yeah I wanna keep dropping it too but then someone always responds to
an old post and gives me something to reply to by ddragging it up
again.
everyone else let it die and,
matt will let it die.
Matt
--- In streetfighter@y..., DurgaIX@a... wrote:
> Im almost sorry I was involved in this whole conversation...
>
> Look, heres the bottom line, copy the books, dont copy them, you
feel its
> wrong or right, JUST DROP IT.
>
> If you still want to copy them, be respectful (i know its not
respectful to
> begin with) and dont post on here. Use seperate emails (and they
are posted
> in each email) so that way we dont have these flare ups.
>
> Quite honestly, i was turned off to the game after the shouting
matches
> sprung up on here. For god sakes, you are all grown men and yet
you're
> yelling at each other like 16 year olds. "Meet me at the flagpole
after
> school!!!" I truly only wanted the books copied so i could at least
play
> until i got a real copy. If i had known it would cause so much
contraversy, i
> would have shut my trap.
>
> Im apologising to the admins of this chat group cause of the
possible danger
> i assisted in placing them in. I will no longer discuss the topics
linked to
> copyright infringement including defending copying them, or
condeming actions
> that break copyright law. I encourage others to do the same. I also
will not
> be discussing things on this mail group much anymore as I dont want
to
> contribute to any other rediculous fights.
>
> I hope this email will resolve some issues, and again i apologise.
>
> Now i am going to use a demonic tutor on the internet and look for
those
> cursed "legal" books.
>
> wont hear from me in a while,
> Josh
Group: streetfighter
Message: 12216
From: necro6hit
Date: 12/15/2001
Subject: Re: THE FINAL WORD PLEASE!!!
well your free to do as you please but i encourage you to be
optimistic.
me and steve have both been here since before yahoo, and before e-
groups, and nothing like this has ever happened before.
probably just an isolated incedent and wont happen again after ppl
let this one die.
--- In streetfighter@y..., DurgaIX@a... wrote:
I also will not
> be discussing things on this mail group much anymore as I dont want
to
> contribute to any other rediculous fights.
Has anyone played Victorious Boxers for the PS2? I just found out I'm
getting it for Christmas and was wondering if it was any good.
Thanks,
MikeM
Group: streetfighter
Message: 12219
From: necro6hit
Date: 12/15/2001
Subject: Re: Victorious Boxers
not me but let us know in retrospect:)
check out bouncer if you havent. It's pretty good.
Matt
--- In streetfighter@y..., "MikeM" <morg@m...> wrote:
> Has anyone played Victorious Boxers for the PS2? I just found out
I'm
> getting it for Christmas and was wondering if it was any good.
>
> Thanks,
>
> MikeM
Group: streetfighter
Message: 12220
From: necro6hit
Date: 12/15/2001
Subject: Re: I know this is a really round-about way of saying it, but has a
probably the easiest one would be d20.
they have the open gaming liscense thing, where they dont care if you
publish games using their system so you culd even sell it.
only problem would be distancing it from capcom if you did wanna sell
it. It would have to be kind of generic so it *might* not be
specifically about sf. just about fighting in general.
Matt
--- In streetfighter@y..., "Tony Figueroa" <tony.figueroa@f...> wrote:
> Has anyone here written their own gamesystem specifically to play
Street
> Fighter in or adapted a game system besides White Wolf?
>
> Tony Figueroa "Knight of the Black Rose"
> Street Fighter RPG/STG: http://home.fuse.net/shermie/
Group: streetfighter
Message: 12221
From: Fred Chagnon
Date: 12/15/2001
Subject: Re: Victorious Boxers
| not me but let us know in retrospect:)
| check out bouncer if you havent. It's pretty good.
The Bouncer for the PS2 is awesome...even if many don't agree.
Perfect premise for a Streetfighter campaign too.
____________________________________________________
Fred Chagnon "Only in RPGs does fighting seagull@... make you a better person." seagull@... - Peter Olafson
Group: streetfighter
Message: 12222
From: necro6hit
Date: 12/15/2001
Subject: Re: Victorious Boxers
the end boss is hella tuff.
--- In streetfighter@y..., "Fred Chagnon" <seagull@a...> wrote:
> | not me but let us know in retrospect:)
> | check out bouncer if you havent. It's pretty good.
>
> The Bouncer for the PS2 is awesome...even if many don't agree.
