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Group: streetfighter Message: 9613 From: Steve Karstensen Date: 11/6/2000
Subject: Re: [MOD] TAKE ME OFF THIS LIST!!!!
Group: streetfighter Message: 9614 From: Steve Karstensen Date: 11/6/2000
Subject: Re: I'm Back!
Group: streetfighter Message: 9615 From: Steve Karstensen Date: 11/6/2000
Subject: Re: a thought
Group: streetfighter Message: 9616 From: Steve Karstensen Date: 11/6/2000
Subject: Re: Capcom VS SNK is jammin
Group: streetfighter Message: 9617 From: Eric Ruiz Date: 11/6/2000
Subject: Re: a thought
Group: streetfighter Message: 9618 From: Steve Karstensen Date: 11/6/2000
Subject: Re: a thought
Group: streetfighter Message: 9619 From: Josh Diemert Date: 11/6/2000
Subject: Re: a thought
Group: streetfighter Message: 9620 From: Jeff Yurkiw Date: 11/6/2000
Subject: Re: a thought
Group: streetfighter Message: 9621 From: Steve Karstensen Date: 11/6/2000
Subject: Re: a thought
Group: streetfighter Message: 9622 From: Mike Date: 11/6/2000
Subject: Re: a thought
Group: streetfighter Message: 9623 From: Knight of the Black Rose Date: 11/6/2000
Subject: Re: a thought
Group: streetfighter Message: 9624 From: Knight of the Black Rose Date: 11/6/2000
Subject: Re: Capcom VS SNK is jammin
Group: streetfighter Message: 9625 From: Knight of the Black Rose Date: 11/6/2000
Subject: Re: Evil Organizations.
Group: streetfighter Message: 9626 From: Knight of the Black Rose Date: 11/6/2000
Subject: Re: Charlie's Angels
Group: streetfighter Message: 9627 From: Fred Chagnon Date: 11/6/2000
Subject: Re: Charlie's Angels
Group: streetfighter Message: 9628 From: Fred Chagnon Date: 11/6/2000
Subject: Re: Charlie's Angels
Group: streetfighter Message: 9629 From: shadowpk@aol.com Date: 11/6/2000
Subject: Re: Capcom VS SNK is jammin
Group: streetfighter Message: 9630 From: Bill Stagge Date: 11/7/2000
Subject: a move from SFA3
Group: streetfighter Message: 9631 From: Steve Karstensen Date: 11/7/2000
Subject: Re: Charlie's Angels
Group: streetfighter Message: 9632 From: Fred Chagnon Date: 11/7/2000
Subject: Re: Charlie's Angels
Group: streetfighter Message: 9633 From: Steve Karstensen Date: 11/7/2000
Subject: Re: Charlie's Angels
Group: streetfighter Message: 9634 From: mesmeron@hotmail.com Date: 11/7/2000
Subject: Re: Charlie's Angels
Group: streetfighter Message: 9635 From: Steve Karstensen Date: 11/7/2000
Subject: Re: Charlie's Angels
Group: streetfighter Message: 9636 From: mesmeron@hotmail.com Date: 11/7/2000
Subject: shadoloo
Group: streetfighter Message: 9637 From: mesmeron@hotmail.com Date: 11/7/2000
Subject: Re: Charlie's Angels
Group: streetfighter Message: 9638 From: cliff rice Date: 11/7/2000
Subject: Re: a thought
Group: streetfighter Message: 9639 From: Morgado, Mike Date: 11/7/2000
Subject: [TEST]
Group: streetfighter Message: 9640 From: Chris Hoffmann Date: 11/7/2000
Subject: Re: [TEST]
Group: streetfighter Message: 9641 From: Steve Karstensen Date: 11/7/2000
Subject: Re: [TEST]
Group: streetfighter Message: 9642 From: Mike Date: 11/7/2000
Subject: Re: [TEST]
Group: streetfighter Message: 9643 From: Steve Karstensen Date: 11/7/2000
Subject: Re: [TEST]
Group: streetfighter Message: 9644 From: Andy Johnston Date: 11/7/2000
Subject: Re: a move from SFA3
Group: streetfighter Message: 9645 From: Chris Nelson Date: 11/7/2000
Subject: Re: Capcom VS SNK - more secret characters
Group: streetfighter Message: 9646 From: Knight of the Black Rose Date: 11/7/2000
Subject: Re: Charlie's Angels
Group: streetfighter Message: 9647 From: J. Scott Pittman Date: 11/7/2000
Subject: Re: a move from SFA3
Group: streetfighter Message: 9648 From: Chris Hoffmann Date: 11/8/2000
Subject: Re: [TEST]
Group: streetfighter Message: 9649 From: Chris Hoffmann Date: 11/8/2000
Subject: Re: [TEST]
Group: streetfighter Message: 9650 From: Steve Karstensen Date: 11/8/2000
Subject: Re: [TEST]
Group: streetfighter Message: 9651 From: mesmeron@hotmail.com Date: 11/8/2000
Subject: some things had to be tweaked....
Group: streetfighter Message: 9652 From: Steve Karstensen Date: 11/8/2000
Subject: Re: some things had to be tweaked....
Group: streetfighter Message: 9653 From: arkondloc@aol.com Date: 11/8/2000
Subject: Re: some things had to be tweaked....
Group: streetfighter Message: 9654 From: cliff rice Date: 11/8/2000
Subject: Re: some things had to be tweaked....
Group: streetfighter Message: 9655 From: J. Scott Pittman Date: 11/8/2000
Subject: Re: some things had to be tweaked....
Group: streetfighter Message: 9656 From: Knight of the Black Rose Date: 11/8/2000
Subject: Backflip
Group: streetfighter Message: 9657 From: Mike Date: 11/8/2000
Subject: Re: Backflip
Group: streetfighter Message: 9658 From: Knight of the Black Rose Date: 11/8/2000
Subject: Fighting Stance
Group: streetfighter Message: 9659 From: cliff rice Date: 11/8/2000
Subject: Re: Fighting Stance
Group: streetfighter Message: 9660 From: Bill Stagge Date: 11/9/2000
Subject: Re: some things had to be tweaked....
Group: streetfighter Message: 9661 From: Steve Karstensen Date: 11/9/2000
Subject: Re: Fighting Stance
Group: streetfighter Message: 9662 From: Steve Karstensen Date: 11/9/2000
Subject: Re: some things had to be tweaked....



Group: streetfighter Message: 9613 From: Steve Karstensen Date: 11/6/2000
Subject: Re: [MOD] TAKE ME OFF THIS LIST!!!!
pfft. it's not just that. it's the belligerent attitude people take when
five seconds' worth of reading the instructions would tell them how to
unsubscribe...

-----Original Message-----
From: Mike [mailto:morg@...]
Sent: Sunday, November 05, 2000 2:13 AM
To: streetfighter@egroups.com
Subject: RE: [streetfighter] [MOD] TAKE ME OFF THIS LIST!!!!


I already unsubscribed him from the list. I also banned him as well. I dont
appreciate that kind of language. Normally I wouldnt care, but there maybe
youngsters on this list.

MikeM

-----Original Message-----
From: Fred Chagnon [mailto:seagull@attcanada]
Sent: Saturday, November 04, 2000 8:49 PM
To: streetfighter@egroups.com
Subject: [streetfighter] [MOD] TAKE ME OFF THIS LIST!!!!


| I asked nicely before, and it didn't happen. So now I'm asking not so
| nicely. Would who ever runs this god damned list take me the fuck off
| it, or tell me how to get myself taken off.

I did not find your email address in the list of members. If you'd like to
unsubscribe, kindly send an email to
streetfighter-unsubscribe@egroups.com if you haven't already.

And watch your tone will you? We're all friends here...

___________________________________________________
Fred Chagnon "Only in RPGs does fighting
fchagnon@... make you a better person."
fchagnon@... - Peter Olafson
Group: streetfighter Message: 9614 From: Steve Karstensen Date: 11/6/2000
Subject: Re: I'm Back!
Hey Eric, welcome back.

-----Original Message-----
From: Eric Ruiz [mailto:Abbadon240@...]
Sent: Sunday, November 05, 2000 1:03 AM
To: streetfighter@egroups.com
Subject: [streetfighter] I'm Back!


