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Group: streetfighter Message: 16132 From: registrationadress Date: 5/12/2009
Subject: Re: Street Fighter on RPOL looking for more.
Group: streetfighter Message: 16133 From: Matt Meade Date: 9/11/2009
Subject: We're Awful!
Group: streetfighter Message: 16134 From: Tommy Brownell Date: 9/11/2009
Subject: Re: We're Awful!
Group: streetfighter Message: 16135 From: Matt Meade Date: 9/11/2009
Subject: Re: We're Awful!
Group: streetfighter Message: 16136 From: Kim Foster Date: 9/11/2009
Subject: Re: We're Awful!
Group: streetfighter Message: 16137 From: Kim Date: 9/25/2009
Subject: Re: We're Awful!
Group: streetfighter Message: 16138 From: Matt Meade Date: 9/28/2009
Subject: New Official Character: Juri!
Group: streetfighter Message: 16139 From: Ambrose Kalifornia Date: 9/29/2009
Subject: (no subject)
Group: streetfighter Message: 16140 From: Kim Foster Date: 9/29/2009
Subject: Re:
Group: streetfighter Message: 16141 From: Luiz Fernando Duarte Junior Date: 9/29/2009
Subject: Re:
Group: streetfighter Message: 16142 From: Matt Meade Date: 9/29/2009
Subject: Re:
Group: streetfighter Message: 16143 From: Matt Meade Date: 10/7/2009
Subject: Re:
Group: streetfighter Message: 16144 From: Kim Foster Date: 10/7/2009
Subject: Re:
Group: streetfighter Message: 16145 From: Ross MacKenzie Date: 10/7/2009
Subject: Re:
Group: streetfighter Message: 16146 From: Matt Meade Date: 10/7/2009
Subject: Re:
Group: streetfighter Message: 16147 From: Iain Ros MacKenzie Date: 10/8/2009
Subject: Re:
Group: streetfighter Message: 16148 From: Matt Meade Date: 10/8/2009
Subject: Re:
Group: streetfighter Message: 16149 From: Matt Meade Date: 10/8/2009
Subject: Re: In Need of Amanda Raintree's Official Stats
Group: streetfighter Message: 16150 From: xarlaxas Date: 10/8/2009
Subject: Re: In Need of Amanda Raintree's Official Stats
Group: streetfighter Message: 16151 From: Matt Meade Date: 10/9/2009
Subject: Re: In Need of Amanda Raintree's Official Stats
Group: streetfighter Message: 16152 From: Ross MacKenzie Date: 10/9/2009
Subject: Re: In Need of Amanda Raintree's Official Stats
Group: streetfighter Message: 16153 From: streetfighter@yahoogroups.com Date: 10/9/2009
Subject: New file uploaded to streetfighter
Group: streetfighter Message: 16154 From: Matt Meade Date: 10/9/2009
Subject: Making Hex Maps
Group: streetfighter Message: 16155 From: Matt Meade Date: 10/9/2009
Subject: Re: Hey I am NEW Member!
Group: streetfighter Message: 16156 From: Ambrose Kalifornia Date: 10/9/2009
Subject: MMA fighters cartoony enought to be Strret Fighters.
Group: streetfighter Message: 16157 From: Matt Meade Date: 10/9/2009
Subject: Re: MMA fighters cartoony enought to be Strret Fighters.
Group: streetfighter Message: 16158 From: Luiz Fernando Jr Date: 5/3/2010
Subject: Visita o meu perfil no Facebook
Group: streetfighter Message: 16159 From: Luiz Fernando Jr Date: 5/3/2010
Subject: Visita o meu perfil no Facebook
Group: streetfighter Message: 16160 From: MikeM Date: 5/3/2010
Subject: Street Fighter - Admin
Group: streetfighter Message: 16161 From: Luiz Fernando Duarte Junior Date: 5/3/2010
Subject: Re: Street Fighter - Admin
Group: streetfighter Message: 16162 From: MikeM Date: 5/3/2010
Subject: Re: Street Fighter - Admin
Group: streetfighter Message: 16163 From: donovan421 Date: 6/10/2010
Subject: Re: Block Combos
Group: streetfighter Message: 16164 From: donovan421 Date: 6/10/2010
Subject: New guy here
Group: streetfighter Message: 16165 From: donovan421 Date: 6/10/2010
Subject: Re: House Rules
Group: streetfighter Message: 16166 From: donovan421 Date: 6/10/2010
Subject: Re: House Rules
Group: streetfighter Message: 16167 From: donovan421 Date: 6/10/2010
Subject: Re: Combo Chains
Group: streetfighter Message: 16168 From: Jerome Date: 9/11/2010
Subject: Online games?
Group: streetfighter Message: 16169 From: Fred Date: 12/30/2010
Subject: Source Books
Group: streetfighter Message: 16170 From: Shane Poole Date: 12/30/2010
Subject: Re: Source Books
Group: streetfighter Message: 16171 From: Fred Date: 12/30/2010
Subject: Re: Source Books
Group: streetfighter Message: 16172 From: Luiz Fernando Duarte Junior Date: 12/30/2010
Subject: Re: Source Books
Group: streetfighter Message: 16173 From: Luiz Fernando Duarte Junior Date: 12/30/2010
Subject: Re: Source Books
Group: streetfighter Message: 16174 From: rafianaz18 Date: 1/19/2011
Subject: Practicing Clinical Psychologist Requires
Group: streetfighter Message: 16175 From: Chris Date: 8/8/2011
Subject: Styles
Group: streetfighter Message: 16176 From: Cristos Prime Date: 8/8/2011
Subject: Re: Styles
Group: streetfighter Message: 16177 From: Lottie Colgate Date: 8/9/2011
Subject: Re: Styles
Group: streetfighter Message: 16178 From: Chris Date: 8/11/2011
Subject: Re: Styles
Group: streetfighter Message: 16179 From: Luiz Fernando Duarte Junior Date: 8/11/2011
Subject: Re: Styles
Group: streetfighter Message: 16180 From: Cristos Prime Date: 8/13/2011
Subject: Re: Styles
Group: streetfighter Message: 16181 From: Lottie Colgate Date: 8/23/2011
Subject: Re: Styles



Group: streetfighter Message: 16132 From: registrationadress Date: 5/12/2009
Subject: Re: Street Fighter on RPOL looking for more.
--- In streetfighter@yahoogroups.com, "Kong Xian Mu" <mean_liar@...> wrote:
>
> Okay, I'm settled at my new position and fired up a Street Fighter game... and then got saddled with non-posters.
>
> So...
>
> Street Fighter - Punch Someone in the Face
> http://www.rpol.net/game.cgi?gi=34449
>
>
> I'm being generous on character creation (it's a little fiddly), so read up if you want to play. If you can do up a full character, please do so.
>
> The game is closer to Final Fight/Streets of Rage than Street Fighter, but I love the Street Fighter mechanics so there you go. There will probably be few to no one-on-one tournaments and will probably just be waves of opposition, non-fighting interludes and hopefully loads of witty repartee.
>
> I only need a few players - last time I ran SF I had good players and too many of them and it was too hard for me to run with all I had going on. Here, I just need a few more.
>
> Add in some kind of writing sample for your character and try to have as much fun with it as possible.
>
I'm in!
Group: streetfighter Message: 16133 From: Matt Meade Date: 9/11/2009
Subject: We're Awful!
Looks like SomethingAwful.com got a hold of a SF core rule book, lol
http://www.somethingawful.com/d/dungeons-and-dragons/wtf-street-fighter.php


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16134 From: Tommy Brownell Date: 9/11/2009
Subject: Re: We're Awful!
Well that was two minutes of my life I'm never getting back.


----- Original Message -----
From: Matt Meade
To: streetfighter@yahoogroups.com
Sent: Friday, September 11, 2009 7:39 AM
Subject: [streetfighter] We're Awful!


Looks like SomethingAwful.com got a hold of a SF core rule book, lol
http://www.somethingawful.com/d/dungeons-and-dragons/wtf-street-fighter.php

[Non-text portions of this message have been removed]
Group: streetfighter Message: 16135 From: Matt Meade Date: 9/11/2009
Subject: Re: We're Awful!
Did you read all nine pages? Maybe I'm an idiot but I thought some of it was
pretty funny, heh.

On Fri, Sep 11, 2009 at 8:52 AM, Tommy Brownell <tommyb@...> wrote:

>
>
> Well that was two minutes of my life I'm never getting back.
>
>
> ----- Original Message -----
> From: Matt Meade
> To: streetfighter@yahoogroups.com <streetfighter%40yahoogroups.com>
> Sent: Friday, September 11, 2009 7:39 AM
> Subject: [streetfighter] We're Awful!
>
> Looks like SomethingAwful.com got a hold of a SF core rule book, lol
> http://www.somethingawful.com/d/dungeons-and-dragons/wtf-street-fighter.php
>
> [Non-text portions of this message have been removed]
>
>
>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16136 From: Kim Foster Date: 9/11/2009
Subject: Re: We're Awful!
----- Original Message -----
From: Matt Meade
To: streetfighter@yahoogroups.com
Sent: Friday, September 11, 2009 8:39 AM
Subject: [streetfighter] We're Awful!


Looks like SomethingAwful.com got a hold of a SF core rule book, lol
http://www.somethingawful.com/d/dungeons-and-dragons/wtf-street-fighter.php

[Non-text portions of this message have been removed]

Wow...

"The Internet makes you stupid."

Well, I do feel a little dumber after reading that.
Group: streetfighter Message: 16137 From: Kim Date: 9/25/2009
Subject: Re: We're Awful!
Group: streetfighter Message: 16138 From: Matt Meade Date: 9/28/2009
Subject: New Official Character: Juri!
She's evil.
She's Korean.
She works for Seth.
She uses Tae Kwon Do.
Her name is Juri, and she'll be in Super Street Fighter IV.

Pics here: http://grapsf.com/2009/09/28/super-street-fighter-iv/


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16139 From: Ambrose Kalifornia Date: 9/29/2009
Subject: (no subject)
Heeelllllls yeah! I'm all about evil TKD chicks!

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[Non-text portions of this message have been removed]
Group: streetfighter Message: 16140 From: Kim Foster Date: 9/29/2009
Subject: Re:
----- Original Message -----
From: "Ambrose Kalifornia" <Ambrosekalifornia@...>
To: <streetfighter@yahoogroups.com>
Sent: Tuesday, September 29, 2009 1:46 PM
Subject: [streetfighter]



Heeelllllls yeah! I'm all about evil TKD chicks!


Anyone worked up character sheets for the SF 4 characters?
Group: streetfighter Message: 16141 From: Luiz Fernando Duarte Junior Date: 9/29/2009
Subject: Re:
I have worked on someones:

http://blog.sfrpg.com.br/page/Personagens.aspx

Click on the USA's flag to translate for English.

The C. Viper also are ready, but i don't have much time to update the blog.

