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Group: streetfighter Message: 11865 From: Chris Hoffmann Date: 11/5/2001
Subject: Re: StreetFighter online Campaign
Group: streetfighter Message: 11866 From: Ronny Anderssen Date: 11/5/2001
Subject: Guidelines for Joining SF:UW campaign
Group: streetfighter Message: 11867 From: skarsten@optonline.net Date: 11/5/2001
Subject: on Cyborgs
Group: streetfighter Message: 11868 From: Ronny Anderssen Date: 11/5/2001
Subject: Re: on Cyborgs
Group: streetfighter Message: 11869 From: Fred Chagnon Date: 11/5/2001
Subject: Re: Guidelines for Joining SF:UW campaign
Group: streetfighter Message: 11870 From: Ronny Anderssen Date: 11/5/2001
Subject: Re: Guidelines for Joining SF:UW campaign
Group: streetfighter Message: 11871 From: Michael Deslongchamps Date: 11/5/2001
Subject: Re: Guidelines for Joining SF:UW campaign
Group: streetfighter Message: 11872 From: skarsten@optonline.net Date: 11/5/2001
Subject: Re: on Cyborgs
Group: streetfighter Message: 11873 From: Chris Hoffmann Date: 11/5/2001
Subject: Re: on Cyborgs
Group: streetfighter Message: 11874 From: Jonathan Combs Date: 11/5/2001
Subject: Re: StreetFighter online Campaign
Group: streetfighter Message: 11875 From: Niemand Date: 11/5/2001
Subject: Re: StreetFighter online Campaign
Group: streetfighter Message: 11876 From: Niemand Date: 11/5/2001
Subject: Re: on Cyborgs
Group: streetfighter Message: 11877 From: throwrocks@bigfoot.com Date: 11/6/2001
Subject: Re: on Cyborgs
Group: streetfighter Message: 11878 From: Ronny Anderssen Date: 11/6/2001
Subject: Re: on Cyborgs
Group: streetfighter Message: 11879 From: Rinaldo Gambetta Date: 11/6/2001
Subject: Re: StreetFighter online Campaign
Group: streetfighter Message: 11880 From: Rinaldo Gambetta Date: 11/6/2001
Subject: Re: StreetFighter online Campaign
Group: streetfighter Message: 11881 From: Ronny Anderssen Date: 11/6/2001
Subject: Re: StreetFighter online Campaign
Group: streetfighter Message: 11882 From: William Adams Date: 11/6/2001
Subject: Re: on Cyborgs
Group: streetfighter Message: 11883 From: DurgaIX@aol.com Date: 11/7/2001
Subject: Street fighter II V
Group: streetfighter Message: 11884 From: Fred Chagnon Date: 11/7/2001
Subject: Re: Street fighter II V
Group: streetfighter Message: 11885 From: Fred Chagnon Date: 11/7/2001
Subject: Hallowe'en getup
Group: streetfighter Message: 11886 From: Chris Hoffmann Date: 11/7/2001
Subject: Re: Hallowe'en getup
Group: streetfighter Message: 11887 From: skarsten@optonline.net Date: 11/7/2001
Subject: Re: Street fighter II V
Group: streetfighter Message: 11888 From: Tommy Brownell Date: 11/7/2001
Subject: Re: Street fighter II V
Group: streetfighter Message: 11889 From: Tommy Brownell Date: 11/7/2001
Subject: Re: Street fighter II V
Group: streetfighter Message: 11890 From: Niemand Date: 11/7/2001
Subject: Re: Street fighter II V
Group: streetfighter Message: 11891 From: Rinaldo Gambetta Date: 11/7/2001
Subject: Re: StreetFighter online Campaign
Group: streetfighter Message: 11892 From: Rinaldo Gambetta Date: 11/7/2001
Subject: Re: Hallowe'en getup
Group: streetfighter Message: 11893 From: DurgaIX@aol.com Date: 11/8/2001
Subject: Re: Street fighter II V
Group: streetfighter Message: 11894 From: Jens-Arthur Leirbakk Date: 11/8/2001
Subject: [Street Fighter]: Return of the stick man!
Group: streetfighter Message: 11895 From: Craig McNicoll Date: 11/13/2001
Subject: Re: StreetFighter online Campaign
Group: streetfighter Message: 11896 From: Mark Adams Date: 11/13/2001
Subject: Re: StreetFighter online Campaign
Group: streetfighter Message: 11897 From: Craig McNicoll Date: 11/13/2001
Subject: Re: StreetFighter online Campaign
Group: streetfighter Message: 11898 From: Mark Adams Date: 11/13/2001
Subject: Re: StreetFighter online Campaign
Group: streetfighter Message: 11899 From: Craig McNicoll Date: 11/13/2001
Subject: Re: StreetFighter online Campaign
Group: streetfighter Message: 11900 From: Mark Adams Date: 11/13/2001
Subject: Re: StreetFighter online Campaign
Group: streetfighter Message: 11901 From: Craig McNicoll Date: 11/13/2001
Subject: Re: StreetFighter online Campaign
Group: streetfighter Message: 11902 From: Ronny Anderssen Date: 11/13/2001
Subject: (no subject)
Group: streetfighter Message: 11903 From: Fred Chagnon Date: 11/13/2001
Subject: Re: StreetFighter online Campaign
Group: streetfighter Message: 11904 From: Craig McNicoll Date: 11/13/2001
Subject: Re: StreetFighter online Campaign
Group: streetfighter Message: 11905 From: skarsten@optonline.net Date: 11/19/2001
Subject: May the you-know-what be with you
Group: streetfighter Message: 11906 From: Sharoon Sher Date: 11/20/2001
Subject: Re: Street fighter II V
Group: streetfighter Message: 11907 From: Fred Chagnon Date: 11/20/2001
Subject: Re: Street fighter II V
Group: streetfighter Message: 11908 From: throwrocks@bigfoot.com Date: 11/21/2001
Subject: Re: May the you-know-what be with you
Group: streetfighter Message: 11909 From: skarsten@optonline.net Date: 11/21/2001
Subject: Re: May the you-know-what be with you
Group: streetfighter Message: 11910 From: throwrocks@bigfoot.com Date: 11/21/2001
Subject: Re: May the you-know-what be with you
Group: streetfighter Message: 11911 From: Fred Chagnon Date: 11/21/2001
Subject: Re: May the you-know-what be with you
Group: streetfighter Message: 11912 From: Fred Chagnon Date: 11/21/2001
Subject: Re: May the you-know-what be with you
Group: streetfighter Message: 11913 From: skarsten@optonline.net Date: 11/21/2001
Subject: Re: May the you-know-what be with you
Group: streetfighter Message: 11914 From: throwrocks@bigfoot.com Date: 11/21/2001
Subject: Re: May the you-know-what be with you



Group: streetfighter Message: 11865 From: Chris Hoffmann Date: 11/5/2001
Subject: Re: StreetFighter online Campaign
--- Ronny Anderssen <cybermage@...> wrote:
> Okay.. I have now gone and done something drastic.

Drastic is always good.

> I have mad a Mailing list RPG campaign for SF:stg.
> I need to know if anyone si interested in joinin such a campaign.
> before I start creating compendiums and such.

I'm interested. What powerlevel do you want for characters? Any different
rules for character creation?

> It will happen in the real world, but there will be some slightly
> technological chnages.
> I accept everything in The books, and I will take in whatever
> suggestions for considerations.
> I will do some changes from the books too.
> e.g.: Cybernetics will be modified into another more cool system.(I hope)
> I will ask for your opinion on most of the changes I do.
>
> So just come join the Ultimate warrior now.. ^_^
>
> -----Ronin-----
>
> <center>
> <a href="http://groups.yahoo.com/group/sfstg_uw/join">
> <img src="http://groups.yahoo.com/img/ui/join.gif" border=0><br>
> Click to subscribe to sfstg_uw</a>
> </center>
>
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>


=====
staredown@... http://staredown.8m.net

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
Do You Yahoo!?
Find a job, post your resume.
http://careers.yahoo.com
Group: streetfighter Message: 11866 From: Ronny Anderssen Date: 11/5/2001
Subject: Guidelines for Joining SF:UW campaign
Just join the list and then I will give you guidelines.

If you are impatient, you can make a standard starting character.

AND if you send me a cool background story, I will give you nmy
feedback onit, PLUSS I will give you some free XP for it.

THe better the story is, the better XP award you get ^_^

Remember it is in present time with some advanced tchnology.
The space exploration has also come farther.
We have a colony on the moon and Mars. More details on this later.

There also exists advanced weapon maneuvers, but those are for special
cases only(Good explanation in Background etc...)

And I need your opinion about having a worldwide campaign, or should
it happen uin a city where all the fighter's live??
Maybe we can start out in a city and as the game progress include more
of the world.??

YOur opinions are welcom ^_^


-----Ronin-----
Group: streetfighter Message: 11867 From: skarsten@optonline.net Date: 11/5/2001
Subject: on Cyborgs
..it is generally accepted among Street Fighter GMs that the character types from the Player's Guide are somewhat on the overbalanced side.

Hybrids, I can see. It has been demonstrated time and time again. Elementals I've never had a problem with, although for some reason *everybody* plays Fire Elementals and I've only ever seen one other, an Air Elemental a friend of mine played once (and only because he stumbled across a numbercrunched starting combo using Flight).

That brings us to... Cyborgs. My personal favorite addition from the Player's Guide. I have never found the Cyborg rules to require reworking, enhancing, changing, whatever; the only additional stipulation I ever added to Cyborgs apart from the book were that any time they attempted to either add a new cybernetic enhancement (Focus Technique) or raise their Cybernetics background they had to not only find a qualified cybernetics facility to do the surgery, but they had to find a way to pay for it. (Cyberwear is incredibly expensive when it has to be rigged to stand up in combat, and you can't just find a streetside Cybernetics clinic in every city.) I also usually allowed cyborgs to specify, when it came time to raise their Attributes, whether or not they were doing it with cyberwear (thus gaining the x4 reduction for superhuman advancement) or normally (requiring the x6). Ditto for Focus techniques. Non-cyber Focus Techniques could be powered by Chi only, not Health.

This tended to make Cyborgs either not rely on their implants too much, or simply kept them from trying to crunch due to the possibility of needing a ton of cash or winding up in debt to some shady corporation every time they wanted to exercise the benefit of being a cyborg.

Then again, apart from the mutant agave worm hybrid on Mu's web page, I have never actually seen a cyborg who could bend the rules to become a superfighter, as is usually the case with hybrids. What am I missing? Could it be that the 'Guide actually got something right and indeed, balanced?

Send me your cyborg horror stories, I want to hear them. I can't believe they work perfectly out of the box.

- Steve

--------------------------------------------------------------------
mail2web - Check your email from the web at
http://mail2web.com/ .
Group: streetfighter Message: 11868 From: Ronny Anderssen Date: 11/5/2001
Subject: Re: on Cyborgs
Heh. It's not because it's unbalanced I wnat to rework it. I think it
lack's something.

Detailed Implantes for example. I like the Cyberpunk/Neotech versions
of thinking Cyborgs, so I am only going to add detailed information on
various implnats what they do and what they cost etc.

And elementals.... Hmmm I never understood why *everybody* wants to
play a fire Elemental.
Air elemental must be THE most dangerous elemntal type.
Read about lightness and Vacuum, and you will see why ^_^

And Hybrids.....Well.......Okay....forgot all about them... Hmmm
I think I will restrict them in this campaign...
I don't like them at all. They REALLY need some serious reworking
before I add them to my campaign.

-----Ronin-----


--- In streetfighter@y..., "skarsten@o..." <skarsten@o...> wrote:
>
> ..it is generally accepted among Street Fighter GMs that the
character types from the Player's Guide are somewhat on the
overbalanced side.
>
> Hybrids, I can see. It has been demonstrated time and time again.
Elementals I've never had a problem with, although for some reason
*everybody* plays Fire Elementals and I've only ever seen one other,
an Air Elemental a friend of mine played once (and only because he
stumbled across a numbercrunched starting combo using Flight).
>
> That brings us to... Cyborgs. My personal favorite addition from
the Player's Guide. I have never found the Cyborg rules to require
reworking, enhancing, changing, whatever; the only additional
stipulation I ever added to Cyborgs apart from the book were that any
time they attempted to either add a new cybernetic enhancement (Focus
Technique) or raise their Cybernetics background they had to not only
find a qualified cybernetics facility to do the surgery, but they had
to find a way to pay for it. (Cyberwear is incredibly expensive when
it has to be rigged to stand up in combat, and you can't just find a
streetside Cybernetics clinic in every city.) I also usually allowed
cyborgs to specify, when it came time to raise their Attributes,
whether or not they were doing it with cyberwear (thus gaining the x4
reduction for superhuman advancement) or normally (requiring the x6).
Ditto for Focus techniques. Non-cyber Focus Techniques could be
powered by Chi only, not Health.
>
> This tended to make Cyborgs either not rely on their implants too
much, or simply kept them from trying to crunch due to the possibility
of needing a ton of cash or winding up in debt to some shady
corporation every time they wanted to exercise the benefit of being a
cyborg.
>
> Then again, apart from the mutant agave worm hybrid on Mu's web
page, I have never actually seen a cyborg who could bend the rules to
become a superfighter, as is usually the case with hybrids. What am I
missing? Could it be that the 'Guide actually got something right and
indeed, balanced?
>
> Send me your cyborg horror stories, I want to hear them. I can't
believe they work perfectly out of the box.
>
> - Steve
>
> --------------------------------------------------------------------
> mail2web - Check your email from the web at
> http://mail2web.com/ .
Group: streetfighter Message: 11869 From: Fred Chagnon Date: 11/5/2001
Subject: Re: Guidelines for Joining SF:UW campaign
> And I need your opinion about having a worldwide campaign, or should
> it happen uin a city where all the fighter's live??
> Maybe we can start out in a city and as the game progress include more
> of the world.??

Definately the world.
Martial Arts aren't martial arts without the varying cultures found all
over the world. THis give the game most of it's flavour.

___________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson
Group: streetfighter Message: 11870 From: Ronny Anderssen Date: 11/5/2001
Subject: Re: Guidelines for Joining SF:UW campaign
I Agree... the wold it is then.

I'll just have to find my SF books again. (They have mysteriously
dissappeared.)
Before I can make any of the sourcebooks for the campaign though. 8-(
We are two Moderatos on the list.
It's me, and Herr Tevik.

