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Group: streetfighter Message: 11465 From: streetfighter@yahoogroups.com Date: 7/13/2001
Subject: New poll for streetfighter
Group: streetfighter Message: 11466 From: sfstg@yahoo.com Date: 7/13/2001
Subject: The Return of Warrior's Pride (and it's about damn time)
Group: streetfighter Message: 11467 From: Dr Destruction AKA Dr Redford Date: 7/14/2001
Subject: Re: Help
Group: streetfighter Message: 11468 From: Steve Karstensen Date: 7/17/2001
Subject: Re: Help
Group: streetfighter Message: 11469 From: Jonathan Combs Date: 7/18/2001
Subject: Re: Help
Group: streetfighter Message: 11470 From: throwrocks@bigfoot.com Date: 7/18/2001
Subject: Re: Help
Group: streetfighter Message: 11471 From: Jonathan Combs Date: 7/18/2001
Subject: Re: Help
Group: streetfighter Message: 11472 From: Niemand Date: 7/21/2001
Subject: Pride in .doc format
Group: streetfighter Message: 11473 From: Dr Destruction AKA Dr Redford Date: 7/23/2001
Subject: Re: Pride in .doc format
Group: streetfighter Message: 11474 From: streetfighter@yahoogroups.com Date: 7/24/2001
Subject: New file uploaded to streetfighter
Group: streetfighter Message: 11475 From: J. Scott Pittman Date: 7/24/2001
Subject: Dogs of War Update
Group: streetfighter Message: 11476 From: J. Scott Pittman Date: 7/24/2001
Subject: Re: New file uploaded to streetfighter
Group: streetfighter Message: 11477 From: Jonathan Combs Date: 7/24/2001
Subject: Gateway
Group: streetfighter Message: 11478 From: Chris Hoffmann Date: 7/24/2001
Subject: Re: Pride in .doc format
Group: streetfighter Message: 11479 From: Chris Hoffmann Date: 7/24/2001
Subject: Re: New file uploaded to streetfighter
Group: streetfighter Message: 11480 From: Niemand Date: 7/25/2001
Subject: Re: New file uploaded to streetfighter
Group: streetfighter Message: 11481 From: Belo Croph Date: 7/25/2001
Subject: Subj
Group: streetfighter Message: 11482 From: Jonathan Combs Date: 7/25/2001
Subject: Re: Subj
Group: streetfighter Message: 11483 From: Fred Chagnon Date: 7/25/2001
Subject: Re: Subj
Group: streetfighter Message: 11484 From: whatever works Date: 7/25/2001
Subject: Re: possible online game
Group: streetfighter Message: 11485 From: Niemand Date: 7/25/2001
Subject: Pride in .doc format
Group: streetfighter Message: 11486 From: Jonathan Combs Date: 7/26/2001
Subject: Re: possible online game
Group: streetfighter Message: 11487 From: sigma176@aol.com Date: 7/26/2001
Subject: Re: possible online game
Group: streetfighter Message: 11488 From: Blue Dorian Date: 7/27/2001
Subject: Re: possible online game
Group: streetfighter Message: 11489 From: Niemand Date: 7/28/2001
Subject: Re: Gateway
Group: streetfighter Message: 11490 From: cliff rice Date: 7/30/2001
Subject: Snk Vs capcom?
Group: streetfighter Message: 11491 From: Michael J Dirling Jr Date: 7/30/2001
Subject: Re: Snk Vs capcom?
Group: streetfighter Message: 11492 From: dr_destruction_mredford@hotmail.com Date: 7/31/2001
Subject: Finally
Group: streetfighter Message: 11493 From: J. Scott Pittman Date: 7/31/2001
Subject: Re: Finally
Group: streetfighter Message: 11494 From: Fred Chagnon Date: 7/31/2001
Subject: Re: Finally
Group: streetfighter Message: 11495 From: erik justiniano Date: 7/31/2001
Subject: Re: Finally
Group: streetfighter Message: 11496 From: Rinaldo Gambetta Date: 7/31/2001
Subject: Re: Gateway
Group: streetfighter Message: 11497 From: Jonathan Combs Date: 7/31/2001
Subject: Re: Finally
Group: streetfighter Message: 11498 From: Dr Destruction AKA Dr Redford Date: 7/31/2001
Subject: Re: Finally
Group: streetfighter Message: 11499 From: Niemand Date: 7/31/2001
Subject: Re: Finally
Group: streetfighter Message: 11500 From: Chris Hoffmann Date: 8/1/2001
Subject: Resend Pride stuff please
Group: streetfighter Message: 11501 From: throwrocks@bigfoot.com Date: 8/1/2001
Subject: Re: Gateway
Group: streetfighter Message: 11502 From: Niemand Date: 8/2/2001
Subject: Re: Gateway
Group: streetfighter Message: 11503 From: Jonathan Combs Date: 8/2/2001
Subject: That online PBEM game...
Group: streetfighter Message: 11504 From: Steve Karstensen Date: 8/4/2001
Subject: Rush Hour 2
Group: streetfighter Message: 11505 From: Fred Chagnon Date: 8/4/2001
Subject: Re: Rush Hour 2
Group: streetfighter Message: 11506 From: Robert Pascuttini Date: 8/4/2001
Subject: My games
Group: streetfighter Message: 11507 From: Robert Pascuttini Date: 8/4/2001
Subject: My games
Group: streetfighter Message: 11508 From: Fred Chagnon Date: 8/4/2001
Subject: Re: Rush Hour 2
Group: streetfighter Message: 11509 From: Rinaldo Gambetta Date: 8/5/2001
Subject: Re: Gateway
Group: streetfighter Message: 11510 From: Dustin Wolfe Date: 8/5/2001
Subject: Shocked and/or Amazed
Group: streetfighter Message: 11511 From: Mike Date: 8/5/2001
Subject: Re: Shocked and/or Amazed
Group: streetfighter Message: 11512 From: Steve Karstensen Date: 8/5/2001
Subject: Re: My games
Group: streetfighter Message: 11513 From: Steve Karstensen Date: 8/5/2001
Subject: Re: Rush Hour 2
Group: streetfighter Message: 11514 From: Steve Karstensen Date: 8/5/2001
Subject: oh, by the way



Group: streetfighter Message: 11465 From: streetfighter@yahoogroups.com Date: 7/13/2001
Subject: New poll for streetfighter
Enter your vote today! A new poll has been created for the
streetfighter group:

Since this outing of Warrior's Pride
was a bit on the small side, I was
thinking of making it bymonthly
instead. How often do you think
Warrior's Pride should come out?

o Keep it monthly. Lots of shorter issues are better than one long one.
o Bi-monthly. I like my Prides big and meaty.
o I think I could get by on two a year, but they'd better weigh in over a meg each.
o Monthly's not enough! bi-weekly would be better.
o Every day! I need my Pride fix!


To vote, please visit the following web page:

http://groups.yahoo.com/group/streetfighter/polls

Note: Please do not reply to this message. Poll votes are
not collected via email. To vote, you must go to the Yahoo! Groups
web site listed above.

Thanks!
Group: streetfighter Message: 11466 From: sfstg@yahoo.com Date: 7/13/2001
Subject: The Return of Warrior's Pride (and it's about damn time)
I just put the fifth issue in the vault section. Sorry it's so late,
hopefuly the next Pride will be on time.

Just to remind everyone, the deadline for submissions to Warrior's
Pride is the first of each month with Warrior's Pride coming out
hopefully sometime during that week.

Thank you for your patience,
The Editor
Group: streetfighter Message: 11467 From: Dr Destruction AKA Dr Redford Date: 7/14/2001
Subject: Re: Help
on 7/13/01 3:44 PM, Clk Whrr Chad at clk_whrr_chad@... wrote:

>Actually depending on how fantistic you like to get
>before our Streetfighter game slowed down we did the
>gauntlet with the five gems umm.. if you don't know
>what that it is based off of the comic books with
>thanos, doom, and adam warlock i think his name is and
>they are playing are around with five gems that are
>very powerful it was also made into a semi game for
>the Super Nes i think called War of the Gems. Anyway
>it worked pretty well for us it took a few sessions
>and the storyline turned out pretty good. Just an
>idea.


On that note, are there any good conversions for Marvel vs. Capcom?
--
Dr. Michael Redford
dr_destruction_mredford@...
Group: streetfighter Message: 11468 From: Steve Karstensen Date: 7/17/2001
Subject: Re: Help
hell, one time I decided to do a crossover so I ran the typical "Shadoloo is
performing top-secret experiments in a hidden lab somewhere" adventure. the
experiments turned out to be some kind of dimensional transporter so the
players wound up catapulted into the Star Wars universe. You ain't seen
freaky until you throw Street Fighters up against Boba Fett or a
Stormtrooper patrol. :)

-----Original Message-----
From: Clk Whrr Chad <clk_whrr_chad@...>
To: streetfighter@yahoogroups.com <streetfighter@yahoogroups.com>
Date: Friday, July 13, 2001 3:44 PM
Subject: Re: [streetfighter] Help


>Actually depending on how fantistic you like to get
>before our Streetfighter game slowed down we did the
>gauntlet with the five gems umm.. if you don't know
>what that it is based off of the comic books with
>thanos, doom, and adam warlock i think his name is and
>they are playing are around with five gems that are
>very powerful it was also made into a semi game for
>the Super Nes i think called War of the Gems. Anyway
>it worked pretty well for us it took a few sessions
>and the storyline turned out pretty good. Just an
>idea.
>
>-Chad Phillips
>
>
>
>--- Mike <morg@...> wrote:
>> Hi guys,
>>
>> I am FINALLY going to be running another Street
>> Fighter adventure very very
>> soon. But I ran into a snag. I got freaking writers
>> block! All the ideas
>> I'm coming up with are things I have already done in
>> the past.
>>
>> Anyone got any good ideas?
>>
>> Plus maybe this will spark some activity on the
>> list.
>>
>> MikeM
>>
>>
>
>
>__________________________________________________
>Do You Yahoo!?
>Get personalized email addresses from Yahoo! Mail
>http://personal.mail.yahoo.com/
>
>
>
>Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
Group: streetfighter Message: 11469 From: Jonathan Combs Date: 7/18/2001
Subject: Re: Help
A GM of mine once told me of a campaign where the PCs are thrust into
a world where Bison and his SF mutants have taken over the world.
Very 'Fist of the North Star' type setting. :)

