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Group: streetfighter Message: 16032 From: Staredown Date: 2/2/2008
Subject: Re: My webpage
Group: streetfighter Message: 16033 From: slappy_the_ringthief Date: 3/13/2008
Subject: SF4
Group: streetfighter Message: 16034 From: Staredown Date: 3/14/2008
Subject: Re: SF4
Group: streetfighter Message: 16035 From: Luiz Fernando Date: 4/18/2008
Subject: Project for a Street Fighter Roleplay Chat
Group: streetfighter Message: 16036 From: Nathan Fairchild Date: 4/18/2008
Subject: Re: Project for a Street Fighter Roleplay Chat
Group: streetfighter Message: 16037 From: Nathan Fairchild Date: 4/18/2008
Subject: Help me flesh out my character
Group: streetfighter Message: 16038 From: Giovanni Date: 4/19/2008
Subject: Re: Project for a Street Fighter Roleplay Chat
Group: streetfighter Message: 16039 From: Luiz Fernando Date: 4/19/2008
Subject: Re: Help me flesh out my character
Group: streetfighter Message: 16040 From: Nathan Fairchild Date: 4/19/2008
Subject: Re: Help me flesh out my character
Group: streetfighter Message: 16041 From: Jens-Arthur Leirbakk Date: 4/19/2008
Subject: Re: Help me flesh out my character
Group: streetfighter Message: 16042 From: Nathan Fairchild Date: 4/19/2008
Subject: Re: Help me flesh out my character
Group: streetfighter Message: 16043 From: Cecil Sims Date: 4/20/2008
Subject: Re: Help me flesh out my character
Group: streetfighter Message: 16044 From: streetfighter@yahoogroups.com Date: 6/3/2008
Subject: New file uploaded to streetfighter
Group: streetfighter Message: 16045 From: slappy_the_ringthief Date: 6/4/2008
Subject: SF 4
Group: streetfighter Message: 16046 From: slappy_the_ringthief Date: 6/4/2008
Subject: D&D 4.0
Group: streetfighter Message: 16047 From: Matt Meade Date: 6/4/2008
Subject: Re: SF 4
Group: streetfighter Message: 16048 From: Luiz Fernando Date: 6/5/2008
Subject: Re: D&D 4.0
Group: streetfighter Message: 16049 From: Matt Meade Date: 6/13/2008
Subject: Overhaul Beta
Group: streetfighter Message: 16050 From: streetfighter@yahoogroups.com Date: 6/13/2008
Subject: New file uploaded to streetfighter
Group: streetfighter Message: 16051 From: streetfighter@yahoogroups.com Date: 7/16/2008
Subject: New file uploaded to streetfighter
Group: streetfighter Message: 16052 From: Matt Meade Date: 7/16/2008
Subject: Re: New file uploaded to streetfighter
Group: streetfighter Message: 16053 From: J. Scott Pittman Date: 7/16/2008
Subject: Re: New file uploaded to streetfighter
Group: streetfighter Message: 16054 From: unger.stephen Date: 7/23/2008
Subject: OpenRPG Game
Group: streetfighter Message: 16055 From: Luiz Fernando Date: 7/23/2008
Subject: Re: OpenRPG Game
Group: streetfighter Message: 16056 From: unger.stephen Date: 7/23/2008
Subject: Re: OpenRPG Game
Group: streetfighter Message: 16057 From: Lottie Colgate Date: 7/23/2008
Subject: Re: OpenRPG Game
Group: streetfighter Message: 16058 From: Luiz Fernando Date: 7/24/2008
Subject: Re: OpenRPG Game
Group: streetfighter Message: 16059 From: unger.stephen Date: 7/24/2008
Subject: Re: OpenRPG Game
Group: streetfighter Message: 16060 From: Luiz Fernando Date: 7/24/2008
Subject: Re: OpenRPG Game
Group: streetfighter Message: 16061 From: unger.stephen Date: 7/27/2008
Subject: Re: OpenRPG Game
Group: streetfighter Message: 16062 From: Luiz Fernando Date: 7/28/2008
Subject: Re: OpenRPG Game
Group: streetfighter Message: 16063 From: R. F. Date: 8/4/2008
Subject: blogging about street fighter (and other stuff)
Group: streetfighter Message: 16064 From: R. F. Date: 8/4/2008
Subject: Re: blogging about street fighter (and other stuff)
Group: streetfighter Message: 16065 From: Luiz Fernando Date: 8/4/2008
Subject: Re: blogging about street fighter (and other stuff)
Group: streetfighter Message: 16066 From: Matt Meade Date: 8/4/2008
Subject: Re: blogging about street fighter (and other stuff)
Group: streetfighter Message: 16067 From: R. F. Date: 8/4/2008
Subject: Re: blogging about street fighter (and other stuff)
Group: streetfighter Message: 16068 From: R. F. Date: 8/4/2008
Subject: Re: blogging about street fighter (and other stuff)
Group: streetfighter Message: 16069 From: Luiz Fernando Date: 8/4/2008
Subject: Re: blogging about street fighter (and other stuff)
Group: streetfighter Message: 16070 From: R. F. Date: 8/4/2008
Subject: Re: blogging about street fighter (and other stuff)
Group: streetfighter Message: 16071 From: nobunagasideal Date: 8/7/2008
Subject: About "Shotokan" Fireballs
Group: streetfighter Message: 16072 From: Luiz Fernando Date: 8/7/2008
Subject: Re: About "Shotokan" Fireballs
Group: streetfighter Message: 16073 From: nobunagasideal Date: 8/7/2008
Subject: Re: About "Shotokan" Fireballs
Group: streetfighter Message: 16074 From: Jens-Arthur Leirbakk Date: 8/7/2008
Subject: Re: About "Shotokan" Fireballs
Group: streetfighter Message: 16075 From: nobunagasideal Date: 8/7/2008
Subject: Re: About "Shotokan" Fireballs
Group: streetfighter Message: 16076 From: nobunagasideal Date: 8/7/2008
Subject: Re: About "Shotokan" Fireballs
Group: streetfighter Message: 16077 From: Cristos Prime Date: 8/7/2008
Subject: Re: About "Shotokan" Fireballs
Group: streetfighter Message: 16078 From: Cecil Sims Date: 8/10/2008
Subject: Re: About "Shotokan" Fireballs
Group: streetfighter Message: 16079 From: J. Scott Pittman Date: 8/14/2008
Subject: Re: blogging about street fighter (and other stuff)
Group: streetfighter Message: 16080 From: Luiz Fernando Date: 8/15/2008
Subject: Re: blogging about street fighter (and other stuff)
Group: streetfighter Message: 16081 From: Luiz Fernando Date: 8/18/2008
Subject: Street Fighter Player's Guide to download



Group: streetfighter Message: 16032 From: Staredown Date: 2/2/2008
Subject: Re: My webpage
--- Matt Meade <me@...> wrote:

> The sf stuff is mostly low-bandwidth text right?
> want me to host it for you when you rebuild it?
> a domain to point at it would be cheap, or just use ugly domain like
> staredown.sfrpg.com

Thanks man, but since Freeservers sucks so bad, I've got my eye on another
provider. My new webpage will be at http://staredown.freehostia.com, but keep
that under your hat until I've got it set back up.

staredown@... http://staredown.8m.net

Ninja live by code of Honor. Magical Girl live by code of Love. This lead to many disaster and much destruction of urban area.

Honor much safer.

-- Junpei, http://www.megatokyo.com


____________________________________________________________________________________
Be a better friend, newshound, and
know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ
Group: streetfighter Message: 16033 From: slappy_the_ringthief Date: 3/13/2008
Subject: SF4
SF4 is shaping up pretty nicely.

So far we have 3 *new* characters:
Crimson Viper - Technology/Gadgets
Abel - MMA/Sambo
El Fuerte - Mexican (Luchidore) Wrestling

http://www.capcom.com/BBS/forumdisplay.php?f=266
Group: streetfighter Message: 16034 From: Staredown Date: 3/14/2008
Subject: Re: SF4
--- slappy_the_ringthief <me@...> wrote:

> SF4 is shaping up pretty nicely.
>
> So far we have 3 *new* characters:
> Crimson Viper - Technology/Gadgets
> Abel - MMA/Sambo
> El Fuerte - Mexican (Luchidore) Wrestling

As long as they remember The Cautionary Tale of Numero Cinco...

> http://www.capcom.com/BBS/forumdisplay.php?f=266
>
>
>


staredown@... http://staredown.8m.net

Ninja live by code of Honor. Magical Girl live by code of Love. This lead to many disaster and much destruction of urban area.

Honor much safer.

-- Junpei, http://www.megatokyo.com


____________________________________________________________________________________
Looking for last minute shopping deals?
Find them fast with Yahoo! Search. http://tools.search.yahoo.com/newsearch/category.php?category=shopping
Group: streetfighter Message: 16035 From: Luiz Fernando Date: 4/18/2008
Subject: Project for a Street Fighter Roleplay Chat
Hi guys,

first sorry my bad english but i'm braziliam.

Below are the first images of a my project of Street Fighter Roleplay
Chat that i call: Score RPG (because is the name of my RPG's Book).

See that, please, and comment. Sorry the bad design but i 'm a coder
and not a web designer :-D

The developing is slow because i work and study, and the images are
just...images, not have time to make the HTML (.aspx in true, because
i 'm ASP.NET developer). The database is being projected too.

http://www.4shared.com/file/44590033/ce065927/TelaChat.html
http://www.4shared.com/file/44590039/2ed3b039/TelaManuais.html
http://www.4shared.com/file/44590047/862a0bf9/TelaPersonagemAparencia.
html
http://www.4shared.com/file/44590059/788917bf/TelaPersonagemCaracteris
ticas.html
http://www.4shared.com/file/44590067/b41c697b/TelaPersonagemCombate.ht
ml
http://www.4shared.com/file/44590078/3db845ab/TelaPersonagemGeral.html
http://www.4shared.com/file/44590024/4979fdc5/TelaPersonagemPlanilha.h
tml

Don't worry, one version in english will be make too, in the future...
Group: streetfighter Message: 16036 From: Nathan Fairchild Date: 4/18/2008
Subject: Re: Project for a Street Fighter Roleplay Chat
Dude, I think that looks pretty good! I can't wait for the English
version!

--- In streetfighter@yahoogroups.com, "Luiz Fernando"
<luizfduartejr@...> wrote:
>
> Hi guys,
>
> first sorry my bad english but i'm braziliam.
>
> Below are the first images of a my project of Street Fighter
Roleplay
> Chat that i call: Score RPG (because is the name of my RPG's Book).
>
> See that, please, and comment. Sorry the bad design but i 'm a
coder
> and not a web designer :-D
>
> The developing is slow because i work and study, and the images are
> just...images, not have time to make the HTML (.aspx in true,
because
> i 'm ASP.NET developer). The database is being projected too.
>
> http://www.4shared.com/file/44590033/ce065927/TelaChat.html
> http://www.4shared.com/file/44590039/2ed3b039/TelaManuais.html
>
http://www.4shared.com/file/44590047/862a0bf9/TelaPersonagemAparencia.
> html
>
http://www.4shared.com/file/44590059/788917bf/TelaPersonagemCaracteris
> ticas.html
>
http://www.4shared.com/file/44590067/b41c697b/TelaPersonagemCombate.ht
> ml
>
http://www.4shared.com/file/44590078/3db845ab/TelaPersonagemGeral.html
>
http://www.4shared.com/file/44590024/4979fdc5/TelaPersonagemPlanilha.h
> tml
>
> Don't worry, one version in english will be make too, in the
future...
>
Group: streetfighter Message: 16037 From: Nathan Fairchild Date: 4/18/2008
Subject: Help me flesh out my character
My brother is starting up a new Street Fighter game. It's an old,
very complicated campaign of his, that he is picking back up with a
new crowd.

My character's name is Fox. As I write independent superhero comics,
the character wasn't INTENDED for a Street Fighter roleplaying game,
so I'm working on adapting him. Whenever anything is adapted from
another setting it doesn't always translate perfectly. This is no
exception.

Fox grew up the single child of two wealthy parents who made their
lives off of the understanding and mastery of physical movement. His
mother is a Olympic gymnastics coach. His father is a doctor of
physical development and movement in children. One part guidance by
his parents, the other divine talent, Fox has what is
called "Photographic Reflexes" - that is, he can memorize and repeat
what he sees physically done (limited by what is possible, of
course). So, while he may not be able to create new music (through
this gift), he could duplicate the performance of a musical
instrument by watching an musician play. Or, relating it to Street
Fighter, he could learn the essence of a style in a few fights.

As an adult he found it his purpose in life to understand and master
as many martial arts as possible. And then when he started seeing the
more advanced martial artists, he strove to be able to perform their
mystical techniques. But this takes more than the mere copying of a
technique. Eventually, he found a master worthy of teaching him. (As
a player, I don't know who this sensai would be exactly, but I
imagine it someone with a lot of Focus-based moves, like Dhalsim)

NOW, just based off that, how would you assign his points?

JKD as his martial art, right?

I was thinking of maxing out his Dexterity, and taking Exceptional
Attribute (Dexterity) as a Merit, along with Quick Reflexes.

I've found some Flaws to take, but since I don't imagine it would
interest most here, let's just say I have enough to pay for my Merits
and role-play off of.

Where should I put the other points? Good techniques to take?

It should be noted that I have a decent understanding of the
mechanics of the game, and the history of Street Fighter and its
characters, but I have never actually PLAYED SF:STG.
Group: streetfighter Message: 16038 From: Giovanni Date: 4/19/2008
Subject: Re: Project for a Street Fighter Roleplay Chat
Very nice. I like how you used the Street Fighter font in your chat and
layout.

Keep up the good work!!

