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Group: streetfighter Message: 10163 From: Darrick Chen Date: 1/8/2001
Subject: Marie Fontaine
Group: streetfighter Message: 10164 From: The Reverend Doktor Date: 1/9/2001
Subject: Tournmanent: Lai Wu VS Johnny Wing.
Group: streetfighter Message: 10165 From: Chris Nelson Date: 1/9/2001
Subject: Re: Well, whaddya know...
Group: streetfighter Message: 10166 From: streetfighter@egroups.com Date: 1/9/2001
Subject: New file uploaded to streetfighter
Group: streetfighter Message: 10167 From: The Reverend Doktor Date: 1/10/2001
Subject: Well, whaddya know...
Group: streetfighter Message: 10168 From: erik justiniano Date: 1/10/2001
Subject: HI.
Group: streetfighter Message: 10169 From: The Reverend Doktor Date: 1/10/2001
Subject: Xtreme Fighting Match #2: Hiro Yamamoto VS Nicolai Machiavelli
Group: streetfighter Message: 10170 From: The Reverend Doktor Date: 1/10/2001
Subject: HI/internet campaigns
Group: streetfighter Message: 10171 From: Darrick Chen Date: 1/11/2001
Subject: New Legends and Storyteller's Masterbook
Group: streetfighter Message: 10172 From: Rinaldo Gambetta Date: 1/11/2001
Subject: Re: Xtreme Fighting Match #2: Hiro Yamamoto VS Nicolai Machiavelli
Group: streetfighter Message: 10173 From: Rinaldo Gambetta Date: 1/11/2001
Subject: Re: Xtreme Fighting Match #2: Hiro Yamamoto VS Nicolai Machiavelli
Group: streetfighter Message: 10174 From: Josh Diemert Date: 1/11/2001
Subject: Re: Well, whaddya know...
Group: streetfighter Message: 10175 From: The Reverend Doktor Date: 1/11/2001
Subject: Well, whaddya know...
Group: streetfighter Message: 10176 From: killajoe@asia.com Date: 1/11/2001
Subject: Rippin stuff off...
Group: streetfighter Message: 10177 From: razaarfxz@hotmail.com Date: 1/12/2001
Subject: Re: Rule of Ten
Group: streetfighter Message: 10178 From: Jeffrey Yurkiw Date: 1/14/2001
Subject: Fw: Thought Question
Group: streetfighter Message: 10179 From: Mike Date: 1/14/2001
Subject: [Admin] Fw: Thought Question
Group: streetfighter Message: 10180 From: Robert Pascuttini Date: 1/19/2001
Subject: (no subject)
Group: streetfighter Message: 10181 From: J. Scott Pittman Date: 1/19/2001
Subject: Re: (unknown)
Group: streetfighter Message: 10182 From: gero24@hotmail.com Date: 1/19/2001
Subject: Sim Street Fighter?
Group: streetfighter Message: 10183 From: Mike Date: 1/19/2001
Subject: Re: Sim Street Fighter?
Group: streetfighter Message: 10184 From: Rinaldo Gambetta Date: 1/20/2001
Subject: E-Mail Tournament: Gateway Tournament 2.
Group: streetfighter Message: 10185 From: Fred Chagnon Date: 1/20/2001
Subject: Re: Sim Street Fighter?
Group: streetfighter Message: 10186 From: razaarfxz@hotmail.com Date: 1/20/2001
Subject: Re: Sim Street Fighter?
Group: streetfighter Message: 10187 From: gero24@hotmail.com Date: 1/20/2001
Subject: Re: Sim Street Fighter?
Group: streetfighter Message: 10188 From: J. Scott Pittman Date: 1/20/2001
Subject: Re: E-Mail Tournament: Gateway Tournament 2.
Group: streetfighter Message: 10189 From: The Reverend Doktor Date: 1/20/2001
Subject: Gateway Tournament 2.
Group: streetfighter Message: 10190 From: Rinaldo Gambetta Date: 1/21/2001
Subject: Re: E-Mail Tournament: Gateway Tournament 2.
Group: streetfighter Message: 10191 From: Rinaldo Gambetta Date: 1/21/2001
Subject: Re: Gateway Tournament 2.
Group: streetfighter Message: 10192 From: erik justiniano Date: 1/22/2001
Subject: Re: E-Mail Tournament: Gateway Tournament 2.
Group: streetfighter Message: 10193 From: Rinaldo Gambetta Date: 1/22/2001
Subject: Re: E-Mail Tournament: Gateway Tournament 2.
Group: streetfighter Message: 10194 From: Rinaldo Gambetta Date: 1/22/2001
Subject: Gateway Tournament 2: The challenge continue.
Group: streetfighter Message: 10195 From: erik justiniano Date: 1/22/2001
Subject: ACTION FIGURES
Group: streetfighter Message: 10196 From: Fred Chagnon Date: 1/22/2001
Subject: Re: ACTION FIGURES
Group: streetfighter Message: 10197 From: Steve Karstensen Date: 1/22/2001
Subject: Bleck.
Group: streetfighter Message: 10198 From: Mike Date: 1/22/2001
Subject: Re: Bleck.
Group: streetfighter Message: 10199 From: Josh Diemert Date: 1/22/2001
Subject: Re: Gateway Tournament 2: The challenge continue.
Group: streetfighter Message: 10200 From: anton_figueroa@juno.com Date: 1/22/2001
Subject: Re: Bleck.
Group: streetfighter Message: 10201 From: Steve Karstensen Date: 1/22/2001
Subject: Re: Bleck.
Group: streetfighter Message: 10202 From: anton_figueroa@juno.com Date: 1/22/2001
Subject: Re: Bleck.
Group: streetfighter Message: 10203 From: Rinaldo Gambetta Date: 1/23/2001
Subject: Re: Gateway Tournament 2: The challenge continue.
Group: streetfighter Message: 10204 From: Rinaldo Gambetta Date: 1/23/2001
Subject: Re: Gateway Tournament 2: The challenge continue.
Group: streetfighter Message: 10205 From: Rinaldo Gambetta Date: 1/23/2001
Subject: Re: Gateway Tournament 2: The challenge continue.
Group: streetfighter Message: 10206 From: erik justiniano Date: 1/23/2001
Subject: Re: Bleck.
Group: streetfighter Message: 10207 From: Chris Hoffmann Date: 1/23/2001
Subject: Re: Gateway Tournament 2.
Group: streetfighter Message: 10208 From: Steve Karstensen Date: 1/23/2001
Subject: Re: Gateway Tournament 2.
Group: streetfighter Message: 10209 From: mesmeron@hotmail.com Date: 1/23/2001
Subject: ideas for new characters..and Hi I'm back!
Group: streetfighter Message: 10210 From: arkondloc@aol.com Date: 1/23/2001
Subject: Re: Gateway Tournament 2: The challenge continue.
Group: streetfighter Message: 10211 From: Andy Johnston Date: 1/23/2001
Subject: Re: Bleck
Group: streetfighter Message: 10212 From: erik justiniano Date: 1/23/2001
Subject: Re: ACTION FIGURES



Group: streetfighter Message: 10163 From: Darrick Chen Date: 1/8/2001
Subject: Marie Fontaine
Ok folks, here is my "killing two birds with one stone", my first official
New Blood submission as well as the requested French NPC. I cut and pasted
this from a word document with tables, so let me know if anything gets
mangeld. IF so I'll likely just use attachements from now on.

I thought I had Marie's full movelist below, but for some reason things seem
lacking to me. Either way, I'm sure none of you will mind adding or
subtracting to her moves list for your campaign.

If you sue her, please let me know how it worked out. I LIVE for character
creation.


Marie Fontaine

Age: 17
Style: Savate

Background
Marie�s father was Gillon Fontaine, one of the foremost savateurs in all of
France. Her mother, Colette, died in childbirth, and Gillon made an effort
to support the two of them by teaching savate. Still, it was not enough.
Gillon then tried the underworld fighting circuit in order to win money.
However, such activities in France are considered illegal as well as
barbarous, so the two of them had to live in secrecy. Eventually, Gillon
felt that such a life was ill-fitting for his young daughter.
When Marie was twelve, she was sent to live with her grandfather Jean-Paul
in her mother�s village of Foret Vert. For over a year, she heard nothing
from her father.
Then, one day, a message arrived. It was a letter for Marie from Gillon
apologizing for the lack of contact, and that this would be the last time
she would ever hear from him. Through teary eyes, she read the note and
barely paid attention to the cheque made out to her worth thousands of
francs.
Following her father�s wishes, she used the money to further her education.
But when she was sixteen, she left Foret Vert and went into the city,
seeking out one of her father�s oldest student and closest friend, Michel
Lignon. Although she had learned savate as a child from her father, she
needed Michel to help her hone her skills. When he asked her why, she
replied �I am going to find Papa.�
After a year and a half of rigorous training, Marie entered her first
fight. It took place in an old boxing gym along the edges of the Champs
Elysees. Her opponent: a thin, tough looking older woman named Josette;
trained in Thai kickboxing and a veteran with six years experience in
beating the crud out of people. She also seemed to have an unnatural
distaste for younger, prettier French girls.
The fight was three rounds. In the first, it was Marie�s agility and speed
that allowed her to avoid most of her attacks, and get in enough hits in
order to stay in the fight.
In the second round, Josette pounded mercilessly on her, nearly taking her
out of the fight right then and there. Luckily, the bell rang before Marie
fell to her knees in near-exhaustion.
In the third round, it all came down to the wire. Josette was more than
ready to knock out the young French girl, but a stroke of fortune was on
Marie�s side this time. Cocky in her attack, Josette left herself wide open
during a prolonged maneuver, and Marie took full advantage of it. Utilizing
all of her energy, she threw herself into the talon d�arc en ciel, a triple
spinning kick that was the trademark of her father�s particular style.
Josette took all three kicks square on the jaw and landed hard on the mat.
Though nearly exhausted, Marie reveled in her victory. Her triumph proved
that she had a chance of finding her father by tracing the underworld fight
circuits where he was last seen.
As she left the gym that night, however, she witnessed a group of toughs
beating on a young Italian man. Tired though she was, she ran to help and
was able to disperse the attackers (with the young man�s help....he wasn�t a
slouch at brawling, either).
�Why were those men attacking you?� she asked him after the toughs had run.
The young man wiped blood from the side of his mouth. �They didn�t want to
pay up.�
�How do you mean?�
�I bet on the fight tonight.� he replied with a smile Marie would come to
know very well. �I bet on you.�
�Me?� Marie was flabbergasted.
�Yeah. Thanks, by the way. I made a bundle. Everyone else bet on your
opponent.�
�You�re the only one who bet on me?� Marie said. �Why?�
The young man shrugged. � I have a soft spot for lousy odds.� Then, with
that same smile. �Either that, or pretty young girls. You want to get
something to drink?�
The two of them, beaten and weary, retired to a small coffee shop where
they talked for a while. The young man�s name turned out to be Carlo Panini,
an aspiring manager/promoter from Venice, with connections and resources
from all over the world.. He�d been trying to strike out on his own by
backing another who had fought that night, but his client had sold him out
and took a dive, nearly cleaning Carlo out of all his money. As a last ditch
effort, he�d bet on Marie, and had made back twice what he�d lost. Marie
told him about her personal quest, and the fact that she�d probably need
someone to help her out with getting where she needed to go.
That night, the two had struck up a partnership, as well as a friendship.
Carlo would be Marie�s fight manager and promoter, while Marie won the
fights, making both of them very wealthy.
The money is not important to Marie, though, and while it allows the two of
them to live comfortably, she donates most of it to orphanages. And while
her relationship with Carlo has bloomed into romantic proportions, her first
and foremost goal is still to find her father. In recent months, she�s made
some headway after going up against some Shadoloo fighters. Her father�s
name came up during one of these encounters, and it seems that most of the
trouble Gillon had years earlier may have been tied to the secret
paramilitary group. This has both frustrated and inspired Marie, pushing her
ever uncertainly forward, closer to the answers she wants.

