> ha, sounds like characters from musashi's cheesy homepage
>
> --- In streetfighter@yahoogroups.com, "warlockfm" <warlockfm@y...>
> wrote:
> > The standoff guy, the foreign guy and the kid.
> >
> >
> > --- In streetfighter@yahoogroups.com, "slappy_the_ringthief"
> > <ringthief@c...> wrote:
> > > --- In streetfighter@yahoogroups.com, "Ronny Anderssen"
> > > <randerssen@h...> wrote:
> > > > Hello.
> > > >
> > > > I'm still running a SF campaign online, but have had so many
> drop
> > > offs
> > > > that I only have 3 players left.
> > > >
> > >
> > >
> > > I'm curious, which ones are left?
> thanks for getting back to me about the rules,
> unfortunately i am not familiar with white wolf
> roleplaying system, so im stuck!!!!
> would be great to find the location where i can
> download the rules but i dont want to get anyone into
> trouble.
> if some one could explain the combat system i would
> greatly appreciate that, the rest i could try to
> figure out.
> many thanks for your help guys, keep up the good work.
> steve
One place _not_ to look is World Warrior's Online
(http://www.spunge.org/~puddy). While _based_ on Street Fighter: The
Storytelling Game, the game has been heavily modified. Still a cool game, just
not pure SF:STG anymore.
> just a little more background:
>
> both ninja clans are wiped out btw. so these 2 students represent
> like, the last of each respective clan.
>
> the playboy has an arena.
>
> the soccer guy sends most of his money back home to his family.
>
> the sanbo kid was sent to learn it because he had discipline problems
>
> and the nurse idolizes akuma.
>
> lots of neat little hooks i see already but other viewpoints more
> than welcome.
>
> M
Well, you could go the obvious route and only give them team tournaments to
start with.
Another idea is to give them a common enemy and make it tough enough that the
only chance of victory is to team up. Find what all of the characters have in
common and make the enemy threaten it (so far I'm seeing Martial Arts and being
human). A powerful hybrid with a supremist streak and a grudge against Martial
Artists/Street Fighters in general would be ideal (a properly crunched hybrid
is just short of unbeatable one on one).
All that said, there's nothing wrong with a lot of backstabing between players,
as long as they're not suppost to be a team (I play Amber a lot).
> --- In streetfighter@yahoogroups.com, WuShuWrior@a... wrote:
> > So this weekend, I finally get to run a Street Fighter One Shot for
> my group.
> >
> > The Adventure?
> >
> > Han's Island.
> >
> >
> > Yep, basing the thing off of Bruce Lee's Enter the Dragon. Already
> statted out a few NPCs, including Williams (You're Straight out of a
> comic book!), Bolo, and O'Hara.
> >
> > Still need to work out Han, but I am confused on how to work his
> interchangable missing hand into game stats. Any suggestions?
>
> maybe give it weapon stats and allow him to swap it out? since its
> made for no armed mofos, not having a hand would prolly not penalize
> it, but without an attachment hed get penaltys.
Just give him a couple of weapon attachments and rule that he can't be
disarmed. IMO that's less important than playing Han right. Han is smart,
sneaky, and worst of all, patient. He'll hit'n'run and attack from ambush.
Don't be afraid to make him retreat. He who fights and runs away, can attack
again in a different way.
> Ahh the old tournament it´s a pity you didn´t finish it.
> ----- Original Message -----
> From: "slappy_the_ringthief" <ringthief@c...>
> To: <streetfighter@yahoogroups.com>
> Sent: Tuesday, February 10, 2004 2:33 PM
> Subject: [streetfighter] Re: rules
>
>
> > do you know the rules to normal white wolf games steve? that is
the
> > basis. combat is very different tho.
> >
> > you can see some game play examples here:
> > http://www.tlcnet.com/~slappy/sf/tournament/wst1/
> >
> > M
> >
> > --- In streetfighter@yahoogroups.com, "jedisteveuk"
> > <jedisteveuk@y...> wrote:
> > > hi there.