--- In streetfighter@y..., Steve Karstensen <skarsten@o...> wrote:
> hell, one time I decided to do a crossover so I ran the
typical "Shadoloo is
> performing top-secret experiments in a hidden lab somewhere"
adventure. the
> experiments turned out to be some kind of dimensional transporter
so the
> players wound up catapulted into the Star Wars universe. You ain't
seen
> freaky until you throw Street Fighters up against Boba Fett or a
> Stormtrooper patrol. :)
>
> -----Original Message-----
> From: Clk Whrr Chad <clk_whrr_chad@y...>
> To: streetfighter@y... <streetfighter@y...>
> Date: Friday, July 13, 2001 3:44 PM
> Subject: Re: [streetfighter] Help
>
>
> >Actually depending on how fantistic you like to get
> >before our Streetfighter game slowed down we did the
> >gauntlet with the five gems umm.. if you don't know
> >what that it is based off of the comic books with
> >thanos, doom, and adam warlock i think his name is and
> >they are playing are around with five gems that are
> >very powerful it was also made into a semi game for
> >the Super Nes i think called War of the Gems. Anyway
> >it worked pretty well for us it took a few sessions
> >and the storyline turned out pretty good. Just an
> >idea.
> >
> >-Chad Phillips
> >
> >
> >
> >--- Mike <morg@m...> wrote:
> >> Hi guys,
> >>
> >> I am FINALLY going to be running another Street
> >> Fighter adventure very very
> >> soon. But I ran into a snag. I got freaking writers
> >> block! All the ideas
> >> I'm coming up with are things I have already done in
> >> the past.
> >>
> >> Anyone got any good ideas?
> >>
> >> Plus maybe this will spark some activity on the
> >> list.
> >>
> >> MikeM
> >>
> >>
> >
> >
> >__________________________________________________
> >Do You Yahoo!?
> >Get personalized email addresses from Yahoo! Mail
> >http://personal.mail.yahoo.com/
> >
> >
> >
> >Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
> >
> >
Group: streetfighter Message: 11470 From: throwrocks@bigfoot.com Date: 7/18/2001
Subject: Re: Help
one time my dm told us all that the last 3 years weve been gaming was
a dream and our characters woke up and everything sucked. that was
so cool, wait, i hated that....


--- In streetfighter@y..., "Jonathan Combs" <doc_mental@y...> wrote:
> A GM of mine once told me of a campaign where the PCs are thrust
into
> a world where Bison and his SF mutants have taken over the world.
> Very 'Fist of the North Star' type setting. :)
>
> --- In streetfighter@y..., Steve Karstensen <skarsten@o...> wrote:
> > hell, one time I decided to do a crossover so I ran the
> typical "Shadoloo is
> > performing top-secret experiments in a hidden lab somewhere"
> adventure. the
> > experiments turned out to be some kind of dimensional transporter
> so the
> > players wound up catapulted into the Star Wars universe. You
ain't
> seen
> > freaky until you throw Street Fighters up against Boba Fett or a
> > Stormtrooper patrol. :)
> >
> > -----Original Message-----
> > From: Clk Whrr Chad <clk_whrr_chad@y...>
> > To: streetfighter@y... <streetfighter@y...>
> > Date: Friday, July 13, 2001 3:44 PM
> > Subject: Re: [streetfighter] Help
> >
> >
> > >Actually depending on how fantistic you like to get
> > >before our Streetfighter game slowed down we did the
> > >gauntlet with the five gems umm.. if you don't know
> > >what that it is based off of the comic books with
> > >thanos, doom, and adam warlock i think his name is and
> > >they are playing are around with five gems that are
> > >very powerful it was also made into a semi game for
> > >the Super Nes i think called War of the Gems. Anyway
> > >it worked pretty well for us it took a few sessions
> > >and the storyline turned out pretty good. Just an
> > >idea.
> > >
> > >-Chad Phillips
> > >
> > >
> > >
> > >--- Mike <morg@m...> wrote:
> > >> Hi guys,
> > >>
> > >> I am FINALLY going to be running another Street
> > >> Fighter adventure very very
> > >> soon. But I ran into a snag. I got freaking writers
> > >> block! All the ideas
> > >> I'm coming up with are things I have already done in
> > >> the past.
> > >>
> > >> Anyone got any good ideas?
> > >>
> > >> Plus maybe this will spark some activity on the
> > >> list.
> > >>
> > >> MikeM
> > >>
> > >>
> > >
> > >
> > >__________________________________________________
> > >Do You Yahoo!?
> > >Get personalized email addresses from Yahoo! Mail
> > >http://personal.mail.yahoo.com/
> > >
> > >
> > >
> > >Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
> > >
> > >
Group: streetfighter Message: 11471 From: Jonathan Combs Date: 7/18/2001
Subject: Re: Help
Ah,yeah, but then you did what any self-respecting PC would do... you
found the nearest suit of Atomic Powerarmor and trounced anyone in
your path. ;)

Here's one for you all-- it's basically re-hashing a character idea
that I listed before, but there are some storylines that could
probably be garnered.

My PC is basically a hero resurrected to save the world from evil,
only he shows up about 1000 years too late. Kinda makes way for the
beginnings of a future Street Fighter game, say where the fighters
have gone to the stars and Bison has an intergalactic syndicate.
(Christian Conkle wrote some rules on this- spaceships vs. street
fighters, specifically, Space Fighter Alpha if I recall).

--- In streetfighter@y..., throwrocks@b... wrote:
> one time my dm told us all that the last 3 years weve been gaming
was
> a dream and our characters woke up and everything sucked. that was
> so cool, wait, i hated that....
>
>
> --- In streetfighter@y..., "Jonathan Combs" <doc_mental@y...> wrote:
> > A GM of mine once told me of a campaign where the PCs are thrust
> into
> > a world where Bison and his SF mutants have taken over the
world.
> > Very 'Fist of the North Star' type setting. :)
> >
> > --- In streetfighter@y..., Steve Karstensen <skarsten@o...> wrote:
> > > hell, one time I decided to do a crossover so I ran the
> > typical "Shadoloo is
> > > performing top-secret experiments in a hidden lab somewhere"
> > adventure. the
> > > experiments turned out to be some kind of dimensional
transporter
> > so the
> > > players wound up catapulted into the Star Wars universe. You
> ain't
> > seen
> > > freaky until you throw Street Fighters up against Boba Fett or a
> > > Stormtrooper patrol. :)
> > >
> > > -----Original Message-----
> > > From: Clk Whrr Chad <clk_whrr_chad@y...>
> > > To: streetfighter@y... <streetfighter@y...>
> > > Date: Friday, July 13, 2001 3:44 PM
> > > Subject: Re: [streetfighter] Help
> > >
> > >
> > > >Actually depending on how fantistic you like to get
> > > >before our Streetfighter game slowed down we did the
> > > >gauntlet with the five gems umm.. if you don't know
> > > >what that it is based off of the comic books with
> > > >thanos, doom, and adam warlock i think his name is and
> > > >they are playing are around with five gems that are
> > > >very powerful it was also made into a semi game for
> > > >the Super Nes i think called War of the Gems. Anyway
> > > >it worked pretty well for us it took a few sessions
> > > >and the storyline turned out pretty good. Just an
> > > >idea.
> > > >
> > > >-Chad Phillips
> > > >
> > > >
> > > >
> > > >--- Mike <morg@m...> wrote:
> > > >> Hi guys,
> > > >>
> > > >> I am FINALLY going to be running another Street
> > > >> Fighter adventure very very
> > > >> soon. But I ran into a snag. I got freaking writers
> > > >> block! All the ideas
> > > >> I'm coming up with are things I have already done in
> > > >> the past.
> > > >>
> > > >> Anyone got any good ideas?
> > > >>
> > > >> Plus maybe this will spark some activity on the
> > > >> list.
> > > >>
> > > >> MikeM
> > > >>
> > > >>
> > > >
> > > >
> > > >__________________________________________________
> > > >Do You Yahoo!?
> > > >Get personalized email addresses from Yahoo! Mail
> > > >http://personal.mail.yahoo.com/
> > > >
> > > >
> > > >
> > > >Your use of Yahoo! Groups is subject to
> > http://docs.yahoo.com/info/terms/
> > > >
> > > >
Group: streetfighter Message: 11472 From: Niemand Date: 7/21/2001
Subject: Pride in .doc format
I would like to apologive for my lack of responsibility in the .doc format
of the fifth edition of Pride, but it was because i'm in vacation and I
hadn't the time to dedicate to it, but this weekend I'll work on it and it
will be out at most by the middle of the week.
see ya guys...
Let's get back to work... or it would be Word? ^_^

Niemand
------------------------------------------------------------------
"Dreams lie smashed again
They've pinned your back to the wall
Like faded pictures of what might have been
Fate is cruel when dreams like candles fade"
Nevermore - What Tomorrow Knows
Group: streetfighter Message: 11473 From: Dr Destruction AKA Dr Redford Date: 7/23/2001
Subject: Re: Pride in .doc format
Re: [streetfighter] Pride in .doc format on 7/20/01 10:40 PM, Niemand at hybrid_niemand@... wrote:

I would like to apologive for my lack of responsibility in the .doc format
of the fifth edition of Pride, but it was because i'm in vacation and I
hadn't the time to dedicate to it, but this weekend I'll work on it and it
will be out at most by the middle of the week.
see ya guys...
Let's get back to work... or it would be Word? ^_^


Not a knock or anything, but I went and checked it out and it looks better in html than previous issues.  (Or at least it's easier to read.)  I like it like that.
--
Dr. Michael Redford
dr_destruction_mredford@...
Group: streetfighter Message: 11474 From: streetfighter@yahoogroups.com Date: 7/24/2001
Subject: New file uploaded to streetfighter
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the streetfighter
group.

