☰ Menu ↓
☰ Menu ↑

Archive Home

Archived by: sfrpg.com

Yahoo! Group

Messages Page 251 of 327.

Group: streetfighter Message: 12516 From: gero24 Date: 2/1/2002
Subject: Re: D20 SF
Group: streetfighter Message: 12517 From: mean_liar Date: 2/1/2002
Subject: Re: Questions and Comments
Group: streetfighter Message: 12518 From: streetfighter@yahoogroups.com Date: 2/1/2002
Subject: New poll for streetfighter
Group: streetfighter Message: 12519 From: Herve Gander Date: 2/1/2002
Subject: Questions
Group: streetfighter Message: 12520 From: cliff rice Date: 2/1/2002
Subject: Re: D20 SF
Group: streetfighter Message: 12521 From: cliff rice Date: 2/1/2002
Subject: SF D20 techniques.
Group: streetfighter Message: 12522 From: Tommy Brownell Date: 2/1/2002
Subject: Re: Questions and Comments
Group: streetfighter Message: 12523 From: Tommy Brownell Date: 2/1/2002
Subject: Re: Questions
Group: streetfighter Message: 12524 From: Jeff Yurkiw Date: 2/1/2002
Subject: Re: D20 SF
Group: streetfighter Message: 12525 From: Tony Figueroa Date: 2/3/2002
Subject: Re: Questions
Group: streetfighter Message: 12526 From: mean_liar Date: 2/3/2002
Subject: Re: Questions and Comments
Group: streetfighter Message: 12527 From: bdorian2000 Date: 2/3/2002
Subject: Why Roy Jones, Jr. kicks ass.
Group: streetfighter Message: 12528 From: Dr.Destruction Date: 2/3/2002
Subject: Re: Why Roy Jones, Jr. kicks ass.
Group: streetfighter Message: 12529 From: necro6hit Date: 2/3/2002
Subject: Re: Why Roy Jones, Jr. kicks ass.
Group: streetfighter Message: 12530 From: necro6hit Date: 2/3/2002
Subject: BROTHERHOOD OF THE WOLF!!!!!!!!!!
Group: streetfighter Message: 12531 From: Jeremy Date: 2/3/2002
Subject: Re: Questions and Comments
Group: streetfighter Message: 12532 From: Tony Figueroa Date: 2/3/2002
Subject: Re: BROTHERHOOD OF THE WOLF!!!!!!!!!!
Group: streetfighter Message: 12533 From: Jeff Yurkiw Date: 2/4/2002
Subject: D20 SF
Group: streetfighter Message: 12534 From: Jeff Yurkiw Date: 2/4/2002
Subject: Re: BROTHERHOOD OF THE WOLF!!!!!!!!!!
Group: streetfighter Message: 12535 From: Jeff Yurkiw Date: 2/4/2002
Subject: Re: D20 SF
Group: streetfighter Message: 12536 From: Jeff Yurkiw Date: 2/4/2002
Subject: On Another Note
Group: streetfighter Message: 12537 From: shinzite Date: 2/4/2002
Subject: Re: D20 SF
Group: streetfighter Message: 12538 From: necro6hit Date: 2/4/2002
Subject: Re: On Another Note
Group: streetfighter Message: 12539 From: necro6hit Date: 2/4/2002
Subject: Re: BROTHERHOOD OF THE WOLF!!!!!!!!!!
Group: streetfighter Message: 12540 From: mean_liar Date: 2/4/2002
Subject: Re: Why Roy Jones, Jr. kicks ass.
Group: streetfighter Message: 12541 From: mean_liar Date: 2/4/2002
Subject: Re: On Another Note
Group: streetfighter Message: 12542 From: Tommy Brownell Date: 2/4/2002
Subject: Vertical Rolling Attack
Group: streetfighter Message: 12543 From: Dr.Destruction Date: 2/4/2002
Subject: Re: On Another Note
Group: streetfighter Message: 12544 From: Fred Chagnon Date: 2/4/2002
Subject: Re: Vertical Rolling Attack
Group: streetfighter Message: 12545 From: Fred Chagnon Date: 2/4/2002
Subject: Re: On Another Note
Group: streetfighter Message: 12546 From: callanme Date: 2/4/2002
Subject: Re: On Another Note
Group: streetfighter Message: 12547 From: Tony Figueroa Date: 2/4/2002
Subject: Re: Vertical Rolling Attack
Group: streetfighter Message: 12548 From: Jeff Yurkiw Date: 2/5/2002
Subject: Re: D20 SF
Group: streetfighter Message: 12549 From: galin_ra Date: 2/5/2002
Subject: Dragonfist
Group: streetfighter Message: 12550 From: galin_ra Date: 2/5/2002
Subject: Re: Questions and Comments
Group: streetfighter Message: 12551 From: galin_ra Date: 2/5/2002
Subject: Re: On Another Note
Group: streetfighter Message: 12552 From: galin_ra Date: 2/5/2002
Subject: Re: On Another Note
Group: streetfighter Message: 12553 From: mean_liar Date: 2/5/2002
Subject: Re: On Another Note
Group: streetfighter Message: 12554 From: Jason Obeston Date: 2/5/2002
Subject: Re: On Another Note
Group: streetfighter Message: 12555 From: necro6hit Date: 2/7/2002
Subject: Re: Why Roy Jones, Jr. kicks ass.
Group: streetfighter Message: 12556 From: necro6hit Date: 2/7/2002
Subject: Re: On Another Note
Group: streetfighter Message: 12557 From: necro6hit Date: 2/7/2002
Subject: Re: On Another Note
Group: streetfighter Message: 12558 From: mean_liar Date: 2/7/2002
Subject: Re: On Another Note
Group: streetfighter Message: 12559 From: Blue Dorian Date: 2/7/2002
Subject: Re: Why Roy Jones, Jr. kicks ass.
Group: streetfighter Message: 12560 From: incredible_temptations Date: 2/7/2002
Subject: Intro
Group: streetfighter Message: 12561 From: Fred Chagnon Date: 2/8/2002
Subject: Re: Intro
Group: streetfighter Message: 12562 From: mean_liar Date: 2/8/2002
Subject: Poll on Maka Wara
Group: streetfighter Message: 12563 From: Andy Johnston Date: 2/8/2002
Subject: Re: Poll on Maka Wara
Group: streetfighter Message: 12564 From: Josh Diemert Date: 2/8/2002
Subject: Re: Intro
Group: streetfighter Message: 12565 From: mean_liar Date: 2/8/2002
Subject: Re: Poll on Maka Wara



Group: streetfighter Message: 12516 From: gero24 Date: 2/1/2002
Subject: Re: D20 SF
out standing!!

