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Group: streetfighter Message: 1305 From: Dennis Bryant Date: 6/5/1999
Subject: Re: Tournaments and other stuff.
Group: streetfighter Message: 1306 From: Dennis Bryant Date: 6/5/1999
Subject: Re: Martia Arts?
Group: streetfighter Message: 1307 From: Dennis Bryant Date: 6/5/1999
Subject: Re: Storyteller System Dice Mechanic Statisti calAnalysis
Group: streetfighter Message: 1308 From: Dennis Bryant Date: 6/5/1999
Subject: Re: Tournaments and other stuff.
Group: streetfighter Message: 1309 From: KristoferLundstr�m Date: 6/5/1999
Subject: Netiquette
Group: streetfighter Message: 1310 From: ArkonDLoC@aol.com Date: 6/5/1999
Subject: Re: New Legends Online
Group: streetfighter Message: 1311 From: SlpStck@aol.com Date: 6/6/1999
Subject: Re: Storyteller System Dice Mechanic StatisticalAnalysis
Group: streetfighter Message: 1312 From: Dennis Bryant Date: 6/6/1999
Subject: Re: Raging Demon/ Akuma
Group: streetfighter Message: 1313 From: Darrick Chen Date: 6/6/1999
Subject: Next Game Session Details.
Group: streetfighter Message: 1314 From: Steve Karstensen Date: 6/6/1999
Subject: Re: Tournaments and other stuff.
Group: streetfighter Message: 1315 From: Steve Karstensen Date: 6/6/1999
Subject: Re: Tournaments and other stuff.
Group: streetfighter Message: 1316 From: Steve Karstensen Date: 6/6/1999
Subject: Re: Netiquette
Group: streetfighter Message: 1317 From: Will Dixon Date: 6/6/1999
Subject: Re: Storyteller System Dice Mechanic StatisticalAnalysis
Group: streetfighter Message: 1318 From: Dennis Bryant Date: 6/7/1999
Subject: Re: Tournaments and other stuff.
Group: streetfighter Message: 1319 From: Dennis Bryant Date: 6/7/1999
Subject: Re: Gouki/Akuma
Group: streetfighter Message: 1320 From: Steve Karstensen Date: 6/7/1999
Subject: Re: Tournaments and other stuff.
Group: streetfighter Message: 1321 From: Christian Conkle Date: 6/7/1999
Subject: scaling and space fighter alpha
Group: streetfighter Message: 1322 From: Christian Conkle Date: 6/7/1999
Subject: Superpowered fighters in space
Group: streetfighter Message: 1323 From: Tom Pascuttini Date: 6/7/1999
Subject: Re: Tournaments and other stuff.
Group: streetfighter Message: 1324 From: Tom Pascuttini Date: 6/7/1999
Subject: Re: Storyteller System Dice MechanicStatisticalAnalysis
Group: streetfighter Message: 1325 From: Tom Pascuttini Date: 6/7/1999
Subject: Re: Martia Arts?
Group: streetfighter Message: 1326 From: Eric Thayer Date: 6/7/1999
Subject: Re: Superpowered fighters in space
Group: streetfighter Message: 1327 From: Dennis Bryant Date: 6/7/1999
Subject: Re: Tournaments and other stuff.
Group: streetfighter Message: 1328 From: Tom Pascuttini Date: 6/7/1999
Subject: Re: Storyteller System Dice Mechanic StatisticalAnalysis
Group: streetfighter Message: 1329 From: Tom Pascuttini Date: 6/7/1999
Subject: Re: Storyteller System Dice MechanicStatisticalAnalysis
Group: streetfighter Message: 1330 From: Tom Pascuttini Date: 6/7/1999
Subject: Re: Raging Demon/ Akuma
Group: streetfighter Message: 1331 From: Dennis Bryant Date: 6/7/1999
Subject: Re: Tournaments and other stuff.
Group: streetfighter Message: 1332 From: Tom Pascuttini Date: 6/7/1999
Subject: Re: Storyteller System Dice MechanicStatisticalAnalysis
Group: streetfighter Message: 1333 From: Dennis Bryant Date: 6/7/1999
Subject: Re: Storyteller System Dice Mechanic StatisticalAnalysis
Group: streetfighter Message: 1334 From: Tom Pascuttini Date: 6/7/1999
Subject: Re: Superpowered fighters in space
Group: streetfighter Message: 1335 From: Will Dixon Date: 6/7/1999
Subject: Re: Gouki/Akuma
Group: streetfighter Message: 1336 From: Tom Pascuttini Date: 6/7/1999
Subject: Akuma
Group: streetfighter Message: 1337 From: Tom Pascuttini Date: 6/7/1999
Subject: Re: scaling and space fighter alpha
Group: streetfighter Message: 1338 From: Dennis Bryant Date: 6/7/1999
Subject: Re: Gouki/Akuma
Group: streetfighter Message: 1339 From: Tom Pascuttini Date: 6/7/1999
Subject: Re: Tournaments and other stuff.
Group: streetfighter Message: 1340 From: Tom Pascuttini Date: 6/7/1999
Subject: Re: Storyteller System Dice MechanicStatisticalAnalysis
Group: streetfighter Message: 1341 From: Dennis Bryant Date: 6/7/1999
Subject: Re: Akuma
Group: streetfighter Message: 1342 From: Dennis Bryant Date: 6/7/1999
Subject: Re: Tournaments and other stuff.
Group: streetfighter Message: 1343 From: Dennis Bryant Date: 6/7/1999
Subject: Re: Storyteller System Dice MechanicStatisticalAnalysis
Group: streetfighter Message: 1344 From: Christian Conkle Date: 6/7/1999
Subject: Re: Storyteller System Dice MechanicStatistic alAnalysis
Group: streetfighter Message: 1345 From: SlpStck@aol.com Date: 6/8/1999
Subject: Re: Tournaments and other stuff.
Group: streetfighter Message: 1346 From: SlpStck@aol.com Date: 6/8/1999
Subject: Re: Akuma
Group: streetfighter Message: 1347 From: Ryan M Rich Date: 6/8/1999
Subject: Re: Storyteller System Dice Mechanic StatisticalAnalysis
Group: streetfighter Message: 1348 From: Steve Karstensen Date: 6/8/1999
Subject: Re: Superpowered fighters in space
Group: streetfighter Message: 1349 From: Tom Pascuttini Date: 6/8/1999
Subject: Re: Tournaments and other stuff.
Group: streetfighter Message: 1350 From: Steve Karstensen Date: 6/8/1999
Subject: Re: Tournaments and other stuff.
Group: streetfighter Message: 1351 From: Tom Pascuttini Date: 6/8/1999
Subject: Re: Tournaments and other stuff.
Group: streetfighter Message: 1352 From: Morgado, Mike Date: 6/8/1999
Subject: Re: Tournaments and other stuff.
Group: streetfighter Message: 1353 From: Chris Hoffmann Date: 6/8/1999
Subject: Re: Superpowered fighters in space
Group: streetfighter Message: 1354 From: KristoferLundstr�m Date: 6/8/1999
Subject: Last 24 hour's topics



Group: streetfighter Message: 1305 From: Dennis Bryant Date: 6/5/1999
Subject: Re: Tournaments and other stuff.
>Has any one payed SFA3. They reveal so much of the story line in the game.
>Like the reason Bison wants Ryu.
>They also claim that Ken is the U.S's Martial Arts Champion.
>So does that still mean he hails from Japan? or the states?
>Im not sure.

