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Group: streetfighter Message: 101 From: Darrick Chen Date: 8/27/1998
Subject: Hi.
Group: streetfighter Message: 102 From: REMO DISCONZI Date: 8/27/1998
Subject: Re: Yet another page announcement
Group: streetfighter Message: 103 From: REMO DISCONZI Date: 8/27/1998
Subject: Re: Block Combos
Group: streetfighter Message: 104 From: Howard Collins Date: 8/27/1998
Subject: Re: Block Combos
Group: streetfighter Message: 105 From: Joshua Rogers Date: 8/27/1998
Subject: New Member
Group: streetfighter Message: 106 From: cam1984@hotmail.com Date: 8/28/1998
Subject: block combos/my page
Group: streetfighter Message: 107 From: Steve 'Doom Trooper' Karstensen Date: 8/28/1998
Subject: Re: block combos/my page
Group: streetfighter Message: 108 From: Ryan M Rich Date: 8/28/1998
Subject: Re: Hi
Group: streetfighter Message: 109 From: Micheal Duynhoven Date: 8/28/1998
Subject: Welcome
Group: streetfighter Message: 110 From: Darrick Chen Date: 8/28/1998
Subject: New arts.
Group: streetfighter Message: 111 From: Howard Collins Date: 8/28/1998
Subject: Re: New arts.
Group: streetfighter Message: 112 From: REMO DISCONZI Date: 8/28/1998
Subject: Re: New arts.
Group: streetfighter Message: 113 From: Steve Karstensen Date: 8/28/1998
Subject: Re: New arts.
Group: streetfighter Message: 114 From: Joshua Rogers Date: 8/28/1998
Subject: Re: New arts.
Group: streetfighter Message: 115 From: cam1984@hotmail.com Date: 8/28/1998
Subject: BRAZILIAN JIU JITSU
Group: streetfighter Message: 116 From: cam1984@hotmail.com Date: 8/28/1998
Subject: new moves
Group: streetfighter Message: 117 From: cam1984@hotmail.com Date: 8/28/1998
Subject: Re: Rugal Bernstein
Group: streetfighter Message: 118 From: cam1984@hotmail.com Date: 8/28/1998
Subject: Sinanju
Group: streetfighter Message: 119 From: Steve Karstensen Date: 8/29/1998
Subject: Re: BRAZILIAN JIU JITSU
Group: streetfighter Message: 120 From: Darrick Chen Date: 8/29/1998
Subject: Possible sale.
Group: streetfighter Message: 121 From: REMO DISCONZI Date: 8/29/1998
Subject: Re: New arts.
Group: streetfighter Message: 122 From: cam1984@hotmail.com Date: 8/29/1998
Subject: Re: New arts.
Group: streetfighter Message: 123 From: Joshua Rogers Date: 8/30/1998
Subject: Re: BRAZILIAN JIU JITSU
Group: streetfighter Message: 124 From: Steve Karstensen Date: 8/30/1998
Subject: Re: Possible sale.
Group: streetfighter Message: 125 From: cam1984@hotmail.com Date: 8/30/1998
Subject: Re: BRAZILIAN JIU JITSU
Group: streetfighter Message: 126 From: cam1984@hotmail.com Date: 8/30/1998
Subject: jutsu-jitsu
Group: streetfighter Message: 127 From: REMO DISCONZI Date: 8/30/1998
Subject: Re: New arts.
Group: streetfighter Message: 128 From: Matt M. Date: 8/30/1998
Subject: eddy gordo
Group: streetfighter Message: 129 From: REMO DISCONZI Date: 8/30/1998
Subject: Re: eddy gordo
Group: streetfighter Message: 130 From: Steve Karstensen Date: 8/30/1998
Subject: Re: eddy gordo
Group: streetfighter Message: 131 From: cam1984@hotmail.com Date: 8/30/1998
Subject: hey remo
Group: streetfighter Message: 132 From: cam1984@hotmail.com Date: 8/30/1998
Subject: find mail
Group: streetfighter Message: 133 From: Matt M. Date: 8/30/1998
Subject: remo
Group: streetfighter Message: 134 From: cam1984@hotmail.com Date: 8/30/1998
Subject: web pages
Group: streetfighter Message: 135 From: Darrick Chen Date: 8/30/1998
Subject: D'OH!!
Group: streetfighter Message: 136 From: Darrick Chen Date: 8/30/1998
Subject: D'OH!!
Group: streetfighter Message: 137 From: Darrick Chen Date: 8/30/1998
Subject: D'OH!!
Group: streetfighter Message: 138 From: Matt M. Date: 8/30/1998
Subject: ken masters
Group: streetfighter Message: 139 From: Darrick Chen Date: 8/30/1998
Subject: Re: ken masters
Group: streetfighter Message: 140 From: Darrick Chen Date: 8/30/1998
Subject: Leon Kennedy
Group: streetfighter Message: 141 From: Steve Karstensen Date: 8/30/1998
Subject: Re: web pages
Group: streetfighter Message: 142 From: Steve Karstensen Date: 8/30/1998
Subject: Re: ken masters
Group: streetfighter Message: 143 From: Matt M. Date: 8/31/1998
Subject: ken n leon
Group: streetfighter Message: 144 From: Steve 'Doom Trooper' Karstensen Date: 8/31/1998
Subject: Re: ken n leon
Group: streetfighter Message: 145 From: REMO DISCONZI Date: 8/31/1998
Subject: Re: ken n leon
Group: streetfighter Message: 146 From: Steve 'Doom Trooper' Karstensen Date: 8/31/1998
Subject: Re: ken n leon
Group: streetfighter Message: 147 From: Howard Collins Date: 8/31/1998
Subject: Styles and Maneuvers Lists Up
Group: streetfighter Message: 148 From: Steve 'Doom Trooper' Karstensen Date: 8/31/1998
Subject: Re: Styles and Maneuvers Lists Up
Group: streetfighter Message: 149 From: Howard Collins Date: 8/31/1998
Subject: Re: Styles and Maneuvers Lists Up
Group: streetfighter Message: 150 From: Darrick Chen Date: 8/31/1998
Subject: Kenpo



Group: streetfighter Message: 101 From: Darrick Chen Date: 8/27/1998
Subject: Hi.
Umm....yo, everybody.

NAme's Darrick, and I'm relatively new to the SFSTG (new to RPG's, in
fact).
I picked SF because I'm a huge martial arts fanatic and it seemed like
the only game at present that utiized them well, enough.
The only problems I face at the moment is the fact that with the folks
I game with, White Wolf games are sort of looked down upon, and Street
Fighter even more so. I mean, who wants to play a game that came out
four years ago, has few expansions, and has been canceled for two years?
And a licensed game, at that?
So, at present, I've modified the game. A few different rules (Dex+Tech
to hit, and all that) and some new rules and mechanics, and I think I've
got something pretty interesting. I also semi- sarcastically renamed the
game "Fighter: The Domination" to make it sound more White Wolf -ish.
I incorporated a lot of fighting characters from an old idea for an
actual videogame ( I almost got a job with Capcom......I'm still a
little bitter about it.)
I've translated a few more styles (Kenpo, Brazilian Jujutsu, Krav Maga,
Panantukan) and some new moves (Spinning Neck Lock, Split Shadow).
I'd like any and all tips and suggestions on how to make this game play
better.

Thanks,

Darrick

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Group: streetfighter Message: 102 From: REMO DISCONZI Date: 8/27/1998
Subject: Re: Yet another page announcement
I agree with you: a campaign MUST be centered in Role-Playing. But I
disagree on your oppinion about effectiveness. Even though all campaigns I
played (and mastered) were more about RP, with a few combats, and these
combats were once in a blue moon (about 5 sessions between each combat) but
in these combats you could be thrashed very easily, so you needed to
effective. As a friend of mine says: "Role playing and concept on the upper
part of the sheet, attributes, abilities, backgrounds, Chi, Willpower. The
rest should be "maximum effectiveness" but w/ out, of course, Zen No Minds
and Sonic Booms from Silat guys, Cartwheel Kick to Cartwheel Kick combos.
We just used our common sense and yet be effective. What I do is basically
"Role playing w/ out setting survival aside".

----------
> De: Joshua Rogers <tkshockwave@...>
> Para: streetfighter@...; howard@...
> Assunto: Re: [streetfighter] Yet another page announcement
> Data: Quarta-feira, 26 de Agosto de 1998 21:45
>
> You know, the more pages I go to, and the more I read, the more I'm
> wondering how the hell my game ended up having minimal amounts of
> cheese. No one uses Cartwheel Kick (though we do realize how nasty it
> could be), no one does block-to combos, we all built our characters
> based on a concept, not number crunching (though admittedly my first one
> ended up to be a powerhouse on accident), and most of our game sessions,
> including the fights, are built around RP, not combat. The only thing
> that's even close to being cheesy is something that comes straight from
> the basic book- sleep gas. Six dice, difficulty six, if it overcomes
> your Stamina in successes, you snooze. Aggrevating for us mostly because
> more often than not, we run across the odorless, invisible kind.
>
> Ah well. BTW, a note for those of you who don't think Guns do enough
> damage: Here's an idea I noticed in Contenders that mostly gets
> overlooked. Give 'em Technique points in Guns. Perception +Guns
> +Modifier. Then make it aggrevated.
>
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Group: streetfighter Message: 103 From: REMO DISCONZI Date: 8/27/1998
Subject: Re: Block Combos
Did anyone say that it's WRONG to make Block to Whatever combos? I mean,
lots of people out there say that it's wrong to do this or that combo. Come
on! If you managed to think about the combo, why not to use it? I mean,
copy other people's combos is sort of lack of creativity, and can also mean
that you're a big zero on strategy. I made a combo for an npc of mine, and
I think it's pretty effective: Spinning Knuckle to Hyper Fist (Dizzy). Is
anything wrong w/ this kind of combo too?