So thouse would work as class levels?

there should be level 0 varients for those who havent yet picked up a
level in punch or kick.

on a side note:

i really like this d20 system stuff, and if it breathing life into
streetfighter it is all the better. My players still to this day,
while playing d20 DnD say well my streetfighter could do that why
cant i try it? where is my stunt card etc etc...

it has become a mythos in our games to referance things on and modify
the way we play our games to day...

we were playing tekken 3 on sunday. and they were commenting on
combos and combo break techniques... in streetfighter terms...

we haven't had a street fighter game in over 2 years...
tey it seams it is the most memorable adventures for them to
remember..

except for perhaps they fought a clock work golem in old school dnd...
the terror the terror... i still get hit for that one...

maybe some day i will convert it to d20 and have them face it again
in d20 street fighter... heheheheh

later all

~Gero

oh and Cliff keep up the great work...
hard style, soft style, and internal style

wasnt that in the 1st edition oriental hand book?
or was it~
hard, soft, and hard/soft
Group: streetfighter Message: 12517 From: mean_liar Date: 2/1/2002
Subject: Re: Questions and Comments
> I was just hoping to see if someone could produce the variant Ler
Drit and> to comment on my first experiences with the "overpowered"
Player's Guide> material...

Never seen them. I thought Ler Drit wasn't that bad. Maybe I should
play one to see. :)


ah, and to ask the question about botching on damage rolls, none
> of which has been mentioned in the thread...=P

Botching a damage roll is -2 Speed to the next maneuver. Thats in
the main book -- am I interpreting your question correctly?


> I'll be trying out Elementalists and Animal Hybrids within the
week, I> think...

The Elementalists are interesting, in that they give a character
access to a TON of new Focus maneuvers. I think the only unbalanced
element is Fire. Fire Aura + Hyperfist!!!


> Btw, how contradictory is it to make Honor 5 the minimum
requirement for the> Traditionalist division, and then toss out NPC
after NPC that don't meet> said requirement, yet compete in the
division? =P

Very.

"Well, I would like to compete honorably."

"Get lost, dishonorable scum. Go fight chainsaw-weilding maniacs and
NOT hit them while they're stunned. Then come back."
Group: streetfighter Message: 12518 From: streetfighter@yahoogroups.com Date: 2/1/2002
Subject: New poll for streetfighter
Enter your vote today! A new poll has been created for the
streetfighter group:

Can you Botch a damage check caused by
using your Maka Wara skill against an
opponent?

o Yes
o No


To vote, please visit the following web page:

http://groups.yahoo.com/group/streetfighter/polls

Note: Please do not reply to this message. Poll votes are
not collected via email. To vote, you must go to the Yahoo! Groups
web site listed above.

Thanks!
Group: streetfighter Message: 12519 From: Herve Gander Date: 2/1/2002
Subject: Questions
hello all,

i know the question was debated , but i want your advice...

The question is about some of the block maneuvers....

does someone who use deflecting punch get the +2 speed bonus for his next
action?
Is deflecting punch considered an aborting maneuver?


some other question about the maneuver that throw or push back...

what kind of damage you apply to someone who was throw through an obstacle
(like a wall, a table, or someone else...)?

by advance thanks for your answers

Herve
Group: streetfighter Message: 12520 From: cliff rice Date: 2/1/2002
Subject: Re: D20 SF
Well kind of.

cliff


>
> oh and Cliff keep up the great work...
> hard style, soft style, and internal style
>
> wasnt that in the 1st edition oriental hand book?
> or was it~
> hard, soft, and hard/soft
>
>
>
>


__________________________________________________
Do You Yahoo!?
Great stuff seeking new owners in Yahoo! Auctions!
http://auctions.yahoo.com
Group: streetfighter Message: 12521 From: cliff rice Date: 2/1/2002
Subject: SF D20 techniques.
Basic Technique Feats.

Each Technique has a Base feat which represents
training in that particular technique. Each Techniques
also has a Skill assoceated to it. This represents
advanced training in that technique. your rank in this
skill Dertrmines base damage with the Technieque.

Punch
Base attribute: Strength

Kick
Base Attribute: Strength

Grab
Base attribute: Strength

Athletics
Base Attribute: Dexterity

Focus
Base attribute: Wisdom or Charisma

Weapon
Base attribute: Strength Or Dexterity



ranks Base Damage.
1-5 d4
6-10 d6
11-15 d8
16-20 d10
21-25 d12
26+ d20

Block
Base Attribute: Constitution.

Ac Bonus equal to 1/2 your ranks.

Example
Joe asskicker Knows the technique Feats of Kick and
Punch. His skill In Punch Is 5 total ranks, So his
base
punch damage is d4, However his ranks in Kick are 7 so
he dose a d6 there.

I think there should be some sort of Point pool to
power manuvers, We can call this chi or something. I
think that They Should Get Chi Points Like so.

Hard styles 1 + Wis Mod/level

Soft Styles 2 + Wis Mod/level

Internal Style 3 + wis Mod/Level

These points would only be used for Flashy Moves such
as fireballs and such or Extremly dificult moves such
as Diveing Hawk. Other Less spiffy moves require No
points but are rather wimpy compared to High powered
chi moves. Both Focus Skill and A certain Power point
pool could Be requirements to learn certain Manuvers.

cliff






__________________________________________________
Do You Yahoo!?
Great stuff seeking new owners in Yahoo! Auctions!
http://auctions.yahoo.com
Group: streetfighter Message: 12522 From: Tommy Brownell Date: 2/1/2002
Subject: Re: Questions and Comments
> > I was just hoping to see if someone could produce the variant Ler
> Drit and> to comment on my first experiences with the "overpowered"
> Player's Guide> material...
>
> Never seen them. I thought Ler Drit wasn't that bad. Maybe I should
> play one to see. :)

The modifications on the variant Ler Drit was just bringing it more in line
with Bison from the anime...which I was thinking I'd go for. I'm sure it
was just the addition of a move or two like Teleport, but damned if I
remember.

> ah, and to ask the question about botching on damage rolls, none
> > of which has been mentioned in the thread...=P
>
> Botching a damage roll is -2 Speed to the next maneuver. Thats in
> the main book -- am I interpreting your question correctly?

Really? I was looking up and down, left and right...geez. Thanks, that's
exactly what I was needing.

> > I'll be trying out Elementalists and Animal Hybrids within the
> week, I> think...
>
> The Elementalists are interesting, in that they give a character
> access to a TON of new Focus maneuvers. I think the only unbalanced
> element is Fire. Fire Aura + Hyperfist!!!

Wow. That sounds rough...I'll have to remember that one for an NPC...=)

> > Btw, how contradictory is it to make Honor 5 the minimum
> requirement for the> Traditionalist division, and then toss out NPC
> after NPC that don't meet> said requirement, yet compete in the
> division? =P
>
> Very.
>
> "Well, I would like to compete honorably."
>
> "Get lost, dishonorable scum. Go fight chainsaw-weilding maniacs and
> NOT hit them while they're stunned. Then come back."

lol

Well, I'm kinda torn on how to handle this...as beginning Sanbo/Native
American Wrestling/Boxing guys seem to be kinda outclassed against some of
the flashier martial arts in Freestyle...and a Sanbo duelist just seems
WACKY, but doable...so I was kinda wondering how folks tended to handle the
Traditionalist division.

