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Group: streetfighter Message: 16182 From: Matt Meade Date: 10/7/2011
Subject: sfrpg.com
Group: streetfighter Message: 16183 From: slappy_the_ringthief Date: 10/10/2011
Subject: Re: sfrpg.com
Group: streetfighter Message: 16184 From: Matt Meade Date: 10/10/2011
Subject: Re: Styles
Group: streetfighter Message: 16185 From: Matt Meade Date: 12/31/2011
Subject: Living Room Games
Group: streetfighter Message: 16186 From: Jonathan Thompson Date: 12/31/2011
Subject: Re: Living Room Games
Group: streetfighter Message: 16187 From: Matt Meade Date: 12/31/2011
Subject: Re: Living Room Games
Group: streetfighter Message: 16188 From: Jonathan Thompson Date: 12/31/2011
Subject: Re: Living Room Games
Group: streetfighter Message: 16189 From: Alexander Case Date: 12/31/2011
Subject: Re: Living Room Games
Group: streetfighter Message: 16190 From: Matt Meade Date: 12/31/2011
Subject: Re: Living Room Games
Group: streetfighter Message: 16191 From: Joe Chan Date: 12/31/2011
Subject: Re: Living Room Games
Group: streetfighter Message: 16192 From: Jonathan Thompson Date: 12/31/2011
Subject: Re: Living Room Games
Group: streetfighter Message: 16193 From: Alexander Case Date: 12/31/2011
Subject: Re: Living Room Games
Group: streetfighter Message: 16194 From: Matt Meade Date: 12/31/2011
Subject: Re: Living Room Games
Group: streetfighter Message: 16195 From: Jerome Date: 1/1/2012
Subject: Re: Living Room Games
Group: streetfighter Message: 16196 From: Jerome Date: 1/1/2012
Subject: Re: Living Room Games
Group: streetfighter Message: 16197 From: Jeffrey Yurkiw Date: 1/1/2012
Subject: Re: Living Room Games
Group: streetfighter Message: 16198 From: Luiz Fernando Duarte Junior Date: 1/1/2012
Subject: Re: Living Room Games
Group: streetfighter Message: 16199 From: Jerome Date: 1/1/2012
Subject: Re: Living Room Games
Group: streetfighter Message: 16200 From: Matt Meade Date: 1/1/2012
Subject: Re: Living Room Games
Group: streetfighter Message: 16201 From: Matt Meade Date: 1/1/2012
Subject: Alibaba.com buying Yahoo!?
Group: streetfighter Message: 16202 From: samaritan1975 Date: 1/1/2012
Subject: Re: Living Room Games
Group: streetfighter Message: 16203 From: Joe Chan Date: 1/1/2012
Subject: Re: Living Room Games
Group: streetfighter Message: 16204 From: Jonathan Thompson Date: 1/1/2012
Subject: Re: Living Room Games
Group: streetfighter Message: 16205 From: Matt Meade Date: 1/1/2012
Subject: Re: Living Room Games
Group: streetfighter Message: 16206 From: streetfighter@yahoogroups.com Date: 1/2/2012
Subject: New file uploaded to streetfighter
Group: streetfighter Message: 16207 From: Matt Meade Date: 1/4/2012
Subject: Beta Script
Group: streetfighter Message: 16208 From: Scott Date: 1/4/2012
Subject: Re: Beta Script
Group: streetfighter Message: 16209 From: Matt Meade Date: 1/4/2012
Subject: Re: Beta Script
Group: streetfighter Message: 16210 From: Matt Meade Date: 1/12/2012
Subject: Combat Card Mobile App
Group: streetfighter Message: 16211 From: Scott Date: 1/13/2012
Subject: Re: Combat Card Mobile App
Group: streetfighter Message: 16212 From: Christopher Date: 6/30/2012
Subject: Campaigns/tournaments/games
Group: streetfighter Message: 16213 From: Eric Date: 7/3/2012
Subject: streetfighter
Group: streetfighter Message: 16214 From: slappy_the_ringthief Date: 7/3/2012
Subject: Re: streetfighter
Group: streetfighter Message: 16215 From: Mario Cortez Date: 7/3/2012
Subject: Re: streetfighter
Group: streetfighter Message: 16216 From: eric.laufer76@yahoo.com Date: 7/3/2012
Subject: Re: streetfighter
Group: streetfighter Message: 16217 From: John Kosmas Date: 7/3/2012
Subject: Re: streetfighter
Group: streetfighter Message: 16218 From: Fred Date: 7/3/2012
Subject: Re: streetfighter
Group: streetfighter Message: 16219 From: chris lokey Date: 7/3/2012
Subject: Re: streetfighter
Group: streetfighter Message: 16220 From: Jerome Date: 7/3/2012
Subject: Re: streetfighter
Group: streetfighter Message: 16221 From: Jeffrey Yurkiw Date: 7/4/2012
Subject: Re: streetfighter
Group: streetfighter Message: 16222 From: Eric Date: 7/4/2012
Subject: Re: streetfighter
Group: streetfighter Message: 16223 From: Strychnine Date: 7/4/2012
Subject: Re: streetfighter
Group: streetfighter Message: 16224 From: chris lokey Date: 7/5/2012
Subject: Re: streetfighter
Group: streetfighter Message: 16225 From: Matt Meade Date: 7/5/2012
Subject: Re: streetfighter
Group: streetfighter Message: 16226 From: MikeM Date: 7/5/2012
Subject: Re: streetfighter
Group: streetfighter Message: 16227 From: MikeM Date: 7/5/2012
Subject: Re: streetfighter
Group: streetfighter Message: 16228 From: outlawsevermore Date: 7/6/2012
Subject: Re: streetfighter
Group: streetfighter Message: 16229 From: eric.laufer76@yahoo.com Date: 7/6/2012
Subject: Re: streetfighter
Group: streetfighter Message: 16230 From: berthathugthumper Date: 7/7/2012
Subject: Hello. :)
Group: streetfighter Message: 16231 From: Matt Meade Date: 7/7/2012
Subject: Re: Hello. :)



Group: streetfighter Message: 16182 From: Matt Meade Date: 10/7/2011
Subject: sfrpg.com
sfrpg.com has been hacked.

I have removed the malicious stuff but it will continue to be listed as a
malware site until it has been reviewed and taken off the blacklist.

Sorry to anyone affected!

-Matt


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16183 From: slappy_the_ringthief Date: 10/10/2011
Subject: Re: sfrpg.com
Off the blacklist.

--- In streetfighter@yahoogroups.com, Matt Meade <matt@...> wrote:
>
> sfrpg.com has been hacked.
>
> I have removed the malicious stuff but it will continue to be listed as a
> malware site until it has been reviewed and taken off the blacklist.
>
> Sorry to anyone affected!
>
> -Matt
>
>
> [Non-text portions of this message have been removed]
>
Group: streetfighter Message: 16184 From: Matt Meade Date: 10/10/2011
Subject: Re: Styles
Whenever I play people do tend to gravitate in certain directions. sometimes
it's for power, sometimes just for the "cool factor" (I don't think I would
very much like playing a sumotori no matter how powerful the style was made
to be)

What I have found to be broken/overpowered:

Grapplers or Extendable Limbs chars who focus on having a high Speed.

In a one-on-one fight they can go first and throw you / interrupt your move,
run away, poke you with Extendable Limbs.

It seems they were only ever playtested with low Dex

On Mon, Aug 8, 2011 at 3:25 PM, Chris <kyron35@...> wrote:

> **
>
>
> Hi all,
>
> I was a part of this group a long time ago and am recently back, having
> revived my interest in the game after restarting a campaign. In the interest
> of deepening my understanding of the game, I figured I would start a topic.
> I was just wondering everyones thoughts on the official styles of the game?
> I own most of the books except The Perfect Warrior, but I find my group
> continually only plays with a handful of styles. I was wondering if others
> find their group(s) seem to do that as well? Are there styles that you feel
> don't ever seem to get picked? Do you find some styles are way too
> underpowered? Do you find some styles are way too overpowered? In my
> experience, I feel Grab based styles do not seem to get the love they
> should, but I am not sure if it is a perception based issue or not. Anyways,
> I would be interested in what others chime in with, as my sample size is
> pretty small (4 to 5 players total).
>
> Cheers,
>
> Chris
>
>
>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16185 From: Matt Meade Date: 12/31/2011
Subject: Living Room Games
I just noticed lrgames.com isn't around anymore. Did Living Room Games go
under? Close its doors? Bankrupt?

I know that they released each of the 6 chapters to contest winners, so the
whole Book 1 for Capcom World Tournament is out there, but unshareable due
to Non Disclosure Agreements.

If lrgames has disappeared, I wonder if their NDAs are still valid...

Also does anyone still have the PDF they released for distribution? The
teaser/sample/preview/whatever?


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16186 From: Jonathan Thompson Date: 12/31/2011
Subject: Re: Living Room Games
Living Room Games is still open and all NDAs are valid. They are just not
publishing anything currently.

On Sat, Dec 31, 2011 at 2:41 PM, Matt Meade <matt@...> wrote:

> **
>
>
> I just noticed lrgames.com isn't around anymore. Did Living Room Games go
> under? Close its doors? Bankrupt?
>
> I know that they released each of the 6 chapters to contest winners, so the
> whole Book 1 for Capcom World Tournament is out there, but unshareable due
> to Non Disclosure Agreements.
>
> If lrgames has disappeared, I wonder if their NDAs are still valid...
>
> Also does anyone still have the PDF they released for distribution? The
> teaser/sample/preview/whatever?
>
> [Non-text portions of this message have been removed]
>
>
>



--
Jonathan M. Thompson
Battlefield Press, Inc (www.battlefieldpress.com) / Solar Flare Productions
thompsonjm@...
Follow me on Twitter @RaiderDragon
Now on Sale: Open Anime (Open Core) and Gaslight Victorian Fantasy
(OGL/Savage Worlds) | "Imagination will often carry us to worlds that never
were. But without it we go nowhere." - Carl Sagan


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16187 From: Matt Meade Date: 12/31/2011
Subject: Re: Living Room Games
Thanks.
Ah, well hopefully someone still has the free demo packet they distributed.


On Sat, Dec 31, 2011 at 3:55 PM, Jonathan Thompson <thompsonjm@...>wrote:

> Living Room Games is still open and all NDAs are valid. They are just not
> publishing anything currently.
>
> On Sat, Dec 31, 2011 at 2:41 PM, Matt Meade <matt@...> wrote:
>
> > **
> >
> >
> > I just noticed lrgames.com isn't around anymore. Did Living Room Games
> go
> > under? Close its doors? Bankrupt?
> >
> > I know that they released each of the 6 chapters to contest winners, so
> the
> > whole Book 1 for Capcom World Tournament is out there, but unshareable
> due
> > to Non Disclosure Agreements.
> >
> > If lrgames has disappeared, I wonder if their NDAs are still valid...
> >
> > Also does anyone still have the PDF they released for distribution? The
> > teaser/sample/preview/whatever?
> >
> > [Non-text portions of this message have been removed]
> >
> >
> >
>
>
>
> --
> Jonathan M. Thompson
> Battlefield Press, Inc (www.battlefieldpress.com) / Solar Flare
> Productions
> thompsonjm@...
> Follow me on Twitter @RaiderDragon
> Now on Sale: Open Anime (Open Core) and Gaslight Victorian Fantasy
> (OGL/Savage Worlds) | "Imagination will often carry us to worlds that never
> were. But without it we go nowhere." - Carl Sagan
>
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16188 From: Jonathan Thompson Date: 12/31/2011
Subject: Re: Living Room Games
There has been some discussion about stripping out the IP and releasing it
as a generic fighting game.

On Sat, Dec 31, 2011 at 3:16 PM, Matt Meade <matt@...> wrote:

> **
>
>
> Thanks.
> Ah, well hopefully someone still has the free demo packet they distributed.
>
> On Sat, Dec 31, 2011 at 3:55 PM, Jonathan Thompson <thompsonjm@...
> >wrote:
>
>
> > Living Room Games is still open and all NDAs are valid. They are just not
> > publishing anything currently.
> >
> > On Sat, Dec 31, 2011 at 2:41 PM, Matt Meade <matt@...> wrote:
> >
> > > **
>
> > >
> > >
> > > I just noticed lrgames.com isn't around anymore. Did Living Room Games
> > go
> > > under? Close its doors? Bankrupt?
> > >
> > > I know that they released each of the 6 chapters to contest winners, so
> > the
> > > whole Book 1 for Capcom World Tournament is out there, but unshareable
> > due
> > > to Non Disclosure Agreements.
> > >
> > > If lrgames has disappeared, I wonder if their NDAs are still valid...
> > >
> > > Also does anyone still have the PDF they released for distribution? The
> > > teaser/sample/preview/whatever?
> > >
> > > [Non-text portions of this message have been removed]
> > >
> > >
> > >
> >
> >
> >
> > --
> > Jonathan M. Thompson
> > Battlefield Press, Inc (www.battlefieldpress.com) / Solar Flare
> > Productions
> > thompsonjm@...
> > Follow me on Twitter @RaiderDragon
> > Now on Sale: Open Anime (Open Core) and Gaslight Victorian Fantasy
> > (OGL/Savage Worlds) | "Imagination will often carry us to worlds that
> never
> > were. But without it we go nowhere." - Carl Sagan
> >
> >
> > [Non-text portions of this message have been removed]
> >
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
>
> >
> >
> >
> >
>
> [Non-text portions of this message have been removed]
>
>
>



--
Jonathan M. Thompson
Battlefield Press, Inc (www.battlefieldpress.com) / Solar Flare Productions
thompsonjm@...
Follow me on Twitter @RaiderDragon
Now on Sale: Open Anime (Open Core) and Gaslight Victorian Fantasy
(OGL/Savage Worlds) | "Imagination will often carry us to worlds that never
were. But without it we go nowhere." - Carl Sagan


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16189 From: Alexander Case Date: 12/31/2011
Subject: Re: Living Room Games
I do indeed have a PDF of the demo packet they distributed.

