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Group: streetfighter Message: 9963 From: Jeff Yurkiw Date: 12/1/2000
Subject: Re: Hay Pitman!!! ;)
Group: streetfighter Message: 9964 From: Jeffrey Yurkiw Date: 12/1/2000
Subject: Hay Pitman! Mass Driver's finished!
Group: streetfighter Message: 9965 From: Knight of the Black Rose Date: 12/1/2000
Subject: Re: New Blood Submission Format.
Group: streetfighter Message: 9966 From: J. Scott Pittman Date: 12/2/2000
Subject: Re: Hay Pitman!!! ;)
Group: streetfighter Message: 9967 From: J. Scott Pittman Date: 12/2/2000
Subject: Re: Hay Pitman!!! ;)
Group: streetfighter Message: 9968 From: J. Scott Pittman Date: 12/2/2000
Subject: Re: Hay Pitman! Mass Driver's finished!
Group: streetfighter Message: 9969 From: Jeff Yurkiw Date: 12/2/2000
Subject: Re: Hay Pitman! Mass Driver's finished!
Group: streetfighter Message: 9970 From: cliff rice Date: 12/2/2000
Subject: Re: New Blood Submission Format.
Group: streetfighter Message: 9971 From: Jesse James Date: 12/2/2000
Subject: need help in creation rules.
Group: streetfighter Message: 9972 From: Jens-Arthur Leirbakk Date: 12/3/2000
Subject: Re: need help in creation rules.
Group: streetfighter Message: 9973 From: cliff rice Date: 12/3/2000
Subject: Re: need help in creation rules.
Group: streetfighter Message: 9974 From: The Reverend Doktor Date: 12/3/2000
Subject: New Blood Submission
Group: streetfighter Message: 9975 From: cliff rice Date: 12/3/2000
Subject: Re: New Blood Submission
Group: streetfighter Message: 9976 From: Knight of the Black Rose Date: 12/3/2000
Subject: Re: New Blood Submission
Group: streetfighter Message: 9977 From: cliff rice Date: 12/3/2000
Subject: Re: New Blood Submission
Group: streetfighter Message: 9978 From: Fred Chagnon Date: 12/3/2000
Subject: Re: New Blood Submission
Group: streetfighter Message: 9979 From: Fred Chagnon Date: 12/3/2000
Subject: Re: New Blood Submission
Group: streetfighter Message: 9980 From: Jesse James Date: 12/4/2000
Subject: Re: need help in creation rules.
Group: streetfighter Message: 9981 From: Steve Karstensen Date: 12/4/2000
Subject: Re: need help in creation rules.
Group: streetfighter Message: 9982 From: Jeff Yurkiw Date: 12/4/2000
Subject: Re: need help in creation rules.
Group: streetfighter Message: 9983 From: Steve Karstensen Date: 12/4/2000
Subject: Re: need help in creation rules.
Group: streetfighter Message: 9984 From: Jeffrey Yurkiw Date: 12/4/2000
Subject: Zack's North American Blend
Group: streetfighter Message: 9985 From: Steve Karstensen Date: 12/4/2000
Subject: Odd weapons
Group: streetfighter Message: 9986 From: Jeffrey Yurkiw Date: 12/4/2000
Subject: Leave it to me to forget the attachment
Group: streetfighter Message: 9987 From: Andy Johnston Date: 12/4/2000
Subject: Re: Odd weapons
Group: streetfighter Message: 9988 From: Steve Karstensen Date: 12/4/2000
Subject: Re: Odd weapons
Group: streetfighter Message: 9989 From: Jeffrey Yurkiw Date: 12/4/2000
Subject: New Neuralwave and bonus
Group: streetfighter Message: 9990 From: cliff rice Date: 12/4/2000
Subject: Re: need help in creation rules.
Group: streetfighter Message: 9991 From: Josh Diemert Date: 12/4/2000
Subject: Re: Zack's North American Blend
Group: streetfighter Message: 9992 From: Knight of the Black Rose Date: 12/4/2000
Subject: odd styles
Group: streetfighter Message: 9993 From: cliff rice Date: 12/4/2000
Subject: Table of contents.
Group: streetfighter Message: 9994 From: Josh Diemert Date: 12/4/2000
Subject: Street Fighter Alpha: The Movie
Group: streetfighter Message: 9995 From: mesmeron@hotmail.com Date: 12/4/2000
Subject: hey..
Group: streetfighter Message: 9996 From: Dustin Wolfe Date: 12/4/2000
Subject: Re: Table of contents.
Group: streetfighter Message: 9997 From: cliff rice Date: 12/5/2000
Subject: Re: hey..
Group: streetfighter Message: 9998 From: Steve Karstensen Date: 12/5/2000
Subject: Re: Zack's North American Blend
Group: streetfighter Message: 9999 From: Chris Hoffmann Date: 12/5/2000
Subject: Re: Odd weapons
Group: streetfighter Message: 10000 From: Steve Karstensen Date: 12/5/2000
Subject: Re: Odd weapons
Group: streetfighter Message: 10001 From: Jeff Yurkiw Date: 12/5/2000
Subject: Re: Zack's North American Blend
Group: streetfighter Message: 10002 From: Steve Karstensen Date: 12/5/2000
Subject: Re: Zack's North American Blend
Group: streetfighter Message: 10003 From: Jeff Yurkiw Date: 12/5/2000
Subject: Re: Odd weapons
Group: streetfighter Message: 10004 From: Jeff Yurkiw Date: 12/5/2000
Subject: Re: Zack's North American Blend
Group: streetfighter Message: 10005 From: Steve Karstensen Date: 12/5/2000
Subject: Re: Odd weapons
Group: streetfighter Message: 10006 From: Jeff Yurkiw Date: 12/5/2000
Subject: Re: Odd weapons
Group: streetfighter Message: 10007 From: Andy Johnston Date: 12/5/2000
Subject: The tiger Strikes
Group: streetfighter Message: 10008 From: Rogue Tiger Date: 12/5/2000
Subject: Re: Digest Number 287
Group: streetfighter Message: 10009 From: Knight of the Black Rose Date: 12/5/2000
Subject: Re: The tiger Strikes
Group: streetfighter Message: 10010 From: J. Scott Pittman Date: 12/5/2000
Subject: The all new CHAMPS page
Group: streetfighter Message: 10011 From: mesmeron@hotmail.com Date: 12/5/2000
Subject: o.k this is cool but...
Group: streetfighter Message: 10012 From: cliff rice Date: 12/5/2000
Subject: Re: o.k this is cool but...



Group: streetfighter Message: 9963 From: Jeff Yurkiw Date: 12/1/2000
Subject: Re: Hay Pitman!!! ;)
 
>>No. Strength + Focus equals two Attributes ... Attribute scores begin with higher ratings (on average) than Technique scores, >>so a Maneuver with the Strength + Focus advantage has the opportunity to begin play with much more effective ...
 
Last time I checked, focus was a technique. Do you mean Strength + Intelligence or Wits instead of focus?
 
>>Using "X" for damage gives the character one score with a maximum of 8 for damage (if the Maneuver originaly had only one
>>score for damage, see below) ... 
 
Ok...I think I see now. the X for damage is subjective and costs either 30 or 250 depending on how many areas you were drawing from origionally anyway.
 
>>A Maneuver that originaly had more than one score for damage (An Attribute + a Technique, for example) can be altered with the
>>"X for damage" Bonus, replacing an Attribute or Technique (or any other
score) with a damge score of your choice ...
 
>>The "X for damage" Bonus does not make the Maneuver have only one source for damage (as shown above). It merely changes >>the source of one of the damage scores.
 
Ok. Now it makes sense.
 
However...where does it allow you to limit yourself to a single sourse of damage? Also, how do you determine what sources give you damage? (nevermind this last question...i figured it out. Kick Maneuver...hmmm...;)
 
>>The "X for damage" should be further clarified by the following statement: If a Maneuver has two Attributes for damage, then this
>>Bonus has a cost of 250, instead of 30.
Got it modified <G>
 
Also, do you think you could try to figure out modifiers for the following disadvantages? I came up with them while brainstorming maneuvers.
 
Damage Self, Lesser: The maneuver in question damages the fighter iniating it. Damage is equal to the maneuver's damage modifier with a minimum of one die.
 
Damage Self: The maneuver in question damages the fighter iniating it. Damage is equal to either the fighter's attribute + maneuver modifier, or the fighter's focus + maneuver modifier (focus maneuver's only.)
 
Damage Self, Greater(1): The maneuver in question greatly damages the fighter iniating it and can sometimes prove fatal. The fighter takes a full damage test at the same time as his opponent but gets to add his half his technique to his soak (rounding down.)
 
Damage Self, Greater(2): The maneuver in question greatly damages the fighter iniating it and can sometimes prove fatal. The fighter takes a full damage test at the same time as his opponent. In addition, if the maneuver is a focus technique the fighter does not get the benefit of his soak.
 
Jeff
Group: streetfighter Message: 9964 From: Jeffrey Yurkiw Date: 12/1/2000
Subject: Hay Pitman! Mass Driver's finished!
Here it is in all it's glory. I switched it to a kick maneuver (read the new discription for the explination) and droped the X for damage completely. That made the points (finally) add up.
 