-Jerome



Luiz Fernando wrote:
>
>
> Hi guys,
>
> first sorry my bad english but i'm braziliam.
>
> Below are the first images of a my project of Street Fighter Roleplay
> Chat that i call: Score RPG (because is the name of my RPG's Book).
>
> See that, please, and comment. Sorry the bad design but i 'm a coder
> and not a web designer :-D
>
> The developing is slow because i work and study, and the images are
> just...images, not have time to make the HTML (.aspx in true, because
> i 'm ASP.NET developer). The database is being projected too.
>
> http://www.4shared.com/file/44590033/ce065927/TelaChat.html
> <http://www.4shared.com/file/44590033/ce065927/TelaChat.html>
> http://www.4shared.com/file/44590039/2ed3b039/TelaManuais.html
> <http://www.4shared.com/file/44590039/2ed3b039/TelaManuais.html>
> http://www.4shared.com/file/44590047/862a0bf9/TelaPersonagemAparencia.
> <http://www.4shared.com/file/44590047/862a0bf9/TelaPersonagemAparencia.>
> html
> http://www.4shared.com/file/44590059/788917bf/TelaPersonagemCaracteris
> <http://www.4shared.com/file/44590059/788917bf/TelaPersonagemCaracteris>
> ticas.html
> http://www.4shared.com/file/44590067/b41c697b/TelaPersonagemCombate.ht
> <http://www.4shared.com/file/44590067/b41c697b/TelaPersonagemCombate.ht>
> ml
> http://www.4shared.com/file/44590078/3db845ab/TelaPersonagemGeral.html
> <http://www.4shared.com/file/44590078/3db845ab/TelaPersonagemGeral.html>
> http://www.4shared.com/file/44590024/4979fdc5/TelaPersonagemPlanilha.h
> <http://www.4shared.com/file/44590024/4979fdc5/TelaPersonagemPlanilha.h>
> tml
>
> Don't worry, one version in english will be make too, in the future...
>
>
Group: streetfighter Message: 16039 From: Luiz Fernando Date: 4/19/2008
Subject: Re: Help me flesh out my character
Hey guy, don't worry about the "merits" and points in the character
sheet, because de most importantly do you have: the history, the
environment. The points is necessary for the game mechanical, but not
is all. The background of character is most importantly in a roleplay
game and i like how do you create the history.




--- In streetfighter@yahoogroups.com, "Nathan Fairchild"
<nfairchild@...> wrote:
>
> My brother is starting up a new Street Fighter game. It's an old,
> very complicated campaign of his, that he is picking back up with a
> new crowd.
>
> My character's name is Fox. As I write independent superhero
comics,
> the character wasn't INTENDED for a Street Fighter roleplaying
game,
> so I'm working on adapting him. Whenever anything is adapted from
> another setting it doesn't always translate perfectly. This is no
> exception.
>
> Fox grew up the single child of two wealthy parents who made their
> lives off of the understanding and mastery of physical movement.
His
> mother is a Olympic gymnastics coach. His father is a doctor of
> physical development and movement in children. One part guidance by
> his parents, the other divine talent, Fox has what is
> called "Photographic Reflexes" - that is, he can memorize and
repeat
> what he sees physically done (limited by what is possible, of
> course). So, while he may not be able to create new music (through
> this gift), he could duplicate the performance of a musical
> instrument by watching an musician play. Or, relating it to Street
> Fighter, he could learn the essence of a style in a few fights.
>
> As an adult he found it his purpose in life to understand and
master
> as many martial arts as possible. And then when he started seeing
the
> more advanced martial artists, he strove to be able to perform
their
> mystical techniques. But this takes more than the mere copying of a
> technique. Eventually, he found a master worthy of teaching him.
(As
> a player, I don't know who this sensai would be exactly, but I
> imagine it someone with a lot of Focus-based moves, like Dhalsim)
>
> NOW, just based off that, how would you assign his points?
>
> JKD as his martial art, right?
>
> I was thinking of maxing out his Dexterity, and taking Exceptional
> Attribute (Dexterity) as a Merit, along with Quick Reflexes.
>
> I've found some Flaws to take, but since I don't imagine it would
> interest most here, let's just say I have enough to pay for my
Merits
> and role-play off of.
>
> Where should I put the other points? Good techniques to take?
>
> It should be noted that I have a decent understanding of the
> mechanics of the game, and the history of Street Fighter and its
> characters, but I have never actually PLAYED SF:STG.
>
Group: streetfighter Message: 16040 From: Nathan Fairchild Date: 4/19/2008
Subject: Re: Help me flesh out my character
So, you recommend a more "freestyle" role-playing, huh? If you
describe it well enough, you'll succeed.

That works for some games. Not the one my brother is running, though.

Basically, I have the concept and history of the character down
(which I didn't want to weigh down the post too much with), but I
wasn't sure how to convey that concept in point distribution and
maneuvers.

Can anyone else help me?

--- In streetfighter@yahoogroups.com, "Luiz Fernando"
<luizfduartejr@...> wrote:
>
> Hey guy, don't worry about the "merits" and points in the character
> sheet, because de most importantly do you have: the history, the
> environment. The points is necessary for the game mechanical, but
not
> is all. The background of character is most importantly in a
roleplay
> game and i like how do you create the history.
>
>
>
>
> --- In streetfighter@yahoogroups.com, "Nathan Fairchild"
> <nfairchild@> wrote:
> >
> > My brother is starting up a new Street Fighter game. It's an old,
> > very complicated campaign of his, that he is picking back up with
a
> > new crowd.
> >
> > My character's name is Fox. As I write independent superhero
> comics,
> > the character wasn't INTENDED for a Street Fighter roleplaying
> game,
> > so I'm working on adapting him. Whenever anything is adapted from
> > another setting it doesn't always translate perfectly. This is no
> > exception.
> >
> > Fox grew up the single child of two wealthy parents who made
their
> > lives off of the understanding and mastery of physical movement.
> His
> > mother is a Olympic gymnastics coach. His father is a doctor of
> > physical development and movement in children. One part guidance
by
> > his parents, the other divine talent, Fox has what is
> > called "Photographic Reflexes" - that is, he can memorize and
> repeat
> > what he sees physically done (limited by what is possible, of
> > course). So, while he may not be able to create new music
(through
> > this gift), he could duplicate the performance of a musical
> > instrument by watching an musician play. Or, relating it to
Street
> > Fighter, he could learn the essence of a style in a few fights.
> >
> > As an adult he found it his purpose in life to understand and
> master
> > as many martial arts as possible. And then when he started seeing
> the
> > more advanced martial artists, he strove to be able to perform
> their
> > mystical techniques. But this takes more than the mere copying of
a
> > technique. Eventually, he found a master worthy of teaching him.
> (As
> > a player, I don't know who this sensai would be exactly, but I
> > imagine it someone with a lot of Focus-based moves, like Dhalsim)
> >
> > NOW, just based off that, how would you assign his points?
> >
> > JKD as his martial art, right?
> >
> > I was thinking of maxing out his Dexterity, and taking
Exceptional
> > Attribute (Dexterity) as a Merit, along with Quick Reflexes.
> >
> > I've found some Flaws to take, but since I don't imagine it would
> > interest most here, let's just say I have enough to pay for my
> Merits
> > and role-play off of.
> >
> > Where should I put the other points? Good techniques to take?
> >
> > It should be noted that I have a decent understanding of the
> > mechanics of the game, and the history of Street Fighter and its
> > characters, but I have never actually PLAYED SF:STG.
> >
>
Group: streetfighter Message: 16041 From: Jens-Arthur Leirbakk Date: 4/19/2008
Subject: Re: Help me flesh out my character
Well, basically you're creating a Taskmaster-like character in that he's
sort of the ultimate copycat. Later on, he becomes disenfranchised with
"merely" copying, and seeks to actually understand the mystical side of
some special maneuvers, training with some sensei to develop the Focus
side of things.

Very good so far.

Now, to rules. As you discuss merits and flaws, it seems that you're
either using a homebrew system, or something similar to the White Wolf
Combatica system as opposed to the bog standard 1993 Street Fighter the
Storytelling Game. Very good - that'll give me something to work with.

Obviously, the character needs excellent physical stats (just to be able
to do whatever the maneuver requires, like the upper body strength
necessary to execute a Storm Hammer), and the character probably needs
an excellent Perception, fair amount of Wits, and probably some
Intelligence as well. Social skills doesn't really enter into this.

I'm actually not convinced that JKD is the obvious choice style-wise for
the character, but I'll revisit that in a moment.

Now, the problem is that game-balance wise, it would be ridiculous to
allow a character to sort of just "copy" special maneuvers from any
Flashfire circuit match he just happened to observe. Clearly, that would
either require ridiculous amounts of xp distributed to everyone just to
let them keep up with the "superhero" character (yes, I use bunny ears
there, 'cause as super powers go, the photographic reflexes gimmick is
fairly low power), or some new game mechanics. So I choose the new game
mechanics.

That which you seek to simulate - or achieve with the character - is the
ability to do something which the character cannot normally do (because
the character has not paid points for it), and do it with some regularity.
The only similar game mechanic already existing in the game that allows
for something like this is the Stunt Card.

Furthermore, the Street Fighter game in itself is designed to allow new
techniques and new backgrounds with little or no problem. Clearly, the
solution to the conundrum should be somewhere in that area.

My suggestion is something like this:

Unique Background: Photographic Reflexes

Within limitations, the character possessing this unique Background can
observe and then execute strictly martial arts based special maneuvers
with some regularity. Focus-based special maneuvers, or special maneuvers
with Focus prerequisites, cannot be copied.

In order to copy a Special Maneuver, the copying character rolls a
Perception + Photographic Reflexes roll. The number of successes needed to
successfully copy a maneuver is one more than the number of power points
the maneuver costs for the fighter that is copied.

Thereafter, for the rest of that session, the fighter can execute the
special maneuver for a cost of 1 Willpower, or 1 Willpower more than the
special maneuver costs if the special maneuver costs Willpower and Chi
normally. The fighter must meet all prerequisites except special maneuver
prerequisites in order to be able to execute the copied special maneuver.

Example:
Copycat sees an elbow smash executed by a muay thai practitioner. Easily
passing the 2 successes requirement to correctly analyze the special
maneuver (1 power point for muay thai, +1), Copycat may utilize the Elbow
Smash maneuver for a cost of 1 Willpower for the rest of that session.
Copycat needs to meet the Punch technique requirements in order to be able
to execute the special maneuver with any effect.

Example 2:
Copycat sees a scissor kick (secrets of shadoloo) executed by a Ler Drit
practitioner. That maneuver costs 3 power points for a Ler Drit
practitioner, and so Copycat needs 4 successes on the Perception +
Photographic Reflexes roll in order to be able to execute the maneuver for
the rest of the session. Copycat still needs at least *** in Kick and ***
in Athletics to be able to execute the maneuver, though he does not need
to know the Jump special maneuver to do Scissor Kick (even though that is
a regular prerequisite for the maneuver). If Copycat does execute a
Scissor Kick, then that will cost him 2 Willpower (1 Willpower normal
cost, +1 for being a copied maneuver).

Example 3:
Copycat sees a flying punch (secrets of shadoloo) executed by a Ler Drit
practitioner. That maneuver costs 3 power points for a Ler Drit
practitioner, and therefore Copycat would normally need 4 successes on the
Perception + Photographic Reflexes roll in order to be a ble to execute
the maneuver. However, Flying Punch has the prerequisites Athletics ****,
Punch ** and Focus *** in addition to the Jump Special Maneuver. Because
of the Focus technique prerequisite, Copycat cannot execute this special
maneuver correctly.

---

Obviously, the Storyteller is free to put any sort of "duration" on the
copied special maneuvers as he likes. The "rest of this session" rule is
there just so that the character cannot just execute any and all eligible
special maneuvers after a while. Obviously, the Storyteller may allow the
use of the Stunt Card in order to recall a previously encountered special
maneuver, or to successfully execute a Focus-based maneuver - but this
should represent the exceptions rather than the norm, and would be wholly
up to the Storyteller's discretion, as always.

Optionally, I'd give "rest of this session and the next" as the duration
of the copied maneuvers, just to give a fair base of maneuvers to select
from. If the copycat character started to obsessively train a particular
special maneuver, I'd say that constituted training for that particular
maneuver, and the character would have to pay xp in order to permanently
learn the maneuver instead of just "copying" someone else's martial arts
skill.

As an aside, skilled martial artists can sometimes see who a particular
person's teacher is or has been solely on the basis on how that person
executes some signature moves. It might be fun to allow a copycat
character to pull of a Ler Drit style move (such as scissor kick), and
then let the character be targeted by people who believe the character to
be a practitioner of Ler Drit and hence someone affiliated with Shadoloo /
Shadowlaw.

In my opinion, this game mechanic variant should fulfill both the
requirements of the player and the GM - the player wants his character to
have something completely unique, and the GM can't allow the character to
get that unique ability free of charge for the sake of game balance.

---

As an aside, I mentioned earlier that I didn't necessarily agree that JKD
was the slam dunk style choice that you seem to think. I think there are
several possibilities of a "base" style that should be considered in
addition to JKD.

Clearly, some sort of no holds barred or free for all type fighting style
is desired, as the character's training is held to be scientific - or at
least desires to be so. This means that most of the Focus based styles are
right out, and probably most of the culturally specific ones as well.

I think Wrestling might be a good style, as well as Western Kickboxing.
Neither style requires overly much Focus, and both claim to scientifically
study ways of defeating the opponent in my opinion. Muay Thai is way too
intense, and Boxing is way too limited to be of much use, the way I see
it. Sambo might be nice, but that's just a variant of Wrestling in this
context.

To have the character have some background in say, the Sokol movement,
modern Krav Maga (which would certainly be Special Forces, another good
style), Combato (again, Special Forces) or Micmac (Special Forces) might
also be appropriate.

I personally feel that JKD isn't an "anything goes" style, but a style
that has a specific tenet and a specific way of doing tings. In that
respect, my personal favourite would be Special Forces for this.
Furthermore, Special Forces can get the excellent Spinning Backfist and
Spinning Knuckle special maneuvers very cheaply. It is also excellent in
that it doesn't have much in the way of Focus based maneuvers, Guile's use
of Flash Kick and Sonic Boom notwithstanding.

The character might also buy some dots in the Ally Background, and use
them as Staff (Players Guide). This will also help defray the costs of
buying dots in Attributes.