File : /Warrior's Pride/Warrior's Pride 5.doc
Uploaded by : hybrid_niemand@...
Description : July 2001 Issue #5

You can access this file at the URL

http://groups.yahoo.com/group/streetfighter/files/Warrior%27s%20Pride/Warrior%27s%20Pride%205.doc

To learn more about file sharing for your group, please visit

http://help.yahoo.com/help/us/groups/files

Regards,

hybrid_niemand@...
Group: streetfighter Message: 11475 From: J. Scott Pittman Date: 7/24/2001
Subject: Dogs of War Update
Wow! I updated my page!! All the recent talk about Multiple Styles made me start thinking about it. Here's my take on it, from the Dogs of War web page:
 
 
J. Scott Pittman
Group: streetfighter Message: 11476 From: J. Scott Pittman Date: 7/24/2001
Subject: Re: New file uploaded to streetfighter
I like the look of the new Warrior's Pride. Remind me to make some artwork for the title section next time. I have a couple of sketches I think might look good on it.
 
J. scott Pittman
----- Original Message -----
Sent: Monday, July 23, 2001 11:46 PM
Subject: [streetfighter] New file uploaded to streetfighter


Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the streetfighter
group.

  File        : /Warrior's Pride/Warrior's Pride 5.doc
  Uploaded by : hybrid_niemand@...
  Description : July 2001 Issue #5

You can access this file at the URL

http://groups.yahoo.com/group/streetfighter/files/Warrior%27s%20Pride/Warrior%27s%20Pride%205.doc

To learn more about file sharing for your group, please visit

http://help.yahoo.com/help/us/groups/files

Regards,

hybrid_niemand@...






Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
Group: streetfighter Message: 11477 From: Jonathan Combs Date: 7/24/2001
Subject: Gateway
Hey Rinaldo-

Who was the Gateway tournament champion? Or has it ended yet?
-Jonathan "Cross" Combs
Group: streetfighter Message: 11478 From: Chris Hoffmann Date: 7/24/2001
Subject: Re: Pride in .doc format
--- Dr Destruction AKA Dr Redford <dr_destruction_mredford@...> wrote:

> Not a knock or anything, but I went and checked it out and it looks better
> in html than previous issues. (Or at least it's easier to read.) I like it
> like that.

That's funny. I wasn't trying to make it look better. I was trying to make it
look as much like the previous .doc versions as possible. I guess I failed
(don't worry, I'm not too broken up over it).

Your comment did spark an idea though. Would anyone be interested in me going
through the archives and HTMLized the other four issues?

> --
> Dr. Michael Redford
> dr_destruction_mredford@...

=====
staredown@... http://www.workspot.net/~staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
Do You Yahoo!?
Make international calls for as low as $.04/minute with Yahoo! Messenger
http://phonecard.yahoo.com/
Group: streetfighter Message: 11479 From: Chris Hoffmann Date: 7/24/2001
Subject: Re: New file uploaded to streetfighter
--- "J. Scott Pittman" <joespitt@...> wrote:
> I like the look of the new Warrior's Pride. Remind me to make some artwork
> for the title section next time. I have a couple of sketches I think might
> look good on it.

Thanks. I did plan on e-mailing you a request for art... but I'm still new to
this 'editor' thing and forgot. Don't worry, I'll send you a request, probably
sometime during Zero hour....

> J. scott Pittman
> ----- Original Message -----
> From: streetfighter@yahoogroups.com
> To: streetfighter@yahoogroups.com
> Sent: Monday, July 23, 2001 11:46 PM
> Subject: [streetfighter] New file uploaded to streetfighter
>
>
>
> Hello,
>
> This email message is a notification to let you know that
> a file has been uploaded to the Files area of the streetfighter
> group.
>
> File : /Warrior's Pride/Warrior's Pride 5.doc
> Uploaded by : hybrid_niemand@...
> Description : July 2001 Issue #5
>
> You can access this file at the URL
>
>
>
http://groups.yahoo.com/group/streetfighter/files/Warrior%27s%20Pride/Warrior%27s%20Pride%205.doc
>
>
> To learn more about file sharing for your group, please visit
>
> http://help.yahoo.com/help/us/groups/files
>
> Regards,
>
> hybrid_niemand@...
>
>
>
>
>
>
> Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
>
>


=====
staredown@... http://www.workspot.net/~staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
Do You Yahoo!?
Make international calls for as low as $.04/minute with Yahoo! Messenger
http://phonecard.yahoo.com/
Group: streetfighter Message: 11480 From: Niemand Date: 7/25/2001
Subject: Re: New file uploaded to streetfighter
What you guys thougth of the Pride artwork?

THANK YOU MATT!!!!! (you know why)
Niemand
------------------------------------------------------------------
"Dreams lie smashed again
They've pinned your back to the wall
Like faded pictures of what might have been
Fate is cruel when dreams like candles fade"
Nevermore - What Tomorrow Knows

----- Original Message -----
From: Chris Hoffmann <staredown@...>
To: <streetfighter@yahoogroups.com>
Sent: Tuesday, July 24, 2001 1:22 PM
Subject: Re: [streetfighter] New file uploaded to streetfighter


>
> --- "J. Scott Pittman" <joespitt@...> wrote:
> > I like the look of the new Warrior's Pride. Remind me to make some
artwork
> > for the title section next time. I have a couple of sketches I think
might
> > look good on it.
>
> Thanks. I did plan on e-mailing you a request for art... but I'm still
new to
> this 'editor' thing and forgot. Don't worry, I'll send you a request,
probably
> sometime during Zero hour....
>
> > J. scott Pittman
> > ----- Original Message -----
> > From: streetfighter@yahoogroups.com
> > To: streetfighter@yahoogroups.com
> > Sent: Monday, July 23, 2001 11:46 PM
> > Subject: [streetfighter] New file uploaded to streetfighter
> >
> >
> >
> > Hello,
> >
> > This email message is a notification to let you know that
> > a file has been uploaded to the Files area of the streetfighter
> > group.
> >
> > File : /Warrior's Pride/Warrior's Pride 5.doc
> > Uploaded by : hybrid_niemand@...
> > Description : July 2001 Issue #5
> >
> > You can access this file at the URL
> >
> >
> >
>
http://groups.yahoo.com/group/streetfighter/files/Warrior%27s%20Pride/Warrio
r%27s%20Pride%205.doc
> >
> >
> > To learn more about file sharing for your group, please visit
> >
> > http://help.yahoo.com/help/us/groups/files
> >
> > Regards,
> >
> > hybrid_niemand@...
> >
> >
> >
> >
> >
> >
> > Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
> >
> >
>
>
> =====
> staredown@... http://www.workspot.net/~staredown
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
>
> __________________________________________________
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> Make international calls for as low as $.04/minute with Yahoo! Messenger
> http://phonecard.yahoo.com/
>
Group: streetfighter Message: 11481 From: Belo Croph Date: 7/25/2001
Subject: Subj
Free porn model site. Largest preview in the world..
http://www.all-lolitas.com/cgi-bin/out.cgi?cporn111


__________________________________________________
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Make international calls for as low as $.04/minute with Yahoo! Messenger
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Group: streetfighter Message: 11482 From: Jonathan Combs Date: 7/25/2001
Subject: Re: Subj
Ummm... is this even appropriate for the board?

--- In streetfighter@y..., Belo Croph <bcroph@y...> wrote:
>
>
> Free porn model site. Largest preview in the world..
> http://www.all-lolitas.com/cgi-bin/out.cgi?cporn111
>
>
> __________________________________________________
> Do You Yahoo!?
> Make international calls for as low as $.04/minute with Yahoo!
Messenger
> http://phonecard.yahoo.com/
Group: streetfighter Message: 11483 From: Fred Chagnon Date: 7/25/2001
Subject: Re: Subj
> Ummm... is this even appropriate for the board?

> > Free porn model site. Largest preview in the world..
> > http://www.all-lolitas.com/cgi-bin/out.cgi?cporn111

Absolutely not. Sorry about that guys. Anyway, this user's been banned.

___________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson
Group: streetfighter Message: 11484 From: whatever works Date: 7/25/2001
Subject: Re: possible online game
YES! :)
--- Jerome <kindred@...> wrote:
>
>
> Hello all,
>
> was approched with the idea of possibly starting a
> game for Street Fighter
> online (probably on a message board) and was
> wondering if there were any
> such players here who might be interested.
>
> It's only a preliminary idea as I try to see if I'd
> have the time to keep it
> running
>
>


__________________________________________________
Do You Yahoo!?
Make international calls for as low as $.04/minute with Yahoo! Messenger
http://phonecard.yahoo.com/
Group: streetfighter Message: 11485 From: Niemand Date: 7/25/2001
Subject: Pride in .doc format
I'm posting now the .doc version of Warrior's Pride, issue #5, on the files
section of the group
:P
it came sooner than i thought it would...