On Sat, Dec 31, 2011 at 1:16 PM, Matt Meade <matt@...> wrote:

> **
>
>
> Thanks.
> Ah, well hopefully someone still has the free demo packet they distributed.
>
> On Sat, Dec 31, 2011 at 3:55 PM, Jonathan Thompson <thompsonjm@...
> >wrote:
>
>
> > Living Room Games is still open and all NDAs are valid. They are just not
> > publishing anything currently.
> >
> > On Sat, Dec 31, 2011 at 2:41 PM, Matt Meade <matt@...> wrote:
> >
> > > **
> > >
> > >
> > > I just noticed lrgames.com isn't around anymore. Did Living Room Games
> > go
> > > under? Close its doors? Bankrupt?
> > >
> > > I know that they released each of the 6 chapters to contest winners, so
> > the
> > > whole Book 1 for Capcom World Tournament is out there, but unshareable
> > due
> > > to Non Disclosure Agreements.
> > >
> > > If lrgames has disappeared, I wonder if their NDAs are still valid...
> > >
> > > Also does anyone still have the PDF they released for distribution? The
> > > teaser/sample/preview/whatever?
> > >
> > > [Non-text portions of this message have been removed]
> > >
> > >
> > >
> >
> >
> >
> > --
> > Jonathan M. Thompson
> > Battlefield Press, Inc (www.battlefieldpress.com) / Solar Flare
> > Productions
> > thompsonjm@...
> > Follow me on Twitter @RaiderDragon
> > Now on Sale: Open Anime (Open Core) and Gaslight Victorian Fantasy
> > (OGL/Savage Worlds) | "Imagination will often carry us to worlds that
> never
> > were. But without it we go nowhere." - Carl Sagan
> >
> >
> > [Non-text portions of this message have been removed]
> >
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
>
> [Non-text portions of this message have been removed]
>
>
>



--
Alexander Case
Associate Editor for Bureau42.com <http://www.bureau42.com>
Host of "Breaking it all Down" on Blip.TV <http://blip.tv/countzero>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16190 From: Matt Meade Date: 12/31/2011
Subject: Re: Living Room Games
Could I get a copy? I have carelessly misplaced mine!
On Dec 31, 2011 5:04 PM, "Alexander Case" <alexander.case@...> wrote:

> I do indeed have a PDF of the demo packet they distributed.
>
> On Sat, Dec 31, 2011 at 1:16 PM, Matt Meade <matt@...> wrote:
>
> > **
> >
> >
> > Thanks.
> > Ah, well hopefully someone still has the free demo packet they
> distributed.
> >
> > On Sat, Dec 31, 2011 at 3:55 PM, Jonathan Thompson <thompsonjm@...
> > >wrote:
> >
> >
> > > Living Room Games is still open and all NDAs are valid. They are just
> not
> > > publishing anything currently.
> > >
> > > On Sat, Dec 31, 2011 at 2:41 PM, Matt Meade <matt@...> wrote:
> > >
> > > > **
> > > >
> > > >
> > > > I just noticed lrgames.com isn't around anymore. Did Living Room
> Games
> > > go
> > > > under? Close its doors? Bankrupt?
> > > >
> > > > I know that they released each of the 6 chapters to contest winners,
> so
> > > the
> > > > whole Book 1 for Capcom World Tournament is out there, but
> unshareable
> > > due
> > > > to Non Disclosure Agreements.
> > > >
> > > > If lrgames has disappeared, I wonder if their NDAs are still valid...
> > > >
> > > > Also does anyone still have the PDF they released for distribution?
> The
> > > > teaser/sample/preview/whatever?
> > > >
> > > > [Non-text portions of this message have been removed]
> > > >
> > > >
> > > >
> > >
> > >
> > >
> > > --
> > > Jonathan M. Thompson
> > > Battlefield Press, Inc (www.battlefieldpress.com) / Solar Flare
> > > Productions
> > > thompsonjm@...
> > > Follow me on Twitter @RaiderDragon
> > > Now on Sale: Open Anime (Open Core) and Gaslight Victorian Fantasy
> > > (OGL/Savage Worlds) | "Imagination will often carry us to worlds that
> > never
> > > were. But without it we go nowhere." - Carl Sagan
> > >
> > >
> > > [Non-text portions of this message have been removed]
> > >
> > >
> > >
> > > ------------------------------------
> > >
> > > Yahoo! Groups Links
> > >
> > >
> > >
> > >
> >
> > [Non-text portions of this message have been removed]
> >
> >
> >
>
>
>
> --
> Alexander Case
> Associate Editor for Bureau42.com <http://www.bureau42.com>
> Host of "Breaking it all Down" on Blip.TV <http://blip.tv/countzero>
>
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16191 From: Joe Chan Date: 12/31/2011
Subject: Re: Living Room Games
Hey guys!

Joe Chan of Living Room Games here. I've been kind of lurking on here for ages now.

Just wanted to clarify something that Jonathan said -- LRG is still around, as a shell company, mostly to continue to manage legal stuff, kind of like how FAFSA still exists. So, unfortunately, NDAs are still in effect. We don't do any publishing anymore, and our core business has been shut down, for the most part.

I wanted to bring this up with the collective fan group though... CWT was written with D&D 3.5 in mind, but if anyone tried to do a comparison with the 4.0 ruleset, you'll notice that CWT was a lot like 4.0 even before there was a 4.0! CWT combat has a ton of pushing, pulling, sliding, and status effects that impact positioning and combat effectiveness.

Unofficially, if someone wanted to (hint-hint, Jonathan), they could modify the core rules to fit 4.0 and, well... not be bound by a part of what we wrote. Genericize it, and it'll no longer be Capcom IP either. Just sayin'. Off the record and all.

Sorry, I don't have access to the original demo PDFs at the moment. I've been away from my home computer for a while now. Hopefully someone else will be able to get that to you.

Thanks Jonathan, for the heads-up on this thread. Everyone should check out his stuff at Battlefield Press. ;)

--
Joe Chan


--- On Sat, 12/31/11, Matt Meade <matt@...> wrote:

From: Matt Meade <matt@...>
Subject: Re: [streetfighter] Living Room Games
To: streetfighter@yahoogroups.com
Date: Saturday, December 31, 2011, 4:38 PM








 









Could I get a copy? I have carelessly misplaced mine!

On Dec 31, 2011 5:04 PM, "Alexander Case" <alexander.case@...> wrote:



> I do indeed have a PDF of the demo packet they distributed.

>

> On Sat, Dec 31, 2011 at 1:16 PM, Matt Meade <matt@...> wrote:

>

> > **

> >

> >

> > Thanks.

> > Ah, well hopefully someone still has the free demo packet they

> distributed.

> >

> > On Sat, Dec 31, 2011 at 3:55 PM, Jonathan Thompson <thompsonjm@...

> > >wrote:

> >

> >

> > > Living Room Games is still open and all NDAs are valid. They are just

> not

> > > publishing anything currently.

> > >

> > > On Sat, Dec 31, 2011 at 2:41 PM, Matt Meade <matt@...> wrote:

> > >

> > > > **

> > > >

> > > >

> > > > I just noticed lrgames.com isn't around anymore. Did Living Room

> Games

> > > go

> > > > under? Close its doors? Bankrupt?

> > > >

> > > > I know that they released each of the 6 chapters to contest winners,

> so

> > > the

> > > > whole Book 1 for Capcom World Tournament is out there, but

> unshareable

> > > due

> > > > to Non Disclosure Agreements.

> > > >

> > > > If lrgames has disappeared, I wonder if their NDAs are still valid...

> > > >

> > > > Also does anyone still have the PDF they released for distribution?

> The

> > > > teaser/sample/preview/whatever?

> > > >

> > > > [Non-text portions of this message have been removed]

> > > >

> > > >

> > > >

> > >

> > >

> > >

> > > --

> > > Jonathan M. Thompson

> > > Battlefield Press, Inc (www.battlefieldpress.com) / Solar Flare

> > > Productions

> > > thompsonjm@...

> > > Follow me on Twitter @RaiderDragon

> > > Now on Sale: Open Anime (Open Core) and Gaslight Victorian Fantasy

> > > (OGL/Savage Worlds) | "Imagination will often carry us to worlds that

> > never

> > > were. But without it we go nowhere." - Carl Sagan

> > >

> > >

> > > [Non-text portions of this message have been removed]

> > >

> > >

> > >

> > > ------------------------------------

> > >

> > > Yahoo! Groups Links

> > >

> > >

> > >

> > >

> >

> > [Non-text portions of this message have been removed]

> >

> >

> >

>

>

>

> --

> Alexander Case

> Associate Editor for Bureau42.com <http://www.bureau42.com>

> Host of "Breaking it all Down" on Blip.TV <http://blip.tv/countzero>

>

>

> [Non-text portions of this message have been removed]

>

>

>

> ------------------------------------

>

> Yahoo! Groups Links

>

>

>

>



[Non-text portions of this message have been removed]






















[Non-text portions of this message have been removed]
Group: streetfighter Message: 16192 From: Jonathan Thompson Date: 12/31/2011
Subject: Re: Living Room Games
On Sat, Dec 31, 2011 at 4:51 PM, Joe Chan <joe_chan@...> wrote:

> **
>
>
>
> Unofficially, if someone wanted to (hint-hint, Jonathan), they could
> modify the core rules to fit 4.0 and, well... not be bound by a part of
> what we wrote. Genericize it, and it'll no longer be Capcom IP either. Just
> sayin'. Off the record and all.
>

Still am, just things slowed down when I went back to school. Its on my
list of items to finish. :D



--
Jonathan M. Thompson
Battlefield Press, Inc (www.battlefieldpress.com) / Solar Flare Productions
thompsonjm@...
Follow me on Twitter @RaiderDragon
Now on Sale: Open Anime (Open Core) and Gaslight Victorian Fantasy
(OGL/Savage Worlds) | "Imagination will often carry us to worlds that never
were. But without it we go nowhere." - Carl Sagan


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16193 From: Alexander Case Date: 12/31/2011
Subject: Re: Living Room Games
Sure. I put it up on Megaupload, so anyone who wants it can have a copy.

http://www.megaupload.com/?d=4ZFWIE9V

On Sat, Dec 31, 2011 at 2:38 PM, Matt Meade <matt@...> wrote:

> **
>
>
> Could I get a copy? I have carelessly misplaced mine!
>
> On Dec 31, 2011 5:04 PM, "Alexander Case" <alexander.case@...>
> wrote:
>
> > I do indeed have a PDF of the demo packet they distributed.
> >
> > On Sat, Dec 31, 2011 at 1:16 PM, Matt Meade <matt@...> wrote:
> >
> > > **
>
> > >
> > >
> > > Thanks.
> > > Ah, well hopefully someone still has the free demo packet they
> > distributed.
> > >
> > > On Sat, Dec 31, 2011 at 3:55 PM, Jonathan Thompson <
> thompsonjm@...
> > > >wrote:
> > >
> > >
> > > > Living Room Games is still open and all NDAs are valid. They are just
> > not
> > > > publishing anything currently.
> > > >
> > > > On Sat, Dec 31, 2011 at 2:41 PM, Matt Meade <matt@...> wrote:
> > > >
> > > > > **
> > > > >
> > > > >
> > > > > I just noticed lrgames.com isn't around anymore. Did Living Room
> > Games
> > > > go
> > > > > under? Close its doors? Bankrupt?
> > > > >
> > > > > I know that they released each of the 6 chapters to contest
> winners,
> > so
> > > > the
> > > > > whole Book 1 for Capcom World Tournament is out there, but
> > unshareable
> > > > due
> > > > > to Non Disclosure Agreements.
> > > > >
> > > > > If lrgames has disappeared, I wonder if their NDAs are still
> valid...
> > > > >
> > > > > Also does anyone still have the PDF they released for distribution?
> > The
> > > > > teaser/sample/preview/whatever?
> > > > >
> > > > > [Non-text portions of this message have been removed]
> > > > >
> > > > >
> > > > >
> > > >
> > > >
> > > >
> > > > --
> > > > Jonathan M. Thompson
> > > > Battlefield Press, Inc (www.battlefieldpress.com) / Solar Flare
> > > > Productions
> > > > thompsonjm@...
> > > > Follow me on Twitter @RaiderDragon
> > > > Now on Sale: Open Anime (Open Core) and Gaslight Victorian Fantasy
> > > > (OGL/Savage Worlds) | "Imagination will often carry us to worlds that
> > > never
> > > > were. But without it we go nowhere." - Carl Sagan
> > > >
> > > >
> > > > [Non-text portions of this message have been removed]
> > > >
> > > >
> > > >
> > > > ------------------------------------
> > > >
> > > > Yahoo! Groups Links
> > > >
> > > >
> > > >
> > > >
> > >
> > > [Non-text portions of this message have been removed]
> > >
> > >
> > >
> >
> >
> >
> > --
> > Alexander Case
> > Associate Editor for Bureau42.com <http://www.bureau42.com>
> > Host of "Breaking it all Down" on Blip.TV <http://blip.tv/countzero>
>
> >
> >
> > [Non-text portions of this message have been removed]
> >
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
>
> [Non-text portions of this message have been removed]
>
>
>



--
Alexander Case
Associate Editor for Bureau42.com <http://www.bureau42.com>
Host of "Breaking it all Down" on Blip.TV <http://blip.tv/countzero>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16194 From: Matt Meade Date: 12/31/2011
Subject: Re: Living Room Games
Thanks alexander!