Playing Marie
Outwardly, you are a usually cheerful French girl who rarely has a bad word
to say about anyone. You can be optimistic to the point of being chipper,
and seem to make everyone around you feel better. Even as a fighter, you see
everyone as a friend, unless they have given you �reason to consider them as
otherwise.� You are friendly and soft-spoken with others, as you are
somewhat shy.
But behind all of the smiles, you are frustrated and wistful. You have
spent most of the past few years trying to find your father, whom you miss
deeply, and to no avail.
You love your boyfriend/partner Carlo, but it�s not enough to make the pain
go away. With every quest and conflict, you gather clues and hints to your
father�s current whereabouts, sometimes only to find out that what you know
may or may not be a lie, and that you are not really any closer than you
were when you started. Deep down inside, you are wondering whether or not
you should have taken the words of advice Gillon gave you in that letter
years ago and just gotten
on with your life. Indeed, some part of you wonders if even he is still
alive. But whenever you dare to entertain these notions, you push them away
and press forward, vowing never to rest until you know the truth.

Appearance
Marie is a petite, comely French girl with creamy peach skin, and emerald
green eyes. Her hair is short, ending at her shoulders, and is an unusual
shade of red. At age eighteen, she�s more cute than beautiful, although the
difference is rather hard to discern. Her stature is slim and slender, but
she has powerful reflexes.
Outside the ring, she can be seen wearing an olive green sweater and gray
shorts. She also wears a gray leotard and a black or navy blue T-shirt to
practice in.
In the ring, Marie dons a combination black and navy unitard with a red
stripe down each leg, accompanied with boxing gloves.

Quote: �Essayer simplement peut �tre une victoire
(To simply try can be a victory).�

Profile
Name: Marie Fontaine Style: Savate Team:

Player School: Fontaine Salle Concept: Heroine

Chronicle Stable: Carlo Panini Signature: Blows kiss

Abilities
Strength: 3 Charisma: 4 Perception: 3

Dexterity: 5 Manipulation: 2 Intelligence: 3

Stamina: 3 Appearance: 5 Wits: 3

Attributes
Alertness: 2 Blindfighting: Arena:
Instruction: Bookie: Cybernetics:
Interrogation: Demolitons Computer:
Insight: 2 Disguise: Finance:
Intimidation: Drive: 1 Investigation:
Manage Leadership: Law
Searching Repair: Medicine: 1
Streetwise: 1 Stealth: Linguistics: 1
Subterfuge: Survival Mysteries: 2
Security: Publicist: Science
Style Lore: 3

Techniques Weapons Backgrounds
Punch: 4
Kick: 4
Block: 3
Grab: 2
Athletics: 3
Focus: 1

Health: 12 Honor: 5 Division/Rank: Traditional
Chi: 3 Glory: 6 Wins: 14 Losses: 2
Willpower: 6 Draws: 1 Kos: 9

Maneuvers
Punch Spinning Backfist, Haymaker
Kick Ax Kick, Reverse Front Kick, Double Hit Kick, Lightning Leg, Talon
D�arc en Ciel (See below)
Block
Grab Knee Basher
Athletics Jump, Esquives, Displacement
Focus

New Manuever

Coup de Pied D�Arc Un Ciel (Rainbow Kick)
Prerequisites: Kick 3, Athletics 3, Double-Hit Kick, Jump
Power Points: Savate 2
This is a specialized version of the Rising Bird Kick, now able to be used
by savateurs. The fighter springs feet first into the air, attacking with
three kicks. This is the trademark technique of savate du Fontaine.
System: This is an Aerial Maneuver. Make three damage tests using the
modifiers below.
Cost: None.
Speed: -1
Damage: -2
Move: -1

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Group: streetfighter Message: 10164 From: The Reverend Doktor Date: 1/9/2001
Subject: Tournmanent: Lai Wu VS Johnny Wing.
As the gangsters flee, Johnny begins shaking
uncontrollably. "My God," he says to himself, "He
almost killed me!" Still in shock, he kick-starts his
skateboard and races off into the night...

(Thanks Rinaldo :)

--- Rinaldo Gambetta <rinaldo.gambetta@...>
> Move 1- Lai Wu move 3 hexes and try to make a
> Stepping Front Kick for
> his combo but Johnny Wing interrupt using move for
> combo and retreat 1
> hex with this Lai Wu kicks the air.
> Move 2- Lai Wu try to make a Triple Strike but
> Johnny Wing is more
> faster and hit a Elbow Smash with this Lai Wu
> receive: 3 points of
> damage, Lai Wu receive the hit and split some blood
> but he is still
> active and deliver his Triple Strike and Johnny Wing
> receive: 1 punch
> with 2 points of damage and 1 kick with 1 points of
> damage.
> Move 3- Lai Wu try to make a Double Hit Kick but
> Johnny Wing is more
> faster and avoid it using move for combo and he
> retreat 1 hex.
> Move 4- Johnny Wing block and Lai Wu don�t move and
> make a Triple Strike
> but hit nothing.
> Move 5- Johnny Wing move 1 hex and make a Elbow
> Smash for combo and Lai
> Wu try to make a Double Hit Kick but is too slow and
> Lai Wu receive: 2
> points of damage and Lai Wu deliver his Double Hit
> Kick and Johnny Wing
> receive: 1 point of damage and 2 points of damage.
> Move 6- Lai Wu make a Jab Punch but Johnny Wing is
> more faster and avoid
> the punch using move and retreat 1 hex.
> Move 7- Lai Wu make a Strong Punch but Johnny Wing
> interrupt using
> Deflecting Punch for combo and Lai Wu receive: no
> damage... and Lai Wu
> hit his punch and Johnny Wing receive: no damage...
> Move 8- Lai Wu try to make a Fierce Punch but Johnny
> Wing is more faster
> and make a Fierce Punch and Lai Wu receive: 3 points
> of damage and Lai
> Wu hit his Fierce punch and Johnny Wing receive: 2
> points of damage.
> Move 9- Lai Wu try to make a Stepping Front Kick for
> combo but Johnny
> Wing avoid it using move for combo and with this he
> retreat 1 hex, and
> Lai Wu Kick nothing.
> Move 10- Lai Wu try to make a Triple Strike but
> Johnny Wing interrupt
> move 1 hex and deliver a Elbow Smash and Lai Wu
> receive: 4 points of
> damage, Lai Wu try to move but his movements appears
> like drunk because
> he spins a litle to fall at ground, Johnny Wing wins
> by knockout.
> The thugs recover Lai Wu body and go away using the
> car.
>


=====
Congratulations to George W. Bush for overcoming a crippling mental handicap to win the nation's highest office. Kudos are also in order for his family for surreptitiously rigging the election in his favor with total impunity. GODDAMMIT!!! If that PISSES YOU OFF, visit www.subgenius.com (ask for "Bob") Together we can STOP these foolish humans!!!

__________________________________________________
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Group: streetfighter Message: 10165 From: Chris Nelson Date: 1/9/2001
Subject: Re: Well, whaddya know...
HAahahah... Seems this sorta stuff happens all the time to me... the
more I want my NPCs to do well, the worse they fare... Like the time
Bison got knocked out in 2 rounds by a PC... Bison had like 2X his Xp
too... ...well, never liked him much anyway... Also have these really
shitty Tai-KwonDo characters that all my PCs are afraid of... they suck
on paper, but, hey, they always role well... My personal favorite to
this day was when a no-name thug knocked a Rank 4 PC out with a single
jab. Straight from full to unconcious... Now that was funny.

A_way, I think we've all seen bad dice, happens to the best of us.
Just accept it & keep on rolling... just start planning that comeback
for later in the story...

-Laters!
-Chris!


(We re-roll tens, in
--- Jens-Arthur Leirbakk <leirbakk@...> wrote:
> Strange how it goes. I've just been through some of the preliminaries
> in
> my Street Fighter tournament - Millennium Warrior Tournament,
> sponsored by
> the Golden Fist Dojo - and I've been reflecting a bit about how
> certain
> NPCs seem to behave no matter what you do.
>
> For instance, let's consider a rank 5 character I've called
> "Immolator".
> He's a Fire Elemental, he's got a bit of punches, and generally he's
> a
> nasty character. He should be good at what he's doing - at least
> initially
> (he's not very big on honor).
>
> He loses to player characters that are built on far less XP than he
> is.
> Nothing seems to work, really.
>
> Then, let's consider the rank 6 ninja I built - Shaitan - which is a
> very
> nasty customer. **** in Punch, very good physical attributes, and all
> the
> special Ninjutsu punches, added with very good combos. XP-wise, he's
> a
> monster.
>
> He got his ass kicked by a character with about 40 xp less on the
> clock
> than himself. And that's what, like the second or third time he gets
> KO'd
> by someone that - theoretically, at least - should be far less
> proficient
> than him. Hmf.
>
> And then there's the other side of the coin. I've got an NPC that
> consistently kicks the PC's asses - even though he's not really that
> powerful. The dice just seems to roll his way, really. Bah.
>
> And that sort of got me thinking. I'm sure that you've all seemed to
> encounter things that seem out of place. For instance, the jinxed PC
> or
> NPC. No matter how skilled that particular character was at
> something, it
> ALWAYS failed. Usually critically, if at all possible. And then
> there's
> the jinxed PC or NPC - but totally opposite. EVERYTHING works.
>
> Or like in Shadowrun. As long as my character kept using heavy
> pistols
> (that's a Desert Eagle to all you non-Shadowrunning people), he
> rolled
> well. But when he used shotguns and whatnots, he rolled far less
> successes. EVEN THOUGH HE WAS JUST AS SKILLED WITH THEM!
>
> Bah. It's all probably very esoteric.
>
> I should probably post the characters I made for the Millennium
> Warrior
> tournament, but I'm just out of time right now. Gotta go catch a few
> winks
> before we'll link Diablo II tomorrow ;-)
>
> ---
> Jens-Arthur Leirbakk
> leirbakk@...
>
>
>


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Group: streetfighter Message: 10166 From: streetfighter@egroups.com Date: 1/9/2001
Subject: New file uploaded to streetfighter
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the streetfighter
group.

