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Group: streetfighter Message: 9913 From: cliff rice Date: 11/27/2000
Subject: Re: New Blood Donors Needed!
Group: streetfighter Message: 9914 From: cliff rice Date: 11/27/2000
Subject: Re: New Blood Donors Needed!
Group: streetfighter Message: 9915 From: gero24@hotmail.com Date: 11/27/2000
Subject: Wolverine and Wendigo
Group: streetfighter Message: 9916 From: mesmeron@hotmail.com Date: 11/27/2000
Subject: Re: Wolverine and Wendigo
Group: streetfighter Message: 9917 From: J. Scott Pittman Date: 11/27/2000
Subject: Re: about the angel/demon background...hey scott!!
Group: streetfighter Message: 9918 From: Steve Karstensen Date: 11/27/2000
Subject: Re: weirdest villians I made..
Group: streetfighter Message: 9919 From: Fred Chagnon Date: 11/27/2000
Subject: Re: weirdest villians I made..
Group: streetfighter Message: 9920 From: mesmeron@hotmail.com Date: 11/27/2000
Subject: Re: weirdest villians I made..
Group: streetfighter Message: 9921 From: Chris Hoffmann Date: 11/27/2000
Subject: Re: Unofficial Street Fighter Sourcebook (w/o stats)
Group: streetfighter Message: 9922 From: Josh Diemert Date: 11/27/2000
Subject: Re: Fighting Stance/X-Men
Group: streetfighter Message: 9923 From: Josh Diemert Date: 11/27/2000
Subject: Re: you know
Group: streetfighter Message: 9924 From: Steve Karstensen Date: 11/27/2000
Subject: Re: you know
Group: streetfighter Message: 9925 From: mesmeron@hotmail.com Date: 11/28/2000
Subject: Re: you know
Group: streetfighter Message: 9926 From: keogh@hotmail.com Date: 11/28/2000
Subject: Re: Unofficial Street Fighter Sourcebook (w/o stats)
Group: streetfighter Message: 9927 From: Dustin Wolfe Date: 11/28/2000
Subject: Down but not Out
Group: streetfighter Message: 9928 From: gero24@hotmail.com Date: 11/28/2000
Subject: Re: Down but not Out
Group: streetfighter Message: 9929 From: Andy Johnston Date: 11/28/2000
Subject: GREEEEAH!
Group: streetfighter Message: 9930 From: Chris Hoffmann Date: 11/28/2000
Subject: Re: Down but not Out
Group: streetfighter Message: 9931 From: Steve Karstensen Date: 11/28/2000
Subject: Re: weirdest villians I made..
Group: streetfighter Message: 9932 From: Andy Johnston Date: 11/28/2000
Subject: Post-dated
Group: streetfighter Message: 9933 From: mkafan@gmx.de Date: 11/28/2000
Subject: StreetFighter The Story Telling Game
Group: streetfighter Message: 9934 From: cliff rice Date: 11/28/2000
Subject: Re: Down but not Out
Group: streetfighter Message: 9935 From: cliff rice Date: 11/28/2000
Subject: NEW BLOOD!
Group: streetfighter Message: 9936 From: arkondloc@aol.com Date: 11/28/2000
Subject: Re: NEW BLOOD!
Group: streetfighter Message: 9937 From: razaarfxz@hotmail.com Date: 11/29/2000
Subject: Game Style
Group: streetfighter Message: 9938 From: razaarfxz@hotmail.com Date: 11/29/2000
Subject: Re: weirdest villians I made..
Group: streetfighter Message: 9939 From: Rinaldo Gambetta Date: 11/29/2000
Subject: Re: NEW BLOOD!
Group: streetfighter Message: 9940 From: cliff rice Date: 11/29/2000
Subject: Re: NEW BLOOD!
Group: streetfighter Message: 9941 From: mesmeron@hotmail.com Date: 11/29/2000
Subject: Re: Game Style
Group: streetfighter Message: 9942 From: Rinaldo Gambetta Date: 11/30/2000
Subject: Re: NEW BLOOD!
Group: streetfighter Message: 9943 From: cliff rice Date: 11/30/2000
Subject: Re: NEW BLOOD!
Group: streetfighter Message: 9944 From: Jens-Arthur Leirbakk Date: 11/30/2000
Subject: Re: you know
Group: streetfighter Message: 9945 From: Robert Pascuttini Date: 11/30/2000
Subject: Re: Ryu/KEn
Group: streetfighter Message: 9946 From: Robert Pascuttini Date: 11/30/2000
Subject: Re: Ryu/KEn
Group: streetfighter Message: 9947 From: Knight of the Black Rose Date: 11/30/2000
Subject: Sakura's sensei
Group: streetfighter Message: 9948 From: mesmeron@hotmail.com Date: 11/30/2000
Subject: weirdest adv I ran...
Group: streetfighter Message: 9949 From: shadowpk@aol.com Date: 11/30/2000
Subject: Re: Sakura's sensei
Group: streetfighter Message: 9950 From: mesmeron@hotmail.com Date: 11/30/2000
Subject: hey steve!!
Group: streetfighter Message: 9951 From: cliff rice Date: 12/1/2000
Subject: Re: Ryu/KEn
Group: streetfighter Message: 9952 From: Jeff Yurkiw Date: 12/1/2000
Subject: Hay Pitman!!! ;)
Group: streetfighter Message: 9953 From: razaarfxz@hotmail.com Date: 12/1/2000
Subject: Landmates....For SF?
Group: streetfighter Message: 9954 From: Steve Karstensen Date: 12/1/2000
Subject: Re: hey steve!!
Group: streetfighter Message: 9955 From: mesmeron@hotmail.com Date: 12/1/2000
Subject: Re: hey steve!!
Group: streetfighter Message: 9956 From: Josh Diemert Date: 12/1/2000
Subject: Re: Landmates....For SF?
Group: streetfighter Message: 9957 From: J. Scott Pittman Date: 12/1/2000
Subject: Re: Hay Pitman!!! ;)
Group: streetfighter Message: 9958 From: J. Scott Pittman Date: 12/1/2000
Subject: Re: Hay Pitman!!! ;)
Group: streetfighter Message: 9959 From: J. Scott Pittman Date: 12/1/2000
Subject: CHAMPS update
Group: streetfighter Message: 9960 From: cliff rice Date: 12/1/2000
Subject: Re: Landmates....For SF?
Group: streetfighter Message: 9961 From: cliff rice Date: 12/1/2000
Subject: New Blood Submission Format.
Group: streetfighter Message: 9962 From: Jeff Yurkiw Date: 12/1/2000
Subject: Re: Hay Pitman!!! ;)



Group: streetfighter Message: 9913 From: cliff rice Date: 11/27/2000
Subject: Re: New Blood Donors Needed!
I was thinking more along the lines of origonal
characters. However if you wanted to save them i could

use them in an up comming X-men source book in the
planning stages.

Cliff


--- gero24@... wrote:
> i have a few, but they are unusual
>
> Wolverine(movie version) and Wendigo(from my short
> run game)
>
> want them?
>
>


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Group: streetfighter Message: 9914 From: cliff rice Date: 11/27/2000
Subject: Re: New Blood Donors Needed!
--- Fred Chagnon <seagull@...> wrote:
> | I'm going to be contributing a whole buttload of
> | fighters ranked 1-3, so that means Cliff needs
> | everyone's help filling out ranks 4 and up. So
> please
> | dig through your archives, everyone, and send
> Cliff
> | your characters!
>
> I have a bunch, just not on paper...
> I'm too friggin' busy.
>
> When's the cut-off date Cliff?


First off thank you good Doctor. Second once there is
at least 10 fighters of each rank it will be done.

Cliff
>
>
_______________________________________________________
> Fred Chagnon "Only in RPGs does
> fighting
> fchagnon@... make you a better
> person."
> fchagnon@... - Peter Olafson
>
>
>


__________________________________________________
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Yahoo! Shopping - Thousands of Stores. Millions of Products.
http://shopping.yahoo.com/
Group: streetfighter Message: 9915 From: gero24@hotmail.com Date: 11/27/2000
Subject: Wolverine and Wendigo
Logan ~~ aka. Wolverine
Style: Special Forces
Signature: flashes his claws at opponent.
Quote: "I'm the best there is at what i do, and what I do is Fight!!"
Stable: X-Men

ht: 5 ' 3" wt: 185lbs
hair: dk brown eyes: brown age/sex: ???/male

Health: 18 Chi: 2 Willpower: 8

Str: 4 Cha: 3 Per: 6 Glory: 7
Dex: 6 Manip: 3 Int: 3 Honor: 7
Stam: 5 App: 2 Wits: 5 Rank: 8

Alertness: 6, Interogation: 3, Intimidation: 4, Subterfuge: 3,
Streetwise: 3, Blind Fighting: 4, Drive: 4, Stealth: 5,
Survival: 5, Arena: 2(bars n' such), Computer: 2,
Investigation: 2(6 with senses), Mysteries: 2, Medicine: 3,
Style lore: 2

Backgrounds: Contacts: 4 (X-Men), Cybernetics: 4
(adamantium skeleton and claws*){+2 to soak vs. Punch, Kick,
and Athletics attack damage; +1 bonus to all Punch Kick, and
Athletics damage rolls; the claws are usable special maneuvers
listed below, they inflict an automatic 2 dice of aggravated
damage per hit that does not need to be rolled}, Enhanced
Senses: 4(hearing & smell){+4 to any skill these senses will
help on}

Techniques:
Punch(claws): 4* (can choose to use claws to basic Punches)
Kick: 3
Block: 4
Grab: 3
Athletics: 4
Focus: 4 (for regenerative reasons)
Weapons(most): 3

{note: all bonuses except for claws are calculated in already.}
Basic Maneuver Speed Damage Move Notes
*Punch, jab 8 8 4
*Punch, strong 6 10 4
*Punch, Fierce 5 12 3
Kick, short 7 8 4
Kick, forward 6 10 3
Kick, roundhouse 4 12 3
Block 10 [+4 soak] None
Movement 9 - 7
Grab 6 8 ONE

