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Group: streetfighter Message: 9463 From: streetfighter@egroups.com Date: 10/29/2000
Subject: Poll results for streetfighter
Group: streetfighter Message: 9464 From: cliff rice Date: 10/29/2000
Subject: The streetfighetr Rp worlds chat room.
Group: streetfighter Message: 9465 From: J. Scott Pittman Date: 10/29/2000
Subject: Re: how to be a bad player
Group: streetfighter Message: 9466 From: J. Scott Pittman Date: 10/29/2000
Subject: CHAMPS
Group: streetfighter Message: 9467 From: Darrick Chen Date: 10/29/2000
Subject: Re: Enter the Double Dragon
Group: streetfighter Message: 9468 From: wallace heard Date: 10/29/2000
Subject: Re: Enter the Double Dragon
Group: streetfighter Message: 9469 From: Jim Bowers Date: 10/29/2000
Subject: Please Remove me from this list
Group: streetfighter Message: 9470 From: arkondloc@aol.com Date: 10/29/2000
Subject: Re: how to be a bad player
Group: streetfighter Message: 9471 From: J. Scott Pittman Date: 10/29/2000
Subject: Re: how to be a bad player
Group: streetfighter Message: 9472 From: mesmeron@hotmail.com Date: 10/29/2000
Subject: Re: how to be a bad player
Group: streetfighter Message: 9473 From: mesmeron@hotmail.com Date: 10/29/2000
Subject: Re: how to be a bad player
Group: streetfighter Message: 9474 From: mesmeron@hotmail.com Date: 10/29/2000
Subject: Re: how to be a bad player
Group: streetfighter Message: 9475 From: Steve Karstensen Date: 10/30/2000
Subject: Re: CartWheel Kick
Group: streetfighter Message: 9476 From: Steve Karstensen Date: 10/30/2000
Subject: Re: how to be a bad player
Group: streetfighter Message: 9477 From: Rinaldo Gambetta Date: 10/30/2000
Subject: About styles.
Group: streetfighter Message: 9478 From: mesmeron@hotmail.com Date: 10/30/2000
Subject: Re: how to be a bad player
Group: streetfighter Message: 9479 From: Steve Karstensen Date: 10/30/2000
Subject: Re: how to be a bad player
Group: streetfighter Message: 9480 From: cliff rice Date: 10/30/2000
Subject: Re: how to be a bad player
Group: streetfighter Message: 9481 From: cliff rice Date: 10/30/2000
Subject: Re: how to be a bad player
Group: streetfighter Message: 9482 From: Bill Stagge Date: 10/30/2000
Subject: Re: About styles.
Group: streetfighter Message: 9483 From: J. Scott Pittman Date: 10/30/2000
Subject: Re: how to be a bad player
Group: streetfighter Message: 9484 From: Darrick Chen Date: 10/30/2000
Subject: Re: About styles.
Group: streetfighter Message: 9485 From: gero24@hotmail.com Date: 10/30/2000
Subject: Re: CartWheel Kick
Group: streetfighter Message: 9486 From: Andy Johnston Date: 10/30/2000
Subject: MOVIE REVIEW.
Group: streetfighter Message: 9487 From: J. Scott Pittman Date: 10/30/2000
Subject: Re: CartWheel Kick
Group: streetfighter Message: 9488 From: mesmeron@hotmail.com Date: 10/30/2000
Subject: Re: how to be a bad player
Group: streetfighter Message: 9489 From: Steve Karstensen Date: 10/31/2000
Subject: Re: how to be a bad player
Group: streetfighter Message: 9490 From: Steve Karstensen Date: 10/31/2000
Subject: Re: About styles.
Group: streetfighter Message: 9491 From: Steve Karstensen Date: 10/31/2000
Subject: Re: CartWheel Kick
Group: streetfighter Message: 9492 From: Steve Karstensen Date: 10/31/2000
Subject: Re: MOVIE REVIEW.
Group: streetfighter Message: 9493 From: Steve Karstensen Date: 10/31/2000
Subject: Re: CartWheel Kick
Group: streetfighter Message: 9494 From: Rinaldo Gambetta Date: 10/31/2000
Subject: Re: About styles.
Group: streetfighter Message: 9495 From: cliff rice Date: 10/31/2000
Subject: DIGIMON MOVIE REVIEW.
Group: streetfighter Message: 9496 From: Steve Karstensen Date: 10/31/2000
Subject: Re: DIGIMON MOVIE REVIEW.
Group: streetfighter Message: 9497 From: Steve Karstensen Date: 10/31/2000
Subject: Re: About styles.
Group: streetfighter Message: 9498 From: mesmeron@hotmail.com Date: 10/31/2000
Subject: There were just a few things..
Group: streetfighter Message: 9499 From: mesmeron@hotmail.com Date: 10/31/2000
Subject: Re: how to be a bad player
Group: streetfighter Message: 9500 From: Josh Diemert Date: 10/31/2000
Subject: Re: MOVIE REVIEW.
Group: streetfighter Message: 9501 From: Steve Karstensen Date: 10/31/2000
Subject: Re: MOVIE REVIEW.
Group: streetfighter Message: 9502 From: J. Scott Pittman Date: 10/31/2000
Subject: Re: CartWheel Kick
Group: streetfighter Message: 9503 From: J. Scott Pittman Date: 10/31/2000
Subject: Re: There were just a few things..
Group: streetfighter Message: 9504 From: Steve Karstensen Date: 10/31/2000
Subject: Re: CartWheel Kick
Group: streetfighter Message: 9505 From: J. Scott Pittman Date: 10/31/2000
Subject: Re: CartWheel Kick
Group: streetfighter Message: 9506 From: J. Scott Pittman Date: 10/31/2000
Subject: Re: how to be a bad player
Group: streetfighter Message: 9507 From: Steve Karstensen Date: 10/31/2000
Subject: Re: how to be a bad player
Group: streetfighter Message: 9508 From: Steve Karstensen Date: 10/31/2000
Subject: Re: CartWheel Kick
Group: streetfighter Message: 9509 From: mesmeron@hotmail.com Date: 10/31/2000
Subject: Re: There were just a few things..
Group: streetfighter Message: 9510 From: Steve Karstensen Date: 10/31/2000
Subject: Re: There were just a few things..
Group: streetfighter Message: 9511 From: mesmeron@hotmail.com Date: 10/31/2000
Subject: Re: how to be a bad player
Group: streetfighter Message: 9512 From: mesmeron@hotmail.com Date: 10/31/2000
Subject: Re: how to be a bad player



Group: streetfighter Message: 9463 From: streetfighter@egroups.com Date: 10/29/2000
Subject: Poll results for streetfighter
The following streetfighter poll is now closed. Here are the
final results:


POLL QUESTION: What should the name of the Contenders
style source book be?