File : /newlegends.doc
Uploaded by : dare2live@...
Description : My own perosnal setting, about five years or so after Street Fighter 2

You can access this file at the URL

http://www.egroups.com/files/streetfighter/newlegends%2Edoc

To learn more about eGroups file sharing, please visit

http://www.egroups.com/help/files.html


Regards,

dare2live@...
Group: streetfighter Message: 10167 From: The Reverend Doktor Date: 1/10/2001
Subject: Well, whaddya know...
> Bison got knocked out in 2 rounds by a PC...
> a no-name thug knocked a Rank 4 PC
> out with a single
> jab. Straight from full to unconcious...
> (We re-roll tens...

Hey, if you re-roll tens, stuff like that is gonna
happen... that's why the "rule of 10" was omitted in
the first place :)



=====
Congratulations to George W. Bush for overcoming a crippling mental handicap to win the nation's highest office. Kudos are also in order for his family for surreptitiously rigging the election in his favor with total impunity. GODDAMMIT!!! If that PISSES YOU OFF, visit www.subgenius.com (ask for "Bob") Together we can STOP these foolish humans!!!

__________________________________________________
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Yahoo! Photos - Share your holiday photos online!
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Group: streetfighter Message: 10168 From: erik justiniano Date: 1/10/2001
Subject: HI.
DEAR FIGHTER:
HI I'M WRITING BECAUSE I'M NEW AT E GROUPS AND I'M LOOKING NEW STUFF
(MANUEVERS, NPC'S, SOURCEBOOKS AND EVEN CAMPAING PLOTS OR ADVENTURES FOR
SF:STG.
I'VE BEEN A STREET FIGHTER GAMEMASTER SINCE 1994 AND I CAN SAY THIS IS MY
RPG!! A STREET FIGHTER FAN TO THE DEATH!!
I JUST WANTED TO SAY HI AND WOULD LIKE TO EXCHANGE INFO ABOUT THE GAME.
I'M FROM PUERTO RICO AND READY TO "FIGHT" HEH!
IF SOMEBODY KNOWS ABOUT INTERNET CAMPAINGS PLEASE LET ME KNOW!
THANX!!
ERIK
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Group: streetfighter Message: 10169 From: The Reverend Doktor Date: 1/10/2001
Subject: Xtreme Fighting Match #2: Hiro Yamamoto VS Nicolai Machiavelli
Here it is, Rinaldo... :)

"Introducing first, from Osaka Japan, representing the
art of JiuJuitsu, Hiro Yamamoto!" Hiro is wearing only
a traditional white gi. His dark hair is cut short. He
smiles and waves at the applauding fans.

"And his opponent, from Italy, representing the art of
Savate, Nicolai Machiavelli!" Nicolai strides
confidently into the caged-in arena, dressed all in
simple black clothing. He is lean and graceful, but
his aggressive body language suggest a fearless
nature.

The cage door is secured, the fighters are placed in
position, and the referee calls for the bell...

"Yamamoto advances cautiosly, while Machiavelli backs
up until he is almost standing against the cage! He
appears to be winding up with his right hand...
Yamamoto continues to advance, and shoots in with a
kick, but Machiavelli dodges out of the way! Hiro
tries to grab him, but again the Italian sidesteps
him!

"Hiro tries again... but Machiavelli throws that
right, and it lands square in the middle of Yamamoto's
face! He stumbles, not knowing where he is...
Machiavelli hits him again, this time in the jaw! That
got his attention! Yamamoto regains his balance and
throws a roundhouse kick, but Machiavelli again
retreats to the edge of the ring...

"Hiro charges his opponent! He lunges, but the Italian
dodges! In desperation, Hiro throws another roundhouse
kick, but Nicolai fires that right hand again like a
bullet and hits Yamamoto's face so hard, it knocks him
flat on his back! He's not getting up! It's all over!
Nicolai Machiavelli wins by knockout, and advances to
the semifinals to face Yves LaChance!"

Rinaldo, you will receive 3 Experience points for this
match.

=====
Congratulations to George W. Bush for overcoming a crippling mental handicap to win the nation's highest office. Kudos are also in order for his family for surreptitiously rigging the election in his favor with total impunity. GODDAMMIT!!! If that PISSES YOU OFF, visit www.subgenius.com (ask for "Bob") Together we can STOP these foolish humans!!!

__________________________________________________
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Yahoo! Photos - Share your holiday photos online!
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Group: streetfighter Message: 10170 From: The Reverend Doktor Date: 1/10/2001
Subject: HI/internet campaigns
Hi Erik! There are a couple of tournaments going on by
mail; I'm running the Xtreme Fighting tournament, and
Rinaldo is working on an ongoing Rank One tournament.

If you're interested in Xtreme Fighting please contact
me: robotomizer@...

> IF SOMEBODY KNOWS ABOUT INTERNET CAMPAINGS PLEASE
> LET ME KNOW!
> THANX!!
> ERIK


=====
Congratulations to George W. Bush for overcoming a crippling mental handicap to win the nation's highest office. Kudos are also in order for his family for surreptitiously rigging the election in his favor with total impunity. GODDAMMIT!!! If that PISSES YOU OFF, visit www.subgenius.com (ask for "Bob") Together we can STOP these foolish humans!!!

__________________________________________________
Do You Yahoo!?
Yahoo! Photos - Share your holiday photos online!
http://photos.yahoo.com/
Group: streetfighter Message: 10171 From: Darrick Chen Date: 1/11/2001
Subject: New Legends and Storyteller's Masterbook
Hi all-

I finally uploaded my home-brewed sourcebook New Legends intothe egroups
file database. Not sure how many of you all have read it already, but I'm
sure you can blow the dust off and find something useful. Also uploaded is
my SEVERELY incomplete Storyteller's Masterbook. It's a semi-organized
collection of "Story-tellers ONLY", i.e. plotpoints and villain stats.
Included are stats for the two new big bag guys, Nexus and the MAtriarch.
also included are stats for the next generation of Revenents, called the
Cadre. And some rather hacked rules for Juni and Juli, with a small amount
of moves translations.

it's not much, but it's worth a look in my opinion.

LAter all

-Darrick Chen
_________________________________________________________________
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Group: streetfighter Message: 10172 From: Rinaldo Gambetta Date: 1/11/2001
Subject: Re: Xtreme Fighting Match #2: Hiro Yamamoto VS Nicolai Machiavelli
Nice description, I confess when I make fights and write the results I have some lazzy feeling so I put the rounds and say what happen but this give a good description.

The Reverend Doktor wrote:

> Here it is, Rinaldo... :)
>
> "Introducing first, from Osaka Japan, representing the
> art of JiuJuitsu, Hiro Yamamoto!" Hiro is wearing only
> a traditional white gi. His dark hair is cut short. He
> smiles and waves at the applauding fans.
>
> "And his opponent, from Italy, representing the art of
> Savate, Nicolai Machiavelli!" Nicolai strides
> confidently into the caged-in arena, dressed all in
> simple black clothing. He is lean and graceful, but
> his aggressive body language suggest a fearless
> nature.
>
> The cage door is secured, the fighters are placed in
> position, and the referee calls for the bell...
>
> "Yamamoto advances cautiosly, while Machiavelli backs
> up until he is almost standing against the cage! He
> appears to be winding up with his right hand...
> Yamamoto continues to advance, and shoots in with a
> kick, but Machiavelli dodges out of the way! Hiro
> tries to grab him, but again the Italian sidesteps
> him!
>
> "Hiro tries again... but Machiavelli throws that
> right, and it lands square in the middle of Yamamoto's
> face! He stumbles, not knowing where he is...
> Machiavelli hits him again, this time in the jaw! That
> got his attention! Yamamoto regains his balance and
> throws a roundhouse kick, but Machiavelli again
> retreats to the edge of the ring...
>
> "Hiro charges his opponent! He lunges, but the Italian
> dodges! In desperation, Hiro throws another roundhouse
> kick, but Nicolai fires that right hand again like a
> bullet and hits Yamamoto's face so hard, it knocks him
> flat on his back! He's not getting up! It's all over!
> Nicolai Machiavelli wins by knockout, and advances to
> the semifinals to face Yves LaChance!"
>
> Rinaldo, you will receive 3 Experience points for this
> match.
>
> =====
> Congratulations to George W. Bush for overcoming a crippling mental handicap to win the nation's highest office. Kudos are also in order for his family for surreptitiously rigging the election in his favor with total impunity. GODDAMMIT!!! If that PISSES YOU OFF, visit www.subgenius.com (ask for "Bob") Together we can STOP these foolish humans!!!
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Photos - Share your holiday photos online!
> http://photos.yahoo.com/
Group: streetfighter Message: 10173 From: Rinaldo Gambetta Date: 1/11/2001
Subject: Re: Xtreme Fighting Match #2: Hiro Yamamoto VS Nicolai Machiavelli
I will keep the points to spend later.

Rinaldo Gambetta wrote:

> Nice description, I confess when I make fights and write the results I have some lazzy feeling so I put the rounds and say what happen but this give a good description.
>
> The Reverend Doktor wrote:
>
> > Here it is, Rinaldo... :)
> >
> > "Introducing first, from Osaka Japan, representing the
> > art of JiuJuitsu, Hiro Yamamoto!" Hiro is wearing only
> > a traditional white gi. His dark hair is cut short. He
> > smiles and waves at the applauding fans.
> >
> > "And his opponent, from Italy, representing the art of
> > Savate, Nicolai Machiavelli!" Nicolai strides
> > confidently into the caged-in arena, dressed all in
> > simple black clothing. He is lean and graceful, but
> > his aggressive body language suggest a fearless
> > nature.
> >
> > The cage door is secured, the fighters are placed in
> > position, and the referee calls for the bell...
> >
> > "Yamamoto advances cautiosly, while Machiavelli backs
> > up until he is almost standing against the cage! He
> > appears to be winding up with his right hand...
> > Yamamoto continues to advance, and shoots in with a
> > kick, but Machiavelli dodges out of the way! Hiro
> > tries to grab him, but again the Italian sidesteps
> > him!
> >
> > "Hiro tries again... but Machiavelli throws that
> > right, and it lands square in the middle of Yamamoto's
> > face! He stumbles, not knowing where he is...
> > Machiavelli hits him again, this time in the jaw! That
> > got his attention! Yamamoto regains his balance and
> > throws a roundhouse kick, but Machiavelli again
> > retreats to the edge of the ring...
> >
> > "Hiro charges his opponent! He lunges, but the Italian
> > dodges! In desperation, Hiro throws another roundhouse
> > kick, but Nicolai fires that right hand again like a
> > bullet and hits Yamamoto's face so hard, it knocks him
> > flat on his back! He's not getting up! It's all over!
> > Nicolai Machiavelli wins by knockout, and advances to
> > the semifinals to face Yves LaChance!"
> >
> > Rinaldo, you will receive 3 Experience points for this
> > match.
> >
> > =====
> > Congratulations to George W. Bush for overcoming a crippling mental handicap to win the nation's highest office. Kudos are also in order for his family for surreptitiously rigging the election in his favor with total impunity. GODDAMMIT!!! If that PISSES YOU OFF, visit www.subgenius.com (ask for "Bob") Together we can STOP these foolish humans!!!
> >
> > __________________________________________________
> > Do You Yahoo!?
> > Yahoo! Photos - Share your holiday photos online!
> > http://photos.yahoo.com/
Group: streetfighter Message: 10174 From: Josh Diemert Date: 1/11/2001
Subject: Re: Well, whaddya know...
--- The Reverend Doktor <robotomizer@...> wrote:
> > Bison got knocked out in 2 rounds by a PC...
> > a no-name thug knocked a Rank 4 PC
> > out with a single
> > jab. Straight from full to unconcious...
> > (We re-roll tens...
>
> Hey, if you re-roll tens, stuff like that is gonna
> happen... that's why the "rule of 10" was omitted in
> the first place :)
>
>
Hmm...my "Rule of 10" was 10's count as a double
success, but they were the first to go when 1's were
rolled as well. A single 1 would cancel out BOTH
successes from a 10. Didn't know there was another
"Rule of 10".

