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Group: streetfighter Message: 14374 From: Charles Phipps Date: 3/12/2003
Subject: Re: Romance and kicks to the head
Group: streetfighter Message: 14375 From: slappy_the_ringthief Date: 3/12/2003
Subject: Re: Romance and Kicks to the Head *strange but serious essay*
Group: streetfighter Message: 14376 From: slappy_the_ringthief Date: 3/12/2003
Subject: Re: Romance and Kicks to the Head *strange but serious essay*
Group: streetfighter Message: 14377 From: slappy_the_ringthief Date: 3/12/2003
Subject: Re: Romance and Kicks to the Head *strange but serious essay*
Group: streetfighter Message: 14378 From: Blue DragonWolf Date: 3/13/2003
Subject: Re: Romance and Kicks to the Head *strange but serious essay*
Group: streetfighter Message: 14379 From: Blue DragonWolf Date: 3/15/2003
Subject: GRIP
Group: streetfighter Message: 14380 From: slappy_the_ringthief Date: 3/22/2003
Subject: RE humor
Group: streetfighter Message: 14381 From: Ronny Anderssen Date: 3/26/2003
Subject: Martial Combat
Group: streetfighter Message: 14382 From: Blue DragonWolf Date: 3/26/2003
Subject: Re: Martial Combat
Group: streetfighter Message: 14383 From: Fred Chagnon Date: 3/26/2003
Subject: Re: Martial Combat
Group: streetfighter Message: 14384 From: Fred Chagnon Date: 3/26/2003
Subject: Re: Martial Combat
Group: streetfighter Message: 14385 From: Josh Diemert Date: 3/27/2003
Subject: Sayonara!
Group: streetfighter Message: 14386 From: slappy_the_ringthief Date: 3/28/2003
Subject: Re: Sayonara!
Group: streetfighter Message: 14387 From: slappy_the_ringthief Date: 3/28/2003
Subject: Re: Martial Combat
Group: streetfighter Message: 14388 From: Marnic Date: 3/28/2003
Subject: Re: Streetfighter movie unfinished plots
Group: streetfighter Message: 14389 From: Marnic Date: 3/28/2003
Subject: Exalted things (ex-Inspiration from Adventure!)
Group: streetfighter Message: 14390 From: Erik the Odd Date: 3/28/2003
Subject: Re: Digest Number 926
Group: streetfighter Message: 14391 From: MikeM Date: 4/5/2003
Subject: Any Comic Fans?
Group: streetfighter Message: 14392 From: Eric Date: 4/10/2003
Subject: Break a leg kid
Group: streetfighter Message: 14393 From: Fred Chagnon Date: 4/10/2003
Subject: Re: Break a leg kid
Group: streetfighter Message: 14394 From: JOE Date: 4/11/2003
Subject: Hello all.
Group: streetfighter Message: 14395 From: seagull Date: 4/11/2003
Subject: Re: Hello all.
Group: streetfighter Message: 14396 From: JOE Date: 4/11/2003
Subject: Re: Hello all.
Group: streetfighter Message: 14397 From: Michael Deslongchamps Date: 4/11/2003
Subject: Re: Hello all.
Group: streetfighter Message: 14398 From: JOE Date: 4/11/2003
Subject: Re: Hello all.
Group: streetfighter Message: 14399 From: Fred Chagnon Date: 4/11/2003
Subject: Re: Hello all.
Group: streetfighter Message: 14400 From: Jens-Arthur Leirbakk Date: 4/12/2003
Subject: Re: Hello all.
Group: streetfighter Message: 14401 From: JOE Date: 4/15/2003
Subject: ground fighting
Group: streetfighter Message: 14402 From: Herve Gander Date: 4/15/2003
Subject: Re: ground fighting
Group: streetfighter Message: 14403 From: JOE Date: 4/15/2003
Subject: Re: ground fighting
Group: streetfighter Message: 14404 From: Herve Gander Date: 4/15/2003
Subject: Re: ground fighting
Group: streetfighter Message: 14405 From: JOE Date: 4/15/2003
Subject: Re: ground fighting
Group: streetfighter Message: 14406 From: slappy_the_ringthief Date: 4/15/2003
Subject: Re: ground fighting
Group: streetfighter Message: 14407 From: slappy_the_ringthief Date: 4/15/2003
Subject: Re: ground fighting
Group: streetfighter Message: 14408 From: slappy_the_ringthief Date: 4/15/2003
Subject: Re: ground fighting
Group: streetfighter Message: 14409 From: JOE Date: 4/15/2003
Subject: Re: ground fighting
Group: streetfighter Message: 14410 From: Fred Chagnon Date: 4/15/2003
Subject: Re: ground fighting
Group: streetfighter Message: 14411 From: JOE Date: 4/15/2003
Subject: Re: ground fighting
Group: streetfighter Message: 14412 From: Craig Sennett Date: 4/16/2003
Subject: Re: ground fighting
Group: streetfighter Message: 14413 From: Staredown Date: 4/16/2003
Subject: Re: ground fighting
Group: streetfighter Message: 14414 From: slappy_the_ringthief Date: 4/17/2003
Subject: Re: ground fighting
Group: streetfighter Message: 14415 From: slappy_the_ringthief Date: 4/17/2003
Subject: Re: ground fighting
Group: streetfighter Message: 14416 From: JOE Date: 4/17/2003
Subject: Re: ground fighting
Group: streetfighter Message: 14417 From: Erik the Odd Date: 4/19/2003
Subject: Re: Groundfighting rules
Group: streetfighter Message: 14418 From: slappy_the_ringthief Date: 4/19/2003
Subject: Re: Groundfighting rules
Group: streetfighter Message: 14419 From: Jens-Arthur Leirbakk Date: 4/19/2003
Subject: Re: Groundfighting rules
Group: streetfighter Message: 14420 From: slappy_the_ringthief Date: 4/19/2003
Subject: Re: Groundfighting rules
Group: streetfighter Message: 14421 From: JOE Date: 4/20/2003
Subject: Re: Groundfighting rules
Group: streetfighter Message: 14422 From: Eric Date: 5/4/2003
Subject: Ansatsuken and Shotokan
Group: streetfighter Message: 14423 From: Fred Chagnon Date: 5/4/2003
Subject: Re: Ansatsuken and Shotokan



Group: streetfighter Message: 14374 From: Charles Phipps Date: 3/12/2003
Subject: Re: Romance and kicks to the head
[Romance is tricking in any RPG. Mainly because somebody typically
has to play a gender-bender. If its the GM, that's expected. But
when its a player, things get tricky.
(Um...ok...I...um...show off...um...my...boobies...).]

Gender-bending was taboo at our tables by mutual consent of player
and character for a long time. To this day its still not
very 'happening' so to speak. The player who finally dared to have a
character he loved as a girl couldn't give her a sexuality that
didn't vear towards the same gender (a common enough affliction I've
found game wise). The only one who really had any luck had the
peculiar maxim

"If you want to RPG a romance with a guy in game, just pretend your
the guy dating your girl"

Strange "Method RPGing" sometime.

[Lot of people aren't comfortable pretending romances. Often times
it gets silly. Had a British
Secret Agent type character who had the special rule that every time
he met an attractive woman he had to make a charisma roll. If he
made it, she fell in love with him, if he failed she attacked. He
got to try again if his shirt was ripped off in the fight, it was all
in good fun.]

Hereafter known as the Sean Connery rule, I'll make a note of that as
a house rule for scottsmen in my game.

[Part of the fun of romances is the pursuit. Another example was the
super secretive ninja chick who fell for the reclusive pankration
brick. They didn't really realize how they felt for each other until
they finally fought in a tournament final. Both were undefeated, and
when the final round ended, both refused to land a punch, ending the
match in a draw. Lousy fighting, great roleplaying.]

Sounds like a fun session indeed. I've always enjoyed quiet types
being the ones to get the girl (and vice versa) in my games....what
do they talk about? "Who says they talk"?

[But romance is so much more than roll to see if I get lucky. It's
not a one shot adventure seed. This is a campaign generating plot
hook, and should not be overused.]

Sometimes I think my own stomach for it as a one-shot adventure seed
is more than one particular of my players who hold like vice-grips to
their affairs and brief romances yet actively pursues (he plays a
playboy who isn't nearly as hot stuff as he thinks he is-sort of like
Roger Moore meets Dan Hibiki) others. Sometimes I just want to
strange the guy as the DM....but then that's not my job

Grrrr

-Charlie
Group: streetfighter Message: 14375 From: slappy_the_ringthief Date: 3/12/2003
Subject: Re: Romance and Kicks to the Head *strange but serious essay*
--- In streetfighter@yahoogroups.com, "Marnic" <marnic@b...> wrote:
> Here's comes "Mr. obssessive kickass monk wannabe" Ryu again.
> Crap ! The guy is a wandering drifter, do you think the only people
> who ever give him some ride through the road are big, ugly, truck
> drivers ? Who knows what kind of 'joyride' the close-mouthed
> shotoklone has gotten himsefl into ? ^__^
>



"theres a word for ppl like that, theyre called BUMS, Jules....." -
Vincent Vega
Group: streetfighter Message: 14376 From: slappy_the_ringthief Date: 3/12/2003
Subject: Re: Romance and Kicks to the Head *strange but serious essay*
--- In streetfighter@yahoogroups.com, "TheGlen" <TheGlen@m...> wrote:
"Romance is tricking in any RPG."

I couldnt agree more.......

