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Group: streetfighter Message: 10063 From: Ronny Anderssen Date: 12/12/2000
Subject: Re: Digest Number 291
Group: streetfighter Message: 10064 From: Josh Diemert Date: 12/12/2000
Subject: Re: OT: D&D movie
Group: streetfighter Message: 10065 From: Josh Diemert Date: 12/12/2000
Subject: Re: Digest Number 291
Group: streetfighter Message: 10066 From: Fred Chagnon Date: 12/12/2000
Subject: SFA Movie
Group: streetfighter Message: 10067 From: J. Scott Pittman Date: 12/12/2000
Subject: Re: OT: D&D movie
Group: streetfighter Message: 10068 From: Fred Chagnon Date: 12/12/2000
Subject: breakfall and kippup
Group: streetfighter Message: 10069 From: firefirefi@aol.com Date: 12/12/2000
Subject: Re: OT: D&D movie
Group: streetfighter Message: 10070 From: Knight of the Black Rose Date: 12/13/2000
Subject: Re: breakfall and kippup
Group: streetfighter Message: 10071 From: Knight of the Black Rose Date: 12/13/2000
Subject: meowa, Puma girls and Breakfall
Group: streetfighter Message: 10072 From: gero24@hotmail.com Date: 12/13/2000
Subject: Re: OT: D&D movie
Group: streetfighter Message: 10073 From: Fred Chagnon Date: 12/13/2000
Subject: Re: OT: D&D movie
Group: streetfighter Message: 10074 From: Soldar Date: 12/13/2000
Subject: Re: OT: D&D movie
Group: streetfighter Message: 10075 From: Chris Hoffmann Date: 12/13/2000
Subject: Re: Digest Number 291
Group: streetfighter Message: 10076 From: Steve Karstensen Date: 12/13/2000
Subject: Re: breakfall and kippup
Group: streetfighter Message: 10077 From: Steve Karstensen Date: 12/13/2000
Subject: Re: breakfall and kippup
Group: streetfighter Message: 10078 From: Steve Karstensen Date: 12/13/2000
Subject: Re: Digest Number 291
Group: streetfighter Message: 10079 From: Knight of the Black Rose Date: 12/13/2000
Subject: Re: breakfall and kippup
Group: streetfighter Message: 10080 From: Knight of the Black Rose Date: 12/13/2000
Subject: Re: OT: D&D movie
Group: streetfighter Message: 10081 From: Jeff Yurkiw Date: 12/13/2000
Subject: Re: OT: D&D movie
Group: streetfighter Message: 10082 From: Andy Johnston Date: 12/13/2000
Subject: SF RPG TO BE PRODUCED??? Maybe...
Group: streetfighter Message: 10083 From: Fred Chagnon Date: 12/13/2000
Subject: Re: SF RPG TO BE PRODUCED??? Maybe...
Group: streetfighter Message: 10084 From: Andy Johnston Date: 12/13/2000
Subject: Re: SF RPG TO BE PRODUCED??? Maybe...
Group: streetfighter Message: 10085 From: Jeff Yurkiw Date: 12/14/2000
Subject: Re: OT: D&D movie
Group: streetfighter Message: 10086 From: gero24@hotmail.com Date: 12/14/2000
Subject: Re: OT: D&D movie and about Kippup
Group: streetfighter Message: 10087 From: cliff rice Date: 12/14/2000
Subject: Re: SF RPG TO BE PRODUCED??? Maybe...
Group: streetfighter Message: 10088 From: Fred Chagnon Date: 12/14/2000
Subject: Re: SF RPG TO BE PRODUCED??? Maybe...
Group: streetfighter Message: 10089 From: Steve Karstensen Date: 12/14/2000
Subject: Re: SF RPG TO BE PRODUCED??? Maybe...
Group: streetfighter Message: 10090 From: Steve Karstensen Date: 12/14/2000
Subject: Re: SF RPG TO BE PRODUCED??? Maybe...
Group: streetfighter Message: 10091 From: Fred Chagnon Date: 12/14/2000
Subject: Re: SF RPG TO BE PRODUCED??? Maybe...
Group: streetfighter Message: 10092 From: cliff rice Date: 12/14/2000
Subject: you can find mugen here.
Group: streetfighter Message: 10093 From: Josh Diemert Date: 12/15/2000
Subject: Re: OT: D&D movie
Group: streetfighter Message: 10094 From: Fred Chagnon Date: 12/15/2000
Subject: Rinaldo?
Group: streetfighter Message: 10095 From: Fred Chagnon Date: 12/15/2000
Subject: Crouching Tiger Hidden Dragon
Group: streetfighter Message: 10096 From: Rogue Tiger Date: 12/15/2000
Subject: Re: Digest Number 296
Group: streetfighter Message: 10097 From: Rinaldo Gambetta Date: 12/16/2000
Subject: Could Sherlock Holmes fight: Martial Arts?
Group: streetfighter Message: 10098 From: Rinaldo Gambetta Date: 12/16/2000
Subject: Re: Rinaldo?
Group: streetfighter Message: 10099 From: Steve Karstensen Date: 12/16/2000
Subject: Re: Crouching Tiger Hidden Dragon
Group: streetfighter Message: 10100 From: mesmeron@hotmail.com Date: 12/18/2000
Subject: Re: breakfall and kippup
Group: streetfighter Message: 10101 From: Steve Karstensen Date: 12/18/2000
Subject: Re: breakfall and kippup
Group: streetfighter Message: 10102 From: Josh Diemert Date: 12/18/2000
Subject: Re: Crouching Tiger Hidden Dragon
Group: streetfighter Message: 10103 From: Fred Chagnon Date: 12/18/2000
Subject: Re: Crouching Tiger Hidden Dragon
Group: streetfighter Message: 10104 From: Rinaldo Gambetta Date: 12/19/2000
Subject: About tournaments...
Group: streetfighter Message: 10105 From: Rinaldo Gambetta Date: 12/19/2000
Subject: Re: About tournaments...
Group: streetfighter Message: 10106 From: J. Scott Pittman Date: 12/19/2000
Subject: Re: About tournaments...
Group: streetfighter Message: 10107 From: Danyal Herder Date: 12/19/2000
Subject: Re: About tournaments...
Group: streetfighter Message: 10108 From: herder Date: 12/19/2000
Subject: To Rinaldo...
Group: streetfighter Message: 10109 From: The Reverend Doktor Date: 12/19/2000
Subject: About tournaments...
Group: streetfighter Message: 10110 From: cliff rice Date: 12/19/2000
Subject: Re: About tournaments...
Group: streetfighter Message: 10111 From: Rinaldo Gambetta Date: 12/20/2000
Subject: Re: About tournaments...
Group: streetfighter Message: 10112 From: Rinaldo Gambetta Date: 12/20/2000
Subject: Re: To Rinaldo...



Group: streetfighter Message: 10063 From: Ronny Anderssen Date: 12/12/2000
Subject: Re: Digest Number 291
Hmmm... I DO recall one of the guys in the first flick I think, where a guy takes a hit from a Bazooka-kinda-weapon and survived....


-----Ronin-----


---
Sors salutis et virtutis michi nunc contraria,
est affectus et defectus semper in angaria.
Hac in hora sine mora corde pulsum tangite;
quod per sortem sternit fortem,
mecum omnes plangite!

"Carmina Burana"

On Mon, 11 Dec 2000 13:06:43 Chris Hoffmann wrote:
I've never seen any evidence of superhuman ability (outside of jumping 20'
straight up) and I've see all of Dominion and New Dominion. However, it does
say in the Tank Police RPG (Guardians of Order) that they have superhuman
stamina strength and the obvious athletics.

So maybe it's in the manga or something.




Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 10064 From: Josh Diemert Date: 12/12/2000
Subject: Re: OT: D&D movie
--- gero24@... wrote:
> um, pardon me. fireball doesn't just miss, and the
> appearance of the
> fireball was all wrong as well.
>
> only Monks in 1st edition (maybe 3rd edition too,
> unsure with 3rd
> edition), could dogde a fireball on succesful
> savings throw, after
> attaining a certin level
>
> My 2-cents'
> Gero
>
> > > It wasn't a speciall effect fest (had the whole
> > > theatre chanting "fireball, fireball, fireball"
> but
> > > we didn't get one :(
> >
> > Actually Jeff, we got about a dozen fired off in
> the
> > final battle. They just all missed.
>

So just what would you call those spells. Magic
Missile doesn't miss either...

Josh

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Group: streetfighter Message: 10065 From: Josh Diemert Date: 12/12/2000
Subject: Re: Digest Number 291
The manga Dominion: No More Noise takes place after
the original series. In it, both Puma sisters are
considered innocent of all charges, as they are
artifical constructs, and as such, tools. Tools can't
be accused of crimes. It's like trying to arrest a
handgun for murder. They join up with the Tank Police
as part of an experiment, to see if android police
officers are a viable option. It shows a good 90% of
their android abilities, including:

Advanced targeting systems (which explains how Uni is
able to blast the Red Commando helicopter at the end
of the Dominion anime.)

Increased Strength and Toughness (in the comic, Uni
KO's Britain's pro-wrestler brother with one punch.)

Size Change (this is a weird one involving the removal
of a large portion of their body's fluids, taking them
from their 6'4" height to 4'6". Anna did this to be
able to fit better inside Bonapart.)

Remember, this is the MANGA, not the New Dominion
anime recently released.

Josh

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Group: streetfighter Message: 10066 From: Fred Chagnon Date: 12/12/2000
Subject: SFA Movie
Group: streetfighter Message: 10067 From: J. Scott Pittman Date: 12/12/2000
Subject: Re: OT: D&D movie
Could have been spells from that world that we are not familiar with... hey! They might come out with a DnD movie sourcebook, with fireballs that can miss! Or the new Movie-Rip Off adventure creator sourcebook!
 
J. Scott Pittman
 
----- Original Message -----
Sent: Tuesday, December 12, 2000 5:24 PM
Subject: Re: [streetfighter] Re: OT: D&D movie


--- gero24@... wrote:
> um, pardon me. fireball doesn't just miss, and the
> appearance of the
> fireball was all wrong as well.
>
> only Monks in 1st edition (maybe 3rd edition too,
> unsure with 3rd
> edition), could dogde a fireball on succesful
> savings throw, after
> attaining a certin level
>
> My 2-cents'
> Gero
>
> > > It wasn't a speciall effect fest (had the whole
> > > theatre chanting "fireball, fireball, fireball"
> but
> > > we didn't get one :(
> >
> > Actually Jeff, we got about a dozen fired off in
> the
> > final battle.  They just all missed.
>

So just what would you call those spells.  Magic
Missile doesn't miss either...

Josh

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Yahoo! Shopping - Thousands of Stores. Millions of Products.
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Group: streetfighter Message: 10068 From: Fred Chagnon Date: 12/12/2000
Subject: breakfall and kippup
Very rarely nowadays do we get questions about the game system itself.
Well here comes one (actually two)

I've been working on developng a stable of fighters for the Contenders thing
that's being developed. One of my characters has both breakfall and kippup.
I just want to make sure I understand the difference between these two
moves.

Both are automatically used. Kippup reduces the panlty incurred by a
knockdown while breakfall reduces the damage taken by moves that cause
knockdowns...is this true? How do you dtermine what moves rely on the
knockdown to cause damage? Is this limited to throws and grabs?

On the subject of knockdowns...is it possible to knock down an opponent with
a basic maneuver like a Roundhouse kick or Fierce punch? I realize that
doing more damage than the opponent's stamina will dizzy them, but I was
wondering if it existed in the SF rules to punch someone so hard that they
would fall completely off balance.

_____________________________________________________
Fred Chagnon "Only in RPGs does fighting
fchagnon@... make you a better person."
fchagnon@... - Peter Olafson
Group: streetfighter Message: 10069 From: firefirefi@aol.com Date: 12/12/2000
Subject: Re: OT: D&D movie
In a message dated 00-12-12 22:21:47 EST, you write:

<< Could have been spells from that world that we are not familiar with...
hey! They might come out with a DnD movie sourcebook, with fireballs that can
miss! Or the new Movie-Rip Off adventure creator sourcebook! >>

What I wanna know is why there was so many hold spells. NO ONE I've ever
gamed with has EVER used Hold Person.
Group: streetfighter Message: 10070 From: Knight of the Black Rose Date: 12/13/2000
Subject: Re: breakfall and kippup
I think you understand Breakfall and Kipup pretty well. Kipup just
reduces the speed penalty after being knocked down, and breakfall lets
you roll to reduce the damage from falling.

On Breakfall:
I think that moves that apply damage by falling are throws (Throw,
Backroll Throw, just throws). Moves where you are held while slammed into
the ground do not give you the freedom to fall properly. Other knock down
attacks inflict damage to make you fall, not the other way around.

How much damage should be inflicted before someone is knocked down?
I often employ special effects (such as hexes of knock back) when the
damage inflicted is twice the character's stamina or when a
fireball/explosion is used to KO someone.

Knight of the Black Rose
Street Fighter: http://members.nbci.com/shliff/countdown/
"Absolute Destiny Tango"
Group: streetfighter Message: 10071 From: Knight of the Black Rose Date: 12/13/2000
Subject: meowa, Puma girls and Breakfall
I recall one scene from the Dominion manga, where one of the Pumas rams a
pipe down the barrel of Boneparte's turret and the tank fires anyway. The
Puma had her arm missing, but you could see the mechanical remnants
hanging from the shoulder.

On Breakfall and Balance, I know that Balance adds +1 move to all Aerial
maneuvers. I also know that some people have made a maneuver that lets a
character roll to see if they can remain standing after a foot sweep or
similar move (I would say that is more deserving of the name Balance). If
someone has both that and Breakfall, it would stand to reason that a
fighter could be considered to land on his feet if he takes no damage
from a throw (due to Breakfall).


Knight of the Black Rose
Street Fighter: http://members.nbci.com/shliff/countdown/
"Absolute Destiny Tango"
Group: streetfighter Message: 10072 From: gero24@hotmail.com Date: 12/13/2000
Subject: Re: OT: D&D movie
i also find it highly unlikely that a high level council of Mages
would uses a simple fireball spell vs. a bunch of gold dragons.

Also, what was up with thier wings? gold dragons dont have wings

and the spells the mages were casting; probally a modified melfs acid
arrow spell, but fire based. That way the mages would have had to
roll attack rolls to hit the dragons, and because they all sucked
they couldnt hit them.

not to mention the catapults . .ooooh lame.

my 2-cents
Gero
Group: streetfighter Message: 10073 From: Fred Chagnon Date: 12/13/2000
Subject: Re: OT: D&D movie
| i also find it highly unlikely that a high level council of Mages
| would uses a simple fireball spell vs. a bunch of gold dragons.
|
| Also, what was up with thier wings? gold dragons dont have wings
|
| and the spells the mages were casting; probally a modified melfs acid
| arrow spell, but fire based. That way the mages would have had to
| roll attack rolls to hit the dragons, and because they all sucked
| they couldnt hit them.
|
| not to mention the catapults . .ooooh lame.

I haven't seen the movie, and from what I hear I probably won't until it
hits the video stores.
But in the movie's defense, was it written anywhere that the movie was
supposed to be based on the AD&D system, or that it was specific to any
system at all?

The Palladium RPG system has a fireball that's quite different from the ad&d
system if I recall...

Despite the movie's failings I don't think that comparing it's validity to
the AD&D rules is fair judgement.