Niemand
------------------------------------------------------------------
"Dreams lie smashed again
They've pinned your back to the wall
Like faded pictures of what might have been
Fate is cruel when dreams like candles fade"
Nevermore - What Tomorrow Knows
Group: streetfighter Message: 11486 From: Jonathan Combs Date: 7/26/2001
Subject: Re: possible online game
Sure, yah, count me in!
-Jonathan "Cross" Combs

--- In streetfighter@y..., whatever works <amazonworshipper@y...>
wrote:
> YES! :)
> --- Jerome <kindred@n...> wrote:
> >
> >
> > Hello all,
> >
> > was approched with the idea of possibly starting a
> > game for Street Fighter
> > online (probably on a message board) and was
> > wondering if there were any
> > such players here who might be interested.
> >
> > It's only a preliminary idea as I try to see if I'd
> > have the time to keep it
> > running
> >
> >
>
>
> __________________________________________________
> Do You Yahoo!?
> Make international calls for as low as $.04/minute with Yahoo!
Messenger
> http://phonecard.yahoo.com/
Group: streetfighter Message: 11487 From: sigma176@aol.com Date: 7/26/2001
Subject: Re: possible online game
I would join as well

Group: streetfighter Message: 11488 From: Blue Dorian Date: 7/27/2001
Subject: Re: possible online game
I'd be up for it, if there's room. Just give us a time and date.;)

_________________________________________________________________
Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp
Group: streetfighter Message: 11489 From: Niemand Date: 7/28/2001
Subject: Re: Gateway
No it haven't finished yet...
Niemand
------------------------------------------------------------------
"Dreams lie smashed again
They've pinned your back to the wall
Like faded pictures of what might have been
Fate is cruel when dreams like candles fade"
Nevermore - What Tomorrow Knows

----- Original Message -----
From: Jonathan Combs <doc_mental@...>
To: <streetfighter@yahoogroups.com>
Sent: Tuesday, July 24, 2001 12:20 PM
Subject: [streetfighter] Gateway


> Hey Rinaldo-
>
> Who was the Gateway tournament champion? Or has it ended yet?
> -Jonathan "Cross" Combs
>
>
Group: streetfighter Message: 11490 From: cliff rice Date: 7/30/2001
Subject: Snk Vs capcom?
Are there actual endings to Snk Vs Capcom or dose
everyone have that dumbass dan/joe ending?

-cliff-

__________________________________________________
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Make international calls for as low as $.04/minute with Yahoo! Messenger
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Group: streetfighter Message: 11491 From: Michael J Dirling Jr Date: 7/30/2001
Subject: Re: Snk Vs capcom?
theres no other ending other than that one but you can Fight Akuma he has a
cool intro where he cuts M.Bison in half.....you got to get like 60+
points...
----- Original Message -----
From: cliff rice <shinzite@...>
To: <streetfighter@yahoogroups.com>
Sent: Sunday, July 29, 2001 9:22 PM
Subject: [streetfighter] Snk Vs capcom?


> Are there actual endings to Snk Vs Capcom or dose
> everyone have that dumbass dan/joe ending?
>
> -cliff-
>
> __________________________________________________
> Do You Yahoo!?
> Make international calls for as low as $.04/minute with Yahoo! Messenger
> http://phonecard.yahoo.com/
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
Group: streetfighter Message: 11492 From: dr_destruction_mredford@hotmail.com Date: 7/31/2001
Subject: Finally
Finished the House rules for my Streetfighter game. Anyone interested in seeing them?
Group: streetfighter Message: 11493 From: J. Scott Pittman Date: 7/31/2001
Subject: Re: Finally
I am interested!
 
Scott
----- Original Message -----
Sent: Monday, July 30, 2001 9:56 PM
Subject: [streetfighter] Finally

Finished the House rules for my Streetfighter game.  Anyone interested in seeing them?




Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
Group: streetfighter Message: 11494 From: Fred Chagnon Date: 7/31/2001
Subject: Re: Finally
| Finished the House rules for my Streetfighter game. Anyone interested in
seeing them?

Either post them to the list or the vault.
I wouldn't mind seeing them.
Group: streetfighter Message: 11495 From: erik justiniano Date: 7/31/2001
Subject: Re: Finally
GO AHEAD!!!



>From: dr_destruction_mredford@...
>Reply-To: streetfighter@yahoogroups.com
>To: streetfighter@yahoogroups.com
>Subject: [streetfighter] Finally
>Date: Tue, 31 Jul 2001 04:56:32 -0000
>
>Finished the House rules for my Streetfighter game. Anyone interested in
>seeing them?
>
>


_________________________________________________________________
Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp
Group: streetfighter Message: 11496 From: Rinaldo Gambetta Date: 7/31/2001
Subject: Re: Gateway
I return yesterday from a trip (I didn´t have a choice I must go the
computer stay home but I´m not...). Well I must pick up the stuff and read
it again this get some time.
----- Original Message -----
From: "Niemand" <hybrid_niemand@...>
To: <streetfighter@yahoogroups.com>
Sent: Tuesday, July 24, 2001 5:32 AM
Subject: Re: [streetfighter] Gateway


> No it haven't finished yet...
> Niemand
> ------------------------------------------------------------------
> "Dreams lie smashed again
> They've pinned your back to the wall
> Like faded pictures of what might have been
> Fate is cruel when dreams like candles fade"
> Nevermore - What Tomorrow Knows
>
> ----- Original Message -----
> From: Jonathan Combs <doc_mental@...>
> To: <streetfighter@yahoogroups.com>
> Sent: Tuesday, July 24, 2001 12:20 PM
> Subject: [streetfighter] Gateway
>
>
> > Hey Rinaldo-
> >
> > Who was the Gateway tournament champion? Or has it ended yet?
> > -Jonathan "Cross" Combs
> >
> >
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
>
Group: streetfighter Message: 11497 From: Jonathan Combs Date: 7/31/2001
Subject: Re: Finally
Heck yeah! :)

--- In streetfighter@y..., dr_destruction_mredford@h... wrote:
> Finished the House rules for my Streetfighter game. Anyone
interested in seeing them?
Group: streetfighter Message: 11498 From: Dr Destruction AKA Dr Redford Date: 7/31/2001
Subject: Re: Finally
If you guys think it's worth it I'll whip up a PDF version to post to the
vault.

My House Rules

Initiative
Initiative is the sum Dexterity + Wits adding the sum of a single d10
roll. (example: A dexterity of 4 and wits of 3 would give a base
initiative of 7 to which the die roll is added to find the Initiative of the
player. Just like Aberrant/Trinity.) The loser of the Initiative declares
his action and the winner bases his choice of action off that information.
Ties go to the player with the highest In Multiplayer battles players
announce their action from lowest Initiative to highest.

Timekeeping
Standard matches are 15 turns long. And the fighter¹s movements are
kept on the same page as the countdown. Multiplayer battles have no set
time limit and are played on standard hex maps.

Dice Rolls and Botches
All dice rolls are made against a standard target of 7 with difficulties
reducing the number of successes rolled by the amount of the difficulty. A
difficulty of +2 requires three successes to overcome. Botches occur only
when no successes are achieved and there is a one present on the dice roll.

Damage
The damage of all moves is equal to the Strength of the attacker plus
the damage modifier of the attack. When executing the attack the attacker
may add as many successes from the attack roll as he has dots in the
Technique used for the attack roll, to the damage dice pool of that attack.
For example if Fighter A has Strength 4, Punch 3 and uses a Fierce Punch on
his opponent then the base damage of the maneuver is 7 and the fighter can
add up to three dice to this if he scores three or more successes on his
attack roll. If he scores two successes he can choose to add one or two
dice or even no dice to the damage dice pool. But he cannot add three since
he didn¹t get enough successes. Conversely if he gets four or more
successes on the damage roll he cannot add these extra successes to his
damage dice pool since his Punch Technique is only 3. Attacks that do
multiple damage tests on the same hit do not receive the extra damage for
each damage test. The fighter can choose to distribute the damage among the
damage tests or lump it into one damage test.
Any attack that hits does at least one die of damage unless the soak of
the target is twice or more than the damage dice pool of the attack,
including damage added from the successes on the attack roll.

Dodges, Interrupts, Counters and Blocks.
Dodges can be attempted whenever the fighter is subject to an attack.
If the fighter chooses to dodge he can do nothing else for the remainder of
the round. A dodge is considered to have the same Speed as a Block and if
the incoming attack is faster than the Dodge the dodge automatically fails.
A dodge avoids all damage from the attack when it is successful but does not
add +2 to the speed of the next maneuver as a Block does. When a dodge is
attempted the defender must roll Dexterity + Athletics with successes going
to reduce the number of successes on the attack roll on a one for one basis.
Even if the dodge is unsuccessful it may help to reduce the damage of the
attack by reducing the number of successes the attacker can apply to damage.
Also at the end of the block the defender must move at least one hex away
from the attacker.
Interrupts can only be attempted by the fighter who loses the initiative
for that round. Furthermore the interrupting character must play a move
that is faster than the maneuver of the attacking player. If the maneuver
of the player who lost the initiative is faster than the maneuver of the
attacking player then the interrupting player must roll a normal attack
(Dexterity + Technique) and garner more successes than the attacker in order
to interrupt that attack. If both players roll the same amount of successes
then the interruption results in a double hit with both fighters receiving
damage equal to the Base damage of the attack. However if the interrupting
attack has a speed equal to the speed of the incoming attack then there can
be no interrupt. In this case the Interrupt is a Counter and must score
more successes than the incoming attacker to be effective. If the attack
and the counter score the same number of successes then the defender takes
the base damage of the attack minus the damage modifier of his attack down
to a minimum of One die. Even when effective a Counter causes no damage to
the attacker though it can block the incoming attack.
Blocks are automatic as long as the speed of the block is higher than
the speed of the incoming attack. Furthermore a block can be attempted even
when the fighter has won the initiative. In this case the block is
automatic even if the speed of the attack of the player who lost the
initiative is higher than the speed of the bock. If the Block increases the
soak of the defender by five more than the damage dice pool of the attack or
by twice the dice pool of the attack, whichever is lower, then the attack
does no damage. Remember to include damage added from attack successes to
the dice pool when determining if the attack does at least on die of damage
to the defender.
Aborting to a block can only be attempted by the player who wins the
initiative. If the player who loses the Initiative announces that he will
attempt to interrupt or take the damage of the attack to then deliver
another attack, then the other player can decide to abort his attack and
play a Block instead. It costs one Willpower to Abort and an attack cannot
be aborted once it has been rolled.