Hey did anyone miss me, or even remember me? Your friendl
neighborhood Samurai is back with a new image. Could someone PLEASE
give me a little Summary of what I have missed ind the last few
months. Thanks
Your friendly neighborhood WARMASTER
RoninEric( now Abbadon240)
Group: streetfighter Message: 9615 From: Steve Karstensen Date: 11/6/2000
Subject: Re: a thought
I have a global corporation named United Enforcement that manufactures
military-grade weapons systems, robotics, cybernetics, and other high-tech
equipment. They give me a perfect excuse to keep introducing new and
weirder technologies (I'm currently fiddling with stats for Unreal
Tournament's weapons... Zangief, meet Flak Cannon. Flak Cannon, meet
Zangief. have at it, guys!). UE is independent of Shadoloo, but the two
entities work hand in hand more often than not; Bison gets a lot of his
weapons supplies covertly from UE, and UE often borrows Shadoloo fighters
when they need some untraceable strongarming done.

I also use "independent" crime gangs who *think* they're not working for
Shadoloo, but the sad truth is just about everyone works for Bison, either
directly or indirectly, whether they know it or not. Chances are everyone
evil has done a job for him at one time or another without even realizing
it.

Even so, I don't have a lot of fighters on an equivalent power level as
Bison, as that would ruin his mystique and position. There is only one
exception, that being Miyamoto Otaka. Otaka is a master assassin with the
Shadow Dragon clan of ninja, and when she got shredded during a hit the clan
elders pulled in a favor with UE to use her in a robotics project kinda like
what the Lin Kuei did to their ninja in Mortal Kombat 3. She's now the most
advanced bundle of cybernetics on the planet, capable of handing Bison's
head to her elders should they ever desire such an act performed. Bison
knows this, and leaves the clan alone for the most part.

-----Original Message-----
From: mesmeron@... [mailto:mesmeron@...]
Sent: Sunday, November 05, 2000 1:28 PM
To: streetfighter@egroups.com
Subject: [streetfighter] a thought



rugal b. is a good fighter, what style would you guys give him??

and if so..how would you play him...

would he work for shadoloo or be an independent??

a rival on bison's level?

here's another question do you guys have campaigns where shadoloo
rules all or do you have organizations and villians that will not bow
to shadoloo but are just as dangerous..independent villians such as

magneto
ultron
graviton
AIM
Secret Empire
Umbrella
Cobra
Hydra
viper

just to name a few..

mes
Group: streetfighter Message: 9616 From: Steve Karstensen Date: 11/6/2000
Subject: Re: Capcom VS SNK is jammin
ah, now we can put that "Who would win a fight between Terry and Ryu"
discussion to rest once and for all!

I'm pondering the purchase of a Dreamcast sometime in the future now that
it's cheap. So I take it this game is worth getting? The shiz-nit, as it
were.

-----Original Message-----
From: shadowpk@... [mailto:shadowpk@...]
Sent: Saturday, November 04, 2000 6:05 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Capcom VS SNK is jammin


I unlocked Evil Ryu, Akuma, and evil Iori. I would have prefered 6
buttons also.. but this game still rules. They could have used some more
characters.. but overall.. I'm happy with it.. much more so than the other
"vs." games.. this is more of a Street Fighter game than a friggin zany
button masher. I prefer Capcom groove.. but SNK groove works cool when you
are low on health.


Bri
Group: streetfighter Message: 9617 From: Eric Ruiz Date: 11/6/2000
Subject: Re: a thought
Hey How About a game based on Ghost Dogg: way of the Samurai. Think
of it a gun god game with ample room for Street Fighting. If you
don't know what I'm talking about I reccomend you watch the film it
is more then worth the two buck rental fee

Your Warmaster
Abbadon
Group: streetfighter Message: 9618 From: Steve Karstensen Date: 11/6/2000
Subject: Re: a thought
...

-----Original Message-----
From: Eric Ruiz [mailto:Abbadon240@...]
Sent: Monday, November 06, 2000 2:35 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: a thought


Hey How About a game based on Ghost Dogg: way of the Samurai. Think
of it a gun god game with ample room for Street Fighting. If you
don't know what I'm talking about I reccomend you watch the film it
is more then worth the two buck rental fee

Your Warmaster
Abbadon
Group: streetfighter Message: 9619 From: Josh Diemert Date: 11/6/2000
Subject: Re: a thought
--- Eric Ruiz <Abbadon240@...> wrote:
> Hey How About a game based on Ghost Dogg: way of the
> Samurai. Think
> of it a gun god game with ample room for Street
> Fighting. If you
> don't know what I'm talking about I reccomend you
> watch the film it
> is more then worth the two buck rental fee
>
> Your Warmaster
> Abbadon

I realize that what I am about to say is COMPLETELY
off topic for the group, but there is an RPG based on
Ghost Dog. It's put out by Guardians of Order, the
makers of a really good anime-style game called Big
Eyes, Small Mouth. They also use the same system in
their Sailor Moon, Tenchi Muyo, Dominion: Tank Police,
and Demon City Shinjuku licences. I don't think Ghost
Dog is based on the Tri-Stat system (the official name
for Guardians game system), but it exists.

Check them out (if you want) at:

www.guardiansorder.on.ca

Josh

__________________________________________________
Do You Yahoo!?
Thousands of Stores. Millions of Products. All in one Place.
http://shopping.yahoo.com/
Group: streetfighter Message: 9620 From: Jeff Yurkiw Date: 11/6/2000
Subject: Re: a thought
Guardians of Order already did.
 
Jeff
----- Original Message -----
From: Eric Ruiz
Sent: Monday, November 06, 2000 11:35 AM
Subject: [streetfighter] Re: a thought

Hey How About a game based on Ghost Dogg: way of the Samurai.  Think
of it a gun god game with ample room for Street Fighting.  If you
don't know what I'm talking about I reccomend you watch the film it
is more then worth the two buck rental fee

               Your Warmaster
                  Abbadon


Group: streetfighter Message: 9621 From: Steve Karstensen Date: 11/6/2000
Subject: Re: a thought
man, they'll make an RPG about ANYTHING these days, won't they?
-----Original Message-----
From: Jeff Yurkiw [mailto:shinjo7@...]
Sent: Monday, November 06, 2000 4:37 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Re: a thought

Guardians of Order already did.
 
Jeff
----- Original Message -----
From: Eric Ruiz
Sent: Monday, November 06, 2000 11:35 AM
Subject: [streetfighter] Re: a thought

Hey How About a game based on Ghost Dogg: way of the Samurai.  Think
of it a gun god game with ample room for Street Fighting.  If you
don't know what I'm talking about I reccomend you watch the film it
is more then worth the two buck rental fee

               Your Warmaster
                  Abbadon


Group: streetfighter Message: 9622 From: Mike Date: 11/6/2000
Subject: Re: a thought
Yeah, it uses the Tri-Stat system as well. The mafia section of the book is
worth the price alone.

MikeM

-----Original Message-----
From: Josh Diemert [mailto:boomergold@...]
Sent: Monday, November 06, 2000 3:16 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Re: a thought



--- Eric Ruiz <Abbadon240@...> wrote:
> Hey How About a game based on Ghost Dogg: way of the
> Samurai. Think
> of it a gun god game with ample room for Street
> Fighting. If you
> don't know what I'm talking about I reccomend you
> watch the film it
> is more then worth the two buck rental fee
>
> Your Warmaster
> Abbadon

I realize that what I am about to say is COMPLETELY
off topic for the group, but there is an RPG based on
Ghost Dog. It's put out by Guardians of Order, the
makers of a really good anime-style game called Big
Eyes, Small Mouth. They also use the same system in
their Sailor Moon, Tenchi Muyo, Dominion: Tank Police,
and Demon City Shinjuku licences. I don't think Ghost
Dog is based on the Tri-Stat system (the official name
for Guardians game system), but it exists.

Check them out (if you want) at:

www.guardiansorder.on.ca

Josh

__________________________________________________
Do You Yahoo!?
Thousands of Stores. Millions of Products. All in one Place.
http://shopping.yahoo.com/
Group: streetfighter Message: 9623 From: Knight of the Black Rose Date: 11/6/2000
Subject: Re: a thought
On Sun, 5 Nov 2000 20:38:12 -0800 (PST) cliff rice <shinzite@...>
writes:
> I made him with home made maneuvers he has
> genocide cutter and power wave as well as Kaiser wave.
> Stats for these maneuvers are in the vault under the
> file called the masters secrets. basicly its a
> compilation of all the other books with some slightly
> modifyed maneuvers and such. I have stats For wolfgang
> Krauser if anyone wants them (i always thought that
> Rugal was a suck ass Krauser ripp off anyway.) so maby
> you could get some ideas of his power from that.

I disagree with Rugal being a Krauser rip off. Rugal learned his Kaiser
Wave but that's all. They play totally different. In fact, Krauser's Leg
Tomahawk reminds me of Bison's scissor kick. I'm just saying because
there may be similarities don't make them rip offs.
I haven't designed a style for Rugal (which is a mish mash), but I've put
up Krauser's House Strolheim style - based off the KOF96 version - on my
RPG page.
I'll have to take a look at your Krauser stats. Maybe I can use them. I
need more information on Krauser anyhow.

