I think the confusion is trying to discern between 'coolness' (ie,
how others perceive you), vs. professional cool (ie, not freaking out
when the lead starts flying).
I can understand a stat for the 2nd type... it's like a fear check of
sorts in, say, D&D. :)
--- In streetfighter@y..., "necro6hit" <throwrocks@b...> wrote:
> my group just handles how cool you are based on roleplaying.
> kinda goofy to have a stat for it.
Group: streetfighter
Message: 12667
From: mean_liar
Date: 3/1/2002
Subject: Re: I love the Dreamcast
--- In streetfighter@y..., "Jeff Yurkiw" <jyurkiw@m...> wrote:
> Oh. I also love the way that Bison is back to his good 'ole bad-ass
pre-alpha self. Good ridance to the pilsburry-bison-boy look.
Yeah, I noticed the change. I felt like they could've kept the cape,
though. And he *seems* a lot more effective than Bison in Alpha
('course, I was playing the North American version w/o Shin Vega,
so...).
I love all the characters!
Group: streetfighter
Message: 12668
From: mean_liar
Date: 3/1/2002
Subject: Capcom vs SNK -- King
> So is anyone besides me tempted to make a SF:STG style based on
> King? :)
Boo. She's a Muay Thai kickboxer. Lightning Leg, Fireballs... the
only unaccounted-for move is the Leap-on-you-and-Kick-You-Lots move.
But, thats only a single maneuver and certainly not enough to
generate an entire style -- you can certainly convert the maneuver to
an Athletics move:
Leap-on-you-and-Kick-You-Lots
Athletics maneuver
Prerequisites: Atheletics 4, Kick 3, Flying Heel Stomp
Description: <Play as Duck, do an uppercut with Kick.>
System: Knockdown; Avoids projectiles as Jump; straight-line movement
only; Aerial; attacker can attack and then finish moving; Non-
blocking opponents suffer 3 damage tests
Cost: 1 Willpower
Speed: +0
Damage: +0 (x3 vs nonBlocking opponents)
Move: +1
Group: streetfighter
Message: 12669
From: necro6hit
Date: 3/1/2002
Subject: Re: I love the Dreamcast
yeah i meant "improvement over 1" (oops):)
we finally got used to the rolls but we keep em off cuz we are
hardcore sf fans. when we first got it though it made for some very
cheap shit. it would seem like no matter what you do they roll
through it and hit you (gief grab if your me:))
Matt
--- In streetfighter@y..., "nat_drest" <joaqrb@y...> wrote:
> > I love this game too, VAST improvement over cap vs snk 2 in which
> it
> > was a 4 button snk layout (yuck). 6 buttons rule!
>
> You mean over Cap vs SNK 1, right? CvS2 has 6 buttons. ^_^
>
> Personally, I love having the rolls. One of the things I hated
back
> when I played SF2 was Ryu/Guile players who would just sit there
> throwing fireballs and then dragon punch when you leap over. With
> rolls, projectiles are no longer exasperating doom for characters
who
> don't have them.
>
> So is anyone besides me tempted to make a SF:STG style based on
> King? :)
Group: streetfighter
Message: 12670
From: necro6hit
Date: 3/1/2002
Subject: Re: I love the Dreamcast
thanks for the 2d fighter maker help.
and yes i just typoe'd when i said it was an improvement over the 4
buttons of cap vs snk 2 (i meant 1)
btw, am i the only one jones'n for virtua fighter 4 to come out?
that game looks pretty cool:)
Matt
--- In streetfighter@y..., Ian Toltz <toltz@m...> wrote:
> For the 2D fighter maker, try M.U.G.E.N.
>
> Search yahoo. If you have linux you can get the latest build off
> elecbyte.com, the maker, otherwise you'll need to find the last DOS
> version off one of the sites on yahoo.
>
> And for the record, CvS2 had a 6 button layout, CvS1 had a 4 button
layout.
>
> necro6hit wrote:
>
> > the rolls in cap mode can get annoying.
> > changes EVERYTHING. (fireball? 'Gief rolls under and final atomic
> > buster)
> >
> > I suggest making a custom cap groove without rolls as soon as you
> > unlock the groove editor (give em the sf3 parry instead:)).
> >
> > I love this game too, VAST improvement over cap vs snk 2 in which
it
> > was a 4 button snk layout (yuck). 6 buttons rule!
> >
> > Matt
> > p.s. anyone know where I can get 2d fighter maker for the pc?
(yes,
> > there was one waay before 3d fighter maker)
> >
> >
> > --- In streetfighter@y..., "mean_liar" <mean_liar@h...> wrote:
> > > New game I've started playing:
> > >
> > > Capcom vs SNK 2.
> > >
> > > More fun than you can shake a stick at. Though I have to say
that
> > > converting the SNK characters and maneuvers seems to generate a
LOT
> > > of Focus-based powers, or at least a lot of powers that look
like
> > > they should be Focus based.
> > >
> > > Ah, who cares. Its got Haromaru!
> >
> >
> > Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service
> > <http://docs.yahoo.com/info/terms/>.
Group: streetfighter
Message: 12671
From: necro6hit
Date: 3/1/2002
Subject: Re: I love the Dreamcast
by the way, the stupid AI for cap vs snk 2 lets you just breeze
through the whole game on any difficulty by rolling at them and doing
zangiefs 360+K move (move depends on how close you are)
then as theyre falling away walk at em, right before they get up roll
again and grab em as they stand.
over and over.
sad.
btw, yes King is Muay Thai. thats what ive always heard.
Ive heard rumor the new girl in vf4 is too(Vanessa Lewis), can anyone
confirm?
Everywhere i see it officially it says her stle is "unconfirmed" or
some such.
Matt
Group: streetfighter
Message: 12672
From: nat_drest
Date: 3/1/2002
Subject: Re: I love the Dreamcast
Is King officially muay thai? I checked various story/bio websites,
and it seemed unclear whether she was muay thai or savate. Her stance
does look rather muay thaiish, though.
Anyway, I think there are more differences than was stated... mirage
kick isn't really the same as lightning leg (sure, it hits several
times, but it also begins by sliding forward, and ends with a big
roundhouse), and King herself clearly has repeating fireball... eh, I
guess SF:STG's muay thai is close enough, but I like King so much that
the differences bother me. ;P
Incidentally, the "leap up and kick you lots" move is called surprise
rose, and it's not much like the description you gave. She does all
the kicks whether or not the victim blocks, and she bounces off a
short distance away afterwards. Also, you missed the important bit,
that it hits an extra time in midair if you use it on someone as they
come down at you. I'd suggest something like this:
Surprise Rose
requires: Kick 4, Flying Heel Stomp
Spd +0, Dmg +2, Mv +0
cost: 1 willpower
Aerial. Attacker bounces 2 hexes away after dealing damage. If used
to interrupt an aerial maneuver, make two damage tests.
I don't think King has flying heel stomp, actually, but it wouldn't be
fair to FHS to give a move like this to people who haven't bought FHS.
And yeah, I know she kicks several times in the animation, but I
don't think the damage is high enough to justify multiple tests.