Bit wordy, perhaps, but I hope I got my point across.

On Sat, 19 Apr 2008, Nathan Fairchild wrote:

> So, you recommend a more "freestyle" role-playing, huh? If you
> describe it well enough, you'll succeed.
>
> That works for some games. Not the one my brother is running, though.
>
> Basically, I have the concept and history of the character down
> (which I didn't want to weigh down the post too much with), but I
> wasn't sure how to convey that concept in point distribution and
> maneuvers.
>
> Can anyone else help me?
>
> --- In streetfighter@yahoogroups.com, "Luiz Fernando"
> <luizfduartejr@...> wrote:
>>
>> Hey guy, don't worry about the "merits" and points in the character
>> sheet, because de most importantly do you have: the history, the
>> environment. The points is necessary for the game mechanical, but
> not
>> is all. The background of character is most importantly in a
> roleplay
>> game and i like how do you create the history.
>>
>>
>>
>>
>> --- In streetfighter@yahoogroups.com, "Nathan Fairchild"
>> <nfairchild@> wrote:
>>>
>>> My brother is starting up a new Street Fighter game. It's an old,
>>> very complicated campaign of his, that he is picking back up with
> a
>>> new crowd.
>>>
>>> My character's name is Fox. As I write independent superhero
>> comics,
>>> the character wasn't INTENDED for a Street Fighter roleplaying
>> game,
>>> so I'm working on adapting him. Whenever anything is adapted from
>>> another setting it doesn't always translate perfectly. This is no
>>> exception.
>>>
>>> Fox grew up the single child of two wealthy parents who made
> their
>>> lives off of the understanding and mastery of physical movement.
>> His
>>> mother is a Olympic gymnastics coach. His father is a doctor of
>>> physical development and movement in children. One part guidance
> by
>>> his parents, the other divine talent, Fox has what is
>>> called "Photographic Reflexes" - that is, he can memorize and
>> repeat
>>> what he sees physically done (limited by what is possible, of
>>> course). So, while he may not be able to create new music
> (through
>>> this gift), he could duplicate the performance of a musical
>>> instrument by watching an musician play. Or, relating it to
> Street
>>> Fighter, he could learn the essence of a style in a few fights.
>>>
>>> As an adult he found it his purpose in life to understand and
>> master
>>> as many martial arts as possible. And then when he started seeing
>> the
>>> more advanced martial artists, he strove to be able to perform
>> their
>>> mystical techniques. But this takes more than the mere copying of
> a
>>> technique. Eventually, he found a master worthy of teaching him.
>> (As
>>> a player, I don't know who this sensai would be exactly, but I
>>> imagine it someone with a lot of Focus-based moves, like Dhalsim)
>>>
>>> NOW, just based off that, how would you assign his points?
>>>
>>> JKD as his martial art, right?
>>>
>>> I was thinking of maxing out his Dexterity, and taking
> Exceptional
>>> Attribute (Dexterity) as a Merit, along with Quick Reflexes.
>>>
>>> I've found some Flaws to take, but since I don't imagine it would
>>> interest most here, let's just say I have enough to pay for my
>> Merits
>>> and role-play off of.
>>>
>>> Where should I put the other points? Good techniques to take?
>>>
>>> It should be noted that I have a decent understanding of the
>>> mechanics of the game, and the history of Street Fighter and its
>>> characters, but I have never actually PLAYED SF:STG.
>>>
>>
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 16042 From: Nathan Fairchild Date: 4/19/2008
Subject: Re: Help me flesh out my character
That is fantastic, thank you! And I'm glad you didn't cut out
anything you wanted to say for sake of a quicker, quainter reply.

I'll show this to him tonight and see what he thinks. Even if he
doesn't like it, I'll use it for the game I want to run down the road.

And as for picking a style, I'm now leaning toward Special Forces -
thanks

:)

--- In streetfighter@yahoogroups.com, Jens-Arthur Leirbakk
<leirbakk@...> wrote:
>
> Well, basically you're creating a Taskmaster-like character in that
he's
> sort of the ultimate copycat. Later on, he becomes disenfranchised
with
> "merely" copying, and seeks to actually understand the mystical
side of
> some special maneuvers, training with some sensei to develop the
Focus
> side of things.
>
> Very good so far.
>
> Now, to rules. As you discuss merits and flaws, it seems that
you're
> either using a homebrew system, or something similar to the White
Wolf
> Combatica system as opposed to the bog standard 1993 Street Fighter
the
> Storytelling Game. Very good - that'll give me something to work
with.
>
> Obviously, the character needs excellent physical stats (just to be
able
> to do whatever the maneuver requires, like the upper body strength
> necessary to execute a Storm Hammer), and the character probably
needs
> an excellent Perception, fair amount of Wits, and probably some
> Intelligence as well. Social skills doesn't really enter into this.
>
> I'm actually not convinced that JKD is the obvious choice style-
wise for
> the character, but I'll revisit that in a moment.
>
> Now, the problem is that game-balance wise, it would be ridiculous
to
> allow a character to sort of just "copy" special maneuvers from any
> Flashfire circuit match he just happened to observe. Clearly, that
would
> either require ridiculous amounts of xp distributed to everyone
just to
> let them keep up with the "superhero" character (yes, I use bunny
ears
> there, 'cause as super powers go, the photographic reflexes gimmick
is
> fairly low power), or some new game mechanics. So I choose the new
game
> mechanics.
>
> That which you seek to simulate - or achieve with the character -
is the
> ability to do something which the character cannot normally do
(because
> the character has not paid points for it), and do it with some
regularity.
> The only similar game mechanic already existing in the game that
allows
> for something like this is the Stunt Card.
>
> Furthermore, the Street Fighter game in itself is designed to allow
new
> techniques and new backgrounds with little or no problem. Clearly,
the
> solution to the conundrum should be somewhere in that area.
>
> My suggestion is something like this:
>
> Unique Background: Photographic Reflexes
>
> Within limitations, the character possessing this unique Background
can
> observe and then execute strictly martial arts based special
maneuvers
> with some regularity. Focus-based special maneuvers, or special
maneuvers
> with Focus prerequisites, cannot be copied.
>
> In order to copy a Special Maneuver, the copying character rolls a
> Perception + Photographic Reflexes roll. The number of successes
needed to
> successfully copy a maneuver is one more than the number of power
points
> the maneuver costs for the fighter that is copied.
>
> Thereafter, for the rest of that session, the fighter can execute
the
> special maneuver for a cost of 1 Willpower, or 1 Willpower more
than the
> special maneuver costs if the special maneuver costs Willpower and
Chi
> normally. The fighter must meet all prerequisites except special
maneuver
> prerequisites in order to be able to execute the copied special
maneuver.
>
> Example:
> Copycat sees an elbow smash executed by a muay thai practitioner.
Easily
> passing the 2 successes requirement to correctly analyze the
special
> maneuver (1 power point for muay thai, +1), Copycat may utilize the
Elbow
> Smash maneuver for a cost of 1 Willpower for the rest of that
session.
> Copycat needs to meet the Punch technique requirements in order to
be able
> to execute the special maneuver with any effect.
>
> Example 2:
> Copycat sees a scissor kick (secrets of shadoloo) executed by a Ler
Drit
> practitioner. That maneuver costs 3 power points for a Ler Drit
> practitioner, and so Copycat needs 4 successes on the Perception +
> Photographic Reflexes roll in order to be able to execute the
maneuver for
> the rest of the session. Copycat still needs at least *** in Kick
and ***
> in Athletics to be able to execute the maneuver, though he does not
need
> to know the Jump special maneuver to do Scissor Kick (even though
that is
> a regular prerequisite for the maneuver). If Copycat does execute a
> Scissor Kick, then that will cost him 2 Willpower (1 Willpower
normal
> cost, +1 for being a copied maneuver).
>
> Example 3:
> Copycat sees a flying punch (secrets of shadoloo) executed by a Ler
Drit
> practitioner. That maneuver costs 3 power points for a Ler Drit
> practitioner, and therefore Copycat would normally need 4 successes
on the
> Perception + Photographic Reflexes roll in order to be a ble to
execute
> the maneuver. However, Flying Punch has the prerequisites Athletics
****,
> Punch ** and Focus *** in addition to the Jump Special Maneuver.
Because
> of the Focus technique prerequisite, Copycat cannot execute this
special
> maneuver correctly.
>
> ---
>
> Obviously, the Storyteller is free to put any sort of "duration" on
the
> copied special maneuvers as he likes. The "rest of this session"
rule is
> there just so that the character cannot just execute any and all
eligible
> special maneuvers after a while. Obviously, the Storyteller may
allow the
> use of the Stunt Card in order to recall a previously encountered
special
> maneuver, or to successfully execute a Focus-based maneuver - but
this
> should represent the exceptions rather than the norm, and would be
wholly
> up to the Storyteller's discretion, as always.
>
> Optionally, I'd give "rest of this session and the next" as the
duration
> of the copied maneuvers, just to give a fair base of maneuvers to
select
> from. If the copycat character started to obsessively train a
particular
> special maneuver, I'd say that constituted training for that
particular
> maneuver, and the character would have to pay xp in order to
permanently
> learn the maneuver instead of just "copying" someone else's martial
arts
> skill.
>
> As an aside, skilled martial artists can sometimes see who a
particular
> person's teacher is or has been solely on the basis on how that
person
> executes some signature moves. It might be fun to allow a copycat
> character to pull of a Ler Drit style move (such as scissor kick),
and
> then let the character be targeted by people who believe the
character to
> be a practitioner of Ler Drit and hence someone affiliated with
Shadoloo /
> Shadowlaw.
>
> In my opinion, this game mechanic variant should fulfill both the
> requirements of the player and the GM - the player wants his
character to
> have something completely unique, and the GM can't allow the
character to
> get that unique ability free of charge for the sake of game balance.
>
> ---
>
> As an aside, I mentioned earlier that I didn't necessarily agree
that JKD
> was the slam dunk style choice that you seem to think. I think
there are
> several possibilities of a "base" style that should be considered
in
> addition to JKD.
>
> Clearly, some sort of no holds barred or free for all type fighting
style
> is desired, as the character's training is held to be scientific -
or at
> least desires to be so. This means that most of the Focus based
styles are
> right out, and probably most of the culturally specific ones as
well.
>
> I think Wrestling might be a good style, as well as Western
Kickboxing.
> Neither style requires overly much Focus, and both claim to
scientifically
> study ways of defeating the opponent in my opinion. Muay Thai is
way too
> intense, and Boxing is way too limited to be of much use, the way I
see
> it. Sambo might be nice, but that's just a variant of Wrestling in
this
> context.
>
> To have the character have some background in say, the Sokol
movement,
> modern Krav Maga (which would certainly be Special Forces, another
good
> style), Combato (again, Special Forces) or Micmac (Special Forces)
might
> also be appropriate.
>
> I personally feel that JKD isn't an "anything goes" style, but a
style
> that has a specific tenet and a specific way of doing tings. In
that
> respect, my personal favourite would be Special Forces for this.
> Furthermore, Special Forces can get the excellent Spinning Backfist
and
> Spinning Knuckle special maneuvers very cheaply. It is also
excellent in
> that it doesn't have much in the way of Focus based maneuvers,
Guile's use
> of Flash Kick and Sonic Boom notwithstanding.
>
> The character might also buy some dots in the Ally Background, and
use
> them as Staff (Players Guide). This will also help defray the costs
of
> buying dots in Attributes.
>
> Bit wordy, perhaps, but I hope I got my point across.
>
> On Sat, 19 Apr 2008, Nathan Fairchild wrote:
>
> > So, you recommend a more "freestyle" role-playing, huh? If you
> > describe it well enough, you'll succeed.
> >
> > That works for some games. Not the one my brother is running,
though.
> >
> > Basically, I have the concept and history of the character down
> > (which I didn't want to weigh down the post too much with), but I
> > wasn't sure how to convey that concept in point distribution and
> > maneuvers.
> >
> > Can anyone else help me?
> >
> > --- In streetfighter@yahoogroups.com, "Luiz Fernando"
> > <luizfduartejr@> wrote:
> >>
> >> Hey guy, don't worry about the "merits" and points in the
character
> >> sheet, because de most importantly do you have: the history, the
> >> environment. The points is necessary for the game mechanical, but
> > not
> >> is all. The background of character is most importantly in a
> > roleplay
> >> game and i like how do you create the history.
> >>
> >>
> >>
> >>
> >> --- In streetfighter@yahoogroups.com, "Nathan Fairchild"
> >> <nfairchild@> wrote:
> >>>
> >>> My brother is starting up a new Street Fighter game. It's an
old,
> >>> very complicated campaign of his, that he is picking back up
with
> > a
> >>> new crowd.
> >>>
> >>> My character's name is Fox. As I write independent superhero
> >> comics,
> >>> the character wasn't INTENDED for a Street Fighter roleplaying
> >> game,
> >>> so I'm working on adapting him. Whenever anything is adapted
from
> >>> another setting it doesn't always translate perfectly. This is
no
> >>> exception.
> >>>
> >>> Fox grew up the single child of two wealthy parents who made
> > their
> >>> lives off of the understanding and mastery of physical movement.
> >> His
> >>> mother is a Olympic gymnastics coach. His father is a doctor of
> >>> physical development and movement in children. One part guidance
> > by
> >>> his parents, the other divine talent, Fox has what is
> >>> called "Photographic Reflexes" - that is, he can memorize and
> >> repeat
> >>> what he sees physically done (limited by what is possible, of
> >>> course). So, while he may not be able to create new music
> > (through
> >>> this gift), he could duplicate the performance of a musical
> >>> instrument by watching an musician play. Or, relating it to
> > Street
> >>> Fighter, he could learn the essence of a style in a few fights.
> >>>
> >>> As an adult he found it his purpose in life to understand and
> >> master
> >>> as many martial arts as possible. And then when he started
seeing
> >> the
> >>> more advanced martial artists, he strove to be able to perform
> >> their
> >>> mystical techniques. But this takes more than the mere copying
of
> > a
> >>> technique. Eventually, he found a master worthy of teaching him.
> >> (As
> >>> a player, I don't know who this sensai would be exactly, but I
> >>> imagine it someone with a lot of Focus-based moves, like
Dhalsim)
> >>>
> >>> NOW, just based off that, how would you assign his points?
> >>>
> >>> JKD as his martial art, right?
> >>>
> >>> I was thinking of maxing out his Dexterity, and taking
> > Exceptional
> >>> Attribute (Dexterity) as a Merit, along with Quick Reflexes.
> >>>
> >>> I've found some Flaws to take, but since I don't imagine it
would
> >>> interest most here, let's just say I have enough to pay for my
> >> Merits
> >>> and role-play off of.
> >>>
> >>> Where should I put the other points? Good techniques to take?
> >>>
> >>> It should be noted that I have a decent understanding of the
> >>> mechanics of the game, and the history of Street Fighter and its
> >>> characters, but I have never actually PLAYED SF:STG.
> >>>
> >>
> >
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
>
> ---
> Jens-Arthur Leirbakk
> leirbakk@...
>
Group: streetfighter Message: 16043 From: Cecil Sims Date: 4/20/2008
Subject: Re: Help me flesh out my character
> NOW, just based off that, how would you assign his points?
>
> JKD as his martial art, right?

