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Group: streetfighter Message: 9513 From: mesmeron@hotmail.com Date: 10/31/2000
Subject: Re: There were just a few things..
Group: streetfighter Message: 9514 From: Steve Karstensen Date: 10/31/2000
Subject: Re: There were just a few things..
Group: streetfighter Message: 9515 From: mesmeron@hotmail.com Date: 10/31/2000
Subject: Re: how to be a bad player
Group: streetfighter Message: 9516 From: mesmeron@hotmail.com Date: 10/31/2000
Subject: Re: There were just a few things..
Group: streetfighter Message: 9517 From: arkondloc@aol.com Date: 10/31/2000
Subject: Re: how to be a bad player
Group: streetfighter Message: 9518 From: Yasuharu Konishi Date: 10/31/2000
Subject: CartWheelKick
Group: streetfighter Message: 9519 From: Steve Karstensen Date: 10/31/2000
Subject: Re: CartWheelKick
Group: streetfighter Message: 9520 From: Rogue Tiger Date: 10/31/2000
Subject: Re: Digest Number 248
Group: streetfighter Message: 9521 From: J. Scott Pittman Date: 10/31/2000
Subject: Re: There were just a few things..
Group: streetfighter Message: 9522 From: J. Scott Pittman Date: 10/31/2000
Subject: Re: There were just a few things..
Group: streetfighter Message: 9523 From: Knight of the Black Rose Date: 10/31/2000
Subject: Re: how to be a bad player
Group: streetfighter Message: 9524 From: Steve Karstensen Date: 11/1/2000
Subject: Re: how to be a bad player
Group: streetfighter Message: 9525 From: Chris Hoffmann Date: 11/1/2000
Subject: Re: CartWheel Kick
Group: streetfighter Message: 9526 From: Steve Karstensen Date: 11/1/2000
Subject: Re: CartWheel Kick
Group: streetfighter Message: 9527 From: Josh Diemert Date: 11/1/2000
Subject: Re: MOVIE REVIEW.
Group: streetfighter Message: 9528 From: Josh Diemert Date: 11/1/2000
Subject: Re: CartWheel Kick
Group: streetfighter Message: 9529 From: Steve Karstensen Date: 11/1/2000
Subject: Re: MOVIE REVIEW.
Group: streetfighter Message: 9530 From: Steve Karstensen Date: 11/1/2000
Subject: Ugh.
Group: streetfighter Message: 9531 From: Josh Diemert Date: 11/1/2000
Subject: Re: MOVIE REVIEW.
Group: streetfighter Message: 9532 From: Andy Johnston Date: 11/1/2000
Subject: Who Knows Street Figther?
Group: streetfighter Message: 9533 From: mesmeron@hotmail.com Date: 11/1/2000
Subject: question for the undead background..
Group: streetfighter Message: 9534 From: cliff rice Date: 11/1/2000
Subject: Re: question for the undead background..
Group: streetfighter Message: 9535 From: J. Scott Pittman Date: 11/1/2000
Subject: Re: question for the undead background..
Group: streetfighter Message: 9536 From: Andy Johnston Date: 11/1/2000
Subject: Who Knows Street Figther?
Group: streetfighter Message: 9537 From: shadowpk@aol.com Date: 11/1/2000
Subject: Re: Who Knows Street Fighter? <-- lol
Group: streetfighter Message: 9538 From: mesmeron@hotmail.com Date: 11/1/2000
Subject: Re: question for the undead background..
Group: streetfighter Message: 9539 From: mesmeron@hotmail.com Date: 11/1/2000
Subject: hey that would be a cool adv.
Group: streetfighter Message: 9540 From: Knight of the Black Rose Date: 11/1/2000
Subject: Re: question for the undead background..
Group: streetfighter Message: 9541 From: Andy Johnston Date: 11/1/2000
Subject: Re: Ugh.
Group: streetfighter Message: 9542 From: cliff rice Date: 11/2/2000
Subject: Re: question for the undead background..
Group: streetfighter Message: 9543 From: J.J. Date: 11/2/2000
Subject: Re: Who Knows Street Fighter? <-- lol
Group: streetfighter Message: 9544 From: Darrick Chen Date: 11/2/2000
Subject: Re: Who Knows Street Figther?
Group: streetfighter Message: 9545 From: Steve Karstensen Date: 11/2/2000
Subject: Re: Who Knows Street Figther?
Group: streetfighter Message: 9546 From: Steve Karstensen Date: 11/2/2000
Subject: Re: question for the undead background..
Group: streetfighter Message: 9547 From: J. Scott Pittman Date: 11/2/2000
Subject: Re: question for the undead background..
Group: streetfighter Message: 9548 From: J. Scott Pittman Date: 11/2/2000
Subject: Re: question for the undead background..
Group: streetfighter Message: 9549 From: Steve Karstensen Date: 11/2/2000
Subject: Re: question for the undead background..
Group: streetfighter Message: 9550 From: J. Scott Pittman Date: 11/2/2000
Subject: Re: question for the undead background..
Group: streetfighter Message: 9551 From: Steve Karstensen Date: 11/2/2000
Subject: Re: question for the undead background..
Group: streetfighter Message: 9552 From: J.J. Date: 11/2/2000
Subject: Re: question for the undead background..
Group: streetfighter Message: 9553 From: Andy Johnston Date: 11/2/2000
Subject: FYI to GM's
Group: streetfighter Message: 9554 From: Andy Johnston Date: 11/2/2000
Subject: Re: Who Knows Street Figther?
Group: streetfighter Message: 9555 From: mesmeron@hotmail.com Date: 11/2/2000
Subject: Re: question for the undead background..
Group: streetfighter Message: 9556 From: azathoth05@aol.com Date: 11/2/2000
Subject: Re: question for the undead background..
Group: streetfighter Message: 9557 From: mesmeron@hotmail.com Date: 11/2/2000
Subject: Re: question for the undead background..
Group: streetfighter Message: 9558 From: Jeff Yurkiw Date: 11/2/2000
Subject: Re: question for the undead background..
Group: streetfighter Message: 9559 From: Knight of the Black Rose Date: 11/2/2000
Subject: Re: Who Knows Street Figther?
Group: streetfighter Message: 9560 From: Darrick Chen Date: 11/2/2000
Subject: Re: Who Knows Street Fighter? <-- lol
Group: streetfighter Message: 9561 From: Rinaldo Gambetta Date: 11/2/2000
Subject: Re: About styles.
Group: streetfighter Message: 9562 From: shadowpk@aol.com Date: 11/2/2000
Subject: Re: Who Knows Street Fighter? <-- lol



Group: streetfighter Message: 9513 From: mesmeron@hotmail.com Date: 10/31/2000
Subject: Re: There were just a few things..
--- In streetfighter@egroups.com, Steve Karstensen <skarstensen@c...>
wrote:
>
> ...am I the only one who thought he meant the writers of the RPG
books
> themselves?

I was just sying that the margin for error is so much greater
in "hero's unlimited" a thug was beating up an ancient master of the
martial arts just by rolling good and k'oed him on a natural 20
sometimes your dice can hate you..
mes

>
> -----Original Message-----
> From: mesmeron@h... [mailto:mesmeron@h...]
> Sent: Tuesday, October 31, 2000 5:02 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: There were just a few things..
>
>
> --- In streetfighter@egroups.com, "J. Scott Pittman" <joespitt@t...>
> wrote:
> > 1. The writers are not on your side
> >
> > What does this mean exactly?
>
> this means that everything will not go your way when you want it to
> unlike comic books and tv shows, that blast that you fire and you
miss
> or it bounces off could do some disasturous damage to a bystander
> the dice will not work the way you want them to..stuff like that
>
> mesmeron
> >
> > J. Scott Pittman
> > EPICS game designer and professional artist
> > www.dragonslayergames.com
> > "Imagination is more important than information" - Albert Einstein
> > ----- Original Message -----
> > From: mesmeron@h...
> > To: streetfighter@egroups.com
> > Sent: Tuesday, October 31, 2000 10:14 AM
> > Subject: [streetfighter] There were just a few things..
> >
> >
> >
> >
> > A few things that people needed to know about rpg's
> >
> > 1. The writers are not on your side
> >
> > 2. There's always the margin for error
> >
> > 3. Sometimes villians kick your can
> >
> > that's it for now
> > mes
> >
> >
> > eGroups Sponsor
Group: streetfighter Message: 9514 From: Steve Karstensen Date: 10/31/2000
Subject: Re: There were just a few things..
I'll say. The time I ran "The Perfect Warrior" one of the players actually
died from the Crimson Lotus. Of course, he died because he'd been sporting
six points of aggravated damage from a mishap earlier...

seems that during the fight at the LaMonte ranch with the uzi-wielding
thugs, the poor guy couldn't catch a break. He tripped and fell right in
front of a thug (repeatedly botched rolls, was probably at -2 speed the
entire fight) and got opened up on. The uzi die rolls were magic that day.
Guns never had it so good in Street Fighter.

-----Original Message-----
From: mesmeron@... [mailto:mesmeron@...]
Sent: Tuesday, October 31, 2000 5:16 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: There were just a few things..


--- In streetfighter@egroups.com, Steve Karstensen <skarstensen@c...>
wrote:
>
> ...am I the only one who thought he meant the writers of the RPG
books
> themselves?