2009/9/29 Kim Foster <nexus-k@...>

>
>
>
> ----- Original Message -----
> From: "Ambrose Kalifornia" <Ambrosekalifornia@...<Ambrosekalifornia%40hotmail.com>
> >
> To: <streetfighter@yahoogroups.com <streetfighter%40yahoogroups.com>>
> Sent: Tuesday, September 29, 2009 1:46 PM
> Subject: [streetfighter]
>
> Heeelllllls yeah! I'm all about evil TKD chicks!
>
>
> Anyone worked up character sheets for the SF 4 characters?
>
>
>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16142 From: Matt Meade Date: 9/29/2009
Subject: Re:
I have full "sheets" of everyone but so far have only transferred abel's
"moves" from my scribbles to pdf.

it's here now: http://www.sfrpg.com/downloads/sfrpg_ebook1.pdf

On Tue, Sep 29, 2009 at 1:55 PM, Kim Foster <nexus-k@...> wrote:

>
> Anyone worked up character sheets for the SF 4 characters?
>
>
>
>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16143 From: Matt Meade Date: 10/7/2009
Subject: Re:
Been updating lately. I just did the maneuvers so the folks from IV are
playable (Abel C.Viper, El Fuerte, Gouken, Rufus and Seth) plus some setting
info and rules for Viper's Battlesuit.
http://www.sfrpg.com/downloads/sfrpg_ebook1.pdf

The only thing I don't have on there yet is just their story but you
probably already know their stories. Working on the writing now.

-Matt

On Tue, Sep 29, 2009 at 5:33 PM, Matt Meade <matt@...> wrote:

> I have full "sheets" of everyone but so far have only transferred abel's
> "moves" from my scribbles to pdf.
>
> it's here now: http://www.sfrpg.com/downloads/sfrpg_ebook1.pdf
>
>
> On Tue, Sep 29, 2009 at 1:55 PM, Kim Foster <nexus-k@...> wrote:
>
>>
>> Anyone worked up character sheets for the SF 4 characters?
>>
>>
>>
>>
>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16144 From: Kim Foster Date: 10/7/2009
Subject: Re:
----- Original Message -----
From: Matt Meade
To: streetfighter@yahoogroups.com
Sent: Wednesday, October 07, 2009 2:47 PM
Subject: Re: [streetfighter]


Been updating lately. I just did the maneuvers so the folks from IV are
playable (Abel C.Viper, El Fuerte, Gouken, Rufus and Seth) plus some setting
info and rules for Viper's Battlesuit.
http://www.sfrpg.com/downloads/sfrpg_ebook1.pdf

The only thing I don't have on there yet is just their story but you
probably already know their stories. Working on the writing now.

-Matt

On Tue, Sep 29, 2009 at 5:33 PM, Matt Meade <matt@...> wrote:

> I have full "sheets" of everyone but so far have only transferred abel's
> "moves" from my scribbles to pdf.
>
> it's here now: http://www.sfrpg.com/downloads/sfrpg_ebook1.pdf
>
>
> On Tue, Sep 29, 2009 at 1:55 PM, Kim Foster <nexus-k@...> wrote:
>
>>
>> Anyone worked up character sheets for the SF 4 characters?
>>
>>
>>
>>
>

[Non-text portions of this message have been removed]

Interesting stuff! Thanks to everyone that posted.
Group: streetfighter Message: 16145 From: Ross MacKenzie Date: 10/7/2009
Subject: Re:
Very impressed with your work on the ebook, though I have one
suggestion/request: would it be possible to have the dots in attributes, and
traits etc. that can go up to 8 on the character sheet so that it looks
neater should players ever get to superhuman levels?

Really interested in seeing what you do with the rest of the moves and
flavour text, having researched Street Fighter a bit more seeing as I'm
about to start running it I keep on finding different versions of character
origins and so on so I've decided to start using your work as effective
canon for my games just to keep things simpler. :)

Ross

2009/10/7 Matt Meade <matt@...>

>
>
> Been updating lately. I just did the maneuvers so the folks from IV are
> playable (Abel C.Viper, El Fuerte, Gouken, Rufus and Seth) plus some
> setting
> info and rules for Viper's Battlesuit.
> http://www.sfrpg.com/downloads/sfrpg_ebook1.pdf
>
> The only thing I don't have on there yet is just their story but you
> probably already know their stories. Working on the writing now.
>
> -Matt
>
> On Tue, Sep 29, 2009 at 5:33 PM, Matt Meade <matt@...<matt%40sfrpg.com>>
> wrote:
>
> > I have full "sheets" of everyone but so far have only transferred abel's
> > "moves" from my scribbles to pdf.
> >
> > it's here now: http://www.sfrpg.com/downloads/sfrpg_ebook1.pdf
> >
> >
> > On Tue, Sep 29, 2009 at 1:55 PM, Kim Foster <nexus-k@...<nexus-k%40comcast.net>>
> wrote:
> >
> >>
> >> Anyone worked up character sheets for the SF 4 characters?
> >>
> >>
> >>
> >>
> >
>
> [Non-text portions of this message have been removed]
>
>
>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16146 From: Matt Meade Date: 10/7/2009
Subject: Re:
Thanks,
This one goes up to 8 if you fill it in on PC and print it off :-)
http://sfrpg.com/downloads/sfstg_character_sheet.pdf

When the ebook is done I will make the one in back a form you can fill out
too.

-Matt

On Wed, Oct 7, 2009 at 11:16 PM, Ross MacKenzie <okamishujin@...>wrote:


Very impressed with your work on the ebook, though I have one
suggestion/request: would it be possible to have the dots in attributes, and
traits etc. that can go up to 8 on the character sheet so that it looks
neater should players ever get to superhuman levels?

Really interested in seeing what you do with the rest of the moves and
flavour text, having researched Street Fighter a bit more seeing as I'm
about to start running it I keep on finding different versions of character
origins and so on so I've decided to start using your work as effective
canon for my games just to keep things simpler. :)

Ross

2009/10/7 Matt Meade <matt@... <matt%40sfrpg.com>>


>
>
> Been updating lately. I just did the maneuvers so the folks from IV are
> playable (Abel C.Viper, El Fuerte, Gouken, Rufus and Seth) plus some
> setting
> info and rules for Viper's Battlesuit.
> http://www.sfrpg.com/downloads/sfrpg_ebook1.pdf
>
> The only thing I don't have on there yet is just their story but you
> probably already know their stories. Working on the writing now.
>
> -Matt
>
> On Tue, Sep 29, 2009 at 5:33 PM, Matt Meade <matt@...<matt%40sfrpg.com>
<matt%40sfrpg.com>>
> wrote:
>
> > I have full "sheets" of everyone but so far have only transferred abel's
> > "moves" from my scribbles to pdf.
> >
> > it's here now: http://www.sfrpg.com/downloads/sfrpg_ebook1.pdf
> >
> >
> > On Tue, Sep 29, 2009 at 1:55 PM, Kim Foster <nexus-k@...<nexus-k%40comcast.net>
<nexus-k%40comcast.net>>
> wrote:
> >
> >>
> >> Anyone worked up character sheets for the SF 4 characters?
> >>
> >>
> >>
> >>
> >
>
> [Non-text portions of this message have been removed]
>
>
>

[Non-text portions of this message have been removed]


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16147 From: Iain Ros MacKenzie Date: 10/8/2009
Subject: Re:
Sweet, seems like you are way ahead of me! :)



-----Original Message-----
From: Matt Meade <matt@...>
Sent: 08 October 2009 04:48
To: streetfighter@yahoogroups.com
Subject: Re: [streetfighter]


Thanks,
This one goes up to 8 if you fill it in on PC and print it off :-)
http://sfrpg.com/downloads/sfstg_character_sheet.pdf

When the ebook is done I will make the one in back a form you can fill out
too.

-Matt

On Wed, Oct 7, 2009 at 11:16 PM, Ross MacKenzie <okamishujin@...>wrote:

Very impressed with your work on the ebook, though I have one
suggestion/request: would it be possible to have the dots in attributes, and
traits etc. that can go up to 8 on the character sheet so that it looks
neater should players ever get to superhuman levels?

Really interested in seeing what you do with the rest of the moves and
flavour text, having researched Street Fighter a bit more seeing as I'm
about to start running it I keep on finding different versions of character
origins and so on so I've decided to start using your work as effective
canon for my games just to keep things simpler. :)

Ross

2009/10/7 Matt Meade <matt@... <matt%40sfrpg.com>>

>
>
> Been updating lately. I just did the maneuvers so the folks from IV are
> playable (Abel C.Viper, El Fuerte, Gouken, Rufus and Seth) plus some
> setting
> info and rules for Viper's Battlesuit.
>

[The entire original message is not included]

[Non-text portions of this message have been removed]
Group: streetfighter Message: 16148 From: Matt Meade Date: 10/8/2009
Subject: Re:
Thanks,
FYI that sheet was bugging me when I looked at it just now actually, so I
just created a new font so *any* letter will get you a dot now when you fill
out the form (not just an L).

-Matt

On Thu, Oct 8, 2009 at 12:05 AM, Iain Ros MacKenzie
<okamishujin@...>wrote:

>
>
> Sweet, seems like you are way ahead of me! :)
>
>
> -----Original Message-----
> From: Matt Meade <matt@... <matt%40sfrpg.com>>
> Sent: 08 October 2009 04:48
> To: streetfighter@yahoogroups.com <streetfighter%40yahoogroups.com>
> Subject: Re: [streetfighter]
>
> Thanks,
> This one goes up to 8 if you fill it in on PC and print it off :-)
> http://sfrpg.com/downloads/sfstg_character_sheet.pdf
>
> When the ebook is done I will make the one in back a form you can fill out
> too.
>
> -Matt
>
> On Wed, Oct 7, 2009 at 11:16 PM, Ross MacKenzie <okamishujin@...<okamishujin%40gmail.com>
> >wrote:
>
> Very impressed with your work on the ebook, though I have one
> suggestion/request: would it be possible to have the dots in attributes,
> and
> traits etc. that can go up to 8 on the character sheet so that it looks
> neater should players ever get to superhuman levels?
>
> Really interested in seeing what you do with the rest of the moves and
> flavour text, having researched Street Fighter a bit more seeing as I'm
> about to start running it I keep on finding different versions of character
> origins and so on so I've decided to start using your work as effective
> canon for my games just to keep things simpler. :)
>
> Ross
>
> 2009/10/7 Matt Meade <matt@... <matt%40sfrpg.com> <matt%40sfrpg.com
> >>
>
> >
> >
> > Been updating lately. I just did the maneuvers so the folks from IV are
> > playable (Abel C.Viper, El Fuerte, Gouken, Rufus and Seth) plus some
> > setting
> > info and rules for Viper's Battlesuit.
> >
>
> [The entire original message is not included]
>
> [Non-text portions of this message have been removed]
>
>
>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16149 From: Matt Meade Date: 10/8/2009
Subject: Re: In Need of Amanda Raintree's Official Stats
Could anyone send me a scan of the same thing (below)?
I'm working on an errata file.
Thanks.

-Matt

On Sat, Jan 17, 2009 at 1:55 PM, MikeM <m.morgado@...> wrote:

If you can wait until Monday I can scan it for you.
I don't have a scanner here at home.


-----Original Message-----
From: streetfighter@yahoogroups.com <streetfighter%40yahoogroups.com>[mailto:
streetfighter@yahoogroups.com <streetfighter%40yahoogroups.com>]
On Behalf Of kayinzansenin
Sent: Saturday, January 17, 2009 12:24 PM
To: streetfighter@yahoogroups.com <streetfighter%40yahoogroups.com>
Subject: [streetfighter] In Need of Amanda Raintree's Official Stats

If someone has a complete and undamaged character sheet for Amanda Raintree.
A character from the original core rulebook for the street fighter
storytelling game. I would be really thankful if you could share to me this
tiny tidbit of information. jpg or bmp format or even ms word or notepad
will do.

Please and thank you.


