Ok folks, here is my "killing two birds with one stone", my first official
New Blood submission as well as the requested French NPC. I cut and pasted
this from a word document with tables, so let me know if anything gets
mangeld. IF so I'll likely just use attachements from now on.
I thought I had Marie's full movelist below, but for some reason things seem
lacking to me. Either way, I'm sure none of you will mind adding or
subtracting to her moves list for your campaign.
If you sue her, please let me know how it worked out. I LIVE for character
creation.
Marie Fontaine
Age: 17
Style: Savate
Background
Marie�s father was Gillon Fontaine, one of the foremost savateurs in all of
France. Her mother, Colette, died in childbirth, and Gillon made an effort
to support the two of them by teaching savate. Still, it was not enough.
Gillon then tried the underworld fighting circuit in order to win money.
However, such activities in France are considered illegal as well as
barbarous, so the two of them had to live in secrecy. Eventually, Gillon
felt that such a life was ill-fitting for his young daughter.
When Marie was twelve, she was sent to live with her grandfather Jean-Paul
in her mother�s village of Foret Vert. For over a year, she heard nothing
from her father.
Then, one day, a message arrived. It was a letter for Marie from Gillon
apologizing for the lack of contact, and that this would be the last time
she would ever hear from him. Through teary eyes, she read the note and
barely paid attention to the cheque made out to her worth thousands of
francs.
Following her father�s wishes, she used the money to further her education.
But when she was sixteen, she left Foret Vert and went into the city,
seeking out one of her father�s oldest student and closest friend, Michel
Lignon. Although she had learned savate as a child from her father, she
needed Michel to help her hone her skills. When he asked her why, she
replied �I am going to find Papa.�
After a year and a half of rigorous training, Marie entered her first
fight. It took place in an old boxing gym along the edges of the Champs
Elysees. Her opponent: a thin, tough looking older woman named Josette;
trained in Thai kickboxing and a veteran with six years experience in
beating the crud out of people. She also seemed to have an unnatural
distaste for younger, prettier French girls.
The fight was three rounds. In the first, it was Marie�s agility and speed
that allowed her to avoid most of her attacks, and get in enough hits in
order to stay in the fight.
In the second round, Josette pounded mercilessly on her, nearly taking her
out of the fight right then and there. Luckily, the bell rang before Marie
fell to her knees in near-exhaustion.
In the third round, it all came down to the wire. Josette was more than
ready to knock out the young French girl, but a stroke of fortune was on
Marie�s side this time. Cocky in her attack, Josette left herself wide open
during a prolonged maneuver, and Marie took full advantage of it. Utilizing
all of her energy, she threw herself into the talon d�arc en ciel, a triple
spinning kick that was the trademark of her father�s particular style.
Josette took all three kicks square on the jaw and landed hard on the mat.
Though nearly exhausted, Marie reveled in her victory. Her triumph proved
that she had a chance of finding her father by tracing the underworld fight
circuits where he was last seen.
As she left the gym that night, however, she witnessed a group of toughs
beating on a young Italian man. Tired though she was, she ran to help and
was able to disperse the attackers (with the young man�s help....he wasn�t a
slouch at brawling, either).
�Why were those men attacking you?� she asked him after the toughs had run.
The young man wiped blood from the side of his mouth. �They didn�t want to
pay up.�
�How do you mean?�
�I bet on the fight tonight.� he replied with a smile Marie would come to
know very well. �I bet on you.�
�Me?� Marie was flabbergasted.
�Yeah. Thanks, by the way. I made a bundle. Everyone else bet on your
opponent.�
�You�re the only one who bet on me?� Marie said. �Why?�
The young man shrugged. � I have a soft spot for lousy odds.� Then, with
that same smile. �Either that, or pretty young girls. You want to get
something to drink?�
The two of them, beaten and weary, retired to a small coffee shop where
they talked for a while. The young man�s name turned out to be Carlo Panini,
an aspiring manager/promoter from Venice, with connections and resources
from all over the world.. He�d been trying to strike out on his own by
backing another who had fought that night, but his client had sold him out
and took a dive, nearly cleaning Carlo out of all his money. As a last ditch
effort, he�d bet on Marie, and had made back twice what he�d lost. Marie
told him about her personal quest, and the fact that she�d probably need
someone to help her out with getting where she needed to go.
That night, the two had struck up a partnership, as well as a friendship.