I was just sying that the margin for error is so much greater
in "hero's unlimited" a thug was beating up an ancient master of the
martial arts just by rolling good and k'oed him on a natural 20
sometimes your dice can hate you..
mes

>
> -----Original Message-----
> From: mesmeron@h... [mailto:mesmeron@h...]
> Sent: Tuesday, October 31, 2000 5:02 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: There were just a few things..
>
>
> --- In streetfighter@egroups.com, "J. Scott Pittman" <joespitt@t...>
> wrote:
> > 1. The writers are not on your side
> >
> > What does this mean exactly?
>
> this means that everything will not go your way when you want it to
> unlike comic books and tv shows, that blast that you fire and you
miss
> or it bounces off could do some disasturous damage to a bystander
> the dice will not work the way you want them to..stuff like that
>
> mesmeron
> >
> > J. Scott Pittman
> > EPICS game designer and professional artist
> > www.dragonslayergames.com
> > "Imagination is more important than information" - Albert Einstein
> > ----- Original Message -----
> > From: mesmeron@h...
> > To: streetfighter@egroups.com
> > Sent: Tuesday, October 31, 2000 10:14 AM
> > Subject: [streetfighter] There were just a few things..
> >
> >
> >
> >
> > A few things that people needed to know about rpg's
> >
> > 1. The writers are not on your side
> >
> > 2. There's always the margin for error
> >
> > 3. Sometimes villians kick your can
> >
> > that's it for now
> > mes
> >
> >
> > eGroups Sponsor
Group: streetfighter Message: 9515 From: mesmeron@hotmail.com Date: 10/31/2000
Subject: Re: how to be a bad player
--- In streetfighter@egroups.com, "J. Scott Pittman" <joespitt@t...>
wrote:
> "the gm creates an enviroment and you decide to create your own
> perspective of the enviroment..
>
> "so I pick up this gun on the table"
>
> "what gun on the table?""
>
> I have to disagree a little here. I like enviroment suggestions from
the players - "I'm in a lab - is there a vial of acid nearby?" "Is
there a rock anywhere around?"....

that's when I use my experimental acid mutagen...last person that
happended to turned into a creature somewhat like the mollusk!!

scientist: it appears that our experimental acid mutagen is working
lord bison!!

bison: you mean my experimental mutagen...guards!! take this man and
expose him to the acid..I think I need to see another test subject!!

now that's an idea
mes

>
>
> J. Scott Pittman
> EPICS game designer and professional artist
> www.dragonslayergames.com
> "Imagination is more important than information" - Albert Einstein
Group: streetfighter Message: 9516 From: mesmeron@hotmail.com Date: 10/31/2000
Subject: Re: There were just a few things..
--- In streetfighter@egroups.com, Steve Karstensen <skarstensen@c...>
wrote:
> I'll say. The time I ran "The Perfect Warrior" one of the players
actually
> died from the Crimson Lotus. Of course, he died because he'd been
sporting
> six points of aggravated damage from a mishap earlier...
>
> seems that during the fight at the LaMonte ranch with the
uzi-wielding
> thugs, the poor guy couldn't catch a break. He tripped and fell
right in
> front of a thug (repeatedly botched rolls, was probably at -2 speed
the
> entire fight) and got opened up on. The uzi die rolls were magic
that day.
> Guns never had it so good in Street Fighter.
> yeah, one time a player tried to manipulate some thugs your'e not
goig to believe this..but he rolled four straight 1's!! I had to look
at the dice and say your dice said the hell wit you!! all I can say is
the shade was pulled down and the room was painted red!!

somebody get the ajax!!
mesmeron
> -----Original Message-----
> From: mesmeron@h... [mailto:mesmeron@h...]
> Sent: Tuesday, October 31, 2000 5:16 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: There were just a few things..
>
>
> --- In streetfighter@egroups.com, Steve Karstensen
<skarstensen@c...>
> wrote:
> >
> > ...am I the only one who thought he meant the writers of the RPG
> books
> > themselves?
>
> I was just sying that the margin for error is so much greater
> in "hero's unlimited" a thug was beating up an ancient master of the
> martial arts just by rolling good and k'oed him on a natural 20
> sometimes your dice can hate you..
> mes
>
> >
> > -----Original Message-----
> > From: mesmeron@h... [mailto:mesmeron@h...]
> > Sent: Tuesday, October 31, 2000 5:02 PM
> > To: streetfighter@egroups.com
> > Subject: [streetfighter] Re: There were just a few things..
> >
> >
> > --- In streetfighter@egroups.com, "J. Scott Pittman"
<joespitt@t...>
> > wrote:
> > > 1. The writers are not on your side
> > >
> > > What does this mean exactly?
> >
> > this means that everything will not go your way when you want it
to
> > unlike comic books and tv shows, that blast that you fire and you
> miss
> > or it bounces off could do some disasturous damage to a bystander
> > the dice will not work the way you want them to..stuff like that
> >
> > mesmeron
> > >
> > > J. Scott Pittman
> > > EPICS game designer and professional artist
> > > www.dragonslayergames.com
> > > "Imagination is more important than information" - Albert
Einstein
> > > ----- Original Message -----
> > > From: mesmeron@h...
> > > To: streetfighter@egroups.com
> > > Sent: Tuesday, October 31, 2000 10:14 AM
> > > Subject: [streetfighter] There were just a few things..
> > >
> > >
> > >
> > >
> > > A few things that people needed to know about rpg's
> > >
> > > 1. The writers are not on your side
> > >
> > > 2. There's always the margin for error
> > >
> > > 3. Sometimes villians kick your can
> > >
> > > that's it for now
> > > mes
> > >
> > >
> > > eGroups Sponsor
Group: streetfighter Message: 9517 From: arkondloc@aol.com Date: 10/31/2000
Subject: Re: how to be a bad player
In a message dated 10/31/00 2:29:18 PM Central Standard Time,
joespitt@... writes:

> "the gm creates an enviroment and you decide to create your own
> perspective of the enviroment..
>
> "so I pick up this gun on the table"
>
> "what gun on the table?""
>
> I have to disagree a little here. I like enviroment suggestions from the
> players - "I'm in a lab - is there a vial of acid nearby?" "Is there a rock
> anywhere around?"....

Actually, I think you two are talking about totally different things. A
Player asking if something is nearby is good, and clever. What Mesmeron was
complaining about was Players dictating environment to the GM. Such as:

Storyteller: PC2, what are you doing?

PC2: I'm sleeping with PC1's wife.

PC1: I'm not married.

PC2: Yes you are, I'm sleeping with your wife.

Storyteller: Get me an asprin.

"Soon, the Paths shall stand revealed."

Arkon, Dark Lord of Chaos; Keeper of Mysteries; Circuit Folklorist; Seeker of
the Lost Paths
Group: streetfighter Message: 9518 From: Yasuharu Konishi Date: 10/31/2000
Subject: CartWheelKick
> No, I think it keeps popping up because I'm the only
GM who figured out how to keep it under control.

Thank the gods, we have Steve back again. ;) So what's
your secret for keeping it under control?

> You want a real bitch of a maneuver, try Improved
> Pin. Mobile as hell, fast as hell, cheap as hell to
> buy (for Judo and Wrestling, anyway), and
> once you're stuck in one, you're pretty much
> guaranteed to be stuck in it until the user's Grab
> rating runs out. But I don't hear anyone
> complaining about Dex 5 Wrestlers with Block to
> Improved Pin combos, why is that?

Improved Pin is a brute, yes, but come on, CWK gives
you +4 move. That's just retarded for a multi-hit
maneuver. Compare it to any other multihitter and it's
generally faster, does more damage, hits more times,
and is way cheaper than Improved Pin, which doesn't do
much damage, can be foiled by Grappling Defense
(and/or Disengage) is harder to learn and takes a lot
longer to knock someone out with. Also, pardon me for
saying so, but it's more realistic.

Again, just use the Steve Wieck version of Cartwheel
Kick and there should be absolutely no problems
whatsoever. It goes from being a ridiculous
meat-grinding twink move to being a neat, useful,
balanced Kick maneuver. PS: Whose webpage had that
version on it? Has it been officially adopted by the
group yet?





=====
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Group: streetfighter Message: 9519 From: Steve Karstensen Date: 10/31/2000
Subject: Re: CartWheelKick
"Thank the gods, we have Steve back again. ;) So what's
your secret for keeping it under control?"

I've listed about twenty in the past and discussed the issue at great length
more times than I can remember. Perhaps if I'm feeling energetic I'll
rehash the discussion again sometime soon, as it just won't go away. After
all, I AM working on the FAQ.

anyway, the gist of it is that the move only works for so long because once
you've moved a single hex with it, the Willpower is blown, and thus you
can't rely on it constantly. In addition, it's only dangerous in big open
spaces, which most fights *should* rarely happen in.

"Improved Pin is a brute, yes, but come on, CWK gives
you +4 move. That's just retarded for a multi-hit
maneuver. Compare it to any other multihitter and it's
generally faster, does more damage, hits more times,
and is way cheaper than Improved Pin, which doesn't do
much damage, can be foiled by Grappling Defense
(and/or Disengage) is harder to learn and takes a lot
longer to knock someone out with. Also, pardon me for
saying so, but it's more realistic."

One more time for the people in the cheap seats:

"I never said it wasn't a badly-written, overpowered move, but it could be
played
as written and handled very easily with a little forethought. It has never
unbalanced
a single game I've ever been in, in the three or so years of Street Fighter
gaming I've done."

"PS: Whose webpage had that
version on it? Has it been officially adopted by the
group yet?"

that would be http://mu.ranter.net in the Street Fighter section.
Group: streetfighter Message: 9520 From: Rogue Tiger Date: 10/31/2000
Subject: Re: Digest Number 248
Gentlemen (err, and women).
I feel the need to point out an error.

Bujutsu is NOT a martial art in and of itself. Without getting into specific
details, it refers to the martial arts that end in -jutsu.

Martial arts that end in -do (karatedo, judo, etc.) are known as Budo
martial arts, and are also known as Gendai Bujutsu/Budo. Martial arts that
end in -jutsu are known as Bujutsu arts, and also as Koryu Bujutsu/Budo.

Also, as an instructor of NIR kenjutsu, I should point out that there are
huge differences between kenjutsu schools (at one point in Japan's history,
there were THOUSANDS of different ryus), let alone iaijutsu ryu. So, let's
not lump all swordsmanship into one big lump, shall we? ;-)

Oops, going to be late for class.

-Tiger
_________________________________________________________________________
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Group: streetfighter Message: 9521 From: J. Scott Pittman Date: 10/31/2000
Subject: Re: There were just a few things..
Ah, I see. Actually, EPICS (my game) was written with the player in mind. Lots of the rules favor the player's actions over the foes, depending on the influence of the character over the story. Cool, no?
 
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
----- Original Message -----
Sent: Tuesday, October 31, 2000 2:01 PM
Subject: [streetfighter] Re: There were just a few things..