*Daydreams about all the tricking ho's in his last DnD campaign.....*

*sigh*

j/k lol
Group: streetfighter Message: 14377 From: slappy_the_ringthief Date: 3/12/2003
Subject: Re: Romance and Kicks to the Head *strange but serious essay*
--- In streetfighter@yahoogroups.com, "TheGlen" <TheGlen@m...> wrote:
> Romance is tricking in any RPG. Mainly because somebody typically
> has to play a gender-bender. If its the GM, that's expected. But
> when its a player, things get tricky. (Um...ok...I...um...show
> off...um...my...boobies...). Lot of people aren't comfortable
> pretending romances.


no one in my group ever had any hangups about it.
its a work of art to see a guy who can successfully play a convincing
female char without just making her a cheescake lesbian.

maybe my group has no problems with it because we were introduced to
RPGs by a DM who had no problem with it..

now if it were live action or something no way! lol
but just pen n paper is no big deal.

Ive played tons of good, fun characters and some were female, one was
even a gay man (3 pt flaw "dark secret" for my giant ex-cop troll in
Changeling, lol). but admitedly i have more fun playing characters i
can relate to more. my top 5 fav chars all time (to play) are all
straight guys.. playing anything else for me is just a challenge not
a connection, like playing an alien intelligence or a machine...

women are from venus you know.
they dont think like us martians..

also hard is playing children (well) sometimes.
completely different outlook on the world.
too easy to fall into that "kid from a stephen king book" cliche
where you act grown up and smart and wise and, well, not much like a
convincing kid.
Group: streetfighter Message: 14378 From: Blue DragonWolf Date: 3/13/2003
Subject: Re: Romance and Kicks to the Head *strange but serious essay*
>no one in my group ever had any hangups about it.
>its a work of art to see a guy who can successfully play a convincing
>female char without just making her a cheescake lesbian.

I'm not sure what it is, but whenever I am doing table top RPGing I always feel more comfortable playing a female character. I'm not entirely sure why this is but I just feel that my female characters tend to get a lot more accomplished and are a lot more intresting than my male characters. That's not to say that I can't play male characters, I just have a lot more fun when I am allowed to play females. *shrugs* Just one of those weird things I guess.

I also think that there is a big skill in playing a character of the opposing gender w/o making them seem like cheesy or stupid. Personally, I think it shows a lot of maturity and intelligence. Now for live action, I can totally agree that gender bending is not a good idea but for table top, I see absolutely no harm in it as long as someone can do it properly. Generally if someone new comes into my group and they want to gender bend, they get one chance to prove that they can do it properly but if they do it a really bad job of it, then they are forced to play characters of their own gender from then on out. Just one of my house rules I guess.

~LB

'Your feet may learn the steps but it's your soul that truly dances'
~anonymous

Always Believe: La Forza Del Destino

Visit me online: www.geocities.com/timberwolf0601
Talk to me online: aim: beltain25 icq: 15606443 msn: sugarbaby_25@... yahoo: incredible_temptations

The beautiful world of Deviant Art: http://wolfdancer.deviantart.com



[Non-text portions of this message have been removed]
Group: streetfighter Message: 14379 From: Blue DragonWolf Date: 3/15/2003
Subject: GRIP
Hey all.....

I just wanted to ask if anyone in here has ever used that GRIP program (Generic RPG for Internet Players) where you run campaigns online in a specified server and all that junk. I downloaded it a couple of days ago and while the main PC program seems to work ok (I haven' t actually done any RPing in it so far) I can't get the DM program to work and so I'm kind of just sitting on it not sure what to do with it.

So, has anyone in here used it? Is it worth keeping or should I just toss it?

~LB

'Your feet may learn the steps but it's your soul that truly dances'
~anonymous

Always Believe: La Forza Del Destino

Visit me online: www.geocities.com/timberwolf0601
Talk to me online: aim: beltain25 icq: 15606443 msn: sugarbaby_25@... yahoo: incredible_temptations

The beautiful world of Deviant Art: http://wolfdancer.deviantart.com



[Non-text portions of this message have been removed]
Group: streetfighter Message: 14380 From: slappy_the_ringthief Date: 3/22/2003
Subject: RE humor
Group: streetfighter Message: 14381 From: Ronny Anderssen Date: 3/26/2003
Subject: Martial Combat
Has anyone here on the list checked out Martial Combat?? it's an
ASP/PHP based online game.

You're playing a manager who recruits martial arts and train them.

The fighters are all indivdual characters and you can have SEVERAL at
a time.

You can even start teams and invite other fighters from other
managers to join your team too.

The fighters can be of lots of different styles, which give different
bonsues to Punch, Kick, Throw and Hold.

It's a great game very like streetfighter only in online format, so
go to: www.martialcombat.com and join..

And best of all...... IT'S FREE!!! still.......

My teams by the way, are "Aasgard Tötentancers", and -The Underdogs-.

--Ronny
Group: streetfighter Message: 14382 From: Blue DragonWolf Date: 3/26/2003
Subject: Re: Martial Combat
>It's a great game very like streetfighter only in online format, so
>go to: www.martialcombat.com and join..

Oh wow, the temptation to join is great but I'm already a part of sooooooo many different games and such online that I can't handle room for another..... besides, in a few weeks I'm thinking that I might start a new online campaign when I get my Red Dwarf: TRG book from amazon.

~LB

'Your feet may learn the steps but it's your soul that truly dances'
~anonymous

Always Believe: La Forza Del Destino

Visit me online: www.geocities.com/timberwolf0601
Talk to me online: aim: beltain25 icq: 15606443 msn: sugarbaby_25@... yahoo: incredible_temptations

The beautiful world of Deviant Art: http://wolfdancer.deviantart.com
Personalized Star Charts: www.keen.com/wlfdncer


[Non-text portions of this message have been removed]
Group: streetfighter Message: 14383 From: Fred Chagnon Date: 3/26/2003
Subject: Re: Martial Combat
Don't you hate it when you get a good idea, and someone else goes and
does it first!
I've been wanting to build a site like this for a couple years now. Just
need need to get a bit more familiar with Perl and PHP.

This looks like it has much potential. I won't let it deter me from my
own goal though.

However, this would be a good segway into a question I've been meaning
to ask for awhile. You guys think it would be an infringement of
copyright (oh no, not this again) if someone made an online tournament
type site such as martiallaw.com that adhered strictly to the Street
Fighter:STG rules? Obviously such a site would have to contain some
documentation. That's where I think we would be treading a thin line.

Anyway, thanks for the post Ronny. I've got a few fighters setup now
scheduled to fight tonight. We'll see how it goes.



| -----Original Message-----
| From: Ronny Anderssen [mailto:randerssen@...]
| Sent: Wednesday, March 26, 2003 6:37 AM
| To: streetfighter@yahoogroups.com
| Subject: [streetfighter] Martial Combat
|
|
| Has anyone here on the list checked out Martial Combat?? it's an
| ASP/PHP based online game.
|
| You're playing a manager who recruits martial arts and train them.
|
| The fighters are all indivdual characters and you can have SEVERAL at
| a time.
|
| You can even start teams and invite other fighters from other
| managers to join your team too.
|
| The fighters can be of lots of different styles, which give different
| bonsues to Punch, Kick, Throw and Hold.
|
| It's a great game very like streetfighter only in online format, so
| go to: www.martialcombat.com and join..
|
| And best of all...... IT'S FREE!!! still.......
|
| My teams by the way, are "Aasgard Tötentancers", and -The Underdogs-.
|
| --Ronny
|
|
| ------------------------ Yahoo! Groups Sponsor
| ---------------------~--> Your own Online Store Selling our
| Overstock. http://us.click.yahoo.com/rZll0B/4ftFAA/46VHAA/7tRolB/TM
| --------------------------------------------------------------
| -------~->
|
|
|
| Your use of Yahoo! Groups is subject to
| http://docs.yahoo.com/info/terms/
|
|
|
Group: streetfighter Message: 14384 From: Fred Chagnon Date: 3/26/2003
Subject: Re: Martial Combat
| Don't you hate it when you get a good idea, and someone else
| goes and does it first! I've been wanting to build a site
| like this for a couple years now. Just need need to get a bit
| more familiar with Perl and PHP.
|
| This looks like it has much potential. I won't let it deter
| me from my own goal though.
|
| However, this would be a good segway into a question I've
| been meaning to ask for awhile. You guys think it would be an
| infringement of copyright (oh no, not this again) if someone
| made an online tournament type site such as martiallaw.com

Crap. Did I say martiallaw.com? I meant martialcombat.com.
Too much Tekken 4. :)

| that adhered strictly to the Street Fighter:STG rules?
| Obviously such a site would have to contain some
| documentation. That's where I think we would be treading a thin line.
|
| Anyway, thanks for the post Ronny. I've got a few fighters
| setup now scheduled to fight tonight. We'll see how it goes.
Group: streetfighter Message: 14385 From: Josh Diemert Date: 3/27/2003
Subject: Sayonara!
Well, it's been fun, but I'm leaving. I originally joined this
group to seek out new ideas, learn new things, and relish the glory
that is STREET FIGHTER! Alas, in the last few months, activity has
been very sporadic at best. So without further ado...

adieu
Group: streetfighter Message: 14386 From: slappy_the_ringthief Date: 3/28/2003
Subject: Re: Sayonara!
it usually waxes and wanes.
if you leave now your gonna miss the next good-time.