Spending Willpower
Whenever the Fighter spends Willpower to achieve an automatic success on
a die roll he cannot do so again until the next turn. If he has spent
Willpower to initiate a Special Maneuver or Abort to a Block this does not
count towards his one use per round of Willpower to achieve an automatic
success. Such expenditures of Willpower are separate and do not exclude
each other. After all why should Yoga Flame be any more effective to use
than a Spinning Suplex?

Hex Maps
Since Hex maps take up too much time and slow down play, all fights are
two dimensional where they involve only two fighters. The default map is 12
hexes from side to side and the fighters start at hex #4 and #9, exactly
four hexes apart. After each move phase the fighter merely subtracts or
adds his move from this number to find out where his fighter is. His new
hex number is then recorded under his name in the timekeeper¹s sheet.
Whenever a move has a set range simply subtract the hex# of the fighter
closest to hex #1 from the other¹s to determine how far away one fighter is
from the other.

[] []
1 2 3 4 5 6 7 8 9 10 11 12

In multiplayer battles a standard hex map can be used, but all distances
between fighters are counted as if they where a straight line of hexes
between them. Use your imagination and turn the hex map in your head until
the hexes align with the two fighters.

Miscellaneous
Animal Hybrid, Cyborg and Elemental are backgrounds not Techniques.
Whenever the rules state that Animal Hybrid is used to determine dice pool
or damage use the Technique under which the maneuver is listed instead. For
the basic maneuvers substitute the Athletics technique. For Cyborgs use the
Weapon technique to cover all Focus maneuvers. For Elementals use the
appropriate Technique under which the maneuver falls.
Cartwheel Kick only hits twice before it either causes a knockdown or
the defender manages to hold his ground. After the second hit the defender
is knocked to the ground as the attacker continues on. If the defender was
blocking when the Cartwheel Kick started then the attack ends with the
attacker in front of the defender. This applies to all multi-hit attacks
that drive their opponent before them except for Psycho Crusher which has
it¹s own set of rules.

Advanced Options

Power Up
A fighter can take a turn during the round to charge up her battle power
represented as Chi. To do so the fighter cannot do anything else that round
and if interrupted cannot Power Up. As a maneuver a Power Up is considered
to have a Speed of Zero, Damage of Zero and a Movement of Zero. So any
attack that reaches the hex of the fighter who is powering up automatically
interrupts the power up. When a power up is successful the fighter rolls
her Focus vs. a difficulty of +2 and for each success regains One Chi.

Taunts
A fighter can attempt to get under his opponent¹s skin to throw him off
and get him angry. The rules are basically the same as those for a Power
Up, except that the Taunter rolls either Charisma or Manipulation and for
each success reduces the Chi of his opponent by one. The difficulty remains
+2 and the Taunt has a Speed of Zero, Damage is Special and Movement is
Zero.

Wrestling
These rules are for actual wrestling matches, where both opponents are
helping each other to entertain a crowd, not necessarily trying to pound
each other into the mat. Wrestling matches have no fixed time limit and use
certain special rules to determine their outcome. Traditional wrestling
matches occur in a ring and have a referee present. This adds to the drama
but more importantly a ring reduces the damage of maneuvers that rely on
Knockdown damage, such as throws by two dice. Also the ring usually has
ropes, though barbed wire and cages are also used. Ropes add +2 to the
Movement of any wrestler who is thrown into them. (Whether he wants the
extra impulse or not.)
During a wrestling match each Player records his Health on a separate
paper. The player makes five boxes for his Œwrestling¹ health track. This
is the health that the wrestler will use during the match. Whenever the
wrestler takes damage he removes it from his Œwrestling¹ health track. This
damage can cause Dizzy just like normal damage. If the damage is more than
five health levels however then the overflow is recorded on his regular
health chart. At the end of each turn each wrestler rolls his Stamina and
for each success removes one level of damage from his Œwrestling¹ health
track.
Since many maneuvers in wrestling are usually damaging or fatal only if
performed incorrectly a botched attack that is not interrupted, dodged or
blocked does full base damage directly to the health of the defending
fighter.
A note on metal foreign objects. Even when they do less damage than the
five Œwrestling¹ health levels they always record their damage on the
fighters regular health track.
A wrestling match ends when a preset occurrence has happened. A pin, a
submission or a disqualification are all standard ways of ending a match. A
pin in wrestling is a standard Grab and is relatively easy to get out of.
If a Crouching grab is sustained for two turns then the match is over and
the wrestler who executed the pin wins. A submission is a more complicated
affair. The attacker must hold the defender in a sustained hold for a
number of turns equal to the defender¹s Stamina. If successful the defender
submits and the attacker wins. In a disqualification the defender usually
wins due to outside interference or weapon use by the attacker.

Special
In this option all fighters have 5 extra Chi, but at the beginning of
the fight this ŒSpecial¹ bar is empty. Whenever the fighter is hit while
Blocking he receives one point of Chi. Also the fighter can use the ŒPower
Up¹ option above to increase his ŒSpecial¹ Chi during combat. This Chi can
be used to power special maneuvers or it can be used to add range, speed,
damage or movement to a maneuver. Each point spent adds one to any of these
three attributes but the fighter can¹t spend more Chi in this manner than
his Focus rating. For example a fighter wants to add one hex to the range
of his fireball to reach an opponent who is out of reach of his normal
fireball. As a bonus he decides to add two dice to his damage since he has
a Focus of 3 and currently has 4 Chi in his ŒSpecial¹ bar. If he had a
Focus of 4 he could have added one more die to his damage. Since his
regular Chi is still okay he doesn¹t need to dip into his ŒSpecial¹ bar to
power the maneuver. Though if he runs out of his regular Chi he could use
that last point from his ŒSpecial¹ bar to pay the cost of the Fireball.

Rules Addendum and Miscellany

Renown
A measure of his reputation, the Renown of a fighter also determines his
Ranking. Add both Glory and Honor to determine the Rank of the fighter on
the scale below. If the fighter has Fame this is also added to his Renown
total to determine his rank. To maintain his Rank the fighter only needs to
be winning more fights than he is losing. Obviously then a fighter with
Fame 5 still has to fight in the ring at least once to achieve Rank. If a
fighter loses more fights than he is winning at his current Rank then he
drops one Rank. A fighter cannot drop or rise more than one Rank at the end
of each fight.
Renown 1-4, Rank 1; Renown 5-7, Rank 2; Renown 8-9, Rank 3; Renown
10-11, Rank 4; Renown 12-13, Rank 5; Renown 14-15, Rank 6; Renown 16-17,
Rank 7; Renown 18-19, Rank 8; Renown 20-21, Rank 9; Renown 22+, Rank 10.

Renown Awards Honor/Glory
Not striking dizzied opponent +1/+1
Taking a turn to pose/show off +0/+1
Striking dizzied opponent -1/+0
Striking opponent being held -1/+0
Knocking dizzied opponent unconscious -2/+1
Losing for fighting honorably +1/+0
Accepting challenge from higher ranked opponent +1/+1
Challenging higher ranked opponent +0/+1
Challenging lower ranked opponent -1/+0
Defeating higher ranked opponent +0/+2
Defeating much higher ranked opponent (4+) +0/+3
Being defeated by lower ranked opponent +0/-2
Being defeated by much lower ranked opponent (4+) +0/-3
Defeating opponent in three turns +0/+1
Defeating opponent without taking damage (unless much lower rank)
+0/+3
Beating multiple opponents (2 on 1) +0/+1 to +3
Winning match +0/+1
Losing match +0/-1
Using weapon or animal against unarmed opponent -2/+0
Using firearm against opponent who can¹t reach you -2/-1
Fighting weaponless against a duelist +1/+1
Fighting weaponless and defeating duelist +0/+2
Losing for fighting unarmed against a duelist +1/+0
Disarming opponent +0/+1
Allowing disarmed opponent to retrieve weapon +1/+0
Performing more than 3 Blocks in a row +0/-1
Using maneuver to which opponent has a weakness twice or more in a row
-1/+0
Out of Tournament
Suffering Injury while protecting an innocent +1/+0
Accepting a challenge +0/+1
Running from a challenge -1/-2
Putting criminal group out of business +1/+3
Ignoring someone in need of help -1/+0
Helping someone for no material gain +2/+0
Defeating a much more powerful foe +2/+2