--- In streetfighter@egroups.com, "J. Scott Pittman" <joespitt@t...>
wrote:
> 1. The writers are not on your side
>
> What does this mean exactly?

this means that everything will not go your way when you want it to
unlike comic books and tv shows, that blast that you fire and you miss
or it bounces off could do some disasturous damage to a bystander
the dice will not work the way you want them to..stuff like that

mesmeron
>
> J. Scott Pittman
> EPICS game designer and professional artist
> www.dragonslayergames.com
> "Imagination is more important than information" - Albert Einstein
  ----- Original Message -----
  From: mesmeron@h...
  To: streetfighter@egroups.com
  Sent: Tuesday, October 31, 2000 10:14 AM
  Subject: [streetfighter] There were just a few things..
>
>
>
>
  A few things that people needed to know about rpg's
>
  1. The writers are not on your side
>
  2. There's always the margin for error
>
  3. Sometimes villians kick your can
>
  that's it for now
  mes
>
>
        eGroups Sponsor


Group: streetfighter Message: 9522 From: J. Scott Pittman Date: 10/31/2000
Subject: Re: There were just a few things..
I did.
 
Writer: "Let's make the game where no one can win. Er, you roll to hit using d20, and you hit on a natural roll of 21. (BIG EVIL LAUGH)...."
 
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
----- Original Message -----
Sent: Tuesday, October 31, 2000 2:02 PM
Subject: RE: [streetfighter] Re: There were just a few things..


...am I the only one who thought he meant the writers of the RPG books
themselves?

-----Original Message-----
From: mesmeron@... [mailto:mesmeron@...]
Sent: Tuesday, October 31, 2000 5:02 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: There were just a few things..


--- In streetfighter@egroups.com, "J. Scott Pittman" <joespitt@t...>
wrote:
> 1. The writers are not on your side
>
> What does this mean exactly?

this means that everything will not go your way when you want it to
unlike comic books and tv shows, that blast that you fire and you miss
or it bounces off could do some disasturous damage to a bystander
the dice will not work the way you want them to..stuff like that

mesmeron
>
> J. Scott Pittman
> EPICS game designer and professional artist
> www.dragonslayergames.com
> "Imagination is more important than information" - Albert Einstein
  ----- Original Message -----
  From: mesmeron@h...
  To: streetfighter@egroups.com
  Sent: Tuesday, October 31, 2000 10:14 AM
  Subject: [streetfighter] There were just a few things..
>
>
>
>
  A few things that people needed to know about rpg's
>
  1. The writers are not on your side
>
  2. There's always the margin for error
>
  3. Sometimes villians kick your can
>
  that's it for now
  mes
>
>
        eGroups Sponsor





Group: streetfighter Message: 9523 From: Knight of the Black Rose Date: 10/31/2000
Subject: Re: how to be a bad player
On Tue, 31 Oct 2000 08:44:13 -0500 Steve Karstensen
<skarstensen@...> writes:
> nah, this one is essential for people who are trying to play a
character that has knowledge that they don't.

I figure that if the character would be better at doing it than the
player, let the die roll be final decider. But in any case, the player
should do more roleplaying than simply saing, "I fast talk him." If the
character is only going to know what the player knows, then having skills
written down for the character is pointless, but at least an effort
should be made to act in character to the best of the player's ability.

Tony
Group: streetfighter Message: 9524 From: Steve Karstensen Date: 11/1/2000
Subject: Re: how to be a bad player
...and what if the best of the player's ability is indeed to say, "I
fast-talk him?" I'm lousy at thinking on my feet. Every time I create
myself as a character (Mage and Vampire, so far. hehe) my Wits has been 2,
or if I'm feeling mean, 1. Does this mean I should never try to play a
character who's a con artist? Sure, I might not be any good at it, but I
wouldn't call it willfully malicious, or stupid, or any number of other
derogatory things. How to be a "bad" player is usually in regard to things
that players do deliberately (sometimes not, though) to ruin the play
experience for others. Like rolling big dice on a glass table, not knowing
your character's NAME, or deliberately working against the group while
claiming it's "in character".

My medicine roll attempts are all things like, "I check to see if he's still
breathing. He is? Okay, I try and treat his wounds."

It's a snore, yes, but what else do you want me to say? My best friend's
the RN, not me. Likewise, the guys who were in the service usually run more
convincing military-based campaigns. I ran a Mage game a while back heavily
using the Technocracy, and my players were terrified of them because of the
command over technology I could give them *without* resorting to magic that
much.

-----Original Message-----
From: Knight of the Black Rose [mailto:anton_figueroa@...]
Sent: Tuesday, October 31, 2000 11:09 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Re: how to be a bad player


On Tue, 31 Oct 2000 08:44:13 -0500 Steve Karstensen
<skarstensen@...> writes:
> nah, this one is essential for people who are trying to play a
character that has knowledge that they don't.

I figure that if the character would be better at doing it than the
player, let the die roll be final decider. But in any case, the player
should do more roleplaying than simply saing, "I fast talk him." If the
character is only going to know what the player knows, then having skills
written down for the character is pointless, but at least an effort
should be made to act in character to the best of the player's ability.

Tony
Group: streetfighter Message: 9525 From: Chris Hoffmann Date: 11/1/2000
Subject: Re: CartWheel Kick
--- "J. Scott Pittman" <joespitt@...> wrote:
> In that, we have reached an agreement about CWK. WOW!! An agreement on a
> mailing list. Micracles do exist....

Now all we have to do is agree on pizza toppings and we'll win the Nobel Peace Prize.

=====
staredown@... http://www.workspot.net/~staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
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Group: streetfighter Message: 9526 From: Steve Karstensen Date: 11/1/2000
Subject: Re: CartWheel Kick
pepperoni, anchovies, bacon, ground beef, jalapeno peppers, and mushrooms on
mine...

-----Original Message-----
From: Chris Hoffmann [mailto:staredown@...]
Sent: Wednesday, November 01, 2000 11:30 AM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Re: CartWheel Kick



--- "J. Scott Pittman" <joespitt@...> wrote:
> In that, we have reached an agreement about CWK. WOW!! An agreement on a
> mailing list. Micracles do exist....

Now all we have to do is agree on pizza toppings and we'll win the Nobel
Peace Prize.

=====
staredown@... http://www.workspot.net/~staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
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Group: streetfighter Message: 9527 From: Josh Diemert Date: 11/1/2000
Subject: Re: MOVIE REVIEW.
Aren't they ALL Chinese in the movie? ;p

Josh
--- Steve Karstensen
<skarstensen@...> wrote:
> I'm going to be a rat-bastard and spoil the ending
> for you all, because
> that's the kind of guy I am.
>
> The Chinese guy did it.
>
> You can thank me later.
>
> -----Original Message-----
> From: Josh Diemert
> [mailto:boomergold@...]
> Sent: Tuesday, October 31, 2000 3:05 PM
> To: streetfighter@egroups.com
> Subject: Re: [streetfighter] MOVIE REVIEW.
>
>
>
> --- Andy Johnston <dlatrex@...> wrote:
> > Ahhh..
> > Nothing says week-end like a 12:35 A.M. showing of
> a
> > Jackie Chan Film.
> > I just saw "The Legend of Drunken Master." and I'm
> > curious of what anyone else thought of the film.
> > I loved every min of it. Of course I've been a
> > Jackie fan since the original drunken
> master....well
> > maybe not THAT long.
> > But Still he's one of my faves, and terribley
> > entertaining. The Fight sequences in this film
> just
> > astonished me.... They never stopped! Regardless
> of
> > what critics say, i even found the side storys
> > entertaining.
> > I'm a little curious as to the accurracy of
> Drunken
> > Boxing, as it were. I know a few people tried to
> > port the style to the RPG.
> > Excellent display.
> >
> >
> Haven't seen it yet, but I will this Friday. Don't
> spoil any surprizes...
>
> Josh
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Messenger - Talk while you surf! It's FREE.
> http://im.yahoo.com/
>
>
>
>


__________________________________________________
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From homework help to love advice, Yahoo! Experts has your answer.
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Group: streetfighter Message: 9528 From: Josh Diemert Date: 11/1/2000
Subject: Re: CartWheel Kick
all except the jalapenos, I'm allergic


--- Steve Karstensen
<skarstensen@...> wrote:
>
> pepperoni, anchovies, bacon, ground beef, jalapeno
> peppers, and mushrooms on
> mine...
>
> -----Original Message-----
> From: Chris Hoffmann
> [mailto:staredown@...]
> Sent: Wednesday, November 01, 2000 11:30 AM
> To: streetfighter@egroups.com
> Subject: Re: [streetfighter] Re: CartWheel Kick
>
>
>
> --- "J. Scott Pittman" <joespitt@...>
> wrote:
> > In that, we have reached an agreement about CWK.
> WOW!! An agreement on a
> > mailing list. Micracles do exist....
>
> Now all we have to do is agree on pizza toppings and
> we'll win the Nobel
> Peace Prize.
>
> =====
> staredown@...
> http://www.workspot.net/~staredown
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
>
> __________________________________________________
> Do You Yahoo!?
> From homework help to love advice, Yahoo! Experts
> has your answer.
> http://experts.yahoo.com/
>
>
>
>


__________________________________________________
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From homework help to love advice, Yahoo! Experts has your answer.
http://experts.yahoo.com/
Group: streetfighter Message: 9529 From: Steve Karstensen Date: 11/1/2000
Subject: Re: MOVIE REVIEW.
Not all of them, no. The British Ambassador was, well, British.

Besides, I was making a joke.

-----Original Message-----
From: Josh Diemert [mailto:boomergold@...]
Sent: Wednesday, November 01, 2000 1:05 PM
To: streetfighter@egroups.com
Subject: RE: [streetfighter] MOVIE REVIEW.


Aren't they ALL Chinese in the movie? ;p

Josh
--- Steve Karstensen
<skarstensen@...> wrote:
> I'm going to be a rat-bastard and spoil the ending
> for you all, because
> that's the kind of guy I am.
>
> The Chinese guy did it.
>
> You can thank me later.
>
> -----Original Message-----
> From: Josh Diemert
> [mailto:boomergold@...]
> Sent: Tuesday, October 31, 2000 3:05 PM
> To: streetfighter@egroups.com
> Subject: Re: [streetfighter] MOVIE REVIEW.
>
>
>
> --- Andy Johnston <dlatrex@...> wrote:
> > Ahhh..
> > Nothing says week-end like a 12:35 A.M. showing of
> a
> > Jackie Chan Film.
> > I just saw "The Legend of Drunken Master." and I'm
> > curious of what anyone else thought of the film.
> > I loved every min of it. Of course I've been a
> > Jackie fan since the original drunken
> master....well
> > maybe not THAT long.
> > But Still he's one of my faves, and terribley
> > entertaining. The Fight sequences in this film
> just
> > astonished me.... They never stopped! Regardless
> of
> > what critics say, i even found the side storys
> > entertaining.
> > I'm a little curious as to the accurracy of
> Drunken
> > Boxing, as it were. I know a few people tried to
> > port the style to the RPG.
> > Excellent display.
> >
> >
> Haven't seen it yet, but I will this Friday. Don't
> spoil any surprizes...
>
> Josh
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Messenger - Talk while you surf! It's FREE.
> http://im.yahoo.com/
>
>
>
>


__________________________________________________
Do You Yahoo!?
From homework help to love advice, Yahoo! Experts has your answer.
http://experts.yahoo.com/
Group: streetfighter Message: 9530 From: Steve Karstensen Date: 11/1/2000
Subject: Ugh.
I caught "The Legend of Drunken Master" last night.

