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Group: streetfighter Message: 14324 From: slappy_the_ringthief Date: 2/28/2003
Subject: Re: Good work!
Group: streetfighter Message: 14325 From: eriktheodd Date: 3/1/2003
Subject: Re: Don't be mad.... It's sorta fun... Like your not all
Group: streetfighter Message: 14326 From: eriktheodd Date: 3/1/2003
Subject: Re: Good work!
Group: streetfighter Message: 14327 From: rageunlashed Date: 3/1/2003
Subject: WW's Street Fighter rpg
Group: streetfighter Message: 14328 From: Erik the Odd Date: 3/2/2003
Subject: Re: Digest Number 911
Group: streetfighter Message: 14329 From: Charles Phipps Date: 3/2/2003
Subject: How do you run your streetfighter RPG?
Group: streetfighter Message: 14330 From: Mike Date: 3/2/2003
Subject: Re: How do you run your streetfighter RPG?
Group: streetfighter Message: 14331 From: Mike Date: 3/2/2003
Subject: Cradle 2 the Grave - Some slight spoilers
Group: streetfighter Message: 14332 From: Rinaldo Gambetta Date: 3/2/2003
Subject: Classic Fighting Games.
Group: streetfighter Message: 14333 From: Erik the Odd Date: 3/2/2003
Subject: Re: Digest Number 912
Group: streetfighter Message: 14334 From: Charles Phipps Date: 3/2/2003
Subject: The immutability of the world warriors
Group: streetfighter Message: 14335 From: slappy_the_ringthief Date: 3/3/2003
Subject: Re: WW's Street Fighter rpg
Group: streetfighter Message: 14336 From: slappy_the_ringthief Date: 3/3/2003
Subject: Re: Digest Number 911
Group: streetfighter Message: 14337 From: slappy_the_ringthief Date: 3/3/2003
Subject: Re: How do you run your streetfighter RPG?
Group: streetfighter Message: 14338 From: slappy_the_ringthief Date: 3/3/2003
Subject: Re: Classic Fighting Games.
Group: streetfighter Message: 14339 From: Rinaldo Gambetta Date: 3/3/2003
Subject: Re: Classic Fighting Games.
Group: streetfighter Message: 14340 From: Staredown Date: 3/3/2003
Subject: Re: Digest Number 911
Group: streetfighter Message: 14341 From: Charles Phipps Date: 3/3/2003
Subject: The baggage of the Streetfighter name
Group: streetfighter Message: 14342 From: Jens-Arthur Leirbakk Date: 3/3/2003
Subject: Re: Digest Number 911
Group: streetfighter Message: 14343 From: Jens-Arthur Leirbakk Date: 3/3/2003
Subject: Re: Digest Number 911
Group: streetfighter Message: 14344 From: slappy_the_ringthief Date: 3/4/2003
Subject: Re: The baggage of the Streetfighter name
Group: streetfighter Message: 14345 From: Keith 'Kayn' Evans Date: 3/4/2003
Subject: Re: The baggage of the Streetfighter name
Group: streetfighter Message: 14346 From: Robert Zen Date: 3/4/2003
Subject: The SF Nazi speaks!
Group: streetfighter Message: 14347 From: Robert Zen Date: 3/4/2003
Subject: Four more!
Group: streetfighter Message: 14348 From: Charles Phipps Date: 3/5/2003
Subject: *Long post* Existing campaign overhaul
Group: streetfighter Message: 14349 From: Josh Diemert Date: 3/5/2003
Subject: Re: *Long post* Existing campaign overhaul
Group: streetfighter Message: 14350 From: Blue DragonWolf Date: 3/5/2003
Subject: Re: *Long post* Existing campaign overhaul
Group: streetfighter Message: 14351 From: slappy_the_ringthief Date: 3/5/2003
Subject: Re: *Long post* Existing campaign overhaul
Group: streetfighter Message: 14352 From: slappy_the_ringthief Date: 3/5/2003
Subject: Re: *Long post* Existing campaign overhaul
Group: streetfighter Message: 14353 From: slappy_the_ringthief Date: 3/5/2003
Subject: Re: *Long post* Existing campaign overhaul
Group: streetfighter Message: 14354 From: Staredown Date: 3/5/2003
Subject: Re: *Long post* Existing campaign overhaul
Group: streetfighter Message: 14355 From: Staredown Date: 3/5/2003
Subject: Re: *Long post* Existing campaign overhaul
Group: streetfighter Message: 14356 From: Charles Phipps Date: 3/6/2003
Subject: Some great ideas there
Group: streetfighter Message: 14357 From: Mike Date: 3/6/2003
Subject: Links
Group: streetfighter Message: 14358 From: Erik the Odd Date: 3/7/2003
Subject: Re: Digest Number 915
Group: streetfighter Message: 14359 From: Staredown Date: 3/7/2003
Subject: Re: Digest Number 915
Group: streetfighter Message: 14360 From: Staredown Date: 3/7/2003
Subject: Re: Links
Group: streetfighter Message: 14361 From: Soldar Date: 3/7/2003
Subject: Ignore...test
Group: streetfighter Message: 14362 From: slappy_the_ringthief Date: 3/7/2003
Subject: Re: Links
Group: streetfighter Message: 14363 From: Mike Date: 3/7/2003
Subject: Re: Links
Group: streetfighter Message: 14364 From: Mike Date: 3/7/2003
Subject: Re: Links
Group: streetfighter Message: 14365 From: Jens-Arthur Leirbakk Date: 3/8/2003
Subject: Re: *Long post* Existing campaign overhaul
Group: streetfighter Message: 14366 From: Musashi Date: 3/8/2003
Subject: Anyone ever get goofy and nostalgic?
Group: streetfighter Message: 14367 From: Charles Phipps Date: 3/10/2003
Subject: Romance and Kicks to the Head *strange but serious essay*
Group: streetfighter Message: 14368 From: Charles Phipps Date: 3/10/2003
Subject: Streetfighter movie unfinished plots
Group: streetfighter Message: 14369 From: slappy_the_ringthief Date: 3/11/2003
Subject: Re: Streetfighter movie unfinished plots
Group: streetfighter Message: 14370 From: Marnic Date: 3/11/2003
Subject: Re: Romance and Kicks to the Head *strange but serious essay*
Group: streetfighter Message: 14371 From: TheGlen Date: 3/11/2003
Subject: Re: Romance and Kicks to the Head *strange but serious essay*
Group: streetfighter Message: 14372 From: Ronny Anderssen Date: 3/12/2003
Subject: Inspiration from Adventure!
Group: streetfighter Message: 14373 From: Charles Phipps Date: 3/12/2003
Subject: Re: Romance and kicks to the head



Group: streetfighter Message: 14324 From: slappy_the_ringthief Date: 2/28/2003
Subject: Re: Good work!
I wasnt sure which one was first but you have to admit, they're
nearly interchangeable.

I always thought it was based on GH (I figured they just couldn't get
the rights to call it that.) because the guys who introduced me to it
said "ever seen galaxy high?" when I asked what it was like. But I
guess TFOS was out first.

The newer edition of TFOS actually had story ideas in the back laid
out like TV episodes, so they really are quite similar.
------------------
(blast from the past)
Doyle was a high school star,
Everybody thought he'd go real far
But he didn't get the things from the classes he took
You know he just wasn't interested in his books.

Aimee was the smartest girl at school,
Not very popular, not very cool.
Two kids will be chosen from Earth
To go to school at Galaxy High.

Travelling millions of miles through space,
To go to school in a far out place.
Aimee is the sweetheart.
Doyle's got a lot to learn.
Here at Galaxy High.
GALAXY HIGH, GALAXY HIGH,
GALAXY HIGH, GALAXY HIGH!




--- In streetfighter@yahoogroups.com, Staredown <staredown@r...> > I
don't think so. I use bonk because it sounds cartoony, I have no
idea if
> that's what they use in toon.
>
> TFOS, I know, was around before Galaxy High (one of my favorite
cartoons) aired
> in my neighborhood, though a GH suppliment would be exceedingly
neat!
Group: streetfighter Message: 14325 From: eriktheodd Date: 3/1/2003
Subject: Re: Don't be mad.... It's sorta fun... Like your not all
>
> 1. WHAT TIME DO YOU WAKE UP IN THE MORNING?
As early as possible, which is later than it should be.
>
> 2. IF YOU COULD EAT LUNCH WITH ONE FAMOUS PERSON, WHO WOULD IT BE?
*shrug* I don't really think that way. Maybe Steve Jobs. I might
like him to help me start a business.
>
> 3. GOLD OR SILVER?
Gold's heavy and useless. Silver tarnishes easily. Platinum or
Stainless steel. Accept no substitutes.
>
> 4. WHAT WAS THE LAST FILM YOU SAW AT THE CINEMA?
Honestly? I have no idea.
>
> 5. FAVORITE TV SHOW?
Whatever's on FoxNews, Comedy Central, or Discovery. Oh, the Iron
Chef, and the old Who's Line is it Anyways. Oh, and the old MTV
show, the State.
>
> 6. WHAT DO YOU HAVE FOR BREAKFAST?
Lunch.
>
> 7. WHO WOULD YOU HATE TO BE LEFT IN A ROOM WITH??
My seething hatred is for everyone in general, not anyone in
particular.
>
> 8. CAN YOU TOUCH YOUR NOSE WITH YOUR TONGUE?
Beg for it.
>
> 9. WHAT INSPIRES YOU?
Beauty. ...Yeah, beauty.
>
> 10. WHAT'S YOUR MIDDLE NAME?
John. Baptist of Christ, the Lamb of God. My dad's middle name, too.
>
> 11. BEACH, CITY, OR COUNTRY?
Country. Fewer people to hate.
>
> 12. SUMMER OR WINTER?
Winter. The cold cuts like razors. And cold is clean.
>
> 13. FAVORITE ICE-CREAM?
Sorbet. Strawberry, if you got it, Mango if you don't. No
aftertaste.
>
> 14. BUTTERED, SALTED, OR PLAIN POPCORN?
Salted. I pop it in butter, so it doesn't need any more.
>
> 15. FAVORITE COLOR?
I'm colorblind.
>
> 16. FAVORITE CAR?
Hmmm. I'm going to say the Dodge Charger.
>
> 17. FAVORITE SANDWICH FILLING?
Roast beef and turkey with mayo, mustard, and pepper jack cheese.
>
> 18. TRUE LOVE?
You're God-damned right. Just look at me!
>
> 19. WHAT CHARACTERISTICS DO YOU DESPISE?
Cowardice and duplicity.
>
> 20. FAVORITE FLOWER?
The Death Blossom. (Macross fans, back me up!)
>
> 21. WHAT WOULD YOU DO IF YOU HAD A BIG WIN IN THE LOTTERY?
Avenge myself. *evil grin*
>
> 22. FIZZY OR STILL WATER AS A DRINK?
To hell with water. Like Sinatra said, "I'm thirsty, not dirty. get
that the hell outta here!"
>
> 23. WHAT COLOR IS YOUR BATHROOM?
*sneer* I'm -STILL- colorblind.
>
> 24. HOW MANY KEYS ON YOUR KEY RING?
Three.
>
> 25. WHERE WOULD YOU RETIRE?
My bed. Maybe the couch, if I'm to tired to mak it all that way.
>
> 26. CAN YOU JUGGLE? IF YES HOW MANY?
No.>
> 27. FAVORITE DAY OF THE WEEK:
Tomorrow.
>
> 28. RED OR WHITE WINE?
What am I eating?
>
> 29. WHAT DID YOU DO FOR YOUR LAST BIRTHDAY?
Whatever I wanted.
>
> 30. WHO DO YOU LEAST EXPECT TO SEND THIS BACK TO YOU?
Sun Tzu, author of the Art of War.
>
> 31. WHO IS THE PERSON YOU EXPECT TO SEND THIS BACK FIRST?
The Yahoo Server-bot.
>
> 32. WHAT THE FUCK MAKES YOU SO DAMN SPECIAL?
My Ego acts as an actual shield against physical harm.
>
> 33. ARE YOU A JUNK MAIL PERSON OR NOT?
Yes. I get naked and bathe in it.
>
> 34. WHAT KIND OF SHOES DO YOU WEAR?
Lugs. Go to heel, all you nay-sayers. Just because they advertise
during wrestling? They're comfy as hell!

>
> Now add a question and send it to me!
>
>
Group: streetfighter Message: 14326 From: eriktheodd Date: 3/1/2003
Subject: Re: Good work!
> 35. CAMMY OR CHUN-LI?
Cammy. She's not a redhead, but she's closer to God.

> 36. ALPHA, EX, OR ORIGINAL?
Of the three? Alpha. But anything with the honorable Dan Hibiki is
good enough for me. Go ahead. Make fun of me. I'll have Dan break
your neck and lay your head down in your lap.

> 39. ALL RIGHT, CAPCOM HAS MADE OTHER FIGHTING GAMES BESIDES THE
SF/Vs. ONES. WHAT ONES DO YOU PLAY?
Darkstalkers.

> 40. IGNORING SF:STG FOR A SECOND, WHAT RPGS DO YOU LIKE THE MOST?
Mage, Shadowrun, Mechwarrior, Paranoia, and BESM.

> 41. DO THE WORDS 'MOVE ZIG FOR GREAT JUSTICE' INSPIRE YOU TO
VIOLENCE?
No. I reply with a hearty cry of, "You know what you're doing!"
Then I hop into my Zig fighter, and do battle with the evil Cats'
armada.

> 42. IF YOU COULD HAVE A CHAT WITH ANY SF CHARACTER, WHO WOULD IT BE
(ASSUME THAT THEY CAN SPEAK IN SUBTITLES)?
Cody. I think we'd get along. And maybe he'd train me if I bought
him cigarettes.

So there. More questions.