Since you're going in with a homebrewed Merit system, see if there's a
Merit for Additional Style. You're on the right track starting with
JKD; I'd say start with JKD and take Kung Fu as an additional style.
That way, you can take *anything* from JKD and have decent discounts on
a very wide variety of moves from Kung Fu.

Not to mention, Kung Fu gives you a lot of juicy Focus options, for
when your character starts "getting it" on the mystical end.

> I was thinking of maxing out his Dexterity, and taking
> Exceptional Attribute (Dexterity) as a Merit, along with
> Quick Reflexes.

I don't really see any Physical trait as dominant, except for his name
of Fox. Much more important is that his Athletics is high, as it's
central to his character-- chances are, he's seen far more athletic
stunts than he has fighting moves that aren't covered by the basic six
and a handful of 1 or 2 point "bread and butter" specials.

Then, it's just a matter of taking other special moves as he observes
them. Yes, he can duplicate anything he sees, and even duplicate it
perfectly-- but until he spends the XP, he hasn't seen enough
*variations" of the move to pull it off reliably. RP that out... so
that he practices new moves, but wants to see them used, over and over
again in different circumstances, so that he can really assimilate
them.

C.


____________________________________________________________________________________
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Group: streetfighter Message: 16044 From: streetfighter@yahoogroups.com Date: 6/3/2008
Subject: New file uploaded to streetfighter
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the streetfighter
group.

File : /Matt's Stuff/sesu06.jpg
Uploaded by : slappy_the_ringthief <me@...>
Description : Sf4 Boss "Seth" features built in hexmap stage!

You can access this file at the URL:
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Regards,

slappy_the_ringthief <me@...>
Group: streetfighter Message: 16045 From: slappy_the_ringthief Date: 6/4/2008
Subject: SF 4
I don't know how well everyone here keeps up with it, but it looks
like SF 4 is done for the arcades and set to release soon in JP
(expect additional content in the console versions). Here's a brief
summary of what to expect so far.

I plan on doing up all the new characters on my site (obviously?).


Arcade Version

* 3d graphics, 2d gameplay and hitboxes. (Nothing like the bad
Streetfighter EX gameplay according to everyone who's played it.)

* New Character: "Crimson Viper" - USA - Secret agent woman who uses
gadgets for her special moves instead of chi. Style unknown.

* New Character: "Abel" - France - Guy with amnesia, but with some
connection to shadowloo. Style MMA

* New Character: "El Fuerte" - Mexico - Fighter/Chef. Style Mexican
Wrestling (Luchidore)

* New Character: "Rufus" - USA - Sees himself as Ken's rival. Style
unknown.

* New Character: "Seth" - ??? - The new boss. Connection with
shadowloo, cyborg. Hinted that he's a new body for Bison or some such.
The producer has stated that Seth's storyline in-game will reveal why
Bison is somehow back from the dead. Additionally his appearance and
moves indicate a possible connection to Gill/Urien/Illuminati.

* Returning Characters - Akuma (hidden), Bison, Vega, Sagat, Balrog,
Ryu, Ken, Chun Li, Guile, Dhalsim, Zangief, Blanka, Honda.

* Hidden? - Speculation is that there may be some more characters
unanounced so far, such as Cammy.

More info: http://www.capcom.co.jp/sf4
More info: http://www.streetfighter.com


Home Version

* Everything from the arcade version, plus...

* Returning Characters - Fei Long and Dan (quasi-confirmed), Ibuki and
Sakura (hinted). Probably many others.

* Anime intros and endings.

* Online vs play

* Availability - So far looks like PS3, Xbox360, and PC.
Group: streetfighter Message: 16046 From: slappy_the_ringthief Date: 6/4/2008
Subject: D&D 4.0
I know D&D isn't SF:stg, but a lot of people here have enjoyed
converting SFers into other systems like d20, Gurps, or BESM, so I
figure it's on topic enough.

D&D 4.0 will be out in a matter of days and you can already torrent
all the books.

It seems to me like it would be really easy to modify the rules into SF.
Group: streetfighter Message: 16047 From: Matt Meade Date: 6/4/2008
Subject: Re: SF 4
I knew I'd forget something: It has been hinted that Gouken / Sheng Long
will be in somehow.


On Wed, Jun 4, 2008 at 5:33 PM, slappy_the_ringthief <me@...>
wrote:

> Here's a brief summary of what to expect so far.
>
>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16048 From: Luiz Fernando Date: 6/5/2008
Subject: Re: D&D 4.0
Look a Sf version of D20 System in
http://scorerpg.blogspot.com/search/label/Score%20RPG%20-%20Downloads

it is in portuguese, and was made for me.


--- In streetfighter@yahoogroups.com, "slappy_the_ringthief" <me@...>
wrote:
>
> I know D&D isn't SF:stg, but a lot of people here have enjoyed
> converting SFers into other systems like d20, Gurps, or BESM, so I
> figure it's on topic enough.
>
> D&D 4.0 will be out in a matter of days and you can already torrent
> all the books.
>
> It seems to me like it would be really easy to modify the rules into SF.
>
Group: streetfighter Message: 16049 From: Matt Meade Date: 6/13/2008
Subject: Overhaul Beta
I'm in the process of a complete site overhaul at sfrpg.com .

There is a sneak-peek of the Alpha and Three characters and maneuvers here:
http://sfrpg.com/downloads/sfrpg_ebook1.pdf


Input is welcome as they will be revised many times still.

-Matt


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16050 From: streetfighter@yahoogroups.com Date: 6/13/2008
Subject: New file uploaded to streetfighter
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the streetfighter
group.

File : /Matt's Stuff/adventures3.pdf
Uploaded by : slappy_the_ringthief <matt@...>
Description : Spirits of the Forest - from Adventures Unlimited #3

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Regards,

slappy_the_ringthief <matt@...>
Group: streetfighter Message: 16051 From: streetfighter@yahoogroups.com Date: 7/16/2008
Subject: New file uploaded to streetfighter
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the streetfighter
group.

File : /Dogs of War/Street Fighter Rules Summary.pdf
Uploaded by : milkmanofdoom <milkmanofdoom@...>
Description : Complete Street Fighter Rules

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milkmanofdoom <milkmanofdoom@...>
Group: streetfighter Message: 16052 From: Matt Meade Date: 7/16/2008
Subject: Re: New file uploaded to streetfighter
Very nice work!
Did you do the art on page 17?


On Wed, 16 Jul 2008 12:33 pm, streetfighter@yahoogroups.com wrote:
> Hello,
>
> This email message is a notification to let you know that
> a file has been uploaded to the Files area of the streetfighter
> group.
>
> File : /Dogs of War/Street Fighter Rules Summary.pdf
> Uploaded by : milkmanofdoom <milkmanofdoom@...>
> Description : Complete Street Fighter Rules
>
> You can access this file at the URL:
> http://groups.yahoo.com/group/streetfighter/files/Dogs%20of%20War/Street%20Fighter%20Rules%20Summary.pdf
>
> To learn more about file sharing for your group, please visit:
> http://help.yahoo.com/l/us/yahoo/groups/original/members/web/index.htmlfiles
>
> Regards,
>
> milkmanofdoom <milkmanofdoom@...>
>
>

-Matt
Group: streetfighter Message: 16053 From: J. Scott Pittman Date: 7/16/2008
Subject: Re: New file uploaded to streetfighter
You will notice that I did not take credit for anything in the book - none of the art is mine. All I did was compile the rules so that they were uniform and you didn't have to have a bunch of poorly scanned books to play the game. Although it would be cool to make some new street-fighter based art again...
  The only thing not included was any adventures and verious NPCs (instead, I included the generic chart and just the World Warriors). Every rule from every book and all maneuvers should be there.
 
- J. Scott Pittman

--- On Wed, 7/16/08, Matt Meade <ringthief@...> wrote:

From: Matt Meade <ringthief@...>
Subject: Re: [streetfighter] New file uploaded to streetfighter
To: streetfighter@yahoogroups.com
Date: Wednesday, July 16, 2008, 12:35 PM






Very nice work!
Did you do the art on page 17?

On Wed, 16 Jul 2008 12:33 pm, streetfighter@ yahoogroups. com wrote:
> Hello,
>
> This email message is a notification to let you know that
> a file has been uploaded to the Files area of the streetfighter
> group.
>
> File : /Dogs of War/Street Fighter Rules Summary.pdf
> Uploaded by : milkmanofdoom <milkmanofdoom@ yahoo.com>
> Description : Complete Street Fighter Rules
>
> You can access this file at the URL:
> http://groups. yahoo.com/ group/streetfigh ter/files/ Dogs%20of% 20War/Street% 20Fighter% 20Rules%20Summar y.pdf
>
> To learn more about file sharing for your group, please visit:
> http://help. yahoo.com/ l/us/yahoo/ groups/original/ members/web/ index.htmlfiles
>
> Regards,
>
> milkmanofdoom <milkmanofdoom@ yahoo.com>
>
>

-Matt

















[Non-text portions of this message have been removed]
Group: streetfighter Message: 16054 From: unger.stephen Date: 7/23/2008
Subject: OpenRPG Game
I am going to be running a few adventures using OpenRPG as the medium
of choice. If anyone is interested in joining one of the games, email
me at Zaunpfahlunger@.... Currently I'm only allowing material
from Streetfighter: The Storytelling Game and Secrets of Shadowloo.
Email me for information.
Group: streetfighter Message: 16055 From: Luiz Fernando Date: 7/23/2008
Subject: Re: OpenRPG Game
First sorry my bad english, but i 'm brazilian :)

Do you modify the Open RPG for use with Street Fighter or you use the
original form (basically for D&D's players).

If you has modified him, give me a copy because i can't play street
fighter with he.

thanks.

--- In streetfighter@yahoogroups.com, "unger.stephen"
<unger.stephen@...> wrote:
>
> I am going to be running a few adventures using OpenRPG as the medium
> of choice. If anyone is interested in joining one of the games, email
> me at Zaunpfahlunger@... Currently I'm only allowing material
> from Streetfighter: The Storytelling Game and Secrets of Shadowloo.
> Email me for information.
>
Group: streetfighter Message: 16056 From: unger.stephen Date: 7/23/2008
Subject: Re: OpenRPG Game
Why are you having trouble using Openrpg with the streetfighter rules?
Streetfighter should work fine with Openrpg as is. The map can be
modified to use hexes, and "/dieroller wod" allows you to roll World
of darkness checks using the form [1d10.vs(6)]. After that it's just
finding sprites. I'll upload the openrpg character sheet if you like.

--- In streetfighter@yahoogroups.com, "Luiz Fernando"
<luizfduartejr@...> wrote:
>
> First sorry my bad english, but i 'm brazilian :)
>
> Do you modify the Open RPG for use with Street Fighter or you use the
> original form (basically for D&D's players).
>
> If you has modified him, give me a copy because i can't play street
> fighter with he.
>
> thanks.
>
> --- In streetfighter@yahoogroups.com, "unger.stephen"
> <unger.stephen@> wrote:
> >
> > I am going to be running a few adventures using OpenRPG as the medium
> > of choice. If anyone is interested in joining one of the games, email
> > me at Zaunpfahlunger@ Currently I'm only allowing material
> > from Streetfighter: The Storytelling Game and Secrets of Shadowloo.
> > Email me for information.
> >
>
Group: streetfighter Message: 16057 From: Lottie Colgate Date: 7/23/2008
Subject: Re: OpenRPG Game
sounds interesting, though I don't know much about OpenRPG, first I've heard of it actually. I also currently don't have the secrets of shadowloo though I am planning on checking 4shared this weekend for the street fighter books I don't have

--- On Wed, 7/23/08, unger.stephen <unger.stephen@...> wrote:

From: unger.stephen <unger.stephen@...>
Subject: [streetfighter] OpenRPG Game
To: streetfighter@yahoogroups.com
Date: Wednesday, July 23, 2008, 2:50 PM






I am going to be running a few adventures using OpenRPG as the medium
of choice. If anyone is interested in joining one of the games, email
me at Zaunpfahlunger@ gmail.com. Currently I'm only allowing material
from Streetfighter: The Storytelling Game and Secrets of Shadowloo.
Email me for information.


















[Non-text portions of this message have been removed]
Group: streetfighter Message: 16058 From: Luiz Fernando Date: 7/24/2008
Subject: Re: OpenRPG Game
I found all the Street Fighter Books (Secrets of Shadaloo, Shades of
Gray, Dogs of War, Contenders, etc) in the Emule P2P, they are
in .torrent files in the www.thepiratebay.org, search for "street
fighter rpg".

The OpenRPG works nice with Street Fighter, but your "look" is for
D&D i guess. I think what some changes turning him better for Street
Fighter use.