Knight of the Black Rose
SF RPG: http://members.nbci.com/shliff/countdown/
"Absolute Destiny Tango"
Group: streetfighter Message: 9624 From: Knight of the Black Rose Date: 11/6/2000
Subject: Re: Capcom VS SNK is jammin
On Mon, 6 Nov 2000 09:54:15 -0500 Steve Karstensen
<skarstensen@...> writes:
>

> I'm pondering the purchase of a Dreamcast sometime in the future now >
that> it's cheap. So I take it this game is worth getting? The
shiz-nit, > as it> were.
>

It's a Street Fighter game. Most of the SF characters are same old
spritet, but Ryu and Ken are their SFIII sprites.
The SNK characters look real good as they have all been totally redrawn.
The backgrounds are all very nice, most with their own little intros.
Games pretty good, could have been better - but it's not bad.
I think it would take over 100 hours of play time to unlock all the
features in it (if you don't download some save somewhere or such).
Progression in gaining points is kind of slow.

Knight of the Black Rose
Street Fighter: http://members.nbci.com/shliff/countdown/
"Absolute Destiny Tango"
Group: streetfighter Message: 9625 From: Knight of the Black Rose Date: 11/6/2000
Subject: Re: Evil Organizations.
The evil organization that exist in my campaign are:

Shadoloo

The Syndicate (an international criminal organization held together by
Rugal B.)

The Triads (many of which are Syndicate affiliated)
The Tongs

Geese Howard's organization (plus he's now become mayor of
South Town)

Pentex

Goenitz's forces (planning since the failure of creating the artificial
Orochis)

Hammer Empire (Shadoloo ally - loosely based off the Danger Girl comic)

Umbrella (My alternating storyteller has it up his sleeve.)

Yomi no Shinobi (ancient ninjas who respect/use/work for the demonic and
other worldly powers)

The players just met a Yama King and cut a deal to get their friend out
one of the many hells (so it's now another quest for the characters to
meet the Yama King's demands - in this case a Yama Queen). I don't think
they want to tick off the Empress of the Hell of Being Skinned Alive.

Camarilla (Vampire - everything involving it is the alternating
storyteller.)

Sabat (Vampire)

Probably Project Epsilon or some such thing once I figure out the story
of Dead or Alive 2 (my game manual has Project Epsilon info on it but
it's in Japanese).

and various other evils often crop up.

Knight of the Black Rose
Street Fighter: http://members.nbci.com/shliff/countdown/
"Absolute Destiny Tango"
Group: streetfighter Message: 9626 From: Knight of the Black Rose Date: 11/6/2000
Subject: Re: Charlie's Angels
On Sun, 5 Nov 2000 22:52:02 -0500 Fred Chagnon <fchagnon@...>
writes:
> Awesome movie! Bar none.

Well, I give it a 9/10 on the silly fun action movie scale.
I had fun.

> First of all, the three girls seem to have skills that come right
> off the
> SF Character Sheet.

Yes, many different types of kicks mainly. Special effects made them into
amazing martial artists.

You can easily base a Street Fighter game off any movie with a good dose
of martial arts in it.

However, it wouldn't quite be the Street Fighter world if the tournament
wasn't invovled somehow. Maybe at some point Charlie's Angels might be
asked to investigate some odd goings on at the SF tournament?

Knight of the Black Rose
"Absolute Destiny Tango"
Group: streetfighter Message: 9627 From: Fred Chagnon Date: 11/6/2000
Subject: Re: Charlie's Angels
| I beg you tell mr your kidding. of all the movies to base a game on
| (coubh..Matrix) you chosse Charlie's Angels Please explain it to me.

I don't see what the problem is...
The three characters have skills that come right off of the SF Char sheet.
Subterfuge, Stealthm Driving, Demoltitions, Interrogation, Investigation,
the list goes on and on.

I think that this could quite possibly make a good campaign.

___________________________________________________
Fred Chagnon "Only in RPGs does fighting
fchagnon@... make you a better person."
fchagnon@... - Peter Olafson
Group: streetfighter Message: 9628 From: Fred Chagnon Date: 11/6/2000
Subject: Re: Charlie's Angels
| However, it wouldn't quite be the Street Fighter world if the tournament
| wasn't invovled somehow. Maybe at some point Charlie's Angels might be
| asked to investigate some odd goings on at the SF tournament?

I think i've had my share of the CF circuit.
I'd like to be part of a campaign that still uses the kung-fu action packed
Street Fighter System without the tournaments.

Yeah it wouldn't be the Street Fighter World...but oh well.

___________________________________________________
Fred Chagnon "Only in RPGs does fighting
fchagnon@... make you a better person."
fchagnon@... - Peter Olafson
Group: streetfighter Message: 9629 From: shadowpk@aol.com Date: 11/6/2000
Subject: Re: Capcom VS SNK is jammin
I dont think those Ken and Ryu sprites look anything like the III sprites.
Ryu's face, hair.. pose.. totally different.

Bri
Group: streetfighter Message: 9630 From: Bill Stagge Date: 11/7/2000
Subject: a move from SFA3
ok, this is a little out of the blue, but i was looking through my strat
book from SFA3, and came across a move that Gen uses called the Zanei. the
description they give it is "The pinnacle of his lethality, Gen's Zenai
techniquemoves him past the foe, dashing in with a single blow as he runs
through. A frozen instant passes, then the opponent's body self-destructs in
a spectacular manner. This is the flip side to Akuma's raging Shungokusatsu
(Instant Hell Murder, or Raging Demon); Akuma consumes his foe in an
unending sea of rage, where Gen dissects his opponent with the cold
precision of a master surgeon." in the game, its his double-fireball motion
super move in his mantis stance, just so you knwo which move i'm talking
about. i had the sudden urge to "make" this move for SFRPG, and this is what
i have. feel free to tweak it, guys.

Zanei (Shadow Cutter)
Prerequisites : Punch 5, Athletics 3, Focus 4, Dim Mak
Power Points : Kung Fu 6
Rushing forward, the attacker hits his opponent with a single, almost
glancing punch. Scant seconds later, the opponents' body begins to reject
itself, causing untold pain and injury to the opponent.
System : The attacker makes an attack roll as normal. If this attack is
succesful, the next round, the attacker makes a (Focus+Meditation) roll,
versus a difficulty equal to the opponent's willpower. If the attacker gains
a number or successes on this roll, the opponent suffers more damage.
Cost : 2 Chi, 1 Will
Speed : +3
Damage : +1 (if second roll is succesful, the opponent suffers 7 levels of
damage, unsoakable.)
Move : +1

maybe i made it a bit poweful, but it IS a super move originally, and i
think i offset the power with the ungodly high costs. tell me what you
think.


Luck? Its just a roll of the dice...
Jynx

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Group: streetfighter Message: 9631 From: Steve Karstensen Date: 11/7/2000
Subject: Re: Charlie's Angels
someone want to send me the Angels' names? I'm drawing a blank on Lucy
Liu's character. Drew was Dylan, Cameron was Natalie, but who was Lucy
again?

oh, and PS; Drew was OK, Lucy rocked, but I'm tempted to get a court order
barring Cameron Diaz from ever attempting to even *fake* the martial arts
ever again.

It's Just Plain Wrong.

PPS; I just recently got to watch my newly-purchased "Shanghai Noon" DVD.
There's a lot of additional content and the movie itself just gets better
and better every time I see it. I'm truly convinced Jackie Chan is a diety
in human form. We're just not worthy.

-----Original Message-----
From: Fred Chagnon [mailto:fchagnon@...]
Sent: Monday, November 06, 2000 9:36 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Charlie's Angels


| However, it wouldn't quite be the Street Fighter world if the tournament
| wasn't invovled somehow. Maybe at some point Charlie's Angels might be
| asked to investigate some odd goings on at the SF tournament?

I think i've had my share of the CF circuit.
I'd like to be part of a campaign that still uses the kung-fu action packed
Street Fighter System without the tournaments.

Yeah it wouldn't be the Street Fighter World...but oh well.

___________________________________________________
Fred Chagnon "Only in RPGs does fighting
fchagnon@... make you a better person."
fchagnon@... - Peter Olafson
Group: streetfighter Message: 9632 From: Fred Chagnon Date: 11/7/2000
Subject: Re: Charlie's Angels
Dylan
Alex
Natalie

but I forget who's who.