--- In streetfighter@yahoogroups.com, "Josh Diemert"
<boomergold@r...> wrote:
> Well, it's been fun, but I'm leaving. I originally joined this
> group to seek out new ideas, learn new things, and relish the glory
> that is STREET FIGHTER! Alas, in the last few months, activity has
> been very sporadic at best. So without further ado...
>
> adieu
Group: streetfighter Message: 14387 From: slappy_the_ringthief Date: 3/28/2003
Subject: Re: Martial Combat
probably technically illegal, but no one would care as long as it was
a free game.

most of the documentation would be behind the scenes in the game
engine not out front.



--- In streetfighter@yahoogroups.com, "Fred Chagnon" <seagull@a...>
wrote:
> Don't you hate it when you get a good idea, and someone else goes
and
> does it first!
> I've been wanting to build a site like this for a couple years now.
Just
> need need to get a bit more familiar with Perl and PHP.
>
> This looks like it has much potential. I won't let it deter me from
my
> own goal though.
>
> However, this would be a good segway into a question I've been
meaning
> to ask for awhile. You guys think it would be an infringement of
> copyright (oh no, not this again) if someone made an online
tournament
> type site such as martiallaw.com that adhered strictly to the Street
> Fighter:STG rules? Obviously such a site would have to contain some
> documentation. That's where I think we would be treading a thin
line.
>
> Anyway, thanks for the post Ronny. I've got a few fighters setup now
> scheduled to fight tonight. We'll see how it goes.
>
>
>
> | -----Original Message-----
> | From: Ronny Anderssen [mailto:randerssen@h...]
> | Sent: Wednesday, March 26, 2003 6:37 AM
> | To: streetfighter@yahoogroups.com
> | Subject: [streetfighter] Martial Combat
> |
> |
> | Has anyone here on the list checked out Martial Combat?? it's an
> | ASP/PHP based online game.
> |
> | You're playing a manager who recruits martial arts and train them.
> |
> | The fighters are all indivdual characters and you can have
SEVERAL at
> | a time.
> |
> | You can even start teams and invite other fighters from other
> | managers to join your team too.
> |
> | The fighters can be of lots of different styles, which give
different
> | bonsues to Punch, Kick, Throw and Hold.
> |
> | It's a great game very like streetfighter only in online format,
so
> | go to: www.martialcombat.com and join..
> |
> | And best of all...... IT'S FREE!!! still.......
> |
> | My teams by the way, are "Aasgard Tötentancers", and -The
Underdogs-.
> |
> | --Ronny
> |
> |
> | ------------------------ Yahoo! Groups Sponsor
> | ---------------------~--> Your own Online Store Selling our
> | Overstock.
http://us.click.yahoo.com/rZll0B/4ftFAA/46VHAA/7tRolB/TM
> | --------------------------------------------------------------
> | -------~->
> |
> |
> |
> | Your use of Yahoo! Groups is subject to
> | http://docs.yahoo.com/info/terms/
> |
> |
> |
Group: streetfighter Message: 14388 From: Marnic Date: 3/28/2003
Subject: Re: Streetfighter movie unfinished plots
> Hey has anyone noticed the rather appalling aspect of the
> Streetfighter Animated movies to bring up plots and then never
> mention them again?

Capcom is led by materialists. They don't believe in the need of
such supertitious things as plots in a story... ;-)))

>
> In the Streetfighter II Animated movie Sagat is sent to kill Cammy
> (NOOO!) and Vega and we never find out whether that occurs or not.
>
DAMN ! I can't believe it ! I saw that movie and i really don't
remember a THING about this scene you're talking of. Are you sure
it happens in this one ? Either you got it wrong or I got the movie
VERY wrongly. Talk about way forgettable scene...

> In the Zero movie we see not-as-good-as-Animated-movie Chun Li
> suspects the crazy doctor sucking Streetfighter "mojo" (And he
> invited Dan Hibiki? What the hell is wrong with this guy?) has her
> father...
>
Maybe the guy wanted to know if Dan really existed or was just a
legend. Or maybe he created Dan and wanted to see the results.
("Come on guys, EVERYBODY knows the shotoklone sequence is
unbeatable. You can win ANYTHING with Hadouken-hadouken-
shoryuken. Even a total RETARD could finish the tournament with
this combo family. Hey....") ;-P

> And as far as I can tell it's never brought up again
>
> What's up with that?

Who the hell knows. And as far as i knew it, Chun Li's father was a
cop. Strret Fighter V also goes for that line of thought. But a mad
scientist daddy could also be very fun for sure...

See ya gang

D The
Group: streetfighter Message: 14389 From: Marnic Date: 3/28/2003
Subject: Exalted things (ex-Inspiration from Adventure!)
> Has anyone on this list tried to use the Inspiration points system
> from Adventure! in SF??
>
> I think it would fit perfectly with the concept and all ^_^
>
I have sen Adventure once and it certainly could be waay cool to
see that mix.

I for myself am playing with doin' a Street Fighter-Exalted mix-up.
I erased the techniques from the game and am now using the charm-
skill frame of Exalted, turning a good number of maneuvers in
charms.
The results were interesting, as a good number of them could be
more easily linked to skills than i thought. Some focus maneuvers
went to mysteries, some to style lore, and a few to others skills such
as insight or alertness & blind fighting.
The good side in this change was that now it's much easier to do a
mystic, or some weird types of people with magic/psionic/whatever
abilities without he being combat oriented. I gained a lot in
versatility, as it opens space for a whole new number of possible
tricks to be invented...

I added the skills endurance & resistance from Exalted, to fit a good
number of the blocking maneuvers, Beside this i took the charm Ox-
body technique, what gives me a excuse (in the long run) to make
characters with more than 20 Health levels.
Athletics is a skill again, not that it matters much, as it keep most of
its maneuvers.
Punch, kick and grab i turned back in wrestling (brawl) and martial
arts. I'm still working on what maneuvers go to which skills, but i
hope to end it soon.
Ah, you roll wrestling or martial arts to hit oyur target, as normal in
other storyteller games. The change is that every sucess you get
over the difficulty to hit turns in an extra die for damage. This way i
still add your fighting ability to damage, as in the normal SF game,
but make it a bit more variable than usual, when you always hit and
does (technically speaking) the same damage. Makes things more
dynamic i think.

The major system changes were done to Chi, Willpower and Honor.
I eliminated Honor's function as "Chi & Willpower recharging
resource" (what i always saw as kind of lame, because honorless
guys and specially villains would be screwed by that rule). It's just
what it should be, another form of renown among fighters and
related people. I also ignored the fact that high honor was
sometimes used to resist mental influence in the game.

Willpower is used as it should be, to give that much needed extra
sucess, to resist mental control, intimidation, coercion, etc. It doesn't
serve to power special maneuvers anymore. All cost in willpower
become costs in Chi now.

Chi is not an attribute now, but Focus is. You have a Chi pool to use
equal to Focus x2 plus willpower. Yes, it means that characters with
very high Focus and Willpower may have more than 20 points of
Chi to use. Feel the might of the wicked...

All those maneuvers that have no Chi or Willpower costs in the rpg i
simply turned into stunts as explained in Exalted. (If i can get a copy
of the text about stunts rules, i'll post it here.)

Ah, everybody recuperates 8 points of Chi per day, if they rest
normally and blah, blah, blah, yadah, yadah... I'll say more about
that later.

P.S. Some people in this list probably have or had chance to read
Exalted. You'll see that i left out a lot of details. That was, mostly, on
purpose. The Chi Pool is, in fact, the Personal Essence Pool of a
Sidereal Exalted.
I used it because:

1) Costs for street fighter maneuvers tend to be much lower than for
Exalted charms, so i think that giving all characters the Peripheral
Essence Pool would be a bit of overkill. But if need be, i can always
use some guest appearance NPC who has Peripheral Essence. ;-D

2) The reason using the Sidereal's essence pool instead of a Solar's
essence pool was more or less the same. And also because i tested
giving the World Warriors a *Focus* attribute level akin to their old
focus technique levels. Using the Sidereal's Personal Essence Pool
as model gave me Chi Pools that were closer to the World Warriors
original Chi/Willpower totals than a Solar's Essence Pool would.

3) I said nothing about using backgrounds of Exalted, such as
artifact, manse, familiar and whatnot. Sincerely, i'll work more on
that later, but i do plan to use it, as SF certainly leaves room for that
with Shadoloo's quest for places & objects of power and other fun,
nifty things...

4) If the streetfighters using the Sidereal's as model has more
reasons than system, if i plan to insert the Solars in play... Well,
who knows ? It might work or not. I may try.

See ya some time.
Group: streetfighter Message: 14390 From: Erik the Odd Date: 3/28/2003
Subject: Re: Digest Number 926
>
>However, this would be a good segway into a question I've been meaning
>to ask for awhile. You guys think it would be an infringement of
>copyright (oh no, not this again) if someone made an online tournament
>type site such as martiallaw.com that adhered strictly to the Street
>Fighter:STG rules? Obviously such a site would have to contain some
>documentation. That's where I think we would be treading a thin line.
>

If I'm not mistaken, White Wolf has a rules page for how many words you can
post straight from the books. Of course, you can summarise to your heart's
content, if I recall correctly. So that might be the way to go.

Erik the Odd

_________________________________________________________________
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Group: streetfighter Message: 14391 From: MikeM Date: 4/5/2003
Subject: Any Comic Fans?
This may be of interest to some folks on this list...

http://www.comicscontinuum.com/stories/0304/02/index.htm

MikeM


[Non-text portions of this message have been removed]
Group: streetfighter Message: 14392 From: Eric Date: 4/10/2003
Subject: Break a leg kid
A long time ago, someone sent to this mailing list a movie called "Break a leg kid". I want this movie; someone can send this again?

