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Group: streetfighter Message: 1605 From: RoninEric@aol.com Date: 7/28/1999
Subject: Re: Character stats
Group: streetfighter Message: 1606 From: Kristofer Lundström Date: 7/28/1999
Subject: Re: Character stats - Vega
Group: streetfighter Message: 1607 From: Kristofer Lundstr�m Date: 7/28/1999
Subject: Re: character sheets
Group: streetfighter Message: 1608 From: Tom Pascuttini Date: 7/28/1999
Subject: Re: 'Darkstalker' Powers
Group: streetfighter Message: 1609 From: Tom Pascuttini Date: 7/28/1999
Subject: Re: A few things
Group: streetfighter Message: 1610 From: Tom Pascuttini Date: 7/28/1999
Subject: Re: A few things
Group: streetfighter Message: 1611 From: Tom Pascuttini Date: 7/28/1999
Subject: Re: [OT] Other Fighting Games
Group: streetfighter Message: 1612 From: Tom Pascuttini Date: 7/28/1999
Subject: Re: Sourcebook Info?
Group: streetfighter Message: 1613 From: Tom Pascuttini Date: 7/28/1999
Subject: Re: Sourcebook Info?
Group: streetfighter Message: 1614 From: Tom Pascuttini Date: 7/28/1999
Subject: Re: character sheets
Group: streetfighter Message: 1615 From: Christian Conkle Date: 7/28/1999
Subject: Re: 'Darkstalker' Powers
Group: streetfighter Message: 1616 From: Charles Little Date: 7/28/1999
Subject: Re: 'Darkstalker' Powers
Group: streetfighter Message: 1617 From: Fred Chagnon Date: 7/29/1999
Subject: Re: Sourcebook Info?
Group: streetfighter Message: 1618 From: Rinaldo Gambetta Date: 7/29/1999
Subject: Re: character sheets
Group: streetfighter Message: 1619 From: Rinaldo Gambetta Date: 7/29/1999
Subject: Re: 'Darkstalker' Powers
Group: streetfighter Message: 1620 From: Morgado, Mike Date: 7/29/1999
Subject: Re: 'Darkstalker' Powers
Group: streetfighter Message: 1621 From: Christian Conkle Date: 7/29/1999
Subject: Re: 'Darkstalker' Powers
Group: streetfighter Message: 1622 From: Morgado, Mike Date: 7/29/1999
Subject: Sourcebook Kinda
Group: streetfighter Message: 1623 From: Fred Chagnon Date: 7/29/1999
Subject: Re: Sourcebook Kinda
Group: streetfighter Message: 1624 From: Morgado, Mike Date: 7/29/1999
Subject: Re: Sourcebook Kinda
Group: streetfighter Message: 1625 From: Eric Thayer Date: 7/29/1999
Subject: Sourcebooks
Group: streetfighter Message: 1626 From: Steve Karstensen Date: 7/29/1999
Subject: Re: 'Darkstalker' Powers
Group: streetfighter Message: 1627 From: Steve Karstensen Date: 7/29/1999
Subject: Re: Sourcebook Kinda
Group: streetfighter Message: 1628 From: Fred Chagnon Date: 7/29/1999
Subject: Cartwheel Kick
Group: streetfighter Message: 1629 From: Christian Conkle Date: 7/29/1999
Subject: Re: Sourcebook Kinda
Group: streetfighter Message: 1630 From: Kristofer Lundstr�m Date: 7/29/1999
Subject: Re: A few things
Group: streetfighter Message: 1631 From: Kristofer Lundström Date: 7/29/1999
Subject: Re: character sheets
Group: streetfighter Message: 1632 From: Kristofer Lundstr�m Date: 7/29/1999
Subject: Re: Sourcebook Info?
Group: streetfighter Message: 1633 From: Steve Karstensen Date: 7/29/1999
Subject: Re: Cartwheel Kick
Group: streetfighter Message: 1634 From: Dustin Wolfe Date: 7/29/1999
Subject: Re: Cartwheel Kick
Group: streetfighter Message: 1635 From: Fred Chagnon Date: 7/29/1999
Subject: Re: 'Darkstalker' Powers
Group: streetfighter Message: 1636 From: ArkonDLoC@aol.com Date: 7/29/1999
Subject: Re: Sourcebook Kinda
Group: streetfighter Message: 1637 From: Fred Chagnon Date: 7/29/1999
Subject: Re: character sheets
Group: streetfighter Message: 1638 From: Fred Chagnon Date: 7/30/1999
Subject: New moves
Group: streetfighter Message: 1639 From: Zipp209@aol.com Date: 7/30/1999
Subject: Re: character sheets
Group: streetfighter Message: 1640 From: Christian Conkle Date: 7/30/1999
Subject: Re: Sourcebook Kinda
Group: streetfighter Message: 1641 From: Morgado, Mike Date: 7/30/1999
Subject: Re: Sourcebook Kinda
Group: streetfighter Message: 1642 From: Morgado, Mike Date: 7/30/1999
Subject: Re: character sheets
Group: streetfighter Message: 1643 From: Chris Hoffmann Date: 7/30/1999
Subject: Re: A few things
Group: streetfighter Message: 1644 From: Chris Hoffmann Date: 7/30/1999
Subject: Re: Sourcebook Info?
Group: streetfighter Message: 1645 From: Steve Karstensen Date: 7/30/1999
Subject: Re: 'Darkstalker' Powers
Group: streetfighter Message: 1646 From: Steve Karstensen Date: 7/30/1999
Subject: Re: New moves
Group: streetfighter Message: 1647 From: Chris Hoffmann Date: 7/30/1999
Subject: Re: character sheets
Group: streetfighter Message: 1648 From: ArkonDLoC@aol.com Date: 7/30/1999
Subject: Re: Sourcebook Kinda
Group: streetfighter Message: 1649 From: J.J. Date: 7/30/1999
Subject: Re: character sheets
Group: streetfighter Message: 1650 From: Chris Hoffmann Date: 7/30/1999
Subject: Re: Character stats - Vega
Group: streetfighter Message: 1651 From: Christian Conkle Date: 7/30/1999
Subject: Re: Sourcebook Kinda
Group: streetfighter Message: 1652 From: Kristofer Lundström Date: 7/30/1999
Subject: Re: Character stats - Vega
Group: streetfighter Message: 1653 From: Kristofer Lundstr�m Date: 7/30/1999
Subject: New abilities (was: character sheets)
Group: streetfighter Message: 1654 From: Fred Chagnon Date: 7/30/1999
Subject: New SFC Skeleton



Group: streetfighter Message: 1605 From: RoninEric@aol.com Date: 7/28/1999
Subject: Re: Character stats
<19990728142100.77483.qmai-@...> wrote:
original article:http://www.egroups.com/group/streetfighter/?start=1602
> I need of Vega, M. Bison and Sagat stats. Please guys, help me
faster. I've
> to do an adventure.
> Marcus Paulo
>
>
>Vega
Strength 4 Charisma 4 Perception 5
Dexterity 7 Manipulation 5 Intelligence 4
Stamina 5 Appearance 7 Wits 5

Talents: Alertness 4, Insight 3, Instruct 3, Interrogation 4,
Intimidation 4, Streetwise 2, Subterfuge 5, Seduction 5, Style 4,
Poetic Expression 2.
Skills: Blind Fighting, Drive 3, Leadership 4, Security 5, Stealth 5,
Survival 4, Performance 6, Etiquette 5
Knowledges: Arena 5, Bureaucracy 1, Computer 2, Investigation 3,
Medicine 1, Misteries 2, Politics 2, Style Lore 5
Backgrounds: Arena 5, Backing 5, Contacts 5, Fame 3, Resources 5, Staff
5
Techniques: Punch 5, Kick 6, Block 5, Grab 5, Athletics 7, Focus 2
Claw: +1 Speed, +2 Damge
Health: 20, Chi: 4, Willpower 8

Maneuvers: Forward Slide Kick, Choke Throw, Suplex, Throw, Backflip,
Jump, Light Feet, Tumbling Attack, Wall Spring, Diving Hawk, Air
Suplex, Backflip Kick, Forward Backflip Kick, Ax Kick
______________________________________________________
Group: streetfighter Message: 1606 From: Kristofer Lundström Date: 7/28/1999
Subject: Re: Character stats - Vega
> >Vega

While on Vega. Here's a move I made a few years back. I didn't think that
the basic moves did capture the feel of
jump-from-wall-and-suplex-opponent-very-hard-indeed move from the videogame.
So I made the Bull Crusher, use it if you like.

Kristofer


Bull Crusher
Prerequisites: Grab ���, Athletics ����, Jump, Wallspring, Air Suplex,
Suplex
Power Points: Spanish Ninjitsu 3
A dazzling move made famous by no other than Vega himself. The ninja starts
by jumping high to the nearest wall, executing a wallspring and then pounces
on his opponent from above, grabbing him and suplexing him over with a solid
and painful crunch.
Vega himself is known for knocking young bulls senseless with this
power-crunch, hence the name.
System: The attack can only be used to intercept an aerial opponent. The
Bull Crusher can NOT be used on grounded adversaries. The fighter must start
the maneuver by executing a wallspring. Apart from those small drawbacks the
Bull Crusher is a devastating technique which also inflicts a Knockdown if
it scores any damage. The Bull Crusher is beyond any doubt a serious aerial
maneuver and can also be used to dodge.
Cost: 1 Willpower
Speed: +2
Damage: +7
Move: +0/+2


______________________________________________________
Group: streetfighter Message: 1607 From: Kristofer Lundstr�m Date: 7/28/1999
Subject: Re: character sheets
Just a few comments:

>My new character sheets are now available from Street Fighter Ultra
>(http://www.mecha.com/~conkle/sfighter). The Front sheet is an overhaul of
>the old character sheet, but I added blank Technique spaces, and left all
>of

My version has a blank line below Focus, so yes I agree that's a good thing.

>the Abilities blank.

Interresting... I have made a number of "new" abilities "official". These
are:

Talents: Expression, Instruction, Performance
Skills: Demolitions, Etiquette, Gambling, Meditation, Repair, all new
vehicle skills (Boating, Ride, Pilot, etc)
Knowledges: Feng Shui, Law, Linguistics, Managing, Philosophy, Poison,
Science

I know some of these aren't totally new (Linguistics, Science) but these are
all that aren't in the basic rule book.