> Perfect premise for a Streetfighter campaign too.
>
> ____________________________________________________
> Fred Chagnon "Only in RPGs does fighting
> seagull@a... make you a better person."
> seagull@n... - Peter Olafson
Group: streetfighter
Message: 12223
From: mean_liar
Date: 12/15/2001
Subject: Re: Warrior's Pride 7
> i must say as well, that was a VERY good article.
> I hate to confess but i never read warriors pride till i heard
about > this article, then i downloaded them all.
Ditto.
The HKAT e-z scenario generator was neato, too.
Group: streetfighter
Message: 12224
From: mean_liar
Date: 12/15/2001
Subject: Re: Victorious Boxers
> | check out bouncer if you havent. It's pretty good.
>
> The Bouncer for the PS2 is awesome...even if many don't agree.
> Perfect premise for a Streetfighter campaign too.
Too bad it wasn't multiplayer. THAT would have been awesome... a
souped-up River City Ransom/Jedi Power Battles
Group: streetfighter
Message: 12225
From: J. Scott Pittman
Date: 12/15/2001
Subject: Re: I know this is a really round-about way of saying it, but has a
I did take a crack at using GURPS to make Street
Fighter characters. I'll try to write up the system and post it
sometime.
Subject: [streetfighter] I know this is a
really round-about way of saying it, but has anyone written their own Street
Fighter RPG?
> it'd be different if nobody had contacted White
Wolf. Compliance by > silence, I suppose you could call it.
At least you could feign ignorance, > albiet thinly. > > but
we did, and they. said. no. That's the bottom line. We've gotten
it > from the president himself; no full reproductions of the printed
works. > Period. They've no problem with fansites, artwork or
no. They are unable > to reprint the works because the agreement
with Capcom expired. We are > unable to reprint the works, for
obvious reasons.
Hoorah. Hoorah. Good words of wisdom. As long as
the books are still available somehow, why even consider posting them on
the internet. It seems they are still obtainable either through this
list or ebay. It seems to me that putting up a copyrighted book in its
entirety is just a major insult to the people who wrote it and those who
own the rights. Although since I have the books I want, I feel I am in no
position to preach, merely try and empathize.
I just had one question
for someone in the know (probably Steve since I believe I saw it on his
page): Didn't the official e-mail from White Wolf about publishing the
books on the internet simply state that they couldn't give
permission? Obviously, there were more than just the one I saw which
already clarified the question I'm about to ask. Couldn't the above
statement possibly be understood as they simply couldn't give permission.
It didn't say, "No, you can't." It was almost more of a "don't ask, we
don't care" statement, deferring you to Capcom - if anyone. The
question/answer that would pretty much settle things simply put would be,
"Will you bring legal action against someone who does this?" However,
the message from the President of WW pretty much said that according to the
e-mail I'm replying to.
Of course, the not so easy way around this
entire problem is simply to write your own Street Fighter RPG, which I'm
surprised there's not more SF RPGs than just the White
Wolf-one. Perhaps, put up an adaption for the WW: Combat book to add in the
moves from the Street Fighter RPG to make a slightly watered-down version.
(That way, a relatively small amount of stuff would need to be put-up and
you could simply defer someone to get the White Wolf: Combat book and any
other one WW book that tells you how to make a normal person).
Has
anyone here written their own gamesystem specifically to play
Street Fighter in or adapted a game system besides White Wolf?
Okay... Hmm.. I created some of my maneuvers with
CHAMPS, and they came out WAY too cheap. IMO that is. But else I liked
the system.
I didn't like that you just disregarded the add-on
maneuvers totally. I like Psychokinetic channeling and such.
I miss
add-on advantage.