We will be starting up when we get enough characters and the setting
ready. ^_^

-----Ronin-----



--- In streetfighter@y..., Fred Chagnon <seagull@a...> wrote:
> > And I need your opinion about having a worldwide campaign, or should
> > it happen uin a city where all the fighter's live??
> > Maybe we can start out in a city and as the game progress include more
> > of the world.??
>
> Definately the world.
> Martial Arts aren't martial arts without the varying cultures found all
> over the world. THis give the game most of it's flavour.
>
> ___________________________________________________
> Fred Chagnon "Only in RPGs does fighting
> seagull@a... make you a better person."
> seagull@n... - Peter Olafson
Group: streetfighter Message: 11871 From: Michael Deslongchamps Date: 11/5/2001
Subject: Re: Guidelines for Joining SF:UW campaign
I am interested in the online game.. but due to moving I lost all my
book...core rules contenders etc...can anyone be of help...I was a GM and I
was very familar with the rules. I just need the guidline to remind me...


----- Original Message -----
From: "Ronny Anderssen" <cybermage@...>
To: <streetfighter@yahoogroups.com>
Sent: Monday, November 05, 2001 10:58 AM
Subject: [streetfighter] Guidelines for Joining SF:UW campaign


> Just join the list and then I will give you guidelines.
>
> If you are impatient, you can make a standard starting character.
>
> AND if you send me a cool background story, I will give you nmy
> feedback onit, PLUSS I will give you some free XP for it.
>
> THe better the story is, the better XP award you get ^_^
>
> Remember it is in present time with some advanced tchnology.
> The space exploration has also come farther.
> We have a colony on the moon and Mars. More details on this later.
>
> There also exists advanced weapon maneuvers, but those are for special
> cases only(Good explanation in Background etc...)
>
> And I need your opinion about having a worldwide campaign, or should
> it happen uin a city where all the fighter's live??
> Maybe we can start out in a city and as the game progress include more
> of the world.??
>
> YOur opinions are welcom ^_^
>
>
> -----Ronin-----
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
Group: streetfighter Message: 11872 From: skarsten@optonline.net Date: 11/5/2001
Subject: Re: on Cyborgs
I wasn't singling you out specifically. :) I was just thinking today. Most (sane) GMs point at the Player's Guide and say "Bad." But if you think about it, Cyborgs are really the only new concept introduced in the book that work without any tweaking whatsoever.

..we'll ignore the fact that Savate is royally inaccurate and kinda sucks. ;)

Original Message:
-----------------
From: Ronny Anderssen cybermage@...
Date: Mon, 05 Nov 2001 18:24:44 +0000
To: streetfighter@yahoogroups.com
Subject: [streetfighter] Re: on Cyborgs


Heh. It's not because it's unbalanced I wnat to rework it. I think it
lack's something.

Detailed Implantes for example. I like the Cyberpunk/Neotech versions
of thinking Cyborgs, so I am only going to add detailed information on
various implnats what they do and what they cost etc.

And elementals.... Hmmm I never understood why *everybody* wants to
play a fire Elemental.
Air elemental must be THE most dangerous elemntal type.
Read about lightness and Vacuum, and you will see why ^_^

And Hybrids.....Well.......Okay....forgot all about them... Hmmm
I think I will restrict them in this campaign...
I don't like them at all. They REALLY need some serious reworking
before I add them to my campaign.

-----Ronin-----


--- In streetfighter@y..., "skarsten@o..." <skarsten@o...> wrote:
>
> ..it is generally accepted among Street Fighter GMs that the
character types from the Player's Guide are somewhat on the
overbalanced side.
>
> Hybrids, I can see. It has been demonstrated time and time again.
Elementals I've never had a problem with, although for some reason
*everybody* plays Fire Elementals and I've only ever seen one other,
an Air Elemental a friend of mine played once (and only because he
stumbled across a numbercrunched starting combo using Flight).
>
> That brings us to... Cyborgs. My personal favorite addition from
the Player's Guide. I have never found the Cyborg rules to require
reworking, enhancing, changing, whatever; the only additional
stipulation I ever added to Cyborgs apart from the book were that any
time they attempted to either add a new cybernetic enhancement (Focus
Technique) or raise their Cybernetics background they had to not only
find a qualified cybernetics facility to do the surgery, but they had
to find a way to pay for it. (Cyberwear is incredibly expensive when
it has to be rigged to stand up in combat, and you can't just find a
streetside Cybernetics clinic in every city.) I also usually allowed
cyborgs to specify, when it came time to raise their Attributes,
whether or not they were doing it with cyberwear (thus gaining the x4
reduction for superhuman advancement) or normally (requiring the x6).
Ditto for Focus techniques. Non-cyber Focus Techniques could be
powered by Chi only, not Health.
>
> This tended to make Cyborgs either not rely on their implants too
much, or simply kept them from trying to crunch due to the possibility
of needing a ton of cash or winding up in debt to some shady
corporation every time they wanted to exercise the benefit of being a
cyborg.
>
> Then again, apart from the mutant agave worm hybrid on Mu's web
page, I have never actually seen a cyborg who could bend the rules to
become a superfighter, as is usually the case with hybrids. What am I
missing? Could it be that the 'Guide actually got something right and
indeed, balanced?
>
> Send me your cyborg horror stories, I want to hear them. I can't
believe they work perfectly out of the box.
>
> - Steve
>
> --------------------------------------------------------------------
> mail2web - Check your email from the web at
> http://mail2web.com/ .




Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/


--------------------------------------------------------------------
mail2web - Check your email from the web at
http://mail2web.com/ .
Group: streetfighter Message: 11873 From: Chris Hoffmann Date: 11/5/2001
Subject: Re: on Cyborgs
--- Ronny Anderssen <cybermage@...> wrote:
> Heh. It's not because it's unbalanced I wnat to rework it. I think it
> lack's something.
>
> Detailed Implantes for example. I like the Cyberpunk/Neotech versions
> of thinking Cyborgs, so I am only going to add detailed information on
> various implnats what they do and what they cost etc.
>
> And elementals.... Hmmm I never understood why *everybody* wants to
> play a fire Elemental.
> Air elemental must be THE most dangerous elemntal type.
> Read about lightness and Vacuum, and you will see why ^_^

Actually, I've never played a fire elemental. I usually choose earth for the
utter destructive power they wield (Pit, Wall, Stone [a reuseable projectile],
etc.)

Oddly enough, my characters tend not to fight in a given arena more than once.
Weird huh?

=====
staredown@... http://staredown.8m.net

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
Do You Yahoo!?
Find a job, post your resume.
http://careers.yahoo.com
Group: streetfighter Message: 11874 From: Jonathan Combs Date: 11/5/2001
Subject: Re: StreetFighter online Campaign
Count me in!

-Jonathan "Cross" Combs

--- In streetfighter@y..., "Ronny Anderssen" <cybermage@a...> wrote:
> Okay.. I have now gone and done something drastic.
>
> I have mad a Mailing list RPG campaign for SF:stg.
> I need to know if anyone si interested in joinin such a campaign.
> before I start creating compendiums and such.
>
> It will happen in the real world, but there will be some slightly
> technological chnages.
> I accept everything in The books, and I will take in whatever
> suggestions for considerations.
> I will do some changes from the books too.
> e.g.: Cybernetics will be modified into another more cool system.(I
hope)
> I will ask for your opinion on most of the changes I do.
>
> So just come join the Ultimate warrior now.. ^_^
>
> -----Ronin-----
>
> <center>
> <a href="http://groups.yahoo.com/group/sfstg_uw/join">
> <img src="http://groups.yahoo.com/img/ui/join.gif" border=0><br>
> Click to subscribe to sfstg_uw</a>
> </center>
Group: streetfighter Message: 11875 From: Niemand Date: 11/5/2001
Subject: Re: StreetFighter online Campaign
I'm in!
----- Original Message -----
Sent: Monday, November 05, 2001 2:09 PM
Subject: [streetfighter] StreetFighter online Campaign

Okay.. I have now gone and done something drastic.

I have mad a Mailing list RPG campaign for SF:stg.
I need to know if anyone si interested in joinin such a campaign.
before I start creating compendiums and such.

It will happen in the real world, but there will be some slightly
technological chnages.
I accept everything in The books, and I will take in whatever
suggestions for considerations.
I will do some changes from the books too.
e.g.: Cybernetics will be modified into another more cool system.(I hope)
I will ask for your opinion on most of the changes I do.

So just come join the Ultimate warrior now.. ^_^

-----Ronin-----

<center>
<a href="http://groups.yahoo.com/group/sfstg_uw/join">
<img src="http://groups.yahoo.com/img/ui/join.gif" border=0><br>
Click to subscribe to sfstg_uw</a>
</center>



Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
Group: streetfighter Message: 11876 From: Niemand Date: 11/5/2001
Subject: Re: on Cyborgs
I like the Water elemental!
I think Drench is a way cool maneuver...
----- Original Message -----
Sent: Monday, November 05, 2001 4:24 PM
Subject: [streetfighter] Re: on Cyborgs

Heh. It's not because it's unbalanced I wnat to rework it. I think it
lack's something.

Detailed Implantes for example. I like the Cyberpunk/Neotech versions
of thinking Cyborgs, so I am only going to add detailed information on
various implnats what they do and what they cost etc.

And elementals.... Hmmm I never understood why *everybody* wants to
play a fire Elemental.
Air elemental must be THE most dangerous elemntal type.
Read about lightness and Vacuum, and you will see why ^_^

And Hybrids.....Well.......Okay....forgot all about them... Hmmm
I think I will restrict them in this campaign...
I don't like them at all. They REALLY need some serious reworking
before I add them to my campaign.

-----Ronin-----


--- In streetfighter@y..., "skarsten@o..." <skarsten@o...> wrote:
>
> ..it is generally accepted among Street Fighter GMs that the
character types from the Player's Guide are somewhat on the
overbalanced side.
>
> Hybrids, I can see.  It has been demonstrated time and time again.
Elementals I've never had a problem with, although for some reason
*everybody* plays Fire Elementals and I've only ever seen one other,
an Air Elemental a friend of mine played once (and only because he
stumbled across a numbercrunched starting combo using Flight).
>
> That brings us to... Cyborgs.  My personal favorite addition from
the Player's Guide.  I have never found the Cyborg rules to require
reworking, enhancing, changing, whatever; the only additional
stipulation I ever added to Cyborgs apart from the book were that any
time they attempted to either add a new cybernetic enhancement (Focus
Technique) or raise their Cybernetics background they had to not only
find a qualified cybernetics facility to do the surgery, but they had
to find a way to pay for it.  (Cyberwear is incredibly expensive when
it has to be rigged to stand up in combat, and you can't just find a
streetside Cybernetics clinic in every city.)  I also usually allowed
cyborgs to specify, when it came time to raise their Attributes,
whether or not they were doing it with cyberwear (thus gaining the x4
reduction for superhuman advancement) or normally (requiring the x6).
Ditto for Focus techniques.  Non-cyber Focus Techniques could be
powered by Chi only, not Health.
>
> This tended to make Cyborgs either not rely on their implants too
much, or simply kept them from trying to crunch due to the possibility
of needing a ton of cash or winding up in debt to some shady
corporation every time they wanted to exercise the benefit of being a
cyborg.
>
> Then again, apart from the mutant agave worm hybrid on Mu's web
page, I have never actually seen a cyborg who could bend the rules to
become a superfighter, as is usually the case with hybrids.  What am I
missing?  Could it be that the 'Guide actually got something right and
indeed, balanced?
>
> Send me your cyborg horror stories, I want to hear them.  I can't
believe they work perfectly out of the box.
>
> - Steve
>
> --------------------------------------------------------------------
> mail2web - Check your email from the web at
> http://mail2web.com/ .


Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
Group: streetfighter Message: 11877 From: throwrocks@bigfoot.com Date: 11/6/2001
Subject: Re: on Cyborgs
cyborgs work?
a playa can spend 5 bg points and its the same as having 5 focus for
chi moves, and they dont have to pick between physical and mental
stats cuz there cheese, er, chi moves can use physical.

from a power gamers point of view theyre pretty open.

"hmm, i want good attributes for all my mental and physical moves for
free, Id, like to purchase the equivalant of 5 points in a technique
with a total of 5 freebie points. where do i sign up?"

My dm had an "equal level chaacter" (same points) npc who was a
cyborg and she wound up doing everything! she was so much better than
the non cyborg player characters....

Matt

--- In streetfighter@y..., "skarsten@o..." <skarsten@o...> wrote:
>
> I wasn't singling you out specifically. :) I was just thinking
today. Most (sane) GMs point at the Player's Guide and say "Bad."
But if you think about it, Cyborgs are really the only new concept
introduced in the book that work without any tweaking whatsoever.
>
> ..we'll ignore the fact that Savate is royally inaccurate and kinda
sucks. ;)
>
> Original Message:
> -----------------
> From: Ronny Anderssen cybermage@a...
> Date: Mon, 05 Nov 2001 18:24:44 +0000
> To: streetfighter@y...
> Subject: [streetfighter] Re: on Cyborgs
>
>
> Heh. It's not because it's unbalanced I wnat to rework it. I think
it
> lack's something.
>
> Detailed Implantes for example. I like the Cyberpunk/Neotech
versions
> of thinking Cyborgs, so I am only going to add detailed information
on
> various implnats what they do and what they cost etc.
>
> And elementals.... Hmmm I never understood why *everybody* wants to
> play a fire Elemental.
> Air elemental must be THE most dangerous elemntal type.
> Read about lightness and Vacuum, and you will see why ^_^
>
> And Hybrids.....Well.......Okay....forgot all about them... Hmmm
> I think I will restrict them in this campaign...
> I don't like them at all. They REALLY need some serious reworking
> before I add them to my campaign.
>
> -----Ronin-----
>
>
> --- In streetfighter@y..., "skarsten@o..." <skarsten@o...> wrote:
> >
> > ..it is generally accepted among Street Fighter GMs that the
> character types from the Player's Guide are somewhat on the
> overbalanced side.
> >
> > Hybrids, I can see. It has been demonstrated time and time
again.
> Elementals I've never had a problem with, although for some reason
> *everybody* plays Fire Elementals and I've only ever seen one other,
> an Air Elemental a friend of mine played once (and only because he
> stumbled across a numbercrunched starting combo using Flight).
> >
> > That brings us to... Cyborgs. My personal favorite addition from
> the Player's Guide. I have never found the Cyborg rules to require
> reworking, enhancing, changing, whatever; the only additional
> stipulation I ever added to Cyborgs apart from the book were that
any
> time they attempted to either add a new cybernetic enhancement
(Focus
> Technique) or raise their Cybernetics background they had to not
only
> find a qualified cybernetics facility to do the surgery, but they
had
> to find a way to pay for it. (Cyberwear is incredibly expensive
when
> it has to be rigged to stand up in combat, and you can't just find a
> streetside Cybernetics clinic in every city.) I also usually
allowed
> cyborgs to specify, when it came time to raise their Attributes,
> whether or not they were doing it with cyberwear (thus gaining the
x4
> reduction for superhuman advancement) or normally (requiring the
x6).
> Ditto for Focus techniques. Non-cyber Focus Techniques could be
> powered by Chi only, not Health.
> >
> > This tended to make Cyborgs either not rely on their implants too
> much, or simply kept them from trying to crunch due to the
possibility
> of needing a ton of cash or winding up in debt to some shady
> corporation every time they wanted to exercise the benefit of being
a
> cyborg.
> >
> > Then again, apart from the mutant agave worm hybrid on Mu's web
> page, I have never actually seen a cyborg who could bend the rules
to
> become a superfighter, as is usually the case with hybrids. What
am I
> missing? Could it be that the 'Guide actually got something right
and
> indeed, balanced?
> >
> > Send me your cyborg horror stories, I want to hear them. I can't
> believe they work perfectly out of the box.
> >
> > - Steve
> >
> > ------------------------------------------------------------------
--
> > mail2web - Check your email from the web at
> > http://mail2web.com/ .
>
>
>
>
> Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
>
>
> --------------------------------------------------------------------
> mail2web - Check your email from the web at
> http://mail2web.com/ .
Group: streetfighter Message: 11878 From: Ronny Anderssen Date: 11/6/2001
Subject: Re: on Cyborgs
Heh... Those details are what I don't like about the PG cyborgs.