> > > i am a keen roleplayer and im interested in the streetfighter
> > game,
> > > however i cannot find it anywhere, does anybody know where i can
> > buy
> > > a copy or can anyone explain its rules? i know i lot of
roleplaying
> > > rule systems, d6, d20, etc but im curious to see how it works in
> > the
> > > streetfighter universe.
> > > many thanks to everyone for their help and patience.
> > > steve
> >
> >
> >
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
> >
> > Esta mensagem foi verificada pelo E-mail Protegido Terra.
> > Scan engine: VirusScan / Atualizado em 04/02/2004 / Versão: 1.4.1
> > Proteja o seu e-mail Terra:
> BTW, do you have room for another player in your game?
sure, were playing this saturday in alabama.
see ya there.
Group: streetfighter
Message: 15082
From: Rinaldo Gambetta
Date: 2/11/2004
Subject: Re: Finally Running Street Fighter Again
Ouch! You got me in this one... :).
----- Original Message -----
From: "Staredown" <staredown@...>
To: <streetfighter@yahoogroups.com>
Sent: Wednesday, February 11, 2004 12:35 PM
Subject: Re: [streetfighter] Re: Finally Running Street Fighter Again
> --- slappy_the_ringthief <ringthief@...> wrote:
> > --- In streetfighter@yahoogroups.com, WuShuWrior@a... wrote:
> > > So this weekend, I finally get to run a Street Fighter One Shot for
> > my group.
> > >
> > > The Adventure?
> > >
> > > Han's Island.
> > >
> > >
> > > Yep, basing the thing off of Bruce Lee's Enter the Dragon. Already
> > statted out a few NPCs, including Williams (You're Straight out of a
> > comic book!), Bolo, and O'Hara.
> > >
> > > Still need to work out Han, but I am confused on how to work his
> > interchangable missing hand into game stats. Any suggestions?
> >
> > maybe give it weapon stats and allow him to swap it out? since its
> > made for no armed mofos, not having a hand would prolly not penalize
> > it, but without an attachment hed get penaltys.
>
> Just give him a couple of weapon attachments and rule that he can't be
> disarmed. IMO that's less important than playing Han right. Han is
smart,
> sneaky, and worst of all, patient. He'll hit'n'run and attack from
ambush.
> Don't be afraid to make him retreat. He who fights and runs away, can
attack
> again in a different way.
>
> Also, you need the mirror room.
>
> =====
> staredown@...http://staredown.8m.net
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
>
> __________________________________
> Do you Yahoo!?
> Yahoo! Finance: Get your refund fast by filing online.
> http://taxes.yahoo.com/filing.html
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
> Esta mensagem foi verificada pelo E-mail Protegido Terra.
> Scan engine: VirusScan / Atualizado em 04/02/2004 / Versão: 1.4.1
> Proteja o seu e-mail Terra: http://www.emailprotegido.terra.com.br/
>
Group: streetfighter
Message: 15083
From: Steve
Date: 2/11/2004
Subject: Re: rules
Hi Peter.
many, mnay thanks for explaining the basics of the
game, that's brilliant buddy, i really appreciate your
help.
best wishes to all in the group.
steve
__________________________________
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Yahoo! Finance: Get your refund fast by filing online. http://taxes.yahoo.com/filing.html
Group: streetfighter
Message: 15084
From: Peter Wells
Date: 2/11/2004
Subject: Re: rules
No prob. :)
Hope you find it, its a great game.
There is a new streetfighter game being created but I
forgot the name of the people doing it. Something
rooms..
oh i would love to see that one. i wonder how many verions of street fighter
there going to make
Russell
In a message dated 2/11/2004 9:21:25 PM Eastern Standard Time, snoreboy01@... writes:
> Subj: RE: [streetfighter] rules
> Date: 2/11/2004 9:21:25 PM Eastern Standard Time
> From: snoreboy01@...
> Reply-to: streetfighter@yahoogroups.com
> To: streetfighter@yahoogroups.com
> Sent from the Internet
>
>
>
> No prob. :)
> Hope you find it, its a great game.
> There is a new streetfighter game being created but I
> forgot the name of the people doing it. Something
> rooms..