Group: streetfighter
Message: 12673
From: nat_drest
Date: 3/1/2002
Subject: Re: I love the Dreamcast
> roundhouse), and King herself clearly has repeating fireball... eh,
Ok, let me shut myself up here. I forgot repeating fireball is
available to any... (Somehow I got its availabilities confused with
those of improved fireball, which isn't allowed for muay thai.)
Group: streetfighter
Message: 12674
From: incredible_temptations
Date: 3/1/2002
Subject: Red Dwarf
I'm not sure how many people on this list are red dwarf fans but I
thought that for those of you who are that you might be intrested in
this.
www.deep7.com will be releasing Red Dwarf the RPG in fall of this
year. I'm not sure when they will be releasing copies to be put on
advance order but you know that as soon as they do, I'm going to put
in my order for one! I can't wait!
~LB
Group: streetfighter
Message: 12675
From: Rinaldo Gambetta
Date: 3/1/2002
Subject: Re: I love the Dreamcast
You could note her fighting stance? Is a classical Muay Thai stance? I´m not
an expert but all fighting movies the stance is very similar to King
fighting stance or better saying fighting position. About Flying Heel Stomp,
I always make confusion with the manuver one is using Kick Technique and the
other is using Athletics, I think she have the manuver with kick. But we can
just talk, god a good biograph is missing for her and for most part of snk
people, it´s a shame...
----- Original Message -----
From: "nat_drest" <joaqrb@...>
To: <streetfighter@yahoogroups.com>
Sent: Friday, March 01, 2002 7:56 PM
Subject: [streetfighter] Re: I love the Dreamcast
> Is King officially muay thai? I checked various story/bio websites,
> and it seemed unclear whether she was muay thai or savate. Her stance
> does look rather muay thaiish, though.
>
> Anyway, I think there are more differences than was stated... mirage
> kick isn't really the same as lightning leg (sure, it hits several
> times, but it also begins by sliding forward, and ends with a big
> roundhouse), and King herself clearly has repeating fireball... eh, I
> guess SF:STG's muay thai is close enough, but I like King so much that
> the differences bother me. ;P
>
> Incidentally, the "leap up and kick you lots" move is called surprise
> rose, and it's not much like the description you gave. She does all
> the kicks whether or not the victim blocks, and she bounces off a
> short distance away afterwards. Also, you missed the important bit,
> that it hits an extra time in midair if you use it on someone as they
> come down at you. I'd suggest something like this:
>
> Surprise Rose
> requires: Kick 4, Flying Heel Stomp
> Spd +0, Dmg +2, Mv +0
> cost: 1 willpower
> Aerial. Attacker bounces 2 hexes away after dealing damage. If used
> to interrupt an aerial maneuver, make two damage tests.
>
> I don't think King has flying heel stomp, actually, but it wouldn't be
> fair to FHS to give a move like this to people who haven't bought FHS.
> And yeah, I know she kicks several times in the animation, but I
> don't think the damage is high enough to justify multiple tests.
>
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
>
Group: streetfighter
Message: 12676
From: Fred Chagnon
Date: 3/1/2002
Subject: Re: Red Dwarf
> I'm not sure how many people on this list are red dwarf fans but I
> thought that for those of you who are that you might be intrested in
> this.
>
> www.deep7.com will be releasing Red Dwarf the RPG in fall of this
> year. I'm not sure when they will be releasing copies to be put on
> advance order but you know that as soon as they do, I'm going to put
> in my order for one! I can't wait!
> ~LB
Damn. I thought this post was related to astronomy.... :)
___________________________________________________
Fred Chagnon "Only in RPGs does fighting seagull@... make you a better person." seagull@... - Peter Olafson
Group: streetfighter
Message: 12677
From: mean_liar
Date: 3/1/2002
Subject: "Generic" styles and King's Suprise Rose
--- In streetfighter@y..., "nat_drest" <joaqrb@y...> wrote:
> Is King officially muay thai? I checked various story/bio
websites, > and it seemed unclear whether she was muay thai or
savate. Her stance > does look rather muay thaiish, though.
Close enough to Muay Thai to make it her style. But then again, I
threw out Majestic Crow as a distinct style, too (its "just" Kung
Fu). Of course, I'm pretty lenient with letting players design
maneuvers as well, so, for example, you'd have to go to a Praying
Mantis sifu to have him teach you the Mantis Hook, though any Kung
Fu practitioner could learn it.
I like working it this because from what I understand of Kung Fu,
the forms and stances developed into the flowery-type styles because
masters wanted to hide their secrets from those who would watch them
practice... which seems to imply that if you knew a little Kung Fu,
you could probably learn a maneuver or two from the right people.
If I get the right bug up my butt, I'd rewrite 'Kung Fu' and 'Tai
Chi Ch'uan' into "Kung Fu (External)" comprising all the external
Chinese styles and "Kung Fu (internal)" comprising all the internal
styles (Pa Qua, Taiji, etc.). I certainly think that Taiji should
be more useful outside of Focus powers, but then there's game
balance issues.
> Anyway, I think there are more differences than was stated...
mirage > kick isn't really the same as lightning leg (sure, it hits
several > times, but it also begins by sliding forward, and ends
with a big > roundhouse),
Ah, still a Lightning Leg. I figure Terry Bogard's 'flaming lunge
punch' (ABSOLUTELY no familiarity with the SNK move designations) is
a Dashing Punch, flames aside. (I figure the flames are just a cool
special effect... no use making a new maneuver up for such a similar
move, especially coming from a 'generic-style' brawler like Terry).
Its all that early gaming exposure to Champions. Makes me reduce
everything to its basics.
> Incidentally, the "leap up and kick you lots" move is called
surprise > rose, and it's not much like the description you gave.
She does all > the kicks whether or not the victim blocks, and she
bounces off a > short distance away afterwards. Also, you missed
the important bit, > that it hits an extra time in midair if you use
it on someone as they > come down at you. I'd suggest something
like this:
>
> Surprise Rose
> requires: Kick 4, Flying Heel Stomp
> Spd +0, Dmg +2, Mv +0
> cost: 1 willpower
> Aerial. Attacker bounces 2 hexes away after dealing damage. If
used > to interrupt an aerial maneuver, make two damage tests.
Yeah, just played the game a bit. Its could be considered a weak
version of Adon's Jaguar Knee followed by multiple Flying Heel
Stomps.
Personally, I'd classify it as an 'Athletics' maneuver.
> And yeah, I know she kicks several times in the animation, but I
> don't think the damage is high enough to justify multiple tests.
I'd disagree on this one. A Whirlwind Kick (or DeeJay's Hyperfist)
don't really do a lot of damage each hit, but they do count as
multiple hit maneuvers. Though I'm loathe to do it (its just
not "clean"), 1 damage test at +1 (only when interrupting an Aerial
maneuver) and 3 tests at -2 (always).
The part I really don't like about this is that the initial move is
SO similar to a Jaguar Knee that I have to purposefully ignore it,
otherwise I end up with...
Surprise Rose
Athletics Maneuver
Prerequisites: Jaguar Knee, Flying Heel Stomp, Athletics 4
System: 2 tests at -1 when Interrupting an Aerial opponent
3 tests at -2 against all.