Point being; now that all these are added as "official" SF skills in my
Chronicle I might leave blank lines in stead of the basic skills.

>In addition, I have split experience points into Combat
>and Character, an innovation we used in our own games in which one could
>only spend XP earned in combat on combat-oriented skills (techniques,
>strength, stamina, dexterity) and XP earned earned out of combat on
>non-combat-oriented skills (knowledges, perception, intelligence, etc.)

I have a somewhat similar houserule. One third (1/3) of all earned points
_must_ be spent on non-combat oriented traits. These are:

* All Abilities (simplicity)
* All Social Attributes
* Perception and Intelligence

Although Wits isn't only fighting, players tend to view it as such... Making
Intelligence non-combat is however made on purpose since it should even out
the fact that fighters relying on Chi attacks have a hard time, at least in
my Chronicle.

>
>The rear sheet is the combat sheet we use in our games (developed long ago,
>way before the WoD Combat book came out) and provides space for all
>relevant
>combat stats.

I still use Combat Cards. Or, to be honest, my _players_ use Combat Cards.
All my NPCs have nice handy combat sheets...

That's it. Anyone have any comments on the new Abilities bit?

Kristofer

>
>They are simple printable GIFs, so have fun.


______________________________________________________
Group: streetfighter Message: 1608 From: Tom Pascuttini Date: 7/28/1999
Subject: Re: 'Darkstalker' Powers
Hey
Jesus.....
Ok this sounds like a wicked game.but what about exeriance points..and playing a
villain or vigilante.. are they covered in the game?


Charles Little wrote:

> Like, no matter how good you get, you can't bounce bullets..no wait you
> can't bounce TANK SHELLS... No matter how good you get, you can't wreck a
> building in one hit..no wait a minute, you can't wreck a CITY in one
> hit...
>
> Think I'm kidding? Wycoff, a powerful aberrant blew up and took half of
> the midwest with him... That's in the story, but out of curiosity, I
> extrapolated it...and it IS possible in the system...
>
> -----
> Charles Little
> Systems Architect/Sr. Partner
> Infinite Visions Studios
> e-mail: charles.little@..., voice: (877) 483-6339
> http://www.infinite-visions.com
> "We are all in the gutter, but some of us are looking up at the stars..."
> -Oscar Wilde
>
> On Mon, 26 Jul 1999, Tom Pascuttini wrote:
>
> > Hey
> >
> > Limits? How so what limits are you talking about?
> >
> > All things being equal, you'd be playing Aberrant more than SF... In SFthere are
> > limits, in Aberrant there are not..
> >
> >
> >
> > ------------------------------------------------------------------------
> > Click Here to apply for a NextCard Internet Visa and start earning
> > FREE travel in HALF the time with the NextCard Rew@rds Program.
> > http://clickhere.egroups.com/click/449
> >
> >
> > eGroups.com home: http://www.egroups.com/group/streetfighter
> > http://www.egroups.com - Simplifying group communications
> >
> >
> >
> >
>
> ------------------------------------------------------------------------
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
Group: streetfighter Message: 1609 From: Tom Pascuttini Date: 7/28/1999
Subject: Re: A few things
Hey there.

?? That is a weird move. especially with the speed and damage bonus given to
it by chris
and Matts is also confusing.

The Rpg already states that the "move" card is considered as though the player is moving
all out. So it makes matts dash manuever very confusing.

As for Chris's thats a hell of a bonus and card. But Im guessing he wrote it similairly to
the flying knee thrust. Adding more move and a special penalty.

Rinaldo Gambetta wrote:

> Tom Pascuttini wrote:
>
> > Dont apolgize. You dont have anything to apologize for. I dont recall any rule
> > saying people cant post in a diffrent language.
> > What is the Dash manuever? You mean "move"?
> >
>
> Thanks, no my question is about a manuver dash there a two versions of this thing.
>
> I find all this stuff searching on the web(on Chris Hoffmann page, there are cool
> links with new styles and manuvers, these two are part of them), I want know the
> correct manuver, or at the last the more used by the players of this list.
>
> Shadowmyre version
> Dash
>
> Prerequisites: Athletics 3
> Power Points: Weapon 2, Any 3
> Description: The fighter rushes foward, weapon ready to strike the surprised opponet.
>
> System: This must be played with the one of the Basic attacks, but may not be combined
> with "extras" like Extendible Limbs or Jump. Light feet is allowed. If the attack does
> not hit an opponent, the character suffers a -2 to the next maneuvers speed.
>
> Cost: 1 Willpower
> Speed: +1
> Damage: +0
> Move: +4
>
> Matt of Matt conversions page:
>
> DASH-3
> REQUIREMENTS: ATHLETICS OO
> POWER POINTS: ANY 1
> SYSTEM: YOU CAN COMBINE THIS MOVE WITH ANY OTHER MANUEVER AND GET THE FOLLOWING
> RESULTS: ADD PLUS THREE MOVEMENT AND MINUS ONE SPEED TO THE MANUEVER, AND, IF YOU DASH
> YOU CAN NOT ABORT INTO ANYTHING.
> COST: ONE WILLPOWER
> SPEED: (MINUS ONE)
> DAMAGE: NONE
> MOVE: (PLUS THREE)
>
> ------------------------------------------------------------------------
> Click Here to apply for a NextCard Internet Visa and start earning
> FREE travel in HALF the time with the NextCard Rew@rds Program.
> http://clickhere.egroups.com/click/449
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
Group: streetfighter Message: 1610 From: Tom Pascuttini Date: 7/28/1999
Subject: Re: A few things
(Grin) Babelfish...
Are those the fish from hitch hikers guide to the galaxy?
I gotta apologize about that last letter. When I hit send I wished I could take
it back and rewrite it. I didnt want it to be offensive.

Kristofer Lundström wrote:

> >What the hell is wrong with posting in portugese.
> >and the people posting in portugese(Im pretty sure) are posting from
> >brazil.
> >Hint...You can ask them about real Capoeria.
>
> Yeah. And U can ask me _anything_ about vikings.
>
> But OK! I'm not here to start a flame-war! Post in whadever language takes
> your fancy! (As long as babelfish covers it naturally, goes without saying.)
>
> No worries ;)
>
> Kristofer
>
> >
> >Kristofer Lundström wrote:
> >
> > > I've been getting these jolly bouncy things again... Is it the SF list
> >or is
> > > it just me?
> > >
> > > And yes, the next person who posts on this list in Portuguese will get
> >his
> > > nuts kicked.
> > >
> > > Kristofer
>
> ______________________________________________________
>
> ------------------------------------------------------------------------
> GET WHAT YOU DESERVE! A NextCard Platinum VISA: DOUBLE Rewards points,
> NO annual fee & rates as low as 9.9% FIXED APR. Apply online today!
> http://clickhere.egroups.com/click/606
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
Group: streetfighter Message: 1611 From: Tom Pascuttini Date: 7/28/1999
Subject: Re: [OT] Other Fighting Games
Hey mike.

Ive only played Rival schools and the two darkstalker gmes in the arcade.
I liked rival schools my self simply for the team ups in it.
But I cant help you to much.
"Morgado, Mike" wrote:

> I was wondering if I could some of your opinions. I was at Toys R Us last
> night and they had a bunch of fighting games for pretty cheap. Now I can't
> afford to buy them all, but was thinking about picking up one or two. The
> thing being I have never played any of them. So your opinions on these games
> would be great.
>
> The games are:
>
> Darkstalkers
> Darkstalkers 3
> Tekken 2
> Rival Schools
> Star Gladiator(? I think thats what its called)
>
> Thanks for the help in advance.
>
> MikeM
>
> ------------------------------------------------------------------------
> GET $10 OFF ANY ORDER @ healthshop.com! No min. purchase req.
> Save on vitamins & supplements. Use coupon code: EGROUPS99
> at checkout. http://clickhere.egroups.com/click/463
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
Group: streetfighter Message: 1612 From: Tom Pascuttini Date: 7/28/1999
Subject: Re: Sourcebook Info?
ahh sorry
but if you need a hand maybe I could give a few hints.

RoninEric@... wrote:

> Does anybody have a copy of "the Fightr who Would Be King" Or "The
> Compendium"
> Or any other resources that they could send me, In in danger of having
> my campaign go south, and I need help. I would appreciate it.
> Please post it or send it to RoninEric@...
> Thanks:
> Ronin Eric
>
> ------------------------------------------------------------------------
> GET $10 OFF ANY ORDER @ healthshop.com! No min. purchase req.
> Save on vitamins & supplements. Use coupon code: EGROUPS99
> at checkout. http://clickhere.egroups.com/click/463
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
Group: streetfighter Message: 1613 From: Tom Pascuttini Date: 7/28/1999
Subject: Re: Sourcebook Info?
Dont forget the game sheild. Theres a small booklet with extra moves in it and
a story.
I'm Guessing, the fighter who would be king, is a fan written supplament...same
for compedium.Unless its for another system.

Fred Chagnon wrote:

> Are these Street Fighter Books?
> I was under the impression there were only 5
>
> - Sourcebook
> - Secrets of Shadoloo
> - Player's Guide
> - Contenders
> - The Perfect Warrior
>
> If these books "the Fightr who Would Be King" and "The Compendium" exist, I
> muist be out of touch, unless you simply mistook the titles.
>
> ----- Original Message -----
> > Does anybody have a copy of "the Fightr who Would Be King" Or "The
> > Compendium"
>
> ------------------------------------------------------------------------
> GET $10 OFF ANY ORDER @ healthshop.com! No min. purchase req.
> Save on vitamins & supplements. Use coupon code: EGROUPS99
> at checkout. http://clickhere.egroups.com/click/463
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
Group: streetfighter Message: 1614 From: Tom Pascuttini Date: 7/28/1999
Subject: Re: character sheets
Hey Just a few comments.

There really is no need for meditation. Its abilities can easily be covered by
the focus technique.
And for wits I solved the problem, in that if two characters get the same speed
, they roll a number of dice = to wits. So a person with wits 2 can still go
before a person with wits 4.