Advanced Maneuvers ~ ~ ~ ~ ~ ~
Head Butt 6 12 2
*Monkey Grab Punch 4 10 4
*Power Uppercut 5 12 ONE
Foot Sweep 4 11 2
Slide Kick 5 11 5
*Deflecting Punch 8 9 None
Maka Wara - 8 -
Punch Defense 10 - None
Back Roll Throw 5 12 ONE
*Brain Cracker 6 11 4 1 Willpower cost;
Logan hops on opponents torso and stabs/punches opponents chest,
works on aerial, crouching, and grounded opponent.
Throw 4 10 ONE
*Diving Hawk 6 14 6 1 Willpower cost,
dives at opponent claws first
Jump 9 - 4
Kippup - - -
Wall Spring 8 - 4 / 6
Regeneration - - - no chi cost,
may make rolls durring other actions and attacks

combos
#1
*Deflecting Punch -> 8 8 None
*Fierce -> 7 12 3
Head Butt 8 12 2
(dizzy combo)
#2
*Wall Spring Strong-> 6 10 4 / 6
Slide Kick -> 7 11 5
*Power Uppercut 8 11 ONE
(dizzy combo)
#3
Jumping Forward Kick -> 6 10 4
Foot Sweep-> 6 11 2
*Brain Cracker 8 11 4 1 Willpower cost
(dizzy combo)
#4
*Diving Hawk -> 6 14 6 1 Willpower cost
Back Roll Throw 7 12 ONE

* * * * * * * * *

Wedigo
Style: Savage Fighting
Singature: looks at opponent with foam n drool dripping from its mouth
Quote: Raahhhoourrwwwwww
Stabe: None

The wendigo is an enigma. He roams around the Canadian wilderness, he
often eats lost people, but saves some too. The wendigo is a huge
creature, and can be both tremendously kind and gentle and fierce and
terrifying if angered. He is incredibly stealthy in the snow and is
very difficult to spot-A Perception + Alertness roll has target
numbers of 8 or higher in a contested roll vs. the creature's Stealth
+ Camouflage. He will attack anyone he senses as a threat nearing
his territory, and is extremely hard to bring down.

ht: 9 ' 11" wt: 900lbs
hair: white eyes: red age/sex: ???/male

Health: 20 Chi: 1 Willpower: 8
Str: 7 Chr: 2 Perc: 5 Honor: 3
Dex: 3 Manp: 2 Int: 2 Glory: 8
Stam: 7 Appr: 1 Wits: 3 Rank: 7

Alertness: 4, Intimidation: 5, Chameleon: 5(Snow Camoflage),
Stealth: 5, Survival: 6, Mysteries: 2

Block 3
Grab 4
Athletics 5
Animal Attacks 6 (claw/bite)

Special:
Due to size the wendigo is rarely knocked down. Opponents must
inflict more damage than his Stamina to knock him down on maneuvers
that normally knock down fighters. Has following vampire Disciplines:
Auspex 3. Fortitude 2 (+2 stamina when soaking damage), Potence 3 (+3
Strength), Protean 1 It cost the wendigo 1 chi or 1 Willpower to
activate disciplines unless noted otherwise. Always active no cost
disciplines: Auspex 1

Basic Maneuver Speed Damage Move Notes
Claw, light 4 10(13) 5
Claw, medium 2 12(15) 5
Claw, hard 1 15(18) 4
Bite 4 9(12) 4
Block 7 [+3 soak] None
Movement 6 - 8
Grab 3 11 ONE

Advanced Maneuvers ~ ~ ~ ~ ~
Bite 4 9(12) 4
Bear Hug 2 10(13) One
Flying Tackle 4 8(11) 6
Throw 1 9(12) One 11 hex range thrown
Head Bite 4 10(13) One
Stomach Pump 3 11(14) One
Grappling Defense 6 - 4 +4 Soak vs. Grabs
Jump 6 - 5
Wall Spring 5 - 5/7

combos
#1
Light claw -> 4 10(13) 5
Bear Hug -> 4 10(13) One
Head Bite 6 10(13) One
(dizzy combo)
#2
Jumping Medium Claws -> 2 12(15) 5
Flying Tackle 6 8(11) 6
#3
Block -> 7 [+3 soak] none
Flying Tackle -> 7 8(11) 6
Hard Claw 3 15(18) 4
(dizzy combo)
Group: streetfighter Message: 9916 From: mesmeron@hotmail.com Date: 11/27/2000
Subject: Re: Wolverine and Wendigo
--- In streetfighter@egroups.com, gero24@h... wrote:


> Logan ~~ aka. Wolverine
> Style: Special Forces
> Signature: flashes his claws at opponent.
> Quote: "I'm the best there is at what i do, and what I do is
Fight!!"
> Stable: X-Men
>
> ht: 5 ' 3" wt: 185lbs
> hair: dk brown eyes: brown age/sex: ???/male
>
> Health: 18 Chi: 2 Willpower: 8
>
> Str: 4 Cha: 3 Per: 6 Glory: 7
> Dex: 6 Manip: 3 Int: 3 Honor: 7
> Stam: 5 App: 2 Wits: 5 Rank: 8
>
> Alertness: 6, Interogation: 3, Intimidation: 4, Subterfuge: 3,
> Streetwise: 3, Blind Fighting: 4, Drive: 4, Stealth: 5,
> Survival: 5, Arena: 2(bars n' such), Computer: 2,
> Investigation: 2(6 with senses), Mysteries: 2, Medicine: 3,
> Style lore: 2
>
> Backgrounds: Contacts: 4 (X-Men), Cybernetics: 4
> (adamantium skeleton and claws*){+2 to soak vs. Punch, Kick,
> and Athletics attack damage; +1 bonus to all Punch Kick, and
> Athletics damage rolls; the claws are usable special maneuvers
> listed below, they inflict an automatic 2 dice of aggravated
> damage per hit that does not need to be rolled}, Enhanced
> Senses: 4(hearing & smell){+4 to any skill these senses will
> help on}
>
> Techniques:
> Punch(claws): 4* (can choose to use claws to basic Punches)
> Kick: 3
> Block: 4
> Grab: 3
> Athletics: 4
> Focus: 4 (for regenerative reasons)
> Weapons(most): 3
>
> {note: all bonuses except for claws are calculated in already.}
> Basic Maneuver Speed Damage Move Notes
> *Punch, jab 8 8 4
> *Punch, strong 6 10 4
> *Punch, Fierce 5 12 3
> Kick, short 7 8 4
> Kick, forward 6 10 3
> Kick, roundhouse 4 12 3
> Block 10 [+4 soak] None
> Movement 9 - 7
> Grab 6 8 ONE
>
> Advanced Maneuvers ~ ~ ~ ~ ~ ~
> Head Butt 6 12 2
> *Monkey Grab Punch 4 10 4
> *Power Uppercut 5 12 ONE
> Foot Sweep 4 11 2
> Slide Kick 5 11 5
> *Deflecting Punch 8 9 None
> Maka Wara - 8 -
> Punch Defense 10 - None
> Back Roll Throw 5 12 ONE
> *Brain Cracker 6 11 4 1 Willpower
cost;
> Logan hops on opponents torso and stabs/punches opponents chest,
> works on aerial, crouching, and grounded opponent.
> Throw 4 10 ONE
> *Diving Hawk 6 14 6 1 Willpower cost,
> dives at opponent claws first
> Jump 9 - 4
> Kippup - - -
> Wall Spring 8 - 4 / 6
> Regeneration - - - no chi cost,
> may make rolls durring other actions and attacks
>
> combos
> #1
> *Deflecting Punch -> 8 8 None
> *Fierce -> 7 12 3
> Head Butt 8 12 2
> (dizzy combo)
> #2
> *Wall Spring Strong-> 6 10 4 / 6
> Slide Kick -> 7 11 5
> *Power Uppercut 8 11 ONE
> (dizzy combo)
> #3
> Jumping Forward Kick -> 6 10 4
> Foot Sweep-> 6 11 2
> *Brain Cracker 8 11 4 1 Willpower
cost
> (dizzy combo)
> #4
> *Diving Hawk -> 6 14 6 1 Willpower
cost
> Back Roll Throw 7 12 ONE
>
> * * * * * * * * *
>
> Wedigo
> Style: Savage Fighting
> Singature: looks at opponent with foam n drool dripping from its
mouth
> Quote: Raahhhoourrwwwwww
> Stabe: None
>
> The wendigo is an enigma. He roams around the Canadian wilderness,
he
> often eats lost people, but saves some too. The wendigo is a huge
> creature, and can be both tremendously kind and gentle and fierce
and
> terrifying if angered. He is incredibly stealthy in the snow and is
> very difficult to spot-A Perception + Alertness roll has target
> numbers of 8 or higher in a contested roll vs. the creature's
Stealth
> + Camouflage. He will attack anyone he senses as a threat nearing
> his territory, and is extremely hard to bring down.
>
> ht: 9 ' 11" wt: 900lbs
> hair: white eyes: red age/sex: ???/male
>
> Health: 20 Chi: 1 Willpower: 8
> Str: 7 Chr: 2 Perc: 5 Honor: 3
> Dex: 3 Manp: 2 Int: 2 Glory: 8
> Stam: 7 Appr: 1 Wits: 3 Rank: 7
>
> Alertness: 4, Intimidation: 5, Chameleon: 5(Snow Camoflage),
> Stealth: 5, Survival: 6, Mysteries: 2
>
> Block 3
> Grab 4
> Athletics 5
> Animal Attacks 6 (claw/bite)
>
> Special:
> Due to size the wendigo is rarely knocked down. Opponents must
> inflict more damage than his Stamina to knock him down on maneuvers
> that normally knock down fighters. Has following vampire
Disciplines:
> Auspex 3. Fortitude 2 (+2 stamina when soaking damage), Potence 3
(+3
> Strength), Protean 1 It cost the wendigo 1 chi or 1 Willpower to
> activate disciplines unless noted otherwise. Always active no cost
> disciplines: Auspex 1
>
> Basic Maneuver Speed Damage Move Notes
> Claw, light 4 10(13) 5
> Claw, medium 2 12(15) 5
> Claw, hard 1 15(18) 4
> Bite 4 9(12) 4
> Block 7 [+3 soak] None
> Movement 6 - 8
> Grab 3 11 ONE
>
> Advanced Maneuvers ~ ~ ~ ~ ~
> Bite 4 9(12) 4
> Bear Hug 2 10(13) One
> Flying Tackle 4 8(11) 6
> Throw 1 9(12) One 11 hex range thrown
> Head Bite 4 10(13) One
> Stomach Pump 3 11(14) One
> Grappling Defense 6 - 4 +4 Soak vs. Grabs
> Jump 6 - 5
> Wall Spring 5 - 5/7
>
> combos
> #1
> Light claw -> 4 10(13) 5
> Bear Hug -> 4 10(13) One
> Head Bite 6 10(13) One
> (dizzy combo)
> #2
> Jumping Medium Claws -> 2 12(15) 5
> Flying Tackle 6 8(11) 6
> #3
> Block -> 7 [+3 soak] none
> Flying Tackle -> 7 8(11) 6
> Hard Claw 3 15(18) 4
> (dizzy combo)


nah better hold off on the wendingo..my players are catching enough
hell from the brotherhood of evil mutants..and it's just starting

mes
Group: streetfighter Message: 9917 From: J. Scott Pittman Date: 11/27/2000
Subject: Re: about the angel/demon background...hey scott!!
The Background does say what you can do with it... there are extensive listings of powers that can be purchased with the Angel/Demon Background. But if you want a 5-dot explanation of the appearance of someone with the Background, here it is:
 
0:  The character appears human in every way.
00:  The character only has some small mark that might give a hint at his Background, such as crystal blue eyes that seem to shine (angel), or teeth that seem very sharp (demon).
000: The character has to make an effort to disguise his special Background. His ears may be more pointed than most, or his eyes may glow (and therefore he needs to wear sunglasses).
0000: The character is obviosly not human, but has human characteristics that would make him seem to be a mutant.
00000: The character is obviously an Angel or a Demon, and depending on the setting the Storyteller is using, and the characters facing such beings, normal humans could be petrified with fear or awe at the character.
 