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16150 From: xarlaxas Date: 10/8/2009
Subject: Re: In Need of Amanda Raintree's Official Stats
Ask and ye shall receive, hopefully this will work for you two:

http://dl.getdropbox.com/u/990930/scan0005.jpg
http://dl.getdropbox.com/u/990930/scan0006.jpg

--- In streetfighter@yahoogroups.com, Matt Meade <matt@...> wrote:
>
> Could anyone send me a scan of the same thing (below)?
> I'm working on an errata file.
> Thanks.
>
> -Matt
>
> On Sat, Jan 17, 2009 at 1:55 PM, MikeM <m.morgado@...> wrote:
>
> If you can wait until Monday I can scan it for you.
> I don't have a scanner here at home.
>
>
> -----Original Message-----
> From: streetfighter@yahoogroups.com <streetfighter%40yahoogroups.com>[mailto:
> streetfighter@yahoogroups.com <streetfighter%40yahoogroups.com>]
> On Behalf Of kayinzansenin
> Sent: Saturday, January 17, 2009 12:24 PM
> To: streetfighter@yahoogroups.com <streetfighter%40yahoogroups.com>
> Subject: [streetfighter] In Need of Amanda Raintree's Official Stats
>
> If someone has a complete and undamaged character sheet for Amanda Raintree.
> A character from the original core rulebook for the street fighter
> storytelling game. I would be really thankful if you could share to me this
> tiny tidbit of information. jpg or bmp format or even ms word or notepad
> will do.
>
> Please and thank you.
>
>
> [Non-text portions of this message have been removed]
>
Group: streetfighter Message: 16151 From: Matt Meade Date: 10/9/2009
Subject: Re: In Need of Amanda Raintree's Official Stats
Hey, thanks!

On Thu, Oct 8, 2009 at 4:07 PM, xarlaxas <okamishujin@...> wrote:

Ask and ye shall receive, hopefully this will work for you two:

http://dl.getdropbox.com/u/990930/scan0005.jpg
http://dl.getdropbox.com/u/990930/scan0006.jpg


--- In streetfighter@yahoogroups.com <streetfighter%40yahoogroups.com>, Matt
Meade <matt@...> wrote:
>
> Could anyone send me a scan of the same thing (below)?
> I'm working on an errata file.
> Thanks.
>
> -Matt
>
> On Sat, Jan 17, 2009 at 1:55 PM, MikeM <m.morgado@...> wrote:
>
> If you can wait until Monday I can scan it for you.
> I don't have a scanner here at home.
>
>
> -----Original Message-----
> From: streetfighter@yahoogroups.com <streetfighter%40yahoogroups.com><streetfighter%
40yahoogroups.com>[mailto:
> streetfighter@yahoogroups.com <streetfighter%40yahoogroups.com><streetfighter%
40yahoogroups.com>]
> On Behalf Of kayinzansenin
> Sent: Saturday, January 17, 2009 12:24 PM
> To: streetfighter@yahoogroups.com <streetfighter%40yahoogroups.com><streetfighter%
40yahoogroups.com>
> Subject: [streetfighter] In Need of Amanda Raintree's Official Stats
>
> If someone has a complete and undamaged character sheet for Amanda
Raintree.
> A character from the original core rulebook for the street fighter
> storytelling game. I would be really thankful if you could share to me
this
> tiny tidbit of information. jpg or bmp format or even ms word or notepad
> will do.
>
> Please and thank you.


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16152 From: Ross MacKenzie Date: 10/9/2009
Subject: Re: In Need of Amanda Raintree's Official Stats
No problem, I'm just glad to be of service. :)

2009/10/9 Matt Meade <matt@...>

>
>
> Hey, thanks!
>
>
> On Thu, Oct 8, 2009 at 4:07 PM, xarlaxas <okamishujin@...<okamishujin%40gmail.com>>
> wrote:
>
> Ask and ye shall receive, hopefully this will work for you two:
>
> http://dl.getdropbox.com/u/990930/scan0005.jpg
> http://dl.getdropbox.com/u/990930/scan0006.jpg
>
> --- In streetfighter@yahoogroups.com <streetfighter%40yahoogroups.com><streetfighter%
> 40yahoogroups.com>, Matt
> Meade <matt@...> wrote:
> >
> > Could anyone send me a scan of the same thing (below)?
> > I'm working on an errata file.
> > Thanks.
> >
> > -Matt
> >
> > On Sat, Jan 17, 2009 at 1:55 PM, MikeM <m.morgado@...> wrote:
> >
> > If you can wait until Monday I can scan it for you.
> > I don't have a scanner here at home.
> >
> >
> > -----Original Message-----
> > From: streetfighter@yahoogroups.com <streetfighter%40yahoogroups.com><streetfighter%
> 40yahoogroups.com><streetfighter%
> 40yahoogroups.com>[mailto:
> > streetfighter@yahoogroups.com <streetfighter%40yahoogroups.com><streetfighter%
> 40yahoogroups.com><streetfighter%
> 40yahoogroups.com>]
> > On Behalf Of kayinzansenin
> > Sent: Saturday, January 17, 2009 12:24 PM
> > To: streetfighter@yahoogroups.com <streetfighter%40yahoogroups.com><streetfighter%
> 40yahoogroups.com><streetfighter%
> 40yahoogroups.com>
> > Subject: [streetfighter] In Need of Amanda Raintree's Official Stats
> >
> > If someone has a complete and undamaged character sheet for Amanda
> Raintree.
> > A character from the original core rulebook for the street fighter
> > storytelling game. I would be really thankful if you could share to me
> this
> > tiny tidbit of information. jpg or bmp format or even ms word or notepad
> > will do.
> >
> > Please and thank you.
>
> [Non-text portions of this message have been removed]
>
>
>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16153 From: streetfighter@yahoogroups.com Date: 10/9/2009
Subject: New file uploaded to streetfighter
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the streetfighter
group.

File : /Amanda Raintree/amanda_raintree.pdf
Uploaded by : slappy_the_ringthief <matt@...>
Description : Amanda Raintree's sheet and story (pdf)

You can access this file at the URL:
http://groups.yahoo.com/group/streetfighter/files/Amanda%20Raintree/amanda_raintree.pdf

To learn more about file sharing for your group, please visit:
http://help.yahoo.com/l/us/yahoo/groups/original/general.htmlfiles

Regards,

slappy_the_ringthief <matt@...>
Group: streetfighter Message: 16154 From: Matt Meade Date: 10/9/2009
Subject: Making Hex Maps
I was searching for top-down pictures of rooms to test in my online hexmap
prototype ( http://sfrpg.com/test/hex.php ) and I found some really
beautiful 3d images from The Sims:

http://thumbs2.modthesims2.com/img/2/9/1/5/7/3/0/MTS2_mydnite12_987529_OverheadViewAutumnHouse.JPG

I'm thinking this would be an easy way to make quality hexmaps, just add the
hexes and you're set.

Thought I would share that.


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16155 From: Matt Meade Date: 10/9/2009
Subject: Re: Hey I am NEW Member!
Don't leave me hanging!

On Fri, Jan 9, 2009 at 4:20 PM, slappy_the_ringthief <matt@...> wrote:
>
> I'd be interested in seeing the sample you offered. It's always nice
> to see someone else's take on the game. New ideas and implementations;
> the more viewpoints the better.
>
> --- In streetfighter@yahoogroups.com <streetfighter%40yahoogroups.com>,
>> "strichnine_98"
>> <strichnine_98@...> wrote:
>> >
>> >
>> > I am an excellent Typesetter and I do all of my own graphic work,
>> > (as a function of my career as well) So the work I have done for the
>> > new core book is superior to the old 1994 version.
>> >
>> > If anyone would like to see what I have done so far I would love to
>> > show you a sample and perhaps get help with content.
>> >
>>
>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16156 From: Ambrose Kalifornia Date: 10/9/2009
Subject: MMA fighters cartoony enought to be Strret Fighters.
King Mo:
http://www.dailymotion.com/relevance/search/king+mo/video/x7yabg_muhammed-king-mo-lawal-sengoku-7-en_sport

Genki Sudo:
http://www.youtube.com/watch?v=jHGwHx4Qxvk&feature=player_embedded#

_________________________________________________________________
Hotmail: Free, trusted and rich email service.
http://clk.atdmt.com/GBL/go/171222984/direct/01/

[Non-text portions of this message have been removed]
Group: streetfighter Message: 16157 From: Matt Meade Date: 10/9/2009
Subject: Re: MMA fighters cartoony enought to be Strret Fighters.
awesome, lol

Don't forget Prince Naseem (Boxer)!
http://www.youtube.com/watch?v=kLQ2T2t2Twk

And Kazushi Sakuraba (MMA)!
http://www.youtube.com/view_play_list?p=5F719310D7A70BD4&search_query=kazushi+sakuraba+entrance

On Fri, Oct 9, 2009 at 2:15 PM, Ambrose Kalifornia <
Ambrosekalifornia@...> wrote:

>
>
>
>
> King Mo:
>
> http://www.dailymotion.com/relevance/search/king+mo/video/x7yabg_muhammed-king-mo-lawal-sengoku-7-en_sport
>
> Genki Sudo:
> http://www.youtube.com/watch?v=jHGwHx4Qxvk&feature=player_embedded#
>
> __________________________________________________________
> Hotmail: Free, trusted and rich email service.
> http://clk.atdmt.com/GBL/go/171222984/direct/01/
>
> [Non-text portions of this message have been removed]
>
>
>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16158 From: Luiz Fernando Jr Date: 5/3/2010
Subject: Visita o meu perfil no Facebook
Criei um perfil no Facebook onde posso publicar as minhas fotos, vídeos e eventos e gostava de te adicionar como amigo, para que o possas ver. Primeiro, tens de aderir ao Facebook! Assim que aderires, podes criar também o teu próprio perfil.

Obrigado,
Luiz Fernando

Para te registares no Facebook, segue esta ligação:
http://www.facebook.com/p.php?i=1240371259&k=Z4A3ZYVYPWTF6BD1PB45TSRWSPIB4Z4L3SBQE&r



Already have an account? Add this email address to your account http://www.facebook.com/n/?merge_accounts.php&e=streetfighter%40yahoogroups.com&c=fbe5945e0a40441c20c67e1004078a91.streetfighter@yahoogroups.com foi convidado(a) para aderir ao Facebook por Luiz Fernando Jr. Se não desejas voltar a receber este tipo de e-mail do Facebook, clica na ligação abaixo para cancelares a subscrição.
http://www.facebook.com/o.php?k=c9f1ad&u=100001022573405&mid=248b0fbG5af34d6d7b5dG0G8
Os escritórios do Facebook encontram-se em 1601 S. California Ave., Palo Alto, CA 94304.



[Non-text portions of this message have been removed]
Group: streetfighter Message: 16159 From: Luiz Fernando Jr Date: 5/3/2010
Subject: Visita o meu perfil no Facebook
Convidei-te para aderires ao Facebook há algum tempo e queria relembrar-te que, uma vez que adiras, vamos poder comunicar, partilhar fotografias, organizar grupos e eventos e muito mais.

Obrigado,
Luiz Fernando

Para te registares no Facebook, segue esta ligação:
http://www.facebook.com/p.php?i=1240371259&k=Z4A3ZYVYPWTF6BD1PB45TSRWSPIB4Z4L3SDYB&r



Already have an account? Add this email address to your account http://www.facebook.com/n/?merge_accounts.php&e=streetfighter%40yahoogroups.com&c=fbe5945e0a40441c20c67e1004078a91.streetfighter@yahoogroups.com foi convidado(a) para aderir ao Facebook por Luiz Fernando Jr. Se não desejas voltar a receber este tipo de e-mail do Facebook, clica na ligação abaixo para cancelares a subscrição.
http://www.facebook.com/o.php?k=c9f1ad&u=100001022573405&mid=248b205G5af34d6d7b5dG0G8
Os escritórios do Facebook encontram-se em 1601 S. California Ave., Palo Alto, CA 94304.