Chris
Group: streetfighter Message: 14327 From: rageunlashed Date: 3/1/2003
Subject: WW's Street Fighter rpg
This was originaly posted in www.rpg.net

___________________________________________________________
Does anybody know where i can find/download the rulebooks for this game? I =

searched on ebay, and had no luck i did a google search and found nothing, =
i
looked on kazaa and found nothing, i even looked on a few oop rpg selling
sites and found nothing. Basically all i want is the players handbook and t=
he
secrets of shadowloo styles. Is there any websites that host this informati=
on
since all i could find were homebrew systems and such.

Thanks in advance.
- - - - - - - - - - - - - - - - - -
Go to http://groups.yahoo.com/group/streetfighter and ask around. They're o=
ld
hands at getting the rules to those who need them.
___________________________________________________________

So here i am, could you help me? this issue is even more difficult to me si=
nce
i'm in México, please any help will be great.
Group: streetfighter Message: 14328 From: Erik the Odd Date: 3/2/2003
Subject: Re: Digest Number 911
Okay. Questions appropriate for this list? Hmmm.

1) What's you fave Sci-Fi RPG, and why?
Mine's Battletech/Mechwarrior. It's what Sci-fi's supposed to be. An
examination of Mankind's possibilities. No super-powerful space aliens, no
magic flowers operating mechs. Just thundering steel, laced with more
weaponry than you can shake a Particle-projector at. And the best damned
metaplot there ever was.

2) Favorite book?
Hitchhiker's Guide to the Galaxy. Although, it shouldn't be read until you
read the Ultimate Hitchhiker's Guide's preface. It really explains a lot.

3) Worst movie you ever saw?
Redneck Zombies. *evil grin* Ooooh, it was bad. Bad, bad, bad. They made
a moonshine still out of a Nuclear waste container. The moonshine was neon
green, and it glowed, but they drank it anyway.

4) Best idea for a game? (Admit it, everyone has one.)
I had a few ideas. One was a straight rip off of Battletech, another was a
civil-war era fighter jock game. It woulda been cool.

I'm still
Chris




>From: streetfighter@yahoogroups.com
>Reply-To: streetfighter@yahoogroups.com
>To: streetfighter@yahoogroups.com
>Subject: [streetfighter] Digest Number 911
>Date: 1 Mar 2003 16:56:46 -0000
>
>There are 2 messages in this issue.
>
>Topics in this digest:
>
> 1. Re: Don't be mad.... It's sorta fun... Like your not
>all self-centered!
> From: "eriktheodd <eriktheodd@...>"
><eriktheodd@...>
> 2. Re: Good work!
> From: "eriktheodd <eriktheodd@...>"
><eriktheodd@...>
>
>
>________________________________________________________________________
>________________________________________________________________________
>
>Message: 1
> Date: Sat, 01 Mar 2003 07:54:42 -0000
> From: "eriktheodd <eriktheodd@...>" <eriktheodd@...>
>Subject: Re: Don't be mad.... It's sorta fun... Like your not all
>self-centered!
>
>
> >
> > 1. WHAT TIME DO YOU WAKE UP IN THE MORNING?
>As early as possible, which is later than it should be.
> >
> > 2. IF YOU COULD EAT LUNCH WITH ONE FAMOUS PERSON, WHO WOULD IT BE?
>*shrug* I don't really think that way. Maybe Steve Jobs. I might
>like him to help me start a business.
> >
> > 3. GOLD OR SILVER?
>Gold's heavy and useless. Silver tarnishes easily. Platinum or
>Stainless steel. Accept no substitutes.
> >
> > 4. WHAT WAS THE LAST FILM YOU SAW AT THE CINEMA?
>Honestly? I have no idea.
> >
> > 5. FAVORITE TV SHOW?
>Whatever's on FoxNews, Comedy Central, or Discovery. Oh, the Iron
>Chef, and the old Who's Line is it Anyways. Oh, and the old MTV
>show, the State.
> >
> > 6. WHAT DO YOU HAVE FOR BREAKFAST?
>Lunch.
> >
> > 7. WHO WOULD YOU HATE TO BE LEFT IN A ROOM WITH??
>My seething hatred is for everyone in general, not anyone in
>particular.
> >
> > 8. CAN YOU TOUCH YOUR NOSE WITH YOUR TONGUE?
>Beg for it.
> >
> > 9. WHAT INSPIRES YOU?
>Beauty. ...Yeah, beauty.
> >
> > 10. WHAT'S YOUR MIDDLE NAME?
>John. Baptist of Christ, the Lamb of God. My dad's middle name, too.
> >
> > 11. BEACH, CITY, OR COUNTRY?
>Country. Fewer people to hate.
> >
> > 12. SUMMER OR WINTER?
>Winter. The cold cuts like razors. And cold is clean.
> >
> > 13. FAVORITE ICE-CREAM?
>Sorbet. Strawberry, if you got it, Mango if you don't. No
>aftertaste.
> >
> > 14. BUTTERED, SALTED, OR PLAIN POPCORN?
>Salted. I pop it in butter, so it doesn't need any more.
> >
> > 15. FAVORITE COLOR?
>I'm colorblind.
> >
> > 16. FAVORITE CAR?
>Hmmm. I'm going to say the Dodge Charger.
> >
> > 17. FAVORITE SANDWICH FILLING?
>Roast beef and turkey with mayo, mustard, and pepper jack cheese.
> >
> > 18. TRUE LOVE?
>You're God-damned right. Just look at me!
> >
> > 19. WHAT CHARACTERISTICS DO YOU DESPISE?
>Cowardice and duplicity.
> >
> > 20. FAVORITE FLOWER?
>The Death Blossom. (Macross fans, back me up!)
> >
> > 21. WHAT WOULD YOU DO IF YOU HAD A BIG WIN IN THE LOTTERY?
>Avenge myself. *evil grin*
> >
> > 22. FIZZY OR STILL WATER AS A DRINK?
>To hell with water. Like Sinatra said, "I'm thirsty, not dirty. get
>that the hell outta here!"
> >
> > 23. WHAT COLOR IS YOUR BATHROOM?
>*sneer* I'm -STILL- colorblind.
> >
> > 24. HOW MANY KEYS ON YOUR KEY RING?
>Three.
> >
> > 25. WHERE WOULD YOU RETIRE?
>My bed. Maybe the couch, if I'm to tired to mak it all that way.
> >
> > 26. CAN YOU JUGGLE? IF YES HOW MANY?
>No.>
> > 27. FAVORITE DAY OF THE WEEK:
>Tomorrow.
> >
> > 28. RED OR WHITE WINE?
>What am I eating?
> >
> > 29. WHAT DID YOU DO FOR YOUR LAST BIRTHDAY?
>Whatever I wanted.
> >
> > 30. WHO DO YOU LEAST EXPECT TO SEND THIS BACK TO YOU?
>Sun Tzu, author of the Art of War.
> >
> > 31. WHO IS THE PERSON YOU EXPECT TO SEND THIS BACK FIRST?
>The Yahoo Server-bot.
> >
> > 32. WHAT THE FUCK MAKES YOU SO DAMN SPECIAL?
>My Ego acts as an actual shield against physical harm.
> >
> > 33. ARE YOU A JUNK MAIL PERSON OR NOT?
>Yes. I get naked and bathe in it.
> >
> > 34. WHAT KIND OF SHOES DO YOU WEAR?
>Lugs. Go to heel, all you nay-sayers. Just because they advertise
>during wrestling? They're comfy as hell!
>
> >
> > Now add a question and send it to me!
> >
> >
>
>
>
>________________________________________________________________________
>________________________________________________________________________
>
>Message: 2
> Date: Sat, 01 Mar 2003 08:17:59 -0000
> From: "eriktheodd <eriktheodd@...>" <eriktheodd@...>
>Subject: Re: Good work!
>
> > 35. CAMMY OR CHUN-LI?
>Cammy. She's not a redhead, but she's closer to God.
>
> > 36. ALPHA, EX, OR ORIGINAL?
>Of the three? Alpha. But anything with the honorable Dan Hibiki is
>good enough for me. Go ahead. Make fun of me. I'll have Dan break
>your neck and lay your head down in your lap.
>
> > 39. ALL RIGHT, CAPCOM HAS MADE OTHER FIGHTING GAMES BESIDES THE
>SF/Vs. ONES. WHAT ONES DO YOU PLAY?
>Darkstalkers.
>
> > 40. IGNORING SF:STG FOR A SECOND, WHAT RPGS DO YOU LIKE THE MOST?
>Mage, Shadowrun, Mechwarrior, Paranoia, and BESM.
>
> > 41. DO THE WORDS 'MOVE ZIG FOR GREAT JUSTICE' INSPIRE YOU TO
>VIOLENCE?
>No. I reply with a hearty cry of, "You know what you're doing!"
>Then I hop into my Zig fighter, and do battle with the evil Cats'
>armada.
>
> > 42. IF YOU COULD HAVE A CHAT WITH ANY SF CHARACTER, WHO WOULD IT BE
>(ASSUME THAT THEY CAN SPEAK IN SUBTITLES)?
>Cody. I think we'd get along. And maybe he'd train me if I bought
>him cigarettes.
>
>So there. More questions.
>
>Chris
>
>
>
>________________________________________________________________________
>________________________________________________________________________
>
>
>
>Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>


_________________________________________________________________
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Group: streetfighter Message: 14329 From: Charles Phipps Date: 3/2/2003
Subject: How do you run your streetfighter RPG?
Hello I'm a newbie to the list.

This is a general question to all of those who are playing the game.
Honestly speaking I think one of the main problems of the
streetfighter RPG is the fact that it could have been big but was
unfortunately bogged down in the baggage of the name.

(When of course I'd very much enjoy playing it for Streetfighter-even
I felt alittle awkward playing what amounted to "video games" again)

I thus simply convinced the playes to play the game by instead saying
we were going to play "The Legend of the Dragon" which is a fictious
RPG that supposadly takes place in the world of Bruce Lee and John
Woo.

I admit I toned down considerably the emphasis on Streetfighter
tournaments as participants and heightened up the fighting against
the evil crimminal underworld but they're still the setting for
alotof the stuff.

I also even managed to insert funnily all of the Streetfighter
characters though in this game they all are slightly more deadlier
and with an edge.

Vega was a complete psycho and I'm heavy with the James Bond props
(James, Mortal Kombat's cast, and of course virtually anyone else
shows up here quite regurarely)

The players are enjoying it immensley truly and I'm about to run them
through "The Perfect Warrior"

One of them whom I'm thinking of setting up with Cammy given he too
is an ex-bad guy turned good.

-Charlie
Group: streetfighter Message: 14330 From: Mike Date: 3/2/2003
Subject: Re: How do you run your streetfighter RPG?
First off let me say welcome to the list. I have noticed a lot of new
people joining since the post on www.rpg.net and I think thats great.

Streetfighter used to by my all time favourite rpg. But you know how it
is, with out regular support and supplements coming out, interest just
kind of faded. Dont get me wrong, I still love the game and my interest
is starting to get renewed. (See next post)

We play Streetfighter like a typical action movie. Less emphasis on the
tournaments and such.

MikeM

-----Original Message-----
From: Charles Phipps <tcp@...> [mailto:tcp@...]
Sent: Sunday, March 02, 2003 3:25 AM
To: streetfighter@yahoogroups.com
Subject: [streetfighter] How do you run your streetfighter RPG?


Hello I'm a newbie to the list.

This is a general question to all of those who are playing the game.
Honestly speaking I think one of the main problems of the
streetfighter RPG is the fact that it could have been big but was
unfortunately bogged down in the baggage of the name.

(When of course I'd very much enjoy playing it for Streetfighter-even
I felt alittle awkward playing what amounted to "video games" again)

I thus simply convinced the playes to play the game by instead saying
we were going to play "The Legend of the Dragon" which is a fictious
RPG that supposadly takes place in the world of Bruce Lee and John
Woo.

I admit I toned down considerably the emphasis on Streetfighter
tournaments as participants and heightened up the fighting against
the evil crimminal underworld but they're still the setting for
alotof the stuff.

I also even managed to insert funnily all of the Streetfighter
characters though in this game they all are slightly more deadlier
and with an edge.

Vega was a complete psycho and I'm heavy with the James Bond props
(James, Mortal Kombat's cast, and of course virtually anyone else
shows up here quite regurarely)

The players are enjoying it immensley truly and I'm about to run them
through "The Perfect Warrior"

One of them whom I'm thinking of setting up with Cammy given he too
is an ex-bad guy turned good.

-Charlie



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Group: streetfighter Message: 14331 From: Mike Date: 3/2/2003
Subject: Cradle 2 the Grave - Some slight spoilers
Just got back from watching Cradle 2 The Grave with Jet Li and DMX. This
movie kicked major ass!

Not only is Mark Dacascos in it as the main bad guy (this guy should
have more roles. Any one see Brotherhood of the Wolf?) but the fight
scenes are really good. There were some wire scenes but they were better
than the ones in Romeo Must Die.

The fight scenes with Jet Li against mooks are great because he makes it
seem so effortless. He kept his hand in his pocket the whole time!

One scene even has some underground tournament fighting. Jet Li vs Tito
Ortiz and other UFC fighters!

I really liked this movie and now I really really want to run a Street
Fighter campaign.

Has anyone seen Exit Wounds? The end with Tom Arnold and Anthony
Anderson? They do the same thing at the end of this movie.