----------
> De: Howard Collins <howard@...>
> Para: streetfighter@...
> Assunto: [streetfighter] Block Combos
> Data: Quarta-feira, 26 de Agosto de 1998 23:06
>
> "no one does block-to combos,"
>
> There's nothing inherently wrong with a Block-to-whatever combo. Yes you
> get +4 speed, but for that round you are inflicting no damage to your
enemy,
> and any perceptive fighter will soon realize that one particular guy is a
> Block-to-everything monster and prepare accordingly... flying tackle,
choke
> throw, any knockdown grab or sustained hold, monkey grab punch, reverse
> frontal kick, etc. In addition, in team combats, a block-to-guy is a
> liability to his side because while he's busy trying to block to set up
some
> ridiculous combination, his teammates are being pounded. I was a
Block-to
> guy, since I saw it was an effective way to counter an enemy, and I
really
> didn't have anything which was reasonably fast and hit hard enough... and
> soon I realized that the enemy was ignoring me when I blocked and dog
piling
> my team. I don't think I've used block-to-fierce in about 4 or 5
> adventures.
>
> Block-to-whatever is part of the game mechanics, and has its drawbacks
> (which can be pretty severe) in exchange for that little speed boost.
And
> remember the enemy does it too (Block-to-Psycho Crusher comes to mind),
It
> adds another interesting dimension to SFSTG tactics, IMHO, and is not
> inherently cheesy in itself.
>
>
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Group: streetfighter Message: 104 From: Howard Collins Date: 8/27/1998
Subject: Re: Block Combos
REMO DISCONZI wrote:

> Did anyone say that it's WRONG to make Block to Whatever combos? I mean,

It was mentioned in some messages that a Block-to-whatever was cheesy, and it
was a topic of conversation a while ago.

> lots of people out there say that it's wrong to do this or that combo. Come
> on! If you managed to think about the combo, why not to use it? I mean,
> copy other people's combos is sort of lack of creativity, and can also mean
> that you're a big zero on strategy. I made a combo for an npc of mine, and
> I think it's pretty effective: Spinning Knuckle to Hyper Fist (Dizzy). Is
> anything wrong w/ this kind of combo too?

No this is a great combo, just burns a lot of willpower. Starting a combo with
a multiple-hit maneuver and making it Dizzy is fantastic. Why would you think
that we thought there was anything wrong with this? My message specifically
stated that I did NOT think that a particular combo was wrong just because it
started with a block.

> ----------
> > De: Howard Collins <howard@...>
> > Para: streetfighter@...
> > Assunto: [streetfighter] Block Combos
> > Data: Quarta-feira, 26 de Agosto de 1998 23:06
> >
> > "no one does block-to combos,"
> >
> > There's nothing inherently wrong with a Block-to-whatever combo. Yes you
> > get +4 speed, but for that round you are inflicting no damage to your
> enemy,
> > and any perceptive fighter will soon realize that one particular guy is a
> > Block-to-everything monster and prepare accordingly... flying tackle,
> choke
> > throw, any knockdown grab or sustained hold, monkey grab punch, reverse
> > frontal kick, etc. In addition, in team combats, a block-to-guy is a
> > liability to his side because while he's busy trying to block to set up
> some
> > ridiculous combination, his teammates are being pounded. I was a
> Block-to
> > guy, since I saw it was an effective way to counter an enemy, and I
> really
> > didn't have anything which was reasonably fast and hit hard enough... and
> > soon I realized that the enemy was ignoring me when I blocked and dog
> piling
> > my team. I don't think I've used block-to-fierce in about 4 or 5
> > adventures.
> >
> > Block-to-whatever is part of the game mechanics, and has its drawbacks
> > (which can be pretty severe) in exchange for that little speed boost.
> And
> > remember the enemy does it too (Block-to-Psycho Crusher comes to mind),
> It
> > adds another interesting dimension to SFSTG tactics, IMHO, and is not
> > inherently cheesy in itself.
> >
> >
> > ____________________________________________________________
> > List Site: http://www.findmail.com/list/streetfighter/
> > To unsubscribe, send to streetfighter-unsubscribe@...
> >
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>
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Group: streetfighter Message: 105 From: Joshua Rogers Date: 8/27/1998
Subject: New Member
Hey man. Yeah, that seems the case everywhere. But the thing is, it's a
great game, if you just give it a chance. I'm interested in seeing how
you've adjusted it though.

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Group: streetfighter Message: 106 From: cam1984@hotmail.com Date: 8/28/1998
Subject: block combos/my page
block combos are all good.
anyone whos ever played the video game(especially alpha) as
zangief should know that block to spinning pile driver is a real
combo!
cant argue with that.

oh and thanks to whomever was sposed to tell lil ole me that
we were moving here instead of the old mailing list.
sure just run off n leave cam, he doesnt know anything
about sf:stg! :)

anyway if theres anyone new since the old mailing list my
page is at http://www.geocities.com/southbeach/surf/1484/sf.html
it has conversions for every move in every game, you know,
nothing important.

e-me if that address has a typo
matt

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Group: streetfighter Message: 107 From: Steve 'Doom Trooper' Karstensen Date: 8/28/1998
Subject: Re: block combos/my page
cam1984@... wrote:
>
>
> oh and thanks to whomever was sposed to tell lil ole me that
> we were moving here instead of the old mailing list.
> sure just run off n leave cam, he doesnt know anything
> about sf:stg! :)
>

It's Howard's fault.

...actually, I think Mike Morgado sent an announcement to everybody...
apparently you missed it.

> anyway if theres anyone new since the old mailing list my
> page is at http://www.geocities.com/southbeach/surf/1484/sf.html
> it has conversions for every move in every game, you know,
> nothing important.
>
> e-me if that address has a typo
> matt
>
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Group: streetfighter Message: 108 From: Ryan M Rich Date: 8/28/1998
Subject: Re: Hi
So you're a fellow MA enthusiast, thats nice. I'd love to see
the translations you have for those Arts (Krav Maga is a 'plug-in' for
special forces for me and my storyteller (we are the rules revisers) We
have a few ideas that make the game more realistic check out some of them
at geocities.com/TimesSquare/Ring/9913 or a fellow in our group
Josh: geocities.com/TimesSquare/Ring/7639

Ryan
.

On Thu, 27 Aug 1998 14:08:57 PDT "Darrick Chen" <dare2live@...>
writes:
>Umm....yo, everybody.
>
>NAme's Darrick, and I'm relatively new to the SFSTG (new to RPG's, in
>fact).
> I picked SF because I'm a huge martial arts fanatic and it seemed
>like
>the only game at present that utiized them well, enough.
> The only problems I face at the moment is the fact that with the
>folks
>I game with, White Wolf games are sort of looked down upon, and Street
>
>Fighter even more so. I mean, who wants to play a game that came out
>four years ago, has few expansions, and has been canceled for two
>years?
>And a licensed game, at that?
>So, at present, I've modified the game. A few different rules
>(Dex+Tech
>to hit, and all that) and some new rules and mechanics, and I think
>I've
>got something pretty interesting. I also semi- sarcastically renamed
>the
>game "Fighter: The Domination" to make it sound more White Wolf -ish.
>I incorporated a lot of fighting characters from an old idea for an
>actual videogame ( I almost got a job with Capcom......I'm still a
>little bitter about it.)
>I've translated a few more styles (Kenpo, Brazilian Jujutsu, Krav
>Maga,
>Panantukan) and some new moves (Spinning Neck Lock, Split Shadow).
>I'd like any and all tips and suggestions on how to make this game
>play
>better.
>
>Thanks,
>
>Darrick
>
>______________________________________________________
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>
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>List Site: http://www.findmail.com/list/streetfighter/
>To unsubscribe, send to streetfighter-unsubscribe@...
>
>FREE group e-mail lists at http://www.findmail.com
>

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Group: streetfighter Message: 109 From: Micheal Duynhoven Date: 8/28/1998
Subject: Welcome
> oh and thanks to whomever was sposed to tell lil ole me that
> we were moving here instead of the old mailing list.
> sure just run off n leave cam, he doesnt know anything
> about sf:stg! :)

It was me, and you're welcome. I figured since I have ALL these messages
from Cam on my old Email account that I should finally let him in on the
list (J.K.). Just heard Cam's cry for attention using the mailing list. Cam
probably was not on Mike M.'s mailing listing as Mike was away from the
list for some time before.

I'm always watching for the new/lost people. :P

Micheal Duynhoven
jarlath@...
justin@...

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Group: streetfighter Message: 110 From: Darrick Chen Date: 8/28/1998
Subject: New arts.
Hi, me again.

First of all, thanks to everyone for the warm welcome. I'll try to
contribute as much as possible.
For those of you who asked, I have my style kits available. Below is the
kit for Brazilian Jujutsu. Its construction was based off of not much
more than my own personal understanding of the art and whatever I could
dig up on the net. So if there is any discrepancy, let me know.
A few notes about new manuevers: A lot of my work is based off the
format of Ewen Cluney's netbook "Warrior's World" which I am sure you
are all familial with. Many of the techniques listed are from their, as
well, as a few of my own creation, marked with a *. They will be listed
later in a different message.