[Non-text portions of this message have been removed]
Group: streetfighter
Message: 15086
From: ~S
Date: 2/11/2004
Subject: Re: rules
----- Original Message -----
From: "Peter Wells" <snoreboy01@...>
To: <streetfighter@yahoogroups.com>
Sent: Wednesday, February 11, 2004 9:19 PM
Subject: RE: [streetfighter] rules
> No prob. :)
> Hope you find it, its a great game.
> There is a new streetfighter game being created but I
> forgot the name of the people doing it. Something
> rooms..
That would be Living Room Games
"Street Fighter: World Tournament
Status: In Development
Expected release: Early 2004"
- http://www.lrgames.com/
~S
Group: streetfighter
Message: 15087
From: slappy_the_ringthief
Date: 2/12/2004
Subject: Re: rules
its in the link section
--- In streetfighter@yahoogroups.com, "~S" <NikoTesla@H...> wrote:
>
> ----- Original Message -----
> From: "Peter Wells" <snoreboy01@y...>
> To: <streetfighter@yahoogroups.com>
> Sent: Wednesday, February 11, 2004 9:19 PM
> Subject: RE: [streetfighter] rules
>
>
> > No prob. :)
> > Hope you find it, its a great game.
> > There is a new streetfighter game being created but I
> > forgot the name of the people doing it. Something
> > rooms..
>
> That would be Living Room Games
>
> "Street Fighter: World Tournament
> Status: In Development
> Expected release: Early 2004"
> - http://www.lrgames.com/
>
> ~S
> --- In streetfighter@yahoogroups.com, "warlockfm" <warlockfm@y...>
> wrote:
> > BTW, do you have room for another player in your game?
>
> sure, were playing this saturday in alabama.
> see ya there.
Group: streetfighter
Message: 15089
From: warlockfm
Date: 2/13/2004
Subject: So like... When will it be released?
Like, it'll be umm... mid 2004 soonish, LR Games are kinda latish ya
know? I can't wait... There's too much tension ya...OMG..
> > wrote:
> > > BTW, do you have room for another player in your game?
> >
> > sure, were playing this saturday in alabama.
> > see ya there.
Group: streetfighter
Message: 15091
From: WuShuWrior@aol.com
Date: 2/13/2004
Subject: Re: So like... When will it be released?
Mid 2004? Were just in February.....
Group: streetfighter
Message: 15092
From: Musashi
Date: 2/14/2004
Subject: Useless mathematical data on the WW d10 system
For the numbercrunching munchkins out there, updated my stuff with a VB
proglet and a chart of the various results you get rolling 1-9 dice vs.
difficulty 6-10 in the WW system. Shows the odd quirks in the mathematical
routines just in time for White Wold to go d20 like the rest of the world.
Group: streetfighter
Message: 15093
From: Robert Zen
Date: 2/14/2004
Subject: (no subject)
Sometimes, you can't put how you feel about something into words.
Sometimes, you can.
Happy Valentine's Day.
-AK
The Maker, at Creation's birth,
With living things had stocked the earth.
From elephants to bats and snails,
They all were good, for all were males.
But when the Devil came and saw
He said: "By Thine eternal law
Of growth, maturity, decay,
These all must quickly pass away
And leave untenanted the earth
Unless Thou dost establish birth" --
Then tucked his head beneath his wing
To laugh -- he had no sleeve -- the thing
With deviltry did so accord,
That he'd suggested to the Lord.
The Master pondered this advice,
Then shook and threw the fateful dice
Wherewith all matters here below
Are ordered, and observed the throw;
Then bent His head in awful state,
Confirming the decree of Fate.
From every part of earth anew
The conscious dust consenting flew,
While rivers from their courses rolled
To make it plastic for the mould.
Enough collected (but no more,
For niggard Nature hoards her store)
He kneaded it to flexible clay,
While Nick unseen threw some away.
And then the various forms He cast,
Gross organs first and finer last;
No one at once evolved, but all
By even touches grew and small
Degrees advanced, till, shade by shade,
To match all living things He'd made
Females, complete in all their parts
Except (His clay gave out) the hearts.
"No matter," Satan cried; "with speed
I'll fetch the very hearts they need" --
So flew away and soon brought back
The number needed, in a sack.