__________________________________________________
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Yahoo! Photos - Share your holiday photos online!
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Group: streetfighter Message: 10175 From: The Reverend Doktor Date: 1/11/2001
Subject: Well, whaddya know...
> Hmm...my "Rule of 10" was 10's count as a double
> success, but they were the first to go when 1's were
> rolled as well. A single 1 would cancel out BOTH
> successes from a 10. Didn't know there was another
> "Rule of 10".

All the other White Wolf games had a rule of 10 which
I think was you got to roll for a bonus success for
every 10 you rolled (but 1's killed them) Anyway,
StreetFighter has no such rule, just the rule of one.

That way, you can't knock someone out with a Jab :)

=====
Congratulations to George W. Bush for overcoming a crippling mental handicap to win the nation's highest office. Kudos are also in order for his family for surreptitiously rigging the election in his favor with total impunity. GODDAMMIT!!! If that PISSES YOU OFF, visit www.subgenius.com (ask for "Bob") Together we can STOP these foolish humans!!!

__________________________________________________
Do You Yahoo!?
Yahoo! Photos - Share your holiday photos online!
http://photos.yahoo.com/
Group: streetfighter Message: 10176 From: killajoe@asia.com Date: 1/11/2001
Subject: Rippin stuff off...
I'm starting to get my (other guy'ses) PC's to the point that they
can survive me making them do insane things for no better reason than
to get at the bad guys. Rank 6ish...
I was able to catch a Lupin (called Wather sumthinororther) movie
that
had a
great motor cycle chase that led up to a ride across a big bridge,
with baddies jumping around on cars (going the exact same speed as
everone else). The PC Sonrda hopped on a hog and started chasin',
and
was rolling pretty darn goodly, and even surprised me when she
decided
to jump off the harley and air throw the mystery guy that was hopping
around on cars to get at her.
An airthrow by a girl who's packing 6 str.
Rolled 7 successes.
Poor guy never had a chance.
Any other good flix that would have something like that?
---------
Smac
Group: streetfighter Message: 10177 From: razaarfxz@hotmail.com Date: 1/12/2001
Subject: Re: Rule of Ten
> All the other White Wolf games had a rule of 10 which
> I think was you got to roll for a bonus success for
> every 10 you rolled (but 1's killed them) Anyway,
> StreetFighter has no such rule, just the rule of one.
>

The White Wolf Rule of Ten
is usually;
If you are specialized in the
action you currently are
rolling for, you may
reroll the tens.

What my player circle is used
to in SF is that tens are the
only successes that can't be
removed by ones.
It's not necessarily a good rule,
but it helps balance the
fact that more dice also raises
your chances for failure.
What need is there for many dice
if you don't get better?


Herr Tevik
Group: streetfighter Message: 10178 From: Jeffrey Yurkiw Date: 1/14/2001
Subject: Fw: Thought Question
----- Original Message -----
From: <Yurkiw@...>
To: <Yurkiw@...>
Cc: <jyurkiw@...>
Sent: Tuesday, January 09, 2001 7:25 AM
Subject: FW: Thought Question


> This is cute, I thought I would share it.
>
> Tee Hee
>
> BAY
>
> -----Original Message-----
> From: Hooton, Don [mailto:Don.Hooton@...]
> <mailto:[mailto:Don.Hooton@...]>
> Sent: Monday, January 08, 2001 2:59 PM
> Subject: Thought Question
>
> The following is an actual question given on a University of Washington
> chemistry mid term. The answer by one student was so "profound" that the
> professor shared it with colleagues, via the Internet, which is, of
course,
> why we now have the pleasure of enjoying it as well.
>
> -----------------------------------------------------------------------
>
> Bonus Question: Is Hell exothermic (gives off heat) or endothermic
(absorbs
> heat)?
> Most of the students wrote proofs of their beliefs using Boyle's Law, gas
> cools off when it expands and heats up when it is compressed) in some
> variant. One student, however, wrote the following:
> First, we need to know how the mass of Hell is changing in time. So we
need
> to know the rate that souls are moving into Hell and the rate they are
> leaving. I think that we can safely assume that once a soul gets to Hell,
> it, will not leave. Therefore, no souls are leaving. As for how many souls
> are, entering Hell, lets look at the different religions that exist in the
> world today. Some of these religions state that if you are not a member of
> their religion, you will go to Hell. Since there are more than one of
these
> religions, and since people do not belong to more than one religion, we
can
> project that all souls go to Hell. With birth and death rates as they
are,
> we can expect the number of souls in Hell to increase exponentially. Now,
we
> look at the rate of change of the volume in Hell because Boyle's Law
states
> that in order for the temperature and pressure in Hell to stay the same,
the
> volume of Hell has to expand proportionately as souls are added. This
gives
> two possibilities:
> 1. If Hell is expanding at a slower rate than the rate at which
> souls enter Hell, then the temperature and pressure in Hell will increase
> until all Hell breaks loose.
> 2. If Hell is expanding at a rate faster than the increase of
> souls in Hell, then the temperature and pressure will drop until Hell
> freezes over.
>
> So which is it? If we accept the postulate given to me by a girl named
> Teresa during my Freshman year of college, "...that it will be a cold day
in
> Hell before I sleep with you.", and take into account the fact that I
still
> have not succeeded in having sexual relations with her, then, #2 cannot be
> true, and thus I am sure that Hell is exothermic and will not freeze.
> The student received the only "A" given.
>
> Regards,
>
> Donald M. Hooton
> Director - Partner Development
> Telecommunications Line of Business
> <<...OLE_Obj...>>
> 1255 W. 15th Street, Suite 8000
> Plano, TX 75075-7270
> 972-516-6388 (office)
> 214-725-9590 (cellular)
> don.hooton@...
> <mailto:don.hooton@...>
>
>
Group: streetfighter Message: 10179 From: Mike Date: 1/14/2001
Subject: [Admin] Fw: Thought Question
I have to ask to please refrain from sending jokes to the list. I know its
quiet lately, but Im sure people would rather have it quiet than to have
something completely unrelated to streetfighter.

Thanks

MikeM

-----Original Message-----
From: Jeffrey Yurkiw [mailto:jyurkiw@...]
Sent: Sunday, January 14, 2001 9:08 PM
To: streetfighter@egroups.com; WSU-RPGA@egroups.com
Subject: [streetfighter] Fw: Thought Question



----- Original Message -----
From: <Yurkiw@...>
To: <Yurkiw@...>
Cc: <jyurkiw@...>
Sent: Tuesday, January 09, 2001 7:25 AM
Subject: FW: Thought Question


> This is cute, I thought I would share it.
>
> Tee Hee
>
> BAY
>
> -----Original Message-----
> From: Hooton, Don [mailto:Don.Hooton@...]
> <mailto:[mailto:Don.Hooton@...]>
> Sent: Monday, January 08, 2001 2:59 PM
> Subject: Thought Question
>
> The following is an actual question given on a University of Washington
> chemistry mid term. The answer by one student was so "profound" that the
> professor shared it with colleagues, via the Internet, which is, of
course,
> why we now have the pleasure of enjoying it as well.
>
> -----------------------------------------------------------------------
>
> Bonus Question: Is Hell exothermic (gives off heat) or endothermic
(absorbs
> heat)?
> Most of the students wrote proofs of their beliefs using Boyle's Law, gas
> cools off when it expands and heats up when it is compressed) in some
> variant. One student, however, wrote the following:
> First, we need to know how the mass of Hell is changing in time. So we
need
> to know the rate that souls are moving into Hell and the rate they are
> leaving. I think that we can safely assume that once a soul gets to Hell,
> it, will not leave. Therefore, no souls are leaving. As for how many souls
> are, entering Hell, lets look at the different religions that exist in the
> world today. Some of these religions state that if you are not a member of
> their religion, you will go to Hell. Since there are more than one of
these
> religions, and since people do not belong to more than one religion, we
can
> project that all souls go to Hell. With birth and death rates as they
are,
> we can expect the number of souls in Hell to increase exponentially. Now,
we
> look at the rate of change of the volume in Hell because Boyle's Law
states
> that in order for the temperature and pressure in Hell to stay the same,
the
> volume of Hell has to expand proportionately as souls are added. This
gives
> two possibilities:
> 1. If Hell is expanding at a slower rate than the rate at which
> souls enter Hell, then the temperature and pressure in Hell will increase
> until all Hell breaks loose.
> 2. If Hell is expanding at a rate faster than the increase of
> souls in Hell, then the temperature and pressure will drop until Hell
> freezes over.
>
> So which is it? If we accept the postulate given to me by a girl named
> Teresa during my Freshman year of college, "...that it will be a cold day
in
> Hell before I sleep with you.", and take into account the fact that I
still
> have not succeeded in having sexual relations with her, then, #2 cannot be
> true, and thus I am sure that Hell is exothermic and will not freeze.
> The student received the only "A" given.
>
> Regards,
>
> Donald M. Hooton
> Director - Partner Development
> Telecommunications Line of Business
> <<...OLE_Obj...>>
> 1255 W. 15th Street, Suite 8000
> Plano, TX 75075-7270
> 972-516-6388 (office)
> 214-725-9590 (cellular)
> don.hooton@...
> <mailto:don.hooton@...>
>
>
Group: streetfighter Message: 10180 From: Robert Pascuttini Date: 1/19/2001
Subject: (no subject)
Hey Guys Sorry Ive been gone so long.

Been real busy lately.
(Laugh) Mike I agree with you, but it was funny.:)
So what are the current topics? I miss alot?
Ive been playing D&D alot more lately that SF but the New Sword and Fist
supplament for D&D would add perfectly to any SF game.
I guess "Crouching Tiger Hidden Dragons" been on the list as well
Hello to all the new people.