-----Ronin-----
--- In streetfighter@y..., "J. Scott Pittman"
<joespitt@t...> wrote: > "AND,
the CHAMPS system looked good, but I fear what it would create > in the
hands of an experienced min-maxing number cruncher. I say > that
without having really studied the system yet... its a project > I'm
doing right now." > > Well, I would love to have some
players and Storytellers out there try it out and find the bugs in the
system, if any. The creation process for Maneuvers, Styles and Backgrounds
was created with number crunchers in mind. As you can see, the Maneuvers
that most everyone thinks were unbalanced did come out unbalanced in the
system when I tested it by converting all of the Street Fighter Maneuvers
to CHAMPS Street Fighter Maneuvers. I even gave my version of the
"corrected" ones (but as stated before, each "version" of any Maneuver is
still a legal Maneuver in the system if the points add
up). > If you would like to send any Maneuvers, Styles, or
Backgrounds you make up using the system, I would gladly go over them
carefully and make sure they add up. I have a few Maneuvers sent in by
players already posted as I am sure you have seen. >
Sometime soon, I will try to get around to adding even more advantages and
drawbacks to that section. Any suggestions would be appreciated. >
> Scott > > > > > -----
Original Message ----- > From: mean_liar
> To: streetfighter@y... > Sent:
Thursday, December 13, 2001 10:45 PM > Subject:
[streetfighter] (unknown) > > > --- In
streetfighter@y..., "necro6hit" <throwrocks@b...>
wrote: > > here are some samples of how big ive been
scanning > > Holy crap. You've played a bit, I
see. > > > ok? > > If the
book is at >3mb in a zip, thats great! As a side note, did
> you know that .pdf has 2 forms -- Pagemaker and
Photoshop? I assume > if you've converted them into
.pdf Photoshop files, they'll be huge - > - its designed for
all the layering crap etc. of Photoshop, and not > the
whole 'print this e-z' stuff of Pagemaker. > > And
no, I haven't played SF much. I have a degree in Math and a
> keen interest in game design. >
> AND, the CHAMPS system looked good, but I fear what it
would create > in the hands of an experienced min-maxing
number cruncher. I say > that without having really
studied the system yet... its a project > I'm doing right
now. > > >
Yahoo! Groups Sponsor
>
ADVERTISEMENT > > > >
> Your use of Yahoo! Groups is subject to the Yahoo! Terms
of Service.
Okay... Hmm.. I created some of my maneuvers with
CHAMPS, and they came out WAY too cheap. IMO that is. But else I liked
the system.
I didn't like that you just disregarded the add-on
maneuvers totally. I like Psychokinetic channeling and such.
I miss
add-on advantage.
-----Ronin-----
--- In streetfighter@y..., "J. Scott Pittman"
<joespitt@t...> wrote: > "AND,
the CHAMPS system looked good, but I fear what it would create > in the
hands of an experienced min-maxing number cruncher. I say > that
without having really studied the system yet... its a project > I'm
doing right now." > > Well, I would love to have some
players and Storytellers out there try it out and find the bugs in the
system, if any. The creation process for Maneuvers, Styles and Backgrounds
was created with number crunchers in mind. As you can see, the Maneuvers
that most everyone thinks were unbalanced did come out unbalanced in the
system when I tested it by converting all of the Street Fighter Maneuvers
to CHAMPS Street Fighter Maneuvers. I even gave my version of the
"corrected" ones (but as stated before, each "version" of any Maneuver is
still a legal Maneuver in the system if the points add
up). > If you would like to send any Maneuvers, Styles, or
Backgrounds you make up using the system, I would gladly go over them
carefully and make sure they add up. I have a few Maneuvers sent in by
players already posted as I am sure you have seen. >
Sometime soon, I will try to get around to adding even more advantages and
drawbacks to that section. Any suggestions would be appreciated. >
> Scott > > > > > -----
Original Message ----- > From: mean_liar
> To: streetfighter@y... > Sent:
Thursday, December 13, 2001 10:45 PM > Subject:
[streetfighter] (unknown) > > > --- In
streetfighter@y..., "necro6hit" <throwrocks@b...>
wrote: > > here are some samples of how big ive been
scanning > > Holy crap. You've played a bit, I
see. > > > ok? > > If the
book is at >3mb in a zip, thats great! As a side note, did
> you know that .pdf has 2 forms -- Pagemaker and
Photoshop? I assume > if you've converted them into
.pdf Photoshop files, they'll be huge - > - its designed for
all the layering crap etc. of Photoshop, and not > the
whole 'print this e-z' stuff of Pagemaker. > > And
no, I haven't played SF much. I have a degree in Math and a
> keen interest in game design. >
> AND, the CHAMPS system looked good, but I fear what it
would create > in the hands of an experienced min-maxing
number cruncher. I say > that without having really
studied the system yet... its a project > I'm doing right
now. > > >
Yahoo! Groups Sponsor
>
ADVERTISEMENT > > > >
> Your use of Yahoo! Groups is subject to the Yahoo! Terms
of Service.
