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Group: streetfighter Message: 13770 From: chuangbao Date: 5/29/2002
Subject: Re: Speed or not to speed
Group: streetfighter Message: 13771 From: necro6hit Date: 5/29/2002
Subject: Re: Speed or not to speed
Group: streetfighter Message: 13772 From: extrabastardformula Date: 5/29/2002
Subject: Re: Speed or not to speed
Group: streetfighter Message: 13773 From: necro6hit Date: 5/31/2002
Subject: Deep South Con
Group: streetfighter Message: 13774 From: herrtevik Date: 6/7/2002
Subject: Re: Hey just trying to get some input...
Group: streetfighter Message: 13775 From: herrtevik Date: 6/7/2002
Subject: Re: Speed or not to speed
Group: streetfighter Message: 13776 From: Chris Hoffmann Date: 6/7/2002
Subject: Re: Hey just trying to get some input...
Group: streetfighter Message: 13777 From: Josh Diemert Date: 6/7/2002
Subject: Crazy Idea
Group: streetfighter Message: 13778 From: herrtevik Date: 6/8/2002
Subject: -conversions to SFSTG
Group: streetfighter Message: 13779 From: herrtevik Date: 6/8/2002
Subject: Re: Crazy Idea
Group: streetfighter Message: 13780 From: necro6hit Date: 6/8/2002
Subject: Re: Crazy Idea
Group: streetfighter Message: 13781 From: necro6hit Date: 6/8/2002
Subject: Re: Crazy Idea
Group: streetfighter Message: 13782 From: J.J. Date: 6/9/2002
Subject: Re: Hey just trying to get some input...
Group: streetfighter Message: 13783 From: Rodrigo Tatekawa Date: 6/12/2002
Subject: Re: Hey just trying to get some input...
Group: streetfighter Message: 13784 From: Rodrigo Tatekawa Date: 6/12/2002
Subject: Re: Crazy Idea
Group: streetfighter Message: 13786 From: Deslongchamps, Michael J. (UMR-Student) Date: 6/12/2002
Subject: Re: Hey just trying to get some input...
Group: streetfighter Message: 13787 From: Musashi Date: 6/12/2002
Subject: Re: 2001 AlmightyZeus.com
Group: streetfighter Message: 13788 From: Rinaldo Gambetta Date: 6/12/2002
Subject: Re: 2001 AlmightyZeus.com
Group: streetfighter Message: 13789 From: Chris Hoffmann Date: 6/12/2002
Subject: Re: 2001 AlmightyZeus.com
Group: streetfighter Message: 13790 From: J.J. Date: 6/12/2002
Subject: Re: 2001 AlmightyZeus.com
Group: streetfighter Message: 13791 From: Andy J. Date: 6/12/2002
Subject: Combat... the joys of it.
Group: streetfighter Message: 13792 From: slappy_the_ringthief Date: 6/13/2002
Subject: Re: Combat... the joys of it.
Group: streetfighter Message: 13793 From: slappy_the_ringthief Date: 6/13/2002
Subject: Re: 2001 AlmightyZeus.com
Group: streetfighter Message: 13794 From: Deslongchamps, Michael J. (UMR-Student) Date: 6/13/2002
Subject: Re: Combat... the joys of it.
Group: streetfighter Message: 13795 From: rpruden Date: 6/13/2002
Subject: W32.Elkern removal tools
Group: streetfighter Message: 13796 From: Rinaldo Gambetta Date: 6/13/2002
Subject: Virus Trip.
Group: streetfighter Message: 13797 From: chuangbao Date: 6/13/2002
Subject: Re: Virus Trip.
Group: streetfighter Message: 13798 From: chuangbao Date: 6/13/2002
Subject: Re: Combat... the joys of it.
Group: streetfighter Message: 13799 From: Jens-Arthur Leirbakk Date: 6/14/2002
Subject: Re: Virus Trip.
Group: streetfighter Message: 13800 From: chuangbao Date: 6/14/2002
Subject: Re: Virus Trip.
Group: streetfighter Message: 13801 From: slappy_the_ringthief Date: 6/14/2002
Subject: Re: Combat... the joys of it.
Group: streetfighter Message: 13802 From: slappy_the_ringthief Date: 6/14/2002
Subject: Re: Virus Trip.
Group: streetfighter Message: 13803 From: . Spirto Date: 6/14/2002
Subject: Re: Virus Trip.
Group: streetfighter Message: 13804 From: Chris Hoffmann Date: 6/14/2002
Subject: Re: Virus Trip.
Group: streetfighter Message: 13805 From: chuangbao Date: 6/14/2002
Subject: Re: Virus Trip.
Group: streetfighter Message: 13806 From: chuangbao Date: 6/14/2002
Subject: Re: Virus Trip.
Group: streetfighter Message: 13807 From: chuangbao Date: 6/14/2002
Subject: Re: Combat... the joys of it.
Group: streetfighter Message: 13808 From: Joseph S Pittman Date: 6/14/2002
Subject: Re: Virus Trip.
Group: streetfighter Message: 13809 From: Keith "Kayn Slamdyke" Evans Date: 6/16/2002
Subject: One newbie, prepped and ready
Group: streetfighter Message: 13810 From: slappy_the_ringthief Date: 6/16/2002
Subject: Re: Virus Trip.
Group: streetfighter Message: 13811 From: slappy_the_ringthief Date: 6/16/2002
Subject: Re: One newbie, prepped and ready
Group: streetfighter Message: 13812 From: slappy_the_ringthief Date: 6/16/2002
Subject: Re: Virus Trip.
Group: streetfighter Message: 13813 From: Keith "Kayn Slamdyke" Evans Date: 6/16/2002
Subject: Newbie Character Creation FAQ set #1
Group: streetfighter Message: 13814 From: TheGlen Date: 6/16/2002
Subject: Re: Newbie Character Creation FAQ set #1
Group: streetfighter Message: 13815 From: slappy_the_ringthief Date: 6/16/2002
Subject: Re: Newbie Character Creation FAQ set #1
Group: streetfighter Message: 13816 From: chuangbao Date: 6/16/2002
Subject: Re: Newbie Character Creation FAQ set #1
Group: streetfighter Message: 13817 From: slappy_the_ringthief Date: 6/16/2002
Subject: Re: Newbie Character Creation FAQ set #1
Group: streetfighter Message: 13818 From: Chris Hoffmann Date: 6/17/2002
Subject: Re: Newbie Character Creation FAQ set #1
Group: streetfighter Message: 13819 From: slappy_the_ringthief Date: 6/17/2002
Subject: Re: Newbie Character Creation FAQ set #1
Group: streetfighter Message: 13820 From: Keith "Kayn Slamdyke" Evans Date: 6/17/2002
Subject: Responses to the Newbie stuff



Group: streetfighter Message: 13770 From: chuangbao Date: 5/29/2002
Subject: Re: Speed or not to speed
I think one should need to get a pretty big advantage for missing
a whole turn!
The way you want to handle this, I would be better off blocking,
since I get a Speed bonus in the next turn for doing so (besides
the obious Soak bonus...), and it would be less predictable as
having to play the same maneuver twice in a row ...

I don't think it's a good idea. It already is a noticeable
disadvantage having to act at a slow speed – I wouldn't penalize
it any more.

Roland

--- In streetfighter@y..., "galin_ra" <randerssen@h...> wrote:
> I remembered the house rule we had in Tr.Heim on this.
>
> If you ever had 0 or less in speed, you would not be able to act
> that turn, but you would get double speed roll next turn.
>
> Since most don't deal wih speed rolls, you could say that you
> get to add your dex, or the speed modifier to the speed. IF
> you're using the same move that got 0 or less in speed last
> turn.
>
> This reflects that you have used a whole turn to try to execute
> your move, and therefore you would be at a slight advantage
> next turn with the same move.
>
> Any thoughts??
>
>
> -----ROnin------
Group: streetfighter Message: 13771 From: necro6hit Date: 5/29/2002
Subject: Re: Speed or not to speed
i concur..
slow fighters need luv too.
:)

--- In streetfighter@y..., "chuangbao" <Greywolf@t...> wrote:
> I think one should need to get a pretty big advantage for missing
> a whole turn!
> The way you want to handle this, I would be better off blocking,
> since I get a Speed bonus in the next turn for doing so (besides
> the obious Soak bonus...), and it would be less predictable as
> having to play the same maneuver twice in a row ...
>
> I don't think it's a good idea. It already is a noticeable
> disadvantage having to act at a slow speed – I wouldn't penalize
> it any more.
>
> Roland
>
> --- In streetfighter@y..., "galin_ra" <randerssen@h...> wrote:
> > I remembered the house rule we had in Tr.Heim on this.
> >
> > If you ever had 0 or less in speed, you would not be able to act
> > that turn, but you would get double speed roll next turn.
> >
> > Since most don't deal wih speed rolls, you could say that you
> > get to add your dex, or the speed modifier to the speed. IF
> > you're using the same move that got 0 or less in speed last
> > turn.
> >
> > This reflects that you have used a whole turn to try to execute
> > your move, and therefore you would be at a slight advantage
> > next turn with the same move.
> >
> > Any thoughts??
> >
> >
> > -----ROnin------
Group: streetfighter Message: 13772 From: extrabastardformula Date: 5/29/2002
Subject: Re: Speed or not to speed
--- In streetfighter@y..., "necro6hit" <ringthief@c...> wrote:
> i concur..
> slow fighters need luv too.
> :)

Slow fighters need Zen.
Group: streetfighter Message: 13773 From: necro6hit Date: 5/31/2002
Subject: Deep South Con
Anyone here going to Deep South Con?
Its in my town this year.

http://www.con-stellation.org/dsc40/dscfaq.html
Group: streetfighter Message: 13774 From: herrtevik Date: 6/7/2002
Subject: Re: Hey just trying to get some input...
Just a random thought;

It should be relatively easy to combine
the Btech board game with SFtSTG.
Just use the SF system for character handling,
and the Btech system for robot combat handling.

Mechs firing at characters could be handled through
using explosion damage as you owuld in SF for Mech missiles,
and machine guns would be like MG12...

Sounds easy. ;)


Herr Tevik
Group: streetfighter Message: 13775 From: herrtevik Date: 6/7/2002
Subject: Re: Speed or not to speed
--- In streetfighter@y..., "necro6hit" <ringthief@c...> wrote:
> an interesting house rule i just thought of though would be to have
> the lowest speed be 0 and apply any negative speed to next turn.
> any thoughts on that?
>
> example: speed -1. you act on speed 0 and are at -1 speed next
turn.
>
> Matt

Sounds rational.
Due to being retardedly slow,
your clumsiness in executing the ultra-slow maneuver
would place you in a disadvantaged position the next round.

Thus negative speed would actually matter beyond placing you last in
the round at speed 0, too.

Good one.


Herr Tevik
Group: streetfighter Message: 13776 From: Chris Hoffmann Date: 6/7/2002
Subject: Re: Hey just trying to get some input...
--- herrtevik <herrtevik@...> wrote:
> Just a random thought;
>
> It should be relatively easy to combine
> the Btech board game with SFtSTG.
> Just use the SF system for character handling,
> and the Btech system for robot combat handling.
>
> Mechs firing at characters could be handled through
> using explosion damage as you owuld in SF for Mech missiles,
> and machine guns would be like MG12...
>
> Sounds easy. ;)
>
>
> Herr Tevik

Anything that gets me closer to my dream of seeing Chun-Li beat down an
Evangelion is a good thing. Or Sakura piloting an EVA (she's fourteen,
right?), I'm not picky. Better yet, Sakura piloting an EVA being beaten down
by Chun-Li...

That said though, there already is an RPG book for Battletech called
Mechwarrior (not to be confused with the various PC games of the same name).
It's basically what you've proposed, characters stuff is done with a slightly
watered down version of the Shadowrun rules, and mech stuff is done with our
favorite mech strategy board game. Unfortunately, Mechwarrior is very out of
print (sound familiar?), and since FASA is no more (sniff), it's unlikely that
it will ever be re-released...

...which is why we have E-bay.

Hmmm converting shadowrun to street fighter. It's crazy, but sometimes crazy's
what it takes.

=====
staredown@... http://staredown.8m.net

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

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Group: streetfighter Message: 13777 From: Josh Diemert Date: 6/7/2002
Subject: Crazy Idea
Hi,

Yes, I'm still lurking around this fantastic board,
the man who brought you stats on the Easter Bunny.
I've had a crazy idea...

Worldbooks

Instead of complaining about how the core rulebooks
are messed up, (I agree on that, btw), create a
different background in a worldbook that you could
include various rules interpretations, characters and
backgrounds.

Some examples: (existing games)
Tekken (revised Capoeira stats, information on
Heihatchi's corporation, etc)

Samurai Showdown (weapon rules, 'history' on ancient
Japan, rules for chi magic, etc.)

just about any fighting game.

(anime settings, sort of)

Magical Girl Battles - take your favorite Magical Girl
(Sailor Moon, Devil Hunter Yoko, Pretty Sammy, etc),
and pit them against each other for the title of
"Supreme Magical Girl" Includes rules for Animal
Companions, Transformation, and new Special Maneuvers
like 'Sugar Pink Heart Attack' and 'Pretty Coquetish
Bomber'.