>From: "Mike" <morg@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] [Admin] Fw: Thought Question
>Date: Sun, 14 Jan 2001 21:21:48 -0500
>
>I have to ask to please refrain from sending jokes to the list. I know its
>quiet lately, but Im sure people would rather have it quiet than to have
>something completely unrelated to streetfighter.
>
>Thanks
>
>MikeM
>
>-----Original Message-----
>From: Jeffrey Yurkiw [mailto:jyurkiw@...]
>Sent: Sunday, January 14, 2001 9:08 PM
>To: streetfighter@egroups.com; WSU-RPGA@egroups.com
>Subject: [streetfighter] Fw: Thought Question
>
>
>
>----- Original Message -----
>From: <Yurkiw@...>
>To: <Yurkiw@...>
>Cc: <jyurkiw@...>
>Sent: Tuesday, January 09, 2001 7:25 AM
>Subject: FW: Thought Question
>
>
> > This is cute, I thought I would share it.
> >
> > Tee Hee
> >
> > BAY
> >
> > -----Original Message-----
> > From: Hooton, Don [mailto:Don.Hooton@...]
> > <mailto:[mailto:Don.Hooton@...]>
> > Sent: Monday, January 08, 2001 2:59 PM
> > Subject: Thought Question
> >
> > The following is an actual question given on a University of Washington
> > chemistry mid term. The answer by one student was so "profound" that the
> > professor shared it with colleagues, via the Internet, which is, of
>course,
> > why we now have the pleasure of enjoying it as well.
> >
> > -----------------------------------------------------------------------
> >
> > Bonus Question: Is Hell exothermic (gives off heat) or endothermic
>(absorbs
> > heat)?
> > Most of the students wrote proofs of their beliefs using Boyle's Law,
>gas
> > cools off when it expands and heats up when it is compressed) in some
> > variant. One student, however, wrote the following:
> > First, we need to know how the mass of Hell is changing in time. So we
>need
> > to know the rate that souls are moving into Hell and the rate they are
> > leaving. I think that we can safely assume that once a soul gets to
>Hell,
> > it, will not leave. Therefore, no souls are leaving. As for how many
>souls
> > are, entering Hell, lets look at the different religions that exist in
>the
> > world today. Some of these religions state that if you are not a member
>of
> > their religion, you will go to Hell. Since there are more than one of
>these
> > religions, and since people do not belong to more than one religion, we
>can
> > project that all souls go to Hell. With birth and death rates as they
>are,
> > we can expect the number of souls in Hell to increase exponentially.
>Now,
>we
> > look at the rate of change of the volume in Hell because Boyle's Law
>states
> > that in order for the temperature and pressure in Hell to stay the same,
>the
> > volume of Hell has to expand proportionately as souls are added. This
>gives
> > two possibilities:
> > 1. If Hell is expanding at a slower rate than the rate at which
> > souls enter Hell, then the temperature and pressure in Hell will
>increase
> > until all Hell breaks loose.
> > 2. If Hell is expanding at a rate faster than the increase of
> > souls in Hell, then the temperature and pressure will drop until Hell
> > freezes over.
> >
> > So which is it? If we accept the postulate given to me by a girl named
> > Teresa during my Freshman year of college, "...that it will be a cold
>day
>in
> > Hell before I sleep with you.", and take into account the fact that I
>still
> > have not succeeded in having sexual relations with her, then, #2 cannot
>be
> > true, and thus I am sure that Hell is exothermic and will not freeze.
> > The student received the only "A" given.
> >
> > Regards,
> >
> > Donald M. Hooton
> > Director - Partner Development
> > Telecommunications Line of Business
> > <<...OLE_Obj...>>
> > 1255 W. 15th Street, Suite 8000
> > Plano, TX 75075-7270
> > 972-516-6388 (office)
> > 214-725-9590 (cellular)
> > don.hooton@...
> > <mailto:don.hooton@...>
> >
> >
>
>
>
>
>

_________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
Group: streetfighter Message: 10181 From: J. Scott Pittman Date: 1/19/2001
Subject: Re: (unknown)
Hey Robert...
 
  There hasn't been a lot going on that I can tell. I've been busy myself lately constructing web pages and such for my own DnD group, as well as finishing the HUGE CHAMPS page for Street Fighter. Did you get a chance to see it?
 
J. Scott Pittman
----- Original Message -----
Sent: Friday, January 19, 2001 3:35 PM
Subject: [streetfighter] (unknown)

Hey Guys Sorry Ive been gone so long.

Been real busy lately.
(Laugh) Mike I agree with you, but it was funny.:)
So what are the current topics? I miss alot?
Ive been playing D&D alot more lately that SF but the New Sword and Fist
supplament for D&D would add perfectly to any SF game.
I guess "Crouching Tiger Hidden Dragons" been on the list as well
Hello to all the new people.


>From: "Mike" <morg@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] [Admin] Fw: Thought Question
>Date: Sun, 14 Jan 2001 21:21:48 -0500
>
>I have to ask to please refrain from sending jokes to the list.  I know its
>quiet lately, but Im sure people would rather have it quiet than to have
>something completely unrelated to streetfighter.
>
>Thanks
>
>MikeM
>
>-----Original Message-----
>From: Jeffrey Yurkiw [mailto:jyurkiw@...]
>Sent: Sunday, January 14, 2001 9:08 PM
>To: streetfighter@egroups.com; WSU-RPGA@egroups.com
>Subject: [streetfighter] Fw: Thought Question
>
>
>
>----- Original Message -----
>From: <Yurkiw@...>
>To: <Yurkiw@...>
>Cc: <jyurkiw@...>
>Sent: Tuesday, January 09, 2001 7:25 AM
>Subject: FW: Thought Question
>
>
> > This is cute, I thought I would share it.
> >
> > Tee Hee
> >
> > BAY
> >
> > -----Original Message-----
> > From: Hooton, Don [mailto:Don.Hooton@...]
> > <mailto:[mailto:Don.Hooton@...]>
> > Sent: Monday, January 08, 2001 2:59 PM
> > Subject: Thought Question
> >
> > The following is an actual question given on a University of Washington
> > chemistry mid term. The answer by one student was so "profound" that the
> > professor shared it with colleagues, via the Internet, which is, of
>course,
> > why we now have the pleasure of enjoying it as well.
> >
> > -----------------------------------------------------------------------
> >
> > Bonus Question:  Is Hell exothermic (gives off heat) or endothermic
>(absorbs
> > heat)?
> > Most of the students wrote proofs of their beliefs using Boyle's Law,
>gas
> > cools off when it expands and heats up when it is compressed) in some
> > variant. One student, however, wrote the following:
> > First, we need to know how the mass of Hell is changing in time.  So we
>need
> > to know the rate that souls are moving into Hell and the rate they are
> > leaving. I think that we can safely assume that once a soul gets to
>Hell,
> > it, will not leave. Therefore, no souls are leaving. As for how many
>souls
> > are, entering Hell, lets look at the different religions that exist in
>the
> > world today. Some of these religions state that if you are not a member
>of
> > their religion, you will go to Hell. Since there are more than one of
>these
> > religions, and since people do not belong to more than one religion, we
>can
> > project that all souls go to Hell.  With birth and death rates as they
>are,
> > we can expect the number of souls in Hell to increase exponentially.
>Now,
>we
> > look at the rate of change of the volume in Hell because Boyle's Law
>states
> > that in order for the temperature and pressure in Hell to stay the same,
>the
> > volume of Hell has to expand proportionately as souls are added. This
>gives
> > two possibilities:
> > 1. If Hell is expanding at a slower rate than the rate at which
> > souls enter Hell, then the temperature and pressure in Hell will
>increase
> > until all Hell breaks loose.
> > 2. If Hell is expanding at a rate faster than the increase of
> > souls in Hell, then the temperature and pressure will drop until Hell
> > freezes over.
> >
> > So which is it?  If we accept the postulate given to me by a girl named
> > Teresa during my Freshman year of college, "...that it will be a cold
>day
>in
> > Hell before I sleep with you.", and take into account the fact that I
>still
> > have not succeeded in having sexual relations with her, then, #2 cannot
>be
> > true, and thus I am sure that Hell is exothermic and will not freeze.
> > The student received the only "A" given.
> >
> > Regards,
> >
> > Donald M. Hooton
> > Director - Partner Development
> > Telecommunications Line of Business
> > <<...OLE_Obj...>>
> > 1255 W. 15th Street, Suite 8000
> > Plano, TX 75075-7270
> > 972-516-6388 (office)
> > 214-725-9590 (cellular)
> > don.hooton@...
> > <mailto:don.hooton@...>
> >
> >
>
>
>
>
>

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Group: streetfighter Message: 10182 From: gero24@hotmail.com Date: 1/19/2001
Subject: Sim Street Fighter?
since it has been basically quiet in the streetfighter e-group i have
been experimenting with an online wrestling federation. they use
something called a Zeus program to run simulated wrestling matches
could this be used for streetfighter? does anyone here know what i am
talking about?

I have also been really busy with the new d20 starwars and i am
trying damn hard to find a way to convert streetfighter to the d20
system.

maybe by febuary, i will have it done. I alreayd converted cyberpunk
2020 to d20, well mostly converted it

catch you dudes later

Gero
Group: streetfighter Message: 10183 From: Mike Date: 1/19/2001
Subject: Re: Sim Street Fighter?
Pick up Sword and the Fist. I saw a bunch of martial arts maneuvers in there
when I flipped through my friends copy.

-----Original Message-----
From: gero24@... [mailto:gero24@...]
Sent: Friday, January 19, 2001 10:13 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Sim Street Fighter?


since it has been basically quiet in the streetfighter e-group i have
been experimenting with an online wrestling federation. they use
something called a Zeus program to run simulated wrestling matches
could this be used for streetfighter? does anyone here know what i am
talking about?

I have also been really busy with the new d20 starwars and i am
trying damn hard to find a way to convert streetfighter to the d20
system.

maybe by febuary, i will have it done. I alreayd converted cyberpunk
2020 to d20, well mostly converted it

catch you dudes later

Gero
Group: streetfighter Message: 10184 From: Rinaldo Gambetta Date: 1/20/2001
Subject: E-Mail Tournament: Gateway Tournament 2.
Well folks, I disappear a litle you known Brazil... summer... beach... but I
return, and I want start one rank 1 tournament like Gateway tournament or better
I use gateway background, is a second ediction of the thing, but I don´t known
if I put npc´s but I want hear sugestions, and yes guys can use ancient
characters from the first gateway. I waiting for sugestions.
Group: streetfighter Message: 10185 From: Fred Chagnon Date: 1/20/2001
Subject: Re: Sim Street Fighter?
| since it has been basically quiet in the streetfighter e-group i have
| been experimenting with an online wrestling federation. they use
| something called a Zeus program to run simulated wrestling matches
| could this be used for streetfighter? does anyone here know what i am
| talking about?

I'd like to see this program and see if it is customizable. If it's simply
an engine that can be altered than surely we could get it to work with
Street Fighter. If this is the case I'd like to give it a try.

Where is it available?
Group: streetfighter Message: 10186 From: razaarfxz@hotmail.com Date: 1/20/2001
Subject: Re: Sim Street Fighter?
Where could a blue-eyed
soul get his free bytes
on this Zeus program?
Is it Freeware/Shareware?
Availible, even?
It sounds interesting,
nevertheless.