_______________________________________________________
Fred Chagnon "Only in RPGs does fighting
fchagnon@... make you a better person."
fchagnon@... - Peter Olafson

----- Original Message -----
From: "Steve Karstensen" <skarstensen@...>
To: <streetfighter@egroups.com>
Sent: Tuesday, November 07, 2000 10:10 AM
Subject: RE: [streetfighter] Charlie's Angels


|
| someone want to send me the Angels' names? I'm drawing a blank on Lucy
| Liu's character. Drew was Dylan, Cameron was Natalie, but who was Lucy
| again?
|
| oh, and PS; Drew was OK, Lucy rocked, but I'm tempted to get a court order
| barring Cameron Diaz from ever attempting to even *fake* the martial arts
| ever again.
|
| It's Just Plain Wrong.
|
| PPS; I just recently got to watch my newly-purchased "Shanghai Noon" DVD.
| There's a lot of additional content and the movie itself just gets better
| and better every time I see it. I'm truly convinced Jackie Chan is a
diety
| in human form. We're just not worthy.
|
| -----Original Message-----
| From: Fred Chagnon [mailto:fchagnon@...]
| Sent: Monday, November 06, 2000 9:36 PM
| To: streetfighter@egroups.com
| Subject: Re: [streetfighter] Charlie's Angels
|
|
| | However, it wouldn't quite be the Street Fighter world if the tournament
| | wasn't invovled somehow. Maybe at some point Charlie's Angels might be
| | asked to investigate some odd goings on at the SF tournament?
|
| I think i've had my share of the CF circuit.
| I'd like to be part of a campaign that still uses the kung-fu action
packed
| Street Fighter System without the tournaments.
|
| Yeah it wouldn't be the Street Fighter World...but oh well.
|
| ___________________________________________________
| Fred Chagnon "Only in RPGs does fighting
| fchagnon@... make you a better person."
| fchagnon@... - Peter Olafson
|
|
|
|
|
|
|
|
|
Group: streetfighter Message: 9633 From: Steve Karstensen Date: 11/7/2000
Subject: Re: Charlie's Angels
ALEX. that was it. Thanks.

Drew was Dylan, Lucy was Alex, and Cameron was Natalie.

*quietly files this information away under 'shit to really annoy my players
with'*

-----Original Message-----
From: Fred Chagnon [mailto:seagull@...]
Sent: Tuesday, November 07, 2000 10:16 AM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Charlie's Angels


Dylan
Alex
Natalie

but I forget who's who.

_______________________________________________________
Fred Chagnon "Only in RPGs does fighting
fchagnon@... make you a better person."
fchagnon@... - Peter Olafson

----- Original Message -----
From: "Steve Karstensen" <skarstensen@...>
To: <streetfighter@egroups.com>
Sent: Tuesday, November 07, 2000 10:10 AM
Subject: RE: [streetfighter] Charlie's Angels


|
| someone want to send me the Angels' names? I'm drawing a blank on Lucy
| Liu's character. Drew was Dylan, Cameron was Natalie, but who was Lucy
| again?
|
| oh, and PS; Drew was OK, Lucy rocked, but I'm tempted to get a court order
| barring Cameron Diaz from ever attempting to even *fake* the martial arts
| ever again.
|
| It's Just Plain Wrong.
|
| PPS; I just recently got to watch my newly-purchased "Shanghai Noon" DVD.
| There's a lot of additional content and the movie itself just gets better
| and better every time I see it. I'm truly convinced Jackie Chan is a
diety
| in human form. We're just not worthy.
|
| -----Original Message-----
| From: Fred Chagnon [mailto:fchagnon@...]
| Sent: Monday, November 06, 2000 9:36 PM
| To: streetfighter@egroups.com
| Subject: Re: [streetfighter] Charlie's Angels
|
|
| | However, it wouldn't quite be the Street Fighter world if the tournament
| | wasn't invovled somehow. Maybe at some point Charlie's Angels might be
| | asked to investigate some odd goings on at the SF tournament?
|
| I think i've had my share of the CF circuit.
| I'd like to be part of a campaign that still uses the kung-fu action
packed
| Street Fighter System without the tournaments.
|
| Yeah it wouldn't be the Street Fighter World...but oh well.
|
| ___________________________________________________
| Fred Chagnon "Only in RPGs does fighting
| fchagnon@... make you a better person."
| fchagnon@... - Peter Olafson
|
|
|
|
|
|
|
|
|
Group: streetfighter Message: 9634 From: mesmeron@hotmail.com Date: 11/7/2000
Subject: Re: Charlie's Angels
However, it wouldn't quite be the Street Fighter world if the
tourname wasn't invovled somehow. Maybe at some point Charlie's Angels
might be
| | asked to investigate some odd goings on at the SF
tournament?


that would be cool, or destroy the bioweapon on "devil's island"
created by dr.x or (whatever kind of sinister villian ) you have in
your camapaigns..or maybe something like the "pyramid of darkness" but
I think they might need some help on that one :p
mes
> _______________________________________________________
> Fred Chagnon "Only in RPGs does fighting
> fchagnon@a... make you a better person."
> fchagnon@n... - Peter Olafson
>
> ----- Original Message -----
> From: "Steve Karstensen" <skarstensen@c...>
> To: <streetfighter@egroups.com>
> Sent: Tuesday, November 07, 2000 10:10 AM
> Subject: RE: [streetfighter] Charlie's Angels
>
>
> |
> | someone want to send me the Angels' names? I'm drawing a blank on
Lucy
> | Liu's character. Drew was Dylan, Cameron was Natalie, but who was
Lucy
> | again?
> |
> | oh, and PS; Drew was OK, Lucy rocked, but I'm tempted to get a
court order
> | barring Cameron Diaz from ever attempting to even *fake* the
martial arts
> | ever again.
> |
> | It's Just Plain Wrong.
> |
> | PPS; I just recently got to watch my newly-purchased "Shanghai
Noon" DVD.
> | There's a lot of additional content and the movie itself just gets
better
> | and better every time I see it. I'm truly convinced Jackie Chan
is a
> diety
> | in human form. We're just not worthy.
> |
> | -----Original Message-----
> | From: Fred Chagnon [mailto:fchagnon@a...]
> | Sent: Monday, November 06, 2000 9:36 PM
> | To: streetfighter@egroups.com
> | Subject: Re: [streetfighter] Charlie's Angels
> |
> |
> | | However, it wouldn't quite be the Street Fighter world if the
tournament
> | | wasn't invovled somehow. Maybe at some point Charlie's Angels
might be
> | | asked to investigate some odd goings on at the SF tournament?
> |
> | I think i've had my share of the CF circuit.
> | I'd like to be part of a campaign that still uses the kung-fu
action
> packed
> | Street Fighter System without the tournaments.
> |
> | Yeah it wouldn't be the Street Fighter World...but oh well.
> |
> | ___________________________________________________
> | Fred Chagnon "Only in RPGs does fighting
> | fchagnon@a... make you a better person."
> | fchagnon@n... - Peter Olafson
> |
> |
> |
> |
> |
> |
> |
> |
> |
Group: streetfighter Message: 9635 From: Steve Karstensen Date: 11/7/2000
Subject: Re: Charlie's Angels
Oh come on, it's GOTTA be Dr. Evil. Who better to point out all the hokey
cliches of the genre than his son Scott?

-----Original Message-----
From: mesmeron@... [mailto:mesmeron@...]
Sent: Tuesday, November 07, 2000 12:04 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Charlie's Angels


However, it wouldn't quite be the Street Fighter world if the
tourname wasn't invovled somehow. Maybe at some point Charlie's Angels
might be
| | asked to investigate some odd goings on at the SF
tournament?