Knockdown.
Cost: 2 Willpower
Speed: +0
Damage: Special (see above)
Move: +1
...which is too 'flashy' for me (it encourages players to come up
with ridiculous moves with 'Flaming Dragon Punch' and 'Knife Hand
Strike' as prerequisites). I generally like to keep the moves
similarly powered, with the high-damage maneuvers really sticking
out, like Dragon Kick, Improved Fireball, Spinning Pile Driver, etc.
Group: streetfighter
Message: 12678
From: mean_liar
Date: 3/1/2002
Subject: Re: I love the Dreamcast
> god a good biograph is missing for her and for most part of snk
> people, it´s a shame
I was looking around a while back and came across a page chok-a-blok
full of SNK and King of Fighters conversions for the Street Fighter
RPG. I can't remember the damn address though.
All I can distinctly remember about the page is that it had little
animated GIFs of the various fighters on their respective HTML
character sheets.
Anyone know the site? I went looking around today to try and find
it and came up with nothing.
Group: streetfighter
Message: 12679
From: Tony Figueroa
Date: 3/2/2002
Subject: Re: I love the Dreamcast
On this subject (sorry if topic for the list),
can anyone guide me to easy directions for technically inept people to
replace a Dreamcast drive unit?
Tony
Group: streetfighter
Message: 12680
From: Tony Figueroa
Date: 3/2/2002
Subject: Re: Capcom vs SNK -- King
If you mean her super (Desperation Move), the name is "Illusion Flash."
I've converted every KOF character up to 98 for the SF STG game I run,
including most of the maneuvers where I didn't feel ones already in the book
would suffice - but I just use combos to recreate Desperation Moves. This
one being: Jumping Short Kick to Mirage Kick to Tornado Kick.
> Leap-on-you-and-Kick-You-Lots
> Athletics maneuver
> Prerequisites: Atheletics 4, Kick 3, Flying Heel Stomp
> Description: <Play as Duck, do an uppercut with Kick.>
> System: Knockdown; Avoids projectiles as Jump; straight-line movement
> only; Aerial; attacker can attack and then finish moving; Non-
> blocking opponents suffer 3 damage tests
> Cost: 1 Willpower
> Speed: +0
> Damage: +0 (x3 vs nonBlocking opponents)
> Move: +1
>
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
Group: streetfighter
Message: 12681
From: Rinaldo Gambetta
Date: 3/2/2002
Subject: Classic Fighters: Stf I.
I´m curious in STF RPG, they never talk about the first characters
except of course Ryu, Ken, Mike (Maybe is Balrog) and Sagat. Somebody use in
a campaing the old characters like Joe, Geki and Eagle?
Group: streetfighter
Message: 12682
From: Jason Obeston
Date: 3/2/2002
Subject: Re: Classic Fighters: Stf I.
Think its because the game came out before alphas.
Pretty sure it came out in the 2d 16 bit era.
> I�m curious in STF RPG, they never talk about
> the first characters
> except of course Ryu, Ken, Mike (Maybe is Balrog)
> and Sagat. Somebody use in
> a campaing the old characters like Joe, Geki and
> Eagle?
>
>
__________________________________________________
Do You Yahoo!?
Yahoo! Sports - sign up for Fantasy Baseball http://sports.yahoo.com
Group: streetfighter
Message: 12683
From: nat_drest
Date: 3/2/2002
Subject: Re: Classic Fighters: Stf I., and more SNK
Those are from the very first game, just-plain Street Fighter. (At
least, Eagle is. Don't recall the names of most of the characters.)
SF:STG is based on Street Fighter 2, like pretty much all subsidiary
SF material.
--- In streetfighter@y..., Jason Obeston <callanme@y...> wrote:
> Think its because the game came out before alphas.
> Pretty sure it came out in the 2d 16 bit era.
>
> --- Rinaldo Gambetta <rinaldo.gambetta@t...>
> wrote:
> > I´m curious in STF RPG, they never talk about
> > the first characters
> > except of course Ryu, Ken, Mike (Maybe is Balrog)
> > and Sagat. Somebody use in
> > a campaing the old characters like Joe, Geki and
> > Eagle?
Re: King's desperation move:
No, we're talking about her special called "surprise rose". It's a
fairly recent addition to her repertoire; she may not have had it
back in KoF '98.
Re: Terry's "burning knuckle":
Yeah, it is very much like dashing punch, but... if I really wanted
to use it in a game for some odd reason, I'd probably make it an
improved version of dashing punch, like flaming dragon punch is to
dragon punch. Dunno what stats... just dashing punch with an
additional chi cost and a second damage test plus knockdown, or
something. And as a special effect, have the user move through the
victim's hex to the hex on the other side. (IIRC, in the videogame
Terry charges straight "through" the opponent as she falls.)
Basically I just want to reflect that burning knuckle is a really
powerful maneuver, not just a run-and-punch. ^_^
Group: streetfighter
Message: 12684
From: Ian Toltz
Date: 3/2/2002
Subject: Re: I love the Dreamcast
Attachments :
Step 1: Bring dreamcast to local non-technically inept person and have
them install it.
Better safe than sorry. Even if it is cheap it sucks to lose your DC.
Subject: Re: Classic Fighters: Stf I., and more SNK
Ah. They did later appear in alpha though right? At
least I think they're in on of the alpha's I have for
dreamcast. Anyway did the original streetfighter ever
hit any platforms or was it soley arcade?
> Those are from the very first game, just-plain
> Street Fighter. (At
> least, Eagle is. Don't recall the names of most of
> the characters.)
> SF:STG is based on Street Fighter 2, like pretty
> much all subsidiary
> SF material.
>
>
> --- In streetfighter@y..., Jason Obeston
> <callanme@y...> wrote:
> > Think its because the game came out before alphas.
>
> > Pretty sure it came out in the 2d 16 bit era.
> >
> > --- Rinaldo Gambetta <rinaldo.gambetta@t...>
> > wrote:
> > > I�m curious in STF RPG, they never talk
> about
> > > the first characters
> > > except of course Ryu, Ken, Mike (Maybe is
> Balrog)
> > > and Sagat. Somebody use in
> > > a campaing the old characters like Joe, Geki and
> > > Eagle?
>
>
> Re: King's desperation move:
> No, we're talking about her special called "surprise
> rose". It's a
> fairly recent addition to her repertoire; she may
> not have had it
> back in KoF '98.
>
>
>
> Re: Terry's "burning knuckle":
> Yeah, it is very much like dashing punch, but... if
> I really wanted
> to use it in a game for some odd reason, I'd
> probably make it an
> improved version of dashing punch, like flaming
> dragon punch is to
> dragon punch. Dunno what stats... just dashing
> punch with an
> additional chi cost and a second damage test plus
> knockdown, or
> something. And as a special effect, have the user
> move through the
> victim's hex to the hex on the other side. (IIRC,
> in the videogame
> Terry charges straight "through" the opponent as she
> falls.)
>
> Basically I just want to reflect that burning
> knuckle is a really
> powerful maneuver, not just a run-and-punch. ^_^
>
>
__________________________________________________
Do You Yahoo!?