[Non-text portions of this message have been removed]
Group: streetfighter Message: 16160 From: MikeM Date: 5/3/2010
Subject: Street Fighter - Admin
Please don't spam the group. I know it's slow, but come on.



-----Original Message-----
From: streetfighter@yahoogroups.com [mailto:streetfighter@yahoogroups.com]
On Behalf Of Luiz Fernando Jr
Sent: Monday, May 03, 2010 7:35 AM
To: streetfighter@yahoogroups.com
Subject: [streetfighter] Visita o meu perfil no Facebook


Convidei-te para aderires ao Facebook há algum tempo e queria relembrar-te
que, uma vez que adiras, vamos poder comunicar, partilhar fotografias,
organizar grupos e eventos e muito mais.

Obrigado,
Luiz Fernando

Para te registares no Facebook, segue esta ligação:
http://www.facebook.com/p.php?i=1240371259&k=Z4A3ZYVYPWTF6BD1PB45TSRWSPIB4Z4
L3SDYB&r



Already have an account? Add this email address to your account
http://www.facebook.com/n/?merge_accounts.php&e=streetfighter%40yahoogroups.
com&c=fbe5945e0a40441c20c67e1004078a91.streetfighter@yahoogroups.com foi
convidado(a) para aderir ao Facebook por Luiz Fernando Jr. Se não desejas
voltar a receber este tipo de e-mail do Facebook, clica na ligação abaixo
para cancelares a subscrição.
http://www.facebook.com/o.php?k=c9f1ad&u=100001022573405&mid=248b205G5af34d6
d7b5dG0G8
Os escritórios do Facebook encontram-se em 1601 S. California Ave., Palo
Alto, CA 94304.



[Non-text portions of this message have been removed]



------------------------------------

Yahoo! Groups Links




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Checked by AVG - www.avg.com
Version: 9.0.814 / Virus Database: 271.1.1/2851 - Release Date: 05/03/10
02:27:00
Group: streetfighter Message: 16161 From: Luiz Fernando Duarte Junior Date: 5/3/2010
Subject: Re: Street Fighter - Admin
Sorry man, i check a dammed checkbox at Facebook.

Em 3 de maio de 2010 18:44, MikeM <m.morgado@...> escreveu:

>
>
> Please don't spam the group. I know it's slow, but come on.
>
> -----Original Message-----
> From: streetfighter@yahoogroups.com <streetfighter%40yahoogroups.com>[mailto:
> streetfighter@yahoogroups.com <streetfighter%40yahoogroups.com>]
> On Behalf Of Luiz Fernando Jr
> Sent: Monday, May 03, 2010 7:35 AM
> To: streetfighter@yahoogroups.com <streetfighter%40yahoogroups.com>
> Subject: [streetfighter] Visita o meu perfil no Facebook
>
> Convidei-te para aderires ao Facebook h� algum tempo e queria relembrar-te
> que, uma vez que adiras, vamos poder comunicar, partilhar fotografias,
> organizar grupos e eventos e muito mais.
>
> Obrigado,
> Luiz Fernando
>
> Para te registares no Facebook, segue esta liga��o:
>
> http://www.facebook.com/p.php?i=1240371259&k=Z4A3ZYVYPWTF6BD1PB45TSRWSPIB4Z4
> L3SDYB&r
>
> Already have an account? Add this email address to your account
>
> http://www.facebook.com/n/?merge_accounts.php&e=streetfighter%40yahoogroups.
> com&c=fbe5945e0a40441c20c67e1004078a91.streetfighter@yahoogroups.com<com%26c%3Dfbe5945e0a40441c20c67e1004078a91.streetfighter%40yahoogroups.com>foi
> convidado(a) para aderir ao Facebook por Luiz Fernando Jr. Se n�o desejas
> voltar a receber este tipo de e-mail do Facebook, clica na liga��o abaixo
> para cancelares a subscri��o.
>
> http://www.facebook.com/o.php?k=c9f1ad&u=100001022573405&mid=248b205G5af34d6
> d7b5dG0G8
> Os escrit�rios do Facebook encontram-se em 1601 S. California Ave., Palo
> Alto, CA 94304.
>
> [Non-text portions of this message have been removed]
>
> ------------------------------------
>
> Yahoo! Groups Links
>
> No virus found in this incoming message.
> Checked by AVG - www.avg.com
> Version: 9.0.814 / Virus Database: 271.1.1/2851 - Release Date: 05/03/10
> 02:27:00
>
>
>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16162 From: MikeM Date: 5/3/2010
Subject: Re: Street Fighter - Admin
Lol no problem. :)


-----Original Message-----
From: streetfighter@yahoogroups.com [mailto:streetfighter@yahoogroups.com]
On Behalf Of Luiz Fernando Duarte Junior
Sent: Monday, May 03, 2010 6:13 PM
To: streetfighter@yahoogroups.com
Subject: Re: [streetfighter] Street Fighter - Admin

Sorry man, i check a dammed checkbox at Facebook.

Em 3 de maio de 2010 18:44, MikeM <m.morgado@...> escreveu:

>
>
> Please don't spam the group. I know it's slow, but come on.
>
> -----Original Message-----
> From: streetfighter@yahoogroups.com
<streetfighter%40yahoogroups.com>[mailto:
> streetfighter@yahoogroups.com <streetfighter%40yahoogroups.com>]
> On Behalf Of Luiz Fernando Jr
> Sent: Monday, May 03, 2010 7:35 AM
> To: streetfighter@yahoogroups.com <streetfighter%40yahoogroups.com>
> Subject: [streetfighter] Visita o meu perfil no Facebook
>
> Convidei-te para aderires ao Facebook há algum tempo e queria
> relembrar-te que, uma vez que adiras, vamos poder comunicar, partilhar
> fotografias, organizar grupos e eventos e muito mais.
>
> Obrigado,
> Luiz Fernando
>
> Para te registares no Facebook, segue esta ligação:
>
> http://www.facebook.com/p.php?i=1240371259&k=Z4A3ZYVYPWTF6BD1PB45TSRWS
> PIB4Z4
> L3SDYB&r
>
> Already have an account? Add this email address to your account
>
>
http://www.facebook.com/n/?merge_accounts.php&e=streetfighter%40yahoogroups.
> com&c=fbe5945e0a40441c20c67e1004078a91.streetfighter@yahoogroups.com<c
> om%26c%3Dfbe5945e0a40441c20c67e1004078a91.streetfighter%40yahoogroups.
> com>foi
> convidado(a) para aderir ao Facebook por Luiz Fernando Jr. Se não
> desejas voltar a receber este tipo de e-mail do Facebook, clica na
> ligação abaixo para cancelares a subscrição.
>
> http://www.facebook.com/o.php?k=c9f1ad&u=100001022573405&mid=248b205G5
> af34d6
> d7b5dG0G8
> Os escritórios do Facebook encontram-se em 1601 S. California Ave.,
> Palo Alto, CA 94304.
>
> [Non-text portions of this message have been removed]
>
> ------------------------------------
>
> Yahoo! Groups Links
>
> No virus found in this incoming message.
> Checked by AVG - www.avg.com
> Version: 9.0.814 / Virus Database: 271.1.1/2851 - Release Date:
> 05/03/10 02:27:00
>
>
>


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Checked by AVG - www.avg.com
Version: 9.0.814 / Virus Database: 271.1.1/2851 - Release Date: 05/03/10
02:27:00
Group: streetfighter Message: 16163 From: donovan421 Date: 6/10/2010
Subject: Re: Block Combos
Block Combos are useful... in certain situations.

If you're forced to abort to a Block, you can follow it up with something that's pretty potent but generally slow-moving on the following round. Boxer guy coming at you with a Dashing Punch? Abort to a Block, and give him a wake-up call with a now-faster high-damage move of your choice.

As for becoming predictable, at least in so far as what move follows the Block... buy a couple different Block combos. I've got one NPC (Shotoclone) written up that has two Combos that start with a Block; the first goes to a Dragon Punch, the second goes to a Back Roll Throw followed up with a Fireball (with their ranges matching up exactly). Which one is he gonna pull? Who knows ;) He's also got a couple combos that start with a Forward, but branch into entirely different directions (one punch-related, the 2nd kick-based); again, which combo is he going to go with? And hard to tell since the second move in each combo has the same Speed ;)

Another Block combo I used for a different NPC (Wrestler) was Block to Thigh Press to Fierce; if she has to go abort to a Block, she can drop you to the ground on her next turn (and with a high Dex can probably interrupt whatever maneuver you were going to use, thereby canceling your turn) and then pop you one in the jaw while you're getting back up.
Group: streetfighter Message: 16164 From: donovan421 Date: 6/10/2010
Subject: New guy here
Played this back in the day, and it looks like I might be starting up a campaign for this game in the near future. So don't mind me if I dig up topics that have been quiet for some time :)

Got a few different ideas for changes based on my gaming experiences to help make the game run a bit better/smoother (I remember several things being very wonky with the base version from back in the day due to oddities with WW's Storyteller system).
Group: streetfighter Message: 16165 From: donovan421 Date: 6/10/2010
Subject: Re: House Rules
I've got a few that I'm thinking of implementing for my game.

#1) Attack Roll: Never liked the "you automatically hit" concept of RAW. So instead, the attacker rolls Strength or Dexterity + Relevant Technique, needing a certain number of successes to connect (see #2); extra successes over that number just making the maneuver look that much cooler when you pull it off. Also allowing the fighter to use either Strength or Dex so that Zangief-types (i.e. strong yet slow bruisers) are capable of hitting speed-fighters.

#2) Block as Defense: Relates to the above, with the attacker needing a number of successes equal to their target's Block tech + 1/2 their Dex (rounded down). Starting out, the players would need about 2 to 4 successes (3 on average) to hit their opponents, and makes it so the veteran fighters (like your "average" World Warrior) are pretty much out of their league. Also makes Block more viable as something than an "oh crap!" technique (not to mention making players less likely to ignore it or just use it for the occasional Speed boost it provides). And the reason I use "half Dex rounded down" is to keep those high-Dex fighters from being unhittable by opponents of similar 'power level'. Though a Block-monkey could wind up just as unhittable, but at least as a starting character they'd be sacrificing the ability to do cool moves right out the gate.

#3) Character Creation: Characters can split their 20 points for Abilities amongst the three categories however they wish, but must spend at least three points in each category.

They also get 30 Freebie Points instead of 15, but no Technique can start above a 3, even with Freebie Points.

You only get to spend Freebie's AFTER you've spent all your other points; no hording those Power Points so that you can boost up your Techniques and then get high-end maneuvers (say far too many cases of munchkins starting out with Dragon Punches or Lightning Legs because the GM let them spend their initial PP as the last step in char-gen). Pretty sure this is in the rules, but since I've seen too many cases of it being abused, I'm being adamant about it.

#4) Combo Upgrade: In cases where you've purchased a combo that includes a maneuver with an "upgraded" version (such as Power Uppercut upgrading to Dragon Punch, or Rolling Attack upgrading to Beast Roll, or Fireball to Improved Fireball/Yoga Flame), you can pay a Power Point to swap out the old move and replace it with the new shiny version that you've just learned.

#5) Styles and Maneuvers: I've got a few "new" styles, such as tweaked versions of Musashi's revamped Capoeira Thrash Boxing and a WoD: Combat-based Karate style.