Well, he was born in Japan, he didn't get to america untill he was about 15
or so. I'd say that means he hails from Japan. & yeah, SFA3 absolutly
rocks.

Dennis


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Group: streetfighter Message: 1306 From: Dennis Bryant Date: 6/5/1999
Subject: Re: Martia Arts?
>More important is timing. Speed is good but if you dont know when to hit
>the
>person your just wasting energy.

as I said, speed is the most important PHYSICAL part of martial arts, timing
is in your mind. Timing is good, but if you don't have the speed to hit the
person when the oppertunity arises, you're just wasting your enegy.

So you NEED speed, & you NEED timing. One by itself is useless, only by
honning all your skills can you trully win.

Dennis


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Group: streetfighter Message: 1307 From: Dennis Bryant Date: 6/5/1999
Subject: Re: Storyteller System Dice Mechanic Statisti calAnalysis
>White wolf???? Am I missing something here? Where did you get this from??
> White Wolf will answer questions about street figher?

Oh yeah, sorry about that. I know some people who work(or at least worked)
for White Wolf, & some of them worked on Street Fighter, I still talk to
them occasionly. It's through them that I check stuff.
But no, White wolf to my knowledge won't do any more than answer some basic
questions about the game, & even then, only if you ask nicely.

Dennis


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Group: streetfighter Message: 1308 From: Dennis Bryant Date: 6/5/1999
Subject: Re: Tournaments and other stuff.
>maybe so, but he's still American. his father was American, and his mother
>Japanese. doesn't explain his red hair, though. :p

How does being geneticly half american & half japanese, & spending the fist
15 odd years of your life in Japan make you American?!?!?!?
& Ken's blonde.

Dennis

P.S unless you mean in the SF2V series. & why doesn't that explain his hair
colour? Surley you've met an american with red hair before.


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Group: streetfighter Message: 1309 From: KristoferLundstr�m Date: 6/5/1999
Subject: Netiquette
My views:

* I don't mind lots of mail from one person. I find it slightly pointless
but no big deal. I have just ploughed through 144 new mails (SF and BFG
mailing lists...). I'm not complaining yet. I did however complain when
there over 300 new mails.

* Edit out the old stuff which isn't necessary when you reply. Please. This
is one thing that gets to me.

* More verbal abuse.

Kristofer


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Group: streetfighter Message: 1310 From: ArkonDLoC@aol.com Date: 6/5/1999
Subject: Re: New Legends Online
Friday and Saturday are both good.

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Group: streetfighter Message: 1311 From: SlpStck@aol.com Date: 6/6/1999
Subject: Re: Storyteller System Dice Mechanic StatisticalAnalysis
In a message dated 6/5/99 1:27:21 AM Eastern Daylight Time,
galactus@... writes:

<< The vicious thing about the instant hell murder is it cant be blocked(with
the
exception of Gen). The other rough thing about it is it has the possibility
of
killing both the user and target. >>
do you have stats for the instant hell murder? i've kinda wondered about that
and akuma's stats himself. i've not found anywhere that had them, so if you
could point me in the right way, or send them to me... thanx.

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Group: streetfighter Message: 1312 From: Dennis Bryant Date: 6/6/1999
Subject: Re: Raging Demon/ Akuma
>do you have stats for the instant hell murder? i've kinda wondered about
>that
>and akuma's stats himself. i've not found anywhere that had them, so if you
>could point me in the right way, or send them to me... thanx.

Well, I've got stats for them, but they arn't official. But they are
probably as close to official stats as you'd get. It's just that typing
them up is a pain. At some point soon I'll post them. They have been
checked by members of White Wolf staff, so their not bad.

Dennis


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Group: streetfighter Message: 1313 From: Darrick Chen Date: 6/6/1999
Subject: Next Game Session Details.
Okay, guys.

Next session will be this Saturday at 11 pm central time. Things are about
to slam into high gear, so brace yerselves.

Anybody who wants to just sit in on a session, feel free to do so, but the
ICQ chat may not be able to support more than a certain number of people. At
that event, my players take priority.

Oh, yeah, do not delete my former ICQ account from your call lists. This new
account was simply because I am using a different computer, and i couldn't
remeber my original password.

later,

Darrick


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Group: streetfighter Message: 1314 From: Steve Karstensen Date: 6/6/1999
Subject: Re: Tournaments and other stuff.
 
eh, I guess I shouldn't be nitpicking, especially since my mother's blonde and my dad's a brunette, but I'm a redhead myself.
 
-----Original Message-----
From: Dennis Bryant <dl_bryant@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Saturday, June 05, 1999 7:11 AM
Subject: [streetfighter] Re: Tournaments and other stuff.

>maybe so, but he's still American.  his father was American, and his mother 
>Japanese. doesn't explain his red hair, though. :p
How does being geneticly half american & half japanese, & spending the fist 15 odd years of your life in Japan make you American?!?!?!? & Ken's blonde. Dennis P.S unless you mean in the SF2V series. & why doesn't that explain his hair colour? Surley you've met an american with red hair before. ______________________________________________________

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Group: streetfighter Message: 1315 From: Steve Karstensen Date: 6/6/1999
Subject: Re: Tournaments and other stuff.
semantics, really.  Would you call him Japanese even though his father's a white guy and he has blonde hair?  Not me.  Especially not since the VIDEO GAMES themselves list him as from USA.
 
-----Original Message-----
From: Dennis Bryant <dl_bryant@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Saturday, June 05, 1999 7:11 AM
Subject: [streetfighter] Re: Tournaments and other stuff.

>maybe so, but he's still American.  his father was American, and his mother 
>Japanese. doesn't explain his red hair, though. :p
How does being geneticly half american & half japanese, & spending the fist 15 odd years of your life in Japan make you American?!?!?!? & Ken's blonde. Dennis P.S unless you mean in the SF2V series. & why doesn't that explain his hair colour? Surley you've met an american with red hair before. ______________________________________________________

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Group: streetfighter Message: 1316 From: Steve Karstensen Date: 6/6/1999
Subject: Re: Netiquette
I used to belong to the Quake 2 mappers' mailing list.
 
I got upwards of 45 messages a day.
 
-----Original Message-----
From: Kristofer Lundström <kri5tofer@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Saturday, June 05, 1999 9:08 AM
Subject: [streetfighter] Netiquette

My views:

* I don't mind lots of mail from one person. I find it slightly pointless 
but no big deal. I have just ploughed through 144 new mails (SF and BFG 
mailing lists...). I'm not complaining yet. I did however complain when 
there over 300 new mails.