--- In streetfighter@yahoogroups.com, Lottie Colgate
<cyber_darth_neko@...> wrote:
>
> sounds interesting, though I don't know much about OpenRPG, first
I've heard of it actually. I also currently don't have the secrets of
shadowloo though I am planning on checking 4shared this weekend for
the street fighter books I don't have
>
> --- On Wed, 7/23/08, unger.stephen <unger.stephen@...> wrote:
>
> From: unger.stephen <unger.stephen@...>
> Subject: [streetfighter] OpenRPG Game
> To: streetfighter@yahoogroups.com
> Date: Wednesday, July 23, 2008, 2:50 PM
>
>
>
>
>
>
> I am going to be running a few adventures using OpenRPG as the
medium
> of choice. If anyone is interested in joining one of the games,
email
> me at Zaunpfahlunger@ gmail.com. Currently I'm only allowing
material
> from Streetfighter: The Storytelling Game and Secrets of Shadowloo.
> Email me for information.
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> [Non-text portions of this message have been removed]
>
Group: streetfighter Message: 16059 From: unger.stephen Date: 7/24/2008
Subject: Re: OpenRPG Game
Thanks for the info. I actually have all the books. I simply don't
want to deal with all the information in the others, being relatively
new to the game. Secrets of Shadowloo and Street Fighter: The
Storytelling Game are going to be the only source books i'll be using.
Later today I'll upload a txt document with any variant rules I feel
comfortable with.

--- In streetfighter@yahoogroups.com, "Luiz Fernando"
<luizfduartejr@...> wrote:
>
> I found all the Street Fighter Books (Secrets of Shadaloo, Shades of
> Gray, Dogs of War, Contenders, etc) in the Emule P2P, they are
> in .torrent files in the www.thepiratebay.org, search for "street
> fighter rpg".
>
> The OpenRPG works nice with Street Fighter, but your "look" is for
> D&D i guess. I think what some changes turning him better for Street
> Fighter use.
>
> --- In streetfighter@yahoogroups.com, Lottie Colgate
> <cyber_darth_neko@> wrote:
> >
> > sounds interesting, though I don't know much about OpenRPG, first
> I've heard of it actually. I also currently don't have the secrets of
> shadowloo though I am planning on checking 4shared this weekend for
> the street fighter books I don't have
> >
> > --- On Wed, 7/23/08, unger.stephen <unger.stephen@> wrote:
> >
> > From: unger.stephen <unger.stephen@>
> > Subject: [streetfighter] OpenRPG Game
> > To: streetfighter@yahoogroups.com
> > Date: Wednesday, July 23, 2008, 2:50 PM
> >
> >
> >
> >
> >
> >
> > I am going to be running a few adventures using OpenRPG as the
> medium
> > of choice. If anyone is interested in joining one of the games,
> email
> > me at Zaunpfahlunger@ gmail.com. Currently I'm only allowing
> material
> > from Streetfighter: The Storytelling Game and Secrets of Shadowloo.
> > Email me for information.
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > [Non-text portions of this message have been removed]
> >
>
Group: streetfighter Message: 16060 From: Luiz Fernando Date: 7/24/2008
Subject: Re: OpenRPG Game
Ok, i put the links because cyber_darth_neko comment what don't have
the other books.

Me too. I like secrets of shadowloo, but others don't are so cool.
The betters are secrets of shadowloo and the players handbook.

--- In streetfighter@yahoogroups.com, "unger.stephen"
<unger.stephen@...> wrote:
>
> Thanks for the info. I actually have all the books. I simply don't
> want to deal with all the information in the others, being
relatively
> new to the game. Secrets of Shadowloo and Street Fighter: The
> Storytelling Game are going to be the only source books i'll be
using.
> Later today I'll upload a txt document with any variant rules I
feel
> comfortable with.
>
> --- In streetfighter@yahoogroups.com, "Luiz Fernando"
> <luizfduartejr@> wrote:
> >
> > I found all the Street Fighter Books (Secrets of Shadaloo, Shades
of
> > Gray, Dogs of War, Contenders, etc) in the Emule P2P, they are
> > in .torrent files in the www.thepiratebay.org, search for "street
> > fighter rpg".
> >
> > The OpenRPG works nice with Street Fighter, but your "look" is
for
> > D&D i guess. I think what some changes turning him better for
Street
> > Fighter use.
> >
> > --- In streetfighter@yahoogroups.com, Lottie Colgate
> > <cyber_darth_neko@> wrote:
> > >
> > > sounds interesting, though I don't know much about OpenRPG,
first
> > I've heard of it actually. I also currently don't have the
secrets of
> > shadowloo though I am planning on checking 4shared this weekend
for
> > the street fighter books I don't have
> > >
> > > --- On Wed, 7/23/08, unger.stephen <unger.stephen@> wrote:
> > >
> > > From: unger.stephen <unger.stephen@>
> > > Subject: [streetfighter] OpenRPG Game
> > > To: streetfighter@yahoogroups.com
> > > Date: Wednesday, July 23, 2008, 2:50 PM
> > >
> > >
> > >
> > >
> > >
> > >
> > > I am going to be running a few adventures using OpenRPG as the
> > medium
> > > of choice. If anyone is interested in joining one of the games,
> > email
> > > me at Zaunpfahlunger@ gmail.com. Currently I'm only allowing
> > material
> > > from Streetfighter: The Storytelling Game and Secrets of
Shadowloo.
> > > Email me for information.
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > > [Non-text portions of this message have been removed]
> > >
> >
>
Group: streetfighter Message: 16061 From: unger.stephen Date: 7/27/2008
Subject: Re: OpenRPG Game
Just an update on the Openrpg game progress.

Aiming to start the first week of August, so a week from now. In the
next two days I'll have an updated version of the Openrpg Character
sheet out, as the first one is missing certain features, and won't
operate optimally. The new character sheet will still macro strength,
damage, block and such, but I figured I'd also write up the macros for
all the manuevers I'll be allowing also, helping to speed game play.
This is a pretty large job if your goal was to do it in a single day
(not that large, but I had other things I wanted to do).

The most up to date Openrpg version I am aware of can be found at
http://www.assembla.com/wiki/show/openrpg/Installing

Site has directions for installation. Please make sure your version
is at least 1.7.7 as previous versions have gameplay affecting errors.

So far, the only people who want to join the openrpg games from this
particular group that I'm aware of are luizfduartejr and
cyber_darth_neko. If anyone else is interested, please notify me.
Currently the prospective playgroup is 4 players. If I have more than
6 players, I may create 2 playgroups.


--- In streetfighter@yahoogroups.com, "unger.stephen"
<unger.stephen@...> wrote:
>
> I am going to be running a few adventures using OpenRPG as the medium
> of choice. If anyone is interested in joining one of the games, email
> me at Zaunpfahlunger@... Currently I'm only allowing material
> from Streetfighter: The Storytelling Game and Secrets of Shadowloo.
> Email me for information.
>
Group: streetfighter Message: 16062 From: Luiz Fernando Date: 7/28/2008
Subject: Re: OpenRPG Game
Sorry, but i think that my english is not approprite to play RPG with
yours. Remember, i am brazilian. I like just "see the game" because i
am making a Roleplay chat (the pictures i have posted a few monthlys
ago) like OpenRPG but to Street Fighter. The project is stoped now,
but in soon it is back with fullcharge!!

--- In streetfighter@yahoogroups.com, "unger.stephen"
<unger.stephen@...> wrote:
>
> Just an update on the Openrpg game progress.
>
> Aiming to start the first week of August, so a week from now. In the
> next two days I'll have an updated version of the Openrpg Character
> sheet out, as the first one is missing certain features, and won't
> operate optimally. The new character sheet will still macro strength,
> damage, block and such, but I figured I'd also write up the macros for
> all the manuevers I'll be allowing also, helping to speed game play.
> This is a pretty large job if your goal was to do it in a single day
> (not that large, but I had other things I wanted to do).
>
> The most up to date Openrpg version I am aware of can be found at
> http://www.assembla.com/wiki/show/openrpg/Installing
>
> Site has directions for installation. Please make sure your version
> is at least 1.7.7 as previous versions have gameplay affecting errors.
>
> So far, the only people who want to join the openrpg games from this
> particular group that I'm aware of are luizfduartejr and
> cyber_darth_neko. If anyone else is interested, please notify me.
> Currently the prospective playgroup is 4 players. If I have more than
> 6 players, I may create 2 playgroups.
>
>
> --- In streetfighter@yahoogroups.com, "unger.stephen"
> <unger.stephen@> wrote:
> >
> > I am going to be running a few adventures using OpenRPG as the medium
> > of choice. If anyone is interested in joining one of the games, email
> > me at Zaunpfahlunger@ Currently I'm only allowing material
> > from Streetfighter: The Storytelling Game and Secrets of Shadowloo.
> > Email me for information.
> >
>
Group: streetfighter Message: 16063 From: R. F. Date: 8/4/2008
Subject: blogging about street fighter (and other stuff)
Hey All,

I'm a long time Street Fighter rpg game (mostly GMing), new to this mailing list. How active is the street fighter web community these days? Which websites are the most active? Is anyone blogging about street fighter? I'm asking because I'm starting a small blog about the game (and martial arts adventure roleplaying in general), and I thought it would be good to get in touch with the online street fighter rpg community. I don't expect I'll be saying anything new or groundbreaking at the blog, but in case anyone is interested in a semi-regular blog about the game, I thought I'd let people know it's there.

Right now I'm just getting started, and I'll be travelling for the next ten days (I hope to have internet, but if my updates and replies are a bit sporadic, you'll know why). Anyway, thanks for your time -- I'm off to the "files" section of the yahoogroup to see what kinds of resources folks have made available.

Rich



__________________________________________________________
Not happy with your email address?.
Get the one you really want - millions of new email addresses available now at Yahoo! http://uk.docs.yahoo.com/ymail/new.html

[Non-text portions of this message have been removed]
Group: streetfighter Message: 16064 From: R. F. Date: 8/4/2008
Subject: Re: blogging about street fighter (and other stuff)
Hi again,

I'm off to an auspicious start here -- I forgot to include a link to my blog: http://streetfighterrpg.blogspot.com.

Thanks again,

Rich



----- Original Message ----
From: R. F. <fistoftheassassin@...>
To: streetfighter@yahoogroups.com
Sent: Monday, 4 August, 2008 7:43:54 PM
Subject: [streetfighter] blogging about street fighter (and other stuff)


Hey All,

I'm a long time Street Fighter rpg game (mostly GMing), new to this mailing list. How active is the street fighter web community these days? Which websites are the most active? Is anyone blogging about street fighter? I'm asking because I'm starting a small blog about the game (and martial arts adventure roleplaying in general), and I thought it would be good to get in touch with the online street fighter rpg community. I don't expect I'll be saying anything new or groundbreaking at the blog, but in case anyone is interested in a semi-regular blog about the game, I thought I'd let people know it's there.

Right now I'm just getting started, and I'll be travelling for the next ten days (I hope to have internet, but if my updates and replies are a bit sporadic, you'll know why). Anyway, thanks for your time -- I'm off to the "files" section of the yahoogroup to see what kinds of resources folks have made available.

Rich

____________ _________ _________ _________ _________ _________ _
Not happy with your email address?.
Get the one you really want - millions of new email addresses available now at Yahoo! http://uk.docs. yahoo.com/ ymail/new. html

[Non-text portions of this message have been removed]




__________________________________________________________
Not happy with your email address?.
Get the one you really want - millions of new email addresses available now at Yahoo! http://uk.docs..yahoo.com/ymail/new.html

[Non-text portions of this message have been removed]
Group: streetfighter Message: 16065 From: Luiz Fernando Date: 8/4/2008
Subject: Re: blogging about street fighter (and other stuff)
Hi,

first sorry my bad english but i'm brazilian...

welcome to the group. About your question, exists an Brazilian Street
Fighter Group (http://br.groups.yahoo.com/group/sf_stg/) that
have many cool links in your Link Section, with blogs, archives, sites
about street fighter and street fighter rpg (and other fight games).

I think that the betters are www.streetfighter.com.br, www.sfrpg.com,
www.streetfighter.com, www.streetfightercorporation.com and
br.geocities.com/shotokanrpg

In these sites you have a lot of SF's stuff.

Enjoy it.




--- In streetfighter@yahoogroups.com, "R. F." <fistoftheassassin@...>
wrote:
>
> Hi again,
>
> I'm off to an auspicious start here -- I forgot to include a link to
my blog: http://streetfighterrpg.blogspot.com.
>
> Thanks again,
>
> Rich
>
>
>
> ----- Original Message ----
> From: R. F. <fistoftheassassin@...>
> To: streetfighter@yahoogroups.com
> Sent: Monday, 4 August, 2008 7:43:54 PM
> Subject: [streetfighter] blogging about street fighter (and other stuff)
>
>
> Hey All,
>
> I'm a long time Street Fighter rpg game (mostly GMing), new to this
mailing list. How active is the street fighter web community these
days? Which websites are the most active? Is anyone blogging about
street fighter? I'm asking because I'm starting a small blog about the
game (and martial arts adventure roleplaying in general), and I
thought it would be good to get in touch with the online street
fighter rpg community. I don't expect I'll be saying anything new or
groundbreaking at the blog, but in case anyone is interested in a
semi-regular blog about the game, I thought I'd let people know it's
there.
>
> Right now I'm just getting started, and I'll be travelling for the
next ten days (I hope to have internet, but if my updates and replies
are a bit sporadic, you'll know why). Anyway, thanks for your time --
I'm off to the "files" section of the yahoogroup to see what kinds of
resources folks have made available.
>
> Rich
>
> ____________ _________ _________ _________ _________ _________ _
> Not happy with your email address?.
> Get the one you really want - millions of new email addresses
available now at Yahoo! http://uk.docs. yahoo.com/ ymail/new. html
>
> [Non-text portions of this message have been removed]
>
>
>
>
> __________________________________________________________
> Not happy with your email address?.
> Get the one you really want - millions of new email addresses
available now at Yahoo! http://uk.docs..yahoo.com/ymail/new.html
>
> [Non-text portions of this message have been removed]
>
Group: streetfighter Message: 16066 From: Matt Meade Date: 8/4/2008
Subject: Re: blogging about street fighter (and other stuff)
A blog is a great idea, we also have a newsletter/zine (warriors pride)
that's been on hold lately for lack of material. You could channel your
creative energy into that, or the blog, or both.