Tommy
Group: streetfighter Message: 12523 From: Tommy Brownell Date: 2/1/2002
Subject: Re: Questions
> some other question about the maneuver that throw or push back...
>
> what kind of damage you apply to someone who was throw through an obstacle
> (like a wall, a table, or someone else...)?

Perfect Warrior handles it by giving every obstacle a Size rating. 1 =
crate, 2 = oil drum, 3 = parked car for example. Throwing them through the
obstacle adds dice to the damage roll equal to the size rating. An obstacle
for a size rating of 4 or higher becomes impassable, such as a wall...and
breaking it with a person's body requires expenditure of 1 Willpower and a
Strength Test with difficulty depending on the material the wall is made of.
If you pass the Strength test, your opponent takes the extra damage and
busts through the wall, but if you fail, you cough up the Willpower for
nothing and they take normal damage.

Ending a fight by smashing someone through an object is also worth 1
temporary Glory, though it's recommended that you start deducting Honor if
they decide to do this to anyone that annoys them.

Hope that helps,
Tommy
Group: streetfighter Message: 12524 From: Jeff Yurkiw Date: 2/1/2002
Subject: Re: D20 SF
Doing NPCs isn't hard. Just use the NPC classes from the DMG as normal.
 
It makes the PCs vastly more powerful than the NPCs, but this is Streetfighter, and in this genere the only thing that can stand up to a Streetfighter is another Streetfighter.
 
Jeff
----- Original Message -----
out standing!!

So thouse would work as class levels?

there should be level 0 varients for those who havent yet picked up a
level in punch or kick.

on a side note:

i really like this d20 system stuff, and if it breathing life into
streetfighter it is all the better. My players still to this day,
while playing d20 DnD say well my streetfighter could do that why
cant i try it? where is my stunt card etc etc...

it has become a mythos in our games to referance things on and modify
the way we play our games to day...

we were playing tekken 3 on sunday. and they were commenting on
combos and combo break techniques... in streetfighter terms...

we haven't had a street fighter game in over 2 years...
tey it seams it is the most memorable adventures for them to
remember..

except for perhaps they fought a clock work golem in old school dnd...
the terror the terror... i still get hit for that one...

maybe some day i will convert it to d20 and have them face it again
in d20 street fighter... heheheheh

later all

~Gero

oh and Cliff keep up the great work...
hard style, soft style, and internal style

wasnt that in the 1st edition oriental hand book?
or was it~
hard, soft, and hard/soft





Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
Group: streetfighter Message: 12525 From: Tony Figueroa Date: 2/3/2002
Subject: Re: Questions
> i know the question was debated , but i want your advice...
Well, here are my answers.

> The question is about some of the block maneuvers....
> does someone who use deflecting punch get the +2 speed bonus for his next
> action?

Yes.

> Is deflecting punch considered an aborting maneuver?

No, I really wouldn't allow any Block maneuver that is also an attack to be
an abort (with the exception of the missile/energy reflection powers). Only
really applies to Deflecting Punch, but I made several other similar
reversal maneuvers, and don't think it's fair for any of them to be Aborts.

> some other question about the maneuver that throw or push back...
> what kind of damage you apply to someone who was throw through an obstacle
> (like a wall, a table, or someone else...)?

I have a system listed on my web page under rulings... too tired to cut and
paste now. Can forward to you if you want.

Tony Figueroa "Knight of the Black Rose"
Street Fighter RPG/STG: http://home.fuse.net/shermie/
Group: streetfighter Message: 12526 From: mean_liar Date: 2/3/2002
Subject: Re: Questions and Comments
> Well, I'm kinda torn on how to handle this...as beginning
Sanbo/Native> American Wrestling/Boxing guys seem to be kinda
outclassed against some of> the flashier martial arts in
Freestyle...and a Sanbo duelist just seems> WACKY, but doable...so I
was kinda wondering how folks tended to handle the> Traditionalist
division.

Item #1:
Boxing is one of the best Styles, simply because you never have to
worry about diversifying. In the beginning, starting with Hyperfist
seems to be the easiest way to assure competition.

Now, the grapplers tend to stink in the beginning because beginning
characters aren't going to have high stats and a high Technique in
Grab. A grappler needs to go FAST in order to get his moves on, but
Strength and Stamina are important too, so they're placed in an
awkward position.


Item #2:
I ignore their Honor recommendation regarding competitor eligibility
in the Traditional Division, at least in regards to low Rank
tournaments. Low Rank/starting warriors are ALL going to have low
Honor, regardless of whether they're 'honorable' or not. If they act
dishonorably, they're kicked out of the tournament and they develop a
reputation that prevents them from competition in the higher
tournaments. As well, I limit the Traditional tournaments for low-
Rank fighters to "honorable" Styles (i.e., a tournament for Kung Fu
only, a tournament for Japanese styles only, a tournament for
grapplers only, etc.) These limitations make sense for the low
Ranks, as thats the 'proving grounds', so to speak. It places the
onus for assuring that the fighters who go on to compete in the
higher Ranked more 'open' Traditional tournaments (allowing more
Styles), is placed with the Style's masters/tournament organizer. It
stressses to the PCs that they're representing their master,
themselves, and their style.

Just an idea.
Group: streetfighter Message: 12527 From: bdorian2000 Date: 2/3/2002
Subject: Why Roy Jones, Jr. kicks ass.
Seeing as how this is a list of streetfighter fans, I thought I'd
throw in some news about the Days of our Lives world that is boxing.
Specifically, the Roy Jones, Jr. spectacle/extravaganza fight. As
many people who follow pro boxing realize, Don King hates Roy Jones,
Jr. Roy Jones refuses to join his stable(And, honestly, he controls
every major player in the industry) and because of this, he's not
hyped like other Fighters are. People overlook Roy Jones, Jr. as the
best pound for pound fighter despite the fact that he's the only
fighter in three quarters of a century to go without his opponent
landing a single punch in a round(Including blocked punches. He
sidestepped them). In an attempt to make Roy Jones look worse than he
is, he was scheduled to fight a turtler - A guy with a great chin who
would fight defensively so his KO record would go down and people
would think he lost his power.

Roy Jones, in the second round, stunned him with an uppercut as he
lept forward - His feet even left the ground, so if that punch failed
to land and knock him down, he was screwed - and connected. The guy
went down hard, but managed to get to his feet unsteadily. He turtled
for the rest of the match. In round seven, Roy Jones knocked him down
with a body blow(Incredibly hard thing to do, by the way) and he came
up again, still turtling. A frustrated, unable-to-punch-him, Roy
Jones, Jr., in round ten, decided he wanted to get the guy to throw a
punch. He held his hands behind his back and stuck out his chin for
the guy to hit. About ten to fifteen seconds passed before the
turtler decided to throw a punch. In the time it took his fist to
connect from the ready position to Roy jones, Jr.'s chin, Roy Jones'
hand came out from behind his back in a stunning blow that knocked
the turtler out. The fight between Roy Jones and Bernard Hopkins,
which up until now had been frustrated by Roy Jones' obstinance and
Don King's political maneuverings, is practically guaranteed. Let us
all say a word of thanks that Don King's unholy Boxing empire will
fall and that our hero, Roy Jones, Jr. will be the one to dethrone
the evil tyrant.