* Edit out the old stuff which isn't necessary when you reply. Please. This 
is one thing that gets to me.

* More verbal abuse.

             Kristofer


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Group: streetfighter Message: 1317 From: Will Dixon Date: 6/6/1999
Subject: Re: Storyteller System Dice Mechanic StatisticalAnalysis
For my games I made Instant hell murder the composite of the
character's strength+punch+kick+grab aggrivated. It also causes
automatic knockdown. Here's another variation yhat you may want to use
if it's that kind of campaign. My character accidently got the
knowledge of how to do the attack, but he never uses it. My
storyteller, however sometimes will ask for a permanent willpower roll
not to use it in stressful situations. If my character ever decides to
use it, he will have to roll his permanent honor, and gain 1 success
for each point of damage done. If this is not done, he will recieve
one negative honor point. If his negative honor ever reaches his
regular honor, then he will be lost to the raging demon, similar to
humanity for vampire. The catch is that you can only roll your
permanent willpower up to the number of positive honor points you have
left. So, needless to say, it will become increasingly harder and
harder to resist the demon. Also, a word of advice: If you are making
Akuma, make him almost unbeatable, so that your characters will have
something to shoot for. Mine has 8/6/6 Attributes, and 7 for most
techniques. When he falls, my games will be over. Peace,
Will

--- SlpStck@... wrote:
> In a message dated 6/5/99 1:27:21 AM Eastern
> Daylight Time,
> galactus@... writes:
>
> << The vicious thing about the instant hell murder
> is it cant be blocked(with
> the
> exception of Gen). The other rough thing about it
> is it has the possibility
> of
> killing both the user and target. >>
> do you have stats for the instant hell murder? i've
> kinda wondered about that
> and akuma's stats himself. i've not found anywhere
> that had them, so if you
> could point me in the right way, or send them to
> me... thanx.
>
>
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Group: streetfighter Message: 1318 From: Dennis Bryant Date: 6/7/1999
Subject: Re: Tournaments and other stuff.
>semantics, really. Would you call him Japanese even though his father's a
>white guy and he has blonde hair? Not me. Especially not since the VIDEO
>GAMES themselves list him as from USA.

& his Mothers a Japanese girl & he has a Japanese name. & the games say
he's LIVING in america, there is a difference, My dad's Brittish, but he
lives in New Zealand.

Dennis


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Group: streetfighter Message: 1319 From: Dennis Bryant Date: 6/7/1999
Subject: Re: Gouki/Akuma
Akuma?
Mine has 8/6/6 Attributes, and 7 for most
>techniques. When he falls, my games will be over. Peace,
>Will

Sorry man, no way in hell is Gouki thet good, remember that the power of a
fighter is more than just their stats, otherwise Ryu would have been beaten
many times. Play the game, actually compare his speed to other characters,
& the amount of damage that his techniques do in comparison to other
characters.

Dennis

P.S. Just as a side note, in the computer game, Punches do more damage than
kicks!


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Group: streetfighter Message: 1320 From: Steve Karstensen Date: 6/7/1999
Subject: Re: Tournaments and other stuff.
err... which part of "Ken Masters" is Japanese?  Ken can either be an English or Japanese name, you know.
 
-----Original Message-----
From: Dennis Bryant <dl_bryant@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, June 07, 1999 8:24 AM
Subject: [streetfighter] Re: Tournaments and other stuff.

>semantics, really. Would you call him Japanese even though his father's a >white guy and he has blonde hair? Not me. Especially not since the VIDEO >GAMES themselves list him as from USA.
& his Mothers a Japanese girl & he has a Japanese name. & the games say he's LIVING in america, there is a difference, My dad's Brittish, but he lives in New Zealand. Dennis ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com

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Group: streetfighter Message: 1321 From: Christian Conkle Date: 6/7/1999
Subject: scaling and space fighter alpha
I was doing some preliminary work this weekend on "Space Fighter Alpha", a
set of space fighter rules for Street Fighter (to be used in my
"Bloodsport-in-Space" chronicle) and I came across an interesting idea:

Scaling.

Okay, here's the inspiration. I was inspired by Dragonball Z and Justy,
mega-powered fighters who can take on spaceships all by themselves. They are
beyond super-powered street fighters. A fireball from one of these guys can
take out an entire building or a small space fighter or a tank with one
shot. The current rules don't cover this level of power, well, the
super-powers (above 5) go into this area, but stop at 8. This would allow
really REALLY powerful fighters to get into dogfights with space fighters,
or with each other. Of course, a normal person would be ineffectual in such
a combat or against such an opponent, but that's not the point.

Here's how it works. Within the same scale, stats are defined normally. The
characters are made as normal with 1-5 stats. Game play between equal scale
combatants is unaffected. A Health is still a Health, a Speed is still a
Speed, a Hex is still a Hex. However, at the higher scale, we'll call it
"Space Fighter" scale, the real-world equivalents are different. Each hex
represents 1km. Each point of damage could level a building. Etc. This
allows characters to go toe-to-toe with Space Fighters who would be
similarly defined.

Only when interscale combat occurs would scaling become an issue. Say, the
space-fighter-scale fighter attacks a normal fighter. How much damage does
he do? What's the larger-scale fighter's soak compared to the smaller guy?

I had some thoughts on this but I want your opinions:

(a) scales are functions of multiples. x10 scale being star fighters. x100
scale being capital ships. At x10 scale, 1 STRENGTH and STAMINA are worth 10
Strength and Stamina to a x1 scale person. Therefore, if a x1 scale person
with a damage=10 attack attacked a x10 scale fighter with Stamina 3, the
soak would be 30, and the little fighter would roll 1 dice. The x10 fighter
would have 100 equivalent Health. Similarly, the x10 fighter attacking the
x1 opponent with a 10 dice attack would do 100 dice against the little guy's
soak of 3 (97 dice, average=39 damage). The little guy is, of course,
screwed. The point of this is that the big fighters are truly gods. They are
way more powerful than anyone could feasibly take on. They're designed to
fight EACH OTHER, not puny mortals. This is easy to quantify in the
character creation process, but hard to handle for experience. How much XP
does it cost to raise a scale? Perhaps I could lower the scale to x5 or even
x2, but I liked the easy metric progression.

(b) scales are functions of minimums and maximums. This is the way Trinity
does their interscale combats. Space Fighter scale fighters are given a
maximum amount of damage they can take from a human scale attack (usually 2
to 5) and have a minimum amount of damage done to human scales (usually
10-15) per attack which is added to any normal damage rolled. This is a
slightly less powerful option, but one that's harder to quantify in the
character creation process.


-----------------------------------------------------
Christian Conkle
Web Development Specialist
Northwest Regional Educational Laboratory

work: conklec@...
home: conkle@...
-----------------------------------------------------


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Group: streetfighter Message: 1322 From: Christian Conkle Date: 6/7/1999
Subject: Superpowered fighters in space
Can anyone give me other examples of Super-Martial Arts/Powers in Space
other than Dragonball Z, Justy, and Arena?