_____________________________________________________
Fred Chagnon "Only in RPGs does fighting
fchagnon@... make you a better person."
fchagnon@... - Peter Olafson
Group: streetfighter Message: 10074 From: Soldar Date: 12/13/2000
Subject: Re: OT: D&D movie
----- Original Message -----
From: <gero24@...>
To: <streetfighter@egroups.com>
Sent: Wednesday, December 13, 2000 3:01 AM
Subject: [streetfighter] Re: OT: D&D movie


> i also find it highly unlikely that a high level council of Mages
> would uses a simple fireball spell vs. a bunch of gold dragons.
>
> Also, what was up with thier wings? gold dragons dont have wings
Not in 1st ed. They do in 2nd ed. in their description, but not in the pic.
And in 3rd, they have wings.

> and the spells the mages were casting; probally a modified melfs acid
> arrow spell, but fire based. That way the mages would have had to
> roll attack rolls to hit the dragons, and because they all sucked
> they couldnt hit them.

I still think they were 'Melf's Minute Meteors' (Small globes of fire/have
to roll to hit...)

> not to mention the catapults . .ooooh lame.

I dunno, I thought the light ballistae bolts looked kickin'!
> my 2-cents
> Gero
>
>
>
>
>
>
Group: streetfighter Message: 10075 From: Chris Hoffmann Date: 12/13/2000
Subject: Re: Digest Number 291
--- Ronny Anderssen <cybermage@...> wrote:
> Hmmm... I DO recall one of the guys in the first flick I think, where a guy
> takes a hit from a Bazooka-kinda-weapon and survived....

That would be Lt. Britain, and he falls in the same category as Bean Bandit and
Duke Togo. Animates who are very durable (the technical term is 'hella tough')
for no apparent reason besides it's cool.

=====
staredown@... http://www.workspot.net/~staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
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Group: streetfighter Message: 10076 From: Steve Karstensen Date: 12/13/2000
Subject: Re: breakfall and kippup
oy vey.

-----Original Message-----
From: Fred Chagnon [mailto:fchagnon@...]
Sent: Tuesday, December 12, 2000 10:24 PM
To: streetfighter@egroups.com
Subject: [streetfighter] breakfall and kippup

"Both are automatically used. Kippup reduces the panlty incurred by a
knockdown while breakfall reduces the damage taken by moves that cause
knockdowns...is this true?"

yes, this is true.

"How do you determine what moves rely on the
knockdown to cause damage? Is this limited to throws and grabs?"

well, Contenders says that it only works on moves where hitting the ground
is the source of the damage, not on moves that cause damage and then knock
someone down. This leaves it way open to GM interpretation, but all Grabs
is a good foundation to start with.

"On the subject of knockdowns...is it possible to knock down an opponent
with
a basic maneuver like a Roundhouse kick or Fierce punch?"

no.
Group: streetfighter Message: 10077 From: Steve Karstensen Date: 12/13/2000
Subject: Re: breakfall and kippup
"On Breakfall:
I think that moves that apply damage by falling are throws (Throw,
Backroll Throw, just throws). Moves where you are held while slammed into
the ground do not give you the freedom to fall properly. Other knock down
attacks inflict damage to make you fall, not the other way around."

I don't agree with this, mainly because the move is too limited with this
restriction in place. I can think of a number of "fictional" ways to break
or cushion any of the throws in Street Fighter, and all of them are fairly
reasonable, for the realism gurus.
Group: streetfighter Message: 10078 From: Steve Karstensen Date: 12/13/2000
Subject: Re: Digest Number 291
okay guys, I've already admitted my ignorance regarding the Pumas' origins.
We can drop this now. I'm making them human for my campaign, and that's
that. :p

-----Original Message-----
From: Chris Hoffmann [mailto:staredown@...]
Sent: Wednesday, December 13, 2000 9:22 AM
To: streetfighter@egroups.com
Subject: RE: [streetfighter] Digest Number 291


--- Ronny Anderssen <cybermage@...> wrote:
> Hmmm... I DO recall one of the guys in the first flick I think, where a
guy
> takes a hit from a Bazooka-kinda-weapon and survived....

That would be Lt. Britain, and he falls in the same category as Bean Bandit
and
Duke Togo. Animates who are very durable (the technical term is 'hella
tough')
for no apparent reason besides it's cool.

=====
staredown@... http://www.workspot.net/~staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
Do You Yahoo!?
Yahoo! Shopping - Thousands of Stores. Millions of Products.
http://shopping.yahoo.com/
Group: streetfighter Message: 10079 From: Knight of the Black Rose Date: 12/13/2000
Subject: Re: breakfall and kippup
On Wed, 13 Dec 2000 10:08:43 -0500 Steve Karstensen
<skarstensen@...> writes:
>
> "On Breakfall:
> I think that moves that apply damage by falling are throws (Throw,
> Backroll Throw, just throws).

> I don't agree with this, mainly because the move is too limited with
> this
> restriction in place.

Yeah, this move is all up to Storyteller interpretation. It just doesn't
say specifically. I have no problem with it being restricted. The ability
to better survive falling from heights is a bonus enough to me.
But yes, my first thought was that it applied to all grabs that knockdown
(well, not knee basher), but I realized that didn't make any sense to me.
And also, I felt that would make Breakfall too powerful.
The maneuver is so vague that none of these interpretations are wrong (so
pick your favorite).

Knight of the Black Rose
Street Fighter: http://members.nbci.com/shliff/countdown/
"Absolute Destiny Tango"
Group: streetfighter Message: 10080 From: Knight of the Black Rose Date: 12/13/2000
Subject: Re: OT: D&D movie
> | Also, what was up with thier wings? gold dragons dont have wings

Says who? I believe they do in Dragonlance and in original AD&D.

> |
> | and the spells the mages were casting; probally a modified melfs
> acid
> | arrow spell, but fire based. That way the mages would have

I don't think the movie worried about which spell it was. Thinking they
would make the movie based on the combat system anyway is a silly idea.
So, it's perfectly fine for fireballs to miss (there is a saving throw
after all - just not a complete miss one). A movie has to have some
creative license. It's not built to stand being torn apart by game
rules-minded people.

It's not like the Street Fighter RPG accurately recreates the videogame,
it just presents an interpretation.

I hear I probably won't
> until it
> hits the video stores.

I think seeing it in the theatre is best. Theatre sound makes the CG
dragon battles better than I think they would be normally.

> supposed to be based on the AD&D system, or that it was specific to >
any> system at all?

The movie is based on D&D, just in general, using an original game world
setting (or at least an original City).

> Despite the movie's failings I don't think that comparing it's >
validity to> the AD&D rules is fair judgement.

Besides one confusing line at the end, I don't really think the movie had
many failings. All the unrecognized monster races walking among people
was the thing that threw me.

Tony
Group: streetfighter Message: 10081 From: Jeff Yurkiw Date: 12/13/2000
Subject: Re: OT: D&D movie
You never played 2ndEd with a cleric. Hold Person is the best 2nd level spell they get when you're fighting humanoids.
 
Jeff
----- Original Message -----
Sent: Tuesday, December 12, 2000 8:01 PM
Subject: Re: [streetfighter] Re: OT: D&D movie

In a message dated 00-12-12 22:21:47 EST, you write:

<< Could have been spells from that world that we are not familiar with...
hey! They might come out with a DnD movie sourcebook, with fireballs that can
miss! Or the new Movie-Rip Off adventure creator sourcebook! >>

What I wanna know is why there was so many hold spells. NO ONE I've ever
gamed with has EVER used Hold Person.

