, Space Opera and Space: 1889 as close
    > behind. GURPS source material (and GURPS SPACE is interesting) is top notch
    > but the system itself tends to be off balance (aka GURPS Supers... nothing
    > beats the Hero system) and a little clunky (things do not match well and the
    > best way to use the system is to not use the system).
    >
    > IMNSHO
    >
    > ----- Original Message -----
    > From: Rinaldo Gambetta <rinaldo@...>
    > To: <streetfighter@egroups.com>
    > Sent: August 04, 1999 10:56 AM
    > Subject: [streetfighter] Re: Gurps Discworld
    >
    > > It´s appears good, I have a little idea about, is a space scenario
    > isn´t it.
    > >
    > > I always play fantasy scenarios, is the advantage of Gurps many
    > scenarios
    > > using the same rule. Isn´t like the jokes Trinity and Alternity (Ad&d and
    > White
    > > Wolf space scenarios).
    > > :) Rinaldo Gambetta:)
    > >
    > > "Kristofer Lundström" wrote:
    > >
    > > > > Discworld what is this a new sourcebook? Well I play fantasy world
    > and
    > > > >Real
    > > > >History like Imperial Rome and King Arthur Court and Three Musketeers
    > > > >scenarios.
    > > >
    > > > You bet it's a new sourcebook. Well, fairly new. Check out:
    > > >
    > > > http://www.sjgames.com/gurps/books/Discworld/
    > > >
    > > > Kristofer
    > > >
    > > > ______________________________________________________
    > > >
    > > > ------------------------------------------------------------------------
    > > > MyPoints-Free Rewards When You're Online.
    > > > Start with up to 150 Points for joining!
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    > > >
    > > > eGroups.com home: http://www.egroups.com/group/streetfighter
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    > >
    > >
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    Group: streetfighter Message: 1704 From: Morgado, Mike Date: 8/5/1999
    Subject: Re: Gurps Discworld
    Trinity and Aberrant are completely different worlds than the WoD. No
    vampires, werewolves, mages are in that world.

    Mike Morgado
    mmorgado@...
    ext. 642
    (519) 383-3642
    PC/ITS


    > -----Original Message-----
    > From: Rinaldo Gambetta [SMTP:rinaldo@...]
    > Sent: Wednesday, August 04, 1999 11:36 AM
    > To: streetfighter@egroups.com
    > Subject: [streetfighter] Re: Gurps Discworld
    >
    > I can´t say much about White wolf system, but is it about Wod creatures in
    > space
    > this going to far.
    > Just say a thing about the Tsr system is pretty good for Fantasy games and
    > I
    > hate a only thing "YOU CAN USE A FULL PLATE AND THE PROTECTION IS THE SAME
    > OF
    > PAPER LEAF".
    > But Gurps is better because the space ships rules by vehicles Sourcebook
    > or
    > Mecha
    > rules are more pratic and easy to use.
    >
    > Don Corcoran wrote:
    >
    > > Hey, Trinity rocks and Alternity is actually pretty darn good. Granted,
    > > GURPS has great source material and very few games can really compare to
    > > Traveller (aka GURPS Traveller) but I was VERY impressed with the work
    > and
    > > ingenuity put into both Trinity and Alternity (and I am no TSR fan).
    > The
    > > idea is that they are broader games and not space specific games thus
    > they
    > > do not have the gritty, super-realistic space feel that many other solid
    > > space games have. Among the list of space RPGs I would put Traveller
    > and
    > > Shatter-zone on top, with Aliens, Space Opera and Space: 1889 as close
    > > behind. GURPS source material (and GURPS SPACE is interesting) is top
    > notch
    > > but the system itself tends to be off balance (aka GURPS Supers...
    > nothing
    > > beats the Hero system) and a little clunky (things do not match well and
    > the
    > > best way to use the system is to not use the system).
    > >
    > > IMNSHO
    > >
    > > ----- Original Message -----
    > > From: Rinaldo Gambetta <rinaldo@...>
    > > To: <streetfighter@egroups.com>
    > > Sent: August 04, 1999 10:56 AM
    > > Subject: [streetfighter] Re: Gurps Discworld
    > >
    > > > It´s appears good, I have a little idea about, is a space scenario
    > > isn´t it.
    > > >
    > > > I always play fantasy scenarios, is the advantage of Gurps many
    > > scenarios
    > > > using the same rule. Isn´t like the jokes Trinity and Alternity (Ad&d
    > and
    > > White
    > > > Wolf space scenarios).
    > > > :) Rinaldo Gambetta:)
    > > >
    > > > "Kristofer Lundström" wrote:
    > > >
    > > > > > Discworld what is this a new sourcebook? Well I play fantasy
    > world
    > > and
    > > > > >Real
    > > > > >History like Imperial Rome and King Arthur Court and Three
    > Musketeers
    > > > > >scenarios.
    > > > >
    > > > > You bet it's a new sourcebook. Well, fairly new. Check out:
    > > > >
    > > > > http://www.sjgames.com/gurps/books/Discworld/
    > > > >
    > > > > Kristofer
    > > > >
    > > > > ______________________________________________________
    > > > >
    > > > >
    > ------------------------------------------------------------------------
    > > > > MyPoints-Free Rewards When You're Online.
    > > > > Start with up to 150 Points for joining!
    > > > > http://clickhere.egroups.com/click/630
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    > > > > eGroups.com home: http://www.egroups.com/group/streetfighter
    > > > > http://www.egroups.com - Simplifying group communications
    > > >
    > > >
    > > >
    > ------------------------------------------------------------------------
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    > > >
    > > >
    > > >
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