I will make them so they can't use focus maneuvers except if they have
an implnat saying otherwise... Like a Acid container used for acid breath.
And fireball thrower implanted in it's arm ^_^

-----Ronin-----


--- In streetfighter@y..., throwrocks@b... wrote:
> cyborgs work?
> a playa can spend 5 bg points and its the same as having 5 focus for
> chi moves, and they dont have to pick between physical and mental
> stats cuz there cheese, er, chi moves can use physical.
>
> from a power gamers point of view theyre pretty open.
>
> "hmm, i want good attributes for all my mental and physical moves for
> free, Id, like to purchase the equivalant of 5 points in a technique
> with a total of 5 freebie points. where do i sign up?"
>
> My dm had an "equal level chaacter" (same points) npc who was a
> cyborg and she wound up doing everything! she was so much better than
> the non cyborg player characters....
>
> Matt
>
> --- In streetfighter@y..., "skarsten@o..." <skarsten@o...> wrote:
> >
> > I wasn't singling you out specifically. :) I was just thinking
> today. Most (sane) GMs point at the Player's Guide and say "Bad."
> But if you think about it, Cyborgs are really the only new concept
> introduced in the book that work without any tweaking whatsoever.
> >
> > ..we'll ignore the fact that Savate is royally inaccurate and kinda
> sucks. ;)
> >
> > Original Message:
> > -----------------
> > From: Ronny Anderssen cybermage@a...
> > Date: Mon, 05 Nov 2001 18:24:44 +0000
> > To: streetfighter@y...
> > Subject: [streetfighter] Re: on Cyborgs
> >
> >
> > Heh. It's not because it's unbalanced I wnat to rework it. I think
> it
> > lack's something.
> >
> > Detailed Implantes for example. I like the Cyberpunk/Neotech
> versions
> > of thinking Cyborgs, so I am only going to add detailed information
> on
> > various implnats what they do and what they cost etc.
> >
> > And elementals.... Hmmm I never understood why *everybody* wants to
> > play a fire Elemental.
> > Air elemental must be THE most dangerous elemntal type.
> > Read about lightness and Vacuum, and you will see why ^_^
> >
> > And Hybrids.....Well.......Okay....forgot all about them... Hmmm
> > I think I will restrict them in this campaign...
> > I don't like them at all. They REALLY need some serious reworking
> > before I add them to my campaign.
> >
> > -----Ronin-----
> >
> >
> > --- In streetfighter@y..., "skarsten@o..." <skarsten@o...> wrote:
> > >
> > > ..it is generally accepted among Street Fighter GMs that the
> > character types from the Player's Guide are somewhat on the
> > overbalanced side.
> > >
> > > Hybrids, I can see. It has been demonstrated time and time
> again.
> > Elementals I've never had a problem with, although for some reason
> > *everybody* plays Fire Elementals and I've only ever seen one other,
> > an Air Elemental a friend of mine played once (and only because he
> > stumbled across a numbercrunched starting combo using Flight).
> > >
> > > That brings us to... Cyborgs. My personal favorite addition from
> > the Player's Guide. I have never found the Cyborg rules to require
> > reworking, enhancing, changing, whatever; the only additional
> > stipulation I ever added to Cyborgs apart from the book were that
> any
> > time they attempted to either add a new cybernetic enhancement
> (Focus
> > Technique) or raise their Cybernetics background they had to not
> only
> > find a qualified cybernetics facility to do the surgery, but they
> had
> > to find a way to pay for it. (Cyberwear is incredibly expensive
> when
> > it has to be rigged to stand up in combat, and you can't just find a
> > streetside Cybernetics clinic in every city.) I also usually
> allowed
> > cyborgs to specify, when it came time to raise their Attributes,
> > whether or not they were doing it with cyberwear (thus gaining the
> x4
> > reduction for superhuman advancement) or normally (requiring the
> x6).
> > Ditto for Focus techniques. Non-cyber Focus Techniques could be
> > powered by Chi only, not Health.
> > >
> > > This tended to make Cyborgs either not rely on their implants too
> > much, or simply kept them from trying to crunch due to the
> possibility
> > of needing a ton of cash or winding up in debt to some shady
> > corporation every time they wanted to exercise the benefit of being
> a
> > cyborg.
> > >
> > > Then again, apart from the mutant agave worm hybrid on Mu's web
> > page, I have never actually seen a cyborg who could bend the rules
> to
> > become a superfighter, as is usually the case with hybrids. What
> am I
> > missing? Could it be that the 'Guide actually got something right
> and
> > indeed, balanced?
> > >
> > > Send me your cyborg horror stories, I want to hear them. I can't
> > believe they work perfectly out of the box.
> > >
> > > - Steve
> > >
> > > ------------------------------------------------------------------
> --
> > > mail2web - Check your email from the web at
> > > http://mail2web.com/ .
> >
> >
> >
> >
> > Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
> >
> >
> > --------------------------------------------------------------------
> > mail2web - Check your email from the web at
> > http://mail2web.com/ .
Group: streetfighter Message: 11879 From: Rinaldo Gambetta Date: 11/6/2001
Subject: Re: StreetFighter online Campaign
How this work? E-mail or Icq?
----- Original Message -----
From: Niemand
Sent: Tuesday, November 06, 2001 1:57 AM
Subject: Re: [streetfighter] StreetFighter online Campaign

I'm in!
----- Original Message -----
Sent: Monday, November 05, 2001 2:09 PM
Subject: [streetfighter] StreetFighter online Campaign

Okay.. I have now gone and done something drastic.

I have mad a Mailing list RPG campaign for SF:stg.
I need to know if anyone si interested in joinin such a campaign.
before I start creating compendiums and such.

It will happen in the real world, but there will be some slightly
technological chnages.
I accept everything in The books, and I will take in whatever
suggestions for considerations.
I will do some changes from the books too.
e.g.: Cybernetics will be modified into another more cool system.(I hope)
I will ask for your opinion on most of the changes I do.

So just come join the Ultimate warrior now.. ^_^

-----Ronin-----

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<a href="http://groups.yahoo.com/group/sfstg_uw/join">
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Click to subscribe to sfstg_uw</a>
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Group: streetfighter Message: 11880 From: Rinaldo Gambetta Date: 11/6/2001
Subject: Re: StreetFighter online Campaign
Better say other thing about Elementals how different is your rule?
I remember when Pittman make something using e-mail is fantastic but he stopped it´s a shame... The only thing I do is that e-mail tournaments but now it´s impossible to me to start or continue a tournament.
----- Original Message -----
Sent: Tuesday, November 06, 2001 2:17 PM
Subject: Re: [streetfighter] StreetFighter online Campaign

How this work? E-mail or Icq?
----- Original Message -----
From: Niemand
Sent: Tuesday, November 06, 2001 1:57 AM
Subject: Re: [streetfighter] StreetFighter online Campaign

I'm in!
----- Original Message -----
Sent: Monday, November 05, 2001 2:09 PM
Subject: [streetfighter] StreetFighter online Campaign

Okay.. I have now gone and done something drastic.

I have mad a Mailing list RPG campaign for SF:stg.
I need to know if anyone si interested in joinin such a campaign.
before I start creating compendiums and such.

It will happen in the real world, but there will be some slightly
technological chnages.
I accept everything in The books, and I will take in whatever
suggestions for considerations.
I will do some changes from the books too.
e.g.: Cybernetics will be modified into another more cool system.(I hope)
I will ask for your opinion on most of the changes I do.

So just come join the Ultimate warrior now.. ^_^

-----Ronin-----

<center>
<a href="http://groups.yahoo.com/group/sfstg_uw/join">
<img src="http://groups.yahoo.com/img/ui/join.gif" border=0><br>
Click to subscribe to sfstg_uw</a>
</center>



Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.


Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.


Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
Group: streetfighter Message: 11881 From: Ronny Anderssen Date: 11/6/2001
Subject: Re: StreetFighter online Campaign
It will work as a mail list where players post what they do, and then
interacts with others.
Fights will be handled as a ICQ/CHAT or something between the
combatants. Or they can send the moderators(Me and herrTevik) Their
tactics, and we can resolve the fight for them ^_^


Any suggestions on how it SHOULD be done is welcome ^_^


Elements are no different than from the players guide.
To make it easy, I will rule that noone can start out as a cyborg, but
may buy enhncements later on if desired.

-----Ronin-----

--- In streetfighter@y..., "Rinaldo Gambetta" <rinaldo.gambetta@t...>
wrote:
> Better say other thing about Elementals how different is your rule?
> I remember when Pittman make something using e-mail is fantastic but
he stopped it´s a shame... The only thing I do is that e-mail
tournaments but now it´s impossible to me to start or continue a
tournament.
> ----- Original Message -----
> From: Rinaldo Gambetta
> To: streetfighter@y...
> Sent: Tuesday, November 06, 2001 2:17 PM
> Subject: Re: [streetfighter] StreetFighter online Campaign
>
>
> How this work? E-mail or Icq?
> ----- Original Message -----
> From: Niemand
> To: streetfighter@y...
> Sent: Tuesday, November 06, 2001 1:57 AM
> Subject: Re: [streetfighter] StreetFighter online Campaign
>
>
> I'm in!
> ----- Original Message -----
> From: Ronny Anderssen
> To: streetfighter@y...
> Sent: Monday, November 05, 2001 2:09 PM
> Subject: [streetfighter] StreetFighter online Campaign
>
>
> Okay.. I have now gone and done something drastic.
>
> I have mad a Mailing list RPG campaign for SF:stg.
> I need to know if anyone si interested in joinin such a campaign.
> before I start creating compendiums and such.
>
> It will happen in the real world, but there will be some slightly
> technological chnages.
> I accept everything in The books, and I will take in whatever
> suggestions for considerations.
> I will do some changes from the books too.
> e.g.: Cybernetics will be modified into another more cool
system.(I hope)
> I will ask for your opinion on most of the changes I do.
>
> So just come join the Ultimate warrior now.. ^_^
>
> -----Ronin-----
>
> <center>
> <a href="http://groups.yahoo.com/group/sfstg_uw/join">
> <img src="http://groups.yahoo.com/img/ui/join.gif" border=0><br>
> Click to subscribe to sfstg_uw</a>
> </center>
>
>
>
> Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service.
>
>
>
> Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service.
>
>
> Yahoo! Groups Sponsor
> ADVERTISEMENT
>
>
>
>
> Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
Group: streetfighter Message: 11882 From: William Adams Date: 11/6/2001
Subject: Re: on Cyborgs
> Send me your cyborg horror stories, I want to hear them.  I can't believe they
work perfectly out of the box.

In my game I have Players substitute Weapon Technique for Focus. If they're
pure Cyborgs. (No Chi) I have them exchange that Chi for Battery. Generic
term which means Ammunition in most cases. I also allow them to take
implanted Weapons like knives, claws, and blasters. But they have to pay
for them like maneuvers. 1-4 PP each depending on how much damage and range
the weapon has.
--
William Adams
woa@...
Group: streetfighter Message: 11883 From: DurgaIX@aol.com Date: 11/7/2001
Subject: Street fighter II V
Has anyone seen the entire series of this show i have the first 2 dvds and they are great!
Group: streetfighter Message: 11884 From: Fred Chagnon Date: 11/7/2001
Subject: Re: Street fighter II V
> Has anyone seen the entire series of this show i have the first 2 dvds
> and they are great!
> Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service
> <http://docs.yahoo.com/info/terms/>.

I have the 9 or 10 VHS copies.
The DVDs just came out didn't they? I should upgrade?

Do the DVD versions still have the musical interlude in the middle of
each episode? I love those. =)

Any extra features? How many DVDs is the set?

Awesome series.

___________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson
Group: streetfighter Message: 11885 From: Fred Chagnon Date: 11/7/2001
Subject: Hallowe'en getup
Attachments :
    Someone at work whipped this up based on my wife and my Hallowe'en
    costume. Funny.

    There's also one done with a Mortal Kombat background...but this one is
    cooler.

    ___________________________________________________
    Fred Chagnon "Only in RPGs does fighting
    seagull@attcanada.ca make you a better person."
    seagull@netcom.ca - Peter Olafson
    Group: streetfighter Message: 11886 From: Chris Hoffmann Date: 11/7/2001
    Subject: Re: Hallowe'en getup
    --- Fred Chagnon <seagull@...> wrote:
    > Someone at work whipped this up based on my wife and my Hallowe'en
    > costume. Funny.
    >
    > There's also one done with a Mortal Kombat background...but this one is
    > cooler.

    Cool costumes man. I allways wanted to be The Head Man for halloween, but my
    mommy wouldn't let me and now I ain't got the time.

    =====
    staredown@... http://staredown.8m.net

    "We don't expect kittens to fight wildcats and win
    --we merely expect them to try."
    -- Robert Heinlein

    __________________________________________________
    Do You Yahoo!?
    Find a job, post your resume.
    http://careers.yahoo.com
    Group: streetfighter Message: 11887 From: skarsten@optonline.net Date: 11/7/2001
    Subject: Re: Street fighter II V
    I just got the DVD set last week. even though I tracked down all ten VHS tapes like a loon way back when.

    anyway. haven't watched 'em yet but apparently they're in both English and Japanese, and have the subtitles included. neet.