Yahoo! Sports - sign up for Fantasy Baseball http://sports.yahoo.com
Group: streetfighter
Message: 12686
From: Rinaldo Gambetta
Date: 3/3/2002
Subject: Re: Classic Fighters: Stf I., and more SNK
Yes but they could use something, but whatever in a campaing I use them, of
course I make using the world warriors pattern.
----- Original Message -----
From: "nat_drest" <joaqrb@...>
To: <streetfighter@yahoogroups.com>
Sent: Saturday, March 02, 2002 1:24 PM
Subject: [streetfighter] Re: Classic Fighters: Stf I., and more SNK
Those are from the very first game, just-plain Street Fighter. (At
least, Eagle is. Don't recall the names of most of the characters.)
SF:STG is based on Street Fighter 2, like pretty much all subsidiary
SF material.
--- In streetfighter@y..., Jason Obeston <callanme@y...> wrote:
> Think its because the game came out before alphas.
> Pretty sure it came out in the 2d 16 bit era.
>
> --- Rinaldo Gambetta <rinaldo.gambetta@t...>
> wrote:
> > I´m curious in STF RPG, they never talk about
> > the first characters
> > except of course Ryu, Ken, Mike (Maybe is Balrog)
> > and Sagat. Somebody use in
> > a campaing the old characters like Joe, Geki and
> > Eagle?
Re: King's desperation move:
No, we're talking about her special called "surprise rose". It's a
fairly recent addition to her repertoire; she may not have had it
back in KoF '98.
Re: Terry's "burning knuckle":
Yeah, it is very much like dashing punch, but... if I really wanted
to use it in a game for some odd reason, I'd probably make it an
improved version of dashing punch, like flaming dragon punch is to
dragon punch. Dunno what stats... just dashing punch with an
additional chi cost and a second damage test plus knockdown, or
something. And as a special effect, have the user move through the
victim's hex to the hex on the other side. (IIRC, in the videogame
Terry charges straight "through" the opponent as she falls.)
Basically I just want to reflect that burning knuckle is a really
powerful maneuver, not just a run-and-punch. ^_^
Subject: Re: Classic Fighters: Stf I., and more SNK
I think it´s only for arcade, but let me see a thing if you put a style for
each fighter for this game.
Mike- Boxing
Geki- Ninjutsu
Joe- Western Kickboxing
Lee- Kung Fu
Eagle- Special Forces or Own Style with tonfa or short baton.
Adon- Muay Thai
Sagat- Muay Thai
Birdie- Brawling
----- Original Message -----
From: "Jason Obeston" <callanme@...>
To: <streetfighter@yahoogroups.com>
Sent: Sunday, March 03, 2002 5:22 AM
Subject: Re: [streetfighter] Re: Classic Fighters: Stf I., and more SNK
> Ah. They did later appear in alpha though right? At
> least I think they're in on of the alpha's I have for
> dreamcast. Anyway did the original streetfighter ever
> hit any platforms or was it soley arcade?
>
>
>
> --- nat_drest <joaqrb@...> wrote:
> > Those are from the very first game, just-plain
> > Street Fighter. (At
> > least, Eagle is. Don't recall the names of most of
> > the characters.)
> > SF:STG is based on Street Fighter 2, like pretty
> > much all subsidiary
> > SF material.
> >
> >
> > --- In streetfighter@y..., Jason Obeston
> > <callanme@y...> wrote:
> > > Think its because the game came out before alphas.
> >
> > > Pretty sure it came out in the 2d 16 bit era.
> > >
> > > --- Rinaldo Gambetta <rinaldo.gambetta@t...>
> > > wrote:
> > > > I´m curious in STF RPG, they never talk
> > about
> > > > the first characters
> > > > except of course Ryu, Ken, Mike (Maybe is
> > Balrog)
> > > > and Sagat. Somebody use in
> > > > a campaing the old characters like Joe, Geki and
> > > > Eagle?
> >
> >
> > Re: King's desperation move:
> > No, we're talking about her special called "surprise
> > rose". It's a
> > fairly recent addition to her repertoire; she may
> > not have had it
> > back in KoF '98.
> >
> >
> >
> > Re: Terry's "burning knuckle":
> > Yeah, it is very much like dashing punch, but... if
> > I really wanted
> > to use it in a game for some odd reason, I'd
> > probably make it an
> > improved version of dashing punch, like flaming
> > dragon punch is to
> > dragon punch. Dunno what stats... just dashing
> > punch with an
> > additional chi cost and a second damage test plus
> > knockdown, or
> > something. And as a special effect, have the user
> > move through the
> > victim's hex to the hex on the other side. (IIRC,
> > in the videogame
> > Terry charges straight "through" the opponent as she
> > falls.)
> >
> > Basically I just want to reflect that burning
> > knuckle is a really
> > powerful maneuver, not just a run-and-punch. ^_^
> >
> >
>
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Sports - sign up for Fantasy Baseball
> http://sports.yahoo.com
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
>
Group: streetfighter
Message: 12688
From: Tony Figueroa
Date: 3/4/2002
Subject: Re: I love the Dreamcast
No, Vanessa has a boxing-type style. Pretty much every move she uses can be
done with Boxing.
----- Original Message -----
From: "necro6hit" <throwrocks@...>
To: <streetfighter@yahoogroups.com>
Sent: Friday, March 01, 2002 3:17 PM
Subject: [streetfighter] Re: I love the Dreamcast
> by the way, the stupid AI for cap vs snk 2 lets you just breeze
> through the whole game on any difficulty by rolling at them and doing
> zangiefs 360+K move (move depends on how close you are)
>
> then as theyre falling away walk at em, right before they get up roll
> again and grab em as they stand.
>
> over and over.
>
> sad.
>
> btw, yes King is Muay Thai. thats what ive always heard.
> Ive heard rumor the new girl in vf4 is too(Vanessa Lewis), can anyone
> confirm?
> Everywhere i see it officially it says her stle is "unconfirmed" or
> some such.
>
> Matt
>
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
Group: streetfighter
Message: 12689
From: Chris Hoffmann
Date: 3/4/2002
Subject: Re: Classic Fighters: Stf I., and more SNK
> Ah. They did later appear in alpha though right? At
> least I think they're in on of the alpha's I have for
> dreamcast. Anyway did the original streetfighter ever
> hit any platforms or was it soley arcade?
"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
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Group: streetfighter
Message: 12690
From: necro6hit
Date: 3/5/2002
Subject: Re: I love the Dreamcast
doesnt she have any kick moves?
also, boxing and muay thai overlap a great deal, so her having boxing
moves i dont think rules out muay thai.
(btw, im talking about irl styles, not just styles in sf:stg)
--- In streetfighter@y..., "Tony Figueroa" <tony.figueroa@f...> wrote:
> No, Vanessa has a boxing-type style. Pretty much every move she
uses can be
> done with Boxing.