--- In streetfighter@egroups.com, gero24@h... wrote:
> I have also been really busy with the new d20 starwars and i am
> trying damn hard to find a way to convert streetfighter to the d20
> system.
> Gero

WHAT?
Converting SF into d20?
<AAAAAAAAAAAAAAAAHHRRRRRRRRRRGGGG!!>
"Behold, I be level 15 Kung Fu warrior!
Feel the wrath of my kick +3!"

Why not the other way?
I cry now. <boohoo> =(


Herr Tevik
Group: streetfighter Message: 10187 From: gero24@hotmail.com Date: 1/20/2001
Subject: Re: Sim Street Fighter?
This is a quote from the IRWA,
"We use the ZEUS PRO 4.0.5 simulator to simulate our matches, so all
our matches are fair instead of being written by a biased panel. We
are currently accepting new wrestlers so go to the Applications page
to submit a wrestler."

its hard to find out what the hell they are talking about, but if it
works the same for streetfighter like it does wrestling. Then most of
the online tournaments will e extremely fast as much as 3 full
tournaments a week.

oh as for d20 streetfighter; i think it is ridiculous that an amatuer
(rank 1) fighter being able to use the same maneuvers that
grandmasters (rank 10).

think about: Ryu doing a hurricane kick is gonna hit more times and a
helluva lot harder. Than Bobo the Kicking fool who learnt Hurricane
kick in the circus.

I like the star wars progressive system, with both vitailty and wound
points

wound points is your true health, like when you are hit with a
critical hit, or when you run out of vitaily points. as for Vitality
points, it costs vitality to use special abilities, or when you are
hit.

ya never know, it could run a bit more smoothly, perhaps making the
new 'sword and fist' obsolete. I will put my 100% effort into it as
soon as i finish my cyberpunk2020 conversion, and i am looking into
an alternity conversion which should be really easy, the conversion
to ADnD 2nd edition is in the back of the alternity book.

later
Gero
Group: streetfighter Message: 10188 From: J. Scott Pittman Date: 1/20/2001
Subject: Re: E-Mail Tournament: Gateway Tournament 2.
I think that if there are enough players that you should not put in NPCs. Just a suggestion!
 
J. Scott Pittman
----- Original Message -----
Sent: Saturday, January 20, 2001 2:36 AM
Subject: [streetfighter] E-Mail Tournament: Gateway Tournament 2.

Well folks, I disappear a litle you known Brazil... summer... beach... but I
return, and I want start one rank 1 tournament like Gateway tournament or better
I use gateway background, is a second ediction of the thing, but I don´t known
if I put npc´s but I want hear sugestions, and yes guys can use ancient
characters from the first gateway. I waiting for sugestions.


Group: streetfighter Message: 10189 From: The Reverend Doktor Date: 1/20/2001
Subject: Gateway Tournament 2.
Well, you can count Johnny Wing in! Run it any way you
want, and I'll dig it just fine. :)

--- Rinaldo Gambetta <rinaldo.gambetta@...>
wrote:
> ... but I return, and I want start one rank 1
> tournament like Gateway tournament or better
> I use gateway background, is a second ediction of
> the thing, but I don�t known if I put npc�s but I
> want hear sugestions, and yes guys can use ancient
> characters from the first gateway. I waiting for
> sugestions.



=====
Congratulations to George W. Bush for overcoming a crippling mental handicap to win the nation's highest office. Kudos are also in order for his family for surreptitiously rigging the election in his favor with total impunity. GODDAMMIT!!! If that PISSES YOU OFF, visit www.subgenius.com (ask for "Bob") Together we can STOP these foolish humans!!!

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Group: streetfighter Message: 10190 From: Rinaldo Gambetta Date: 1/21/2001
Subject: Re: E-Mail Tournament: Gateway Tournament 2.
Yup I remeber the first tournament I put much npc´s but I need known who want play again, and like I said before the ancient characters are valid, I remember the cigar dude Mr.Military and his huge note list but this list make a great diference, and in this case for good :).

"J. Scott Pittman" wrote:

I think that if there are enough players that you should not put in NPCs. Just a suggestion! J. Scott Pittman
----- Original Message -----
Sent: Saturday, January 20, 2001 2:36 AM
Subject: [streetfighter] E-Mail Tournament: Gateway Tournament 2.
 Well folks, I disappear a litle you known Brazil... summer... beach... but I
return, and I want start one rank 1 tournament like Gateway tournament or better
I use gateway background, is a second ediction of the thing, but I don´t known
if I put npc´s but I want hear sugestions, and yes guys can use ancient
characters from the first gateway. I waiting for sugestions.
 
 

Group: streetfighter Message: 10191 From: Rinaldo Gambetta Date: 1/21/2001
Subject: Re: Gateway Tournament 2.
Yes I count him but I need more people, 8 for 16 is good number. Where Hoffmann and Karstensen? These guy probaly love play this again.

The Reverend Doktor wrote:

> Well, you can count Johnny Wing in! Run it any way you
> want, and I'll dig it just fine. :)
>
> --- Rinaldo Gambetta <rinaldo.gambetta@...>
> wrote:
> > ... but I return, and I want start one rank 1
> > tournament like Gateway tournament or better
> > I use gateway background, is a second ediction of
> > the thing, but I don´t known if I put npc´s but I
> > want hear sugestions, and yes guys can use ancient
> > characters from the first gateway. I waiting for
> > sugestions.
>
> =====
> Congratulations to George W. Bush for overcoming a crippling mental handicap to win the nation's highest office. Kudos are also in order for his family for surreptitiously rigging the election in his favor with total impunity. GODDAMMIT!!! If that PISSES YOU OFF, visit www.subgenius.com (ask for "Bob") Together we can STOP these foolish humans!!!
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Auctions - Buy the things you want at great prices.
> http://auctions.yahoo.com/
Group: streetfighter Message: 10192 From: erik justiniano Date: 1/22/2001
Subject: Re: E-Mail Tournament: Gateway Tournament 2.
I would like to fight in your tournament.


>From: Rinaldo Gambetta <rinaldo.gambetta@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] E-Mail Tournament: Gateway Tournament 2.
>Date: Sat, 20 Jan 2001 08:36:34 -0200
>
>Well folks, I disappear a litle you known Brazil... summer... beach... but
>I
>return, and I want start one rank 1 tournament like Gateway tournament or
>better
>I use gateway background, is a second ediction of the thing, but I don�t
>known
>if I put npc�s but I want hear sugestions, and yes guys can use ancient
>characters from the first gateway. I waiting for sugestions.
>

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Group: streetfighter Message: 10193 From: Rinaldo Gambetta Date: 1/22/2001
Subject: Re: E-Mail Tournament: Gateway Tournament 2.
Alright, this the system a simple rank 1 character like the main book rules, of
course a net style could be but I nee see it first, just send the character for
my e-mail, and I will reply.

erik justiniano wrote:

> I would like to fight in your tournament.
>
> >From: Rinaldo Gambetta <rinaldo.gambetta@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] E-Mail Tournament: Gateway Tournament 2.
> >Date: Sat, 20 Jan 2001 08:36:34 -0200
> >
> >Well folks, I disappear a litle you known Brazil... summer... beach... but
> >I
> >return, and I want start one rank 1 tournament like Gateway tournament or
> >better
> >I use gateway background, is a second ediction of the thing, but I don´t
> >known
> >if I put npc´s but I want hear sugestions, and yes guys can use ancient
> >characters from the first gateway. I waiting for sugestions.
> >
>
> _________________________________________________________________
> Get your FREE download of MSN Explorer at http://explorer.msn.com
Group: streetfighter Message: 10194 From: Rinaldo Gambetta Date: 1/22/2001
Subject: Gateway Tournament 2: The challenge continue.
Like I said before I will start a new season of Gateway tournament the last
winner of this is good clash figh between two female fighters Artemis Steele
and Tsui Hui with the champion title going to Artemis.

But here is the tournament background:

The Society of Golden Dragon invite all fighters from all styles to see who is
the great promisse for new generation of fighters.

Where: Hong Kong.

Rules: Everything goes.
Knockout or time limit.
Group: streetfighter Message: 10195 From: erik justiniano Date: 1/22/2001
Subject: ACTION FIGURES
IF SOMEONE KNOWS WHERE I CAN FIND A SAGAT AND AKUMA PLAYER ONE ACTION
FIGURES FROM RESAURUS, PLEASE LET ME KNOW!!!! I'M HARDLY LOOKING FOR THOSE
TWO AND I CAN'T FIND ANY
_________________________________________________________________
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Group: streetfighter Message: 10196 From: Fred Chagnon Date: 1/22/2001
Subject: Re: ACTION FIGURES
| IF SOMEONE KNOWS WHERE I CAN FIND A SAGAT AND AKUMA PLAYER ONE ACTION
| FIGURES FROM RESAURUS, PLEASE LET ME KNOW!!!! I'M HARDLY LOOKING FOR
| THOSE TWO AND I CAN'T FIND ANY

Check www.ebay.com.
I get all my toys there.

Oh...and try not to post messages written in CAPS.

___________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson
Group: streetfighter Message: 10197 From: Steve Karstensen Date: 1/22/2001
Subject: Bleck.
A problem came up at last night's game. The long and short of it is that
one of my players has been interpreting the rules a little different than me
and I've just never noticed. May have something to do with his not always
telling me what he's doing during combat. :p anyway... it challenged a
ruling I'd made a long time ago and am sticking to for reasons I explained
in detail to the group, but I still have the feeling this wasn't handled
right.

The situation;

A fire elementalist with a Jab-Jab combo and Flaming Fist.

What happened;

He attempted to use his Flaming Fist to augment the Jabs of his combo. When
I asked him if the combo included standard Jabs or Flaming Jabs, his
response was "it matters?"

I then explained that yes, it makes a difference, due to my (old) ruling
that adding an augmenting move (Rekka Ken, Flaming Fist, etc) to a Basic
Maneuver turns it into a Special Maneuver, and thus is a different move
entirely. I then said that in order to use a Flaming Fist within a Combo,
it has to be purchased as part of that combo. IE, "Flaming Jab to Flaming
Jab" or something similar. Unfortunately, the only evidence I had in the
books to back me up was Sapphire's character sheet from the Player's Guide,
where one of her combos is listed as such.

When he continued to bitch about the fact that I'd never mentioned this
before, I ignored the fact that he rarely mentions when he's using combos in
the first place and just announces "Jab - and I flame it." (which, since I
don't often commit my players' character sheets to memory, doesn't alert me
to the fact that something might be flaky) and reminded the group that if
this rule were not in place, their opponents would be capable of using such
combos that the list fondly remembers as "Psychokinetically-Channelled
Flaming Fierce Rekka Ken". The old Speed 10 - Damage 20 punch we argued
about so fervently on several occasions.

This "threat", coupled with the rest of the groups' opinions varying from
"Steve's right" to "I see Gerald's point but Steve's is better", I kept the
ruling as-is and told him that if he wished to convert the combo I wouldn't
make him purchase an entirely new one. But something bugs me about the
whole ordeal. Who would have handled it differently, and why? Was I wrong?