And jonathan, I would offer to help in any way I could but it sounds like
it would violate an nda if I helped, so unless you say otherwise I will
just wait anxiously. :-)

I guess if you want a special page to release it on I could offer my
services as a web dev!
On Dec 31, 2011 7:07 PM, "Alexander Case" <alexander.case@...> wrote:

> Sure. I put it up on Megaupload, so anyone who wants it can have a copy.
>
> http://www.megaupload.com/?d=4ZFWIE9V
>
> On Sat, Dec 31, 2011 at 2:38 PM, Matt Meade <matt@...> wrote:
>
> > **
> >
> >
> > Could I get a copy? I have carelessly misplaced mine!
> >
> > On Dec 31, 2011 5:04 PM, "Alexander Case" <alexander.case@...>
> > wrote:
> >
> > > I do indeed have a PDF of the demo packet they distributed.
> > >
> > > On Sat, Dec 31, 2011 at 1:16 PM, Matt Meade <matt@...> wrote:
> > >
> > > > **
> >
> > > >
> > > >
> > > > Thanks.
> > > > Ah, well hopefully someone still has the free demo packet they
> > > distributed.
> > > >
> > > > On Sat, Dec 31, 2011 at 3:55 PM, Jonathan Thompson <
> > thompsonjm@...
> > > > >wrote:
> > > >
> > > >
> > > > > Living Room Games is still open and all NDAs are valid. They are
> just
> > > not
> > > > > publishing anything currently.
> > > > >
> > > > > On Sat, Dec 31, 2011 at 2:41 PM, Matt Meade <matt@...>
> wrote:
> > > > >
> > > > > > **
> > > > > >
> > > > > >
> > > > > > I just noticed lrgames.com isn't around anymore. Did Living Room
> > > Games
> > > > > go
> > > > > > under? Close its doors? Bankrupt?
> > > > > >
> > > > > > I know that they released each of the 6 chapters to contest
> > winners,
> > > so
> > > > > the
> > > > > > whole Book 1 for Capcom World Tournament is out there, but
> > > unshareable
> > > > > due
> > > > > > to Non Disclosure Agreements.
> > > > > >
> > > > > > If lrgames has disappeared, I wonder if their NDAs are still
> > valid...
> > > > > >
> > > > > > Also does anyone still have the PDF they released for
> distribution?
> > > The
> > > > > > teaser/sample/preview/whatever?
> > > > > >
> > > > > > [Non-text portions of this message have been removed]
> > > > > >
> > > > > >
> > > > > >
> > > > >
> > > > >
> > > > >
> > > > > --
> > > > > Jonathan M. Thompson
> > > > > Battlefield Press, Inc (www.battlefieldpress.com) / Solar Flare
> > > > > Productions
> > > > > thompsonjm@...
> > > > > Follow me on Twitter @RaiderDragon
> > > > > Now on Sale: Open Anime (Open Core) and Gaslight Victorian Fantasy
> > > > > (OGL/Savage Worlds) | "Imagination will often carry us to worlds
> that
> > > > never
> > > > > were. But without it we go nowhere." - Carl Sagan
> > > > >
> > > > >
> > > > > [Non-text portions of this message have been removed]
> > > > >
> > > > >
> > > > >
> > > > > ------------------------------------
> > > > >
> > > > > Yahoo! Groups Links
> > > > >
> > > > >
> > > > >
> > > > >
> > > >
> > > > [Non-text portions of this message have been removed]
> > > >
> > > >
> > > >
> > >
> > >
> > >
> > > --
> > > Alexander Case
> > > Associate Editor for Bureau42.com <http://www.bureau42.com>
> > > Host of "Breaking it all Down" on Blip.TV <http://blip.tv/countzero>
> >
> > >
> > >
> > > [Non-text portions of this message have been removed]
> > >
> > >
> > >
> > > ------------------------------------
> > >
> > > Yahoo! Groups Links
> > >
> > >
> > >
> > >
> >
> > [Non-text portions of this message have been removed]
> >
> >
> >
>
>
>
> --
> Alexander Case
> Associate Editor for Bureau42.com <http://www.bureau42.com>
> Host of "Breaking it all Down" on Blip.TV <http://blip.tv/countzero>
>
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16195 From: Jerome Date: 1/1/2012
Subject: Re: Living Room Games
Oh wow that’s awesome Joe.

Thanks for the heads up!

-Jerome

From: Joe Chan
Sent: Saturday, December 31, 2011 3:51 PM
To: streetfighter@yahoogroups.com
Subject: Re: [streetfighter] Living Room Games


Hey guys!

Joe Chan of Living Room Games here. I've been kind of lurking on here for ages now.

Just wanted to clarify something that Jonathan said -- LRG is still around, as a shell company, mostly to continue to manage legal stuff, kind of like how FAFSA still exists. So, unfortunately, NDAs are still in effect. We don't do any publishing anymore, and our core business has been shut down, for the most part.

I wanted to bring this up with the collective fan group though... CWT was written with D&D 3.5 in mind, but if anyone tried to do a comparison with the 4.0 ruleset, you'll notice that CWT was a lot like 4.0 even before there was a 4.0! CWT combat has a ton of pushing, pulling, sliding, and status effects that impact positioning and combat effectiveness.

Unofficially, if someone wanted to (hint-hint, Jonathan), they could modify the core rules to fit 4.0 and, well... not be bound by a part of what we wrote. Genericize it, and it'll no longer be Capcom IP either. Just sayin'. Off the record and all.

Sorry, I don't have access to the original demo PDFs at the moment. I've been away from my home computer for a while now. Hopefully someone else will be able to get that to you.

Thanks Jonathan, for the heads-up on this thread. Everyone should check out his stuff at Battlefield Press. ;)

--
Joe Chan

--- On Sat, 12/31/11, Matt Meade <mailto:matt%40sfrpg.com> wrote:

From: Matt Meade <mailto:matt%40sfrpg.com>
Subject: Re: [streetfighter] Living Room Games
To: mailto:streetfighter%40yahoogroups.com
Date: Saturday, December 31, 2011, 4:38 PM



Could I get a copy? I have carelessly misplaced mine!

On Dec 31, 2011 5:04 PM, "Alexander Case" <mailto:alexander.case%40gmail.com> wrote:

> I do indeed have a PDF of the demo packet they distributed.

>

> On Sat, Dec 31, 2011 at 1:16 PM, Matt Meade <mailto:matt%40sfrpg.com> wrote:

>

> > **

> >

> >

> > Thanks.

> > Ah, well hopefully someone still has the free demo packet they

> distributed.

> >

> > On Sat, Dec 31, 2011 at 3:55 PM, Jonathan Thompson <mailto:thompsonjm%40gmail.com

> > >wrote:

> >

> >

> > > Living Room Games is still open and all NDAs are valid. They are just

> not

> > > publishing anything currently.

> > >

> > > On Sat, Dec 31, 2011 at 2:41 PM, Matt Meade <mailto:matt%40sfrpg.com> wrote:

> > >

> > > > **

> > > >

> > > >

> > > > I just noticed lrgames.com isn't around anymore. Did Living Room

> Games

> > > go

> > > > under? Close its doors? Bankrupt?

> > > >

> > > > I know that they released each of the 6 chapters to contest winners,

> so

> > > the

> > > > whole Book 1 for Capcom World Tournament is out there, but

> unshareable

> > > due

> > > > to Non Disclosure Agreements.

> > > >

> > > > If lrgames has disappeared, I wonder if their NDAs are still valid...

> > > >

> > > > Also does anyone still have the PDF they released for distribution?

> The

> > > > teaser/sample/preview/whatever?

> > > >

> > > > [Non-text portions of this message have been removed]

> > > >

> > > >

> > > >

> > >

> > >

> > >

> > > --

> > > Jonathan M. Thompson

> > > Battlefield Press, Inc (www.battlefieldpress.com) / Solar Flare

> > > Productions

> > > mailto:thompsonjm%40gmail.com

> > > Follow me on Twitter @RaiderDragon

> > > Now on Sale: Open Anime (Open Core) and Gaslight Victorian Fantasy

> > > (OGL/Savage Worlds) | "Imagination will often carry us to worlds that

> > never

> > > were. But without it we go nowhere." - Carl Sagan

> > >

> > >

> > > [Non-text portions of this message have been removed]

> > >

> > >

> > >

> > > ------------------------------------

> > >

> > > Yahoo! Groups Links

> > >

> > >

> > >

> > >

> >

> > [Non-text portions of this message have been removed]

> >

> >

> >

>

>

>

> --

> Alexander Case

> Associate Editor for Bureau42.com <http://www.bureau42.com>

> Host of "Breaking it all Down" on Blip.TV <http://blip.tv/countzero>

>

>

> [Non-text portions of this message have been removed]

>

>

>

> ------------------------------------

>

> Yahoo! Groups Links

>

>

>

>

[Non-text portions of this message have been removed]

[Non-text portions of this message have been removed]





[Non-text portions of this message have been removed]
Group: streetfighter Message: 16196 From: Jerome Date: 1/1/2012
Subject: Re: Living Room Games
I’d be happy to help in any way as well. I don’t think the NDA would affect me as I wasn’t involved in any of the original writing or testing


-Jerome



From: Matt Meade
Sent: Saturday, December 31, 2011 5:48 PM
To: streetfighter@yahoogroups.com
Subject: Re: [streetfighter] Living Room Games


Thanks alexander!

And jonathan, I would offer to help in any way I could but it sounds like
it would violate an nda if I helped, so unless you say otherwise I will
just wait anxiously. :-)

I guess if you want a special page to release it on I could offer my
services as a web dev!
On Dec 31, 2011 7:07 PM, "Alexander Case" <mailto:alexander.case%40gmail.com> wrote:

> Sure. I put it up on Megaupload, so anyone who wants it can have a copy.
>
> http://www.megaupload.com/?d=4ZFWIE9V
>
> On Sat, Dec 31, 2011 at 2:38 PM, Matt Meade <mailto:matt%40sfrpg.com> wrote:
>
> > **
> >
> >
> > Could I get a copy? I have carelessly misplaced mine!
> >
> > On Dec 31, 2011 5:04 PM, "Alexander Case" <mailto:alexander.case%40gmail.com>
> > wrote:
> >
> > > I do indeed have a PDF of the demo packet they distributed.
> > >
> > > On Sat, Dec 31, 2011 at 1:16 PM, Matt Meade <mailto:matt%40sfrpg.com> wrote:
> > >
> > > > **
> >
> > > >
> > > >
> > > > Thanks.
> > > > Ah, well hopefully someone still has the free demo packet they
> > > distributed.
> > > >
> > > > On Sat, Dec 31, 2011 at 3:55 PM, Jonathan Thompson <
> > mailto:thompsonjm%40gmail.com
> > > > >wrote:
> > > >
> > > >
> > > > > Living Room Games is still open and all NDAs are valid. They are
> just
> > > not
> > > > > publishing anything currently.
> > > > >
> > > > > On Sat, Dec 31, 2011 at 2:41 PM, Matt Meade <mailto:matt%40sfrpg.com>
> wrote:
> > > > >
> > > > > > **
> > > > > >
> > > > > >
> > > > > > I just noticed lrgames.com isn't around anymore. Did Living Room
> > > Games
> > > > > go
> > > > > > under? Close its doors? Bankrupt?
> > > > > >
> > > > > > I know that they released each of the 6 chapters to contest
> > winners,
> > > so
> > > > > the
> > > > > > whole Book 1 for Capcom World Tournament is out there, but
> > > unshareable
> > > > > due
> > > > > > to Non Disclosure Agreements.
> > > > > >
> > > > > > If lrgames has disappeared, I wonder if their NDAs are still
> > valid...
> > > > > >
> > > > > > Also does anyone still have the PDF they released for
> distribution?
> > > The
> > > > > > teaser/sample/preview/whatever?
> > > > > >
> > > > > > [Non-text portions of this message have been removed]
> > > > > >
> > > > > >
> > > > > >
> > > > >
> > > > >
> > > > >
> > > > > --
> > > > > Jonathan M. Thompson
> > > > > Battlefield Press, Inc (www.battlefieldpress.com) / Solar Flare
> > > > > Productions
> > > > > mailto:thompsonjm%40gmail.com
> > > > > Follow me on Twitter @RaiderDragon
> > > > > Now on Sale: Open Anime (Open Core) and Gaslight Victorian Fantasy
> > > > > (OGL/Savage Worlds) | "Imagination will often carry us to worlds
> that
> > > > never
> > > > > were. But without it we go nowhere." - Carl Sagan
> > > > >
> > > > >
> > > > > [Non-text portions of this message have been removed]
> > > > >
> > > > >
> > > > >
> > > > > ------------------------------------
> > > > >
> > > > > Yahoo! Groups Links
> > > > >
> > > > >
> > > > >
> > > > >
> > > >
> > > > [Non-text portions of this message have been removed]
> > > >
> > > >
> > > >
> > >
> > >
> > >
> > > --
> > > Alexander Case
> > > Associate Editor for Bureau42.com <http://www.bureau42.com>
> > > Host of "Breaking it all Down" on Blip.TV <http://blip.tv/countzero>
> >
> > >
> > >
> > > [Non-text portions of this message have been removed]
> > >
> > >
> > >
> > > ------------------------------------
> > >
> > > Yahoo! Groups Links
> > >
> > >
> > >
> > >
> >
> > [Non-text portions of this message have been removed]
> >
> >
> >
>
>
>
> --
> Alexander Case
> Associate Editor for Bureau42.com <http://www.bureau42.com>
> Host of "Breaking it all Down" on Blip.TV <http://blip.tv/countzero>
>
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>

[Non-text portions of this message have been removed]





[Non-text portions of this message have been removed]
Group: streetfighter Message: 16197 From: Jeffrey Yurkiw Date: 1/1/2012
Subject: Re: Living Room Games
Would it be possible to, say, host something like a community
development project for a genericized 4e version on a wiki site or
something? We could web-publish as a group under the GSL.

I mean...if there's not going to be a book anyway...