Group: streetfighter Message: 10082 From: Andy Johnston Date: 12/13/2000
Subject: SF RPG TO BE PRODUCED??? Maybe...
Attachments :
     I pulled this note off of the news section of http://www.geocities.com/superstreetfighter2/news.html
    Take it as you like:
     
    November 00
    Street Fighter RPG

    Rumour has it (from Magic Box and CVG Online, love) that a Street Fighter RPG is in development for the Dreamcast and PlayStation 2.  The Story will focus on Ryu and Ken as well as revealing who Sheng Long is as well as the origins of Akuma!  Just what we all want to know - hopefully the battle systems will be in the SF style we all know and love - 'cause turn based strategy is boring, sir.
     
     
     
    Note to Fred C.:
    WOW. The Anime looks GREAT. Thanxx a ton for the link.. now the 1.5 months are gonna crawl. For what it's worth, a guy I know who saw the Jap version says it's great.... and Bloody. Not at the level of the first, but better than the V series. We shall have to see.
    In response to your questions of kippup and breakfall: Kippup is very simple. Automatically a -1 speed penalty after a knockdown instead of the usual -2. I can't really think of any situation in game that would really prevent this from occuring. Possibly something like "Weight". As to breakfall...this has gone back and forth a bit. It isn't so much a move to be used on Knock-down maneuvers, as much as "specific grabs". Let's see.... There are two main views on the Move: The one I Use (which is probably wrong) and the one that Others such as Steve have postulated (which make more sense).
    #1. The way I and others view this move is that it is the RPG equivilant to Tech'ing out of a Throw in the Video game. Instead of taking a heafty chunk of life and a Knockdown in the game, the character would be able to flip out in the air and land on thier feet having taken small damadge. As this move appears to be made for the purposes of updating, that seemed to sound correct. However if this is the case, that the only moves it would really be used on are Throw, Air throw, and Back Roll throw (there might be 1-2 more that i forgot) that cause the oponent to go airborne-solo. In other words..not very effective in the game.
     
    #2 <GOOD IDEA> Steve (I hope I'm giving proper credit) suggested that the rules stated be directly followed; "Any move that causes damadge by the fighter being hit on the floor." This would not limit us to just throw and it's kin, if we followed the rules from a leagal standpoint. This could be used on moves such as Suplex, Back breaker, and Frankenstiener to name just a few. It's not totally unrealisic either: Just as a martial artist could land unharmed from a far throw, so could the escape a suplex if they position thier limbs propperly.
    I hope this confused you well.
    =)
     
     
     
    ----- Original Message -----
    Sent: Tuesday, December 12, 2000 10:23 PM
    Subject: [streetfighter] breakfall and kippup

    Very rarely nowadays do we get questions about the game system itself.
    Well here comes one (actually two)

    I've been working on developng a stable of fighters for the Contenders thing
    that's being developed. One of my characters has both breakfall and kippup.
    I just want to make sure I understand the difference between these two
    moves.

    Both are automatically used. Kippup reduces the panlty incurred by a
    knockdown while breakfall reduces the damage taken by moves that cause
    knockdowns...is this true? How do you dtermine what moves rely on the
    knockdown to cause damage? Is this limited to throws and grabs?

    On the subject of knockdowns...is it possible to knock down an opponent with
    a basic maneuver like a Roundhouse kick or Fierce punch? I realize that
    doing more damage than the opponent's stamina will dizzy them, but I was
    wondering if it existed in the SF rules to punch someone so hard that they
    would fall completely off balance.

    _____________________________________________________
    Fred Chagnon              "Only in RPGs does fighting
    fchagnon@...     make you a better person."
    fchagnon@...        - Peter Olafson


    Group: streetfighter Message: 10083 From: Fred Chagnon Date: 12/13/2000
    Subject: Re: SF RPG TO BE PRODUCED??? Maybe...
    It all makes sense.
    One more thing about Kippup though, if I may.
     
    With Knockdowns, a fighter who has not yet attacked that turn and is knocked down...loses his turn.
    The Penalty incurred only applies to a fighter who has been knocked down after his attack (he uses the beginning of the next turn to get up).
     
    So while a fighter with kippup gets a save on being knocked down AFTER his strike, does he or she still lose the turn if they get knocked down BEFORE the strike? If so, then what good is kippup really?
     
    I hope those sentences were properly constructed.
    "Claire comme l'eau d'un roche."

    _____________________________________________________
    Fred Chagnon            "Only in RPGs does fighting
    fchagnon@...   make you a better person."
    fchagnon@...      - Peter Olafson

    -----Original Message-----
    From: Andy Johnston [mailto:dlatrex@...]
    Sent: Wednesday, December 13, 2000 12:29 AM
    To: streetfighter@egroups.com
    Subject: [streetfighter] SF RPG TO BE PRODUCED??? Maybe...

     I pulled this note off of the news section of http://www.geocities.com/superstreetfighter2/news.html
    Take it as you like:
     
    November 00
    Street Fighter RPG

    Rumour has it (from Magic Box and CVG Online, love) that a Street Fighter RPG is in development for the Dreamcast and PlayStation 2.  The Story will focus on Ryu and Ken as well as revealing who Sheng Long is as well as the origins of Akuma!  Just what we all want to know - hopefully the battle systems will be in the SF style we all know and love - 'cause turn based strategy is boring, sir.
     
     
     
    Note to Fred C.:
    WOW. The Anime looks GREAT. Thanxx a ton for the link.. now the 1.5 months are gonna crawl. For what it's worth, a guy I know who saw the Jap version says it's great.... and Bloody. Not at the level of the first, but better than the V series. We shall have to see.
    In response to your questions of kippup and breakfall: Kippup is very simple. Automatically a -1 speed penalty after a knockdown instead of the usual -2. I can't really think of any situation in game that would really prevent this from occuring. Possibly something like "Weight". As to breakfall...this has gone back and forth a bit. It isn't so much a move to be used on Knock-down maneuvers, as much as "specific grabs". Let's see.... There are two main views on the Move: The one I Use (which is probably wrong) and the one that Others such as Steve have postulated (which make more sense).
    #1. The way I and others view this move is that it is the RPG equivilant to Tech'ing out of a Throw in the Video game. Instead of taking a heafty chunk of life and a Knockdown in the game, the character would be able to flip out in the air and land on thier feet having taken small damadge. As this move appears to be made for the purposes of updating, that seemed to sound correct. However if this is the case, that the only moves it would really be used on are Throw, Air throw, and Back Roll throw (there might be 1-2 more that i forgot) that cause the oponent to go airborne-solo. In other words..not very effective in the game.
     
    #2 <GOOD IDEA> Steve (I hope I'm giving proper credit) suggested that the rules stated be directly followed; "Any move that causes damadge by the fighter being hit on the floor." This would not limit us to just throw and it's kin, if we followed the rules from a leagal standpoint. This could be used on moves such as Suplex, Back breaker, and Frankenstiener to name just a few. It's not totally unrealisic either: Just as a martial artist could land unharmed from a far throw, so could the escape a suplex if they position thier limbs propperly.
    I hope this confused you well.
    =)
     
     
    ----- Original Message -----
    Sent: Tuesday, December 12, 2000 10:23 PM
    Subject: [streetfighter] breakfall and kippup

    Very rarely nowadays do we get questions about the game system itself.
    Well here comes one (actually two)

    I've been working on developng a stable of fighters for the Contenders thing
    that's being developed. One of my characters has both breakfall and kippup.
    I just want to make sure I understand the difference between these two
    moves.

    Both are automatically used. Kippup reduces the panlty incurred by a
    knockdown while breakfall reduces the damage taken by moves that cause
    knockdowns...is this true? How do you dtermine what moves rely on the
    knockdown to cause damage? Is this limited to throws and grabs?

    On the subject of knockdowns...is it possible to knock down an opponent with
    a basic maneuver like a Roundhouse kick or Fierce punch? I realize that
    doing more damage than the opponent's stamina will dizzy them, but I was
    wondering if it existed in the SF rules to punch someone so hard that they
    would fall completely off balance.