Metal Fighters - In the future, pro-wrestling has been
replaced by gladiatorial style combat in which the
participants all wear ability enhancing power suits,
all trying to become the 'World Metal Champion', the
greatest fighter of them all! (Based on Metal Fighter
Miku, IMO a great anime.)

This is just a small sample of what my mind can
create, and if it's done worldbook style, we can add,
remove, or change any rules we want to fit the world.

Any takers?



=====
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http://fifaworldcup.yahoo.com
Group: streetfighter Message: 13778 From: herrtevik Date: 6/8/2002
Subject: -conversions to SFSTG
--- In streetfighter@y..., Chris Hoffmann <staredown@r...> wrote:
> That said though, there already is an RPG book for Battletech called
> Mechwarrior (not to be confused with the various PC games of the
same name).

I know about Mechwarrior, but thanks anyway. ;)
Street Fighter is just a so much more entertaining system, don't you
think? Or am I just a SFSTG junkie? Hmmm...
D

>
> Hmmm converting shadowrun to street fighter. It's crazy, but
sometimes crazy's
> what it takes.
>

Well, all you need is guns, proper cybernetics rules and MAYBE
modifications for being an elf, troll or whatever.

There are plenty of well made campaign settings out there,
many of them with unsatisfying systems.
The problem with converting some of them is that they have monsters,
and SFSTG doesn't give many examples on that kind of creature, so you
have to rework all monsters out from the basic human.
tedious.

Herr Tevik
Group: streetfighter Message: 13779 From: herrtevik Date: 6/8/2002
Subject: Re: Crazy Idea
--- In streetfighter@y..., Josh Diemert <boomergold@r...> wrote:
> This is just a small sample of what my mind can
> create, and if it's done worldbook style, we can add,
> remove, or change any rules we want to fit the world.
>
> Any takers?

Excellent idea!
...
I am working on a world where I use the SFSTG system,
so in half a year or so, I might have done enough to share it. ;)

Compiling a Battletech worldbook would probably take a couple or
weeks or less, if you shamelessly rip material from various
websites... There are plenty sites where they have written great
parts of the history of the BTech world.
DBall Z and other games' histories are probably not too hard ot find
the histories of either.



Herr Tevik
Group: streetfighter Message: 13780 From: necro6hit Date: 6/8/2002
Subject: Re: Crazy Idea
--- In streetfighter@y..., Josh Diemert <boomergold@r...> wrote:
<snipped>>
> Worldbooks
>
<snipped>
> Some examples: (existing games)
> Tekken (revised Capoeira stats, information on
> Heihatchi's corporation, etc)

> Samurai Showdown (weapon rules, 'history' on ancient
> Japan, rules for chi magic, etc.)


heh, i was originally gonna do that with my site until i found out i
was too lazy to even finish the street fighter world.

I buy and play almost every fighting game so that woulda been a huge
undertaking what i was planning.

I think rival schools should at least be done since it is part of
canon, but youd have to make a system for buying moves based on your
occupation or hobbies instead of style (most of em aint fighters but
rather HS sports stars/teachers etc.)

that, and I will one day convert thrill kill, since its such a great
game:)

I guess it would be an alternative to quitting when your character
dies (since its set in the afterlife)

M

p.s.
1. dont forget virtua fighter:)
2. samurai showdown is perfect because it would introduce weapon
special moves, and animal hybrids, 2 things desperately needed.
3. bloody roar would be fun to make rules for lycanthropy as it
applies to the animal hybrid bg.
4. psychic force would be perfect for making bisoin a psychic instead
of a meteor worshipper. some of them have very similar moves to his
anyhow.
5. I think cammys team (delta red) is in cannon spike. that would be
cool to see their stats.

> the man who brought you stats on the Easter Bunny.

see my folder in the filse section for the tooth fairy.
Group: streetfighter Message: 13781 From: necro6hit Date: 6/8/2002
Subject: Re: Crazy Idea
if anyone wants to pursue a rival schools worldbook i have a nice
headstart of material for you from when I quit doing it (if ya want
it, its mainly moves and characters, no rules or info on
schools/story etc..).

and if anyone wants to do a tekken world book I think i have rules
for chain grabs and long tekken combos sumwhere if i can find em.

Matt

--- In streetfighter@y..., Josh Diemert <boomergold@r...> wrote:
> Hi,
>
> Yes, I'm still lurking around this fantastic board,
> the man who brought you stats on the Easter Bunny.
> I've had a crazy idea...
>
> Worldbooks
>
> Instead of complaining about how the core rulebooks
> are messed up, (I agree on that, btw), create a
> different background in a worldbook that you could
> include various rules interpretations, characters and
> backgrounds.
>
> Some examples: (existing games)
> Tekken (revised Capoeira stats, information on
> Heihatchi's corporation, etc)
>
> Samurai Showdown (weapon rules, 'history' on ancient
> Japan, rules for chi magic, etc.)
>
> just about any fighting game.
>
> (anime settings, sort of)
>
> Magical Girl Battles - take your favorite Magical Girl
> (Sailor Moon, Devil Hunter Yoko, Pretty Sammy, etc),
> and pit them against each other for the title of
> "Supreme Magical Girl" Includes rules for Animal
> Companions, Transformation, and new Special Maneuvers
> like 'Sugar Pink Heart Attack' and 'Pretty Coquetish
> Bomber'.
>
> Metal Fighters - In the future, pro-wrestling has been
> replaced by gladiatorial style combat in which the
> participants all wear ability enhancing power suits,
> all trying to become the 'World Metal Champion', the
> greatest fighter of them all! (Based on Metal Fighter
> Miku, IMO a great anime.)
>
> This is just a small sample of what my mind can
> create, and if it's done worldbook style, we can add,
> remove, or change any rules we want to fit the world.
>
> Any takers?
>
>
>
> =====
> Get paid cash every time you receive email!Sign up FREE at:
http://www.MintMail.com/?m=476955
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! - Official partner of 2002 FIFA World Cup
> http://fifaworldcup.yahoo.com
Group: streetfighter Message: 13782 From: J.J. Date: 6/9/2002
Subject: Re: Hey just trying to get some input...
----- Original Message -----
From: "Chris Hoffmann" <staredown@...>
To: <streetfighter@yahoogroups.com>
Sent: Friday, June 07, 2002 7:31 AM
Subject: Re: [streetfighter] Re: Hey just trying to get some input...


> That said though, there already is an RPG book for Battletech called
> Mechwarrior (not to be confused with the various PC games of the same
name).
> It's basically what you've proposed, characters stuff is done with a
slightly
> watered down version of the Shadowrun rules, and mech stuff is done with
our
> favorite mech strategy board game. Unfortunately, Mechwarrior is very out
of
> print (sound familiar?), and since FASA is no more (sniff), it's unlikely
that
> it will ever be re-released...
>

FASA may be no more, but other companies have picked up the slack. ((IIRC,
seperate companies have Earthdawn and Shadowrun, which is probably a good
thing.))

Battletech: Dark Ages is a fairly new product (I'm not sure if it's even out
yet.)

Also, FASA Interactive is keeping Mechwarrior the video game alive and well,
and is working with Battletech's current owners, introducing mechs and
weapons that will be in new manuals in the games before the manuals are
finished.
Group: streetfighter Message: 13783 From: Rodrigo Tatekawa Date: 6/12/2002
Subject: Re: Hey just trying to get some input...
Hello, list!

Well... Battletech with Street Fighter? OK, I know that a World Warrior
can actually do enough damage to bring down a Mech, but only a light one.
Heavier Mech's have too much armor.
BUt the idea sounds... interesting. ^_^

[]'s
Rodrigo

_________________________________________________________________
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http://mobile.msn.com
Group: streetfighter Message: 13784 From: Rodrigo Tatekawa Date: 6/12/2002
Subject: Re: Crazy Idea
Hello again!

Hmm.... I like the idea of worldbooks. Let me see, I have a persoanl
setting I would write a book. ^_^
Besides that, if anyone needs help with an KoF or a Tekken Worldbook, just
call me.

[]'s
Rodrigo

_________________________________________________________________
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Group: streetfighter Message: 13786 From: Deslongchamps, Michael J. (UMR-Student) Date: 6/12/2002
Subject: Re: Hey just trying to get some input...
Attachments :
    I am working on an online street fighter type game..i am creating the rules from scratch..sorry to bring battletech stuff to a sf forum...just letting people in on what i was doing...

    Mike

    -----Original Message-----
    From: Rodrigo Tatekawa [mailto:xarola_vet@hotmail.com]
    Sent: Wed 6/12/2002 6:13 AM
    To: streetfighter@yahoogroups.com
    Cc:
    Subject: Re: [streetfighter] Re: Hey just trying to get some input...


    Hello, list!

    Well... Battletech with Street Fighter? OK, I know that a World Warrior
    can actually do enough damage to bring down a Mech, but only a light one.
    Heavier Mech's have too much armor.
    BUt the idea sounds... interesting. ^_^

    []'s
    Rodrigo

    _________________________________________________________________
    Envie e receba emails com o Hotmail no seu dispositivo móvel:
    http://mobile.msn.com


    Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service <http://docs.yahoo.com/info/terms/> .
    Group: streetfighter Message: 13787 From: Musashi Date: 6/12/2002
    Subject: Re: 2001 AlmightyZeus.com
    This is the first time I've gotten a virus attachment in a closed group email.

    At 08:49 AM 6/12/02 -0400, you wrote:

    >Your use of Yahoo! Groups is subject to the
    ><http://docs.yahoo.com/info/terms/>Yahoo! Terms of Service.
    Group: streetfighter Message: 13788 From: Rinaldo Gambetta Date: 6/12/2002
    Subject: Re: 2001 AlmightyZeus.com
    Me too, but Norton catch it before this plague make some damage here.
    ----- Original Message -----
    From: "Musashi" <musashi@...>
    To: <streetfighter@yahoogroups.com>
    Sent: Wednesday, June 12, 2002 1:02 PM
    Subject: Re: [streetfighter] 2001 AlmightyZeus.com


    > This is the first time I've gotten a virus attachment in a closed group
    email.
    >
    > At 08:49 AM 6/12/02 -0400, you wrote:
    >
    > >Your use of Yahoo! Groups is subject to the
    > ><http://docs.yahoo.com/info/terms/>Yahoo! Terms of Service.
    >
    >
    >
    >
    >
    > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
    >
    >
    >
    >
    Group: streetfighter Message: 13789 From: Chris Hoffmann Date: 6/12/2002
    Subject: Re: 2001 AlmightyZeus.com
    --- Rinaldo Gambetta <rinaldo.gambetta@...> wrote:
    > Me too, but Norton catch it before this plague make some damage here.

    That's odd, mine didn't have an attachment (and was cut off in mid sentance).
    I guess yahoo screwing up isn't always bad.

    =====
    staredown@... http://staredown.8m.net

    "We don't expect kittens to fight wildcats and win
    --we merely expect them to try."
    -- Robert Heinlein

    __________________________________________________
    Do You Yahoo!?
    Yahoo! - Official partner of 2002 FIFA World Cup
    http://fifaworldcup.yahoo.com
    Group: streetfighter Message: 13790 From: J.J. Date: 6/12/2002
    Subject: Re: 2001 AlmightyZeus.com
    Mine id'ed it as a JPG, some kinda screwyness with Outlook?

    Didn't open it regardless. I've already gotten 2 of the damned things
    (snoopy and W2Kleg), one over another list. (Both from USWest Broadband.)


    ----- Original Message -----
    From: "Rinaldo Gambetta" <rinaldo.gambetta@...>
    To: <streetfighter@yahoogroups.com>
    Sent: Wednesday, June 12, 2002 9:24 AM
    Subject: Re: [streetfighter] 2001 AlmightyZeus.com


    > Me too, but Norton catch it before this plague make some damage here.
    > ----- Original Message -----
    > From: "Musashi" <musashi@...>
    > To: <streetfighter@yahoogroups.com>
    > Sent: Wednesday, June 12, 2002 1:02 PM
    > Subject: Re: [streetfighter] 2001 AlmightyZeus.com
    >
    >
    > > This is the first time I've gotten a virus attachment in a closed group
    > email.
    > >
    > > At 08:49 AM 6/12/02 -0400, you wrote:
    > >
    > > >Your use of Yahoo! Groups is subject to the
    > > ><http://docs.yahoo.com/info/terms/>Yahoo! Terms of Service.
    > >
    > >
    > >
    > >
    > >
    > > Your use of Yahoo! Groups is subject to
    http://docs.yahoo.com/info/terms/
    > >
    > >
    > >
    > >
    >
    >
    >
    >
    >
    > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
    >
    >
    Group: streetfighter Message: 13791 From: Andy J. Date: 6/12/2002
    Subject: Combat... the joys of it.
    Hey guys. Nice and quiet around here as of late. Let's see if anyone wants to voice thier input dealing with combat questions. 
     