Kristofer Lundström wrote:

> Just a few comments:
>
> >My new character sheets are now available from Street Fighter Ultra
> >(http://www.mecha.com/~conkle/sfighter). The Front sheet is an overhaul of
> >the old character sheet, but I added blank Technique spaces, and left all
> >of
>
> My version has a blank line below Focus, so yes I agree that's a good thing.
>
> >the Abilities blank.
>
> Interresting... I have made a number of "new" abilities "official". These
> are:
>
> Talents: Expression, Instruction, Performance
> Skills: Demolitions, Etiquette, Gambling, Meditation, Repair, all new
> vehicle skills (Boating, Ride, Pilot, etc)
> Knowledges: Feng Shui, Law, Linguistics, Managing, Philosophy, Poison,
> Science
>
> I know some of these aren't totally new (Linguistics, Science) but these are
> all that aren't in the basic rule book.
>
> Point being; now that all these are added as "official" SF skills in my
> Chronicle I might leave blank lines in stead of the basic skills.
>
> >In addition, I have split experience points into Combat
> >and Character, an innovation we used in our own games in which one could
> >only spend XP earned in combat on combat-oriented skills (techniques,
> >strength, stamina, dexterity) and XP earned earned out of combat on
> >non-combat-oriented skills (knowledges, perception, intelligence, etc.)
>
> I have a somewhat similar houserule. One third (1/3) of all earned points
> _must_ be spent on non-combat oriented traits. These are:
>
> * All Abilities (simplicity)
> * All Social Attributes
> * Perception and Intelligence
>
> Although Wits isn't only fighting, players tend to view it as such... Making
> Intelligence non-combat is however made on purpose since it should even out
> the fact that fighters relying on Chi attacks have a hard time, at least in
> my Chronicle.
>
> >
> >The rear sheet is the combat sheet we use in our games (developed long ago,
> >way before the WoD Combat book came out) and provides space for all
> >relevant
> >combat stats.
>
> I still use Combat Cards. Or, to be honest, my _players_ use Combat Cards.
> All my NPCs have nice handy combat sheets...
>
> That's it. Anyone have any comments on the new Abilities bit?
>
> Kristofer
>
> >
> >They are simple printable GIFs, so have fun.
>
> ______________________________________________________
>
> ------------------------------------------------------------------------
> Click Here to apply for a NextCard Internet Visa and start earning
> FREE travel in HALF the time with the NextCard Rew@rds Program.
> http://clickhere.egroups.com/click/449
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
Group: streetfighter Message: 1615 From: Christian Conkle Date: 7/28/1999
Subject: Re: 'Darkstalker' Powers
Experience Points are covered in the system, as well as improving your
powers with experience.

As for villains and vigilantes, you can be whatever you bloody want. The
focus of the game is "How would you cope with having the powers of a GOD?"
and explores what different people do. They make a big point though that
there aren't very many supervillains robbing banks. Why resort to crime when
there are corporations willing to pay you 7-8 figure salaries just to study
you? Or you can make a killing as an entertainer? Or in the stock market?
They point out that MOST Novas don't become superheroes or megalomaniacs
bent on world domination, instead they opt to just cash in on their gift and
not care. Of course, there are independent vigilantes who resist teaming up
with either Teragen (terrorist Nova supremacists/freedom fighters) or Team
Tomorrow (Govt. contolled goody-two-shoes).
----------------
Christian Conkle
conkle@...
conkle@...




----------
>From: Tom Pascuttini <galactus@...>
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: 'Darkstalker' Powers
>Date: Wed, 28 Jul 1999 21:27:26 -0700
>
>Hey
>Jesus.....
>Ok this sounds like a wicked game.but what about exeriance points..and
playing a
>villain or vigilante.. are they covered in the game?
>
>
>Charles Little wrote:
>
>> Like, no matter how good you get, you can't bounce bullets..no wait you
>> can't bounce TANK SHELLS... No matter how good you get, you can't wreck
a
>> building in one hit..no wait a minute, you can't wreck a CITY in one
>> hit...
>>
>> Think I'm kidding? Wycoff, a powerful aberrant blew up and took half of
>> the midwest with him... That's in the story, but out of curiosity, I
>> extrapolated it...and it IS possible in the system...
>>
>> -----
>> Charles Little
>> Systems Architect/Sr. Partner
>> Infinite Visions Studios
>> e-mail: charles.little@..., voice: (877) 483-6339
>> http://www.infinite-visions.com
>> "We are all in the gutter, but some of us are looking up at the stars..."
>> -Oscar Wilde
>>
>> On Mon, 26 Jul 1999, Tom Pascuttini wrote:
>>
>> > Hey
>> >
>> > Limits? How so what limits are you talking about?
>> >
>> > All things being equal, you'd be playing Aberrant more than SF... In
SFthere are
>> > limits, in Aberrant there are not..
>> >
>> >
>> >
>> >
------------------------------------------------------------------------
>> > Click Here to apply for a NextCard Internet Visa and start earning
>> > FREE travel in HALF the time with the NextCard Rew@rds Program.
>> > http://clickhere.egroups.com/click/449
>> >
>> >
>> > eGroups.com home: http://www.egroups.com/group/streetfighter
>> > http://www.egroups.com - Simplifying group communications
>> >
>> >
>> >
>> >
>>
>> ------------------------------------------------------------------------
>>
>> eGroups.com home: http://www.egroups.com/group/streetfighter
>> http://www.egroups.com - Simplifying group communications
>
>
>------------------------------------------------------------------------
>GET $10 OFF ANY ORDER @ healthshop.com! No min. purchase req.
>Save on vitamins & supplements. Use coupon code: EGROUPS at checkout
>http://clickhere.egroups.com/click/615
>
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
>
Group: streetfighter Message: 1616 From: Charles Little Date: 7/28/1999
Subject: Re: 'Darkstalker' Powers
There are the different factions.

Project Utopia: The educate emerging Novas, and are in general the Good
Guys, supposedly...but they harbor a secret...
Project Proteus: A Black ops section of Project Utopia that silence unruly
novas.
Aberrants: Oppose Project Utopia because they think it is a conspiracy.
The Teragen: Believe that Novas are the next step of evolution, and so are
not bound by hunam rules and mores.
The Directive: an international police force that deals with Nova
incidents. They distrust Utopia, and are funded by several nations as a
counter balance to Utopia.
Corporations: Novas are also in demand by corporations.
There are also individualistic Novas of course, for good and for evil.

-----
Charles Little
Systems Architect/Sr. Partner
Infinite Visions Studios
e-mail: charles.little@..., voice: (877) 483-6339
http://www.infinite-visions.com
"We are all in the gutter, but some of us are looking up at the stars..."
-Oscar Wilde
Group: streetfighter Message: 1617 From: Fred Chagnon Date: 7/29/1999
Subject: Re: Sourcebook Info?
Where can I get these fan-written thingies?

Yes I did forget the shield which comes with a quasi adventure "Shades of
Grey", and some new moves and skills.

--
Fred Chagnon
seagull@...
"Only in RPGs does fighting
make you a better person"
- Peter Olafson

----- Original Message -----
From: Tom Pascuttini <galactus@...>
To: <streetfighter@egroups.com>
Sent: Thursday, July 29, 1999 12:59 AM
Subject: [streetfighter] Re: Sourcebook Info?


> Dont forget the game sheild. Theres a small booklet with extra moves in it
and
> a story.
> I'm Guessing, the fighter who would be king, is a fan written
supplament...same
> for compedium.Unless its for another system.
>
> Fred Chagnon wrote:
>
> > Are these Street Fighter Books?
> > I was under the impression there were only 5
> >
> > - Sourcebook
> > - Secrets of Shadoloo
> > - Player's Guide
> > - Contenders
> > - The Perfect Warrior
> >
> > If these books "the Fightr who Would Be King" and "The Compendium"
exist, I
> > muist be out of touch, unless you simply mistook the titles.
> >
> > ----- Original Message -----
> > > Does anybody have a copy of "the Fightr who Would Be King" Or "The
> > > Compendium"
> >
> > ------------------------------------------------------------------------
> > GET $10 OFF ANY ORDER @ healthshop.com! No min. purchase req.
> > Save on vitamins & supplements. Use coupon code: EGROUPS99
> > at checkout. http://clickhere.egroups.com/click/463
> >
> > eGroups.com home: http://www.egroups.com/group/streetfighter
> > http://www.egroups.com - Simplifying group communications
>
>
> ------------------------------------------------------------------------
> GET $10 OFF ANY ORDER @ healthshop.com! No min. purchase req.
> Save on vitamins & supplements. Use coupon code: EGROUPS at checkout
> http://clickhere.egroups.com/click/615
>
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
>
>
>
>
>
Group: streetfighter Message: 1618 From: Rinaldo Gambetta Date: 7/29/1999
Subject: Re: character sheets
Okay, more skills, but about abilities the current system 9/7/4, my question
is if the character have more abilities he needs more than the current what the
people of this list Think.

About Darkstalkers and Tekken.
The first is perfect to the STF system but the second don´t have any focus
manuvers. I still prefer a game about Dragon Ball Z or Rival Schools a great
game like Street fighter ex I and II.
I saw in the net many Akuma character sheets but them have the same point:
Are diferent, anyone agreed with other, see that Akuma have charisma???

Greatings Rinaldo Gambetta.
Group: streetfighter Message: 1619 From: Rinaldo Gambetta Date: 7/29/1999
Subject: Re: 'Darkstalker' Powers
One thing where I can find a good conversion of Darkstalkers for STF system and
another games like Tekken, Rival Schools, Last Blade or Samurai Shadow?

Samurai Shadow and Last Blade- Always I want to find a STF rule for these type of
combat.

Greatings Rinaldo Gambetta.
Group: streetfighter Message: 1620 From: Morgado, Mike Date: 7/29/1999
Subject: Re: 'Darkstalker' Powers
Is the darkstalkers anime any good?