Also, this brings up another point. If I do indeed have a Jab-Jab combo,
and wished to make a Flaming Jab-Jab combo, could I "upgrade" the old combo
for an extra four experience points (thus "replacing" a move in the combo,
effectively) or should I be forced to purchase an entirely new combo for
eight?

sigh. maybe it's time to switch to Call of Cthulhu.
Group: streetfighter Message: 10198 From: Mike Date: 1/22/2001
Subject: Re: Bleck.
Actually thats the same rule my group uses. If you buy a combo it has to be
a specific move. Like psycho channeled jab to fierce. It can be jab to
fierce and if you feel like augmenting it, you can. However I do allow you
to upgrade the combo for four exp if you do want to make it an augmented
jab. But then you cant use a normal jab as the beginning of the combo.
Example:

Jab-Jab-Strong - combo 1
Jab-Jab-Psychokinetic Strong - combo 2

Now if the player wants to upgrade his first jab on combo 1 to a flaming
jab, it will only cost 4 exp and he doesnt have to buy flame jab-jab-strong
combo all over again.

MikeM


-----Original Message-----
From: Steve Karstensen [mailto:skarsten@...]
Sent: Monday, January 22, 2001 5:52 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Bleck.


A problem came up at last night's game. The long and short of it is that
one of my players has been interpreting the rules a little different than me
and I've just never noticed. May have something to do with his not always
telling me what he's doing during combat. :p anyway... it challenged a
ruling I'd made a long time ago and am sticking to for reasons I explained
in detail to the group, but I still have the feeling this wasn't handled
right.

The situation;

A fire elementalist with a Jab-Jab combo and Flaming Fist.

What happened;

He attempted to use his Flaming Fist to augment the Jabs of his combo. When
I asked him if the combo included standard Jabs or Flaming Jabs, his
response was "it matters?"

I then explained that yes, it makes a difference, due to my (old) ruling
that adding an augmenting move (Rekka Ken, Flaming Fist, etc) to a Basic
Maneuver turns it into a Special Maneuver, and thus is a different move
entirely. I then said that in order to use a Flaming Fist within a Combo,
it has to be purchased as part of that combo. IE, "Flaming Jab to Flaming
Jab" or something similar. Unfortunately, the only evidence I had in the
books to back me up was Sapphire's character sheet from the Player's Guide,
where one of her combos is listed as such.

When he continued to bitch about the fact that I'd never mentioned this
before, I ignored the fact that he rarely mentions when he's using combos in
the first place and just announces "Jab - and I flame it." (which, since I
don't often commit my players' character sheets to memory, doesn't alert me
to the fact that something might be flaky) and reminded the group that if
this rule were not in place, their opponents would be capable of using such
combos that the list fondly remembers as "Psychokinetically-Channelled
Flaming Fierce Rekka Ken". The old Speed 10 - Damage 20 punch we argued
about so fervently on several occasions.

This "threat", coupled with the rest of the groups' opinions varying from
"Steve's right" to "I see Gerald's point but Steve's is better", I kept the
ruling as-is and told him that if he wished to convert the combo I wouldn't
make him purchase an entirely new one. But something bugs me about the
whole ordeal. Who would have handled it differently, and why? Was I wrong?

Also, this brings up another point. If I do indeed have a Jab-Jab combo,
and wished to make a Flaming Jab-Jab combo, could I "upgrade" the old combo
for an extra four experience points (thus "replacing" a move in the combo,
effectively) or should I be forced to purchase an entirely new combo for
eight?

sigh. maybe it's time to switch to Call of Cthulhu.
Group: streetfighter Message: 10199 From: Josh Diemert Date: 1/22/2001
Subject: Re: Gateway Tournament 2: The challenge continue.
--- Rinaldo Gambetta <rinaldo.gambetta@...>
wrote:
> Like I said before I will start a new season of
> Gateway tournament the last
> winner of this is good clash figh between two female
> fighters Artemis Steele
> and Tsui Hui with the champion title going to
> Artemis.
>
> But here is the tournament background:
>
> The Society of Golden Dragon invite all fighters
> from all styles to see who is
> the great promisse for new generation of fighters.
>
> Where: Hong Kong.
>
> Rules: Everything goes.
> Knockout or time limit.

If you're using the same background for Gateway 2,
does this mean Artemis is going to have to defend her
title? (Jeez, I hope I can find my stats for her.)
If not, I have a few ideas for new fighters. Anything
goes, right?

Josh

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Group: streetfighter Message: 10200 From: anton_figueroa@juno.com Date: 1/22/2001
Subject: Re: Bleck.
I agree with Steve on this. This is the rule I always employed.
However, when the players complained about augmenting moves required to
be listed in a combo, I let them have it after much calm discussion.
This includes such things as Lightfeet (with the use of Will), PK
Channeling, and (Aura Excitation - which was made for my campaign).

However, Rekka-ken is not an augmenting maneuver but a maneuver. Not to
mention that it is already part of a combo, a dizzy one at that - part of
the maneuver description - thus can not gain any further bonus by
comboing. Allowing otherwise would be cheesy powergaming/rule abuse by my
view.

I don't have the players guide, but from what I've read, I think Flaming
Fist is a maneuver and not an augmenting maneuver. Thus, it's use would
be required to be listed by the combo. This might mean you could specify
Flaming Fist in the combo and then choose to do a jab or fierce version
on the fly without specification. I don't know. I'm glad I don't have to
deal with it ^^

This is my insight. Use it if you will.

Tony
Group: streetfighter Message: 10201 From: Steve Karstensen Date: 1/22/2001
Subject: Re: Bleck.
thanks. just some clarification on the Flaming Fist for you; It's a
maneuver much like Psychokinetic Channeling, except it only works on Punches
and the modifier is +3 instead of +2. so it'd fall under an augmenting
maneuver category.

as written, the Rekka Ken does itself, since it says "may be played with a
Basic Punch card", as all Augmenting maneuvers.

How do you consider Jump? Exclusive, or can you do a Jumping Rekka Ken?
I've always considered it an exception. you can't do a Jumping Rekka Ken
Fierce, but you *can* do a Jumping Psychokinetically-channelled Fierce.

-----Original Message-----
From: anton_figueroa@... <anton_figueroa@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, January 22, 2001 10:48 PM
Subject: Re: [streetfighter] Bleck.


>I agree with Steve on this. This is the rule I always employed.
>However, when the players complained about augmenting moves required to
>be listed in a combo, I let them have it after much calm discussion.
>This includes such things as Lightfeet (with the use of Will), PK
>Channeling, and (Aura Excitation - which was made for my campaign).
>
>However, Rekka-ken is not an augmenting maneuver but a maneuver. Not to
>mention that it is already part of a combo, a dizzy one at that - part of
>the maneuver description - thus can not gain any further bonus by
>comboing. Allowing otherwise would be cheesy powergaming/rule abuse by my
>view.
>
>I don't have the players guide, but from what I've read, I think Flaming
>Fist is a maneuver and not an augmenting maneuver. Thus, it's use would
>be required to be listed by the combo. This might mean you could specify
>Flaming Fist in the combo and then choose to do a jab or fierce version
>on the fly without specification. I don't know. I'm glad I don't have to
>deal with it ^^
>
>This is my insight. Use it if you will.
>
>Tony
>
>
>
Group: streetfighter Message: 10202 From: anton_figueroa@juno.com Date: 1/22/2001
Subject: Re: Bleck.
> as written, the Rekka Ken does itself, since it says "may be played
> with a
> Basic Punch card", as all Augmenting maneuvers.

I suppose I view it as there simply being three versions of rekka-ken
(jab, strong, fierce) - a punch card is played with Rekka-ken, not the
other way around. That's why I wouldn't let moves that can be played with
basic punches be played with Rekka-ken.

> How do you consider Jump? Exclusive, or can you do a Jumping Rekka
> Ken?
> I've always considered it an exception. you can't do a Jumping
> Rekka Ken
> Fierce, but you *can* do a Jumping Psychokinetically-channelled
> Fierce.

I share your view with this paragraph. I suppose the way I read Rekka-ken
is where my deviation from others may occur.

Tony
Group: streetfighter Message: 10203 From: Rinaldo Gambetta Date: 1/23/2001
Subject: Re: Gateway Tournament 2: The challenge continue.
Yup this the same background, place and tournament, of course you can
continue with Artemis or make another fighter.

Josh Diemert wrote:

> --- Rinaldo Gambetta <rinaldo.gambetta@...>
> wrote:
> > Like I said before I will start a new season of
> > Gateway tournament the last
> > winner of this is good clash figh between two female
> > fighters Artemis Steele
> > and Tsui Hui with the champion title going to
> > Artemis.
> >
> > But here is the tournament background:
> >
> > The Society of Golden Dragon invite all fighters
> > from all styles to see who is
> > the great promisse for new generation of fighters.
> >
> > Where: Hong Kong.
> >
> > Rules: Everything goes.
> > Knockout or time limit.
>
> If you're using the same background for Gateway 2,
> does this mean Artemis is going to have to defend her
> title? (Jeez, I hope I can find my stats for her.)
> If not, I have a few ideas for new fighters. Anything
> goes, right?
>
> Josh
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Auctions - Buy the things you want at great prices.
> http://auctions.yahoo.com/
Group: streetfighter Message: 10204 From: Rinaldo Gambetta Date: 1/23/2001
Subject: Re: Gateway Tournament 2: The challenge continue.
The rules:
-20 rounds limit
-no animal hybrids or cyborgs

The rest of rules I need see but I think it´s okay.

Josh Diemert wrote:

> --- Rinaldo Gambetta <rinaldo.gambetta@...>
> wrote:
> > Like I said before I will start a new season of
> > Gateway tournament the last
> > winner of this is good clash figh between two female
> > fighters Artemis Steele
> > and Tsui Hui with the champion title going to
> > Artemis.
> >
> > But here is the tournament background:
> >
> > The Society of Golden Dragon invite all fighters
> > from all styles to see who is
> > the great promisse for new generation of fighters.
> >
> > Where: Hong Kong.
> >
> > Rules: Everything goes.
> > Knockout or time limit.
>
> If you're using the same background for Gateway 2,
> does this mean Artemis is going to have to defend her
> title? (Jeez, I hope I can find my stats for her.)
> If not, I have a few ideas for new fighters. Anything
> goes, right?
>
> Josh
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Auctions - Buy the things you want at great prices.
> http://auctions.yahoo.com/
Group: streetfighter Message: 10205 From: Rinaldo Gambetta Date: 1/23/2001
Subject: Re: Gateway Tournament 2: The challenge continue.
Well now I have more experience than the first tournament and less
mistakes will happen, but in that time I was luck see how many people
play in that time...
Of course I didn´t expect the same number but if it happens and better
if the persons who manage this fighter play again will be fun again, and
I have all this people in my computer.