Brazilian Jujutsu

A punishing art based off Japanese Jujutsu and modified by the Gracie
family. Its trademarks are a variety of painful grabs, holds, and
throws. It is currently gaining popularity on the undeground fighting
circuit.

Schools: Brazilian Jujutsu has become more widely available in recent
years.

Members: Anyone can join a school, but practitioners of this art tend to
lean more towards large, muscular men.

Concepts: Professional Fighter, bouncer, cage warior, self-defense
instructor.

Initial Chi: 1
Intial Willpower: 6
Quote: "Let's rumble."

Manuevers:
Punch: Ear Pop 2, Head Butt 1, Banishing Punch 3
Kick: Wounded Knee 2
Block: Deflecting Punch 1, Destructive Block* 2
Grab: Air Throw 1, BAck BReaker 2, Bear Hug 1, Brain Cracker 1,
GRappling Defense 3, Head Bite 2, Iron Claw 4, Neck Choke 1, Stomach
Pump 3, Thigh Press 2,Joint Break 3, Joint Lock 2, Disengage 2,
Dislocate Limb 3, Sleeper 3, Spinning Neck Lock* 2, Face Drive* 1, Fish
Hook* 1, Head Butt Hold 2, Eye Rake 1, Pin 2, Improved Pin 2
Athletics: Air Smash 1
Focus: Common Manuevers

That's it for now. Next time: Kenpo!

Darrick Chen
dare2live@...

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Group: streetfighter Message: 111 From: Howard Collins Date: 8/28/1998
Subject: Re: New arts.
Nice treatment... there have been a number of versions of Brazilian JJ, and
a lot of them fall short. The main problem is that in adapting a realistic
style to a game with styles based on their video game versions, you tend to
either run into trouble because the realistic style isn't powerful enough,
or you wind up giving the realistic style tons and tons of point breaks to
compensate, and make it too powerful (especially at low levels). This one
looks pretty good though; I'd be interested in seeing a log of a playtest,
or running one, sometime.

The other prob is that many BJJ practicioners have their own particular
style of fighting; Royce is a defensive groundfighter, Renzo attacks
relentlessly, Rickson is an unpredictable master who uses some effective leg
kicking and boxing, etc. etc. Might be interesting to come up with sample
record sheets of the various fighters as traditionalists.

All of my dippy comments come from observing and sparring with BJJ and Luta
Livre practicioners, and none of my suggestions have been theough the most
important crucible yet: playtesting.

Darrick Chen wrote:

> A few notes about new manuevers: A lot of my work is based off the
> format of Ewen Cluney's netbook "Warrior's World" which I am sure you
> are all familial with. Many of the techniques listed are from their, as

Hmm, I'll have to dig this up and refresh myself...

> Members: Anyone can join a school, but practitioners of this art tend to
> lean more towards large, muscular men.
>

While Luta Livre and Ruas Vale Tudo tend to favor certain types of physical
specimens, there are a lot of different kinds of BJJ practicioners, and
those who are commonly considered to be at the highest level (the various
Gracie brothers) tend to have more of a swimmer's build, lean and wiry.

> Punch: Ear Pop 2, Head Butt 1, Banishing Punch 3
>

Banishing Punch? Is this also from Warrior's World?

> Kick: Wounded Knee 2

Foot Sweep seems more apropos to me.

> Grab: Air Throw 1, BAck BReaker 2, Bear Hug 1, Brain Cracker 1,

> GRappling Defense 3, Head Bite 2, Iron Claw 4, Neck Choke 1, Stomach

> Pump 3, Thigh Press 2,Joint Break 3, Joint Lock 2, Disengage 2,
> Dislocate Limb 3, Sleeper 3, Spinning Neck Lock* 2, Face Drive* 1, Fish
> Hook* 1, Head Butt Hold 2, Eye Rake 1, Pin 2, Improved Pin 2
>

Hmm... dat's a lotta grabs. I'd offer the following: as demonstrated in
the ring, BJJ practicioners do not typically go airborne, nor do they throw
opponents, preferring to keep control of them on the ground; in fact all
throws in the JJ system were more or less removed by Gastao Gracie, the
art's progenitor, because he thought they were inefficient.

How about this: Air Throw up to 2 (BJJ practicioners tend to remain
grounded, but it's not unreasonable that they might learn to deal with an
unrooted enemy in this way), Grappling Defense to 2 (they practice grappling
all day), Sleeper to 2 (the naked choke is a favorite finish), remove Back
Breaker and Head Bite, add Suplex 1 (a quick standing takedown). Flying
Tackle (Shades of Grey) seems emminently appropriate as the classic
double-leg takedown, but it already costs 2 and is a pretty powerful
maneuver as-is.

> Athletics: Air Smash 1

Breakfall 1 and Ground Fighting 2 seems appropriate here.

> Focus: Common Manuevers
>

What sort of focus maneuver might they have if they were in a video game?
Would Regeneration 2 and Zen No-Mind 3 be too silly?

> That's it for now. Next time: Kenpo!
>
> Darrick Chen
> dare2live@...
>

-

http://www.gti.net/howard for nonsensical rants about things no one cares
about.


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Group: streetfighter Message: 112 From: REMO DISCONZI Date: 8/28/1998
Subject: Re: New arts.
Very nice of you making new styles. Although I've never seen any other
versions of Brazilian Jiu Jitsu, this one looks pretty good for what the
Gracies do.
Well, about your question about the focus maneuvers, I tell you:
Brazilian Jiu Jitsu woudn't have any focus maneuvers. Why? Because, as I'm
Brazilian, I've already attended some Brazilian Jiu Jitsu classes (although
it's only Jiu Jitsu) and I tell you: there's NOTHING about the self
discipline which you see in any martial art, it's all about beating the
hell out of your opponent's ass.
Capoeira is another example. When sparring, they do all those acrobatic
dance-like stuff, but I've already been in a Capoeira tournament to watch
the fights, and believe me, it's only brawling.
So, I tell you: don't waste your talent working on western martial arts
when the eastern ones are much better.

----------
> De: Darrick Chen <dare2live@...>
> Para: streetfighter@...
> Assunto: [streetfighter] New arts.
> Data: Sexta-feira, 28 de Agosto de 1998 17:25
>
> Hi, me again.
>
> First of all, thanks to everyone for the warm welcome. I'll try to
> contribute as much as possible.
> For those of you who asked, I have my style kits available. Below is the
> kit for Brazilian Jujutsu. Its construction was based off of not much
> more than my own personal understanding of the art and whatever I could
> dig up on the net. So if there is any discrepancy, let me know.
> A few notes about new manuevers: A lot of my work is based off the
> format of Ewen Cluney's netbook "Warrior's World" which I am sure you
> are all familial with. Many of the techniques listed are from their, as
> well, as a few of my own creation, marked with a *. They will be listed
> later in a different message.
>
> Brazilian Jujutsu
>
> A punishing art based off Japanese Jujutsu and modified by the Gracie
> family. Its trademarks are a variety of painful grabs, holds, and
> throws. It is currently gaining popularity on the undeground fighting
> circuit.
>
> Schools: Brazilian Jujutsu has become more widely available in recent
> years.
>
> Members: Anyone can join a school, but practitioners of this art tend to
> lean more towards large, muscular men.
>
> Concepts: Professional Fighter, bouncer, cage warior, self-defense
> instructor.
>
> Initial Chi: 1
> Intial Willpower: 6
> Quote: "Let's rumble."
>
> Manuevers:
> Punch: Ear Pop 2, Head Butt 1, Banishing Punch 3
> Kick: Wounded Knee 2
> Block: Deflecting Punch 1, Destructive Block* 2
> Grab: Air Throw 1, BAck BReaker 2, Bear Hug 1, Brain Cracker 1,
> GRappling Defense 3, Head Bite 2, Iron Claw 4, Neck Choke 1, Stomach
> Pump 3, Thigh Press 2,Joint Break 3, Joint Lock 2, Disengage 2,
> Dislocate Limb 3, Sleeper 3, Spinning Neck Lock* 2, Face Drive* 1, Fish
> Hook* 1, Head Butt Hold 2, Eye Rake 1, Pin 2, Improved Pin 2
> Athletics: Air Smash 1
> Focus: Common Manuevers
>
> That's it for now. Next time: Kenpo!
>
> Darrick Chen
> dare2live@...
>
> ______________________________________________________
>
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Group: streetfighter Message: 113 From: Steve Karstensen Date: 8/28/1998
Subject: Re: New arts.
what? you mean they don't do those really cool cannonballing maneuvers
like Blanka does?

hmph. boring...