    _____________________________________________________
    Fred Chagnon              "Only in RPGs does fighting
    fchagnon@...     make you a better person."
    fchagnon@...        - Peter Olafson



    Group: streetfighter Message: 10084 From: Andy Johnston Date: 12/13/2000
    Subject: Re: SF RPG TO BE PRODUCED??? Maybe...
    First off, My apologies for the answering the questions about kippup and Breakfall on that last message (after it had already been well disscused, and my views already presented). I had mail trouble, and at the time I mailed the letter, it had been new-news. ^_^  Just took a while to get to you guys.
     
    Now to fred...
     
    Hehehe... "What good it Kippup really?"
    That's classic.
    From what is said in the book, I don't believe that anyone would interrpret kippup allowing a knockeddown-fighter to continue his manuver as if nothing occured. The extent of the maneuver is lessing speed penalty the following turn. Manuvers in general that cause a knockdown not only incur damadge, but also intterupt the actions of thier oponents. Example: Pile driver. Regardless of what the victim was doing before hand they will end up on the floor in a heap after getting grabed. A fighter with Kippup is mearly able to become ra-adjusted quicker that a fighter that sits up. There simply isn't anything in the game tat could fully represent this for both knockdown situations.
    In response to your question "what good is it?", just look at it as I do. Kippup only costs 4 experience points ONE TIME, and no chi or willpower. After that everytime your face hits the floor, you only have to worry about -1 speed instead of everyone elses' -2 (this can help alot for 'Flying Tackle'). If you don't like it....or are unhappy with it's ablities, then fine. Don't take it. But don't complain when Ken shrugs of your foot sweep.
    =)
    ----- Original Message -----
    Sent: Wednesday, December 13, 2000 11:09 PM
    Subject: RE: [streetfighter] SF RPG TO BE PRODUCED??? Maybe...

    It all makes sense.
    One more thing about Kippup though, if I may.
     
    With Knockdowns, a fighter who has not yet attacked that turn and is knocked down...loses his turn.
    The Penalty incurred only applies to a fighter who has been knocked down after his attack (he uses the beginning of the next turn to get up).
     
    So while a fighter with kippup gets a save on being knocked down AFTER his strike, does he or she still lose the turn if they get knocked down BEFORE the strike? If so, then what good is kippup really?
     
    I hope those sentences were properly constructed.
    "Claire comme l'eau d'un roche."

    _____________________________________________________
    Fred Chagnon            "Only in RPGs does fighting
    fchagnon@...   make you a better person."
    fchagnon@...      - Peter Olafson

    Group: streetfighter Message: 10085 From: Jeff Yurkiw Date: 12/14/2000
    Subject: Re: OT: D&D movie
    >Also, what was up with thier wings? gold dragons dont have wings

    Ummm...yes they do. Oriental and adimantite dragons are the ones without
    wings.

    >and the spells the mages were casting; probally a modified melfs acid
    >arrow spell, but fire based. That way the mages would have had to
    >roll attack rolls to hit the dragons, and because they all sucked
    >they couldnt hit them.

    Wow! Pass the pipe man! How did you come up with this one?

    >not to mention the catapults . .ooooh lame.

    Ummm...balista?

    >my 2-cents
    >Gero

    Jeff
    Sorry...play again?
    Group: streetfighter Message: 10086 From: gero24@hotmail.com Date: 12/14/2000
    Subject: Re: OT: D&D movie and about Kippup
    alright, i just looked it up, in my old musty ADnD books, and they
    are wingless in 1st edition, and i had never heard of them with wings
    until dragonlance 1st edition with the dragon Pyrite. In 2nd edition
    they do have wings, but can choose not to have them with thier
    natural shapeshift abilities.

    > and the spells the mages were casting; probally a modified melfs
    > acid arrow spell, but fire based. That way the mages would have
    > had to roll attack rolls to hit the dragons, and because they
    > all sucked they couldnt hit them.
    >
    > Wow! Pass the pipe man! How did you come up with this one?

    i have a whole assortment of magical spells for DnD, most of which
    make a mages life easier, as opposed to more destructive, although
    they do have a fair amount of combative magic.

    oh and i do smoke a pipe, i perfer apple flavored pipe tobacco, even
    when i judge i puff away on my pipe, it adds atmosphere, and i smoke
    it slower than cigerettes, so it is cheaper and more cost efficient

    i remember somewhere in the tactical rules simulation book, that most
    projectiles do not hit flying dragons, with exception to magical ones
    projectiles, but once again it was probally changed in 2nd edition

    as for streetfighter, i use the following about Kippup;
    A) if a fighter is knocked down before they get to act they lose all
    actions and have a -2 speed the next combat turn, if they have
    kippup, they have no speed penalty.

    B) if a fighter as alreadly acted and they get knocked down, they
    have a-2 speed penalty to thier next combat action, if they have
    kippup they have a -1 speed penalty instead of a -2.

    also, a while back i used to sign offline by typing "my 2-cents" when
    i played a MUD. and when i was writing on here, but other people
    started to use the same phrase so i use it infrequently.

    well thats my 2-cents
    Gero
    Group: streetfighter Message: 10087 From: cliff rice Date: 12/14/2000
    Subject: Re: SF RPG TO BE PRODUCED??? Maybe...
    Ahem......I FREAKING LOVE MEUGEN IT KICKS SO MYCH ASS
    YOU WOULDENT BELEIVE IT RIGHT NOW I AM FIGHT SHEN LONG
    VS GO HIBIKI!!....in a word li kove this program dose
    anyone have any character for this, Or has anyone used
    this program?? If you dont know what i am talking
    about mugen is a program which allows you to make your
    own 2d fighting game.

    Cliff

    __________________________________________________
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    Yahoo! Shopping - Thousands of Stores. Millions of Products.
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    Group: streetfighter Message: 10088 From: Fred Chagnon Date: 12/14/2000
    Subject: Re: SF RPG TO BE PRODUCED??? Maybe...
    | Ahem......I FREAKING LOVE MEUGEN IT KICKS SO MYCH ASS
    | YOU WOULDENT BELEIVE IT RIGHT NOW I AM FIGHT SHEN LONG
    | VS GO HIBIKI!!....in a word li kove this program dose
    | anyone have any character for this, Or has anyone used
    | this program?? If you dont know what i am talking
    | about mugen is a program which allows you to make your
    | own 2d fighting game.

    I tihnk I played with that program once, but there must have been a reason
    why I stoppe.
    Maybe it had to be registered ($$$) or perhaps it was too complicated...I
    forget.

    Perhaps you should post where Mugen can be downloaded...or stick the program
    in the eGroups vault (if it's shareware)

    _____________________________________________________
    Fred Chagnon "Only in RPGs does fighting
    fchagnon@... make you a better person."
    fchagnon@... - Peter Olafson
    Group: streetfighter Message: 10089 From: Steve Karstensen Date: 12/14/2000
    Subject: Re: SF RPG TO BE PRODUCED??? Maybe...
    Kippup is useful because if you're facing a -2 Speed penalty at the beginning of the next round and your opponent is attempting to combo you, they don't get as much of an advantage (normally -2 to you for being knocked down, +2 to them for their combo).  Don't forget that Kippup is one of the cheapest maneuvers you can buy, and like such other cheapies as Power Uppercut and Punch Defense, they only provide bonuses in certain circumstances, not globally.
    -----Original Message-----
    From: Fred Chagnon [mailto:fchagnon@...]
    Sent: Wednesday, December 13, 2000 11:10 PM
    To: streetfighter@egroups.com
    Subject: RE: [streetfighter] SF RPG TO BE PRODUCED??? Maybe...

    It all makes sense.
    One more thing about Kippup though, if I may.
     