Non-Anime sources would work fine too. Things like the old Nova Marvel
comic, or Silver Surfer. Anything where people or events revolve around
space travel and have martial arts/super powered fights.

-----------------------------------------------------
Christian Conkle
Web Development Specialist
Northwest Regional Educational Laboratory

work: conklec@...
home: conkle@...
-----------------------------------------------------


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Group: streetfighter Message: 1323 From: Tom Pascuttini Date: 6/7/1999
Subject: Re: Tournaments and other stuff.
Thats the story in SFV.
As far as I'm concerned, Ken's parents are unknown but he's a blonde haired Gaijin.

Steve Karstensen wrote:

  maybe so, but he's still American.  his father was American, and his mother Japanese.  doesn't explain his red hair, though. :p -----Original Message-----
From: Dennis Bryant <dl_bryant@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Friday, June 04, 1999 8:19 PM
Subject: [streetfighter] Re: Tournaments and other stuff.
 
Especially since no less than three of the World Warriors (Ken, Balrog, and 
Guile) hail from the 'states.

Hey, Ken may live in America, but he hails from Japan.

Dennis


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Group: streetfighter Message: 1324 From: Tom Pascuttini Date: 6/7/1999
Subject: Re: Storyteller System Dice MechanicStatisticalAnalysis
Wow.....If he's still responding to the mail about it I guess so.
Maybe he'll try to bring it out again once more(There's always hope.)

Steve Karstensen wrote:

 yea, Steve Weick still talks about Street Fighter if you can get a hold of him.  I haven't spoken to him since I did that interview last year, though.  I get the impression he was proud of Street Fighter and really enjoyed the game, even if White Wolf stopped printing it. -----Original Message-----
From: Tom Pascuttini <galactus@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Saturday, June 05, 1999 1:26 AM
Subject: [streetfighter] Re: Storyteller System Dice Mechanic StatisticalAnalysis
 
White wolf???? Am I missing something here?  Where did you get  this from??
 White Wolf will answer questions about street figher?

40 dice....wow.....thats up there. I did a few play rolls and got average 15
16 17  18
area. Depending  on a persons stamina.
The vicious thing about the instant hell murder is it cant be blocked(with the
exception of Gen). The other rough thing about it is it has the possibility of
killing both the user and target.

Dennis Bryant wrote:

> > > maximum amount of throwable dice;
> > >
> > > 8 maximum Strength + 8 maximum Technique + 7 (highest special maneuver
> >damage bonus) - 1 minimum Stamina (soak) = 22.
>
> Yeah, & Zangief can pull 20.  Well, also, White wolf said that a raging
> demon would have a flat damage rating of 40.
>
> Dennis
>
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Group: streetfighter Message: 1325 From: Tom Pascuttini Date: 6/7/1999
Subject: Re: Martia Arts?
Yeah I know. I saw that you added the word physical in the sentence. but you
said someotheer things as well after so thats why I responded to the letter like
that.
Ive thought about your statement the last few days, and have sort of come to
this conclusion.
I dont think there is any key physcal aspect. Each person is built diffrerently
and they must take advantge of what abilities they are given.
I dont think its as easy to simply seperate something and point out that it is
the best.

Dennis Bryant wrote:

> >More important is timing. Speed is good but if you dont know when to hit
> >the
> >person your just wasting energy.
>
> as I said, speed is the most important PHYSICAL part of martial arts, timing
> is in your mind. Timing is good, but if you don't have the speed to hit the
> person when the oppertunity arises, you're just wasting your enegy.
>
> So you NEED speed, & you NEED timing. One by itself is useless, only by
> honning all your skills can you trully win.
>
> Dennis
>
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Group: streetfighter Message: 1326 From: Eric Thayer Date: 6/7/1999
Subject: Re: Superpowered fighters in space
Let me think back to my comic book days. There's Silver Surfer as you
mentioned, Galactus, Dr. Strange would be nice, any mythological/godlike
beings would probably fit into this category. Like Thor or Hercules. Rayden
from MK would work. If you converted certain White Wolf mages to Street
Fighter (which I don't truly recommend) they might make good contestants.
The Incredible Hulk might work but perhaps he'd be on the weaker end of this
scale. Superman would fit in I think, and Doomsday too perhaps. Spawn
maybe... Apocalypse definately. The Pheonix persona of Jean Grey. Mephisto
and any other demon might be cool. The Vampire Lestat from the Anne Rice
novels. Heman or Skeletor from Masters of the Universe. Certain really nasty
Transformers. Any notable mage from literature or game. Gandalf, Merlin,
Elminster, Rastlin etc. Godzilla would make a neat touch.
That should give you some ideas anyway.

Later,
Kirtan


>From: Christian Conkle <ConkleC@...>
>Reply-To: streetfighter@egroups.com
>To: "Mekton Zeta Mailing List (E-mail)" <mektonz@...>,
>"Streetfighter (E-mail)" <streetfighter@...>
>Subject: [streetfighter] Superpowered fighters in space
>Date: Mon, 7 Jun 1999 16:08:48 -0700
>
>Can anyone give me other examples of Super-Martial Arts/Powers in Space
>other than Dragonball Z, Justy, and Arena?
>
>Non-Anime sources would work fine too. Things like the old Nova Marvel
>comic, or Silver Surfer. Anything where people or events revolve around
>space travel and have martial arts/super powered fights.
>
>-----------------------------------------------------
>Christian Conkle
>Web Development Specialist
>Northwest Regional Educational Laboratory
>
>work: conklec@...
>home: conkle@...
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Group: streetfighter Message: 1327 From: Dennis Bryant Date: 6/7/1999
Subject: Re: Tournaments and other stuff.
>err... which part of "Ken Masters" is Japanese? Ken can either be an
>English or Japanese name, you know.

Ken is Japanese. The fact that in english the name Kenneth can be shortend
to Ken is irrellivant.

Dennis


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Group: streetfighter Message: 1328 From: Tom Pascuttini Date: 6/7/1999
Subject: Re: Storyteller System Dice Mechanic StatisticalAnalysis
Ok cool.
Ive got some question everyone can help me answer then.

1)There is a comment made about splitting dice pools in the first book.
Is it a mistype.

2) Who wins in a resisted action in the case of a tie.

3) On combat cards can any of the Stats be higher or lower than the number of
dots on the cards. Exp: Does a person with a dex of 1 have a speed of -1 on a
round house?

Dennis Bryant wrote:

> >White wolf???? Am I missing something here? Where did you get this from??
> > White Wolf will answer questions about street figher?
>
> Oh yeah, sorry about that. I know some people who work(or at least worked)
> for White Wolf, & some of them worked on Street Fighter, I still talk to
> them occasionly. It's through them that I check stuff.
> But no, White wolf to my knowledge won't do any more than answer some basic
> questions about the game, & even then, only if you ask nicely.
>
> Dennis
>
> ______________________________________________________
>
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Group: streetfighter Message: 1329 From: Tom Pascuttini Date: 6/7/1999
Subject: Re: Storyteller System Dice MechanicStatisticalAnalysis
Hmm Ive only seen stats for akuma once or twice by diffrent people.
I dont have it on me right now but I'll look for it.
I think he had something like Str 6 Dex 4 Stamina 6(according to one person)
Not bad for an old guy.