CHOICES AND RESULTS
- First blood, 0 votes, 0.00%
- New blood, 3 votes, 33.33%
- Final round, 0 votes, 0.00%
- In this corner, 1 votes, 11.11%
- Legacies of rage, 0 votes, 0.00%
- Gladiators, 1 votes, 11.11%
- Warriors of the ring, 0 votes, 0.00%
- New challengers, 1 votes, 11.11%
- Faces of the circut, 2 votes, 22.22%
- Battle seekers, 0 votes, 0.00%
- Rookies, 0 votes, 0.00%
- The fight continues, 1 votes, 11.11%
- Legends in the makeing, 0 votes, 0.00%
- The next round, 0 votes, 0.00%
- Do or die, 0 votes, 0.00%
- Street fighter Committee Dossier, 0 votes, 0.00%
- Get in the ring, 0 votes, 0.00%
- Street fury, 0 votes, 0.00%
- Legends of the circut, 0 votes, 0.00%
- Tomorrows world warriors, 0 votes, 0.00%



For more information about this group, please visit
http://www.egroups.com/group/streetfighter

For help with eGroups, please visit
http://www.egroups.com/help
Group: streetfighter Message: 9464 From: cliff rice Date: 10/29/2000
Subject: The streetfighetr Rp worlds chat room.
Go to www.rpgworlds.com and enter the chat server
than type /join #streetfighter.

Cliff


__________________________________________________
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Yahoo! Messenger - Talk while you surf! It's FREE.
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Group: streetfighter Message: 9465 From: J. Scott Pittman Date: 10/29/2000
Subject: Re: how to be a bad player
More ways to be a bad player:
 
Always show up late
 
Never, never reveal anything your character knows to the other characters
 
Even though your character probably really would have to make a choice of whether or not to work with newfound allies, decide not to. No matter what. Even if they are other player-characters.
 
Always go out on your own hunting adventure, leaving your companions behind, then complain when your character gets killed.
 
Never doubt that your DM, Storyteller or whatever is out to get you 'cause he hates you. He cheats, and it's always so you can't succeed. You know everything that is going on and the villians have no secrets that can do what the game master is saying.
 
Complain about realism in a fantasy-based world campaign
 
Never bother to learn even one detail about the other player-characters
 
Never act as your character; just hack and slash, hack and slash
 
 
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
----- Original Message -----
Sent: Sunday, October 29, 2000 1:03 PM
Subject: [streetfighter] Re: how to be a bad player

--- In streetfighter@egroups.com, cliff rice <shinzite@y...> wrote:
> I agree with you except on number 6 a halmark of the
> game is the hero overcoming the villan this is usually
> done after the villan has kicked all the rears of his
> opposition and only a loan hero remains than a
> climatic battle takes place in which the villan is
> promptly defeated weather this if permanent is weather
> the story teller wants the villan to make a return
> preformance.
>
> CLiff

you know one of those really powerful viliians that require a team
effort to beat, but you want to outshine everybody..I wouldn't fight
bison by myself
mes

hey I'll be in the chat room!
>
>
> --- mesmeron@h... wrote:
> >
> > 1. ignore warnings that the storyteller gives you
> > about a certain
> > action
> >
> > 2. make a character from the comics that you don't
> > know everything
> > about..."gee I didn't know he could fly"
> >
> > 3. enter a fight with no tactics
> >
> > 4.stay one dimensional..don't find any fancy ways to
> > use your skills
> > just keep doing the same thing over and over again
> >
> > 5.ignore information..
> >
> > 6. take on the boss villian by yourself
> >
> >
>
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Messenger - Talk while you surf!  It's FREE.
> http://im.yahoo.com/


Group: streetfighter Message: 9466 From: J. Scott Pittman Date: 10/29/2000
Subject: CHAMPS
CHAMPS is up with a .zip file and viewable .txt web pages. The .txt web pages are not nearly as "together" (as in neat pictures above each chapter) as the book format, but they are there for those wishing to explore the possibilities of the CHAMPS system. The .zip file is just over 3 megs, much more "downloadable" than the 10 meg unzipped version. Have a look and tell me your opinions!
 
 
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
Group: streetfighter Message: 9467 From: Darrick Chen Date: 10/29/2000
Subject: Re: Enter the Double Dragon
--- In streetfighter@egroups.com, gero24@h... wrote:
> oh i am impressed with them, but more health and less chi.
>
> i have a semi-challange . . .
>
> River City Ransom.
>
> the vilians in that were some bad ass dudes in thier day
>
Actually it's funny you should mention that. I owned RCR and it was
one of my all time favorite NES games. The creator of the game was
Tradewest who owne the original rights to Double Dragon. Also, the
villains in that story were named Billy and Jimmy Lee! I see only two
options for this coincedence: 1: the toughs were using aliases or 2:
The Lee Bros were troublemakers in their earlier days. Either way
it's a nice trivia cookie.
Group: streetfighter Message: 9468 From: wallace heard Date: 10/29/2000
Subject: Re: Enter the Double Dragon
>From: "Darrick Chen" <dare2live@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Enter the Double Dragon
>Date: Mon, 30 Oct 2000 00:09:13 -0000
>MIME-Version: 1.0
>X-Originating-IP: 63.96.10.9
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>
>--- In streetfighter@egroups.com, gero24@h... wrote:
> > oh i am impressed with them, but more health and less chi.
> >
> > i have a semi-challange . . .
> >
> > River City Ransom.
> >
> > the vilians in that were some bad ass dudes in thier day
> >
>Actually it's funny you should mention that. I owned RCR and it was
>one of my all time favorite NES games. The creator of the game was
>Tradewest who owne the original rights to Double Dragon. Also, the
>villains in that story were named Billy and Jimmy Lee! I see only two
>options for this coincedence: 1: the toughs were using aliases or 2:
>The Lee Bros were troublemakers in their earlier days. Either way
>it's a nice trivia cookie.

yeah or you could run renegade or target renegsde
just a thought
>

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Group: streetfighter Message: 9469 From: Jim Bowers Date: 10/29/2000
Subject: Please Remove me from this list
Would who ever's in charge of this list please remove me
from it. Thanks.

__________________________________________________
Do You Yahoo!?
Yahoo! Messenger - Talk while you surf! It's FREE.
http://im.yahoo.com/
Group: streetfighter Message: 9470 From: arkondloc@aol.com Date: 10/29/2000
Subject: Re: how to be a bad player
In a message dated 10/29/00 5:21:11 PM Central Standard Time,
joespitt@... writes:

> More ways to be a bad player:

Here's one that someone actually did to me:

Do something grossly out of Character, then fight whoever feels a need to
stop you. Extra evil if you make it to the death with another PC.
Group: streetfighter Message: 9471 From: J. Scott Pittman Date: 10/29/2000
Subject: Re: how to be a bad player
More ways to be a bad player:
 
Insist that your Storyteller run games when he doesn't feel like it
 
never offer to pay for soft drinks, chips, etc. in return for all the hard work the game master does; if you're broke, don't even bother to help clean up the mess
 
leave without saying "good game" or at least "I had fun - can't wait till next game."
 
never bring your own dice, and make extra sure to be as uncareful as possible with the storyteller's books he paid so much for.
 
get dog drunk and come to a game where you know others will not be drinking, and most are non drinkers. There might even be a kid or two there (I had this happen at a game!!)
 
Feel free to be two hours late to every game and ask for everyone to "bring you up to speed" when you get there.
 
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
----- Original Message -----
Sent: Sunday, October 29, 2000 5:31 PM
Subject: Re: [streetfighter] Re: how to be a bad player

In a message dated 10/29/00 5:21:11 PM Central Standard Time,
joespitt@... writes:

> More ways to be a bad player:

Here's one that someone actually did to me:

Do something grossly out of Character, then fight whoever feels a need to
stop you.  Extra evil if you make it to the death with another PC.