that would be cool, or destroy the bioweapon on "devil's island"
created by dr.x or (whatever kind of sinister villian ) you have in
your camapaigns..or maybe something like the "pyramid of darkness" but
I think they might need some help on that one :p
mes
> _______________________________________________________
> Fred Chagnon "Only in RPGs does fighting
> fchagnon@a... make you a better person."
> fchagnon@n... - Peter Olafson
>
> ----- Original Message -----
> From: "Steve Karstensen" <skarstensen@c...>
> To: <streetfighter@egroups.com>
> Sent: Tuesday, November 07, 2000 10:10 AM
> Subject: RE: [streetfighter] Charlie's Angels
>
>
> |
> | someone want to send me the Angels' names? I'm drawing a blank on
Lucy
> | Liu's character. Drew was Dylan, Cameron was Natalie, but who was
Lucy
> | again?
> |
> | oh, and PS; Drew was OK, Lucy rocked, but I'm tempted to get a
court order
> | barring Cameron Diaz from ever attempting to even *fake* the
martial arts
> | ever again.
> |
> | It's Just Plain Wrong.
> |
> | PPS; I just recently got to watch my newly-purchased "Shanghai
Noon" DVD.
> | There's a lot of additional content and the movie itself just gets
better
> | and better every time I see it. I'm truly convinced Jackie Chan
is a
> diety
> | in human form. We're just not worthy.
> |
> | -----Original Message-----
> | From: Fred Chagnon [mailto:fchagnon@a...]
> | Sent: Monday, November 06, 2000 9:36 PM
> | To: streetfighter@egroups.com
> | Subject: Re: [streetfighter] Charlie's Angels
> |
> |
> | | However, it wouldn't quite be the Street Fighter world if the
tournament
> | | wasn't invovled somehow. Maybe at some point Charlie's Angels
might be
> | | asked to investigate some odd goings on at the SF tournament?
> |
> | I think i've had my share of the CF circuit.
> | I'd like to be part of a campaign that still uses the kung-fu
action
> packed
> | Street Fighter System without the tournaments.
> |
> | Yeah it wouldn't be the Street Fighter World...but oh well.
> |
> | ___________________________________________________
> | Fred Chagnon "Only in RPGs does fighting
> | fchagnon@a... make you a better person."
> | fchagnon@n... - Peter Olafson
> |
> |
> |
> |
> |
> |
> |
> |
> |
Group: streetfighter Message: 9636 From: mesmeron@hotmail.com Date: 11/7/2000
Subject: shadoloo
In my campaigns..shadoloo is the "all out" evil organization
although there are others..they get funding from shadoloo
which has their finger in everybody's "honey pot"

shadoloo is also known for evil creations..created from science or
sorcery..most subjects died on the operating tables..very few actually
became heroes..and some became independent villians soon to be hunted
and killed by shadoloo

every resource can be controlled..natural, mystical, mechanical.
mineral...will fall under the grasp of shadoloo...thank goodness for
the heroes huh?

mes

any more??
discuss!!
Group: streetfighter Message: 9637 From: mesmeron@hotmail.com Date: 11/7/2000
Subject: Re: Charlie's Angels
--- In streetfighter@egroups.com, Steve Karstensen <skarstensen@c...>
wrote:
>
> Oh come on, it's GOTTA be Dr. Evil. Who better to point out all the
hokey
> cliches of the genre than his son Scott?
>
> -----Original Message-----
> From: mesmeron@h... [mailto:mesmeron@h...]
> Sent: Tuesday, November 07, 2000 12:04 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: Charlie's Angels
>
> nah, has to be someone else..dr. evil is too expected...or a villian
with the similarities of dr. evil would be great..well depends on what
kinds of campaigns you run...:)
meet me in the chat room
mes
> However, it wouldn't quite be the Street Fighter world if the
> tourname wasn't invovled somehow. Maybe at some point Charlie's
Angels
> might be
> | | asked to investigate some odd goings on at the SF
> tournament?
>
>
> that would be cool, or destroy the bioweapon on "devil's island"
> created by dr.x or (whatever kind of sinister villian ) you have in
> your camapaigns..or maybe something like the "pyramid of darkness"
but
> I think they might need some help on that one :p
> mes
> > _______________________________________________________
> > Fred Chagnon "Only in RPGs does fighting
> > fchagnon@a... make you a better person."
> > fchagnon@n... - Peter Olafson
> >
> > ----- Original Message -----
> > From: "Steve Karstensen" <skarstensen@c...>
> > To: <streetfighter@egroups.com>
> > Sent: Tuesday, November 07, 2000 10:10 AM
> > Subject: RE: [streetfighter] Charlie's Angels
> >
> >
> > |
> > | someone want to send me the Angels' names? I'm drawing a blank
on
> Lucy
> > | Liu's character. Drew was Dylan, Cameron was Natalie, but who
was
> Lucy
> > | again?
> > |
> > | oh, and PS; Drew was OK, Lucy rocked, but I'm tempted to get a
> court order
> > | barring Cameron Diaz from ever attempting to even *fake* the
> martial arts
> > | ever again.
> > |
> > | It's Just Plain Wrong.
> > |
> > | PPS; I just recently got to watch my newly-purchased "Shanghai
> Noon" DVD.
> > | There's a lot of additional content and the movie itself just
gets
> better
> > | and better every time I see it. I'm truly convinced Jackie Chan
> is a
> > diety
> > | in human form. We're just not worthy.
> > |
> > | -----Original Message-----
> > | From: Fred Chagnon [mailto:fchagnon@a...]
> > | Sent: Monday, November 06, 2000 9:36 PM
> > | To: streetfighter@egroups.com
> > | Subject: Re: [streetfighter] Charlie's Angels
> > |
> > |
> > | | However, it wouldn't quite be the Street Fighter world if the
> tournament
> > | | wasn't invovled somehow. Maybe at some point Charlie's Angels
> might be
> > | | asked to investigate some odd goings on at the SF tournament?
> > |
> > | I think i've had my share of the CF circuit.
> > | I'd like to be part of a campaign that still uses the kung-fu
> action
> > packed
> > | Street Fighter System without the tournaments.
> > |
> > | Yeah it wouldn't be the Street Fighter World...but oh well.
> > |
> > | ___________________________________________________
> > | Fred Chagnon "Only in RPGs does fighting
> > | fchagnon@a... make you a better person."
> > | fchagnon@n... - Peter Olafson
> > |
> > |
> > |
> > |
> > |
> > |
> > |
> > |
> > |
Group: streetfighter Message: 9638 From: cliff rice Date: 11/7/2000
Subject: Re: a thought
Ok but keep in mind i dont put historys in my
characters ststs its just easier for the respective
downloader to fill the blanks himself as so our storys
dont clash.

Cliff
--- Knight of the Black Rose <anton_figueroa@...>
wrote:
> On Sun, 5 Nov 2000 20:38:12 -0800 (PST) cliff rice
> <shinzite@...>
> writes:
> > I made him with home made maneuvers he has
> > genocide cutter and power wave as well as Kaiser
> wave.
> > Stats for these maneuvers are in the vault under
> the
> > file called the masters secrets. basicly its a
> > compilation of all the other books with some
> slightly
> > modifyed maneuvers and such. I have stats For
> wolfgang
> > Krauser if anyone wants them (i always thought
> that
> > Rugal was a suck ass Krauser ripp off anyway.) so
> maby
> > you could get some ideas of his power from that.
>
> I disagree with Rugal being a Krauser rip off. Rugal
> learned his Kaiser
> Wave but that's all. They play totally different. In
> fact, Krauser's Leg
> Tomahawk reminds me of Bison's scissor kick. I'm
> just saying because
> there may be similarities don't make them rip offs.
> I haven't designed a style for Rugal (which is a
> mish mash), but I've put
> up Krauser's House Strolheim style - based off the
> KOF96 version - on my
> RPG page.
> I'll have to take a look at your Krauser stats.
> Maybe I can use them. I
> need more information on Krauser anyhow.
>
> Knight of the Black Rose
> SF RPG: http://members.nbci.com/shliff/countdown/
> "Absolute Destiny Tango"
>


__________________________________________________
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Group: streetfighter Message: 9639 From: Morgado, Mike Date: 11/7/2000
Subject: [TEST]
This is just a test message, please ignore it.
Group: streetfighter Message: 9640 From: Chris Hoffmann Date: 11/7/2000
Subject: Re: [TEST]
--- "Morgado, Mike" <mmorgado@...> wrote:
> This is just a test message, please ignore it.

Hey Steve, here's something to add to the FAQ:

Test messages are a great evil and can only be properly employed by the
moderator(s). Any non-moderator-type-person who uses a test message will be
subjected to the Seven Step Unsubscribe Method.

=====
staredown@... http://www.workspot.net/~staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
Do You Yahoo!?
Thousands of Stores. Millions of Products. All in one Place.
http://shopping.yahoo.com/
Group: streetfighter Message: 9641 From: Steve Karstensen Date: 11/7/2000
Subject: Re: [TEST]
urm...

when has this EVER been a problem, again?

-----Original Message-----
From: Chris Hoffmann [mailto:staredown@...]
Sent: Tuesday, November 07, 2000 4:24 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] [TEST]


--- "Morgado, Mike" <mmorgado@...> wrote:
> This is just a test message, please ignore it.

Hey Steve, here's something to add to the FAQ:

Test messages are a great evil and can only be properly employed by the
moderator(s). Any non-moderator-type-person who uses a test message will be
subjected to the Seven Step Unsubscribe Method.