Backgrounds

Allies - A fighter can have Street fighters for Allies but must exchange
competence for Influence.
Animal Companion - Attacks using the Animal Companion have a base damage
equal to the Focus of the fighter, not the Strength of the animal. Basic
Animal Attacks are the same as for Animal Hybrids of the same type. A
fighter with an Animal Companion can buy Animal Hybrid Special Maneuvers for
his Animal Companion substituting Animal Companion requirements for Animal
Hybrid.
Arena - Not all Arenas are Dragon Nests, but the best are. The fighter
can choose to sacrifice the accessibility and fame aspects of his Arena to
make it a Dragon Nest. Though these two aspects can be combined with a
trade-off. The rating of a Dragon Nest determines how much Chi a fighter
can draw from it in one turn.
Backing - In addition to Corporate, Criminal and Police Backing the
fighter can also choose to have the support of a wealthy Individual or even
some organization other than the ones previously mentioned.
Contacts - Fighters move around a lot and have little chance to build up
a network of contacts in each new city. If the player is willing he can
choose to have his Contacts background represent the ease with which he can
arrive at a new city and Œschmooze¹ up to it¹s local informants. In this
case the fighter doesn¹t have any specific Contacts that he knows, Contacts
is merely a dice pool that he rolls to see if he can get connected whenever
he arrives at a new city. Depending on the city and attitude of the people
the fighter is trying to impress the difficulty could be Standard, +0 to
Difficult, +3.
Fame - The fame background adds to a fighter¹s total renown. However
the fighter who loses more fights than he wins cannot maintain a Fame above
two. This level of Fame represents hardcore fans who will stick with the
fighter no matter what. The fighter would actually have to betray or insult
these fans to get them to stop following his exploits.
Manager - The rating of a fighter in the Manager background can
influence the amount of money he receives as well as which opponents he
faces. Each level of Manager background adds 10% to the fighter¹s end of
month earnings.
Resources - If the fighter doesn¹t have a manager then resources
represent a Œday job¹ that the character has to maintain in addition to his
fight schedule. As an alternative high levels of resources (4 & 5) could be
an inheritance that the character himself does not have to maintain but
which do require the services of a competent Staff.
1 -$1000/$500 per month.
2 -$8000/$1200 per month.
3 -$50000/$3000 per month.
4 -$500000/$9000 per month.
5 -$5000000/$50000 per month.
Sensei - The competence level of a Sensei determines the maximum rating
of Power Points which he can teach in a single maneuver. A Sensei of four
can teach any maneuver of his style with a Power point cost of four or less.
Staff - Can be bought multiple times, once for the personal Staff of the
fighter, once for the Staff of his estate, once for his Manager, and once
for his Fan Club. Each separate Staff frees the character from having to
manage those resources himself.

BioChem Augmentation
Not content with Cybernetic Enhancements some fighters have turned to
drugs and chemical boosters to augment their abilities to keep up with the
Plethora of Duelists, Cyborgs, Animal Hybrids and Mystic Warriors that
dominate the Deadlier tournaments. In some cases the BioChem augmentation
is more readily available to the fighter, in other cases it¹s simply a
matter of economics. Cybernetics cost millions to construct and hundreds of
thousands of dollars to maintain. Most fighters would rather not have that
kind of debt to a corporation or criminal cartel. Drugs on the other hand
are cheap to acquire and easy to administer. Drugs however take their toll
and before long the fighter is forced to retire before his body gives out on
him.
Beginning from the first level of drug use all fighters receive a +1
bonus to the Speed of their Basic and Special Maneuvers. Many a fighter has
been caught by surprise by an opponent who snaps up from a Knockdown almost
as quick as he fell down. The fighter also adds one dot to his Strength and
Dexterity scores while his Athletics Technique also goes up by one. On the
downside the fighter has to deal with the effects of Drug dependency. At
the end of each fight the fighter must roll a straight Stamina roll against
a difficulty equal to his rating in BioChem augmentation. If he fails this
roll he loses all the benefits he has obtained from BioChem augmentation for
the next hour and his Strength and Dexterity drop to one for the duration of
the weakness. If he botches the roll he goes into cardiac arrest and needs
medical attention. The doctor has to succeed in a medicine roll against a
difficulty equal to the fighter¹s BioChem augmentation rating, but this is
an extended roll and the doctor can roll once each hour. If the doctor
botches the roll then the fighter goes into a coma where he is kept alive by
life support. The fighter can attempt to get out of the coma each week by
succeeding at a Willpower roll with a difficulty equal to the fighter¹s
rating in BioChem augmentation. At the end of each week the fighter has to
roll Willpower against a difficulty equal to his BioChem augmentation rating
to avoid overindulging. If he fails the result is usually clinical
depression which lasts a number of days equal to the fighter¹s rating in
BioChem augmentation. During this time the fighter is lethargic and
unmotivated. All his maneuvers receive a penalty of -4 to their Speed and
his Movement ratings are penalized by -3.
€ At this level the drug use is fairly sporadic and there are no
major changes to the behavior and prowess of the fighter. No other changes
beyond the minimum.
€€ At this stage the fighter has gone beyond simple steroid and
Adrenaline abuse and has added a few synthetic booster chemicals to his drug
cocktail. The fighter receives the Jump and Kippup maneuvers for free, if
he already has them these maneuvers gain an additional +1 to Speed and Move.
€€€ By this time the fighter has added several painkillers and
amphetamines to his repertoire. The fighter cannot be Dizzied unless the
damage is higher than twice his Stamina. The fighter also gains one extra
Health level which can take him over 20.
€€€€ The fighter is now using several unique and experimental drugs
and chemicals to his bloody mix. All his maneuvers (Including Jump and
Kippup) gain a further +1 to Move. Also the fighter gains one more dot in
Strength. Alternately instead of an extra dot in strength the fighter can
elect to gain a single Animal Hybrid basic maneuver. In this case the drugs
are turning the fighter more bestial and he may be mistaken for an Animal
Hybrid.
€€€€€ By now the fighter has taken every drug under the sun. His
drug cornucopia includes several drugs that shouldn¹t be used on humans.
He¹s a regular at the local emergency room and is a likely candidate for
early death. However he is a monster in combat and can regularly pull off
feats that leave experienced street fighters gasping on the ground. All his
maneuvers gain an additional +1 Speed modifier. The fighter cannot be
Dizzied under any circumstances, even Focus powers or bad footing which
would cause a Dizzy regardless of Stamina do not affect the fighter. He can
also recover from a successful dodge in time to attack in the same turn. In
this case he does not move one hex away from his opponent but must attack
immediately with his fastest Basic attack. The fighter also gains one extra
Health level which can take him over 20.
Crash and Burn. At the end of each game year the BioChem augmented
fighter must succeed in a Stamina roll against a difficulty equal to his
BioChem rating or he loses a dot from one of his Physical Attributes. If he
botches this roll he dies from a massive heart failure. If he is saved from
death by quick acting friends and medical attention he loses two dots from
his Physical Attributes and one dot from his Mental Attributes.
BioChem augmented warriors tend to gravitate towards styles that
emphasize speed and strength. They also tend to steer away from styles that
rely a lot on mysticism and inner Focus. The BioChem augmented fighter¹s
need for high Willpower to overcome his dependency usually means that Chi is
a secondary concern.
--
Dr. Michael Redford
dr_destruction_mredford@...
Group: streetfighter Message: 11499 From: Niemand Date: 7/31/2001
Subject: Re: Finally
Me too.
Niemand
------------------------------------------------------------------
"Dreams lie smashed again
They've pinned your back to the wall
Like faded pictures of what might have been
Fate is cruel when dreams like candles fade"
Nevermore - What Tomorrow Knows

----- Original Message -----
From: J. Scott Pittman <joespitt@...>
To: <streetfighter@yahoogroups.com>
Sent: Tuesday, July 31, 2001 8:29 AM
Subject: Re: [streetfighter] Finally


I am interested!

Scott
----- Original Message -----
From: dr_destruction_mredford@...
To: streetfighter@yahoogroups.com
Sent: Monday, July 30, 2001 9:56 PM
Subject: [streetfighter] Finally


Finished the House rules for my Streetfighter game. Anyone interested in
seeing them?



Yahoo! Groups Sponsor
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Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
Group: streetfighter Message: 11500 From: Chris Hoffmann Date: 8/1/2001
Subject: Resend Pride stuff please
If anyone sent me Warrior's Pride submissions to this address, please resend
them. Apparently someone on another list got infected with the sircam virus
and filled up my inbox with it (those things are huge!)

So any submissions would have been bounced due to an overflowed inbox.

On a related note, Dr Destruction, could you please resend me your house rules
to this address.

Thanks everyone for your patience.

=====
staredown@... http://www.workspot.net/~staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
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Group: streetfighter Message: 11501 From: throwrocks@bigfoot.com Date: 8/1/2001
Subject: Re: Gateway
i wanna see the rest of the tournament:)!!!

--- In streetfighter@y..., "Rinaldo Gambetta" <rinaldo.gambetta@t...>
wrote:
> I return yesterday from a trip (I didn´t have a choice I must go the
> computer stay home but I´m not...). Well I must pick up the stuff
and read
> it again this get some time.
> ----- Original Message -----
> From: "Niemand" <hybrid_niemand@h...>
> To: <streetfighter@y...>
> Sent: Tuesday, July 24, 2001 5:32 AM
> Subject: Re: [streetfighter] Gateway
>
>
> > No it haven't finished yet...
> > Niemand
> > ------------------------------------------------------------------
> > "Dreams lie smashed again
> > They've pinned your back to the wall
> > Like faded pictures of what might have been
> > Fate is cruel when dreams like candles fade"
> > Nevermore - What Tomorrow Knows
> >
> > ----- Original Message -----
> > From: Jonathan Combs <doc_mental@y...>
> > To: <streetfighter@y...>
> > Sent: Tuesday, July 24, 2001 12:20 PM
> > Subject: [streetfighter] Gateway
> >
> >
> > > Hey Rinaldo-
> > >
> > > Who was the Gateway tournament champion? Or has it ended yet?
> > > -Jonathan "Cross" Combs
> > >
> > >
> >
> >
> >
> >
> > Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
> >
> >
> >
> >
Group: streetfighter Message: 11502 From: Niemand Date: 8/2/2001
Subject: Re: Gateway
I'm really anxious to see it continue
Niemand
------------------------------------------------------------------
"Dreams lie smashed again
They've pinned your back to the wall
Like faded pictures of what might have been
Fate is cruel when dreams like candles fade"
Nevermore - What Tomorrow Knows

----- Original Message -----
From: <throwrocks@...>
To: <streetfighter@yahoogroups.com>
Sent: Wednesday, August 01, 2001 10:47 PM
Subject: [streetfighter] Re: Gateway


i wanna see the rest of the tournament:)!!!