I'm sending this to say to you guys that I'm having some Monitor problems and I'm at the time without a pc at home... so I'll be late to make the .doc format Pride... soory guys... I'm really pissed off by this d!$%#*# Monitor... :///
See Ya
Niemand
Group: streetfighter
Message: 12231
From: Andy Johnston
Date: 12/15/2001
Subject: Re: look at this lame shit
HAH! I remember that now....
Arguably THE greatest Street Fighter (marketing)
site on the NET... period. Deals with all of your Street Fighter (marketing)
needs.
Yes I know, but the system says that there are no support for creating
new PLUS maneuvers. That I miss.
-----Ronin-----
--- In streetfighter@y..., "J. Scott Pittman" <joespitt@t...> wrote:
> The add-on Maneuvers are still there. Look for the PLUS Maneuvers
section.
>
> Scott
>
> ----- Original Message -----
> From: galin_ra
> To: streetfighter@y...
> Sent: Saturday, December 15, 2001 2:13 AM
> Subject: [streetfighter] Re: (unknown)
>
>
> Okay... Hmm..
> I created some of my maneuvers with CHAMPS, and they came out WAY too
> cheap. IMO that is.
> But else I liked the system.
>
> I didn't like that you just disregarded the add-on maneuvers totally.
> I like Psychokinetic channeling and such.
>
> I miss add-on advantage.
>
>
> -----Ronin-----
>
>
> --- In streetfighter@y..., "J. Scott Pittman" <joespitt@t...> wrote:
> > "AND, the CHAMPS system looked good, but I fear what it would
create
> > in the hands of an experienced min-maxing number cruncher. I say
> > that without having really studied the system yet... its a project
> > I'm doing right now."
> >
> > Well, I would love to have some players and Storytellers out there
> try it out and find the bugs in the system, if any. The creation
> process for Maneuvers, Styles and Backgrounds was created with number
> crunchers in mind. As you can see, the Maneuvers that most everyone
> thinks were unbalanced did come out unbalanced in the system when I
> tested it by converting all of the Street Fighter Maneuvers to CHAMPS
> Street Fighter Maneuvers. I even gave my version of the "corrected"
> ones (but as stated before, each "version" of any Maneuver is still a
> legal Maneuver in the system if the points add up).
> > If you would like to send any Maneuvers, Styles, or Backgrounds
> you make up using the system, I would gladly go over them carefully
> and make sure they add up. I have a few Maneuvers sent in by players
> already posted as I am sure you have seen.
> > Sometime soon, I will try to get around to adding even more
> advantages and drawbacks to that section. Any suggestions would be
> appreciated.
> >
> > Scott
> >
> >
> >
> >
> > ----- Original Message -----
> > From: mean_liar
> > To: streetfighter@y...
> > Sent: Thursday, December 13, 2001 10:45 PM
> > Subject: [streetfighter] (unknown)
> >
> >
> > --- In streetfighter@y..., "necro6hit" <throwrocks@b...> wrote:
> > > here are some samples of how big ive been scanning
> >
> > Holy crap. You've played a bit, I see.
> >
> > > ok?
> >
> > If the book is at >3mb in a zip, thats great! As a side note,
did
> > you know that .pdf has 2 forms -- Pagemaker and Photoshop? I
assume
> > if you've converted them into .pdf Photoshop files, they'll be
huge -
> > - its designed for all the layering crap etc. of Photoshop,
and not
> > the whole 'print this e-z' stuff of Pagemaker.
> >
> > And no, I haven't played SF much. I have a degree in Math and a
> > keen interest in game design.
> >
> > AND, the CHAMPS system looked good, but I fear what it would
create
> > in the hands of an experienced min-maxing number cruncher. I say
> > that without having really studied the system yet... its a
project
> > I'm doing right now.
> >
> >
> > Yahoo! Groups Sponsor
> > ADVERTISEMENT
> >
> >
> >
> >
> > Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service.
>
>
> Yahoo! Groups Sponsor
> ADVERTISEMENT
>
>
>
>
> Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
Group: streetfighter
Message: 12233
From: galin_ra
Date: 12/16/2001
Subject: SF movies/series
Which movies / series exists out in the world based on SF??
I got the animated Movie.
SF Zero - The movie
SF 2v - Series. episode 1-29.
Are there any more??
-----Ronin-----
Group: streetfighter
Message: 12234
From: galin_ra
Date: 12/16/2001
Subject: Re: (unknown)
Hmmm.. Oki.. I just have to find them again.