MikeM
Group: streetfighter Message: 14332 From: Rinaldo Gambetta Date: 3/2/2003
Subject: Classic Fighting Games.
Nobody try convert Pit Figther or Kensei to STF maybe Killer Instinct?
----- Original Message -----
From: "Mike" <mmorgado@...>
To: "'Street Fighter RPG'" <streetfighter@yahoogroups.com>
Sent: Sunday, March 02, 2003 10:17 PM
Subject: [streetfighter] Cradle 2 the Grave - Some slight spoilers


> Just got back from watching Cradle 2 The Grave with Jet Li and DMX. This
> movie kicked major ass!
>
> Not only is Mark Dacascos in it as the main bad guy (this guy should
> have more roles. Any one see Brotherhood of the Wolf?) but the fight
> scenes are really good. There were some wire scenes but they were better
> than the ones in Romeo Must Die.
>
> The fight scenes with Jet Li against mooks are great because he makes it
> seem so effortless. He kept his hand in his pocket the whole time!
>
> One scene even has some underground tournament fighting. Jet Li vs Tito
> Ortiz and other UFC fighters!
>
> I really liked this movie and now I really really want to run a Street
> Fighter campaign.
>
> Has anyone seen Exit Wounds? The end with Tom Arnold and Anthony
> Anderson? They do the same thing at the end of this movie.
>
> MikeM
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
> Esta mensagem foi verificada pelo E-mail Protegido Terra.
> Scan engine: VirusScan / Atualizado em 26/02/2003 / Versão: 1.3.13
> Proteja o seu e-mail Terra: http://www.emailprotegido.terra.com.br/
>
Group: streetfighter Message: 14333 From: Erik the Odd Date: 3/2/2003
Subject: Re: Digest Number 912
>
>Hello I'm a newbie to the list.

*waves enthusiastically* Hi there!

>This is a general question to all of those who are playing the game.
>Honestly speaking I think one of the main problems of the
>streetfighter RPG is the fact that it could have been big but was
>unfortunately bogged down in the baggage of the name.

Yeah,. Bastards. They arthaused the game instead of making it public
domain, which means that if I work on a game like it, I'll get sued.

>
>(When of course I'd very much enjoy playing it for Streetfighter-even
>I felt alittle awkward playing what amounted to "video games" again)

Why? If you enjoy 'em, what's the problem? Besides, with the Capcom vs.
SNK franchise out there, they've made some real improvements.

>I thus simply convinced the players to play the game by instead saying
>we were going to play "The Legend of the Dragon" which is a fictious
>RPG that supposadly takes place in the world of Bruce Lee and John
>Woo.
>
>I admit I toned down considerably the emphasis on Streetfighter
>tournaments as participants and heightened up the fighting against
>the evil crimminal underworld but they're still the setting for
>alotof the stuff.

That's the way to play it. I figure that there's a sort of double-think
about this kind of thing. I mean, yeah there are guys out there that can
spit fire, or shoot ice. But it's regarded like chi-gung healing is in the
Real World. There's some valid scientific evidence that states that it
works. The AMA even said that "Chi-Based" healing seemed to be better at
healing cronic problems than the Western approach. But no one pays
attention, because anyone who espouses this stuff is immediately viewed with
suspicion.

My firend's game ran that way. Street Fighting was legal in a few states,
and had real orginizations backing the Tournaments, but they were always
looked at funny if it was obvious what the deal with them was. Animal
Hybrids and Borgs were regarded as freaks; Terror and Scorn was their lot.
It made the whole thing believable, because that's how most would percieve
them. It also made for some great tragic heroes, like my full conversion
Borg (converted because he was struck with Polio when he was ten, and saw
the chance, in cyborging, to fix what went wrong with his life. He still
got bottles and such thrown at him).

>I also even managed to insert funnily all of the Streetfighter
>characters though in this game they all are slightly more deadlier
>and with an edge.

Don't forget that the "rogue nations" have very advanced scientific programs
(it helps to explain the Borgs and Psychics, Animal Hybrids, and such).
Mrilangka is recognised by the UN. This means that any incursion against
Bison's armed forces could be seen as an act of war, covert or otherwise.
It also gives Bison's operatives Diplomatic Immunity in most Western
nations. ^_^

>
>Vega was a complete psycho and I'm heavy with the James Bond props
>(James, Mortal Kombat's cast, and of course virtually anyone else
>shows up here quite regurarely)

Don't forget the dualists! Samurai Showdown is the bestest!

>
>The players are enjoying it immensley truly and I'm about to run them
>through "The Perfect Warrior"
>
>One of them whom I'm thinking of setting up with Cammy given he too
>is an ex-bad guy turned good..

Don't do it. *chuckle* Keep the World Warriors' icon-status together. The
best thing you can do is use her to keep sexual tension between some of the
characters. Who's to say Cammy's not a flirt? *evil grin*

>
>-Charlie
Chris

_________________________________________________________________
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Group: streetfighter Message: 14334 From: Charles Phipps Date: 3/2/2003
Subject: The immutability of the world warriors
Thanks for the welcome, glad to be here.

> Don't do it. *chuckle* Keep the World Warriors' icon-status
together. The
> best thing you can do is use her to keep sexual tension between
some of the
> characters. Who's to say Cammy's not a flirt? *evil grin*

Well not The Perfect Warrior, thats for damn sure.

Normally I would but one of the problems with "spin off" games that
I've discovered is that the characters feel like second stringers
whenever you involve the actual characters themselves and the players
HATE that.

I learned this lesson in the Indiana Jones RPG. The game basically
assumed you were one of the many side-kicks of Doctor Henry Jones and
thus your plotlines would revolve around him.

Unfortunately it really took away from the players as they thought
they were away from the real action because it was being taken care
of by other people and the spotlight immediately went from them to
Doctor Jones.

I thus prefer a more even playing field thus in my games. The World
warriors are the best at what they are (Shotokan karate) etc and many
of them are important individuals (Cammy a member of the
British 'superhero' agency, Chun-Li the best Interpol has etc) but in
the words of Bruce Cambell

"Good, bad, I'm the guy with the gun"

There's so much going on in the world it is just as likely if not
moreso that in my world the final nail will be put in "Red Star" (I
did a neat background on M. Bison in my game that he was the product
of a Soveit euglenics program started by the Nazis and taken over) by
the players than those who are somewhat distracted by his manical
past time.

I mean yes in the games Chun-li, T. Hawk, Cammy, and Guile have their
reasons to hate MB but no less so than players who have their
girlfriends murdered by them or genetically engineered by the man or
whatnot.

Its important in my game if not others to remember that while they
are possessed of amazing abilities the 'savants' are still very human
and even if they can take down a entire room of thugs, most won't
exactly like doing it and no one wants to be unarmed against guys
with machine guns even if they can dodge bullets.

You don't need Vega to send Guile on the run in that case.

-Charlemagne
Group: streetfighter Message: 14335 From: slappy_the_ringthief Date: 3/3/2003
Subject: Re: WW's Street Fighter rpg
search for messages in the archive with "direct connect" in em.
one of them has an address to hook up to on direct connect that has
all the books scanned.



--- In streetfighter@yahoogroups.com, "rageunlashed
<rageunlashed@y...>" <rageunlashed@y...> wrote:
> This was originaly posted in www.rpg.net
>
> ___________________________________________________________
> Does anybody know where i can find/download the rulebooks for this
game? I =
>
> searched on ebay, and had no luck i did a google search and found
nothing, =
> i
> looked on kazaa and found nothing, i even looked on a few oop rpg
selling
> sites and found nothing. Basically all i want is the players
handbook and t=
> he
> secrets of shadowloo styles. Is there any websites that host this
informati=
> on
> since all i could find were homebrew systems and such.
>
> Thanks in advance.
> - - - - - - - - - - - - - - - - - -
> Go to http://groups.yahoo.com/group/streetfighter and ask around.
They're o=
> ld
> hands at getting the rules to those who need them.
> ___________________________________________________________
>
> So here i am, could you help me? this issue is even more difficult
to me si=
> nce
> i'm in México, please any help will be great.
Group: streetfighter Message: 14336 From: slappy_the_ringthief Date: 3/3/2003
Subject: Re: Digest Number 911
--- In streetfighter@yahoogroups.com, "Erik the Odd"
<eriktheodd@h...> wrote:
> Okay. Questions appropriate for this list? Hmmm.
>
> 1) What's you fave Sci-Fi RPG, and why?
robotech, because it's robotech.
alternatively besm, made into robotech...

>
> 2) Favorite book?
1984

>
> 3) Worst movie you ever saw?
Mortal Kombat Annhialation

> 4) Best idea for a game? (Admit it, everyone has one.)
take the rpg world by storm with the revolution of a system that uses
only a 2 sided die!
lol
save lots of money on dice with the d2 system, all you needs a coin
to flip:P
Group: streetfighter Message: 14337 From: slappy_the_ringthief Date: 3/3/2003
Subject: Re: How do you run your streetfighter RPG?
welcome to the list.

i never had any problem with the baggage the name carries with it as
all of my group are rampant fans of the video game.

I can see how it might be a problem when convincing a bunch of wraith
or changeling players or something though...

matt
http://matt.luvs.it

--- In streetfighter@yahoogroups.com, "Charles Phipps <tcp@z...>"
<tcp@z...> wrote:
> Hello I'm a newbie to the list.
>
> This is a general question to all of those who are playing the
game.
> Honestly speaking I think one of the main problems of the
> streetfighter RPG is the fact that it could have been big but was
> unfortunately bogged down in the baggage of the name.
>
> (When of course I'd very much enjoy playing it for Streetfighter-
even
> I felt alittle awkward playing what amounted to "video games" again)
>
> I thus simply convinced the playes to play the game by instead
saying
> we were going to play "The Legend of the Dragon" which is a
fictious
> RPG that supposadly takes place in the world of Bruce Lee and John
> Woo.
>
> I admit I toned down considerably the emphasis on Streetfighter
> tournaments as participants and heightened up the fighting against
> the evil crimminal underworld but they're still the setting for
> alotof the stuff.
>
> I also even managed to insert funnily all of the Streetfighter
> characters though in this game they all are slightly more deadlier
> and with an edge.
>
> Vega was a complete psycho and I'm heavy with the James Bond props
> (James, Mortal Kombat's cast, and of course virtually anyone else
> shows up here quite regurarely)
>
> The players are enjoying it immensley truly and I'm about to run
them
> through "The Perfect Warrior"
>
> One of them whom I'm thinking of setting up with Cammy given he too
> is an ex-bad guy turned good.
>
> -Charlie
Group: streetfighter Message: 14338 From: slappy_the_ringthief Date: 3/3/2003
Subject: Re: Classic Fighting Games.
i had thought about doing killer instinct.
i was big into that game during its day (before the crappy sequals)
wanna?

also kensei is a great game, but pit fighter, yuck.

--- In streetfighter@yahoogroups.com, "Rinaldo Gambetta"
<rinaldo.gambetta@t...> wrote:
> Nobody try convert Pit Figther or Kensei to STF maybe Killer
Instinct?
Group: streetfighter Message: 14339 From: Rinaldo Gambetta Date: 3/3/2003
Subject: Re: Classic Fighting Games.
I´m just being nostalgic but years ago (1992) I spend a lot of coins
trying to beat that game, with a lot of effort I could beat this game using
only 2 coins, but using a lot of tricks and hints.
I agree about Kensei and Killer 1 (I just consider the first game the
second sucks...) (It´s Like Highlander you see 1,3 (become the second) ,4
because when you heard the genious explanation the immortals are aliens...
poor Sean Connery to pick a place in this boat).

Pit Figther could be easy to convert because the characters already have
styles and this more easier to work, but for that time is a great game. :).

----- Original Message -----
From: <ringthief@...>
To: <streetfighter@yahoogroups.com>
Sent: Monday, March 03, 2003 10:55 AM
Subject: [streetfighter] Re: Classic Fighting Games.


> i had thought about doing killer instinct.
> i was big into that game during its day (before the crappy sequals)
> wanna?
>
> also kensei is a great game, but pit fighter, yuck.
>
> --- In streetfighter@yahoogroups.com, "Rinaldo Gambetta"
> <rinaldo.gambetta@t...> wrote:
> > Nobody try convert Pit Figther or Kensei to STF maybe Killer
> Instinct?
>
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
> Esta mensagem foi verificada pelo E-mail Protegido Terra.
> Scan engine: VirusScan / Atualizado em 26/02/2003 / Versão: 1.3.13
> Proteja o seu e-mail Terra: http://www.emailprotegido.terra.com.br/
>
Group: streetfighter Message: 14340 From: Staredown Date: 3/3/2003
Subject: Re: Digest Number 911
--- Erik the Odd <eriktheodd@...> wrote:
> Okay. Questions appropriate for this list? Hmmm.
>
> 1) What's you fave Sci-Fi RPG, and why?

I like Fallout and Wastelands.

> 2) Favorite book?

> 3) Worst movie you ever saw?
> Redneck Zombies. *evil grin* Ooooh, it was bad. Bad, bad, bad. They made
> a moonshine still out of a Nuclear waste container. The moonshine was neon
> green, and it glowed, but they drank it anyway.

Sadly, I know many rednecks who would do the same (though when they die, I hope
they stay dead).

First Knight. I like Connery, but after Highlander 2 and this steaming piece
of crap, I can never trust his judgement again.

> 4) Best idea for a game? (Admit it, everyone has one.)
> I had a few ideas. One was a straight rip off of Battletech, another was a
> civil-war era fighter jock game. It woulda been cool.

(American?) Civil war era fighter jock? You're right, that would have been
cool.

In a hundred years, Mankind'll be doing it's first test of their FTL drive with
a live crew when (for completely unrelated reasons) the sun goes supernova.
Now they're a hundred light years away, with no home to get back to.

=====
staredown@... http://staredown.8m.net

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
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Group: streetfighter Message: 14341 From: Charles Phipps Date: 3/3/2003
Subject: The baggage of the Streetfighter name
Well my players are primarily Star Wars and Vampire players. I
couldn't get them to play Changeling really. Our Streetfighter
experience was really limited to my Super Nintendo and the fact that
with the One hundred hand slap...E. Honda really is invincible.

I'm unfamiliar with any of the extended storyline of Streetfighter
beyond the books I'm sorry to say save the Movie (I'll say it again
Raul Julia was fun in that movie if nothing else) and I guess my
players though the combat was a bit too rules heavy too.