J. Scott Pittman
EPICS game designer and professional artist
Get the EPICS RPG and your own professional character sketch at:
www.dragonslayergames.com
"Deserve to Survive"
----- Original Message -----
Sent: Tuesday, November 21, 2000 1:09 PM
Subject: [streetfighter] about the angel/demon background...hey scott!!

it's cool except for one thing

there isn't anything that says what you can do with the background
dots

for example ani hybrid:

.= different from other children
..=rapport with nature that people can't understand
...=spend more time in the wilds

get the picture?

so with 5 dots of angel/demon I'm what?

for angel it could be like this for example:

.=you have a slight familiarity with earth and your powers are
beginning to develop but you haven't mastered them yet


something like that

mes




Group: streetfighter Message: 9918 From: Steve Karstensen Date: 11/27/2000
Subject: Re: weirdest villians I made..
well, none of my villains are really that weird, as I want my players to
fear them. However, there have been more than a few NPCs that stuck out.

Ten Count, the Michael Jackson clone from Battle Arena Toh Shin Den 3. One
of my players kept calling him 8-Track, for reasons I have yet to
understand.

Animal (yes, THAT Animal: "Wo-man! Wo-man! Wo-man!")

Bear Hugger (the guy from Super Punch-Out)

Bud (the Sumo Frog)

Daggett and Norbert, the Angry Beavers

and many more. I'm rather good at making unforgettable NPCs.

-----Original Message-----
From: Darrick Chen [mailto:dare2live@...]
Sent: Sunday, November 26, 2000 3:06 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] weirdest villians I made..


To add to this cavalcade of villainy:

1: A Spanish Ninja whose name I forget: dogged the players and taunted them
like the Frenchmen in Holy Grail.

2: Never got to use him, but I planned to bring in Doctor Evil with a master

plan to "rig wrestling."

3. As my version of Akuma was a malignant free roaming spirit who possessed
shotokan practitioners, I decided to make the Akuma of my alternate world
storyline Evil Dan.

4. Possessed versions of Mai Shiranui, Iori Yagami, Adon, and the girlfreind

fo one of the players.

5. Tyrant Eve, a combination of the T-Virus from Resident Evil and
Mitochondria from Parasite Eve.


____________________________________________________________________________
_________
Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com
Group: streetfighter Message: 9919 From: Fred Chagnon Date: 11/27/2000
Subject: Re: weirdest villians I made..
| Bear Hugger (the guy from Super Punch-Out)

I started to create characters from Super-Punch out.
I had one of my characters in a boxing tournament (was challenged out of
vengeance by Samson Jr) and used charaacter from Super Punch out to flesh
out the competitors.

Bear Hugger however was not among them.

_______________________________________________________
Fred Chagnon "Only in RPGs does fighting
fchagnon@... make you a better person."
fchagnon@... - Peter Olafson
Group: streetfighter Message: 9920 From: mesmeron@hotmail.com Date: 11/27/2000
Subject: Re: weirdest villians I made..
--- In streetfighter@egroups.com, Steve Karstensen <skarstensen@c...>
wrote:
>
> well, none of my villains are really that weird, as I want my
players to
> fear them. However, there have been more than a few NPCs that stuck
out.
>
> Ten Count, the Michael Jackson clone from Battle Arena Toh Shin Den
3. One
> of my players kept calling him 8-Track, for reasons I have yet to
> understand.
>
> Animal (yes, THAT Animal: "Wo-man! Wo-man! Wo-man!")
>
> Bear Hugger (the guy from Super Punch-Out)
>
> Bud (the Sumo Frog)
>
> Daggett and Norbert, the Angry Beavers
>
> and many more. I'm rather good at making unforgettable NPCs.
>
> -----Original Message-----
> From: Darrick Chen [mailto:dare2live@h...]
> Sent: Sunday, November 26, 2000 3:06 PM
> To: streetfighter@egroups.com
> Subject: Re: [streetfighter] weirdest villians I made..
>
>
> To add to this cavalcade of villainy:
>
> 1: A Spanish Ninja whose name I forget: dogged the players and
taunted them
> like the Frenchmen in Holy Grail.
>
> 2: Never got to use him, but I planned to bring in Doctor Evil with
a master
>
> plan to "rig wrestling."
>
> 3. As my version of Akuma was a malignant free roaming spirit who
possessed
> shotokan practitioners, I decided to make the Akuma of my alternate
world
> storyline Evil Dan.
>
> 4. Possessed versions of Mai Shiranui, Iori Yagami, Adon, and the
girlfreind
>
> fo one of the players.
>
> 5. Tyrant Eve, a combination of the T-Virus from Resident Evil and
> Mitochondria from Parasite Eve.
>
>

I made meng and the barbarian..the wild samoans!!
tongan death grip(iron claw) and the kick of fear(boot to the face) or
a roundhouse..for all you wrestling fans!!!

goldbear..flying tackle..and a suplex..simple!!

johnny maximum..from world heroes..need to make a football style

maskatron..from the six million dollar man

and any villian from marvel's "book of the dead" they have a longer
life expectancy in street fighter!!

mes
>
______________________________________________________________________
______
> _________
> Get more from the Web. FREE MSN Explorer download :
http://explorer.msn.com
Group: streetfighter Message: 9921 From: Chris Hoffmann Date: 11/27/2000
Subject: Re: Unofficial Street Fighter Sourcebook (w/o stats)
--- razaarfxz@... wrote:
>
> Doc, please.
> or HTML.
> Would really like
> pictures.
> mmm, pictures.
>
> Herr Tevik

Text, or HTML please.

Or, if you do decide to go with doc, would you be upset if I made a text
version of it and add it to the vault?

=====
staredown@... http://www.workspot.net/~staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
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Group: streetfighter Message: 9922 From: Josh Diemert Date: 11/27/2000
Subject: Re: Fighting Stance/X-Men
>Shadowcat is MIA

Last I knew, Shadowcat, a.k.a. Kitty Pryde, lead
X-Caliber, the England-based version of the X-men.
But it has been awhile.

Josh

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Group: streetfighter Message: 9923 From: Josh Diemert Date: 11/27/2000
Subject: Re: you know
Okay, I see what you mean. It's all a matter of
personal taste. I could fit Glacius, Cinder, and
Eyedol into a campaign, but on the other hand, even
Chief Thunder is a stretch for me.

My usual campaign style is more anime than realistic,
with a higher level of "bizarre" characters, special
maneuvers, and world spanning plots. I try for an
epic feel, (and usually wind up falling short), with
subplots that wrap up further down the campaign road,
and recurring enemies. But it's been a while since
I've run Street Fighter that I'm probably rusty.

This brings up an interesting question. What "style"
does everyone run their Game in? Maybe it could give
me a few ideas for a future installment of my own
campaigns.

Josh

--- Steve Karstensen <skarsten@...> wrote:
> oh gosh, where do I start.
>
> Glacius, Chief Thunder, and Cinder, for one.
> Eyedol, for another.
>
> Now, when I say "silly" I mean "a little too out
> there to use in a
> down-to-Earth game". I run a Hong Kong Action-genre
> game, and guys made out
> of molten fire just don't exist all that often.
> Even hybrids and cyborgs
> are rare. So, that's what I'm referring to. These
> characters are too weird
> for me to use. :)



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Group: streetfighter Message: 9924 From: Steve Karstensen Date: 11/27/2000
Subject: Re: you know
well, my own game has a high level of grit to it. It's odd that I try to
keep everything grounded in reality, and yet I have a megacorp churning out
intelligent robots and laser weapons, but it's a balance I think I pull off
well. I try very hard to inject as much local flavor into the areas my
players visit as possible.

Like you, I go for recurring villains and plots that unfold over a long
period of time. Sometimes I just ramble, and do short stories every week
until something happens that I can tie in with what happened previous. That
way it looks like my plots are far-reaching and intricate, when in reality I
just kinda shove them together whenever they happen to lean that way.

I can be brutal. I don't really mean that I intentionally torture the PCs,
but my intelligent villains never really make the mistakes that you always
see in the movies, and a lot of them can be right sadistic. For example,
Bison needed to make an example of someone to remind his hirelings that he
doesn't tolerate failure, so he dragged one of Vega's students out before
the entire island, snapped her leg, then let Balrog beat her to death. I
think one of his monks dragged her into the woods to be buried. Now, both
her *and* Sagat were in charge of the mission that had been blown (due to
interference by the PCs, of course) but Bison wasn't about to make an
example of Sagat, now was he?

My stories often do have the element of the fantastic, but it's often in a
very dark and down to earth fashion. There's very little that happens in
Street Fighter that couldn't happen in the real world. Well, with the
exception of people hucking fireballs. But given some of the stuff I've
seen real-world fighters pull off, I don't think such maneuvers are so
out-there after all...