    What I'm mainly wondering about is how you handle multiple characters in a single hex. A hex is only supposed to be 3X3 feet so that's not a whole lot of room. What would you do, if two people were in a hex and a third tried to join? Let's say Don and Frank are in one hex... and Lou want's to grab frank into a bear hug.... could he just move into the hex and share it with the other three? Displace someone? What about if someone has a knockdown.... can other characters preform manuvers 'ontop of him' ? Any penalties for combat?
     
    Then my personal favorite... attacking a hex with X number of ppl inside. What ideas do you have for it? Only certain maneuvers? Should the attacker have to do a roll (Technique.. or Dex, or Preception)? Or is it a case by case basis?
     
    I'm the GM for my group, so it depends on my mood, as to what will happen to the people in the hex. =)  Normally I will alow body attacks (like diving hawk) to affect everyone in the hex, since it's basically just bowling someone over. Similarly focus stuff (like shock treatment) I assume affects everyone present (Great for having ppl fry thier own teammates). But point-pressure stuff I'd only have for the person 'closest' the attacker, or in some cases the largest person.  
     
    Let's hear all Ideas on the subject. =)
     
     
     
    Group: streetfighter Message: 13792 From: slappy_the_ringthief Date: 6/13/2002
    Subject: Re: Combat... the joys of it.
    --- In streetfighter@y..., "Andy J." <dlatrex@h...> wrote:
    > Hey guys. Nice and quiet around here as of late. Let's see if
    anyone wants to voice thier input dealing with combat questions.
    >
    > What I'm mainly wondering about is how you handle multiple
    characters in a single hex. A hex is only supposed to be 3X3 feet so
    that's not a whole lot of room. What would you do, if two people were
    in a hex and a third tried to join? Let's say Don and Frank are in
    one hex... and Lou want's to grab frank into a bear hug.... could he
    just move into the hex and share it with the other three?


    i would let him enter the hex and share it.
    3 ppl isnt that many.
    try to fit 10 ppl in the same hex and it would be different:)


    >Displace someone? What about if someone has a knockdown.... can
    other characters preform manuvers 'ontop of him' ? Any penalties for
    combat?


    I'd say no penalties.


    >
    > Then my personal favorite... attacking a hex with X number of ppl
    inside. What ideas do you have for it? Only certain maneuvers? Should
    the attacker have to do a roll (Technique.. or Dex, or Preception)?
    Or is it a case by case basis?


    well there are few moves that attack "a hex". usually the target has
    to be a character or object.
    the few moves that attack hexes, like yoga flame, are very clear in
    how they work and everyone would take damage.


    > I'm the GM for my group, so it depends on my mood, as to what will
    happen to the people in the hex. =) Normally I will alow body
    attacks (like diving hawk) to affect everyone in the hex, since it's
    basically just bowling someone over. Similarly focus stuff (like
    shock treatment) I assume affects everyone present (Great for having
    ppl fry thier own teammates).


    i believe shock treatment details this in its "System" and that it
    does affect everyone.


    But point-pressure stuff I'd only have for the person 'closest' the
    attacker, or in some cases the largest person.
    >
    > Let's hear all Ideas on the subject. =)
    Group: streetfighter Message: 13793 From: slappy_the_ringthief Date: 6/13/2002
    Subject: Re: 2001 AlmightyZeus.com
    heh, i knew there was a reason i didnt download that:)

    hunch i guess, and he's a total stranger..

    Matt

    (previously necro6hit)


    --- In streetfighter@y..., Musashi <musashi@r...> wrote:
    > This is the first time I've gotten a virus attachment in a closed
    group email.
    >
    > At 08:49 AM 6/12/02 -0400, you wrote:
    >
    > >Your use of Yahoo! Groups is subject to the
    > ><http://docs.yahoo.com/info/terms/>Yahoo! Terms of Service.
    Group: streetfighter Message: 13794 From: Deslongchamps, Michael J. (UMR-Student) Date: 6/13/2002
    Subject: Re: Combat... the joys of it.
    Attachments :
      the only times i allowed multiple people to share a hex were

      a grapple hold.... or a pileon..

      -----Original Message-----
      From: slappy_the_ringthief [mailto:ringthief@comcast.net]
      Sent: Thu 6/13/2002 7:47 AM
      To: streetfighter@yahoogroups.com
      Cc:
      Subject: [streetfighter] Re: Combat... the joys of it.


      --- In streetfighter@y..., "Andy J." <dlatrex@h...> wrote:
      > Hey guys. Nice and quiet around here as of late. Let's see if
      anyone wants to voice thier input dealing with combat questions.
      >
      > What I'm mainly wondering about is how you handle multiple
      characters in a single hex. A hex is only supposed to be 3X3 feet so
      that's not a whole lot of room. What would you do, if two people were
      in a hex and a third tried to join? Let's say Don and Frank are in
      one hex... and Lou want's to grab frank into a bear hug.... could he
      just move into the hex and share it with the other three?


      i would let him enter the hex and share it.
      3 ppl isnt that many.
      try to fit 10 ppl in the same hex and it would be different:)


      >Displace someone? What about if someone has a knockdown.... can
      other characters preform manuvers 'ontop of him' ? Any penalties for
      combat?


      I'd say no penalties.


      >
      > Then my personal favorite... attacking a hex with X number of ppl
      inside. What ideas do you have for it? Only certain maneuvers? Should
      the attacker have to do a roll (Technique.. or Dex, or Preception)?
      Or is it a case by case basis?


      well there are few moves that attack "a hex". usually the target has
      to be a character or object.
      the few moves that attack hexes, like yoga flame, are very clear in
      how they work and everyone would take damage.


      > I'm the GM for my group, so it depends on my mood, as to what will
      happen to the people in the hex. =) Normally I will alow body
      attacks (like diving hawk) to affect everyone in the hex, since it's
      basically just bowling someone over. Similarly focus stuff (like
      shock treatment) I assume affects everyone present (Great for having
      ppl fry thier own teammates).


      i believe shock treatment details this in its "System" and that it
      does affect everyone.


      But point-pressure stuff I'd only have for the person 'closest' the
      attacker, or in some cases the largest person.
      >
      > Let's hear all Ideas on the subject. =)


      Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service <http://docs.yahoo.com/info/terms/> .
      Group: streetfighter Message: 13795 From: rpruden Date: 6/13/2002
      Subject: W32.Elkern removal tools
      W32.Elkern is a very dangerous virus that can infect on Win98/Me/2000/XP.
      Trendmicro give you the very W32.Elkern removal tools

      For more information,please visit http://www.Trendmicro.com
      Group: streetfighter Message: 13796 From: Rinaldo Gambetta Date: 6/13/2002
      Subject: Virus Trip.
      I don´t know what´s happening but, it´s the second virus this week, I
      receive by e-mail, luck Norton Anti-virus catch it before a serious damage.
      :).
      ----- Original Message -----
      From: "Deslongchamps, Michael J. (UMR-Student)" <mjdeslon@...>
      To: <streetfighter@yahoogroups.com>
      Sent: Thursday, June 13, 2002 12:43 PM
      Subject: RE: [streetfighter] Re: Combat... the joys of it.


      > the only times i allowed multiple people to share a hex were
      >
      > a grapple hold.... or a pileon..
      >
      > -----Original Message-----
      > From: slappy_the_ringthief [mailto:ringthief@...]
      > Sent: Thu 6/13/2002 7:47 AM
      > To: streetfighter@yahoogroups.com
      > Cc:
      > Subject: [streetfighter] Re: Combat... the joys of it.
      >
      >
      > --- In streetfighter@y..., "Andy J." <dlatrex@h...> wrote:
      > > Hey guys. Nice and quiet around here as of late. Let's see if
      > anyone wants to voice thier input dealing with combat questions.
      > >
      > > What I'm mainly wondering about is how you handle multiple
      > characters in a single hex. A hex is only supposed to be 3X3 feet so
      > that's not a whole lot of room. What would you do, if two people were
      > in a hex and a third tried to join? Let's say Don and Frank are in
      > one hex... and Lou want's to grab frank into a bear hug.... could he
      > just move into the hex and share it with the other three?
      >
      >
      > i would let him enter the hex and share it.
      > 3 ppl isnt that many.
      > try to fit 10 ppl in the same hex and it would be different:)
      >
      >
      > >Displace someone? What about if someone has a knockdown.... can
      > other characters preform manuvers 'ontop of him' ? Any penalties for
      > combat?
      >
      >
      > I'd say no penalties.
      >
      >
      > >
      > > Then my personal favorite... attacking a hex with X number of ppl
      > inside. What ideas do you have for it? Only certain maneuvers? Should
      > the attacker have to do a roll (Technique.. or Dex, or Preception)?
      > Or is it a case by case basis?
      >
      >
      > well there are few moves that attack "a hex". usually the target has
      > to be a character or object.
      > the few moves that attack hexes, like yoga flame, are very clear in
      > how they work and everyone would take damage.
      >
      >
      > > I'm the GM for my group, so it depends on my mood, as to what will
      > happen to the people in the hex. =) Normally I will alow body
      > attacks (like diving hawk) to affect everyone in the hex, since it's
      > basically just bowling someone over. Similarly focus stuff (like
      > shock treatment) I assume affects everyone present (Great for having
      > ppl fry thier own teammates).
      >
      >
      > i believe shock treatment details this in its "System" and that it
      > does affect everyone.
      >
      >
      > But point-pressure stuff I'd only have for the person 'closest' the
      > attacker, or in some cases the largest person.
      > >
      > > Let's hear all Ideas on the subject. =)
      >
      >
      > Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service
      <http://docs.yahoo.com/info/terms/> .
      >
      >
      >
      >
      >
      >
      > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
      >
      >
      Group: streetfighter Message: 13797 From: chuangbao Date: 6/13/2002
      Subject: Re: Virus Trip.
      Sometimes it's just great using a Mac ;-)

      --- In streetfighter@y..., "Rinaldo Gambetta"
      <rinaldo.gambetta@t...> wrote:
      > I don´t know what´s happening but, it´s the second virus this
      week, I
      > receive by e-mail, luck Norton Anti-virus catch it before a
      serious damage.
      > :).
      > ----- Original Message -----
      > From: "Deslongchamps, Michael J. (UMR-Student)"
      <mjdeslon@u...>
      > To: <streetfighter@y...>
      > Sent: Thursday, June 13, 2002 12:43 PM
      > Subject: RE: [streetfighter] Re: Combat... the joys of it.
      >
      >
      > > the only times i allowed multiple people to share a hex were
      > >
      > > a grapple hold.... or a pileon..
      > >
      > > -----Original Message-----
      > > From: slappy_the_ringthief [mailto:ringthief@c...]
      > > Sent: Thu 6/13/2002 7:47 AM
      > > To: streetfighter@y...
      > > Cc:
      > > Subject: [streetfighter] Re: Combat... the joys of it.
      > >
      > >
      > > --- In streetfighter@y..., "Andy J." <dlatrex@h...> wrote:
      > > > Hey guys. Nice and quiet around here as of late. Let's see if
      > > anyone wants to voice thier input dealing with combat
      questions.
      > > >
      > > > What I'm mainly wondering about is how you handle
      multiple
      > > characters in a single hex. A hex is only supposed to be 3X3
      feet so
      > > that's not a whole lot of room. What would you do, if two
      people were
      > > in a hex and a third tried to join? Let's say Don and Frank are
      in
      > > one hex... and Lou want's to grab frank into a bear hug....
      could he
      > > just move into the hex and share it with the other three?
      > >
      > >
      > > i would let him enter the hex and share it.
      > > 3 ppl isnt that many.
      > > try to fit 10 ppl in the same hex and it would be different:)
      > >
      > >
      > > >Displace someone? What about if someone has a
      knockdown.... can
      > > other characters preform manuvers 'ontop of him' ? Any
      penalties for
      > > combat?
      > >
      > >
      > > I'd say no penalties.
      > >
      > >
      > > >
      > > > Then my personal favorite... attacking a hex with X number
      of ppl
      > > inside. What ideas do you have for it? Only certain
      maneuvers? Should
      > > the attacker have to do a roll (Technique.. or Dex, or
      Preception)?
      > > Or is it a case by case basis?
      > >
      > >
      > > well there are few moves that attack "a hex". usually the target
      has
      > > to be a character or object.
      > > the few moves that attack hexes, like yoga flame, are very
      clear in
      > > how they work and everyone would take damage.
      > >
      > >
      > > > I'm the GM for my group, so it depends on my mood, as to
      what will
      > > happen to the people in the hex. =) Normally I will alow body
      > > attacks (like diving hawk) to affect everyone in the hex, since
      it's
      > > basically just bowling someone over. Similarly focus stuff
      (like
      > > shock treatment) I assume affects everyone present (Great
      for having
      > > ppl fry thier own teammates).
      > >
      > >
      > > i believe shock treatment details this in its "System" and that
      it
      > > does affect everyone.
      > >
      > >
      > > But point-pressure stuff I'd only have for the person 'closest'
      the
      > > attacker, or in some cases the largest person.
      > > >
      > > > Let's hear all Ideas on the subject. =)
      > >
      > >
      > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of
      Service
      > <http://docs.yahoo.com/info/terms/> .
      > >
      > >
      > >
      > >
      > >
      > >
      > > Your use of Yahoo! Groups is subject to
      http://docs.yahoo.com/info/terms/
      > >
      > >
      Group: streetfighter Message: 13798 From: chuangbao Date: 6/13/2002
      Subject: Re: Combat... the joys of it.
      --- In streetfighter@y..., "slappy_the_ringthief" <ringthief@c...>
      wrote:
      > --- In streetfighter@y..., "Andy J." <dlatrex@h...> wrote:
      > > Hey guys. Nice and quiet around here as of late. Let's see if
      > > anyone wants to voice thier input dealing with combat
      > > questions.
      > >
      > > What I'm mainly wondering about is how you handle multiple
      > > characters in a single hex. A hex is only supposed to be 3X3
      > > feet so that's not a whole lot of room. What would you do, if
      > > two people were in a hex and a third tried to join? Let's say
      > > Don and Frank are in one hex... and Lou want's to grab Frank
      > > into a bear hug.... could he just move into the hex and share it
      > > with the other three?
      >
      > i would let him enter the hex and share it.
      > 3 ppl isnt that many.
      > try to fit 10 ppl in the same hex and it would be different:)

      When they are all grappling I'd allow any number of fighters in 1
      hex – sometimes a hex is just large enough to fit them all in (the
      only reason I'd allow it is a technical one: you have to enter that
      hex to start the Grab, and the rules specifically allow to grab
      someone who is holding on to somebody else!)