I may have to create them with the CHAMPS system first.
I made them on ordinary paper, as in not on my PC.
I'll send them to you when I find them ^_^
-----Ronin-----
--- In streetfighter@y..., "J. Scott Pittman" <joespitt@t...> wrote:
> "I created some of my maneuvers with CHAMPS, and they came out WAY too
> cheap. IMO that is.
> But else I liked the system."
>
> I'd like to see the Maneuvers. E-Mail them to me.
>
> Scott
> joespitt@t...
>
>
>
> ----- Original Message -----
> From: galin_ra
> To: streetfighter@y...
> Sent: Saturday, December 15, 2001 2:13 AM
> Subject: [streetfighter] Re: (unknown)
>
>
> Okay... Hmm..
> I created some of my maneuvers with CHAMPS, and they came out WAY too
> cheap. IMO that is.
> But else I liked the system.
>
> I didn't like that you just disregarded the add-on maneuvers totally.
> I like Psychokinetic channeling and such.
>
> I miss add-on advantage.
>
>
> -----Ronin-----
>
>
> --- In streetfighter@y..., "J. Scott Pittman" <joespitt@t...> wrote:
> > "AND, the CHAMPS system looked good, but I fear what it would
create
> > in the hands of an experienced min-maxing number cruncher. I say
> > that without having really studied the system yet... its a project
> > I'm doing right now."
> >
> > Well, I would love to have some players and Storytellers out there
> try it out and find the bugs in the system, if any. The creation
> process for Maneuvers, Styles and Backgrounds was created with number
> crunchers in mind. As you can see, the Maneuvers that most everyone
> thinks were unbalanced did come out unbalanced in the system when I
> tested it by converting all of the Street Fighter Maneuvers to CHAMPS
> Street Fighter Maneuvers. I even gave my version of the "corrected"
> ones (but as stated before, each "version" of any Maneuver is still a
> legal Maneuver in the system if the points add up).
> > If you would like to send any Maneuvers, Styles, or Backgrounds
> you make up using the system, I would gladly go over them carefully
> and make sure they add up. I have a few Maneuvers sent in by players
> already posted as I am sure you have seen.
> > Sometime soon, I will try to get around to adding even more
> advantages and drawbacks to that section. Any suggestions would be
> appreciated.
> >
> > Scott
> >
> >
> >
> >
> > ----- Original Message -----
> > From: mean_liar
> > To: streetfighter@y...
> > Sent: Thursday, December 13, 2001 10:45 PM
> > Subject: [streetfighter] (unknown)
> >
> >
> > --- In streetfighter@y..., "necro6hit" <throwrocks@b...> wrote:
> > > here are some samples of how big ive been scanning
> >
> > Holy crap. You've played a bit, I see.
> >
> > > ok?
> >
> > If the book is at >3mb in a zip, thats great! As a side note,
did
> > you know that .pdf has 2 forms -- Pagemaker and Photoshop? I
assume
> > if you've converted them into .pdf Photoshop files, they'll be
huge -
> > - its designed for all the layering crap etc. of Photoshop,
and not
> > the whole 'print this e-z' stuff of Pagemaker.
> >
> > And no, I haven't played SF much. I have a degree in Math and a
> > keen interest in game design.
> >
> > AND, the CHAMPS system looked good, but I fear what it would
create
> > in the hands of an experienced min-maxing number cruncher. I say
> > that without having really studied the system yet... its a
project
> > I'm doing right now.
> >
> >
> > Yahoo! Groups Sponsor
> > ADVERTISEMENT
> >
> >
> >
> >
> > Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service.
>
>
> Yahoo! Groups Sponsor
> ADVERTISEMENT
>
>
>
>
> Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
Group: streetfighter
Message: 12235
From: necro6hit
Date: 12/16/2001
Subject: Re: SF movies/series
your forgeting the super-awesome live action movie.
--- In streetfighter@y..., "galin_ra" <randerssen@h...> wrote:
> Which movies / series exists out in the world based on SF??
>
> I got the animated Movie.
> SF Zero - The movie
> SF 2v - Series. episode 1-29.
>
> Are there any more??
>
>
> -----Ronin-----
Group: streetfighter
Message: 12236
From: J.J.