Thanks, Eric "Musashi" Souza


[Non-text portions of this message have been removed]
Group: streetfighter Message: 14393 From: Fred Chagnon Date: 4/10/2003
Subject: Re: Break a leg kid
| A long time ago, someone sent to this mailing list a movie
| called "Break a leg kid". I want this movie; someone can send
| this again?

Oi vey. Just replaying that movie in my head sends shivers up my leg.
Group: streetfighter Message: 14394 From: JOE Date: 4/11/2003
Subject: Hello all.
just became a member today.looking for people to talk about this damn
game. I love it but can't get anyone to play anymore.
Group: streetfighter Message: 14395 From: seagull Date: 4/11/2003
Subject: Re: Hello all.
| just became a member today.looking for people to talk about this damn
| game. I love it but can't get anyone to play anymore.

Welcome to our world. :)

It's a great game with not near enough credit. If you're lucky you'll find
someone on this list who's in your area looking for the same thing. At least
here you'll find a group of people, most of whom enjoy discussing the game,
or martial arts in general.

So welcome to the list.

--
Fred Chagnon
seagull@...

"Only in RPGs does fighting make you a better person."
-- Peter Olafson
Group: streetfighter Message: 14396 From: JOE Date: 4/11/2003
Subject: Re: Hello all.
--- In streetfighter@yahoogroups.com, "seagull" <seagull@a...> wrote:

>
> Welcome to our world. :)
>
> It's a great game with not near enough credit. If you're lucky
you'll find
> someone on this list who's in your area looking for the same thing.
At least
> here you'll find a group of people, most of whom enjoy discussing
the game,
> or martial arts in general.
>
> So welcome to the list.
>
> --
> Fred Chagnon
> seagull@a...
>
>thanks for the reply. I to love the martial arts.have done tae kwon
do, southern shoalin Kung fu,Muay Thia,and currently Brizillian
Jiujitsu. I have one Quiestion for ya'll right now, how come I can't
get on the street fighter central web site??all it says when I click
on a link is here since aug.1997.
Group: streetfighter Message: 14397 From: Michael Deslongchamps Date: 4/11/2003
Subject: Re: Hello all.
Hello nice to see the list still exists been kinda quite

Michael Deslongchamps

-----Original Message-----
From: JOE [mailto:jiujitsu_joe@...]
Sent: Friday, April 11, 2003 2:43 PM
To: streetfighter@yahoogroups.com
Subject: [streetfighter] Re: Hello all.

--- In streetfighter@yahoogroups.com, "seagull" <seagull@a...> wrote:

>
> Welcome to our world. :)
>
> It's a great game with not near enough credit. If you're lucky
you'll find
> someone on this list who's in your area looking for the same thing.
At least
> here you'll find a group of people, most of whom enjoy discussing
the game,
> or martial arts in general.
>
> So welcome to the list.
>
> --
> Fred Chagnon
> seagull@a...
>
>thanks for the reply. I to love the martial arts.have done tae kwon
do, southern shoalin Kung fu,Muay Thia,and currently Brizillian
Jiujitsu. I have one Quiestion for ya'll right now, how come I can't
get on the street fighter central web site??all it says when I click
on a link is here since aug.1997.





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[Non-text portions of this message have been removed]
Group: streetfighter Message: 14398 From: JOE Date: 4/11/2003
Subject: Re: Hello all.
--- In streetfighter@yahoogroups.com, "Michael Deslongchamps"
<mjdeslon@u...> wrote:
> Hello nice to see the list still exists been kinda quite
>
> Michael Deslongchamps
>
> -----Original Message-----
> From: JOE [mailto:jiujitsu_joe@y...]
> Sent: Friday, April 11, 2003 2:43 PM
> To: streetfighter@yahoogroups.com
> Subject: [streetfighter] Re: Hello all.
>
> --- In streetfighter@yahoogroups.com, "seagull" <seagull@a...>
wrote:
>
> >
> > Welcome to our world. :)
> >
> > It's a great game with not near enough credit. If you're lucky
> you'll find

I was wondering if people came on here very much.anyway since I am at
work I have to get off'so I am going to go home and figure out some
questions I have and give them to everyone here for their opinions.
> > someone on this list who's in your area looking for the same
thing.
> At least
> > here you'll find a group of people, most of whom enjoy discussing
> the game,
> > or martial arts in general.
> >
> > So welcome to the list.
> >
> > --
> > Fred Chagnon
> > seagull@a...
> >
> >thanks for the reply. I to love the martial arts.have done tae
kwon
> do, southern shoalin Kung fu,Muay Thia,and currently Brizillian
> Jiujitsu. I have one Quiestion for ya'll right now, how come I
can't
> get on the street fighter central web site??all it says when I
click
> on a link is here since aug.1997.
>
>
>
>
>
> Yahoo! Groups Sponsor
>
>
>
<http://us.ard.yahoo.com/M=249982.3083889.4452939.1728375/D=egroupweb/
S=
> 1705057147:HM/A=1524963/R=0/*http:/hits.411web.com/cgi-
bin/autoredir?cam
> p=556&lineid=3083889¢ç=egroupweb&pos=HM>
>
>
> <http://us.adserver.yahoo.com/l?
M=249982.3083889.4452939.1728375/D=egrou
> pmail/S=:HM/A=1524963/rand=229647495>
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> Your use of Yahoo! Groups is subject to the Yahoo! Terms of
> <http://docs.yahoo.com/info/terms/> Service.
>
>
> [Non-text portions of this message have been removed]
Group: streetfighter Message: 14399 From: Fred Chagnon Date: 4/11/2003
Subject: Re: Hello all.
| >thanks for the reply. I to love the martial arts.have done tae kwon
| do, southern shoalin Kung fu,Muay Thia,and currently Brizillian
| Jiujitsu. I have one Quiestion for ya'll right now, how come I can't
| get on the street fighter central web site??all it says when I click
| on a link is here since aug.1997.

That site belonged to a former member of the list. He no longer
maintains it.
It was a good one in it's day. We should probably update the
Yahoo!Groups site. :)

--
Fred Chagnon
seagull@...

"Only in RPGs does fighting make you a better person."
-- Peter Olafson
Group: streetfighter Message: 14400 From: Jens-Arthur Leirbakk Date: 4/12/2003
Subject: Re: Hello all.
Well, when it comes to the website - I believe Mr Karstensen took it down.
There are still quite a few websites out there that caters to your Street
Fighter addiction, for instance mine (plug, plug).

Mine's http://www.pvv.org/~leirbakk/ , and I'm sure you can navigate the
rest.

Other pages would be Mu's ranter page, as well as Dogs of War. I don't
remember the URLs of those, but if you search for "Judo Wolf", you would
find Mu's ranter page :-)

There's the distinct possibility that I'll start up an Easter holiday
Street Fighter campaign. I don't intend to dig out my Easter Bunny stats
(don't ask), this year I intend to introduce them to the tender mercies of
the Dark Sorcerers of Pan-Tang. Bwahahahahah <- Best Lord Vader imitation
of mine here.

I'm also considering a new Background / Technique / Whatever: Luck.

You can roll your rating in Luck to see if you're lucky a number of times
per session equal to your luck rating. Botches - you're extremely UNLUCKY.
0 successes - whatever (what the average joe gets). 1+ successes: Degrees
of luckiness (doors are unlocked when you encounter them, alarm systems
are down right now, you win in the lotteries, you see people before they
see you, so forth).

Yay me - I just got myself an extra harddisk! 200 GB! But does it ever
take time to NTFS format! Hmm... A shower might be good.

On Fri, 11 Apr 2003, Michael Deslongchamps wrote:

> Hello nice to see the list still exists been kinda quite
>
> Michael Deslongchamps
>
> -----Original Message-----
> From: JOE [mailto:jiujitsu_joe@...]
> Sent: Friday, April 11, 2003 2:43 PM
> To: streetfighter@yahoogroups.com
> Subject: [streetfighter] Re: Hello all.
>
> --- In streetfighter@yahoogroups.com, "seagull" <seagull@a...> wrote:
>
> >
> > Welcome to our world. :)
> >
> > It's a great game with not near enough credit. If you're lucky
> you'll find
> > someone on this list who's in your area looking for the same thing.
> At least
> > here you'll find a group of people, most of whom enjoy discussing
> the game,
> > or martial arts in general.
> >
> > So welcome to the list.
> >
> > --
> > Fred Chagnon
> > seagull@a...
> >
> >thanks for the reply. I to love the martial arts.have done tae kwon
> do, southern shoalin Kung fu,Muay Thia,and currently Brizillian
> Jiujitsu. I have one Quiestion for ya'll right now, how come I can't
> get on the street fighter central web site??all it says when I click
> on a link is here since aug.1997.
>
>
>
>
>
> Yahoo! Groups Sponsor
>
>
> <http://us.ard.yahoo.com/M=249982.3083889.4452939.1728375/D=egroupweb/S=
> 1705057147:HM/A=1524963/R=0/*http:/hits.411web.com/cgi-bin/autoredir?cam
> p=556&lineid=3083889∝=egroupweb&pos=HM>
>
>
> <http://us.adserver.yahoo.com/l?M=249982.3083889.4452939.1728375/D=egrou
> pmail/S=:HM/A=1524963/rand=229647495>
>
> Your use of Yahoo! Groups is subject to the Yahoo! Terms of
> <http://docs.yahoo.com/info/terms/> Service.
>
>
> [Non-text portions of this message have been removed]
>
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 14401 From: JOE Date: 4/15/2003
Subject: ground fighting
I was just wondering if any of you have changed the rules to allow
fighters to fight on the ground?? I have spent alot of time coming up
with new rules and techs to allow ground fighters to do what they do
best...ie: fight on the ground. I will post them all next week so I
can get some feed back. oh and by ground fighting I not only mean
punches and kicks but submissions and ground positions too.
Group: streetfighter Message: 14402 From: Herve Gander Date: 4/15/2003
Subject: Re: ground fighting
Hello,

I don't understand why many of you want rules about ground fighting.
That's en epic martial art game...fighter are supposed to wake up quickly
after being thrown to the ground, not fighting like a young boy in the
school playground.