      >
      > > Displace someone? What about if someone has a
      > > knockdown.... can other characters preform manuvers 'ontop
      > > of him' ? Any penalties for combat?
      >
      > I'd say no penalties.

      I would only allow entering an occupied (standing or not) hex
      when the maneuver specifically requires it (Grabs, Rolling Attack,
      etc.). But then there should be no penalties (the knocked down
      fighter has a penalty, not the attacker ...)
      Hexes occupied by teammates are free to enter (but not free to
      move through) I'd say.

      > >
      > > Then my personal favorite... attacking a hex with X number of
      > > ppl inside. What ideas do you have for it? Only certain
      > > maneuvers? Should the attacker have to do a roll
      > > (Technique.. or Dex, or Preception)? Or is it a case by case
      > > basis?
      >
      > well there are few moves that attack "a hex". usually the target
      > has to be a character or object.
      > the few moves that attack hexes, like yoga flame, are very clear
      > in how they work and everyone would take damage.

      For projectile attacks like Fireball you have to roll Perception (diff
      8) to hit the right target (core rules p.125). Some maneuvers like
      Spinning Foot Sweep, Shock Treatment, etc. hit every character
      in the affected hexes (no exeptions for friend or foe!). All other
      maneuvers hit the intended target (if not for a nasty GM...).

      > > I'm the GM for my group, so it depends on my mood, as to
      > > what will happen to the people in the hex. =) Normally I will
      > > alow body attacks (like diving hawk) to affect everyone in the
      > > hex, since it's basically just bowling someone over. Similarly
      > > focus stuff (like shock treatment) I assume affects everyone
      > > present (Great for having ppl fry thier own teammates).
      >
      > i believe shock treatment details this in its "System" and that it
      > does affect everyone.

      Yes, it does ;-)

      > > But point-pressure stuff I'd only have for the person 'closest' t
      > > he attacker, or in some cases the largest person.
      > >
      > > Let's hear all Ideas on the subject. =)

      And finally: THE GM IS ALWAYS RIGHT ;-)

      Roland
      Group: streetfighter Message: 13799 From: Jens-Arthur Leirbakk Date: 6/14/2002
      Subject: Re: Virus Trip.
      Try right-clicking on an icon :-D

      On Fri, 14 Jun 2002, chuangbao wrote:

      > Sometimes it's just great using a Mac ;-)
      >
      > --- In streetfighter@y..., "Rinaldo Gambetta"
      > <rinaldo.gambetta@t...> wrote:
      > > I don´t know what´s happening but, it´s the second virus this
      > week, I
      > > receive by e-mail, luck Norton Anti-virus catch it before a
      > serious damage.
      > > :).
      > > ----- Original Message -----
      > > From: "Deslongchamps, Michael J. (UMR-Student)"
      > <mjdeslon@u...>
      > > To: <streetfighter@y...>
      > > Sent: Thursday, June 13, 2002 12:43 PM
      > > Subject: RE: [streetfighter] Re: Combat... the joys of it.
      > >
      > >
      > > > the only times i allowed multiple people to share a hex were
      > > >
      > > > a grapple hold.... or a pileon..
      > > >
      > > > -----Original Message-----
      > > > From: slappy_the_ringthief [mailto:ringthief@c...]
      > > > Sent: Thu 6/13/2002 7:47 AM
      > > > To: streetfighter@y...
      > > > Cc:
      > > > Subject: [streetfighter] Re: Combat... the joys of it.
      > > >
      > > >
      > > > --- In streetfighter@y..., "Andy J." <dlatrex@h...> wrote:
      > > > > Hey guys. Nice and quiet around here as of late. Let's see if
      > > > anyone wants to voice thier input dealing with combat
      > questions.
      > > > >
      > > > > What I'm mainly wondering about is how you handle
      > multiple
      > > > characters in a single hex. A hex is only supposed to be 3X3
      > feet so
      > > > that's not a whole lot of room. What would you do, if two
      > people were
      > > > in a hex and a third tried to join? Let's say Don and Frank are
      > in
      > > > one hex... and Lou want's to grab frank into a bear hug....
      > could he
      > > > just move into the hex and share it with the other three?
      > > >
      > > >
      > > > i would let him enter the hex and share it.
      > > > 3 ppl isnt that many.
      > > > try to fit 10 ppl in the same hex and it would be different:)
      > > >
      > > >
      > > > >Displace someone? What about if someone has a
      > knockdown.... can
      > > > other characters preform manuvers 'ontop of him' ? Any
      > penalties for
      > > > combat?
      > > >
      > > >
      > > > I'd say no penalties.
      > > >
      > > >
      > > > >
      > > > > Then my personal favorite... attacking a hex with X number
      > of ppl
      > > > inside. What ideas do you have for it? Only certain
      > maneuvers? Should
      > > > the attacker have to do a roll (Technique.. or Dex, or
      > Preception)?
      > > > Or is it a case by case basis?
      > > >
      > > >
      > > > well there are few moves that attack "a hex". usually the target
      > has
      > > > to be a character or object.
      > > > the few moves that attack hexes, like yoga flame, are very
      > clear in
      > > > how they work and everyone would take damage.
      > > >
      > > >
      > > > > I'm the GM for my group, so it depends on my mood, as to
      > what will
      > > > happen to the people in the hex. =) Normally I will alow body
      > > > attacks (like diving hawk) to affect everyone in the hex, since
      > it's
      > > > basically just bowling someone over. Similarly focus stuff
      > (like
      > > > shock treatment) I assume affects everyone present (Great
      > for having
      > > > ppl fry thier own teammates).
      > > >
      > > >
      > > > i believe shock treatment details this in its "System" and that
      > it
      > > > does affect everyone.
      > > >
      > > >
      > > > But point-pressure stuff I'd only have for the person 'closest'
      > the
      > > > attacker, or in some cases the largest person.
      > > > >
      > > > > Let's hear all Ideas on the subject. =)
      > > >
      > > >
      > > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of
      > Service
      > > <http://docs.yahoo.com/info/terms/> .
      > > >
      > > >
      > > >
      > > >
      > > >
      > > >
      > > > Your use of Yahoo! Groups is subject to
      > http://docs.yahoo.com/info/terms/
      > > >
      > > >
      >
      >
      >
      >
      >
      > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
      >
      >
      >

      ---
      Jens-Arthur Leirbakk
      leirbakk@...
      Group: streetfighter Message: 13800 From: chuangbao Date: 6/14/2002
      Subject: Re: Virus Trip.
      That's not as complicated as you would think ;-)

      --- In streetfighter@y..., Jens-Arthur Leirbakk <leirbakk@p...>
      wrote:
      > Try right-clicking on an icon :-D
      >
      > On Fri, 14 Jun 2002, chuangbao wrote:
      >
      > > Sometimes it's just great using a Mac ;-)
      Group: streetfighter Message: 13801 From: slappy_the_ringthief Date: 6/14/2002
      Subject: Re: Combat... the joys of it.
      dont the official rules actually say something about how many ppl fit
      in a hex? (not that anyone has to go by them in their campaign)

      I think it says you can enter another characters hex anytime as long
      as you don't exit out the opposite side (going straight through
      them). Of coarse the exception is if your using Jump or a similar
      aerial maneuver. then you can go straight through their hex.

      I think the book says something to this affect.

      Matt
      http://www.tlcnet.com/~slappy/sf/



      --- In streetfighter@y..., "chuangbao" <Greywolf@t...> wrote:
      > --- In streetfighter@y..., "slappy_the_ringthief" <ringthief@c...>
      > wrote:
      > > --- In streetfighter@y..., "Andy J." <dlatrex@h...> wrote:
      > > > Hey guys. Nice and quiet around here as of late. Let's see if
      > > > anyone wants to voice thier input dealing with combat
      > > > questions.
      > > >
      > > > What I'm mainly wondering about is how you handle multiple
      > > > characters in a single hex. A hex is only supposed to be 3X3
      > > > feet so that's not a whole lot of room. What would you do, if
      > > > two people were in a hex and a third tried to join? Let's say
      > > > Don and Frank are in one hex... and Lou want's to grab Frank
      > > > into a bear hug.... could he just move into the hex and share
      it
      > > > with the other three?
      > >
      > > i would let him enter the hex and share it.
      > > 3 ppl isnt that many.
      > > try to fit 10 ppl in the same hex and it would be different:)
      >
      > When they are all grappling I'd allow any number of fighters in 1
      > hex – sometimes a hex is just large enough to fit them all in (the
      > only reason I'd allow it is a technical one: you have to enter that
      > hex to start the Grab, and the rules specifically allow to grab
      > someone who is holding on to somebody else!)
      >
      > >
      > > > Displace someone? What about if someone has a
      > > > knockdown.... can other characters preform manuvers 'ontop
      > > > of him' ? Any penalties for combat?
      > >
      > > I'd say no penalties.
      >
      > I would only allow entering an occupied (standing or not) hex
      > when the maneuver specifically requires it (Grabs, Rolling Attack,
      > etc.). But then there should be no penalties (the knocked down
      > fighter has a penalty, not the attacker ...)
      > Hexes occupied by teammates are free to enter (but not free to
      > move through) I'd say.
      >
      > > >
      > > > Then my personal favorite... attacking a hex with X number of
      > > > ppl inside. What ideas do you have for it? Only certain
      > > > maneuvers? Should the attacker have to do a roll
      > > > (Technique.. or Dex, or Preception)? Or is it a case by case
      > > > basis?
      > >
      > > well there are few moves that attack "a hex". usually the target
      > > has to be a character or object.
      > > the few moves that attack hexes, like yoga flame, are very clear
      > > in how they work and everyone would take damage.
      >
      > For projectile attacks like Fireball you have to roll Perception
      (diff
      > 8) to hit the right target (core rules p.125). Some maneuvers like
      > Spinning Foot Sweep, Shock Treatment, etc. hit every character
      > in the affected hexes (no exeptions for friend or foe!). All other
      > maneuvers hit the intended target (if not for a nasty GM...).
      >
      > > > I'm the GM for my group, so it depends on my mood, as to
      > > > what will happen to the people in the hex. =) Normally I will
      > > > alow body attacks (like diving hawk) to affect everyone in the
      > > > hex, since it's basically just bowling someone over. Similarly
      > > > focus stuff (like shock treatment) I assume affects everyone
      > > > present (Great for having ppl fry thier own teammates).
      > >
      > > i believe shock treatment details this in its "System" and that
      it
      > > does affect everyone.
      >
      > Yes, it does ;-)
      >
      > > > But point-pressure stuff I'd only have for the
      person 'closest' t
      > > > he attacker, or in some cases the largest person.
      > > >
      > > > Let's hear all Ideas on the subject. =)
      >
      > And finally: THE GM IS ALWAYS RIGHT ;-)
      >
      > Roland
      Group: streetfighter Message: 13802 From: slappy_the_ringthief Date: 6/14/2002
      Subject: Re: Virus Trip.
      I think the owner or moderator should ban whatever user attached the
      virus, and delete the posts that contain the infected attachment from
      the group site so no one downloads them in the future....