Mike Morgado
mmorgado@...
ext. 642
(519) 383-3642
PC/ITS


> -----Original Message-----
> From: Rinaldo Gambetta [SMTP:rinaldo@...]
> Sent: Wednesday, July 28, 1999 10:49 AM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: 'Darkstalker' Powers
>
> One thing where I can find a good conversion of Darkstalkers for STF
> system and
> another games like Tekken, Rival Schools, Last Blade or Samurai Shadow?
>
> Samurai Shadow and Last Blade- Always I want to find a STF rule for
> these type of
> combat.
>
> Greatings Rinaldo Gambetta.
>
>
>
>
> ------------------------------------------------------------------------
> GET WHAT YOU DESERVE! A NextCard Platinum VISA: DOUBLE Rewards points,
> NO annual fee & rates as low as 9.9% FIXED APR. Apply online today!
> http://clickhere.egroups.com/click/606
>
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 1621 From: Christian Conkle Date: 7/29/1999
Subject: Re: 'Darkstalker' Powers
I watched the entire thing one night. The animation in the first episode is
incredible, then it peters out. The episodes have a habit of introducing one
of the characters, then having them instantly disappear and you never see
them again. The ending is mostly a jumbled mess. There's a brief 10 seconds
where you get to see clips of all the game characters fighting each other,
then it's gone, and it has nothing to do with the story. Like they had to
fit EVERY character in, so they did so in those few seconds, got it out of
the way, and continued with the story.
----------------
Christian Conkle
conkle@...
conkle@...


----------
>From: "Morgado, Mike" <MMorgado@...>
>To: "'streetfighter@egroups.com'" <streetfighter@egroups.com>
>Subject: [streetfighter] Re: 'Darkstalker' Powers
>Date: Thu, 29 Jul 1999 12:01:10 -0400
>
>Is the darkstalkers anime any good?
>
>Mike Morgado
>mmorgado@...
>ext. 642
>(519) 383-3642
>PC/ITS
>
>
>> -----Original Message-----
>> From: Rinaldo Gambetta [SMTP:rinaldo@...]
>> Sent: Wednesday, July 28, 1999 10:49 AM
>> To: streetfighter@egroups.com
>> Subject: [streetfighter] Re: 'Darkstalker' Powers
>>
>> One thing where I can find a good conversion of Darkstalkers for STF
>> system and
>> another games like Tekken, Rival Schools, Last Blade or Samurai Shadow?
>>
>> Samurai Shadow and Last Blade- Always I want to find a STF rule for
>> these type of
>> combat.
>>
>> Greatings Rinaldo Gambetta.
>>
>>
>>
>>
>> ------------------------------------------------------------------------
>> GET WHAT YOU DESERVE! A NextCard Platinum VISA: DOUBLE Rewards points,
>> NO annual fee & rates as low as 9.9% FIXED APR. Apply online today!
>> http://clickhere.egroups.com/click/606
>>
>>
>> eGroups.com home: http://www.egroups.com/group/streetfighter
>> http://www.egroups.com - Simplifying group communications
>>
>>
>>
>
>------------------------------------------------------------------------
>Click Here to apply for a NextCard Internet Visa and start earning
>FREE travel in HALF the time with the NextCard Rew@rds Program.
>http://clickhere.egroups.com/click/449
>
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
>
Group: streetfighter Message: 1622 From: Morgado, Mike Date: 7/29/1999
Subject: Sourcebook Kinda
I noticed that several people have compiled all the styles from the books
into one sourceook'. But would anyone find it useful if I compiled all the
maneuvers from the books into one sourcebook? It would include the maneuver
costs, prerequisite, description, and system for each maneuver. Now I know
this would be a fairly large undertaking, but I will do it if people would
find it useful. And I also want to make sure no one has done this yet.

Thanks

Mike Morgado
mmorgado@...
ext. 642
(519) 383-3642
PC/ITS
Group: streetfighter Message: 1623 From: Fred Chagnon Date: 7/29/1999
Subject: Re: Sourcebook Kinda
I've actually done much of this already in a format very similar to the
inside of the Player's Screen.
Once I get my hands on the Player's guide, I can complete it and send it to
all of you.

Steve:
I like some of the maneuvers on your site, would you mind if I included
those? Are you going to upload stats on the other maneuvers on the site? (No
ush, just curious).

--
Fred Chagnon
Technical Support Dept.
Netcom Canada
support@...

----- Original Message -----
From: Morgado, Mike <MMorgado@...>
To: 'StreetFighter' <streetfighter@egroups.com>
Sent: Thursday, July 29, 1999 12:27 PM
Subject: [streetfighter] Sourcebook Kinda


> I noticed that several people have compiled all the styles from the books
> into one sourceook'. But would anyone find it useful if I compiled all
the
> maneuvers from the books into one sourcebook? It would include the
maneuver
> costs, prerequisite, description, and system for each maneuver. Now I
know
> this would be a fairly large undertaking, but I will do it if people would
> find it useful. And I also want to make sure no one has done this yet.
>
> Thanks
>
> Mike Morgado
> mmorgado@...
> ext. 642
> (519) 383-3642
> PC/ITS
>
>
>
> ------------------------------------------------------------------------
> GET $10 OFF ANY ORDER @ healthshop.com! No min. purchase req.
> Save on vitamins & supplements. Use coupon code: EGROUPS at checkout
> http://clickhere.egroups.com/click/615
>
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
>
>
>
>
>
Group: streetfighter Message: 1624 From: Morgado, Mike Date: 7/29/1999
Subject: Re: Sourcebook Kinda
The screen format has already been done by Christian Conkle. Its on his
site. Good stuff too.

Mike Morgado
mmorgado@...
ext. 642
(519) 383-3642
PC/ITS


> -----Original Message-----
> From: Fred Chagnon [SMTP:seagull@...]
> Sent: Thursday, July 29, 1999 12:36 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: Sourcebook Kinda
>
> I've actually done much of this already in a format very similar to the
> inside of the Player's Screen.
> Once I get my hands on the Player's guide, I can complete it and send it
> to
> all of you.
>
> Steve:
> I like some of the maneuvers on your site, would you mind if I included
> those? Are you going to upload stats on the other maneuvers on the site?
> (No
> ush, just curious).
>
> --
> Fred Chagnon
> Technical Support Dept.
> Netcom Canada
> support@...
>
> ----- Original Message -----
> From: Morgado, Mike <MMorgado@...>
> To: 'StreetFighter' <streetfighter@egroups.com>
> Sent: Thursday, July 29, 1999 12:27 PM
> Subject: [streetfighter] Sourcebook Kinda
>
>
> > I noticed that several people have compiled all the styles from the
> books
> > into one sourceook'. But would anyone find it useful if I compiled all
> the
> > maneuvers from the books into one sourcebook? It would include the
> maneuver
> > costs, prerequisite, description, and system for each maneuver. Now I
> know
> > this would be a fairly large undertaking, but I will do it if people
> would
> > find it useful. And I also want to make sure no one has done this yet.
> >
> > Thanks
> >
> > Mike Morgado
> > mmorgado@...
> > ext. 642
> > (519) 383-3642
> > PC/ITS
> >
> >
> >
> > ------------------------------------------------------------------------
> > GET $10 OFF ANY ORDER @ healthshop.com! No min. purchase req.
> > Save on vitamins & supplements. Use coupon code: EGROUPS at checkout
> > http://clickhere.egroups.com/click/615
> >
> >
> > eGroups.com home: http://www.egroups.com/group/streetfighter
> > http://www.egroups.com - Simplifying group communications
> >
> >
> >
> >
> >
>
>
> ------------------------------------------------------------------------
> GET $10 OFF ANY ORDER @ healthshop.com! No min. purchase req.
> Save on vitamins & supplements. Use coupon code: EGROUPS at checkout
> http://clickhere.egroups.com/click/615
>
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 1625 From: Eric Thayer Date: 7/29/1999
Subject: Sourcebooks
Hey Mike... there's a pretty well compiled list of manuevers at Musashi's
Unread SF page...
www.accessgate.net/howard/rpg/sfstg.html

-Kirtan


_______________________________________________________________
Get Free Email and Do More On The Web. Visit http://www.msn.com
Group: streetfighter Message: 1626 From: Steve Karstensen Date: 7/29/1999
Subject: Re: 'Darkstalker' Powers
pretty much.  the story focuses mostly on Dimitri and Morrigan, with some Felicia and Ming-Lei/Hsien-Ko thrown in for good measure, although there's a lot of Donovan too.  I prefer the Japanese version to the English, if only because Hsien-Ko's voice is better, although both versions are very well done.  I like the whole backstory, but I agree that they tried to cram too much into a four-part series.  I would have preferred another epic like SFV.
 
-----Original Message-----
From: Christian Conkle <conkle@...>
To: Street Fighter <streetfighter@egroups.com>
Date: Thursday, July 29, 1999 12:16 PM
Subject: [streetfighter] Re: 'Darkstalker' Powers

I watched the entire thing one night. The animation in the first episode is
incredible, then it peters out. The episodes have a habit of introducing one
of the characters, then having them instantly disappear and you never see
them again. The ending is mostly a jumbled mess. There's a brief 10 seconds
where you get to see clips of all the game characters fighting each other,
then it's gone, and it has nothing to do with the story. Like they had to
fit EVERY character in, so they did so in those few seconds, got it out of
the way, and continued with the story. 
----------------
Christian Conkle
conkle@...
conkle@...