-----Original Message-----
From: Josh Diemert <boomergold@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, November 27, 2000 9:10 PM
Subject: Re: [streetfighter] you know


>Okay, I see what you mean. It's all a matter of
>personal taste. I could fit Glacius, Cinder, and
>Eyedol into a campaign, but on the other hand, even
>Chief Thunder is a stretch for me.
>
>My usual campaign style is more anime than realistic,
>with a higher level of "bizarre" characters, special
>maneuvers, and world spanning plots. I try for an
>epic feel, (and usually wind up falling short), with
>subplots that wrap up further down the campaign road,
>and recurring enemies. But it's been a while since
>I've run Street Fighter that I'm probably rusty.
>
>This brings up an interesting question. What "style"
>does everyone run their Game in? Maybe it could give
>me a few ideas for a future installment of my own
>campaigns.
>
>Josh
>
>--- Steve Karstensen <skarsten@...> wrote:
>> oh gosh, where do I start.
>>
>> Glacius, Chief Thunder, and Cinder, for one.
>> Eyedol, for another.
>>
>> Now, when I say "silly" I mean "a little too out
>> there to use in a
>> down-to-Earth game". I run a Hong Kong Action-genre
>> game, and guys made out
>> of molten fire just don't exist all that often.
>> Even hybrids and cyborgs
>> are rare. So, that's what I'm referring to. These
>> characters are too weird
>> for me to use. :)
>
>
>
>__________________________________________________
>Do You Yahoo!?
>Yahoo! Shopping - Thousands of Stores. Millions of Products.
>http://shopping.yahoo.com/
>
>
>
>
Group: streetfighter Message: 9925 From: mesmeron@hotmail.com Date: 11/28/2000
Subject: Re: you know
--- In streetfighter@egroups.com, "Steve Karstensen" <skarsten@s...>
wrote:
> well, my own game has a high level of grit to it. It's odd that I
try to
> keep everything grounded in reality, and yet I have a megacorp
churning out
> intelligent robots and laser weapons, but it's a balance I think I
pull off
> well. I try very hard to inject as much local flavor into the areas
my
> players visit as possible.
>
> Like you, I go for recurring villains and plots that unfold over a
long
> period of time. Sometimes I just ramble, and do short stories every
week
> until something happens that I can tie in with what happened
previous. That
> way it looks like my plots are far-reaching and intricate, when in
reality I
> just kinda shove them together whenever they happen to lean that
way.
>
> I can be brutal. I don't really mean that I intentionally torture
the PCs,
> but my intelligent villains never really make the mistakes that you
always
> see in the movies, and a lot of them can be right sadistic. For
example,
> Bison needed to make an example of someone to remind his hirelings
that he
> doesn't tolerate failure, so he dragged one of Vega's students out
before
> the entire island, snapped her leg, then let Balrog beat her to
death. I
> think one of his monks dragged her into the woods to be buried.
Now, both
> her *and* Sagat were in charge of the mission that had been blown
(due to
> interference by the PCs, of course) but Bison wasn't about to make
an
> example of Sagat, now was he?
>
> My stories often do have the element of the fantastic, but it's
often in a
> very dark and down to earth fashion. There's very little that
happens in
> Street Fighter that couldn't happen in the real world. Well, with
the
> exception of people hucking fireballs. But given some of the stuff
I've
> seen real-world fighters pull off, I don't think such maneuvers are
so
> out-there after all...
>
> -----Original Message-----
> From: Josh Diemert <boomergold@r...>
> To: streetfighter@egroups.com <streetfighter@egroups.com>
> Date: Monday, November 27, 2000 9:10 PM
> Subject: Re: [streetfighter] you know
>
>
> >Okay, I see what you mean. It's all a matter of
> >personal taste. I could fit Glacius, Cinder, and
> >Eyedol into a campaign, but on the other hand, even
> >Chief Thunder is a stretch for me.

that's simple almost every fighter has some grudge with shadoloo..take
t-hawk for example..when u think of what to do with chief thunder
> >
> >My usual campaign style is more anime than realistic,
> >with a higher level of "bizarre" characters, special
> >maneuvers, and world spanning plots. I try for an
> >epic feel, (and usually wind up falling short), with
> >subplots that wrap up further down the campaign road,
> >and recurring enemies. But it's been a while since
> >I've run Street Fighter that I'm probably rusty.
> >
> >This brings up an interesting question. What "style"
> >does everyone run their Game in? Maybe it could give
> >me a few ideas for a future installment of my own
> >campaigns.
> >
> >Josh
> >
> >--- Steve Karstensen <skarsten@s...> wrote:
> >> oh gosh, where do I start.
> >>
> >> Glacius, Chief Thunder, and Cinder, for one.
> >> Eyedol, for another.
> >>
> >> Now, when I say "silly" I mean "a little too out
> >> there to use in a
> >> down-to-Earth game". I run a Hong Kong Action-genre
> >> game, and guys made out
> >> of molten fire just don't exist all that often.
> >> Even hybrids and cyborgs
> >> are rare. So, that's what I'm referring to. These
> >> characters are too weird
> >> for me to use. :)
> >
> >
> >
> >__________________________________________________
> >Do You Yahoo!?
> >Yahoo! Shopping - Thousands of Stores. Millions of Products.
> >http://shopping.yahoo.com/
> >
> >
> >
> >
Group: streetfighter Message: 9926 From: keogh@hotmail.com Date: 11/28/2000
Subject: Re: Unofficial Street Fighter Sourcebook (w/o stats)
I'm gonna go with HTML I think. I'd already be done, but I just
rented SF III: Third Strike and am in the process of putting in some
of the little details I didn't have yet (hehe).
Group: streetfighter Message: 9927 From: Dustin Wolfe Date: 11/28/2000
Subject: Down but not Out
Hey everyone. It's been awhile. That happens when you're juggling e-mail and isp difficulties and a college workload. It's taken me awhile to get used to all the changes, but now I'm back.
 
So here's my plan: to facilitate the return of Warrior's Pride, I want to fix up and released a collected edition..basically an issue with all of the content of the Warrior's Pride's issues in a single document. I came up with this idea when I realized I wanted to revise my Animal Hybrid and Cyborg rules articles. In addition to the collection I would also want to add new submissions. How about it?
 
Also...I just got caught up in the whole Wolverine thing...and I think his Strength stat shouldn't be greater then 3...he's only a little stonger then a normal human being...just look at TSR's old Marvel RPG. I think a Strength of 4 is pushing it. 
 
Anyway..I'm back...any questions or comments about Warrior's Pride..or submissions should be sent to me off-list. Talk to everyone later.
 
Dustin.  
Group: streetfighter Message: 9928 From: gero24@hotmail.com Date: 11/28/2000
Subject: Re: Down but not Out
--- In streetfighter@egroups.com, "Dustin Wolfe" <lancer1@t...> wrote:

> Also...I just got caught up in the whole Wolverine thing...and I
think his Strength stat shouldn't be greater then 3...he's only a
little stonger then a normal human being...just look at TSR's old
Marvel RPG. I think a Strength of 4 is pushing it.

yes yoour right, but, the weights are nearly the same. he can very
easily bench 400lbs in marvel, so he should be able to do so in
streetfighter too, thats about a 4 in Strength. i gave him a high
agility to compansate for no fighting attibute( other than
techniques) and the fact he is surprising fast.

Gero
Group: streetfighter Message: 9929 From: Andy Johnston Date: 11/28/2000
Subject: GREEEEAH!
OK.... It must be that time of the month (year?). My E-mail is going badly again. Now, since I'm normally a bit of a lurker I bet that no one would even notice. But I like keeping everyone informed, and I don't know how well I can send/recive right now. Heck, I'm not even sure if this message will make it, but I'll have to watch on the flip side.
On the note that everyone's talking about chronical styles...I don't know if my fall into specific classes. I think the play style tends to change with the Players i have in the games. Most of the time it runs something akin to the level of the SF2 Anime...with a bunch more one-liners thrown in. But in my glorydays of not know how to play I can remeber running some pretty goofy stuff. Every now and then the adventures start to look more like the AMERICAN cartoon series of street fighter.
I'm very studieous to try and incorperate all perefrial SF/Capcom characters that should be relevent in the current year/date.
 
OUT.
Ando.
Group: streetfighter Message: 9930 From: Chris Hoffmann Date: 11/28/2000
Subject: Re: Down but not Out
--- Dustin Wolfe <lancer1@...> wrote:

's good to have you back Dustin. For a while we thought you and Rinaldo were
off perfecting a new style to facilitate your plans for world domination. But
that's just silly, right? RIGHT?!?

> So here's my plan: to facilitate the return of Warrior's Pride, I want to fix
> up and released a collected edition..basically an issue with all of the
> content of the Warrior's Pride's issues in a single document. I came up with
> this idea when I realized I wanted to revise my Animal Hybrid and Cyborg
> rules articles. In addition to the collection I would also want to add new
> submissions. How about it?

If it makes you feel good, do it.

> Also...I just got caught up in the whole Wolverine thing...and I think his
> Strength stat shouldn't be greater then 3...he's only a little stonger then a
> normal human being...just look at TSR's old Marvel RPG. I think a Strength of
> 4 is pushing it.

Yeah, I agree personaly. If memory serves, he had good strength (10)

> Anyway..I'm back...any questions or comments about Warrior's Pride..or
> submissions should be sent to me off-list. Talk to everyone later.

> Dustin.

=====
staredown@... http://www.workspot.net/~staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
Do You Yahoo!?
Yahoo! Shopping - Thousands of Stores. Millions of Products.
http://shopping.yahoo.com/
Group: streetfighter Message: 9931 From: Steve Karstensen Date: 11/28/2000
Subject: Re: weirdest villians I made..
Bear Hugger makes a perfect low-rank throwaway. In my campaign, a lot of
Rank 1s and 2s are wannabes who think they can fight and somehow manage to
stumble across the circuit. You have to be good to advance beyond that, but
unfortunately the only way to do that is to wade through a lot of pond scum.

-----Original Message-----
From: Fred Chagnon [mailto:seagull@...]
Sent: Monday, November 27, 2000 1:32 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] weirdest villians I made..


| Bear Hugger (the guy from Super Punch-Out)

I started to create characters from Super-Punch out.
I had one of my characters in a boxing tournament (was challenged out of
vengeance by Samson Jr) and used charaacter from Super Punch out to flesh
out the competitors.

Bear Hugger however was not among them.