Group: streetfighter Message: 9472 From: mesmeron@hotmail.com Date: 10/29/2000
Subject: Re: how to be a bad player
--- In streetfighter@egroups.com, "J. Scott Pittman" <joespitt@t...>
wrote:
> More ways to be a bad player:
>
> Always show up late
>
> Never, never reveal anything your character knows to the other
characters
>
> Even though your character probably really would have to make a
choice of whether or not to work with newfound allies, decide not to.
No matter what. Even if they are other player-characters.
>
> Always go out on your own hunting adventure, leaving your companions
behind, then complain when your character gets killed.
>
> Never doubt that your DM, Storyteller or whatever is out to get you
'cause he hates you. He cheats, and it's always so you can't succeed.
You know everything that is going on and the villians have no secrets
that can do what the game master is saying.
>
> Complain about realism in a fantasy-based world campaign
>
> Never bother to learn even one detail about the other
player-characters
>
> Never act as your character; just hack and slash, hack and slash

2 more

take initiative from anybody..Let's fight those 50 stormtroopers!!

let the "peanut gallery" (people who aren't playing and have nothing
to lose) give you advice about what to do in a certain situation.
>
>
> J. Scott Pittman
> EPICS game designer and professional artist
> www.dragonslayergames.com
> "Imagination is more important than information" - Albert Einstein
> ----- Original Message -----
> From: mesmeron@h...
> To: streetfighter@egroups.com
> Sent: Sunday, October 29, 2000 1:03 PM
> Subject: [streetfighter] Re: how to be a bad player
>
>
> --- In streetfighter@egroups.com, cliff rice <shinzite@y...>
wrote:
> > I agree with you except on number 6 a halmark of the
> > game is the hero overcoming the villan this is usually
> > done after the villan has kicked all the rears of his
> > opposition and only a loan hero remains than a
> > climatic battle takes place in which the villan is
> > promptly defeated weather this if permanent is weather
> > the story teller wants the villan to make a return
> > preformance.
> >
> > CLiff
>
> you know one of those really powerful viliians that require a team
> effort to beat, but you want to outshine everybody..I wouldn't
fight
> bison by myself
> mes
>
> hey I'll be in the chat room!
> >
> >
> > --- mesmeron@h... wrote:
> > >
> > > 1. ignore warnings that the storyteller gives you
> > > about a certain
> > > action
> > >
> > > 2. make a character from the comics that you don't
> > > know everything
> > > about..."gee I didn't know he could fly"
> > >
> > > 3. enter a fight with no tactics
> > >
> > > 4.stay one dimensional..don't find any fancy ways to
> > > use your skills
> > > just keep doing the same thing over and over again
> > >
> > > 5.ignore information..
> > >
> > > 6. take on the boss villian by yourself
> > >
> > >
> >
> >
> > __________________________________________________
> > Do You Yahoo!?
> > Yahoo! Messenger - Talk while you surf! It's FREE.
> > http://im.yahoo.com/
>
>
> eGroups Sponsor
Group: streetfighter Message: 9473 From: mesmeron@hotmail.com Date: 10/29/2000
Subject: Re: how to be a bad player
--- In streetfighter@egroups.com, "J. Scott Pittman" <joespitt@t...>
wrote:
> More ways to be a bad player:
>
> Insist that your Storyteller run games when he doesn't feel like it
>
> never offer to pay for soft drinks, chips, etc. in return for all
the hard work the game master does; if you're broke, don't even bother
to help clean up the mess
>
> leave without saying "good game" or at least "I had fun - can't wait
till next game."
>
> never bring your own dice, and make extra sure to be as uncareful as
possible with the storyteller's books he paid so much for.
>
> get dog drunk and come to a game where you know others will not be
drinking, and most are non drinkers. There might even be a kid or two
there (I had this happen at a game!!)
>
> Feel free to be two hours late to every game and ask for everyone to
"bring you up to speed" when you get there.
>
> J. Scott Pittman
> EPICS game designer and professional artist
> www.dragonslayergames.com
> "Imagination is more important than information" - Albert Einstein
> ----- Original Message -----
> From: arkondloc@a...
> To: streetfighter@egroups.com
> Sent: Sunday, October 29, 2000 5:31 PM
> Subject: Re: [streetfighter] Re: how to be a bad player
>
>
> In a message dated 10/29/00 5:21:11 PM Central Standard Time,
> joespitt@t... writes:
>
> > More ways to be a bad player:
>
> Here's one that someone actually did to me:
>
> Do something grossly out of Character, then fight whoever feels a
need to
> stop you. Extra evil if you make it to the death with another PC.
>
> eGroups Sponsor

let your fellow pc's get beat down or killed by the main villian
so they'll have no problem killing or maiming you next
work as a team?? haha!!

help an obnoxious pc who does something really stupid that could have
been avoided (true story)

just have a team of fighters, no doctor, scientist etc...

use major force for a minor situation
Group: streetfighter Message: 9474 From: mesmeron@hotmail.com Date: 10/29/2000
Subject: Re: how to be a bad player
--- In streetfighter@egroups.com, "J. Scott Pittman" <joespitt@t...>
wrote:
> More ways to be a bad player:
>
> Always show up late
>
> Never, never reveal anything your character knows to the other
characters
>
> Even though your character probably really would have to make a
choice of whether or not to work with newfound allies, decide not to.
No matter what. Even if they are other player-characters.
>
> Always go out on your own hunting adventure, leaving your companions
behind, then complain when your character gets killed.
>
> Never doubt that your DM, Storyteller or whatever is out to get you
'cause he hates you. He cheats, and it's always so you can't succeed.
You know everything that is going on and the villians have no secrets
that can do what the game master is saying.
>
> Complain about realism in a fantasy-based world campaign
>
> Never bother to learn even one detail about the other
player-characters
>
> Never act as your character; just hack and slash, hack and slash
>
>
> J. Scott Pittman
> EPICS game designer and professional artist
> www.dragonslayergames.com
> "Imagination is more important than information" - Albert Einstein
> ----- Original Message -----
> From: mesmeron@h...
> To: streetfighter@egroups.com
> Sent: Sunday, October 29, 2000 1:03 PM
> Subject: [streetfighter] Re: how to be a bad player
>
>
> --- In streetfighter@egroups.com, cliff rice <shinzite@y...>
wrote:
> > I agree with you except on number 6 a halmark of the
> > game is the hero overcoming the villan this is usually
> > done after the villan has kicked all the rears of his
> > opposition and only a loan hero remains than a
> > climatic battle takes place in which the villan is
> > promptly defeated weather this if permanent is weather
> > the story teller wants the villan to make a return
> > preformance.
> >
> > CLiff
>
> you know one of those really powerful viliians that require a team
> effort to beat, but you want to outshine everybody..I wouldn't
fight
> bison by myself
> mes
>
> hey I'll be in the chat room!
> >
> >
> > --- mesmeron@h... wrote:
> > >
> > > 1. ignore warnings that the storyteller gives you
> > > about a certain
> > > action
> > >
> > > 2. make a character from the comics that you don't
> > > know everything
> > > about..."gee I didn't know he could fly"
> > >
> > > 3. enter a fight with no tactics
> > >
> > > 4.stay one dimensional..don't find any fancy ways to
> > > use your skills
> > > just keep doing the same thing over and over again
> > >
> > > 5.ignore information..
> > >
> > > 6. take on the boss villian by yourself
> > >

here's one: always model your comic book superhero characters off his
cartoon and movie


> > >
> >
> >
> > __________________________________________________
> > Do You Yahoo!?
> > Yahoo! Messenger - Talk while you surf! It's FREE.
> > http://im.yahoo.com/
>
>
> eGroups Sponsor
Group: streetfighter Message: 9475 From: Steve Karstensen Date: 10/30/2000
Subject: Re: CartWheel Kick
ummm... eek?