----------
>From: "Morgado, Mike" <MMorgado@...> >To: "'streetfighter@egroups.com'" <streetfighter@egroups.com> >Subject: [streetfighter] Re: 'Darkstalker' Powers >Date: Thu, 29 Jul 1999 12:01:10 -0400 > >Is the darkstalkers anime any good? > >Mike Morgado >mmorgado@... >ext. 642 >(519) 383-3642 >PC/ITS > > >> -----Original Message----- >> From: Rinaldo Gambetta [SMTP:rinaldo@...] >> Sent: Wednesday, July 28, 1999 10:49 AM >> To: streetfighter@egroups.com >> Subject: [streetfighter] Re: 'Darkstalker' Powers >> >> One thing where I can find a good conversion of Darkstalkers for STF >> system and >> another games like Tekken, Rival Schools, Last Blade or Samurai Shadow? >> >> Samurai Shadow and Last Blade- Always I want to find a STF rule for >> these type of >> combat. >> >> Greatings Rinaldo Gambetta. >> >> >> >> >> ------------------------------------------------------------------------ >> GET WHAT YOU DESERVE! A NextCard Platinum VISA: DOUBLE Rewards points, >> NO annual fee & rates as low as 9.9% FIXED APR. Apply online today! >> http://clickhere.egroups.com/click/606 >> >> >> eGroups.com home: http://www.egroups.com/group/streetfighter >> http://www.egroups.com - Simplifying group communications >> >> >> > >------------------------------------------------------------------------ >Click Here to apply for a NextCard Internet Visa and start earning >FREE travel in HALF the time with the NextCard Rew@rds Program. >http://clickhere.egroups.com/click/449 > > >eGroups.com home: http://www.egroups.com/group/streetfighter >http://www.egroups.com - Simplifying group communications > > > >

click here
Click Here!
eGroups.com home: http://www.egroups.com/group/streetfighter
www.egroups.com - Simplifying group communications
Group: streetfighter Message: 1627 From: Steve Karstensen Date: 7/29/1999
Subject: Re: Sourcebook Kinda
Howard Collins has also done this.  visit the SF section of his page over at mu.ranter.net
 
-----Original Message-----
From: Morgado, Mike <MMorgado@...>
To: 'StreetFighter' <streetfighter@egroups.com>
Date: Thursday, July 29, 1999 12:27 PM
Subject: [streetfighter] Sourcebook Kinda

I noticed that several people have compiled all the styles from the books
into one sourceook'.  But would anyone find it useful if I compiled all the
maneuvers from the books into one sourcebook?  It would include the maneuver
costs, prerequisite, description, and system for each maneuver.  Now I know
this would be a fairly large undertaking, but I will do it if people would
find it useful.  And I also want to make sure no one has done this yet.

Thanks

Mike Morgado
mmorgado@...
ext. 642
(519) 383-3642
PC/ITS


click herewww.egroups.com - Simplifying group communications
Group: streetfighter Message: 1628 From: Fred Chagnon Date: 7/29/1999
Subject: Cartwheel Kick
What are the stats on the Original Cartwheel kick? I want to compare that to the revised one.
 
--
Fred Chagnon
seagull@...
Group: streetfighter Message: 1629 From: Christian Conkle Date: 7/29/1999
Subject: Re: Sourcebook Kinda
Though others have mentioned that my site has the storyteller screen
version, I would like to see a full comprehensive detailed book of maneuvers
write-ups. Not just quick reference, but the whole schebang. Since most of
the Net-fan maneuvers are easy to cut and paste, the only real difficulty
becomes re-typing them from the books. Unless White Wolf would be stupid, I
mean kind enough to dig up the e-copy of the old books and let us cut and
paste from them.
----------------
Christian Conkle
conkle@...
conkle@...


----------
>From: "Morgado, Mike" <MMorgado@...>
>To: "'StreetFighter'" <streetfighter@egroups.com>
>Subject: [streetfighter] Sourcebook Kinda
>Date: Thu, 29 Jul 1999 12:27:32 -0400
>
>I noticed that several people have compiled all the styles from the books
>into one sourceook'. But would anyone find it useful if I compiled all the
>maneuvers from the books into one sourcebook? It would include the
maneuver
>costs, prerequisite, description, and system for each maneuver. Now I know
>this would be a fairly large undertaking, but I will do it if people would
>find it useful. And I also want to make sure no one has done this yet.
>
>Thanks
>
>Mike Morgado
>mmorgado@...
>ext. 642
>(519) 383-3642
>PC/ITS
>
>
>
>------------------------------------------------------------------------
>GET $10 OFF ANY ORDER @ healthshop.com! No min. purchase req.
>Save on vitamins & supplements. Use coupon code: EGROUPS at checkout
>http://clickhere.egroups.com/click/615
>
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
>
Group: streetfighter Message: 1630 From: Kristofer Lundstr�m Date: 7/29/1999
Subject: Re: A few things
>I gotta apologize about that last letter. When I hit send I wished I could
>take
>it back and rewrite it. I didnt want it to be offensive.

Goody! All friends again! :)

Kristofer


______________________________________________________
Group: streetfighter Message: 1631 From: Kristofer Lundström Date: 7/29/1999
Subject: Re: character sheets
> Okay, more skills, but about abilities the current system 9/7/4, my
>question
>is if the character have more abilities he needs more than the current what
>the
>people of this list Think.

I'm NOT complaining 'bout your English, but if I understood that question
correctly you're asking if the characters should be allowed to start with
more points if there are more abilities available, yes?

In that case I don't really think so. The abilities I introduced are simply
there to make it easier for me to create non fighter NPCs, or fighters with
real jobs and carreers. You can do whatever you see fit but I see no reason
to give 'em more points.

While on that, I strongly recommend the Repair skill. Don't really know why
it wasn't there from the start.

Kristofer

>
> About Darkstalkers and Tekken.
> The first is perfect to the STF system but the second don�t have any
>focus
>manuvers. I still prefer a game about Dragon Ball Z or Rival Schools a
>great
>game like Street fighter ex I and II.
> I saw in the net many Akuma character sheets but them have the same
>point:
> Are diferent, anyone agreed with other, see that Akuma have
>charisma???
>
> Greatings Rinaldo Gambetta.


______________________________________________________
Group: streetfighter Message: 1632 From: Kristofer Lundstr�m Date: 7/29/1999
Subject: Re: Sourcebook Info?
>Where can I get these fan-written thingies?

Why do I have some weird recollection that "The fighter who would be king"
was never written? It was going to be but wasn't, or...?

And what _is_ this Compendium thingy?

I wont be adding anything to my game any more, but I'm still curious though.

Kristofer

>
>Yes I did forget the shield which comes with a quasi adventure "Shades of
>Grey", and some new moves and skills.
>


______________________________________________________
Group: streetfighter Message: 1633 From: Steve Karstensen Date: 7/29/1999
Subject: Re: Cartwheel Kick
Cartwheel Kick
Prereq: Kick 2, Athletics 2
Cost: Capoeira, Ninjitsu 2, Wu Shu 2; Any 3
System: Similar to the Hurricane Kick (moves in a straight line, causes knockback, multiple damage tests, etc) 'cept that it only affects one target.
Speed: +0
Damage: +1
Move: +4
Cost: 1 Willpower
 
It wouldn't be that bad if the modifier were less than +4 for the Move.
 
-----Original Message-----
From: Fred Chagnon <seagull@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Thursday, July 29, 1999 7:07 PM
Subject: [streetfighter] Cartwheel Kick

What are the stats on the Original Cartwheel kick? I want to compare that to the revised one.
 
--
Fred Chagnon
seagull@...

click here
Click Here!
eGroups.com home: http://www.egroups.com/group/streetfighter
www.egroups.com - Simplifying group communications
Group: streetfighter Message: 1634 From: Dustin Wolfe Date: 7/29/1999
Subject: Re: Cartwheel Kick
Cartwheel Kick
 
Prerequisites: Kick **, Atheletics ***
Power Points: Capoeira, Ninjisu, Wu Shu 2; Any 3
System: A Cartwheel Kick must travel in a straight line in any of the six directions available to the Street Fighter. When an opponent is encountered, the fighter does not stop but pushes her opponent back one hex. For each hex an opponent is pushed back, the opponent suffers one attack using the modifiers below. The fighter may end her turn in any hex she likes along her line of travel. Cartwheel Kicks must travel in a straight line.
Cost: 1 Willpower
Speed: +0
Damage: +1 (per hex)
Move: +4
 
 
-----Original Message-----
From: Fred Chagnon <seagull@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Thursday, July 29, 1999 6:11 PM
Subject: [streetfighter] Cartwheel Kick

What are the stats on the Original Cartwheel kick? I want to compare that to the revised one.
 
--
Fred Chagnon
seagull@...

click here
Click Here!
eGroups.com home: http://www.egroups.com/group/streetfighter
www.egroups.com - Simplifying group communications
Group: streetfighter Message: 1635 From: Fred Chagnon Date: 7/29/1999
Subject: Re: 'Darkstalker' Powers
On the subject what are your takes on the Batlearena: Toshinden animated movie?
I think alot of times trying to cram many characters into a story can ruin or slow down the development. That seems to be what happened here.
 
Street Fighter V seems to have done a good job at avoiding this, although they had 29 episodes to spread out into....
 
Thoughts?
 
--
Fred Chagnon
seagull@...
"Only in RPGs does fighting
make you a better person"
- Peter Olafson
----- Original Message -----
Sent: Thursday, July 29, 1999 3:43 PM
Subject: [streetfighter] Re: 'Darkstalker' Powers

pretty much.  the story focuses mostly on Dimitri and Morrigan, with some Felicia and Ming-Lei/Hsien-Ko thrown in for good measure, although there's a lot of Donovan too.  I prefer the Japanese version to the English, if only because Hsien-Ko's voice is better, although both versions are very well done.  I like the whole backstory, but I agree that they tried to cram too much into a four-part series.  I would have preferred another epic like SFV.
 
-----Original Message-----
From: Christian Conkle <conkle@...>
To: Street Fighter <streetfighter@egroups.com>
Date: Thursday, July 29, 1999 12:16 PM
Subject: [streetfighter] Re: 'Darkstalker' Powers

I watched the entire thing one night. The animation in the first episode is
incredible, then it peters out. The episodes have a habit of introducing one
of the characters, then having them instantly disappear and you never see
them again. The ending is mostly a jumbled mess. There's a brief 10 seconds
where you get to see clips of all the game characters fighting each other,
then it's gone, and it has nothing to do with the story. Like they had to
fit EVERY character in, so they did so in those few seconds, got it out of
the way, and continued with the story. 
----------------
Christian Conkle
conkle@...
conkle@...