      m

      --- In streetfighter@y..., "Rinaldo Gambetta" <rinaldo.gambetta@t...>
      wrote:
      > I don´t know what´s happening but, it´s the second virus this
      week, I
      > receive by e-mail, luck Norton Anti-virus catch it before a serious
      damage.
      > :).
      > ----- Original Message -----
      > From: "Deslongchamps, Michael J. (UMR-Student)" <mjdeslon@u...>
      > To: <streetfighter@y...>
      > Sent: Thursday, June 13, 2002 12:43 PM
      > Subject: RE: [streetfighter] Re: Combat... the joys of it.
      >
      >
      > > the only times i allowed multiple people to share a hex were
      > >
      > > a grapple hold.... or a pileon..
      > >
      > > -----Original Message-----
      > > From: slappy_the_ringthief [mailto:ringthief@c...]
      > > Sent: Thu 6/13/2002 7:47 AM
      > > To: streetfighter@y...
      > > Cc:
      > > Subject: [streetfighter] Re: Combat... the joys of it.
      > >
      > >
      > > --- In streetfighter@y..., "Andy J." <dlatrex@h...> wrote:
      > > > Hey guys. Nice and quiet around here as of late. Let's see if
      > > anyone wants to voice thier input dealing with combat questions.
      > > >
      > > > What I'm mainly wondering about is how you handle multiple
      > > characters in a single hex. A hex is only supposed to be 3X3 feet
      so
      > > that's not a whole lot of room. What would you do, if two people
      were
      > > in a hex and a third tried to join? Let's say Don and Frank are in
      > > one hex... and Lou want's to grab frank into a bear hug.... could
      he
      > > just move into the hex and share it with the other three?
      > >
      > >
      > > i would let him enter the hex and share it.
      > > 3 ppl isnt that many.
      > > try to fit 10 ppl in the same hex and it would be different:)
      > >
      > >
      > > >Displace someone? What about if someone has a knockdown.... can
      > > other characters preform manuvers 'ontop of him' ? Any penalties
      for
      > > combat?
      > >
      > >
      > > I'd say no penalties.
      > >
      > >
      > > >
      > > > Then my personal favorite... attacking a hex with X number of
      ppl
      > > inside. What ideas do you have for it? Only certain maneuvers?
      Should
      > > the attacker have to do a roll (Technique.. or Dex, or
      Preception)?
      > > Or is it a case by case basis?
      > >
      > >
      > > well there are few moves that attack "a hex". usually the target
      has
      > > to be a character or object.
      > > the few moves that attack hexes, like yoga flame, are very clear
      in
      > > how they work and everyone would take damage.
      > >
      > >
      > > > I'm the GM for my group, so it depends on my mood, as to what
      will
      > > happen to the people in the hex. =) Normally I will alow body
      > > attacks (like diving hawk) to affect everyone in the hex, since
      it's
      > > basically just bowling someone over. Similarly focus stuff (like
      > > shock treatment) I assume affects everyone present (Great for
      having
      > > ppl fry thier own teammates).
      > >
      > >
      > > i believe shock treatment details this in its "System" and that it
      > > does affect everyone.
      > >
      > >
      > > But point-pressure stuff I'd only have for the person 'closest'
      the
      > > attacker, or in some cases the largest person.
      > > >
      > > > Let's hear all Ideas on the subject. =)
      > >
      > >
      > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of
      Service
      > <http://docs.yahoo.com/info/terms/> .
      > >
      > >
      > >
      > >
      > >
      > >
      > > Your use of Yahoo! Groups is subject to
      http://docs.yahoo.com/info/terms/
      > >
      > >
      Group: streetfighter Message: 13803 From: . Spirto Date: 6/14/2002
      Subject: Re: Virus Trip.
      The virus was deleted from the archives.

      But Im not going to ban someone because they got hit by a virus and it sent
      it to everyone in their address book.

      After all the email did come from joespitt's email account. Whats up with
      that man? Your computer ok now?

      When I set up this group I had it so no attachments will get through.
      Somewhere along the line that changed. Now it is in effect again.
      If you want to share a file with the rest of the group, upload it to the
      files section.

      Thanks,
      MikeM - list admin.




      >From: "slappy_the_ringthief" <ringthief@...>
      >Reply-To: streetfighter@yahoogroups.com
      >To: streetfighter@yahoogroups.com
      >Subject: [streetfighter] Re: Virus Trip.
      >Date: Fri, 14 Jun 2002 16:41:35 -0000
      >
      >I think the owner or moderator should ban whatever user attached the
      >virus, and delete the posts that contain the infected attachment from
      >the group site so no one downloads them in the future....
      >
      >m
      >
      >--- In streetfighter@y..., "Rinaldo Gambetta" <rinaldo.gambetta@t...>
      >wrote:
      > > I don�t know what�s happening but, it�s the second virus this
      >week, I
      > > receive by e-mail, luck Norton Anti-virus catch it before a serious
      >damage.
      > > :).
      > > ----- Original Message -----
      > > From: "Deslongchamps, Michael J. (UMR-Student)" <mjdeslon@u...>
      > > To: <streetfighter@y...>
      > > Sent: Thursday, June 13, 2002 12:43 PM
      > > Subject: RE: [streetfighter] Re: Combat... the joys of it.
      > >
      > >
      > > > the only times i allowed multiple people to share a hex were
      > > >
      > > > a grapple hold.... or a pileon..
      > > >
      > > > -----Original Message-----
      > > > From: slappy_the_ringthief [mailto:ringthief@c...]
      > > > Sent: Thu 6/13/2002 7:47 AM
      > > > To: streetfighter@y...
      > > > Cc:
      > > > Subject: [streetfighter] Re: Combat... the joys of it.
      > > >
      > > >
      > > > --- In streetfighter@y..., "Andy J." <dlatrex@h...> wrote:
      > > > > Hey guys. Nice and quiet around here as of late. Let's see if
      > > > anyone wants to voice thier input dealing with combat questions.
      > > > >
      > > > > What I'm mainly wondering about is how you handle multiple
      > > > characters in a single hex. A hex is only supposed to be 3X3 feet
      >so
      > > > that's not a whole lot of room. What would you do, if two people
      >were
      > > > in a hex and a third tried to join? Let's say Don and Frank are in
      > > > one hex... and Lou want's to grab frank into a bear hug.... could
      >he
      > > > just move into the hex and share it with the other three?
      > > >
      > > >
      > > > i would let him enter the hex and share it.
      > > > 3 ppl isnt that many.
      > > > try to fit 10 ppl in the same hex and it would be different:)
      > > >
      > > >
      > > > >Displace someone? What about if someone has a knockdown.... can
      > > > other characters preform manuvers 'ontop of him' ? Any penalties
      >for
      > > > combat?
      > > >
      > > >
      > > > I'd say no penalties.
      > > >
      > > >
      > > > >
      > > > > Then my personal favorite... attacking a hex with X number of
      >ppl
      > > > inside. What ideas do you have for it? Only certain maneuvers?
      >Should
      > > > the attacker have to do a roll (Technique.. or Dex, or
      >Preception)?
      > > > Or is it a case by case basis?
      > > >
      > > >
      > > > well there are few moves that attack "a hex". usually the target
      >has
      > > > to be a character or object.
      > > > the few moves that attack hexes, like yoga flame, are very clear
      >in
      > > > how they work and everyone would take damage.
      > > >
      > > >
      > > > > I'm the GM for my group, so it depends on my mood, as to what
      >will
      > > > happen to the people in the hex. =) Normally I will alow body
      > > > attacks (like diving hawk) to affect everyone in the hex, since
      >it's
      > > > basically just bowling someone over. Similarly focus stuff (like
      > > > shock treatment) I assume affects everyone present (Great for
      >having
      > > > ppl fry thier own teammates).
      > > >
      > > >
      > > > i believe shock treatment details this in its "System" and that it
      > > > does affect everyone.
      > > >
      > > >
      > > > But point-pressure stuff I'd only have for the person 'closest'
      >the
      > > > attacker, or in some cases the largest person.
      > > > >
      > > > > Let's hear all Ideas on the subject. =)
      > > >
      > > >
      > > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of
      >Service
      > > <http://docs.yahoo.com/info/terms/> .
      > > >
      > > >
      > > >
      > > >
      > > >
      > > >
      > > > Your use of Yahoo! Groups is subject to
      >http://docs.yahoo.com/info/terms/
      > > >
      > > >
      >


      _________________________________________________________________
      MSN Photos is the easiest way to share and print your photos:
      http://photos.msn.com/support/worldwide.aspx
      Group: streetfighter Message: 13804 From: Chris Hoffmann Date: 6/14/2002
      Subject: Re: Virus Trip.
      --- ". Spirto" <spirto@...> wrote:
      > When I set up this group I had it so no attachments will get through.
      > Somewhere along the line that changed. Now it is in effect again.
      > If you want to share a file with the rest of the group, upload it to the
      > files section.
      >
      > Thanks,
      > MikeM - list admin.

      's good for me. I fight a daily battle with my inbox limit as it is.

      =====
      staredown@... http://staredown.8m.net

      "We don't expect kittens to fight wildcats and win
      --we merely expect them to try."
      -- Robert Heinlein

      __________________________________________________
      Do You Yahoo!?
      Yahoo! - Official partner of 2002 FIFA World Cup
      http://fifaworldcup.yahoo.com
      Group: streetfighter Message: 13805 From: chuangbao Date: 6/14/2002
      Subject: Re: Virus Trip.
      --- In streetfighter@y..., ". Spirto" <spirto@h...> wrote:
      > The virus was deleted from the archives.
      >
      > But Im not going to ban someone because they got hit by a
      virus and it sent
      > it to everyone in their address book.
      >
      > After all the email did come from joespitt's email account.
      Whats up with
      > that man? Your computer ok now?
      >
      > When I set up this group I had it so no attachments will get
      through.
      > Somewhere along the line that changed. Now it is in effect
      again.
      > If you want to share a file with the rest of the group, upload it to
      the
      > files section.
      >
      > Thanks,
      > MikeM - list admin.
      >
      >
      >
      >
      > >From: "slappy_the_ringthief" <ringthief@c...>
      > >Reply-To: streetfighter@y...
      > >To: streetfighter@y...
      > >Subject: [streetfighter] Re: Virus Trip.
      > >Date: Fri, 14 Jun 2002 16:41:35 -0000
      > >
      > >I think the owner or moderator should ban whatever user
      attached the
      > >virus, and delete the posts that contain the infected
      attachment from
      > >the group site so no one downloads them in the future....
      > >
      > >m
      > >
      > >--- In streetfighter@y..., "Rinaldo Gambetta"
      <rinaldo.gambetta@t...>
      > >wrote:
      > > > I don´t know what´s happening but, it´s the second virus
      this
      > >week, I
      > > > receive by e-mail, luck Norton Anti-virus catch it before a
      serious
      > >damage.
      > > > :).
      > > > ----- Original Message -----
      > > > From: "Deslongchamps, Michael J. (UMR-Student)"
      <mjdeslon@u...>
      > > > To: <streetfighter@y...>
      > > > Sent: Thursday, June 13, 2002 12:43 PM
      > > > Subject: RE: [streetfighter] Re: Combat... the joys of it.
      > > >
      > > >
      > > > > the only times i allowed multiple people to share a hex
      were
      > > > >
      > > > > a grapple hold.... or a pileon..
      > > > >
      > > > > -----Original Message-----
      > > > > From: slappy_the_ringthief [mailto:ringthief@c...]
      > > > > Sent: Thu 6/13/2002 7:47 AM
      > > > > To: streetfighter@y...
      > > > > Cc:
      > > > > Subject: [streetfighter] Re: Combat... the joys of it.
      > > > >
      > > > >
      > > > > --- In streetfighter@y..., "Andy J." <dlatrex@h...> wrote:
      > > > > > Hey guys. Nice and quiet around here as of late. Let's
      see if
      > > > > anyone wants to voice thier input dealing with combat
      questions.
      > > > > >
      > > > > > What I'm mainly wondering about is how you handle
      multiple
      > > > > characters in a single hex. A hex is only supposed to be
      3X3 feet
      > >so
      > > > > that's not a whole lot of room. What would you do, if two
      people
      > >were
      > > > > in a hex and a third tried to join? Let's say Don and Frank
      are in
      > > > > one hex... and Lou want's to grab frank into a bear hug....
      could
      > >he
      > > > > just move into the hex and share it with the other three?
      > > > >
      > > > >
      > > > > i would let him enter the hex and share it.
      > > > > 3 ppl isnt that many.
      > > > > try to fit 10 ppl in the same hex and it would be different:)
      > > > >
      > > > >
      > > > > >Displace someone? What about if someone has a
      knockdown.... can
      > > > > other characters preform manuvers 'ontop of him' ? Any
      penalties
      > >for
      > > > > combat?
      > > > >
      > > > >
      > > > > I'd say no penalties.
      > > > >
      > > > >
      > > > > >
      > > > > > Then my personal favorite... attacking a hex with X
      number of
      > >ppl
      > > > > inside. What ideas do you have for it? Only certain
      maneuvers?
      > >Should
      > > > > the attacker have to do a roll (Technique.. or Dex, or
      > >Preception)?
      > > > > Or is it a case by case basis?
      > > > >
      > > > >
      > > > > well there are few moves that attack "a hex". usually the
      target
      > >has
      > > > > to be a character or object.
      > > > > the few moves that attack hexes, like yoga flame, are very
      clear
      > >in
      > > > > how they work and everyone would take damage.
      > > > >
      > > > >
      > > > > > I'm the GM for my group, so it depends on my mood, as
      to what
      > >will
      > > > > happen to the people in the hex. =) Normally I will alow
      body
      > > > > attacks (like diving hawk) to affect everyone in the hex,
      since
      > >it's
      > > > > basically just bowling someone over. Similarly focus stuff
      (like
      > > > > shock treatment) I assume affects everyone present
      (Great for
      > >having
      > > > > ppl fry thier own teammates).
      > > > >
      > > > >
      > > > > i believe shock treatment details this in its "System" and
      that it
      > > > > does affect everyone.
      > > > >
      > > > >
      > > > > But point-pressure stuff I'd only have for the person
      'closest'
      > >the
      > > > > attacker, or in some cases the largest person.
      > > > > >
      > > > > > Let's hear all Ideas on the subject. =)
      > > > >
      > > > >
      > > > > Your use of Yahoo! Groups is subject to the Yahoo!
      Terms of
      > >Service
      > > > <http://docs.yahoo.com/info/terms/> .
      > > > >
      > > > >
      > > > >
      > > > >
      > > > >
      > > > >
      > > > > Your use of Yahoo! Groups is subject to
      > >http://docs.yahoo.com/info/terms/
      > > > >
      > > > >
      > >
      >
      >
      >
      __________________________________________________
      _______________
      > MSN Photos is the easiest way to share and print your photos:
      > http://photos.msn.com/support/worldwide.aspx
      Group: streetfighter Message: 13806 From: chuangbao Date: 6/14/2002
      Subject: Re: Virus Trip.
      First of – sorry for last post ...