SlpStck@... wrote:

> In a message dated 6/5/99 1:27:21 AM Eastern Daylight Time,
> galactus@... writes:
>
> << The vicious thing about the instant hell murder is it cant be blocked(with
> the
> exception of Gen). The other rough thing about it is it has the possibility
> of
> killing both the user and target. >>
> do you have stats for the instant hell murder? i've kinda wondered about that
> and akuma's stats himself. i've not found anywhere that had them, so if you
> could point me in the right way, or send them to me... thanx.
>
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Group: streetfighter Message: 1330 From: Tom Pascuttini Date: 6/7/1999
Subject: Re: Raging Demon/ Akuma
Cool. Ok.
Hmm. It's one of those big long explanation manuevers, huh.

Dennis Bryant wrote:

> >do you have stats for the instant hell murder? i've kinda wondered about
> >that
> >and akuma's stats himself. i've not found anywhere that had them, so if you
> >could point me in the right way, or send them to me... thanx.
>
> Well, I've got stats for them, but they arn't official. But they are
> probably as close to official stats as you'd get. It's just that typing
> them up is a pain. At some point soon I'll post them. They have been
> checked by members of White Wolf staff, so their not bad.
>
> Dennis
>
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Group: streetfighter Message: 1331 From: Dennis Bryant Date: 6/7/1999
Subject: Re: Tournaments and other stuff.
>Thats the story in SFV.
>As far as I'm concerned, Ken's parents are unknown but he's a blonde
>haired Gaijin.

In SF2V "oh yeah, I forgot, your mom's Japanese"-Ryu.
In the SF:stg rule book, it says he has a Japanese Mother.
In the story for the Game he grew up in Japan, his hair was why his father
enroled him in Shotokan.
oh, yeah, Ryu's father's german, but no one seems to question he's
Japanese.

Dennis

P.S. so Ken's blonde, & people say he can't be Japanese because of that,
Ryu' hair's red. Explain that one.


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Group: streetfighter Message: 1332 From: Tom Pascuttini Date: 6/7/1999
Subject: Re: Storyteller System Dice MechanicStatisticalAnalysis
Erghh. 8/6/6. I can see the 8 for shin akuma (Even then thats high.)
But I like those rules.
From the look of the pic of Akuma from SF3 ,when he gets defeated, He bleds
green blood. So there is actually some strange physical transformation.
and the rules you put down might emphasize that.
The thing is I dont see how your character could have accidentilly learned
it.

Will Dixon wrote:

> For my games I made Instant hell murder the composite of the
> character's strength+punch+kick+grab aggrivated. It also causes
> automatic knockdown. Here's another variation yhat you may want to use
> if it's that kind of campaign. My character accidently got the
> knowledge of how to do the attack, but he never uses it. My
> storyteller, however sometimes will ask for a permanent willpower roll
> not to use it in stressful situations. If my character ever decides to
> use it, he will have to roll his permanent honor, and gain 1 success
> for each point of damage done. If this is not done, he will recieve
> one negative honor point. If his negative honor ever reaches his
> regular honor, then he will be lost to the raging demon, similar to
> humanity for vampire. The catch is that you can only roll your
> permanent willpower up to the number of positive honor points you have
> left. So, needless to say, it will become increasingly harder and
> harder to resist the demon. Also, a word of advice: If you are making
> Akuma, make him almost unbeatable, so that your characters will have
> something to shoot for. Mine has 8/6/6 Attributes, and 7 for most
> techniques. When he falls, my games will be over. Peace,
> Will
>
> --- SlpStck@... wrote:
> > In a message dated 6/5/99 1:27:21 AM Eastern
> > Daylight Time,
> > galactus@... writes:
> >
> > << The vicious thing about the instant hell murder
> > is it cant be blocked(with
> > the
> > exception of Gen). The other rough thing about it
> > is it has the possibility
> > of
> > killing both the user and target. >>
> > do you have stats for the instant hell murder? i've
> > kinda wondered about that
> > and akuma's stats himself. i've not found anywhere
> > that had them, so if you
> > could point me in the right way, or send them to
> > me... thanx.
> >
> >
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Group: streetfighter Message: 1333 From: Dennis Bryant Date: 6/7/1999
Subject: Re: Storyteller System Dice Mechanic StatisticalAnalysis
>Ok cool.
>Ive got some question everyone can help me answer then.
>
>1)There is a comment made about splitting dice pools in the first book.
you can split your dice pool to do more than one thing in a round, this can
not be used in combat unless you are running in a narritive, non card
format. When you split your dice pool your total number of dice is equal to
the smaller of the dice pools of the multipal actions. i.e: narative
combat, Feng Shui stlye, a character with drive pool of 4 & fireams pool of
six, wants two drive & shoot, he has 4 dice to split between the two
actions.

>2) Who wins in a resisted action in the case of a tie.

in a resisted action if there is a tie the defender wins.

>3) On combat cards can any of the Stats be higher or lower than the number
>of
>dots on the cards. Exp: Does a person with a dex of 1 have a speed of -1 on
>a
>round house?

The cards are just a guideline, you can go over the dots printed(Zangief's
Spinning pile driver damage of 21). But every move has a minimum speed &
damage of 0.

Dennis


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Group: streetfighter Message: 1334 From: Tom Pascuttini Date: 6/7/1999
Subject: Re: Superpowered fighters in space
Hey Christian. I per chance found found some really vicious rule for street
fighter that were used for a Ranma 1/2 game. I'll find them and send them to
you.
It was something along the line of rolling the dice ...for every success you
get, take those dice, increase difficulty by one roll them again and keep
doing this till you get no success's.

Ill try to find it for you.

Christian Conkle wrote:

> Can anyone give me other examples of Super-Martial Arts/Powers in Space
> other than Dragonball Z, Justy, and Arena?
>
> Non-Anime sources would work fine too. Things like the old Nova Marvel
> comic, or Silver Surfer. Anything where people or events revolve around
> space travel and have martial arts/super powered fights.
>
> -----------------------------------------------------
> Christian Conkle
> Web Development Specialist
> Northwest Regional Educational Laboratory
>
> work: conklec@...
> home: conkle@...
> -----------------------------------------------------
>
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Group: streetfighter Message: 1335 From: Will Dixon Date: 6/7/1999
Subject: Re: Gouki/Akuma
Sorry Dennis, but I had to up Akuma to god level because My character
can waste any of the World Warriors. It's just something to shoot for.
I made Garuda have the same stats, and Akuma and Garuda fight on
occasion when their plans differ. That way if one goes down, there's
always another.