Jeff

On 12/31/2011 9:43 PM, Jerome wrote:
>
> I’d be happy to help in any way as well. I don’t think the NDA would
> affect me as I wasn’t involved in any of the original writing or testing
>
> -Jerome
>
> From: Matt Meade
> Sent: Saturday, December 31, 2011 5:48 PM
> To: streetfighter@yahoogroups.com
> <mailto:streetfighter%40yahoogroups.com>
> Subject: Re: [streetfighter] Living Room Games
>
> Thanks alexander!
>
> And jonathan, I would offer to help in any way I could but it sounds like
> it would violate an nda if I helped, so unless you say otherwise I will
> just wait anxiously. :-)
>
> I guess if you want a special page to release it on I could offer my
> services as a web dev!
> On Dec 31, 2011 7:07 PM, "Alexander Case"
> <mailto:alexander.case%40gmail.com> wrote:
>
> > Sure. I put it up on Megaupload, so anyone who wants it can have a copy.
> >
> > http://www.megaupload.com/?d=4ZFWIE9V
> >
> > On Sat, Dec 31, 2011 at 2:38 PM, Matt Meade
> <mailto:matt%40sfrpg.com> wrote:
> >
> > > **
> > >
> > >
> > > Could I get a copy? I have carelessly misplaced mine!
> > >
> > > On Dec 31, 2011 5:04 PM, "Alexander Case"
> <mailto:alexander.case%40gmail.com>
> > > wrote:
> > >
> > > > I do indeed have a PDF of the demo packet they distributed.
> > > >
> > > > On Sat, Dec 31, 2011 at 1:16 PM, Matt Meade
> <mailto:matt%40sfrpg.com> wrote:
> > > >
> > > > > **
> > >
> > > > >
> > > > >
> > > > > Thanks.
> > > > > Ah, well hopefully someone still has the free demo packet they
> > > > distributed.
> > > > >
> > > > > On Sat, Dec 31, 2011 at 3:55 PM, Jonathan Thompson <
> > > mailto:thompsonjm%40gmail.com
> > > > > >wrote:
> > > > >
> > > > >
> > > > > > Living Room Games is still open and all NDAs are valid. They are
> > just
> > > > not
> > > > > > publishing anything currently.
> > > > > >
> > > > > > On Sat, Dec 31, 2011 at 2:41 PM, Matt Meade
> <mailto:matt%40sfrpg.com>
> > wrote:
> > > > > >
> > > > > > > **
> > > > > > >
> > > > > > >
> > > > > > > I just noticed lrgames.com isn't around anymore. Did
> Living Room
> > > > Games
> > > > > > go
> > > > > > > under? Close its doors? Bankrupt?
> > > > > > >
> > > > > > > I know that they released each of the 6 chapters to contest
> > > winners,
> > > > so
> > > > > > the
> > > > > > > whole Book 1 for Capcom World Tournament is out there, but
> > > > unshareable
> > > > > > due
> > > > > > > to Non Disclosure Agreements.
> > > > > > >
> > > > > > > If lrgames has disappeared, I wonder if their NDAs are still
> > > valid...
> > > > > > >
> > > > > > > Also does anyone still have the PDF they released for
> > distribution?
> > > > The
> > > > > > > teaser/sample/preview/whatever?
> > > > > > >
> > > > > > > [Non-text portions of this message have been removed]
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > --
> > > > > > Jonathan M. Thompson
> > > > > > Battlefield Press, Inc (www.battlefieldpress.com) / Solar Flare
> > > > > > Productions
> > > > > > mailto:thompsonjm%40gmail.com
> > > > > > Follow me on Twitter @RaiderDragon
> > > > > > Now on Sale: Open Anime (Open Core) and Gaslight Victorian
> Fantasy
> > > > > > (OGL/Savage Worlds) | "Imagination will often carry us to worlds
> > that
> > > > > never
> > > > > > were. But without it we go nowhere." - Carl Sagan
> > > > > >
> > > > > >
> > > > > > [Non-text portions of this message have been removed]
> > > > > >
> > > > > >
> > > > > >
> > > > > > ------------------------------------
> > > > > >
> > > > > > Yahoo! Groups Links
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > >
> > > > > [Non-text portions of this message have been removed]
> > > > >
> > > > >
> > > > >
> > > >
> > > >
> > > >
> > > > --
> > > > Alexander Case
> > > > Associate Editor for Bureau42.com <http://www.bureau42.com>
> > > > Host of "Breaking it all Down" on Blip.TV <http://blip.tv/countzero>
> > >
> > > >
> > > >
> > > > [Non-text portions of this message have been removed]
> > > >
> > > >
> > > >
> > > > ------------------------------------
> > > >
> > > > Yahoo! Groups Links
> > > >
> > > >
> > > >
> > > >
> > >
> > > [Non-text portions of this message have been removed]
> > >
> > >
> > >
> >
> >
> >
> > --
> > Alexander Case
> > Associate Editor for Bureau42.com <http://www.bureau42.com>
> > Host of "Breaking it all Down" on Blip.TV <http://blip.tv/countzero>
> >
> >
> > [Non-text portions of this message have been removed]
> >
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
>
> [Non-text portions of this message have been removed]
>
> [Non-text portions of this message have been removed]
>
>



[Non-text portions of this message have been removed]
Group: streetfighter Message: 16198 From: Luiz Fernando Duarte Junior Date: 1/1/2012
Subject: Re: Living Room Games
Wow, Matt came back with full gas!
I'm glad to see everybody talking about the projects again.

2012/1/1 Jeffrey Yurkiw <jyurkiw@...>

> **
>
>
> Would it be possible to, say, host something like a community
> development project for a genericized 4e version on a wiki site or
> something? We could web-publish as a group under the GSL.
>
> I mean...if there's not going to be a book anyway...
>
> Jeff
>
>
> On 12/31/2011 9:43 PM, Jerome wrote:
> >
> > I�d be happy to help in any way as well. I don�t think the NDA would
> > affect me as I wasn�t involved in any of the original writing or testing
> >
> > -Jerome
> >
> > From: Matt Meade
> > Sent: Saturday, December 31, 2011 5:48 PM
> > To: streetfighter@yahoogroups.com
> > <mailto:streetfighter%40yahoogroups.com>
>
> > Subject: Re: [streetfighter] Living Room Games
> >
> > Thanks alexander!
> >
> > And jonathan, I would offer to help in any way I could but it sounds like
> > it would violate an nda if I helped, so unless you say otherwise I will
> > just wait anxiously. :-)
> >
> > I guess if you want a special page to release it on I could offer my
> > services as a web dev!
> > On Dec 31, 2011 7:07 PM, "Alexander Case"
> > <mailto:alexander.case%40gmail.com> wrote:
> >
> > > Sure. I put it up on Megaupload, so anyone who wants it can have a
> copy.
> > >
> > > http://www.megaupload.com/?d=4ZFWIE9V
> > >
> > > On Sat, Dec 31, 2011 at 2:38 PM, Matt Meade
> > <mailto:matt%40sfrpg.com> wrote:
> > >
> > > > **
> > > >
> > > >
> > > > Could I get a copy? I have carelessly misplaced mine!
> > > >
> > > > On Dec 31, 2011 5:04 PM, "Alexander Case"
> > <mailto:alexander.case%40gmail.com>
> > > > wrote:
> > > >
> > > > > I do indeed have a PDF of the demo packet they distributed.
> > > > >
> > > > > On Sat, Dec 31, 2011 at 1:16 PM, Matt Meade
> > <mailto:matt%40sfrpg.com> wrote:
> > > > >
> > > > > > **
> > > >
> > > > > >
> > > > > >
> > > > > > Thanks.
> > > > > > Ah, well hopefully someone still has the free demo packet they
> > > > > distributed.
> > > > > >
> > > > > > On Sat, Dec 31, 2011 at 3:55 PM, Jonathan Thompson <
> > > > mailto:thompsonjm%40gmail.com
> > > > > > >wrote:
> > > > > >
> > > > > >
> > > > > > > Living Room Games is still open and all NDAs are valid. They
> are
> > > just
> > > > > not
> > > > > > > publishing anything currently.
> > > > > > >
> > > > > > > On Sat, Dec 31, 2011 at 2:41 PM, Matt Meade
> > <mailto:matt%40sfrpg.com>
> > > wrote:
> > > > > > >
> > > > > > > > **
> > > > > > > >
> > > > > > > >
> > > > > > > > I just noticed lrgames.com isn't around anymore. Did
> > Living Room
> > > > > Games
> > > > > > > go
> > > > > > > > under? Close its doors? Bankrupt?
> > > > > > > >
> > > > > > > > I know that they released each of the 6 chapters to contest
> > > > winners,
> > > > > so
> > > > > > > the
> > > > > > > > whole Book 1 for Capcom World Tournament is out there, but
> > > > > unshareable
> > > > > > > due
> > > > > > > > to Non Disclosure Agreements.
> > > > > > > >
> > > > > > > > If lrgames has disappeared, I wonder if their NDAs are still
> > > > valid...
> > > > > > > >
> > > > > > > > Also does anyone still have the PDF they released for
> > > distribution?
> > > > > The
> > > > > > > > teaser/sample/preview/whatever?
> > > > > > > >
> > > > > > > > [Non-text portions of this message have been removed]
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > --
> > > > > > > Jonathan M. Thompson
> > > > > > > Battlefield Press, Inc (www.battlefieldpress.com) / Solar
> Flare
> > > > > > > Productions
> > > > > > > mailto:thompsonjm%40gmail.com
> > > > > > > Follow me on Twitter @RaiderDragon
> > > > > > > Now on Sale: Open Anime (Open Core) and Gaslight Victorian
> > Fantasy
> > > > > > > (OGL/Savage Worlds) | "Imagination will often carry us to
> worlds
> > > that
> > > > > > never
> > > > > > > were. But without it we go nowhere." - Carl Sagan
> > > > > > >
> > > > > > >
> > > > > > > [Non-text portions of this message have been removed]
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > ------------------------------------
> > > > > > >
> > > > > > > Yahoo! Groups Links
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > >
> > > > > > [Non-text portions of this message have been removed]
> > > > > >
> > > > > >
> > > > > >
> > > > >
> > > > >
> > > > >
> > > > > --
> > > > > Alexander Case
> > > > > Associate Editor for Bureau42.com <http://www.bureau42.com>
> > > > > Host of "Breaking it all Down" on Blip.TV <
> http://blip.tv/countzero>
> > > >
> > > > >
> > > > >
> > > > > [Non-text portions of this message have been removed]
> > > > >
> > > > >
> > > > >
> > > > > ------------------------------------
> > > > >
> > > > > Yahoo! Groups Links
> > > > >
> > > > >
> > > > >
> > > > >
> > > >
> > > > [Non-text portions of this message have been removed]
> > > >
> > > >
> > > >
> > >
> > >
> > >
> > > --
> > > Alexander Case
> > > Associate Editor for Bureau42.com <http://www.bureau42.com>
> > > Host of "Breaking it all Down" on Blip.TV <http://blip.tv/countzero>
> > >
> > >
> > > [Non-text portions of this message have been removed]
> > >
> > >
> > >
> > > ------------------------------------
> > >
> > > Yahoo! Groups Links
> > >
> > >
> > >
> > >
> >
> > [Non-text portions of this message have been removed]
> >
> > [Non-text portions of this message have been removed]
> >
> >
>
> [Non-text portions of this message have been removed]
>
>
>



--
Att,

*Luiz Fernando Jr*
Bel. em C. Computa��o
Analista de Sistemas
<http://www.scrum.org/assessments>

----------------------------------------------
Meu blog: http://luiztools.com
Meu Twitter: @luiztools <http://buscaacelerada.com.br/>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16199 From: Jerome Date: 1/1/2012
Subject: Re: Living Room Games
The only problem with creating a website is it would be like Living Room Games openly publishing their work in progress (or any other gaming company). Too easy for someone to rip off the ideas and make them their own

From: Jeffrey Yurkiw
Sent: Sunday, January 01, 2012 3:20 AM
To: streetfighter@yahoogroups.com
Subject: Re: [streetfighter] Living Room Games


Would it be possible to, say, host something like a community
development project for a genericized 4e version on a wiki site or
something? We could web-publish as a group under the GSL.

I mean...if there's not going to be a book anyway...

Jeff

On 12/31/2011 9:43 PM, Jerome wrote:
>
> I’d be happy to help in any way as well. I don’t think the NDA would
> affect me as I wasn’t involved in any of the original writing or testing
>
> -Jerome
>
> From: Matt Meade
> Sent: Saturday, December 31, 2011 5:48 PM
> To: mailto:streetfighter%40yahoogroups.com
> <mailto:streetfighter%40yahoogroups.com>
> Subject: Re: [streetfighter] Living Room Games
>
> Thanks alexander!
>
> And jonathan, I would offer to help in any way I could but it sounds like
> it would violate an nda if I helped, so unless you say otherwise I will
> just wait anxiously. :-)
>
> I guess if you want a special page to release it on I could offer my
> services as a web dev!
> On Dec 31, 2011 7:07 PM, "Alexander Case"
> <mailto:alexander.case%40gmail.com> wrote:
>
> > Sure. I put it up on Megaupload, so anyone who wants it can have a copy.
> >
> > http://www.megaupload.com/?d=4ZFWIE9V
> >
> > On Sat, Dec 31, 2011 at 2:38 PM, Matt Meade
> <mailto:matt%40sfrpg.com> wrote:
> >
> > > **
> > >
> > >
> > > Could I get a copy? I have carelessly misplaced mine!
> > >
> > > On Dec 31, 2011 5:04 PM, "Alexander Case"
> <mailto:alexander.case%40gmail.com>
> > > wrote:
> > >
> > > > I do indeed have a PDF of the demo packet they distributed.
> > > >
> > > > On Sat, Dec 31, 2011 at 1:16 PM, Matt Meade
> <mailto:matt%40sfrpg.com> wrote:
> > > >
> > > > > **
> > >
> > > > >
> > > > >
> > > > > Thanks.
> > > > > Ah, well hopefully someone still has the free demo packet they
> > > > distributed.
> > > > >
> > > > > On Sat, Dec 31, 2011 at 3:55 PM, Jonathan Thompson <
> > > mailto:thompsonjm%40gmail.com
> > > > > >wrote:
> > > > >
> > > > >
> > > > > > Living Room Games is still open and all NDAs are valid. They are
> > just
> > > > not
> > > > > > publishing anything currently.
> > > > > >
> > > > > > On Sat, Dec 31, 2011 at 2:41 PM, Matt Meade
> <mailto:matt%40sfrpg.com>
> > wrote:
> > > > > >
> > > > > > > **
> > > > > > >
> > > > > > >
> > > > > > > I just noticed lrgames.com isn't around anymore. Did
> Living Room
> > > > Games
> > > > > > go
> > > > > > > under? Close its doors? Bankrupt?
> > > > > > >
> > > > > > > I know that they released each of the 6 chapters to contest
> > > winners,
> > > > so
> > > > > > the
> > > > > > > whole Book 1 for Capcom World Tournament is out there, but
> > > > unshareable
> > > > > > due
> > > > > > > to Non Disclosure Agreements.
> > > > > > >
> > > > > > > If lrgames has disappeared, I wonder if their NDAs are still
> > > valid...
> > > > > > >
> > > > > > > Also does anyone still have the PDF they released for
> > distribution?
> > > > The
> > > > > > > teaser/sample/preview/whatever?
> > > > > > >
> > > > > > > [Non-text portions of this message have been removed]
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > --
> > > > > > Jonathan M. Thompson
> > > > > > Battlefield Press, Inc (www.battlefieldpress.com) / Solar Flare
> > > > > > Productions
> > > > > > mailto:thompsonjm%40gmail.com
> > > > > > Follow me on Twitter @RaiderDragon
> > > > > > Now on Sale: Open Anime (Open Core) and Gaslight Victorian
> Fantasy
> > > > > > (OGL/Savage Worlds) | "Imagination will often carry us to worlds
> > that
> > > > > never
> > > > > > were. But without it we go nowhere." - Carl Sagan
> > > > > >
> > > > > >
> > > > > > [Non-text portions of this message have been removed]
> > > > > >
> > > > > >
> > > > > >
> > > > > > ------------------------------------
> > > > > >
> > > > > > Yahoo! Groups Links
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > >
> > > > > [Non-text portions of this message have been removed]
> > > > >
> > > > >
> > > > >
> > > >
> > > >
> > > >
> > > > --
> > > > Alexander Case
> > > > Associate Editor for Bureau42.com <http://www.bureau42.com>
> > > > Host of "Breaking it all Down" on Blip.TV <http://blip.tv/countzero>
> > >
> > > >
> > > >
> > > > [Non-text portions of this message have been removed]
> > > >
> > > >
> > > >
> > > > ------------------------------------
> > > >
> > > > Yahoo! Groups Links
> > > >
> > > >
> > > >
> > > >
> > >
> > > [Non-text portions of this message have been removed]
> > >
> > >
> > >
> >
> >
> >
> > --
> > Alexander Case
> > Associate Editor for Bureau42.com <http://www.bureau42.com>
> > Host of "Breaking it all Down" on Blip.TV <http://blip.tv/countzero>
> >
> >
> > [Non-text portions of this message have been removed]
> >
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
>
> [Non-text portions of this message have been removed]
>
> [Non-text portions of this message have been removed]
>
>