To them I guess they just assumed with the Streetfighter name it
would be

"Okay your a flashy tournament guy who will never get up to the
level to challenge the big guys and your only real motivation is to
win tournaments"

Its the same mindless prejudice that plagues Dungeons and Dragons.
I for one however do take note that with so much whacky kung-fu,
cybernetics, and more think that M. Bison and Shadaloo can't be the
only villains in the world.

It seems it would cry out for government conspiracies, rival
snydicates, and the like

-Charlie
Group: streetfighter Message: 14342 From: Jens-Arthur Leirbakk Date: 3/3/2003
Subject: Re: Digest Number 911
> > Okay. Questions appropriate for this list? Hmmm.
> >
> > 1) What's you fave Sci-Fi RPG, and why?

I'm Shadowrun far and wide there. Not only are physical adepts excellent
martial artists, there's also magic to complete the fiction part of things
:-) Of course, I'm biased as I've been playing Shadowrun since 2nd ed just
had come out - the first edition of the Street Samurai catalog I ever read
was the blue one, which was for first edition :-)

> > 2) Favorite book?

Hmm... Difficult. I *really* enjoy Weber's Mutineer's Moon and the rest of
the series there. I also *really* enjoy A Fire Upon The Deep. But the
series that I've reread the most times would be ... Steven Barnes with
Gorgon Child, Street Lethal and Firedance. Nullboxing's too cool for
words.

> > 3) Worst movie you ever saw?

Oh boy. That's actually difficult, considering how many (bad) movies I've
seen. Okay, there are two. 1) Final Fantasy Force (or something like
that). Yes, it's got Jackie Chan in it. It's also got yellow cars with
swastikas painted on and guys standing in chain harnesses on their roofs.
It's so far out, it even possibly makes sense. If you're drunk while you
watch it. 2) Guardian Angel. It is possible that there are actually two
movies - or halves of movies really - where "Guardian" is the first half,
and "Angel" is the latter half. And it doesn't make sense.

> > 4) Best idea for a game? (Admit it, everyone has one.)

Well, I once made an Aliens RPG scenario based on a dream (well, nightmare
really) I had of an aquatic alien invasion of an oil rig. And this was in
'92, way before Alien Resurrection (aquatic aliens) or oil rigs
(Leviathan? Prometheus? Something like that). It was quite good.

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 14343 From: Jens-Arthur Leirbakk Date: 3/3/2003
Subject: Re: Digest Number 911
> In a hundred years, Mankind'll be doing it's first test of their FTL drive with
> a live crew when (for completely unrelated reasons) the sun goes supernova.
> Now they're a hundred light years away, with no home to get back to.

I actually thought of a similar start. However, I also threw a twist on
the start.

*Something* happens when they initiate their FTL drive. The crew blacks
out, and go on an approach towards a strange solar system with certain
superficial similarities with 'our' solar system. They edge into the
extensive asteroid belt looking for the source of a beacon they detect.
They also find out that there's a lot of activity on the third rock from
the sun.

The twist? They were hurled into the future - ~1000 years or so. There has
been an interplanetary war against invaders. The humans lost. The distress
beacon is from the last stand of the humans against the alien invaders.
The aliens took over the earth, and got careless while the (undiscovered)
base continued automatic research into advanced technology based on
artifacts recovered from the aliens. If the players play their cards
right, they'd be able to possibly take back the earth from the aliens.

I had originally envisioned this as sort of X-Com (I or II) build-the-base
and research combined with Buck Rogers style asskicking in the solar
system.

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 14344 From: slappy_the_ringthief Date: 3/4/2003
Subject: Re: The baggage of the Streetfighter name
--- In streetfighter@yahoogroups.com, "Charles Phipps <tcp@z...>"
<tcp@z...> wrote:
> Well my players are primarily Star Wars and Vampire players. I
> couldn't get them to play Changeling really. Our Streetfighter
> experience was really limited to my Super Nintendo and the fact
that
> with the One hundred hand slap...E. Honda really is invincible.

naa, on the supernintendo version dhalsim is invincable:)
sf2 drill to yoga noogie repeat endless combo.
later versions throw to fireball to teleport and throw as the
fireball hits repeat endless combo:p

really though, some of the best versions were released on the SNES.


> I'm unfamiliar with any of the extended storyline of Streetfighter
> beyond the books


check out
http://db.gamefaqs.com/coinop/misc/file/street_fighter_plot.txt


>I'm sorry to say save the Movie (I'll say it again
> Raul Julia was fun in that movie if nothing else)

he wants you:
http://groups.yahoo.com/group/streetfighter/files/badbison.jpg


>and I guess my
> players though the combat was a bit too rules heavy too.


I think the combat is really good and fast paced though once you get
all those rules down pat though.

and keep in mind the optional system given to ditch special moves and
play it white wolf style (str + punch to punch, etc)

of course, my combat chart thingee helps too.
http://www.tlcnet.com/~slappy/sf/downloads.html

> To them I guess they just assumed with the Streetfighter name it
> would be
>
> "Okay your a flashy tournament guy who will never get up to the
> level to challenge the big guys and your only real motivation is to
> win tournaments"


tournaments shmournaments.



> Its the same mindless prejudice that plagues Dungeons and Dragons.

yup.
ppl just assume its cliche


> I for one however do take note that with so much whacky kung-fu,
> cybernetics, and more think that M. Bison and Shadaloo can't be the
> only villains in the world.
> It seems it would cry out for government conspiracies, rival
> snydicates, and the like

take gills illuminati from sf3 for instance.
or any other villian you could think up.
I had my guys chasing umbrella once (from Resident Evil)


Matt
Group: streetfighter Message: 14345 From: Keith 'Kayn' Evans Date: 3/4/2003
Subject: Re: The baggage of the Streetfighter name
There ARE stories in Streetfighter that are more than 'You're in a world
fighter tournament'
God knows what would happen if your Vamp players played 'Redemption'
before getting a real game of it...
Or worse... It could be HUNTER... or NWN!... ^_-
(Actually NWN does better than most D+D campaigns ^_^)

Your characters have played Vampire and Star Wars right?
That usually means they at least have SOME concept of... well...
Storytelling Roleplaying (as in you can probably run a game of either
without really needing to revert to your character sheet and the dice bag
every sixty seconds).

So make them a story. Sure you can run Karate Kid or something revolving
arround tournaments where you must strive to be the World #1... but here's
an interesting angle to look at.

The Pokémon TV Show

Stop laughing all of you. For all those who have seen it, most will
understand what I'm talking about. Ash, the underdog teams up with two
other trainers and goes arround fighting in a tournament. What is
interesting though is all the stuff the poor kid encounters along the way.
Rivals, reoccuring enemies, one off quests to find stuff that will help
you beat the next opponent... all the stuff that you could put into a
Streetfighter Game...

In essence if you're going to HAVE a tournament, run it in the background.
Have the characters go on a quest (well, Raid, spiritual journey into the
subconcious, trek through the African/South American Rainforests
whatever...), but make sure that there's a story.

Maybe it's just me who comes from a group that plays Mage the Ascension...
THATS an idea... put Pentex in the game! Who needs a more courrupt
syndicate?!

I'm happy to say though that the D+D game WE ran HAD a plot better than
'Go into these dungeons and kill 'em all' - amazing right? ^_^


Now... for stuff you've not seen.
The Anime is apparently very good. I'm not sure how you'd get it NOW, but
it focusses on Ryu, Ken and ChunLi as they travel about the world trying
to get more powerful... I think
The Manga is a godsend. Buy it now
The Film was the first 12 Rated movie I saw and is very badly done, but if
you all want to be governemnt sent Street Fighters sent to Mgrinka then
it's an idea at least...

Watch films like The Matrix, Crouching Tiger Hidden Dragon (also a film I
need to watch but have been recommended on) for inspiration of how
stylised combat could work

I've ranted enough. See ya'll later!
Kayn / Keith


--- "Charles Phipps <tcp@...>" <tcp@...> wrote:
---------------------------------
Well my players are primarily Star Wars and Vampire players. I
couldn't get them to play Changeling really. Our Streetfighter
experience was really limited to my Super Nintendo and the fact that
with the One hundred hand slap...E. Honda really is invincible.

I'm unfamiliar with any of the extended storyline of Streetfighter
beyond the books I'm sorry to say save the Movie (I'll say it again
Raul Julia was fun in that movie if nothing else) and I guess my
players though the combat was a bit too rules heavy too.

To them I guess they just assumed with the Streetfighter name it
would be

"Okay your a flashy tournament guy who will never get up to the
level to challenge the big guys and your only real motivation is to
win tournaments"

Its the same mindless prejudice that plagues Dungeons and Dragons.
I for one however do take note that with so much whacky kung-fu,
cybernetics, and more think that M. Bison and Shadaloo can't be the
only villains in the world.

It seems it would cry out for government conspiracies, rival
snydicates, and the like

-Charlie


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Group: streetfighter Message: 14346 From: Robert Zen Date: 3/4/2003
Subject: The SF Nazi speaks!
Hiya Chuck,

Welcome to the group. All this is, is a bunch of guys with hyper-extended
vocabulary skills and too much of an interest in bad action movies sitting
around giving their two cents. It's pretty fun. That said, here's my two
cents.

I run Street Fighter. Not lately, and according to some, not well.
Nonetheless, I have created a world. And, as EVERY good GM has a laughable
ego problem, I believe mine to be correct. The simplest essence is this:

The game must be Fun!

Now the subjective part. Who shall it be fun for? I have had to come to
grips with the fact that there are more players than there are me. But I
want to have fun too. So, I do this: I run the game the way I would want to
play; the way I would want to watch it at the movies, or read it in a comic
book.

It comes off as jokey and very non-lethal, after all who wants to see their
characters die? I am then faced with the matter of challenge. If there is
no level of difficultly appropriate to the players, than the game gets real
boring real fast. And I tend to not accept stupid players.

I have refused to let players in to my group. There is no individual
entitlement for inclusion in role-playing. A GM can only tend to so many
players before individual attention suffers, and I will not tolerate a
player who isn't doing his part to both progress the development of his
character and the game, as well as making the game fun for everyone at the
table. In fact, being really good at one will not make up for the other. I
have had really great nights playing where we spent more time talking about
pig farming(post-"Snatch", kids, if you haven't seen it, it's like QT does a
British Street Fighter Manager game. Killer soundtrack, rent the DVD
tonight!) than getting ready for a tournament, or beating up gang members.
But that make those less pop-culture obsessed players at the table feel left
out. And, I'm sure every GM running a game that doesn't start out with a
dungeon-crawl and end with everyone arguing over who gets the evil dragon
king's treasure, gets complaints about "not getting anything done".

Which, I think, sort of brings me to the point. Different players want
different types of games, sure, we've all heard that before. But the point
is that you should run what YOU want. You are the writer and director, and
neither of those rule by committee. If you watch a movie by Tim Burton, or
David Fincher, hear music by Nobu Umatsu or Danny Elfman, or read a comic
book by Jim Lee or Mark Texaria, you KNOW who did that. They all have
distinctive styles. And, if that's not what you want today, you go with
something else. The best GM's I have played with were good at a few games,
with a personal favorite here and there. But you could always tell one game
from another. And, that is very important. It will make your players
appreciate your games more. If you run what you like player can either take
it or leave it but the ones that will take it enjoy the game more, and so
will you.

'Cause after all isn't the point to have fun?

God, that was long-winded. Sorry all.

Thanks for Playing,
AmbroseKalifornia

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Group: streetfighter Message: 14347 From: Robert Zen Date: 3/4/2003
Subject: Four more!
More questions!! Ah, ha, ha!

Okay. Questions appropriate for this list? Hmmm.

1) What's you fave Sci-Fi RPG, and why?

Macross II, done with crap like intergalactic spaceports, and black markets
to customize your VF's.

2) Favorite book?
Stephen Coonts' "Under Siege". You haven't read it, and it wasn't a movie
with Steven Segal, you fucks!

3) Worst movie you ever saw?
Oh god, there are many. Still the first one to pop into my head was
"Prototype X-29A". "Shuffle the deck, shuffle the deck!!" It was bad. A
robot played by a fat man in a body hugging foam suit. I wish he still had
it. Also: A dishonorable mention for "Bad Channels". If you have seen it
you'd be so happy and full of joy...

4) Best idea for a game? (Admit it, everyone has one.)
Some mod of the above-mentioned Macross II involving giant free floating
crystal shards thousands of miles long being mined and attacked by space
pirates. An ill-conceived mix of StarCraft and Macross that was the spawn
of a dream I got from sleeping in a strange bed.

Thanks Erik! Anyone else got questions?

Thanks for Playing,
AmbroseKalifornia


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Group: streetfighter Message: 14348 From: Charles Phipps Date: 3/5/2003
Subject: *Long post* Existing campaign overhaul
Need some adventure help...

Before I go on I wanted to thank everyone for their thoughts on my
previous topics. You've shed some light on your own particular STing
styles and I much appreciate the advice. Also you've pointed out
your own personal lures to the Streetfighter world which I am only
beggining to embrace whole heartedly. Thank you all for all you've
shared *crunches popcorn as he reads more about his favorite gal
Cammy*

I do have some things to share about my own game which I'm proceeding
briskly with.

Warning, its a long game description but I hope some people will
think its worth talking about.

This isn't strictly Streetfighter canon but then again...what is?

*please tolerate long character prostetlyzing*

After a much long campaign against the evil organization of Shadaloo
the characters finally got a crack at Bison island itself. In "Enter
the dragon" style the characters infiltrated the headquarters of the
military dictator and set out to rescue their contact, a beautiful
she-pirate smuggler (is their any other kind) whom the dictator was
torturing because of all the trouble she'd caused him. After a
shootout with the Shadow Guard (my own personal fun creations-they
fill the role of stormtroopers in Bison's guards being addicted to
chemicals Bison feeds them that keeps them docile and strong-they
also need to wear gas masks that feed them it)

I introduced to the long running campaign the mad dictator himself
who wanted to personally dispatch them after they fought and defeated
his throne room guards.