    With Knockdowns, a fighter who has not yet attacked that turn and is knocked down...loses his turn.
    The Penalty incurred only applies to a fighter who has been knocked down after his attack (he uses the beginning of the next turn to get up).
     
    So while a fighter with kippup gets a save on being knocked down AFTER his strike, does he or she still lose the turn if they get knocked down BEFORE the strike? If so, then what good is kippup really?
     
    I hope those sentences were properly constructed.
    "Claire comme l'eau d'un roche."

    _____________________________________________________
    Fred Chagnon            "Only in RPGs does fighting
    fchagnon@...   make you a better person."
    fchagnon@...      - Peter Olafson

    -----Original Message-----
    From: Andy Johnston [mailto:dlatrex@...]
    Sent: Wednesday, December 13, 2000 12:29 AM
    To: streetfighter@egroups.com
    Subject: [streetfighter] SF RPG TO BE PRODUCED??? Maybe...

     I pulled this note off of the news section of http://www.geocities.com/superstreetfighter2/news.html
    Take it as you like:
     
    November 00
    Street Fighter RPG

    Rumour has it (from Magic Box and CVG Online, love) that a Street Fighter RPG is in development for the Dreamcast and PlayStation 2.  The Story will focus on Ryu and Ken as well as revealing who Sheng Long is as well as the origins of Akuma!  Just what we all want to know - hopefully the battle systems will be in the SF style we all know and love - 'cause turn based strategy is boring, sir.
     
     
     
    Note to Fred C.:
    WOW. The Anime looks GREAT. Thanxx a ton for the link.. now the 1.5 months are gonna crawl. For what it's worth, a guy I know who saw the Jap version says it's great.... and Bloody. Not at the level of the first, but better than the V series. We shall have to see.
    In response to your questions of kippup and breakfall: Kippup is very simple. Automatically a -1 speed penalty after a knockdown instead of the usual -2. I can't really think of any situation in game that would really prevent this from occuring. Possibly something like "Weight". As to breakfall...this has gone back and forth a bit. It isn't so much a move to be used on Knock-down maneuvers, as much as "specific grabs". Let's see.... There are two main views on the Move: The one I Use (which is probably wrong) and the one that Others such as Steve have postulated (which make more sense).
    #1. The way I and others view this move is that it is the RPG equivilant to Tech'ing out of a Throw in the Video game. Instead of taking a heafty chunk of life and a Knockdown in the game, the character would be able to flip out in the air and land on thier feet having taken small damadge. As this move appears to be made for the purposes of updating, that seemed to sound correct. However if this is the case, that the only moves it would really be used on are Throw, Air throw, and Back Roll throw (there might be 1-2 more that i forgot) that cause the oponent to go airborne-solo. In other words..not very effective in the game.
     
    #2 <GOOD IDEA> Steve (I hope I'm giving proper credit) suggested that the rules stated be directly followed; "Any move that causes damadge by the fighter being hit on the floor." This would not limit us to just throw and it's kin, if we followed the rules from a leagal standpoint. This could be used on moves such as Suplex, Back breaker, and Frankenstiener to name just a few. It's not totally unrealisic either: Just as a martial artist could land unharmed from a far throw, so could the escape a suplex if they position thier limbs propperly.
    I hope this confused you well.
    =)
     
     
    ----- Original Message -----
    Sent: Tuesday, December 12, 2000 10:23 PM
    Subject: [streetfighter] breakfall and kippup

    Very rarely nowadays do we get questions about the game system itself.
    Well here comes one (actually two)

    I've been working on developng a stable of fighters for the Contenders thing
    that's being developed. One of my characters has both breakfall and kippup.
    I just want to make sure I understand the difference between these two
    moves.

    Both are automatically used. Kippup reduces the panlty incurred by a
    knockdown while breakfall reduces the damage taken by moves that cause
    knockdowns...is this true? How do you dtermine what moves rely on the
    knockdown to cause damage? Is this limited to throws and grabs?

    On the subject of knockdowns...is it possible to knock down an opponent with
    a basic maneuver like a Roundhouse kick or Fierce punch? I realize that
    doing more damage than the opponent's stamina will dizzy them, but I was
    wondering if it existed in the SF rules to punch someone so hard that they
    would fall completely off balance.

    _____________________________________________________
    Fred Chagnon              "Only in RPGs does fighting
    fchagnon@...     make you a better person."
    fchagnon@...        - Peter Olafson




    Group: streetfighter Message: 10090 From: Steve Karstensen Date: 12/14/2000
    Subject: Re: SF RPG TO BE PRODUCED??? Maybe...
    I just located it at http://www.files4all.com/games/mugen.htm

    it does look damn impressive, and yes, it's free.

    -----Original Message-----
    From: Fred Chagnon [mailto:fchagnon@...]
    Sent: Thursday, December 14, 2000 8:07 AM
    To: streetfighter@egroups.com
    Subject: RE: [streetfighter] SF RPG TO BE PRODUCED??? Maybe...


    | Ahem......I FREAKING LOVE MEUGEN IT KICKS SO MYCH ASS
    | YOU WOULDENT BELEIVE IT RIGHT NOW I AM FIGHT SHEN LONG
    | VS GO HIBIKI!!....in a word li kove this program dose
    | anyone have any character for this, Or has anyone used
    | this program?? If you dont know what i am talking
    | about mugen is a program which allows you to make your
    | own 2d fighting game.

    I tihnk I played with that program once, but there must have been a reason
    why I stoppe.
    Maybe it had to be registered ($$$) or perhaps it was too complicated...I
    forget.

    Perhaps you should post where Mugen can be downloaded...or stick the program
    in the eGroups vault (if it's shareware)

    _____________________________________________________
    Fred Chagnon "Only in RPGs does fighting
    fchagnon@... make you a better person."
    fchagnon@... - Peter Olafson
    Group: streetfighter Message: 10091 From: Fred Chagnon Date: 12/14/2000
    Subject: Re: SF RPG TO BE PRODUCED??? Maybe...
    | I just located it at http://www.files4all.com/games/mugen.htm
    |
    | it does look damn impressive, and yes, it's free.

    Perhaps it was the fact that when I run the program, nothing
    happens...Stupid Windows 2000.
    I think that would have caused me to previously give up on it. However,
    looking at the web page it might be worth the troubleshooting effort. I'll
    send the file home and try it on Win98.

    _______________________________________________________
    Fred Chagnon "Only in RPGs does fighting
    seagull@... make you a better person."
    seagull@... - Peter Olafson
    Group: streetfighter Message: 10092 From: cliff rice Date: 12/14/2000
    Subject: you can find mugen here.
    mugen

    http://new.topsitelists.com/games/LordNite2000/topsites.html


    __________________________________________________
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    Yahoo! Shopping - Thousands of Stores. Millions of Products.
    http://shopping.yahoo.com/
    Group: streetfighter Message: 10093 From: Josh Diemert Date: 12/15/2000
    Subject: Re: OT: D&D movie
    > Also, what was up with thier wings? gold dragons
    > dont have wings

    3e Golds do. In fact, every dragon type now has
    wings. There are a lot of other changes too, but
    since this is a Street Fighter e-group, and not a
    Dungeons and Dragons e-group, I won't go into details.

    Josh

    __________________________________________________
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    Yahoo! Shopping - Thousands of Stores. Millions of Products.
    http://shopping.yahoo.com/
    Group: streetfighter Message: 10094 From: Fred Chagnon Date: 12/15/2000
    Subject: Rinaldo?
    Just curious...
    Where has Rinaldo gone? Has he disappeared again?
    My Ages fighter Zethar needs a good workout.