Just wanted to make you aware of it as an option. I for one would
definately check out anything you had to write on the subject no matter
where you choose to do it.

I'm trying to get my site more active, working on a big update now, but
everyday life keeps me very busy.

Matt
Sfrpg.com

On Mon, 4 Aug 2008 2:43 pm, R. F. wrote:
> Hey All,
>
> I'm a long time Street Fighter rpg game (mostly GMing), new to this
> mailing list. How active is the street fighter web community these
> days? Which websites are the most active? Is anyone blogging about
> street fighter? I'm asking because I'm starting a small blog about the
> game (and martial arts adventure roleplaying in general), and I thought
> it would be good to get in touch with the online street fighter rpg
> community. I don't expect I'll be saying anything new or groundbreaking
> at the blog, but in case anyone is interested in a semi-regular blog
> about the game, I thought I'd let people know it's there.
>
> Right now I'm just getting started, and I'll be travelling for the next
> ten days (I hope to have internet, but if my updates and replies are a
> bit sporadic, you'll know why). Anyway, thanks for your time -- I'm off
> to the "files" section of the yahoogroup to see what kinds of resources
> folks have made available.
>
> Rich
>
> __________________________________________________________
> Not happy with your email address?.
> Get the one you really want - millions of new email addresses available
> now at Yahoo! http://uk.docs.yahoo.com/ymail/new.html
>
> [Non-text portions of this message have been removed]
>
>

-Matt
Group: streetfighter Message: 16067 From: R. F. Date: 8/4/2008
Subject: Re: blogging about street fighter (and other stuff)
Thanks for the links, Luiz. Some of those sites look very cool -- I wish I could read Portuguese! Is there a fairly active Brazilian street fighter rpg community, then?



----- Original Message ----
From: Luiz Fernando <luizfduartejr@...>
To: streetfighter@yahoogroups.com
Sent: Monday, 4 August, 2008 8:02:42 PM
Subject: [streetfighter] Re: blogging about street fighter (and other stuff)


Hi,

first sorry my bad english but i'm brazilian...

welcome to the group. About your question, exists an Brazilian Street
Fighter Group (http://br.groups. yahoo.com/ group/sf_ stg/) that
have many cool links in your Link Section, with blogs, archives, sites
about street fighter and street fighter rpg (and other fight games).

I think that the betters are www.streetfighter. com.br, www.sfrpg.com,
www.streetfighter. com, www.streetfighterco rporation. com and
br.geocities. com/shotokanrpg

In these sites you have a lot of SF's stuff.

Enjoy it.

--- In streetfighter@ yahoogroups. com, "R.. F." <fistoftheassassin@ ...>
wrote:
>
> Hi again,
>
> I'm off to an auspicious start here -- I forgot to include a link to
my blog: http://streetfighte rrpg.blogspot. com.
>
> Thanks again,
>
> Rich
>
>
>
> ----- Original Message ----
> From: R. F. <fistoftheassassin@ ...>
> To: streetfighter@ yahoogroups. com
> Sent: Monday, 4 August, 2008 7:43:54 PM
> Subject: [streetfighter] blogging about street fighter (and other stuff)
>
>
> Hey All,
>
> I'm a long time Street Fighter rpg game (mostly GMing), new to this
mailing list. How active is the street fighter web community these
days? Which websites are the most active? Is anyone blogging about
street fighter? I'm asking because I'm starting a small blog about the
game (and martial arts adventure roleplaying in general), and I
thought it would be good to get in touch with the online street
fighter rpg community. I don't expect I'll be saying anything new or
groundbreaking at the blog, but in case anyone is interested in a
semi-regular blog about the game, I thought I'd let people know it's
there.
>
> Right now I'm just getting started, and I'll be travelling for the
next ten days (I hope to have internet, but if my updates and replies
are a bit sporadic, you'll know why). Anyway, thanks for your time --
I'm off to the "files" section of the yahoogroup to see what kinds of
resources folks have made available.
>
> Rich
>
> ____________ _________ _________ _________ _________ _________ _
> Not happy with your email address?.
> Get the one you really want - millions of new email addresses
available now at Yahoo! http://uk.docs. yahoo.com/ ymail/new. html
>
> [Non-text portions of this message have been removed]
>
>
>
>
> ____________ _________ _________ _________ _________ _________ _
> Not happy with your email address?.
> Get the one you really want - millions of new email addresses
available now at Yahoo! http://uk.docs. .yahoo.com/ ymail/new. html
>
> [Non-text portions of this message have been removed]
>




__________________________________________________________
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Group: streetfighter Message: 16068 From: R. F. Date: 8/4/2008
Subject: Re: blogging about street fighter (and other stuff)
Matt,

Thanks for mentioning Warrior's Pride -- I wasn't aware of it until you mentioned it. I've just checked it out in the files section. Is there a publicly distributed version as well, say on an easily accessible website or anything? I guess the street fighter rpg is a fairly niche game, but with SFIV and HD Remix both on the way, I wonder if anyone will be punching the words "street" "fighter" and "rpg" into google. The more easily they can get to active communities and resources, the better, I think :-) Anyway, I'll be linking to your page in a blog post here one day, along with the other major sites. If I can sort out which sites are actively updated / recent and which are mostly archives, I'll make sure that's clear in the blog posts. Maybe I'll write some folks directly (since I'm not sure who reads this list and who doesn't).

It's good to be in contact with people outside my home game group who are also interested in the game.

Rich



----- Original Message ----
From: Matt Meade <ringthief@...>
To: streetfighter@yahoogroups.com
Sent: Monday, 4 August, 2008 8:14:48 PM
Subject: Re: [streetfighter] blogging about street fighter (and other stuff)


A blog is a great idea, we also have a newsletter/zine (warriors pride)
that's been on hold lately for lack of material. You could channel your
creative energy into that, or the blog, or both.

Just wanted to make you aware of it as an option. I for one would
definately check out anything you had to write on the subject no matter
where you choose to do it.

I'm trying to get my site more active, working on a big update now, but
everyday life keeps me very busy.

Matt
Sfrpg.com

On Mon, 4 Aug 2008 2:43 pm, R. F. wrote:
> Hey All,
>
> I'm a long time Street Fighter rpg game (mostly GMing), new to this
> mailing list. How active is the street fighter web community these
> days? Which websites are the most active? Is anyone blogging about
> street fighter? I'm asking because I'm starting a small blog about the
> game (and martial arts adventure roleplaying in general), and I thought
> it would be good to get in touch with the online street fighter rpg
> community. I don't expect I'll be saying anything new or groundbreaking
> at the blog, but in case anyone is interested in a semi-regular blog
> about the game, I thought I'd let people know it's there.
>
> Right now I'm just getting started, and I'll be travelling for the next
> ten days (I hope to have internet, but if my updates and replies are a
> bit sporadic, you'll know why). Anyway, thanks for your time -- I'm off
> to the "files" section of the yahoogroup to see what kinds of resources
> folks have made available.
>
> Rich
>
> ____________ _________ _________ _________ _________ _________ _
> Not happy with your email address?.
> Get the one you really want - millions of new email addresses available
> now at Yahoo! http://uk.docs yahoo.com/ ymail/new. html
>
> [Non-text portions of this message have been removed]
>
>

-Matt



__________________________________________________________
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[Non-text portions of this message have been removed]
Group: streetfighter Message: 16069 From: Luiz Fernando Date: 8/4/2008
Subject: Re: blogging about street fighter (and other stuff)
Actually i'm a big fan of street fighter rpg and the brazilian
community of this game is not so big, however we don't leave the game
die. The special maneuver's system is the best for martial arts and
street fighter is the best campaign world that exists. If you have any
problem with portuguese ask for me that i answer, no problem. (Hard
will be to understand my bad english...)



--- In streetfighter@yahoogroups.com, "R. F." <fistoftheassassin@...>
wrote:
>
> Thanks for the links, Luiz. Some of those sites look very cool -- I
wish I could read Portuguese! Is there a fairly active Brazilian
street fighter rpg community, then?
>
>
>
> ----- Original Message ----
> From: Luiz Fernando <luizfduartejr@...>
> To: streetfighter@yahoogroups.com
> Sent: Monday, 4 August, 2008 8:02:42 PM
> Subject: [streetfighter] Re: blogging about street fighter (and
other stuff)
>
>
> Hi,
>
> first sorry my bad english but i'm brazilian...
>
> welcome to the group. About your question, exists an Brazilian Street
> Fighter Group (http://br.groups. yahoo.com/ group/sf_ stg/) that
> have many cool links in your Link Section, with blogs, archives, sites
> about street fighter and street fighter rpg (and other fight games).
>
> I think that the betters are www.streetfighter. com.br, www.sfrpg.com,
> www.streetfighter. com, www.streetfighterco rporation. com and
> br.geocities. com/shotokanrpg
>
> In these sites you have a lot of SF's stuff.
>
> Enjoy it.
>
> --- In streetfighter@ yahoogroups. com, "R.. F." <fistoftheassassin@
...>
> wrote:
> >
> > Hi again,
> >
> > I'm off to an auspicious start here -- I forgot to include a link to
> my blog: http://streetfighte rrpg.blogspot. com.
> >
> > Thanks again,
> >
> > Rich
> >
> >
> >
> > ----- Original Message ----
> > From: R. F. <fistoftheassassin@ ...>
> > To: streetfighter@ yahoogroups. com
> > Sent: Monday, 4 August, 2008 7:43:54 PM
> > Subject: [streetfighter] blogging about street fighter (and other
stuff)
> >
> >
> > Hey All,
> >
> > I'm a long time Street Fighter rpg game (mostly GMing), new to this
> mailing list. How active is the street fighter web community these
> days? Which websites are the most active? Is anyone blogging about
> street fighter? I'm asking because I'm starting a small blog about the
> game (and martial arts adventure roleplaying in general), and I
> thought it would be good to get in touch with the online street
> fighter rpg community. I don't expect I'll be saying anything new or
> groundbreaking at the blog, but in case anyone is interested in a
> semi-regular blog about the game, I thought I'd let people know it's
> there.
> >
> > Right now I'm just getting started, and I'll be travelling for the
> next ten days (I hope to have internet, but if my updates and replies
> are a bit sporadic, you'll know why). Anyway, thanks for your time --
> I'm off to the "files" section of the yahoogroup to see what kinds of
> resources folks have made available.
> >
> > Rich
> >
> > ____________ _________ _________ _________ _________ _________ _
> > Not happy with your email address?.
> > Get the one you really want - millions of new email addresses
> available now at Yahoo! http://uk.docs. yahoo.com/ ymail/new. html
> >
> > [Non-text portions of this message have been removed]
> >
> >
> >
> >
> > ____________ _________ _________ _________ _________ _________ _
> > Not happy with your email address?.
> > Get the one you really want - millions of new email addresses
> available now at Yahoo! http://uk.docs. .yahoo.com/ ymail/new. html
> >
> > [Non-text portions of this message have been removed]
> >
>
>
>
>
> __________________________________________________________
> Not happy with your email address?.
> Get the one you really want - millions of new email addresses
available now at Yahoo! http://uk.docs.yahoo.com/ymail/new.html
>
> [Non-text portions of this message have been removed]
>
Group: streetfighter Message: 16070 From: R. F. Date: 8/4/2008
Subject: Re: blogging about street fighter (and other stuff)
Luiz,

Thanks for the information. I also appreciate your offer of help with any questions I have about Portuguese. When I have some, I'll definitely contact you to ask :-)

Rich



----- Original Message ----
From: Luiz Fernando <luizfduartejr@...>
To: streetfighter@yahoogroups.com
Sent: Monday, 4 August, 2008 10:10:44 PM
Subject: [streetfighter] Re: blogging about street fighter (and other stuff)


Actually i'm a big fan of street fighter rpg and the brazilian
community of this game is not so big, however we don't leave the game
die. The special maneuver's system is the best for martial arts and
street fighter is the best campaign world that exists. If you have any
problem with portuguese ask for me that i answer, no problem. (Hard
will be to understand my bad english...)