>
> Tony "Knight of the Black Rose" Figueroa
> Street Fighter RPG/STG: http://home.fuse.net/shermie/
>
>
> ----- Original Message -----
> From: "necro6hit" <throwrocks@b...>
> To: <streetfighter@y...>
> Sent: Friday, March 01, 2002 3:17 PM
> Subject: [streetfighter] Re: I love the Dreamcast
>
>
> > by the way, the stupid AI for cap vs snk 2 lets you just breeze
> > through the whole game on any difficulty by rolling at them and
doing
> > zangiefs 360+K move (move depends on how close you are)
> >
> > then as theyre falling away walk at em, right before they get up
roll
> > again and grab em as they stand.
> >
> > over and over.
> >
> > sad.
> >
> > btw, yes King is Muay Thai. thats what ive always heard.
> > Ive heard rumor the new girl in vf4 is too(Vanessa Lewis), can
anyone
> > confirm?
> > Everywhere i see it officially it says her stle is "unconfirmed"
or
> > some such.
> >
> > Matt
> >
> >
> >
> >
> >
> > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
> >
> >
> >
Group: streetfighter
Message: 12691
From: necro6hit
Date: 3/5/2002
Subject: Re: Classic Fighters: Stf I.
ill be converting eagle from snk vs capcom 2 but I fail to find a
good enuff emulation of sf1 to convert them all.
Matt
--- In streetfighter@y..., "Rinaldo Gambetta" <rinaldo.gambetta@t...>
wrote:
> I´m curious in STF RPG, they never talk about the first
characters
> except of course Ryu, Ken, Mike (Maybe is Balrog) and Sagat.
Somebody use in
> a campaing the old characters like Joe, Geki and Eagle?
Group: streetfighter
Message: 12692
From: necro6hit
Date: 3/5/2002
Subject: Re: Classic Fighters: Stf I., and more SNK
Learned while searching for a good emulation:
SF1 was released on the Turbo Graphics 16 and also on some England
only home system I cant remember the goofy name for.
-Matt
--- In streetfighter@y..., Jason Obeston <callanme@y...> wrote:
> Ah. They did later appear in alpha though right? At
> least I think they're in on of the alpha's I have for
> dreamcast. Anyway did the original streetfighter ever
> hit any platforms or was it soley arcade?
>
>
Group: streetfighter
Message: 12693
From: nat_drest
Date: 3/5/2002
Subject: Re: I love the Dreamcast
--- In streetfighter@y..., "Tony Figueroa" <tony.figueroa@f...> wrote:
> No, Vanessa has a boxing-type style. Pretty much every move she uses
can be
> done with Boxing.
>
> Tony "Knight of the Black Rose" Figueroa
> Street Fighter RPG/STG: http://home.fuse.net/shermie/
Is that the same Vanessa as in King of Fighters 2000? Short red hair,
white shirt, black tie? She had an all-punches style...
Group: streetfighter
Message: 12694
From: mean_liar
Date: 3/6/2002
Subject: Re: Classic Fighters: Stf I., and more SNK
--- In streetfighter@y..., Chris Hoffmann <staredown@r...> wrote:
> --- Jason Obeston <callanme@y...> wrote:
> > Ah. They did later appear in alpha though right? At
> > least I think they're in on of the alpha's I have for
> > dreamcast. Anyway did the original streetfighter ever
> > hit any platforms or was it soley arcade?
>
> To the best of my knowledge, it only hit the PC.
TurboGrafix16 had the original Street Fighter.
Group: streetfighter
Message: 12695
From: nat_drest
Date: 3/6/2002
Subject: OT: SNK's King, again
Ok, I doubt anyone but me cares about her, but I just wanna say that
I've been looking her over, and I'm pretty sure her style is savate.
Her stance does look very muay thai, but none of her moves bear that
out.
1) She's heavily kick-based. AFAIK, muay thai is primarily a
punching style. Savate was initially created as a kicks-only style,
and later had boxing mixed in to round it out for combat.
2) As far as I can tell, she never kicks with the shin, which is a
muay thai trademark.
3) Several of her kicks appear to hit with the toe, which I believe
is more or less unique to savate. (Most styles emphasize using the
sole or the back of the foot, to avoid breaking off your toes if
you're not wearing hard shoes.)
I am, of course, talking about RL muay thai. This has little to do
with SF:STG, I'm afraid. Mainly just my fangirl obsessiveness.
Group: streetfighter
Message: 12696
From: necro6hit
Date: 3/6/2002
Subject: Re: OT: SNK's King, again
the only 2 'official' things i can remember about king was that she
is muay thai, and she owns a bar.
now for the life of me I cant remember WHERE i heard them, so I cant
verify it, but i think i heard it somewhere.
Matt
--- In streetfighter@y..., "nat_drest" <joaqrb@y...> wrote:
> Ok, I doubt anyone but me cares about her, but I just wanna say
that
> I've been looking her over, and I'm pretty sure her style is
savate.
> Her stance does look very muay thai, but none of her moves bear
that
> out.
>
> 1) She's heavily kick-based. AFAIK, muay thai is primarily a
> punching style. Savate was initially created as a kicks-only
style,
> and later had boxing mixed in to round it out for combat.
>
> 2) As far as I can tell, she never kicks with the shin, which is a
> muay thai trademark.
>
> 3) Several of her kicks appear to hit with the toe, which I believe
> is more or less unique to savate. (Most styles emphasize using the
> sole or the back of the foot, to avoid breaking off your toes if
> you're not wearing hard shoes.)
>
> I am, of course, talking about RL muay thai. This has little to do
> with SF:STG, I'm afraid. Mainly just my fangirl obsessiveness.
Group: streetfighter
Message: 12697
From: necro6hit
Date: 3/6/2002
Subject: Re: I love the Dreamcast
no, vannesa from the new virtua fighter. black girl, white hair, buff
as hell.
well thats what "I" was talking about, I "HOPE" thats what tony was
talking about or we are drastically not on the same page.
Matt
--- In streetfighter@y..., "nat_drest" <joaqrb@y...> wrote:
> Is that the same Vanessa as in King of Fighters 2000? Short red
hair,
> white shirt, black tie? She had an all-punches style...
--- In streetfighter@y..., "Tony Figueroa" <tony.figueroa@f...> wrote:
> No, Vanessa has a boxing-type style. Pretty much every move she
uses can be
> done with Boxing.
> ----- Original Message -----
> From: "necro6hit" <throwrocks@b...>
> To: <streetfighter@y...>
> Sent: Friday, March 01, 2002 3:17 PM
> Subject: [streetfighter] Re: I love the Dreamcast
>
> > btw, yes King is Muay Thai. thats what ive always heard.
> > Ive heard rumor the new girl in vf4 is too(Vanessa Lewis), can
anyone
> > confirm?
> > Everywhere i see it officially it says her stle is "unconfirmed"
or
> > some such.
> >
> > Matt
> >
Group: streetfighter
Message: 12698
From: Andy Johnston
Date: 3/6/2002
Subject: La King? maybe....
Attachments :
This is the Bio that was snagged for King
from: http://www.tekken.nu/fightermania/Maybe
he's not as official as stright from SNK, but he does seem to have done his
reasearch for everyone. Hope
this helps your discussion a little.