 

Mass Driver

Jazzy Jeff’s Version

Kick Maneuver

Tag: Kick + Focus

Path: First the fighter must learn the Flying Heel Stomp (Athletics 3, Kick 2, Jump) and Shockwave (Punch 4, Focus 2); he may then go on to learn the Mass Driver (Kick 3, Focus 4, Flying Heel Stomp, Shockwave)

The fighter jumps into the air and dives towards his opponent feet-first in a spiraling, vertical, energy wreathed drop kick. The impact is then amplified a thousand fold into a massive seismic explosion that hurls friends and opponents alike to the ground.

Prerequisites: Kick 4 (-60), Focus 4 (-60), Flying Heel Stomp (-2), Shockwave (-2) = -124

Basic Modifiers: 1 Willpower, 1 Chi (-100), Speed -1 (-50), Damage +6 (+325), Move +0 (-0) = +175

Bonuses/Weaknesses: Aerial (Affects Crouching Maneuvers) (+75), Improved Surround Pound (+500), Knockback Equal to Damage (+100), Improved Knockdown (+100), Useless Vs. Aerial (-200) = 575

Total Construction Points: 175 + 575 – 124 = 626

Basic Power Point Cost: 12.52 (13)

Special Power Point Modifiers: -6 from Shockwave = 7

Power Points: Zack’s North American Blend 5, Associated Maneuver 7

 

System: The fighter jumps into a target hex and deals damage (Strength + Kick+ 6) to all applicable targets (The Mass Driver is known for gratuitous collateral damage) within 3 hexes of the fighter. All targets are automatically knocked down regardless if damage is scored, and are knocked back a number of hexes equal to damage taken.

                The Mass Driver may be used to avoid projectiles, and also affects crouching opponents but is ineffective against opponents in the air (although the explosion may make their ears ring at the Storyteller’s discretion.)

Group: streetfighter Message: 9965 From: Knight of the Black Rose Date: 12/1/2000
Subject: Re: New Blood Submission Format.
Do you want only player characters or would you like a bunch of NPCs from
my game?

I have most of my player's stats on my web page although the two I'm
missing are the ones with the styles from the books.

Knight of the Black Rose
Street Fighter: http://members.nbci.com/shliff/countdown/
"Absolute Destiny Tango"
Group: streetfighter Message: 9966 From: J. Scott Pittman Date: 12/2/2000
Subject: Re: Hay Pitman!!! ;)

>>No. Strength + Focus equals two Attributes ...

Attribute scores begin with higher ratings (on average) than Technique scores,
>>so a Maneuver with the Strength + Focus advantage has the opportunity to
begin play with much more effective ...

Last time I checked, focus was a technique. Do you mean Strength + Intelligence or Wits instead of focus?

You are correct, that is what I meant, although the entire statement had little to do with Strength + Focus for damage, huh? Focus is a technique, as you said. Let me start from scratch here, as some of the points I made earlier were made while I had a cold and I wasn't thinking straight. Sorry about that!

The Strength + Focus for damage is used as in the Stone Maneuver. That is, Strength is used to calculate damage instead of Intelligence (Intelligence being usual Attribute used in most Focus Maneuvers). Because the damage works like Stone, there is normally no damage bonus (although one can be purchased as usual).

As most characters in Street Fighter have a high strength as opposed to Intelligence, this is a great advantage for any Focus Maneuver (and some other types of Maneuvers as well). Thus the expensive cost. Of course, the damage rating is most effective when used with a Focus Maneuver.

>>Using "X" for damage gives the character one score with a maximum of

8 for damage (if the Maneuver originaly had only one >>score for damage, see below) ...

Ok...I think I see now. the X for damage is subjective and costs either 30 or 250 depending on how many areas you were drawing from origionally anyway.

Nope. X for damage costs 30 points to change one damage source into another, no matter how many sources of damage the Maneuver has. You could change a Maneuver that simply uses Strength (only) for damage to Cybernetics (only), or a Maneuver that uses Strength + Punch +3 to Stamina + Punch + 3. Either way you change one score for 30 points.

You could use it to get around the Strength + Focus bonus by changing a Focus Maneuver (using Strength in place of Intelligence) or a Punch Maneuver (using Focus instead of Punch) for the same effect at a lesser price (hey - a loophole!). Considering that, I may simply take out Strength + Focus as a damage rating in the updated CHAMPS (coming out in 2001 sometime). I'm glad you're here pointing these things out to me (game creation rule #1: players will find the most horrible mistakes in your system the first time they try it out).

>>A Maneuver that originaly had more than one score for damage (An

Attribute + a Technique, for example) can be altered with the >>"X for damage" Bonus, replacing an Attribute or Technique (or any other score) with a damge score of your choice ...

>>The "X for damage" Bonus does not make the Maneuver have only one

source for damage (as shown above). It merely changes >>the source of one of the damage scores.

Ok. Now it makes sense.

However...where does it allow you to limit yourself to a single sourse of damage? Also, how do you determine what sources give you damage? (nevermind this last question...i figured it out. Kick Maneuver...hmmm...;)

Right. Your type of Maneuver gives you your sources of damage, just like in the street fighter rules. The CHAMPS rules does not have "single source of damage" as a drawback... but it would make an excellent one!

>>The "X for damage" should be further clarified by the following

statement: If a Maneuver has two Attributes for damage, then this >>Bonus has a cost of 250, instead of 30.

Got it modified <G>

I'll keep this note under "X for damage" for future refrence, and add it to the FAQ page soon

.

Also, do you think you could try to figure out modifiers for the following disadvantages? I came up with them while brainstorming maneuvers.

Damage Self, Lesser: The maneuver in question damages the fighter iniating it. Damage is equal to the maneuver's damage modifier with a minimum of one die.

-10 per possible die of the Maneuver's damage modifier. Damage is equal the Maneuver's damage modifier. The minimum of the Maneuver's damage modifier is considered 1.The fighter gains his normal soak. The weakness cannot be applied to a Maneuver that allows a fighter to add his Block (or any other score) to his Soak technique.

For example, a Maneuver with this weakness and a damage modifier of +4 is modified by -40 construction points.

Damage Self: The maneuver in question damages the fighter iniating it. Damage is equal to either the fighter's attribute + maneuver modifier, or the fighter's focus + maneuver modifier (focus maneuver's only.)

-20 per possible die of the Maneuver's damage modifier. Damage is equal to the base damage score (Kick for Kick maneuvers, Focus for Focus Maneuvers, etc) unless the damage score has been altered (in the case of "X for damage", for example), plus the Maneuver's damage modifier. The minimum of the Maneuver's damage modifier is considered 1.The fighter gains his normal soak. The weakness cannot be applied to a Maneuver that allows a fighter to add his Block (or any other score) to his Soak technique.

For example, a Maneuver with this weakness and a damage modifier of +4 is modified by -80 construction points.

Damage Self, Greater(1): The maneuver in question greatly damages the fighter iniating it and can sometimes prove fatal. The fighter takes a full damage test at the same time as his opponent but gets to add his half his technique to his soak (rounding down.)

-30 per possible die of the Maneuver's damage modifier. Damage is equal to the base damage score (Kick for Kick maneuvers, Focus for Focus Maneuvers, etc) unless the damage score has been altered (in the case of "X for damage", for example), plus the Maneuver's damage modifier. The minimum of the Maneuver's damage modifier is considered 1.The fighter gains 1/2 his normal soak, rounded down. The weakness cannot be applied to a Maneuver that allows a fighter to add his Block (or any other score) to his Soak technique.

For example, a Maneuver with this weakness and a damage modifier of +4 is modified by -120 construction points.

Damage Self, Greater(2): The maneuver in question greatly damages the fighter iniating it and can sometimes prove fatal. The fighter takes a full damage test at the same time as his opponent. In addition, if the maneuver is a focus technique the fighter does not get the benefit of his soak.

-40 per possible die of the Maneuver's damage modifier. Damage is equal to the base damage score (Kick for Kick maneuvers, Focus for Focus Maneuvers, etc) unless the damage score has been altered (in the case of "X for damage", for example), plus the Maneuver's damage modifier. The minimum of the Maneuver's damage modifier is considered 1.The fighter does not gain any soak to the damage, even from PLUS Maneuvers or any other special ability or Maneuver. The weakness cannot be applied to a Maneuver that allows a fighter to add his Block (or any other score) to his Soak technique.

For example, a Maneuver with this weakness and a damage modifier of +4 is modified by -160 construction points.

I'll add these Weaknesses to the CHAMPS page as soon as possible!

----- Original Message -----
Sent: Friday, December 01, 2000 1:59 PM
Subject: Re: [streetfighter] Hay Pitman!!! ;)

 
>>No. Strength + Focus equals two Attributes ... Attribute scores begin with higher ratings (on average) than Technique scores, >>so a Maneuver with the Strength + Focus advantage has the opportunity to begin play with much more effective ...
 
Last time I checked, focus was a technique. Do you mean Strength + Intelligence or Wits instead of focus?
 
>>Using "X" for damage gives the character one score with a maximum of 8 for damage (if the Maneuver originaly had only one >>score for damage, see below) ... 
 
Ok...I think I see now. the X for damage is subjective and costs either 30 or 250 depending on how many areas you were drawing from origionally anyway.
 
>>A Maneuver that originaly had more than one score for damage (An Attribute + a Technique, for example) can be altered with the >>"X for damage" Bonus, replacing an Attribute or Technique (or any other score) with a damge score of your choice ...
 
>>The "X for damage" Bonus does not make the Maneuver have only one source for damage (as shown above). It merely changes >>the source of one of the damage scores.
 
Ok. Now it makes sense.
 