[Non-text portions of this message have been removed]





[Non-text portions of this message have been removed]
Group: streetfighter Message: 16200 From: Matt Meade Date: 1/1/2012
Subject: Re: Living Room Games
I think (correct me if I'm wrong) that anyone who has it is bound by nda
until it is stripped down. So if they sent it to anyone else to help them
strip it down, they would be in violation.
On Jan 1, 2012 12:44 AM, "Jerome" <giovanni@...> wrote:

> **
>
>
> I�d be happy to help in any way as well. I don�t think the NDA would
> affect me as I wasn�t involved in any of the original writing or testing
>
> -Jerome
>
> From: Matt Meade
> Sent: Saturday, December 31, 2011 5:48 PM
> To: streetfighter@yahoogroups.com
> Subject: Re: [streetfighter] Living Room Games
>
> Thanks alexander!
>
> And jonathan, I would offer to help in any way I could but it sounds like
> it would violate an nda if I helped, so unless you say otherwise I will
> just wait anxiously. :-)
>
> I guess if you want a special page to release it on I could offer my
> services as a web dev!
> On Dec 31, 2011 7:07 PM, "Alexander Case" <mailto:
> alexander.case%40gmail.com> wrote:
>
> > Sure. I put it up on Megaupload, so anyone who wants it can have a copy.
> >
> > http://www.megaupload.com/?d=4ZFWIE9V
> >
> > On Sat, Dec 31, 2011 at 2:38 PM, Matt Meade <mailto:matt%40sfrpg.com>
> wrote:
> >
> > > **
> > >
> > >
> > > Could I get a copy? I have carelessly misplaced mine!
> > >
> > > On Dec 31, 2011 5:04 PM, "Alexander Case" <mailto:
> alexander.case%40gmail.com>
> > > wrote:
> > >
> > > > I do indeed have a PDF of the demo packet they distributed.
> > > >
> > > > On Sat, Dec 31, 2011 at 1:16 PM, Matt Meade <mailto:matt%40sfrpg.com>
> wrote:
> > > >
> > > > > **
> > >
> > > > >
> > > > >
> > > > > Thanks.
> > > > > Ah, well hopefully someone still has the free demo packet they
> > > > distributed.
> > > > >
> > > > > On Sat, Dec 31, 2011 at 3:55 PM, Jonathan Thompson <
> > > mailto:thompsonjm%40gmail.com
> > > > > >wrote:
> > > > >
> > > > >
> > > > > > Living Room Games is still open and all NDAs are valid. They are
> > just
> > > > not
> > > > > > publishing anything currently.
> > > > > >
> > > > > > On Sat, Dec 31, 2011 at 2:41 PM, Matt Meade <mailto:
> matt%40sfrpg.com>
> > wrote:
> > > > > >
> > > > > > > **
> > > > > > >
> > > > > > >
> > > > > > > I just noticed lrgames.com isn't around anymore. Did Living
> Room
> > > > Games
> > > > > > go
> > > > > > > under? Close its doors? Bankrupt?
> > > > > > >
> > > > > > > I know that they released each of the 6 chapters to contest
> > > winners,
> > > > so
> > > > > > the
> > > > > > > whole Book 1 for Capcom World Tournament is out there, but
> > > > unshareable
> > > > > > due
> > > > > > > to Non Disclosure Agreements.
> > > > > > >
> > > > > > > If lrgames has disappeared, I wonder if their NDAs are still
> > > valid...
> > > > > > >
> > > > > > > Also does anyone still have the PDF they released for
> > distribution?
> > > > The
> > > > > > > teaser/sample/preview/whatever?
> > > > > > >
> > > > > > > [Non-text portions of this message have been removed]
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > --
> > > > > > Jonathan M. Thompson
> > > > > > Battlefield Press, Inc (www.battlefieldpress.com) / Solar Flare
> > > > > > Productions
> > > > > > mailto:thompsonjm%40gmail.com
> > > > > > Follow me on Twitter @RaiderDragon
> > > > > > Now on Sale: Open Anime (Open Core) and Gaslight Victorian
> Fantasy
> > > > > > (OGL/Savage Worlds) | "Imagination will often carry us to worlds
> > that
> > > > > never
> > > > > > were. But without it we go nowhere." - Carl Sagan
> > > > > >
> > > > > >
> > > > > > [Non-text portions of this message have been removed]
> > > > > >
> > > > > >
> > > > > >
> > > > > > ------------------------------------
> > > > > >
> > > > > > Yahoo! Groups Links
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > >
> > > > > [Non-text portions of this message have been removed]
> > > > >
> > > > >
> > > > >
> > > >
> > > >
> > > >
> > > > --
> > > > Alexander Case
> > > > Associate Editor for Bureau42.com <http://www.bureau42.com>
> > > > Host of "Breaking it all Down" on Blip.TV <http://blip.tv/countzero>
> > >
> > > >
> > > >
> > > > [Non-text portions of this message have been removed]
> > > >
> > > >
> > > >
> > > > ------------------------------------
> > > >
> > > > Yahoo! Groups Links
> > > >
> > > >
> > > >
> > > >
> > >
> > > [Non-text portions of this message have been removed]
> > >
> > >
> > >
> >
> >
> >
> > --
> > Alexander Case
> > Associate Editor for Bureau42.com <http://www.bureau42.com>
> > Host of "Breaking it all Down" on Blip.TV <http://blip.tv/countzero>
> >
> >
> > [Non-text portions of this message have been removed]
> >
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
>
> [Non-text portions of this message have been removed]
>
> [Non-text portions of this message have been removed]
>
>
>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16201 From: Matt Meade Date: 1/1/2012
Subject: Alibaba.com buying Yahoo!?
Just wanted to put this on everyone's radar since we are a Yahoo! Group.

If you haven't heard, a Chinese company is trying to buy Yahoo, and
everyone is throwing a fit.

Hopefully this doesn't affect our group but it might.

http://www.marketplace.org/topics/business/should-chinas-alibaba-be-allowed-buy-yahoo


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16202 From: samaritan1975 Date: 1/1/2012
Subject: Re: Living Room Games
You know what's hilarious.... I haven't logged into this group in forever. Did so just because I got a slew of the Street Fighter heroclix figures a bit ago, figured I'd see what was up. Yet, say, a week or two ago a buddy of mine and I were talking about how SF would translate very well to the 4e ruleset... special maneuvers as power cards, the works. :)

--- In streetfighter@yahoogroups.com, Matt Meade <matt@...> wrote:
>
> I think (correct me if I'm wrong) that anyone who has it is bound by nda
> until it is stripped down. So if they sent it to anyone else to help them
> strip it down, they would be in violation.
> On Jan 1, 2012 12:44 AM, "Jerome" <giovanni@...> wrote:
>
> > **
> >
> >
> > I'd be happy to help in any way as well. I don't think the NDA would
> > affect me as I wasn't involved in any of the original writing or testing
> >
> > -Jerome
> >
> > From: Matt Meade
> > Sent: Saturday, December 31, 2011 5:48 PM
> > To: streetfighter@yahoogroups.com
> > Subject: Re: [streetfighter] Living Room Games
> >
> > Thanks alexander!
> >
> > And jonathan, I would offer to help in any way I could but it sounds like
> > it would violate an nda if I helped, so unless you say otherwise I will
> > just wait anxiously. :-)
> >
> > I guess if you want a special page to release it on I could offer my
> > services as a web dev!
> > On Dec 31, 2011 7:07 PM, "Alexander Case" <mailto:
> > alexander.case%40gmail.com> wrote:
> >
> > > Sure. I put it up on Megaupload, so anyone who wants it can have a copy.
> > >
> > > http://www.megaupload.com/?d=4ZFWIE9V
> > >
> > > On Sat, Dec 31, 2011 at 2:38 PM, Matt Meade <mailto:matt%40sfrpg.com>
> > wrote:
> > >
> > > > **
> > > >
> > > >
> > > > Could I get a copy? I have carelessly misplaced mine!
> > > >
> > > > On Dec 31, 2011 5:04 PM, "Alexander Case" <mailto:
> > alexander.case%40gmail.com>
> > > > wrote:
> > > >
> > > > > I do indeed have a PDF of the demo packet they distributed.
> > > > >
> > > > > On Sat, Dec 31, 2011 at 1:16 PM, Matt Meade <mailto:matt%40sfrpg.com>
> > wrote:
> > > > >
> > > > > > **
> > > >
> > > > > >
> > > > > >
> > > > > > Thanks.
> > > > > > Ah, well hopefully someone still has the free demo packet they
> > > > > distributed.
> > > > > >
> > > > > > On Sat, Dec 31, 2011 at 3:55 PM, Jonathan Thompson <
> > > > mailto:thompsonjm%40gmail.com
> > > > > > >wrote:
> > > > > >
> > > > > >
> > > > > > > Living Room Games is still open and all NDAs are valid. They are
> > > just
> > > > > not
> > > > > > > publishing anything currently.
> > > > > > >
> > > > > > > On Sat, Dec 31, 2011 at 2:41 PM, Matt Meade <mailto:
> > matt%40sfrpg.com>
> > > wrote:
> > > > > > >
> > > > > > > > **
> > > > > > > >
> > > > > > > >
> > > > > > > > I just noticed lrgames.com isn't around anymore. Did Living
> > Room
> > > > > Games
> > > > > > > go
> > > > > > > > under? Close its doors? Bankrupt?
> > > > > > > >
> > > > > > > > I know that they released each of the 6 chapters to contest
> > > > winners,
> > > > > so
> > > > > > > the
> > > > > > > > whole Book 1 for Capcom World Tournament is out there, but
> > > > > unshareable
> > > > > > > due
> > > > > > > > to Non Disclosure Agreements.
> > > > > > > >
> > > > > > > > If lrgames has disappeared, I wonder if their NDAs are still
> > > > valid...
> > > > > > > >
> > > > > > > > Also does anyone still have the PDF they released for
> > > distribution?
> > > > > The
> > > > > > > > teaser/sample/preview/whatever?
> > > > > > > >
> > > > > > > > [Non-text portions of this message have been removed]
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > --
> > > > > > > Jonathan M. Thompson
> > > > > > > Battlefield Press, Inc (www.battlefieldpress.com) / Solar Flare
> > > > > > > Productions
> > > > > > > mailto:thompsonjm%40gmail.com
> > > > > > > Follow me on Twitter @RaiderDragon
> > > > > > > Now on Sale: Open Anime (Open Core) and Gaslight Victorian
> > Fantasy
> > > > > > > (OGL/Savage Worlds) | "Imagination will often carry us to worlds
> > > that
> > > > > > never
> > > > > > > were. But without it we go nowhere." - Carl Sagan
> > > > > > >
> > > > > > >
> > > > > > > [Non-text portions of this message have been removed]
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > ------------------------------------
> > > > > > >
> > > > > > > Yahoo! Groups Links
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > >
> > > > > > [Non-text portions of this message have been removed]
> > > > > >
> > > > > >
> > > > > >
> > > > >
> > > > >
> > > > >
> > > > > --
> > > > > Alexander Case
> > > > > Associate Editor for Bureau42.com <http://www.bureau42.com>
> > > > > Host of "Breaking it all Down" on Blip.TV <http://blip.tv/countzero>
> > > >
> > > > >
> > > > >
> > > > > [Non-text portions of this message have been removed]
> > > > >
> > > > >
> > > > >
> > > > > ------------------------------------
> > > > >
> > > > > Yahoo! Groups Links
> > > > >
> > > > >
> > > > >
> > > > >
> > > >
> > > > [Non-text portions of this message have been removed]
> > > >
> > > >
> > > >
> > >
> > >
> > >
> > > --
> > > Alexander Case
> > > Associate Editor for Bureau42.com <http://www.bureau42.com>
> > > Host of "Breaking it all Down" on Blip.TV <http://blip.tv/countzero>
> > >
> > >
> > > [Non-text portions of this message have been removed]
> > >
> > >
> > >
> > > ------------------------------------
> > >
> > > Yahoo! Groups Links
> > >
> > >
> > >
> > >
> >
> > [Non-text portions of this message have been removed]
> >
> > [Non-text portions of this message have been removed]
> >
> >
> >
>
>
> [Non-text portions of this message have been removed]
>
Group: streetfighter Message: 16203 From: Joe Chan Date: 1/1/2012
Subject: Re: Living Room Games
You know what... I think I've misplaced my copies of the signed NDAs. Goodness, I don't know what I'm going to do. I don't think anyone can be bound by the NDA if I don't have the paperwork to enforce it.

Gosh, if someone stripped all references to Capcom IPs from the documents, no one could even know it was from CWT at some point in the past.

What to do... what to do.

:)

I gave it to Jonathan a while back to see what he could do with it. I don't know what his plans currently are, but as former line developer and lead writer for CWT, I'm perfectly fine with releasing the material for a group collaborative project to rewrite and resurrect the game as a fan release.

Jonathan, I gave you first rights to republish the materials. It's your call to decide the direction you want to go with it!