    Original Message:
    -----------------
    From: Fred Chagnon seagull@...
    Date: Wed, 07 Nov 2001 16:45:54 -0500
    To: streetfighter@yahoogroups.com
    Subject: Re: [streetfighter] Street fighter II V


    > Has anyone seen the entire series of this show i have the first 2 dvds
    > and they are great!
    > Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service
    > <http://docs.yahoo.com/info/terms/>.

    I have the 9 or 10 VHS copies.
    The DVDs just came out didn't they? I should upgrade?

    Do the DVD versions still have the musical interlude in the middle of
    each episode? I love those. =)

    Any extra features? How many DVDs is the set?

    Awesome series.

    ___________________________________________________
    Fred Chagnon "Only in RPGs does fighting
    seagull@... make you a better person."
    seagull@... - Peter Olafson





    Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/


    --------------------------------------------------------------------
    mail2web - Check your email from the web at
    http://mail2web.com/ .
    Group: streetfighter Message: 11888 From: Tommy Brownell Date: 11/7/2001
    Subject: Re: Street fighter II V
    > Has anyone seen the entire series of this show i have the first 2 dvds and
    > they are great!

    Ja...

    Bought all four DVDs...excellent series. Not 100% true to the game, but the
    changes worked, IMHO.
    Group: streetfighter Message: 11889 From: Tommy Brownell Date: 11/7/2001
    Subject: Re: Street fighter II V
    > > Has anyone seen the entire series of this show i have the first 2 dvds
    > > and they are great!
    > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service
    > > <http://docs.yahoo.com/info/terms/>.
    >
    > I have the 9 or 10 VHS copies.
    > The DVDs just came out didn't they? I should upgrade?
    >
    > Do the DVD versions still have the musical interlude in the middle of
    > each episode? I love those. =)
    >
    > Any extra features? How many DVDs is the set?

    4 DVDs...came out early this year, I believe. I've had 'em for quite a
    while, I know.

    Not a lot in the way of extras...but the extra video and quality is worth
    it, IMHO.
    Group: streetfighter Message: 11890 From: Niemand Date: 11/7/2001
    Subject: Re: Street fighter II V
    I saw it from the beggining 'till the end (29 episodes at all) in a brazilian TV channel
       Niemand
     
    ----- Original Message -----
    Sent: Wednesday, November 07, 2001 2:03 PM
    Subject: [streetfighter] Street fighter II V

    Has anyone seen the entire series of this show i have the first 2 dvds and they are great!
    Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
    Group: streetfighter Message: 11891 From: Rinaldo Gambetta Date: 11/7/2001
    Subject: Re: StreetFighter online Campaign
    By list a good method because all folks can use it, I always broke my head
    with Icq. But about stats of character...
    ----- Original Message -----
    From: "Ronny Anderssen" <randerssen@...>
    To: <streetfighter@yahoogroups.com>
    Sent: Tuesday, November 06, 2001 4:57 PM
    Subject: [streetfighter] Re: StreetFighter online Campaign


    It will work as a mail list where players post what they do, and then
    interacts with others.
    Fights will be handled as a ICQ/CHAT or something between the
    combatants. Or they can send the moderators(Me and herrTevik) Their
    tactics, and we can resolve the fight for them ^_^


    Any suggestions on how it SHOULD be done is welcome ^_^


    Elements are no different than from the players guide.
    To make it easy, I will rule that noone can start out as a cyborg, but
    may buy enhncements later on if desired.

    -----Ronin-----

    --- In streetfighter@y..., "Rinaldo Gambetta" <rinaldo.gambetta@t...>
    wrote:
    > Better say other thing about Elementals how different is your rule?
    > I remember when Pittman make something using e-mail is fantastic but
    he stopped it´s a shame... The only thing I do is that e-mail
    tournaments but now it´s impossible to me to start or continue a
    tournament.
    > ----- Original Message -----
    > From: Rinaldo Gambetta
    > To: streetfighter@y...
    > Sent: Tuesday, November 06, 2001 2:17 PM
    > Subject: Re: [streetfighter] StreetFighter online Campaign
    >
    >
    > How this work? E-mail or Icq?
    > ----- Original Message -----
    > From: Niemand
    > To: streetfighter@y...
    > Sent: Tuesday, November 06, 2001 1:57 AM
    > Subject: Re: [streetfighter] StreetFighter online Campaign
    >
    >
    > I'm in!
    > ----- Original Message -----
    > From: Ronny Anderssen
    > To: streetfighter@y...
    > Sent: Monday, November 05, 2001 2:09 PM
    > Subject: [streetfighter] StreetFighter online Campaign
    >
    >
    > Okay.. I have now gone and done something drastic.
    >
    > I have mad a Mailing list RPG campaign for SF:stg.
    > I need to know if anyone si interested in joinin such a campaign.
    > before I start creating compendiums and such.
    >
    > It will happen in the real world, but there will be some slightly
    > technological chnages.
    > I accept everything in The books, and I will take in whatever
    > suggestions for considerations.
    > I will do some changes from the books too.
    > e.g.: Cybernetics will be modified into another more cool
    system.(I hope)
    > I will ask for your opinion on most of the changes I do.
    >
    > So just come join the Ultimate warrior now.. ^_^
    >
    > -----Ronin-----
    >
    > <center>
    > <a href="http://groups.yahoo.com/group/sfstg_uw/join">
    > <img src="http://groups.yahoo.com/img/ui/join.gif" border=0><br>
    > Click to subscribe to sfstg_uw</a>
    > </center>
    >
    >
    >
    > Your use of Yahoo! Groups is subject to the Yahoo! Terms of
    Service.
    >
    >
    >
    > Your use of Yahoo! Groups is subject to the Yahoo! Terms of
    Service.
    >
    >
    > Yahoo! Groups Sponsor
    > ADVERTISEMENT
    >
    >
    >
    >
    > Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.




    Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
    Group: streetfighter Message: 11892 From: Rinaldo Gambetta Date: 11/7/2001
    Subject: Re: Hallowe'en getup
    A pair of murders? I guess so but nice costume Fred.
    ----- Original Message -----
    From: "Fred Chagnon" <seagull@...>
    To: <streetfighter@yahoogroups.com>
    Sent: Wednesday, November 07, 2001 8:05 PM
    Subject: [streetfighter] Hallowe'en getup


    > Someone at work whipped this up based on my wife and my Hallowe'en
    > costume. Funny.
    >
    > There's also one done with a Mortal Kombat background...but this one is
    > cooler.
    >
    > ___________________________________________________
    > Fred Chagnon "Only in RPGs does fighting
    > seagull@... make you a better person."
    > seagull@... - Peter Olafson
    >
    >
    >
    > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
    >
    >


    ----------------------------------------------------------------------------
    ----
    Group: streetfighter Message: 11893 From: DurgaIX@aol.com Date: 11/8/2001
    Subject: Re: Street fighter II V
    yea it does. my only complaignt is the cheesy line at the end of every episode.

    ken and ryu venture forth to defeat the forces of evil and destruction. LETS BURN SOME MUSCLE!!!
    Group: streetfighter Message: 11894 From: Jens-Arthur Leirbakk Date: 11/8/2001
    Subject: [Street Fighter]: Return of the stick man!
    http://www.evolver.co.uk/wayofthestick.html

    Friend of mine sent me this link. If you're easily hooked, you might want
    to avoid it :-)
    ---
    Jens-Arthur Leirbakk
    leirbakk@...
    Group: streetfighter Message: 11895 From: Craig McNicoll Date: 11/13/2001
    Subject: Re: StreetFighter online Campaign
    Ummm, I want in too. :) Just tell me what sort of chat system or
    posting rules you want for the game and I'll be SO there.
    --- In streetfighter@y..., "Rinaldo Gambetta" <rinaldo.gambetta@t...>
    wrote:
    > By list a good method because all folks can use it, I always broke
    my head
    > with Icq. But about stats of character...
    > ----- Original Message -----
    > From: "Ronny Anderssen" <randerssen@h...>
    > To: <streetfighter@y...>
    > Sent: Tuesday, November 06, 2001 4:57 PM
    > Subject: [streetfighter] Re: StreetFighter online Campaign
    >
    >
    > It will work as a mail list where players post what they do, and
    then
    > interacts with others.
    > Fights will be handled as a ICQ/CHAT or something between the
    > combatants. Or they can send the moderators(Me and herrTevik) Their
    > tactics, and we can resolve the fight for them ^_^
    >
    >
    > Any suggestions on how it SHOULD be done is welcome ^_^
    >
    >
    > Elements are no different than from the players guide.
    > To make it easy, I will rule that noone can start out as a cyborg,
    but
    > may buy enhncements later on if desired.
    >
    > -----Ronin-----
    >
    > --- In streetfighter@y..., "Rinaldo Gambetta"
    <rinaldo.gambetta@t...>
    > wrote:
    > > Better say other thing about Elementals how different is your
    rule?
    > > I remember when Pittman make something using e-mail is fantastic
    but
    > he stopped it´s a shame... The only thing I do is that e-mail
    > tournaments but now it´s impossible to me to start or continue a
    > tournament.
    > > ----- Original Message -----
    > > From: Rinaldo Gambetta
    > > To: streetfighter@y...
    > > Sent: Tuesday, November 06, 2001 2:17 PM
    > > Subject: Re: [streetfighter] StreetFighter online Campaign
    > >
    > >
    > > How this work? E-mail or Icq?
    > > ----- Original Message -----
    > > From: Niemand
    > > To: streetfighter@y...
    > > Sent: Tuesday, November 06, 2001 1:57 AM
    > > Subject: Re: [streetfighter] StreetFighter online Campaign
    > >
    > >
    > > I'm in!
    > > ----- Original Message -----
    > > From: Ronny Anderssen
    > > To: streetfighter@y...
    > > Sent: Monday, November 05, 2001 2:09 PM
    > > Subject: [streetfighter] StreetFighter online Campaign
    > >
    > >
    > > Okay.. I have now gone and done something drastic.
    > >
    > > I have mad a Mailing list RPG campaign for SF:stg.
    > > I need to know if anyone si interested in joinin such a
    campaign.
    > > before I start creating compendiums and such.
    > >
    > > It will happen in the real world, but there will be some
    slightly
    > > technological chnages.
    > > I accept everything in The books, and I will take in
    whatever
    > > suggestions for considerations.
    > > I will do some changes from the books too.
    > > e.g.: Cybernetics will be modified into another more cool
    > system.(I hope)
    > > I will ask for your opinion on most of the changes I do.
    > >
    > > So just come join the Ultimate warrior now.. ^_^
    > >
    > > -----Ronin-----
    > >
    > > <center>
    > > <a href="http://groups.yahoo.com/group/sfstg_uw/join">
    > > <img src="http://groups.yahoo.com/img/ui/join.gif"
    border=0><br>
    > > Click to subscribe to sfstg_uw</a>
    > > </center>
    > >
    > >
    > >
    > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of
    > Service.
    > >
    > >
    > >
    > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of
    > Service.
    > >
    > >
    > > Yahoo! Groups Sponsor
    > > ADVERTISEMENT
    > >
    > >
    > >
    > >
    > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of
    Service.
    >
    >
    >
    >
    > Your use of Yahoo! Groups is subject to
    http://docs.yahoo.com/info/terms/
    Group: streetfighter Message: 11896 From: Mark Adams Date: 11/13/2001
    Subject: Re: StreetFighter online Campaign
    so you wan't ta join do ya so do i i just joined yesterday but i wasen't expecting an emails bout it anyway

    whats ya name and where do ya come from

    im Griffen

    Griffen

    It is not necessary to kill an Opponent....

    But, they might kill you if you don't

    >>> hardcorepikachu@... 11/13/01 05:44am >>>
    Ummm, I want in too. :) Just tell me what sort of chat system or
    posting rules you want for the game and I'll be SO there.
    --- In streetfighter@y..., "Rinaldo Gambetta" <rinaldo.gambetta@t...>
    wrote:
    > By list a good method because all folks can use it, I always broke
    my head
    > with Icq. But about stats of character...
    > ----- Original Message -----
    > From: "Ronny Anderssen" <randerssen@h...>
    > To: <streetfighter@y...>
    > Sent: Tuesday, November 06, 2001 4:57 PM
    > Subject: [streetfighter] Re: StreetFighter online Campaign
    >
    >
    > It will work as a mail list where players post what they do, and
    then
    > interacts with others.
    > Fights will be handled as a ICQ/CHAT or something between the
    > combatants. Or they can send the moderators(Me and herrTevik) Their
    > tactics, and we can resolve the fight for them ^_^
    >
    >
    > Any suggestions on how it SHOULD be done is welcome ^_^
    >
    >
    > Elements are no different than from the players guide.
    > To make it easy, I will rule that noone can start out as a cyborg,
    but
    > may buy enhncements later on if desired.
    >
    > -----Ronin-----
    >
    > --- In streetfighter@y..., "Rinaldo Gambetta"
    <rinaldo.gambetta@t...>
    > wrote:
    > > Better say other thing about Elementals how different is your
    rule?
    > > I remember when Pittman make something using e-mail is fantastic
    but
    > he stopped it s a shame... The only thing I do is that e-mail
    > tournaments but now it s impossible to me to start or continue a
    > tournament.
    > > ----- Original Message -----
    > > From: Rinaldo Gambetta
    > > To: streetfighter@y...
    > > Sent: Tuesday, November 06, 2001 2:17 PM
    > > Subject: Re: [streetfighter] StreetFighter online Campaign
    > >
    > >
    > > How this work? E-mail or Icq?
    > > ----- Original Message -----
    > > From: Niemand
    > > To: streetfighter@y...
    > > Sent: Tuesday, November 06, 2001 1:57 AM
    > > Subject: Re: [streetfighter] StreetFighter online Campaign
    > >
    > >
    > > I'm in!
    > > ----- Original Message -----
    > > From: Ronny Anderssen
    > > To: streetfighter@y...
    > > Sent: Monday, November 05, 2001 2:09 PM
    > > Subject: [streetfighter] StreetFighter online Campaign
    > >
    > >
    > > Okay.. I have now gone and done something drastic.
    > >
    > > I have mad a Mailing list RPG campaign for SF:stg.
    > > I need to know if anyone si interested in joinin such a
    campaign.
    > > before I start creating compendiums and such.
    > >
    > > It will happen in the real world, but there will be some
    slightly
    > > technological chnages.
    > > I accept everything in The books, and I will take in
    whatever
    > > suggestions for considerations.
    > > I will do some changes from the books too.
    > > e.g.: Cybernetics will be modified into another more cool
    > system.(I hope)
    > > I will ask for your opinion on most of the changes I do.
    > >
    > > So just come join the Ultimate warrior now.. ^_^
    > >
    > > -----Ronin-----
    > >
    > > <center>
    > > <a href="http://groups.yahoo.com/group/sfstg_uw/join">
    > > <img src="http://groups.yahoo.com/img/ui/join.gif"
    border=0><br>
    > > Click to subscribe to sfstg_uw</a>
    > > </center>
    > >
    > >
    > >
    > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of
    > Service.
    > >
    > >
    > >
    > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of
    > Service.
    > >
    > >
    > > Yahoo! Groups Sponsor
    > > ADVERTISEMENT
    > >
    > >
    > >
    > >
    > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of
    Service.
    >
    >
    >
    >
    > Your use of Yahoo! Groups is subject to
    http://docs.yahoo.com/info/terms/





    Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
    Group: streetfighter Message: 11897 From: Craig McNicoll Date: 11/13/2001
    Subject: Re: StreetFighter online Campaign
    Name's Craig, I'm from Canada. Nice to meet ya.
    --- Mark Adams <37670@...> wrote:
    > so you wan't ta join do ya so do i i just joined
    > yesterday but i wasen't expecting an emails bout it
    > anyway
    >
    > whats ya name and where do ya come from
    >
    > im Griffen
    >
    > Griffen
    >
    > It is not necessary to kill an Opponent....
    >
    > But, they might kill you if you don't
    >
    > >>> hardcorepikachu@... 11/13/01 05:44am >>>
    > Ummm, I want in too. :) Just tell me what sort of
    > chat system or
    > posting rules you want for the game and I'll be SO
    > there.
    > --- In streetfighter@y..., "Rinaldo Gambetta"
    > <rinaldo.gambetta@t...>
    > wrote:
    > > By list a good method because all folks can use
    > it, I always broke
    > my head
    > > with Icq. But about stats of character...
    > > ----- Original Message -----
    > > From: "Ronny Anderssen" <randerssen@h...>
    > > To: <streetfighter@y...>
    > > Sent: Tuesday, November 06, 2001 4:57 PM
    > > Subject: [streetfighter] Re: StreetFighter online
    > Campaign
    > >
    > >
    > > It will work as a mail list where players post
    > what they do, and
    > then
    > > interacts with others.
    > > Fights will be handled as a ICQ/CHAT or something
    > between the
    > > combatants. Or they can send the moderators(Me and
    > herrTevik) Their
    > > tactics, and we can resolve the fight for them ^_^
    > >
    > >
    > > Any suggestions on how it SHOULD be done is
    > welcome ^_^
    > >
    > >
    > > Elements are no different than from the players
    > guide.
    > > To make it easy, I will rule that noone can start
    > out as a cyborg,
    > but
    > > may buy enhncements later on if desired.
    > >
    > > -----Ronin-----
    > >
    > > --- In streetfighter@y..., "Rinaldo Gambetta"
    > <rinaldo.gambetta@t...>
    > > wrote:
    > > > Better say other thing about Elementals how
    > different is your
    > rule?
    > > > I remember when Pittman make something using
    > e-mail is fantastic
    > but
    > > he stopped it s a shame... The only thing I do is
    > that e-mail
    > > tournaments but now it s impossible to me to start
    > or continue a
    > > tournament.
    > > > ----- Original Message -----
    > > > From: Rinaldo Gambetta
    > > > To: streetfighter@y...
    > > > Sent: Tuesday, November 06, 2001 2:17 PM
    > > > Subject: Re: [streetfighter] StreetFighter
    > online Campaign
    > > >
    > > >
    > > > How this work? E-mail or Icq?
    > > > ----- Original Message -----
    > > > From: Niemand
    > > > To: streetfighter@y...
    > > > Sent: Tuesday, November 06, 2001 1:57 AM
    > > > Subject: Re: [streetfighter] StreetFighter
    > online Campaign
    > > >
    > > >
    > > > I'm in!
    > > > ----- Original Message -----
    > > > From: Ronny Anderssen
    > > > To: streetfighter@y...
    > > > Sent: Monday, November 05, 2001 2:09 PM
    > > > Subject: [streetfighter] StreetFighter
    > online Campaign
    > > >
    > > >
    > > > Okay.. I have now gone and done something
    > drastic.
    > > >
    > > > I have mad a Mailing list RPG campaign for
    > SF:stg.
    > > > I need to know if anyone si interested in
    > joinin such a
    > campaign.
    > > > before I start creating compendiums and
    > such.
    > > >
    > > > It will happen in the real world, but
    > there will be some
    > slightly
    > > > technological chnages.
    > > > I accept everything in The books, and I
    > will take in
    > whatever
    > > > suggestions for considerations.
    > > > I will do some changes from the books too.
    > > > e.g.: Cybernetics will be modified into
    > another more cool
    > > system.(I hope)
    > > > I will ask for your opinion on most of the
    > changes I do.
    > > >
    > > > So just come join the Ultimate warrior
    > now.. ^_^
    > > >
    > > > -----Ronin-----
    > > >
    > > > <center>
    > > > <a
    > href="http://groups.yahoo.com/group/sfstg_uw/join">
    > > > <img
    > src="http://groups.yahoo.com/img/ui/join.gif"
    > border=0><br>
    > > > Click to subscribe to sfstg_uw</a>
    > > > </center>
    > > >
    > > >
    > > >
    > > > Your use of Yahoo! Groups is subject to
    > the Yahoo! Terms of
    > > Service.
    > > >
    > > >
    > > >
    > > > Your use of Yahoo! Groups is subject to the
    > Yahoo! Terms of
    > > Service.
    > > >
    > > >
    > > > Yahoo! Groups Sponsor
    > > > ADVERTISEMENT
    > > >
    > > >
    > > >
    > > >
    > > > Your use of Yahoo! Groups is subject to the
    > Yahoo! Terms of
    > Service.
    > >
    > >
    > >
    > >
    > > Your use of Yahoo! Groups is subject to
    > http://docs.yahoo.com/info/terms/
    >
    >
    >
    >
    >
    > Your use of Yahoo! Groups is subject to
    > http://docs.yahoo.com/info/terms/
    >
    >
    >
    > ------------------------ Yahoo! Groups Sponsor
    >
    >
    >
    > Your use of Yahoo! Groups is subject to
    > http://docs.yahoo.com/info/terms/
    >
    >


    _______________________________________________________
    Build your own website in minutes and for free at http://ca.geocities.com
    Group: streetfighter Message: 11898 From: Mark Adams Date: 11/13/2001
    Subject: Re: StreetFighter online Campaign
    canada im canadian but i live in the uk now

    Griffen

    It is not necessary to kill an Opponent....

    But, they might kill you if you don't

    >>> hardcorepikachu@... 11/13/01 08:59am >>>
    Name's Craig, I'm from Canada. Nice to meet ya.
    --- Mark Adams <37670@...> wrote:
    > so you wan't ta join do ya so do i i just joined
    > yesterday but i wasen't expecting an emails bout it
    > anyway
    >
    > whats ya name and where do ya come from
    >
    > im Griffen
    >
    > Griffen
    >
    > It is not necessary to kill an Opponent....
    >
    > But, they might kill you if you don't
    >
    > >>> hardcorepikachu@... 11/13/01 05:44am >>>
    > Ummm, I want in too. :) Just tell me what sort of
    > chat system or
    > posting rules you want for the game and I'll be SO
    > there.
    > --- In streetfighter@y..., "Rinaldo Gambetta"
    > <rinaldo.gambetta@t...>
    > wrote:
    > > By list a good method because all folks can use
    > it, I always broke
    > my head
    > > with Icq. But about stats of character...
    > > ----- Original Message -----
    > > From: "Ronny Anderssen" <randerssen@h...>
    > > To: <streetfighter@y...>
    > > Sent: Tuesday, November 06, 2001 4:57 PM
    > > Subject: [streetfighter] Re: StreetFighter online
    > Campaign
    > >
    > >
    > > It will work as a mail list where players post
    > what they do, and
    > then
    > > interacts with others.
    > > Fights will be handled as a ICQ/CHAT or something
    > between the
    > > combatants. Or they can send the moderators(Me and
    > herrTevik) Their
    > > tactics, and we can resolve the fight for them ^_^
    > >
    > >
    > > Any suggestions on how it SHOULD be done is
    > welcome ^_^
    > >
    > >
    > > Elements are no different than from the players
    > guide.
    > > To make it easy, I will rule that noone can start
    > out as a cyborg,
    > but
    > > may buy enhncements later on if desired.
    > >
    > > -----Ronin-----
    > >
    > > --- In streetfighter@y..., "Rinaldo Gambetta"
    > <rinaldo.gambetta@t...>
    > > wrote:
    > > > Better say other thing about Elementals how
    > different is your
    > rule?
    > > > I remember when Pittman make something using
    > e-mail is fantastic
    > but
    > > he stopped it s a shame... The only thing I do is
    > that e-mail
    > > tournaments but now it s impossible to me to start
    > or continue a
    > > tournament.
    > > > ----- Original Message -----
    > > > From: Rinaldo Gambetta
    > > > To: streetfighter@y...
    > > > Sent: Tuesday, November 06, 2001 2:17 PM
    > > > Subject: Re: [streetfighter] StreetFighter
    > online Campaign
    > > >
    > > >
    > > > How this work? E-mail or Icq?
    > > > ----- Original Message -----
    > > > From: Niemand
    > > > To: streetfighter@y...
    > > > Sent: Tuesday, November 06, 2001 1:57 AM
    > > > Subject: Re: [streetfighter] StreetFighter
    > online Campaign
    > > >
    > > >
    > > > I'm in!
    > > > ----- Original Message -----
    > > > From: Ronny Anderssen
    > > > To: streetfighter@y...
    > > > Sent: Monday, November 05, 2001 2:09 PM
    > > > Subject: [streetfighter] StreetFighter
    > online Campaign
    > > >
    > > >
    > > > Okay.. I have now gone and done something
    > drastic.
    > > >
    > > > I have mad a Mailing list RPG campaign for
    > SF:stg.
    > > > I need to know if anyone si interested in
    > joinin such a
    > campaign.
    > > > before I start creating compendiums and
    > such.
    > > >
    > > > It will happen in the real world, but
    > there will be some
    > slightly
    > > > technological chnages.
    > > > I accept everything in The books, and I
    > will take in
    > whatever
    > > > suggestions for considerations.
    > > > I will do some changes from the books too.
    > > > e.g.: Cybernetics will be modified into
    > another more cool
    > > system.(I hope)
    > > > I will ask for your opinion on most of the
    > changes I do.
    > > >
    > > > So just come join the Ultimate warrior
    > now.. ^_^
    > > >
    > > > -----Ronin-----
    > > >
    > > > <center>
    > > > <a
    > href="http://groups.yahoo.com/group/sfstg_uw/join">
    > > > <img
    > src="http://groups.yahoo.com/img/ui/join.gif"
    > border=0><br>
    > > > Click to subscribe to sfstg_uw</a>
    > > > </center>
    > > >
    > > >
    > > >
    > > > Your use of Yahoo! Groups is subject to
    > the Yahoo! Terms of
    > > Service.
    > > >
    > > >
    > > >
    > > > Your use of Yahoo! Groups is subject to the
    > Yahoo! Terms of
    > > Service.
    > > >
    > > >
    > > > Yahoo! Groups Sponsor
    > > > ADVERTISEMENT
    > > >
    > > >
    > > >
    > > >
    > > > Your use of Yahoo! Groups is subject to the
    > Yahoo! Terms of
    > Service.
    > >
    > >
    > >
    > >
    > > Your use of Yahoo! Groups is subject to
    > http://docs.yahoo.com/info/terms/
    >
    >
    >
    >
    >
    > Your use of Yahoo! Groups is subject to
    > http://docs.yahoo.com/info/terms/
    >
    >
    >
    > ------------------------ Yahoo! Groups Sponsor
    >
    >
    >
    > Your use of Yahoo! Groups is subject to
    > http://docs.yahoo.com/info/terms/
    >
    >


    _______________________________________________________
    Build your own website in minutes and for free at http://ca.geocities.com




    Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
    Group: streetfighter Message: 11899 From: Craig McNicoll Date: 11/13/2001
    Subject: Re: StreetFighter online Campaign
    Cool. When does the campaign start?
    --- Mark Adams <37670@...> wrote:
    > canada im canadian but i live in the uk now
    >
    > Griffen
    >
    > It is not necessary to kill an Opponent....
    >
    > But, they might kill you if you don't
    >
    > >>> hardcorepikachu@... 11/13/01 08:59am >>>
    > Name's Craig, I'm from Canada. Nice to meet ya.
    > --- Mark Adams <37670@...> wrote:
    > > so you wan't ta join do ya so do i i just joined
    > > yesterday but i wasen't expecting an emails bout
    > it
    > > anyway
    > >
    > > whats ya name and where do ya come from
    > >
    > > im Griffen
    > >
    > > Griffen
    > >
    > > It is not necessary to kill an Opponent....
    > >
    > > But, they might kill you if you don't
    > >
    > > >>> hardcorepikachu@... 11/13/01 05:44am >>>
    > > Ummm, I want in too. :) Just tell me what sort of
    > > chat system or
    > > posting rules you want for the game and I'll be SO
    > > there.
    > > --- In streetfighter@y..., "Rinaldo Gambetta"
    > > <rinaldo.gambetta@t...>
    > > wrote:
    > > > By list a good method because all folks can use
    > > it, I always broke
    > > my head
    > > > with Icq. But about stats of character...
    > > > ----- Original Message -----
    > > > From: "Ronny Anderssen" <randerssen@h...>
    > > > To: <streetfighter@y...>
    > > > Sent: Tuesday, November 06, 2001 4:57 PM
    > > > Subject: [streetfighter] Re: StreetFighter
    > online
    > > Campaign
    > > >
    > > >
    > > > It will work as a mail list where players post
    > > what they do, and
    > > then
    > > > interacts with others.
    > > > Fights will be handled as a ICQ/CHAT or
    > something
    > > between the
    > > > combatants. Or they can send the moderators(Me
    > and
    > > herrTevik) Their
    > > > tactics, and we can resolve the fight for them
    > ^_^
    > > >
    > > >
    > > > Any suggestions on how it SHOULD be done is
    > > welcome ^_^
    > > >
    > > >
    > > > Elements are no different than from the players
    > > guide.
    > > > To make it easy, I will rule that noone can
    > start
    > > out as a cyborg,
    > > but
    > > > may buy enhncements later on if desired.
    > > >
    > > > -----Ronin-----
    > > >
    > > > --- In streetfighter@y..., "Rinaldo Gambetta"
    > > <rinaldo.gambetta@t...>
    > > > wrote:
    > > > > Better say other thing about Elementals how
    > > different is your
    > > rule?
    > > > > I remember when Pittman make something using
    > > e-mail is fantastic
    > > but
    > > > he stopped it s a shame... The only thing I do
    > is
    > > that e-mail
    > > > tournaments but now it s impossible to me to
    > start
    > > or continue a
    > > > tournament.
    > > > > ----- Original Message -----
    > > > > From: Rinaldo Gambetta
    > > > > To: streetfighter@y...
    > > > > Sent: Tuesday, November 06, 2001 2:17 PM
    > > > > Subject: Re: [streetfighter] StreetFighter
    > > online Campaign
    > > > >
    > > > >
    > > > > How this work? E-mail or Icq?
    > > > > ----- Original Message -----
    > > > > From: Niemand
    > > > > To: streetfighter@y...
    > > > > Sent: Tuesday, November 06, 2001 1:57 AM
    > > > > Subject: Re: [streetfighter] StreetFighter
    > > online Campaign
    > > > >
    > > > >
    > > > > I'm in!
    > > > > ----- Original Message -----
    > > > > From: Ronny Anderssen
    > > > > To: streetfighter@y...
    > > > > Sent: Monday, November 05, 2001 2:09 PM
    > > > > Subject: [streetfighter] StreetFighter
    > > online Campaign
    > > > >
    > > > >
    > > > > Okay.. I have now gone and done
    > something
    > > drastic.
    > > > >
    > > > > I have mad a Mailing list RPG campaign
    > for
    > > SF:stg.
    > > > > I need to know if anyone si interested
    > in
    > > joinin such a
    > > campaign.
    > > > > before I start creating compendiums and
    > > such.
    > > > >
    > > > > It will happen in the real world, but
    > > there will be some
    > > slightly
    > > > > technological chnages.
    > > > > I accept everything in The books, and I
    > > will take in
    > > whatever
    > > > > suggestions for considerations.
    > > > > I will do some changes from the books
    > too.
    > > > > e.g.: Cybernetics will be modified into
    > > another more cool
    > > > system.(I hope)
    > > > > I will ask for your opinion on most of
    > the
    > > changes I do.
    > > > >
    > > > > So just come join the Ultimate warrior
    > > now.. ^_^
    > > > >
    > > > > -----Ronin-----
    > > > >
    > > > > <center>
    > > > > <a
    > >
    > href="http://groups.yahoo.com/group/sfstg_uw/join">
    > > > > <img
    > > src="http://groups.yahoo.com/img/ui/join.gif"
    > > border=0><br>
    > > > > Click to subscribe to sfstg_uw</a>
    > > > > </center>
    > > > >
    > > > >
    > > > >
    > > > > Your use of Yahoo! Groups is subject to
    > > the Yahoo! Terms of
    > > > Service.
    > > > >
    > > > >
    > > > >
    > > > > Your use of Yahoo! Groups is subject to
    > the
    > > Yahoo! Terms of
    > > > Service.
    > > > >
    > > > >
    > > > > Yahoo! Groups Sponsor
    > > > > ADVERTISEMENT
    > > > >
    > > > >
    > > > >
    > > > >
    > > > > Your use of Yahoo! Groups is subject to the
    > > Yahoo! Terms of
    > > Service.
    > > >
    > > >
    > > >
    > > >
    > > > Your use of Yahoo! Groups is subject to
    > > http://docs.yahoo.com/info/terms/
    > >
    > >
    > >
    > >
    > >
    > > Your use of Yahoo! Groups is subject to
    > > http://docs.yahoo.com/info/terms/
    > >
    > >
    >
    === message truncated ===


    _______________________________________________________
    Build your own website in minutes and for free at http://ca.geocities.com
    Group: streetfighter Message: 11900 From: Mark Adams Date: 11/13/2001
    Subject: Re: StreetFighter online Campaign
    don't know only joined yesterday haven't heard anything

    Griffen

    It is not necessary to kill an Opponent....

    But, they might kill you if you don't

    >>> hardcorepikachu@... 11/13/01 09:04am >>>
    Cool. When does the campaign start?
    --- Mark Adams <37670@...> wrote:
    > canada im canadian but i live in the uk now
    >
    > Griffen
    >
    > It is not necessary to kill an Opponent....
    >
    > But, they might kill you if you don't
    >
    > >>> hardcorepikachu@... 11/13/01 08:59am >>>
    > Name's Craig, I'm from Canada. Nice to meet ya.
    > --- Mark Adams <37670@...> wrote:
    > > so you wan't ta join do ya so do i i just joined
    > > yesterday but i wasen't expecting an emails bout
    > it
    > > anyway
    > >
    > > whats ya name and where do ya come from
    > >
    > > im Griffen
    > >
    > > Griffen
    > >
    > > It is not necessary to kill an Opponent....
    > >
    > > But, they might kill you if you don't
    > >
    > > >>> hardcorepikachu@... 11/13/01 05:44am >>>
    > > Ummm, I want in too. :) Just tell me what sort of
    > > chat system or
    > > posting rules you want for the game and I'll be SO
    > > there.
    > > --- In streetfighter@y..., "Rinaldo Gambetta"
    > > <rinaldo.gambetta@t...>
    > > wrote:
    > > > By list a good method because all folks can use
    > > it, I always broke
    > > my head
    > > > with Icq. But about stats of character...
    > > > ----- Original Message -----
    > > > From: "Ronny Anderssen" <randerssen@h...>
    > > > To: <streetfighter@y...>
    > > > Sent: Tuesday, November 06, 2001 4:57 PM
    > > > Subject: [streetfighter] Re: StreetFighter
    > online
    > > Campaign
    > > >
    > > >
    > > > It will work as a mail list where players post
    > > what they do, and
    > > then
    > > > interacts with others.
    > > > Fights will be handled as a ICQ/CHAT or
    > something
    > > between the
    > > > combatants. Or they can send the moderators(Me
    > and
    > > herrTevik) Their
    > > > tactics, and we can resolve the fight for them
    > ^_^
    > > >
    > > >
    > > > Any suggestions on how it SHOULD be done is
    > > welcome ^_^
    > > >
    > > >
    > > > Elements are no different than from the players
    > > guide.
    > > > To make it easy, I will rule that noone can
    > start
    > > out as a cyborg,
    > > but
    > > > may buy enhncements later on if desired.
    > > >
    > > > -----Ronin-----
    > > >
    > > > --- In streetfighter@y..., "Rinaldo Gambetta"
    > > <rinaldo.gambetta@t...>
    > > > wrote:
    > > > > Better say other thing about Elementals how
    > > different is your
    > > rule?
    > > > > I remember when Pittman make something using
    > > e-mail is fantastic
    > > but
    > > > he stopped it s a shame... The only thing I do
    > is
    > > that e-mail
    > > > tournaments but now it s impossible to me to
    > start
    > > or continue a
    > > > tournament.
    > > > > ----- Original Message -----
    > > > > From: Rinaldo Gambetta
    > > > > To: streetfighter@y...
    > > > > Sent: Tuesday, November 06, 2001 2:17 PM
    > > > > Subject: Re: [streetfighter] StreetFighter
    > > online Campaign
    > > > >
    > > > >
    > > > > How this work? E-mail or Icq?
    > > > > ----- Original Message -----
    > > > > From: Niemand
    > > > > To: streetfighter@y...
    > > > > Sent: Tuesday, November 06, 2001 1:57 AM
    > > > > Subject: Re: [streetfighter] StreetFighter
    > > online Campaign
    > > > >
    > > > >
    > > > > I'm in!
    > > > > ----- Original Message -----
    > > > > From: Ronny Anderssen
    > > > > To: streetfighter@y...
    > > > > Sent: Monday, November 05, 2001 2:09 PM
    > > > > Subject: [streetfighter] StreetFighter
    > > online Campaign
    > > > >
    > > > >
    > > > > Okay.. I have now gone and done
    > something
    > > drastic.
    > > > >
    > > > > I have mad a Mailing list RPG campaign
    > for
    > > SF:stg.
    > > > > I need to know if anyone si interested
    > in
    > > joinin such a
    > > campaign.
    > > > > before I start creating compendiums and
    > > such.
    > > > >
    > > > > It will happen in the real world, but
    > > there will be some
    > > slightly
    > > > > technological chnages.
    > > > > I accept everything in The books, and I
    > > will take in
    > > whatever
    > > > > suggestions for considerations.
    > > > > I will do some changes from the books
    > too.
    > > > > e.g.: Cybernetics will be modified into
    > > another more cool
    > > > system.(I hope)
    > > > > I will ask for your opinion on most of
    > the
    > > changes I do.
    > > > >
    > > > > So just come join the Ultimate warrior
    > > now.. ^_^
    > > > >
    > > > > -----Ronin-----
    > > > >
    > > > > <center>
    > > > > <a
    > >
    > href="http://groups.yahoo.com/group/sfstg_uw/join">
    > > > > <img
    > > src="http://groups.yahoo.com/img/ui/join.gif"
    > > border=0><br>
    > > > > Click to subscribe to sfstg_uw</a>
    > > > > </center>
    > > > >
    > > > >
    > > > >
    > > > > Your use of Yahoo! Groups is subject to
    > > the Yahoo! Terms of
    > > > Service.
    > > > >
    > > > >
    > > > >
    > > > > Your use of Yahoo! Groups is subject to
    > the
    > > Yahoo! Terms of
    > > > Service.
    > > > >
    > > > >
    > > > > Yahoo! Groups Sponsor
    > > > > ADVERTISEMENT
    > > > >
    > > > >
    > > > >
    > > > >
    > > > > Your use of Yahoo! Groups is subject to the
    > > Yahoo! Terms of
    > > Service.
    > > >
    > > >
    > > >
    > > >
    > > > Your use of Yahoo! Groups is subject to
    > > http://docs.yahoo.com/info/terms/
    > >
    > >
    > >
    > >
    > >
    > > Your use of Yahoo! Groups is subject to
    > > http://docs.yahoo.com/info/terms/
    > >
    > >
    >
    === message truncated ===


    _______________________________________________________
    Build your own website in minutes and for free at http://ca.geocities.com




    Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
    Group: streetfighter Message: 11901 From: Craig McNicoll Date: 11/13/2001
    Subject: Re: StreetFighter online Campaign
    ok
    --- Mark Adams <37670@...> wrote:
    > don't know only joined yesterday haven't heard
    > anything
    >
    > Griffen
    >
    > It is not necessary to kill an Opponent....
    >
    > But, they might kill you if you don't
    >
    > >>> hardcorepikachu@... 11/13/01 09:04am >>>
    > Cool. When does the campaign start?
    > --- Mark Adams <37670@...> wrote:
    > > canada im canadian but i live in the uk now
    > >
    > > Griffen
    > >
    > > It is not necessary to kill an Opponent....
    > >
    > > But, they might kill you if you don't
    > >
    > > >>> hardcorepikachu@... 11/13/01 08:59am >>>
    > > Name's Craig, I'm from Canada. Nice to meet ya.
    > > --- Mark Adams <37670@...> wrote:
    > > > so you wan't ta join do ya so do i i just joined
    > > > yesterday but i wasen't expecting an emails bout
    > > it
    > > > anyway
    > > >
    > > > whats ya name and where do ya come from
    > > >
    > > > im Griffen
    > > >
    > > > Griffen
    > > >
    > > > It is not necessary to kill an Opponent....
    > > >
    > > > But, they might kill you if you don't
    > > >
    > > > >>> hardcorepikachu@... 11/13/01 05:44am
    > >>>
    > > > Ummm, I want in too. :) Just tell me what sort
    > of
    > > > chat system or
    > > > posting rules you want for the game and I'll be
    > SO
    > > > there.
    > > > --- In streetfighter@y..., "Rinaldo Gambetta"
    > > > <rinaldo.gambetta@t...>
    > > > wrote:
    > > > > By list a good method because all folks can
    > use
    > > > it, I always broke
    > > > my head
    > > > > with Icq. But about stats of character...
    > > > > ----- Original Message -----
    > > > > From: "Ronny Anderssen" <randerssen@h...>
    > > > > To: <streetfighter@y...>
    > > > > Sent: Tuesday, November 06, 2001 4:57 PM
    > > > > Subject: [streetfighter] Re: StreetFighter
    > > online
    > > > Campaign
    > > > >
    > > > >
    > > > > It will work as a mail list where players post
    > > > what they do, and
    > > > then
    > > > > interacts with others.
    > > > > Fights will be handled as a ICQ/CHAT or
    > > something
    > > > between the
    > > > > combatants. Or they can send the moderators(Me
    > > and
    > > > herrTevik) Their
    > > > > tactics, and we can resolve the fight for them
    > > ^_^
    > > > >
    > > > >
    > > > > Any suggestions on how it SHOULD be done is
    > > > welcome ^_^
    > > > >
    > > > >
    > > > > Elements are no different than from the
    > players
    > > > guide.
    > > > > To make it easy, I will rule that noone can
    > > start
    > > > out as a cyborg,
    > > > but
    > > > > may buy enhncements later on if desired.
    > > > >
    > > > > -----Ronin-----
    > > > >
    > > > > --- In streetfighter@y..., "Rinaldo Gambetta"
    > > > <rinaldo.gambetta@t...>
    > > > > wrote:
    > > > > > Better say other thing about Elementals how
    > > > different is your
    > > > rule?
    > > > > > I remember when Pittman make something using
    > > > e-mail is fantastic
    > > > but
    > > > > he stopped it s a shame... The only thing I do
    > > is
    > > > that e-mail
    > > > > tournaments but now it s impossible to me to
    > > start
    > > > or continue a
    > > > > tournament.
    > > > > > ----- Original Message -----
    > > > > > From: Rinaldo Gambetta
    > > > > > To: streetfighter@y...
    > > > > > Sent: Tuesday, November 06, 2001 2:17 PM
    > > > > > Subject: Re: [streetfighter] StreetFighter
    > > > online Campaign
    > > > > >
    > > > > >
    > > > > > How this work? E-mail or Icq?
    > > > > > ----- Original Message -----
    > > > > > From: Niemand
    > > > > > To: streetfighter@y...
    > > > > > Sent: Tuesday, November 06, 2001 1:57 AM
    > > > > > Subject: Re: [streetfighter]
    > StreetFighter
    > > > online Campaign
    > > > > >
    > > > > >
    > > > > > I'm in!
    > > > > > ----- Original Message -----
    > > > > > From: Ronny Anderssen
    > > > > > To: streetfighter@y...
    > > > > > Sent: Monday, November 05, 2001 2:09
    > PM
    > > > > > Subject: [streetfighter] StreetFighter
    > > > online Campaign
    > > > > >
    > > > > >
    > > > > > Okay.. I have now gone and done
    > > something
    > > > drastic.
    > > > > >
    > > > > > I have mad a Mailing list RPG campaign
    > > for
    > > > SF:stg.
    > > > > > I need to know if anyone si interested
    > > in
    > > > joinin such a
    > > > campaign.
    > > > > > before I start creating compendiums
    > and
    > > > such.
    > > > > >
    > > > > > It will happen in the real world, but
    > > > there will be some
    > > > slightly
    > > > > > technological chnages.
    > > > > > I accept everything in The books, and
    > I
    > > > will take in
    > > > whatever
    > > > > > suggestions for considerations.
    > > > > > I will do some changes from the books
    > > too.
    > > > > > e.g.: Cybernetics will be modified
    > into
    > > > another more cool
    > > > > system.(I hope)
    > > > > > I will ask for your opinion on most of
    > > the
    > > > changes I do.
    > > > > >
    > > > > > So just come join the Ultimate warrior
    > > > now.. ^_^
    > > > > >
    > > > > > -----Ronin-----
    > > > > >
    > > > > > <center>
    > > > > > <a
    > > >
    > >
    > href="http://groups.yahoo.com/group/sfstg_uw/join">
    > > > > > <img
    > > > src="http://groups.yahoo.com/img/ui/join.gif"
    > > > border=0><br>
    > > > > > Click to subscribe to sfstg_uw</a>
    > > > > > </center>
    > > > > >
    > > > > >
    > > > > >
    > > > > > Your use of Yahoo! Groups is subject
    > to
    > > > the Yahoo! Terms of
    > > > > Service.
    > > > > >
    > > > > >
    > > > > >
    > > > > > Your use of Yahoo! Groups is subject to
    > > the
    > > > Yahoo! Terms of
    > > > > Service.
    > > > > >
    > > > > >
    >
    === message truncated ===


    _______________________________________________________
    Build your own website in minutes and for free at http://ca.geocities.com
    Group: streetfighter Message: 11902 From: Ronny Anderssen Date: 11/13/2001
    Subject: (no subject)
    The address to join is
    http://groups.yahoo.com/group/sf_uw_forum The forum where we discuss
    OOC matters.
    And
    http://groups.yahoo.com/group/sfstg_uw
    This is the place to play.. Soon..