Spanish Ninjitus, Shotokan Karate, Ler Drit, and Majestic Crow both have a minimum Sensei requirement to learn due to their respective rarities.

Also got a bunch of maneuvers that I've either cobbled together or modified from various SF:RPG resources, as well as a few official ones that got tweaked to suit my personal tastes. Probably going to give said powers the CHAMPS treatment some point down the road.

Also, since I'm going with "Psycho Power" over "alien psychic rocks," Ler Drit fighters can use their Glory instead of Honor to regain spent Chi/Will between fights/encounters. I figure Glory since the way Psycho Power reads in the videogame background fluff, it requires extreme confidence in oneself, and Glory felt like the best fit.

That's my list so far; might be a few others that crop up once the game actually starts.
Group: streetfighter Message: 16166 From: donovan421 Date: 6/10/2010
Subject: Re: House Rules
Sorry for the double-post, but a 6th house rule entry:

Dice-Rolling System: A pretty fundamental change, drawn from my own experiences with the OWoD and some reading-up on NWoD rules.

Firstly, 1's rolled on the dice no longer negate successes. There's been a plethora of number-crunching done on the web that bears out the simple fact that the better you are at something, the more likely you are to botch. Only if you fail to roll any successes at all do 1's come into play for a botch.

And since there's no fear of 1's removing successes, I'm bumping the base Difficulty up to 7; instead of a 50% chance of rolling a success, it's more of a 40% chance, so the risk of failure is still there, but not anywhere near as crippling as the "1's remove successes" aspect could be, especially if your dice hated you.

--- In streetfighter@yahoogroups.com, "donovan421" <donovan421@...> wrote:
>
> I've got a few that I'm thinking of implementing for my game.
>
> #1) Attack Roll: Never liked the "you automatically hit" concept of RAW. So instead, the attacker rolls Strength or Dexterity + Relevant Technique, needing a certain number of successes to connect (see #2); extra successes over that number just making the maneuver look that much cooler when you pull it off. Also allowing the fighter to use either Strength or Dex so that Zangief-types (i.e. strong yet slow bruisers) are capable of hitting speed-fighters.
>
> #2) Block as Defense: Relates to the above, with the attacker needing a number of successes equal to their target's Block tech + 1/2 their Dex (rounded down). Starting out, the players would need about 2 to 4 successes (3 on average) to hit their opponents, and makes it so the veteran fighters (like your "average" World Warrior) are pretty much out of their league. Also makes Block more viable as something than an "oh crap!" technique (not to mention making players less likely to ignore it or just use it for the occasional Speed boost it provides). And the reason I use "half Dex rounded down" is to keep those high-Dex fighters from being unhittable by opponents of similar 'power level'. Though a Block-monkey could wind up just as unhittable, but at least as a starting character they'd be sacrificing the ability to do cool moves right out the gate.
>
> #3) Character Creation: Characters can split their 20 points for Abilities amongst the three categories however they wish, but must spend at least three points in each category.
>
> They also get 30 Freebie Points instead of 15, but no Technique can start above a 3, even with Freebie Points.
>
> You only get to spend Freebie's AFTER you've spent all your other points; no hording those Power Points so that you can boost up your Techniques and then get high-end maneuvers (say far too many cases of munchkins starting out with Dragon Punches or Lightning Legs because the GM let them spend their initial PP as the last step in char-gen). Pretty sure this is in the rules, but since I've seen too many cases of it being abused, I'm being adamant about it.
>
> #4) Combo Upgrade: In cases where you've purchased a combo that includes a maneuver with an "upgraded" version (such as Power Uppercut upgrading to Dragon Punch, or Rolling Attack upgrading to Beast Roll, or Fireball to Improved Fireball/Yoga Flame), you can pay a Power Point to swap out the old move and replace it with the new shiny version that you've just learned.
>
> #5) Styles and Maneuvers: I've got a few "new" styles, such as tweaked versions of Musashi's revamped Capoeira Thrash Boxing and a WoD: Combat-based Karate style.
>
> Spanish Ninjitus, Shotokan Karate, Ler Drit, and Majestic Crow both have a minimum Sensei requirement to learn due to their respective rarities.
>
> Also got a bunch of maneuvers that I've either cobbled together or modified from various SF:RPG resources, as well as a few official ones that got tweaked to suit my personal tastes. Probably going to give said powers the CHAMPS treatment some point down the road.
>
> Also, since I'm going with "Psycho Power" over "alien psychic rocks," Ler Drit fighters can use their Glory instead of Honor to regain spent Chi/Will between fights/encounters. I figure Glory since the way Psycho Power reads in the videogame background fluff, it requires extreme confidence in oneself, and Glory felt like the best fit.
>
> That's my list so far; might be a few others that crop up once the game actually starts.
>
Group: streetfighter Message: 16167 From: donovan421 Date: 6/10/2010
Subject: Re: Combo Chains
I'm also thinking that you can't "chain" separate combos together. As the others have said, it's just way to open to abuse.
Group: streetfighter Message: 16168 From: Jerome Date: 9/11/2010
Subject: Online games?
Does anyone have an online Street Fighter game being run anywhere? I'm dying to play again

[Non-text portions of this message have been removed]
Group: streetfighter Message: 16169 From: Fred Date: 12/30/2010
Subject: Source Books
Free sourcebook giveaway.

I haven't opened my Street Fighter STG sourcebooks in a few years and now
I'm in the middle of a pre-move declustter, I'm admitting to myself that I
probably won't use them anymore.

For nothing more than the cost of shipping (from Toronto, Ontario, Canada),
I'm offering the following package deal:

- Street Fighter: STG Main Sourcebook
- Secrets of Shadoloo
- Player's Guide
- Contenders
- Perfect Warrior

First come, first serve. E-Mail me your ship to address and I'll let you
know the cost of shipping before sending.

--
Fred Chagnon
fchagnon@...


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16170 From: Shane Poole Date: 12/30/2010
Subject: Re: Source Books
Shane poole
2428 thoreau st
Chatleston, sc 29406

Ill paypal you the shipping or any other way you prefer. Thanks.

Shane Poole
843-425-3726


On Dec 30, 2010, at 7:56 AM, Fred <fchagnon@...> wrote:

> Free sourcebook giveaway.
>
> I haven't opened my Street Fighter STG sourcebooks in a few years and now
> I'm in the middle of a pre-move declustter, I'm admitting to myself that I
> probably won't use them anymore.
>
> For nothing more than the cost of shipping (from Toronto, Ontario, Canada),
> I'm offering the following package deal:
>
> - Street Fighter: STG Main Sourcebook
> - Secrets of Shadoloo
> - Player's Guide
> - Contenders
> - Perfect Warrior
>
> First come, first serve. E-Mail me your ship to address and I'll let you
> know the cost of shipping before sending.
>
> --
> Fred Chagnon
> fchagnon@...
>
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
Group: streetfighter Message: 16171 From: Fred Date: 12/30/2010
Subject: Re: Source Books
Books have been claimed and shipped.


On 12/30/10, Fred <fchagnon@...> wrote:
> Free sourcebook giveaway.
>
> I haven't opened my Street Fighter STG sourcebooks in a few years and now
> I'm in the middle of a pre-move declustter, I'm admitting to myself that I
> probably won't use them anymore.
>
> For nothing more than the cost of shipping (from Toronto, Ontario, Canada),
> I'm offering the following package deal:
>
> - Street Fighter: STG Main Sourcebook
> - Secrets of Shadoloo
> - Player's Guide
> - Contenders
> - Perfect Warrior
>
> First come, first serve. E-Mail me your ship to address and I'll let you
> know the cost of shipping before sending.
>
> --
> Fred Chagnon
> fchagnon@...
>


--
Fred Chagnon
fchagnon@...
Group: streetfighter Message: 16172 From: Luiz Fernando Duarte Junior Date: 12/30/2010
Subject: Re: Source Books
OMG, i don't saw the previous message!

Congratulations Shane, you are a lucky guy!

The supplements never came to my country (Brazil), only the core rulebook.

2010/12/30 Shane Poole <shaneomac_1999@...>

>
>
> Shane poole
> 2428 thoreau st
> Chatleston, sc 29406
>
> Ill paypal you the shipping or any other way you prefer. Thanks.
>
> Shane Poole
> 843-425-3726
>
> On Dec 30, 2010, at 7:56 AM, Fred <fchagnon@...<fchagnon%40gmail.com>>
> wrote:
>
> > Free sourcebook giveaway.
> >
> > I haven't opened my Street Fighter STG sourcebooks in a few years and now
> > I'm in the middle of a pre-move declustter, I'm admitting to myself that
> I
> > probably won't use them anymore.
> >
> > For nothing more than the cost of shipping (from Toronto, Ontario,
> Canada),
> > I'm offering the following package deal:
> >
> > - Street Fighter: STG Main Sourcebook
> > - Secrets of Shadoloo
> > - Player's Guide
> > - Contenders
> > - Perfect Warrior
> >
> > First come, first serve. E-Mail me your ship to address and I'll let you
> > know the cost of shipping before sending.
> >
> > --
> > Fred Chagnon
> > fchagnon@... <fchagnon%40gmail.com>
> >
> >
> > [Non-text portions of this message have been removed]
> >
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
> >
> >
> >
>
>



--
Att,

*Luiz Fernando Jr*
Bel. Ci�ncia da Computa��o
<http://www.scrum.org/assessments>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16173 From: Luiz Fernando Duarte Junior Date: 12/30/2010
Subject: Re: Source Books
It's real?

I wanna the books.
I am from Brazil, and have interest in your donation. The supplements never
came to my country and i knowed them by PDF.
My address is:
Street Pedro Vargas, n� 55
District Salgado Filho
Gravata� - RS, Brazil
Postal Code: 94020-360

My name is Luiz Fernando Duarte Junior.
2010/12/30 Fred <fchagnon@...>

>
>
> Free sourcebook giveaway.
>
> I haven't opened my Street Fighter STG sourcebooks in a few years and now
> I'm in the middle of a pre-move declustter, I'm admitting to myself that I
> probably won't use them anymore.
>
> For nothing more than the cost of shipping (from Toronto, Ontario, Canada),
> I'm offering the following package deal:
>
> - Street Fighter: STG Main Sourcebook
> - Secrets of Shadoloo
> - Player's Guide
> - Contenders
> - Perfect Warrior
>
> First come, first serve. E-Mail me your ship to address and I'll let you
> know the cost of shipping before sending.
>
> --
> Fred Chagnon
> fchagnon@... <fchagnon%40gmail.com>
>
> [Non-text portions of this message have been removed]
>
>
>



--
Att,

*Luiz Fernando Jr*
Bel. Ci�ncia da Computa��o
<http://www.scrum.org/assessments>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16174 From: rafianaz18 Date: 1/19/2011
Subject: Practicing Clinical Psychologist Requires
Practicing Clinical Psychologist Requires
<http://www.thecoursesworld.com/Articles/health/psychology-mental-health\
.html>

Becoming a practicing clinical psychologist requires years of training,
often culminating in a doctoral degree. Most psychology professionals
choose to enhance their training by building work experience in a
variety of counseling and research positions. As a result, some
counselors find themselves locked into jobs because they cannot afford
to stop working during the period necessary to reach the next rung on
the career ladder. More info....
<http://www.thecoursesworld.com/Articles/health/psychology-mental-health\
.html>
Online Psychology Programs
<http://www.thecoursesworld.com/Articles/health/psychology-mental-health\
.html>
Fortunately, online psychology degree programs have made it easier to
train for this challenging career. Working counselors and other
psychology professionals can attend classes and interact with faculty on
their own schedules. More info....
<http://www.thecoursesworld.com/Articles/health/psychology-mental-health\
.html>





[Non-text portions of this message have been removed]
Group: streetfighter Message: 16175 From: Chris Date: 8/8/2011
Subject: Styles
Hi all,

I was a part of this group a long time ago and am recently back, having revived my interest in the game after restarting a campaign. In the interest of deepening my understanding of the game, I figured I would start a topic. I was just wondering everyones thoughts on the official styles of the game? I own most of the books except The Perfect Warrior, but I find my group continually only plays with a handful of styles. I was wondering if others find their group(s) seem to do that as well? Are there styles that you feel don't ever seem to get picked? Do you find some styles are way too underpowered? Do you find some styles are way too overpowered? In my experience, I feel Grab based styles do not seem to get the love they should, but I am not sure if it is a perception based issue or not. Anyways, I would be interested in what others chime in with, as my sample size is pretty small (4 to 5 players total).