That's why there is the malus to maneuvers speed...to show that they wake
up....

Juste my two cents comment.

Enjoy the game as it is....

Herve
----- Original Message -----
From: "JOE" <jiujitsu_joe@...>
To: <streetfighter@yahoogroups.com>
Sent: Tuesday, April 15, 2003 3:27 PM
Subject: [streetfighter] ground fighting


> I was just wondering if any of you have changed the rules to allow
> fighters to fight on the ground?? I have spent alot of time coming up
> with new rules and techs to allow ground fighters to do what they do
> best...ie: fight on the ground. I will post them all next week so I
> can get some feed back. oh and by ground fighting I not only mean
> punches and kicks but submissions and ground positions too.
>
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>


---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.471 / Virus Database: 269 - Release Date: 10/04/2003
Group: streetfighter Message: 14403 From: JOE Date: 4/15/2003
Subject: Re: ground fighting
I just want to give a little more depth to the styles. make them
more like they really are.because we all know what would really
happen if in a fight.ground fighters would try to take the fight to
the ground and keep it there.

--- In streetfighter@yahoogroups.com, "Herve Gander" <gander@s...>
wrote:
> Hello,
>
> I don't understand why many of you want rules about ground fighting.
> That's en epic martial art game...fighter are supposed to wake up
quickly
> after being thrown to the ground, not fighting like a young boy in
the
> school playground.
>
> That's why there is the malus to maneuvers speed...to show that
they wake
> up....
>
> Juste my two cents comment.
>
> Enjoy the game as it is....
>
> Herve
> ----- Original Message -----
> From: "JOE" <jiujitsu_joe@y...>
> To: <streetfighter@yahoogroups.com>
> Sent: Tuesday, April 15, 2003 3:27 PM
> Subject: [streetfighter] ground fighting
>
>
> > I was just wondering if any of you have changed the rules to allow
> > fighters to fight on the ground?? I have spent alot of time
coming up
> > with new rules and techs to allow ground fighters to do what they
do
> > best...ie: fight on the ground. I will post them all next week so
I
> > can get some feed back. oh and by ground fighting I not only mean
> > punches and kicks but submissions and ground positions too.
> >
> >
> >
> >
> >
> > Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
> >
> >
> >
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.471 / Virus Database: 269 - Release Date: 10/04/2003
Group: streetfighter Message: 14404 From: Herve Gander Date: 4/15/2003
Subject: Re: ground fighting
Sure you got a point...

But in the other hand....that's a Rpg, and we all know martial artists can't
throw fireballs or teleport.

The game have a part of fantasy...my opinion is that the fighting system was
designed to give this feeling of fantasy.
Trying to have it fit the reality is a mistake (it's only my opinion).

If i want something real...i just walk outside my house =)

Becoming too technical or to precise ruin the street fighter spirit.

On the other hand...you will always have a player not in the spirit of the
game who will jump on your Npc, grab it to the ground and start chewing his
ear while keeping him on the ground.....

Just let him do it one time, and have a npc make to him the same....=)
----- Original Message -----
From: "JOE" <jiujitsu_joe@...>
To: <streetfighter@yahoogroups.com>
Sent: Tuesday, April 15, 2003 3:46 PM
Subject: [streetfighter] Re: ground fighting


>
> I just want to give a little more depth to the styles. make them
> more like they really are.because we all know what would really
> happen if in a fight.ground fighters would try to take the fight to
> the ground and keep it there.
>
> --- In streetfighter@yahoogroups.com, "Herve Gander" <gander@s...>
> wrote:
> > Hello,
> >
> > I don't understand why many of you want rules about ground fighting.
> > That's en epic martial art game...fighter are supposed to wake up
> quickly
> > after being thrown to the ground, not fighting like a young boy in
> the
> > school playground.
> >
> > That's why there is the malus to maneuvers speed...to show that
> they wake
> > up....
> >
> > Juste my two cents comment.
> >
> > Enjoy the game as it is....
> >
> > Herve
> > ----- Original Message -----
> > From: "JOE" <jiujitsu_joe@y...>
> > To: <streetfighter@yahoogroups.com>
> > Sent: Tuesday, April 15, 2003 3:27 PM
> > Subject: [streetfighter] ground fighting
> >
> >
> > > I was just wondering if any of you have changed the rules to allow
> > > fighters to fight on the ground?? I have spent alot of time
> coming up
> > > with new rules and techs to allow ground fighters to do what they
> do
> > > best...ie: fight on the ground. I will post them all next week so
> I
> > > can get some feed back. oh and by ground fighting I not only mean
> > > punches and kicks but submissions and ground positions too.
> > >
> > >
> > >
> > >
> > >
> > > Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
> > >
> > >
> > >
> >
> >
> > ---
> > Outgoing mail is certified Virus Free.
> > Checked by AVG anti-virus system (http://www.grisoft.com).
> > Version: 6.0.471 / Virus Database: 269 - Release Date: 10/04/2003
>
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>


---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.471 / Virus Database: 269 - Release Date: 10/04/2003
Group: streetfighter Message: 14405 From: JOE Date: 4/15/2003
Subject: Re: ground fighting
I knew that was coming and it is a valid point. I am not trying to
take away from the fantesy of the rpg but half the styles are all the
same and I just want to give them more of their own identity. besides
the ground fighting I am talking about is more like a sustained hold
anyway. when a strangth test and you up and out. besides crap like
improved pin is one of those stupid moves that never should have been
put in the game.and thats a ground fighters big move sort to speak.
Group: streetfighter Message: 14406 From: slappy_the_ringthief Date: 4/15/2003
Subject: Re: ground fighting
--- In streetfighter@yahoogroups.com, "Herve Gander" <gander@s...>
wrote:
> Sure you got a point...
>
> But in the other hand....that's a Rpg, and we all know martial
artists can't
> throw fireballs or teleport.


there are punches and kicks in SF, how is grappling any less
fantastic?

just take it up a notch like they did punches and kicks. make them
flashier than in real life if you want it to fit with the rest of the
game..

no one says that in a game of exagerated strikes the translation of
grapples must be realistic.


> The game have a part of fantasy...my opinion is that the fighting
system was
> designed to give this feeling of fantasy.
> Trying to have it fit the reality is a mistake (it's only my
opinion).


valid point, some ppl like more realistic games is also a valid point
though, all a matter of oppinion.

I still dont see why the inclusion of groundfighting has to be
realistic? it could be groundfighting just as far from real
groundfighting as a dragonpunch is from real punching.


> If i want something real...i just walk outside my house =)
>
> Becoming too technical or to precise ruin the street fighter spirit.


well i agree there, if rules are made they need to keep with the fast
paced feel of SF and not bog it down. fast, fun, combat.


> On the other hand...you will always have a player not in the spirit
of the
> game who will jump on your Npc, grab it to the ground and start
chewing his
> ear while keeping him on the ground.....
>
> Just let him do it one time, and have a npc make to him the
same....=)


there are already groundfighting rules and they suck.
i dont see how new ones could be any worse, odds are an improvement.


> ----- Original Message -----
> From: "JOE" <jiujitsu_joe@y...>
> To: <streetfighter@yahoogroups.com>
> Sent: Tuesday, April 15, 2003 3:46 PM
> Subject: [streetfighter] Re: ground fighting
>
>
> >
> > I just want to give a little more depth to the styles. make them
> > more like they really are.because we all know what would really
> > happen if in a fight.ground fighters would try to take the fight
to
> > the ground and keep it there.
> >
> > --- In streetfighter@yahoogroups.com, "Herve Gander" <gander@s...>
> > wrote:
> > > Hello,
> > >
> > > I don't understand why many of you want rules about ground
fighting.
> > > That's en epic martial art game...fighter are supposed to wake
up
> > quickly
> > > after being thrown to the ground, not fighting like a young boy
in
> > the
> > > school playground.
> > >
> > > That's why there is the malus to maneuvers speed...to show that
> > they wake
> > > up....
> > >
> > > Juste my two cents comment.
> > >
> > > Enjoy the game as it is....
> > >
> > > Herve
> > > ----- Original Message -----
> > > From: "JOE" <jiujitsu_joe@y...>
> > > To: <streetfighter@yahoogroups.com>
> > > Sent: Tuesday, April 15, 2003 3:27 PM
> > > Subject: [streetfighter] ground fighting
> > >
> > >
> > > > I was just wondering if any of you have changed the rules to
allow
> > > > fighters to fight on the ground?? I have spent alot of time
> > coming up
> > > > with new rules and techs to allow ground fighters to do what
they
> > do
> > > > best...ie: fight on the ground. I will post them all next
week so
> > I
> > > > can get some feed back. oh and by ground fighting I not only
mean
> > > > punches and kicks but submissions and ground positions too.
> > > >
> > > >
> > > >
> > > >
> > > >
> > > > Your use of Yahoo! Groups is subject to
> > http://docs.yahoo.com/info/terms/
> > > >
> > > >
> > > >
> > >
> > >
> > > ---
> > > Outgoing mail is certified Virus Free.
> > > Checked by AVG anti-virus system (http://www.grisoft.com).
> > > Version: 6.0.471 / Virus Database: 269 - Release Date:
10/04/2003
> >
> >
> >
> >
> >
> > Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
> >
> >
> >
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.471 / Virus Database: 269 - Release Date: 10/04/2003
Group: streetfighter Message: 14407 From: slappy_the_ringthief Date: 4/15/2003
Subject: Re: ground fighting
You obviously dont understand anything about real-life Brazilian Jiu
Jitsu or groundfighting in general.