=====
staredown@... http://www.workspot.net/~staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
Do You Yahoo!?
Thousands of Stores. Millions of Products. All in one Place.
http://shopping.yahoo.com/
Group: streetfighter Message: 9642 From: Mike Date: 11/7/2000
Subject: Re: [TEST]
Yeah, but I AM the moderator AND owner. ;)

-----Original Message-----
From: Chris Hoffmann [mailto:staredown@...]
Sent: Tuesday, November 07, 2000 4:24 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] [TEST]


--- "Morgado, Mike" <mmorgado@...> wrote:
> This is just a test message, please ignore it.

Hey Steve, here's something to add to the FAQ:

Test messages are a great evil and can only be properly employed by the
moderator(s). Any non-moderator-type-person who uses a test message will be
subjected to the Seven Step Unsubscribe Method.

=====
staredown@... http://www.workspot.net/~staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
Do You Yahoo!?
Thousands of Stores. Millions of Products. All in one Place.
http://shopping.yahoo.com/
Group: streetfighter Message: 9643 From: Steve Karstensen Date: 11/7/2000
Subject: Re: [TEST]
...and we all wuv you for it, Mikey.

[[[[[[[[[[*********huggggggggggzzzzzzzz!!!!!!!!!*********]]]]]]]]]]

(=^.^=)

*wanders off to find some medication*

-----Original Message-----
From: Mike [mailto:morg@...]
Sent: Tuesday, November 07, 2000 4:34 PM
To: streetfighter@egroups.com
Subject: RE: [streetfighter] [TEST]


Yeah, but I AM the moderator AND owner. ;)

-----Original Message-----
From: Chris Hoffmann [mailto:staredown@...]
Sent: Tuesday, November 07, 2000 4:24 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] [TEST]


--- "Morgado, Mike" <mmorgado@...> wrote:
> This is just a test message, please ignore it.

Hey Steve, here's something to add to the FAQ:

Test messages are a great evil and can only be properly employed by the
moderator(s). Any non-moderator-type-person who uses a test message will be
subjected to the Seven Step Unsubscribe Method.

=====
staredown@... http://www.workspot.net/~staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
Do You Yahoo!?
Thousands of Stores. Millions of Products. All in one Place.
http://shopping.yahoo.com/
Group: streetfighter Message: 9644 From: Andy Johnston Date: 11/7/2000
Subject: Re: a move from SFA3
Intresteing move....and move discription.
But as you said, when you have to justify the manuver with a 3 point chi/will cost then it's probablly too powerful.
In the adventures I run, which do feature perifierial SF characters, I mearly implement Dim Mak. The game designers left the effects of the move open ended enough, so GM's are free to use it for a variety of things. For my games I just use Dim Mak for both Gen's "Zan'ei" and "Shitenshuu". His techniques are high enough that Dim Mak alone is plenty leathal. That's just my take on the maneuver.
----- Original Message -----
Sent: Tuesday, November 07, 2000 12:00 AM
Subject: [streetfighter] a move from SFA3

ok, this is a little out of the blue, but i was looking through my strat
book from SFA3, and came across a move that Gen uses called the Zanei. the
description they give it is "The pinnacle of his lethality, Gen's Zenai
techniquemoves him past the foe, dashing in with a single blow as he runs
through. A frozen instant passes, then the opponent's body self-destructs in
a spectacular manner. This is the flip side to Akuma's raging Shungokusatsu
(Instant Hell Murder, or Raging Demon); Akuma consumes his foe in an
unending sea of rage, where Gen dissects his opponent with the cold
precision of a master surgeon." in the game, its his double-fireball motion
super move in his mantis stance, just so you knwo which move i'm talking
about. i had the sudden urge to "make" this move for SFRPG, and this is what
i have. feel free to tweak it, guys.

Zanei (Shadow Cutter)
Prerequisites : Punch 5, Athletics 3, Focus 4, Dim Mak
Power Points : Kung Fu 6
Rushing forward, the attacker hits his opponent with a single, almost
glancing punch. Scant seconds later, the opponents' body begins to reject
itself, causing untold pain and injury to the opponent.
System : The attacker makes an attack roll as normal. If this attack is
succesful, the next round, the attacker makes a (Focus+Meditation) roll,
versus a difficulty equal to the opponent's willpower. If the attacker gains
a number or successes on this roll, the opponent suffers more damage.
Cost : 2 Chi, 1 Will
Speed : +3
Damage : +1 (if second roll is succesful, the opponent suffers 7 levels of
damage, unsoakable.)
Move : +1

maybe i made it a bit poweful, but it IS a super move originally, and i
think i offset the power with the ungodly high costs. tell me what you
think.


Luck? Its just a roll of the dice...
Jynx

_________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com.

Share information about yourself, create your own public profile at
http://profiles.msn.com.


Group: streetfighter Message: 9645 From: Chris Nelson Date: 11/7/2000
Subject: Re: Capcom VS SNK - more secret characters
Not sure if they're in the American version or not, but in addtion to
Akuma/EvilRyu/Evil Iori, you can also unlock Morgan & Nakaruru in the
Jap one...

-Laters!
-Chris!


--- Steve Karstensen <skarstensen@...> wrote:
>
> ah, now we can put that "Who would win a fight between Terry and Ryu"
> discussion to rest once and for all!
>
> I'm pondering the purchase of a Dreamcast sometime in the future now
> that
> it's cheap. So I take it this game is worth getting? The shiz-nit,
> as it
> were.
>
> -----Original Message-----
> From: shadowpk@... [mailto:shadowpk@...]
> Sent: Saturday, November 04, 2000 6:05 PM
> To: streetfighter@egroups.com
> Subject: Re: [streetfighter] Capcom VS SNK is jammin
>
>
> I unlocked Evil Ryu, Akuma, and evil Iori. I would have prefered
> 6
> buttons also.. but this game still rules. They could have used some
> more
> characters.. but overall.. I'm happy with it.. much more so than the
> other
> "vs." games.. this is more of a Street Fighter game than a friggin
> zany
> button masher. I prefer Capcom groove.. but SNK groove works cool
> when you
> are low on health.
>
>
> Bri
>
>
>
>
>


__________________________________________________
Do You Yahoo!?
Thousands of Stores. Millions of Products. All in one Place.
http://shopping.yahoo.com/
Group: streetfighter Message: 9646 From: Knight of the Black Rose Date: 11/7/2000
Subject: Re: Charlie's Angels
> oh, and PS; Drew was OK, Lucy rocked, but I'm tempted to get a court>
order> barring Cameron Diaz from ever attempting to even *fake* the
martial > arts> ever again.

Er? The only bad part of the movie I picked out was that Drew used far
too much obvious wire work in one scene - the backflip kick was beyond
suspension of disbelief, but it's all cheesy fun anyway.
I really didn't see a problem with Diaz (of course, I really didn't want
to notice anything bad). I was looking at her butt most of the time. I
didn't expect the fighting to be believable as actual martial arts. I
looked at it as having video fighting game levels of reality.

Knight of the Black Rose
Street Fighter: http://members.nbci.com/shliff/countdown/
"Absolute Destiny Tango"
Group: streetfighter Message: 9647 From: J. Scott Pittman Date: 11/7/2000
Subject: Re: a move from SFA3
For a campaign with super health and super maneuvers, it looks cool. For any regular Street Fighter game (that is, one by the original rules) it's way too powerful. Still, it makes a great Maneuver for a bad guy (as long as the player characters never get their hands on it. it would make him legendary in the player's minds after a couple of hits from that baby with 7 extra successes!
 
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
----- Original Message -----
Sent: Tuesday, November 07, 2000 7:02 AM
Subject: Re: [streetfighter] a move from SFA3

Intresteing move....and move discription.
But as you said, when you have to justify the manuver with a 3 point chi/will cost then it's probablly too powerful.
In the adventures I run, which do feature perifierial SF characters, I mearly implement Dim Mak. The game designers left the effects of the move open ended enough, so GM's are free to use it for a variety of things. For my games I just use Dim Mak for both Gen's "Zan'ei" and "Shitenshuu". His techniques are high enough that Dim Mak alone is plenty leathal. That's just my take on the maneuver.
----- Original Message -----
Sent: Tuesday, November 07, 2000 12:00 AM
Subject: [streetfighter] a move from SFA3

ok, this is a little out of the blue, but i was looking through my strat
book from SFA3, and came across a move that Gen uses called the Zanei. the
description they give it is "The pinnacle of his lethality, Gen's Zenai
techniquemoves him past the foe, dashing in with a single blow as he runs
through. A frozen instant passes, then the opponent's body self-destructs in
a spectacular manner. This is the flip side to Akuma's raging Shungokusatsu
(Instant Hell Murder, or Raging Demon); Akuma consumes his foe in an
unending sea of rage, where Gen dissects his opponent with the cold
precision of a master surgeon." in the game, its his double-fireball motion
super move in his mantis stance, just so you knwo which move i'm talking
about. i had the sudden urge to "make" this move for SFRPG, and this is what
i have. feel free to tweak it, guys.