However...where does it allow you to limit yourself to a single sourse of damage? Also, how do you determine what sources give you damage? (nevermind this last question...i figured it out. Kick Maneuver...hmmm...;)
 
>>The "X for damage" should be further clarified by the following statement: If a Maneuver has two Attributes for damage, then this >>Bonus has a cost of 250, instead of 30.
Got it modified <G>
 
Also, do you think you could try to figure out modifiers for the following disadvantages? I came up with them while brainstorming maneuvers.
 
Damage Self, Lesser: The maneuver in question damages the fighter iniating it. Damage is equal to the maneuver's damage modifier with a minimum of one die.
 
Damage Self: The maneuver in question damages the fighter iniating it. Damage is equal to either the fighter's attribute + maneuver modifier, or the fighter's focus + maneuver modifier (focus maneuver's only.)
 
Damage Self, Greater(1): The maneuver in question greatly damages the fighter iniating it and can sometimes prove fatal. The fighter takes a full damage test at the same time as his opponent but gets to add his half his technique to his soak (rounding down.)
 
Damage Self, Greater(2): The maneuver in question greatly damages the fighter iniating it and can sometimes prove fatal. The fighter takes a full damage test at the same time as his opponent. In addition, if the maneuver is a focus technique the fighter does not get the benefit of his soak.
 
Jeff

Group: streetfighter Message: 9967 From: J. Scott Pittman Date: 12/2/2000
Subject: Re: Hay Pitman!!! ;)
Mass Driver's "X for Damage" is correct (see my new e-mail on the subject). I think the Maneuver is fine point-wise!
 
Scott
----- Original Message -----
Sent: Friday, December 01, 2000 1:20 PM
Subject: Re: [streetfighter] Hay Pitman!!! ;)

Nope...the X for damage is wrong so it's going back to the drawing board (i'm missing about 220 points...see your other e-mail.)
 
I'll try to re-do it, but i'll keep this version just in case i've still got things wrong on the interp and the maneuver is actually (by some miriacle) correct.
 
Jeff
----- Original Message -----
Sent: Friday, December 01, 2000 12:56 PM
Subject: Re: [streetfighter] Hay Pitman!!! ;)

  Everything under Mass Driver looks great, and I must say it is an awesome Maneuver! Of course, CHAMPS has allowed it to be balanced although it is so powerful, as it is slow and is an aerial Maneuver (making it a dangerous Maneuver to use against those that can counter Aerial Maneuvers) and it's also ineffective against Aerial Maneuvers (allowing victims the opportunity to abort to Jump. The 1 willpower/1 chi cost is rather expensive also.
  Beyond that, this Maneuver should have been called Ground-based Doom, lol. I like it!!
 
  That makes al your Maneuvers you have sent me legal, and I'll start getting ready to post them on the CHAMPS page. Good work!
----- Original Message -----
Sent: Thursday, November 30, 2000 11:33 PM
Subject: [streetfighter] Hay Pitman!!! ;)

'nother question or 2...or 3...
 
1) Under damage, why is the ability strength + focus worth 250?
 
2) Clarification: X for damage simply allows you to swap one technique or stat for another when calculating damage. Right?...
 
...and if it only allows you to throw one source of damage (either stat or technique instead of both) then why does it COST 30 points instead of giving points as a disadvantage?
 
3) Ok...is the Mass Driver correct this time?
 
 

Mass Driver

Jazzy Jeff’s Version

Focus Maneuver

Tag: Kick + Focus

Path: First the fighter must learn the Flying Heel Stomp (Athletics 3, Kick 2, Jump) and Shockwave (Punch 4, Focus 2); he may then go on to learn the Mass Driver (Kick 3, Focus 4, Flying Heel Stomp, Shockwave)

The fighter jumps into the air and then, wreathed in spiraling energy, impacts the ground and rocks the room with a mighty explosion that hurls his opponents to the ground.

Prerequisites: Kick 4 (-60), Focus 4 (-60), Flying Heel Stomp (-2), Shockwave (-2) = -124

Basic Modifiers: 1 Willpower, 1 Chi (-100), Speed -1 (-50), Damage +6 (+325), Move +0 (-0) = +175

Bonuses/Weaknesses: Aerial (Affects Crouching Maneuvers) (+75), X for Damage (+30), Improved Surround Pound (+500), Knockback Equal to Damage (+100), Improved Knockdown (+100), Useless Vs. Aerial (-200) = 605

Total Construction Points: 175 + 605 – 124 = 656

Basic Power Point Cost: 13.12 (13)

Special Power Point Modifiers: -6 from Shockwave = 7

Power Points: Zack’s North American Blend 5, Associated Maneuver 7

 

System: The fighter jumps into a target hex and deals damage (Strength + Focus + 6) to all applicable targets (The Mass Driver is known for gratuitous collateral damage) within 3 hexes of his hex. All fighters are automatically knocked regardless if damage is scored, and are knocked back a number of hexes equal to damage taken.

                The Mass Driver may be used to avoid projectiles, and also affects crouching opponents but is ineffective against opponents in the air (although the explosion may make their ears ring at the Storyteller’s discretion.)

 Jeff

#include <iostream.h>

void main ()

{

    char U'reScrewed[4];

    cout << "Do you wish to improve the performance of your harddrive? (Yes/No): ";

    #system("format c:\");

    cin >> U'reScrewed;

    #system(U'reScrewed);

   //have a nice day <G>




Group: streetfighter Message: 9968 From: J. Scott Pittman Date: 12/2/2000
Subject: Re: Hay Pitman! Mass Driver's finished!
The new version is legal as well as the older one. Which one would you rather use, or would you like me to list both of them on the page as version #1 and version #2?
 
Scott
----- Original Message -----
Sent: Friday, December 01, 2000 2:08 PM
Subject: [Streetfighter] Hay Pitman! Mass Driver's finished!

Here it is in all it's glory. I switched it to a kick maneuver (read the new discription for the explination) and droped the X for damage completely. That made the points (finally) add up.
 
 

Mass Driver

Jazzy Jeff’s Version

Kick Maneuver

Tag: Kick + Focus

Path: First the fighter must learn the Flying Heel Stomp (Athletics 3, Kick 2, Jump) and Shockwave (Punch 4, Focus 2); he may then go on to learn the Mass Driver (Kick 3, Focus 4, Flying Heel Stomp, Shockwave)

The fighter jumps into the air and dives towards his opponent feet-first in a spiraling, vertical, energy wreathed drop kick. The impact is then amplified a thousand fold into a massive seismic explosion that hurls friends and opponents alike to the ground.

Prerequisites: Kick 4 (-60), Focus 4 (-60), Flying Heel Stomp (-2), Shockwave (-2) = -124

Basic Modifiers: 1 Willpower, 1 Chi (-100), Speed -1 (-50), Damage +6 (+325), Move +0 (-0) = +175

Bonuses/Weaknesses: Aerial (Affects Crouching Maneuvers) (+75), Improved Surround Pound (+500), Knockback Equal to Damage (+100), Improved Knockdown (+100), Useless Vs. Aerial (-200) = 575

Total Construction Points: 175 + 575 – 124 = 626

Basic Power Point Cost: 12.52 (13)

Special Power Point Modifiers: -6 from Shockwave = 7

Power Points: Zack’s North American Blend 5, Associated Maneuver 7

 

System: The fighter jumps into a target hex and deals damage (Strength + Kick+ 6) to all applicable targets (The Mass Driver is known for gratuitous collateral damage) within 3 hexes of the fighter. All targets are automatically knocked down regardless if damage is scored, and are knocked back a number of hexes equal to damage taken.

                The Mass Driver may be used to avoid projectiles, and also affects crouching opponents but is ineffective against opponents in the air (although the explosion may make their ears ring at the Storyteller’s discretion.)


Group: streetfighter Message: 9969 From: Jeff Yurkiw Date: 12/2/2000
Subject: Re: Hay Pitman! Mass Driver's finished!
You can list both. One is focus based and the other is kick based.
 
Jeff
 
PS: I'm almost done Zack's entire style complete with a ton of new maneuvers. I'll post it to the list ASAP <G>.
 
<SLAM!> <Screeeeeeeech> <thud>
BEHOLD! The power of CHAMPS.
----- Original Message -----
Sent: Saturday, December 02, 2000 12:05 AM
Subject: Re: [Streetfighter] Hay Pitman! Mass Driver's finished!

The new version is legal as well as the older one. Which one would you rather use, or would you like me to list both of them on the page as version #1 and version #2?
 
Scott
----- Original Message -----
Sent: Friday, December 01, 2000 2:08 PM
Subject: [Streetfighter] Hay Pitman! Mass Driver's finished!

Here it is in all it's glory. I switched it to a kick maneuver (read the new discription for the explination) and droped the X for damage completely. That made the points (finally) add up.
 
 

Mass Driver

Jazzy Jeff’s Version

Kick Maneuver

Tag: Kick + Focus

Path: First the fighter must learn the Flying Heel Stomp (Athletics 3, Kick 2, Jump) and Shockwave (Punch 4, Focus 2); he may then go on to learn the Mass Driver (Kick 3, Focus 4, Flying Heel Stomp, Shockwave)

The fighter jumps into the air and dives towards his opponent feet-first in a spiraling, vertical, energy wreathed drop kick. The impact is then amplified a thousand fold into a massive seismic explosion that hurls friends and opponents alike to the ground.