*sigh*

I'm at a loss. I *knew* it was going to be hacked apart. I *knew* the
dubbing wouldn't be so good. I *knew* it wouldn't be as good as the Chinese
version. I told myself I didn't care, and went anyway, figuring that I am
physically incapable of being disappointed in any film that Jackie is in,
especially not one of his masterpieces (which DMII is). DMII, even edited,
is still DMII. Besides, they wouldn't DARE touch the climax, right?

There were exactly three redeeming features to the American version.

1) The plot was a little more coherent because I understood the dialogue.
I'd always been at a loss to understand how Fei-hung & company connects the
steel mill to the Big Evil Plot, but it finally clicked this time.

2) It's one of the few Jackie Chan movies my wife *hasn't* seen, as it was
released after she got out of school (and stopped living at the movie
theater, apparently). This allowed me to take her along without hearing the
"...But I already saw this in China!" litany that she's so fond of. (My wife
*hates* seeing the same movie more than once. Me, I'll watch my favorite
flicks over and over until the cows come home.)

...Well, actually, she *did* whine that she'd already seen it. We went
anyway, and it turns out she hadn't, thus allowing a big Nelson-like
"HA-ha!" out of me.

3) It's Drunken Master II, and DMII in any form is better than no DMII at
all. Even edited, the fighting rocks.

And now, the bad.

1) The editing. The plot flow was left intact, but good GOD did they edit
the shit out of the climax. I'm going to watch the Chinese version again to
be sure, but the camera jumped around so much it was obvious they had a
field day with the cutting room. Jackie would kick someone, they'd both hit
the ground, the camera would shift, and suddenly Jackie would be on his feet
in mid-strike against *a completely different opponent*. What the fuck?
The fight with the chain-wielder was too short, the mini-fights with the
thugs were left out entirely, the scene where the Evil Boss Guy keeps trying
to immolate Jackie is too short, and something just plain seemed to be
missing when he took on the lead dude. Most importantly, though, THE ENDING
WAS CUT. Yes, for those of you who haven't seen the original, there is a
few minutes of extra footage after Fei-hung's family explains that he's
still feeling the effects of sucking down industry-grade grain alcohol.
They go to visit Fei-hung to see if he's up and about yet, and find him
practicing in the yard with his back to the camera. Cho explains that
Fei-hung didn't emerge from the battle unscathed; he's gone blind from the
grain alcohol and must give up Drunken Boxing in order to learn Blind
Boxing. At this point, Jackie turns to the camera and we see that not only
is he blind, but he's also gone a bit brain-damaged; someone then comments
in shock "it appears young master has lost his mind as well!"

2) The soundtrack. Other than Jackie and Anita Mui, most of the dubbing was
just plain awful... especially Wong Kei-Ying. The scene in which he beats
the shit out of Fei-hung, nearly drowning him in wine after Fei-hung
mistakes him for an enemy while fighting blotto is just not even half as
powerful as it originally was. And while the "move announcing" (IE, "what
is that one?" "Drunken maid flirting with the master!") was in the original,
it wasn't as often, nor even half as silly. I really get the feeling
*someone* decided this movie had to be dumbed down for the American
audience, and it bothered me greatly. The characters also didn't swear even
*half* as much. What, can't we get a film where someone isn't saying shit!
every five seconds?

All in all, I just don't know how to feel about this one. If you've never
seen the Chinese release, then LOTDM is very good. But if you have, then
you'll probably just feel frustrated. Go get a copy on Amazon.com and see
what the film is TRULY capable of.

Some side notes;

* three of the thugs were named Larry, Moe, and Curly in the credits.
* Eddie was played by Ho Sung Pak, who later went on to such career-defining
roles as Liu Kang in the Mortal Kombat video games.
* the final evil guy is Ken Lo, Jackie's real-life bodyguard.
* Lau Ka Leung, the director, had a grandfather who studied under the *real*
Wong Fei-Hung.
* Wong Fei-Hung was a real person in China's history. So where do they get
off putting that "any resemblance to persons living or dead is entirely
coincidental" bit in the ending credits?

Stephen Karstensen
Applications Consultant
Concurrent Technologies
(908)604-6100 x216

"You are the true Lord of the Dance,
No matter what those idiots at work say."
Group: streetfighter Message: 9531 From: Josh Diemert Date: 11/1/2000
Subject: Re: MOVIE REVIEW.
I know. So was I. :(
--- Steve Karstensen
<skarstensen@...> wrote:
>
> Not all of them, no. The British Ambassador was,
> well, British.
>
> Besides, I was making a joke.
>
> -----Original Message-----
> From: Josh Diemert
> [mailto:boomergold@...]
> Sent: Wednesday, November 01, 2000 1:05 PM
> To: streetfighter@egroups.com
> Subject: RE: [streetfighter] MOVIE REVIEW.
>
>
> Aren't they ALL Chinese in the movie? ;p
>
> Josh
> --- Steve Karstensen
> <skarstensen@...> wrote:
> > I'm going to be a rat-bastard and spoil the ending
> > for you all, because
> > that's the kind of guy I am.
> >
> > The Chinese guy did it.
> >
> > You can thank me later.
> >
> > -----Original Message-----
> > From: Josh Diemert
> > [mailto:boomergold@...]
> > Sent: Tuesday, October 31, 2000 3:05 PM
> > To: streetfighter@egroups.com
> > Subject: Re: [streetfighter] MOVIE REVIEW.
> >
> >
> >
> > --- Andy Johnston <dlatrex@...> wrote:
> > > Ahhh..
> > > Nothing says week-end like a 12:35 A.M. showing
> of
> > a
> > > Jackie Chan Film.
> > > I just saw "The Legend of Drunken Master." and
> I'm
> > > curious of what anyone else thought of the film.
> > > I loved every min of it. Of course I've been a
> > > Jackie fan since the original drunken
> > master....well
> > > maybe not THAT long.
> > > But Still he's one of my faves, and terribley
> > > entertaining. The Fight sequences in this film
> > just
> > > astonished me.... They never stopped!
> Regardless
> > of
> > > what critics say, i even found the side storys
> > > entertaining.
> > > I'm a little curious as to the accurracy of
> > Drunken
> > > Boxing, as it were. I know a few people tried to
> > > port the style to the RPG.
> > > Excellent display.
> > >
> > >
> > Haven't seen it yet, but I will this Friday.
> Don't
> > spoil any surprizes...
> >
> > Josh
> >
> > __________________________________________________
> > Do You Yahoo!?
> > Yahoo! Messenger - Talk while you surf! It's
> FREE.
> > http://im.yahoo.com/
> >
> >
> >
> >
>
>
> __________________________________________________
> Do You Yahoo!?
> From homework help to love advice, Yahoo! Experts
> has your answer.
> http://experts.yahoo.com/
>
>
>
>


__________________________________________________
Do You Yahoo!?
From homework help to love advice, Yahoo! Experts has your answer.
http://experts.yahoo.com/
Group: streetfighter Message: 9532 From: Andy Johnston Date: 11/1/2000
Subject: Who Knows Street Figther?
HOw's that for a general newbie Topic?
^_~
 
But I am sporting a relevent issue here: I've recently been able to get my hands on all of the Street Fighter 3 video games. Not that this is the first time i've played them, I've been avidly using them since their release, but when you get a game at home you are really able to imersse yourself in it.
At any rate, regardless of thier detracters I feel that the games add good development of the SF world, and good new characters into the mix.
I am comming up a little short however, specifically with the styles of the new characters.
I am by no means a M. Arts expert, but I can usually identify the more popularized arts, and any of the basterdized W.Warrior styles.
Some of these new ones befuddle me tho, so I ask of you guys for help. I know not eveyone has seen/played these games, and those who have are probably in a simillar boat as am I, but still help is apreciated.
Any Idea on the styles of Urien and Remy? Or Necro for that matter?
Any and all help is aprcieated as Usual.
 
I've compiled a small listing of what I have suspected each of the characters styles are.
Please give me input/feedback to the list.
 
Alex: = Former soldier--Wrestling/some Sp.Fr Training
Ryu = Student -- Shotokan
Ken = Father -- Shotokan
Akuma = Demon -- Dark Shotokan
Yun = Street Punk -- Kung Fu*
Yang = Street Tough -- Kung Fu* (Note: originally the brothers had an almost identical style of Kung Fu, but recentlythey have been much more divergent. Of the two, Yang has a style that more closely resembles that of thier granfather Gen. Akin that of his Hateful/Matnis style of Kung Fu )
 
Sean = Eager Pupil -- Varient Shotokan
Ibuki = Young Ninja -- Ninjitsu  
Elena = Tribal Princess -- Capoiera ( I'm happy to see capcom put a much more realistic looking capoiera in thier game, but I miss Blanka =)
Oro=  Crazy Hermit -- Senijitsu (a Sennin)
Necro = First Cyborg W. Warrior -- ??Basterdized Kabaddi??
Dudley = Gentely Pugilist -- Boxing
Hugo = In honer of Andre The Giant -Wrestling <Pro>
Urien = Megalomaniacal Elementalist -- ????? Possibly Baraqah???
Gill =  Self Proclaimed Diety/Dual Elementalist -- Rending art of the Gods!! <J/K> (In acctuallity, it appears that only Gill and Urien's control over the elements differs, thier fighting styles appear identical.)
 