--- Dennis Bryant <dl_bryant@...> wrote:
>
> Akuma?
> Mine has 8/6/6 Attributes, and 7 for most
> >techniques. When he falls, my games will be over.
> Peace,
> >Will
>
> Sorry man, no way in hell is Gouki thet good,
> remember that the power of a
> fighter is more than just their stats, otherwise Ryu
> would have been beaten
> many times. Play the game, actually compare his
> speed to other characters,
> & the amount of damage that his techniques do in
> comparison to other
> characters.
>
> Dennis
>
> P.S. Just as a side note, in the computer game,
> Punches do more damage than
> kicks!
>
>
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>
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Group: streetfighter Message: 1336 From: Tom Pascuttini Date: 6/7/1999
Subject: Akuma
Hey guys. Ok
at the exact time I was writing some of the letters me and my brother were
discussing Akuma.
Dennis made a good point by saying that physical stats are not everything
but....
My brother was complining about the scores he thought Akuma should get.
He then brought up the case of M.Bison 6/6/6.
My only answer was he's different. I then shut up and decided to do more
thinking. about it.



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Group: streetfighter Message: 1337 From: Tom Pascuttini Date: 6/7/1999
Subject: Re: scaling and space fighter alpha
Hey

Hrmmm thats tricky.ok
1st) As for the experience I suggest you dont decrease it. My god, their already

really powerful to start. I would even suggest you increase it.

2nd)The scale idea looks good but I suggest you test it out first.
You might find it might not be as good. Many games lose cohernce when they
go off scale.

Christian Conkle wrote:

> I was doing some preliminary work this weekend on "Space Fighter Alpha", a
> set of space fighter rules for Street Fighter (to be used in my
> "Bloodsport-in-Space" chronicle) and I came across an interesting idea:
>
> Scaling.
>
> Okay, here's the inspiration. I was inspired by Dragonball Z and Justy,
> mega-powered fighters who can take on spaceships all by themselves. They are
> beyond super-powered street fighters. A fireball from one of these guys can
> take out an entire building or a small space fighter or a tank with one
> shot. The current rules don't cover this level of power, well, the
> super-powers (above 5) go into this area, but stop at 8. This would allow
> really REALLY powerful fighters to get into dogfights with space fighters,
> or with each other. Of course, a normal person would be ineffectual in such
> a combat or against such an opponent, but that's not the point.
>
> Here's how it works. Within the same scale, stats are defined normally. The
> characters are made as normal with 1-5 stats. Game play between equal scale
> combatants is unaffected. A Health is still a Health, a Speed is still a
> Speed, a Hex is still a Hex. However, at the higher scale, we'll call it
> "Space Fighter" scale, the real-world equivalents are different. Each hex
> represents 1km. Each point of damage could level a building. Etc. This
> allows characters to go toe-to-toe with Space Fighters who would be
> similarly defined.
>
> Only when interscale combat occurs would scaling become an issue. Say, the
> space-fighter-scale fighter attacks a normal fighter. How much damage does
> he do? What's the larger-scale fighter's soak compared to the smaller guy?
>
> I had some thoughts on this but I want your opinions:
>
> (a) scales are functions of multiples. x10 scale being star fighters. x100
> scale being capital ships. At x10 scale, 1 STRENGTH and STAMINA are worth 10
> Strength and Stamina to a x1 scale person. Therefore, if a x1 scale person
> with a damage=10 attack attacked a x10 scale fighter with Stamina 3, the
> soak would be 30, and the little fighter would roll 1 dice. The x10 fighter
> would have 100 equivalent Health. Similarly, the x10 fighter attacking the
> x1 opponent with a 10 dice attack would do 100 dice against the little guy's
> soak of 3 (97 dice, average=39 damage). The little guy is, of course,
> screwed. The point of this is that the big fighters are truly gods. They are
> way more powerful than anyone could feasibly take on. They're designed to
> fight EACH OTHER, not puny mortals. This is easy to quantify in the
> character creation process, but hard to handle for experience. How much XP
> does it cost to raise a scale? Perhaps I could lower the scale to x5 or even
> x2, but I liked the easy metric progression.
>
> (b) scales are functions of minimums and maximums. This is the way Trinity
> does their interscale combats. Space Fighter scale fighters are given a
> maximum amount of damage they can take from a human scale attack (usually 2
> to 5) and have a minimum amount of damage done to human scales (usually
> 10-15) per attack which is added to any normal damage rolled. This is a
> slightly less powerful option, but one that's harder to quantify in the
> character creation process.
>
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>
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Group: streetfighter Message: 1338 From: Dennis Bryant Date: 6/7/1999
Subject: Re: Gouki/Akuma
>Sorry Dennis, but I had to up Akuma to god level because My character
>can waste any of the World Warriors. It's just something to shoot for.
> I made Garuda have the same stats, and Akuma and Garuda fight on
>occasion when their plans differ. That way if one goes down, there's
>always another.

Ah, ok, that makes sence. The stats I have were based on hours spent with
the training mode of SF02, actually recording the damage each character did
with each move, the number of frames it took to perform a move compared to
other characters. So then you compare the recordings with known game
statistics to work out stats for new characters. As a side note, in my
studies, I only used Shin Gouki.
So, in that way, I translated the SF02 characters in to the RPG, & then ran
them past my contacts.

Dennis


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Group: streetfighter Message: 1339 From: Tom Pascuttini Date: 6/7/1999
Subject: Re: Tournaments and other stuff.
Oh, no.
Im just saying Ken has blonde hair and we dont know anything about his
parents.
and thats the way Im gonna keep it till the game gives us more info.
Im just not willing to to take anything as official unless I see it in the
video game, here
it from capcom.
The TV series and RPG arnt fully reliable to me.
BUT if you want a simple answer I did find it. And it matchs this question
When Capcom was asked between who would win in a fight between Ken and Ryu
They answered "Its up to the players imagination."

Dennis Bryant wrote:

> >Thats the story in SFV.
> >As far as I'm concerned, Ken's parents are unknown but he's a blonde
> >haired Gaijin.
>
> In SF2V "oh yeah, I forgot, your mom's Japanese"-Ryu.
> In the SF:stg rule book, it says he has a Japanese Mother.
> In the story for the Game he grew up in Japan, his hair was why his father
> enroled him in Shotokan.
> oh, yeah, Ryu's father's german, but no one seems to question he's
> Japanese.
>
> Dennis
>
> P.S. so Ken's blonde, & people say he can't be Japanese because of that,
> Ryu' hair's red. Explain that one.
>
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Group: streetfighter Message: 1340 From: Tom Pascuttini Date: 6/7/1999
Subject: Re: Storyteller System Dice MechanicStatisticalAnalysis
Ok Great. the answers for the first to are as I expected.
But the third on is a bit weird. Because rules are always up to the Storyteller
and such.
So a person who has a dex of 1 and does a round house which is supposed to be
speed -1(Now changed to a 0) vs a move that normally has a speed of 0
why wouldnt you d the round house all the time.
(I hope you know what Im saying here.)