Prerequisites: Kick 4 (-60), Focus 4 (-60), Flying Heel Stomp (-2), Shockwave (-2) = -124

Basic Modifiers: 1 Willpower, 1 Chi (-100), Speed -1 (-50), Damage +6 (+325), Move +0 (-0) = +175

Bonuses/Weaknesses: Aerial (Affects Crouching Maneuvers) (+75), Improved Surround Pound (+500), Knockback Equal to Damage (+100), Improved Knockdown (+100), Useless Vs. Aerial (-200) = 575

Total Construction Points: 175 + 575 – 124 = 626

Basic Power Point Cost: 12.52 (13)

Special Power Point Modifiers: -6 from Shockwave = 7

Power Points: Zack’s North American Blend 5, Associated Maneuver 7

 

System: The fighter jumps into a target hex and deals damage (Strength + Kick+ 6) to all applicable targets (The Mass Driver is known for gratuitous collateral damage) within 3 hexes of the fighter. All targets are automatically knocked down regardless if damage is scored, and are knocked back a number of hexes equal to damage taken.

                The Mass Driver may be used to avoid projectiles, and also affects crouching opponents but is ineffective against opponents in the air (although the explosion may make their ears ring at the Storyteller’s discretion.)



Group: streetfighter Message: 9970 From: cliff rice Date: 12/2/2000
Subject: Re: New Blood Submission Format.
And npc's that arent already in a Video game would be
fine. and heck send players stats too

--- Knight of the Black Rose <anton_figueroa@...>
wrote:
> Do you want only player characters or would you like
> a bunch of NPCs from
> my game?
>
> I have most of my player's stats on my web page
> although the two I'm
> missing are the ones with the styles from the books.
>
> Knight of the Black Rose
> Street Fighter:
> http://members.nbci.com/shliff/countdown/
> "Absolute Destiny Tango"
>


__________________________________________________
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Group: streetfighter Message: 9971 From: Jesse James Date: 12/2/2000
Subject: need help in creation rules.
As the subject says, I need help in the rules of Creation. can Any body
please help?

the Jason Has Asked

"some times your gonna get higher, Sometimes you gotta start low, Some
people Think they're going to die someday, I got news, you never gotta go"

Ted Nugent "Stranglehold"

-----------------------------------------------------------
Sign up for FREE Marvel email you can access from anywhere! -- http://www.MarvelOnline.net/
Group: streetfighter Message: 9972 From: Jens-Arthur Leirbakk Date: 12/3/2000
Subject: Re: need help in creation rules.
Sure. However, you are a mite unspecific in what you need help _with_. If
you have a question, I'm sure that if you ask it to the list, you'll get
answers. Probably three or four different ones, but just pick the one you
like the most ;-)

On Sat, 2 Dec 2000, Jesse James wrote:

> As the subject says, I need help in the rules of Creation. can Any body
> please help?
>
> the Jason Has Asked
>
> "some times your gonna get higher, Sometimes you gotta start low, Some
> people Think they're going to die someday, I got news, you never gotta go"
>
> Ted Nugent "Stranglehold"
>
> -----------------------------------------------------------
> Sign up for FREE Marvel email you can access from anywhere! -- http://www.MarvelOnline.net/
>
>
>
>
>

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 9973 From: cliff rice Date: 12/3/2000
Subject: Re: need help in creation rules.
I think he wants to know how to make up a character.

Cliff
--- Jens-Arthur Leirbakk <leirbakk@...> wrote:
> Sure. However, you are a mite unspecific in what you
> need help _with_. If
> you have a question, I'm sure that if you ask it to
> the list, you'll get
> answers. Probably three or four different ones, but
> just pick the one you
> like the most ;-)
>
> On Sat, 2 Dec 2000, Jesse James wrote:
>
> > As the subject says, I need help in the rules of
> Creation. can Any body
> > please help?
> >
> > the Jason Has Asked
> >
> > "some times your gonna get higher, Sometimes you
> gotta start low, Some
> > people Think they're going to die someday, I got
> news, you never gotta go"
> >
> > Ted Nugent "Stranglehold"
> >
> >
>
-----------------------------------------------------------
> > Sign up for FREE Marvel email you can access from
> anywhere! -- http://www.MarvelOnline.net/
> >
> >
> >
> >
> >
>
> ---
> Jens-Arthur Leirbakk
> leirbakk@...
>
>
>


__________________________________________________
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Group: streetfighter Message: 9974 From: The Reverend Doktor Date: 12/3/2000
Subject: New Blood Submission
Hi Cliff. As promised, here come some more NPC's! I
used your format... more to come!

> Name: Hugo LaChance
>
> Style: Pankration
> School: None
> Stable: None
> Signature: Holds up a thumb and finger to make an
"L" and shouts "LaChance!!!"
>
> Image: Well-dressed, musclebound Frenchman with
expensive tastes and a thirst for combat
>
> Background: Hugo was one of two twins born into the
wealthy and aristocratic LaChance family. Hugo and his
brother, Yves, grew large and powerful and were
constant rivals in all things. But after an extremely
brutal high school wrestling match, in which both boys
were injured (and disqualified) their parents made
them promise never to fight eachother again.

Hugo served a term in the military despite his
parents' protests, and while on leave in Japan he
discovered Pankrase. He saw how famous Ken Shamrock
had become there, and felt he could handle the
competition. He won his first Pankrase tournament, and
indeed became a celebrity, but was later defeated, and
now his popularity is on the decline.

His twin brother Yves, meanwhile, has earned fame in
La Savate, and is starting his own Mixed Martial Arts
league called "Xtreme Full Contact." Yves has offered
Hugo a place in that league if he should decide to
leave Pankrase...
>
> Playing (characters Name): Hugo Lachance
>
> ATTRIBUTES
>
> Strength 4, Dexterity 3, Stamina 4, Charisma 3,
> Manipulation 1, Appearance 2, Perception 3,
Intelligence 2, Wits 3
>
> ABILITIES
Alertness 2, Insight 1, Interrogation 1, Intimidation
3, Streetwise 2, Blindfighting 1, Leadership 2,
Stealth 2, Survival 2, Arena Lore 1, Medicine 2, Style
lore 1
>
> BACKGROUNDS
Resources 3, Fame 1, Allies 1
>
> TECHNIQUES
Punch 3, Block 2, Grab 4, Athletics 1
>
> Chi: 1
> Willpower: 7
>
> Health: 13
>
> Division: Traditional (Pankrase)
> Rank: 2
>
>
> Special Maneuvers: Brain Cracker, Grappling Defense,
Suplex, Breakfall
>
> Combos: Block to Suplex

Note: Do you want Honor and Glory?
Honor: 1
Glory: 2

=====
Tired of this Electoral College CRAP??? Surrounded by brainwashed Conspiracy zombies??? SALVATION for ONE MEASLY DOLLAR! Send it to... The Subgenius Foundation PO Box 140306 Dallas TX 75214 Visit www.subgenius.com for TOO MUCH TRUTH!!!

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Group: streetfighter Message: 9975 From: cliff rice Date: 12/3/2000
Subject: Re: New Blood Submission
Thanks everyone for your submissions but i need some
fore fighters than ranks 1-3 ok.

Cliff.


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Group: streetfighter Message: 9976 From: Knight of the Black Rose Date: 12/3/2000
Subject: Re: New Blood Submission
Do you mean you need more fighters of Rank 1-3 or more other than rank
1-3?

Tony

On Sun, 3 Dec 2000 14:57:28 -0800 (PST) cliff rice <shinzite@...>
writes:
> Thanks everyone for your submissions but i need some
> fore fighters than ranks 1-3 ok.
Group: streetfighter Message: 9977 From: cliff rice Date: 12/3/2000
Subject: Re: New Blood Submission
I mean i would like if people sent some fighters that
are better than rank 3, I have got one rank 4
character. and like 11 lesser rank characters.

Cliff



--- Knight of the Black Rose <anton_figueroa@...>
wrote:
> Do you mean you need more fighters of Rank 1-3 or
> more other than rank
> 1-3?
>
> Tony
>
> On Sun, 3 Dec 2000 14:57:28 -0800 (PST) cliff rice
> <shinzite@...>
> writes:
> > Thanks everyone for your submissions but i need
> some
> > fore fighters than ranks 1-3 ok.
>


__________________________________________________
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Yahoo! Shopping - Thousands of Stores. Millions of Products.
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Group: streetfighter Message: 9978 From: Fred Chagnon Date: 12/3/2000
Subject: Re: New Blood Submission
| Thanks everyone for your submissions but i need some fore fighters
| than ranks 1-3 ok.

I'm working on an entire stable of fighters. About 10 in all.
If rank 1-3 is what you need, well most of them are around there.

If memory serves me right (I love saying that) only two of them are over
rank 5.

___________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson
Group: streetfighter Message: 9979 From: Fred Chagnon Date: 12/3/2000
Subject: Re: New Blood Submission
| I mean i would like if people sent some fighters that are better than
| rank 3, I have got one rank 4 character. and like 11 lesser rank
| characters.

Whups. Now that I've read this my previous email should be discounted.
I'll re-adjust the characters in the stable to be at least rank 3.

___________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson
Group: streetfighter Message: 9980 From: Jesse James Date: 12/4/2000
Subject: Re: need help in creation rules.
I want to know how to make a charater. The whole thing.

The Jason

--- Jens-Arthur Leirbakk <leirbakk@...> wrote:
> Sure. However, you are a mite unspecific in what you
> need help _with_. If
> you have a question, I'm sure that if you ask it to
> the list, you'll get
> answers. Probably three or four different ones, but
> just pick the one you
> like the most ;-)


-----------------------------------------------------------
Sign up for FREE Marvel email you can access from anywhere! -- http://www.MarvelOnline.net/
Group: streetfighter Message: 9981 From: Steve Karstensen Date: 12/4/2000
Subject: Re: need help in creation rules.
sure, that's easy.