14 dice per hit against an opponent with five stamina (considered "average",
your mileage may vary based on how many power players you have in your game)
still evens out to *nine* dice per hit. Nine dice per hit at five hits is,
oh, 45 dice. Considering Chun Li's Lightning Leg does about 45 dice
*before* stamina application (evens out to about 30 otherwise, I think) and
isn't even mobile, I think we have a problem here. :)

Can you say "insta-KO?"

'Knew ya could.

-----Original Message-----
From: gero24@... [mailto:gero24@...]
Sent: Sunday, October 29, 2000 3:00 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: CartWheel Kick


why is that so bad; +5 for 5 hits? at worse it inflicts 14 damage a
hit, with a Strength of 8; oh i remember the book rules use
Technique as damage bonus
Group: streetfighter Message: 9476 From: Steve Karstensen Date: 10/30/2000
Subject: Re: how to be a bad player
<Horshack>
ooh! ooh!
</Horshack>

Here's mine:

1) Be more concerned with holding side conversations with the other players
than actually playing. Do so through the entire game, having to be reminded
at key moments that you're about to die.

"The big problem with that is, if you wind up in traffic..."
"Booner, the Battle Droids have gone into attack mode."
"...What Battle Droids?"
"The Battle Droids that have been stalking you through the brush for the
past twenty minutes."
"...How many of them are there, again?"

2) Get really impatient when another player wants to branch off and check
something out, even if it's totally reasonable for their character.
"What? John is gone AGAIN? *sigh*"
"Look Gerald, John's a ninja. He's not taking you clowns with him to go talk
to his clan leader for information about that murder you guys are
investigating."

3) Get cranky with other players who are less-than-perfect at combat
strategy.
"No, don't run over THERE! Run over HERE!"
"Do you have Telepathy?"
"No."
"Are you shouting this in the middle of combat?"
"No."
"Then shaddap."

4) Refuse to learn the game system and just coast along week after week,
having to be reminded of things like how combat works after playing for
three months. Refuse all offers on explanation from the GM by saying, "No,
that's okay."
"Okay Lisa, you Roundhouse him. Roll damage versus soak five."
"..."
"Look under 'Damage' on your combat sheet, subtract five..."

5) Argue every time the GM makes you roll for something.
"I dive through the car window."
"Okay, well, that Nightmare Guard standing between you and the car is going
to try and block your way. Roll Dex + Athletics at Diff 7."
"What?! WHY?! I can't just jump past him?!"

6) Point out all cliches your GM attempts to establish atmosphere with.
"Standing before you is an incredibly beautiful Chinese wo-"
"Steve, every female Asian NPC you use is always incredibly beautiful."
"Okay, find me a single Asian female NPC... no check that, a single female
NPC of any ethnic persuasion, in any of the books with an appearance under
four and I'll give you a bunch of exerience points. Otherwise, I make you
Rank One again."
"Okay, you win. Continue."

7) Don't bother coming up with a character concept beyond her style and
special maneuvers.
"So, what's your name?"
"Uh...." *quickly spotting her Hello Kitty tote bag* "Kitty!"

8) Make a character who can't fight and then wonder why everyone freaks when
he jumps into combat alongside them. Get even more confused when he enters
tournaments and loses repeatedly.
"Okay, so let me get this straight. Your character has Zen No Mind,
Telepathy, Mind Reading, and... what else?"
"..."
"Can he punch?"
"..."
"Kick?"
"..."
"Block?"
"I think so."
"And you're challenging that cyborg over there with the minigun to a
one-on-one?"
"I can take him."

9) Do very impulsive things without really knowing what you're working with
in very dangerous situations. In addition, bonus points if one of the other
players *put* you in that dangerous situation.
"I arm the Thermal Detonator and toss it at the guard station, yelling 'He's
got a grenade!!!', then I run down the hall."
"...and what do the rest of you do?"
"(everyone but one guy) Run after him!"
"And you, Fog?"
"I dive behind the desk."
"..."
"Okay, well, the rest of you feel a heatwave from down the hall, and see a
blinding flash of light. Anyone glancing back into the room sees that the
walls are molten and everything in the room has been vaporized."
"..."
"You mean the desk didn't protect me? It was metal!"

...There's probably more. My players are a fuq'd up bunch of people. All
of these actually happened, by the way.

Although, I gotta credit one guy for staying in character even though it
would have gotten him killed hundreds of times. He was playing a blonde
bimbette dancer with a mild schooling in Capoeira, and right in the middle
of being jumped in the parking lot by a group of thugs, turns to her manager
(back in the restaurant) and squeals "Murrraaaaayyyyyy! Go get me my radio!"
Group: streetfighter Message: 9477 From: Rinaldo Gambetta Date: 10/30/2000
Subject: About styles.
I remember when the people list new styles and I realy feel about a new one,
but just for ask if we put the styles by country how many for each we will
have for example if I list Brazil:
- Capoeira
- Gracie Jiu Jutsu