--- In streetfighter@ yahoogroups. com, "R. F." <fistoftheassassin@ ...>
wrote:
>
> Thanks for the links, Luiz. Some of those sites look very cool -- I
wish I could read Portuguese! Is there a fairly active Brazilian
street fighter rpg community, then?
>
>
>
> ----- Original Message ----
> From: Luiz Fernando <luizfduartejr@ ...>
> To: streetfighter@ yahoogroups. com
> Sent: Monday, 4 August, 2008 8:02:42 PM
> Subject: [streetfighter] Re: blogging about street fighter (and
other stuff)
>
>
> Hi,
>
> first sorry my bad english but i'm brazilian...
>
> welcome to the group. About your question, exists an Brazilian Street
> Fighter Group (http://br.groups. yahoo.com/ group/sf_ stg/) that
> have many cool links in your Link Section, with blogs, archives, sites
> about street fighter and street fighter rpg (and other fight games).
>
> I think that the betters are www.streetfighter. com.br, www.sfrpg.com,
> www.streetfighter. com, www.streetfighterco rporation. com and
> br.geocities. com/shotokanrpg
>
> In these sites you have a lot of SF's stuff.
>
> Enjoy it.
>
> --- In streetfighter@ yahoogroups. com, "R.. F." <fistoftheassassin@
...>
> wrote:
> >
> > Hi again,
> >
> > I'm off to an auspicious start here -- I forgot to include a link to
> my blog: http://streetfighte rrpg.blogspot. com.
> >
> > Thanks again,
> >
> > Rich
> >
> >
> >
> > ----- Original Message ----
> > From: R. F. <fistoftheassassin@ ...>
> > To: streetfighter@ yahoogroups. com
> > Sent: Monday, 4 August, 2008 7:43:54 PM
> > Subject: [streetfighter] blogging about street fighter (and other
stuff)
> >
> >
> > Hey All,
> >
> > I'm a long time Street Fighter rpg game (mostly GMing), new to this
> mailing list. How active is the street fighter web community these
> days? Which websites are the most active? Is anyone blogging about
> street fighter? I'm asking because I'm starting a small blog about the
> game (and martial arts adventure roleplaying in general), and I
> thought it would be good to get in touch with the online street
> fighter rpg community. I don't expect I'll be saying anything new or
> groundbreaking at the blog, but in case anyone is interested in a
> semi-regular blog about the game, I thought I'd let people know it's
> there.
> >
> > Right now I'm just getting started, and I'll be travelling for the
> next ten days (I hope to have internet, but if my updates and replies
> are a bit sporadic, you'll know why). Anyway, thanks for your time --
> I'm off to the "files" section of the yahoogroup to see what kinds of
> resources folks have made available.
> >
> > Rich
> >
> > ____________ _________ _________ _________ _________ _________ _
> > Not happy with your email address?.
> > Get the one you really want - millions of new email addresses
> available now at Yahoo! http://uk.docs. yahoo.com/ ymail/new. html
> >
> > [Non-text portions of this message have been removed]
> >
> >
> >
> >
> > ____________ _________ _________ _________ _________ _________ _
> > Not happy with your email address?.
> > Get the one you really want - millions of new email addresses
> available now at Yahoo! http://uk.docs. .yahoo.com/ ymail/new. html
> >
> > [Non-text portions of this message have been removed]
> >
>
>
>
>
> ____________ _________ _________ _________ _________ _________ _
> Not happy with your email address?.
> Get the one you really want - millions of new email addresses
available now at Yahoo! http://uk.docs. yahoo.com/ ymail/new. html
>
> [Non-text portions of this message have been removed]
>




__________________________________________________________
Not happy with your email address?.
Get the one you really want - millions of new email addresses available now at Yahoo! http://uk.docs.yahoo.com/ymail/new.html

[Non-text portions of this message have been removed]
Group: streetfighter Message: 16071 From: nobunagasideal Date: 8/7/2008
Subject: About "Shotokan" Fireballs
Hi to everyone, I'm gonna explain something that came into my mind
when I first tried to employ some Street Fighter 3 moves, into my
personal supplement for SFRPG, and here I go:

The standard projectile attack, is obviously the fireball, which, in a
pretty genial way, has been defined as a mutable Chi projectile attack
that changes depending on the style, but has the same stats, and
that's ok. It even gives you the role playing effect about being used
as a source of light, or to lit something.

But my problem grows here, because in SFIII Ryu has the possibility to
throw an improved Hadou-Ken, which is enveloped in flame XP
So I started to think the dualism "Fireball(energy) - Fireball(fire)"
as the "Dragon Punch - Flaming Dragon Punch", and changed the maneuver
name "Fireball" into "Energy Ball" (it may sound bad, but I assure you
that the italian traduction is pretty good XD)and I entirely invented
the new "Fire Ball", which is a specific, and slightly stronger,
variation of the "Energy Ball" maneuver.

The two matters that comes in at this point are:
1) I wanted to simulate in-fighting, the possibility to being
enveloped in flame by being hitten by this projectile.
2) Dividing the generic "Fireball" into two maneuvers, it loses
flexibility, just think about the Kabaddi, it's an example of a style
that in an implicit way used a variation of the standard projectile
attack, which was still inherited into the "Fireball" maneuver XP

If you have suggestions about solving this problem, or ideas on how to
distinguish this energy-fire projectile attack dilemma, I'll be glad
to read them ^^
Group: streetfighter Message: 16072 From: Luiz Fernando Date: 8/7/2008
Subject: Re: About "Shotokan" Fireballs
Hi guys,

one more time, sorry my bad english but i'm brazilian...

im my games i use the concept that if exists a Yoga Flame so can exist
a Hadouken or Flame Fireball (named how do you want).

Remember that in animes, one Hadouken throwing by Ryu is more powerful
than a simple "Fireball" mentioned in SF rulebook.

I'm waiting replies.



--- In streetfighter@yahoogroups.com, "nobunagasideal"
<nobunagasideal@...> wrote:
>
> Hi to everyone, I'm gonna explain something that came into my mind
> when I first tried to employ some Street Fighter 3 moves, into my
> personal supplement for SFRPG, and here I go:
>
> The standard projectile attack, is obviously the fireball, which, in a
> pretty genial way, has been defined as a mutable Chi projectile attack
> that changes depending on the style, but has the same stats, and
> that's ok. It even gives you the role playing effect about being used
> as a source of light, or to lit something.
>
> But my problem grows here, because in SFIII Ryu has the possibility to
> throw an improved Hadou-Ken, which is enveloped in flame XP
> So I started to think the dualism "Fireball(energy) - Fireball(fire)"
> as the "Dragon Punch - Flaming Dragon Punch", and changed the maneuver
> name "Fireball" into "Energy Ball" (it may sound bad, but I assure you
> that the italian traduction is pretty good XD)and I entirely invented
> the new "Fire Ball", which is a specific, and slightly stronger,
> variation of the "Energy Ball" maneuver.
>
> The two matters that comes in at this point are:
> 1) I wanted to simulate in-fighting, the possibility to being
> enveloped in flame by being hitten by this projectile.
> 2) Dividing the generic "Fireball" into two maneuvers, it loses
> flexibility, just think about the Kabaddi, it's an example of a style
> that in an implicit way used a variation of the standard projectile
> attack, which was still inherited into the "Fireball" maneuver XP
>
> If you have suggestions about solving this problem, or ideas on how to
> distinguish this energy-fire projectile attack dilemma, I'll be glad
> to read them ^^
>
Group: streetfighter Message: 16073 From: nobunagasideal Date: 8/7/2008
Subject: Re: About "Shotokan" Fireballs
Yeah,i recognize the advantage in the flexibility of a technique which
can be used by many styles, manifesting in different form, is a great
thing, but i really can't keep the standard fireball XP

I have the case in which one of the possible variants of the standard
technique, must be distinguished from the rest, because of the
obviously different effects that can be seen playng Street Fighter
III, where Ryu can throw the normal Hado-ken, the "flame" Hado-ken,
and in his super arts, there's another Hado-ken which is electric and
hit multiple times with high probabilities of stunning.

For the electric projectile, I can create another maneuver easily,
because is particular, and has a specific effect which differs itself
from the "fireball" maneuver.

But the problem between the generic energy-projectile and the specific
fire-attack remains
Group: streetfighter Message: 16074 From: Jens-Arthur Leirbakk Date: 8/7/2008
Subject: Re: About "Shotokan" Fireballs
> Hi to everyone, I'm gonna explain something that came into my mind
> when I first tried to employ some Street Fighter 3 moves, into my
> personal supplement for SFRPG, and here I go:
>
> The standard projectile attack, is obviously the fireball, which, in a
> pretty genial way, has been defined as a mutable Chi projectile attack
> that changes depending on the style, but has the same stats, and
> that's ok. It even gives you the role playing effect about being used
> as a source of light, or to lit something.
>
> But my problem grows here, because in SFIII Ryu has the possibility to
> throw an improved Hadou-Ken, which is enveloped in flame XP
> So I started to think the dualism "Fireball(energy) - Fireball(fire)"
> as the "Dragon Punch - Flaming Dragon Punch", and changed the maneuver
> name "Fireball" into "Energy Ball" (it may sound bad, but I assure you
> that the italian traduction is pretty good XD)and I entirely invented
> the new "Fire Ball", which is a specific, and slightly stronger,
> variation of the "Energy Ball" maneuver.
>
> The two matters that comes in at this point are:
> 1) I wanted to simulate in-fighting, the possibility to being
> enveloped in flame by being hitten by this projectile.
> 2) Dividing the generic "Fireball" into two maneuvers, it loses
> flexibility, just think about the Kabaddi, it's an example of a style
> that in an implicit way used a variation of the standard projectile
> attack, which was still inherited into the "Fireball" maneuver XP
>
> If you have suggestions about solving this problem, or ideas on how to
> distinguish this energy-fire projectile attack dilemma, I'll be glad
> to read them ^^

To be perfectly honest, I think you're overlooking something.

The Fireball technique tree has several members. I think you're trying to
simulate something already covered by the rules.

The Fireball Technique Tree:

*** Focus - Fireball
**** Focus, Fireball - Yoga Flame
**** Focus, Fireball, Jump - Flying Fireball
***** Focus, Fireball - Improved Fireball
***** Focus, Fireball - Repeating Fireball
***** Focus, Improved Fireball - Inferno Strike

So, specifically, I think what you're trying to do is to shoehorn an
Inferno Strike into being a Fireball. Although the 'special effect' of the
Inferno Strike is a flaming meteoric chi-ball from the sky, there's
nothing that says you can't consider it a projectile attack from the
fighter employing the special maneuver. After all, you do trace
line-of-sight from the fighter to the target hex.

The infighting effect you are wanting, is the area of effect of the
Inferno Strike.

Another solution is to integrate the Fire Elemental powers from the
Player's Guide, especially Fire Strike. The 'I'm on fire' part might come
from stealing the game mechanic of the Acid Breath special maneuver from
the core rulebook.

A third solution is to make a new maneuver, something like:

Hadouken
***** Focus, Improved Fireball, 2 chi
Not only can this incredibly powerful projectile attack really ruin your
day - your ass will be ON FIRE afterwards!

Straight-line targeting with ordinary range rules.

Speed -1
Damage: +3 / +0 / -3
Move: None (on firing round)

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 16075 From: nobunagasideal Date: 8/7/2008
Subject: Re: About "Shotokan" Fireballs
Or, sorry for the double posting, now that I've read better your
answer, I can completely deny the standard generic fireball manuever
for the Shotokan style, and create a projectile attack, or a few, that
represents the exceptions of which I'm talking about. good.






<luizfduartejr@...> wrote:
>
> Hi guys,
>
> one more time, sorry my bad english but i'm brazilian...
>
> im my games i use the concept that if exists a Yoga Flame so can exist
> a Hadouken or Flame Fireball (named how do you want).
>
> Remember that in animes, one Hadouken throwing by Ryu is more powerful
> than a simple "Fireball" mentioned in SF rulebook.
>
> I'm waiting replies.
Group: streetfighter Message: 16076 From: nobunagasideal Date: 8/7/2008
Subject: Re: About "Shotokan" Fireballs
Thanks for the help, actually I think my point of view is closer to
the elemental matter, the inferno strike is way too powerful and as a
different effect, I don't wanted to create an exceptional maneuver;
initially I thought about something in the middle between the initial
Fireball and the Improved Fireball, repairing at the fact that there
are too much "fireballs" with the limitation of the few styles that
can buy this flaming variation of the standard fireball, which is not
a five dot focus maneuver, but still has the flaming effect ingame.



<leirbakk@...> wrote:

> To be perfectly honest, I think you're overlooking something.
>
> The Fireball technique tree has several members. I think you're
trying to
> simulate something already covered by the rules.
>
> The Fireball Technique Tree:
>
> *** Focus - Fireball
> **** Focus, Fireball - Yoga Flame
> **** Focus, Fireball, Jump - Flying Fireball
> ***** Focus, Fireball - Improved Fireball
> ***** Focus, Fireball - Repeating Fireball
> ***** Focus, Improved Fireball - Inferno Strike
>
> So, specifically, I think what you're trying to do is to shoehorn an
> Inferno Strike into being a Fireball. Although the 'special effect'
of the
> Inferno Strike is a flaming meteoric chi-ball from the sky, there's
> nothing that says you can't consider it a projectile attack from the
> fighter employing the special maneuver. After all, you do trace
> line-of-sight from the fighter to the target hex.
>
> The infighting effect you are wanting, is the area of effect of the
> Inferno Strike.
>
> Another solution is to integrate the Fire Elemental powers from the
> Player's Guide, especially Fire Strike. The 'I'm on fire' part might
come
> from stealing the game mechanic of the Acid Breath special maneuver
from
> the core rulebook.
>
> A third solution is to make a new maneuver, something like:
>
> Hadouken
> ***** Focus, Improved Fireball, 2 chi
> Not only can this incredibly powerful projectile attack really ruin
your
> day - your ass will be ON FIRE afterwards!
>
> Straight-line targeting with ordinary range rules.
>
> Speed -1
> Damage: +3 / +0 / -3
> Move: None (on firing round)
>
> ---
> Jens-Arthur Leirbakk
> leirbakk@...
>
Group: streetfighter Message: 16077 From: Cristos Prime Date: 8/7/2008
Subject: Re: About "Shotokan" Fireballs
I'm only going to add my two cents into this, hopefully this helps. In the main sourcebook under the description of the maneuver Fireball, it describes the narrative effects of a standard fireball, in keeping with Ryu's fireball, which had the option of lighting things on fire (and became the Improved Fireball) as well as working with Dhalsim's fireball and Chun Li's chi ball. The entire description of the maneuver is intended as saying 'fireballs are inherently hot' but the last paragraph sums it up nicely.
"Fireballs can be used to ignite combustible objects like paper, dry wood, gasoline, etc. They also make decent light sources. If a character launches a fireball straight up, the immediate area will be dimly lit for a couple of turns." In essence, a fireball has about enough combustible heat and flash as a flare shot from a flare gun (also makes for a great one-shot fireball weapon in the RPG, just transfer over the stats and you're good to go). It's not a perfect crossover but it works in the games I've run. Should see guys loading up on them in my games when they figure it out. :D Either way, do it as you like and hopefully it helps. If not, I'll go back to my coffee. :)

Mr. Burns: I�ll keep it short and sweet � Family. Religion.
Friendship. These are the three demons you must slay if you wish to
succeed in business.