Chun Li = Ever the Detective -- Wu Shu
Q = Cyborg -- ????? (I have no Ideas here)
Twelve = Shapeshifting Cyborg - This is a case specific style, based on his shapeshifting.
Remy = Sucky Musician <Guile wannabe> -- ?? Savate??
Makoto = Firey Student -- Traditionaly Karate
 
Again, any help is welcome thanx.
 
 
 
 
 
Group: streetfighter Message: 9533 From: mesmeron@hotmail.com Date: 11/1/2000
Subject: question for the undead background..
can a pc die and come back as an undead??

and if so what are the changes??

could be the start of a good adv.

mesmeron
Group: streetfighter Message: 9534 From: cliff rice Date: 11/1/2000
Subject: Re: question for the undead background..
A pc can die and come back if you want him to you are
the Story teller.

Cliff ;)
--- mesmeron@... wrote:
> can a pc die and come back as an undead??
>
> and if so what are the changes??
>
> could be the start of a good adv.
>
> mesmeron
>
>


__________________________________________________
Do You Yahoo!?
From homework help to love advice, Yahoo! Experts has your answer.
http://experts.yahoo.com/
Group: streetfighter Message: 9535 From: J. Scott Pittman Date: 11/1/2000
Subject: Re: question for the undead background..
I have an Undead Background on Dogs of War.
 
 
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
----- Original Message -----
Sent: Wednesday, November 01, 2000 11:21 AM
Subject: [streetfighter] question for the undead background..

can a pc die and come back as an undead??

and if so what are the changes??

could be the start of a good adv.

mesmeron


Group: streetfighter Message: 9536 From: Andy Johnston Date: 11/1/2000
Subject: Who Knows Street Figther?
HOw's that for a general newbie Topic?
^_~
 
But I am sporting a relevent issue here: I've recently been able to get my hands on all of the Street Fighter 3 video games. Not that this is the first time i've played them, I've been avidly using them since their release, but when you get a game at home you are really able to imersse yourself in it.
At any rate, regardless of thier detracters I feel that the games add good development of the SF world, and good new characters into the mix.
I am comming up a little short however, specifically with the styles of the new characters.
I am by no means a M. Arts expert, but I can usually identify the more popularized arts, and any of the basterdized W.Warrior styles.
Some of these new ones befuddle me tho, so I ask of you guys for help. I know not eveyone has seen/played these games, and those who have are probably in a simillar boat as am I, but still help is apreciated.
Any Idea on the styles of Urien and Remy? Or Necro for that matter?
Any and all help is aprcieated as Usual.
 
I've compiled a small listing of what I have suspected each of the characters styles are.
Please give me input/feedback to the list.
 
Alex: = Former soldier--Wrestling/some Sp.Fr Training
Ryu = Student -- Shotokan
Ken = Father -- Shotokan
Akuma = Demon -- Dark Shotokan
Yun = Street Punk -- Kung Fu*
Yang = Street Tough -- Kung Fu* (Note: originally the brothers had an almost identical style of Kung Fu, but recentlythey have been much more divergent. Of the two, Yang has a style that more closely resembles that of thier granfather Gen. Akin that of his Hateful/Matnis style of Kung Fu )
 
Sean = Eager Pupil -- Varient Shotokan
Ibuki = Young Ninja -- Ninjitsu  
Elena = Tribal Princess -- Capoiera ( I'm happy to see capcom put a much more realistic looking capoiera in thier game, but I miss Blanka =)
Oro=  Crazy Hermit -- Senijitsu (a Sennin)
Necro = First Cyborg W. Warrior -- ??Basterdized Kabaddi??
Dudley = Gentely Pugilist -- Boxing
Hugo = In honer of Andre The Giant -Wrestling <Pro>
Urien = Megalomaniacal Elementalist -- ????? Possibly Baraqah???
Gill =  Self Proclaimed Diety/Dual Elementalist -- Rending art of the Gods!! <J/K> (In acctuallity, it appears that only Gill and Urien's control over the elements differs, thier fighting styles appear identical.)
 
Chun Li = Ever the Detective -- Wu Shu
Q = Cyborg -- ????? (I have no Ideas here)
Twelve = Shapeshifting Cyborg - This is a case specific style, based on his shapeshifting.
Remy = Sucky Musician <Guile wannabe> -- ?? Savate??
Makoto = Firey Student -- Traditionaly Karate
 
Again, any help is welcome thanx.
 
 
 
 
 
Group: streetfighter Message: 9537 From: shadowpk@aol.com Date: 11/1/2000
Subject: Re: Who Knows Street Fighter? <-- lol
FINALLY somebody's talking about the games lol. I joined this list 3
weeks ago but haven't posted until now(yeah I know it's a roleplaying list..
but still.. it IS Street Fighter.. I figured somebody must play the games
lol). I have no idea about the styles yer looking for.. I doubt severely that
necro was really based on any existing style.. but I could be wrong. Anyway..
once you unlock the system direction 10 pager and extra options.. third
strike becomes a whole new game of SF. Yeah.. I wish all of the characters
were in it.. (wouldn't ya love to see Blanka or Balrog(j) with all those
frames?!?).. but at least Chun-li is back.. and way better than ever. I like
the new characters.. I just want more.. of course(is any videohead ever
really content with a product? lol).

Bri -who's hoping for Street Fighter Alpha 4 with 56 characters and the
SFIII engine. Like that's gonna ever happen.
Group: streetfighter Message: 9538 From: mesmeron@hotmail.com Date: 11/1/2000
Subject: Re: question for the undead background..
--- In streetfighter@egroups.com, "J. Scott Pittman" <joespitt@t...>
wrote:
> I have an Undead Background on Dogs of War.
>
> http://www.tsixroads.com/~joespitt/dogsofwar.htm

I've seen it
I was just asking what you guys think about a player character dying
and becoming one of the undead..rather than making up a character with
a background from scratch..if he could be resurrrected from science or
sorcery ...etc..hey somebody could run "dead heat!!" :)

mes

>
> J. Scott Pittman
> EPICS game designer and professional artist
> www.dragonslayergames.com
> "Imagination is more important than information" - Albert Einstein
> ----- Original Message -----
> From: mesmeron@h...
> To: streetfighter@egroups.com
> Sent: Wednesday, November 01, 2000 11:21 AM
> Subject: [streetfighter] question for the undead background..
>
>
> can a pc die and come back as an undead??
>
> and if so what are the changes??
>
> could be the start of a good adv.
>
> mesmeron
>
>
> eGroups Sponsor
Group: streetfighter Message: 9539 From: mesmeron@hotmail.com Date: 11/1/2000
Subject: hey that would be a cool adv.
if a pc or npc dies and is resurrected through magic or science (dead
heat) to find his killer or killers and stop them from doing some
diabolical deed ..but they have to hurry before he decomposes into
nothing...nice story idea huh??

feel free to build on it
mes
Group: streetfighter Message: 9540 From: Knight of the Black Rose Date: 11/1/2000
Subject: Re: question for the undead background..
On Thu, 02 Nov
> sorcery ...etc..hey somebody could run "dead heat!!" :)

Wow, someone else recalls this film ^^;;
The whole back from the dead plot could be interesting. If you got the
passion, run the game.

Knight of the Black Rose
"Absolute Destiny Tango"
Group: streetfighter Message: 9541 From: Andy Johnston Date: 11/1/2000
Subject: Re: Ugh.
Ahhh.... Such is the fate in america, for getting movies second hand.  I personally prefer a movie in it's original language, even if you do have to take time of off the screen for reading subs.
Have to see how much better the original is. But it's good to know that you agree that even butchered it's one of Jackie's better works.
..
Oh, and since you weren't sure before Steve, the copyright is 1993 for DMII
Didn't I hear somewhere that Ken Lo practiced Muay Thai?
 
----- Original Message -----
Sent: Wednesday, November 01, 2000 1:39 PM
Subject: [streetfighter] Ugh.


I caught "The Legend of Drunken Master" last night.

*sigh*

I'm at a loss.  I *knew* it was going to be hacked apart.  I *knew* the
dubbing wouldn't be so good. I *knew* it wouldn't be as good as the Chinese
version.  I told myself I didn't care, and went anyway, figuring that I am
physically incapable of being disappointed in any film that Jackie is in,
especially not one of his masterpieces (which DMII is).  DMII, even edited,
is still DMII.  Besides, they wouldn't DARE touch the climax, right?

There were exactly three redeeming features to the American version.

1) The plot was a little more coherent because I understood the dialogue.
I'd always been at a loss to understand how Fei-hung & company connects the
steel mill to the Big Evil Plot, but it finally clicked this time.

2) It's one of the few Jackie Chan movies my wife *hasn't* seen, as it was
released after she got out of school (and stopped living at the movie
theater, apparently).  This allowed me to take her along without hearing the
"...But I already saw this in China!" litany that she's so fond of. (My wife
*hates* seeing the same movie more than once.  Me, I'll watch my favorite
flicks over and over until the cows come home.)

...Well, actually, she *did* whine that she'd already seen it.  We went
anyway, and it turns out she hadn't, thus allowing a big Nelson-like
"HA-ha!" out of me.

3) It's Drunken Master II, and DMII in any form is better than no DMII at
all.  Even edited, the fighting rocks.

And now, the bad.

1) The editing.  The plot flow was left intact, but good GOD did they edit
the shit out of the climax.  I'm going to watch the Chinese version again to
be sure, but the camera jumped around so much it was obvious they had a
field day with the cutting room.  Jackie would kick someone, they'd both hit
the ground, the camera would shift, and suddenly Jackie would be on his feet
in mid-strike against *a completely different opponent*.  What the fuck?
The fight with the chain-wielder was too short, the mini-fights with the
thugs were left out entirely, the scene where the Evil Boss Guy keeps trying
to immolate Jackie is too short, and something just plain seemed to be
missing when he took on the lead dude.  Most importantly, though, THE ENDING
WAS CUT.  Yes, for those of you who haven't seen the original, there is a
few minutes of extra footage after Fei-hung's family explains that he's
still feeling the effects of sucking down industry-grade grain alcohol.
They go to visit Fei-hung to see if he's up and about yet, and find him
practicing in the yard with his back to the camera.  Cho explains that
Fei-hung didn't emerge from the battle unscathed; he's gone blind from the
grain alcohol and must give up Drunken Boxing in order to learn Blind
Boxing.  At this point, Jackie turns to the camera and we see that not only
is he blind, but he's also gone a bit brain-damaged; someone then comments
in shock "it appears young master has lost his mind as well!"