    _____________________________________________________
    Fred Chagnon "Only in RPGs does fighting
    fchagnon@... make you a better person."
    fchagnon@... - Peter Olafson
    Group: streetfighter Message: 10095 From: Fred Chagnon Date: 12/15/2000
    Subject: Crouching Tiger Hidden Dragon
    I'm not sure if it's out in the US yet, I've heard it may not be.
    But this is probably the BEST kung-fu movie I've ever seen...and is
    definately one of my favorites of all time.

    Despite a semi-weak plit, it had an abundance of great wire-work (which
    annoyed some and impressed others) and some really great fight sequences.

    The wires weren't used very much during the fights which was good, but
    more in the chase scenes...

    Anyway I recommend everyone on this list go see this movie. It'll probably
    be much more worth your buck that Dungeons and Dragons.

    ___________________________________________________
    Fred Chagnon "Only in RPGs does fighting
    seagull@... make you a better person."
    seagull@... - Peter Olafson
    Group: streetfighter Message: 10096 From: Rogue Tiger Date: 12/15/2000
    Subject: Re: Digest Number 296
    (Andy Johnston)
    In response to your questions of kippup and breakfall: Kippup is very
    simple. Automatically a -1 speed penalty after a knockdown instead of the
    usual -2. I can't really think of any situation in game that would really
    prevent this from occuring. Possibly something like "Weight". As to
    breakfall...this has gone back and forth a bit. It isn't so much a move to
    be used on Knock-down maneuvers, as much as "specific grabs". Let's see....
    There are two main views on the Move: The one I Use (which is probably
    wrong) and the one that Others such as Steve have postulated (which make
    more sense).
    #1. The way I and others view this move is that it is the RPG equivilant to
    Tech'ing out of a Throw in the Video game. Instead of taking a heafty chunk
    of life and a Knockdown in the game, the character would be able to flip out
    in the air and land on thier feet having taken small damadge. As this move
    appears to be made for the purposes of updating, that seemed to sound
    correct. However if this is the case, that the only moves it would really be
    used on are Throw, Air throw, and Back Roll throw (there might be 1-2 more
    that i forgot) that cause the oponent to go airborne-solo. In other
    words..not very effective in the game.

    #2 <GOOD IDEA> Steve (I hope I'm giving proper credit) suggested that the
    rules stated be directly followed; "Any move that causes damadge by the
    fighter being hit on the floor." This would not limit us to just throw and
    it's kin, if we followed the rules from a leagal standpoint. This could be
    used on moves such as Suplex, Back breaker, and Frankenstiener to name just
    a few. It's not totally unrealisic either: Just as a martial artist could
    land unharmed from a far throw, so could the escape a suplex if they
    position thier limbs propperly.

    [Tiger]
    Actually, as an avid practitioner of Aikijutsu, breakfalls can be used not
    only for far throws, but for sweeps and takedowns as well. Believe it or
    not, it is really difficult (I do mean REALLY difficult) to intentionally
    injure someone with a throw or sweep if they know how to fall. Breakthrows
    were developed so they could practice all forms of takedowns full force
    without getting injured.

    -Tiger
    _________________________________________________________________________
    Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
    Group: streetfighter Message: 10097 From: Rinaldo Gambetta Date: 12/16/2000
    Subject: Could Sherlock Holmes fight: Martial Arts?
    I could say a litle bit like a good fan and because I read many books from
    Sir Arthur Conan Doyle and I have a solid base to say what I will say...
    It´s true Mr.Holmes have some knownledge about martial arts and not is only
    thing but:
    - Boxing - a book to proof this (The Sign Of Four and The Study In Scarlet)
    - Fencing - a book to proof this (The Study In Scarlet)
    - Staff - a book to proof this (The Study In Scarlet)
    - Baritsu (Some type of japanese fighting style, I don´t known this) - A
    book to proof this- (The Return of Sherlock Holmes).

    I try to make a good conversion to stf therms but I don´t known this Baritsu
    style but I belive is something with a good number of locks and throws but,
    who knowns more about it? It´s a good help to me :).
    Group: streetfighter Message: 10098 From: Rinaldo Gambetta Date: 12/16/2000
    Subject: Re: Rinaldo?
    Yup I make somethings and I find job so my time disappear, and it´s a shame
    I don´t known if I could run something again, but in the vacation could be.

    Fred Chagnon wrote:

    > Just curious...
    > Where has Rinaldo gone? Has he disappeared again?
    > My Ages fighter Zethar needs a good workout.
    >
    > _____________________________________________________
    > Fred Chagnon "Only in RPGs does fighting
    > fchagnon@... make you a better person."
    > fchagnon@... - Peter Olafson
    >
    Group: streetfighter Message: 10099 From: Steve Karstensen Date: 12/16/2000
    Subject: Re: Crouching Tiger Hidden Dragon
    It's currently in limited release (one theatre in NYC for my area) and I
    heard it's going into nationwide next month. I hope to God it does, because
    my wife won't shut up about it. :) She wants to see it sooo bad, you have
    no idea. :p

    -----Original Message-----
    From: Fred Chagnon <seagull@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Friday, December 15, 2000 8:53 PM
    Subject: [streetfighter] Crouching Tiger Hidden Dragon


    >I'm not sure if it's out in the US yet, I've heard it may not be.
    >But this is probably the BEST kung-fu movie I've ever seen...and is
    >definately one of my favorites of all time.
    >
    >Despite a semi-weak plit, it had an abundance of great wire-work (which
    >annoyed some and impressed others) and some really great fight sequences.
    >
    >The wires weren't used very much during the fights which was good, but
    >more in the chase scenes...
    >
    >Anyway I recommend everyone on this list go see this movie. It'll probably
    >be much more worth your buck that Dungeons and Dragons.
    >
    >___________________________________________________
    >Fred Chagnon "Only in RPGs does fighting
    >seagull@... make you a better person."
    >seagull@... - Peter Olafson
    >
    >
    >
    >
    >
    Group: streetfighter Message: 10100 From: mesmeron@hotmail.com Date: 12/18/2000
    Subject: Re: breakfall and kippup
    --- In streetfighter@egroups.com, Knight of the Black Rose
    <anton_figueroa@j...> wrote:
    > I think you understand Breakfall and Kipup pretty well. Kipup just
    > reduces the speed penalty after being knocked down, and breakfall
    lets
    > you roll to reduce the damage from falling.
    >
    > On Breakfall:
    > I think that moves that apply damage by falling are throws (Throw,
    > Backroll Throw, just throws). Moves where you are held while slammed
    into
    > the ground do not give you the freedom to fall properly. Other knock
    down
    > attacks inflict damage to make you fall, not the other way around.
    >
    > How much damage should be inflicted before someone is knocked down?
    > I often employ special effects (such as hexes of knock back) when
    the
    > damage inflicted is twice the character's stamina or when a
    > fireball/explosion is used to KO someone.
    >
    > Knight of the Black Rose
    > Street Fighter: http://members.nbci.com/shliff/countdown/


    sometimes it all depends on gm or storyteller discretion

    techically air smash should be a knockdown move.hey your'e landing on
    somebody's head for pete's sake!

    mes
    > "Absolute Destiny Tango"
    Group: streetfighter Message: 10101 From: Steve Karstensen Date: 12/18/2000
    Subject: Re: breakfall and kippup
    "techically air smash should be a knockdown move.hey your'e landing on
    somebody's head for pete's sake!"

    so if you miss, should you be knocked down?
    Group: streetfighter Message: 10102 From: Josh Diemert Date: 12/18/2000
    Subject: Re: Crouching Tiger Hidden Dragon
    --- Fred Chagnon <seagull@...> wrote:
    > I'm not sure if it's out in the US yet, I've heard
    > it may not be.
    > But this is probably the BEST kung-fu movie I've
    > ever seen...and is
    > definately one of my favorites of all time.
    >
    > Despite a semi-weak plit, it had an abundance of
    > great wire-work (which
    > annoyed some and impressed others) and some really
    > great fight sequences.
    >
    > The wires weren't used very much during the fights
    > which was good, but
    > more in the chase scenes...
    >
    > Anyway I recommend everyone on this list go see this
    > movie. It'll probably
    > be much more worth your buck that Dungeons and
    > Dragons.