    -----Ronin-----
    Moderator of both lists.
    Group: streetfighter Message: 11903 From: Fred Chagnon Date: 11/13/2001
    Subject: Re: StreetFighter online Campaign
    | Name's Craig, I'm from Canada. Nice to meet ya.

    Woo! Another Canadian! Awesome.
    I'm from Toronto, whereabouts are you?

    ____________________________________________________
    Fred Chagnon "Only in RPGs does fighting
    fred@... make you a better person."
    http://www.minix.ca - Peter Olafson
    Group: streetfighter Message: 11904 From: Craig McNicoll Date: 11/13/2001
    Subject: Re: StreetFighter online Campaign
    --- Fred Chagnon <seagull@...> wrote:
    > | Name's Craig, I'm from Canada. Nice to meet ya.
    >
    > Woo! Another Canadian! Awesome.
    > I'm from Toronto, whereabouts are you?

    A small town just outside of Toronto. Withing driving distance.

    _______________________________________________________
    Build your own website in minutes and for free at http://ca.geocities.com
    Group: streetfighter Message: 11905 From: skarsten@optonline.net Date: 11/19/2001
    Subject: May the you-know-what be with you
    I know there's at least one or two Star Wars fans on this group, so there's no excuse for me to be the only one who purchased Star Wars: Galactic Battlegrounds. If you haven't heard of it, shame on you. SWGB is a real-time strategy game (like Starcraft or Age of Empires) using the Age of Empires engine, and, well, it sucked up my entire weekend and I don't see it stopping anytime soon. It's that good.

    since we all know the Zone sucks, I'm looking for folks to play against, so if anyone on the list plays SWGB and wouldn't mind giving me a horde of Gungans to mow down, drop me a line and we can do the IP connect thing. Right now I only really know how to play the Trade Federation (Battle Droids! Battle Droids!) so feel free to use this handicap against me. Muaha.

    later folks.

    --------------------------------------------------------------------
    mail2web - Check your email from the web at
    http://mail2web.com/ .
    Group: streetfighter Message: 11906 From: Sharoon Sher Date: 11/20/2001
    Subject: Re: Street fighter II V

    there is a new one out , have you seen that , oh thats really good!!!

    >From: "Tommy Brownell"
    >Reply-To: streetfighter@yahoogroups.com
    >To:
    >Subject: Re: [streetfighter] Street fighter II V
    >Date: Wed, 7 Nov 2001 16:00:25 -0600
    >
    > > Has anyone seen the entire series of this show i have the first 2 dvds and
    > > they are great!
    >
    >Ja...
    >
    >Bought all four DVDs...excellent series. Not 100% true to the game, but the
    >changes worked, IMHO.
    >
    th


    Get your FREE download of MSN Explorer at http://explorer.msn.com
    Group: streetfighter Message: 11907 From: Fred Chagnon Date: 11/20/2001
    Subject: Re: Street fighter II V
    | there is a new one out , have you seen that , oh thats really good!!!

    A new one what?
    Street Fighter Movie?

    Are you talking about the Alpha movie?

    ____________________________________________________
    Fred Chagnon "Only in RPGs does fighting
    seagull@... make you a better person."
    seagull@... - Peter Olafson
    Group: streetfighter Message: 11908 From: throwrocks@bigfoot.com Date: 11/21/2001
    Subject: Re: May the you-know-what be with you
    Sorry steve, I am a SW fan despite lucas trying to make me hate the
    franchise with episode one, but i dont have that game.

    how good is it? maybe i will get it.

    would i get to kill gungans?

    -Matt

    --- In streetfighter@y..., "skarsten@o..." <skarsten@o...> wrote:
    >
    > I know there's at least one or two Star Wars fans on this group, so
    there's no excuse for me to be the only one who purchased Star Wars:
    Galactic Battlegrounds. If you haven't heard of it, shame on you.
    SWGB is a real-time strategy game (like Starcraft or Age of Empires)
    using the Age of Empires engine, and, well, it sucked up my entire
    weekend and I don't see it stopping anytime soon. It's that good.
    >
    > since we all know the Zone sucks, I'm looking for folks to play
    against, so if anyone on the list plays SWGB and wouldn't mind giving
    me a horde of Gungans to mow down, drop me a line and we can do the
    IP connect thing. Right now I only really know how to play the Trade
    Federation (Battle Droids! Battle Droids!) so feel free to use this
    handicap against me. Muaha.
    >
    > later folks.
    >
    > --------------------------------------------------------------------
    > mail2web - Check your email from the web at
    > http://mail2web.com/ .
    Group: streetfighter Message: 11909 From: skarsten@optonline.net Date: 11/21/2001
    Subject: Re: May the you-know-what be with you
    abzorutery. The six factions you can play as include the Galactic Empire, The Rebel Alliance, the Gungans, the Royal Naboo, the Wookies, and the Trade Federation. Gameplay is VERY similar to Age of Empires II, so if you like that sort of thing you can't go wrong. It's safe to say that SWGB is probably one of the best SW games ever released... but then again, I enjoyed Jedi Power Battles. (Dreamcast version. PSX was poo.)

    There's a downloadable demo that you can get from either Gamespot or Fileplanet... but I had a hell of a time getting it without GetRight. Kept getting cut off.

    So, just insist on your opponent playing as the Gungans and you can slaughter them en mass. heheh.

    on topic (so the mods don't kill me): How do you narrate combat? I have found that it makes things interesting if I don't tell my players exactly what move their opponents are playing, only how it looks. IE, "Biff winds up like a baseball pitcher and lets fly with a powerhouse right!"

    Now, this can either be Biff's way of tossing a Fierce, or it could be a Haymaker. If players are using low-ranking characters (especially if they don't know Style Lore) it simulates their unfamiliarity with a new style. I had a field day when one of my players fought a Drunken Fist stylist. hehe.

    In addition, I also tend to drop hints about enemy die pools. I found that if an enemy is having a Bad Dice Day and is whiffing all of their damage rolls, I can describe near-misses as having had enough force to "have really hurt had it been on the mark." Players ducking punches that put holes through walls on a whiff also tends to make them a little more cautious and fearful; they don't want that wall to be their head next round, and they begin to play smarter.

    thunks?

    Original Message:
    -----------------
    From: throwrocks@...
    Date: Wed, 21 Nov 2001 11:10:06 +0000
    To: streetfighter@yahoogroups.com
    Subject: [streetfighter] Re: May the you-know-what be with you


    Sorry steve, I am a SW fan despite lucas trying to make me hate the
    franchise with episode one, but i dont have that game.

    how good is it? maybe i will get it.

    would i get to kill gungans?

    -Matt

    --- In streetfighter@y..., "skarsten@o..." <skarsten@o...> wrote:
    >
    > I know there's at least one or two Star Wars fans on this group, so
    there's no excuse for me to be the only one who purchased Star Wars:
    Galactic Battlegrounds. If you haven't heard of it, shame on you.
    SWGB is a real-time strategy game (like Starcraft or Age of Empires)
    using the Age of Empires engine, and, well, it sucked up my entire
    weekend and I don't see it stopping anytime soon. It's that good.
    >
    > since we all know the Zone sucks, I'm looking for folks to play
    against, so if anyone on the list plays SWGB and wouldn't mind giving
    me a horde of Gungans to mow down, drop me a line and we can do the
    IP connect thing. Right now I only really know how to play the Trade
    Federation (Battle Droids! Battle Droids!) so feel free to use this
    handicap against me. Muaha.
    >
    > later folks.
    >
    > --------------------------------------------------------------------
    > mail2web - Check your email from the web at
    > http://mail2web.com/ .





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    Group: streetfighter Message: 11910 From: throwrocks@bigfoot.com Date: 11/21/2001
    Subject: Re: May the you-know-what be with you
    killing gungans is good but that opens you up to GETTING killed by
    gungans.

    its like the old Denzel Kincaid or Dan Hibiki addage: "Beware
    fighting dorks, lest ye be beaten by one"

    as for your other point, I dont hide my dice rolls so I dont have to
    drop hints, my players see the huge dice pool and get scared.

    I like roleplaying the moves though instead of just calling out the
    name. not only is it good for color but it keeps the really
    experienced players from knowing too much. The guys who have all the
    moves S, D, m, memorized and can quickly calculate a npcs attributes
    if he knows exactly what move the guy did.

    I used to get annoyed at a DnD DM who did one thing you described
    kinda. Every time we botched he would describe it like we are some
    phuckin idiots over here, like three stooges shit.

    but everytime one of his NPCs botched hes like" he executed a perfect
    _______ that would have taken your head off but you dodged just in
    time"

    I finally caught on and gave him hell about it:) He would roll a 1
    and start to describe how cool the botch was and I'd be like" B.S. he
    falls flat on his face just like when WE botch!"

    LOL those were the days, We dont play anymore but I jones for it
    badly.

    -Matt

    --- In streetfighter@y..., "skarsten@o..." <skarsten@o...> wrote:
    >
    > abzorutery. The six factions you can play as include the Galactic
    Empire, The Rebel Alliance, the Gungans, the Royal Naboo, the
    Wookies, and the Trade Federation. Gameplay is VERY similar to Age
    of Empires II, so if you like that sort of thing you can't go wrong.
    It's safe to say that SWGB is probably one of the best SW games ever
    released... but then again, I enjoyed Jedi Power Battles. (Dreamcast
    version. PSX was poo.)
    >
    > There's a downloadable demo that you can get from either Gamespot
    or Fileplanet... but I had a hell of a time getting it without
    GetRight. Kept getting cut off.
    >
    > So, just insist on your opponent playing as the Gungans and you can
    slaughter them en mass. heheh.
    >
    > on topic (so the mods don't kill me): How do you narrate combat?
    I have found that it makes things interesting if I don't tell my
    players exactly what move their opponents are playing, only how it
    looks. IE, "Biff winds up like a baseball pitcher and lets fly with
    a powerhouse right!"
    >
    > Now, this can either be Biff's way of tossing a Fierce, or it could
    be a Haymaker. If players are using low-ranking characters
    (especially if they don't know Style Lore) it simulates their
    unfamiliarity with a new style. I had a field day when one of my
    players fought a Drunken Fist stylist. hehe.
    >
    > In addition, I also tend to drop hints about enemy die pools. I
    found that if an enemy is having a Bad Dice Day and is whiffing all
    of their damage rolls, I can describe near-misses as having had
    enough force to "have really hurt had it been on the mark." Players
    ducking punches that put holes through walls on a whiff also tends to
    make them a little more cautious and fearful; they don't want that
    wall to be their head next round, and they begin to play smarter.
    >
    > thunks?
    >
    > Original Message:
    > -----------------
    > From: throwrocks@b...
    > Date: Wed, 21 Nov 2001 11:10:06 +0000
    > To: streetfighter@y...
    > Subject: [streetfighter] Re: May the you-know-what be with you
    >
    >
    > Sorry steve, I am a SW fan despite lucas trying to make me hate the
    > franchise with episode one, but i dont have that game.
    >
    > how good is it? maybe i will get it.
    >
    > would i get to kill gungans?
    >
    > -Matt
    >
    > --- In streetfighter@y..., "skarsten@o..." <skarsten@o...> wrote:
    > >
    > > I know there's at least one or two Star Wars fans on this group,
    so
    > there's no excuse for me to be the only one who purchased Star
    Wars:
    > Galactic Battlegrounds. If you haven't heard of it, shame on you.
    > SWGB is a real-time strategy game (like Starcraft or Age of
    Empires)
    > using the Age of Empires engine, and, well, it sucked up my entire
    > weekend and I don't see it stopping anytime soon. It's that good.
    > >
    > > since we all know the Zone sucks, I'm looking for folks to play
    > against, so if anyone on the list plays SWGB and wouldn't mind
    giving
    > me a horde of Gungans to mow down, drop me a line and we can do the
    > IP connect thing. Right now I only really know how to play the
    Trade
    > Federation (Battle Droids! Battle Droids!) so feel free to use this
    > handicap against me. Muaha.
    > >
    > > later folks.
    > >
    > > ------------------------------------------------------------------
    --
    > > mail2web - Check your email from the web at
    > > http://mail2web.com/ .
    >
    >
    >
    >
    >
    > Your use of Yahoo! Groups is subject to
    http://docs.yahoo.com/info/terms/
    >
    >
    > --------------------------------------------------------------------
    > mail2web - Check your email from the web at
    > http://mail2web.com/ .
    Group: streetfighter Message: 11911 From: Fred Chagnon Date: 11/21/2001
    Subject: Re: May the you-know-what be with you
    | LOL those were the days, We dont play anymore but I jones for it
    | badly.