> To: streetfighter@yahoogroups.com
> From: nobunagasideal@...
> Date: Thu, 7 Aug 2008 19:42:52 +0000
> Subject: [streetfighter] Re: About "Shotokan" Fireballs
>
> Thanks for the help, actually I think my point of view is closer to
> the elemental matter, the inferno strike is way too powerful and as a
> different effect, I don't wanted to create an exceptional maneuver;
> initially I thought about something in the middle between the initial
> Fireball and the Improved Fireball, repairing at the fact that there
> are too much "fireballs" with the limitation of the few styles that
> can buy this flaming variation of the standard fireball, which is not
> a five dot focus maneuver, but still has the flaming effect ingame.
>
>
>
> <leirbakk@...> wrote:
>
> > To be perfectly honest, I think you're overlooking something.
> >
> > The Fireball technique tree has several members. I think you're
> trying to
> > simulate something already covered by the rules.
> >
> > The Fireball Technique Tree:
> >
> > *** Focus - Fireball
> > **** Focus, Fireball - Yoga Flame
> > **** Focus, Fireball, Jump - Flying Fireball
> > ***** Focus, Fireball - Improved Fireball
> > ***** Focus, Fireball - Repeating Fireball
> > ***** Focus, Improved Fireball - Inferno Strike
> >
> > So, specifically, I think what you're trying to do is to shoehorn an
> > Inferno Strike into being a Fireball. Although the 'special effect'
> of the
> > Inferno Strike is a flaming meteoric chi-ball from the sky, there's
> > nothing that says you can't consider it a projectile attack from the
> > fighter employing the special maneuver. After all, you do trace
> > line-of-sight from the fighter to the target hex.
> >
> > The infighting effect you are wanting, is the area of effect of the
> > Inferno Strike.
> >
> > Another solution is to integrate the Fire Elemental powers from the
> > Player's Guide, especially Fire Strike. The 'I'm on fire' part might
> come
> > from stealing the game mechanic of the Acid Breath special maneuver
> from
> > the core rulebook.
> >
> > A third solution is to make a new maneuver, something like:
> >
> > Hadouken
> > ***** Focus, Improved Fireball, 2 chi
> > Not only can this incredibly powerful projectile attack really ruin
> your
> > day - your ass will be ON FIRE afterwards!
> >
> > Straight-line targeting with ordinary range rules.
> >
> > Speed -1
> > Damage: +3 / +0 / -3
> > Move: None (on firing round)
> >
> > ---
> > Jens-Arthur Leirbakk
> > leirbakk@...
> >
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>

_________________________________________________________________
If you like crossword puzzles, then you'll love Flexicon, a game which combines four overlapping crossword puzzles into one!
http://g.msn.ca/ca55/208

[Non-text portions of this message have been removed]
Group: streetfighter Message: 16078 From: Cecil Sims Date: 8/10/2008
Subject: Re: About "Shotokan" Fireballs
> ... where Ryu can throw the normal Hado-ken, the "flame"
> Hado-ken...

Always figured that the Flame Hadouken was Improved Fireball, because his normal Hadouken doesn't cause Knockdown. Same with Dhalsim's Yoga Fire. The visual effect of being set on fire is just part of the knockdown.

C.
Group: streetfighter Message: 16079 From: J. Scott Pittman Date: 8/14/2008
Subject: Re: blogging about street fighter (and other stuff)
http://www.dragonslayergames.com/streetfighter/
 
This is the home of my site, chocked full of out-of-this-world streetfighter information, sure to fill you with spine-tingling explosions of excitment!

--- On Mon, 8/4/08, R. F. <fistoftheassassin@...> wrote:

From: R. F. <fistoftheassassin@...>
Subject: Re: [streetfighter] Re: blogging about street fighter (and other stuff)
To: streetfighter@yahoogroups.com
Date: Monday, August 4, 2008, 5:01 PM






Luiz,

Thanks for the information. I also appreciate your offer of help with any questions I have about Portuguese. When I have some, I'll definitely contact you to ask :-)

Rich

----- Original Message ----
From: Luiz Fernando <luizfduartejr@ gmail.com>
To: streetfighter@ yahoogroups. com
Sent: Monday, 4 August, 2008 10:10:44 PM
Subject: [streetfighter] Re: blogging about street fighter (and other stuff)

Actually i'm a big fan of street fighter rpg and the brazilian
community of this game is not so big, however we don't leave the game
die. The special maneuver's system is the best for martial arts and
street fighter is the best campaign world that exists. If you have any
problem with portuguese ask for me that i answer, no problem. (Hard
will be to understand my bad english...)

--- In streetfighter@ yahoogroups. com, "R. F." <fistoftheassassin@ ...>
wrote:
>
> Thanks for the links, Luiz. Some of those sites look very cool -- I
wish I could read Portuguese! Is there a fairly active Brazilian
street fighter rpg community, then?
>
>
>
> ----- Original Message ----
> From: Luiz Fernando <luizfduartejr@ ...>
> To: streetfighter@ yahoogroups. com
> Sent: Monday, 4 August, 2008 8:02:42 PM
> Subject: [streetfighter] Re: blogging about street fighter (and
other stuff)
>
>
> Hi,
>
> first sorry my bad english but i'm brazilian...
>
> welcome to the group. About your question, exists an Brazilian Street
> Fighter Group (http://br.groups. yahoo.com/ group/sf_ stg/) that
> have many cool links in your Link Section, with blogs, archives, sites
> about street fighter and street fighter rpg (and other fight games).
>
> I think that the betters are www.streetfighter. com.br, www.sfrpg.com,
> www.streetfighter. com, www.streetfighterco rporation. com and
> br.geocities. com/shotokanrpg
>
> In these sites you have a lot of SF's stuff.
>
> Enjoy it.
>
> --- In streetfighter@ yahoogroups. com, "R.. F." <fistoftheassassin@
...>
> wrote:
> >
> > Hi again,
> >
> > I'm off to an auspicious start here -- I forgot to include a link to
> my blog: http://streetfighte rrpg.blogspot. com.
> >
> > Thanks again,
> >
> > Rich
> >
> >
> >
> > ----- Original Message ----
> > From: R. F. <fistoftheassassin@ ...>
> > To: streetfighter@ yahoogroups. com
> > Sent: Monday, 4 August, 2008 7:43:54 PM
> > Subject: [streetfighter] blogging about street fighter (and other
stuff)
> >
> >
> > Hey All,
> >
> > I'm a long time Street Fighter rpg game (mostly GMing), new to this
> mailing list. How active is the street fighter web community these
> days? Which websites are the most active? Is anyone blogging about
> street fighter? I'm asking because I'm starting a small blog about the
> game (and martial arts adventure roleplaying in general), and I
> thought it would be good to get in touch with the online street
> fighter rpg community. I don't expect I'll be saying anything new or
> groundbreaking at the blog, but in case anyone is interested in a
> semi-regular blog about the game, I thought I'd let people know it's
> there.
> >
> > Right now I'm just getting started, and I'll be travelling for the
> next ten days (I hope to have internet, but if my updates and replies
> are a bit sporadic, you'll know why). Anyway, thanks for your time --
> I'm off to the "files" section of the yahoogroup to see what kinds of
> resources folks have made available.
> >
> > Rich
> >
> > ____________ _________ _________ _________ _________ _________ _
> > Not happy with your email address?.
> > Get the one you really want - millions of new email addresses
> available now at Yahoo! http://uk.docs. yahoo.com/ ymail/new. html
> >
> > [Non-text portions of this message have been removed]
> >
> >
> >
> >
> > ____________ _________ _________ _________ _________ _________ _
> > Not happy with your email address?.
> > Get the one you really want - millions of new email addresses
> available now at Yahoo! http://uk.docs. .yahoo.com/ ymail/new. html
> >
> > [Non-text portions of this message have been removed]
> >
>
>
>
>
> ____________ _________ _________ _________ _________ _________ _
> Not happy with your email address?.
> Get the one you really want - millions of new email addresses
available now at Yahoo! http://uk.docs. yahoo.com/ ymail/new. html
>
> [Non-text portions of this message have been removed]
>

____________ _________ _________ _________ _________ _________ _
Not happy with your email address?.
Get the one you really want - millions of new email addresses available now at Yahoo! http://uk.docs. yahoo.com/ ymail/new. html

[Non-text portions of this message have been removed]


















[Non-text portions of this message have been removed]
Group: streetfighter Message: 16080 From: Luiz Fernando Date: 8/15/2008
Subject: Re: blogging about street fighter (and other stuff)
I take a look in your site, it is very cool, but you may verify the
links in most of pages, they are broken.


--- In streetfighter@yahoogroups.com, "J. Scott Pittman"
<milkmanofdoom@...> wrote:
>
> http://www.dragonslayergames.com/streetfighter/
> �
> This is the home of my site, chocked full of out-of-this-world
streetfighter information, sure to fill you with spine-tingling
explosions of excitment!
>
> --- On Mon, 8/4/08, R. F. <fistoftheassassin@...> wrote:
>
> From: R. F. <fistoftheassassin@...>
> Subject: Re: [streetfighter] Re: blogging about street fighter (and
other stuff)
> To: streetfighter@yahoogroups.com
> Date: Monday, August 4, 2008, 5:01 PM
>
>
>
>
>
>
> Luiz,
>
> Thanks for the information. I also appreciate your offer of help
with any questions I have about Portuguese. When I have some, I'll
definitely contact you to ask :-)
>
> Rich
>
> ----- Original Message ----
> From: Luiz Fernando <luizfduartejr@ gmail.com>
> To: streetfighter@ yahoogroups. com
> Sent: Monday, 4 August, 2008 10:10:44 PM
> Subject: [streetfighter] Re: blogging about street fighter (and
other stuff)
>
> Actually i'm a big fan of street fighter rpg and the brazilian
> community of this game is not so big, however we don't leave the game
> die. The special maneuver's system is the best for martial arts and
> street fighter is the best campaign world that exists. If you have any
> problem with portuguese ask for me that i answer, no problem. (Hard
> will be to understand my bad english...)
>
> --- In streetfighter@ yahoogroups. com, "R. F." <fistoftheassassin@ ...>
> wrote:
> >
> > Thanks for the links, Luiz. Some of those sites look very cool -- I
> wish I could read Portuguese! Is there a fairly active Brazilian
> street fighter rpg community, then?
> >
> >
> >
> > ----- Original Message ----
> > From: Luiz Fernando <luizfduartejr@ ...>
> > To: streetfighter@ yahoogroups. com
> > Sent: Monday, 4 August, 2008 8:02:42 PM
> > Subject: [streetfighter] Re: blogging about street fighter (and
> other stuff)
> >
> >
> > Hi,
> >
> > first sorry my bad english but i'm brazilian...
> >
> > welcome to the group. About your question, exists an Brazilian Street
> > Fighter Group (http://br.groups. yahoo.com/ group/sf_ stg/) that
> > have many cool links in your Link Section, with blogs, archives, sites
> > about street fighter and street fighter rpg (and other fight games).
> >
> > I think that the betters are www.streetfighter. com.br, www.sfrpg.com,
> > www.streetfighter. com, www.streetfighterco rporation. com and
> > br.geocities. com/shotokanrpg
> >
> > In these sites you have a lot of SF's stuff.
> >
> > Enjoy it.
> >
> > --- In streetfighter@ yahoogroups. com, "R.. F." <fistoftheassassin@
> ...>
> > wrote:
> > >
> > > Hi again,
> > >
> > > I'm off to an auspicious start here -- I forgot to include a link to
> > my blog: http://streetfighte rrpg.blogspot. com.
> > >
> > > Thanks again,
> > >
> > > Rich
> > >
> > >
> > >
> > > ----- Original Message ----
> > > From: R. F. <fistoftheassassin@ ...>
> > > To: streetfighter@ yahoogroups. com
> > > Sent: Monday, 4 August, 2008 7:43:54 PM
> > > Subject: [streetfighter] blogging about street fighter (and other
> stuff)
> > >
> > >
> > > Hey All,
> > >
> > > I'm a long time Street Fighter rpg game (mostly GMing), new to this
> > mailing list. How active is the street fighter web community these
> > days? Which websites are the most active? Is anyone blogging about
> > street fighter? I'm asking because I'm starting a small blog about the
> > game (and martial arts adventure roleplaying in general), and I
> > thought it would be good to get in touch with the online street
> > fighter rpg community. I don't expect I'll be saying anything new or
> > groundbreaking at the blog, but in case anyone is interested in a
> > semi-regular blog about the game, I thought I'd let people know it's
> > there.
> > >
> > > Right now I'm just getting started, and I'll be travelling for the
> > next ten days (I hope to have internet, but if my updates and replies
> > are a bit sporadic, you'll know why). Anyway, thanks for your time --
> > I'm off to the "files" section of the yahoogroup to see what kinds of
> > resources folks have made available.
> > >
> > > Rich
> > >
> > > ____________ _________ _________ _________ _________ _________ _
> > > Not happy with your email address?.
> > > Get the one you really want - millions of new email addresses
> > available now at Yahoo! http://uk.docs. yahoo.com/ ymail/new. html
> > >
> > > [Non-text portions of this message have been removed]
> > >
> > >
> > >
> > >
> > > ____________ _________ _________ _________ _________ _________ _
> > > Not happy with your email address?.
> > > Get the one you really want - millions of new email addresses
> > available now at Yahoo! http://uk.docs. .yahoo.com/ ymail/new. html
> > >
> > > [Non-text portions of this message have been removed]
> > >
> >
> >
> >
> >
> > ____________ _________ _________ _________ _________ _________ _
> > Not happy with your email address?.
> > Get the one you really want - millions of new email addresses
> available now at Yahoo! http://uk.docs. yahoo.com/ ymail/new. html
> >
> > [Non-text portions of this message have been removed]
> >
>
> ____________ _________ _________ _________ _________ _________ _
> Not happy with your email address?.
> Get the one you really want - millions of new email addresses
available now at Yahoo! http://uk.docs. yahoo.com/ ymail/new. html
>
> [Non-text portions of this message have been removed]
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> [Non-text portions of this message have been removed]
>
Group: streetfighter Message: 16081 From: Luiz Fernando Date: 8/18/2008
Subject: Street Fighter Player's Guide to download
Somebody have the link to download the Street Fighter : Player's Guide
in PDF format?
It is the unique i don't have im my collection.
Thanks.