2) The soundtrack.  Other than Jackie and Anita Mui, most of the dubbing was
just plain awful... especially Wong Kei-Ying.  The scene in which he beats
the shit out of Fei-hung, nearly drowning him in wine after Fei-hung
mistakes him for an enemy while fighting blotto is just not even half as
powerful as it originally was.  And while the "move announcing" (IE, "what
is that one?" "Drunken maid flirting with the master!") was in the original,
it wasn't as often, nor even half as silly.  I really get the feeling
*someone* decided this movie had to be dumbed down for the American
audience, and it bothered me greatly.  The characters also didn't swear even
*half* as much.  What, can't we get a film where someone isn't saying shit!
every five seconds?

All in all, I just don't know how to feel about this one.  If you've never
seen the Chinese release, then LOTDM is very good.  But if you have, then
you'll probably just feel frustrated.  Go get a copy on Amazon.com and see
what the film is TRULY capable of.

Some side notes;

* three of the thugs were named Larry, Moe, and Curly in the credits.
* Eddie was played by Ho Sung Pak, who later went on to such career-defining
roles as Liu Kang in the Mortal Kombat video games.
* the final evil guy is Ken Lo, Jackie's real-life bodyguard.
* Lau Ka Leung, the director, had a grandfather who studied under the *real*
Wong Fei-Hung.
* Wong Fei-Hung was a real person in China's history.  So where do they get
off putting that "any resemblance to persons living or dead is entirely
coincidental" bit in the ending credits?

Stephen Karstensen
Applications Consultant
Concurrent Technologies
(908)604-6100 x216

"You are the true Lord of the Dance,
No matter what those idiots at work say."
Group: streetfighter Message: 9542 From: cliff rice Date: 11/2/2000
Subject: Re: question for the undead background..
Ack that makes 3 of us. I thought i was the only one.
LOL

Cliff

Ps anyone ever Do rpg maker (% its kinda cool!

--- Knight of the Black Rose <anton_figueroa@...>
wrote:
> On Thu, 02 Nov
> > sorcery ...etc..hey somebody could run "dead
> heat!!" :)
>
> Wow, someone else recalls this film ^^;;
> The whole back from the dead plot could be
> interesting. If you got the
> passion, run the game.
>
> Knight of the Black Rose
> "Absolute Destiny Tango"
>


__________________________________________________
Do You Yahoo!?
From homework help to love advice, Yahoo! Experts has your answer.
http://experts.yahoo.com/
Group: streetfighter Message: 9543 From: J.J. Date: 11/2/2000
Subject: Re: Who Knows Street Fighter? <-- lol
----- Original Message -----
From: <shadowpk@...>
To: <streetfighter@egroups.com>
Sent: Wednesday, November 01, 2000 7:50 PM
Subject: Re: [streetfighter] Who Knows Street Fighter? <-- lol


> Bri -who's hoping for Street Fighter Alpha 4 with 56 characters and the
> SFIII engine. Like that's gonna ever happen.
>

Actually, one of my hopes with the SF computer game and now with the
Dreamcast and PS2 Harddrive add-ons is to be able to download additional
characters and stages for fighting games.
Group: streetfighter Message: 9544 From: Darrick Chen Date: 11/2/2000
Subject: Re: Who Knows Street Figther?
Andy- You've got it nearly dead on. I agreed with nearly allof your chose
save the ones I've noted.

>I've compiled a small listing of what I have suspected each of the
>characters styles are.
>Please give me input/feedback to the list.


>Ibuki = Young Ninja -- Ninjitsu
Not really a diagreement but more of a clarification. I heard somewhere that
Ibuki is supposedly from the same clan as Guy. So it would be bushin ryu
ninjutsu, yes? I only mention this becasue I know someone did a bushin kit
writeup.

>Elena = Tribal Princess -- Capoiera ( I'm happy to see capcom put a much
>more realistic looking capoiera in thier game, but I miss Blanka =)

Actually another good point. I am considereing writing a variant kit for
Capoeira, calling it True Capoeira. While the style kit provided in the main
book was true to Blanka's style, I've never really thought of Blanka as a
capoeirista. He doesn't really ginga so much as throb and he's doesn't
really use many of the acrobatic techniques found in Capoeira. Plus the
Beast Roll should really be a hybrid attack. Just my opinionof course.

>Necro = First Cyborg W. Warrior -- ??Basterdized Kabaddi??
Struck me as more like wrestling.

>Hugo = In honer of Andre The Giant -- Wrestling <Pro>
That's if you want to consider pro wrestling a martial art. Otherwise I'd
use sanbo.

>Urien = Megalomaniacal Elementalist -- ????? Possibly Baraqah???
>Gill = Self Proclaimed Diety/Dual Elementalist -- Rending art of the
>Gods!! <J/K> (In acctuallity, it appears that only Gill and Urien's control
>over the elements differs, thier fighting styles appear identical.)

Hey, finally a way to use the Elementalist rules! For my campaign, anyway

>Q = Cyborg -- ????? (I have no Ideas here)

Me either

>Remy = Sucky Musician <Guile wannabe> -- ?? Savate??
Goood question. I'd say limit him to Common Manuevers

>Makoto = Firey Student -- Traditionaly Karate
Actualy i thought her style was more reminiscent of Judo. What with the
grabbing and slamming.
>
My two cents anyway.
_________________________________________________________________________
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Group: streetfighter Message: 9545 From: Steve Karstensen Date: 11/2/2000
Subject: Re: Who Knows Street Figther?
">Hugo = In honer of Andre The Giant -- Wrestling <Pro>
That's if you want to consider pro wrestling a martial art. Otherwise I'd
use sanbo."

you could always use the Wrestling style from Contenders.
Group: streetfighter Message: 9546 From: Steve Karstensen Date: 11/2/2000
Subject: Re: question for the undead background..
"Ps anyone ever Do rpg maker (% its kinda cool!"

I'm writing a somewhat scaled-down MMORPG in Java as a side hobby. I'll let
you all know when it's done. :)
Group: streetfighter Message: 9547 From: J. Scott Pittman Date: 11/2/2000
Subject: Re: question for the undead background..
Well, since there are no rules for dying in Street Fighter, you should ask your Storyteller to allow your character to die at some dramatic moment and come back as an undead when you are ready to purchase the Background Points. Work with him on it to make it a good story.
 
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
----- Original Message -----
Sent: Wednesday, November 01, 2000 8:09 PM
Subject: [streetfighter] Re: question for the undead background..

--- In streetfighter@egroups.com, "J. Scott Pittman" <joespitt@t...>
wrote:
> I have an Undead Background on Dogs of War.
>
> http://www.tsixroads.com/~joespitt/dogsofwar.htm

I've seen it
I was just asking what you guys think about a player character dying
and becoming one of the undead..rather than making up a character with
a background from scratch..if he could be resurrrected from science or
sorcery ...etc..hey somebody could run "dead heat!!" :)

mes

>
> J. Scott Pittman
> EPICS game designer and professional artist
> www.dragonslayergames.com
> "Imagination is more important than information" - Albert Einstein
  ----- Original Message -----
  From: mesmeron@h...
  To: streetfighter@egroups.com
  Sent: Wednesday, November 01, 2000 11:21 AM
  Subject: [streetfighter] question for the undead background..
>
>
  can a pc die and come back as an undead??
>
  and if so what are the changes??
>
  could be the start of a good adv.
>
  mesmeron
>
>
        eGroups Sponsor


Group: streetfighter Message: 9548 From: J. Scott Pittman Date: 11/2/2000
Subject: Re: question for the undead background..
rpg maker?
 
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
----- Original Message -----
From: cliff rice
Sent: Wednesday, November 01, 2000 10:09 PM
Subject: Re: [streetfighter] Re: question for the undead background..

Ack that makes 3 of us. I thought i was the only one.
LOL

Cliff

Ps anyone ever Do rpg maker (% its kinda cool!

--- Knight of the Black Rose <anton_figueroa@...>
wrote:
> On Thu, 02 Nov
> > sorcery ...etc..hey somebody could run "dead
> heat!!" :)
>
> Wow, someone else recalls this film ^^;;
> The whole back from the dead plot could be
> interesting. If you got the
> passion, run the game.
>
> Knight of the Black Rose
> "Absolute Destiny Tango"
>


__________________________________________________
Do You Yahoo!?
>From homework help to love advice, Yahoo! Experts has your answer.
http://experts.yahoo.com/

Group: streetfighter Message: 9549 From: Steve Karstensen Date: 11/2/2000
Subject: Re: question for the undead background..
yea, it's from the same people who made Fighter Maker.  I think it's for the Playstation and PC, although how you'll ever fit a whole RPG on a memory card I'll never know.
-----Original Message-----
From: J. Scott Pittman [mailto:joespitt@...]
Sent: Thursday, November 02, 2000 12:12 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Re: question for the undead background..

rpg maker?
 
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
----- Original Message -----
From: cliff rice
Sent: Wednesday, November 01, 2000 10:09 PM
Subject: Re: [streetfighter] Re: question for the undead background..

Ack that makes 3 of us. I thought i was the only one.
LOL

Cliff

Ps anyone ever Do rpg maker (% its kinda cool!

--- Knight of the Black Rose <anton_figueroa@...>
wrote:
> On Thu, 02 Nov
> > sorcery ...etc..hey somebody could run "dead
> heat!!" :)
>
> Wow, someone else recalls this film ^^;;
> The whole back from the dead plot could be
> interesting. If you got the
> passion, run the game.
>
> Knight of the Black Rose
> "Absolute Destiny Tango"
>


__________________________________________________
Do You Yahoo!?
>From homework help to love advice, Yahoo! Experts has your answer.
http://experts.yahoo.com/


Group: streetfighter Message: 9550 From: J. Scott Pittman Date: 11/2/2000
Subject: Re: question for the undead background..
Sounds awesome. I'll keep an eye out for it.
  By the way, there used to be lots of programs that allowed you to make your own video games - I'm not talking about fighting games, just normal 2 dimensional, shoot-your-gun jump-over-obstacles video games. Atari kind of stuff.
  I'd really like to design my own simple games, but where have these programjs gone? There were a few for commodore 64 for gosh sakes.
 