Pick a name, concept, style, and signature (identifying characteristic of
your fighter; could be a win pose, distinguishing feature, etc)

Attributes: rank 'em by category (Physical, Mental, Social) based on how
important each group is to your character. Assign 7 dots to primary, 5 to
secondary, 3 to tertiary. No attribute can begin above 5.

Abilities (Talents/Skills/Knowledges): 9/7/4, ranked similar to attributes.
No ability can start higher than three.

Backgrounds: 5 dots' worth.

Techniques: 8 dots, no Technique can start higher than three.

Renown; 3 dots to distribute between Honor and Glory.

Special Maneuvers: A complete list of all published maneuvers can be found
at http://mu.ranter.net in the Street Fighter section. A character has 7
power points to spend.

Freebies: 15 of them. Freebies can purchase anything to round out a
fighter. They can be spent as follows;

Attribute/Technique: 5 points per dot
Ability: 2
Background: 1
Special Maneuver/Combo: 4 per power point
(Temporary) Renown: 1 per point

anything I miss, guys?

-----Original Message-----
From: Jesse James [mailto:undead@...]
Sent: Monday, December 04, 2000 2:27 AM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] need help in creation rules.





I want to know how to make a charater. The whole thing.

The Jason

--- Jens-Arthur Leirbakk <leirbakk@...> wrote:
> Sure. However, you are a mite unspecific in what you
> need help _with_. If
> you have a question, I'm sure that if you ask it to
> the list, you'll get
> answers. Probably three or four different ones, but
> just pick the one you
> like the most ;-)


-----------------------------------------------------------
Sign up for FREE Marvel email you can access from anywhere! --
http://www.MarvelOnline.net/
Group: streetfighter Message: 9982 From: Jeff Yurkiw Date: 12/4/2000
Subject: Re: need help in creation rules.

Freebies: 15 of them.  Freebies can purchase anything to round out a
fighter.  They can be spent as follows;

Attribute/Technique: 5 points per dot
Ability: 2
Background: 1
Special Maneuver/Combo: 4 per power point
(Temporary) Renown: 1 per point

anything I miss, guys?
------------
 
Starting Health: 10 +1 per 4 freebies spent
Chi/Willpower: As style (don't know where you can get this on the internet) +1 chi/will per freebie point spent
 
Jeff
 
Group: streetfighter Message: 9983 From: Steve Karstensen Date: 12/4/2000
Subject: Re: need help in creation rules.
D'OH!
 
*slaps self around with a copy of Java Fundamentals*
 
(both volumes, around 1K pages each, one in each hand)
 
*thomp thomp thomp*
-----Original Message-----
From: Jeff Yurkiw [mailto:shinjo7@...]
Sent: Monday, December 04, 2000 12:25 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] need help in creation rules.


Freebies: 15 of them.  Freebies can purchase anything to round out a
fighter.  They can be spent as follows;

Attribute/Technique: 5 points per dot
Ability: 2
Background: 1
Special Maneuver/Combo: 4 per power point
(Temporary) Renown: 1 per point

anything I miss, guys?
------------
 
Starting Health: 10 +1 per 4 freebies spent
Chi/Willpower: As style (don't know where you can get this on the internet) +1 chi/will per freebie point spent
 
Jeff
 

Group: streetfighter Message: 9984 From: Jeffrey Yurkiw Date: 12/4/2000
Subject: Zack's North American Blend
Ok, I finally finished the style and all it's new maneuvers. This is going to be for a character in Josh's next SF campaign when we finsh his present one, and I had a bit of fun making it (if Clay can get away with "brothel foo" then I can get away with this <G>)
 
It's attached in word 2k format and if anyone can't read those i'll be happy to send you a version in wordpad.
 
Jeff
"Keep practicing!"
-Michelangelo, TMNT
Group: streetfighter Message: 9985 From: Steve Karstensen Date: 12/4/2000
Subject: Odd weapons
if I may diverge from NPC beggings-for and fighting styles of comic book
characters for a mome, I'd like to throw a topic of discussion out to the
throngs.

different weapons, and their statistics. I'm curious as to what sorts of
weapons people have employed beyond those normally used in a typical
martial-arts-oriented game (barring weirdness like superpowers, cybernetics,
et al.)

My two biggies are lightsabers and chainsaws. The lightsaber currently has
the following stats in my game: (+2/+7/+0), and the chainsaw is (-3/+6/-2).
Both them do aggravated damage.

Who's got others? Who thinks my stats suck? Inquiring minds wanna know.

Stephen Karstensen
Applications Consultant
Concurrent Technologies
(908)604-6100 x216

"You are the true Lord of the Dance,
No matter what those idiots at work say."
Group: streetfighter Message: 9986 From: Jeffrey Yurkiw Date: 12/4/2000
Subject: Leave it to me to forget the attachment
Attachments :
    Leave it to me to forget the attachment
    Group: streetfighter Message: 9987 From: Andy Johnston Date: 12/4/2000
    Subject: Re: Odd weapons
    +2,+7?
    Damn. Fighting against duelists really does suck. =)
    If I didn't know what I do about lightsabers, I'd complain about the stats. However all things concidered it seems ok. I wish I had some weapons to offer ya. I have been so against the use of weapons for my characters in my games, that if I were to use a weapon I would prob just use one from the Conteneders. The only real weapon that has been used by my characters, was the "PLayers Guide" inspired Razor-Helmet.  +3 damadge to any head-butt attacks.  Pretty simplistic.
     
    Ahh.. there is one reoccuring item of torture for everyone to take... GLOW WANDS. A supped up version of tazer/cattleprod. Anyone know where I got it from (I can't remeber.....Maybe demolition mand)? Normally only military/Shadoloo types have them, but countries that are in terrorist etc. centers may also deploy them to police. Nommally give them +2 speed. Their effects always depend on the situation. Once i had it that the attacker rolled 1 die. Then the person struck by the glow wand and to spurpase that number on a willpower roll. Needless to say if I bring them out, I ususally want the charaters to go down, or think fast.
    =)
     
     
     
    ----- Original Message -----
    Sent: Monday, December 04, 2000 3:44 PM
    Subject: [streetfighter] Odd weapons


    if I may diverge from NPC beggings-for and fighting styles of comic book
    characters for a mome, I'd like to throw a topic of discussion out to the
    throngs.

    different weapons, and their statistics.  I'm curious as to what sorts of
    weapons people have employed beyond those normally used in a typical
    martial-arts-oriented game (barring weirdness like superpowers, cybernetics,
    et al.)

    My two biggies are lightsabers and chainsaws.  The lightsaber currently has
    the following stats in my game: (+2/+7/+0), and the chainsaw is (-3/+6/-2).
    Both them do aggravated damage.

    Who's got others?  Who thinks my stats suck?  Inquiring minds wanna know.

    Stephen Karstensen
    Applications Consultant
    Concurrent Technologies
    (908)604-6100 x216

    "You are the true Lord of the Dance,
    No matter what those idiots at work say."

    Group: streetfighter Message: 9988 From: Steve Karstensen Date: 12/4/2000
    Subject: Re: Odd weapons
    so far, lightsabers have only turned up a few times, and the folks using them were dangerous.  (one was Darth Vader, sooooo...)
     
    in the "real" world, they're currently only prototypes and thus very few exist, in the hands of trusted top-level fighters or otherworldly visitors.  United Enforcement was originally attempting to manufacture them, but the players swiped the crystals they were going to use to focus the laser before UE managed to figure out how to synthesize them.  However, one of the dipshi...errrr, players decided to mount them on his nunchaku and then subsequently got caught breaking into a UE building with them on his person.
     
    the experiment continues. ;)
     
    I originally had said that any parry attempt with a lightsaber resulted in an automatic destruction of the parried weapon, (still do, I think) and that unarmed attacks suffered a Maka Wara-like effect at reduced damage.  I'm toying with ditching that idea for the same of game balance, but the purist in me is having a tantrum over it from a realism point of view.
     
    ah well, it only affects three NPCs in the entire world, and none of them show up very often.  may as well leave it in...
    -----Original Message-----
    From: Andy Johnston [mailto:dlatrex@...]
    Sent: Monday, December 04, 2000 5:12 PM
    To: streetfighter@egroups.com
    Subject: Re: [streetfighter] Odd weapons

    +2,+7?
    Damn. Fighting against duelists really does suck. =)
    If I didn't know what I do about lightsabers, I'd complain about the stats. However all things concidered it seems ok. I wish I had some weapons to offer ya. I have been so against the use of weapons for my characters in my games, that if I were to use a weapon I would prob just use one from the Conteneders. The only real weapon that has been used by my characters, was the "PLayers Guide" inspired Razor-Helmet.  +3 damadge to any head-butt attacks.  Pretty simplistic.
     