That night earth range with sounds of strife --
Ten million males each had a wife;
That night sweet Peace her pinions spread
O'er Hell -- ten million devils dead!
FEMALE, n.
One of the opposing, or unfair, sex.
The Devil's Dictionary by Ambrose Bierce
Hey Matt, the semithrows document is no longer available on your site. Any ways I can get a hold of them? Thanks
Group: streetfighter
Message: 15095
From: Ryan
Date: 2/14/2004
Subject: anybody play thrash?
i just downloaded it from the website. i am waiting for enough print
paper so i can print out the source book and rule book. so is it any
good? from what i have read so far it seems like it could be alot of
fun.
(Nice to know my semi-throws are loved this v-day)
--- In streetfighter@yahoogroups.com, WuShuWrior@a... wrote:
> Hey Matt, the semithrows document is no longer available on your
site. Any ways I can get a hold of them? Thanks
Group: streetfighter
Message: 15097
From: slappy_the_ringthief
Date: 2/16/2004
Subject: Re: So like... When will it be released?
"The first two releases planned for the new line are scheduled to
coincide with Street Fighter's 15th anniversary in North America."
> the stupidest part of america
>
> --- In streetfighter@yahoogroups.com, "warlockfm" <warlockfm@y...>
> wrote:
> > Great! Where's alabama?
> >
> > --- In streetfighter@yahoogroups.com, "slappy_the_ringthief"
> > <ringthief@c...> wrote:
> > > --- In streetfighter@yahoogroups.com, "warlockfm"
> <warlockfm@y...>
> > > wrote:
> > > > BTW, do you have room for another player in your game?
> > >
> > > sure, were playing this saturday in alabama.
> > > see ya there.
> "The first two releases planned for the new line are scheduled to
> coincide with Street Fighter's 15th anniversary in North America."
>
>
> --- In streetfighter@yahoogroups.com, WuShuWrior@a... wrote:
> > Mid 2004? Were just in February.....
Group: streetfighter
Message: 15100
From: slappy_the_ringthief
Date: 2/17/2004
Subject: Re: Online Streetfighter Campaign
i posted that im getting a group back together to game under
the "Re: Finally Running Street Fighter Again" subject line.
(its not online)
I *think* "online SF campaign" became the subject line when you
asked me if you could join.
did you mean my tourney? or was there just confusion?
> > wrote:
> > > Great! Where's alabama?
> > >
> > > --- In streetfighter@yahoogroups.com, "slappy_the_ringthief"
> > > <ringthief@c...> wrote:
> > > > --- In streetfighter@yahoogroups.com, "warlockfm"
> > <warlockfm@y...>
> > > > wrote:
> > > > > BTW, do you have room for another player in your game?
> > > >
> > > > sure, were playing this saturday in alabama.
> > > > see ya there.
Group: streetfighter
Message: 15101
From: Nobody
Date: 2/18/2004
Subject: Martial Arts Comics and stuff
Ok so this list has been slow as of late (not that that is a bad thing
really) but I was wondering if there were any other comic fans out
there.
Anyone picking up the Street Fighter comic?
Later this year there is going to be some more martial arts themed
comics coming out.
March has Marvel's new ongoing Iron Fist comic
April has Comicsone SNK vs Capcom Volume 1: SVC Chaos
May has Richard Dragon from DC
MikeM
[Non-text portions of this message have been removed]
Group: streetfighter
Message: 15102
From: Peter Wells
Date: 2/18/2004
Subject: Re: Martial Arts Comics and stuff
SNK vs Capcom: Cool, I would like to see that in comic
form, Mike Haggar vs Zangief. :)
I'm waiting for the streetfighter album. Not so fond of single issues.
To much ad's in them to my liking ^_^
They're REALLY making SNK vs. Capcom comic?? Oooh Goodie goodie..
I can't wait.
You should pick up Legendary couple, Storm Riders and Crouching Tiger
Hidden Dragon comics from Comicsone too. They're just GREAT.
Ronny
--- In streetfighter@yahoogroups.com, "Nobody" <m.morgado@s...> wrote:
> Ok so this list has been slow as of late (not that that is a bad thing
> really) but I was wondering if there were any other comic fans out
> there.