      I wouldn't ban anybody just because he brought a virus to the list
      – only if if was intentionally ... which I hope none on this list will
      ever consider :-)

      --- In streetfighter@y..., "chuangbao" <Greywolf@t...> wrote:
      > --- In streetfighter@y..., ". Spirto" <spirto@h...> wrote:
      > > The virus was deleted from the archives.
      > >
      > > But Im not going to ban someone because they got hit by a
      > virus and it sent
      > > it to everyone in their address book.
      > >
      > > After all the email did come from joespitt's email account.
      > Whats up with
      > > that man? Your computer ok now?
      > >
      > > When I set up this group I had it so no attachments will get
      > through.
      > > Somewhere along the line that changed. Now it is in effect
      > again.
      > > If you want to share a file with the rest of the group, upload it
      to
      > the
      > > files section.
      > >
      > > Thanks,
      > > MikeM - list admin.
      > >
      > >
      > >
      > >
      > > >From: "slappy_the_ringthief" <ringthief@c...>
      > > >Reply-To: streetfighter@y...
      > > >To: streetfighter@y...
      > > >Subject: [streetfighter] Re: Virus Trip.
      > > >Date: Fri, 14 Jun 2002 16:41:35 -0000
      > > >
      > > >I think the owner or moderator should ban whatever user
      > attached the
      > > >virus, and delete the posts that contain the infected
      > attachment from
      > > >the group site so no one downloads them in the future....
      > > >
      > > >m
      > > >
      > > >--- In streetfighter@y..., "Rinaldo Gambetta"
      > <rinaldo.gambetta@t...>
      > > >wrote:
      > > > > I don´t know what´s happening but, it´s the second
      virus
      > this
      > > >week, I
      > > > > receive by e-mail, luck Norton Anti-virus catch it before a
      > serious
      > > >damage.
      > > > > :).
      > > > > ----- Original Message -----
      > > > > From: "Deslongchamps, Michael J. (UMR-Student)"
      > <mjdeslon@u...>
      > > > > To: <streetfighter@y...>
      > > > > Sent: Thursday, June 13, 2002 12:43 PM
      > > > > Subject: RE: [streetfighter] Re: Combat... the joys of it.
      > > > >
      > > > >
      > > > > > the only times i allowed multiple people to share a hex
      > were
      > > > > >
      > > > > > a grapple hold.... or a pileon..
      > > > > >
      > > > > > -----Original Message-----
      > > > > > From: slappy_the_ringthief [mailto:ringthief@c...]
      > > > > > Sent: Thu 6/13/2002 7:47 AM
      > > > > > To: streetfighter@y...
      > > > > > Cc:
      > > > > > Subject: [streetfighter] Re: Combat... the joys of it.
      > > > > >
      > > > > >
      > > > > > --- In streetfighter@y..., "Andy J." <dlatrex@h...> wrote:
      > > > > > > Hey guys. Nice and quiet around here as of late. Let's
      > see if
      > > > > > anyone wants to voice thier input dealing with combat
      > questions.
      > > > > > >
      > > > > > > What I'm mainly wondering about is how you handle
      > multiple
      > > > > > characters in a single hex. A hex is only supposed to be
      > 3X3 feet
      > > >so
      > > > > > that's not a whole lot of room. What would you do, if two
      > people
      > > >were
      > > > > > in a hex and a third tried to join? Let's say Don and
      Frank
      > are in
      > > > > > one hex... and Lou want's to grab frank into a bear
      hug....
      > could
      > > >he
      > > > > > just move into the hex and share it with the other three?
      > > > > >
      > > > > >
      > > > > > i would let him enter the hex and share it.
      > > > > > 3 ppl isnt that many.
      > > > > > try to fit 10 ppl in the same hex and it would be
      different:)
      > > > > >
      > > > > >
      > > > > > >Displace someone? What about if someone has a
      > knockdown.... can
      > > > > > other characters preform manuvers 'ontop of him' ? Any
      > penalties
      > > >for
      > > > > > combat?
      > > > > >
      > > > > >
      > > > > > I'd say no penalties.
      > > > > >
      > > > > >
      > > > > > >
      > > > > > > Then my personal favorite... attacking a hex with X
      > number of
      > > >ppl
      > > > > > inside. What ideas do you have for it? Only certain
      > maneuvers?
      > > >Should
      > > > > > the attacker have to do a roll (Technique.. or Dex, or
      > > >Preception)?
      > > > > > Or is it a case by case basis?
      > > > > >
      > > > > >
      > > > > > well there are few moves that attack "a hex". usually the
      > target
      > > >has
      > > > > > to be a character or object.
      > > > > > the few moves that attack hexes, like yoga flame, are
      very
      > clear
      > > >in
      > > > > > how they work and everyone would take damage.
      > > > > >
      > > > > >
      > > > > > > I'm the GM for my group, so it depends on my mood,
      as
      > to what
      > > >will
      > > > > > happen to the people in the hex. =) Normally I will alow
      > body
      > > > > > attacks (like diving hawk) to affect everyone in the hex,
      > since
      > > >it's
      > > > > > basically just bowling someone over. Similarly focus
      stuff
      > (like
      > > > > > shock treatment) I assume affects everyone present
      > (Great for
      > > >having
      > > > > > ppl fry thier own teammates).
      > > > > >
      > > > > >
      > > > > > i believe shock treatment details this in its "System"
      and
      > that it
      > > > > > does affect everyone.
      > > > > >
      > > > > >
      > > > > > But point-pressure stuff I'd only have for the person
      > 'closest'
      > > >the
      > > > > > attacker, or in some cases the largest person.
      > > > > > >
      > > > > > > Let's hear all Ideas on the subject. =)
      > > > > >
      > > > > >
      > > > > > Your use of Yahoo! Groups is subject to the Yahoo!
      > Terms of
      > > >Service
      > > > > <http://docs.yahoo.com/info/terms/> .
      > > > > >
      > > > > >
      > > > > >
      > > > > >
      > > > > >
      > > > > >
      > > > > > Your use of Yahoo! Groups is subject to
      > > >http://docs.yahoo.com/info/terms/
      > > > > >
      > > > > >
      > > >
      > >
      > >
      > >
      >
      __________________________________________________
      > _______________
      > > MSN Photos is the easiest way to share and print your
      photos:
      > > http://photos.msn.com/support/worldwide.aspx
      Group: streetfighter Message: 13807 From: chuangbao Date: 6/14/2002
      Subject: Re: Combat... the joys of it.
      Stands to reason – but I'm not sure whether I ever read
      something along that lines in the rules ...

      --- In streetfighter@y..., "slappy_the_ringthief" <ringthief@c...>
      wrote:

      > I think it says you can enter another characters hex anytime as
      > long as you don't exit out the opposite side (going straight
      > through them). Of course the exception is if your using Jump or
      > a similar aerial maneuver. then you can go straight through
      > their hex.
      >
      > I think the book says something to this effect.
      >
      > Matt
      > http://www.tlcnet.com/~slappy/sf/
      Group: streetfighter Message: 13808 From: Joseph S Pittman Date: 6/14/2002
      Subject: Re: Virus Trip.
      Hello,

      I recently (today) became aware that this virus hit my computer. I dont
      know how it happened - I have a firewall and a virus detector. I had to have
      my computer purged and repaired at a cost of about $100. I did not create a
      virus and I hate virus-creators. I do everything possible not to have virus
      spread from my own computer to others, and this was out of my control. I
      will no longer use address books of any kind, and I am sorry if some jerk
      was able to infect anyone through me. I have no virus in my computer now and
      no messages from me should ever contain a virus again, I should hope.

      Scott

      ----- Original Message -----
      From: . Spirto <spirto@...>
      To: <streetfighter@yahoogroups.com>
      Sent: Friday, June 14, 2002 10:07 AM
      Subject: Re: [streetfighter] Re: Virus Trip.


      > The virus was deleted from the archives.
      >
      > But Im not going to ban someone because they got hit by a virus and it
      sent
      > it to everyone in their address book.
      >
      > After all the email did come from joespitt's email account. Whats up with
      > that man? Your computer ok now?
      >
      > When I set up this group I had it so no attachments will get through.
      > Somewhere along the line that changed. Now it is in effect again.
      > If you want to share a file with the rest of the group, upload it to the
      > files section.
      >
      > Thanks,
      > MikeM - list admin.
      >
      >
      >
      >
      > >From: "slappy_the_ringthief" <ringthief@...>
      > >Reply-To: streetfighter@yahoogroups.com
      > >To: streetfighter@yahoogroups.com
      > >Subject: [streetfighter] Re: Virus Trip.
      > >Date: Fri, 14 Jun 2002 16:41:35 -0000
      > >
      > >I think the owner or moderator should ban whatever user attached the
      > >virus, and delete the posts that contain the infected attachment from
      > >the group site so no one downloads them in the future....
      > >
      > >m
      > >
      > >--- In streetfighter@y..., "Rinaldo Gambetta" <rinaldo.gambetta@t...>
      > >wrote:
      > > > I don´t know what´s happening but, it´s the second virus this
      > >week, I
      > > > receive by e-mail, luck Norton Anti-virus catch it before a serious
      > >damage.
      > > > :).
      > > > ----- Original Message -----
      > > > From: "Deslongchamps, Michael J. (UMR-Student)" <mjdeslon@u...>
      > > > To: <streetfighter@y...>
      > > > Sent: Thursday, June 13, 2002 12:43 PM
      > > > Subject: RE: [streetfighter] Re: Combat... the joys of it.
      > > >
      > > >
      > > > > the only times i allowed multiple people to share a hex were
      > > > >
      > > > > a grapple hold.... or a pileon..
      > > > >
      > > > > -----Original Message-----
      > > > > From: slappy_the_ringthief [mailto:ringthief@c...]
      > > > > Sent: Thu 6/13/2002 7:47 AM
      > > > > To: streetfighter@y...
      > > > > Cc:
      > > > > Subject: [streetfighter] Re: Combat... the joys of it.
      > > > >
      > > > >
      > > > > --- In streetfighter@y..., "Andy J." <dlatrex@h...> wrote:
      > > > > > Hey guys. Nice and quiet around here as of late. Let's see if
      > > > > anyone wants to voice thier input dealing with combat questions.
      > > > > >
      > > > > > What I'm mainly wondering about is how you handle multiple
      > > > > characters in a single hex. A hex is only supposed to be 3X3 feet
      > >so
      > > > > that's not a whole lot of room. What would you do, if two people
      > >were
      > > > > in a hex and a third tried to join? Let's say Don and Frank are in
      > > > > one hex... and Lou want's to grab frank into a bear hug.... could
      > >he
      > > > > just move into the hex and share it with the other three?
      > > > >
      > > > >
      > > > > i would let him enter the hex and share it.
      > > > > 3 ppl isnt that many.
      > > > > try to fit 10 ppl in the same hex and it would be different:)
      > > > >
      > > > >
      > > > > >Displace someone? What about if someone has a knockdown.... can
      > > > > other characters preform manuvers 'ontop of him' ? Any penalties
      > >for
      > > > > combat?
      > > > >
      > > > >
      > > > > I'd say no penalties.
      > > > >
      > > > >
      > > > > >
      > > > > > Then my personal favorite... attacking a hex with X number of
      > >ppl
      > > > > inside. What ideas do you have for it? Only certain maneuvers?
      > >Should
      > > > > the attacker have to do a roll (Technique.. or Dex, or
      > >Preception)?
      > > > > Or is it a case by case basis?
      > > > >
      > > > >
      > > > > well there are few moves that attack "a hex". usually the target
      > >has
      > > > > to be a character or object.
      > > > > the few moves that attack hexes, like yoga flame, are very clear
      > >in
      > > > > how they work and everyone would take damage.
      > > > >
      > > > >
      > > > > > I'm the GM for my group, so it depends on my mood, as to what
      > >will
      > > > > happen to the people in the hex. =) Normally I will alow body
      > > > > attacks (like diving hawk) to affect everyone in the hex, since
      > >it's
      > > > > basically just bowling someone over. Similarly focus stuff (like
      > > > > shock treatment) I assume affects everyone present (Great for
      > >having
      > > > > ppl fry thier own teammates).
      > > > >
      > > > >
      > > > > i believe shock treatment details this in its "System" and that it
      > > > > does affect everyone.
      > > > >
      > > > >
      > > > > But point-pressure stuff I'd only have for the person 'closest'
      > >the
      > > > > attacker, or in some cases the largest person.
      > > > > >
      > > > > > Let's hear all Ideas on the subject. =)
      > > > >
      > > > >
      > > > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of
      > >Service
      > > > <http://docs.yahoo.com/info/terms/> .
      > > > >
      > > > >
      > > > >
      > > > >
      > > > >
      > > > >
      > > > > Your use of Yahoo! Groups is subject to
      > >http://docs.yahoo.com/info/terms/
      > > > >
      > > > >
      > >
      >
      >
      > _________________________________________________________________
      > MSN Photos is the easiest way to share and print your photos:
      > http://photos.msn.com/support/worldwide.aspx
      >
      >
      >
      >
      >
      > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
      >
      >
      Group: streetfighter Message: 13809 From: Keith "Kayn Slamdyke" Evans Date: 6/16/2002
      Subject: One newbie, prepped and ready
      Heya.