DoB: 1957/1971
Height: 175 cm
Weight: 58 kg
Gender: female
Land: England
A waitress at the french restaurant l'Amour. She pretended
to be a boy, and hid her body in formal clothes. During a fight with Robert, her
shirt ripped and her secret was destroyed. This all happened in the first
Art of Fighting game. In KoF however, she joins the female Team English
with Yuri
and Mai. She
has short blond hair, and in KoF there's no doubt she's a girl. Later she
opened a new club together with Duck King.
I thought this was l'Amour, but apparently not. She's the only Team
English member who isn't officially in love, however; several fan fics put
her and Ryo
together... Up until KoF'2000 she was the leader of the female team,
but joined Team Kyokugen then.
Subject: [streetfighter] Re: OT: SNK's
King, again
the only 2 'official' things i can remember about king was
that she is muay thai, and she owns a bar.
now for the life of me I
cant remember WHERE i heard them, so I cant verify it, but i think i heard
it somewhere.
Matt
--- In streetfighter@y..., "nat_drest" <joaqrb@y...> wrote: > Ok, I doubt
anyone but me cares about her, but I just wanna say that > I've
been looking her over, and I'm pretty sure her style is savate. > Her stance does look very muay thai, but none of her moves bear
that > out. > > 1) She's heavily kick-based.
AFAIK, muay thai is primarily a > punching style. Savate was
initially created as a kicks-only style, > and later had boxing
mixed in to round it out for combat. > > 2) As far as I can tell,
she never kicks with the shin, which is a > muay thai
trademark. > > 3) Several of her kicks appear to hit with the
toe, which I believe > is more or less unique to savate. (Most
styles emphasize using the > sole or the back of the foot, to avoid
breaking off your toes if > you're not wearing hard shoes.) >
> I am, of course, talking about RL muay thai. This has little to
do > with SF:STG, I'm afraid. Mainly just my fangirl
obsessiveness.
> Ok, I doubt anyone but me cares about her, but I just wanna say that
> I've been looking her over, and I'm pretty sure her style is savate.
> Her stance does look very muay thai, but none of her moves bear that
> out.
Nah, she's Muai Thai.
Lots of kicks in MT use the ball of the foot, and I remember seeing something on her profile from a website saying her style was MT, and she got a lot of crap for being a woman studying MT.
Tho, when I was in Thailand, I did meet a MT woman (foriegn at that...) who was training and fighting there.
So just in KoF you got: King, Joe, Benni, uhm... can't think of anyone else...
But I admit that her style does look satave-ish...
---
JOe
--
_______________________________________________
Sign-up for your own FREE Personalized E-mail at Mail.com http://www.mail.com/?sr=signup
Group: streetfighter
Message: 12700
From: necro6hit
Date: 3/6/2002
Subject: Re: La King? maybe....
thanks for the bio. I felt like i was takin crazy pills for a minute.
that also explains why in one of the KOF games she's blown outta her
shirt when you beat her. I never knew the story behind that...
Matt
--- In streetfighter@y..., "Andy Johnston" <dlatrex@h...> wrote:
> This is the Bio that was snagged for King from: http://www.tekken.nu/fightermania/ Maybe he's not as official as
stright from SNK, but he does seem to have done his reasearch for
everyone. Hope this helps your discussion a little.
>
> DoB: 1957/1971 Height: 175 cm Weight: 58 kg
> Gender: female Land: England Style: Muay Thai
>
> A waitress at the french restaurant l'Amour. She pretended
to be a boy, and hid her body in formal clothes. During a fight with
Robert, her shirt ripped and her secret was destroyed. This all
happened in the first Art of Fighting game.
> In KoF however, she joins the female Team English with Yuri
and Mai. She has short blond hair, and in KoF there's no doubt she's
a girl. Later she opened a new club together with Duck King. I
thought this was l'Amour, but apparently not. She's the only Team
English member who isn't officially in love, however; several fan
fics put her and Ryo together...
> Up until KoF'2000 she was the leader of the female team, but
joined Team Kyokugen then.
>
Group: streetfighter
Message: 12701
From: nat_drest
Date: 3/6/2002
Subject: Re: La King? maybe....
> that also explains why in one of the KOF games she's blown outta her
> shirt when you beat her. I never knew the story behind that...
Yep. I just wish I knew why that happens to Yuri as well.
And yeah, I've read that bio, but I also read somewhere that SNK once
did a KoF manga in which Joe explained to Terry that King was using
savate... I can't remember where I heard this; I'll try to find the
source again if I can.
Besides, doncha think that if she were using muay thai, she'd fight at
least a little bit like the other muay thai characters?
Group: streetfighter
Message: 12702
From: nat_drest
Date: 3/6/2002
Subject: Re: La King? maybe....
I've read that too, but my understanding is there's another SNK
source - I think it was some sort of manga? - in which Joe explained
to, I think, Terry that King, being French, uses savate.
Anyway, even if they say muay thai, I'm going to keep saying savate,
because of both the evidence I wrote before, and 'cuz she fights
nothing at all like Joe. :P
> DoB: 1957/1971 Height: 175 cm Weight: 58 kg
> Gender: female Land: England Style: Muay Thai
>
> A waitress at the french restaurant l'Amour. She pretended
to be a boy, and hid her body in formal clothes. During a fight with
Robert, her shirt ripped and her secret was destroyed. This all
happened in the first Art of Fighting game.
> In KoF however, she joins the female Team English with Yuri
and Mai. She has short blond hair, and in KoF there's no doubt she's
a girl. Later she opened a new club together with Duck King. I
thought this was l'Amour, but apparently not. She's the only Team
English member who isn't officially in love, however; several fan
fics put her and Ryo together...
> Up until KoF'2000 she was the leader of the female team, but
joined Team Kyokugen then.
Group: streetfighter
Message: 12703
From: Tommy Brownell
Date: 3/7/2002
Subject: On-line store with Perfect Warrior and ST Screen
Perfect Warrior and The Storyteller's Screen for self, apparently mint
condition.
Tommy
Group: streetfighter
Message: 12704
From: Dennis Bryant
Date: 3/7/2002
Subject: New to the Group
Hi, I've just arived in your lovely e-group. I've been playing SF:tSTG for
quite a few years now, & I'm trying to get a game started. I was wondering
if anyone had any cool idears to help kick a game off?
DLight
_________________________________________________________________
Chat with friends online, try MSN Messenger: http://messenger.msn.com
Group: streetfighter
Message: 12705
From: necro6hit
Date: 3/7/2002
Subject: Re: New to the Group
welcome to fantasy island.
kicking a game off.. i find its best to start small. dont have them
take on mriganka yet, just a local streetgang or something. clean up
the neighborhood. then branch outward into the world as they rise in
power.
good (or bad) 'clean up the neighborhood' plots can be swiped from
bruce lee or jackie chan movies:) I especially like Rumble in the
Bronx.
Matt
--- In streetfighter@y..., "Dennis Bryant" <gvwinterdawn@h...> wrote:
> Hi, I've just arived in your lovely e-group. I've been playing
SF:tSTG for
> quite a few years now, & I'm trying to get a game started. I was
wondering
> if anyone had any cool idears to help kick a game off?