>
> Anyone picking up the Street Fighter comic?
>
> Later this year there is going to be some more martial arts themed
> comics coming out.
>
> March has Marvel's new ongoing Iron Fist comic
> April has Comicsone SNK vs Capcom Volume 1: SVC Chaos
> May has Richard Dragon from DC
>
> MikeM
>
>
> [Non-text portions of this message have been removed]
Group: streetfighter
Message: 15104
From: Ronny Anderssen
Date: 2/18/2004
Subject: Re: Martial Arts Comics and stuff
Heh.
Mike Haggar is from Capcoms Final Fight, which by the way was to be
Streetfighter 1 originally. Until someone came up with the great idea
to make a 2d 101 fighting game.
But I WOULD like to see Zangief vs. Goro Daimon. That could be fun ^_^
Ronny
--- In streetfighter@yahoogroups.com, Peter Wells <snoreboy01@y...> wrote:
> SNK vs Capcom: Cool, I would like to see that in comic
> form, Mike Haggar vs Zangief. :)
>
>
> =====
>
> Peter Wells of NQ-ITX
>
>
>
>
> Find local movie times and trailers on Yahoo! Movies.
> http://au.movies.yahoo.com
Group: streetfighter
Message: 15105
From: Peter Wells
Date: 2/18/2004
Subject: Re: Martial Arts Comics and stuff
Yeh that would be good. :)
Hugo vs Zangief as well.. :)
Or even Slam masters :Saterday night. Them joining in
for the fun. :)
> Yeh that would be good. :)
> Hugo vs Zangief as well.. :)
> Or even Slam masters :Saterday night. Them joining in
> for the fun. :)
>
>
> =====
>
> Peter Wells of NQ-ITX
>
>
>
>
> Find local movie times and trailers on Yahoo! Movies.
> http://au.movies.yahoo.com
Group: streetfighter
Message: 15107
From: Peter Wells
Date: 2/18/2004
Subject: Re: Martial Arts Comics and stuff
Yeh but it is fun using Big Z to take them all down..
:)
> i posted that im getting a group back together to game under
> the "Re: Finally Running Street Fighter Again" subject line.
>
> (its not online)
>
> I *think* "online SF campaign" became the subject line when you
> asked me if you could join.
>
> did you mean my tourney? or was there just confusion?
>
> M
>
> --- In streetfighter@yahoogroups.com, "warlockfm" <warlockfm@y...>
> wrote:
> > Hmm, well if its supposed to be online, how will you be playing
> it?
> > IRC, RPOL, ORPG, telnet, PBEM...?
> >
> > --- In streetfighter@yahoogroups.com, "slappy_the_ringthief"
> > <ringthief@c...> wrote:
> > > the stupidest part of america
> > >
> > > --- In streetfighter@yahoogroups.com, "warlockfm"
> <warlockfm@y...>
> > > wrote:
> > > > Great! Where's alabama?
> > > >
> > > > --- In streetfighter@yahoogroups.com, "slappy_the_ringthief"
> > > > <ringthief@c...> wrote:
> > > > > --- In streetfighter@yahoogroups.com, "warlockfm"
> > > <warlockfm@y...>
> > > > > wrote:
> > > > > > BTW, do you have room for another player in your game?
> > > > >
> > > > > sure, were playing this saturday in alabama.
> > > > > see ya there.
> That has nothing to do with KOF.. :(
>
> --- In streetfighter@yahoogroups.com, "Ronny Anderssen"
> <randerssen@h...> wrote:
> > While searching for the name Warriors Pride on google, I found
Not sure which KoF-SF site you're talking about. My site has a bunch
of them, but they're all from the early KoFs. There were a few much
nicer sites out there, but they seem to have disapeared. If you find
them, please LMK!
> Do you guys know what happened to the KOF conversion to
> Streetfighter:STG site?
>
> I can't find it or the post with the address.
>
> I think it was posted here a year or 2 ago...
>
>
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I wonder if the new LRGames streetfighter will have the moves made
out already like WhiteWolf, or if you build them yourself like
attacks in BESM.