Cheers,

Chris
Group: streetfighter Message: 16176 From: Cristos Prime Date: 8/8/2011
Subject: Re: Styles
Hey Chris,
I'd have to agree. It's been a while since I've run a campaign but it seems the beliefs some have about the effectiveness of certain styles over others generally makes itself known amongst my group of players. I've certainly had my fair share of shoto-clones, Special Forces, Kung Fu, Thai Kickboxing and Native American Wrestlers. Every once in a while someone would do something out of the ordinary like Sumo or Capoeira but overall there seemed to be a particular flavour of choice to most of them. I'd have loved to have seen someone do Kabaddi or Sanbo but so far it hasn't been seen. Maybe I'll do another one and get something unusual? As for overpowered, it seemed to be a raging debate a long while ago on this group that certain moves, not necessarily the styles (except maybe Jeet Kune Do with its ability to learn every Special Move the game had to offer without need of a Sensei...if I'm wrong I apologize, I'm a bit rusty here) had inherent munchkin ability. Backgrounds as well, Cybernetics being particularly notorious, had potential to be 'irksome'. I found Grab maneuvers to be semi-underrated by some and absolutely worshiped to others; someone made mention of a Block - Knee Basher - Suplex combo I think, seemed a little crazy to me. Anyone else out there? What do you think?
Regards,Chris (as well!)

Anonymous: 90 people get swine flu and everyone wants to wear a mask. A million people get AIDS and no one wants to wear a condom.

> To: streetfighter@yahoogroups.com
> From: kyron35@...
> Date: Mon, 8 Aug 2011 19:25:11 +0000
> Subject: [streetfighter] Styles
>
> Hi all,
>
> I was a part of this group a long time ago and am recently back, having revived my interest in the game after restarting a campaign. In the interest of deepening my understanding of the game, I figured I would start a topic. I was just wondering everyones thoughts on the official styles of the game? I own most of the books except The Perfect Warrior, but I find my group continually only plays with a handful of styles. I was wondering if others find their group(s) seem to do that as well? Are there styles that you feel don't ever seem to get picked? Do you find some styles are way too underpowered? Do you find some styles are way too overpowered? In my experience, I feel Grab based styles do not seem to get the love they should, but I am not sure if it is a perception based issue or not. Anyways, I would be interested in what others chime in with, as my sample size is pretty small (4 to 5 players total).
>
> Cheers,
>
> Chris
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16177 From: Lottie Colgate Date: 8/9/2011
Subject: Re: Styles
It has also been a while since I've run a game. the only books i was able to get a hold of were the main book and perfect warrior, so we didn't have all the background options that were in other books. while the styles don't truly reflect their real world counterparts (for the most part capcom just slapped names of styles on their fighters) the ones I've seen a fairly balanced against each other, and one of my players was really good at finding ways to munchkin his characters (probably a good thing i didn't get the book with the cybernetics then hehe) as for the block - knee bash - suplex combo sounds lie something from pro-wrestling so i say the player is at least being creative while not going completely over board.



________________________________
From: Cristos Prime <inrifrost@...>
To: streetfighter@yahoogroups.com
Sent: Monday, August 8, 2011 10:35 PM
Subject: RE: [streetfighter] Styles


 

Hey Chris,
I'd have to agree. It's been a while since I've run a campaign but it seems the beliefs some have about the effectiveness of certain styles over others generally makes itself known amongst my group of players. I've certainly had my fair share of shoto-clones, Special Forces, Kung Fu, Thai Kickboxing and Native American Wrestlers. Every once in a while someone would do something out of the ordinary like Sumo or Capoeira but overall there seemed to be a particular flavour of choice to most of them. I'd have loved to have seen someone do Kabaddi or Sanbo but so far it hasn't been seen. Maybe I'll do another one and get something unusual? As for overpowered, it seemed to be a raging debate a long while ago on this group that certain moves, not necessarily the styles (except maybe Jeet Kune Do with its ability to learn every Special Move the game had to offer without need of a Sensei...if I'm wrong I apologize, I'm a bit rusty here) had inherent
munchkin ability. Backgrounds as well, Cybernetics being particularly notorious, had potential to be 'irksome'. I found Grab maneuvers to be semi-underrated by some and absolutely worshiped to others; someone made mention of a Block - Knee Basher - Suplex combo I think, seemed a little crazy to me. Anyone else out there? What do you think?
Regards,Chris (as well!)

Anonymous: 90 people get swine flu and everyone wants to wear a mask. A million people get AIDS and no one wants to wear a condom.

> To: streetfighter@yahoogroups.com
> From: kyron35@...
> Date: Mon, 8 Aug 2011 19:25:11 +0000
> Subject: [streetfighter] Styles
>
> Hi all,
>
> I was a part of this group a long time ago and am recently back, having revived my interest in the game after restarting a campaign. In the interest of deepening my understanding of the game, I figured I would start a topic. I was just wondering everyones thoughts on the official styles of the game? I own most of the books except The Perfect Warrior, but I find my group continually only plays with a handful of styles. I was wondering if others find their group(s) seem to do that as well? Are there styles that you feel don't ever seem to get picked? Do you find some styles are way too underpowered? Do you find some styles are way too overpowered? In my experience, I feel Grab based styles do not seem to get the love they should, but I am not sure if it is a perception based issue or not. Anyways, I would be interested in what others chime in with, as my sample size is pretty small (4 to 5 players total).
>
> Cheers,
>
> Chris
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>


[Non-text portions of this message have been removed]




[Non-text portions of this message have been removed]
Group: streetfighter Message: 16178 From: Chris Date: 8/11/2011
Subject: Re: Styles
Yeah, we ended up playing the other day. We had: Special Forces, Tai Chi and Pankration. It was strange though, the pankration character didn't have a single grab manuever and the Tai Chi character was almost entirely grab, while having used the 7 portion of the 7/5/3 point distribution in Mental. I forgot how quirky this game could be sometimes.

I did wonder if I could get the groups consensus on some rulings?

1. Sustained Hold -> Just to be sure, you do have to BEAT the fighter making the sustained hold's strength pool roll correct? If the number of successes for both fighters ties, the victim is still locked up right? That is how we played it, but I just wanted to confirm that was correct.

2. If you have no points in the Grab technique, can you do a basic Grab? It is listed as a basic maneuver, but we weren't quite sure on that.

3. Dislocate limb. This one almost ended the session on the spot. I don't have my book in front of me at the moment because I am at work, but the description for the maneuver in part states that after succeeding with the move, the victim incurs a -3 speed penalty, thematically to pop his shoulder back into place. The next round, the player who did a dislocate limb threw a roundhouse. The victim threw a jab. The jab normally would have gone on a 4. The roundhouse went on a 2. Rolling successes for the roundhouse, he dizzies the jabbing player. The roundhouse player argues that the jabbing player is still suffering a -3 penalty to his next maneuver since he was dizzied and thus unable to "pop his shoulder into place". The rest of the group is arguing that there is not a specific action card for popping your shoulder into place, and that by incurring the loss of speed for that round, he has satisfied the penalty for dislocate limb. I just want to make sure that we played that right. The player felt very cheated and ended up changing his character...were we wrong?

4. Ground Fighting - I can already see this one becoming a problem. The pankration character took it as one of his maneuvers, but the description reads as "storyteller's descrition" for which maneuver's work and which will not. Thankfully, it never came into play that session. Any chance someone has a fair list of maneuver's that still work or not? To me most kicks wouldn't really be effective without the use of your hips aside but some punches I guess could work if you can get them to come in at you close enough, but ...

Also - just in general b*tch fest mode, does anyone else hate the rules for Glory/Honor? :)

Anyways, thanks for your time, hope all are well.

Cheers,
Chris
Stumped in San Diego

--- In streetfighter@yahoogroups.com, Lottie Colgate <cyber_darth_neko@...> wrote:
>
> It has also been a while since I've run a game. the only books i was able to get a hold of were the main book and perfect warrior, so we didn't have all the background options that were in other books. while the styles don't truly reflect their real world counterparts (for the most part capcom just slapped names of styles on their fighters) the ones I've seen a fairly balanced against each other, and one of my players was really good at finding ways to munchkin his characters (probably a good thing i didn't get the book with the cybernetics then hehe) as for the block - knee bash - suplex combo sounds lie something from pro-wrestling so i say the player is at least being creative while not going completely over board.
>
>
>
> ________________________________
> From: Cristos Prime <inrifrost@...>
> To: streetfighter@yahoogroups.com
> Sent: Monday, August 8, 2011 10:35 PM
> Subject: RE: [streetfighter] Styles
>
>
>  
>
> Hey Chris,
> I'd have to agree. It's been a while since I've run a campaign but it seems the beliefs some have about the effectiveness of certain styles over others generally makes itself known amongst my group of players. I've certainly had my fair share of shoto-clones, Special Forces, Kung Fu, Thai Kickboxing and Native American Wrestlers. Every once in a while someone would do something out of the ordinary like Sumo or Capoeira but overall there seemed to be a particular flavour of choice to most of them. I'd have loved to have seen someone do Kabaddi or Sanbo but so far it hasn't been seen. Maybe I'll do another one and get something unusual? As for overpowered, it seemed to be a raging debate a long while ago on this group that certain moves, not necessarily the styles (except maybe Jeet Kune Do with its ability to learn every Special Move the game had to offer without need of a Sensei...if I'm wrong I apologize, I'm a bit rusty here) had inherent
> munchkin ability. Backgrounds as well, Cybernetics being particularly notorious, had potential to be 'irksome'. I found Grab maneuvers to be semi-underrated by some and absolutely worshiped to others; someone made mention of a Block - Knee Basher - Suplex combo I think, seemed a little crazy to me. Anyone else out there? What do you think?
> Regards,Chris (as well!)
>
> Anonymous: 90 people get swine flu and everyone wants to wear a mask. A million people get AIDS and no one wants to wear a condom.
>
> > To: streetfighter@yahoogroups.com
> > From: kyron35@...
> > Date: Mon, 8 Aug 2011 19:25:11 +0000
> > Subject: [streetfighter] Styles
> >
> > Hi all,
> >
> > I was a part of this group a long time ago and am recently back, having revived my interest in the game after restarting a campaign. In the interest of deepening my understanding of the game, I figured I would start a topic. I was just wondering everyones thoughts on the official styles of the game? I own most of the books except The Perfect Warrior, but I find my group continually only plays with a handful of styles. I was wondering if others find their group(s) seem to do that as well? Are there styles that you feel don't ever seem to get picked? Do you find some styles are way too underpowered? Do you find some styles are way too overpowered? In my experience, I feel Grab based styles do not seem to get the love they should, but I am not sure if it is a perception based issue or not. Anyways, I would be interested in what others chime in with, as my sample size is pretty small (4 to 5 players total).
> >
> > Cheers,
> >
> > Chris
> >
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
> >
> >
> >
>
>
> [Non-text portions of this message have been removed]
>
>
>
>
> [Non-text portions of this message have been removed]
>
Group: streetfighter Message: 16179 From: Luiz Fernando Duarte Junior Date: 8/11/2011
Subject: Re: Styles
Hi guys,

based on my SF experiences:

1. Yeah, I use this rule on this way too.
2. I allow this, because it's a simple arm grab
3. I think that de speed penalty is enough to put your arm back into place.
4. I don't know.