But as far as in an epic-martial arts game is concerned (as opposed
to those real-life concepts) if other aspects of real combat can be
taken up a notch, made fantastic, and included in a fantasy game, why
shouldn't groundfighting also be?




--- In streetfighter@yahoogroups.com, "Herve Gander" <gander@s...>
wrote:
> Hello,
>
> I don't understand why many of you want rules about ground fighting.
> That's en epic martial art game...fighter are supposed to wake up
quickly
> after being thrown to the ground, not fighting like a young boy in
the
> school playground.
>
> That's why there is the malus to maneuvers speed...to show that
they wake
> up....
>
> Juste my two cents comment.
>
> Enjoy the game as it is....
>
> Herve
> ----- Original Message -----
> From: "JOE" <jiujitsu_joe@y...>
> To: <streetfighter@yahoogroups.com>
> Sent: Tuesday, April 15, 2003 3:27 PM
> Subject: [streetfighter] ground fighting
>
>
> > I was just wondering if any of you have changed the rules to allow
> > fighters to fight on the ground?? I have spent alot of time
coming up
> > with new rules and techs to allow ground fighters to do what they
do
> > best...ie: fight on the ground. I will post them all next week so
I
> > can get some feed back. oh and by ground fighting I not only mean
> > punches and kicks but submissions and ground positions too.
> >
> >
> >
> >
> >
> > Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
> >
> >
> >
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.471 / Virus Database: 269 - Release Date: 10/04/2003
Group: streetfighter Message: 14408 From: slappy_the_ringthief Date: 4/15/2003
Subject: Re: ground fighting
let me know if you want any help, ive always wanted to do that and Im
an experienced groundfighter (and SF fan).

It would be good to translate groundfighting in a way that accurately
reflects the concepts of its real life counterpart, but keeps with
the SF:RPG feel, pace, and fantasy elements.

I think the only reason it's not implemented well already is because
its based on the video game largely which simply just didnt have a
good groundfighting engine. that and everytime its proposed ppl cant
seem to see past bringing it in exactly realistic and boring. ppl ive
seen a shotokan karate class, its pretty boring too compared to SF.
why not take the groundfighting up a notch like they do everything
else?

I'd like to kick ideas around with you, do you have msn, icq, yahoo,
etc..

Matt
http://matt.luvs.it

--- In streetfighter@yahoogroups.com, "JOE" <jiujitsu_joe@y...> wrote:
> I was just wondering if any of you have changed the rules to allow
> fighters to fight on the ground?? I have spent alot of time coming
up
> with new rules and techs to allow ground fighters to do what they
do
> best...ie: fight on the ground. I will post them all next week so I
> can get some feed back. oh and by ground fighting I not only mean
> punches and kicks but submissions and ground positions too.
Group: streetfighter Message: 14409 From: JOE Date: 4/15/2003
Subject: Re: ground fighting
will do but all my shit is packed because I am moving to Iowa.so next
week I will post what I have.




--- In streetfighter@yahoogroups.com, "slappy_the_ringthief"
<ringthief@c...> wrote:
> let me know if you want any help, ive always wanted to do that and
Im
> an experienced groundfighter (and SF fan).
>
> It would be good to translate groundfighting in a way that
accurately
> reflects the concepts of its real life counterpart, but keeps with
> the SF:RPG feel, pace, and fantasy elements.
>
> I think the only reason it's not implemented well already is
because
> its based on the video game largely which simply just didnt have a
> good groundfighting engine. that and everytime its proposed ppl
cant
> seem to see past bringing it in exactly realistic and boring. ppl
ive
> seen a shotokan karate class, its pretty boring too compared to SF.
> why not take the groundfighting up a notch like they do everything
> else?
>
> I'd like to kick ideas around with you, do you have msn, icq,
yahoo,
> etc..
>
> Matt
> http://matt.luvs.it
>
> --- In streetfighter@yahoogroups.com, "JOE" <jiujitsu_joe@y...>
wrote:
> > I was just wondering if any of you have changed the rules to
allow
> > fighters to fight on the ground?? I have spent alot of time
coming
> up
> > with new rules and techs to allow ground fighters to do what they
> do
> > best...ie: fight on the ground. I will post them all next week so
I
> > can get some feed back. oh and by ground fighting I not only mean
> > punches and kicks but submissions and ground positions too.
Group: streetfighter Message: 14410 From: Fred Chagnon Date: 4/15/2003
Subject: Re: ground fighting
Not knowing much about ground fighting myself (Kenpo Karate
background...all I know is how to get off the ground i.e. falling and
rolling), couldn't ground fighting be implmented by inventing a few
sustained holds?


| -----Original Message-----
| From: JOE [mailto:jiujitsu_joe@...]
| Sent: Tuesday, April 15, 2003 11:08 AM
| To: streetfighter@yahoogroups.com
| Subject: [streetfighter] Re: ground fighting
|
|
| will do but all my shit is packed because I am moving to Iowa.so next
| week I will post what I have.
|
|
|
|
| --- In streetfighter@yahoogroups.com, "slappy_the_ringthief"
| <ringthief@c...> wrote:
| > let me know if you want any help, ive always wanted to do that and
| Im
| > an experienced groundfighter (and SF fan).
| >
| > It would be good to translate groundfighting in a way that
| accurately
| > reflects the concepts of its real life counterpart, but keeps with
| > the SF:RPG feel, pace, and fantasy elements.
| >
| > I think the only reason it's not implemented well already is
| because
| > its based on the video game largely which simply just didnt have a
| > good groundfighting engine. that and everytime its proposed ppl
| cant
| > seem to see past bringing it in exactly realistic and boring. ppl
| ive
| > seen a shotokan karate class, its pretty boring too compared to SF.
| > why not take the groundfighting up a notch like they do everything
| > else?
| >
| > I'd like to kick ideas around with you, do you have msn, icq,
| yahoo,
| > etc..
| >
| > Matt
| > http://matt.luvs.it
| >
| > --- In streetfighter@yahoogroups.com, "JOE" <jiujitsu_joe@y...>
| wrote:
| > > I was just wondering if any of you have changed the rules to
| allow
| > > fighters to fight on the ground?? I have spent alot of time
| coming
| > up
| > > with new rules and techs to allow ground fighters to do what they
| > do
| > > best...ie: fight on the ground. I will post them all next week so
| I
| > > can get some feed back. oh and by ground fighting I not only mean
| > > punches and kicks but submissions and ground positions too.
|
|
| ------------------------ Yahoo! Groups Sponsor
| ---------------------~-->
| Rent DVDs Online-No late fees! Try Netflix for FREE!
| http://us.click.yahoo.com/YKLNcC/oEZFAA/i5gGAA/7tRolB/TM
| --------------------------------------------------------------
| -------~->
|
|
|
| Your use of Yahoo! Groups is subject to
| http://docs.yahoo.com/info/terms/
|
|
|
Group: streetfighter Message: 14411 From: JOE Date: 4/15/2003
Subject: Re: ground fighting
it really wouldn't take much more than a few holds,positions and
movements. I have most of it worked out.



--- In streetfighter@yahoogroups.com, "Fred Chagnon" <seagull@a...>
wrote:
> Not knowing much about ground fighting myself (Kenpo Karate
> background...all I know is how to get off the ground i.e. falling
and
> rolling), couldn't ground fighting be implmented by inventing a few
> sustained holds?
>
>
> | -----Original Message-----
> | From: JOE [mailto:jiujitsu_joe@y...]
> | Sent: Tuesday, April 15, 2003 11:08 AM
> | To: streetfighter@yahoogroups.com
> | Subject: [streetfighter] Re: ground fighting
> |
> |
> | will do but all my shit is packed because I am moving to Iowa.so
next
> | week I will post what I have.
> |
> |
> |
> |
> | --- In streetfighter@yahoogroups.com, "slappy_the_ringthief"
> | <ringthief@c...> wrote:
> | > let me know if you want any help, ive always wanted to do that
and
> | Im
> | > an experienced groundfighter (and SF fan).
> | >
> | > It would be good to translate groundfighting in a way that
> | accurately
> | > reflects the concepts of its real life counterpart, but keeps
with
> | > the SF:RPG feel, pace, and fantasy elements.
> | >
> | > I think the only reason it's not implemented well already is
> | because
> | > its based on the video game largely which simply just didnt
have a
> | > good groundfighting engine. that and everytime its proposed ppl
> | cant
> | > seem to see past bringing it in exactly realistic and boring.
ppl
> | ive
> | > seen a shotokan karate class, its pretty boring too compared to
SF.
> | > why not take the groundfighting up a notch like they do
everything
> | > else?
> | >
> | > I'd like to kick ideas around with you, do you have msn, icq,
> | yahoo,
> | > etc..
> | >
> | > Matt
> | > http://matt.luvs.it
> | >
> | > --- In streetfighter@yahoogroups.com, "JOE" <jiujitsu_joe@y...>
> | wrote:
> | > > I was just wondering if any of you have changed the rules to
> | allow
> | > > fighters to fight on the ground?? I have spent alot of time
> | coming
> | > up
> | > > with new rules and techs to allow ground fighters to do what
they
> | > do
> | > > best...ie: fight on the ground. I will post them all next
week so
> | I
> | > > can get some feed back. oh and by ground fighting I not only
mean
> | > > punches and kicks but submissions and ground positions too.
> |
> |
> | ------------------------ Yahoo! Groups Sponsor
> | ---------------------~-->
> | Rent DVDs Online-No late fees! Try Netflix for FREE!
> | http://us.click.yahoo.com/YKLNcC/oEZFAA/i5gGAA/7tRolB/TM
> | --------------------------------------------------------------
> | -------~->
> |
> |
> |
> | Your use of Yahoo! Groups is subject to
> | http://docs.yahoo.com/info/terms/
> |
> |
> |
Group: streetfighter Message: 14412 From: Craig Sennett Date: 4/16/2003
Subject: Re: ground fighting
I like the idea of ground fighting - a lot of moves can be used on the
ground just as a Grab manover - needs little changing.