REMO DISCONZI wrote:
>
> Very nice of you making new styles. Although I've never seen any other
> versions of Brazilian Jiu Jitsu, this one looks pretty good for what the
> Gracies do.
> Well, about your question about the focus maneuvers, I tell you:
> Brazilian Jiu Jitsu woudn't have any focus maneuvers. Why? Because, as I'm
> Brazilian, I've already attended some Brazilian Jiu Jitsu classes (although
> it's only Jiu Jitsu) and I tell you: there's NOTHING about the self
> discipline which you see in any martial art, it's all about beating the
> hell out of your opponent's ass.
> Capoeira is another example. When sparring, they do all those acrobatic
> dance-like stuff, but I've already been in a Capoeira tournament to watch
> the fights, and believe me, it's only brawling.
> So, I tell you: don't waste your talent working on western martial arts
> when the eastern ones are much better.
>
> ----------
> > De: Darrick Chen <dare2live@...>
> > Para: streetfighter@...
> > Assunto: [streetfighter] New arts.
> > Data: Sexta-feira, 28 de Agosto de 1998 17:25
> >
> > Hi, me again.
> >
> > First of all, thanks to everyone for the warm welcome. I'll try to
> > contribute as much as possible.
> > For those of you who asked, I have my style kits available. Below is the
> > kit for Brazilian Jujutsu. Its construction was based off of not much
> > more than my own personal understanding of the art and whatever I could
> > dig up on the net. So if there is any discrepancy, let me know.
> > A few notes about new manuevers: A lot of my work is based off the
> > format of Ewen Cluney's netbook "Warrior's World" which I am sure you
> > are all familial with. Many of the techniques listed are from their, as
> > well, as a few of my own creation, marked with a *. They will be listed
> > later in a different message.
> >
> > Brazilian Jujutsu
> >
> > A punishing art based off Japanese Jujutsu and modified by the Gracie
> > family. Its trademarks are a variety of painful grabs, holds, and
> > throws. It is currently gaining popularity on the undeground fighting
> > circuit.
> >
> > Schools: Brazilian Jujutsu has become more widely available in recent
> > years.
> >
> > Members: Anyone can join a school, but practitioners of this art tend to
> > lean more towards large, muscular men.
> >
> > Concepts: Professional Fighter, bouncer, cage warior, self-defense
> > instructor.
> >
> > Initial Chi: 1
> > Intial Willpower: 6
> > Quote: "Let's rumble."
> >
> > Manuevers:
> > Punch: Ear Pop 2, Head Butt 1, Banishing Punch 3
> > Kick: Wounded Knee 2
> > Block: Deflecting Punch 1, Destructive Block* 2
> > Grab: Air Throw 1, BAck BReaker 2, Bear Hug 1, Brain Cracker 1,
> > GRappling Defense 3, Head Bite 2, Iron Claw 4, Neck Choke 1, Stomach
> > Pump 3, Thigh Press 2,Joint Break 3, Joint Lock 2, Disengage 2,
> > Dislocate Limb 3, Sleeper 3, Spinning Neck Lock* 2, Face Drive* 1, Fish
> > Hook* 1, Head Butt Hold 2, Eye Rake 1, Pin 2, Improved Pin 2
> > Athletics: Air Smash 1
> > Focus: Common Manuevers
> >
> > That's it for now. Next time: Kenpo!
> >
> > Darrick Chen
> > dare2live@...
> >
> > ______________________________________________________
> >
> > ____________________________________________________________________
> > Have your own cool web site in minutes with XOOM Web Templates 250!!
> > Click here for more info: http://orders.xoom.com/tmp/fmtmp827/
> > --------------------------------------------------------------------
> >
> > List Site: http://www.findmail.com/list/streetfighter/
> > To unsubscribe, send to streetfighter-unsubscribe@...
> >
> > FREE group e-mail lists at http://www.findmail.com
>
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>
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Group: streetfighter Message: 114 From: Joshua Rogers Date: 8/28/1998
Subject: Re: New arts.
Hmm. Personally, my understanding of martial arts is limited to the
games, but I don't see why they wouldn't consider Focus arts. If the
whole idea is to just beat the crap out of someone (which seems to be
the general idea of all real world martial arts, when you get down to
it), I could easily see them utilizing the more estoeric parts- after
all, when you've seen Dhalsim Yoga Flame somebody into a krispy treat,
you have to at least acknowledge the usefulness. Maybe only Extendible
Limbs (to get your opponent in faster), or things that are Focus yet
very physically oriented (think how efficient being able to Ice Blast an
agile opponent would be).

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Group: streetfighter Message: 115 From: cam1984@hotmail.com Date: 8/28/1998
Subject: BRAZILIAN JIU JITSU
i practice jiu jitsu and have a brown belt, while i dont actually have my belt in brazzilian thats all i practise

coming soon ill have a version of bjj on my page based on my experience, till then i have a few comments

howard is right about their build, they are not large muscular men.

wounded knee is good but they are not actually trying to hurt the knee, that knee stomp royce always does is to push the opponent back n unbalance him. by pushing the person over a little with your foot first it puts their fists further away from your head when you shoot.
in bjj kicking is only to close the distance to punching range, and punching is only to close the distance to grappling range (while standing up anyway)

sorry josh but i have to go with remo on this one,
brazzilian would have zero focus moves, yes i know no style really has focus moves(although kung fu ppl swear there is dim mak) but there is the mindset, and brazzilian doesnt have the spiritual mindset a style needs to have, to have focus moves when converted.

the style would have no awesome throws, it would probly have, throw, flying tackle, and a bunch of special moves i need to make up that can only be done while groundfighting.

this is a very hard style to convert because sf is flashy and bjj is not. if you converted it accurately, no street fighter would probly ever beat a bjj of = level, and the fights would be one sided as the bjj kept you on the ground and didnt let you; move, attack, anything

also, dear god steve i hope you were joking about the blanka rolls they should have......

sanbo in real life is a lot like brazillian in some ways, they totally butchered sanbo with zangief.

am i the only one who noticed sean from sf3 is brazillian and has a move where he does a double leg takedown , mounts you, and punches you?
it smells pretty brazillian to me, especially since its not like what weve seen of shotokan so far.
is this capcoms way of tinkering with brazillian?

matt
visit my page at http://www.geocities.com/southbeach/surf/1484/sf.html

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Group: streetfighter Message: 116 From: cam1984@hotmail.com Date: 8/28/1998
Subject: new moves
if every one doesnt mind,
could you guys check out my page and give me input on the converted moves from alpha, three ex+@ etc.
you know, let me know if you think sumthin is too powerfull, to expensive etc.
thanks
matt

http://www.geocities.com/southbeach/surf/1484/sf.html

by the way,, should i lose the music? think it takes too long to load?

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Group: streetfighter Message: 117 From: cam1984@hotmail.com Date: 8/28/1998
Subject: Re: Rugal Bernstein
it was me who had the stuff about semi throws on my site,
i would have replyed to this old rugal message earlier but i just got here.
matt
http://www.geocities.com/southbeach/surf/1484/sf.html



Sounds about right, BUT
> unless they've changed the maneuver (I haven't played KoF98 yet, just
> the old ones), you forgot to point out that you can block the God Press.
> Sorta like the "Semi-Throws" from SF3. I know someone had
> done some write-up on how to work "Semi-Throws" or whatever
> they're called, but I forget which site they're at....
>
> Also, does he still have his death move version of the God Press in '98?
> Looks just like the normal one, only once you get knocked down
> & Rugal bounces back, A pilar of Chi/Flame engulf the poor target.
>
> -Aways,
> -Chris!
>
>
> (Only 6,6,5 Pys? They musta weakened him ALOT!)
>
>
>



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Group: streetfighter Message: 118 From: cam1984@hotmail.com Date: 8/28/1998
Subject: Sinanju
has anyone thought of converting the Sinanju style from the remo williams stories?
Ive given it some thought, it makes my head hurt.

they would only get like, basic moves(jab strong etc etc). but could spend experience to up the speed damage or move of them.

this would emulate how long its supposed to take to master, and how powerfull it can get in the lonng run.

also i think it was on hoffmans page where i saw the "live forever" chi move for not dying of old age.
i think it would be applicable considering the state of remos master "chiun".

i highly recomend remo books to sf fans, they are awesome

matt

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Group: streetfighter Message: 119 From: Steve Karstensen Date: 8/29/1998
Subject: Re: BRAZILIAN JIU JITSU
yes, I was joking. :p

cam1984@... wrote:
>
> i practice jiu jitsu and have a brown belt, while i dont actually have my belt in brazzilian thats all i practise
>
> coming soon ill have a version of bjj on my page based on my experience, till then i have a few comments
>
> howard is right about their build, they are not large muscular men.
>
> wounded knee is good but they are not actually trying to hurt the knee, that knee stomp royce always does is to push the opponent back n unbalance him. by pushing the person over a little with your foot first it puts their fists further away from your head when you shoot.
> in bjj kicking is only to close the distance to punching range, and punching is only to close the distance to grappling range (while standing up anyway)
>
> sorry josh but i have to go with remo on this one,
> brazzilian would have zero focus moves, yes i know no style really has focus moves(although kung fu ppl swear there is dim mak) but there is the mindset, and brazzilian doesnt have the spiritual mindset a style needs to have, to have focus moves when converted.
>
> the style would have no awesome throws, it would probly have, throw, flying tackle, and a bunch of special moves i need to make up that can only be done while groundfighting.
>
> this is a very hard style to convert because sf is flashy and bjj is not. if you converted it accurately, no street fighter would probly ever beat a bjj of = level, and the fights would be one sided as the bjj kept you on the ground and didnt let you; move, attack, anything
>
> also, dear god steve i hope you were joking about the blanka rolls they should have......
>
> sanbo in real life is a lot like brazillian in some ways, they totally butchered sanbo with zangief.
>
> am i the only one who noticed sean from sf3 is brazillian and has a move where he does a double leg takedown , mounts you, and punches you?
> it smells pretty brazillian to me, especially since its not like what weve seen of shotokan so far.
> is this capcoms way of tinkering with brazillian?
>
> matt
> visit my page at http://www.geocities.com/southbeach/surf/1484/sf.html
>
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Group: streetfighter Message: 120 From: Darrick Chen Date: 8/29/1998
Subject: Possible sale.
This may be a moot question by now, but is there anyone who doesn't have
the Secrets of Shadoloo sourcebook or the Storyteller's Screen. I might
be coming into a few extra copies by Sunday. I'm not sure if it will
happen, but let me know if anyone is interested.