Carlo would be Marie�s fight manager and promoter, while Marie won the
fights, making both of them very wealthy.
The money is not important to Marie, though, and while it allows the two of
them to live comfortably, she donates most of it to orphanages. And while
her relationship with Carlo has bloomed into romantic proportions, her first
and foremost goal is still to find her father. In recent months, she�s made
some headway after going up against some Shadoloo fighters. Her father�s
name came up during one of these encounters, and it seems that most of the
trouble Gillon had years earlier may have been tied to the secret
paramilitary group. This has both frustrated and inspired Marie, pushing her
ever uncertainly forward, closer to the answers she wants.
Playing Marie
Outwardly, you are a usually cheerful French girl who rarely has a bad word
to say about anyone. You can be optimistic to the point of being chipper,
and seem to make everyone around you feel better. Even as a fighter, you see
everyone as a friend, unless they have given you �reason to consider them as
otherwise.� You are friendly and soft-spoken with others, as you are
somewhat shy.
But behind all of the smiles, you are frustrated and wistful. You have
spent most of the past few years trying to find your father, whom you miss
deeply, and to no avail.
You love your boyfriend/partner Carlo, but it�s not enough to make the pain
go away. With every quest and conflict, you gather clues and hints to your
father�s current whereabouts, sometimes only to find out that what you know
may or may not be a lie, and that you are not really any closer than you
were when you started. Deep down inside, you are wondering whether or not
you should have taken the words of advice Gillon gave you in that letter
years ago and just gotten
on with your life. Indeed, some part of you wonders if even he is still
alive. But whenever you dare to entertain these notions, you push them away
and press forward, vowing never to rest until you know the truth.
Appearance
Marie is a petite, comely French girl with creamy peach skin, and emerald
green eyes. Her hair is short, ending at her shoulders, and is an unusual
shade of red. At age eighteen, she�s more cute than beautiful, although the
difference is rather hard to discern. Her stature is slim and slender, but
she has powerful reflexes.
Outside the ring, she can be seen wearing an olive green sweater and gray
shorts. She also wears a gray leotard and a black or navy blue T-shirt to
practice in.
In the ring, Marie dons a combination black and navy unitard with a red
stripe down each leg, accompanied with boxing gloves.
Quote: �Essayer simplement peut �tre une victoire
(To simply try can be a victory).�
Profile
Name: Marie Fontaine Style: Savate Team:
Player School: Fontaine Salle Concept: Heroine
Chronicle Stable: Carlo Panini Signature: Blows kiss
Abilities
Strength: 3 Charisma: 4 Perception: 3
Dexterity: 5 Manipulation: 2 Intelligence: 3
Stamina: 3 Appearance: 5 Wits: 3
Attributes
Alertness: 2 Blindfighting: Arena:
Instruction: Bookie: Cybernetics:
Interrogation: Demolitons Computer:
Insight: 2 Disguise: Finance:
Intimidation: Drive: 1 Investigation:
Manage Leadership: Law
Searching Repair: Medicine: 1
Streetwise: 1 Stealth: Linguistics: 1
Subterfuge: Survival Mysteries: 2
Security: Publicist: Science
Style Lore: 3
Techniques Weapons Backgrounds
Punch: 4
Kick: 4
Block: 3
Grab: 2
Athletics: 3
Focus: 1
Health: 12 Honor: 5 Division/Rank: Traditional
Chi: 3 Glory: 6 Wins: 14 Losses: 2
Willpower: 6 Draws: 1 Kos: 9
Maneuvers
Punch Spinning Backfist, Haymaker
Kick Ax Kick, Reverse Front Kick, Double Hit Kick, Lightning Leg, Talon
D�arc en Ciel (See below)
Block
Grab Knee Basher
Athletics Jump, Esquives, Displacement
Focus
New Manuever
Coup de Pied D�Arc Un Ciel (Rainbow Kick)
Prerequisites: Kick 3, Athletics 3, Double-Hit Kick, Jump
Power Points: Savate 2
This is a specialized version of the Rising Bird Kick, now able to be used
by savateurs. The fighter springs feet first into the air, attacking with
three kicks. This is the trademark technique of savate du Fontaine.
System: This is an Aerial Maneuver. Make three damage tests using the
modifiers below.
Cost: None.
Speed: -1
Damage: -2
Move: -1
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