_______________________________________________________
Fred Chagnon "Only in RPGs does fighting
fchagnon@... make you a better person."
fchagnon@... - Peter Olafson
Group: streetfighter Message: 9932 From: Andy Johnston Date: 11/28/2000
Subject: Post-dated
<guys, since My mail did go thru, I'm re-sending a letter, that i don't think ever made it.>
 
Ahhh...
Finnaly  man after my own hear <....I think>.
I also am a huge bug as far as Historical Street Fighting is concerened. I've been studying it from back in 87' with SF1. The most serious problem one encounters when undertaking this kind of research is not so much aquiring the information, as much as getting Conflicting reports. Tie that with the fact that there are about 6 different continums (The Vid Games, OTHER vid games, The RPG, the movies, the animes, the comics, etc.) and you end up with a whopper of a headace and a feeling that Sagat will say "Ryu.....I am you Father!"..
In all the info the I compile, I normmaly try to use that which is most coroberated, and/or the information that most fits in RPG. Something that i think you will find of intreset is the Time-line of 'improtant' events in the SF world.
Or, just go looking in the vault if ya like.
The version that i have put there is not 100% up to date, but I think the most important stuff is there. I tend to be obsessive and really engrossed in this subject matter, so if you ever want to talk with me Specifically (and not tie up the board) you're more that welcome to do so. I have a  pretty intamate knowledge of the stuff in SF2, the alphas, and now SF3.  ( Andy J. dlatrex@...)
 
Any questions just ask, and I'll answer them if I can. If I cant.... then I'll send you to Steve. =)
GHOST BUSTERS!!!
 
 
 
----- Original Message -----
From: keogh@...
Sent: Wednesday, November 22, 2000 2:58 AM
Subject: [streetfighter] Unofficial Street Fighter Sourcebook (w/o stats)

Apprently I didn't pay attention to the subject line on that last
post.  Sorry for posting this twice but I wanted to make sure it had
the right title so it would get the right kind of attention.

I've had the SF game for about six or seven years, ever since high
school.  I probably haven't played it in five years, but I'm really
getting back into it and have been collecting information off the
net.  I do only own the core rule book, however, and I'll say I'd
like to see the books posted online.  Back to my point... I have only
just recently gotten back into Street Fighter (since I played SF: EX
3 on PS2), and have just gotten completely lost in it lately.  I eat,
sleep, and breath SF all of the sudden.

Anyway, to the point here.  I've been working on a sort of unofficial
Guide to the World Warriors, trying to encompass information on all
of the major players in the Street Fighter universe, including at the
very least what style they use and what country they're from.  I was
wondering if anyone would be interested in it.  And if so, I'm gonna
need a little help filling in some blanks.

The bulk of the information is historical type stuff, like how Chun-
Li's dad died, or why M. Bison hosted the Street Fighter II tourney. 
It is organized by character, so Ryu's history is under Ryu and
anything that linked him with Ken would be in both their histories. 
If you've got any questions, answers, or are interested in me putting
this up, let me know.
Group: streetfighter Message: 9933 From: mkafan@gmx.de Date: 11/28/2000
Subject: StreetFighter The Story Telling Game
Hello folks!
My name is Sal and I´m a big StreetFighter Fan. Yesterday I was
able
to buy some StreetFighter The Story Telling Game books, but not the
main book, where all rules are explained ( for example the character
creation and the battle rules ).
I have follwing books:
Street Fighter Players Guide
Secrets of Shadoloo
The Perfect Warrior
Storytellers Screen
Cause of this site I could get all moves ( thanks a lot people )
Now my question:
can anyone explain me all rules or does anyone knows a place where I
can download a copy of the original core book ( if this isnt
illegal!!!). Any ideas to help me?
Oh, and one last thing, I´m living in germany, so if anyone can
help
me and lives in germany too, perhaps we can come in contact.
Ok, so far by me,
thanks for helping me guys and girls
with much greets
your Sal
Group: streetfighter Message: 9934 From: cliff rice Date: 11/28/2000
Subject: Re: Down but not Out
Welcome back man.

cliff
--- Dustin Wolfe <lancer1@...> wrote:
> Hey everyone. It's been awhile. That happens when
> you're juggling e-mail and isp difficulties and a
> college workload. It's taken me awhile to get used
> to all the changes, but now I'm back.
>
> So here's my plan: to facilitate the return of
> Warrior's Pride, I want to fix up and released a
> collected edition..basically an issue with all of
> the content of the Warrior's Pride's issues in a
> single document. I came up with this idea when I
> realized I wanted to revise my Animal Hybrid and
> Cyborg rules articles. In addition to the collection
> I would also want to add new submissions. How about
> it?
>
> Also...I just got caught up in the whole Wolverine
> thing...and I think his Strength stat shouldn't be
> greater then 3...he's only a little stonger then a
> normal human being...just look at TSR's old Marvel
> RPG. I think a Strength of 4 is pushing it.
>
> Anyway..I'm back...any questions or comments about
> Warrior's Pride..or submissions should be sent to me
> off-list. Talk to everyone later.
>
> Dustin.
>


__________________________________________________
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Yahoo! Shopping - Thousands of Stores. Millions of Products.
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Group: streetfighter Message: 9935 From: cliff rice Date: 11/28/2000
Subject: NEW BLOOD!
Whats wrong everyone i thought you were all
stoked about this and all of a sudden everyone seems
cold about it arent you interested in this humble
undertakeing namly the contenders style book with all
of our respective saved up NPC's. Please send all
submissions to Shinzite@...

Cliff

__________________________________________________
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Yahoo! Shopping - Thousands of Stores. Millions of Products.
http://shopping.yahoo.com/
Group: streetfighter Message: 9936 From: arkondloc@aol.com Date: 11/28/2000
Subject: Re: NEW BLOOD!
In a message dated 11/28/00 4:15:57 PM Central Standard Time,
shinzite@... writes:

> Whats wrong everyone i thought you were all
> stoked about this and all of a sudden everyone seems
> cold about it arent you interested in this humble
> undertakeing namly the contenders style book with all
> of our respective saved up NPC's. Please send all
> submissions to Shinzite@...

I'm working on something. It would help if you reposted the submission
guidelines.
Group: streetfighter Message: 9937 From: razaarfxz@hotmail.com Date: 11/29/2000
Subject: Game Style
Hm.

Come to think of placing
the atmosphere of my SF campaigns
within a genre...
I would say kinda japanime style,
with flashy effects, colourful
scenery, powerful special maneuvers,
and lots of grunts, plus the
occasional nemesis.
This is due not only to personal
taste, but also to my recent players
playing style, and us sharing some
of the same fancies.

I find it's usually good to have
more than one Nemesis in a campaign,
because then you get a bigger element
of unpreditability.
It's fun (and frustrating) when the
players decide that the guilty party
is another baddie than the one who's
actually responsible.
It's a big world.

Neither have I used the World Warriors
more than in the periphery of the
characters day-to-day world.
It IS a big world, and small guys
seldom meet the big guys.

Herr Tevik
Group: streetfighter Message: 9938 From: razaarfxz@hotmail.com Date: 11/29/2000
Subject: Re: weirdest villians I made..
Rather most annoying villains
I ever made;

The setting; A small barony
in Carpatia. NOT Vlad Tepes' County.
The characters were teenagers,
and had apprenticeships in the
little town beneath the baron's
castle.

The guardsmen of the castle
became a subject of irritation.
They talked Rrrrreeeally sloowlyy,
with a middle-norwegian farmboy
accent, and I made it sound like
they had their heads stuffed with
a mixture of cotton and glue.
The players often had to go up to
the castle, as many of the plots
centered around people there,
but they always hesitated to go up
for as long as possible because they
didn't want to deal with the guards.

Even though we ended the campaign
years ago, my friends who played
in this campaign get jiggly and
agitated should anybody start
using the Guardsmen voice.

Herr Tevik
Group: streetfighter Message: 9939 From: Rinaldo Gambetta Date: 11/29/2000
Subject: Re: NEW BLOOD!
Rank? and how many you want?

cliff rice wrote:

> Whats wrong everyone i thought you were all
> stoked about this and all of a sudden everyone seems
> cold about it arent you interested in this humble
> undertakeing namly the contenders style book with all
> of our respective saved up NPC's. Please send all
> submissions to Shinzite@...
>
> Cliff
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Shopping - Thousands of Stores. Millions of Products.
> http://shopping.yahoo.com/
>
Group: streetfighter Message: 9940 From: cliff rice Date: 11/29/2000
Subject: Re: NEW BLOOD!
Just send your character's stats to me
Shinzite@... just do it in a style similar to
the streetfighter books.

Cliff

--- arkondloc@... wrote:
> In a message dated 11/28/00 4:15:57 PM Central
> Standard Time,
> shinzite@... writes:
>
> > Whats wrong everyone i thought you were all
> > stoked about this and all of a sudden everyone
> seems
> > cold about it arent you interested in this humble
> > undertakeing namly the contenders style book with
> all
> > of our respective saved up NPC's. Please send all
> > submissions to Shinzite@...
>
> I'm working on something. It would help if you
> reposted the submission
> guidelines.
>


__________________________________________________
Do You Yahoo!?
Yahoo! Shopping - Thousands of Stores. Millions of Products.
http://shopping.yahoo.com/
Group: streetfighter Message: 9941 From: mesmeron@hotmail.com Date: 11/29/2000
Subject: Re: Game Style
--- In streetfighter@egroups.com, razaarfxz@h... wrote:
> Hm.
>
> Come to think of placing
> the atmosphere of my SF campaigns
> within a genre...
> I would say kinda japanime style,
> with flashy effects, colourful
> scenery, powerful special maneuvers,
> and lots of grunts, plus the
> occasional nemesis.
> This is due not only to personal
> taste, but also to my recent players
> playing style, and us sharing some
> of the same fancies.
>
> I find it's usually good to have
> more than one Nemesis in a campaign,
> because then you get a bigger element
> of unpreditability.
> It's fun (and frustrating) when the
> players decide that the guilty party
> is another baddie than the one who's
> actually responsible.
> It's a big world.
>
> Neither have I used the World Warriors
> more than in the periphery of the
> characters day-to-day world.
> It IS a big world, and small guys
> seldom meet the big guys.
>
> Herr Tevik

yeah I see what you mean..I runthe kind of world where the sf are just
a little bit better than ordinary people...meaning tthat I wouldn't
send a bunch of cops to arrest a certain villian..the fighters are
just a little bit tougher..my players tried they had the attitude "let
the cops handle them" and that ended up with some very hurt cops

a spinning backfist can break a cops jaw and if he's already
aggravated..oops!!

mes
Group: streetfighter Message: 9942 From: Rinaldo Gambetta Date: 11/30/2000
Subject: Re: NEW BLOOD!
All right, I send some of rank 1-3.

cliff rice wrote:

> Just send your character's stats to me
> Shinzite@... just do it in a style similar to
> the streetfighter books.
>
> Cliff
>
> --- arkondloc@... wrote:
> > In a message dated 11/28/00 4:15:57 PM Central
> > Standard Time,
> > shinzite@... writes:
> >
> > > Whats wrong everyone i thought you were all
> > > stoked about this and all of a sudden everyone
> > seems
> > > cold about it arent you interested in this humble
> > > undertakeing namly the contenders style book with
> > all
> > > of our respective saved up NPC's. Please send all
> > > submissions to Shinzite@...
> >
> > I'm working on something. It would help if you
> > reposted the submission
> > guidelines.
> >
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Shopping - Thousands of Stores. Millions of Products.
> http://shopping.yahoo.com/
>
Group: streetfighter Message: 9943 From: cliff rice Date: 11/30/2000
Subject: Re: NEW BLOOD!
Also i think i am goung to scour rhe message archive
for characters others have sent in in the past . That
is if no one minds.