Dennis Bryant wrote:

> >Ok cool.
> >Ive got some question everyone can help me answer then.
> >
> >1)There is a comment made about splitting dice pools in the first book.
> you can split your dice pool to do more than one thing in a round, this can
> not be used in combat unless you are running in a narritive, non card
> format. When you split your dice pool your total number of dice is equal to
> the smaller of the dice pools of the multipal actions. i.e: narative
> combat, Feng Shui stlye, a character with drive pool of 4 & fireams pool of
> six, wants two drive & shoot, he has 4 dice to split between the two
> actions.
>
> >2) Who wins in a resisted action in the case of a tie.
>
> in a resisted action if there is a tie the defender wins.
>
> >3) On combat cards can any of the Stats be higher or lower than the number
> >of
> >dots on the cards. Exp: Does a person with a dex of 1 have a speed of -1 on
> >a
> >round house?
>
> The cards are just a guideline, you can go over the dots printed(Zangief's
> Spinning pile driver damage of 21). But every move has a minimum speed &
> damage of 0.
>
> Dennis
>
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Group: streetfighter Message: 1341 From: Dennis Bryant Date: 6/7/1999
Subject: Re: Akuma
OK, these are my stats for Shin Gouki.

note: Evil just refres to someone who has unlocked the secret technique of
Goutetsu Shotokan Karate.

Some notes about Gouki. Gouki is the character's name, he is the younger
brother of Gouken, they where taught by their father Goutetsu.
Gouki unlocked the technique that his father had banned & was possed by an
evil force (Akuma). Then Akuma Killed his father, & later appered to kill
Gouken.

Style:Goutetsu Shotokan(evil)
Physical:Str.6 Dex.6 Sta.6
Social:Cha.1 Man.4 App.1
Mental:Per.5 Int.6 Wit.5
(of couse the skills are just guesses)
Talents:Alertness.5 Intimidation.7 Insight. 5
Skills:Blind Fighting.5 Stealth.3 Survival.6
Knowlages:Arena.5 Mysteries.6 Style lore.5
Backgrounds:Arena.5
Techniques:Punch.6 Kick.6 Block.5 Grab.5 Athletics.4 Focus.6
Manuvers:Jump, FootSweep, Throw, Backroll throw, Power uppercut, Dragon
Punch, Hurricane Kick, Air Hurricane Kick, Fireball, Flying fireball, double
flying fireball, teleport, red Fireball, Ragingdemon.
Combos: Foot sweep to Hurricane kick, Jumping short to jab to dragon
punch(Dizzy), Teleport to Red fireball, Fireball to dragon punch, Jab to Jab
to short to raging demon.
Chi: 10
Willpower: 10
Health: 20
Glory: 10
Honor: 0

Red Hadoken
Evil 3
pre. req. Focus 4, fireball,
sys. fireball
Speed -3
Damage +4
Move none
cost 1 chi

Teleport
Evil 2
Sys. nothing may harm the character while they are moving, but they are
vunerable before & after the move.
Speed +2
Damage none
Move +5
cost none

Double flying fireball
sys. Flying fireball, roll damage twice
speed: -2
Damage: +0
Move: -2
cost: 1 chi

Raging demon
Evil 6
pre.req. Teleport.
Sys. this manuver works just like a normal throw
Speed: -2
Damage: 40
Move: +1
Cost: 5 Chi, 5 Willpower


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Group: streetfighter Message: 1342 From: Dennis Bryant Date: 6/7/1999
Subject: Re: Tournaments and other stuff.
>Im just not willing to to take anything as official unless I see it in the
>video game, here
>it from capcom.

Have you ever tried reading the manuals that come with the game? They
(which are written by Capcom)have lots of things about the characters.
The one for Street Fighter (though it's pretty hard to come by) has quite
detailed Bio's of Ryu & Ken.

Dennis


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Group: streetfighter Message: 1343 From: Dennis Bryant Date: 6/7/1999
Subject: Re: Storyteller System Dice MechanicStatisticalAnalysis
>Ok Great. the answers for the first to are as I expected.
>But the third on is a bit weird. Because rules are always up to the
>Storyteller
>and such.
>So a person who has a dex of 1 and does a round house which is supposed to
>be
>speed -1(Now changed to a 0) vs a move that normally has a speed of 0
>why wouldnt you d the round house all the time.
>(I hope you know what Im saying here.)

Yeah, I see your point, but it just represents that you're character is
doing such a slow move, if they moved any slower they wouldn't be moving.
People can only go so slow.

Dennis


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Group: streetfighter Message: 1344 From: Christian Conkle Date: 6/7/1999
Subject: Re: Storyteller System Dice MechanicStatistic alAnalysis
No no, the SPEED! THE SPEED!!! Not the MOVE. Speed = Dexterity +/-
Modifier. Move = Athletics +/- Modifier. The Speed can go below Zero. Many
fireballs are speed -1. Many Double Dread Kicks are Speed -1. Their MOVE is
seperate.

Christian Conkle
conkle@...


-----Original Message-----
From: Dennis Bryant
To: streetfighter@egroups.com
Sent: 6/7/99 8:28 PM
Subject: [streetfighter] Re: Storyteller System Dice
MechanicStatisticalAnalysis

>Ok Great. the answers for the first to are as I expected.
>But the third on is a bit weird. Because rules are always up to the
>Storyteller
>and such.
>So a person who has a dex of 1 and does a round house which is supposed
to
>be
>speed -1(Now changed to a 0) vs a move that normally has a speed of 0
>why wouldnt you d the round house all the time.
>(I hope you know what Im saying here.)

Yeah, I see your point, but it just represents that you're character is
doing such a slow move, if they moved any slower they wouldn't be
moving.
People can only go so slow.

Dennis


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Group: streetfighter Message: 1345 From: SlpStck@aol.com Date: 6/8/1999
Subject: Re: Tournaments and other stuff.
In a message dated 6/7/99 9:45:54 PM Eastern Daylight Time,
dl_bryant@... writes:

<< P.S. so Ken's blonde, & people say he can't be Japanese because of that,
Ryu' hair's red. Explain that one. >>
uh, ryu's hair always looks dark to me, like brown or black. never seen it
red. except when my TVs color goes screwy...

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Group: streetfighter Message: 1346 From: SlpStck@aol.com Date: 6/8/1999
Subject: Re: Akuma
thank you, sir, for this information on akuma. :::starts a bad
"Godfather"-esque voice::: for this, i will name my first child after you, in
respect...

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Group: streetfighter Message: 1347 From: Ryan M Rich Date: 6/8/1999
Subject: Re: Storyteller System Dice Mechanic StatisticalAnalysis
>2) Who wins in a resisted action in the case of a tie.


Defender wins ties.


>3) On combat cards can any of the Stats be higher or lower than the
>number of dots on the cards. Exp: Does a person with a dex of 1 have a
speed of
>-1 on a round house?

Yes speed -1 Roundhouse.