      If you hadn't guessed, I'm new to this. Though I've played through a bit
      of the White Wolf line of games (so i know how to roll dice and just about
      how to create characters), though i want to learn how this game is
      different.

      It's a shame that the whole line is out of print... all *gasp* six books
      ^_^. If anyone could send me a link to a netbook, or simply write down a
      list of how the basic mechanics work, I'd be happy.

      Peace and Kudos
      Kayn

      __________________________________________________
      Do You Yahoo!?
      Everything you'll ever need on one web page
      from News and Sport to Email and Music Charts
      http://uk.my.yahoo.com
      Group: streetfighter Message: 13810 From: slappy_the_ringthief Date: 6/16/2002
      Subject: Re: Virus Trip.
      --- In streetfighter@y..., ". Spirto" <spirto@h...> wrote:
      > The virus was deleted from the archives.
      >
      > But Im not going to ban someone because they got hit by a virus and
      it sent
      > it to everyone in their address book.
      >


      my bad, I dont receive via e mail and only use the group site like a
      message board.

      I forget that some ppl get this mess through their inbox.

      I see how it was prolly uninttentional now:-P


      > After all the email did come from joespitt's email account.


      my bad again, I thought it was from the almighty zeus:)
      We all know Pittman wouldnt do that on purpose..



      Matt
      Group: streetfighter Message: 13811 From: slappy_the_ringthief Date: 6/16/2002
      Subject: Re: One newbie, prepped and ready
      --- In streetfighter@y..., "Keith \"Kayn Slamdyke\" Evans"
      <kaynslamdyke@y...> wrote:
      > Heya.
      >
      > If you hadn't guessed, I'm new to this.


      welcome, welcome:)


      Though I've played through a bit
      > of the White Wolf line of games (so i know how to roll dice and
      just about
      > how to create characters), though i want to learn how this game is
      > different.


      basically combat and damage is utterly different from basic white
      wolf. normal out of combat dice rolls are the same.


      > It's a shame that the whole line is out of print... all *gasp* six
      books
      > ^_^. If anyone could send me a link to a netbook, or simply write
      down a
      > list of how the basic mechanics work, I'd be happy.


      I have a few basics of combat typed up for members of my online
      tourney at: http://www.tlcnet.com/~slappy/sf/tourney.html
      and viewing the fights of the tournament itself should provide a host
      of examples for you to look at.


      reproductions of the books in any way cause lame asses here to sound
      their lame-ass alarms and freak out about copyright laws.

      in response to this I have set up a contest where you can win the
      books from me which i payed for the original copies of at
      http://www.tlcnet.com/~slappy/sf/contest/index.html

      basically, its in exchange for a certain caliber of picture of juni
      or juli.(the only 2 streetfighters im missing quality pics of)

      if no one wins it soon i will just give them away or sell them.




      > Peace and Kudos
      > Kayn


      Matt
      http://www.tlcnet.com/~slappy/sf/index.html
      Group: streetfighter Message: 13812 From: slappy_the_ringthief Date: 6/16/2002
      Subject: Re: Virus Trip.
      that sux,
      i lost a hd to a virus so i feel your pain.

      if your swearing off address books, I recomend a html page with
      hyperlinks to open your mail program to specific addressess. then set
      it to your browsers home page.

      it works just as good, and I dont know of any virus' that will resend
      to addresses found on html pages.

      also, Eudora is an ok mail program which virus' rarely target.

      Matt



      --- In streetfighter@y..., "Joseph S Pittman" <joespitt@t...> wrote:
      > Hello,
      >
      > I recently (today) became aware that this virus hit my computer.
      I dont
      > know how it happened - I have a firewall and a virus detector. I
      had to have
      > my computer purged and repaired at a cost of about $100. I did not
      create a
      > virus and I hate virus-creators. I do everything possible not to
      have virus
      > spread from my own computer to others, and this was out of my
      control. I
      > will no longer use address books of any kind, and I am sorry if
      some jerk
      > was able to infect anyone through me. I have no virus in my
      computer now and
      > no messages from me should ever contain a virus again, I should
      hope.
      >
      > Scott
      >
      > ----- Original Message -----
      > From: . Spirto <spirto@h...>
      > To: <streetfighter@y...>
      > Sent: Friday, June 14, 2002 10:07 AM
      > Subject: Re: [streetfighter] Re: Virus Trip.
      >
      >
      > > The virus was deleted from the archives.
      > >
      > > But Im not going to ban someone because they got hit by a virus
      and it
      > sent
      > > it to everyone in their address book.
      > >
      > > After all the email did come from joespitt's email account.
      Whats up with
      > > that man? Your computer ok now?
      > >
      > > When I set up this group I had it so no attachments will get
      through.
      > > Somewhere along the line that changed. Now it is in effect again.
      > > If you want to share a file with the rest of the group, upload it
      to the
      > > files section.
      > >
      > > Thanks,
      > > MikeM - list admin.
      > >
      > >
      > >
      > >
      > > >From: "slappy_the_ringthief" <ringthief@c...>
      > > >Reply-To: streetfighter@y...
      > > >To: streetfighter@y...
      > > >Subject: [streetfighter] Re: Virus Trip.
      > > >Date: Fri, 14 Jun 2002 16:41:35 -0000
      > > >
      > > >I think the owner or moderator should ban whatever user attached
      the
      > > >virus, and delete the posts that contain the infected attachment
      from
      > > >the group site so no one downloads them in the future....
      > > >
      > > >m
      > > >
      > > >--- In streetfighter@y..., "Rinaldo Gambetta"
      <rinaldo.gambetta@t...>
      > > >wrote:
      > > > > I don´t know what´s happening but, it´s the second virus
      this
      > > >week, I
      > > > > receive by e-mail, luck Norton Anti-virus catch it before a
      serious
      > > >damage.
      > > > > :).
      > > > > ----- Original Message -----
      > > > > From: "Deslongchamps, Michael J. (UMR-Student)"
      <mjdeslon@u...>
      > > > > To: <streetfighter@y...>
      > > > > Sent: Thursday, June 13, 2002 12:43 PM
      > > > > Subject: RE: [streetfighter] Re: Combat... the joys of it.
      > > > >
      > > > >
      > > > > > the only times i allowed multiple people to share a hex were
      > > > > >
      > > > > > a grapple hold.... or a pileon..
      > > > > >
      > > > > > -----Original Message-----
      > > > > > From: slappy_the_ringthief [mailto:ringthief@c...]
      > > > > > Sent: Thu 6/13/2002 7:47 AM
      > > > > > To: streetfighter@y...
      > > > > > Cc:
      > > > > > Subject: [streetfighter] Re: Combat... the joys of it.
      > > > > >
      > > > > >
      > > > > > --- In streetfighter@y..., "Andy J." <dlatrex@h...> wrote:
      > > > > > > Hey guys. Nice and quiet around here as of late. Let's
      see if
      > > > > > anyone wants to voice thier input dealing with combat
      questions.
      > > > > > >
      > > > > > > What I'm mainly wondering about is how you handle multiple
      > > > > > characters in a single hex. A hex is only supposed to be
      3X3 feet
      > > >so
      > > > > > that's not a whole lot of room. What would you do, if two
      people
      > > >were
      > > > > > in a hex and a third tried to join? Let's say Don and Frank
      are in
      > > > > > one hex... and Lou want's to grab frank into a bear hug....
      could
      > > >he
      > > > > > just move into the hex and share it with the other three?
      > > > > >
      > > > > >
      > > > > > i would let him enter the hex and share it.
      > > > > > 3 ppl isnt that many.
      > > > > > try to fit 10 ppl in the same hex and it would be
      different:)
      > > > > >
      > > > > >
      > > > > > >Displace someone? What about if someone has a
      knockdown.... can
      > > > > > other characters preform manuvers 'ontop of him' ? Any
      penalties
      > > >for
      > > > > > combat?
      > > > > >
      > > > > >
      > > > > > I'd say no penalties.
      > > > > >
      > > > > >
      > > > > > >
      > > > > > > Then my personal favorite... attacking a hex with X
      number of
      > > >ppl
      > > > > > inside. What ideas do you have for it? Only certain
      maneuvers?
      > > >Should
      > > > > > the attacker have to do a roll (Technique.. or Dex, or
      > > >Preception)?
      > > > > > Or is it a case by case basis?
      > > > > >
      > > > > >
      > > > > > well there are few moves that attack "a hex". usually the
      target
      > > >has
      > > > > > to be a character or object.
      > > > > > the few moves that attack hexes, like yoga flame, are very
      clear
      > > >in
      > > > > > how they work and everyone would take damage.
      > > > > >
      > > > > >
      > > > > > > I'm the GM for my group, so it depends on my mood, as to
      what
      > > >will
      > > > > > happen to the people in the hex. =) Normally I will alow
      body
      > > > > > attacks (like diving hawk) to affect everyone in the hex,
      since
      > > >it's
      > > > > > basically just bowling someone over. Similarly focus stuff
      (like
      > > > > > shock treatment) I assume affects everyone present (Great
      for
      > > >having
      > > > > > ppl fry thier own teammates).
      > > > > >
      > > > > >
      > > > > > i believe shock treatment details this in its "System" and
      that it
      > > > > > does affect everyone.
      > > > > >
      > > > > >
      > > > > > But point-pressure stuff I'd only have for the
      person 'closest'
      > > >the
      > > > > > attacker, or in some cases the largest person.
      > > > > > >
      > > > > > > Let's hear all Ideas on the subject. =)
      > > > > >
      > > > > >
      > > > > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of
      > > >Service
      > > > > <http://docs.yahoo.com/info/terms/> .
      > > > > >
      > > > > >
      > > > > >
      > > > > >
      > > > > >
      > > > > >
      > > > > > Your use of Yahoo! Groups is subject to
      > > >http://docs.yahoo.com/info/terms/
      > > > > >
      > > > > >
      > > >
      > >
      > >
      > > _________________________________________________________________
      > > MSN Photos is the easiest way to share and print your photos:
      > > http://photos.msn.com/support/worldwide.aspx
      > >
      > >
      > >
      > >
      > >
      > > Your use of Yahoo! Groups is subject to
      http://docs.yahoo.com/info/terms/
      > >
      > >
      Group: streetfighter Message: 13813 From: Keith "Kayn Slamdyke" Evans Date: 6/16/2002
      Subject: Newbie Character Creation FAQ set #1
      As I said before, I'm fine with the White Wolf System of character
      creation (Attributes and Abilities are no problem). The only major problem
      I'm having at the moment is understanding how the backgrounds and
      advantages (Disposables?) work...

      I would like to know which backgrounds are used and why the Animal Hybrid
      and Cybernetic thing seems to be so talked about, and how you buy up the
      movelist...

      I guess the Freebie Point system works the same as it does for Mage - 5Pt
      Attribute Increase, 2Pt Ability Increase, 1Pt Background Increase... but
      where do the other stats fit into it

      Also... Chi? Honor? Help!

      Kudos and Empathy
      From Kayn, with a STRPG ranking of White Belt... ^_^

      (PS - Arena Knowledge anyone?)

      __________________________________________________
      Do You Yahoo!?
      Everything you'll ever need on one web page
      from News and Sport to Email and Music Charts
      http://uk.my.yahoo.com
      Group: streetfighter Message: 13814 From: TheGlen Date: 6/16/2002
      Subject: Re: Newbie Character Creation FAQ set #1
      Ok, let me see if I can walk you through this.

      7/5/3, etc, you got the idea.