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
----- Original Message -----
Sent: Thursday, November 02, 2000 7:07 AM
Subject: RE: [streetfighter] Re: question for the undead background..

yea, it's from the same people who made Fighter Maker.  I think it's for the Playstation and PC, although how you'll ever fit a whole RPG on a memory card I'll never know.
-----Original Message-----
From: J. Scott Pittman [mailto:joespitt@...]
Sent: Thursday, November 02, 2000 12:12 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Re: question for the undead background..

rpg maker?
 
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
----- Original Message -----
From: cliff rice
Sent: Wednesday, November 01, 2000 10:09 PM
Subject: Re: [streetfighter] Re: question for the undead background..

Ack that makes 3 of us. I thought i was the only one.
LOL

Cliff

Ps anyone ever Do rpg maker (% its kinda cool!

--- Knight of the Black Rose <anton_figueroa@...>
wrote:
> On Thu, 02 Nov
> > sorcery ...etc..hey somebody could run "dead
> heat!!" :)
>
> Wow, someone else recalls this film ^^;;
> The whole back from the dead plot could be
> interesting. If you got the
> passion, run the game.
>
> Knight of the Black Rose
> "Absolute Destiny Tango"
>


__________________________________________________
Do You Yahoo!?
>From homework help to love advice, Yahoo! Experts has your answer.
http://experts.yahoo.com/



Group: streetfighter Message: 9551 From: Steve Karstensen Date: 11/2/2000
Subject: Re: question for the undead background..
hehe.  I had every single god damn one of them. ;)
 
My two favorites were the Shoot E'm Up Construction Kit and Garry Kitchen's Game Maker.  SEUCK was great for what it did, and I made three full-fledged games with it.  A friend of mine was even more productive.  GKsGM was weird. When I bought it, I was too young to understand how to program it well enough to make a game.  By the time I learned how to use it, everything I wanted to do was too complicated for it.  Go figure.
-----Original Message-----
From: J. Scott Pittman [mailto:joespitt@...]
Sent: Thursday, November 02, 2000 12:24 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Re: question for the undead background..

Sounds awesome. I'll keep an eye out for it.
  By the way, there used to be lots of programs that allowed you to make your own video games - I'm not talking about fighting games, just normal 2 dimensional, shoot-your-gun jump-over-obstacles video games. Atari kind of stuff.
  I'd really like to design my own simple games, but where have these programjs gone? There were a few for commodore 64 for gosh sakes.
 
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
----- Original Message -----
Sent: Thursday, November 02, 2000 7:07 AM
Subject: RE: [streetfighter] Re: question for the undead background..

yea, it's from the same people who made Fighter Maker.  I think it's for the Playstation and PC, although how you'll ever fit a whole RPG on a memory card I'll never know.
-----Original Message-----
From: J. Scott Pittman [mailto:joespitt@...]
Sent: Thursday, November 02, 2000 12:12 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Re: question for the undead background..

rpg maker?
 
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
----- Original Message -----
From: cliff rice
Sent: Wednesday, November 01, 2000 10:09 PM
Subject: Re: [streetfighter] Re: question for the undead background..

Ack that makes 3 of us. I thought i was the only one.
LOL

Cliff

Ps anyone ever Do rpg maker (% its kinda cool!

--- Knight of the Black Rose <anton_figueroa@...>
wrote:
> On Thu, 02 Nov
> > sorcery ...etc..hey somebody could run "dead
> heat!!" :)
>
> Wow, someone else recalls this film ^^;;
> The whole back from the dead plot could be
> interesting. If you got the
> passion, run the game.
>
> Knight of the Black Rose
> "Absolute Destiny Tango"
>


__________________________________________________
Do You Yahoo!?
>From homework help to love advice, Yahoo! Experts has your answer.
http://experts.yahoo.com/




Group: streetfighter Message: 9552 From: J.J. Date: 11/2/2000
Subject: Re: question for the undead background..
IIRC, since most of the real info is on the CD, and the commands you make can be compressed, it is possible to fit a small quest on a normal memory card. However, if you intend on doing anything massively in-depth, you'll probably want a half dozen empty memory cards handy.
----- Original Message -----
Sent: Thursday, November 02, 2000 7:07 AM
Subject: RE: [streetfighter] Re: question for the undead background..

yea, it's from the same people who made Fighter Maker.  I think it's for the Playstation and PC, although how you'll ever fit a whole RPG on a memory card I'll never know.
-----Original Message-----
From: J. Scott Pittman [mailto:joespitt@...]
Sent: Thursday, November 02, 2000 12:12 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Re: question for the undead background..

rpg maker?
 
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
----- Original Message -----
From: cliff rice
Sent: Wednesday, November 01, 2000 10:09 PM
Subject: Re: [streetfighter] Re: question for the undead background..

Ack that makes 3 of us. I thought i was the only one.
LOL

Cliff

Ps anyone ever Do rpg maker (% its kinda cool!

--- Knight of the Black Rose <anton_figueroa@...>
wrote:
> On Thu, 02 Nov
> > sorcery ...etc..hey somebody could run "dead
> heat!!" :)
>
> Wow, someone else recalls this film ^^;;
> The whole back from the dead plot could be
> interesting. If you got the
> passion, run the game.
>
> Knight of the Black Rose
> "Absolute Destiny Tango"
>


__________________________________________________
Do You Yahoo!?
>From homework help to love advice, Yahoo! Experts has your answer.
http://experts.yahoo.com/



Group: streetfighter Message: 9553 From: Andy Johnston Date: 11/2/2000
Subject: FYI to GM's
Just a greneral not to all the guys out there.
I know that a lot of people are still looking for some of the RPG books. Over my random purcahsing via Amazon.com I spotted just about all of the source books on there, either directly or via thier Zshops branch.
Just letting ya guys know.
Group: streetfighter Message: 9554 From: Andy Johnston Date: 11/2/2000
Subject: Re: Who Knows Street Figther?
Hey, thanx for the vote of confidence Darrick!

>Ibuki = Young Ninja -- Ninjitsu
Not really a diagreement but more of a clarification. I heard somewhere that
Ibuki is supposedly from the same clan as Guy. So it would be bushin ryu
ninjutsu, yes? I only mention this becasue I know someone did a bushin kit
writeup.
To the best of my knowledge she has no affiliation with Bushin. Current known practitioners of Bushin are Guy, His master Zeku, and Kari and Hokuto from the off shoot "SF Ex".  Ibuki appears to be your classical 'Ninjitsu' practitioner. The contreversy that has been going on with her background, is her affiliation with Geki the ninja from Street Fighter 1. Most of the rumors say that she is Geki's daughter (This is taking place 12 years later in the SF universe) due to the fact that in her background stage on SF3:NG there's a ninja that LOOKS like Geki. However this is not confiremed. There are reports that he's an entirely different character named Enjo. This has yet to be confiremed by an offical scource.
To clarify Ibuki's style, just listen to Ryu's win quote after he beats her:
"Your ninjitsu differs from the Bushin style, but that's because
you're not a guy."
=)

>Necro = First Cyborg W. Warrior --
??Basterdized Kabaddi??
Struck me as more like wrestling.
Well....that's just the problem. He doesn't really strike me as a grappler, but he does have a lot of 'Kabaddi-esque' moves, (Head butt, Flying Body Spear, Extendible limbs, etc.) and a lot of focuse based moves. Consistant with the RPG's take on Cyborgs, tho, he is allowed to have any focus move in his repitoir. I don't know if he can have a true style, because akin to 12, he relies very heavily on his shapeshiting abilities. His background does say he was programmed to fight, so we might well have a variety of styles in him.
 
The other ones that are in the same boat are Q and Tweleve. Q I am begining to suspect is a monitor cyborg, a la the SF Anime. If this is the case, than he probably has accumulated knowledge of fighting styles from eveyone he watches. His maneuvers are very telegraphed, and a geared more to damadge, than to propegate the fight. Chances are I'd have to list him as something general like "Special Forces Training" that is only designed to one end. Deifeneitly a striker, and has alot of dashing punches, as well as some slaps. His kicks don't impress me.

>Hugo = In honer of Andre The
Giant -- Wrestling <Pro>
That's if you want to consider pro wrestling a martial art. Otherwise I'd
use sanbo.

Steve said it right. I was just planning on using the Generic Wrestling style found in the Contenders, for Hugo Andore.

>Remy = Sucky Musician
<Guile wannabe> -- ?? Savate??
Goood question. I'd say limit him to Common Manuevers

He doesn't really have any moves that impress me, and his background doesn't indicate he's been a well studied figther. Probabbly grew up on Kung Fu films. I don't know what to do with him. I said savate just cause he has a lot of leaning kicks, counter strikes, and comes from France. Oh, and he wares wierd shoes too. =)
 
>Makoto = Firey Student -- Traditionaly Karate
Actualy i thought her style was more reminiscent of Judo. What with the
grabbing and slamming.
I must admit, that she does remind me of a Judo Practitioner. He story is that she practices Karate, and even Ryu states as much, but my personal knowledge of Karate and it's varients are limited. I can't say if she's true to any style.
Anyone else have an Idea?
 