but about the others?
Group: streetfighter Message: 9478 From: mesmeron@hotmail.com Date: 10/30/2000
Subject: Re: how to be a bad player
--- In streetfighter@egroups.com, Steve Karstensen <skarstensen@c...>
wrote:
> <Horshack>
> ooh! ooh!
> </Horshack>
>
> Here's mine:
>
> 1) Be more concerned with holding side conversations with the other
players
> than actually playing. Do so through the entire game, having to be
reminded
> at key moments that you're about to die.
>
> "The big problem with that is, if you wind up in traffic..."
> "Booner, the Battle Droids have gone into attack mode."
> "...What Battle Droids?"
> "The Battle Droids that have been stalking you through the brush for
the
> past twenty minutes."
> "...How many of them are there, again?"
>
> 2) Get really impatient when another player wants to branch off and
check
> something out, even if it's totally reasonable for their character.
> "What? John is gone AGAIN? *sigh*"
> "Look Gerald, John's a ninja. He's not taking you clowns with him to
go talk
> to his clan leader for information about that murder you guys are
> investigating."
>
> 3) Get cranky with other players who are less-than-perfect at combat
> strategy.
> "No, don't run over THERE! Run over HERE!"
> "Do you have Telepathy?"
> "No."
> "Are you shouting this in the middle of combat?"
> "No."
> "Then shaddap."
>
> 4) Refuse to learn the game system and just coast along week after
week,
> having to be reminded of things like how combat works after playing
for
> three months. Refuse all offers on explanation from the GM by
saying, "No,
> that's okay."
> "Okay Lisa, you Roundhouse him. Roll damage versus soak five."
> "..."
> "Look under 'Damage' on your combat sheet, subtract five..."
>
> 5) Argue every time the GM makes you roll for something.
> "I dive through the car window."
> "Okay, well, that Nightmare Guard standing between you and the car
is going
> to try and block your way. Roll Dex + Athletics at Diff 7."
> "What?! WHY?! I can't just jump past him?!"
>
> 6) Point out all cliches your GM attempts to establish atmosphere
with.
> "Standing before you is an incredibly beautiful Chinese wo-"
> "Steve, every female Asian NPC you use is always incredibly
beautiful."
> "Okay, find me a single Asian female NPC... no check that, a single
female
> NPC of any ethnic persuasion, in any of the books with an appearance
under
> four and I'll give you a bunch of exerience points. Otherwise, I
make you
> Rank One again."
> "Okay, you win. Continue."
>
> 7) Don't bother coming up with a character concept beyond her style
and
> special maneuvers.
> "So, what's your name?"
> "Uh...." *quickly spotting her Hello Kitty tote bag* "Kitty!"
>
> 8) Make a character who can't fight and then wonder why everyone
freaks when
> he jumps into combat alongside them. Get even more confused when he
enters
> tournaments and loses repeatedly.
> "Okay, so let me get this straight. Your character has Zen No Mind,
> Telepathy, Mind Reading, and... what else?"
> "..."
> "Can he punch?"
> "..."
> "Kick?"
> "..."
> "Block?"
> "I think so."
> "And you're challenging that cyborg over there with the minigun to a
> one-on-one?"
> "I can take him."
>
> 9) Do very impulsive things without really knowing what you're
working with
> in very dangerous situations. In addition, bonus points if one of
the other
> players *put* you in that dangerous situation.
> "I arm the Thermal Detonator and toss it at the guard station,
yelling 'He's
> got a grenade!!!', then I run down the hall."
> "...and what do the rest of you do?"
> "(everyone but one guy) Run after him!"
> "And you, Fog?"
> "I dive behind the desk."
> "..."
> "Okay, well, the rest of you feel a heatwave from down the hall, and
see a
> blinding flash of light. Anyone glancing back into the room sees
that the
> walls are molten and everything in the room has been vaporized."
> "..."
> "You mean the desk didn't protect me? It was metal!"
>
> ...There's probably more. My players are a fuq'd up bunch of
people. All
> of these actually happened, by the way.
>
> Although, I gotta credit one guy for staying in character even
though it
> would have gotten him killed hundreds of times. He was playing a
blonde
> bimbette dancer with a mild schooling in Capoeira, and right in the
middle
> of being jumped in the parking lot by a group of thugs, turns to her
manager
> (back in the restaurant) and squeals "Murrraaaaayyyyyy! Go get me my
radio!"

here's even more:

you bring somebody who really didn't want to come, they would rather
be playing cards or going to a movie

you "borrow" the gm's dice to go shoot craps (true story)

you just don't know when to back down
when your'e outnumbered and outgunned

me: "o.k the villian is about to leave"

player: I yell "take this with you" and shoot him in the back"

me: o.k your blast bounces off him and he says "you know I was about
to leave but instead I'll kill you all!!"

player: hey man, why is he so hateful??



always enter a situation fist first, hey it's street fighter!!
who needs allies? get into a fight with some rival heroes, then you'll
be s.o.l when the real villians show up!!

villians: thank you for taking out chimu nihon, now destroying you
won't be a problem at all!!

the gm says difficulty 10, and you roll a bunch of 9's and complain;
"well that was close, that had to do something!!"

you have no skills in a certain area, and wonder why the difficulty is
high

you want to do a certain move that your character doesen't know, but
you do (i.e, knife hand strike)

you "carry" equipment that you don't have written down, and complain
when the gm says "you don't have it"

there are more reflections of you in your character, rather than your
character being an individualized person

always complain about difficulties: anybody can defuse a bomb while
being blind and attaked by ninjas!!
Group: streetfighter Message: 9479 From: Steve Karstensen Date: 10/30/2000
Subject: Re: how to be a bad player
oh yea, one other;

* Bring two dice, and make sure your character has die pools of ten or
higher. Roll those two dice over and over, then lose track halfway through.

* addendum; make sure those two dice are rather enormous. Roll them on your
GM's glass tabletop.

-----Original Message-----
From: mesmeron@... [mailto:mesmeron@...]
Sent: Monday, October 30, 2000 11:29 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: how to be a bad player


--- In streetfighter@egroups.com, Steve Karstensen <skarstensen@c...>
wrote:
> <Horshack>
> ooh! ooh!
> </Horshack>
>
> Here's mine:
>
> 1) Be more concerned with holding side conversations with the other
players
> than actually playing. Do so through the entire game, having to be
reminded
> at key moments that you're about to die.
>
> "The big problem with that is, if you wind up in traffic..."
> "Booner, the Battle Droids have gone into attack mode."
> "...What Battle Droids?"
> "The Battle Droids that have been stalking you through the brush for
the
> past twenty minutes."
> "...How many of them are there, again?"
>
> 2) Get really impatient when another player wants to branch off and
check
> something out, even if it's totally reasonable for their character.
> "What? John is gone AGAIN? *sigh*"
> "Look Gerald, John's a ninja. He's not taking you clowns with him to
go talk
> to his clan leader for information about that murder you guys are
> investigating."
>
> 3) Get cranky with other players who are less-than-perfect at combat
> strategy.
> "No, don't run over THERE! Run over HERE!"
> "Do you have Telepathy?"
> "No."
> "Are you shouting this in the middle of combat?"
> "No."
> "Then shaddap."
>
> 4) Refuse to learn the game system and just coast along week after
week,
> having to be reminded of things like how combat works after playing
for
> three months. Refuse all offers on explanation from the GM by
saying, "No,
> that's okay."
> "Okay Lisa, you Roundhouse him. Roll damage versus soak five."
> "..."
> "Look under 'Damage' on your combat sheet, subtract five..."
>
> 5) Argue every time the GM makes you roll for something.
> "I dive through the car window."
> "Okay, well, that Nightmare Guard standing between you and the car
is going
> to try and block your way. Roll Dex + Athletics at Diff 7."
> "What?! WHY?! I can't just jump past him?!"
>
> 6) Point out all cliches your GM attempts to establish atmosphere
with.
> "Standing before you is an incredibly beautiful Chinese wo-"
> "Steve, every female Asian NPC you use is always incredibly
beautiful."
> "Okay, find me a single Asian female NPC... no check that, a single
female
> NPC of any ethnic persuasion, in any of the books with an appearance
under
> four and I'll give you a bunch of exerience points. Otherwise, I
make you
> Rank One again."
> "Okay, you win. Continue."
>
> 7) Don't bother coming up with a character concept beyond her style
and
> special maneuvers.
> "So, what's your name?"
> "Uh...." *quickly spotting her Hello Kitty tote bag* "Kitty!"
>
> 8) Make a character who can't fight and then wonder why everyone
freaks when
> he jumps into combat alongside them. Get even more confused when he
enters
> tournaments and loses repeatedly.
> "Okay, so let me get this straight. Your character has Zen No Mind,
> Telepathy, Mind Reading, and... what else?"
> "..."
> "Can he punch?"
> "..."
> "Kick?"
> "..."
> "Block?"
> "I think so."
> "And you're challenging that cyborg over there with the minigun to a
> one-on-one?"
> "I can take him."
>
> 9) Do very impulsive things without really knowing what you're
working with
> in very dangerous situations. In addition, bonus points if one of
the other
> players *put* you in that dangerous situation.
> "I arm the Thermal Detonator and toss it at the guard station,
yelling 'He's
> got a grenade!!!', then I run down the hall."
> "...and what do the rest of you do?"
> "(everyone but one guy) Run after him!"
> "And you, Fog?"
> "I dive behind the desk."
> "..."
> "Okay, well, the rest of you feel a heatwave from down the hall, and
see a
> blinding flash of light. Anyone glancing back into the room sees
that the
> walls are molten and everything in the room has been vaporized."
> "..."
> "You mean the desk didn't protect me? It was metal!"
>
> ...There's probably more. My players are a fuq'd up bunch of
people. All
> of these actually happened, by the way.
>
> Although, I gotta credit one guy for staying in character even
though it
> would have gotten him killed hundreds of times. He was playing a
blonde
> bimbette dancer with a mild schooling in Capoeira, and right in the
middle
> of being jumped in the parking lot by a group of thugs, turns to her
manager
> (back in the restaurant) and squeals "Murrraaaaayyyyyy! Go get me my
radio!"