----------
>From: "Morgado, Mike" <MMorgado@...>
>To: "'streetfighter@egroups.com'" <streetfighter@egroups.com>
>Subject: [streetfighter] Re: 'Darkstalker' Powers
>Date: Thu, 29 Jul 1999 12:01:10 -0400
>
>Is the darkstalkers anime any good?
>
>Mike Morgado
>mmorgado@...
>ext. 642
>(519) 383-3642
>PC/ITS
>
>
>> -----Original Message-----
>> From:	Rinaldo Gambetta [SMTP:rinaldo@...]
>> Sent:	Wednesday, July 28, 1999 10:49 AM
>> To:	streetfighter@egroups.com
>> Subject:	[streetfighter] Re: 'Darkstalker' Powers
>> 
>>     One thing where I can find a good conversion of Darkstalkers for STF
>> system and
>> another games like Tekken, Rival Schools, Last Blade or Samurai Shadow?
>> 
>>     Samurai Shadow and Last Blade- Always I want to find a STF rule for
>> these type of
>> combat.
>> 
>>     Greatings Rinaldo Gambetta.
>> 
>> 
>> 
>> 
>> ------------------------------------------------------------------------
>> GET WHAT YOU DESERVE! A NextCard Platinum VISA: DOUBLE Rewards points,
>> NO annual fee & rates as low as 9.9% FIXED APR. Apply online today!
>> http://clickhere.egroups.com/click/606
>> 
>> 
>> eGroups.com home: http://www.egroups.com/group/streetfighter
>> http://www.egroups.com - Simplifying group communications
>> 
>> 
>> 
>
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Group: streetfighter Message: 1636 From: ArkonDLoC@aol.com Date: 7/29/1999
Subject: Re: Sourcebook Kinda
I don't know if this makes me just weird or downright pathetic, but I made
just such a file a while back. All the book maneuvers (except whatever was
in the Storyteller's Screen) are in the File. I'll convert it to text format
and send it out this weekend. Two questions beforehand:

1) Do you want the maneuvers from the "Net Books" 'Warrior's World'
(Unfinished and Abandoned) and 'New Legends' (Still in progress, Written by
one of our own!)?

2) Do you want ALL the style cost with the Maneuvers? (Like the Akido cost
for all the moves in the main book, they would be added to the various
Maneuvers' cost sections.)

Two other points:

1) Be patient, it will take time to convert the file to a PC-Text format (I
doubt you're all Mac users, and I do have other things to do).

2) I do NOT have the Storyteller's Screen. You'll have to ask someone else
to send whatever Maneuvers are in that.

In a message dated 7/29/1999 5:47:11 PM, conkle@... writes:

<<
Though others have mentioned that my site has the storyteller screen
version, I would like to see a full comprehensive detailed book of maneuvers
write-ups. Not just quick reference, but the whole schebang. Since most of
the Net-fan maneuvers are easy to cut and paste, the only real difficulty
becomes re-typing them from the books. Unless White Wolf would be stupid, I
mean kind enough to dig up the e-copy of the old books and let us cut and
paste from them.
----------------
Christian Conkle
conkle@...
conkle@...


----------
>From: "Morgado, Mike" <MMorgado@...>
>To: "'StreetFighter'" <streetfighter@egroups.com>
>Subject: [streetfighter] Sourcebook Kinda
>Date: Thu, 29 Jul 1999 12:27:32 -0400
>
>I noticed that several people have compiled all the styles from the books
>into one sourceook'. But would anyone find it useful if I compiled all the
>maneuvers from the books into one sourcebook? It would include the
maneuver
>costs, prerequisite, description, and system for each maneuver. Now I know
>this would be a fairly large undertaking, but I will do it if people would
>find it useful. And I also want to make sure no one has done this yet.
>
>Thanks
>
>Mike Morgado
>mmorgado@...
>ext. 642
>(519) 383-3642
>PC/ITS>>
Group: streetfighter Message: 1637 From: Fred Chagnon Date: 7/29/1999
Subject: Re: character sheets
Good point.

However, with all the new sklls that have been added, (to my knowledge 3 or
4 per category), do you not think it fair to add more "dots" in the creation
of a new character creation?

Originally we are allowed 9/7/4, but since we now have 12+ new skills to
spread those points out into, has anyone ever given the player more points,
like 10/8/7 or 11/9/6 for example?

--
Fred Chagnon
seagull@...
"Only in RPGs does fighting
make you a better person"
- Peter Olafson

----- Original Message -----
From: Kristofer Lundström <kri5tofer@...>
To: <streetfighter@egroups.com>
Sent: Thursday, July 29, 1999 8:37 PM
Subject: [streetfighter] Re: character sheets


> > Okay, more skills, but about abilities the current system 9/7/4, my
> >question
> >is if the character have more abilities he needs more than the current
what
> >the
> >people of this list Think.
>
> I'm NOT complaining 'bout your English, but if I understood that question
> correctly you're asking if the characters should be allowed to start with
> more points if there are more abilities available, yes?
>
> In that case I don't really think so. The abilities I introduced are
simply
> there to make it easier for me to create non fighter NPCs, or fighters
with
> real jobs and carreers. You can do whatever you see fit but I see no
reason
> to give 'em more points.
>
> While on that, I strongly recommend the Repair skill. Don't really know
why
> it wasn't there from the start.
>
> Kristofer
>
> >
> > About Darkstalkers and Tekken.
> > The first is perfect to the STF system but the second don´t have any
> >focus
> >manuvers. I still prefer a game about Dragon Ball Z or Rival Schools a
> >great
> >game like Street fighter ex I and II.
> > I saw in the net many Akuma character sheets but them have the same
> >point:
> > Are diferent, anyone agreed with other, see that Akuma have
> >charisma???
> >
> > Greatings Rinaldo Gambetta.
>
>
> ______________________________________________________
>
> ------------------------------------------------------------------------
> Click Here to apply for a NextCard Internet Visa and start earning
> FREE travel in HALF the time with the NextCard Rew@rds Program.
> http://clickhere.egroups.com/click/449
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> http://www.egroups.com - Simplifying group communications
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>
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>
>
Group: streetfighter Message: 1638 From: Fred Chagnon Date: 7/30/1999
Subject: New moves
I had a look at Steve's site at http://home.sprynet.com/~skarsten/newmoves.htm
 
Steve,
    Do you actually have rules and Systems for all of these moves? Many of them sound intriguing.
 
--
Fred Chagnon
seagull@...
"Only in RPGs does fighting
make you a better person"
- Peter Olafson
Group: streetfighter Message: 1639 From: Zipp209@aol.com Date: 7/30/1999
Subject: Re: character sheets
i gave them like vampire 13/9/5
Group: streetfighter Message: 1640 From: Christian Conkle Date: 7/30/1999
Subject: Re: Sourcebook Kinda
----------
>From: ArkonDLoC@...
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Sourcebook Kinda
>Date: Thu, 29 Jul 1999 21:23:12 EDT
>
>I don't know if this makes me just weird or downright pathetic, but I made
>just such a file a while back. All the book maneuvers (except whatever was

>in the Storyteller's Screen) are in the File. I'll convert it to text
format
>and send it out this weekend. Two questions beforehand:
>
>1) Do you want the maneuvers from the "Net Books" 'Warrior's World'
>(Unfinished and Abandoned) and 'New Legends' (Still in progress, Written by

>one of our own!)?
>

Yes. Do you also have the ones from the German site?

>2) Do you want ALL the style cost with the Maneuvers? (Like the Akido cost

>for all the moves in the main book, they would be added to the various
>Maneuvers' cost sections.)
>

I'd rather just leave out ALL the style costs. There is a seperate
sourcebook with all the styles and maneuvers costs, and part of the problem
with the lists of maneuvers has always been the addition of new styles, so
just leave them off entirely I say.

>Two other points:
>
>1) Be patient, it will take time to convert the file to a PC-Text format (I

>doubt you're all Mac users, and I do have other things to do).
>

I, however, AM a Mac User.


>2) I do NOT have the Storyteller's Screen. You'll have to ask someone else

>to send whatever Maneuvers are in that.
>


I DO have the Storyteller's Screen, and I can add those maneuvers.

>In a message dated 7/29/1999 5:47:11 PM, conkle@... writes:
>
><<
>Though others have mentioned that my site has the storyteller screen
>version, I would like to see a full comprehensive detailed book of
maneuvers
>write-ups. Not just quick reference, but the whole schebang. Since most of
>the Net-fan maneuvers are easy to cut and paste, the only real difficulty
>becomes re-typing them from the books. Unless White Wolf would be stupid, I
>mean kind enough to dig up the e-copy of the old books and let us cut and
>paste from them.
>----------------
>Christian Conkle
>conkle@...
>conkle@...
>
>
>----------
>>From: "Morgado, Mike" <MMorgado@...>
>>To: "'StreetFighter'" <streetfighter@egroups.com>
>>Subject: [streetfighter] Sourcebook Kinda
>>Date: Thu, 29 Jul 1999 12:27:32 -0400
>>
>>I noticed that several people have compiled all the styles from the books
>>into one sourceook'. But would anyone find it useful if I compiled all
the
>>maneuvers from the books into one sourcebook? It would include the
>maneuver
>>costs, prerequisite, description, and system for each maneuver. Now I
know
>>this would be a fairly large undertaking, but I will do it if people would
>>find it useful. And I also want to make sure no one has done this yet.
>>
>>Thanks
>>
>>Mike Morgado
>>mmorgado@...
>>ext. 642
>>(519) 383-3642
>>PC/ITS>>
>
>
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>Save on vitamins & supplements. Use coupon code: EGROUPS at checkout
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>
>
>
>
Group: streetfighter Message: 1641 From: Morgado, Mike Date: 7/30/1999
Subject: Re: Sourcebook Kinda
Well since I don't really have a lot to do this long weekend, Im going to
start writing it up. I know some of you said you have already done this,
but I want to do it anyway. Im just going to focus on the 'official' stuff.
I will most likely start tonight, and hope to have the main book done this
weekend.