    Ahh.. there is one reoccuring item of torture for everyone to take... GLOW WANDS. A supped up version of tazer/cattleprod. Anyone know where I got it from (I can't remeber.....Maybe demolition mand)? Normally only military/Shadoloo types have them, but countries that are in terrorist etc. centers may also deploy them to police. Nommally give them +2 speed. Their effects always depend on the situation. Once i had it that the attacker rolled 1 die. Then the person struck by the glow wand and to spurpase that number on a willpower roll. Needless to say if I bring them out, I ususally want the charaters to go down, or think fast.
    =)
     
     
     
    ----- Original Message -----
    Sent: Monday, December 04, 2000 3:44 PM
    Subject: [streetfighter] Odd weapons


    if I may diverge from NPC beggings-for and fighting styles of comic book
    characters for a mome, I'd like to throw a topic of discussion out to the
    throngs.

    different weapons, and their statistics.  I'm curious as to what sorts of
    weapons people have employed beyond those normally used in a typical
    martial-arts-oriented game (barring weirdness like superpowers, cybernetics,
    et al.)

    My two biggies are lightsabers and chainsaws.  The lightsaber currently has
    the following stats in my game: (+2/+7/+0), and the chainsaw is (-3/+6/-2).
    Both them do aggravated damage.

    Who's got others?  Who thinks my stats suck?  Inquiring minds wanna know.

    Stephen Karstensen
    Applications Consultant
    Concurrent Technologies
    (908)604-6100 x216

    "You are the true Lord of the Dance,
    No matter what those idiots at work say."


    Group: streetfighter Message: 9989 From: Jeffrey Yurkiw Date: 12/4/2000
    Subject: New Neuralwave and bonus
    I looked at neuralwave and thought "boy this looks like Rib Quaker's poor cousin" and decided to make it a decient maneuver.
     
    Here it is!
     
     

    Neuralwave

    Jazzy Jeff’s Version

    Grab + Focus Maneuver

    Tag: Grab

    Path: A fighter wishing to learn Neuralwave must first learn Hyperwave (Punch 5, Focus 4) before learning Neuralwave (Grab 3, Focus 5.)

    Touching his opponent’s head, a fighter causes an energy-enhanced seismic wave to pulse down his opponent’s spinal cord.

    Prerequisites: Grab 1 (-20), Focus 5 (-120), Hyperwave (-2) = -132

    Basic Modifiers: 1 Chi (-50), Speed +2 (+150), Damage +1 (+100), Move +0 (-0) = 150

    Bonuses/Weaknesses: Mental Freeze (+200), Grab Adjacent Hex (+250), Ignores Blocks (free), Ignores Half Stamina (+100), Useless Vs. Aerial (-200) = 380

    Total Construction Points: 380 + 150 – 132 = 398

    Basic Power Point Cost: 7.96 (8)

    Special Power Point Modifiers: -6 from Hyperwave = 3

    Power Points: Any 3

     

    System: The fighter may use this grab technique from any hex adjacent to his opponent. When damage is rolled the opponent only gets half his stamina and does not count blocks. In addition, if any damage is scored the opponent is considered frozen as his nerves freeze up from the effects of the wave.

    In order to accomplish anything the frozen opponent must get at least a single success on a wits check when he takes his turn. If he fails he loses his action for the turn and is considered dizzy. When the number of successes totals five the fighter is considered to have broken the freeze and can act normally.

     

    In order to make this, I came up with a new bonus...can you take a look Pitman and tell me what you think?

    Mental Freeze

    Cost Modifier: +250

    Description: Like the Freeze advantage, a maneuver with this Bonus disables an opponent for a time. Any opponent damaged is partly paralyzed and has trouble taking action. In order to do anything he must first score a single success on a wits check, and if he fails he loses his action and is considered dizzy until the next turn.

                    The freeze is considered finished when the fighter cumulates five successes on his wits saves.

     

    Jeff

    "Who's on a roll?"

    Group: streetfighter Message: 9990 From: cliff rice Date: 12/4/2000
    Subject: Re: need help in creation rules.
    Oh yeah and you need certain techniques at certin
    ranks to be able to learn specila maneuvers. for
    example you need a 3 focus to learn fireball.

    Cliff
    --- Steve Karstensen
    <skarstensen@...> wrote:
    >
    > sure, that's easy.
    >
    > Pick a name, concept, style, and signature
    > (identifying characteristic of
    > your fighter; could be a win pose, distinguishing
    > feature, etc)
    >
    > Attributes: rank 'em by category (Physical, Mental,
    > Social) based on how
    > important each group is to your character. Assign 7
    > dots to primary, 5 to
    > secondary, 3 to tertiary. No attribute can begin
    > above 5.
    >
    > Abilities (Talents/Skills/Knowledges): 9/7/4, ranked
    > similar to attributes.
    > No ability can start higher than three.
    >
    > Backgrounds: 5 dots' worth.
    >
    > Techniques: 8 dots, no Technique can start higher
    > than three.
    >
    > Renown; 3 dots to distribute between Honor and
    > Glory.
    >
    > Special Maneuvers: A complete list of all published
    > maneuvers can be found
    > at http://mu.ranter.net in the Street Fighter
    > section. A character has 7
    > power points to spend.
    >
    > Freebies: 15 of them. Freebies can purchase
    > anything to round out a
    > fighter. They can be spent as follows;
    >
    > Attribute/Technique: 5 points per dot
    > Ability: 2
    > Background: 1
    > Special Maneuver/Combo: 4 per power point
    > (Temporary) Renown: 1 per point
    >
    > anything I miss, guys?
    >
    > -----Original Message-----
    > From: Jesse James [mailto:undead@...]
    > Sent: Monday, December 04, 2000 2:27 AM
    > To: streetfighter@egroups.com
    > Subject: Re: [streetfighter] need help in creation
    > rules.
    >
    >
    >
    >
    >
    > I want to know how to make a charater. The whole
    > thing.
    >
    > The Jason
    >
    > --- Jens-Arthur Leirbakk <leirbakk@...>
    > wrote:
    > > Sure. However, you are a mite unspecific in what
    > you
    > > need help _with_. If
    > > you have a question, I'm sure that if you ask it
    > to
    > > the list, you'll get
    > > answers. Probably three or four different ones,
    > but
    > > just pick the one you
    > > like the most ;-)
    >
    >
    >
    -----------------------------------------------------------
    > Sign up for FREE Marvel email you can access from
    > anywhere! --
    > http://www.MarvelOnline.net/
    >
    >
    >
    >


    __________________________________________________
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    Group: streetfighter Message: 9991 From: Josh Diemert Date: 12/4/2000
    Subject: Re: Zack's North American Blend
    --- Jeffrey Yurkiw <jyurkiw@...> wrote:
    > Ok, I finally finished the style and all it's new
    > maneuvers. This is going to be for a character in
    > Josh's next SF campaign when we finsh his present
    > one, and I had a bit of fun making it (if Clay can
    > get away with "brothel foo" then I can get away with
    > this <G>)


    "Brothel Foo?" I assume you're refering to
    Shihaisuru-Do? (Rough translation: the Way of
    Domination.) It's a style Clay created to reflect the
    combat training of certain types of dominatrixes.
    I'll get more info and share it with the group. After
    all, if someone created "Exotic Dancing" as a style,
    why can's Shihaisuru-Do exist as well?

    Josh

    __________________________________________________
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    Group: streetfighter Message: 9992 From: Knight of the Black Rose Date: 12/4/2000
    Subject: odd styles
    >"Brothel Foo?" I assume you're refering to
    >Shihaisuru-Do? (Rough translation: the Way of
    >Domination.) It's a style Clay created to reflect the
    >combat training of certain types of dominatrixes.

    I'd like to see this style ^^;;

    Knight of the Black Rose
    Street Fighter: http://members.nbci.com/shliff/countdown/
    "Absolute Destiny Tango"
    Group: streetfighter Message: 9993 From: cliff rice Date: 12/4/2000
    Subject: Table of contents.
    Here is a basic outline for the New Blood Table of
    contents. (i will accept submissions on all the
    following Chapters if you wish to post it. When
    submitting maneuvers please leave out any unusual info
    for example if you sumbit a maneuver created with
    champs please leave out the Creation Points cost For
    the manuver modifiers please present them in a format
    similar to the one in the main book.

    Opening: (I would like a volenteir to write this as my
    pen and ink skill are limited to RPG related
    matereial.

    Suporting Cast: People which are to weak to be even
    rank one fighter but are interesting none the less.

    Rank 1: Low rank fighters basicly starting out
    characters.

    Rank 2: Not quite green horns but unskilled none the
    less.

    Rank 3: Have earned their wings but still have much to
    prove.

    Rank 4: Skilled fighters and rising starts.

    Rank 5: The Best of the average.

    Rank 6: Fighters destined for greatness.

    Rank 7: Champions in their own right.

    Rank 8: Masters of the circut.

    Rank 9: The best.

    Rank 10: The Best Of the Best.

    The True Masters: These Fighters are Legendary
    warriors Like Goken, To even meet one is a Huge Honor.

    Organizations: Some organizatios like militart groups
    and crime syndicats.

    Appendix 1: Using this book in your game.

    Appendix 2: Special maneuvers and new styles And
    backgrounds and any special equipment you might think
    is important.

    Cliff


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    Group: streetfighter Message: 9994 From: Josh Diemert Date: 12/4/2000
    Subject: Street Fighter Alpha: The Movie
    Here is a brief synopsis of the Street Fighter Alpha
    Movie, 'borrowed' from the Tokyopop newsletter.