here's even more:

you bring somebody who really didn't want to come, they would rather
be playing cards or going to a movie

you "borrow" the gm's dice to go shoot craps (true story)

you just don't know when to back down
when your'e outnumbered and outgunned

me: "o.k the villian is about to leave"

player: I yell "take this with you" and shoot him in the back"

me: o.k your blast bounces off him and he says "you know I was about
to leave but instead I'll kill you all!!"

player: hey man, why is he so hateful??



always enter a situation fist first, hey it's street fighter!!
who needs allies? get into a fight with some rival heroes, then you'll
be s.o.l when the real villians show up!!

villians: thank you for taking out chimu nihon, now destroying you
won't be a problem at all!!

the gm says difficulty 10, and you roll a bunch of 9's and complain;
"well that was close, that had to do something!!"

you have no skills in a certain area, and wonder why the difficulty is
high

you want to do a certain move that your character doesen't know, but
you do (i.e, knife hand strike)

you "carry" equipment that you don't have written down, and complain
when the gm says "you don't have it"

there are more reflections of you in your character, rather than your
character being an individualized person

always complain about difficulties: anybody can defuse a bomb while
being blind and attaked by ninjas!!
Group: streetfighter Message: 9480 From: cliff rice Date: 10/30/2000
Subject: Re: how to be a bad player
I agree with all of these posts but i have a
confession to make. I am guilty of the Givving advice
from the peanut gallery. Once along time ago my
friends were playing some good old fassioned D&D well
this guy who was playing this god of positive energy
was fighting this lich any way in our game if the
positive and negitive came to geather (i.e. God of
positive evergy and the lick with negitive energy)
Boom antimatter explosion! anyway the evil demon i
sometimes could be mentioned that positive energy
could take out negitive energy well any way to make a
long story short evertone had to make up new
characters after that adventure.

Cliff

__________________________________________________
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Yahoo! Messenger - Talk while you surf! It's FREE.
http://im.yahoo.com/
Group: streetfighter Message: 9481 From: cliff rice Date: 10/30/2000
Subject: Re: how to be a bad player
I agree with all of these posts but i have a
confession to make. I am guilty of the Givving advice
from the peanut gallery. Once along time ago my
friends were playing some good old fassioned D&D well
this guy who was playing this god of positive energy
was fighting this lich any way in our game if the
positive and negitive came to geather (i.e. God of
positive evergy and the lick with negitive energy)
Boom antimatter explosion! anyway the evil demon i
sometimes could be mentioned that positive energy
could take out negitive energy well any way to make a
long story short evertone had to make up new
characters after that adventure.

Cliff

__________________________________________________
Do You Yahoo!?
Yahoo! Messenger - Talk while you surf! It's FREE.
http://im.yahoo.com/
Group: streetfighter Message: 9482 From: Bill Stagge Date: 10/30/2000
Subject: Re: About styles.
>I remember when the people list new styles and I realy feel about a new
>one,
>but just for ask if we put the styles by country how many for each we will
>have for example if I list Brazil:
>- Capoeira
>- Gracie Jiu Jutsu
>
>but about the others?

well, techinically, its a scotish style, but here in america, i think most
people study Fuh Ku. its mostly head butting and kicking while their down.


Luck? Its just a roll of the dice...
Jynx

_________________________________________________________________________
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Group: streetfighter Message: 9483 From: J. Scott Pittman Date: 10/30/2000
Subject: Re: how to be a bad player
6) Point out all cliches your GM attempts to establish atmosphere with.
"Standing before you is an incredibly beautiful Chinese wo-"
"Steve, every female Asian NPC you use is always incredibly beautiful."
"Okay, find me a single Asian female NPC... no check that, a single female
NPC of any ethnic persuasion, in any of the books with an appearance under
four and I'll give you a bunch of exerience points.  Otherwise, I make you
Rank One again."
"Okay, you win.  Continue."
This reminds me of one...
 
6.5 Always point out where your DM found an idea if you realise he's had inspiration from any other source than his own mind...
"Hey! This is just like "Star trek: Undiscovered Country", but disguised in medevial terms! Hey, everyone, were playing "Star Trek!""

7) Don't bother coming up with a character concept beyond her style and
special maneuvers.
"So, what's your name?"
"Uh...." *quickly spotting her Hello Kitty tote bag* "Kitty!"
7.5 Use your character concepts as the only thing that defines your character.
"Who is your character?"
"A ranger."
"No, I mean, WHO is your character?"
"A human ranger."

 
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
Group: streetfighter Message: 9484 From: Darrick Chen Date: 10/30/2000
Subject: Re: About styles.
>From: Rinaldo Gambetta <rinaldo.gambetta@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] About styles.
>Date: Mon, 30 Oct 2000 14:00:12 -0200
>
>I remember when the people list new styles and I realy feel about a new
>one,
>but just for ask if we put the styles by country how many for each we will
>have for example if I list Brazil:
>- Capoeira
>- Gracie Jiu Jutsu
>
>but about the others?