    It is coming out in the States in 2001, and from what
    I've seen in the previews, I am going to go watch it!

    Josh

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    Group: streetfighter Message: 10103 From: Fred Chagnon Date: 12/18/2000
    Subject: Re: Crouching Tiger Hidden Dragon
    | It is coming out in the States in 2001, and from what I've seen in the
    | previews, I am going to go watch it!

    From what I saw in the movie, you'd better see it! :)

    ___________________________________________________
    Fred Chagnon "Only in RPGs does fighting
    seagull@... make you a better person."
    seagull@... - Peter Olafson
    Group: streetfighter Message: 10104 From: Rinaldo Gambetta Date: 12/19/2000
    Subject: About tournaments...
    Well I pass some time and think about and the Ages tourmanent is too much to
    me a rank 9 tournament is very cool but the guy must have some experience
    with STF Rules more than a normal tournament so... I give up this idea. But
    I want make a rank 1 tournament, and I have some ideas. What the people
    think?
    Group: streetfighter Message: 10105 From: Rinaldo Gambetta Date: 12/19/2000
    Subject: Re: About tournaments...
    The Great of the Greats Week Champion Tournament STF E-mail Tournament

    Background: None because this like a great world map, and fighters are ready to
    the battle.
    System: The fighter challenge who he want fight and if he wins or lose this
    going to be register in his record and the fighter with more wins is the
    champion of week, a never end battle just for fun and this going to be fun
    because the fighters start a rank 1 normal, and with experience and glory and
    honor points they level up with more points and a better rank, I want make a
    continous thing, with a no end.


    Tournament rules:

    - 20 rounds (turns) time.
    - Ring Out system, or a arena with dimensions or size. I´m still thinking in the
    size of this...
    - Normal Rank 1 characters. Like the book says. Atributes: 7/5/3 abilities:
    9/7/4 freebies: 15 Backgrounds: 5
    - Non official styles and manuvers must be judged to be valid.
    - Animal hybrid, Cyborgs and Elementals (I need to see the character first).

    Well I waiting for submissions or sugestions. The adress is the same
    rinaldo.gambetta@...


    Rinaldo Gambetta wrote:

    > Well I pass some time and think about and the Ages tourmanent is too much to
    > me a rank 9 tournament is very cool but the guy must have some experience
    > with STF Rules more than a normal tournament so... I give up this idea. But
    > I want make a rank 1 tournament, and I have some ideas. What the people
    > think?
    >
    Group: streetfighter Message: 10106 From: J. Scott Pittman Date: 12/19/2000
    Subject: Re: About tournaments...
    Welcome back Rinaldo! I'd like to be in a rank 1 tournament, yes!
     
    Scott
    ----- Original Message -----
    Sent: Tuesday, December 19, 2000 1:13 PM
    Subject: [streetfighter] About tournaments...

    Well I pass some time and think about and the Ages tourmanent is too much to
    me a rank 9 tournament is very cool but the guy must have some experience
    with STF Rules more than a normal tournament so... I give up this idea. But
    I want make a rank 1 tournament, and I have some ideas. What the people
    think?


    Group: streetfighter Message: 10107 From: Danyal Herder Date: 12/19/2000
    Subject: Re: About tournaments...
    Speaking of which, have you continued the Ages Tournament? You were right
    about to write the fifth fight, the one with my character (Billy), but then
    you stopped. Do you plan on starting it up again?
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    Group: streetfighter Message: 10108 From: herder Date: 12/19/2000
    Subject: To Rinaldo...
        Rinaldo, on the subject of tournaments, do you ever plan on continuing the Ages tournament?  You were up to the firth tournament which had my character (Billy), but you stopped suddenly.  Do you ever plan on resuming it?
     
        Danyal
    Group: streetfighter Message: 10109 From: The Reverend Doktor Date: 12/19/2000
    Subject: About tournaments...
    Well, I'm sad to see Ages go, but count me in for the
    new tounament! By the way, I seem to remember Joseph
    Masterson wanting a rematch... is this possible?

    PS Rinaldo, my Rank 2 tournament has begun and I need
    Nicolai Machiavelli's tactics for the first five turns
    of combat. His NPC opponent is Hiro Yamamoto, a
    Japanese Jiu Jitsu expert and no-rules fighter.

    --- Rinaldo Gambetta <rinaldo.gambetta@...>
    wrote:
    > Well I pass some time and think about and the Ages
    > tourmanent is too much to
    > me a rank 9 tournament is very cool but the guy must
    > have some experience
    > with STF Rules more than a normal tournament so... I
    > give up this idea. But
    > I want make a rank 1 tournament, and I have some
    > ideas. What the people
    > think?
    >
    >


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    Group: streetfighter Message: 10110 From: cliff rice Date: 12/19/2000
    Subject: Re: About tournaments...
    There is nothing wrong with a rank 1 tourny except
    that no one will have any flashy moves. It will be
    Tripple strike, Power uppercutt throw Over and over
    again. Maby rank 5 that way no one will be to
    overpowered and thay can have a nice and spiffy Avenue
    of maneuvers.


    Cliff
    --- Rinaldo Gambetta <rinaldo.gambetta@...>
    wrote:
    > Well I pass some time and think about and the Ages
    > tourmanent is too much to
    > me a rank 9 tournament is very cool but the guy must
    > have some experience
    > with STF Rules more than a normal tournament so... I
    > give up this idea. But
    > I want make a rank 1 tournament, and I have some
    > ideas. What the people
    > think?
    >
    >


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    Group: streetfighter Message: 10111 From: Rinaldo Gambetta Date: 12/20/2000
    Subject: Re: About tournaments...
    Well... I will search him but could you send me Nicolai to me, to a careful study about his possibilities.

    The Reverend Doktor wrote:

    > Well, I'm sad to see Ages go, but count me in for the
    > new tounament! By the way, I seem to remember Joseph
    > Masterson wanting a rematch... is this possible?
    >
    > PS Rinaldo, my Rank 2 tournament has begun and I need
    > Nicolai Machiavelli's tactics for the first five turns
    > of combat. His NPC opponent is Hiro Yamamoto, a
    > Japanese Jiu Jitsu expert and no-rules fighter.
    >
    > --- Rinaldo Gambetta <rinaldo.gambetta@...>
    > wrote:
    > > Well I pass some time and think about and the Ages
    > > tourmanent is too much to
    > > me a rank 9 tournament is very cool but the guy must
    > > have some experience
    > > with STF Rules more than a normal tournament so... I
    > > give up this idea. But
    > > I want make a rank 1 tournament, and I have some
    > > ideas. What the people
    > > think?
    > >
    > >
    >
    > =====
    > Tired of this Electoral College CRAP??? Surrounded by brainwashed Conspiracy zombies??? SALVATION for ONE MEASLY DOLLAR! Send it to... The Subgenius Foundation PO Box 140306 Dallas TX 75214 Visit www.subgenius.com for TOO MUCH TRUTH!!!
    >
    > __________________________________________________
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    > http://shopping.yahoo.com/
    >
    Group: streetfighter Message: 10112 From: Rinaldo Gambetta Date: 12/20/2000
    Subject: Re: To Rinaldo...
    Well like I said I want stop the ages thing because is much power to me, and I want start something with rank 1 and fighters will start to develop their stats with a litle time. If you make a new character with rank 1,this could be fun.

    herder wrote:

        Rinaldo, on the subject of tournaments, do you ever plan on continuing the Ages tournament?  You were up to the firth tournament which had my character (Billy), but you stopped suddenly.  Do you ever plan on resuming it?     Danyal