Date: 12/16/2001
Subject: Re: SF movies/series
----- Original Message -----
From: "galin_ra" <randerssen@...>
To: <streetfighter@yahoogroups.com>
Sent: Sunday, December 16, 2001 6:38 AM
Subject: [streetfighter] SF movies/series
> Which movies / series exists out in the world based on SF??
>
> I got the animated Movie.
> SF Zero - The movie
> SF 2v - Series. episode 1-29.
>
> Are there any more??
>
>
> -----Ronin-----
>
There was the Jean-Claude Van Damme movie and the cartoon series that was
loosely based on it.
Group: streetfighter
Message: 12237
From: J. Scott Pittman
Date: 12/16/2001
Subject: Re: (unknown)
I realize that it would be fun to create new PLUS
Maneuvers, but the damage done if that was allowed would be enormous. Think of a
player who creates 5 new Maneuvers that can be used at any time with any other
Maneuver, all of which enhance damage. Add those to a powerful Maneuver, and you
have a character dealing 50 dice of damage against his enemies. I didn't want a
system that could be abused like that.
I suppose I could make a rule that limits
how many PLUS Maneuvers can be used with each other, and then set down rules for
creating new PLUS Maneuvers. What do you think?
Yes I know, but the system says that there are no support
for creating new PLUS maneuvers. That I
miss.
-----Ronin-----
--- In streetfighter@y..., "J. Scott Pittman"
<joespitt@t...> wrote: > The
add-on Maneuvers are still there. Look for the PLUS
Maneuvers section. > > Scott > >
----- Original Message ----- > From: galin_ra
> To: streetfighter@y... > Sent:
Saturday, December 15, 2001 2:13 AM > Subject:
[streetfighter] Re: (unknown) > > > Okay...
Hmm.. > I created some of my maneuvers with CHAMPS, and
they came out WAY too > cheap. IMO that
is. > But else I liked the system. >
> I didn't like that you just disregarded the add-on
maneuvers totally. > I like Psychokinetic channeling and
such. > > I miss add-on advantage. > >
> -----Ronin----- > > > ---
In streetfighter@y..., "J. Scott Pittman" <joespitt@t...>
wrote: > > "AND, the CHAMPS system looked good, but I
fear what it would create > > in the hands of an
experienced min-maxing number cruncher. I say > >
that without having really studied the system yet... its a project
> > I'm doing right now." > >
> > Well, I would love to have some players
and Storytellers out there > try it out and find the bugs in
the system, if any. The creation > process for Maneuvers,
Styles and Backgrounds was created with number > crunchers
in mind. As you can see, the Maneuvers that most everyone >
thinks were unbalanced did come out unbalanced in the system when
I > tested it by converting all of the Street Fighter
Maneuvers to CHAMPS > Street Fighter Maneuvers. I even gave
my version of the "corrected" > ones (but as stated before,
each "version" of any Maneuver is still a > legal Maneuver
in the system if the points add up). > > If
you would like to send any Maneuvers, Styles, or
Backgrounds > you make up using the system, I would gladly
go over them carefully > and make sure they add up. I have a
few Maneuvers sent in by players > already posted as I am
sure you have seen. > > Sometime soon, I will
try to get around to adding even more > advantages and
drawbacks to that section. Any suggestions would be >
appreciated. > > > >
Scott > > > > >
> > > > > -----
Original Message ----- > > From: mean_liar
> > To: streetfighter@y...
> > Sent: Thursday, December 13, 2001 10:45
PM > > Subject: [streetfighter]
(unknown) > > > >
> > --- In streetfighter@y..., "necro6hit"
<throwrocks@b...> wrote: > > > here
are some samples of how big ive been scanning > >
> > Holy crap. You've played a bit, I
see. > > > > >
ok? > > > > If the book
is at >3mb in a zip, thats great! As a side note, did
> > you know that .pdf has 2 forms --
Pagemaker and Photoshop? I assume >
> if you've converted them into .pdf Photoshop files, they'll
be huge - > > - its designed for all the
layering crap etc. of Photoshop, and not >
> the whole 'print this e-z' stuff of
Pagemaker. > > > > And
no, I haven't played SF much. I have a degree in Math and a
> > keen interest in game
design. > > > > AND,
the CHAMPS system looked good, but I fear what it would create
> > in the hands of an experienced
min-maxing number cruncher. I say > >
that without having really studied the system yet... its a project
> > I'm doing right now. >
> > > >
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