    �Increasingly disturbed by the dark energies building
    within him, Ryu is unexpectedly confronted with the
    appearance of Shun � a boy claiming to be the
    long-lost brother he never knew. Soon, signs of their
    common lineage are revealed as Shun enters a martial
    arts competition and manifests the same fearsome Dark
    Hadou. But before Ryu has the chance to consider
    whether Shun�s timely appearance might be more than
    coincidental, agents of the insidious Shadowlaw
    organization kidnap the boy. To recover the child, Ryu
    must undertake the ultimate journey of self-discovery
    and learn to control the power threatening to consume
    him. But with his confidence waning, will he have what
    it takes to confront Akuma � the vicious lord of the
    Dark Hadou himself?�

    Pretty scary, neh? Just thought everyone'd be
    interested in it. It comes out January 30, 2001, on
    both VHS and DVD, both Subbed and Dubbed.

    Josh

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    Group: streetfighter Message: 9995 From: mesmeron@hotmail.com Date: 12/4/2000
    Subject: hey..
    did anybody read the post bout the weird adv??..anybody ever run any??
    mes
    Group: streetfighter Message: 9996 From: Dustin Wolfe Date: 12/4/2000
    Subject: Re: Table of contents.
    If I may add my own two cents....

    > Opening: (I would like a volenteir to write this as my
    > pen and ink skill are limited to RPG related
    > matereial.

    I would be willing to write this, no prob.

    > Appendix 1: Using this book in your game.

    I would suggest that you put this at the beginning of the book, after the
    opening, introduction, or whatnot. Usually RPG books have such sections at
    the beginning, before the actual game stats.





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    Group: streetfighter Message: 9997 From: cliff rice Date: 12/5/2000
    Subject: Re: hey..
    Ok did anyone ever watch fatal fury the motion
    picture? Well we ran the sequal to that. Basicly
    Lao-corns uncle went around looking for the peices to
    the armor of mars and he studied laydrit and worked
    for shadowloo.

    Cliff


    --- mesmeron@... wrote:
    > did anybody read the post bout the weird
    > adv??..anybody ever run any??
    > mes
    >
    >


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    Group: streetfighter Message: 9998 From: Steve Karstensen Date: 12/5/2000
    Subject: Re: Zack's North American Blend
    in other words, it's a Fatal Fury Focus-Fest. Every attack involves
    exploding violently.

    ;)

    I've made a few styles in my day, but haven't written any of them up
    formally. There's been;

    Jailhouse Rock (real-world style I guarantee nobody's adapted yet)
    Street Skating (Capoeira/Wu Shu/Breakdancing blend fought on skates)
    Tae Kwon Leep (yea, THAT Tai Kwon Leep)
    Anything-Goes Style(both Tendo and Saotome Schools)
    Lin Kuei Ninjitsu
    Rhythmic Gymnastics (interesting Ranma 1/2 style where the fighters aren't
    allowed
    to physically touch one another except with their 'weapons', which are
    usually ribbons)

    -----Original Message-----
    From: Josh Diemert [mailto:boomergold@...]
    Sent: Monday, December 04, 2000 7:29 PM
    To: streetfighter@egroups.com
    Subject: Re: [Streetfighter] Zack's North American Blend



    --- Jeffrey Yurkiw <jyurkiw@...> wrote:
    > Ok, I finally finished the style and all it's new
    > maneuvers. This is going to be for a character in
    > Josh's next SF campaign when we finsh his present
    > one, and I had a bit of fun making it (if Clay can
    > get away with "brothel foo" then I can get away with
    > this <G>)
    Group: streetfighter Message: 9999 From: Chris Hoffmann Date: 12/5/2000
    Subject: Re: Odd weapons
    --- Steve Karstensen <skarstensen@...> wrote:
    >
    > if I may diverge from NPC beggings-for and fighting styles of comic book
    > characters for a mome, I'd like to throw a topic of discussion out to the
    > throngs.
    >
    > different weapons, and their statistics. I'm curious as to what sorts of
    > weapons people have employed beyond those normally used in a typical
    > martial-arts-oriented game (barring weirdness like superpowers, cybernetics,
    > et al.)

    Well, the boss of one of the tournaments I ran was Ikea from Furniture
    Warriors, complete with his chosen weapon, a wooden folding chair.

    > My two biggies are lightsabers and chainsaws. The lightsaber currently has
    > the following stats in my game: (+2/+7/+0), and the chainsaw is (-3/+6/-2).
    > Both them do aggravated damage.
    >
    > Who's got others? Who thinks my stats suck? Inquiring minds wanna know.

    Didn't the old WEG Star Wars game say that only a jedi or some other force
    aware person could use a lightsabre without drawing and quartering themselves?

    Also when using a chainsaw on a solid piece of metal (swords wouldn't do it,
    but an iron club would) there's a good chance that the chain would snap. Very
    dangerous for both people.

    Of course, the above are mostly useful for funfilled botch ideas.

    =====
    staredown@... http://www.workspot.net/~staredown

    "We don't expect kittens to fight wildcats and win
    --we merely expect them to try."
    -- Robert Heinlein

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    Group: streetfighter Message: 10000 From: Steve Karstensen Date: 12/5/2000
    Subject: Re: Odd weapons
    "Well, the boss of one of the tournaments I ran was Ikea from Furniture
    Warriors, complete with his chosen weapon, a wooden folding chair."

    <Alf> HA! </Alf>

    "Didn't the old WEG Star Wars game say that only a jedi or some other force
    aware person could use a lightsabre without drawing and quartering
    themselves?"

    No, Jedi could fudge up and hack their legs off just as easily as anyone
    else, but there was a Force power called Lightsaber Combat that added enough
    dice to a Jedi's roll that a botch was unlikely.

    Funny you should mention WEG. I just got my copy of the new d20-based Star
    Wars RPG from Wizards of the Coast. It's excellent, and has tons of source
    material for all three eras in the galaxy's history, from Episode I up
    through the current novels. It's on the whole more complicated a system
    than WEG, but it's more accessable to D&D vets. I need to read it more to
    see if I like the mechanics enough to play (just skimmed it last night; it's
    a BIG book).

    "Also when using a chainsaw on a solid piece of metal (swords wouldn't do
    it,
    but an iron club would) there's a good chance that the chain would snap.
    Very
    dangerous for both people.

    Of course, the above are mostly useful for funfilled botch ideas."

    I'll keep that in mind. So far, all usage of chainsaws has been against
    unarmed opponents.
    Group: streetfighter Message: 10001 From: Jeff Yurkiw Date: 12/5/2000
    Subject: Re: Zack's North American Blend
    >>in other words, it's a Fatal Fury Focus-Fest.  Every attack involves
    exploding violently.
    >>;)
    Heh heh heh...not every one...just two or three.
     
    I was actually kind of proud of Spinal Tap and Ground Pounder...
     
    Besides that...problem with me being a Terry Bogard fan? I've only seen all three movies a zillion times!
     
    And remember...you can't blame me for shockwave! <G>

    >>I've made a few styles in my day, but haven't written
    any of them up
    formally.  There's been;

    Jailhouse Rock (real-world style I guarantee nobody's adapted yet)
    Street Skating (Capoeira/Wu Shu/Breakdancing blend fought on skates)
    Tae Kwon Leep (yea, THAT Tai Kwon Leep)
    Anything-Goes Style(both Tendo and Saotome Schools)
    Lin Kuei Ninjitsu
    Rhythmic Gymnastics (interesting Ranma 1/2 style where the fighters aren't
    allowed
    to physically touch one another except with their 'weapons', which are
    >>usually
    ribbons)
    Oh...lets not forget my Art of the Shadow. Think a style that made you into more of a mage than a fighter. It had almost every focus maneuver in the book, and like two blocks. That was about it.
     
    Jeff
    Group: streetfighter Message: 10002 From: Steve Karstensen Date: 12/5/2000
    Subject: Re: Zack's North American Blend
     
     I was actually kind of proud of Spinal Tap and Ground Pounder... "
     
    I liked Spinal Tap myself.   
     
     Besides that...problem with me being a Terry Bogard fan? I've only seen all three movies a zillion times! "
     
    not at all.  Our ideas of high-powered martial arts differ, is all.  I have always been one to throw jabs at the "explode a lot and your opponent dies" school of "martial arts" as displayed in games like Fatal Fury.  I never understood it, really.
     
    "And remember...you can't blame me for shockwave! <G> "
     
    give me time, I'll find a way. ;) 
     
    by the way, is anyone going to go see "Crouching Tiger, Hidden Dragon" if it gets released in the 'States?  It stars Chow Yun Fat and Michelle Yeoh, *and* has some famous director whose name I forget but my wife gets all giddy over.  There's supposed to be a really cool scene in which two people have a Kung Fu battle on top of a bamboo grove.  It's worth going to see just to see how the hell they pulled THAT off. 
    Group: streetfighter Message: 10003 From: Jeff Yurkiw Date: 12/5/2000
    Subject: Re: Odd weapons
    >>Funny you should mention WEG. I just got my copy of the new d20-based
    Star
    Wars RPG from Wizards of the Coast. It's excellent, and has tons of source
    material for all three eras in the galaxy's history, from Episode I up
    through the current novels. It's on the whole more complicated a system
    than WEG, but it's more accessable to D&D vets. I need to read it more to
    see if I like the mechanics enough to play (just skimmed it last night; it's
    >>a BIG book).

    Big book? Yes it is!

    I'm running a game of StarWars d20 (tm) on mondays and we just had our first
    game.

    All I can say is "Boy do Jedi suck at first level!"
    It's funny...they don't get enough credits to buy anything and their
    lightsaber hits at a base -3 plus whatever their strength is.

    Though they did fix the biggest problem I had with the WEG system: Over
    powerful Jedi. Now they're about as powerful as everyone else, which says
    alot because don't forget that everyone else is quite powerful themselves.
    That didn't happen in WEG. Jedi rocked and everyone else took a back seat.