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Group: streetfighter Message: 121 From: REMO DISCONZI Date: 8/29/1998
Subject: Re: New arts.
Of course they don't :)
If you whant to see some Capoeira which is (a bit more) closer to real
life, try Elena from Street Fighter 3

----------
> De: Steve Karstensen <skarsten@...>
> Para: REMO DISCONZI <Smash@...>
> Cc: Darrick Chen <dare2live@...>; streetfighter@...
> Assunto: Re: [streetfighter] New arts.
> Data: Sexta-feira, 28 de Agosto de 1998 20:31
>
> what? you mean they don't do those really cool cannonballing maneuvers
> like Blanka does?
>
> hmph. boring...
>
> REMO DISCONZI wrote:
> >
> > Very nice of you making new styles. Although I've never seen any
other
> > versions of Brazilian Jiu Jitsu, this one looks pretty good for what
the
> > Gracies do.
> > Well, about your question about the focus maneuvers, I tell you:
> > Brazilian Jiu Jitsu woudn't have any focus maneuvers. Why? Because, as
I'm
> > Brazilian, I've already attended some Brazilian Jiu Jitsu classes
(although
> > it's only Jiu Jitsu) and I tell you: there's NOTHING about the self
> > discipline which you see in any martial art, it's all about beating the
> > hell out of your opponent's ass.
> > Capoeira is another example. When sparring, they do all those
acrobatic
> > dance-like stuff, but I've already been in a Capoeira tournament to
watch
> > the fights, and believe me, it's only brawling.
> > So, I tell you: don't waste your talent working on western martial
arts
> > when the eastern ones are much better.
> >
> > ----------
> > > De: Darrick Chen <dare2live@...>
> > > Para: streetfighter@...
> > > Assunto: [streetfighter] New arts.
> > > Data: Sexta-feira, 28 de Agosto de 1998 17:25
> > >
> > > Hi, me again.
> > >
> > > First of all, thanks to everyone for the warm welcome. I'll try to
> > > contribute as much as possible.
> > > For those of you who asked, I have my style kits available. Below is
the
> > > kit for Brazilian Jujutsu. Its construction was based off of not much
> > > more than my own personal understanding of the art and whatever I
could
> > > dig up on the net. So if there is any discrepancy, let me know.
> > > A few notes about new manuevers: A lot of my work is based off the
> > > format of Ewen Cluney's netbook "Warrior's World" which I am sure you
> > > are all familial with. Many of the techniques listed are from their,
as
> > > well, as a few of my own creation, marked with a *. They will be
listed
> > > later in a different message.
> > >
> > > Brazilian Jujutsu
> > >
> > > A punishing art based off Japanese Jujutsu and modified by the Gracie
> > > family. Its trademarks are a variety of painful grabs, holds, and
> > > throws. It is currently gaining popularity on the undeground fighting
> > > circuit.
> > >
> > > Schools: Brazilian Jujutsu has become more widely available in recent
> > > years.
> > >
> > > Members: Anyone can join a school, but practitioners of this art tend
to
> > > lean more towards large, muscular men.
> > >
> > > Concepts: Professional Fighter, bouncer, cage warior, self-defense
> > > instructor.
> > >
> > > Initial Chi: 1
> > > Intial Willpower: 6
> > > Quote: "Let's rumble."
> > >
> > > Manuevers:
> > > Punch: Ear Pop 2, Head Butt 1, Banishing Punch 3
> > > Kick: Wounded Knee 2
> > > Block: Deflecting Punch 1, Destructive Block* 2
> > > Grab: Air Throw 1, BAck BReaker 2, Bear Hug 1, Brain Cracker 1,
> > > GRappling Defense 3, Head Bite 2, Iron Claw 4, Neck Choke 1, Stomach
> > > Pump 3, Thigh Press 2,Joint Break 3, Joint Lock 2, Disengage 2,
> > > Dislocate Limb 3, Sleeper 3, Spinning Neck Lock* 2, Face Drive* 1,
Fish
> > > Hook* 1, Head Butt Hold 2, Eye Rake 1, Pin 2, Improved Pin 2
> > > Athletics: Air Smash 1
> > > Focus: Common Manuevers
> > >
> > > That's it for now. Next time: Kenpo!
> > >
> > > Darrick Chen
> > > dare2live@...
> > >
> > > ______________________________________________________
> > >
> > > ____________________________________________________________________
> > > Have your own cool web site in minutes with XOOM Web Templates 250!!
> > > Click here for more info: http://orders.xoom.com/tmp/fmtmp827/
> > > --------------------------------------------------------------------
> > >
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> > > To unsubscribe, send to streetfighter-unsubscribe@...
> > >
> > > FREE group e-mail lists at http://www.findmail.com
> >
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> >
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Group: streetfighter Message: 122 From: cam1984@hotmail.com Date: 8/29/1998
Subject: Re: New arts.
also eddy gordo from tekken 3 is a good example of the style(as well as tiger) as much as i hate the tekken fighting engine



Of course they don't :)
> If you whant to see some Capoeira which is (a bit more) closer to real
> life, try Elena from Street Fighter 3
>
> ----------


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Group: streetfighter Message: 123 From: Joshua Rogers Date: 8/30/1998
Subject: Re: BRAZILIAN JIU JITSU
Ah heck. Let's face it: From the moment the first person turned on
Street Fighter (not II, the original one) and figured out how to get Ryu
and Ken to do hurricane kicks (don't think they had fireballs..dunno),
the genre's been unrealistic. No, Copoeiristas don't do Beast Rolls. No,
you're not going to ever turn on a kickboxing match and see some
jamaican guy toss a 'Max Out' (and if you do, you need sleep badly). The
whole idea is about taking the spirit of a style and creating some moves
which are spectacular, and while they could never be really performed,
are close enough you say 'maybe'. It's the same draw with Batman- he's
just close enough to normal to be almost possible. So yeah, it's all
well and good to try and stick to realism, let's have some fun too. Just
'cause it's not true to RL doesn't mean it can't be, if it's in the
spirit of the style and the game. Maybe brazilian jiu jitsu doesn't have
any flash to it. But who says a Street Fighter version couldn't include
Siberian Suplex, or maybe even the Storm Hammer? You end up still next
to your opponent, so it's in theme. Even Ice Blast- okay, no Focus, but
when it's a common thing, only an idiot wouldn't use it. And it sounds
like you need to take some liberties with the style as well: If the
style doesn't let you move or act, you're going to be relying on
sustained holds and knockdown maneuvers. And anything that doesn't allow
your opponent a chance to recover like that is going to cost you honor
(using a maneuver to which your opponent has a vulnerability in rapid
succesion, -1 Honor). Keeping that up is going to soon lose you matches
as people stop inviting you to tournaments, refuse to fight you, etc.
It'd be like how they view Animal Hybrids and Cyborgs, only instead of
it being prejudice, they'd have a good reason. So try altering the
style. At worst you end up with a new style.

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Group: streetfighter Message: 124 From: Steve Karstensen Date: 8/30/1998
Subject: Re: Possible sale.
I could use a copy of the Screen to round out my collection. let me
know if you get one.

Darrick Chen wrote:
>
> This may be a moot question by now, but is there anyone who doesn't have
> the Secrets of Shadoloo sourcebook or the Storyteller's Screen. I might
> be coming into a few extra copies by Sunday. I'm not sure if it will
> happen, but let me know if anyone is interested.
>
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Group: streetfighter Message: 125 From: cam1984@hotmail.com Date: 8/30/1998
Subject: Re: BRAZILIAN JIU JITSU
i never said it should be converted realistically, i just said
"IF IT WERE" it wouldnt let the opponent move or act.
thats why it sucks trying to convert it, its anticlimactic.

i think they could have some big mean moves but not siberian suplex
or storm hammer. that wouldnt be keeping with the style.

and i still say no focus. but thats just my oppinion.

i would (will) take some actual brazzilian techniques n make them
dramatic. like armbars, chokes, slams etc.

and by the way its the whole style n strategy that doesnt let them
move, not just a single special move.
no minus 1 honor if you ARE mixing it up and not being repetitive.

i think "the guard" would be one of the hardest bjj moves
to translate.
it keeps the opponent from kicking effectively, adds to your soak,
keeps them from moving well, keeps
them on the ground etc

oh yeah, and what do you ppl think about how white wolf handled
plain old jiu jitsu? i dont like it.