--
Joe Chan


--- On Sun, 1/1/12, Matt Meade <matt@...> wrote:

From: Matt Meade <matt@...>
Subject: Re: [streetfighter] Living Room Games
To: streetfighter@yahoogroups.com
Date: Sunday, January 1, 2012, 2:01 PM

I think (correct me if I'm wrong) that anyone who has it is bound by nda
until it is stripped down. So if they sent it to anyone else to help them
strip it down, they would be in violation.
On Jan 1, 2012 12:44 AM, "Jerome" <giovanni@...> wrote:

> **
>
>
> I’d be happy to help in any way as well. I don’t think the NDA would
> affect me as I wasn’t involved in any of the original writing or testing
>
> -Jerome
>
> From: Matt Meade
> Sent: Saturday, December 31, 2011 5:48 PM
> To: streetfighter@yahoogroups.com
> Subject: Re: [streetfighter] Living Room Games
>
> Thanks alexander!
>
> And jonathan, I would offer to help in any way I could but it sounds like
> it would violate an nda if I helped, so unless you say otherwise I will
> just wait anxiously. :-)
>
> I guess if you want a special page to release it on I could offer my
> services as a web dev!
> On Dec 31, 2011 7:07 PM, "Alexander Case" <mailto:
> alexander.case%40gmail.com> wrote:
>
> > Sure. I put it up on Megaupload, so anyone who wants it can have a copy.
> >
> > http://www.megaupload.com/?d=4ZFWIE9V
> >
> > On Sat, Dec 31, 2011 at 2:38 PM, Matt Meade <mailto:matt%40sfrpg.com>
> wrote:
> >
> > > **
> > >
> > >
> > > Could I get a copy? I have carelessly misplaced mine!
> > >
> > > On Dec 31, 2011 5:04 PM, "Alexander Case" <mailto:
> alexander.case%40gmail.com>
> > > wrote:
> > >
> > > > I do indeed have a PDF of the demo packet they distributed.
> > > >
> > > > On Sat, Dec 31, 2011 at 1:16 PM, Matt Meade <mailto:matt%40sfrpg.com>
> wrote:
> > > >
> > > > > **
> > >
> > > > >
> > > > >
> > > > > Thanks.
> > > > > Ah, well hopefully someone still has the free demo packet they
> > > > distributed.
> > > > >
> > > > > On Sat, Dec 31, 2011 at 3:55 PM, Jonathan Thompson <
> > > mailto:thompsonjm%40gmail.com
> > > > > >wrote:
> > > > >
> > > > >
> > > > > > Living Room Games is still open and all NDAs are valid. They are
> > just
> > > > not
> > > > > > publishing anything currently.
> > > > > >
> > > > > > On Sat, Dec 31, 2011 at 2:41 PM, Matt Meade <mailto:
> matt%40sfrpg.com>
> > wrote:
> > > > > >
> > > > > > > **
> > > > > > >
> > > > > > >
> > > > > > > I just noticed lrgames.com isn't around anymore. Did Living
> Room
> > > > Games
> > > > > > go
> > > > > > > under? Close its doors? Bankrupt?
> > > > > > >
> > > > > > > I know that they released each of the 6 chapters to contest
> > > winners,
> > > > so
> > > > > > the
> > > > > > > whole Book 1 for Capcom World Tournament is out there, but
> > > > unshareable
> > > > > > due
> > > > > > > to Non Disclosure Agreements.
> > > > > > >
> > > > > > > If lrgames has disappeared, I wonder if their NDAs are still
> > > valid...
> > > > > > >
> > > > > > > Also does anyone still have the PDF they released for
> > distribution?
> > > > The
> > > > > > > teaser/sample/preview/whatever?
> > > > > > >
> > > > > > > [Non-text portions of this message have been removed]
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > --
> > > > > > Jonathan M. Thompson
> > > > > > Battlefield Press, Inc (www.battlefieldpress.com) / Solar Flare
> > > > > > Productions
> > > > > > mailto:thompsonjm%40gmail.com
> > > > > > Follow me on Twitter @RaiderDragon
> > > > > > Now on Sale: Open Anime (Open Core) and Gaslight Victorian
> Fantasy
> > > > > > (OGL/Savage Worlds) | "Imagination will often carry us to worlds
> > that
> > > > > never
> > > > > > were. But without it we go nowhere." - Carl Sagan
> > > > > >
> > > > > >
> > > > > > [Non-text portions of this message have been removed]
> > > > > >
> > > > > >
> > > > > >
> > > > > > ------------------------------------
> > > > > >
> > > > > > Yahoo! Groups Links
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > >
> > > > > [Non-text portions of this message have been removed]
> > > > >
> > > > >
> > > > >
> > > >
> > > >
> > > >
> > > > --
> > > > Alexander Case
> > > > Associate Editor for Bureau42.com <http://www.bureau42.com>
> > > > Host of "Breaking it all Down" on Blip.TV <http://blip.tv/countzero>
> > >
> > > >
> > > >
> > > > [Non-text portions of this message have been removed]
> > > >
> > > >
> > > >
> > > > ------------------------------------
> > > >
> > > > Yahoo! Groups Links
> > > >
> > > >
> > > >
> > > >
> > >
> > > [Non-text portions of this message have been removed]
> > >
> > >
> > >
> >
> >
> >
> > --
> > Alexander Case
> > Associate Editor for Bureau42.com <http://www.bureau42.com>
> > Host of "Breaking it all Down" on Blip.TV <http://blip.tv/countzero>
> >
> >
> > [Non-text portions of this message have been removed]
> >
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
>
> [Non-text portions of this message have been removed]
>
> [Non-text portions of this message have been removed]
>

>


[Non-text portions of this message have been removed]



------------------------------------

Yahoo! Groups Links





[Non-text portions of this message have been removed]
Group: streetfighter Message: 16204 From: Jonathan Thompson Date: 1/1/2012
Subject: Re: Living Room Games
I had some personal issues last year, my grandfather and my stepfather both
passed away, and then I went back to school shortly after so I got behind
on all my projects. I hope to have this finished by Summer. (Project Akon).

On Sun, Jan 1, 2012 at 2:43 PM, samaritan1975 <samaritan1975@...>wrote:

> **
>
>
> You know what's hilarious.... I haven't logged into this group in forever.
> Did so just because I got a slew of the Street Fighter heroclix figures a
> bit ago, figured I'd see what was up. Yet, say, a week or two ago a buddy
> of mine and I were talking about how SF would translate very well to the 4e
> ruleset... special maneuvers as power cards, the works. :)
>
>
> --- In streetfighter@yahoogroups.com, Matt Meade <matt@...> wrote:
> >
> > I think (correct me if I'm wrong) that anyone who has it is bound by nda
> > until it is stripped down. So if they sent it to anyone else to help them
> > strip it down, they would be in violation.
> > On Jan 1, 2012 12:44 AM, "Jerome" <giovanni@...> wrote:
> >
> > > **
> > >
> > >
> > > I'd be happy to help in any way as well. I don't think the NDA would
> > > affect me as I wasn't involved in any of the original writing or
> testing
> > >
> > > -Jerome
> > >
> > > From: Matt Meade
> > > Sent: Saturday, December 31, 2011 5:48 PM
> > > To: streetfighter@yahoogroups.com
> > > Subject: Re: [streetfighter] Living Room Games
> > >
> > > Thanks alexander!
> > >
> > > And jonathan, I would offer to help in any way I could but it sounds
> like
> > > it would violate an nda if I helped, so unless you say otherwise I will
> > > just wait anxiously. :-)
> > >
> > > I guess if you want a special page to release it on I could offer my
> > > services as a web dev!
> > > On Dec 31, 2011 7:07 PM, "Alexander Case" <mailto:
> > > alexander.case%40gmail.com> wrote:
> > >
> > > > Sure. I put it up on Megaupload, so anyone who wants it can have a
> copy.
> > > >
> > > > http://www.megaupload.com/?d=4ZFWIE9V
> > > >
> > > > On Sat, Dec 31, 2011 at 2:38 PM, Matt Meade <mailto:matt%40sfrpg.com
> >
> > > wrote:
> > > >
> > > > > **
> > > > >
> > > > >
> > > > > Could I get a copy? I have carelessly misplaced mine!
> > > > >
> > > > > On Dec 31, 2011 5:04 PM, "Alexander Case" <mailto:
> > > alexander.case%40gmail.com>
> > > > > wrote:
> > > > >
> > > > > > I do indeed have a PDF of the demo packet they distributed.
> > > > > >
> > > > > > On Sat, Dec 31, 2011 at 1:16 PM, Matt Meade <mailto:
> matt%40sfrpg.com>
> > > wrote:
> > > > > >
> > > > > > > **
> > > > >
> > > > > > >
> > > > > > >
> > > > > > > Thanks.
> > > > > > > Ah, well hopefully someone still has the free demo packet they
> > > > > > distributed.
> > > > > > >
> > > > > > > On Sat, Dec 31, 2011 at 3:55 PM, Jonathan Thompson <
> > > > > mailto:thompsonjm%40gmail.com
> > > > > > > >wrote:
> > > > > > >
> > > > > > >
> > > > > > > > Living Room Games is still open and all NDAs are valid. They
> are
> > > > just
> > > > > > not
> > > > > > > > publishing anything currently.
> > > > > > > >
> > > > > > > > On Sat, Dec 31, 2011 at 2:41 PM, Matt Meade <mailto:
> > > matt%40sfrpg.com>
> > > > wrote:
> > > > > > > >
> > > > > > > > > **
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > I just noticed lrgames.com isn't around anymore. Did
> Living
> > > Room
> > > > > > Games
> > > > > > > > go
> > > > > > > > > under? Close its doors? Bankrupt?
> > > > > > > > >
> > > > > > > > > I know that they released each of the 6 chapters to contest
> > > > > winners,
> > > > > > so
> > > > > > > > the
> > > > > > > > > whole Book 1 for Capcom World Tournament is out there, but
> > > > > > unshareable
> > > > > > > > due
> > > > > > > > > to Non Disclosure Agreements.
> > > > > > > > >
> > > > > > > > > If lrgames has disappeared, I wonder if their NDAs are
> still
> > > > > valid...
> > > > > > > > >
> > > > > > > > > Also does anyone still have the PDF they released for
> > > > distribution?
> > > > > > The
> > > > > > > > > teaser/sample/preview/whatever?
> > > > > > > > >
> > > > > > > > > [Non-text portions of this message have been removed]
> > > > > > > > >
> > > > > > > > >
> > > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > > --
> > > > > > > > Jonathan M. Thompson
> > > > > > > > Battlefield Press, Inc (www.battlefieldpress.com) / Solar
> Flare
> > > > > > > > Productions
> > > > > > > > mailto:thompsonjm%40gmail.com
> > > > > > > > Follow me on Twitter @RaiderDragon
> > > > > > > > Now on Sale: Open Anime (Open Core) and Gaslight Victorian
> > > Fantasy
> > > > > > > > (OGL/Savage Worlds) | "Imagination will often carry us to
> worlds
> > > > that
> > > > > > > never
> > > > > > > > were. But without it we go nowhere." - Carl Sagan
> > > > > > > >
> > > > > > > >
> > > > > > > > [Non-text portions of this message have been removed]
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > > ------------------------------------
> > > > > > > >
> > > > > > > > Yahoo! Groups Links
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > > > [Non-text portions of this message have been removed]
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > --
> > > > > > Alexander Case
> > > > > > Associate Editor for Bureau42.com <http://www.bureau42.com>
> > > > > > Host of "Breaking it all Down" on Blip.TV <
> http://blip.tv/countzero>
> > > > >
> > > > > >
> > > > > >
> > > > > > [Non-text portions of this message have been removed]
> > > > > >
> > > > > >
> > > > > >
> > > > > > ------------------------------------
> > > > > >
> > > > > > Yahoo! Groups Links
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > >
> > > > > [Non-text portions of this message have been removed]
> > > > >
> > > > >
> > > > >
> > > >
> > > >
> > > >
> > > > --
> > > > Alexander Case
> > > > Associate Editor for Bureau42.com <http://www.bureau42.com>
> > > > Host of "Breaking it all Down" on Blip.TV <http://blip.tv/countzero>
> > > >
> > > >
> > > > [Non-text portions of this message have been removed]
> > > >
> > > >
> > > >
> > > > ------------------------------------
> > > >
> > > > Yahoo! Groups Links
> > > >
> > > >
> > > >
> > > >
> > >
> > > [Non-text portions of this message have been removed]
> > >
> > > [Non-text portions of this message have been removed]
> > >
> > >
> > >
> >
> >
> > [Non-text portions of this message have been removed]
> >
>
>
>



--
Jonathan M. Thompson
Battlefield Press, Inc (www.battlefieldpress.com) / Solar Flare Productions
thompsonjm@...
Follow me on Twitter @RaiderDragon
Now on Sale: Open Anime (Open Core) and Gaslight Victorian Fantasy
(OGL/Savage Worlds) | "Imagination will often carry us to worlds that never
were. But without it we go nowhere." - Carl Sagan


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16205 From: Matt Meade Date: 1/1/2012
Subject: Re: Living Room Games
lol, wow Joe.

On Sun, Jan 1, 2012 at 3:50 PM, Joe Chan <joe_chan@...> wrote:

> **
>
>
> You know what... I think I've misplaced my copies of the signed NDAs.
> Goodness, I don't know what I'm going to do. I don't think anyone can be
> bound by the NDA if I don't have the paperwork to enforce it.
>
> Gosh, if someone stripped all references to Capcom IPs from the documents,
> no one could even know it was from CWT at some point in the past.
>
> What to do... what to do.
>
> :)
>
>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16206 From: streetfighter@yahoogroups.com Date: 1/2/2012
Subject: New file uploaded to streetfighter
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the streetfighter
group.

File : /Matt's Stuff/newestversion.zip
Uploaded by : slappy_the_ringthief <matt@...>
Description : Does all the Combat Card math for you.

You can access this file at the URL:
http://groups.yahoo.com/group/streetfighter/files/Matt%27s%20Stuff/newestversion.zip

To learn more about file sharing for your group, please visit:
http://help.yahoo.com/l/us/yahoo/groups/original/members/web/index.html
Regards,

slappy_the_ringthief <matt@...>
Group: streetfighter Message: 16207 From: Matt Meade Date: 1/4/2012
Subject: Beta Script
Got a pre-release version of 8.0 up. Anything you guys would like to see
added or changed?

Does this run ok online for you or should I keep it download-only?
I know it used to run bad online (it's like 7,500 lines of code) but the
internet was a lot slower back then.

http://sfrpg.com/sfchartgen/sfchartgen.html

Version 8
Made the attribute checking function loop, so you don't have to
click "add attributes" more than once
More layout tweaks, looking much closer to the books now.
Added "check all" boxes to categories
Added auto print dialog when new window opens
Fixed popup issue so you can now generate more than once without reloading
Tool now checks animal hybrid background against how many hybrid
basic maneuvers you have
Updated really old code for W3C compliance (Was originally
validating at 5543 Errors, 488 warnings)
Changed the way combos are printed out, so if you have none you
won't still see "Combos: "


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16208 From: Scott Date: 1/4/2012
Subject: Re: Beta Script
I'll check it out on my next day off.