RMR


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Group: streetfighter Message: 1348 From: Steve Karstensen Date: 6/8/1999
Subject: Re: Superpowered fighters in space
Two words on Street-Fighting mages...
 
Shang Tsung.
 
-----Original Message-----
From: Eric Thayer <lord_kirtan@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, June 07, 1999 9:17 PM
Subject: [streetfighter] Re: Superpowered fighters in space

Let me think back to my comic book days. There's Silver Surfer as you 
mentioned, Galactus, Dr. Strange would be nice, any mythological/godlike 
beings would probably fit into this category. Like Thor or Hercules. Rayden 
from MK would work. If you converted certain White Wolf mages to Street 
Fighter (which I don't truly recommend) they might make good contestants. 
The Incredible Hulk might work but perhaps he'd be on the weaker end of this 
scale. Superman would fit in I think, and Doomsday too perhaps. Spawn 
maybe... Apocalypse definately. The Pheonix persona of Jean Grey. Mephisto 
and any other demon might be cool. The Vampire Lestat from the Anne Rice 
novels. Heman or Skeletor from Masters of the Universe. Certain really nasty 
Transformers. Any notable mage from literature or game. Gandalf, Merlin, 
Elminster, Rastlin etc. Godzilla would make a neat touch.
That should give you some ideas anyway.

Later,
Kirtan


>From: Christian Conkle <ConkleC@...> >Reply-To: streetfighter@egroups.com >To: "Mekton Zeta Mailing List (E-mail)" <mektonz@...>, >"Streetfighter (E-mail)" <streetfighter@...> >Subject: [streetfighter] Superpowered fighters in space >Date: Mon, 7 Jun 1999 16:08:48 -0700 > >Can anyone give me other examples of Super-Martial Arts/Powers in Space >other than Dragonball Z, Justy, and Arena? > >Non-Anime sources would work fine too. Things like the old Nova Marvel >comic, or Silver Surfer. Anything where people or events revolve around >space travel and have martial arts/super powered fights. > >----------------------------------------------------- >Christian Conkle >Web Development Specialist >Northwest Regional Educational Laboratory > >work: conklec@... >home: conkle@... >----------------------------------------------------- > > >------------------------------------------------------------------------ >eGroups Spotlight: >"Dr. Hellers' Carbo-Balancing" - Do you have an obsession with pasta? >How about potatoes? Join the crowd. >http://clickhere.egroups.com/click/116 > > >eGroups.com home: http://www.egroups.com/group/streetfighter >http://www.egroups.com - Simplifying group communications > > >
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Group: streetfighter Message: 1349 From: Tom Pascuttini Date: 6/8/1999
Subject: Re: Tournaments and other stuff.
Actully Ive been doing alot of research for the game.
Most of it is the games them selves, Manuals whenever I can find them
Fighting Guides, messages to capcom.
The hard part is trying to find whats official and what isnt.

Dennis Bryant wrote:

> >Im just not willing to to take anything as official unless I see it in the
> >video game, here
> >it from capcom.
>
> Have you ever tried reading the manuals that come with the game? They
> (which are written by Capcom)have lots of things about the characters.
> The one for Street Fighter (though it's pretty hard to come by) has quite
> detailed Bio's of Ryu & Ken.
>
> Dennis
>
> ______________________________________________________
>
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Group: streetfighter Message: 1350 From: Steve Karstensen Date: 6/8/1999
Subject: Re: Tournaments and other stuff.
whatever, dude.  I outlined my reasoning, and the best you can do is "it's not true because I say so."  well, Dennis Has Spoken, so I guess I should just go back to read-only mode and not bother offering my input anymore.
 
-----Original Message-----
From: Dennis Bryant <dl_bryant@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, June 07, 1999 9:25 PM
Subject: [streetfighter] Re: Tournaments and other stuff.

>err... which part of "Ken Masters" is Japanese? Ken can either be an >English or Japanese name, you know.
Ken is Japanese. The fact that in english the name Kenneth can be shortend to Ken is irrellivant. Dennis ______________________________________________________

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Group: streetfighter Message: 1351 From: Tom Pascuttini Date: 6/8/1999
Subject: Re: Tournaments and other stuff.
Actully its kinda messed....
In the original Street Fighter Ryu's hair was actually red.
They made it darker laater on in SF2.

SlpStck@... wrote:

> In a message dated 6/7/99 9:45:54 PM Eastern Daylight Time,
> dl_bryant@... writes:
>
> << P.S. so Ken's blonde, & people say he can't be Japanese because of that,
> Ryu' hair's red. Explain that one. >>
> uh, ryu's hair always looks dark to me, like brown or black. never seen it
> red. except when my TVs color goes screwy...
>
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Group: streetfighter Message: 1352 From: Morgado, Mike Date: 6/8/1999
Subject: Re: Tournaments and other stuff.
> >err... which part of "Ken Masters" is Japanese? Ken can either be an
> >English or Japanese name, you know.
>
<<Ken is Japanese. The fact that in english the name Kenneth can be
shortend
> to Ken is irrellivant.>>
>
What? If Ken has an American father and a Japanese mother then Ken is
American/Japanese. He is not one or the other, he is BOTH!
In SF2, Ken is American. Because he was trained in Japan doesn't make him
purely Japanese.

Plus, someone said Ryu's father was German....I have never heard that
before. What source was used for that?

Mike



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Group: streetfighter Message: 1353 From: Chris Hoffmann Date: 6/8/1999
Subject: Re: Superpowered fighters in space
---Christian Conkle <ConkleC@...> wrote:

>Can anyone give me other examples of Super-Martial Arts/Powers in Space
other than Dragonball Z, Justy, and Arena?

Hmmm, as far as anime goes:

Lock the Superpower - don't remember if they actually fight starships,
but they do teleport from planet to planet

Akira - I do remember they don't actually fight anything in space, but
in the Manga, Tetsuo does destroy a sattelite beam weapon.

Ultraman - Not anime, but anyone who spends all his free time fighting
giant monsters from space fits in my book.

Voltron - No superpowers here, but still one cool robot.

>Non-Anime sources would work fine too. Things like the old Nova Marvel
>comic, or Silver Surfer. Anything where people or events revolve around
>space travel and have martial arts/super powered fights.

Well, in the X-Men/Star Trek comic, Gladiator did punch the old
NCC-1701 and send the crew flying ("Did he just PUNCH my ship?")

===
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Group: streetfighter Message: 1354 From: KristoferLundstr�m Date: 6/8/1999
Subject: Last 24 hour's topics
* Don't get hung up on what's official and what isn't. What you decide is
official is, and vice versa. You don't have to get more complicated than
that! I'm pretty fond of Rose practising Ler Drit and Shao Kahn cooperating
with Bison myself...

* Ryu's father being German is from the SF rulebook actually :) His hair on
the other hand...

* In the old and venerated tome known as "Warrior's World", stats for
Akuma/Gouki was included (Physical 6/5/7), and that netbook has been
drifting in and out of discussions for a loooooooong time, yes?

* Why do I always do this?

Kristofer


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