I hope that it helps.

2011/8/11 Chris <kyron35@...>

> **
>
>
> Yeah, we ended up playing the other day. We had: Special Forces, Tai Chi
> and Pankration. It was strange though, the pankration character didn't have
> a single grab manuever and the Tai Chi character was almost entirely grab,
> while having used the 7 portion of the 7/5/3 point distribution in Mental. I
> forgot how quirky this game could be sometimes.
>
> I did wonder if I could get the groups consensus on some rulings?
>
> 1. Sustained Hold -> Just to be sure, you do have to BEAT the fighter
> making the sustained hold's strength pool roll correct? If the number of
> successes for both fighters ties, the victim is still locked up right? That
> is how we played it, but I just wanted to confirm that was correct.
>
> 2. If you have no points in the Grab technique, can you do a basic Grab? It
> is listed as a basic maneuver, but we weren't quite sure on that.
>
> 3. Dislocate limb. This one almost ended the session on the spot. I don't
> have my book in front of me at the moment because I am at work, but the
> description for the maneuver in part states that after succeeding with the
> move, the victim incurs a -3 speed penalty, thematically to pop his shoulder
> back into place. The next round, the player who did a dislocate limb threw a
> roundhouse. The victim threw a jab. The jab normally would have gone on a 4.
> The roundhouse went on a 2. Rolling successes for the roundhouse, he dizzies
> the jabbing player. The roundhouse player argues that the jabbing player is
> still suffering a -3 penalty to his next maneuver since he was dizzied and
> thus unable to "pop his shoulder into place". The rest of the group is
> arguing that there is not a specific action card for popping your shoulder
> into place, and that by incurring the loss of speed for that round, he has
> satisfied the penalty for dislocate limb. I just want to make sure that we
> played that right. The player felt very cheated and ended up changing his
> character...were we wrong?
>
> 4. Ground Fighting - I can already see this one becoming a problem. The
> pankration character took it as one of his maneuvers, but the description
> reads as "storyteller's descrition" for which maneuver's work and which will
> not. Thankfully, it never came into play that session. Any chance someone
> has a fair list of maneuver's that still work or not? To me most kicks
> wouldn't really be effective without the use of your hips aside but some
> punches I guess could work if you can get them to come in at you close
> enough, but ...
>
> Also - just in general b*tch fest mode, does anyone else hate the rules for
> Glory/Honor? :)
>
> Anyways, thanks for your time, hope all are well.
>
> Cheers,
> Chris
> Stumped in San Diego
>
> --- In streetfighter@yahoogroups.com, Lottie Colgate <cyber_darth_neko@...>
> wrote:
> >
> > It has also been a while since I've run a game. the only books i was able
> to get a hold of were the main book and perfect warrior, so we didn't have
> all the background options that were in other books. while the styles don't
> truly reflect their real world counterparts (for the most part capcom just
> slapped names of styles on their fighters) the ones I've seen a fairly
> balanced against each other, and one of my players was really good at
> finding ways to munchkin his characters (probably a good thing i didn't get
> the book with the cybernetics then hehe) as for the block - knee bash -
> suplex combo sounds lie something from pro-wrestling so i say the player is
> at least being creative while not going completely over board.
> >
> >
> >
> > ________________________________
> > From: Cristos Prime <inrifrost@...>
> > To: streetfighter@yahoogroups.com
> > Sent: Monday, August 8, 2011 10:35 PM
> > Subject: RE: [streetfighter] Styles
> >
> >
> > �
> >
> > Hey Chris,
> > I'd have to agree. It's been a while since I've run a campaign but it
> seems the beliefs some have about the effectiveness of certain styles over
> others generally makes itself known amongst my group of players. I've
> certainly had my fair share of shoto-clones, Special Forces, Kung Fu, Thai
> Kickboxing and Native American Wrestlers. Every once in a while someone
> would do something out of the ordinary like Sumo or Capoeira but overall
> there seemed to be a particular flavour of choice to most of them. I'd have
> loved to have seen someone do Kabaddi or Sanbo but so far it hasn't been
> seen. Maybe I'll do another one and get something unusual? As for
> overpowered, it seemed to be a raging debate a long while ago on this group
> that certain moves, not necessarily the styles (except maybe Jeet Kune Do
> with its ability to learn every Special Move the game had to offer without
> need of a Sensei...if I'm wrong I apologize, I'm a bit rusty here) had
> inherent
> > munchkin ability. Backgrounds as well, Cybernetics being particularly
> notorious, had potential to be 'irksome'. I found Grab maneuvers to be
> semi-underrated by some and absolutely worshiped to others; someone made
> mention of a Block - Knee Basher - Suplex combo I think, seemed a little
> crazy to me. Anyone else out there? What do you think?
> > Regards,Chris (as well!)
> >
> > Anonymous: 90 people get swine flu and everyone wants to wear a mask. A
> million people get AIDS and no one wants to wear a condom.
> >
> > > To: streetfighter@yahoogroups.com
> > > From: kyron35@...
> > > Date: Mon, 8 Aug 2011 19:25:11 +0000
> > > Subject: [streetfighter] Styles
> > >
> > > Hi all,
> > >
> > > I was a part of this group a long time ago and am recently back, having
> revived my interest in the game after restarting a campaign. In the interest
> of deepening my understanding of the game, I figured I would start a topic.
> I was just wondering everyones thoughts on the official styles of the game?
> I own most of the books except The Perfect Warrior, but I find my group
> continually only plays with a handful of styles. I was wondering if others
> find their group(s) seem to do that as well? Are there styles that you feel
> don't ever seem to get picked? Do you find some styles are way too
> underpowered? Do you find some styles are way too overpowered? In my
> experience, I feel Grab based styles do not seem to get the love they
> should, but I am not sure if it is a perception based issue or not. Anyways,
> I would be interested in what others chime in with, as my sample size is
> pretty small (4 to 5 players total).
> > >
> > > Cheers,
> > >
> > > Chris
> > >
> > >
> > >
> > > ------------------------------------
> > >
> > > Yahoo! Groups Links
> > >
> > >
> > >
> >
> >
> > [Non-text portions of this message have been removed]
> >
> >
> >
> >
> > [Non-text portions of this message have been removed]
> >
>
>
>



--
Att,

*Luiz Fernando Jr*
Bel. em C. Computa��o
Analista de Sistemas
@ http://www.RedeHost.com.br <http://www.redehost.com.br/>
<http://www.scrum.org/assessments>

----------------------------------------------
Meu blog: http://luiztools.com
Meu Twitter: @luiztools <http://buscaacelerada.com.br/>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16180 From: Cristos Prime Date: 8/13/2011
Subject: Re: Styles
Hey Chris,
1. We've played it two ways in my group, one where the original ruling of having to beat the original attacker's strength score came into play, and one where the stalemate of 'defender wins ties' i.e, a weaker character getting a chance to slip out of the beefier opponent's grasp - I've had cases where some goon wants to be nothing but a grab-monkey and turn himself into a mini-Zangief, essentially dominating everyone else in the ring by moving into an adjacent hex. See #3.
2. I've used that too. There's no official ruling stating that you couldn't do a basic Grab with the technique by itself that I could find anywhere in the rulebook, but the math exists to use it as a technique by itself. We'd put it into a narrative text with little bits of flavour (remember, you can use Stunt cards too) and it could get creative, like grabbing someone with a strong grip and giving them a slight shove. It didn't do too much damage-wise but it rattled the person on the receiving end 'Hey! Where do you get off grabbing me like that!?' and helped heighten the tension.
3. Dislocate Limb. One of the cheapest of maneuvers in the game. A whole lot of penalties to the fighter having the limb popped out of place for no cost to the fighter using it. Sure, it's effective, but at the same time it saw a whole lot of abuse by one of my players. He'd DL, then Roundhouse or Fierce, then DL, then Thunderstrike, then DL, then Throw...repeat ad infinitum, until his opponent was a twitching mass of battered and bloody body parts. I started giving him Honor and Glory penalties for his inherent lack of sportsmanship and he started trimming down his abuse. The ruling that you used seems to be correct by the rules listed in the mainbook, including the use of a dizzy, but I can empathize with the player who felt ripped off.

4. I've never had a Ground Fighter so I couldn't respond there. It seems fair (to me, at least) that any maneuver with an inherent crouch to it (Foot Sweep or Spinning Foot Sweep) could see use as a Ground Fighting based maneuver, and by extension a lot of the Basic Six techniques (Punch and Kick techniques) could see use - the RPG is based off the video game, and everyone there has access to all six with no problems.
About Glory and Honor, it boiled down to me as "if something seems within the flavor of what's cool or good, bonus. If it's a dick move or seriously lame, penalize em." The rules in the book sort of follow the same pattern. If your group's a stickler for the rules then there's the all-encompassing White Wolf Golden Rule: if a rule doesn't work or takes away from the fun of your game, change it. I've reworked my own set of house rules to speed things up and they work for us. You might find it the same way.
Hope this helps, man. If your game continues to thrive after any changes you might make, beautiful.
Anonymous: 90 people get swine flu and everyone wants to wear a mask. A million people get AIDS and no one wants to wear a condom.