Sent from my iPhone

On Jan 4, 2012, at 3:30 PM, Matt Meade <matt@...> wrote:

> Got a pre-release version of 8.0 up. Anything you guys would like to see
> added or changed?
>
> Does this run ok online for you or should I keep it download-only?
> I know it used to run bad online (it's like 7,500 lines of code) but the
> internet was a lot slower back then.
>
> http://sfrpg.com/sfchartgen/sfchartgen.html
>
> Version 8
> Made the attribute checking function loop, so you don't have to
> click "add attributes" more than once
> More layout tweaks, looking much closer to the books now.
> Added "check all" boxes to categories
> Added auto print dialog when new window opens
> Fixed popup issue so you can now generate more than once without reloading
> Tool now checks animal hybrid background against how many hybrid
> basic maneuvers you have
> Updated really old code for W3C compliance (Was originally
> validating at 5543 Errors, 488 warnings)
> Changed the way combos are printed out, so if you have none you
> won't still see "Combos: "
>
> [Non-text portions of this message have been removed]
>
>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16209 From: Matt Meade Date: 1/4/2012
Subject: Re: Beta Script
Thanks buddy.

Also blatant readme typo I just noticed:
"Made the attribute checking function loop, so you don't have to click "add
attributes" more than once"
should be
"Made the PREREQUISITES checking function loop, so you don't have to click
"add PREREQUISITES" more than once"


On Wed, Jan 4, 2012 at 4:35 PM, Scott <milkmanofdoom@...> wrote:

> **
>
>
> I'll check it out on my next day off.
>
> Sent from my iPhone
>
>
> On Jan 4, 2012, at 3:30 PM, Matt Meade <matt@...> wrote:
>
> > Got a pre-release version of 8.0 up. Anything you guys would like to see
> > added or changed?
> >
> > Does this run ok online for you or should I keep it download-only?
> > I know it used to run bad online (it's like 7,500 lines of code) but the
> > internet was a lot slower back then.
> >
> > http://sfrpg.com/sfchartgen/sfchartgen.html
> >
> > Version 8
> > Made the attribute checking function loop, so you don't have to
> > click "add attributes" more than once
> > More layout tweaks, looking much closer to the books now.
> > Added "check all" boxes to categories
> > Added auto print dialog when new window opens
> > Fixed popup issue so you can now generate more than once without
> reloading
> > Tool now checks animal hybrid background against how many hybrid
> > basic maneuvers you have
> > Updated really old code for W3C compliance (Was originally
> > validating at 5543 Errors, 488 warnings)
> > Changed the way combos are printed out, so if you have none you
> > won't still see "Combos: "
> >
> > [Non-text portions of this message have been removed]
> >
> >
>
> [Non-text portions of this message have been removed]
>
>
>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16210 From: Matt Meade Date: 1/12/2012
Subject: Combat Card Mobile App
http://sfrpg.com/2012/01/12/deck-em-mobile-app-preview/


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16211 From: Scott Date: 1/13/2012
Subject: Re: Combat Card Mobile App
AWESOME

Sent from my iPhone

On Jan 12, 2012, at 5:25 PM, Matt Meade <matt@...> wrote:

> http://sfrpg.com/2012/01/12/deck-em-mobile-app-preview/
>
> [Non-text portions of this message have been removed]
>
>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16212 From: Christopher Date: 6/30/2012
Subject: Campaigns/tournaments/games
Hey, any of you guys run these? Either around a table or on this group? I'd be interested in making a guy.
Group: streetfighter Message: 16213 From: Eric Date: 7/3/2012
Subject: streetfighter
Hey there. The names Eric. The streetfighter site you posted on is pretty dead. I have been on it for a few months and nothing has ever peen posted. In fact it took a week or two for me to be approved. Seemes to have died a while ago. How long have you been playing Streetfighter?
Group: streetfighter Message: 16214 From: slappy_the_ringthief Date: 7/3/2012
Subject: Re: streetfighter
It's hard to find new things to talk about when the group (and the game) are so old.

I have been playing street fighter since the 90s when these were still on shelves.

--- In streetfighter@yahoogroups.com, "Eric" <eric.laufer76@...> wrote:
>
> Hey there. The names Eric. The streetfighter site you posted on is pretty dead. I have been on it for a few months and nothing has ever peen posted. In fact it took a week or two for me to be approved. Seemes to have died a while ago. How long have you been playing Streetfighter?
>
Group: streetfighter Message: 16215 From: Mario Cortez Date: 7/3/2012
Subject: Re: streetfighter
I agree with that. With everything that is out there it isn't often you see us making characters for street fighter. As awesome as it is. Though it has been a while :) *sharpens pencils* I am curious is anyone actively playing sf rpg?
Group: streetfighter Message: 16216 From: eric.laufer76@yahoo.com Date: 7/3/2012
Subject: Re: streetfighter
I completely understand about hard to post about a game 15 years old. I have
found a few websites that do bring up a lot of the problems with the books,
the biggest being the Players Guide with its megapowerful animal hybrids,
cybernetics and Savate is kicking but with ridiculous modifiers to make it
appealing and the Contenders book with a lot of styles falling in lieu with
Savate. But I still love the game, I am just more restrict on these types of
munchkins allowed in my games.
I tried a running a play-by-post Streetfighter game a few years back. It's a
little difficult with combat, but can be playable.

Sent from my Verizon Wireless 4G LTE DROID



[Non-text portions of this message have been removed]
Group: streetfighter Message: 16217 From: John Kosmas Date: 7/3/2012
Subject: Re: streetfighter
I played it for a year when it first came out. Then off and on for a while.
Recently I've been going through the rules again trying to work out how
some styles are/seem overpowered to others.

On Tue, Jul 3, 2012 at 3:31 PM, Eric <eric.laufer76@...> wrote:

> **
>
>
> Hey there. The names Eric. The streetfighter site you posted on is pretty
> dead. I have been on it for a few months and nothing has ever peen posted.
> In fact it took a week or two for me to be approved. Seemes to have died a
> while ago. How long have you been playing Streetfighter?
>
>
>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16218 From: Fred Date: 7/3/2012
Subject: Re: streetfighter
Agree with Matt. There's nothing new to talk about.

I sold my sourcebooks when I moved last year. The only reason I'm still on
this list is because I'm still interested in discussion about the game
itself.

Fred


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16219 From: chris lokey Date: 7/3/2012
Subject: Re: streetfighter
I've mostly stayed subscribed to the group for the sweet webcam girl ads. That is how I mostly occupy my time, now that SF RPG activity is mostly dead. *sad cool*

[Non-text portions of this message have been removed]
Group: streetfighter Message: 16220 From: Jerome Date: 7/3/2012
Subject: Re: streetfighter
Last time I ran anything was about 2 or so years ago. I ran a SF tournament for starting level characters and had like 6 players duking it out in a round-robin tourney

-Jerome

From: chris lokey
Sent: Tuesday, July 03, 2012 1:56 PM
To: streetfighter@yahoogroups.com
Subject: [streetfighter] Re: streetfighter


I've mostly stayed subscribed to the group for the sweet webcam girl ads. That is how I mostly occupy my time, now that SF RPG activity is mostly dead. *sad cool*

[Non-text portions of this message have been removed]





[Non-text portions of this message have been removed]
Group: streetfighter Message: 16221 From: Jeffrey Yurkiw Date: 7/4/2012
Subject: Re: streetfighter
Last time I ran anything was around 4 or so years ago. 4 players, bunch
of mooks, and a train.

The train won :)
Group: streetfighter Message: 16222 From: Eric Date: 7/4/2012
Subject: Re: streetfighter
--- In streetfighter@yahoogroups.com, "Eric" <eric.laufer76@...> wrote:
>
> Hey there. The names Eric. The streetfighter site you posted on is
pretty dead. I have been on it for a few months and nothing has ever
peen posted. In fact it took a week or two for me to be approved. Seemes
to have died a while ago. How long have you been playing Streetfighter?
>
Group: streetfighter Message: 16223 From: Strychnine Date: 7/4/2012
Subject: Re: streetfighter
I actually began a full-fledged campaign earlier this year a little after the release of Street Fighter vs Tekken.  It was the first time in a long time that I had run the system but we all had a blast.  Will be continuing the campaign off and on for quite some time I think.  It's such a fun gaming system!


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16224 From: chris lokey Date: 7/5/2012
Subject: Re: streetfighter
Since people are actually talking about the system, as DM or Storyteller, what house rules do you guys have? Are there any styles you have errataed or barred completely? Do your players end up as team competitors? If yes, how do you find the team combat rules? Are there any changes you make there? I've only done a few team battles but I remember feeling at the time that the combat felt a little flat compared to the single battles. That could likely be MY shortcoming as a Storyteller, however.  If your players don't end up as team competitors, how do you handle tournaments? Do you eschew them completely? How do you handle the runaway PC problem, where if a PC wins a tournament over the other PC's (especially those who were knocked out first round), they seem more likely to continue being the winner in future tournaments? How do you handle exp rewards? I personally feel they are dangerously slow in progression - to the point the PC's may well lose
interest if you were to follow strict by the book rewards. Are there any changes you make to character creation? Are there any changes you make to combat at all? How do you find the knockdown rules to be? I haven't played in a ton of street fighter games to be able to say definitively, but I know the last campaign I DM'd in one player used the knockdown rules to completely dominate. His speed was particularly high and it was incredibly difficult for other characters/npc's to get a move in edge-wise, since they would repeatedly lose their turn after being knocked down. One of the other players wanted to scrap his character and make a new one who focused on knock downs after that tournament - which obviously left little doubt that he just simply wanted revenge as he would just make a character designed to beat the first player. With the rules as written, I couldn't find anything that really alleviated knock down "abuse" (I say that loosely - he
played his guy to effective results and within the rules. He simply wanted to make a grappler.) - so I'm curious is this something other Storyteller's have ran into? If so - what do you do about it? How do you all feel about the dizzy rule? Flavor-wise do you find yourself including Shadoloo as the over-arching villains, and including the world warriors as NPC's/occasional encounters (violent or non-violent) - or do you just ignore street fighter "canon" completely and use the rules as a framework to your own custom world? I find myself always wanting to include Shadoloo in some way or form - even if they are just the murky overlords pulling the strings on some lessor organization. I think this stems from my enjoyment of the Capcom universe. Honor/Glory - do you strictly enforce this by the book?  Finally - manuevors. Are there any you just flat-out refuse to allow? I don't have any specific examples to bring up here, but I remember looking through
some of the books and just feeling like there are a couple that were really vaguely worded, and a few that seemed incredibly overpowered for their price, some that seemed over-priced for what they did, etc.
 
 
Well, just throwing that out there to hear how some others play how they deal with the system. I hope to hear some replies :)

[Non-text portions of this message have been removed]
Group: streetfighter Message: 16225 From: Matt Meade Date: 7/5/2012
Subject: Re: streetfighter
I haven't banned any styles, but my house rules are usually something along
the lines of "no lunging punch (since it references a made-up block) and
cyborgs/animal hybrids must use normal character creation rules (worked
fine for blanka)"

When the players do not fight AS a team (all at once) I handle tournaments
in the same manner that UFC does, meaning one fight per person, per night.
This keeps the players from having to fight each other, and also allows me
to create uniquely customized opponents for them, both in the stats dept.
and the personality dept. In this way I try to keep every tournament match
interesting.

I try to keep tournament wins from putting one character far ahead of the
rest by having way more non-tournament gaming sessions than sessions with
tournaments. because of this I usually allow players to regain
chi/willpower daily instead of only after a tournament.

Knockdown rules seem to work for me usually, but I am sure to deduct renown
for using one gimick over and over. Same with dizzy rules.

I usually do have shadoloo be the main protagonist, although it has many
branches and may not appear to be shadoloo at first. Like Keyser Soze,
sometimes people don't even realize they are working for shadoloo.
Depending on the time period the game is set in I sometimes also use the
Illuminati (Gill, Urien, etc) and generally I do include the existing world
warriors, but they won't start making appearances or interacting with the
players much until they become much more powerful. besides a few small
exceptions, they are simply out of your league at lower levels.

Main exceptions being players getting in their way, players spending points
to have them as a sensei, or players spending points to have them as an
ally.

I remember one time a character spent points to have chun li as a pal.
specifically spending only a few because they were just
casually acquainted (chun wouldn't stick her neck out for the character or
anything, they just had tea and chatted occasionally)

On Thu, Jul 5, 2012 at 12:34 PM, chris lokey <kyron35@...> wrote:

> **
>
>
> Since people are actually talking about the system, as DM or Storyteller,
> what house rules do you guys have? Are there any styles you have errataed
> or barred completely? Do your players end up as team competitors? If yes,
> how do you find the team combat rules? Are there any changes you make
> there? I've only done a few team battles but I remember feeling at the time
> that the combat felt a little flat compared to the single battles. That
> could likely be MY shortcoming as a Storyteller, however. If your players
> don't end up as team competitors, how do you handle tournaments? Do you
> eschew them completely? How do you handle the runaway PC problem, where if
> a PC wins a tournament over the other PC's (especially those who were
> knocked out first round), they seem more likely to continue being the
> winner in future tournaments? How do you handle exp rewards? I personally
> feel they are dangerously slow in progression - to the point the PC's may
> well lose
> interest if you were to follow strict by the book rewards. Are there any
> changes you make to character creation? Are there any changes you make to
> combat at all? How do you find the knockdown rules to be? I haven't played
> in a ton of street fighter games to be able to say definitively, but I know
> the last campaign I DM'd in one player used the knockdown rules to
> completely dominate. His speed was particularly high and it was incredibly
> difficult for other characters/npc's to get a move in edge-wise, since they
> would repeatedly lose their turn after being knocked down. One of the other
> players wanted to scrap his character and make a new one who focused on
> knock downs after that tournament - which obviously left little doubt that
> he just simply wanted revenge as he would just make a character designed to
> beat the first player. With the rules as written, I couldn't find anything
> that really alleviated knock down "abuse" (I say that loosely - he
> played his guy to effective results and within the rules. He simply wanted
> to make a grappler.) - so I'm curious is this something other Storyteller's
> have ran into? If so - what do you do about it? How do you all feel about
> the dizzy rule? Flavor-wise do you find yourself including Shadoloo as the
> over-arching villains, and including the world warriors as NPC's/occasional
> encounters (violent or non-violent) - or do you just ignore street fighter
> "canon" completely and use the rules as a framework to your own custom
> world? I find myself always wanting to include Shadoloo in some way or form
> - even if they are just the murky overlords pulling the strings on some
> lessor organization. I think this stems from my enjoyment of the Capcom
> universe. Honor/Glory - do you strictly enforce this by the book? Finally
> - manuevors. Are there any you just flat-out refuse to allow? I don't have
> any specific examples to bring up here, but I remember looking through
> some of the books and just feeling like there are a couple that were
> really vaguely worded, and a few that seemed incredibly overpowered for
> their price, some that seemed over-priced for what they did, etc.
>
>
> Well, just throwing that out there to hear how some others play how they
> deal with the system. I hope to hear some replies :)
>
>
> [Non-text portions of this message have been removed]
>
>
>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16226 From: MikeM Date: 7/5/2012
Subject: Re: streetfighter
Hi Eric.
That was my fault in taking you so long to get approved. I try to do it
within 24 hours, but the list is so dead that sometimes I forget to check my
email.