>
> DLight
>
> _________________________________________________________________
> Chat with friends online, try MSN Messenger: http://messenger.msn.com
--- In streetfighter@y..., "doc_mental" <doc_mental@y...> wrote:
> I think the confusion is trying to discern between 'coolness' (ie,
> how others perceive you), vs. professional cool (ie, not freaking out
> when the lead starts flying).
>
> I can understand a stat for the 2nd type... it's like a fear check of
> sorts in, say, D&D. :)
>
> --- In streetfighter@y..., "necro6hit" <throwrocks@b...> wrote:
> > my group just handles how cool you are based on roleplaying.
> > kinda goofy to have a stat for it.
Group: streetfighter
Message: 12707
From: necro6hit
Date: 3/7/2002
Subject: Re: I love the Dreamcast
btw, on the vanessa thing:
I went to the Official site @ http://www.sega-
am2.co.jp/vf4/fighters2.html#vanessa and ran it through altavista's
translator. the ONE word that is her fighting style does not
translate (what luck huh?)
So I asked my friend Masayuki to go there ( i work @ a japanese
company) and read it for me. He said it didnt translate because it
was a portuguese word for no holds barred fighting.
(altavista was set to japanese-to-english. it wont work in
portuguese-to-english either because its a portuguese word written in
japanese)
well we all know the portuguese word for NHB fighting is Vale Tudo.
like theyve been doing in Brazil for the past forever or so.
so looks like me and tony are both wrong. shes not muay thai OR
boxing. she's Vale Tudo.
Matt
--- In streetfighter@y..., "necro6hit" <ringthief@c...> wrote:
> no, vannesa from the new virtua fighter. black girl, white hair,
buff
> as hell.
>
> well thats what "I" was talking about, I "HOPE" thats what tony was
> talking about or we are drastically not on the same page.
>
> Matt
>
> --- In streetfighter@y..., "nat_drest" <joaqrb@y...> wrote:
> > Is that the same Vanessa as in King of Fighters 2000? Short red
> hair,
> > white shirt, black tie? She had an all-punches style...
>
>
> --- In streetfighter@y..., "Tony Figueroa" <tony.figueroa@f...>
wrote:
> > No, Vanessa has a boxing-type style. Pretty much every move she
> uses can be
> > done with Boxing.
>
>
> > ----- Original Message -----
> > From: "necro6hit" <throwrocks@b...>
> > To: <streetfighter@y...>
> > Sent: Friday, March 01, 2002 3:17 PM
> > Subject: [streetfighter] Re: I love the Dreamcast
> >
>
> > > btw, yes King is Muay Thai. thats what ive always heard.
> > > Ive heard rumor the new girl in vf4 is too(Vanessa Lewis), can
> anyone
> > > confirm?
> > > Everywhere i see it officially it says her stle
is "unconfirmed"
> or
> > > some such.
> > >
> > > Matt
> > >
Group: streetfighter
Message: 12708
From: galin_ra
Date: 3/7/2002
Subject: Re: Capcom vs SNK -- King
Heh... I have actually made the Leap-on-you-and-Kick-You-Lots move
before..
But I called it Flashing Heel Stomps. It was actually Kim Kapwan who
used it first back in KOF '94 and '95 I think.. That's when I made it
anyway ^_^
This plays as a jump onto Opponents head. And start Kicking.
Then bounce away with remaining move.
-----Ronin------
--- In streetfighter@y..., "mean_liar" <mean_liar@h...> wrote:
> > So is anyone besides me tempted to make a SF:STG style based on
> > King? :)
>
> Boo. She's a Muay Thai kickboxer. Lightning Leg, Fireballs... the
> only unaccounted-for move is the Leap-on-you-and-Kick-You-Lots move.
> But, thats only a single maneuver and certainly not enough to
> generate an entire style -- you can certainly convert the maneuver to
> an Athletics move:
>
>
> Leap-on-you-and-Kick-You-Lots
> Athletics maneuver
> Prerequisites: Atheletics 4, Kick 3, Flying Heel Stomp
> Description: <Play as Duck, do an uppercut with Kick.>
> System: Knockdown; Avoids projectiles as Jump; straight-line movement
> only; Aerial; attacker can attack and then finish moving; Non-
> blocking opponents suffer 3 damage tests
> Cost: 1 Willpower
> Speed: +0
> Damage: +0 (x3 vs nonBlocking opponents)
> Move: +1
Group: streetfighter
Message: 12709
From: galin_ra
Date: 3/7/2002
Subject: Re: Classic Fighters: Stf I., and more SNK
Heh.. First time I played it was on a Commodore 64 ^_^
-----Ronin-----
--- In streetfighter@y..., Jason Obeston <callanme@y...> wrote:
> Ah. They did later appear in alpha though right? At
> least I think they're in on of the alpha's I have for
> dreamcast. Anyway did the original streetfighter ever
> hit any platforms or was it soley arcade?
>
>
>
> --- nat_drest <joaqrb@y...> wrote:
> > Those are from the very first game, just-plain
> > Street Fighter. (At
> > least, Eagle is. Don't recall the names of most of
> > the characters.)
> > SF:STG is based on Street Fighter 2, like pretty
> > much all subsidiary
> > SF material.
> >
> >
> > --- In streetfighter@y..., Jason Obeston
> > <callanme@y...> wrote:
> > > Think its because the game came out before alphas.
> >
> > > Pretty sure it came out in the 2d 16 bit era.
> > >
> > > --- Rinaldo Gambetta <rinaldo.gambetta@t...>
> > > wrote:
> > > > I´m curious in STF RPG, they never talk
> > about
> > > > the first characters
> > > > except of course Ryu, Ken, Mike (Maybe is
> > Balrog)
> > > > and Sagat. Somebody use in
> > > > a campaing the old characters like Joe, Geki and
> > > > Eagle?
> >
> >
> > Re: King's desperation move:
> > No, we're talking about her special called "surprise
> > rose". It's a
> > fairly recent addition to her repertoire; she may
> > not have had it
> > back in KoF '98.
> >
> >
> >
> > Re: Terry's "burning knuckle":
> > Yeah, it is very much like dashing punch, but... if
> > I really wanted
> > to use it in a game for some odd reason, I'd
> > probably make it an
> > improved version of dashing punch, like flaming
> > dragon punch is to
> > dragon punch. Dunno what stats... just dashing
> > punch with an
> > additional chi cost and a second damage test plus
> > knockdown, or
> > something. And as a special effect, have the user
> > move through the
> > victim's hex to the hex on the other side. (IIRC,
> > in the videogame
> > Terry charges straight "through" the opponent as she
> > falls.)
> >
> > Basically I just want to reflect that burning
> > knuckle is a really
> > powerful maneuver, not just a run-and-punch. ^_^
> >
> >
>
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Sports - sign up for Fantasy Baseball
> http://sports.yahoo.com
Group: streetfighter
Message: 12710
From: necro6hit
Date: 3/7/2002
Subject: Re: Classic Fighters: Stf I., and more SNK
geez i remember playing Yie Ar Kung Fu and Skate or Die on the
Commodore 64.... That brings back memories:)
M
--- In streetfighter@y..., "galin_ra" <randerssen@h...> wrote:
> Heh.. First time I played it was on a Commodore 64 ^_^
>
>
> -----Ronin-----
>
>
> --- In streetfighter@y..., Jason Obeston <callanme@y...> wrote:
> > Ah. They did later appear in alpha though right? At
> > least I think they're in on of the alpha's I have for
> > dreamcast. Anyway did the original streetfighter ever
> > hit any platforms or was it soley arcade?