Incidentally, I move that Boxing gain the Dragon Uppercut maneuver
in honor of our mighty hero.:)
Group: streetfighter Message: 12528 From: Dr.Destruction Date: 2/3/2002
Subject: Re: Why Roy Jones, Jr. kicks ass.
on 2/3/02 6:33 PM, bdorian2000 at bdorian@... wrote:

> Let us
> all say a word of thanks that Don King's unholy Boxing empire will
> fall and that our hero, Roy Jones, Jr. will be the one to dethrone
> the evil tyrant.
>
> Incidentally, I move that Boxing gain the Dragon Uppercut maneuver
> in honor of our mighty hero.:)

Hear! Hear!
--
Dr. Michael Redford
dr_destruction_mredford@...
Group: streetfighter Message: 12529 From: necro6hit Date: 2/3/2002
Subject: Re: Why Roy Jones, Jr. kicks ass.
nazeem hamed is a real peice of work too:)

--- In streetfighter@y..., "bdorian2000" <bdorian@h...> wrote:
>
> Seeing as how this is a list of streetfighter fans, I thought
I'd
> throw in some news about the Days of our Lives world that is
boxing.
> Specifically, the Roy Jones, Jr. spectacle/extravaganza fight. As
> many people who follow pro boxing realize, Don King hates Roy
Jones,
> Jr. Roy Jones refuses to join his stable(And, honestly, he controls
> every major player in the industry) and because of this, he's not
> hyped like other Fighters are. People overlook Roy Jones, Jr. as
the
> best pound for pound fighter despite the fact that he's the only
> fighter in three quarters of a century to go without his opponent
> landing a single punch in a round(Including blocked punches. He
> sidestepped them). In an attempt to make Roy Jones look worse than
he
> is, he was scheduled to fight a turtler - A guy with a great chin
who
> would fight defensively so his KO record would go down and people
> would think he lost his power.
>
> Roy Jones, in the second round, stunned him with an uppercut as
he
> lept forward - His feet even left the ground, so if that punch
failed
> to land and knock him down, he was screwed - and connected. The guy
> went down hard, but managed to get to his feet unsteadily. He
turtled
> for the rest of the match. In round seven, Roy Jones knocked him
down
> with a body blow(Incredibly hard thing to do, by the way) and he
came
> up again, still turtling. A frustrated, unable-to-punch-him, Roy
> Jones, Jr., in round ten, decided he wanted to get the guy to throw
a
> punch. He held his hands behind his back and stuck out his chin for
> the guy to hit. About ten to fifteen seconds passed before the
> turtler decided to throw a punch. In the time it took his fist to
> connect from the ready position to Roy jones, Jr.'s chin, Roy
Jones'
> hand came out from behind his back in a stunning blow that knocked
> the turtler out. The fight between Roy Jones and Bernard Hopkins,
> which up until now had been frustrated by Roy Jones' obstinance and
> Don King's political maneuverings, is practically guaranteed. Let
us
> all say a word of thanks that Don King's unholy Boxing empire will
> fall and that our hero, Roy Jones, Jr. will be the one to dethrone
> the evil tyrant.
>
> Incidentally, I move that Boxing gain the Dragon Uppercut
maneuver
> in honor of our mighty hero.:)
Group: streetfighter Message: 12530 From: necro6hit Date: 2/3/2002
Subject: BROTHERHOOD OF THE WOLF!!!!!!!!!!
EVERYONE GO SEE THIS MOVIE NOW!!!

(I wonder who will convert it to SF first.....)
Group: streetfighter Message: 12531 From: Jeremy Date: 2/3/2002
Subject: Re: Questions and Comments
> Item #2:
> I ignore their Honor recommendation regarding competitor eligibility
> in the Traditional Division, at least in regards to low Rank
> tournaments.

I have always disagreed with the honour 5 needed to take part in a
traditionalist tournament. My suggestion is one permanent honour per rank.
That way only those truly honourable fighters can make it into the higher
traditionalist ranks. One obvious exception to this is Balrog (Mike Bison)
who is a traditionalist, but he also got thrown out of the competative
boxing circuit for misconduct, so that kinda makes sense. If you look at
his protoge Samson Jnr, he is a very honourable fighter.

"Ok, so you broke in and stole some secret files. No worries. If you
accept my challenge and beat me, I'll let you go."


Majestic Cow
"Moo Kung Fu"
Group: streetfighter Message: 12532 From: Tony Figueroa Date: 2/3/2002
Subject: Re: BROTHERHOOD OF THE WOLF!!!!!!!!!!
Brotherhood of the Wolf was an excellent movie.
Part period drama, part action movie. It had a few moments where I worried I
would leave the theatre satisfied, but I left quite satisfied.
The cinematography was stunning. I really liked the use of colors. The
freeze frames were used fairly sparingly.
The fights were beautiful (more down and dirty fighting than chop suey wire
foo). Any references made to CT, Hidden Dragon having nothing to do with
this movie - think people are just trying to compare all foreign films and
capitalize on the success of CT, HD. Not that I don't think CT, HD was an
excellent movie.

And I won't mention exactly what brings on this comment, so as to spoil this
movie for you, but after seeing BotW, I must see a Soul Calibur movie. Maybe
this director should make it ? (I've heard Sammo Hung has the rights to it
and wants to spend $50 mil on it.)

Tony Figueroa "Knight of the Black Rose"
Street Fighter RPG/STG: http://home.fuse.net/shermie/
Group: streetfighter Message: 12533 From: Jeff Yurkiw Date: 2/4/2002
Subject: D20 SF
Attachments :
    Finally got some more free time.

    Tell me what ya think...and if you understand what I mean by "seaperating
    feats and special maneuvers."

    Jeff
    Group: streetfighter Message: 12534 From: Jeff Yurkiw Date: 2/4/2002
    Subject: Re: BROTHERHOOD OF THE WOLF!!!!!!!!!!
    My favrite part is in the beginning when he beats the crap out of those soldiers and stands there with the staff as if surveying them like an irate god.
     
    Such a cool scene! (the one in the comercials...better on the big screne with the rest of the fight!)
     
    100% sweet movie. Such a needed break from the usual american drivel.
     
    Jeff
    ----- Original Message -----
    Sent: Sunday, February 03, 2002 8:20 PM
    Subject: Re: [streetfighter] BROTHERHOOD OF THE WOLF!!!!!!!!!!