Okay, including styles that don't have write-ups, indicated by a *

Brazil:
Capoeira
Brazilian Jujutsu
Maculele

China:
Kung Fu (and the myriad of styles that it breaks down into)
Wushu
Tai Chi Chuan
Hsing Yi*
Pa Kua CHuan*
Shuai Chiao*

Japan:
Karate
Bujutsu
Shinobido
Taijutsu (Ther Ninja's empty hand art)
Kyujutsu (Art of the bow) *
KEnjutsu
Kobujustu
Judo
Jujutsu
Kenpo
Aikido
Sumo

Korea:
Tae Kwon Do
Kuk Sool Won*
Hapkido
HWarang Do

Egypt:
Sebakkha*

Iceland:
Glimae

France:
Savate (Chausson)

Burma:
Bando
Bama LEthway*

Thailand:
Muay Thai
Krabi Krabong
Ler Drit

Phillippines:
Panantukan
Arnis/Escrima/Kali/Serrada

America:
Chulakua (NAtive American boxing)
Special Forces Training (I guess)
Western Kickboxing
Jeet Kune Do

Czechoslovakia:
Sokol*

Russia:
Sambo

ISrael:
Krav Maga

Indonesia:
Pencak Silat
Bersilat*

Hawaii:
Lua
LIma LAma*

India:
Kalaripayit
KAbaddi
Mukti*
Marma Adi*
Selambam*

Spain:
Spanish Ninjutsu
Reconquista

Africa/Middle East:
Baraquah


This list is horribly incomplete becasue I just got up and that's just off
the top of my head. Hopefully this is still informative.
>

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Group: streetfighter Message: 9485 From: gero24@hotmail.com Date: 10/30/2000
Subject: Re: CartWheel Kick
how commen is it in other Storytellers game with characters with an 8
strength? the maneuver can inflict a maximum of 14 per hit, on
averave it is weaker than the regulaer cartwheel kick.
in my games we do not add technique to damage. it is Str + damage
adj. of that attack

--- In streetfighter@egroups.com, Steve Karstensen <skarstensen@c...>
wrote:
> ummm... eek?
>
> 14 dice per hit against an opponent with five stamina
(considered "average",
> your mileage may vary based on how many power players you have in
your game)
> still evens out to *nine* dice per hit. Nine dice per hit at five
hits is,
> oh, 45 dice. Considering Chun Li's Lightning Leg does about 45 dice
> *before* stamina application (evens out to about 30 otherwise, I
think) and
> isn't even mobile, I think we have a problem here. :)
>
> Can you say "insta-KO?"
>
> 'Knew ya could.
>
> -----Original Message-----
> From: gero24@h... [mailto:gero24@h...]
> Sent: Sunday, October 29, 2000 3:00 AM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: CartWheel Kick
>
>
> why is that so bad; +5 for 5 hits? at worse it inflicts 14 damage a
> hit, with a Strength of 8; oh i remember the book rules use
> Technique as damage bonus
Group: streetfighter Message: 9486 From: Andy Johnston Date: 10/30/2000
Subject: MOVIE REVIEW.
Ahhh..
Nothing says week-end like a 12:35 A.M. showing of a Jackie Chan Film.
I just saw "The Legend of Drunken Master." and I'm curious of what anyone else thought of the film.
I loved every min of it. Of course I've been a Jackie fan since the original drunken master....well maybe not THAT long.
But Still he's one of my faves, and terribley entertaining. The Fight sequences in this film just astonished me.... They never stopped!  Regardless of what critics say, i even found the side storys entertaining.
I'm a little curious as to the accurracy of Drunken Boxing, as it were. I know a few people tried to port the style to the RPG.
Excellent display.
 
Group: streetfighter Message: 9487 From: J. Scott Pittman Date: 10/30/2000
Subject: Re: CartWheel Kick
  Hmmm... obviously the CWK is a little too powerful, or the thing would not keep popping up every time people start talking about Maneuvers that are too powerful...
  My two cents is that the Maneuver is one of the most powerful in the game, but hey, one of 'em had to be. The only problem I see with it is that it's too easy to gain. Hardly anything is needed to aquire the Maneuver. So you have low rankers kicking tail lots more than they should. The Maneuver really needs a lessening in power or a greater set od prerequisites.
 
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
----- Original Message -----
From: gero24@...
Sent: Monday, October 30, 2000 2:21 PM
Subject: [streetfighter] Re: CartWheel Kick

how commen is it in other Storytellers game with characters with an 8
strength? the maneuver can inflict a maximum of 14 per hit, on
averave it is weaker than the regulaer cartwheel kick.
in my games we do not add technique to damage. it is Str + damage
adj. of that attack

--- In streetfighter@egroups.com, Steve Karstensen <skarstensen@c...>
wrote:
> ummm... eek?
>
> 14 dice per hit against an opponent with five stamina
(considered "average",
> your mileage may vary based on how many power players you have in
your game)
> still evens out to *nine* dice per hit.  Nine dice per hit at five
hits is,
> oh, 45 dice.  Considering Chun Li's Lightning Leg does about 45 dice
> *before* stamina application (evens out to about 30 otherwise, I
think) and
> isn't even mobile, I think we have a problem here.  :)
>
> Can you say "insta-KO?"
>
> 'Knew ya could.
>
> -----Original Message-----
> From: gero24@h... [mailto:gero24@h...]
> Sent: Sunday, October 29, 2000 3:00 AM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: CartWheel Kick
>
>
> why is that so bad; +5 for 5 hits? at worse it inflicts 14 damage a
> hit, with a Strength of 8;  oh i remember the book rules use
> Technique as damage bonus


Group: streetfighter Message: 9488 From: mesmeron@hotmail.com Date: 10/30/2000
Subject: Re: how to be a bad player
--- In streetfighter@egroups.com, "J. Scott Pittman" <joespitt@t...>
wrote:
> 6) Point out all cliches your GM attempts to establish atmosphere
with.
> "Standing before you is an incredibly beautiful Chinese wo-"
> "Steve, every female Asian NPC you use is always incredibly
beautiful."
> "Okay, find me a single Asian female NPC... no check that, a single
female
> NPC of any ethnic persuasion, in any of the books with an appearance
under
> four and I'll give you a bunch of exerience points. Otherwise, I
make you
> Rank One again."
> "Okay, you win. Continue."
>
> This reminds me of one...
>
> 6.5 Always point out where your DM found an idea if you realise he's
had inspiration from any other source than his own mind...
> "Hey! This is just like "Star trek: Undiscovered Country", but
disguised in medevial terms! Hey, everyone, were playing "Star Trek!""
>
> 7) Don't bother coming up with a character concept beyond her style
and
> special maneuvers.
> "So, what's your name?"
> "Uh...." *quickly spotting her Hello Kitty tote bag* "Kitty!"
>
> 7.5 Use your character concepts as the only thing that defines your
character.
> "Who is your character?"
> "A ranger."
> "No, I mean, WHO is your character?"
> "A human ranger."
>
>
> J. Scott Pittman
> EPICS game designer and professional artist
> www.dragonslayergames.com
> "Imagination is more important than information" - Albert Einstein



check this one out

I'm gonna roll my medicine

ok what are you doing

I'm rolling my medicine

no how are you treating that injury??

I'm rolling my medicine

It never ends..

but hre's another one..
you fight when you should talk and vice versa
Group: streetfighter Message: 9489 From: Steve Karstensen Date: 10/31/2000
Subject: Re: how to be a bad player
nah, this one is essential for people who are trying to play a character
that has knowledge that they don't. I know the basics of First Aid, but
going by your example I'd be a bad player if I wanted my character to be a
Doctor or Scientist. The extent of my science knowledge is limited to what
I dimly remember from high school Physics.

I always had a dilemma about Social skills like Fast Talk, Public Speaking,
and their ilk. Do you make the player actually play out how he's scamming
the person, or do you allow them to say "I Fast-Talk him into letting us
in."?

I finally decided that, prior to the roll, if the player chose to roleplay
out what he says, it's a gamble. A good speech results in lower difficulty,
a bad one, a higher one. If he chooses not to roleplay it, his difficulty
will probably be one higher than it "should" be, and no bonus roleplaying
points for you.