Well the Ryu Haibasha character (I mean this as stating the guy
despite a dark past seems directly a rip off of the hero of Ninja-
gaiden with all his honorable ninja garbage) steps forward being
party leader and asks for a one on one duel. This is of course
ridiculous because the character was wounded in the conflict
(something I didn't intend)

Bison charges and...well

It was the funniest damn thing in our campaign's history, I rolled
the dice myself but Bison botched his soak roll.

The move he was doing was a "Black Dragon" ninjitsu move which was
used to break opponent's necks, it shouldn't have worked but the
player SENSED the dice roll before hand somehow.

So the dice falling where they may I ruled *SNAP* and Bison was
thrown down to the ground and left to die as the helicopter's took
off and his palace was collapsed with missles from the character's
backup.

Well obviously I couldn't let a good villain die and ruled that this
event was the impeteous that caused the peasantry of Thailand to
revolt and overthrow Bison and Shadaloo, Bison himself was NOT dead
but the event severely rattled him and he was on the SLOW road to
recovery and would need to defeat the character who did him like this
to feel whole again.

The characters went back to fighting OCTOPUS (Hydra meets Spectre
meets Microsoft) and the Black Dragon snydicate (Mortal Kombat meets
Lo Pan meets Buckaroo Bonzai) until this adventure where I'm frankly
not sure how to proceed really as the characters did it to me again.

"Bison strikes back" was an adventure where the players once again
are working for TEMPLAR the International super secret spy agency
supported by everyone in the U.N. only now getting more corrupt due
to the evil roganization behind it. They are to investigate rumors
that one of Bison's thugs has revived one of the dictator's 'demons'
(metaphorically speaking) in another super soldier program. In this
case it was Bison himself planting evidence of his latest prodject to
lure back the characters and specifically the one who crippled him.

Meeting Agent Cammy who had once again joined Shadaloo in secret
(streetfighter 3 is not really in my world but it influences it) as
Bison's prodigal daughter, they eventually end up in M. Bison's
underwater base near Antarctica....and they do it to me again. Bison
looking all funky in his 'exo-skelaton' that holds him up shows them
the cyborgs he intends to unleash to kill all the world's best
warriors and kidnap their leaders. Maybe it was the moment but a
player shorts out their control system, the cyborgs go wild (same one
who broke M. B's neck) he saves Bison (!!) from the beast for his
voice command to release the prisoners and they destroy his exo-
skelaton...leaving him crippled as he tries to double cross them.

and to make a long story short with Agent Cammy's help they torpedo
the base with a submarine they shoot down over it in their stolen one
and scratch one Bison facility.

As you can see I run my Streetfighter considerably like James Bond...

My players are good to me, there's a way M. B. might still be alive
but I'm not sure if I should honestly take it. I mean he's been
defeated twice in a row personally and didn't get the triumphant
revenge I'd planned (though it certainly turned out cool). I'm not
sure really how old M.B.'s pschye would take it...and he thought of
Shadaloo going crazy in his 'apparent' death is also appealing.

I also let there be a kiss and screen dark for cammy and the ninja
but I took advice and didn't let it go beyond that.

So any ideas really where to take this? Should the Shadaloo dictator
strike back and if so..how? Or should I just focus on finishing off
the player's other two enemies at present whose own demises are
coming up soon
Group: streetfighter Message: 14349 From: Josh Diemert Date: 3/5/2003
Subject: Re: *Long post* Existing campaign overhaul
So any ideas really where to take this? Should the Shadaloo dictator strike back and if so..how? Or should I just focus on finishing off the player's other two enemies at present whose own demises are coming up soon?




There are actually a number of interesting ways you could bring the mad dictator back to torment your characters. Who knows, maybe 3rd times the charm?

1) Bison could possibly have a clone/robot body hidden somewhere deep in the Amazon Jungle/Swiss Alps/Sahara Desert, and through sheer force of twisted will managed to transfer himself into it. (A chance to tweak his abilities?)

2) On a similar note, since he has had any number of high-ranked students, he could possess them through Psycho-Power, causing them to start acting like him. Real havok if the "victim of possesion" was female!

3) Perhaps a powerful race of aliens lives beneath the Antartic ice, and regenerated him after he fell into their domain. Or perhaps they turned him into a cyborg...

4) Anotherthought is, after the other powers fall, start a new campaign where the players play their character's kids/grandkids, in a peaceful world of Honor and Martial Arts Perfection. Then have a group of scientists still loyal to the old ways of Shadowlaw "recover" their master's frozen remains and reanimate him to bring darkness to an unsuspecting age.

5) Shadowlaw was persuing many different areas of scientific madness. Perhaps one such scientist/team creates a portal to an alternate reality where Bison was ultimately successful and ask him to lead them here in this dimension.

6 Finally, maybe being beaten to a pulp twice in a row is enough to make the mad dictator sober up and realize that he's heading down the wrong path. Imagine the looks on the players faces when Bison actually saves their keisters from one of the other powers. Expect a lot of disbelief and mistrust in this scenario.

There are many ways to bring a good villian back, just make sure that 99% of the time, it's believable.

Personally, I hate it when players encounter the main villian of my stories, and completely mops the floor with them. It somehow cheapens evil. After all, without bad guys, heroes would be nutcases in multicolor costumes.

Sorry for the rant. Just my 2 cents/en/euro worth.



Josh



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[Non-text portions of this message have been removed]
Group: streetfighter Message: 14350 From: Blue DragonWolf Date: 3/5/2003
Subject: Re: *Long post* Existing campaign overhaul
>So any ideas really where to take this? Should the Shadaloo dictator
>strike back and if so..how? Or should I just focus on finishing off
>the player's other two enemies at present whose own demises are
>coming up soon

First off, let me say that I got such a huge laugh about reading this
campaign. I don't mean that in a bad way, I just love how all your plans can
go up in smoke with just one little dice roll! *laughs*

Anywayz... here are my suggestions... My main suggestion would be to have a
new enemy be introduced. Don't let the characters do any real interacting
with him/her/it yet. Just let them get a small feel of the character is
there and then let them go after one of the other established enemies so
that it can give them a feeling of even after they dispatch this new enemy,
they are always being watching. I have one friend who decided to be evil and
made one particular head villian so tough that the party knew they needed
help and person who ended up being the one helping was the next villian in
line, the smaller character. She wasn't so much unimportant or not powerful,
far from it... it just really toyed with the party's minds with this villian
that was fighting along side of them kept being brutally honest with her
intentions...

'Oh I fully intend on corrupting Party Member A and making him into my man
slave.'

'Oh don't worry dear, that nail polish looks fine but I hardly think you
need to worry about that since one the first things I'm going to do to you
is crush your fingers one at a time under my boot heel'

etc, etc, etc. That was a fun party to watch!

My second suggestion also involves a new character but in this case, it
appears as though Bison has survived and is working again but after finally
navagating and making their way into his lair the party discovers that Bison
is strapped to a medical bed in his private lair completely insane (as in
psycho energy sparking out of his ear, speaking in tounges, etc, etc kind of
insane) and an underling is actually the one who is running things in secret
by just using Bison's voice pre-recorded and such to carry out orders. Upon
being discovered the underling sets off a device which gives the party two
choices....

Take Bison (dead or alive) back with them and let the new guy in charge
escape

Or try to take both of them into custody and risk getting destroyed with the
lair.

Those are just some little ideas that I thought up.

~LB

'Your feet may learn the steps but it's your soul that truly dances'
~anonymous

Always Believe: La Forza Del Destino

Visit me online: www.geocities.com/timberwolf0601
Talk to me online: aim: beltain25 icq: 15606443 msn:
sugarbaby_25@... yahoo: incredible_temptations

The beautiful world of Deviant Art: http://wolfdancer.deviantart.com


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Group: streetfighter Message: 14351 From: slappy_the_ringthief Date: 3/5/2003
Subject: Re: *Long post* Existing campaign overhaul
after beating bison it is usually interesting to see who comes risin
up to take his place. lady death from white wolfs inphobia magazine
for instance. or someone you invent.

but ive often found the more powerfull you become the less fun any
game is so if they are already beating bison maybe its time to make
some rank 1 guys and retire these.



--- In streetfighter@yahoogroups.com, "Charles Phipps" <tcp@z...>
wrote:
> Need some adventure help...
>
> Before I go on I wanted to thank everyone for their thoughts on my
> previous topics. You've shed some light on your own particular
STing
> styles and I much appreciate the advice. Also you've pointed out
> your own personal lures to the Streetfighter world which I am only
> beggining to embrace whole heartedly. Thank you all for all you've
> shared *crunches popcorn as he reads more about his favorite gal
> Cammy*
>
> I do have some things to share about my own game which I'm
proceeding
> briskly with.
>
> Warning, its a long game description but I hope some people will
> think its worth talking about.
>
> This isn't strictly Streetfighter canon but then again...what is?
>
> *please tolerate long character prostetlyzing*
>
> After a much long campaign against the evil organization of
Shadaloo
> the characters finally got a crack at Bison island itself.
In "Enter
> the dragon" style the characters infiltrated the headquarters of
the
> military dictator and set out to rescue their contact, a beautiful
> she-pirate smuggler (is their any other kind) whom the dictator was
> torturing because of all the trouble she'd caused him. After a
> shootout with the Shadow Guard (my own personal fun creations-they
> fill the role of stormtroopers in Bison's guards being addicted to
> chemicals Bison feeds them that keeps them docile and strong-they
> also need to wear gas masks that feed them it)
>
> I introduced to the long running campaign the mad dictator himself
> who wanted to personally dispatch them after they fought and
defeated
> his throne room guards.
>
> Well the Ryu Haibasha character (I mean this as stating the guy
> despite a dark past seems directly a rip off of the hero of Ninja-
> gaiden with all his honorable ninja garbage) steps forward being
> party leader and asks for a one on one duel. This is of course
> ridiculous because the character was wounded in the conflict
> (something I didn't intend)
>
> Bison charges and...well
>
> It was the funniest damn thing in our campaign's history, I rolled
> the dice myself but Bison botched his soak roll.
>
> The move he was doing was a "Black Dragon" ninjitsu move which was
> used to break opponent's necks, it shouldn't have worked but the
> player SENSED the dice roll before hand somehow.
>
> So the dice falling where they may I ruled *SNAP* and Bison was
> thrown down to the ground and left to die as the helicopter's took
> off and his palace was collapsed with missles from the character's
> backup.
>
> Well obviously I couldn't let a good villain die and ruled that
this
> event was the impeteous that caused the peasantry of Thailand to
> revolt and overthrow Bison and Shadaloo, Bison himself was NOT dead
> but the event severely rattled him and he was on the SLOW road to
> recovery and would need to defeat the character who did him like
this
> to feel whole again.
>
> The characters went back to fighting OCTOPUS (Hydra meets Spectre
> meets Microsoft) and the Black Dragon snydicate (Mortal Kombat
meets
> Lo Pan meets Buckaroo Bonzai) until this adventure where I'm
frankly
> not sure how to proceed really as the characters did it to me again.
>
> "Bison strikes back" was an adventure where the players once again
> are working for TEMPLAR the International super secret spy agency
> supported by everyone in the U.N. only now getting more corrupt due
> to the evil roganization behind it. They are to investigate rumors
> that one of Bison's thugs has revived one of the
dictator's 'demons'
> (metaphorically speaking) in another super soldier program. In
this
> case it was Bison himself planting evidence of his latest prodject
to
> lure back the characters and specifically the one who crippled him.
>
> Meeting Agent Cammy who had once again joined Shadaloo in secret
> (streetfighter 3 is not really in my world but it influences it) as
> Bison's prodigal daughter, they eventually end up in M. Bison's
> underwater base near Antarctica....and they do it to me again.
Bison
> looking all funky in his 'exo-skelaton' that holds him up shows
them
> the cyborgs he intends to unleash to kill all the world's best
> warriors and kidnap their leaders. Maybe it was the moment but a
> player shorts out their control system, the cyborgs go wild (same
one
> who broke M. B's neck) he saves Bison (!!) from the beast for his
> voice command to release the prisoners and they destroy his exo-
> skelaton...leaving him crippled as he tries to double cross them.
>
> and to make a long story short with Agent Cammy's help they torpedo
> the base with a submarine they shoot down over it in their stolen
one
> and scratch one Bison facility.
>
> As you can see I run my Streetfighter considerably like James
Bond...
>
> My players are good to me, there's a way M. B. might still be alive
> but I'm not sure if I should honestly take it. I mean he's been
> defeated twice in a row personally and didn't get the triumphant
> revenge I'd planned (though it certainly turned out cool). I'm not
> sure really how old M.B.'s pschye would take it...and he thought of
> Shadaloo going crazy in his 'apparent' death is also appealing.
>
> I also let there be a kiss and screen dark for cammy and the ninja
> but I took advice and didn't let it go beyond that.
>
> So any ideas really where to take this? Should the Shadaloo
dictator
> strike back and if so..how? Or should I just focus on finishing off
> the player's other two enemies at present whose own demises are
> coming up soon
Group: streetfighter Message: 14352 From: slappy_the_ringthief Date: 3/5/2003
Subject: Re: *Long post* Existing campaign overhaul
--- In streetfighter@yahoogroups.com, Josh Diemert <boomergold@r...>
wrote:
> 2) On a similar note, since he has had any number of high-ranked
students, he could possess them through Psycho-Power, causing them to
start acting like him. Real havok if the "victim of possesion" was
female!
>

lol somehow this always comes up in trying to keep ANYTHING
interesting, primarily old comic book characters/themes.