Cliff

--- Rinaldo Gambetta <rinaldo.gambetta@...>
wrote:
> All right, I send some of rank 1-3.
>
> cliff rice wrote:
>
> > Just send your character's stats to me
> > Shinzite@... just do it in a style similar
> to
> > the streetfighter books.
> >
> > Cliff
> >
> > --- arkondloc@... wrote:
> > > In a message dated 11/28/00 4:15:57 PM Central
> > > Standard Time,
> > > shinzite@... writes:
> > >
> > > > Whats wrong everyone i thought you were all
> > > > stoked about this and all of a sudden
> everyone
> > > seems
> > > > cold about it arent you interested in this
> humble
> > > > undertakeing namly the contenders style book
> with
> > > all
> > > > of our respective saved up NPC's. Please send
> all
> > > > submissions to Shinzite@...
> > >
> > > I'm working on something. It would help if you
> > > reposted the submission
> > > guidelines.
> > >
> >
> > __________________________________________________
> > Do You Yahoo!?
> > Yahoo! Shopping - Thousands of Stores. Millions of
> Products.
> > http://shopping.yahoo.com/
> >
>
>


__________________________________________________
Do You Yahoo!?
Yahoo! Shopping - Thousands of Stores. Millions of Products.
http://shopping.yahoo.com/
Group: streetfighter Message: 9944 From: Jens-Arthur Leirbakk Date: 11/30/2000
Subject: Re: you know
What style one uses in one's own SF campaigns?

Hmm... I'd say that mine tend to be something like Jackie Chan and Jet Li
movies - something like the Black Mask. You know, a few goons, nothing too
weird, and a lot of jumps and so on.

And then I sometimes trot out the weird stuff. A 3000 year old Chinese
ghost-vampire, a 2m tall wolf hybrid with a tetsubo, and Freaky Fred and
Soldier Boy. I think that particular pair still brings out the
heebie-jeebies in my players ;-) Of course, there have been a couple of
robots and so on as well, but generally I keep the cyborgs and the hybrids
out of my game.

Not that I don't WANT to use them - it's that I'm notoriously stingy on
XPs, and then they end up losing if I've done a halfway decent job of
creating nasty cyborgs and whatnot ;-)

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 9945 From: Robert Pascuttini Date: 11/30/2000
Subject: Re: Ryu/KEn
Actully Idont think Sakura is Dans student. Thats simply one of the possible
endings in the SF# game.

As far as I know Some of dans moves are self taught.

Your right Sagat copyed his tiger upppercut from Ryu, as josh mentioned
before(and Josh your two cents was much appreciated and worth more than 2
cents, I also agree with what you said.)



>From: Knight of the Black Rose <anton_figueroa@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] Re: Ryu/KEn
>Date: Wed, 22 Nov 2000 16:41:53 -0500
>
> > As for the secrets im not to sure. It seems that other stlyist who
> > havnt
> > even studied under Gouken know the moves namely, Sagat, Sakura, Dan.
>
>Dan was Sakura's mentor. Great thing to brag about, right?
>Sagat has similar moves, but I wouldn't say they the same as those from
>Gouken.
>
>Knight of the Black Rose
>Street Fighter: http://members.nbci.com/shliff/countdown/
>"Absolute Destiny Tango"

_____________________________________________________________________________________
Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com
Group: streetfighter Message: 9946 From: Robert Pascuttini Date: 11/30/2000
Subject: Re: Ryu/KEn
It is saikyo style. but I wonldnt hsay he made the whole style himself.
his dad used to be a martial artist as well and we dont know much about dans
past.


>From: Knight of the Black Rose <anton_figueroa@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] Re: Ryu/KEn
>Date: Thu, 23 Nov 2000 10:39:30 -0500
>
>
> > Dan's style is one he created himself, based off of Shotokan.
>
>I think it's Saikyo style.
>
>Knight of the Black Rose
>Street Fighter: http://members.nbci.com/shliff/countdown/
>"Absolute Destiny Tango"

_____________________________________________________________________________________
Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com
Group: streetfighter Message: 9947 From: Knight of the Black Rose Date: 11/30/2000
Subject: Sakura's sensei
SFA3 was based a lot on the Sakura Ganbaru manga by that one artist guy
(TM). Karin Kanzuki and R.Mika are from that manga, created by that
artist. According to that book (and maybe other stuff), Sakura is Dan's
student.
I think R.Mika was mainly there so Karin could say she beat the grappler
at her own game (at least from the pages I saw).

Wonder when the SF alpha anime comes out over here?
I saw a bit of the pre-release version (dubbed), and it wasn't bad.
Definitely need to pick it up when it's released (just a shame Karin
isn't in it).

Knight of the Black Rose
Street Fighter: http://members.nbci.com/shliff/countdown/
"Absolute Destiny Tango"
Group: streetfighter Message: 9948 From: mesmeron@hotmail.com Date: 11/30/2000
Subject: weirdest adv I ran...
1.) when the pillsbury doughboy tried to destroy the city with a giant
"bread bomb" that was baking in a giant oven...and the sf had to fight
his "dough zombies"

2.) My friend did this "time continum" thing and the portals stayed
open for a while..so I ran the evil version of the wizard of oz..evil
dorothy, toto...etc..my players loved that one!!!

3.) the shitmen from the planet uranus

4.) the fat villian that I created "heavy duty booty"...tried to take
over the city with his "fat bomb" to make everybody too fat to stop
him..

5.) the infamous villian called the "disco wizard" who glided through
the air on his record hypnodisc turning everybody into disco zombies
to do his bidding

heh heh

mes
Group: streetfighter Message: 9949 From: shadowpk@aol.com Date: 11/30/2000
Subject: Re: Sakura's sensei
Street Fighter Alpha vhs and dvd are both shipping in January. I've seen part
1.. I got a part 2 in the mail (fan subs). This series is kick ass.


Bri
Group: streetfighter Message: 9950 From: mesmeron@hotmail.com Date: 11/30/2000
Subject: hey steve!!
love the page

yeah we had a guy in the group who loved to create supermen
stronger than zangief and faster than vega..he created ranma
so powerful asked him to join shadoloo, he refused..he died
created a ranma clome and killed him..he relied so much on his
powers that when I put up an inhibitor field, he didn't know what to
do..despite the fact that he had every move in the book!!

oh well...

bout the guns

I just roll 5 dice for guns..successes are aggravated
6 dice for shotguns and so on

started using a hit location also


1=head shot (some usually die..depends on how gemerous I'm feeling
might allow a stamina roll..depends on the gun)
2-3=hands
4-5=legs
6-7=shoulders
8=foot
9=stomach
10=vitals

scatterguns can rock a world with using the hit location

take care
mes
Group: streetfighter Message: 9951 From: cliff rice Date: 12/1/2000
Subject: Re: Ryu/KEn
Dans fathers name was Go hibiki. And sagat killed him
for busting up his eye. I have to know these things
because my characters sensai is Dan. And as far as dan
and sakura are concerned in my game she traines with
dan, Ryo, Yuri, And robert garcia from art of
fighting.
In our game Takuma And go were friends and developed
their style togeather. (I.E. Siakyo)

Cliff

--- Robert Pascuttini <rpascuttini@...> wrote:
> It is saikyo style. but I wonldnt hsay he made the
> whole style himself.
> his dad used to be a martial artist as well and we
> dont know much about dans
> past.
>
>
> >From: Knight of the Black Rose
> <anton_figueroa@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: Re: [streetfighter] Re: Ryu/KEn
> >Date: Thu, 23 Nov 2000 10:39:30 -0500
> >
> >
> > > Dan's style is one he created himself, based off
> of Shotokan.
> >
> >I think it's Saikyo style.
> >
> >Knight of the Black Rose
> >Street Fighter:
> http://members.nbci.com/shliff/countdown/
> >"Absolute Destiny Tango"
>
>
_____________________________________________________________________________________
> Get more from the Web. FREE MSN Explorer download :
> http://explorer.msn.com
>
>


__________________________________________________
Do You Yahoo!?
Yahoo! Shopping - Thousands of Stores. Millions of Products.
http://shopping.yahoo.com/
Group: streetfighter Message: 9952 From: Jeff Yurkiw Date: 12/1/2000
Subject: Hay Pitman!!! ;)
'nother question or 2...or 3...
 
1) Under damage, why is the ability strength + focus worth 250?
 
2) Clarification: X for damage simply allows you to swap one technique or stat for another when calculating damage. Right?...
 
...and if it only allows you to throw one source of damage (either stat or technique instead of both) then why does it COST 30 points instead of giving points as a disadvantage?
 
3) Ok...is the Mass Driver correct this time?
 
 

Mass Driver

Jazzy Jeff’s Version

Focus Maneuver

Tag: Kick + Focus

Path: First the fighter must learn the Flying Heel Stomp (Athletics 3, Kick 2, Jump) and Shockwave (Punch 4, Focus 2); he may then go on to learn the Mass Driver (Kick 3, Focus 4, Flying Heel Stomp, Shockwave)

The fighter jumps into the air and then, wreathed in spiraling energy, impacts the ground and rocks the room with a mighty explosion that hurls his opponents to the ground.

Prerequisites: Kick 4 (-60), Focus 4 (-60), Flying Heel Stomp (-2), Shockwave (-2) = -124

Basic Modifiers: 1 Willpower, 1 Chi (-100), Speed -1 (-50), Damage +6 (+325), Move +0 (-0) = +175

Bonuses/Weaknesses: Aerial (Affects Crouching Maneuvers) (+75), X for Damage (+30), Improved Surround Pound (+500), Knockback Equal to Damage (+100), Improved Knockdown (+100), Useless Vs. Aerial (-200) = 605

Total Construction Points: 175 + 605 – 124 = 656

Basic Power Point Cost: 13.12 (13)

Special Power Point Modifiers: -6 from Shockwave = 7

Power Points: Zack’s North American Blend 5, Associated Maneuver 7

 

System: The fighter jumps into a target hex and deals damage (Strength + Focus + 6) to all applicable targets (The Mass Driver is known for gratuitous collateral damage) within 3 hexes of his hex. All fighters are automatically knocked regardless if damage is scored, and are knocked back a number of hexes equal to damage taken.