--- In streetfighter@y..., "Rinaldo Gambetta" <rinaldo.gambetta@t...>
wrote:
> I return yesterday from a trip (I didn´t have a choice I must go the
> computer stay home but I´m not...). Well I must pick up the stuff
and read
> it again this get some time.
> ----- Original Message -----
> From: "Niemand" <hybrid_niemand@h...>
> To: <streetfighter@y...>
> Sent: Tuesday, July 24, 2001 5:32 AM
> Subject: Re: [streetfighter] Gateway
>
>
> > No it haven't finished yet...
> > Niemand
> > ------------------------------------------------------------------
> > "Dreams lie smashed again
> > They've pinned your back to the wall
> > Like faded pictures of what might have been
> > Fate is cruel when dreams like candles fade"
> > Nevermore - What Tomorrow Knows
> >
> > ----- Original Message -----
> > From: Jonathan Combs <doc_mental@y...>
> > To: <streetfighter@y...>
> > Sent: Tuesday, July 24, 2001 12:20 PM
> > Subject: [streetfighter] Gateway
> >
> >
> > > Hey Rinaldo-
> > >
> > > Who was the Gateway tournament champion? Or has it ended yet?
> > > -Jonathan "Cross" Combs
> > >
> > >
> >
> >
> >
> >
> > Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
> >
> >
> >
> >
Group: streetfighter Message: 11503 From: Jonathan Combs Date: 8/2/2001
Subject: That online PBEM game...
Hey, whoever it was that mentioned possibly starting up that online
game... here's an idea for you. Why doncha try setting it up around
the Gateway tourney? That gives a reason for most of the characters
to be near each other (unless of course, there are those PCs who did
not partake of the tourney), and gives Gateway a little more 'flavor'
rather than just a way for PCs to earn experience.

Just a thought.

-Jonathan "Cross" Combs
Group: streetfighter Message: 11504 From: Steve Karstensen Date: 8/4/2001
Subject: Rush Hour 2
ni hao, fellow Chan fans. For those of you who weren't at a show of Rush
Hour 2 tonight, shame on you.

while I wasn't impressed with the weak plot, I was highly amused by the
comedy and action - very well done. Anyone who thinks Jackie is slowing
down will be a little less sure after seeing this one. Much more action
that the original.

My only real complaint is that Zhang Ziyi's character was under-utilized.
the only fight she gets into is with Chris Tucker, and it was over way too
soon.

Otherwise, this was a very funny movie. Definitely worth catching. Almost
makes me want to start the campaign again.
Group: streetfighter Message: 11505 From: Fred Chagnon Date: 8/4/2001
Subject: Re: Rush Hour 2
| ni hao, fellow Chan fans. For those of you who weren't at a show of Rush
| Hour 2 tonight, shame on you.
|
| while I wasn't impressed with the weak plot, I was highly amused by the
| comedy and action - very well done. Anyone who thinks Jackie is slowing
| down will be a little less sure after seeing this one. Much more action
| that the original.
|
| My only real complaint is that Zhang Ziyi's character was under-utilized.
| the only fight she gets into is with Chris Tucker, and it was over way too
| soon.
|
| Otherwise, this was a very funny movie. Definitely worth catching.
Almost
| makes me want to start the campaign again.

Good to hear.
I rented Rush Hour last night, because I plan on going to see Rush Hour 2
tonight. I forgot that at the end of Rush Hour, Chan and Tucker are on their
way to Hong Kong. I guess the sequel picks up right after?

Glad you liked it. I've read many mixed reviews.

___________________________________________________
Fred Chagnon "Only in RPGs does fighting
fred@... make you a better person."
fchagnon@... - Peter Olafson
Group: streetfighter Message: 11506 From: Robert Pascuttini Date: 8/4/2001
Subject: My games
I have quite the number of games under my belt as well

I have 2nd and 3rd edition d&d, Marvel superheroes(original and new but

>From: Josh Diemert <boomergold@...>
>Reply-To: streetfighter@yahoogroups.com
>To: streetfighter@yahoogroups.com
>Subject: Re: [streetfighter] Re: Out of SF topic
>Date: Fri, 29 Jun 2001 12:17:40 -0700 (PDT)
>
>
>Lessee, other than Street Fighter, I mainly both play
>and run D&D (3rd edition). I also run Big Eyes Small
>Mouth (a slammin' cool anime-style RPG) with all of
>the worldbooks (Sailor Moon, Dominion: Tank Police,
>Demon City Shinjuku, and Tenchi Muyo) for it. I have
>also played Cyberpunk, Rifts, Shadowrun, Tunnels and
>Trolls, Champions, Marvel Superheroes (original, not
>SAGA), DC Heroes, GURPS, Robotech, and Car Wars (yes,
>in the right circles, you CAN RP as a driver, a
>mechanic, or even an entire corporation!)
>
>I guess you can tell a lot about a person by the games
>they play.
>
>Josh
>
> > --- In streetfighter@y..., "Niemand"
> > <hybrid_niemand@h...> wrote:
> > > Well... I would like to know wich games the people
> > at the list play?
> > > I 'by now' am playing... er... um... nothing at
> > al...
> > > oh yeah! I almos forgot... I'm playing an almost
> > dead D&D
> > campaign...
> > > I'll start very soon a Kult and a Alternity
> > campaign... (two of my
> > favorite
> > > systems)
> > >
> > > Niemand
>
>
>=====
>Get paid cash every time you receive email!Sign up FREE at:
>http://www.MintMail.com/?m=476955
>
>__________________________________________________
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>Get personalized email addresses from Yahoo! Mail
>http://personal.mail.yahoo.com/


_________________________________________________________________
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Group: streetfighter Message: 11507 From: Robert Pascuttini Date: 8/4/2001
Subject: My games
I have quite the number of games under my belt as well

I have 2nd and 3rd edition d&d, Marvel superheroes(original and new but i
havnt played the new one yet), cyberpunk is always fun for a quick
adventure, Nightbane, robotech, fighting fantasy, Street fighter of course,
legend of the 5 rings, teenage mutant ninja turtles, had rifts but I traded
it in for l5r, teenagers from outerspace, bubblegum crisis(havnt played
yet), mekton, I just got paranoia and want to try it, the Original Star wars
by west end games(rocks), ninjas and super spies. theres a few others out
there that I cant remember right now. I have tenchi but havnt played it,
along with In nomine. Oh and I have Hol. If you want to check out a messed
up game
thats it right there, entire book hand written. but I think theres a flaw
with the system. I have all the World of darkness main books cept vampire,
cant find my copy of changelling though.
>From: Josh Diemert <boomergold@...>
>Reply-To: streetfighter@yahoogroups.com
>To: streetfighter@yahoogroups.com
>Subject: Re: [streetfighter] Re: Out of SF topic
>Date: Fri, 29 Jun 2001 12:17:40 -0700 (PDT)
>
>
>Lessee, other than Street Fighter, I mainly both play
>and run D&D (3rd edition). I also run Big Eyes Small
>Mouth (a slammin' cool anime-style RPG) with all of
>the worldbooks (Sailor Moon, Dominion: Tank Police,
>Demon City Shinjuku, and Tenchi Muyo) for it. I have
>also played Cyberpunk, Rifts, Shadowrun, Tunnels and
>Trolls, Champions, Marvel Superheroes (original, not
>SAGA), DC Heroes, GURPS, Robotech, and Car Wars (yes,
>in the right circles, you CAN RP as a driver, a
>mechanic, or even an entire corporation!)
>
>I guess you can tell a lot about a person by the games
>they play.
>
>Josh
>
> > --- In streetfighter@y..., "Niemand"
> > <hybrid_niemand@h...> wrote:
> > > Well... I would like to know wich games the people
> > at the list play?
> > > I 'by now' am playing... er... um... nothing at
> > al...
> > > oh yeah! I almos forgot... I'm playing an almost
> > dead D&D
> > campaign...
> > > I'll start very soon a Kult and a Alternity
> > campaign... (two of my
> > favorite
> > > systems)
> > >
> > > Niemand
>
>
>=====
>Get paid cash every time you receive email!Sign up FREE at:
>http://www.MintMail.com/?m=476955
>
>__________________________________________________
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>Get personalized email addresses from Yahoo! Mail
>http://personal.mail.yahoo.com/


_________________________________________________________________
Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp
Group: streetfighter Message: 11508 From: Fred Chagnon Date: 8/4/2001
Subject: Re: Rush Hour 2
| ni hao, fellow Chan fans. For those of you who weren't at a show of Rush
| Hour 2 tonight, shame on you.
|
| while I wasn't impressed with the weak plot, I was highly amused by the
| comedy and action - very well done. Anyone who thinks Jackie is slowing
| down will be a little less sure after seeing this one. Much more action
| that the original.
|
| My only real complaint is that Zhang Ziyi's character was under-utilized.
| the only fight she gets into is with Chris Tucker, and it was over way too
| soon.
|
| Otherwise, this was a very funny movie. Definitely worth catching.
Almost
| makes me want to start the campaign again.

di ho ma.
Okay now I've seen it, and can comment without prejudice.

The Comedy was excellent. Chan and Tucker play off each other extremely
we;ll. I haven't seen a good cop duo like them since Mel Gibson and Danny
Glover. They recycled some good jokes from the first movie and added a whole
lot more.

The movie had a lot of fun playing up different stereotypes as well. Very
well done.

Zhang Ziyi indeed could have used a bit more utilization, although I can't
buy the fact that Chris Tucker would even last more than 10 seconds in a
fight with her.

One last thing....Stay for the outakes!!!