 
Group: streetfighter Message: 9555 From: mesmeron@hotmail.com Date: 11/2/2000
Subject: Re: question for the undead background..
--- In streetfighter@egroups.com, "J. Scott Pittman" <joespitt@t...>
wrote:
> Well, since there are no rules for dying in Street Fighter, you
should ask your Storyteller to allow your character to die at some
dramatic moment and come back as an undead when you are ready to
purchase the Background Points. Work with him on it to make it a good
story.
>
> J. Scott Pittman
> EPICS game designer and professional artist
> www.dragonslayergames.com
> "Imagination is more important than information" - Albert Einstein
> ----- Original Message -----
>
> > J. Scott Pittman
> > EPICS game designer and professional artist
> > www.dragonslayergames.com
> > "Imagination is more important than information" - Albert
Einstein
> > ----- Original Message -----
> > From: mesmeron@h...
> > To: streetfighter@egroups.com
> > Sent: Wednesday, November 01, 2000 11:21 AM
> > Subject: [streetfighter] question for the undead background..
> >
> >
> > well we did dying like this...

if anybody kept hitting you while you were supposedly "out" that would
be considered aggravted...if the hit you past your aggravated health
you would be dead...stamina rolls work as well...depending on what the
situation was..

mes
Group: streetfighter Message: 9556 From: azathoth05@aol.com Date: 11/2/2000
Subject: Re: question for the undead background..
I 've been working w/ rpg maker 2000 I have a few towns quests dungeons etc
and my character special moves are the best! (One learns his from wrestling
magazines he finds throughout the world, another uses kareoke songs, another
can use Magic The Gathering cards to get their special effects, etc). It's
fun but slow, make one error and it takes hours to find out where you goofed
to make it run correctly-lots of fun though my friends love it-course all the
characters are based on us :)

In a message dated 11/2/00 9:22:45 AM Eastern Standard Time,
skarstensen@... writes:

<< Ps anyone ever Do rpg maker >>
Group: streetfighter Message: 9557 From: mesmeron@hotmail.com Date: 11/2/2000
Subject: Re: question for the undead background..
--- In streetfighter@egroups.com, "J. Scott Pittman" <joespitt@t...>
wrote:
> rpg maker?
>
> J. Scott Pittman
> EPICS game designer and professional artist
> www.dragonslayergames.com
> "Imagination is more important than information" - Albert Einstein
> ----- Original Message -----
> From: cliff rice
> To: streetfighter@egroups.com
> Sent: Wednesday, November 01, 2000 10:09 PM
> Subject: Re: [streetfighter] Re: question for the undead
background..
>
>
> Ack that makes 3 of us. I thought i was the only one.
> LOL
>
> Cliff
>
> Ps anyone ever Do rpg maker (% its kinda cool!
>
> --- Knight of the Black Rose <anton_figueroa@j...>
> wrote:
> > On Thu, 02 Nov
> > > sorcery ...etc..hey somebody could run "dead
> > heat!!" :)
> >
> > Wow, someone else recalls this film ^^;;
> > The whole back from the dead plot could be
> > interesting. If you got the
> > passion, run the game.
> >
> > Knight of the Black Rose
> > "Absolute Destiny Tango"

yeah who could forget doug bigelow and roger mortis!! ;)
mes
> >
>
>
> __________________________________________________
> Do You Yahoo!?
> >From homework help to love advice, Yahoo! Experts has your
answer.
> http://experts.yahoo.com/
>
> eGroups Sponsor
Group: streetfighter Message: 9558 From: Jeff Yurkiw Date: 11/2/2000
Subject: Re: question for the undead background..
Ok...that just kicks ass. Where can you get RPG maker for the PC?
 
Jeff
Group: streetfighter Message: 9559 From: Knight of the Black Rose Date: 11/2/2000
Subject: Re: Who Knows Street Figther?
I've never really thought of Blanka
> as a
> capoeirista.

I agree. I even made up my own dance-oriented style to compensate for the
Blanka version of capoeira.

> >Remy = Sucky Musician <Guile wannabe> -- ?? Savate??
> Goood question. I'd say limit him to Common Manuevers

He at least has Sonic Boom and Flash Kick. He's essentially Guile.

> >Makoto = Firey Student -- Traditionaly Karate
> Actualy i thought her style was more reminiscent of Judo. What with
> the
> grabbing and slamming.

She at least has Rekka-ken. Does kinda seem like a Judo/Kung Fu mix.

Knight of the Black Rose
"Absolute Destiny Tango"
Group: streetfighter Message: 9560 From: Darrick Chen Date: 11/2/2000
Subject: Re: Who Knows Street Fighter? <-- lol
>
>
> > Bri -who's hoping for Street Fighter Alpha 4 with 56 characters and the
> > SFIII engine. Like that's gonna ever happen.
> >
>
>Actually, one of my hopes with the SF computer game and now with the
>Dreamcast and PS2 Harddrive add-ons is to be able to download additional
>characters and stages for fighting games.
>
Me, I would actually like to see evey SF character to date in the game,
including the characters introduced in the EX series. Still favor sprites
instead of polygons tho. I also think they should drop the numerals and and
just call it SF Ultimate or something.

Also i might get flamed, but I rather liked the SFA3 system. Different
fighting "styles" and such. Other changes.

Ken and Ryu: Maybe just a SLIGHT change in costume? Also, giving Ken a
different variety of kicks was a good idea, but let's not leave Ryu out.
Also after all this time, don't you think these two should have maybe
improved on their hadoken? I know Ryu can shoot off a flaming one, but maybe
being able to shoot the fireball at an angle could add a new dimension to
gameplay.

Chun Li: I rather like her the way she is, though maybe the Chinese acrobat
look's a bit out. Also, is it me, or do the commands for her moves seem to
fluctuate in each game she shows up?

Charlie/Nash: If they come up with some way to keep him in current games, I
think he should dress similar to guile, but NOT be a simple pallete/head
swap.

Blanka: His moves should be more animalistic and savage. If this guy was
raised and trained by beasts, by george, let's make him act like it. A new
throw like the JAw Spin (from the RPG, no less)would really look cool.

Gil, Elena, Oro, Urien, Dhalsim: For the love of God, PUT SOME CLOTHES ON!!
LoL.Just kidding. Except for Oro. MAn, that's just WRONG.

Sakura: Let her grow up for goodness' sake. And put her in a gi or
something. And give her so more effective techniques, like a fireball that
does something.

Shotokan guys in general: I think different animations are in order, as
watching Ken, Ryu, Sean, Dan, Allen, etc just throbbing up and down as their
stance animation gets boring.

No more jailbait Cammy! The 16 year old thing was cool in Alpha and MArvel
Vs Capcom, but I think they should bring back the SSF2TURBO Cammy, or maybe
the new Cannon Spike Cammy? Imagine a huge machine gun super attack.

Bring back Dee Jay! And he'd look cool with Dreds!

They should also bring Mike Haggar in to complete the Final Fight Trio. And
on that note, they should get Cody out of that weird prison uniform (at
least give him the bright orange jumpsuit variety) and return him to the
street fighting bad boy he is.

All for now, I'm sure we can all come up with even more, yes?
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Group: streetfighter Message: 9561 From: Rinaldo Gambetta Date: 11/2/2000
Subject: Re: About styles.
I always think this from England or Celtic areas so in the colonization time the
style travel to america too, but well I´m just curious.

Steve Karstensen wrote:

> what part about Boxing do you doubt? My only problem with Boxing is, like
> Wrestling, you can't pin it down to one specific origin. The Marquis of
> Queensbury developed rules for Boxing (in France, I think?) but it's hugely
> popular here in America, moreso than anywhere else, I'd wager. Plus we had
> underground boxing circuits in the 1800s bigtime.
>
> -----Original Message-----
> From: Rinaldo Gambetta [mailto:rinaldo.gambetta@...]
> Sent: Tuesday, October 31, 2000 11:52 AM
> To: streetfighter@egroups.com
> Subject: Re: [streetfighter] About styles.
>
> Thanks, this make a litle clear and I agree with S.Karstensen about
> wrestiling
> (many variants of types). And Boxing I have a doubt I heard this from Europe
> but from 2 places or England or Italy from italian priests for "friendship"
> among their people.
>
> Darrick Chen wrote:
>
> > >From: Rinaldo Gambetta <rinaldo.gambetta@...>
> > >Reply-To: streetfighter@egroups.com
> > >To: streetfighter@egroups.com
> > >Subject: [streetfighter] About styles.
> > >Date: Mon, 30 Oct 2000 14:00:12 -0200
> > >
> > >I remember when the people list new styles and I realy feel about a new
> > >one,
> > >but just for ask if we put the styles by country how many for each we
> will
> > >have for example if I list Brazil:
> > >- Capoeira
> > >- Gracie Jiu Jutsu
> > >
> > >but about the others?
> >
> > Okay, including styles that don't have write-ups, indicated by a *
> >
> > Brazil:
> > Capoeira
> > Brazilian Jujutsu
> > Maculele
> >
> > China:
> > Kung Fu (and the myriad of styles that it breaks down into)
> > Wushu
> > Tai Chi Chuan
> > Hsing Yi*
> > Pa Kua CHuan*
> > Shuai Chiao*
> >
> > Japan:
> > Karate
> > Bujutsu
> > Shinobido
> > Taijutsu (Ther Ninja's empty hand art)
> > Kyujutsu (Art of the bow) *
> > KEnjutsu
> > Kobujustu
> > Judo
> > Jujutsu
> > Kenpo
> > Aikido
> > Sumo
> >
> > Korea:
> > Tae Kwon Do
> > Kuk Sool Won*
> > Hapkido
> > HWarang Do
> >
> > Egypt:
> > Sebakkha*
> >
> > Iceland:
> > Glimae
> >
> > France:
> > Savate (Chausson)
> >
> > Burma:
> > Bando
> > Bama LEthway*
> >
> > Thailand:
> > Muay Thai
> > Krabi Krabong
> > Ler Drit
> >
> > Phillippines:
> > Panantukan
> > Arnis/Escrima/Kali/Serrada
> >
> > America:
> > Chulakua (NAtive American boxing)
> > Special Forces Training (I guess)
> > Western Kickboxing
> > Jeet Kune Do
> >
> > Czechoslovakia:
> > Sokol*
> >
> > Russia:
> > Sambo
> >
> > ISrael:
> > Krav Maga
> >
> > Indonesia:
> > Pencak Silat
> > Bersilat*
> >
> > Hawaii:
> > Lua
> > LIma LAma*
> >
> > India:
> > Kalaripayit
> > KAbaddi
> > Mukti*
> > Marma Adi*
> > Selambam*
> >
> > Spain:
> > Spanish Ninjutsu
> > Reconquista
> >
> > Africa/Middle East:
> > Baraquah
> >
> > This list is horribly incomplete becasue I just got up and that's just off
> > the top of my head. Hopefully this is still informative.
> > >
> >
> > _________________________________________________________________________
> > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
> >
> > Share information about yourself, create your own public profile at
> > http://profiles.msn.com
> >
>
Group: streetfighter Message: 9562 From: shadowpk@aol.com Date: 11/2/2000
Subject: Re: Who Knows Street Fighter? <-- lol
In a message dated 11/1/00 11:29:58 PM Pacific Standard Time,
tyger1@... writes:

<< Actually, one of my hopes with the SF computer game and now with the
Dreamcast and PS2 Harddrive add-ons is to be able to download additional
characters and stages for fighting games. >>

That would be totally cool... it's about as likely as what I want though lol.
Let's hope!

Bri