> To: streetfighter@yahoogroups.com
> From: kyron35@...
> Date: Thu, 11 Aug 2011 15:52:53 +0000
> Subject: [streetfighter] Re: Styles
>
> Yeah, we ended up playing the other day. We had: Special Forces, Tai Chi and Pankration. It was strange though, the pankration character didn't have a single grab manuever and the Tai Chi character was almost entirely grab, while having used the 7 portion of the 7/5/3 point distribution in Mental. I forgot how quirky this game could be sometimes.
>
> I did wonder if I could get the groups consensus on some rulings?
>
> 1. Sustained Hold -> Just to be sure, you do have to BEAT the fighter making the sustained hold's strength pool roll correct? If the number of successes for both fighters ties, the victim is still locked up right? That is how we played it, but I just wanted to confirm that was correct.
>
> 2. If you have no points in the Grab technique, can you do a basic Grab? It is listed as a basic maneuver, but we weren't quite sure on that.
>
> 3. Dislocate limb. This one almost ended the session on the spot. I don't have my book in front of me at the moment because I am at work, but the description for the maneuver in part states that after succeeding with the move, the victim incurs a -3 speed penalty, thematically to pop his shoulder back into place. The next round, the player who did a dislocate limb threw a roundhouse. The victim threw a jab. The jab normally would have gone on a 4. The roundhouse went on a 2. Rolling successes for the roundhouse, he dizzies the jabbing player. The roundhouse player argues that the jabbing player is still suffering a -3 penalty to his next maneuver since he was dizzied and thus unable to "pop his shoulder into place". The rest of the group is arguing that there is not a specific action card for popping your shoulder into place, and that by incurring the loss of speed for that round, he has satisfied the penalty for dislocate limb. I just want to make sure that we played that right. The player felt very cheated and ended up changing his character...were we wrong?
>
> 4. Ground Fighting - I can already see this one becoming a problem. The pankration character took it as one of his maneuvers, but the description reads as "storyteller's descrition" for which maneuver's work and which will not. Thankfully, it never came into play that session. Any chance someone has a fair list of maneuver's that still work or not? To me most kicks wouldn't really be effective without the use of your hips aside but some punches I guess could work if you can get them to come in at you close enough, but ...
>
> Also - just in general b*tch fest mode, does anyone else hate the rules for Glory/Honor? :)
>
> Anyways, thanks for your time, hope all are well.
>
> Cheers,
> Chris
> Stumped in San Diego
>
> --- In streetfighter@yahoogroups.com, Lottie Colgate <cyber_darth_neko@...> wrote:
> >
> > It has also been a while since I've run a game. the only books i was able to get a hold of were the main book and perfect warrior, so we didn't have all the background options that were in other books. while the styles don't truly reflect their real world counterparts (for the most part capcom just slapped names of styles on their fighters) the ones I've seen a fairly balanced against each other, and one of my players was really good at finding ways to munchkin his characters (probably a good thing i didn't get the book with the cybernetics then hehe) as for the block - knee bash - suplex combo sounds lie something from pro-wrestling so i say the player is at least being creative while not going completely over board.
> >
> >
> >
> > ________________________________
> > From: Cristos Prime <inrifrost@...>
> > To: streetfighter@yahoogroups.com
> > Sent: Monday, August 8, 2011 10:35 PM
> > Subject: RE: [streetfighter] Styles
> >
> >
> > Â
> >
> > Hey Chris,
> > I'd have to agree. It's been a while since I've run a campaign but it seems the beliefs some have about the effectiveness of certain styles over others generally makes itself known amongst my group of players. I've certainly had my fair share of shoto-clones, Special Forces, Kung Fu, Thai Kickboxing and Native American Wrestlers. Every once in a while someone would do something out of the ordinary like Sumo or Capoeira but overall there seemed to be a particular flavour of choice to most of them. I'd have loved to have seen someone do Kabaddi or Sanbo but so far it hasn't been seen. Maybe I'll do another one and get something unusual? As for overpowered, it seemed to be a raging debate a long while ago on this group that certain moves, not necessarily the styles (except maybe Jeet Kune Do with its ability to learn every Special Move the game had to offer without need of a Sensei...if I'm wrong I apologize, I'm a bit rusty here) had inherent
> > munchkin ability. Backgrounds as well, Cybernetics being particularly notorious, had potential to be 'irksome'. I found Grab maneuvers to be semi-underrated by some and absolutely worshiped to others; someone made mention of a Block - Knee Basher - Suplex combo I think, seemed a little crazy to me. Anyone else out there? What do you think?
> > Regards,Chris (as well!)
> >
> > Anonymous: 90 people get swine flu and everyone wants to wear a mask. A million people get AIDS and no one wants to wear a condom.
> >
> > > To: streetfighter@yahoogroups.com
> > > From: kyron35@...
> > > Date: Mon, 8 Aug 2011 19:25:11 +0000
> > > Subject: [streetfighter] Styles
> > >
> > > Hi all,
> > >
> > > I was a part of this group a long time ago and am recently back, having revived my interest in the game after restarting a campaign. In the interest of deepening my understanding of the game, I figured I would start a topic. I was just wondering everyones thoughts on the official styles of the game? I own most of the books except The Perfect Warrior, but I find my group continually only plays with a handful of styles. I was wondering if others find their group(s) seem to do that as well? Are there styles that you feel don't ever seem to get picked? Do you find some styles are way too underpowered? Do you find some styles are way too overpowered? In my experience, I feel Grab based styles do not seem to get the love they should, but I am not sure if it is a perception based issue or not. Anyways, I would be interested in what others chime in with, as my sample size is pretty small (4 to 5 players total).
> > >
> > > Cheers,
> > >
> > > Chris
> > >
> > >
> > >
> > > ------------------------------------
> > >
> > > Yahoo! Groups Links
> > >
> > >
> > >
> >
> >
> > [Non-text portions of this message have been removed]
> >
> >
> >
> >
> > [Non-text portions of this message have been removed]
> >
>
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16181 From: Lottie Colgate Date: 8/23/2011
Subject: Re: Styles
3. i figure the -3 penalty would be to the pain of the arm popping back in place so taking the penalty in the first place fixes the arm, instead of rage quitting for trying to chain-cheese he should have liked the fact that dislocate limb let the slow roundhouse go before the fast jab and dizzied his opponent keeping him messed up for another round.


4. safe rule is the basic moves (don't have my book in front of me at the moment either) and a handfull of specials (jakie chan is a good look at ground fightng espically any of his drunken master movies)



________________________________
From: Luiz Fernando Duarte Junior <luizfduartejr@...>
To: streetfighter@yahoogroups.com
Sent: Thursday, August 11, 2011 11:05 AM
Subject: Re: [streetfighter] Re: Styles

Hi guys,

based on my SF experiences:

1. Yeah, I use this rule on this way too.
2. I allow this, because it's a simple arm grab
3. I think that de speed penalty is enough to put your arm back into place.
4. I don't know.

I hope that it helps.

2011/8/11 Chris <kyron35@...>

> **
>
>
> Yeah, we ended up playing the other day. We had: Special Forces, Tai Chi
> and Pankration. It was strange though, the pankration character didn't have
> a single grab manuever and the Tai Chi character was almost entirely grab,
> while having used the 7 portion of the 7/5/3 point distribution in Mental. I
> forgot how quirky this game could be sometimes.
>
> I did wonder if I could get the groups consensus on some rulings?
>
> 1. Sustained Hold -> Just to be sure, you do have to BEAT the fighter
> making the sustained hold's strength pool roll correct? If the number of
> successes for both fighters ties, the victim is still locked up right? That
> is how we played it, but I just wanted to confirm that was correct.
>
> 2. If you have no points in the Grab technique, can you do a basic Grab? It
> is listed as a basic maneuver, but we weren't quite sure on that.
>
> 3. Dislocate limb. This one almost ended the session on the spot. I don't
> have my book in front of me at the moment because I am at work, but the
> description for the maneuver in part states that after succeeding with the
> move, the victim incurs a -3 speed penalty, thematically to pop his shoulder
> back into place. The next round, the player who did a dislocate limb threw a
> roundhouse. The victim threw a jab. The jab normally would have gone on a 4.
> The roundhouse went on a 2. Rolling successes for the roundhouse, he dizzies
> the jabbing player. The roundhouse player argues that the jabbing player is
> still suffering a -3 penalty to his next maneuver since he was dizzied and
> thus unable to "pop his shoulder into place". The rest of the group is
> arguing that there is not a specific action card for popping your shoulder
> into place, and that by incurring the loss of speed for that round, he has
> satisfied the penalty for dislocate limb. I just want to make sure that we
> played that right. The player felt very cheated and ended up changing his
> character...were we wrong?
>
> 4. Ground Fighting - I can already see this one becoming a problem. The
> pankration character took it as one of his maneuvers, but the description
> reads as "storyteller's descrition" for which maneuver's work and which will
> not. Thankfully, it never came into play that session. Any chance someone
> has a fair list of maneuver's that still work or not? To me most kicks
> wouldn't really be effective without the use of your hips aside but some
> punches I guess could work if you can get them to come in at you close
> enough, but ...
>
> Also - just in general b*tch fest mode, does anyone else hate the rules for
> Glory/Honor? :)
>
> Anyways, thanks for your time, hope all are well.
>
> Cheers,
> Chris
> Stumped in San Diego
>
> --- In streetfighter@yahoogroups.com, Lottie Colgate <cyber_darth_neko@...>
> wrote:
> >
> > It has also been a while since I've run a game. the only books i was able
> to get a hold of were the main book and perfect warrior, so we didn't have
> all the background options that were in other books. while the styles don't
> truly reflect their real world counterparts (for the most part capcom just
> slapped names of styles on their fighters) the ones I've seen a fairly
> balanced against each other, and one of my players was really good at
> finding ways to munchkin his characters (probably a good thing i didn't get
> the book with the cybernetics then hehe) as for the block - knee bash -
> suplex combo sounds lie something from pro-wrestling so i say the player is
> at least being creative while not going completely over board.
> >
> >
> >
> > ________________________________
> > From: Cristos Prime <inrifrost@...>
> > To: streetfighter@yahoogroups.com
> > Sent: Monday, August 8, 2011 10:35 PM
> > Subject: RE: [streetfighter] Styles
> >
> >
> > Â
> >
> > Hey Chris,
> > I'd have to agree. It's been a while since I've run a campaign but it
> seems the beliefs some have about the effectiveness of certain styles over
> others generally makes itself known amongst my group of players. I've
> certainly had my fair share of shoto-clones, Special Forces, Kung Fu, Thai
> Kickboxing and Native American Wrestlers. Every once in a while someone
> would do something out of the ordinary like Sumo or Capoeira but overall
> there seemed to be a particular flavour of choice to most of them. I'd have
> loved to have seen someone do Kabaddi or Sanbo but so far it hasn't been
> seen. Maybe I'll do another one and get something unusual? As for
> overpowered, it seemed to be a raging debate a long while ago on this group
> that certain moves, not necessarily the styles (except maybe Jeet Kune Do
> with its ability to learn every Special Move the game had to offer without
> need of a Sensei...if I'm wrong I apologize, I'm a bit rusty here) had
> inherent
> > munchkin ability. Backgrounds as well, Cybernetics being particularly
> notorious, had potential to be 'irksome'. I found Grab maneuvers to be
> semi-underrated by some and absolutely worshiped to others; someone made
> mention of a Block - Knee Basher - Suplex combo I think, seemed a little
> crazy to me. Anyone else out there? What do you think?
> > Regards,Chris (as well!)
> >
> > Anonymous: 90 people get swine flu and everyone wants to wear a mask. A
> million people get AIDS and no one wants to wear a condom.
> >
> > > To: streetfighter@yahoogroups.com
> > > From: kyron35@...
> > > Date: Mon, 8 Aug 2011 19:25:11 +0000
> > > Subject: [streetfighter] Styles
> > >
> > > Hi all,
> > >
> > > I was a part of this group a long time ago and am recently back, having
> revived my interest in the game after restarting a campaign. In the interest
> of deepening my understanding of the game, I figured I would start a topic.
> I was just wondering everyones thoughts on the official styles of the game?
> I own most of the books except The Perfect Warrior, but I find my group
> continually only plays with a handful of styles. I was wondering if others
> find their group(s) seem to do that as well? Are there styles that you feel
> don't ever seem to get picked? Do you find some styles are way too
> underpowered? Do you find some styles are way too overpowered? In my
> experience, I feel Grab based styles do not seem to get the love they
> should, but I am not sure if it is a perception based issue or not. Anyways,
> I would be interested in what others chime in with, as my sample size is
> pretty small (4 to 5 players total).
> > >
> > > Cheers,
> > >
> > > Chris
> > >
> > >
> > >
> > > ------------------------------------
> > >
> > > Yahoo! Groups Links
> > >
> > >
> > >
> >
> >
> > [Non-text portions of this message have been removed]
> >
> >
> >
> >
> > [Non-text portions of this message have been removed]
> >
>

>



--
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*Luiz Fernando Jr*
Bel. em C. Computação
Analista de Sistemas
@ http://www.RedeHost.com.br <http://www.redehost.com.br/>
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