    Brotherhood of the Wolf was an excellent movie.
    Part period drama, part action movie. It had a few moments where I worried I
    would leave the theatre satisfied, but I left quite satisfied.
    The cinematography was stunning. I really liked the use of colors. The
    freeze frames were used fairly sparingly.
    The fights were beautiful (more down and dirty fighting than chop suey wire
    foo). Any references made to CT, Hidden Dragon having nothing to do with
    this movie - think people are just trying to compare all foreign films and
    capitalize on the success of CT, HD. Not that I don't think CT, HD was an
    excellent movie.

    And I won't mention exactly what brings on this comment, so as to spoil this
    movie for you, but after seeing BotW, I must see a Soul Calibur movie. Maybe
    this director should make it ? (I've heard Sammo Hung has the rights to it
    and wants to spend $50 mil on it.)

    Tony Figueroa "Knight of the Black Rose"
    Street Fighter RPG/STG: http://home.fuse.net/shermie/





    Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
    Group: streetfighter Message: 12535 From: Jeff Yurkiw Date: 2/4/2002
    Subject: Re: D20 SF
    Oh yes. It would be good to note that you can't access energy subtypes untill you take levels in the aproprate prestigue technique.
     
    Also, I'll try to come up with a subtype list a bit later.
     
    Jeff
    Group: streetfighter Message: 12536 From: Jeff Yurkiw Date: 2/4/2002
    Subject: On Another Note
    Does anyone have a good WW SF character sheet on their 'puter?

    I've been playing around with my copy of Acrobat 5.0's forms function...I've
    got a decient DBZ char sheet, and I found an awesome D&D sheet on the
    internet, so now I'm looking for more sheets to play with ;)

    Might do a Cyberpunk or a Heavy Gear sheet too...

    Jeff
    Group: streetfighter Message: 12537 From: shinzite Date: 2/4/2002
    Subject: Re: D20 SF
    Jeff you manuve construction thingamajig sounds cool but how many
    Chi/Vitality dose it cost to use a manuver? 1 per + of said manuver?

    cliff
    Group: streetfighter Message: 12538 From: necro6hit Date: 2/4/2002
    Subject: Re: On Another Note
    I have a good one at this url:
    http://www.geocities.com/necro6hit/SFSheetPerfect.pdf

    --- In streetfighter@y..., "Jeff Yurkiw" <jyurkiw@m...> wrote:
    > Does anyone have a good WW SF character sheet on their 'puter?
    >
    > I've been playing around with my copy of Acrobat 5.0's forms
    function...I've
    > got a decient DBZ char sheet, and I found an awesome D&D sheet on
    the
    > internet, so now I'm looking for more sheets to play with ;)
    >
    > Might do a Cyberpunk or a Heavy Gear sheet too...
    >
    > Jeff
    Group: streetfighter Message: 12539 From: necro6hit Date: 2/4/2002
    Subject: Re: BROTHERHOOD OF THE WOLF!!!!!!!!!!
    yeah he was like a demon possessed, kung fu, george washington with
    his stylin' tri cornered hat:)

    I like his partners revenge trip scene too.
    and Manni's fight before 'the hunt'


    Matt

    --- In streetfighter@y..., "Jeff Yurkiw" <jyurkiw@m...> wrote:
    > My favrite part is in the beginning when he beats the crap out of
    those soldiers and stands there with the staff as if surveying them
    like an irate god.
    >
    > Such a cool scene! (the one in the comercials...better on the big
    screne with the rest of the fight!)
    >
    > 100% sweet movie. Such a needed break from the usual american
    drivel.
    >
    > Jeff
    > ----- Original Message -----
    > From: Tony Figueroa
    > To: streetfighter@y...
    > Sent: Sunday, February 03, 2002 8:20 PM
    > Subject: Re: [streetfighter] BROTHERHOOD OF THE WOLF!!!!!!!!!!
    >
    >
    > Brotherhood of the Wolf was an excellent movie.
    > Part period drama, part action movie. It had a few moments where
    I worried I
    > would leave the theatre satisfied, but I left quite satisfied.
    > The cinematography was stunning. I really liked the use of
    colors. The
    > freeze frames were used fairly sparingly.
    > The fights were beautiful (more down and dirty fighting than chop
    suey wire
    > foo). Any references made to CT, Hidden Dragon having nothing to
    do with
    > this movie - think people are just trying to compare all foreign
    films and
    > capitalize on the success of CT, HD. Not that I don't think CT,
    HD was an
    > excellent movie.
    >
    > And I won't mention exactly what brings on this comment, so as to
    spoil this
    > movie for you, but after seeing BotW, I must see a Soul Calibur
    movie. Maybe
    > this director should make it ? (I've heard Sammo Hung has the
    rights to it
    > and wants to spend $50 mil on it.)
    >
    > Tony Figueroa "Knight of the Black Rose"
    > Street Fighter RPG/STG: http://home.fuse.net/shermie/
    >
    >
    >
    >
    > Yahoo! Groups Sponsor
    >
    >
    >
    > Your use of Yahoo! Groups is subject to the Yahoo! Terms of
    Service.
    Group: streetfighter Message: 12540 From: mean_liar Date: 2/4/2002
    Subject: Re: Why Roy Jones, Jr. kicks ass.
    --- In streetfighter@y..., "necro6hit" <throwrocks@b...> wrote:
    > nazeem hamed is a real peice of work too:)

    A "piece of work". Yes, indeed. I wonder how much his schedule is
    padded?
    Group: streetfighter Message: 12541 From: mean_liar Date: 2/4/2002
    Subject: Re: On Another Note
    > > Does anyone have a good WW SF character sheet on their 'puter?

    > I have a good one at this url:
    > http://www.geocities.com/necro6hit/SFSheetPerfect.pdf

    A "good one" he says. I'd call it the industry standard. :)

    There's a .doc file floating around, but why use it? The
    SFSheetPerfect is da best.
    Group: streetfighter Message: 12542 From: Tommy Brownell Date: 2/4/2002
    Subject: Vertical Rolling Attack
    Blanka's not my favorite Street Fighter, and the wording is a tad ambiguous,
    so I thought I'd ask...

    Is the Vertical Rolling Attack only used to hit aerial opponents, or does it
    work on standing opponents as well?

    Tommy

    "I look at the world and I notice it's turning
    While my guitar gently weeps
    With every mistake we must surely be learning
    Still my guitar gently weeps"
    - George Harrison (1943-2001)
    Group: streetfighter Message: 12543 From: Dr.Destruction Date: 2/4/2002
    Subject: Re: On Another Note
    on 2/4/02 6:12 PM, mean_liar at mean_liar@... wrote:

    >>> Does anyone have a good WW SF character sheet on their 'puter?
    >
    >> I have a good one at this url:
    >> http://www.geocities.com/necro6hit/SFSheetPerfect.pdf
    >
    > A "good one" he says. I'd call it the industry standard. :)
    >
    > There's a .doc file floating around, but why use it? The
    > SFSheetPerfect is da best.