What do you guys think?
What would you prefer?
I would like a system for making them like in BESM or CHAMPS
-Matt
Group: streetfighter
Message: 15117
From: aguthux@nouvelles-frontieres.fr
Date: 2/26/2004
Subject: Réf. : [streetfighter] lrgames pondering
I will prefer both solutions in fact,
For I think the style is define by his moves
I rules for made your own moves
because martial artist tend to improve
their style by their own comprehnsion &
addition
Antoine
"slappy_the_ringthief" <ringthief@...>
25/02/04 18:05
Veuillez répondre à streetfighter
> I wonder if the new LRGames streetfighter will have the moves made
> out already like WhiteWolf, or if you build them yourself like
> attacks in BESM.
>
> What do you guys think?
> What would you prefer?
>
> I would like a system for making them like in BESM or CHAMPS
>
> -Matt
They should do both. Give us a decent move construction set, and have the
important moves all ready stated out for us. (Lets see, Ryu's Hadoken is a
basic ranged attack with the Variable Speed modifier to make it harder to
dodge. On page 41, you see how this move was constructed.)
"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
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Group: streetfighter
Message: 15120
From: warlockfm
Date: 2/29/2004
Subject: Re: lrgames pondering
LRGames is late!!!
Its almost mid 2004 now... damnit I can't bear the wait, the tension
is getting to me....argh!!!
Actually I'd just be happy with a decent copy of the WW books...
Group: streetfighter
Message: 15121
From: warlockfm
Date: 2/29/2004
Subject: Re: KOF Conversions
Thanks, but that's not the site I was looking for, about a year or 2,
there was a site in the making that had info on plot, maneuvers and
characters that had a colourful and difficult to read homepage...
Unfortunately I don't think yahoo has a decent search engine for its
message archive... :( Quite ironic actually...
this is a word of warning:
the worm virus is on the loose and its taking everyones address book and
duplicating itself and using other peoples e-mail addresses and putting viruses in
other peoples computers. i know this because i had just recently gotten a
e-mail that had one of my friends e-mail address and gave me a trojen worm. if
you dont see a * at the end of each subject line on my e-mail DO NOT OPEN THE
ATTACHMENT OR E-MAIL. other wise youll get the virus just like i did. again if
you dont see a "*" (star) at the end of each subject line DO NOT OPEN IT.
Russell
[Non-text portions of this message have been removed]
Group: streetfighter
Message: 15123
From: Jens-Arthur Leirbakk
Date: 2/29/2004
Subject: Re: word of warning
And this is a word of advice: get an antivirus program, and learn how to
use it. Update it religiously. Scan your computer once a week or even more
often, depending on how paranoid you are. Use online scanning services
once a month or so to check whether you are properly protected.
And never ever open an attachment that is sent to you from a friend. Or
me. Or anyone. Unless, and here's the trick, you're EXTREMELY SURE that
nothing is the matter with the file. Text (pure), images and PDFs are
usually safe. Everything else is potentially suspect.
My friends and I have taken to sending links to 'interesting' places,
mostly, which means that I'm extremely suspicious of anything else coming
allegedly from them...
My personal setup are a couple of computers in a network, all running
Norton Internet Seciruity 2003/2004 (depending on whether I've gotten the
licences up and running for 2004 yet), through a router with a midlevel
paranoid setting. I run ad-aware 6 about once a month - once every three
weeks - or whenever I feel like it, and I continuously put off installing
and tweaking a better spam filter than the one in NIS 2003. :-)
> this is a word of warning:
> the worm virus is on the loose and its taking everyones address book and
> duplicating itself and using other peoples e-mail addresses and putting viruses in
> other peoples computers. i know this because i had just recently gotten a
> e-mail that had one of my friends e-mail address and gave me a trojen worm. if
> you dont see a * at the end of each subject line on my e-mail DO NOT OPEN THE
> ATTACHMENT OR E-MAIL. other wise youll get the virus just like i did. again if
> you dont see a "*" (star) at the end of each subject line DO NOT OPEN IT.
> Russell
>
>
> [Non-text portions of this message have been removed]
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>
>