      Backgrounds represent people you know, stuff you own, and in
      animal hybrid, cybernetics, how human you are. Problem with
      cybernetics/AH is that you can put in dirt cheap freebie points
      and get characters with above maximum stats or maxed out
      techniques. Level 5 cyber=level 5 focus.
      Power points cost 4 freebies, and give you extra special moves.
      1PP for power uppercut, 5PP for Great Wall of China for example.

      Techniques add to your damage, and allow you to have better
      techniques.

      Chi powers focus attacks, like fireball ammo. Willpower lets you
      abort into blocks or powers harder moves like spinning piledriver
      ammo. Honor and Glory refuel Chi/WP between rounds and matches,
      and let you get invited to the better tournaments.



      ---------- Original Message ----------------------------------
      From: "Keith \"Kayn Slamdyke\" Evans" <kaynslamdyke@...>
      Reply-To: streetfighter@yahoogroups.com
      Date: Sun, 16 Jun 2002 16:38:21 +0100 (BST)

      ><html><body>
      >
      >
      ><tt>
      >As I said before, I'm fine with the White Wolf System of
      character<BR>
      >creation (Attributes and Abilities are no problem). The only
      major problem<BR>
      >I'm having at the moment is understanding how the backgrounds
      and<BR>
      >advantages (Disposables?) work...<BR>
      ><BR>
      >I would like to know which backgrounds are used and why the
      Animal Hybrid<BR>
      >and Cybernetic thing seems to be so talked about, and how you buy
      up the<BR>
      >movelist...<BR>
      ><BR>
      >I guess the Freebie Point system works the same as it does for
      Mage - 5Pt<BR>
      >Attribute Increase, 2Pt Ability Increase, 1Pt Background
      Increase... but<BR>
      >where do the other stats fit into it<BR>
      ><BR>
      >Also... Chi? Honor? Help!<BR>
      ><BR>
      >Kudos and Empathy<BR>
      >>From Kayn, with a STRPG ranking of White Belt... ^_^<BR>
      ><BR>
      >(PS - Arena Knowledge anyone?)<BR>
      ><BR>
      >__________________________________________________<BR>
      >Do You Yahoo!?<BR>
      >Everything you'll ever need on one web page<BR>
      >from News and Sport to Email and Music Charts<BR>
      ><a href="http://uk.my.yahoo.com">http://uk.my.yahoo.com</a><BR>
      ></tt>
      >
      >
      >
      ><br>
      ><tt>Your use of Yahoo! Groups is subject to the <a
      href="http://docs.yahoo.com/info/terms/">Yahoo! Terms of
      Service</a>.</tt>
      ></br>
      >
      ></body></html>
      >
      >


      ________________________________________________________________
      Sent via the EV1 webmail system at mail.ev1.net
      Group: streetfighter Message: 13815 From: slappy_the_ringthief Date: 6/16/2002
      Subject: Re: Newbie Character Creation FAQ set #1
      animal hybrids and cybernetics are so talked about because they are
      totally unbalancing.

      its like the creators didnt playtest it at all.
      a cyborg or animal hybrid is vastly more powerfull than a normal
      character assuming they are both made by smart players.

      freebie costs are:
      attributes-5
      abilities-2
      backgrounds-1
      techniques-5
      powers-4
      temp renown-1
      chi-1
      willpower-1
      health-3

      Health, you start with 10 pts, you can buy up to a total of 20.
      there are no penalties for being injured like in other white wolf
      games, and unless its agg damage you heal it all in about 15 minutes
      of rest.

      Chi and willpower are mainly used to power special moves, like
      spending 1 temporary chi to throw a fireball.

      "powers" are the power points used to buy special moves.
      so if a move has a power point cost of 1, you can buy it with 1 of
      your default points, or 4 of your freebie points.
      moves costs depend on your style. some styles get moves cheaper than
      others, see the movelist on this page: http://mu.ranter.net/
      also you must meet the requisite score in the technique, and/or have
      any requisite moves.

      honor and glory mainly effects how ppl see you, but also you roll
      honor after each fight to regain lost chi/willpower.

      intimidation slows your opponent on the first round

      arena knowledge simply lets you know about arenas. the more you know
      about the more you can go to right?

      style lore, self explanitory.

      insight lets you learn particulars about a fighters sheet after
      watching for 3 rounds.

      backgrounds:
      allies: duh

      animal companion: never supported (says it will be in 'future
      supplements')

      arena: you have one of varying quality

      backing: a big orginization backs you

      contacts: duh

      fame: duh

      manager: duh

      resources: duh

      sensei: your teacher. this rating can lower costs of buying moves.

      staff: various ppl that work 4 you.

      Matt
      http://www.tlcnet.com/~slappy/sf/



      --- In streetfighter@y..., "Keith \"Kayn Slamdyke\" Evans"
      <kaynslamdyke@y...> wrote:
      > As I said before, I'm fine with the White Wolf System of character
      > creation (Attributes and Abilities are no problem). The only major
      problem
      > I'm having at the moment is understanding how the backgrounds and
      > advantages (Disposables?) work...
      >
      > I would like to know which backgrounds are used and why the Animal
      Hybrid
      > and Cybernetic thing seems to be so talked about, and how you buy
      up the
      > movelist...
      >
      > I guess the Freebie Point system works the same as it does for
      Mage - 5Pt
      > Attribute Increase, 2Pt Ability Increase, 1Pt Background
      Increase... but
      > where do the other stats fit into it
      >
      > Also... Chi? Honor? Help!
      >
      > Kudos and Empathy
      > From Kayn, with a STRPG ranking of White Belt... ^_^
      >
      > (PS - Arena Knowledge anyone?)
      >
      > __________________________________________________
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      > Everything you'll ever need on one web page
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      Group: streetfighter Message: 13816 From: chuangbao Date: 6/16/2002
      Subject: Re: Newbie Character Creation FAQ set #1
      --- In streetfighter@y..., "slappy_the_ringthief" <ringthief@c...>
      wrote:

      > Chi and willpower are mainly used to power special moves,
      > like spending 1 temporary chi to throw a fireball.

      Sometimes also used to resist certain effects/maneuvers.
      Starting Chi/Willpower is defined by your style ...

      > "powers" are the power points used to buy special moves.
      > so if a move has a power point cost of 1, you can buy it with 1 of
      > your default points, or 4 of your freebie points.

      You get 7 power points to start with ...

      > honor and glory mainly effects how ppl see you, but also you
      > roll honor after each fight to regain lost chi/willpower.

      Honor sometimes also is used to resist certain
      effects/maneuvers.
      You start with 3 permanent dots distributed freely between Honor
      and Glory. 10 temporary points needed to gain 1 permanent dot.

      > arena knowledge simply lets you know about arenas. the
      > more you know about the more you can go to right?

      Can also offset some of the advantages a high arena
      background gives to the owning fighter.

      > backgrounds:
      >
      > animal companion: never supported (says it will be in 'future
      > supplements')

      High rating lets you share a mental link with your animal
      companion. There were never given any stats/costs for specific
      animals.

      > backing: a big orginization backs you

      Like being a spy or something.

      > fame: duh

      Is independent from Glory – fame is outside the ring and not
      neccessarily for being a good fighter ...

      > resources: duh

      Includes everything you own, not just money.

      > sensei: your teacher. this rating can lower costs of buying
      > moves.

      With XP later on, not at character creation!

      There also are the backgrounds Elemental (gives acces to
      additional Focus maneuvers) and Ninja Heritage (required for
      certain Ninjitsu maneuvers).


      Roland
      Group: streetfighter Message: 13817 From: slappy_the_ringthief Date: 6/16/2002
      Subject: Re: Newbie Character Creation FAQ set #1
      true dat, true dat..

      --- In streetfighter@y..., "chuangbao" <Greywolf@t...> wrote:
      > --- In streetfighter@y..., "slappy_the_ringthief" <ringthief@c...>
      > wrote:
      >
      > > Chi and willpower are mainly used to power special moves,
      > > like spending 1 temporary chi to throw a fireball.
      >
      > Sometimes also used to resist certain effects/maneuvers.
      > Starting Chi/Willpower is defined by your style ...
      >
      > > "powers" are the power points used to buy special moves.
      > > so if a move has a power point cost of 1, you can buy it with 1
      of
      > > your default points, or 4 of your freebie points.
      >
      > You get 7 power points to start with ...
      >
      > > honor and glory mainly effects how ppl see you, but also you
      > > roll honor after each fight to regain lost chi/willpower.
      >
      > Honor sometimes also is used to resist certain
      > effects/maneuvers.
      > You start with 3 permanent dots distributed freely between Honor
      > and Glory. 10 temporary points needed to gain 1 permanent dot.
      >
      > > arena knowledge simply lets you know about arenas. the
      > > more you know about the more you can go to right?
      >
      > Can also offset some of the advantages a high arena
      > background gives to the owning fighter.
      >
      > > backgrounds:
      > >
      > > animal companion: never supported (says it will be in 'future
      > > supplements')
      >
      > High rating lets you share a mental link with your animal
      > companion. There were never given any stats/costs for specific
      > animals.
      >
      > > backing: a big orginization backs you
      >
      > Like being a spy or something.
      >
      > > fame: duh
      >
      > Is independent from Glory – fame is outside the ring and not
      > neccessarily for being a good fighter ...
      >
      > > resources: duh
      >
      > Includes everything you own, not just money.
      >
      > > sensei: your teacher. this rating can lower costs of buying
      > > moves.
      >
      > With XP later on, not at character creation!
      >
      > There also are the backgrounds Elemental (gives acces to
      > additional Focus maneuvers) and Ninja Heritage (required for
      > certain Ninjitsu maneuvers).
      >
      >
      > Roland
      Group: streetfighter Message: 13818 From: Chris Hoffmann Date: 6/17/2002
      Subject: Re: Newbie Character Creation FAQ set #1
      --- TheGlen <TheGlen@...> wrote:
      [sniped a lot of stuff you need to know]

      And finally all the official maneuvers and styles (styles are sorta like
      Vampire clans) can be found at:

      http://groups.yahoo.com/group/streetfighter/files/Reference%20Section/Street%20Fighter%20-%20Styles.doc
      and

      http://groups.yahoo.com/group/streetfighter/files/Reference%20Section/Street%20Fighter%20-%20Maneuvers.doc


      > ---------- Original Message ----------------------------------
      > From: "Keith \"Kayn Slamdyke\" Evans" <kaynslamdyke@...>
      > Reply-To: streetfighter@yahoogroups.com
      > Date: Sun, 16 Jun 2002 16:38:21 +0100 (BST)
      >
      > ><html><body>
      > >
      > >
      > ><tt>
      > >As I said before, I'm fine with the White Wolf System of
      > character<BR>
      > >creation (Attributes and Abilities are no problem). The only
      > major problem<BR>
      > >I'm having at the moment is understanding how the backgrounds
      > and<BR>
      > >advantages (Disposables?) work...<BR>
      > ><BR>
      > >I would like to know which backgrounds are used and why the
      > Animal Hybrid<BR>
      > >and Cybernetic thing seems to be so talked about, and how you buy
      > up the<BR>
      > >movelist...<BR>
      > ><BR>
      > >I guess the Freebie Point system works the same as it does for
      > Mage - 5Pt<BR>
      > >Attribute Increase, 2Pt Ability Increase, 1Pt Background
      > Increase... but<BR>
      > >where do the other stats fit into it<BR>
      > ><BR>
      > >Also... Chi? Honor? Help!<BR>
      > ><BR>
      > >Kudos and Empathy<BR>
      > >>From Kayn, with a STRPG ranking of White Belt... ^_^<BR>

      That's a nifty idea. I need to make a belt system for SF:STG players.

      > >(PS - Arena Knowledge anyone?)<BR>

      Not sure if it's been covered yet, but Arena Knowledge basically acts as the SF
      equivalent of Vamp/Were/etc. Lore. You use it to learn about tournaments and
      any special conditions in the arena (like electrified floor pannels and such).

      =====
      staredown@... http://staredown.8m.net

      "We don't expect kittens to fight wildcats and win
      --we merely expect them to try."
      -- Robert Heinlein

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      Group: streetfighter Message: 13819 From: slappy_the_ringthief Date: 6/17/2002
      Subject: Re: Newbie Character Creation FAQ set #1
      also check
      http://www1.lunarpages.com/onlinerpgs/SFRPG/Interface.html
      Haven't heard much from him lately but his site is so-so informative
      with regard to character generation/rules etc., with great
      informative potential if he'd finish it.

      Matt
      Group: streetfighter Message: 13820 From: Keith "Kayn Slamdyke" Evans Date: 6/17/2002
      Subject: Responses to the Newbie stuff
      Guys thank you SO much for all your help!

      It's great to see that being nice to newbies is still upheld on the net.
      Thanks a ton for all the info you all sent me. I'm slowly putting together
      all the information I need to start a chronicle of this at my gaming
      group.

      It seems like I've read through almost all of the official RPG information
      I need, though I'm still not too sure on the Combat Issue yet. Anyway.
      Thankyou all for your support

      Thanks again
      Kayn/Keith
      (Who only needs to revise combat to be fully ready for this... ^_^)

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