but it works, and im as guilty as the next guy.

when things are getting boring "make it a chick instead" seems to
always be an option.

and why not?
Group: streetfighter Message: 14353 From: slappy_the_ringthief Date: 3/5/2003
Subject: Re: *Long post* Existing campaign overhaul
--- In streetfighter@yahoogroups.com, "Charles Phipps" <tcp@z...>
wrote:

i think it might be a bad idea to always have him rise from the ashes.
it might give the players a sense of "why even bother, he'll just
come back again" like all their work is always for nought.

idea,
have the next villian be a party member, one that everyone likes and
gets along with, only at some point the party has to make a moral
decision and they choose one path and their ole buddy chooses another.

theres something to be said for villians that have a history with the
players, used to be friends, and might even have friendly chats or go
over nostalgia while kickin each others asses because their not on
the same side anymore.

have something personal in their past to explain their drastically
different views where they differ from the party, something the other
PCs will sympathise with and see where the villian is coming from,
thinking they might be the same in their shoes (but their not in
their shoes)

the most interesting part about this is if the time the party member
becomes a villian, and the time that this is common knowledge is not
the same time.

you can even talk to a player in secret and have them play the char
before they go bad and then you take over and they play their normal
char...
other players are less suspicious of a char played by a player as
opposed to one played by the DM.

that way no one will suspect they go bad.
Group: streetfighter Message: 14354 From: Staredown Date: 3/5/2003
Subject: Re: *Long post* Existing campaign overhaul
--- slappy_the_ringthief <ringthief@...> wrote:
> --- In streetfighter@yahoogroups.com, Josh Diemert <boomergold@r...>
> wrote:
> > 2) On a similar note, since he has had any number of high-ranked
> students, he could possess them through Psycho-Power, causing them to
> start acting like him. Real havok if the "victim of possesion" was
> female!
> >
>
> lol somehow this always comes up in trying to keep ANYTHING
> interesting, primarily old comic book characters/themes.
>
> but it works, and im as guilty as the next guy.
>
> when things are getting boring "make it a chick instead" seems to
> always be an option.
>
> and why not?

Well, back when Chris Claremont was working on The Uncanny X-men, whenever he
decided he needed a new character he would ask himself "Is there any reason
this character shouldn't be female?"

If you do decide to go with the 'make it a chick' option, don't just make it
any woman, make it a certain beautiful she-pirate...

=====
staredown@... http://staredown.8m.net

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
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Group: streetfighter Message: 14355 From: Staredown Date: 3/5/2003
Subject: Re: *Long post* Existing campaign overhaul
--- Blue DragonWolf <sugarbaby_25@...> wrote:

> First off, let me say that I got such a huge laugh about reading this
> campaign. I don't mean that in a bad way, I just love how all your plans can
> go up in smoke with just one little dice roll! *laughs*
>
> Anywayz... here are my suggestions... My main suggestion would be to have a
> new enemy be introduced. Don't let the characters do any real interacting
> with him/her/it yet. Just let them get a small feel of the character is
> there and then let them go after one of the other established enemies so
> that it can give them a feeling of even after they dispatch this new enemy,
> they are always being watching. I have one friend who decided to be evil and
> made one particular head villian so tough that the party knew they needed
> help and person who ended up being the one helping was the next villian in
> line, the smaller character. She wasn't so much unimportant or not powerful,
> far from it... it just really toyed with the party's minds with this villian
> that was fighting along side of them kept being brutally honest with her
> intentions...
>
> 'Oh I fully intend on corrupting Party Member A and making him into my man
> slave.'
>
> 'Oh don't worry dear, that nail polish looks fine but I hardly think you
> need to worry about that since one the first things I'm going to do to you
> is crush your fingers one at a time under my boot heel'
>
> etc, etc, etc. That was a fun party to watch!

I like it! I like it a lot!

> My second suggestion also involves a new character but in this case, it
> appears as though Bison has survived and is working again but after finally
> navagating and making their way into his lair the party discovers that Bison
> is strapped to a medical bed in his private lair completely insane (as in
> psycho energy sparking out of his ear, speaking in tounges, etc, etc kind of
> insane) and an underling is actually the one who is running things in secret
> by just using Bison's voice pre-recorded and such to carry out orders. Upon
> being discovered the underling sets off a device which gives the party two
> choices....
>
> Take Bison (dead or alive) back with them and let the new guy in charge
> escape
>
> Or try to take both of them into custody and risk getting destroyed with the
> lair.
>
> Those are just some little ideas that I thought up.

My idea is to keep Bison around. But after two humiliating defeats, he's not
going to be content with merely using his vast resources to breakthe
characters. This will demand a more personal touch. He'll sort of consider
the group his personal property, anyone who messes with them will be delt with.
Then, when he's recovered and he thinks he can pull it off he'll face them
alone, and ten times as powerful.

Yes I'm ripping off Scorpion here, but I can actually see his logic.

=====
staredown@... http://staredown.8m.net

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
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Group: streetfighter Message: 14356 From: Charles Phipps Date: 3/6/2003
Subject: Some great ideas there
Some truly spectacular ideas there all round,

While I don't think I'll be ditching this particular campaign, I do
think I will use the future generation characters for a one shot
adventure which I find are always good to do.

(On a changeling game I did, I fast forwarded the players 400 years
in to the future where one of the characters was still alive as a
quasi-immortal mystic and a few were reincarnations)

Personally I've had players turn villainous in game and its never
actually turned out well. Mostly because player character ex-
villains tend to be poor at the start (like the players),
insufficently tragic, and less than grandiose I find in dealing with
their ex-companions.

In the words of Scott evil "I wait until he's on the ****** and shoot
him!"

My current plans are to just assume for now that Shadaloo as a cartel
is broken and most assume Bison is dead. If I want to bring him back,
a loyal soldier just drug him away and he's now practicing Ler drit
extensively to mend his paralysis.

My current ideas to remind people that the Red Dictator is
gigantically bad news are

1. Bison's daughter: Asuka Bison is a Russian prodigy with an iq of
about a 1000 cloned from Bison's cells and containing the seeds of
Ler Drit as an energy. Held by the west (MI6 probably) she is
a 'sleeper agent' of Bison's who intends with evil portent to have
her destroy the world powers from within

A few know this and are trying to assaisinate the girl which the
players won't take kindly to the frightened 11 year old

2. The Serpent: Bison's heir apparent is a cyborg (a pretty one) with
metal hands and a super-computer locked to his brain. A smooth
talking, cold, efficent, and honorable man the man is heading a
sleeper organization to prepare for a hostile takeover of the world
after a catastrophe

Of course he's actually a certain former special forces officer that
had his brain fried and rebuilt

(A good use of the blanka scenario)

3. "Green Bison": In a pun on Bison vs. Bison levels the final one is
a clone of the General created in South America. Inferior to the
original, the players actually can beat this one. In truth though
his clumsy attempts to ressurect Shadaloo eventually have him after
hopefully doing the character's considerable personal damage getting
himself running directly into a certain 'shadowy figure'

who breaks his neck with glowing psycho energy.

:-)

and announces he wants to thank the players for putting his life in
perspective and reknew his efficency ten times over.

(With my luck a player will sneak back behind him and shoot him-dice
fall where they may occasionally sucks)

In any case the ninjas and terrorists will occupy them for some time.

-Charlemagne
Group: streetfighter Message: 14357 From: Mike Date: 3/6/2003
Subject: Links
Ok, so I went to check out some of the old Street Fighter pages and I
found something disturbing, they're almost all gone!

What happened to Matt's page? What happened to Dogs o' War?

Are you two guys still kicking about?

MikeM
Group: streetfighter Message: 14358 From: Erik the Odd Date: 3/7/2003
Subject: Re: Digest Number 915
"Well obviously I couldn't let a good villain die and ruled that this
event was the impeteous that caused the peasantry of Thailand to
revolt and overthrow Bison and Shadaloo, Bison himself was NOT dead
but the event severely rattled him and he was on the SLOW road to
recovery and would need to defeat the character who did him like this
to feel whole again..."

"My players are good to me, there's a way M. B. might still be alive
but I'm not sure if I should honestly take it. I mean he's been
defeated twice in a row personally and didn't get the triumphant
revenge I'd planned (though it certainly turned out cool). I'm not
sure really how old M.B.'s pschye would take it...and he thought of
Shadaloo going crazy in his 'apparent' death is also appealing."

Okay, here you go. Remember. Shadowlaw is a multi-national orginization,
at least as I understand it. This means that there are folks out there who
have no understanding of the immensity of the dragon, so to speak. There
are plenty of other bad guys out there, and Bison's gonna have to catch a
breather, anyway.

So, then. What's a GM to do?

This. Go to the library, and look up a book of modern crime syndicates.
Some of these groups are really great for RPing. The Cosa Nostra, Mafias
(US, Italian, Mexican, Russian), underground societies (The Skull and Bones
have chapter in the most elite schools in the USA. Several congressmen and
a few presidents are alums. Spooky, no?), and other grouping of folks who
have their own agenda.

It's time to think like Vampire. Find out who has what resourse. What they
expect to get for it. How far they'll go to hit paydirt. How and why
they've run against the Law, the characters, and who's pulling the strings.

Use drug pipelines to spark a story. Lotsa fun there, you bet!

Chris


>staredown@... http://staredown.8m.net
>
>"We don't expect kittens to fight wildcats and win
>--we merely expect them to try."
> -- Robert Heinlein
>
Hey, Staredown, do you hang out in the Classic Battletech forums?

_________________________________________________________________
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Group: streetfighter Message: 14359 From: Staredown Date: 3/7/2003
Subject: Re: Digest Number 915
> Hey, Staredown, do you hang out in the Classic Battletech forums?

I'm not a big forum person. In fact, I'm not even that big an email person,
this and Thrash are the only RPGs I sign up for mail gropus.

So, nope it's not me. Sorry.

=====
staredown@... http://staredown.8m.net

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
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Group: streetfighter Message: 14360 From: Staredown Date: 3/7/2003
Subject: Re: Links
--- Mike <mmorgado@...> wrote:
> Ok, so I went to check out some of the old Street Fighter pages and I
> found something disturbing, they're almost all gone!
>
> What happened to Matt's page? What happened to Dogs o' War?
>
> Are you two guys still kicking about?
>
> MikeM

Don't worry, Mike. I plan on being here until the day when all are one.
Matt's still here (or at least, the link on my page still works). So, for that
matter does my Dogs of War link.

But you're right. A lot of pages have disappeared into the ether since I last
checked. Looks like I'll have to start hitting the search engines again.

=====
staredown@... http://staredown.8m.net

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
Do you Yahoo!?
Yahoo! Tax Center - forms, calculators, tips, more
http://taxes.yahoo.com/
Group: streetfighter Message: 14361 From: Soldar Date: 3/7/2003
Subject: Ignore...test
Problem with my subscription. Just a test. Sorry. :]

~S

[Non-text portions of this message have been removed]
Group: streetfighter Message: 14362 From: slappy_the_ringthief Date: 3/7/2003
Subject: Re: Links
Yes I am here.
("but soon all of you will not be here" - Dread Pirate Fezzik)

directly here:
http://www.tlcnet.com/~slappy/sf/
or re-directly here:
http://matt.luvs.it

while J Scott Pittman is still here:
http://www.dragonslayergames.com/streetfighter/
(he looks kinda like david arquette i just realized)

actually i think only steve left...
http://www.tlcnet.com/~slappy/0000.jpg

-Matt

--- In streetfighter@yahoogroups.com, Staredown <staredown@r...>
wrote:
> --- Mike <mmorgado@s...> wrote:
> > Ok, so I went to check out some of the old Street Fighter pages
and I
> > found something disturbing, they're almost all gone!
> >
> > What happened to Matt's page? What happened to Dogs o' War?
> >
> > Are you two guys still kicking about?
> >
> > MikeM
>
> Don't worry, Mike. I plan on being here until the day when all are
one.
> Matt's still here (or at least, the link on my page still works).
So, for that
> matter does my Dogs of War link.
>
> But you're right. A lot of pages have disappeared into the ether
since I last
> checked. Looks like I'll have to start hitting the search engines
again.
>
> =====
> staredown@r... http://staredown.8m.net
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
>
> __________________________________________________
> Do you Yahoo!?
> Yahoo! Tax Center - forms, calculators, tips, more
> http://taxes.yahoo.com/
Group: streetfighter Message: 14363 From: Mike Date: 3/7/2003
Subject: Re: Links
<<Don't worry, Mike. I plan on being here until the day when all are
one.
Matt's still here (or at least, the link on my page still works). So,
for that
matter does my Dogs of War link.

But you're right. A lot of pages have disappeared into the ether since
I last
checked. Looks like I'll have to start hitting the search engines
again.>>

Cool, let myself and the list know if you find any other good ones.

MikeM
Group: streetfighter Message: 14364 From: Mike Date: 3/7/2003
Subject: Re: Links
Cool. Thank you. My old links must have just been out of date or
something.

Thanks Matt.