    I'd call it merely competent. Pedestrian at best.

    This here is the one I built for my campaign:

    http://groups.yahoo.com/group/streetfighter/files/Character%20Sheets/StreetF
    ighter%20Record%20Sheet.pdf

    Everything you need, plus a little extra for those who kept playing after
    the Player's Guide came out. And some neat art I made myself. 600K download,
    so don't click unless you're dedicated to excellence.
    --
    Dr. Michael Redford
    dr_destruction_mredford@...
    Group: streetfighter Message: 12544 From: Fred Chagnon Date: 2/4/2002
    Subject: Re: Vertical Rolling Attack
    On Mon, 2002-02-04 at 17:41, Tommy Brownell wrote:
    > Blanka's not my favorite Street Fighter, and the wording is a tad ambiguous,
    > so I thought I'd ask...
    >
    > Is the Vertical Rolling Attack only used to hit aerial opponents, or does it
    > work on standing opponents as well?

    I don't have my books around...but here's what I remember.

    Vertical Rolling Attack does not hit standing opponents because on the
    way down, the fighter is recovering, and preparing to land. The attack
    is only effective on it's way up.

    ___________________________________________________
    Fred Chagnon "Only in RPGs does fighting
    seagull@... make you a better person."
    seagull@... - Peter Olafson
    Group: streetfighter Message: 12545 From: Fred Chagnon Date: 2/4/2002
    Subject: Re: On Another Note
    > http://groups.yahoo.com/group/streetfighter/files/Character%20Sheets/StreetF
    > ighter%20Record%20Sheet.pdf
    >
    > Everything you need, plus a little extra for those who kept playing after
    > the Player's Guide came out. And some neat art I made myself. 600K download,
    > so don't click unless you're dedicated to excellence.

    This one would be stellar if it only contained the skills that were
    introduced in later installments.

    Science
    Law
    Finance
    Instruction

    and other crap I can't remember, but can supply upon request


    ___________________________________________________
    Fred Chagnon "Only in RPGs does fighting
    seagull@... make you a better person."
    seagull@... - Peter Olafson
    Group: streetfighter Message: 12546 From: callanme Date: 2/4/2002
    Subject: Re: On Another Note
    Here's the best I've found yet

    http://groups.yahoo.com/group/streetfighter/files/Character%
    20Sheets/SFsheetMTS.pdf
    Group: streetfighter Message: 12547 From: Tony Figueroa Date: 2/4/2002
    Subject: Re: Vertical Rolling Attack
    Vertical Rolling attack will knockdown opponents in the middle of an aerial
    maneuver.
    It is an aerial maneuver.

    From the maneuver description, it would appear that hits both standing an
    aerial opponents. It will knockdown aerial opponents. It will miss crouching
    opponents because it is aerial.

    I believe it would say it doesn't hit standing opponents if it didn't. I
    believe that Blanka's videogame vertical rolling attack will hit standing
    opponents if they are right next to him so this would seem to be accurate.
    Then again, game designers intentions have been misinterpreted before, but
    this maneuver never seemed to be horribly unbalancing and I've never tried
    to overanalyze my initial reading of it.

    Tony Figueroa "Knight of the Black Rose"
    Street Fighter RPG/STG: http://home.fuse.net/shermie/



    ----- Original Message -----
    From: "Tommy Brownell" <tommyb@...>
    To: <streetfighter@yahoogroups.com>
    Sent: Monday, February 04, 2002 5:41 PM
    Subject: [streetfighter] Vertical Rolling Attack


    > Blanka's not my favorite Street Fighter, and the wording is a tad
    ambiguous,
    > so I thought I'd ask...
    >
    > Is the Vertical Rolling Attack only used to hit aerial opponents, or does
    it
    > work on standing opponents as well?
    >
    > Tommy
    >
    > "I look at the world and I notice it's turning
    > While my guitar gently weeps
    > With every mistake we must surely be learning
    > Still my guitar gently weeps"
    > - George Harrison (1943-2001)
    >
    >
    >
    >
    >
    > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
    >
    >
    >
    Group: streetfighter Message: 12548 From: Jeff Yurkiw Date: 2/5/2002
    Subject: Re: D20 SF
    I dunno yet. Sides that, it won't cost chi or will in d20. It's either going to cost vitality or power points.
     
    Jeff
    ----- Original Message -----
    From: shinzite
    Sent: Monday, February 04, 2002 11:58 AM
    Subject: [streetfighter] Re: D20 SF

    Jeff you manuve construction thingamajig sounds cool but how many
    Chi/Vitality dose it cost to use a manuver? 1 per + of said manuver?

    cliff



    Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
    Group: streetfighter Message: 12549 From: galin_ra Date: 2/5/2002
    Subject: Dragonfist
    Has anyone checked out the D20 game DragonFist.

    It's a free netgame made bt WotC. You can get it on their site.

    The game's based on Wuxia movies(Hong Kong, fantastic, kung fu movies)

    It would REALLY give you hints for how to make a SF compatiable system
    for D20.

    Cheers..


    -----Ronin-----
    Group: streetfighter Message: 12550 From: galin_ra Date: 2/5/2002
    Subject: Re: Questions and Comments
    Sorry.. But I can provide you with the next best thing.

    My version.

    I haven't included the levitation breakfall like S.Karsten

    But I hope it helps.

    Anyway here it is:

    Ler Drit (Revised)

    Punch:
    Ducking Fierce (1)
    Hyper Fist (5)
    Spinning Knuckle (3)

    Kick:
    Double Dread Kick (4)
    Flying Knee Thrust (1)
    Forward Flip Knee (3)
    Forward Slide Kick (2)
    Scissor Kick (3)
    Slide Kick (2)
    Stepping Front Kick (4)

    Block:
    San He (3)
    Energy Reflection (3)

    Grab:
    Grappling Defense (4)
    Iron Claw (5)

    Athletics:
    Flying Body spear (3)
    Flying Heel Stomp (3)
    Flying Punch (3)

    Focus:
    Chi Push (5)
    Cobra Charm (3)
    Levitation
    (3)
    Mind Control (5)
    Mind Reading (3)
    Psycho Crusher (5)
    Psychic Rage (3)
    Psychic Vise (4)
    PsychoKinetic Channeling (3)
    Regeneration
    (2)
    Stunning Shout (3)
    Telepathy
    (2)