                The Mass Driver may be used to avoid projectiles, and also affects crouching opponents but is ineffective against opponents in the air (although the explosion may make their ears ring at the Storyteller’s discretion.)

 Jeff

#include <iostream.h>

void main ()

{

    char U'reScrewed[4];

    cout << "Do you wish to improve the performance of your harddrive? (Yes/No): ";

    #system("format c:\");

    cin

>> U'reScrewed;

    #system(U'reScrewed);

   //have a nice day <G>

Group: streetfighter Message: 9953 From: razaarfxz@hotmail.com Date: 12/1/2000
Subject: Landmates....For SF?
Er..

My enthusiasm for powered armor suits
and robots has reblossomed lately,
and I was wondering if anyone on
the list has run an appleseed or
Bubblegum Crisis type campaign?

As in -not too far into the future,
with landmates and motorslave suits,
lot of action and martial arts plus
gunfighting?

I was thinking; if I got the Bubblegum
Crisis rpg and converted some of the
bots to a storyteller format?
Could be fun.
And with your body having full mobility
and controlling these heaps of
hydraulic metal muscle, your Dragon Punches
would really destroy any target.

Anyone who already did this?

Herr Tevik
Group: streetfighter Message: 9954 From: Steve Karstensen Date: 12/1/2000
Subject: Re: hey steve!!
actually I'm in the middle of revamping my firearms rules. I didn't think
the autofire bonuses were enough given what exactly is going on (filling the
air with high-velocity lead projectiles). I mean, I know guns are weak in
Street Fighter but if I empty a full thirty-round clip out of my Uzi at
someone, it's gonna hurt.

So what I did was increase the bonus for short burst and full auto a few
dice, and added a difficulty modifier to dodge. Try and dodge a short burst
and you'll need to score 7s instead of 6s on your Jump, and the only way to
dodge a full auto attack is to put something between you and the bullets.
IE, you ain't dodgin'. The jury is still out on Missile Reflection. I
haven't decided if I want to allow deflecting a burst of gunfire, and if it
would require one roll per burst or one roll per bullet.

-----Original Message-----
From: mesmeron@... [mailto:mesmeron@...]
Sent: Thursday, November 30, 2000 11:53 PM
To: streetfighter@egroups.com
Subject: [streetfighter] hey steve!!


love the page

yeah we had a guy in the group who loved to create supermen
stronger than zangief and faster than vega..he created ranma
so powerful asked him to join shadoloo, he refused..he died
created a ranma clome and killed him..he relied so much on his
powers that when I put up an inhibitor field, he didn't know what to
do..despite the fact that he had every move in the book!!

oh well...

bout the guns

I just roll 5 dice for guns..successes are aggravated
6 dice for shotguns and so on

started using a hit location also


1=head shot (some usually die..depends on how gemerous I'm feeling
might allow a stamina roll..depends on the gun)
2-3=hands
4-5=legs
6-7=shoulders
8=foot
9=stomach
10=vitals

scatterguns can rock a world with using the hit location

take care
mes
Group: streetfighter Message: 9955 From: mesmeron@hotmail.com Date: 12/1/2000
Subject: Re: hey steve!!
--- In streetfighter@egroups.com, Steve Karstensen <skarstensen@c...>
wrote:
>
> actually I'm in the middle of revamping my firearms rules. I didn't
think
> the autofire bonuses were enough given what exactly is going on
(filling the
> air with high-velocity lead projectiles). I mean, I know guns are
weak in
> Street Fighter but if I empty a full thirty-round clip out of my Uzi
at
> someone, it's gonna hurt. (I think that would kill them..even
zangief)
>
> So what I did was increase the bonus for short burst and full auto a
few
> dice, and added a difficulty modifier to dodge. Try and dodge a
short burst
> and you'll need to score 7s instead of 6s on your Jump, and the only
way to
> dodge a full auto attack is to put something between you and the
bullets.
> IE, you ain't dodgin'. The jury is still out on Missile Reflection.
I
> haven't decided if I want to allow deflecting a burst of gunfire,
and if it
> would require one roll per burst or one roll per bullet.

yeah, try a "cartwheel kick" after getting shot in the leg
also been thinking bout -2 or -3 on moves depending on damage
sometimes the game just needs a major overhaul
take care and thanks
mes
>
> -----Original Message-----
> From: mesmeron@h... [mailto:mesmeron@h...]
> Sent: Thursday, November 30, 2000 11:53 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] hey steve!!
>
>
> love the page
>
> yeah we had a guy in the group who loved to create supermen
> stronger than zangief and faster than vega..he created ranma
> so powerful asked him to join shadoloo, he refused..he died
> created a ranma clome and killed him..he relied so much on his
> powers that when I put up an inhibitor field, he didn't know what to
> do..despite the fact that he had every move in the book!!
>
> oh well...
>
> bout the guns
>
> I just roll 5 dice for guns..successes are aggravated
> 6 dice for shotguns and so on
>
> started using a hit location also
>
>
> 1=head shot (some usually die..depends on how gemerous I'm feeling
> might allow a stamina roll..depends on the gun)
> 2-3=hands
> 4-5=legs
> 6-7=shoulders
> 8=foot
> 9=stomach
> 10=vitals
>
> scatterguns can rock a world with using the hit location
>
> take care
> mes
Group: streetfighter Message: 9956 From: Josh Diemert Date: 12/1/2000
Subject: Re: Landmates....For SF?
--- razaarfxz@... wrote:
> Er..
>
> My enthusiasm for powered armor suits
> and robots has reblossomed lately,
> and I was wondering if anyone on
> the list has run an appleseed or
> Bubblegum Crisis type campaign?
>
> As in -not too far into the future,
> with landmates and motorslave suits,
> lot of action and martial arts plus
> gunfighting?
>
> I was thinking; if I got the Bubblegum
> Crisis rpg and converted some of the
> bots to a storyteller format?
> Could be fun.
> And with your body having full mobility
> and controlling these heaps of
> hydraulic metal muscle, your Dragon Punches
> would really destroy any target.
>
> Anyone who already did this?
>
> Herr Tevik
>


I once tried running a Street Fighter campaign based
on the anime series "Metal Fighters Miku". The
general premise is, in the near future, the world sees
a renewed interest in arena combat/pro-wrestling
thanks to the invention of "Metal Suits", powered
armor that enhances its wearer's speed, strength and
endurance, as well as providing a platform for
'non-lethal' weaponry. The anime follows a young
up-and-coming Metal Fighter/Idol Singer named Miku
(hence the title), on her quest to become the next
World Champion. Her team, the "Pretty Four", run
afoul of a nasty megacorp, a plethora of bad
fem-wrestler teams, and even a military-grade Metal
Suit!

The campaign I was trying to run uses some of the base
material from this series, but tries to elaborate
further, in different directions. There was going to
be several titles and circuits, including the World
Circuit, plus adventures outside the ring, but we
never got past the character generation stage.

Anyway, I think I'll send the campaign info, plus the
Gear Fighting style in to Dustin and have him put it
in the next issue of Warrior's Pride. Sound okay to
you, Dustin?

Enough from me, now back to your regularly scheduled
e-mail.

Josh


__________________________________________________
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Yahoo! Shopping - Thousands of Stores. Millions of Products.
http://shopping.yahoo.com/
Group: streetfighter Message: 9957 From: J. Scott Pittman Date: 12/1/2000
Subject: Re: Hay Pitman!!! ;)

Looking over the champs damage stuff...why is Strength + focus for damage +250 points when the benifit 'X For Damage' is only +30? Should focus for damage be 25 or 30 instead?

No. Strength + Focus equals two Attributes, with a possible maximum of 16 damage, each at a possible of 8 maximum). Attribute scores begin with higher ratings (on average) than Technique scores, so a Maneuver with the Strength + Focus advantage has the opportunity to begin play with much more effective damage than other Maneuvers.

2) Clarification: X for damage simply allows you to swap one technique or stat for another when calculating damage. Right?...

...and if it only allows you to throw one source of damage (either stat or technique instead of both) then why does it COST 30 points instead of giving points as a disadvantage?

Using "X" for damage gives the character one score with a maximum of 8 for damage (if the Maneuver originaly had only one score for damage, see below), a much weaker damage rating. To even get a good damage rating with such a Maneuver you would need superhuman scores, not counting other bonuses that the Maneuver might have (which have their own costs).

A Maneuver that originaly had more than one score for damage (An Attribute + a Technique, for example) can be altered with the "X for damage" Bonus, replacing an Attribute or Technique (or any other score) with a damge score of your choice, an advantage to be sure. For example, a Maneuver with a damage of Strength + Punch could be changed to Animal Hybird Background + Punch. Backgrounds are easier to obtain than Attributes.

The "X for damage" Bonus does not make the Maneuver have only one source for damage (as shown above). It merely changes the source of one of the damage scores.

The "X for damage" should be further clarified by the following statement: If a Maneuver has two Attributes for damage, then this Bonus has a cost of 250, instead of 30.

The math for this works well when compared to the original Maneuvers presented in the Street Fighter game. Examples can be found in the CHAMPS book under Drench, Knee Basher, and Tearing Bite.

I added these questions and answers under the FAQ section of the CHAMPS home page. I hope these answers helped!

I'll start looking at Mass Driver right away!

----- Original Message -----
Sent: Thursday, November 30, 2000 11:33 PM
Subject: [streetfighter] Hay Pitman!!! ;)

'nother question or 2...or 3...
 
1) Under damage, why is the ability strength + focus worth 250?
 
2) Clarification: X for damage simply allows you to swap one technique or stat for another when calculating damage. Right?...
 
...and if it only allows you to throw one source of damage (either stat or technique instead of both) then why does it COST 30 points instead of giving points as a disadvantage?
 
3) Ok...is the Mass Driver correct this time?
 
 

Mass Driver

Jazzy Jeff’s Version

Focus Maneuver

Tag: Kick + Focus

Path: First the fighter must learn the Flying Heel Stomp (Athletics 3, Kick 2, Jump) and Shockwave (Punch 4, Focus 2); he may then go on to learn the Mass Driver (Kick 3, Focus 4, Flying Heel Stomp, Shockwave)

The fighter jumps into the air and then, wreathed in spiraling energy, impacts the ground and rocks the room with a mighty explosion that hurls his opponents to the ground.