On a side note, I saw The Haunting last night and there was a preview for
Universal Soldier 2. I didnt much like the first one, but damn, I was
impressed by the preview. Enhaned Soldiers? I got to add that in to my
Streetfighter campaign. :)

Thanks

Mike Morgado
mmorgado@...
ext. 642
(519) 383-3642
PC/ITS


> -----Original Message-----
> From: Christian Conkle [SMTP:conkle@...]
> Sent: Thursday, July 29, 1999 4:46 PM
> To: Street Fighter
> Subject: [streetfighter] Re: Sourcebook Kinda
>
>
> Though others have mentioned that my site has the storyteller screen
> version, I would like to see a full comprehensive detailed book of
> maneuvers
> write-ups. Not just quick reference, but the whole schebang. Since most of
> the Net-fan maneuvers are easy to cut and paste, the only real difficulty
> becomes re-typing them from the books. Unless White Wolf would be stupid,
> I
> mean kind enough to dig up the e-copy of the old books and let us cut and
> paste from them.
> ----------------
> Christian Conkle
> conkle@...
> conkle@...
>
>
> ----------
> >From: "Morgado, Mike" <MMorgado@...>
> >To: "'StreetFighter'" <streetfighter@egroups.com>
> >Subject: [streetfighter] Sourcebook Kinda
> >Date: Thu, 29 Jul 1999 12:27:32 -0400
> >
> >I noticed that several people have compiled all the styles from the books
> >into one sourceook'. But would anyone find it useful if I compiled all
> the
> >maneuvers from the books into one sourcebook? It would include the
> maneuver
> >costs, prerequisite, description, and system for each maneuver. Now I
> know
> >this would be a fairly large undertaking, but I will do it if people
> would
> >find it useful. And I also want to make sure no one has done this yet.
> >
> >Thanks
> >
> >Mike Morgado
> >mmorgado@...
> >ext. 642
> >(519) 383-3642
> >PC/ITS
> >
> >
> >
> >------------------------------------------------------------------------
> >GET $10 OFF ANY ORDER @ healthshop.com! No min. purchase req.
> >Save on vitamins & supplements. Use coupon code: EGROUPS at checkout
> >http://clickhere.egroups.com/click/615
> >
> >
> >eGroups.com home: http://www.egroups.com/group/streetfighter
> >http://www.egroups.com - Simplifying group communications
> >
> >
> >
> >
>
>
> ------------------------------------------------------------------------
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>
>
Group: streetfighter Message: 1642 From: Morgado, Mike Date: 7/30/1999
Subject: Re: character sheets
I allow the characters to 13/9/5.

Mike Morgado
mmorgado@...
ext. 642
(519) 383-3642
PC/ITS


> -----Original Message-----
> From: Fred Chagnon [SMTP:seagull@...]
> Sent: Thursday, July 29, 1999 10:01 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: character sheets
>
> Good point.
>
> However, with all the new sklls that have been added, (to my knowledge 3
> or
> 4 per category), do you not think it fair to add more "dots" in the
> creation
> of a new character creation?
>
> Originally we are allowed 9/7/4, but since we now have 12+ new skills to
> spread those points out into, has anyone ever given the player more
> points,
> like 10/8/7 or 11/9/6 for example?
>
> --
> Fred Chagnon
> seagull@...
> "Only in RPGs does fighting
> make you a better person"
> - Peter Olafson
>
> ----- Original Message -----
> From: Kristofer Lundström <kri5tofer@...>
> To: <streetfighter@egroups.com>
> Sent: Thursday, July 29, 1999 8:37 PM
> Subject: [streetfighter] Re: character sheets
>
>
> > > Okay, more skills, but about abilities the current system 9/7/4,
> my
> > >question
> > >is if the character have more abilities he needs more than the current
> what
> > >the
> > >people of this list Think.
> >
> > I'm NOT complaining 'bout your English, but if I understood that
> question
> > correctly you're asking if the characters should be allowed to start
> with
> > more points if there are more abilities available, yes?
> >
> > In that case I don't really think so. The abilities I introduced are
> simply
> > there to make it easier for me to create non fighter NPCs, or fighters
> with
> > real jobs and carreers. You can do whatever you see fit but I see no
> reason
> > to give 'em more points.
> >
> > While on that, I strongly recommend the Repair skill. Don't really know
> why
> > it wasn't there from the start.
> >
> > Kristofer
> >
> > >
> > > About Darkstalkers and Tekken.
> > > The first is perfect to the STF system but the second don´t have
> any
> > >focus
> > >manuvers. I still prefer a game about Dragon Ball Z or Rival Schools a
> > >great
> > >game like Street fighter ex I and II.
> > > I saw in the net many Akuma character sheets but them have the
> same
> > >point:
> > > Are diferent, anyone agreed with other, see that Akuma have
> > >charisma???
> > >
> > > Greatings Rinaldo Gambetta.
> >
> >
> > ______________________________________________________
> >
> > ------------------------------------------------------------------------
> > Click Here to apply for a NextCard Internet Visa and start earning
> > FREE travel in HALF the time with the NextCard Rew@rds Program.
> > http://clickhere.egroups.com/click/449
> >
> >
> > eGroups.com home: http://www.egroups.com/group/streetfighter
> > http://www.egroups.com - Simplifying group communications
> >
> >
> >
> >
> >
>
>
> ------------------------------------------------------------------------
> GET WHAT YOU DESERVE! A NextCard Platinum VISA: DOUBLE Rewards points,
> NO annual fee & rates as low as 9.9% FIXED APR. Apply online today!
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> http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 1643 From: Chris Hoffmann Date: 7/30/1999
Subject: Re: A few things
---Tom Pascuttini <galactus@...> wrote:

Hey there.

?? That is a weird move. especially with the speed and damage bonus given
to
it by chris
and Matts is also confusing.

The Rpg already states that the "move" card is considered as though the
player is moving
all out. So it makes matts dash manuever very confusing.

As for Chris's thats a hell of a bonus and card. But Im guessing he wrote
it similairly to
the flying knee thrust. Adding more move and a special penalty.

[[[For the record, I didn't make that maneuver, Shadowmyre did. I'm just
hosting it on my site until he gets his act together and puts it on his
site. I do have a dash type maneuver, but it doesn't allow you to attack
(Bushin Dash).]]]
Group: streetfighter Message: 1644 From: Chris Hoffmann Date: 7/30/1999
Subject: Re: Sourcebook Info?
---Tom Pascuttini <galactus@...> wrote:

Dont forget the game sheild. Theres a small booklet with extra moves in
it and
a story.
I'm Guessing, the fighter who would be king, is a fan written
supplament...same
for compedium.Unless its for another system.

[[[To the best of my knowledge, The Fighter who Would Be King, never
happened. It was going to be the sequel to Warriors' World (by the
legendary Ewen Cluney, the inspiration for at least one guy on this list)
incorporationg Fatal Fury and King of Fighers (and probably Art of
Fighting). Unfortunately (depending on your point of view) Ewen decided
to devote most of his time writing sourcebooks for his own RPG, Thrash
(including a street fighter sourcebook).

BTW: Thrash is an excellent freeware anime RPG and in some ways is a
better system than the street fighter rpg.]]]


Fred Chagnon wrote:

> Are these Street Fighter Books?
> I was under the impression there were only 5
>
> - Sourcebook
> - Secrets of Shadoloo
> - Player's Guide
> - Contenders
> - The Perfect Warrior
>
> If these books "the Fightr who Would Be King" and "The Compendium"
exist, I
> muist be out of touch, unless you simply mistook the titles.
>
> ----- Original Message -----
> > Does anybody have a copy of "the Fightr who Would Be King" Or "The
> > Compendium"

===
staredown@... staredown@...
http://www.geocities.com/tokyo/1062

"We don't expect kittens to fight wildcats and win--we
merely expect them to try."
-- Robert Heinlein

He is no lawyer who cannot take two sides.
Group: streetfighter Message: 1645 From: Steve Karstensen Date: 7/30/1999
Subject: Re: 'Darkstalker' Powers
Toshinden stank.  Well, except for Tracy's cleavage.  But still, any anime where you want the female lead to put her clothes *back on* is horrible in my book.
 
It was also divided into two parts, with no indication of this either on the box or on the video.  the only reason I found out was I was too lazy to get up and turn the tape off when the credits rolled.
 
-----Original Message-----
From: Fred Chagnon <seagull@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Thursday, July 29, 1999 11:00 PM
Subject: [streetfighter] Re: 'Darkstalker' Powers

On the subject what are your takes on the Batlearena: Toshinden animated movie?
I think alot of times trying to cram many characters into a story can ruin or slow down the development. That seems to be what happened here.
 
Street Fighter V seems to have done a good job at avoiding this, although they had 29 episodes to spread out into....
 
Thoughts?
 
--
Fred Chagnon
seagull@...
"Only in RPGs does fighting
make you a better person"
- Peter Olafson
----- Original Message -----
Sent: Thursday, July 29, 1999 3:43 PM
Subject: [streetfighter] Re: 'Darkstalker' Powers

pretty much.  the story focuses mostly on Dimitri and Morrigan, with some Felicia and Ming-Lei/Hsien-Ko thrown in for good measure, although there's a lot of Donovan too.  I prefer the Japanese version to the English, if only because Hsien-Ko's voice is better, although both versions are very well done.  I like the whole backstory, but I agree that they tried to cram too much into a four-part series.  I would have preferred another epic like SFV.
 
-----Original Message-----
From: Christian Conkle <conkle@...>
To: Street Fighter <streetfighter@egroups.com>
Date: Thursday, July 29, 1999 12:16 PM
Subject: [streetfighter] Re: 'Darkstalker' Powers

I watched the entire thing one night. The animation in the first episode is
incredible, then it peters out. The episodes have a habit of introducing one
of the characters, then having them instantly disappear and you never see
them again. The ending is mostly a jumbled mess. There's a brief 10 seconds
where you get to see clips of all the game characters fighting each other,
then it's gone, and it has nothing to do with the story. Like they had to
fit EVERY character in, so they did so in those few seconds, got it out of
the way, and continued with the story. 
----------------
Christian Conkle
conkle@...
conkle@...