I would be keen to see the details - cant see them getting much Glory as its
not really a crowd pleaser.

I think it adds more depth to the game and allows for good mean NPC's

SONHU






>From: "Herve Gander" <gander@...>
>Reply-To: streetfighter@yahoogroups.com
>To: <streetfighter@yahoogroups.com>
>Subject: Re: [streetfighter] Re: ground fighting
>Date: Tue, 15 Apr 2003 15:56:32 +0200
>
>Sure you got a point...
>
>But in the other hand....that's a Rpg, and we all know martial artists
>can't
>throw fireballs or teleport.
>
>The game have a part of fantasy...my opinion is that the fighting system
>was
>designed to give this feeling of fantasy.
>Trying to have it fit the reality is a mistake (it's only my opinion).
>
>If i want something real...i just walk outside my house =)
>
>Becoming too technical or to precise ruin the street fighter spirit.
>
>On the other hand...you will always have a player not in the spirit of the
>game who will jump on your Npc, grab it to the ground and start chewing his
>ear while keeping him on the ground.....
>
>Just let him do it one time, and have a npc make to him the same....=)
>----- Original Message -----
>From: "JOE" <jiujitsu_joe@...>
>To: <streetfighter@yahoogroups.com>
>Sent: Tuesday, April 15, 2003 3:46 PM
>Subject: [streetfighter] Re: ground fighting
>
>
> >
> > I just want to give a little more depth to the styles. make them
> > more like they really are.because we all know what would really
> > happen if in a fight.ground fighters would try to take the fight to
> > the ground and keep it there.
> >
> > --- In streetfighter@yahoogroups.com, "Herve Gander" <gander@s...>
> > wrote:
> > > Hello,
> > >
> > > I don't understand why many of you want rules about ground fighting.
> > > That's en epic martial art game...fighter are supposed to wake up
> > quickly
> > > after being thrown to the ground, not fighting like a young boy in
> > the
> > > school playground.
> > >
> > > That's why there is the malus to maneuvers speed...to show that
> > they wake
> > > up....
> > >
> > > Juste my two cents comment.
> > >
> > > Enjoy the game as it is....
> > >
> > > Herve
> > > ----- Original Message -----
> > > From: "JOE" <jiujitsu_joe@y...>
> > > To: <streetfighter@yahoogroups.com>
> > > Sent: Tuesday, April 15, 2003 3:27 PM
> > > Subject: [streetfighter] ground fighting
> > >
> > >
> > > > I was just wondering if any of you have changed the rules to allow
> > > > fighters to fight on the ground?? I have spent alot of time
> > coming up
> > > > with new rules and techs to allow ground fighters to do what they
> > do
> > > > best...ie: fight on the ground. I will post them all next week so
> > I
> > > > can get some feed back. oh and by ground fighting I not only mean
> > > > punches and kicks but submissions and ground positions too.
> > > >
> > > >
> > > >
> > > >
> > > >
> > > > Your use of Yahoo! Groups is subject to
> > http://docs.yahoo.com/info/terms/
> > > >
> > > >
> > > >
> > >
> > >
> > > ---
> > > Outgoing mail is certified Virus Free.
> > > Checked by AVG anti-virus system (http://www.grisoft.com).
> > > Version: 6.0.471 / Virus Database: 269 - Release Date: 10/04/2003
> >
> >
> >
> >
> >
> > Your use of Yahoo! Groups is subject to
>http://docs.yahoo.com/info/terms/
> >
> >
> >
>
>
>---
>Outgoing mail is certified Virus Free.
>Checked by AVG anti-virus system (http://www.grisoft.com).
>Version: 6.0.471 / Virus Database: 269 - Release Date: 10/04/2003
>
>


_________________________________________________________________
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Group: streetfighter Message: 14413 From: Staredown Date: 4/16/2003
Subject: Re: ground fighting
--- Herve Gander <gander@...> wrote:

> If i want something real...i just walk outside my house =)

Gah! Too many dumb jokes fighting in my brain for recognition.

Hey... I think that will be my next SFSTG netbook!

=====
staredown@... http://staredown.8m.net

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

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Group: streetfighter Message: 14414 From: slappy_the_ringthief Date: 4/17/2003
Subject: Re: ground fighting
thats one way to do it.

or you could go for not just a move but a mode of fighting like the
current Goundfighting skill (which is mysteriously absent from jiu
jitsus list)

like having Mount and Guard, but with groundfighting as a
prerequisite.

the goal would be to not only stay on the ground as per
groundfighting, but to keep your opponent there with you as well,
where he gets hella penalties if he doesnt have groundfighting.



--- In streetfighter@yahoogroups.com, "Fred Chagnon" <seagull@a...>
wrote:
> Not knowing much about ground fighting myself (Kenpo Karate
> background...all I know is how to get off the ground i.e. falling
and
> rolling), couldn't ground fighting be implmented by inventing a few
> sustained holds?
>
>
> | -----Original Message-----
> | From: JOE [mailto:jiujitsu_joe@y...]
> | Sent: Tuesday, April 15, 2003 11:08 AM
> | To: streetfighter@yahoogroups.com
> | Subject: [streetfighter] Re: ground fighting
> |
> |
> | will do but all my shit is packed because I am moving to Iowa.so
next
> | week I will post what I have.
> |
> |
> |
> |
> | --- In streetfighter@yahoogroups.com, "slappy_the_ringthief"
> | <ringthief@c...> wrote:
> | > let me know if you want any help, ive always wanted to do that
and
> | Im
> | > an experienced groundfighter (and SF fan).
> | >
> | > It would be good to translate groundfighting in a way that
> | accurately
> | > reflects the concepts of its real life counterpart, but keeps
with
> | > the SF:RPG feel, pace, and fantasy elements.
> | >
> | > I think the only reason it's not implemented well already is
> | because
> | > its based on the video game largely which simply just didnt
have a
> | > good groundfighting engine. that and everytime its proposed ppl
> | cant
> | > seem to see past bringing it in exactly realistic and boring.
ppl
> | ive
> | > seen a shotokan karate class, its pretty boring too compared to
SF.
> | > why not take the groundfighting up a notch like they do
everything
> | > else?
> | >
> | > I'd like to kick ideas around with you, do you have msn, icq,
> | yahoo,
> | > etc..
> | >
> | > Matt
> | > http://matt.luvs.it
> | >
> | > --- In streetfighter@yahoogroups.com, "JOE" <jiujitsu_joe@y...>
> | wrote:
> | > > I was just wondering if any of you have changed the rules to
> | allow
> | > > fighters to fight on the ground?? I have spent alot of time
> | coming
> | > up
> | > > with new rules and techs to allow ground fighters to do what
they
> | > do
> | > > best...ie: fight on the ground. I will post them all next
week so
> | I
> | > > can get some feed back. oh and by ground fighting I not only
mean
> | > > punches and kicks but submissions and ground positions too.
> |
> |
> | ------------------------ Yahoo! Groups Sponsor
> | ---------------------~-->
> | Rent DVDs Online-No late fees! Try Netflix for FREE!
> | http://us.click.yahoo.com/YKLNcC/oEZFAA/i5gGAA/7tRolB/TM
> | --------------------------------------------------------------
> | -------~->
> |
> |
> |
> | Your use of Yahoo! Groups is subject to
> | http://docs.yahoo.com/info/terms/
> |
> |
> |
Group: streetfighter Message: 14415 From: slappy_the_ringthief Date: 4/17/2003
Subject: Re: ground fighting
--- In streetfighter@yahoogroups.com, Staredown <staredown@r...>
wrote:
> --- Herve Gander <gander@s...> wrote:
> > If i want something real...i just walk outside my house =)
>
> Gah! Too many dumb jokes fighting in my brain for recognition.
>
> Hey... I think that will be my next SFSTG netbook!
>
> =====
> staredown@r... http://staredown.8m.net
>


are they, GROUNDfighting in your brain for recognition?
Group: streetfighter Message: 14416 From: JOE Date: 4/17/2003
Subject: Re: ground fighting
thats exactly how I have it done slappy.will give details next week
after I unpack.