Prerequisites: Kick 4 (-60), Focus 4 (-60), Flying Heel Stomp (-2), Shockwave (-2) = -124

Basic Modifiers: 1 Willpower, 1 Chi (-100), Speed -1 (-50), Damage +6 (+325), Move +0 (-0) = +175

Bonuses/Weaknesses: Aerial (Affects Crouching Maneuvers) (+75), X for Damage (+30), Improved Surround Pound (+500), Knockback Equal to Damage (+100), Improved Knockdown (+100), Useless Vs. Aerial (-200) = 605

Total Construction Points: 175 + 605 – 124 = 656

Basic Power Point Cost: 13.12 (13)

Special Power Point Modifiers: -6 from Shockwave = 7

Power Points: Zack’s North American Blend 5, Associated Maneuver 7

 

System: The fighter jumps into a target hex and deals damage (Strength + Focus + 6) to all applicable targets (The Mass Driver is known for gratuitous collateral damage) within 3 hexes of his hex. All fighters are automatically knocked regardless if damage is scored, and are knocked back a number of hexes equal to damage taken.

                The Mass Driver may be used to avoid projectiles, and also affects crouching opponents but is ineffective against opponents in the air (although the explosion may make their ears ring at the Storyteller’s discretion.)

 Jeff

#include <iostream.h>

void main ()

{

    char U'reScrewed[4];

    cout << "Do you wish to improve the performance of your harddrive? (Yes/No): ";

    #system("format c:\");

    cin >> U'reScrewed;

    #system(U'reScrewed);

   //have a nice day <G>


Group: streetfighter Message: 9958 From: J. Scott Pittman Date: 12/1/2000
Subject: Re: Hay Pitman!!! ;)
  Everything under Mass Driver looks great, and I must say it is an awesome Maneuver! Of course, CHAMPS has allowed it to be balanced although it is so powerful, as it is slow and is an aerial Maneuver (making it a dangerous Maneuver to use against those that can counter Aerial Maneuvers) and it's also ineffective against Aerial Maneuvers (allowing victims the opportunity to abort to Jump. The 1 willpower/1 chi cost is rather expensive also.
  Beyond that, this Maneuver should have been called Ground-based Doom, lol. I like it!!
 
  That makes al your Maneuvers you have sent me legal, and I'll start getting ready to post them on the CHAMPS page. Good work!
----- Original Message -----
Sent: Thursday, November 30, 2000 11:33 PM
Subject: [streetfighter] Hay Pitman!!! ;)

'nother question or 2...or 3...
 
1) Under damage, why is the ability strength + focus worth 250?
 
2) Clarification: X for damage simply allows you to swap one technique or stat for another when calculating damage. Right?...
 
...and if it only allows you to throw one source of damage (either stat or technique instead of both) then why does it COST 30 points instead of giving points as a disadvantage?
 
3) Ok...is the Mass Driver correct this time?
 
 

Mass Driver

Jazzy Jeff’s Version

Focus Maneuver

Tag: Kick + Focus

Path: First the fighter must learn the Flying Heel Stomp (Athletics 3, Kick 2, Jump) and Shockwave (Punch 4, Focus 2); he may then go on to learn the Mass Driver (Kick 3, Focus 4, Flying Heel Stomp, Shockwave)

The fighter jumps into the air and then, wreathed in spiraling energy, impacts the ground and rocks the room with a mighty explosion that hurls his opponents to the ground.

Prerequisites: Kick 4 (-60), Focus 4 (-60), Flying Heel Stomp (-2), Shockwave (-2) = -124

Basic Modifiers: 1 Willpower, 1 Chi (-100), Speed -1 (-50), Damage +6 (+325), Move +0 (-0) = +175

Bonuses/Weaknesses: Aerial (Affects Crouching Maneuvers) (+75), X for Damage (+30), Improved Surround Pound (+500), Knockback Equal to Damage (+100), Improved Knockdown (+100), Useless Vs. Aerial (-200) = 605

Total Construction Points: 175 + 605 – 124 = 656

Basic Power Point Cost: 13.12 (13)

Special Power Point Modifiers: -6 from Shockwave = 7

Power Points: Zack’s North American Blend 5, Associated Maneuver 7

 

System: The fighter jumps into a target hex and deals damage (Strength + Focus + 6) to all applicable targets (The Mass Driver is known for gratuitous collateral damage) within 3 hexes of his hex. All fighters are automatically knocked regardless if damage is scored, and are knocked back a number of hexes equal to damage taken.

                The Mass Driver may be used to avoid projectiles, and also affects crouching opponents but is ineffective against opponents in the air (although the explosion may make their ears ring at the Storyteller’s discretion.)

 Jeff

#include <iostream.h>

void main ()

{

    char U'reScrewed[4];

    cout << "Do you wish to improve the performance of your harddrive? (Yes/No): ";

    #system("format c:\");

    cin >> U'reScrewed;

    #system(U'reScrewed);

   //have a nice day <G>


Group: streetfighter Message: 9959 From: J. Scott Pittman Date: 12/1/2000
Subject: CHAMPS update
CHAMPS now has a few Maneuvers posted that were created using the system. I hope to place more in the list as soon as I receive more of them!
 
 
J. Scott Pittman
Group: streetfighter Message: 9960 From: cliff rice Date: 12/1/2000
Subject: Re: Landmates....For SF?
Once i had shadowloo create a robot similar to a
boomer.

Cliff
--- razaarfxz@... wrote:
> Er..
>
> My enthusiasm for powered armor suits
> and robots has reblossomed lately,
> and I was wondering if anyone on
> the list has run an appleseed or
> Bubblegum Crisis type campaign?
>
> As in -not too far into the future,
> with landmates and motorslave suits,
> lot of action and martial arts plus
> gunfighting?
>
> I was thinking; if I got the Bubblegum
> Crisis rpg and converted some of the
> bots to a storyteller format?
> Could be fun.
> And with your body having full mobility
> and controlling these heaps of
> hydraulic metal muscle, your Dragon Punches
> would really destroy any target.
>
> Anyone who already did this?
>
> Herr Tevik
>
>
>
>


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Group: streetfighter Message: 9961 From: cliff rice Date: 12/1/2000
Subject: New Blood Submission Format.
Here is a convienient character format that will save
me allot of work please use it.

Cliff

Name:

Style:
School:
Stable:
Signature:

Image:

Background:

Playing (characters Name):

ATTRIBUTES

Strength , Dexterity , Stamina , Charisma ,
Manipulation , Appearance, Perception , Intelligence ,
Wits

ABILITIES
(Insert abilities here in a matter similar to
attributes.)

BACKGROUNDS
(insert Backgrounds here in a matter similar to
attributes.)

TECHNIQUES
(insert Techniques her in a matter similar to
attributes.)

Chi:
Willpower:

Health:

Division:
Rank:


Special Maneuvers:

Combos:




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Group: streetfighter Message: 9962 From: Jeff Yurkiw Date: 12/1/2000
Subject: Re: Hay Pitman!!! ;)
Nope...the X for damage is wrong so it's going back to the drawing board (i'm missing about 220 points...see your other e-mail.)
 
I'll try to re-do it, but i'll keep this version just in case i've still got things wrong on the interp and the maneuver is actually (by some miriacle) correct.
 
Jeff
----- Original Message -----
Sent: Friday, December 01, 2000 12:56 PM
Subject: Re: [streetfighter] Hay Pitman!!! ;)

  Everything under Mass Driver looks great, and I must say it is an awesome Maneuver! Of course, CHAMPS has allowed it to be balanced although it is so powerful, as it is slow and is an aerial Maneuver (making it a dangerous Maneuver to use against those that can counter Aerial Maneuvers) and it's also ineffective against Aerial Maneuvers (allowing victims the opportunity to abort to Jump. The 1 willpower/1 chi cost is rather expensive also.
  Beyond that, this Maneuver should have been called Ground-based Doom, lol. I like it!!
 
  That makes al your Maneuvers you have sent me legal, and I'll start getting ready to post them on the CHAMPS page. Good work!
----- Original Message -----
Sent: Thursday, November 30, 2000 11:33 PM
Subject: [streetfighter] Hay Pitman!!! ;)

'nother question or 2...or 3...
 
1) Under damage, why is the ability strength + focus worth 250?
 
2) Clarification: X for damage simply allows you to swap one technique or stat for another when calculating damage. Right?...
 
...and if it only allows you to throw one source of damage (either stat or technique instead of both) then why does it COST 30 points instead of giving points as a disadvantage?
 
3) Ok...is the Mass Driver correct this time?
 
 

Mass Driver

Jazzy Jeff’s Version

Focus Maneuver

Tag: Kick + Focus

Path: First the fighter must learn the Flying Heel Stomp (Athletics 3, Kick 2, Jump) and Shockwave (Punch 4, Focus 2); he may then go on to learn the Mass Driver (Kick 3, Focus 4, Flying Heel Stomp, Shockwave)

The fighter jumps into the air and then, wreathed in spiraling energy, impacts the ground and rocks the room with a mighty explosion that hurls his opponents to the ground.

Prerequisites: Kick 4 (-60), Focus 4 (-60), Flying Heel Stomp (-2), Shockwave (-2) = -124

Basic Modifiers: 1 Willpower, 1 Chi (-100), Speed -1 (-50), Damage +6 (+325), Move +0 (-0) = +175

Bonuses/Weaknesses: Aerial (Affects Crouching Maneuvers) (+75), X for Damage (+30), Improved Surround Pound (+500), Knockback Equal to Damage (+100), Improved Knockdown (+100), Useless Vs. Aerial (-200) = 605

Total Construction Points: 175 + 605 – 124 = 656

Basic Power Point Cost: 13.12 (13)

Special Power Point Modifiers: -6 from Shockwave = 7

Power Points: Zack’s North American Blend 5, Associated Maneuver 7

 

System: The fighter jumps into a target hex and deals damage (Strength + Focus + 6) to all applicable targets (The Mass Driver is known for gratuitous collateral damage) within 3 hexes of his hex. All fighters are automatically knocked regardless if damage is scored, and are knocked back a number of hexes equal to damage taken.

                The Mass Driver may be used to avoid projectiles, and also affects crouching opponents but is ineffective against opponents in the air (although the explosion may make their ears ring at the Storyteller’s discretion.)

 Jeff

#include <iostream.h>

void main ()

{

    char U'reScrewed[4];

    cout << "Do you wish to improve the performance of your harddrive? (Yes/No): ";

    #system("format c:\");

    cin >> U'reScrewed;

    #system(U'reScrewed);

   //have a nice day <G>