___________________________________________________
Fred Chagnon "Only in RPGs does fighting
fred@... make you a better person."
fchagnon@... - Peter Olafson
Group: streetfighter Message: 11509 From: Rinaldo Gambetta Date: 8/5/2001
Subject: Re: Gateway
I will finish this but I have to make a clean in the house after a mounth
out... This like a great garbage and who cleans it?Points for who say you
(Myself).
----- Original Message -----
From: "Niemand" <hybrid_niemand@...>
To: <streetfighter@yahoogroups.com>
Sent: Wednesday, August 01, 2001 2:16 AM
Subject: Re: [streetfighter] Re: Gateway


> I'm really anxious to see it continue
> Niemand
> ------------------------------------------------------------------
> "Dreams lie smashed again
> They've pinned your back to the wall
> Like faded pictures of what might have been
> Fate is cruel when dreams like candles fade"
> Nevermore - What Tomorrow Knows
>
> ----- Original Message -----
> From: <throwrocks@...>
> To: <streetfighter@yahoogroups.com>
> Sent: Wednesday, August 01, 2001 10:47 PM
> Subject: [streetfighter] Re: Gateway
>
>
> i wanna see the rest of the tournament:)!!!
>
> --- In streetfighter@y..., "Rinaldo Gambetta" <rinaldo.gambetta@t...>
> wrote:
> > I return yesterday from a trip (I didn´t have a choice I must go the
> > computer stay home but I´m not...). Well I must pick up the stuff
> and read
> > it again this get some time.
> > ----- Original Message -----
> > From: "Niemand" <hybrid_niemand@h...>
> > To: <streetfighter@y...>
> > Sent: Tuesday, July 24, 2001 5:32 AM
> > Subject: Re: [streetfighter] Gateway
> >
> >
> > > No it haven't finished yet...
> > > Niemand
> > > ------------------------------------------------------------------
> > > "Dreams lie smashed again
> > > They've pinned your back to the wall
> > > Like faded pictures of what might have been
> > > Fate is cruel when dreams like candles fade"
> > > Nevermore - What Tomorrow Knows
> > >
> > > ----- Original Message -----
> > > From: Jonathan Combs <doc_mental@y...>
> > > To: <streetfighter@y...>
> > > Sent: Tuesday, July 24, 2001 12:20 PM
> > > Subject: [streetfighter] Gateway
> > >
> > >
> > > > Hey Rinaldo-
> > > >
> > > > Who was the Gateway tournament champion? Or has it ended yet?
> > > > -Jonathan "Cross" Combs
> > > >
> > > >
> > >
> > >
> > >
> > >
> > > Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
> > >
> > >
> > >
> > >
>
>
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
>
Group: streetfighter Message: 11510 From: Dustin Wolfe Date: 8/5/2001
Subject: Shocked and/or Amazed
Well I have to say I'm a little bit surprised, but at the same time I'm not so surprised.
 
Yep, it's me, Dustin Wolfe, the guy who came up with Warrior's Pride.
 
So I go off to college, and end up with a lot less time to worry about anything to do with RPing at all. Then I end up becomming seperated from my internet access, and my e-mail. And now that I've just gotten back from summer school, and I linked my e-groups account with the new yahoo thingie, I find a new issue of Warrior's Pride.
 
I must say I am shocked and/or amazed. I think that it's great that Warrior's Pride is going to contine.
 
Group: streetfighter Message: 11511 From: Mike Date: 8/5/2001
Subject: Re: Shocked and/or Amazed
Welcome back.  Are you planning on staying?

MikeM
-----Original Message-----
From: Dustin Wolfe [mailto:lancer_1@...]
Sent: Sunday, August 05, 2001 4:00 PM
To: streetfighter
Subject: [streetfighter] Shocked and/or Amazed

Well I have to say I'm a little bit surprised, but at the same time I'm not so surprised.
 
Yep, it's me, Dustin Wolfe, the guy who came up with Warrior's Pride.
 
So I go off to college, and end up with a lot less time to worry about anything to do with RPing at all. Then I end up becomming seperated from my internet access, and my e-mail. And now that I've just gotten back from summer school, and I linked my e-groups account with the new yahoo thingie, I find a new issue of Warrior's Pride.
 
I must say I am shocked and/or amazed. I think that it's great that Warrior's Pride is going to contine.
 

Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
Group: streetfighter Message: 11512 From: Steve Karstensen Date: 8/5/2001
Subject: Re: My games
Who doesn't, by the time they're as old and crusty as I am.

In no particular order;

Battletech (3025 up through Clan Wars in 3055)
AD&D 1st and 2nd editions
Toon
Call of Cthulhu
Street Fighter
Dream Park
Gurps
Vampire: the Masquerade
Mage: the Ascension
The Hunters' Hunted
Men in Black
Star Wars (West End and d20)
Star Lords (home-brewed project of a friend of mine; I basically re-invented
one of his races)
Rifts

I also own but have never actually played Palladium's Teenage Mutant Ninja
Turtles and Other Strangeness.

-----Original Message-----
From: Robert Pascuttini <rpascuttini@...>
To: streetfighter@yahoogroups.com <streetfighter@yahoogroups.com>
Date: Saturday, August 04, 2001 4:14 PM
Subject: [streetfighter] My games


>
>I have quite the number of games under my belt as well
>
>I have 2nd and 3rd edition d&d, Marvel superheroes(original and new but
>
>>From: Josh Diemert <boomergold@...>
>>Reply-To: streetfighter@yahoogroups.com
>>To: streetfighter@yahoogroups.com
>>Subject: Re: [streetfighter] Re: Out of SF topic
>>Date: Fri, 29 Jun 2001 12:17:40 -0700 (PDT)
>>
>>
>>Lessee, other than Street Fighter, I mainly both play
>>and run D&D (3rd edition). I also run Big Eyes Small
>>Mouth (a slammin' cool anime-style RPG) with all of
>>the worldbooks (Sailor Moon, Dominion: Tank Police,
>>Demon City Shinjuku, and Tenchi Muyo) for it. I have
>>also played Cyberpunk, Rifts, Shadowrun, Tunnels and
>>Trolls, Champions, Marvel Superheroes (original, not
>>SAGA), DC Heroes, GURPS, Robotech, and Car Wars (yes,
>>in the right circles, you CAN RP as a driver, a
>>mechanic, or even an entire corporation!)
>>
>>I guess you can tell a lot about a person by the games
>>they play.
>>
>>Josh
>>
>> > --- In streetfighter@y..., "Niemand"
>> > <hybrid_niemand@h...> wrote:
>> > > Well... I would like to know wich games the people
>> > at the list play?
>> > > I 'by now' am playing... er... um... nothing at
>> > al...
>> > > oh yeah! I almos forgot... I'm playing an almost
>> > dead D&D
>> > campaign...
>> > > I'll start very soon a Kult and a Alternity
>> > campaign... (two of my
>> > favorite
>> > > systems)
>> > >
>> > > Niemand
>>
>>
>>=====
>>Get paid cash every time you receive email!Sign up FREE at:
>>http://www.MintMail.com/?m=476955
>>
>>__________________________________________________
>>Do You Yahoo!?
>>Get personalized email addresses from Yahoo! Mail
>>http://personal.mail.yahoo.com/
>
>
>_________________________________________________________________
>Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp
>
>
>
>
>
>Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
Group: streetfighter Message: 11513 From: Steve Karstensen Date: 8/5/2001
Subject: Re: Rush Hour 2
>The movie had a lot of fun playing up different stereotypes as well. Very
>well done.

although, I don't know if I wanted my wife to learn how to say things like
"I'll bitch-slap you back to Africa."

bahaha.

Zhang Ziyi is turning into a real action star. She's already been in two
popular-in-America films (Crouching Tiger, for those of you who've been
asleep for the past year) and I can only hope that the trend continues. And
she's only, what, twenty-two?

Trivia note: Hu Li means "the Fox." oh yes, yes she is.

there were two other scenes that held special significance for me, as well.
First, was Tucker's crack about Toto being what they had for dinner last
night; I was introduced to dogmeat during my stay in China and it's become
one of my favorite dishes. whenever someone I know goes "back home", as it
were, I ask them to pick me up a few packages.

second is how Tucker managed to charm the entire karaoke bar (until he tried
to arrest everyone, that is). When I was in China, I found myself being
dragged to karaoke almost every other night. We found this great place in
Xuzhou that had not only private rooms, but a common room as well where you
performed in front of everybody (similar to the bar scene in RH2).

Well, we went there twice. Once we had our own room, the second time was in
the common. This place doesn't have much in the way of American songs, and
those they did have are old and obscure. I finally managed to find a few
'50s rock songs I liked well enough to sing, and about two verses into "I
saw her standing there" Li (my wife's friend) got up and started dancing.
Eventually, the entire 10-12-person group I was with (my wife has lots of
friends) followed suit. Granted, only about three of them were hot Chinese
women like Tucker got, but he's an actor, so it just works out that way.

The second time, we were seated in the common room. Being the only white
American male in a city of about two million Chinese means I usually got
singled out for everything, including singing at the karaoke lounges. So I
got up and again did my old standby, "I saw her standing there", with about
eight people watching (slow night). When I sat down, the table to the left
of us requested an encore. Unfortunately, they weren't as impressed with
"Nobody's Child", but ah, what do they know.

>
>Zhang Ziyi indeed could have used a bit more utilization, although I can't
>buy the fact that Chris Tucker would even last more than 10 seconds in a
>fight with her.
>
>One last thing....Stay for the outakes!!!

"You should be sorry! We're filming here! You waste all our film!"
Group: streetfighter Message: 11514 From: Steve Karstensen Date: 8/5/2001
Subject: oh, by the way
http://www.planetquake.com/bnt

this website is a portal to everything I work on, from games to graphics to
my old SF web site. there's even a message board for each section,
including Street Fighter and other RPG writings (I've been planning to do
other RPG websites for ages), so while I'm not suggesting we abandon the
mailing list for my forums, here's to letting you know the forums exist.
plus, for us Sims fans, there's links to my Jackie Chan t-shirt skins and
World Warrior paintings for the game. enjoy.

...and besides, one y'all see how much is there, it might explain just why
SFC never gets updated anymore. hehe.