Zanei (Shadow Cutter)
Prerequisites : Punch 5, Athletics 3, Focus 4, Dim Mak
Power Points : Kung Fu 6
Rushing forward, the attacker hits his opponent with a single, almost
glancing punch. Scant seconds later, the opponents' body begins to reject
itself, causing untold pain and injury to the opponent.
System : The attacker makes an attack roll as normal. If this attack is
succesful, the next round, the attacker makes a (Focus+Meditation) roll,
versus a difficulty equal to the opponent's willpower. If the attacker gains
a number or successes on this roll, the opponent suffers more damage.
Cost : 2 Chi, 1 Will
Speed : +3
Damage : +1 (if second roll is succesful, the opponent suffers 7 levels of
damage, unsoakable.)
Move : +1

maybe i made it a bit poweful, but it IS a super move originally, and i
think i offset the power with the ungodly high costs. tell me what you
think.


Luck? Its just a roll of the dice...
Jynx

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Group: streetfighter Message: 9648 From: Chris Hoffmann Date: 11/8/2000
Subject: Re: [TEST]
--- Steve Karstensen <skarstensen@...> wrote:
>
> urm...
>
> when has this EVER been a problem, again?

It's happened a few times here, though not in a long while, I grant you.

=====
staredown@... http://www.workspot.net/~staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

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Group: streetfighter Message: 9649 From: Chris Hoffmann Date: 11/8/2000
Subject: Re: [TEST]
--- Mike <morg@...> wrote:
> Yeah, but I AM the moderator AND owner. ;)

Nah, you're more of a Supreme Dictator for life. Mostly because no one else
wants your job.

=====
staredown@... http://www.workspot.net/~staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

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Group: streetfighter Message: 9650 From: Steve Karstensen Date: 11/8/2000
Subject: Re: [TEST]
I'm getting a mental image of Calvin and Hobbes in their treehouse sorting
through piles of mail right about now, and that's not a path I want to go
down.

-----Original Message-----
From: Chris Hoffmann [mailto:staredown@...]
Sent: Wednesday, November 08, 2000 9:50 AM
To: streetfighter@egroups.com
Subject: RE: [streetfighter] [TEST]


--- Mike <morg@...> wrote:
> Yeah, but I AM the moderator AND owner. ;)

Nah, you're more of a Supreme Dictator for life. Mostly because no one else
wants your job.

=====
staredown@... http://www.workspot.net/~staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
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Group: streetfighter Message: 9651 From: mesmeron@hotmail.com Date: 11/8/2000
Subject: some things had to be tweaked....
some things in the system had to be tampered with

the 20 health rule:

I know that 20 health is the limit..but no one said how much damage 1
point of damage is...so this prevents players from hitting a villian
and calculating the damage themselves

i could say that 10 hits= 1 point of damage
this enables you to create the hulk, juggernaut..etc
and the players will realize that "monsters" take "monstrous" efforts
to stop

very effective against those "cartwheel kickers" one guy tried that
move..wow..14 health...I was still standing..face slams are but so
deadly!!
Group: streetfighter Message: 9652 From: Steve Karstensen Date: 11/8/2000
Subject: Re: some things had to be tweaked....
I'm confused.

-----Original Message-----
From: mesmeron@... [mailto:mesmeron@...]
Sent: Wednesday, November 08, 2000 10:42 AM
To: streetfighter@egroups.com
Subject: [streetfighter] some things had to be tweaked....



some things in the system had to be tampered with

the 20 health rule:

I know that 20 health is the limit..but no one said how much damage 1
point of damage is...so this prevents players from hitting a villian
and calculating the damage themselves

i could say that 10 hits= 1 point of damage
this enables you to create the hulk, juggernaut..etc
and the players will realize that "monsters" take "monstrous" efforts
to stop

very effective against those "cartwheel kickers" one guy tried that
move..wow..14 health...I was still standing..face slams are but so
deadly!!
Group: streetfighter Message: 9653 From: arkondloc@aol.com Date: 11/8/2000
Subject: Re: some things had to be tweaked....
In a message dated 11/8/00 10:01:37 AM Central Standard Time,
skarstensen@... writes:

> I'm confused.

We all are.
Group: streetfighter Message: 9654 From: cliff rice Date: 11/8/2000
Subject: Re: some things had to be tweaked....
I get it to make the huck the FREAKING HULK he has 10
times the health efectivly. This is in theory accurate
considering wgat i have seen the hulk can take massive
punishment like haveing mountains dropped on him and
the such. Personally i wouldent it that way but thats
just me.

Cliff
--- arkondloc@... wrote:
> In a message dated 11/8/00 10:01:37 AM Central
> Standard Time,
> skarstensen@... writes:
>
> > I'm confused.
>
> We all are.
>


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Group: streetfighter Message: 9655 From: J. Scott Pittman Date: 11/8/2000
Subject: Re: some things had to be tweaked....
I did this a long time ago, but with strength and stamina/health. I have rules for lots of other goodies too.
 
 
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Deserve to Survive"
----- Original Message -----
Sent: Wednesday, November 08, 2000 7:42 AM
Subject: [streetfighter] some things had to be tweaked....


some things in the system had to be tampered with

the 20 health rule:

I know that 20 health is the limit..but no one said how much damage 1
point of damage is...so this prevents players from hitting a villian
and calculating the damage themselves

i could say that 10 hits= 1 point of damage
this enables you to create the hulk, juggernaut..etc
and the players will realize that "monsters" take "monstrous" efforts
to stop

very effective against those "cartwheel kickers" one guy tried that
move..wow..14 health...I was still standing..face slams are but so
deadly!!


Group: streetfighter Message: 9656 From: Knight of the Black Rose Date: 11/8/2000
Subject: Backflip
Just a quick question, what is the Speed of the Backflip move? I assume
the game shield is wrong with it's listed +4?
I looked through several web books for particular mention of this error.
Should this be listed as another "game shield" screw up?

Sorry if this has been mentioned 1 million times,
Knight of the Black Rose
Street Fighter: http://members.nbci.com/shliff/countdown/
"Absolute Destiny Tango"
Group: streetfighter Message: 9657 From: Mike Date: 11/8/2000
Subject: Re: Backflip
Backflip
Prerequisites: Athletics 3
Power Points: Capoeira, Spanish Ninjitsu, Wu Shu 2, Wu Shu 3, Any 4
Cost: 1 Willpower
Speed: +3
Damage: None
Move: +2

Why Wu Shu is listed twice is beyond me.

That was directly from Secrets of Shadoloo

MikeM

-----Original Message-----
From: Knight of the Black Rose [mailto:anton_figueroa@...]
Sent: Wednesday, November 08, 2000 8:23 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Backflip


Just a quick question, what is the Speed of the Backflip move? I assume
the game shield is wrong with it's listed +4?
I looked through several web books for particular mention of this error.
Should this be listed as another "game shield" screw up?

Sorry if this has been mentioned 1 million times,
Knight of the Black Rose
Street Fighter: http://members.nbci.com/shliff/countdown/
"Absolute Destiny Tango"
Group: streetfighter Message: 9658 From: Knight of the Black Rose Date: 11/8/2000
Subject: Fighting Stance
One of the recent things I added to my Final Countdown page was fighting
with stances. I've included the Stance maneuver/concept in this e-mail
for your curiosity. Feel free to like/hate/comment.

Special Stances
Power Points: Any 3 (Pick it's Technique when purchased)
Speed: +2
Damage: Nil
Move: -2
You've seen many martial arts and fighting games where a character goes
into a specific stance to prepare
for a special strike or that provides a distinct advantage in combat.
This is a maneuver to represent
such stances.

System: A Special Stance is a stance that pertains to a specific
Technique such as Punch or Kick.
To go into a Stance is a combat maneuver. The benefit of a Stance is that
on the following turn, any
maneuver of the Stance's Technique will gain a bonus of +1 Speed. So if
Robby a Kung Fu fighter
learns a Punch Stance, he may perform the Punch Stance maneuver in
combat. If on the next turn he
plays any Punch maneuver, that maneuver gains a +1 Speed due to the
Stance's preparation to
strike. Why not just play a Block to gain a Speed bonus? A Stance has
movement and also has
special advantages when comboed.

Naming the Stance: Stances have names beyond Punch Stance or Kick Stance.
The Stance must
be given a real name, such as Tiger Stance, Crouching Dragon Stance,
Crane Stance, or something
else appropriate.