----------
>From: "Morgado, Mike" <MMorgado@...>
>To: "'streetfighter@egroups.com'" <streetfighter@egroups.com>
>Subject: [streetfighter] Re: 'Darkstalker' Powers
>Date: Thu, 29 Jul 1999 12:01:10 -0400
>
>Is the darkstalkers anime any good?
>
>Mike Morgado
>mmorgado@...
>ext. 642
>(519) 383-3642
>PC/ITS
>
>
>> -----Original Message-----
>> From:	Rinaldo Gambetta [SMTP:rinaldo@...]
>> Sent:	Wednesday, July 28, 1999 10:49 AM
>> To:	streetfighter@egroups.com
>> Subject:	[streetfighter] Re: 'Darkstalker' Powers
>> 
>>     One thing where I can find a good conversion of Darkstalkers for STF
>> system and
>> another games like Tekken, Rival Schools, Last Blade or Samurai Shadow?
>> 
>>     Samurai Shadow and Last Blade- Always I want to find a STF rule for
>> these type of
>> combat.
>> 
>>     Greatings Rinaldo Gambetta.
>> 
>> 
>> 
>> 
>> ------------------------------------------------------------------------
>> GET WHAT YOU DESERVE! A NextCard Platinum VISA: DOUBLE Rewards points,
>> NO annual fee & rates as low as 9.9% FIXED APR. Apply online today!
>> http://clickhere.egroups.com/click/606
>> 
>> 
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>> http://www.egroups.com - Simplifying group communications
>> 
>> 
>> 
>
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>
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Group: streetfighter Message: 1646 From: Steve Karstensen Date: 7/30/1999
Subject: Re: New moves
very few.  I think the only ones I actually gave stats to before running out of time to work on the site were Dashing Dragon Punch, Ironskin, Windmill Kick, and Boot to the Head.  I'm going to probably trim down the maneuver list a bit and only list those introduced via new NPCs or styles on the Contenders site.
 
speaking of SFC, it's undergoing an overhaul.  look for the new skeleton site opening sometime soon.  it's available now, but far from finished.  check it out through a link on the old site and offer me feedback.
-----Original Message-----
From: Fred Chagnon <fchagnon@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Friday, July 30, 1999 12:27 AM
Subject: [streetfighter] New moves

I had a look at Steve's site at http://home.sprynet.com/~skarsten/newmoves.htm
 
Steve,
    Do you actually have rules and Systems for all of these moves? Many of them sound intriguing.
 
--
Fred Chagnon
seagull@...
"Only in RPGs does fighting
make you a better person"
- Peter Olafson

click here
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Group: streetfighter Message: 1647 From: Chris Hoffmann Date: 7/30/1999
Subject: Re: character sheets
---Fred Chagnon <seagull@...> wrote:

Good point.

However, with all the new sklls that have been added, (to my knowledge 3 or
4 per category), do you not think it fair to add more "dots" in the
creation
of a new character creation?

Originally we are allowed 9/7/4, but since we now have 12+ new skills to
spread those points out into, has anyone ever given the player more points,
like 10/8/7 or 11/9/6 for example?

[[[I think that the original intent of adding new abilities was to create
more variety in the street fighters, not necessarily make them ore
powerful, however, if you plan on crossing over with werewolf or some
other WOD game, then I usually give them the same numbers as werewolves
(13/9/5 I believe). Afterall, werewolves spend years learning how to
fight, shape-shift, walk the spirit world, and learn about how the world
"really" works.

Anyway, If you want to give SFs more skills, I think 13/9/5 is the way to
go. 9/7/4 seems quite puny now that I think about it and 13/9/5 keeps the
porportions about the same.]]]
Group: streetfighter Message: 1648 From: ArkonDLoC@aol.com Date: 7/30/1999
Subject: Re: Sourcebook Kinda
In a message dated 7/30/1999 5:31:49 AM, conkle@... writes:

<<>1) Do you want the maneuvers from the "Net Books" 'Warrior's World'
>(Unfinished and Abandoned) and 'New Legends' (Still in progress, Written by

>one of our own!)?
>

Yes. Do you also have the ones from the German site?
>>

No.
Group: streetfighter Message: 1649 From: J.J. Date: 7/30/1999
Subject: Re: character sheets
Personally, I tend toward the opposite. A Werewolf spends his childhood
learning like anyone else, his post-change/pre-cliath days learning how to
be a Werewolf.

A Street Fighter, presumably, has spent a lifetime learning how to fight.
(or at least dedicated a huge portion of it.) Hence, they keep the same
starting dots, but also keep the benifits of Techniques over Brawl or
Martial Arts (especially adding to the damage pool).

-----Original Message-----
From: Chris Hoffmann <staredown@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Friday, July 30, 1999 9:42 AM
Subject: [streetfighter] Re: character sheets

>[[[I think that the original intent of adding new abilities was to create
>more variety in the street fighters, not necessarily make them ore
>powerful, however, if you plan on crossing over with werewolf or some
>other WOD game, then I usually give them the same numbers as werewolves
>(13/9/5 I believe). Afterall, werewolves spend years learning how to
>fight, shape-shift, walk the spirit world, and learn about how the world
>"really" works.
>
>Anyway, If you want to give SFs more skills, I think 13/9/5 is the way to
>go. 9/7/4 seems quite puny now that I think about it and 13/9/5 keeps the
>porportions about the same.]]]
Group: streetfighter Message: 1650 From: Chris Hoffmann Date: 7/30/1999
Subject: Re: Character stats - Vega
---Kristofer Lundstr�m <kri5tofer@...> wrote:

While on Vega. Here's a move I made a few years back. I didn't think that
the basic moves did capture the feel of
jump-from-wall-and-suplex-opponent-very-hard-indeed move from the
videogame.
So I made the Bull Crusher, use it if you like.

Kristofer


Bull Crusher
Prerequisites: Grab ���, Athletics ����, Jump, Wallspring, Air Suplex,
Suplex
Power Points: Spanish Ninjitsu 3
A dazzling move made famous by no other than Vega himself. The ninja
starts
by jumping high to the nearest wall, executing a wallspring and then
pounces
on his opponent from above, grabbing him and suplexing him over with a
solid
and painful crunch.
Vega himself is known for knocking young bulls senseless with this
power-crunch, hence the name.
System: The attack can only be used to intercept an aerial opponent. The
Bull Crusher can NOT be used on grounded adversaries. The fighter must
start
the maneuver by executing a wallspring. Apart from those small drawbacks
the
Bull Crusher is a devastating technique which also inflicts a Knockdown if
it scores any damage. The Bull Crusher is beyond any doubt a serious
aerial
maneuver and can also be used to dodge.
Cost: 1 Willpower
Speed: +2
Damage: +7
Move: +0/+2

[[[If it only hits Aerial opponents, how can you hit a bull?]]]

===
staredown@... staredown@...
http://www.geocities.com/tokyo/1062

"We don't expect kittens to fight wildcats and win--we
merely expect them to try."
-- Robert Heinlein

He is no lawyer who cannot take two sides.
Group: streetfighter Message: 1651 From: Christian Conkle Date: 7/30/1999
Subject: Re: Sourcebook Kinda
Well, I can add the German maneuvers. I added it to my own sourcebook: Path
of Redemption, but I lost the e-copy to it and now only have the hardcopy. I
can easily re-type them (or better yet, just re-get them off the Net).

They are German, but they are in English.

Also we should include the Scottish Highland Brawling style maneuvers too.
----------------
Christian Conkle
conkle@...
conkle@...


----------
>From: ArkonDLoC@...
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Sourcebook Kinda
>Date: Fri, 30 Jul 1999 13:04:10 EDT
>
>
>In a message dated 7/30/1999 5:31:49 AM, conkle@... writes:
>
><<>1) Do you want the maneuvers from the "Net Books" 'Warrior's World'
>>(Unfinished and Abandoned) and 'New Legends' (Still in progress, Written
by
>
>>one of our own!)?
>>
>
>Yes. Do you also have the ones from the German site?
>>>
>
>No.
>
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Group: streetfighter Message: 1652 From: Kristofer Lundström Date: 7/30/1999
Subject: Re: Character stats - Vega
>Bull Crusher
>Prerequisites: Grab ���, Athletics ����, Jump, Wallspring, Air Suplex,
>Suplex
>Power Points: Spanish Ninjitsu 3
>A dazzling move made famous by no other than Vega himself. The ninja
>starts
>by jumping high to the nearest wall, executing a wallspring and then
>pounces
>on his opponent from above, grabbing him and suplexing him over with a
>solid
>and painful crunch.
>Vega himself is known for knocking young bulls senseless with this
>power-crunch, hence the name.
>System: The attack can only be used to intercept an aerial opponent. The
>Bull Crusher can NOT be used on grounded adversaries. The fighter must
>start
>the maneuver by executing a wallspring. Apart from those small drawbacks
>the
>Bull Crusher is a devastating technique which also inflicts a Knockdown if
>it scores any damage. The Bull Crusher is beyond any doubt a serious
>aerial
>maneuver and can also be used to dodge.
>Cost: 1 Willpower
>Speed: +2
>Damage: +7
>Move: +0/+2
>
>[[[If it only hits Aerial opponents, how can you hit a bull?]]]
>

Now _that_ is what I call an interesting question. I suppose I wrote the
fluff and the move at two separate occasions. Or, the bull could possess the
Jump move. Or, the fluff was meant to sound cool and in style with the game.
And yes, I fucked up :|

Kristofer


______________________________________________________
Group: streetfighter Message: 1653 From: Kristofer Lundstr�m Date: 7/30/1999
Subject: New abilities (was: character sheets)
>I allow the characters to 13/9/5.
>

Ok, everybody's free to wear sunscreen. And give their players however many
points on Abilites. I don't really care. I can however state that if I would
like my dumb-ass players to invest more exp in Abilities in stead of
fighting stuff, I would _not_ give them free points to spend in mentioned
Abilities.

But Ok, if more points should be allowed from the start, the numbers above
are _it_.

Side issue: The extra Abilities that are being mentioned as "added", those
are the Abilities I posted, yes? And then my question is: are everybody
clear on what those Abilities are, what they're used for, etc. If at least
one person think a walk-through would do some good I'll re-post the
Abilities in question, and I'll add some fluff and/or comments. Pretty much
the same layout as in the main SF book. Anyone interested?

Kristofer


______________________________________________________
Group: streetfighter Message: 1654 From: Fred Chagnon Date: 7/30/1999
Subject: New SFC Skeleton
I had a look at the new SF:Central skeleton today (http://home.sprynet.com/~skarsten/new/index.html)
 
Very nice indeed. I especially like the Dojo section. I take it this will eventually contain a breakdown of all the printed styles from all 5 sources.  It should probably also contain a subsection of other styles found on the web, if that wasn't a previous intention.
Also, what about special maneuvers, would those be posted or are we getting too close to infringing on copyrights here?
 
Of course in the breakdown of what the books contain, the Perfect Warrior is still not up. :(
This is the ONLY book I know absolutely nothing about. I'll be reciving my Player's Guide in the mail soon. I bought it on an online auction at http://www.ebay.com (yes I wanted it that bad).
 
Keep it up Steve. If you need any help, let me know.
 
--
Fred Chagnon
seagull@...
"Only in RPGs does fighting
make you a better person"
- Peter Olafson