> >
> >
> >
> > --- nat_drest <joaqrb@y...> wrote:
> > > Those are from the very first game, just-plain
> > > Street Fighter. (At
> > > least, Eagle is. Don't recall the names of most of
> > > the characters.)
> > > SF:STG is based on Street Fighter 2, like pretty
> > > much all subsidiary
> > > SF material.
> > >
> > >
> > > --- In streetfighter@y..., Jason Obeston
> > > <callanme@y...> wrote:
> > > > Think its because the game came out before alphas.
> > >
> > > > Pretty sure it came out in the 2d 16 bit era.
> > > >
> > > > --- Rinaldo Gambetta <rinaldo.gambetta@t...>
> > > > wrote:
> > > > > I´m curious in STF RPG, they never talk
> > > about
> > > > > the first characters
> > > > > except of course Ryu, Ken, Mike (Maybe is
> > > Balrog)
> > > > > and Sagat. Somebody use in
> > > > > a campaing the old characters like Joe, Geki and
> > > > > Eagle?
> > >
> > >
> > > Re: King's desperation move:
> > > No, we're talking about her special called "surprise
> > > rose". It's a
> > > fairly recent addition to her repertoire; she may
> > > not have had it
> > > back in KoF '98.
> > >
> > >
> > >
> > > Re: Terry's "burning knuckle":
> > > Yeah, it is very much like dashing punch, but... if
> > > I really wanted
> > > to use it in a game for some odd reason, I'd
> > > probably make it an
> > > improved version of dashing punch, like flaming
> > > dragon punch is to
> > > dragon punch. Dunno what stats... just dashing
> > > punch with an
> > > additional chi cost and a second damage test plus
> > > knockdown, or
> > > something. And as a special effect, have the user
> > > move through the
> > > victim's hex to the hex on the other side. (IIRC,
> > > in the videogame
> > > Terry charges straight "through" the opponent as she
> > > falls.)
> > >
> > > Basically I just want to reflect that burning
> > > knuckle is a really
> > > powerful maneuver, not just a run-and-punch. ^_^
> > >
> > >
> >
> >
> > __________________________________________________
> > Do You Yahoo!?
> > Yahoo! Sports - sign up for Fantasy Baseball
> > http://sports.yahoo.com
Group: streetfighter
Message: 12711
From: Rodrigo Tatekawa
Date: 3/7/2002
Subject: Re: I love the Dreamcast
Hello there!
Well, I will left my lurker-state to answer this
one: as I am a Brazillian guy, I think I can talk a
little bit about this Vale Tudo.
What we call "Vale Tudo" is something like you can
see at UFC or Pride. A mix of a stryker art (like Muay
Thai, Boxing or Karate) and a solo-style (like Jiu
Jitsu or Judo). Ah, and there is no "official" Vale
Tudo Style, anyway. We just call it like this because
we do not have a better name. ^_^
Thinking like this, you can say that she have a main
style (I suggest, just for the records, Western
Kickboxing) and a secondary style, probably Jiu-Jitsu.
Well, that's my suggestion.
[]'s
Rodrigo
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Group: streetfighter
Message: 12712
From: necro6hit
Date: 3/7/2002
Subject: Re: I love the Dreamcast
yeah that is my impression of Vale Tudo too. Just 'no holds barred'
and not really a style.
kinda like JKD, each persons 'no holds barred' will look completely
different.
while its not really a 'style' it looks better on a resume
than 'brawling' or 'mixed' and is often listed as a style just cuz
its easier to say you do 'Vale Tudo' or 'NHB' than to list all the
things in your mix.
so do you do jiu jitsu, brazilian guy?
i love watching the Gracies fight..
I started judo and brazilian jiu jitsu after seeing Royce in UFC 1-4
Matt
--- In streetfighter@y..., Rodrigo Tatekawa <rodtatekawa@y...> wrote:
> Hello there!
>
> Well, I will left my lurker-state to answer this
> one: as I am a Brazillian guy, I think I can talk a
> little bit about this Vale Tudo.
> What we call "Vale Tudo" is something like you can
> see at UFC or Pride. A mix of a stryker art (like Muay
> Thai, Boxing or Karate) and a solo-style (like Jiu
> Jitsu or Judo). Ah, and there is no "official" Vale
> Tudo Style, anyway. We just call it like this because
> we do not have a better name. ^_^
> Thinking like this, you can say that she have a main
> style (I suggest, just for the records, Western
> Kickboxing) and a secondary style, probably Jiu-Jitsu.
>
> Well, that's my suggestion.
>
> []'s
> Rodrigo
>
>
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_________________________
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> O trabalho dos seus sonhos pode estar aqui. Cadastre-se hoje mesmo
no Yahoo! Empregos e tenha acesso a milhares de vagas abertas!
> http://br.empregos.yahoo.com/
Group: streetfighter
Message: 12713
From: Rodrigo Tatekawa
Date: 3/7/2002
Subject: Re: I love the Dreamcast
Hello, There!
> yeah that is my impression of Vale Tudo too.
> Just 'no holds barred' and not really a style.
> kinda like JKD, each persons 'no holds barred' will
> look completely different.
My point. I don't know Jeet Kune Do, even the SF
version, but the part of being very different from
praticinoner to praticioner is right.
> while its not really a 'style' it looks better on a
> resume than 'brawling' or 'mixed' and is often
> listed as a style just cuz its easier to say you
> do 'Vale Tudo' or 'NHB' than to list all the things
> in your mix.
Look like a pretty good description. ^_^
> so do you do jiu jitsu, brazilian guy? i love
> watching the Gracies fight..
> I started judo and brazilian jiu jitsu after seeing
> Royce in UFC 1-4
Me? No, not me. I do Kendo. Once did Goju Ryu Karate
(I adapted this one to my SF list here in Brazil. I
don't know if someone translated it, but I can if
someone wants it) and nothing more. Bu t I do like to
see Rickson Gracie fighting.
[]'s
Rodrigo
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NAME: King "The Beautiful Kickboxing Lady"
FIGHTING STYLE: Mui Thai
NATIONALITY: France
BIRTHDAY: April 8, 1973
AGE: 27
HEIGHT: 175cm
WEIGHT: 58kg
3-SIZE: B-86 W-55 H-85
BLOODTYPE: A
this guy looks like he has done his homework on king more than any of
us.
he says in her story/past that she began hiding her gender when she
went to thailand to learn thai kickboxing.
he also says that in every profile he's seen of her it lists thai
kickboxing as her style.
he goes on to say that the manga says she is savate, and he sees a
lot of similarities.
he compares her style to savate in great depth.
--------------------------------------
so i guess the KOF games and Manga disagree on her style.
It's just another case of a company saying 2 different things, like
when we argue SF storylines and half of us are going by the games,
the other half going by the anime series.