Ah heck. Let's face it: From the moment the first person turned on
> Street Fighter (not II, the original one) and figured out how to get Ryu
> and Ken to do hurricane kicks (don't think they had fireballs..dunno),
> the genre's been unrealistic. No, Copoeiristas don't do Beast Rolls. No,
> you're not going to ever turn on a kickboxing match and see some
> jamaican guy toss a 'Max Out' (and if you do, you need sleep badly). The
> whole idea is about taking the spirit of a style and creating some moves
> which are spectacular, and while they could never be really performed,
> are close enough you say 'maybe'. It's the same draw with Batman- he's
> just close enough to normal to be almost possible. So yeah, it's all
> well and good to try and stick to realism, let's have some fun too. Just
> 'cause it's not true to RL doesn't mean it can't be, if it's in the
> spirit of the style and the game. Maybe brazilian jiu jitsu doesn't have
> any flash to it. But who says a Street Fighter version couldn't include
> Siberian Suplex, or maybe even the Storm Hammer? You end up still next
> to your opponent, so it's in theme. Even Ice Blast- okay, no Focus, but
> when it's a common thing, only an idiot wouldn't use it. And it sounds
> like you need to take some liberties with the style as well: If the
> style doesn't let you move or act, you're going to be relying on
> sustained holds and knockdown maneuvers. And anything that doesn't allow
> your opponent a chance to recover like that is going to cost you honor
> (using a maneuver to which your opponent has a vulnerability in rapid
> succesion, -1 Honor). Keeping that up is going to soon lose you matches
> as people stop inviting you to tournaments, refuse to fight you, etc.
> It'd be like how they view Animal Hybrids and Cyborgs, only instead of
> it being prejudice, they'd have a good reason. So try altering the
> style. At worst you end up with a new style.
>
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Group: streetfighter Message: 126 From: cam1984@hotmail.com Date: 8/30/1998
Subject: jutsu-jitsu
oh yeah, and im not going to bother digging it up again
for the name, but whoever sent the e mail about the
spelling of jitsu being jutsu:

a: thats in japan, in america jitsu is an acceptable spelling, and

b: your just being nitpicky

c: as far as ,"anyone who says jitsu is fucked up", i think that
whether or not someone is "fucked up" should probly be based
on more than thier spelling of a single word, and if your
going to be judgemental, at least use nice language n dont be
rude here.

matt
"cam1984"

p.s. im not sure if the e mail in question was sent just to me
or to the whole list, but i am replying here.

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Group: streetfighter Message: 127 From: REMO DISCONZI Date: 8/30/1998
Subject: Re: New arts.
Come on! Even though they can be good examples, since they're in a
CRAPPY game like Tekken they don't count!
Also, Eddy Gordo wold NEVER be a brazilian name (these japanese, always
putting american names on brazilian guys...).

----------
> De: cam1984@...
> Para: streetfighter@...
> Assunto: Re: [streetfighter] New arts.
> Data: Domingo, 30 de Agosto de 1998 01:00
>
> also eddy gordo from tekken 3 is a good example of the style(as well as
tiger) as much as i hate the tekken fighting engine
>
>
>
> Of course they don't :)
> > If you whant to see some Capoeira which is (a bit more) closer to
real
> > life, try Elena from Street Fighter 3
> >
> > ----------
>
>
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Group: streetfighter Message: 128 From: Matt M. Date: 8/30/1998
Subject: eddy gordo
not everyone has a name that is the quintissential name of theyre
culture. i have a korean friend named mary, is that a korean name?
if i recall eddys father is rich or something n couldve travelled a
lot. eddy gordo sounds french or american actually not japanese.
it probly has a japanese name in japan and an american name in
america

matt


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Group: streetfighter Message: 129 From: REMO DISCONZI Date: 8/30/1998
Subject: Re: eddy gordo
Matt
First of all, I did not say that Eddy is a japanese name. I said the
japanese put him that name because the game was made in Japan (or so I
think...).
Second, in Korea as you said, maybe they're more used to chosing american
names, but here in Brazil (I live in Brazil, yes) there's no such a thing.
Italian names yes, american names no. So, believe me, when I tell you that
NO ONE here in Brazil would chose such a name, no one would.

----------
> De: Matt M. <cam1984@...>
> Para: streetfighter@...
> Assunto: [streetfighter] eddy gordo
> Data: Domingo, 30 de Agosto de 1998 13:12
>
> not everyone has a name that is the quintissential name of theyre
> culture. i have a korean friend named mary, is that a korean name?
> if i recall eddys father is rich or something n couldve travelled a
> lot. eddy gordo sounds french or american actually not japanese.
> it probly has a japanese name in japan and an american name in
> america
>
> matt
>
>
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Group: streetfighter Message: 130 From: Steve Karstensen Date: 8/30/1998
Subject: Re: eddy gordo
it's quite possible that Eddy is only half Brazilian, from another
Spanish culture (Eduardo?), or is not in fact Brazilian/Hispanic at all
and is just damn good at Capoeira. Appearances don't mean much; don't
forget that SF2's Ken is half Japanese. He sure looks it, don't he?
Not.

And on a similar note, can we try and keep the antagonistic level of the
messages down a bit? They've been getting progressively more
argumentative in the past two weeks or so... I'd really rather keep a
flame war from happening.

REMO DISCONZI wrote:
>
>
> Matt
> First of all, I did not say that Eddy is a japanese name. I said the
> japanese put him that name because the game was made in Japan (or so I
> think...).
> Second, in Korea as you said, maybe they're more used to chosing american
> names, but here in Brazil (I live in Brazil, yes) there's no such a thing.
> Italian names yes, american names no. So, believe me, when I tell you that
> NO ONE here in Brazil would chose such a name, no one would.
>
> ----------
> > De: Matt M. <cam1984@...>
> > Para: streetfighter@...
> > Assunto: [streetfighter] eddy gordo
> > Data: Domingo, 30 de Agosto de 1998 13:12
> >
> > not everyone has a name that is the quintissential name of theyre
> > culture. i have a korean friend named mary, is that a korean name?
> > if i recall eddys father is rich or something n couldve travelled a
> > lot. eddy gordo sounds french or american actually not japanese.
> > it probly has a japanese name in japan and an american name in
> > america
> >
> > matt
> >
> >
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Group: streetfighter Message: 131 From: cam1984@hotmail.com Date: 8/30/1998
Subject: hey remo
hey man calm down .
i wasnt saying eddy gordo is a brazillian name.
i was saying that maybe the japanese didnt think it was brazillian like you mentioned.
maybe they thought it was american and just gave him an american name in the american version, and a japanese name in the japanese version.

also i was trying to say that maybe he was americanized,
ppl from other countries can be here for generations and
what you end up with is a family with no accent, n normal american names.

like that comedian guy who is japanese with a texas accent.

that was the point i was making about my friend mary who is korean.
if his family lived somewhere besides brazil for long enough,
eddy might only be brazilian by blood, having an american name n no accent.

steve karstensen is right, me included


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Group: streetfighter Message: 132 From: cam1984@hotmail.com Date: 8/30/1998
Subject: find mail
on a completely different note.
why does, on the findmail
site, my messages look like they are from Matt M. sometimes
and cam1984@hotmail sometimes when i havent changed anything
in my e mail preferences?

it just magically picks if it will call me by my hotmail address
or my real name according to hotmail?

weird

anyway cam1984@... and Matt M. are both me.

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Group: streetfighter Message: 133 From: Matt M. Date: 8/30/1998
Subject: remo
hey maybe you could answer a question for me remo.
i heard that they have been doing vale tudo where you live for so
long that its much more accepted by the populace than in america
where it gets banned etc.
i heard they actually have a spot on the news each night where they
go over who won which fight etc.
thats pretty cool if thats really how it is.

matt


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Group: streetfighter Message: 134 From: cam1984@hotmail.com Date: 8/30/1998
Subject: web pages
could everyone who has a web page about street fighter the
storytelling game please e mail me the name n address n ill
put your link on my page .

if anyone wants mine its
http://www.geocities.com/southbeach/surf/1484/sf.html

also, just a suggestion, but i think the mailing list page
should have the addresses of all its members sf pages on it.

matt m

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Group: streetfighter Message: 135 From: Darrick Chen Date: 8/30/1998
Subject: D'OH!!
Hey, guys



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Group: streetfighter Message: 136 From: Darrick Chen Date: 8/30/1998
Subject: D'OH!!
Hey, guys



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Group: streetfighter Message: 137 From: Darrick Chen Date: 8/30/1998
Subject: D'OH!!
This is the full letter to replace the one that glitched.

Hey, guys,

Sorry to have gotten everyone's hopes up, but it looks like my shipment
that was to come in today didn't come through. My source was supposed to
have brought me a copy of Secrets of Shadoloo,Contenders, and the
Storyteller's screen, but my source's source "all of a sudden" ran out
of every single Street Fighter item they had.
So, I'm sorry to have wasted everyone's time. If any of you are hard-up
for the screen or a copy of The Perfect Warrior, there's a shop nearby
that I think still has a few, but you'd be on your own to get them. If I
bought them and mailed them, they would cost significantly more that if
I had gotten the stuff I was expecting (they'd be at a discount).

sorry,

Darrick


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Group: streetfighter Message: 138 From: Matt M. Date: 8/30/1998
Subject: ken masters
steve just said something about ken being half japanese.
this might be true and i just not know it,
but it might be do to an error in the street fighter book.

i hope me pointing this out is seen by someone who didnt know yet.

in the original sf storytelling game book, towards the end of kens
history, it starts on ryus history early.
it starts talking about him being half japanese(ryu).

kens ending should end with, "perfecting his dragon punch beyond the
level it was taught", and on THAT SAME PAGE, starts ryus history
with"Ryu was born the son of a german business man and a japanese wife"

notice how empty ryus page looks, its cause half his history is on kens
friggin page.

i hope everyone didnt know this already and im actually being usefull.
bye now
matt

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Group: streetfighter Message: 139 From: Darrick Chen Date: 8/30/1998
Subject: Re: ken masters
>
>steve just said something about ken being half japanese.
>this might be true and i just not know it,
>but it might be do to an error in the street fighter book.

Actually, Ken is indeed supposed to be half Japanese, but the story is
different depending on what source you get your info from.

In Street Fighter 2V, the Japanese Animated series, Ken's mother is
Japanese. Of course, this doesn't explain why his hair is RED of all
colors.