MikeM

-----Original Message-----
From: slappy_the_ringthief [mailto:ringthief@...]
Sent: Friday, March 07, 2003 1:30 PM
To: streetfighter@yahoogroups.com
Subject: [streetfighter] Re: Links


Yes I am here.
("but soon all of you will not be here" - Dread Pirate Fezzik)

directly here:
http://www.tlcnet.com/~slappy/sf/
or re-directly here:
http://matt.luvs.it

while J Scott Pittman is still here:
http://www.dragonslayergames.com/streetfighter/
(he looks kinda like david arquette i just realized)

actually i think only steve left...
http://www.tlcnet.com/~slappy/0000.jpg

-Matt

--- In streetfighter@yahoogroups.com, Staredown <staredown@r...>
wrote:
> --- Mike <mmorgado@s...> wrote:
> > Ok, so I went to check out some of the old Street Fighter pages
and I
> > found something disturbing, they're almost all gone!
> >
> > What happened to Matt's page? What happened to Dogs o' War?
> >
> > Are you two guys still kicking about?
> >
> > MikeM
>
> Don't worry, Mike. I plan on being here until the day when all are
one.
> Matt's still here (or at least, the link on my page still works).
So, for that
> matter does my Dogs of War link.
>
> But you're right. A lot of pages have disappeared into the ether
since I last
> checked. Looks like I'll have to start hitting the search engines
again.
>
> =====
> staredown@r... http://staredown.8m.net
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
>
> __________________________________________________
> Do you Yahoo!?
> Yahoo! Tax Center - forms, calculators, tips, more
> http://taxes.yahoo.com/



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[Non-text portions of this message have been removed]
Group: streetfighter Message: 14365 From: Jens-Arthur Leirbakk Date: 3/8/2003
Subject: Re: *Long post* Existing campaign overhaul
One of the first thoughts that popped into my head was the 'evil AI'
scheme. Similar to the 'clone' scheme, the 'evil AI' makes Bison download
his brain patterns into a supercomputer hidden at a fully automated
complex, making this AI a Bison - without psycho powers, but WITH superior
intelligence gathering abilities and super science all around.

Possibly deactivated and written off as a loss by Bison (after all, no
Psycho Power means that it was basically incompetent as a sidekick in
Bison's eyes - as well as the fact that no copy of Bison will be happy
with SIDEKICK status anyways), it has now been reactivated by someone /
something, and is busily building itself a Silver Guard - mirror images of
the Shadow Guard, but with super technology rather than the biological /
chemical augmentation of the Shadow Guard.

Bison *is* dead in this scenario - or at least out of the picture for a
LONG time - but his legacy lives on. Best of all, this scenario does not
call for a reinstatement of Shadoloo - it builds a new Silver Agency with
very different capabilities... but with the same insane logic and eventual
goal of world domination.

On Wed, 5 Mar 2003, Charles Phipps wrote:

> Need some adventure help...
>
> Before I go on I wanted to thank everyone for their thoughts on my
> previous topics. You've shed some light on your own particular STing
> styles and I much appreciate the advice. Also you've pointed out
> your own personal lures to the Streetfighter world which I am only
> beggining to embrace whole heartedly. Thank you all for all you've
> shared *crunches popcorn as he reads more about his favorite gal
> Cammy*
>
> I do have some things to share about my own game which I'm proceeding
> briskly with.
>
> Warning, its a long game description but I hope some people will
> think its worth talking about.
>
> This isn't strictly Streetfighter canon but then again...what is?
>
> *please tolerate long character prostetlyzing*
>
> After a much long campaign against the evil organization of Shadaloo
> the characters finally got a crack at Bison island itself. In "Enter
> the dragon" style the characters infiltrated the headquarters of the
> military dictator and set out to rescue their contact, a beautiful
> she-pirate smuggler (is their any other kind) whom the dictator was
> torturing because of all the trouble she'd caused him. After a
> shootout with the Shadow Guard (my own personal fun creations-they
> fill the role of stormtroopers in Bison's guards being addicted to
> chemicals Bison feeds them that keeps them docile and strong-they
> also need to wear gas masks that feed them it)
>
> I introduced to the long running campaign the mad dictator himself
> who wanted to personally dispatch them after they fought and defeated
> his throne room guards.
>
> Well the Ryu Haibasha character (I mean this as stating the guy
> despite a dark past seems directly a rip off of the hero of Ninja-
> gaiden with all his honorable ninja garbage) steps forward being
> party leader and asks for a one on one duel. This is of course
> ridiculous because the character was wounded in the conflict
> (something I didn't intend)
>
> Bison charges and...well
>
> It was the funniest damn thing in our campaign's history, I rolled
> the dice myself but Bison botched his soak roll.
>
> The move he was doing was a "Black Dragon" ninjitsu move which was
> used to break opponent's necks, it shouldn't have worked but the
> player SENSED the dice roll before hand somehow.
>
> So the dice falling where they may I ruled *SNAP* and Bison was
> thrown down to the ground and left to die as the helicopter's took
> off and his palace was collapsed with missles from the character's
> backup.
>
> Well obviously I couldn't let a good villain die and ruled that this
> event was the impeteous that caused the peasantry of Thailand to
> revolt and overthrow Bison and Shadaloo, Bison himself was NOT dead
> but the event severely rattled him and he was on the SLOW road to
> recovery and would need to defeat the character who did him like this
> to feel whole again.
>
> The characters went back to fighting OCTOPUS (Hydra meets Spectre
> meets Microsoft) and the Black Dragon snydicate (Mortal Kombat meets
> Lo Pan meets Buckaroo Bonzai) until this adventure where I'm frankly
> not sure how to proceed really as the characters did it to me again.
>
> "Bison strikes back" was an adventure where the players once again
> are working for TEMPLAR the International super secret spy agency
> supported by everyone in the U.N. only now getting more corrupt due
> to the evil roganization behind it. They are to investigate rumors
> that one of Bison's thugs has revived one of the dictator's 'demons'
> (metaphorically speaking) in another super soldier program. In this
> case it was Bison himself planting evidence of his latest prodject to
> lure back the characters and specifically the one who crippled him.
>
> Meeting Agent Cammy who had once again joined Shadaloo in secret
> (streetfighter 3 is not really in my world but it influences it) as
> Bison's prodigal daughter, they eventually end up in M. Bison's
> underwater base near Antarctica....and they do it to me again. Bison
> looking all funky in his 'exo-skelaton' that holds him up shows them
> the cyborgs he intends to unleash to kill all the world's best
> warriors and kidnap their leaders. Maybe it was the moment but a
> player shorts out their control system, the cyborgs go wild (same one
> who broke M. B's neck) he saves Bison (!!) from the beast for his
> voice command to release the prisoners and they destroy his exo-
> skelaton...leaving him crippled as he tries to double cross them.
>
> and to make a long story short with Agent Cammy's help they torpedo
> the base with a submarine they shoot down over it in their stolen one
> and scratch one Bison facility.
>
> As you can see I run my Streetfighter considerably like James Bond...
>
> My players are good to me, there's a way M. B. might still be alive
> but I'm not sure if I should honestly take it. I mean he's been
> defeated twice in a row personally and didn't get the triumphant
> revenge I'd planned (though it certainly turned out cool). I'm not
> sure really how old M.B.'s pschye would take it...and he thought of
> Shadaloo going crazy in his 'apparent' death is also appealing.
>
> I also let there be a kiss and screen dark for cammy and the ninja
> but I took advice and didn't let it go beyond that.
>
> So any ideas really where to take this? Should the Shadaloo dictator
> strike back and if so..how? Or should I just focus on finishing off
> the player's other two enemies at present whose own demises are
> coming up soon
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 14366 From: Musashi Date: 3/8/2003
Subject: Anyone ever get goofy and nostalgic?
Once in a while I start reading the entire mailing list from the beginning. Too bad they don't have the makelist messages in there. Some of those were funny. :P

[Non-text portions of this message have been removed]
Group: streetfighter Message: 14367 From: Charles Phipps Date: 3/10/2003
Subject: Romance and Kicks to the Head *strange but serious essay*
An odd topic to say the least is the prevalence of romance (or
lack there of) in the game itself. Its an odd question but one I am
thinking of while working on my campaign.

And its got me curious how others run it (thanks to all the
awesome answers everyone else gave for suggesting where to take my
campaign)

Basically it is one of the guiding forces in my campaign whether
intentional or not. It serves as one of the best basic drives that
an adventurer can have to guide him through the series motivations.
Others of course are the lust for adventure, the quest for revenge,
the need for redemption, and the goal of self-actualiztion.

I didn't really honestly expect Streetfighter to a venue for
romantic plotlines given that I keep falling into the trap that I
think of it as an action game. I sometimes forget that action can be
just as good a vehicle for RPGing than anything else if described in
an RPGing term rather than solely in dice.

But yet it keeps coming up.

One aspect that helps is the essentially lonely nature of the
warrior's path which a player brings up rather constantly. Ryu (Chun-
Li in Malibu comics aside) is the best streetfighter in the world
because he has forsaken all other things but his art. Sexuality and
almost family/friendship (Ken aside) are all shunted aside for his
path. Ironically James Bond was also brought up as an example in the
odd conversation I had with my players.

One person cannot concievably relate to another but for brief
times in a world of danger and intrigue. Trust and companionship are
precacious commodities but long term is impossible in the environment
he (and the average streetfighter character) survives.

I've had players react extremely poorly to endangering
significant others (let alone killing them) in game. One player even
explained he knew me as a DM and in the character's developed
background he said he had no one because he knew the organization
after him would kill and torture them (and worse since this is a
mature game) if they could.

and being as powerful as they were...they would.

Not exactly what one usually thinks of romance in the context but
quite truely it is.

Defining it by its absense or the desire therein.

*game story ahead-essay continues on afterwards if you want to skip*

One particularly powerful scene which cemented the idea that
Streetfighter was one of the best games for romance thanks to
the "backdrop" of the world it was came last session. For those
keeping up with the plotline you gave me I decided to use the Bison
A.I. (thank you) and have the machine take over the country of Sudan
with a biological weapon that is defined not by its fatality but its
infection rate (you must recieve boosters from AI Bison or die-of
course no one knows he caused the plague)

It happened rather spur of the moment but tracking down the
initial virus sample the PCs encountered early-Interpol Chun-Li
zhang. Unaware even yet the Bison killed her father the ninja-PC
takes a shine to her amidst the fact while she's chasing two small
time crooks (relatively speaking) she's suddenly embroiled in
something involving the soviet secret service, mercanaries, and
Shadowloo's retrieval team.

Basically after the character took a bullet for the young-woman
and was sorting out all this madness...she told the character about
how her father died and why she wanted to avenge his death. Because
he had organized crime as his background....

I inserted as the session ender that he remembered the scene she
described quite vivedly because he had been sent with two others to
kill a police man who had been disrupting operations....

Oh dear god, the look on his face...

*end game story*

Whether its true love destined to end in tragedy (its not much fun
saying a character retires to live in peace) or characters you think
are good but actually have fallen to evil (or always were) the
properly played romance can go a long way in a game that focuses on
the price of being a warrior.

As one might guess I insert girlfriends and love-interests for the
character's regularly often drawing from the past. Depending on the
character I might have them having a long standing relationship but
more often likely they have had only brief fondly remembered ones. I
find it best to establish them in game but characters I've found are
often very easy to interact with those who come from their
backgrounds if okayed with them first.

I've conspiciously shied away from issues of sexuality in game in
this topic, mostly because I think anyone here whose read this can
read between the lines as its just one aspect of it and a physical
expression of it

-Charlemagne
Group: streetfighter Message: 14368 From: Charles Phipps Date: 3/10/2003
Subject: Streetfighter movie unfinished plots
Hey has anyone noticed the rather appalling aspect of the
Streetfighter Animated movies to bring up plots and then never
mention them again?

In the Streetfighter II Animated movie Sagat is sent to kill Cammy
(NOOO!) and Vega and we never find out whether that occurs or not.

In the Zero movie we see not-as-good-as-Animated-movie Chun Li
suspects the crazy doctor sucking Streetfighter "mojo" (And he
invited Dan Hibiki? What the hell is wrong with this guy?) has her
father...

And as far as I can tell it's never brought up again

What's up with that?

-Charlie
Group: streetfighter Message: 14369 From: slappy_the_ringthief Date: 3/11/2003
Subject: Re: Streetfighter movie unfinished plots
thats what happens when you try to make it up as you go along.

--- In streetfighter@yahoogroups.com, "Charles Phipps" <tcp@z...>
wrote:
> Hey has anyone noticed the rather appalling aspect of the
> Streetfighter Animated movies to bring up plots and then never
> mention them again?
>
> In the Streetfighter II Animated movie Sagat is sent to kill Cammy
> (NOOO!) and Vega and we never find out whether that occurs or not.
>
> In the Zero movie we see not-as-good-as-Animated-movie Chun Li
> suspects the crazy doctor sucking Streetfighter "mojo" (And he
> invited Dan Hibiki? What the hell is wrong with this guy?) has her
> father...
>
> And as far as I can tell it's never brought up again
>
> What's up with that?
>
> -Charlie
Group: streetfighter Message: 14370 From: Marnic Date: 3/11/2003
Subject: Re: Romance and Kicks to the Head *strange but serious essay*
> An odd topic to say the least is the prevalence of romance (or
> lack there of) in the game itself. Its an odd question but one I am
> thinking of while working on my campaign.
>
Not so odd, if you think an animal's most colorful, exibicionist and
flashy fights & demonstrations are those to get a fine mate for
reproduction.
Just look at some cats or peacocks for example ^_^

> And its got me curious how others run it (thanks to all the
> awesome answers everyone else gave for suggesting where to take my
> campaign)
>
> Basically it is one of the guiding forces in my campaign whether
> intentional or not. It serves as one of the best basic drives that
> an adventurer can have to guide him through the series motivations.
> Others of course are the lust for adventure, the quest for revenge,
> the need for redemption, and the goal of self-actualiztion.
>
Well, more or less the same goes for the campaigns i played. I
wouldn't say it was a driving force, but it certainly gave a lot of spin
to a good number of plot situations.

> I didn't really honestly expect Streetfighter to a venue for
> romantic plotlines given that I keep falling into the trap that I
> think of it as an action game. I sometimes forget that action can be
> just as good a vehicle for RPGing than anything else if described in
> an RPGing term rather than solely in dice.
>
But it can be, even more than most people will admit. It's funny how
it can happen and go in really weird ways.

> But yet it keeps coming up.
>
I bet it does.