    Other than that...watch your fingers on the artwork. They used a lot of ink
    and it can sometimes smear if you're hands are sweaty.
    Also, it might be a good idea to start characters off at second or third
    level. That way you can get straight to the heroics and skip the "How to be
    a wimp" lessons (trust me...1st level Jedi are pathetic untill they find a
    blaster!)

    Jeff
    Group: streetfighter Message: 10004 From: Jeff Yurkiw Date: 12/5/2000
    Subject: Re: Zack's North American Blend
    " I was actually kind of proud of Spinal Tap and Ground Pounder... "

    I liked Spinal Tap myself.

    " Besides that...problem with me being a Terry Bogard fan? I've only seen
    all three movies a zillion times! "

    >>not at all. Our ideas of high-powered martial arts differ, is all. I
    have always been one to throw jabs at the >>"explode a lot and your opponent
    dies" school of "martial arts" as displayed in games like Fatal Fury. I
    >>never understood it, really.

    Well...the fatal furies were based more on plot development and character
    development that Streetfighter the Animated Movie (still a cool flick.
    Usually accompanies the Fatal Furies in a fight fest) and that was the
    difference. They didn't spend as much time animating the fight scenes so
    they spent more time doing a good job on the easier effects: explosions,
    energy waves, etc... Rather than body motion which i've herd can be a royal
    bitch to animate. The people who animated the bison/ryu/ken fight at the end
    of SFtAM were gods.

    Oh well...we can't have everything.

    "And remember...you can't blame me for shockwave! <G> "

    >>give me time, I'll find a way. ;)

    heh heh heh...I didn't write the SF main book...SCOTT FREE BABY!!! ;p

    Jeff
    Group: streetfighter Message: 10005 From: Steve Karstensen Date: 12/5/2000
    Subject: Re: Odd weapons
    ink smears? guilty. got a little-bitty one already. I was kinda depressed
    that the option to play a droid was removed (all droids are now NPC
    templates) but I suppose if you were concerned about a (theoretically)
    immortal character, you didn't want 'em anyway.

    My big problem with the original WEG system was that the Force powers were
    scattered across multiple books, and every important Jedi had them all.
    Thus, as a stupid simp who only purchased the core rulebook and Movie
    Trilogy Sourcebook, I couldn't have Luke/Vader/Palpatine/Yoda appear in my
    adventures because 3/4s of their powers were not in my available texts.
    Lame. Especially Force Lightning. In addition, all Jedi pretty much had
    all powers if they were decent at what they did, so there was no real way to
    customize Dark Jedi.

    I'm also amused at the fact that Gungans are offered as a player race.
    Wanna take a pool as to how long they last in a party of typical
    adventurers? heheh

    Of course, most of them were brighter than Jar-Jar.

    -----Original Message-----
    From: Jeff Yurkiw [mailto:shinjo7@...]
    Sent: Tuesday, December 05, 2000 12:40 PM
    To: streetfighter@egroups.com
    Subject: Re: [streetfighter] Odd weapons


    >>Funny you should mention WEG. I just got my copy of the new d20-based
    Star
    Wars RPG from Wizards of the Coast. It's excellent, and has tons of source
    material for all three eras in the galaxy's history, from Episode I up
    through the current novels. It's on the whole more complicated a system
    than WEG, but it's more accessable to D&D vets. I need to read it more to
    see if I like the mechanics enough to play (just skimmed it last night; it's
    >>a BIG book).

    Big book? Yes it is!

    I'm running a game of StarWars d20 (tm) on mondays and we just had our first
    game.

    All I can say is "Boy do Jedi suck at first level!"
    It's funny...they don't get enough credits to buy anything and their
    lightsaber hits at a base -3 plus whatever their strength is.

    Though they did fix the biggest problem I had with the WEG system: Over
    powerful Jedi. Now they're about as powerful as everyone else, which says
    alot because don't forget that everyone else is quite powerful themselves.
    That didn't happen in WEG. Jedi rocked and everyone else took a back seat.

    Other than that...watch your fingers on the artwork. They used a lot of ink
    and it can sometimes smear if you're hands are sweaty.
    Also, it might be a good idea to start characters off at second or third
    level. That way you can get straight to the heroics and skip the "How to be
    a wimp" lessons (trust me...1st level Jedi are pathetic untill they find a
    blaster!)

    Jeff
    Group: streetfighter Message: 10006 From: Jeff Yurkiw Date: 12/5/2000
    Subject: Re: Odd weapons
    "I'm also amused at the fact that Gungans are offered as a player race.
    Wanna take a pool as to how long they last in a party of typical
    adventurers? heheh

    Of course, most of them were brighter than Jar-Jar."

    I've already had three out of four characters express interest of a Jihad
    against the Gungans...

    Now THAT was funny!

    Jeff
    Group: streetfighter Message: 10007 From: Andy Johnston Date: 12/5/2000
    Subject: The tiger Strikes
    Hmm.... Crouching Tiger? Ah yes.. that would be directed by Ang Lee of "The Ice Storm" fame. I have heard nothing but good stuff out of the movie, but I'm skeptical as to if we will really get to see it over here. The International Movie Database list's its RDates as Dec 8th in LA and Dec 12th in NY. I hope that they will give it a general release and not just select thearters.
    ----- Original Message -----
    Sent: Tuesday, December 05, 2000 12:36 PM
    Subject: RE: [Streetfighter] Zack's North American Blend

     
     I was actually kind of proud of Spinal Tap and Ground Pounder... "
     
    I liked Spinal Tap myself.   
     
     Besides that...problem with me being a Terry Bogard fan? I've only seen all three movies a zillion times! "
     
    not at all.  Our ideas of high-powered martial arts differ, is all.  I have always been one to throw jabs at the "explode a lot and your opponent dies" school of "martial arts" as displayed in games like Fatal Fury.  I never understood it, really.
     
    "And remember...you can't blame me for shockwave! <G> "
     
    give me time, I'll find a way. ;) 
     
    by the way, is anyone going to go see "Crouching Tiger, Hidden Dragon" if it gets released in the 'States?  It stars Chow Yun Fat and Michelle Yeoh, *and* has some famous director whose name I forget but my wife gets all giddy over.  There's supposed to be a really cool scene in which two people have a Kung Fu battle on top of a bamboo grove.  It's worth going to see just to see how the hell they pulled THAT off. 

    Group: streetfighter Message: 10008 From: Rogue Tiger Date: 12/5/2000
    Subject: Re: Digest Number 287
    (Steve Karstensen)
    My two biggies are lightsabers and chainsaws. The lightsaber currently has
    the following stats in my game: (+2/+7/+0), and the chainsaw is (-3/+6/-2).
    Both them do aggravated damage.

    [Tiger]
    Well...

    Lightsabers as I wrote them up are (S= weilder's Focus; D=+0, aggravated; No
    soak except Block, but must be using a lightsaber-type weapon).

    I also have monoknives and monokatanas (having done a CPUNK/SF campaign)

    �monoknife (S=+1; D=+1, aggravated; 1/2 soak; blade breaks on fumble or
    block)
    �monokatana (S=+3; D=+3, aggravated; 1/2 soak; blade breaks on fumble or
    block)

    -Tiger

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    Group: streetfighter Message: 10009 From: Knight of the Black Rose Date: 12/5/2000
    Subject: Re: The tiger Strikes
    >Crouching Tiger? Ah yes.. that would be directed by Ang Lee of >"The Ice
    Storm" fame. I have heard nothing but good stuff out >of the movie, but
    I'm skeptical as to if we will really get to >see it over here.

    That kind of worries me.
    I thought it was already a sure thing that Crouching Tiger Hidden Dragon
    would be a general release in December.
    I've been looking forward to it the whole year.

    Knight of the Black Rose
    Street Fighter: http://members.nbci.com/shliff/countdown/
    "Absolute Destiny Tango"
    Group: streetfighter Message: 10010 From: J. Scott Pittman Date: 12/5/2000
    Subject: The all new CHAMPS page
    Here it is! the all new CHAMPS page, including all the rules of the book in HTML form. Please give it a look!!
     
     
    J. Scott Pittman
    Group: streetfighter Message: 10011 From: mesmeron@hotmail.com Date: 12/5/2000
    Subject: o.k this is cool but...
    it's real cool that you have the new backgrounds, styles, maneuvers
    etc....but what about the actual adventures?? or you'll be in the same
    rut that white wolf was in..made a whole lot of books with just a lot
    of fighting moves..one of the few reasons that the book was cancelled

    mes
    Group: streetfighter Message: 10012 From: cliff rice Date: 12/5/2000
    Subject: Re: o.k this is cool but...
    This pisses me off any good game company should only
    make books with just bare bones info they shouldent
    try and influence their plots and point of views. its
    cool to share plots and all that crap but as far as
    rpg books go there should be verry little plots and
    lots of information to make the game more fun such as
    lots of new backgrounds and maneuvers. It is true that
    the lack of plots is why yhe game flopped but it was a
    stupid reason if people realy thought about it they
    would kick themselvs in tha ass and make their own
    games.

    Cliff
    --- mesmeron@... wrote:
    > it's real cool that you have the new backgrounds,
    > styles, maneuvers
    > etc....but what about the actual adventures?? or
    > you'll be in the same
    > rut that white wolf was in..made a whole lot of
    > books with just a lot
    > of fighting moves..one of the few reasons that the
    > book was cancelled
    >
    > mes
    >
    >
    >


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