>in the original sf storytelling game book, towards the end of kens
>history, it starts on ryus history early.
>it starts talking about him being half japanese(ryu).

Yeah, I noticed that. What the funky junk is up with that? Ryu,
half-German? I don't think so. I wonder if White Wolf didn't just come
up with that little tidbit themselves.


Darrick

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Group: streetfighter Message: 140 From: Darrick Chen Date: 8/30/1998
Subject: Leon Kennedy
Hey, ya'll!

What follows is a translation for Leon Kennedy, star of Resident Evil 2,
for Street Fighter. I thought it would be cool to have an NPC from
another Capcom game, who wasn't a fighter, and Leon was the only one who
seemed to fit (I'm sure as heck not puttin' Mega Man in there).

Name: Leon Kennedy
Style: None (Police self-defense)
School: Raccoon City Police Academy
Team: Raccoon City Police
Concept: Cop

Attributes
Physical: Strength 3, Dexterity 3, Stamina 4
Social: Charisma 3, Manipulation 1, Appearance 2
Mental: Perception 3, Intelligence 3, Wits 4

Abilities
Talents: Alertness 4, Interrogation 4, Intimidation 2, Insight 2,
Streetwise 3, Subterfuge 1

Skills: Blindfighting 2, Drive 3, Leadership 2, Security 2, Stealth 3,
Survival 2

Knowledges: Arena 1, Computer 2, Investigation 3, Medicine 2, Mysteries
3, Style Lore 0

Backgrounds: Allies 2,Backing 3,Contacts 2,Resources 1

Techniques: Punch 2, Kick 1, Block 2, Grab 1, Athletics 3, Focus 0,
Weapons 2, Fiarearms 4, Heavy Weapons 3

Chi: 1
Willpower:6

Health: 14

Techniques
Headbutt, Throw, Haymaker, Power Uppercut

Weapons: Knife, Pistol, Blaster, Blaster Rifle

There ya go, folks. Let me know if you use this translation, how it
works out, or if you need any ideas for how to use him.

LAter,

Dare

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Group: streetfighter Message: 141 From: Steve Karstensen Date: 8/30/1998
Subject: Re: web pages
Street Fighter Central

http://home.sprynet.com/sprynet/skarsten

cam1984@... wrote:
>
> could everyone who has a web page about street fighter the
> storytelling game please e mail me the name n address n ill
> put your link on my page .
>
> if anyone wants mine its
> http://www.geocities.com/southbeach/surf/1484/sf.html
>
> also, just a suggestion, but i think the mailing list page
> should have the addresses of all its members sf pages on it.
>
> matt m
>
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Group: streetfighter Message: 142 From: Steve Karstensen Date: 8/30/1998
Subject: Re: ken masters
actually they're *both* only half Japanese. Ryu is German/Japanese anr
Ken is American/Japanese. Ken's story is supported by the Street
Fighter V series... although whether they're considered canon or not is
beyond me.

Matt M. wrote:
>
> steve just said something about ken being half japanese.
> this might be true and i just not know it,
> but it might be do to an error in the street fighter book.
>
> i hope me pointing this out is seen by someone who didnt know yet.
>
> in the original sf storytelling game book, towards the end of kens
> history, it starts on ryus history early.
> it starts talking about him being half japanese(ryu).
>
> kens ending should end with, "perfecting his dragon punch beyond the
> level it was taught", and on THAT SAME PAGE, starts ryus history
> with"Ryu was born the son of a german business man and a japanese wife"
>
> notice how empty ryus page looks, its cause half his history is on kens
> friggin page.
>
> i hope everyone didnt know this already and im actually being usefull.
> bye now
> matt
>
> ______________________________________________________
>
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Group: streetfighter Message: 143 From: Matt M. Date: 8/31/1998
Subject: ken n leon
i didnt know that about ken, i never really followed the animated
series since i picked up a tape at sun coast , read the back, n it
says something about ken n ryu being sent to dhalsim to learn
fireballs.
i think capcom needs to release a friggin novel about it with the
"official" version of the story since the game rulebooks say one
thing, the comics say one thing n the rpg says another(not to mention
the cartoon movie n the live action movie )

also, weird idea making leon, but cool. ive got an ex cop in the
party who quit when she was rejected from joining the fbi n got fed
up with "the system" ill see how leon interracts with her, should be
interesting thanx.

also did everyone see the big hoax cheat about how you could play
akuma inresident evil 2 ?
that was a big load of crap but it makes you think about crossovers
huh. i guess since shadowloo controls all crime then umbrella would
be a branch of shadowloo huh?
it would probly be a better idea to just play white wolf res evil n
leave the cross over alone but who knows.
i think it would be neat to play in a world wear stars didnt manage
to contain the t virus and the world was overrun.
itd be like "day of the dead" or whichever zombie movie starts in the
helicopter scene.

i love resident evil

any robotech fans out there?
i was thinking about converting a robotech rpg to white wolf rules
and also a dnd type fantasy game. would anyone be interested?

i think for true roleplayers white wolf is the way to go since the
simple system keeps the focus on roleplaying n not as much on number
crunching, also it goes fast, no table calculations etc.

"amber" has an even simpler system n i think is even funner to
roleplay in, but it seems like NOBODY plays that. not around hear
anyways.

oh speaking of making sheets (leon)
i have before me royce gracies sheet i made about a year ago without
making the style. anyone wanna see?

i think i have kathy longs sheet around hear too somewhere, hmm.
and while were on the subject of celebrities , who do they think
theyre foolin, just call balrog mike bison like they do in japan.
christ everyone n theyre mother knows who its supposed to be!!

sorry if anyone doesnt like the healthy length n rambling of my e
mail,

matt m


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Group: streetfighter Message: 144 From: Steve 'Doom Trooper' Karstensen Date: 8/31/1998
Subject: Re: ken n leon
The Awakening of Hadou, or something like that. about halfway through
the series. :)

anyway, I don't take any one source as complete canon. I've taken them
all and used what fits. for example, I use SF2V up until about tape
six, where Ken and Chun Li are captured by Vega. I drop everything from
thereon in because it involves Ken & Ryu kicking the crap out of Bison
and that wouldn't fit a campaign where Bison still existed.

personally I'm glad details are left sketchy as it gives us the chance
to explore new concepts without some "I eat-breathe-sleep-live Street
Fighter" story lawyer saying "You can't do that! Vega would *never*
wear a bunny suit!" or some such.

Matt M. wrote:
>
> i didnt know that about ken, i never really followed the animated
> series since i picked up a tape at sun coast , read the back, n it
> says something about ken n ryu being sent to dhalsim to learn
> fireballs.
> i think capcom needs to release a friggin novel about it with the
> "official" version of the story since the game rulebooks say one
> thing, the comics say one thing n the rpg says another(not to mention
> the cartoon movie n the live action movie )
>
> also, weird idea making leon, but cool. ive got an ex cop in the
> party who quit when she was rejected from joining the fbi n got fed
> up with "the system" ill see how leon interracts with her, should be
> interesting thanx.
>
> also did everyone see the big hoax cheat about how you could play
> akuma inresident evil 2 ?
> that was a big load of crap but it makes you think about crossovers
> huh. i guess since shadowloo controls all crime then umbrella would
> be a branch of shadowloo huh?
> it would probly be a better idea to just play white wolf res evil n
> leave the cross over alone but who knows.
> i think it would be neat to play in a world wear stars didnt manage
> to contain the t virus and the world was overrun.
> itd be like "day of the dead" or whichever zombie movie starts in the
> helicopter scene.
>
> i love resident evil
>
> any robotech fans out there?
> i was thinking about converting a robotech rpg to white wolf rules
> and also a dnd type fantasy game. would anyone be interested?
>
> i think for true roleplayers white wolf is the way to go since the
> simple system keeps the focus on roleplaying n not as much on number
> crunching, also it goes fast, no table calculations etc.
>
> "amber" has an even simpler system n i think is even funner to
> roleplay in, but it seems like NOBODY plays that. not around hear
> anyways.
>
> oh speaking of making sheets (leon)
> i have before me royce gracies sheet i made about a year ago without
> making the style. anyone wanna see?
>
> i think i have kathy longs sheet around hear too somewhere, hmm.
> and while were on the subject of celebrities , who do they think
> theyre foolin, just call balrog mike bison like they do in japan.
> christ everyone n theyre mother knows who its supposed to be!!
>
> sorry if anyone doesnt like the healthy length n rambling of my e
> mail,
>
> matt m
>
> ______________________________________________________
>
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Group: streetfighter Message: 145 From: REMO DISCONZI Date: 8/31/1998
Subject: Re: ken n leon
Vega wearing a BUNNY SUIT? I don't know if I laugh or I cry...