--- In streetfighter@yahoogroups.com, "slappy_the_ringthief"
<ringthief@c...> wrote:
> thats one way to do it.
>
> or you could go for not just a move but a mode of fighting like the
> current Goundfighting skill (which is mysteriously absent from jiu
> jitsus list)
>
> like having Mount and Guard, but with groundfighting as a
> prerequisite.
>
> the goal would be to not only stay on the ground as per
> groundfighting, but to keep your opponent there with you as well,
> where he gets hella penalties if he doesnt have groundfighting.
>
>
>
> --- In streetfighter@yahoogroups.com, "Fred Chagnon" <seagull@a...>
> wrote:
> > Not knowing much about ground fighting myself (Kenpo Karate
> > background...all I know is how to get off the ground i.e. falling
> and
> > rolling), couldn't ground fighting be implmented by inventing a
few
> > sustained holds?
> >
> >
> > | -----Original Message-----
> > | From: JOE [mailto:jiujitsu_joe@y...]
> > | Sent: Tuesday, April 15, 2003 11:08 AM
> > | To: streetfighter@yahoogroups.com
> > | Subject: [streetfighter] Re: ground fighting
> > |
> > |
> > | will do but all my shit is packed because I am moving to
Iowa.so
> next
> > | week I will post what I have.
> > |
> > |
> > |
> > |
> > | --- In streetfighter@yahoogroups.com, "slappy_the_ringthief"
> > | <ringthief@c...> wrote:
> > | > let me know if you want any help, ive always wanted to do
that
> and
> > | Im
> > | > an experienced groundfighter (and SF fan).
> > | >
> > | > It would be good to translate groundfighting in a way that
> > | accurately
> > | > reflects the concepts of its real life counterpart, but keeps
> with
> > | > the SF:RPG feel, pace, and fantasy elements.
> > | >
> > | > I think the only reason it's not implemented well already is
> > | because
> > | > its based on the video game largely which simply just didnt
> have a
> > | > good groundfighting engine. that and everytime its proposed
ppl
> > | cant
> > | > seem to see past bringing it in exactly realistic and boring.
> ppl
> > | ive
> > | > seen a shotokan karate class, its pretty boring too compared
to
> SF.
> > | > why not take the groundfighting up a notch like they do
> everything
> > | > else?
> > | >
> > | > I'd like to kick ideas around with you, do you have msn, icq,
> > | yahoo,
> > | > etc..
> > | >
> > | > Matt
> > | > http://matt.luvs.it
> > | >
> > | > --- In streetfighter@yahoogroups.com, "JOE"
<jiujitsu_joe@y...>
> > | wrote:
> > | > > I was just wondering if any of you have changed the rules to
> > | allow
> > | > > fighters to fight on the ground?? I have spent alot of time
> > | coming
> > | > up
> > | > > with new rules and techs to allow ground fighters to do
what
> they
> > | > do
> > | > > best...ie: fight on the ground. I will post them all next
> week so
> > | I
> > | > > can get some feed back. oh and by ground fighting I not
only
> mean
> > | > > punches and kicks but submissions and ground positions too.
> > |
> > |
> > | ------------------------ Yahoo! Groups Sponsor
> > | ---------------------~-->
> > | Rent DVDs Online-No late fees! Try Netflix for FREE!
> > | http://us.click.yahoo.com/YKLNcC/oEZFAA/i5gGAA/7tRolB/TM
> > | --------------------------------------------------------------
> > | -------~->
> > |
> > |
> > |
> > | Your use of Yahoo! Groups is subject to
> > | http://docs.yahoo.com/info/terms/
> > |
> > |
> > |
Group: streetfighter Message: 14417 From: Erik the Odd Date: 4/19/2003
Subject: Re: Groundfighting rules
Okay. About the groundfighting rules someone proposed.

1) Shouldn't we at least see the bloody rules before we go off on 'em?
Show us what you got, man. We'll make suggestions, it's what we do here.
Keep in mind, though, that if the rules aren't unanimously cheered (they
won't be), then figure on one of your players not liking their inclusion.

Time for the ol' Rules Tune-Up.

2) Now, yeah, it's all Street Fighter this and that, but there ARE other
fighting games out there (Tekken, King of Fighters, hell, even Karate Champ!
Some of you still remember Karate Champ, right?) Anyway, if these
characters are included, then that settles whether or not Groundfighting's
cool or not. After all, no, you don't see much of it in Street Fighter, but
you see it a bunch in Tekken. Especially with King. The Guy's a grappling
monster!

And, really, how many of you Storytellers haven't yet made a Pro Wrestling
style? Yeah, it's cheesy, but it can add some fun to the game. Plus, these
Groundfighting rules might just settle how the figure-four leglock goes
over...

Just a closing thought. If my Storyteller has made Destreigas in Street
Fighter, than with the proper touches, anything'll fly. Seems like too
much? Go watch Mortal Combat or Big Trouble in Little China. Or Raiders of
the Lost Arc.

So there.
Erik the Odd



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Group: streetfighter Message: 14418 From: slappy_the_ringthief Date: 4/19/2003
Subject: Re: Groundfighting rules
--- In streetfighter@yahoogroups.com, "Erik the Odd"
<eriktheodd@h...> wrote:

> 1) Shouldn't we at least see the bloody rules before we go off
on 'em?


yes, but sme ppl are mean.


> 2) Now, yeah, it's all Street Fighter this and that, but there
ARE other
> fighting games out there (Tekken, King of Fighters, hell, even
Karate Champ!
> Some of you still remember Karate Champ, right?)


actually i think thats ripe for a comeback.
the no buttons, but 2 arcade sticks per person setup was totally
different and cool. can you imagine it with soul calibur quality
graphics, and having to do DP motions in opposite directions on
either stick, that would be whack....


> And, really, how many of you Storytellers haven't yet made a Pro
Wrestling
> style?


White Wolf included it, mysteriously labeling it "Sambo" the way
Capcom had done before.....

I can not stress enough how unlike zangief real sambo is.
Group: streetfighter Message: 14419 From: Jens-Arthur Leirbakk Date: 4/19/2003
Subject: Re: Groundfighting rules
On Sat, 19 Apr 2003, slappy_the_ringthief wrote:

> > And, really, how many of you Storytellers haven't yet made a Pro
> Wrestling
> > style?
>
>
> White Wolf included it, mysteriously labeling it "Sambo" the way
> Capcom had done before.....
>
> I can not stress enough how unlike zangief real sambo is.

... and Ler Drit is the military style of muay thai, but let's not open
that particular can of worms this time around, eh?

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 14420 From: slappy_the_ringthief Date: 4/19/2003
Subject: Re: Groundfighting rules
--- In streetfighter@yahoogroups.com, Jens-Arthur Leirbakk
<leirbakk@p...> wrote:
> On Sat, 19 Apr 2003, slappy_the_ringthief wrote:
>
> > > And, really, how many of you Storytellers haven't yet made a
Pro
> > Wrestling
> > > style?
> >
> >
> > White Wolf included it, mysteriously labeling it "Sambo" the way
> > Capcom had done before.....
> >
> > I can not stress enough how unlike zangief real sambo is.
>
> ... and Ler Drit is the military style of muay thai, but let's not
open
> that particular can of worms this time around, eh?
>
> ---
> Jens-Arthur Leirbakk
> leirbakk@p...



Hehe, sorry, bet peave......
On topic though, Pro Wrestling is listed as a sub-sect of Wrestling
from Contenders.
Group: streetfighter Message: 14421 From: JOE Date: 4/20/2003
Subject: Re: Groundfighting rules
I will post what I have asap.but I just arrived in Iowa today and
will be unpacking and setting up the house for the next couple of
days.
Group: streetfighter Message: 14422 From: Eric Date: 5/4/2003
Subject: Ansatsuken and Shotokan
: 52. Ansatsuken is a Generic Term that translates to "Murderous Fist" but it actually means any martial art that is Very Hard. Hard means it goes for the offense, for the kill. Unlike Aikido or Judo. This ansatsuken Goutetsu developed was a Karate variation.
Gen's variation is based on Chinese martial arts i.e. the Souryuu and Kiryuu. Both are Martial arts developed to kill, therefore they are both Ansatsuken.

Maybe one way to see this is from just one move from each variation: Gouki has the Shun Goku Satsu - A move meant to kill, hitting the vital points to destroy your body.
Similarly, Gen has the Shi Ten Shou under the Souryuu move. This move Hits various vital points on your body to ultimately make your body slowly die. Both are moves that were designed to kill, not injure. There are probably other ansatsuken out there, just...not in SF.

http://street-fighter.hypermart.net/msgboard/messages/545.html
More information about Shotokan in SF:

Shotokan Sanctum / http://vegetaou814.tripod.com/sfshotokan.html



[Non-text portions of this message have been removed]
Group: streetfighter Message: 14423 From: Fred Chagnon Date: 5/4/2003
Subject: Re: Ansatsuken and Shotokan
These all sound very much like the Dim Mak technique. How are they
different?

| : 52. Ansatsuken is a Generic Term that translates to
| "Murderous Fist" but it actually means any martial art that
| is Very Hard. Hard means it goes for the offense, for the
| kill. Unlike Aikido or Judo. This ansatsuken Goutetsu
| developed was a Karate variation. Gen's variation is based on
| Chinese martial arts i.e. the Souryuu and Kiryuu. Both are
| Martial arts developed to kill, therefore they are both Ansatsuken.
|
| Maybe one way to see this is from just one move from each
| variation: Gouki has the Shun Goku Satsu - A move meant to
| kill, hitting the vital points to destroy your body.
| Similarly, Gen has the Shi Ten Shou under the Souryuu move.
| This move Hits various vital points on your body to
| ultimately make your body slowly die. Both are moves that
| were designed to kill, not injure. There are probably other
| ansatsuken out there, just...not in SF.
|
http://street-fighter.hypermart.net/msgboard/messages/545.html
More information about Shotokan in SF:

Shotokan Sanctum / http://vegetaou814.tripod.com/sfshotokan.html



[Non-text portions of this message have been removed]





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