> One aspect that helps is the essentially lonely nature of the
> warrior's path which a player brings up rather constantly. Ryu (Chun-
> Li in Malibu comics aside) is the best streetfighter in the world
> because he has forsaken all other things but his art. Sexuality and
> almost family/friendship (Ken aside) are all shunted aside for his
> path. Ironically James Bond was also brought up as an example in the
> odd conversation I had with my players.
>
Here's comes "Mr. obssessive kickass monk wannabe" Ryu again.
Crap ! The guy is a wandering drifter, do you think the only people
who ever give him some ride through the road are big, ugly, truck
drivers ? Who knows what kind of 'joyride' the close-mouthed
shotoklone has gotten himsefl into ? ^__^

> One person cannot concievably relate to another but for brief
> times in a world of danger and intrigue. Trust and companionship are
> precacious commodities but long term is impossible in the environment
> he (and the average streetfighter character) survives.
>

Or you can accept that life is too big for you to control and enjoy
what good you have while it's still around. It's funny how in lots of
games my group played, it was inevitable that at least one affair
would come up. Even funnier was that half the time the relationships
were with other fighters, managers,some staff members or a fan
(not exactly YOUR manager or staff member or fan). Most romances
were ring-related. And of course there were some star-crossed
relationships or players who got the wrong lover (spanish ninja
assassin anyone ?)

> I've had players react extremely poorly to endangering
> significant others (let alone killing them) in game. One player even
> explained he knew me as a DM and in the character's developed
> background he said he had no one because he knew the organization
> after him would kill and torture them (and worse since this is a
> mature game) if they could.
>
> and being as powerful as they were...they would.
>
I bet this kind of thing does happen. And it has happened in our
table too. But players do get cocky about such issue sometimes,
when they begin to feel more powerful and safe, in a kick-ass sort of
way.

> Not exactly what one usually thinks of romance in the context but
> quite truely it is.
>
> Defining it by its absense or the desire therein.

Good, old angst is as strong a romantic plot factor as any.
Knowing you risk a lover safety by having a relationship hurts.
Swallowing the fact that he/she might get hurt all by herself even if
you are not so much into the 'evil crew butt-kicking' biz, and you
can't do much to avert it is a great way to make a tragedy.
I still remember how Typhon, the ninja elemental of the team, got
pissed like hellfire that his girlfriend, the leader of a wu shu fighters
team, was crippled in a tournament fight with a guy whose ass he
had kicked months before.
>
> It happened rather spur of the moment but tracking down the
> initial virus sample the PCs encountered early-Interpol Chun-Li
> zhang. Unaware even yet the Bison killed her father the ninja-PC
> takes a shine to her amidst the fact while she's chasing two small
> time crooks (relatively speaking) she's suddenly embroiled in
> something involving the soviet secret service, mercanaries, and
> Shadowloo's retrieval team.
>
I once played a character who wanted to avenge the death of a
friend, the cop who had taken him out of streets. Only a good time
later would he know that this same person was Chun-li's father.
They became very good friends and (beside the whole team and the
char's not believing it) nothing else. It became something of a joke
between me and the storyteller the kind of trouble he got himself into
because people thought he was Chun-li's boyfriend. Gave lots of fun
to the whole group.

> Basically after the character took a bullet for the young-woman
> and was sorting out all this madness...she told the character about
> how her father died and why she wanted to avenge his death. Because
> he had organized crime as his background....
>
The funny thing is, beside his frinedship with Chun-li, he had some
Tong-related friendships too. Beside a strong rivalry with the
shotoklones, due to some bad blood involving his sensei and
Gouken, the shotoklones' sensei.

> I inserted as the session ender that he remembered the scene she
> described quite vivedly because he had been sent with two others to
> kill a police man who had been disrupting operations....
>
How twisted life can be. My character was a witness of Chun-li's dad
disappearance, having seen 'd guy with a phoenix tatoo' mentioned
in Chun-li's background.

> Oh dear god, the look on his face...
>
It must have been a charm seeing facts sinking (and i do mean
sinking) in...

> *end game story*
>
> Whether its true love destined to end in tragedy (its not much fun
> saying a character retires to live in peace) or characters you think
> are good but actually have fallen to evil (or always were) the
> properly played romance can go a long way in a game that focuses on
> the price of being a warrior.
>
Well, we have allowed for some happy ending sometimes, just to
keep things unpredictable. A theme gets tame if you use it too
much. And there's always the one or two nights stands, that simply
go nowhere because, well, it's life and that happens... -_-

> As one might guess I insert girlfriends and love-interests for the
> character's regularly often drawing from the past. Depending on the
> character I might have them having a long standing relationship but
> more often likely they have had only brief fondly remembered ones. I
> find it best to establish them in game but characters I've found are
> often very easy to interact with those who come from their
> backgrounds if okayed with them first.
>

Sometimes we do it, sometimes it simply happens with a totally new
and irrelevant (up to then) character, because a player just felt like it
and the storyteller gave him some rope to hang himself.
A good example of this ocurred with a adolescent thai boxer i played
who fell head over heels for a mexican kickboxing chick he met in a
tournament. As if it wasn't loony enough, the 2 kids ended fighting
each other at finals. He asked her out during a clinch, just some
turns before giving her a knock-out and a black-eye with a dashing
punch.

Dumb as dumb can get for sure... ;-P

See ya
Marcel
Group: streetfighter Message: 14371 From: TheGlen Date: 3/11/2003
Subject: Re: Romance and Kicks to the Head *strange but serious essay*
Romance is tricking in any RPG. Mainly because somebody typically
has to play a gender-bender. If its the GM, that's expected. But
when its a player, things get tricky. (Um...ok...I...um...show
off...um...my...boobies...). Lot of people aren't comfortable
pretending romances. Often times it gets silly. Had a British
Secret Agent type character who had the special rule that every
time he met an attractive woman he had to make a charisma roll.
If he made it, she fell in love with him, if he failed she
attacked. He got to try again if his shirt was ripped off in the
fight, it was all in good fun.

Part of the fun of romances is the pursuit. Another example was
the super secretive ninja chick who fell for the reclusive
pankration brick. They didn't really realize how they felt for
each other until they finally fought in a tournament final. Both
were undefeated, and when the final round ended, both refused to
land a punch, ending the match in a draw. Lousy fighting, great
roleplaying.

But romance is so much more than roll to see if I get lucky. It's
not a one shot adventure seed. This is a campaign generating plot
hook, and should not be overused.


________________________________________________________________
Sent via the EV1 webmail system at mail.ev1.net
Group: streetfighter Message: 14372 From: Ronny Anderssen Date: 3/12/2003
Subject: Inspiration from Adventure!
Has anyone on this list tried to use the Inspiration points system
from Adventure! in SF??

I think it would fit perfectly with the concept and all ^_^

--Ronny
Group: streetfighter Message: 14373 From: Charles Phipps Date: 3/12/2003
Subject: Re: Romance and kicks to the head
[Not so odd, if you think an animal's most colorful, exibicionist and
flashy fights & demonstrations are those to get a fine mate for
reproduction. Just look at some cats or peacocks for example ^_^]

As one of my friends so eloquently put it in a conversation about the
nature of the universe and humanity's place in it-its all about the
mating when it gets right down to it :-)

[But it can be, even more than most people will admit. It's funny how
it can happen and go in really weird ways.]

It goes back to the 1st edition D&D roots of the Hobby in which
everything was based around unflashy combat that everyone struggled
to get about that they only recently are beginning to revive.
Streetfighter is especially suited for this point because its martial
arts combat is essentially an extension of the characters personality
and their worldview. There is after all very little drama more
essentially dramatic than a person's reaction to the stress,
aftermath, and buildup to someone wanting to destroy you or vice
versa.

[Here's comes "Mr. obssessive kickass monk wannabe" Ryu again. Crap !
The guy is a wandering drifter, do you think the only people who ever
give him some ride through the road are big, ugly, truck drivers ?
Who knows what kind of 'joyride' the close-mouthed shotoklone has
gotten himsefl into ? ^__^]

I'm having some uncomfortable flashbacks now to "Jay and Silent Bob
Strikes Back" and the unwritten book of the road. I do believe that
Ryu would probably be an easy person to seduce, all you have to do is
have a female fan show a book in front of him about tantric
philosophy to improving the body and soul. Add some punches to it and
stir.

[Or you can accept that life is too big for you to control and enjoy
what good you have while it's still around. It's funny how in lots of
games my group played, it was inevitable that at least one affair
would come up.]

Its a common enough theme in my games really that the players enjoy
the conquest and chase. Realistically though in my games with
players who aren't jerks (I've had some real losers 'in game' though
perfectly natural outside of it) I tend to have events part the
lovers at the end of games before the start of other ones. One
example I'll mention later and another is the fact that Streetfighter
is by nature a business that takes you far and wide. Its unlikely
Cammy unless your British and work for Delta Red (in which it'd be a
major no no) could have much time for you as a lover with the jet
lifestyle.

[Even funnier was that half the time the relationships were with
other fighters, managers,some staff members or a fan
(not exactly YOUR manager or staff member or fan). Most romances were
ring-related. And of course there were some star-crossed
relationships or players who got the wrong lover (spanish ninja
assassin anyone ?)]

Ehh not so funny really anymore than gamers hooking up at the table
or in related lifestyles. In the words of one player "The character
is a highly dangerous, beautiful, capable, charismatic individual...I
don't care how often we encounter them...we're going to take
notice". Something in common is apparently a good icebreaker, it
just so happens most characters something in common tends to involve
beating people senseless.

[I bet this kind of thing does happen. And it has happened in our
table too. But players do get cocky about such issue sometimes, when
they begin to feel more powerful and safe, in a kick-ass sort of way.]

You've got to define your limits with some players of course. Some
feel perhaps rightly cheated when their spouse is killed like
anything precacious or over-identify with their character or honestly
feel cheated of a happy ending or the roleplaying opportunities while
others very much enjoy the chance for the drama of it. A few do feel
some characters are ruined by tragic events because it takes them
too 'out of game'

I found myself backtracking considerably in what was going to happen
to a female prisoner simply because I wanted to keep her wisecracking
nature intact and not have the paul of too much torture over her head.

[I still remember how Typhon, the ninja elemental of the team, got
pissed like hellfire that his girlfriend, the leader of a wu shu
fighters team, was crippled in a tournament fight with a guy whose
ass he had kicked months before.]

Yeoch...my ST's "Atta boy" award to you for an excellent plot *hands
him statue shaped like the Hibiki thumbs up*

[I once played a character who wanted to avenge the death of a
friend, the cop who had taken him out of streets. Only a good time
later would he know that this same person was Chun-li's father.
They became very good friends and (beside the whole team and the
char's not believing it) nothing else. It became something of a joke
between me and the storyteller the kind of trouble he got himself
into because people thought he was Chun-li's boyfriend. Gave lots of
fun to the whole group.]

I'll have to remember the 'mistaken for significant other' of a major
charcter idea. It might get me to meeting a few characters that my
players would otherwise never meet. Strange though my players do
harp onto induendo to rib characters in ways that nevvveerr let up.

[How twisted life can be. My character was a witness of Chun-li's dad
disappearance, having seen 'd guy with a phoenix tatoo' mentioned
in Chun-li's background.]

Fascinating, I'll consider tying that in for a later session since it
fits very well with the game.

*Long winded character story ahead with what happened in game*

Well the huge session has passed as the characters ate it up
including a private session where we RPGed what exactly happened with
Chun-Li's dad. Basically the player played this flashback as the
moment when he started doubting the righteousness of his calling when
he was asked to kill a devoted father and honorable officer. The
player ended up discovering his team had been lied to by then Colonel
Micah Bison of the KGB in the South Seas who was running a state
sponsored crime snydicate to destablize the region.

He killed the two ninjas who refused to recant the contract despite
its foreign origin with Chang Li who I had solicite a fun promise
that the character would make sure nothing happened to his daughter.

I'm not sure whether I played Chun Li right but the player had her
come within an inch of killing his prone form with her pistol before
he revealed the fact that he wasn't involved. Telling her Bison's
name only when he sure she was not going to destroy herself with
revenge as he had nearly done himself.

After the mission where Chun Li and the characters nabbed the bio-
weapon smugglers that she took some vacation and had a three week
vacation which they spent together....leaving him when it was over to
pursue her own form of revenge like the player, struggling with how
dark a path she might walk like he.

I brought the relationship back in the sequel adventure where the bio-
weapon is being wielded by the ressurected (My timeline skips around
alot) M. Bison AI after it was given by the EVILTM government
conspiracy and used it along with the Bison Shadow-Law (used the name
for Bison's equivalent of the SS) and his bio-warfare division (the
genetics guys) to take over Sudan.

It worked well when I finally got my B. revenge with his robot body
beating the crud out of the very ninja who also broke his neck and
holding him near death with chunny watching...she threw the fireball
that destroyed his mainframe and the player was able to cheap shot
the cyborg thus ending his threat but it worked very well since the
PC was the only one willing to go back with her into Bison's fortress
to take out the AI.

(Sometimes my players can be so stubborn...and also have to leave :-))

*end game story*

Not sure where to take it now but the romance aspect worked very well
for the game itself.

[Well, we have allowed for some happy ending sometimes, just to
keep things unpredictable. A theme gets tame if you use it too
much. And there's always the one or two nights stands, that simply
go nowhere because, well, it's life and that happens... -_-]

I don't underestimate the appeal of a character who has defeate all
of his omnipotent "I will destroy you horribly" enemies and the truly
psychotic ones and starts a family. Some of the best game sessions
have dealt with characters whose children are growing up to becoming
NPCs of their own

Then again with one night stands I don't have to wait...bwhahaha.

[He asked her out during a clinch, just some turns before giving her
a knock-out and a black-eye with a dashing punch. Dumb as dumb can
get for sure.]

I'm not sure how I feel that it reminds me of the other side of my
last girlfriend (Twae Kwan Do master)

-Charlemagne