----------
> De: Steve 'Doom Trooper' Karstensen <skarsten@...>
> Para: Matt M. <cam1984@...>
> Cc: streetfighter@...
> Assunto: Re: [streetfighter] ken n leon
> Data: Segunda-feira, 31 de Agosto de 1998 12:16
>
> The Awakening of Hadou, or something like that. about halfway through
> the series. :)
>
> anyway, I don't take any one source as complete canon. I've taken them
> all and used what fits. for example, I use SF2V up until about tape
> six, where Ken and Chun Li are captured by Vega. I drop everything from
> thereon in because it involves Ken & Ryu kicking the crap out of Bison
> and that wouldn't fit a campaign where Bison still existed.
>
> personally I'm glad details are left sketchy as it gives us the chance
> to explore new concepts without some "I eat-breathe-sleep-live Street
> Fighter" story lawyer saying "You can't do that! Vega would *never*
> wear a bunny suit!" or some such.
>
> Matt M. wrote:
> >
> > i didnt know that about ken, i never really followed the animated
> > series since i picked up a tape at sun coast , read the back, n it
> > says something about ken n ryu being sent to dhalsim to learn
> > fireballs.
> > i think capcom needs to release a friggin novel about it with the
> > "official" version of the story since the game rulebooks say one
> > thing, the comics say one thing n the rpg says another(not to mention
> > the cartoon movie n the live action movie )
> >
> > also, weird idea making leon, but cool. ive got an ex cop in the
> > party who quit when she was rejected from joining the fbi n got fed
> > up with "the system" ill see how leon interracts with her, should be
> > interesting thanx.
> >
> > also did everyone see the big hoax cheat about how you could play
> > akuma inresident evil 2 ?
> > that was a big load of crap but it makes you think about crossovers
> > huh. i guess since shadowloo controls all crime then umbrella would
> > be a branch of shadowloo huh?
> > it would probly be a better idea to just play white wolf res evil n
> > leave the cross over alone but who knows.
> > i think it would be neat to play in a world wear stars didnt manage
> > to contain the t virus and the world was overrun.
> > itd be like "day of the dead" or whichever zombie movie starts in the
> > helicopter scene.
> >
> > i love resident evil
> >
> > any robotech fans out there?
> > i was thinking about converting a robotech rpg to white wolf rules
> > and also a dnd type fantasy game. would anyone be interested?
> >
> > i think for true roleplayers white wolf is the way to go since the
> > simple system keeps the focus on roleplaying n not as much on number
> > crunching, also it goes fast, no table calculations etc.
> >
> > "amber" has an even simpler system n i think is even funner to
> > roleplay in, but it seems like NOBODY plays that. not around hear
> > anyways.
> >
> > oh speaking of making sheets (leon)
> > i have before me royce gracies sheet i made about a year ago without
> > making the style. anyone wanna see?
> >
> > i think i have kathy longs sheet around hear too somewhere, hmm.
> > and while were on the subject of celebrities , who do they think
> > theyre foolin, just call balrog mike bison like they do in japan.
> > christ everyone n theyre mother knows who its supposed to be!!
> >
> > sorry if anyone doesnt like the healthy length n rambling of my e
> > mail,
> >
> > matt m
> >
> > ______________________________________________________
> >
> > ____________________________________________________________________
> >
> > List Site: http://www.findmail.com/list/streetfighter/
> > To unsubscribe, send to streetfighter-unsubscribe@...
> >
> > FREE group e-mail lists at http://www.findmail.com
>
> ____________________________________________________________________
>
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Group: streetfighter Message: 146 From: Steve 'Doom Trooper' Karstensen Date: 8/31/1998
Subject: Re: ken n leon
exactly. I was exaggerating, of course, but a good 'real' example has
been the mental breakdown of Chun Li over the course of my campaign. I
interpeted her as a very emotionally fragile person due to having to
constantly bottle up everything that happened to her (no mother, never
seeing her father, his disappearance), so she was carrying a lot of
pent-up hostility at the beginning of the campaign. then, over the
course of it, she's gotten worse; Vega's assassins killed Cammy, and
since the two of them were like sisters, it pushed her over the edge...
especially after, during the investigation to bring to justice all those
involved, she took a very vigilante-style approach to it. When she
finally found the guy who'd been manufacturing the poison used to kill
Cammy, she snapped his neck. When she accompanied Interpol to arrest
Vega and his student Leon in Thailand, she carried a gun and put a round
into each of them (which, of course, caused Vega to refuse to cooperate
with Interpol since his kneecap had just been shattered). Finally, due
to these outbursts, Ryu decided that she was no longer worthy of holding
company with the other honorable World Warriors and kicked her out,
lumping her in with the others (Bison, Balrog, et al). Finally, when
Bison used a few mind control tricks to subvert China's political party,
she flipped. She caused a second riot in Tiannamen Square when she
openly attacked one of the soldiers who were monitoring the student
demonstration she'd organized, causing the soldiers to fire on the crowd
and arrest whomever they didn't kill. Now she's in prison somewhere
(nobody knows... Bison's enemies have a tendency to just disappear).
She's also attempted suicide once or twice, but lacking the conviction
to do it herself, she's been on a self-destructive path hoping that
eventually she'd be killed and that would be all. I fully don't expect
her to survive the campaign. Of course, the players know this and one
of them is really depressed over it (he likes her a lot, for some
reason).

you'd never pick this up from the stock SF storyline or character
profile of Chun Li... the game portrays her as somewhat light,
borderline childish, mixed with intense devotion to crimefighting and a
sense of justice. I really doubt an SF purist would go for what I've
done to her, but it makes a really interesting sideline.

REMO DISCONZI wrote:
>
> Vega wearing a BUNNY SUIT? I don't know if I laugh or I cry...
>

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Group: streetfighter Message: 147 From: Howard Collins Date: 8/31/1998
Subject: Styles and Maneuvers Lists Up
I have just uploaded a huge amount of raw data on SFSTG styles and
maneuvers (from all White Wolf SF sourcebooks) to my page. This was
something I did for myself a while ago after getting sick of looking
through tons of books to try and find out what maneuvers would be
available to a particular stylist. The only section which is incomplete
is Focus (missing a couple of Players' Guide maneuvers and Chi
Push/Levitation from Contenders), which should be done in a couple of
days. If you see any typos or mistakes please let me know.

My Page

http://www.gti.net/howard

Styles and Maneuvers

http://www.gti.net/howard/rpg/sfmaneuvers.html


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Group: streetfighter Message: 148 From: Steve 'Doom Trooper' Karstensen Date: 8/31/1998
Subject: Re: Styles and Maneuvers Lists Up
I already did this on SF Central. I'm missing the point costs but have
been meaning to put them in for a while...

Howard Collins wrote:
>
> I have just uploaded a huge amount of raw data on SFSTG styles and
> maneuvers (from all White Wolf SF sourcebooks) to my page. This was
> something I did for myself a while ago after getting sick of looking
> through tons of books to try and find out what maneuvers would be
> available to a particular stylist. The only section which is incomplete
> is Focus (missing a couple of Players' Guide maneuvers and Chi
> Push/Levitation from Contenders), which should be done in a couple of
> days. If you see any typos or mistakes please let me know.
>
> My Page
>
> http://www.gti.net/howard
>
> Styles and Maneuvers
>
> http://www.gti.net/howard/rpg/sfmaneuvers.html
>
> ____________________________________________________________________
>
> List Site: http://www.findmail.com/list/streetfighter/
> To unsubscribe, send to streetfighter-unsubscribe@...
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Group: streetfighter Message: 149 From: Howard Collins Date: 8/31/1998
Subject: Re: Styles and Maneuvers Lists Up
All maneuvers and their statistics are also listed. 8P

Steve 'Doom Trooper' Karstensen wrote:

> I already did this on SF Central. I'm missing the point costs but have
> been meaning to put them in for a while...
>
> Howard Collins wrote:
> >
> > I have just uploaded a huge amount of raw data on SFSTG styles and
> > maneuvers (from all White Wolf SF sourcebooks) to my page. This was
> > something I did for myself a while ago after getting sick of looking
> > through tons of books to try and find out what maneuvers would be
> > available to a particular stylist. The only section which is incomplete
> > is Focus (missing a couple of Players' Guide maneuvers and Chi
> > Push/Levitation from Contenders), which should be done in a couple of
> > days. If you see any typos or mistakes please let me know.
> >
> > My Page
> >
> > http://www.gti.net/howard
> >
> > Styles and Maneuvers
> >
> > http://www.gti.net/howard/rpg/sfmaneuvers.html
> >
> > ____________________________________________________________________
> >
> > List Site: http://www.findmail.com/list/streetfighter/
> > To unsubscribe, send to streetfighter-unsubscribe@...
> >
> > FREE group e-mail lists at http://www.findmail.com
>
> ____________________________________________________________________
>
> List Site: http://www.findmail.com/list/streetfighter/
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>
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Group: streetfighter Message: 150 From: Darrick Chen Date: 8/31/1998
Subject: Kenpo
Dig it:

Here is my style kit for Kenpo. There isn't as much historical
background on this one, largely because I don't have a lot of
information. All I do know is that Kenpo was spawned from the teachings
of a Shaolin monk who had made his way to Okinawa. There, he taught the
simple villagers his style of Kung Fu, and they eventually modified the
artinto Shorinji Kenpo (the Japanese translation of Shaolin Kung Fu). In
recent years, Kenpo has become more and more available.

Concepts: Athlete, serious martial artist.

Initial Chi: 4
Initial Willpower: 3

Maneuvers:

Punch: Rekka Ken 4, Dragon Punch 5, Art of Breaking 2, Leopard Paw* 3
Monkey GRab Punch 1, Shikan-Ken 4

Kick: Ax Kick 4, Falling Ax Kick* 2, Heel Stamp 2, Reverse Frontal Kick
2, BAby Scorpion Kick* 2, Crack Shot* 3, Double Wheel Kick 3, Flurry
Kick 2, Lightning Leg 4

Block: Maka Wara 3, San He 3

Grab: Headlock Kicks 2

Athletics: Butterfly Cartwheel 4

Focus: BReaking Point 4, Stunning Shout 2, Fireball 3, Flying Fireball
2, Improved Fireball 4

That's all for now. Next time: my version of Krav Maga!



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