    I'm dyin' for a game. But alas, the only people in thw world who have heard
    of this game is on this list...and none live close to me.
    Group: streetfighter Message: 11912 From: Fred Chagnon Date: 11/21/2001
    Subject: Re: May the you-know-what be with you
    | LOL those were the days, We dont play anymore but I jones for it
    | badly.

    I'm dyin' for a game. But alas, the only people in thw world who have heard
    of this game is on this list...and none live close to me.

    ____________________________________________________
    Fred Chagnon "Only in RPGs does fighting
    fred@... make you a better person."
    http://www.minix.ca - Peter Olafson
    Group: streetfighter Message: 11913 From: skarsten@optonline.net Date: 11/21/2001
    Subject: Re: May the you-know-what be with you
    nah, I never Stoogified my players. When they botched, unless mitigating circumstances required a truly spectacular foulup, they just took the -2 and that was that. But in such a case, the NPCs who botched had horrible things happen to them, too.

    I recall one example that just plain took out a rank 3 fighter. Players were busy trying to deal with a squad of United Enforcement's private militia (think a SWAT team using squad-level tactics wearing Stormtrooper armor) and a pair of rank three fighters thrown in, just because. Anyhoo, one of the players was cornered by a few of the soldiers at the top of an escalator in an airport. One of the fighters (a whip-wielding dominatrix-type shamelessly ripped from Howard's game, hi Howard!) ran up the escalator guardrail (Dex 5'll do that) and was balancing on the rail at the edge of the balcony.

    She goes into a forward flip knee, but the player interrupts her and says simply, "I push."

    I made him roll for damage versus her damage roll to see what exactly would happen. She botched, he scored all successes Since her legs were technically at arm level, and going backward anyway, I ruled that he shoved her out of her flip prior to her getting up and over.

    The result? She fell chest-first onto the handrail, then flipped over backward and fell fifteen feet or so to the tiled floor, landing flat on her back. Back of her head hit first, I think.

    Ouch.

    I ruled an automatic dizzy.

    Later in that combat, somebody decided to hose the area with a fire extinguisher. Anyone who botched slipped and fell.

    Original Message:
    -----------------
    From: throwrocks@...
    Date: Wed, 21 Nov 2001 20:48:22 +0000
    To: streetfighter@yahoogroups.com
    Subject: [streetfighter] Re: May the you-know-what be with you


    killing gungans is good but that opens you up to GETTING killed by
    gungans.

    its like the old Denzel Kincaid or Dan Hibiki addage: "Beware
    fighting dorks, lest ye be beaten by one"

    as for your other point, I dont hide my dice rolls so I dont have to
    drop hints, my players see the huge dice pool and get scared.

    I like roleplaying the moves though instead of just calling out the
    name. not only is it good for color but it keeps the really
    experienced players from knowing too much. The guys who have all the
    moves S, D, m, memorized and can quickly calculate a npcs attributes
    if he knows exactly what move the guy did.

    I used to get annoyed at a DnD DM who did one thing you described
    kinda. Every time we botched he would describe it like we are some
    phuckin idiots over here, like three stooges shit.

    but everytime one of his NPCs botched hes like" he executed a perfect
    _______ that would have taken your head off but you dodged just in
    time"

    I finally caught on and gave him hell about it:) He would roll a 1
    and start to describe how cool the botch was and I'd be like" B.S. he
    falls flat on his face just like when WE botch!"

    LOL those were the days, We dont play anymore but I jones for it
    badly.

    -Matt

    --- In streetfighter@y..., "skarsten@o..." <skarsten@o...> wrote:
    >
    > abzorutery. The six factions you can play as include the Galactic
    Empire, The Rebel Alliance, the Gungans, the Royal Naboo, the
    Wookies, and the Trade Federation. Gameplay is VERY similar to Age
    of Empires II, so if you like that sort of thing you can't go wrong.
    It's safe to say that SWGB is probably one of the best SW games ever
    released... but then again, I enjoyed Jedi Power Battles. (Dreamcast
    version. PSX was poo.)
    >
    > There's a downloadable demo that you can get from either Gamespot
    or Fileplanet... but I had a hell of a time getting it without
    GetRight. Kept getting cut off.
    >
    > So, just insist on your opponent playing as the Gungans and you can
    slaughter them en mass. heheh.
    >
    > on topic (so the mods don't kill me): How do you narrate combat?
    I have found that it makes things interesting if I don't tell my
    players exactly what move their opponents are playing, only how it
    looks. IE, "Biff winds up like a baseball pitcher and lets fly with
    a powerhouse right!"
    >
    > Now, this can either be Biff's way of tossing a Fierce, or it could
    be a Haymaker. If players are using low-ranking characters
    (especially if they don't know Style Lore) it simulates their
    unfamiliarity with a new style. I had a field day when one of my
    players fought a Drunken Fist stylist. hehe.
    >
    > In addition, I also tend to drop hints about enemy die pools. I
    found that if an enemy is having a Bad Dice Day and is whiffing all
    of their damage rolls, I can describe near-misses as having had
    enough force to "have really hurt had it been on the mark." Players
    ducking punches that put holes through walls on a whiff also tends to
    make them a little more cautious and fearful; they don't want that
    wall to be their head next round, and they begin to play smarter.
    >
    > thunks?
    >
    > Original Message:
    > -----------------
    > From: throwrocks@b...
    > Date: Wed, 21 Nov 2001 11:10:06 +0000
    > To: streetfighter@y...
    > Subject: [streetfighter] Re: May the you-know-what be with you
    >
    >
    > Sorry steve, I am a SW fan despite lucas trying to make me hate the
    > franchise with episode one, but i dont have that game.
    >
    > how good is it? maybe i will get it.
    >
    > would i get to kill gungans?
    >
    > -Matt
    >
    > --- In streetfighter@y..., "skarsten@o..." <skarsten@o...> wrote:
    > >
    > > I know there's at least one or two Star Wars fans on this group,
    so
    > there's no excuse for me to be the only one who purchased Star
    Wars:
    > Galactic Battlegrounds. If you haven't heard of it, shame on you.
    > SWGB is a real-time strategy game (like Starcraft or Age of
    Empires)
    > using the Age of Empires engine, and, well, it sucked up my entire
    > weekend and I don't see it stopping anytime soon. It's that good.
    > >
    > > since we all know the Zone sucks, I'm looking for folks to play
    > against, so if anyone on the list plays SWGB and wouldn't mind
    giving
    > me a horde of Gungans to mow down, drop me a line and we can do the
    > IP connect thing. Right now I only really know how to play the
    Trade
    > Federation (Battle Droids! Battle Droids!) so feel free to use this
    > handicap against me. Muaha.
    > >
    > > later folks.
    > >
    > > ------------------------------------------------------------------
    --
    > > mail2web - Check your email from the web at
    > > http://mail2web.com/ .
    >
    >
    >
    >
    >
    > Your use of Yahoo! Groups is subject to
    http://docs.yahoo.com/info/terms/
    >
    >
    > --------------------------------------------------------------------
    > mail2web - Check your email from the web at
    > http://mail2web.com/ .





    Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/


    --------------------------------------------------------------------
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    http://mail2web.com/ .
    Group: streetfighter Message: 11914 From: throwrocks@bigfoot.com Date: 11/21/2001
    Subject: Re: May the you-know-what be with you
    yeah but you describe your npc botches as cool looking and that
    reminded me of what my old dm did. its good that you never
    stoogified them though.

    thats a funny story about the whip weilding domitrix (which there are
    entirely to few of in the mall). I love it when players think of
    little things like that, like just pushing her down the stairs! lol

    and the fire extinguisher trick reminds me of sub zeros ground ice.
    haha

    -Matt




    --- In streetfighter@y..., "skarsten@o..." <skarsten@o...> wrote:
    >
    > nah, I never Stoogified my players. When they botched, unless
    mitigating circumstances required a truly spectacular foulup, they
    just took the -2 and that was that. But in such a case, the NPCs who
    botched had horrible things happen to them, too.
    >
    > I recall one example that just plain took out a rank 3 fighter.
    Players were busy trying to deal with a squad of United Enforcement's
    private militia (think a SWAT team using squad-level tactics wearing
    Stormtrooper armor) and a pair of rank three fighters thrown in, just
    because. Anyhoo, one of the players was cornered by a few of the
    soldiers at the top of an escalator in an airport. One of the
    fighters (a whip-wielding dominatrix-type shamelessly ripped from
    Howard's game, hi Howard!) ran up the escalator guardrail (Dex 5'll
    do that) and was balancing on the rail at the edge of the balcony.
    >
    > She goes into a forward flip knee, but the player interrupts her
    and says simply, "I push."
    >
    > I made him roll for damage versus her damage roll to see what
    exactly would happen. She botched, he scored all successes Since
    her legs were technically at arm level, and going backward anyway, I
    ruled that he shoved her out of her flip prior to her getting up and
    over.
    >
    > The result? She fell chest-first onto the handrail, then flipped
    over backward and fell fifteen feet or so to the tiled floor, landing
    flat on her back. Back of her head hit first, I think.
    >
    > Ouch.
    >
    > I ruled an automatic dizzy.
    >
    > Later in that combat, somebody decided to hose the area with a fire
    extinguisher. Anyone who botched slipped and fell.
    >
    > Original Message:
    > -----------------
    > From: throwrocks@b...
    > Date: Wed, 21 Nov 2001 20:48:22 +0000
    > To: streetfighter@y...
    > Subject: [streetfighter] Re: May the you-know-what be with you
    >
    >
    > killing gungans is good but that opens you up to GETTING killed by
    > gungans.
    >
    > its like the old Denzel Kincaid or Dan Hibiki addage: "Beware
    > fighting dorks, lest ye be beaten by one"
    >
    > as for your other point, I dont hide my dice rolls so I dont have
    to
    > drop hints, my players see the huge dice pool and get scared.
    >
    > I like roleplaying the moves though instead of just calling out the
    > name. not only is it good for color but it keeps the really
    > experienced players from knowing too much. The guys who have all
    the
    > moves S, D, m, memorized and can quickly calculate a npcs
    attributes
    > if he knows exactly what move the guy did.
    >
    > I used to get annoyed at a DnD DM who did one thing you described
    > kinda. Every time we botched he would describe it like we are some
    > phuckin idiots over here, like three stooges shit.
    >
    > but everytime one of his NPCs botched hes like" he executed a
    perfect
    > _______ that would have taken your head off but you dodged just in
    > time"
    >
    > I finally caught on and gave him hell about it:) He would roll a 1
    > and start to describe how cool the botch was and I'd be like" B.S.
    he
    > falls flat on his face just like when WE botch!"
    >
    > LOL those were the days, We dont play anymore but I jones for it
    > badly.
    >
    > -Matt
    >
    > --- In streetfighter@y..., "skarsten@o..." <skarsten@o...> wrote:
    > >
    > > abzorutery. The six factions you can play as include the
    Galactic
    > Empire, The Rebel Alliance, the Gungans, the Royal Naboo, the
    > Wookies, and the Trade Federation. Gameplay is VERY similar to Age
    > of Empires II, so if you like that sort of thing you can't go
    wrong.
    > It's safe to say that SWGB is probably one of the best SW games
    ever
    > released... but then again, I enjoyed Jedi Power Battles.
    (Dreamcast
    > version. PSX was poo.)
    > >
    > > There's a downloadable demo that you can get from either Gamespot
    > or Fileplanet... but I had a hell of a time getting it without
    > GetRight. Kept getting cut off.
    > >
    > > So, just insist on your opponent playing as the Gungans and you
    can
    > slaughter them en mass. heheh.
    > >
    > > on topic (so the mods don't kill me): How do you narrate
    combat?
    > I have found that it makes things interesting if I don't tell my
    > players exactly what move their opponents are playing, only how it
    > looks. IE, "Biff winds up like a baseball pitcher and lets fly
    with
    > a powerhouse right!"
    > >
    > > Now, this can either be Biff's way of tossing a Fierce, or it
    could
    > be a Haymaker. If players are using low-ranking characters
    > (especially if they don't know Style Lore) it simulates their
    > unfamiliarity with a new style. I had a field day when one of my
    > players fought a Drunken Fist stylist. hehe.
    > >
    > > In addition, I also tend to drop hints about enemy die pools. I
    > found that if an enemy is having a Bad Dice Day and is whiffing all
    > of their damage rolls, I can describe near-misses as having had
    > enough force to "have really hurt had it been on the mark."
    Players
    > ducking punches that put holes through walls on a whiff also tends
    to
    > make them a little more cautious and fearful; they don't want that
    > wall to be their head next round, and they begin to play smarter.
    > >
    > > thunks?
    > >
    > > Original Message:
    > > -----------------
    > > From: throwrocks@b...
    > > Date: Wed, 21 Nov 2001 11:10:06 +0000
    > > To: streetfighter@y...
    > > Subject: [streetfighter] Re: May the you-know-what be with you
    > >
    > >
    > > Sorry steve, I am a SW fan despite lucas trying to make me hate
    the
    > > franchise with episode one, but i dont have that game.
    > >
    > > how good is it? maybe i will get it.
    > >
    > > would i get to kill gungans?
    > >
    > > -Matt
    > >
    > > --- In streetfighter@y..., "skarsten@o..." <skarsten@o...> wrote:
    > > >
    > > > I know there's at least one or two Star Wars fans on this
    group,
    > so
    > > there's no excuse for me to be the only one who purchased Star
    > Wars:
    > > Galactic Battlegrounds. If you haven't heard of it, shame on
    you.
    > > SWGB is a real-time strategy game (like Starcraft or Age of
    > Empires)
    > > using the Age of Empires engine, and, well, it sucked up my
    entire
    > > weekend and I don't see it stopping anytime soon. It's that good.
    > > >
    > > > since we all know the Zone sucks, I'm looking for folks to play
    > > against, so if anyone on the list plays SWGB and wouldn't mind
    > giving
    > > me a horde of Gungans to mow down, drop me a line and we can do
    the
    > > IP connect thing. Right now I only really know how to play the
    > Trade
    > > Federation (Battle Droids! Battle Droids!) so feel free to use
    this
    > > handicap against me. Muaha.
    > > >
    > > > later folks.
    > > >
    > > > ----------------------------------------------------------------
    --
    > --
    > > > mail2web - Check your email from the web at
    > > > http://mail2web.com/ .
    > >
    > >
    > >
    > >
    > >
    > > Your use of Yahoo! Groups is subject to
    > http://docs.yahoo.com/info/terms/
    > >
    > >
    > > ------------------------------------------------------------------
    --
    > > mail2web - Check your email from the web at
    > > http://mail2web.com/ .
    >
    >
    >
    >
    >
    > Your use of Yahoo! Groups is subject to
    http://docs.yahoo.com/info/terms/
    >
    >
    > --------------------------------------------------------------------
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