About players I still need confirmation and fighters, but for my good
luck I have all fighters from the last Gateway Season:

1-Artemis Steele* (Josh Diemert)
2-Tsui Hui (Steve Karstensen)
3-Mr Military (J.Scott Pittman)
4-Hotaru Seijuro (ArkonDLoC@...)
5-Blaise (Chris Krug-Iron)
6-Gokiwa (Chris Hoffmann)
7-Genryu-Kai (SlpStck@...)
8-Whisper (Azathoth05@...)
9-Dark Hope (clk_whrr_chad@...)
10-Johnny Invincible (Downfall)
11-Eian Howard (Cliff Rice)
12-Howard Ng (Donald Mcbain)
13-Adam Ramsey (Mike Morgado)
14-The Cleaner (Charles Little)
15-Talon Master (Andy)
16-Daniele Garcia (Luis)

*Actual Champion

With them I use more 16 npc´s with I make key groups to pass 2 from each
group to another stage, honest I remember some npc´s but not all:
1-Visage
2-François
3-Unknowledge
4-Chaotic (not in the tournament but in a plot with Gokiwa)
5-Pavel Kozminski
6-Ty Hong
7-Solon
8-Chief Grass Walker
9-Aori Hitomi
10-Eg Wang
Group: streetfighter Message: 10206 From: erik justiniano Date: 1/23/2001
Subject: Re: Bleck.
IT IS SIMPLE...THE FIGHTER USES THE GROUND TO IMPROVE HIS MOMENTUM AT SAME
TIME IT HELPS TO DEVELOPE HIS SPEDD FOR THE SECOND BLOW. IT IS NOT A MENTAL
OR CHI BASED THING THAT CAN IGNITE WITH JUST FOCUS.


>From: anton_figueroa@...
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] Bleck.
>Date: Tue, 23 Jan 2001 00:00:28 -0500
>
> > as written, the Rekka Ken does itself, since it says "may be played
> > with a
> > Basic Punch card", as all Augmenting maneuvers.
>
>I suppose I view it as there simply being three versions of rekka-ken
>(jab, strong, fierce) - a punch card is played with Rekka-ken, not the
>other way around. That's why I wouldn't let moves that can be played with
>basic punches be played with Rekka-ken.
>
> > How do you consider Jump? Exclusive, or can you do a Jumping Rekka
> > Ken?
> > I've always considered it an exception. you can't do a Jumping
> > Rekka Ken
> > Fierce, but you *can* do a Jumping Psychokinetically-channelled
> > Fierce.
>
>I share your view with this paragraph. I suppose the way I read Rekka-ken
>is where my deviation from others may occur.
>
>Tony

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Group: streetfighter Message: 10207 From: Chris Hoffmann Date: 1/23/2001
Subject: Re: Gateway Tournament 2.
--- Rinaldo Gambetta <rinaldo.gambetta@...> wrote:
> Yes I count him but I need more people, 8 for 16 is good number. Where
> Hoffmann and Karstensen? These guy probaly love play this again.

Who me. Oh, I've been castaway in the netless wastelands for a while. It's
good to be back though.

New tournament? Gokiwa will be there to kick ass and chew bubblegum, and he's
all out of ass.

Wait, let me try that again...

=====
staredown@... http://www.workspot.net/~staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
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Yahoo! Auctions - Buy the things you want at great prices.
http://auctions.yahoo.com/
Group: streetfighter Message: 10208 From: Steve Karstensen Date: 1/23/2001
Subject: Re: Gateway Tournament 2.
I don't think I'll be joining this one, but thanks for asking about me. :)

-----Original Message-----
From: Chris Hoffmann <staredown@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, January 23, 2001 11:02 AM
Subject: Re: [streetfighter] Gateway Tournament 2.


>--- Rinaldo Gambetta <rinaldo.gambetta@...> wrote:
>> Yes I count him but I need more people, 8 for 16 is good number. Where
>> Hoffmann and Karstensen? These guy probaly love play this again.
>
>Who me. Oh, I've been castaway in the netless wastelands for a while.
It's
>good to be back though.
>
>New tournament? Gokiwa will be there to kick ass and chew bubblegum, and
he's
>all out of ass.
>
>Wait, let me try that again...
>
>=====
>staredown@... http://www.workspot.net/~staredown
>
>"We don't expect kittens to fight wildcats and win
>--we merely expect them to try."
> -- Robert Heinlein
>
>__________________________________________________
>Do You Yahoo!?
>Yahoo! Auctions - Buy the things you want at great prices.
>http://auctions.yahoo.com/
>
>
>
Group: streetfighter Message: 10209 From: mesmeron@hotmail.com Date: 1/23/2001
Subject: ideas for new characters..and Hi I'm back!
try to make these characters...

Blue Falcon and Dynomutt
Manimal
Ezekiel Stone (from brimstone)
robocop

that's all I can think of for now
lata
Group: streetfighter Message: 10210 From: arkondloc@aol.com Date: 1/23/2001
Subject: Re: Gateway Tournament 2: The challenge continue.
In a message dated 1/23/01 4:15:10 AM Central Standard Time,
rinaldo.gambetta@... writes:

> About players I still need confirmation and fighters, but for my good
> luck I have all fighters from the last Gateway Season:
>
> 4-Hotaru Seijuro (ArkonDLoC@...)

This time, I will bring the Championship to the Clan.

Hotaru Seijuro would be proud to join in the battle.
Group: streetfighter Message: 10211 From: Andy Johnston Date: 1/23/2001
Subject: Re: Bleck
Have no fears that your judgment is slipping Steve. Addmittedly I haven't known you the longest by any means, but never has any of your actions/opinions put me in doubt of you fairness and objectivtiy.
 
(Butt kissing out of the way).
 
Now with the issue at had with the combos of might and dread. Well, there are enough issues that can arise. In this case dealing with Augmented baisc maneuvers I think thus far it has been cared for nicely. If you asked a player "Is a 'Jab-jab' the same as a 'FlameJab-FlameJab' combo?" I'd imagine that they'd say no they are two different combos. If they felt they were the same then I'd ensure that Every NPC jab combo was flaming. =)
Since Flaming fist is a skill that must be learned and developed, I argue that like learning how to string to jabs together, so must you know how to string to flaming fists together.
 
 They may say "Well if I know how to Flame my punch, can't I just switch it out for one of the Jabs?" and the answer to that is no: you also know how to do a Strong punch, or a Fierce punch, but you can't magically substitue it in to the comb since thier executions are different.
 
"But a jab and a flaming jab are done the same way Right?" If that were the case then there wouldn't be a Chi cost. I doubt that many of us on this group can say we know what it's actually like to implement CHI base attacks, but the fact remains you need certain skills to execute them, so they must be slightly diffrenet in their mechanism. I'm lookin at this from a sense of maintaining some of the realism to the game (Yeah, yeah I know people are going to argue that realism was alredy chucked out the window in the game, but I'd like to minimize it's effects.)
 
The other issue you present is whether or not you can just pay a point or two to just stick in a different maneuver, instead of buying an entierly different combo. The only answer I see to this is "No." If some guy has a Jab-Strong-Throw combo and later he learns back roll throw, could he just sub in the BRthrow at the end of the combo? No you'd have to develop and entierly different combo since the transition between the moves is different.
 
 What about with the precious basic attacks that can be augmented? Well since we seem to agree that their entirely different maneuvers they'd have to be listed distinctly. If you say "Sure, you can just pay a bit and change the combo to flaming fists" then you can't make the original one dissapear. Instead he gets an entirely extra combo.  This particular instance seems to me to be a good place to alow for a discount in the precense of a Sensi etc. If the guy is there to teach you how to chanel you Chi, and stick this NEW move in, they I would probably give a discount for purchasing the combos.
Tricky stuff... as always these are merely my opinions folks.
 
 
 
  
 
 
----- Original Message -----
Sent: Monday, January 22, 2001 5:52 PM
Subject: [streetfighter] Bleck.

A problem came up at last night's game.  The long and short of it is that
one of my players has been interpreting the rules a little different than me
and I've just never noticed.  May have something to do with his not always
telling me what he's doing during combat. :p anyway... it challenged a
ruling I'd made a long time ago and am sticking to for reasons I explained
in detail to the group, but I still have the feeling this wasn't handled
right.

The situation;

A fire elementalist with a Jab-Jab combo and Flaming Fist.

What happened;

He attempted to use his Flaming Fist to augment the Jabs of his combo.  When
I asked him if the combo included standard Jabs or Flaming Jabs, his
response was "it matters?"

I then explained that yes, it makes a difference, due to my (old) ruling
that adding an augmenting move (Rekka Ken, Flaming Fist, etc) to a Basic
Maneuver turns it into a Special Maneuver, and thus is a different move
entirely.  I then said that in order to use a Flaming Fist within a Combo,
it has to be purchased as part of that combo.  IE, "Flaming Jab to Flaming
Jab" or something similar.  Unfortunately, the only evidence I had in the
books to back me up was Sapphire's character sheet from the Player's Guide,
where one of her combos is listed as such.

When he continued to bitch about the fact that I'd never mentioned this
before, I ignored the fact that he rarely mentions when he's using combos in
the first place and just announces "Jab - and I flame it." (which, since I
don't often commit my players' character sheets to memory, doesn't alert me
to the fact that something might be flaky) and reminded the group that if
this rule were not in place, their opponents would be capable of using such
combos that the list fondly remembers as "Psychokinetically-Channelled
Flaming Fierce Rekka Ken".  The old Speed 10 - Damage 20 punch we argued
about so fervently on several occasions.

This "threat", coupled with the rest of the groups' opinions varying from
"Steve's right" to "I see Gerald's point but Steve's is better", I kept the
ruling as-is and told him that if he wished to convert the combo I wouldn't
make him purchase an entirely new one.  But something bugs me about the
whole ordeal.  Who would have handled it differently, and why?  Was I wrong?

Also, this brings up another point.  If I do indeed have a Jab-Jab combo,
and wished to make a Flaming Jab-Jab combo, could I "upgrade" the old combo
for an extra four experience points (thus "replacing" a move in the combo,
effectively) or should I be forced to purchase an entirely new combo for
eight?

sigh.  maybe it's time to switch to Call of Cthulhu.


Group: streetfighter Message: 10212 From: erik justiniano Date: 1/23/2001
Subject: Re: ACTION FIGURES
already checked e bay. thanks! why I can't write in CAPS?!?!


>From: Fred Chagnon <seagull@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@...
>Subject: Re: [streetfighter] ACTION FIGURES
>Date: Mon, 22 Jan 2001 16:18:38 +0000 (GMT)
>
>| IF SOMEONE KNOWS WHERE I CAN FIND A SAGAT AND AKUMA PLAYER ONE ACTION
>| FIGURES FROM RESAURUS, PLEASE LET ME KNOW!!!! I'M HARDLY LOOKING FOR
>| THOSE TWO AND I CAN'T FIND ANY
>
>Check www.ebay.com.
>I get all my toys there.
>
>Oh...and try not to post messages written in CAPS.
>
>___________________________________________________
>Fred Chagnon "Only in RPGs does fighting
>seagull@... make you a better person."
>seagull@... - Peter Olafson
>

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