Stance Combos: The Power Point cost for buying a Stance Combo is the same
as a regular
Combo. A 1 PP Combo consists of a Special Stance Attack (at +1) followed
by a second move (at
+3 if of the Stance Technique, +2 otherwise). A third move, if purchased
for the combo, is made at
+3 Speed. A Special Stance Attack has other modifiers. See the following
for making a Special
Stance Attack:

A Special Stance Attack is made by combining the Stance move and any
maneuver of the
Stance's Technique. It has a -2 Move just as the regular Stance Maneuver
(cumulative with the
modifier of the maneuver being used with the stance). Grabs can't be made
to have a Move of less
than One. Maneuvers with a set movement of Two or One are reduced to
zero. If this penalty
makes any other Maneuver have a negative movement (penalty greater than
fighter's Athletics) the
Maneuver is illegal and another must be chosen (or raise the fighter's
athletics). Example: A Dragon
Punch Special Stance Attack would have the final modifiers of Speed +1,
Damage +6, Move -4.


Knight of the Black Rose
Street Fighter: http://members.nbci.com/shliff/countdown/
"Absolute Destiny Tango"
Group: streetfighter Message: 9659 From: cliff rice Date: 11/8/2000
Subject: Re: Fighting Stance
Irealy like these rules and i am going to use them in
my game, they rule.

cliff

--- Knight of the Black Rose <anton_figueroa@...>
wrote:
> One of the recent things I added to my Final
> Countdown page was fighting
> with stances. I've included the Stance
> maneuver/concept in this e-mail
> for your curiosity. Feel free to like/hate/comment.
>
> Special Stances
> Power Points: Any 3 (Pick it's Technique when
> purchased)
> Speed: +2
> Damage: Nil
> Move: -2
> You've seen many martial arts and fighting games
> where a character goes
> into a specific stance to prepare
> for a special strike or that provides a distinct
> advantage in combat.
> This is a maneuver to represent
> such stances.
>
> System: A Special Stance is a stance that pertains
> to a specific
> Technique such as Punch or Kick.
> To go into a Stance is a combat maneuver. The
> benefit of a Stance is that
> on the following turn, any
> maneuver of the Stance's Technique will gain a bonus
> of +1 Speed. So if
> Robby a Kung Fu fighter
> learns a Punch Stance, he may perform the Punch
> Stance maneuver in
> combat. If on the next turn he
> plays any Punch maneuver, that maneuver gains a +1
> Speed due to the
> Stance's preparation to
> strike. Why not just play a Block to gain a Speed
> bonus? A Stance has
> movement and also has
> special advantages when comboed.
>
> Naming the Stance: Stances have names beyond Punch
> Stance or Kick Stance.
> The Stance must
> be given a real name, such as Tiger Stance,
> Crouching Dragon Stance,
> Crane Stance, or something
> else appropriate.
>
> Stance Combos: The Power Point cost for buying a
> Stance Combo is the same
> as a regular
> Combo. A 1 PP Combo consists of a Special Stance
> Attack (at +1) followed
> by a second move (at
> +3 if of the Stance Technique, +2 otherwise). A
> third move, if purchased
> for the combo, is made at
> +3 Speed. A Special Stance Attack has other
> modifiers. See the following
> for making a Special
> Stance Attack:
>
> A Special Stance Attack is made by combining the
> Stance move and any
> maneuver of the
> Stance's Technique. It has a -2 Move just as the
> regular Stance Maneuver
> (cumulative with the
> modifier of the maneuver being used with the
> stance). Grabs can't be made
> to have a Move of less
> than One. Maneuvers with a set movement of Two or
> One are reduced to
> zero. If this penalty
> makes any other Maneuver have a negative movement
> (penalty greater than
> fighter's Athletics) the
> Maneuver is illegal and another must be chosen (or
> raise the fighter's
> athletics). Example: A Dragon
> Punch Special Stance Attack would have the final
> modifiers of Speed +1,
> Damage +6, Move -4.
>
>
> Knight of the Black Rose
> Street Fighter:
> http://members.nbci.com/shliff/countdown/
> "Absolute Destiny Tango"
>


__________________________________________________
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Thousands of Stores. Millions of Products. All in one Place.
http://shopping.yahoo.com/
Group: streetfighter Message: 9660 From: Bill Stagge Date: 11/9/2000
Subject: Re: some things had to be tweaked....
>In a message dated 11/8/00 10:01:37 AM Central Standard Time,
>skarstensen@... writes:
>
> > I'm confused.
>
>We all are.

I'm not. hes basically saying that it never says that 1 health level is
taken per hit. he said, it doesn't say that 10 hits = 1 level of damage" or
something. trying to increase the amount of health without taking it over
20, by saying he can take X hits per level of health...

Luck? Its just a roll of the dice...
Jynx

_________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com

Share information about yourself, create your own public profile at
http://profiles.msn.com
Group: streetfighter Message: 9661 From: Steve Karstensen Date: 11/9/2000
Subject: Re: Fighting Stance
somebody's been watching a little too much Lei Wulong in Tekken 3.

regardless, I have been trying to figure out a game-mechanics way to handle
a fighter who switches styles in this fashion, and this is as good a setup
as any. :)

-----Original Message-----
From: Knight of the Black Rose [mailto:anton_figueroa@...]
Sent: Wednesday, November 08, 2000 9:43 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Fighting Stance


One of the recent things I added to my Final Countdown page was fighting
with stances. I've included the Stance maneuver/concept in this e-mail
for your curiosity. Feel free to like/hate/comment.

Special Stances
Power Points: Any 3 (Pick it's Technique when purchased)
Speed: +2
Damage: Nil
Move: -2
You've seen many martial arts and fighting games where a character goes
into a specific stance to prepare
for a special strike or that provides a distinct advantage in combat.
This is a maneuver to represent
such stances.

System: A Special Stance is a stance that pertains to a specific
Technique such as Punch or Kick.
To go into a Stance is a combat maneuver. The benefit of a Stance is that
on the following turn, any
maneuver of the Stance's Technique will gain a bonus of +1 Speed. So if
Robby a Kung Fu fighter
learns a Punch Stance, he may perform the Punch Stance maneuver in
combat. If on the next turn he
plays any Punch maneuver, that maneuver gains a +1 Speed due to the
Stance's preparation to
strike. Why not just play a Block to gain a Speed bonus? A Stance has
movement and also has
special advantages when comboed.

Naming the Stance: Stances have names beyond Punch Stance or Kick Stance.
The Stance must
be given a real name, such as Tiger Stance, Crouching Dragon Stance,
Crane Stance, or something
else appropriate.

Stance Combos: The Power Point cost for buying a Stance Combo is the same
as a regular
Combo. A 1 PP Combo consists of a Special Stance Attack (at +1) followed
by a second move (at
+3 if of the Stance Technique, +2 otherwise). A third move, if purchased
for the combo, is made at
+3 Speed. A Special Stance Attack has other modifiers. See the following
for making a Special
Stance Attack:

A Special Stance Attack is made by combining the Stance move and any
maneuver of the
Stance's Technique. It has a -2 Move just as the regular Stance Maneuver
(cumulative with the
modifier of the maneuver being used with the stance). Grabs can't be made
to have a Move of less
than One. Maneuvers with a set movement of Two or One are reduced to
zero. If this penalty
makes any other Maneuver have a negative movement (penalty greater than
fighter's Athletics) the
Maneuver is illegal and another must be chosen (or raise the fighter's
athletics). Example: A Dragon
Punch Special Stance Attack would have the final modifiers of Speed +1,
Damage +6, Move -4.


Knight of the Black Rose
Street Fighter: http://members.nbci.com/shliff/countdown/
"Absolute Destiny Tango"
Group: streetfighter Message: 9662 From: Steve Karstensen Date: 11/9/2000
Subject: Re: some things had to be tweaked....
I *still* don't get it.

You don't take one point of damage per "hit" (strike?), you take one point
of damage per success rolled. You make one roll per hit, however.

However, if you want to say that regardless of damage rolled, each level of
health can only be lost by being successfully struck a certain number of
times, I can wrap my brain around that. am I correct?

-----Original Message-----
From: Bill Stagge [mailto:jynxboy316@...]
Sent: Wednesday, November 08, 2000 10:16 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] some things had to be tweaked....



>In a message dated 11/8/00 10:01:37 AM Central Standard Time,
>skarstensen@... writes:
>
> > I'm confused.
>
>We all are.

I'm not. hes basically saying that it never says that 1 health level is
taken per hit. he said, it doesn't say that 10 hits = 1 level of damage" or
something. trying to increase the amount of health without taking it over
20, by saying he can take X hits per level of health...

Luck? Its just a roll of the dice...
Jynx

_________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com

Share information about yourself, create your own public profile at
http://profiles.msn.com