    -----Ronin-----


    --- In streetfighter@y..., "Tommy Brownell" <tommyb@s...> wrote:
    > Hi all,
    >
    > Hadn't posted much lately, but then, I've only recently gotten back into
    > playing SF after a whole lotta shake-ups in my life.
    >
    > Made a cyborg NPC, a Shadowlaw arsonist, and I was intending to use
    him as a
    > roadblock for my group...instead, he wound up being the thorn in the
    side of
    > a single Rank 1 Native American Wrestler.
    >
    > Their first fight went bad for the PC, who had been brawling with a Muay
    > Thai fighter in the park in preparation for an upcoming tournament,
    and so
    > wasn't exactly at top health when he clashed with the cyborg.
    However, on
    > the second such encounter, it was a little more fair...and after all the
    > complaints I had heard about the cyborg rules, my NPC gets beaten man to
    > man. Ticked me off, lemme tell ya.
    >
    > Anyhow, Elementalists seem to be fine as written...cyborgs a tad
    > abusive...and animal hybrids the munchkins dream...so as an
    alternative, I
    > thought I'd offset their reduced costs for advancement in some areas by
    > boosting advancement costs on talents for all cyborgs...and doing
    the same
    > to Animal Hybrids, but tacking on enhanced costs for learning
    special moves
    > as well, since they seem to have a harder time focusing.
    >
    > Question: How do you all tend to handle botches on maneuvers? I'm
    not a big
    > White Wolf fan, so I'm not aware of how botches on damage rolls is
    usually
    > handled.
    >
    > One more: Would anyone happen to have Mr. Karsten's revised Ler Drit
    style
    > laying around, edited to match the anime more closely?
    >
    > Oh, and on the matter of a new system? D20 is, like, the last way I'd
    > go...but that's just me. Have at it.
    >
    > Thanks for any help...
    > Tommy
    >
    > "I look at the world and I notice it's turning
    > While my guitar gently weeps
    > With every mistake we must surely be learning
    > Still my guitar gently weeps"
    > - George Harrison (1943-2001)
    Group: streetfighter Message: 12551 From: galin_ra Date: 2/5/2002
    Subject: Re: On Another Note
    I liked your sheet.

    But here's some Questions.

    Why do you you have maneuvers listed two places??.

    Weapon techniqoe should instead be a __________ line.
    Or else it would be messy tyo write which weapon you use.

    What extra thingies did you include from the Players Guide??
    I can't see any new thingies on the sheet.


    -----Ronin-----


    --- In streetfighter@y..., "Dr.Destruction" <drdestruction@m...> wrote:
    > on 2/4/02 6:12 PM, mean_liar at mean_liar@h... wrote:
    >
    > >>> Does anyone have a good WW SF character sheet on their 'puter?
    > >
    > >> I have a good one at this url:
    > >> http://www.geocities.com/necro6hit/SFSheetPerfect.pdf
    > >
    > > A "good one" he says. I'd call it the industry standard. :)
    > >
    > > There's a .doc file floating around, but why use it? The
    > > SFSheetPerfect is da best.
    >
    > I'd call it merely competent. Pedestrian at best.
    >
    > This here is the one I built for my campaign:
    >
    >
    http://groups.yahoo.com/group/streetfighter/files/Character%20Sheets/StreetF
    > ighter%20Record%20Sheet.pdf
    >
    > Everything you need, plus a little extra for those who kept playing
    after
    > the Player's Guide came out. And some neat art I made myself. 600K
    download,
    > so don't click unless you're dedicated to excellence.
    > --
    > Dr. Michael Redford
    > dr_destruction_mredford@h...
    Group: streetfighter Message: 12552 From: galin_ra Date: 2/5/2002
    Subject: Re: On Another Note
    This one REALLY Kicked Behinds(It's not allowed to say the A** word on
    Yahoo. Or so I was told when I started my SF-UW Campaign group ^_^)


    -----Ronin-----


    --- In streetfighter@y..., "callanme" <callanme@y...> wrote:
    >
    > Here's the best I've found yet
    >
    > http://groups.yahoo.com/group/streetfighter/files/Character%
    > 20Sheets/SFsheetMTS.pdf
    Group: streetfighter Message: 12553 From: mean_liar Date: 2/5/2002
    Subject: Re: On Another Note
    > > Here's the best I've found yet
    > >
    > > http://groups.yahoo.com/group/streetfighter/files/Character%
    20Sheets/SFsheetMTS.pdf

    Problem with this one is that its 3 pages long. 2 (1 sheet, front
    and back) would make it ideal.

    And the other one would be perfect if not for the lack of the
    additional Abilities (Bookie, Finance, etc.). And the silly image in
    the corner. Much better to just have the "official" WW Street
    Fighter logo.

    I'd still say that the simplest is the best. To each their own.
    Group: streetfighter Message: 12554 From: Jason Obeston Date: 2/5/2002
    Subject: Re: On Another Note
    Lol most white wolf sheets are 4 pages long. Sides I
    like the extra space to detail backgrounds and such.


    > Problem with this one is that its 3 pages long. 2
    > (1 sheet, front
    > and back) would make it ideal.


    __________________________________________________
    Do You Yahoo!?
    Send FREE Valentine eCards with Yahoo! Greetings!
    http://greetings.yahoo.com
    Group: streetfighter Message: 12555 From: necro6hit Date: 2/7/2002
    Subject: Re: Why Roy Jones, Jr. kicks ass.
    i dont know anything about that, but youve got to admit the man can
    do some mighty fine bobbin and weavin

    --- In streetfighter@y..., "mean_liar" <mean_liar@h...> wrote:
    > --- In streetfighter@y..., "necro6hit" <throwrocks@b...> wrote:
    > > nazeem hamed is a real peice of work too:)
    >
    > A "piece of work". Yes, indeed. I wonder how much his schedule is
    > padded?
    Group: streetfighter Message: 12556 From: necro6hit Date: 2/7/2002
    Subject: Re: On Another Note
    why thank you:)
    I made it from scratch and it was a huge pain in the ass!

    glad sum1 appreciated my hard work , i get very little input positive
    or negative.

    --- In streetfighter@y..., "mean_liar" <mean_liar@h...> wrote:
    > > > Does anyone have a good WW SF character sheet on their 'puter?
    >
    > > I have a good one at this url:
    > > http://www.geocities.com/necro6hit/SFSheetPerfect.pdf
    >
    > A "good one" he says. I'd call it the industry standard. :)
    >
    > There's a .doc file floating around, but why use it? The
    > SFSheetPerfect is da best.
    Group: streetfighter Message: 12557 From: necro6hit Date: 2/7/2002
    Subject: Re: On Another Note
    dude thats a really crappy thing to say.
    I think both our sheets are good but for different reasons.

    Its ok to be proud of your sheet and think its good,
    but you dont have to be all weird and competative about it.

    ppl are gonna use whichever one THEY think is best regardless of
    smack talkin anyway, so its just rudeness for the sake of rudeness.

    Matt

    --- In streetfighter@y..., "Dr.Destruction" <drdestruction@m...>
    wrote:
    > I'd call it merely competent. Pedestrian at best.
    >
    > This here is the one I built for my campaign:
    >
    > http://groups.yahoo.com/group/streetfighter/files/Character%
    20Sheets/StreetF
    > ighter%20Record%20Sheet.pdf
    >
    > Everything you need, plus a little extra for those who kept playing
    after
    > the Player's Guide came out. And some neat art I made myself. 600K
    download,
    > so don't click unless you're dedicated to excellence.
    > --
    > Dr. Michael Redford
    > dr_destruction_mredford@h...
    Group: streetfighter Message: 12558 From: mean_liar Date: 2/7/2002
    Subject: Re: On Another Note
    "...don't click unless you're dedicated to excellence."
    > > --
    > > Dr. Michael Redford

    Snigger. Giggle.