This group was happening at one point, but I guess its to be expected for a
long out of print game.



-----Original Message-----
From: streetfighter@yahoogroups.com [mailto:streetfighter@yahoogroups.com]
On Behalf Of Eric
Sent: July-03-12 3:32 PM
To: streetfighter@yahoogroups.com
Subject: [streetfighter] streetfighter

Hey there. The names Eric. The streetfighter site you posted on is pretty
dead. I have been on it for a few months and nothing has ever peen posted.
In fact it took a week or two for me to be approved. Seemes to have died a
while ago. How long have you been playing Streetfighter?



------------------------------------

Yahoo! Groups Links
Group: streetfighter Message: 16227 From: MikeM Date: 7/5/2012
Subject: Re: streetfighter
It has been years, maybe even over a decade since I played Street Fighter,
but I will try to answer your questions.

I never actually made any house rules. We played it as is. There were a few
moves that were banned. Like Cartwheel kick after the one player used it
the first time, we decided it was too powerful.

Are there any styles you have errataed or barred completely? - Don't think
so. There were some styles that were never used though.

Do your players end up as team competitors? If yes, how do you find the team
combat rules? - 50% of our tournaments consisted of team fights. We didn’t
have any problems with the rules as is. However, it lead for some great
roleplaying moments. Like when the honorable fighter dizzied an opponent,
and he was going to allow him to recover, but the honorable fighter's team
mated came out of nowhere and knocked out his dizzied opponent. Lead to a
lot of arguments of Honour over Glory.

Are there any changes you make there? - Nope

I've only done a few team battles but I remember feeling at the time that
the combat felt a little flat compared to the single battles. That could
likely be MY shortcoming as a Storyteller, however. - I am not judging your
ability as a GM, but we never had any problems.

If your players don't end up as team competitors, how do you handle
tournaments? Do you eschew them completely? - None of our tournaments were
round-robin style. They were more like UFC. You had a scheduled match
against a specific opponent.

How do you handle the runaway PC problem, where if a PC wins a tournament
over the other PC's (especially those who were knocked out first round),
they seem more likely to continue being the winner in future tournaments? -
We avoided this by not doing round robin style tournaments.

How do you handle exp rewards? I personally feel they are dangerously slow
in progression - to the point the PC's may well lose interest if you were
to follow strict by the book rewards. - We didn't have a problem with that
either. But we played A LOT back when I was in college. Oh man, I suddenly
feel very old.

Are there any changes you make to character creation? Are there any changes
you make to combat at all? - We didn't change anything, but if a new Street
Fighter game were to come out today, I would expect cleaner and more
streamlined rules to character creation and combat.

How do you find the knockdown rules to be? I haven't played in a ton of
street fighter games to be able to say definitively, but I know the last
campaign I DM'd in one player used the knockdown rules to completely
dominate. His speed was particularly high and it was incredibly difficult
for other characters/npc's to get a move in edge-wise, since they would
repeatedly lose their turn after being knocked down. One of the other
players wanted to scrap his character and make a new one who focused on
knock downs after that tournament - which obviously left little doubt that
he just simply wanted revenge as he would just make a character designed to
beat the first player. With the rules as written, I couldn't find anything
that really alleviated knock down "abuse" (I say that loosely - he
played his guy to effective results and within the rules. He simply wanted
to make a grappler.) - so I'm curious is this something other Storyteller's
have ran into? If so - what do you do about it? - Knock down is a pain, but
it only gives you a -2 speed to your next move. So you get knocked down,
you lose your turn. Next round, you can't be knocked down again, you are
already down.

How do you all feel about the dizzy rule? Flavor-wise do you find yourself
including Shadoloo as the over-arching villains, and including the world
warriors as NPC's/occasional encounters (violent or non-violent) - or do you
just ignore street fighter "canon" completely and use the rules as a
framework to your own custom world? I find myself always wanting to include
Shadoloo in some way or form - even if they are just the murky overlords
pulling the strings on some lessor organization. I think this stems from my
enjoyment of the Capcom universe. - I never used the World Warriors at all,
but I did use Shadoloo. Just with my own NPC's as the villains instead of
the characters from the video game.

Honor/Glory - do you strictly enforce this by the book? - Yes, we did.

Finally - manuevors. Are there any you just flat-out refuse to allow? I
don't have any specific examples to bring up here, but I remember looking
through
some of the books and just feeling like there are a couple that were really
vaguely worded, and a few that seemed incredibly overpowered for their
price, some that seemed over-priced for what they did, etc. - Cartwheel kick
and a few others, but I don't recall which ones now.

Well, just throwing that out there to hear how some others play how they
deal with the system. I hope to hear some replies


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16228 From: outlawsevermore Date: 7/6/2012
Subject: Re: streetfighter
Hello.

I have not run this in a while, though I always want to because I love the setting. One of my friends told me that his friend was going to start it up and give it a shot, though, so it's still out there.

--- In streetfighter@yahoogroups.com, chris lokey <kyron35@...> wrote:
>
> Since people are actually talking about the system, as DM or Storyteller, what house rules do you guys have?

Rolling to hit. I seem to recall the rules being that you'd automatically hit if you had a legal target in range. I insisted on either a DEX+Technique or WITS+Focus roll.

> Are there any styles you have errataed or barred completely?

No. We did make up a bunch of styles, though, and used the old Scottish Highlander style that somebody put on the then-nascent Web waaayyy back in 94 or 95.

> Do your players end up as team competitors?

Yes. I enforce this via storyline.

> If yes, how do you find the team combat rules? Are there any changes you make there?

Sufficient for the most part. There's nothing about double/triple-team moves, which would be nice. But that can be added by an enterprising GM. I think I did have such a system, but do not remember it.

> I've only done a few team battles but I remember feeling at the time that the combat felt a little flat compared to the single battles.

It is all personal preference as to which you like better.

>If your players don't end up as team competitors, how do you handle tournaments?

I just did a one-night round robin style for solo tournaments. Not too big, because you don't want too much time where only one person is doing stuff. The UFC style that others have mentioned would also be a fine way to handle it.


> How do you handle the runaway PC problem, where if a PC wins a tournament over the other PC's (especially those who were knocked out first round), they seem more likely to continue being the winner in future tournaments?

Because I give XP as a group. They share in successes and failures. If somebody wins a tournament, the group XP will be greater. This engenders an environment where players want each other to do well. (Though they'll still laugh when somebody chases a fleeing assassin off the side of a roof, missing the audio cue that the hay-filled flatbed truck that was waiting for them has pulled away!:D)

> How do you handle exp rewards? I personally feel they are dangerously slow in progression - to the point the PC's may well lose
interest if you were to follow strict by the book rewards.

I keep it a little bit slow, but do XP as a group. I prefer to give some nice XP at the start so the characters can start differentiating themselves from one another early.

> Are there any changes you make to character creation? 

Merits and Flaws, like the other White Wolf games of the era.

> Are there any changes you make to combat at all?

Rolling to hit, as previously mentioned.

> How do you find the knockdown rules to be? *clip*- so I'm curious is this something other Storyteller's have ran into?

Oh yes. "Fast grab" rules this game. The ways to counteract it involve emphasizing team play (in a team fight, a fast grappler can be exposed), requiring hit rolls, and (I didn't have to do this, but it is something I considered) allowing an opposed roll to avoid a throw (base it on Athletics, so not everyone needs Grab).

> How do you all feel about the dizzy rule?

It's fine. It can easily be adjusted if it happens too frequently.

> Flavor-wise do you find yourself including Shadoloo as the over-arching villains, and including the world warriors as NPC's/occasional encounters (violent or non-violent) - or do you just ignore street fighter "canon" completely and use the rules as a framework to your own custom world? I find myself always wanting to include Shadoloo in some way or form - even if they are just the murky overlords pulling the strings on some lessor organization. I think this stems from my enjoyment of the Capcom universe.

I'm the same way. I stick to the classic SSFII characters only, by personal preference.

> Honor/Glory - do you strictly enforce this by the book?  

Yes.

> Finally - manuevors. Are there any you just flat-out refuse to allow? I don't have any specific examples to bring up here, but I remember looking through some of the books and just feeling like there are a couple that were really vaguely worded, and a few that seemed incredibly overpowered for their price, some that seemed over-priced for what they did, etc.

CARTWHEEL KICK. I let somebody have that once. He was a munchkin powergamer who was aware that he was a munchkin powergamer and played it for laughs. The cost of that was that everything horrible that happened to someone in that campaign happened to him... again, played for laughs. Cartwheel Kick didn't help him when Vega showed up. :-D
Group: streetfighter Message: 16229 From: eric.laufer76@yahoo.com Date: 7/6/2012
Subject: Re: streetfighter
For house rules, i don't really have any that come to mind. I did alter the Animal Hybrid/Cyborg special backgrounds, removed the ridiculous modifiers for Savate, and used the new Cartwheel Kick that Steve Weick created when he realized that he made for the book was too powerful. I also allow the purchase of Backgrounds with EXP. I also found the Styles Background useful for those that wanted to have multiple styles.

I do a mixture of team and single competitions. Depends on how many players and what the story calls for. You just got to run a team competition like a regular battle outside of a tournament but use the same flair you give in a singles match.

I usually run my world like a world wide UFC, but with looser rules. The Street Fighter World Circuit is continuous, challenges can happen anywhere at anytime. Other tourneys can help gain you rank, as long as SFWC accepts it. And thats where Divisions such as Traditional come into play in my campaigns.

If I do a massive tourney that all players participate in that is like a elimination round tourney, I make sure to keep the players separate until they do meet. But I don't do that very often as it does breed animosity between players. I try to reserve that for the end of campaign arcs, which has been only a couple.

The EXP is slow, thanks to it being based off the White Wolf Storytelling system. I might throw in an extra point, but otherwise I leave it as is. I do find though that players eschew everything else but combat when spending EXP. Those that place EXP in other than combat I usually will reward them in other ways.

No changes to character creation or combat, but I will take away honor for continuous type moves, such as the knockdown repeat.

I like to customize the canon into my own world. The game system history is set before Street Fighter II, I keep it right about there. I was thinking about doing a game to see who would win the SFII if I had players running the main characters in the tournament. I have yet to do it. Canon-wise, I think it is Akuma that defearlts Bison, not Guile or Ryu. And Ryu suffers his first lost. Ken bows out I think because of his pregnant girlfriend. I don't completely remember.

I love the Honor and Glory system, keeps the players in check. Something from the Werewolf games. Maneuvers, I haven't really barred any, except maybe ripping bite or tearing bite I can't remember which, but it is uber-powerful and costs way too little. I do encourage others to make a special maneuver, something to make their character unique, and a goal for later in the campaign. It usually is a maneuver that is in the book with a slight twist to it, gain somethings while losing other things, such as a die in damage but lose a point in Willpower or Chi, or it is slower.

Sent from my Verizon Wireless 4G LTE DROID

-----Original message-----
From: chris lokey <kyron35@...>
To: "streetfighter@yahoogroups.com" <streetfighter@yahoogroups.com>
Sent: Thu, 05 Jul 2012, 09:34:07 PDT
Subject: [streetfighter] Re: streetfighter

Since people are actually talking about the system, as DM or Storyteller, what house rules do you guys have? Are there any styles you have errataed or barred completely? Do your players end up as team competitors? If yes, how do you find the team combat rules? Are there any changes you make there? I've only done a few team battles but I remember feeling at the time that the combat felt a little flat compared to the single battles. That could likely be MY shortcoming as a Storyteller, however.  If your players don't end up as team competitors, how do you handle tournaments? Do you eschew them completely? How do you handle the runaway PC problem, where if a PC wins a tournament over the other PC's (especially those who were knocked out first round), they seem more likely to continue being the winner in future tournaments? How do you handle exp rewards? I personally feel they are dangerously slow in progression - to the point the PC's may well lose
interest if you were to follow strict by the book rewards. Are there any changes you make to character creation? Are there any changes you make to combat at all? How do you find the knockdown rules to be? I haven't played in a ton of street fighter games to be able to say definitively, but I know the last campaign I DM'd in one player used the knockdown rules to completely dominate. His speed was particularly high and it was incredibly difficult for other characters/npc's to get a move in edge-wise, since the


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16230 From: berthathugthumper Date: 7/7/2012
Subject: Hello. :)
(I haven't banned any styles, but my house rules are usually something along
the lines of "no lunging punch (since it references a made-up block) and
cyborgs/animal hybrids must use normal character creation rules (worked
fine for blanka)")

Well that answers one of my questions, though Blanka isn't a hybrid. So does that mean hybrids wouldn't get the hybrid special attacks?
Looking forward to playing btw. :)
Group: streetfighter Message: 16231 From: Matt Meade Date: 7/7/2012
Subject: Re: Hello. :)
According to his storyline he kind of is.

Never had to cross that bridge but yeah, probably no hybrid moves unless
they wanna make a version of the move that uses a real stat and not hybrid
bg.

There's nothing wrong with making a new character normally. Adding
something interesting to your story like being part animal. And then not
expecting a huge broken bonus for it.

I think the only way i would let hybrid rules in is in a 1 person campaign,
or in an all- hybrid campaign, lol
On Jul 7, 2012 9:20 AM, "berthathugthumper" <berthathugthumper@...>
wrote:

> **
>
>
> (I haven't banned any styles, but my house rules are usually something
> along
> the lines of "no lunging punch (since it references a made-up block) and
> cyborgs/animal hybrids must use normal character creation rules (worked
> fine for blanka)")
>
> Well that answers one of my questions, though Blanka isn't a hybrid. So
> does that mean hybrids wouldn't get the hybrid special attacks?
> Looking forward to playing btw. :)
>
>
>


[Non-text portions of this message have been removed]