    Didn't see this on the first posting.
    Group: streetfighter Message: 12559 From: Blue Dorian Date: 2/7/2002
    Subject: Re: Why Roy Jones, Jr. kicks ass.
    >From: "necro6hit" <throwrocks@...>
    >Reply-To: streetfighter@yahoogroups.com
    >To: streetfighter@yahoogroups.com
    >Subject: [streetfighter] Re: Why Roy Jones, Jr. kicks ass.
    >Date: Thu, 07 Feb 2002 05:27:38 -0000
    >
    >i dont know anything about that, but youve got to admit the man can
    >do some mighty fine bobbin and weavin
    >
    >--- In streetfighter@y..., "mean_liar" <mean_liar@h...> wrote:
    > > --- In streetfighter@y..., "necro6hit" <throwrocks@b...> wrote:
    > > > nazeem hamed is a real peice of work too:)
    > >
    > > A "piece of work". Yes, indeed. I wonder how much his schedule is

    For my money, I like Jirov. I mean, sure he constantly 'accidentally'
    headbutts his opponent. Sure, he's not that tight a boxer, but he wins.
    Probably because he constantly 'accidentally' headbutts his opponent.

    _________________________________________________________________
    Join the world�s largest e-mail service with MSN Hotmail.
    http://www.hotmail.com
    Group: streetfighter Message: 12560 From: incredible_temptations Date: 2/7/2002
    Subject: Intro
    Hey all,
    Just thought i'd introduce myself... my name is LB and i'm a 19/m
    from Washington State. I've been playing Street Fighter since I was
    about 13 or so but lost my rule book a few years ago so i've been out
    of the loop for awhile so I'm basically back to square one. I'm only
    just not getting to replace my book (those things are pretty damn
    hard to find!!) and so I hope to get back into it again fairly soon.
    Anywayz, I just wanted to say hey.
    je t'aime,
    LB
    AIM: beltain25
    ICQ: 15606443
    MSN: sugarbaby_25@...
    Group: streetfighter Message: 12561 From: Fred Chagnon Date: 2/8/2002
    Subject: Re: Intro
    > Hey all,
    > Just thought i'd introduce myself... my name is LB and i'm a 19/m
    > from Washington State. I've been playing Street Fighter since I was
    > about 13 or so but lost my rule book a few years ago so i've been out
    > of the loop for awhile so I'm basically back to square one. I'm only
    > just not getting to replace my book (those things are pretty damn
    > hard to find!!) and so I hope to get back into it again fairly soon.
    > Anywayz, I just wanted to say hey.

    Hey LB. Welcome! Looking forward to your posts and additions to
    discussions.

    ___________________________________________________
    Fred Chagnon "Only in RPGs does fighting
    seagull@... make you a better person."
    seagull@... - Peter Olafson
    Group: streetfighter Message: 12562 From: mean_liar Date: 2/8/2002
    Subject: Poll on Maka Wara
    ...so far, the Poll is at 3 for, 3 against.

    The question is: "Can you Botch a Damage roll for damage you cause
    while using Maka Wara?"

    Personally, I wonder how much use it is to use a Block technique
    (with Maka Wara) when you're going to botch every once and a while?
    The idea is that you've developed your Qi and have hardened your body
    (plenty of time with the wooden dummy!), so why does it throw you off
    more than if you were blocking regularly (without Maka Wara)? Its
    not a conscious action to use Maka Wara (in Chinese arts that use it,
    anyway), so whats the reasoning for those that feel you can Botch the
    roll?
    Group: streetfighter Message: 12563 From: Andy Johnston Date: 2/8/2002
    Subject: Re: Poll on Maka Wara
    I have not voiced my opinon in the vote previously; but here is my take on
    it. I do not believe that maka wara is an activily controlled ability. The
    rule book discribes it as a conditoned type of body, and it does not really
    require a combat card: it's simply something that happens when blocking.

    So in that sense of the term, I don't think it is anything that you can
    'mess up' doing.

    HOWEVER: I am entierly a proponent of rolling/botching because I feel it
    simulates all the things that can go wrong in life. It is important to look
    at the precies action that is being rolled for tho. When rolling for damadge
    of maka wara, we are looking at how badly a fighter has injured his/herself
    by striking the Thaiboxer (or whatever). If the roll is '3 damadge' then the
    fighter must have hit a really hard part of the blocker. Zero obviously
    means that they don't injure themselves. Botches should have almost no
    effect on the play: I think everyone is getting confused by thinking the
    BLOCKER is the one that is botching, it is the attacke: he is botching
    getting hurt. As a GM, the way I would handle this is by telling the player
    "Hmmm -1 roll on maka wara against Denzil Cincade? Well, it appears that
    Denzil was able to hit a soft spot on ya and not take any damadge."

    If I wanted to be mean to my players I woulds say "if you botch your maka
    wara roll against a multi hit maneuver (hyper fist) then you can't roll
    damadge for any of the remaning strikes (again, showing that the attacker
    spotted a weakness in the defense)


    Just my opinion guys.


    _________________________________________________________________
    Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp.
    Group: streetfighter Message: 12564 From: Josh Diemert Date: 2/8/2002
    Subject: Re: Intro
    Where at in Washington State? I'm in Spokane.


    --- incredible_temptations <sugarbaby_25@...>
    wrote:
    > Hey all,
    > Just thought i'd introduce myself... my name is LB
    > and i'm a 19/m
    > from Washington State. I've been playing Street
    > Fighter since I was
    > about 13 or so but lost my rule book a few years ago
    > so i've been out
    > of the loop for awhile so I'm basically back to
    > square one. I'm only
    > just not getting to replace my book (those things
    > are pretty damn
    > hard to find!!) and so I hope to get back into it
    > again fairly soon.
    > Anywayz, I just wanted to say hey.
    > je t'aime,
    > LB
    > AIM: beltain25
    > ICQ: 15606443
    > MSN: sugarbaby_25@...
    >
    >


    =====
    Get paid cash every time you receive email!Sign up FREE at: http://www.MintMail.com/?m=476955

    __________________________________________________
    Do You Yahoo!?
    Send FREE Valentine eCards with Yahoo! Greetings!
    http://greetings.yahoo.com
    Group: streetfighter Message: 12565 From: mean_liar Date: 2/8/2002
    Subject: Re: Poll on Maka Wara
    The reason I use the term "Botch" is because a fighter that Botches a
    damage roll has -2 Speed on their next maneuver. (-1) damage means
    no damage, but does the Blocking character suffer a -2 Speed to their
    next maneuver?