I will always play a more convincing Computer expert than I will a Doctor.
But that doesn't mean I shouldn't try.

-----Original Message-----
From: mesmeron@... [mailto:mesmeron@...]
Sent: Monday, October 30, 2000 11:08 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: how to be a bad player

check this one out

I'm gonna roll my medicine

ok what are you doing

I'm rolling my medicine

no how are you treating that injury??

I'm rolling my medicine

It never ends..

but hre's another one..
you fight when you should talk and vice versa
Group: streetfighter Message: 9490 From: Steve Karstensen Date: 10/31/2000
Subject: Re: About styles.
There is also Jailhouse Rock (developed for and by African-American convicts
in order to defend against multiple attackers during riots or other 'prison
activities') from America, Israel also has Hisardut (a very unorthodox
Special Forces variant designed to protect against stuff like automatic
weapons and hand grenades), France has Boxe Francais ("sport" version of
Savate, I'm led to believe), and there's another style in Hawaii those name
I don't recall. I'll check it tonight.

There's Pankrase (the Pankration) from Greece...

India's Thugee had a style that's not really in circulation much anymore,
and I'll also look that up. (I have a nice library of martial arts books,
in case no one could tell :)

I'd also call Boxing a martial art, as according to some very educated folks
on the subject, you remove the rules of the ring and Boxing is a lethal
fighting style.

Also, just to stir the pot, some Sifus lump Tai Chi Chuan (aka 'taiji quan')
in with Wu Shu as Kung Fu. Some say it's one, some say it's the other.
Some just call any art out of China Kung Fu. There's even "Tea Kung Fu",
which I witnessed while I was there. Unfortunately, it doesn't involve
using teapots as weapons, although the practitioners are *really* cute. ;)

Wrestling has many variants the world over. There's Glimae (Icelandic,
right?) Yagli Glures (Turkish grease wrestling, yummy), and a few billion
others I don't feel like listing. Sorry, "Pro" doesn't count.

-----Original Message-----
From: Darrick Chen [mailto:dare2live@...]
Sent: Monday, October 30, 2000 11:44 AM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] About styles.





>From: Rinaldo Gambetta <rinaldo.gambetta@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] About styles.
>Date: Mon, 30 Oct 2000 14:00:12 -0200
>
>I remember when the people list new styles and I realy feel about a new
>one,
>but just for ask if we put the styles by country how many for each we will
>have for example if I list Brazil:
>- Capoeira
>- Gracie Jiu Jutsu
>
>but about the others?

Okay, including styles that don't have write-ups, indicated by a *

Brazil:
Capoeira
Brazilian Jujutsu
Maculele

China:
Kung Fu (and the myriad of styles that it breaks down into)
Wushu
Tai Chi Chuan
Hsing Yi*
Pa Kua CHuan*
Shuai Chiao*

Japan:
Karate
Bujutsu
Shinobido
Taijutsu (Ther Ninja's empty hand art)
Kyujutsu (Art of the bow) *
KEnjutsu
Kobujustu
Judo
Jujutsu
Kenpo
Aikido
Sumo

Korea:
Tae Kwon Do
Kuk Sool Won*
Hapkido
HWarang Do

Egypt:
Sebakkha*

Iceland:
Glimae

France:
Savate (Chausson)

Burma:
Bando
Bama LEthway*

Thailand:
Muay Thai
Krabi Krabong
Ler Drit

Phillippines:
Panantukan
Arnis/Escrima/Kali/Serrada

America:
Chulakua (NAtive American boxing)
Special Forces Training (I guess)
Western Kickboxing
Jeet Kune Do

Czechoslovakia:
Sokol*

Russia:
Sambo

ISrael:
Krav Maga

Indonesia:
Pencak Silat
Bersilat*

Hawaii:
Lua
LIma LAma*

India:
Kalaripayit
KAbaddi
Mukti*
Marma Adi*
Selambam*

Spain:
Spanish Ninjutsu
Reconquista

Africa/Middle East:
Baraquah


This list is horribly incomplete becasue I just got up and that's just off
the top of my head. Hopefully this is still informative.
>

_________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com

Share information about yourself, create your own public profile at
http://profiles.msn.com
Group: streetfighter Message: 9491 From: Steve Karstensen Date: 10/31/2000
Subject: Re: CartWheel Kick
the regular CWK can inflict 16 per hit with maxed out attributes. your
point?

If you ditch Technique bonus, then it's a little more tolerable. But in
such a case I'd be putting all my points into Strength in order to eke out
more damage.

-----Original Message-----
From: gero24@... [mailto:gero24@...]
Sent: Monday, October 30, 2000 5:21 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: CartWheel Kick


how commen is it in other Storytellers game with characters with an 8
strength? the maneuver can inflict a maximum of 14 per hit, on
averave it is weaker than the regulaer cartwheel kick.
in my games we do not add technique to damage. it is Str + damage
adj. of that attack

--- In streetfighter@egroups.com, Steve Karstensen <skarstensen@c...>
wrote:
> ummm... eek?
>
> 14 dice per hit against an opponent with five stamina
(considered "average",
> your mileage may vary based on how many power players you have in
your game)
> still evens out to *nine* dice per hit. Nine dice per hit at five
hits is,
> oh, 45 dice. Considering Chun Li's Lightning Leg does about 45 dice
> *before* stamina application (evens out to about 30 otherwise, I
think) and
> isn't even mobile, I think we have a problem here. :)
>
> Can you say "insta-KO?"
>
> 'Knew ya could.
>
> -----Original Message-----
> From: gero24@h... [mailto:gero24@h...]
> Sent: Sunday, October 29, 2000 3:00 AM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: CartWheel Kick
>
>
> why is that so bad; +5 for 5 hits? at worse it inflicts 14 damage a
> hit, with a Strength of 8; oh i remember the book rules use
> Technique as damage bonus
Group: streetfighter Message: 9492 From: Steve Karstensen Date: 10/31/2000
Subject: Re: MOVIE REVIEW.
I have a copy of "Legend" (AKA "Drunken Master II") from a while back, in Mandarin.  Thankfully the subtitles are much better than the original (none of that "Hey old guy, you're pretty tough!", unfortunately).  DMII is about ten years old, and was released in early '91, I think.
 
I haven't seen the American release, but I have two versions of the original Drunken Master.  One is long, with very intricate fight scenes that really show off Jackie's talent.  The other is edited to shit.  I've heard Jackie's older films sometimes get hacked apart for their American releases so I'm not entirely too eager to see DMII, although it would be nice to see it in English to see how the plots pan out with new dialogue.  I think Fei-Hung's mother was a trip, though.  She gambled, she schemed, and she lied about being pregnant to keep from getting a beatdown by Fei-Hung's father.  Classic.
 
As far as the accuracy of Drunken Boxing, I think Jackie's style (Eight Drunken Genii, if I'm not mistaken; my wife knows a lot more about them than I do) is good enough, although he does a *lot* less Drunken style in DMII than he does in DM.  There's another (pitiful) film you can find at reputable flea markets everywhere called "Drunken Fist Boxing" that reputedly stars Jackie Chan, but really doesn't.  It's a bad spinoff starring Simon Yuen (Su-Hua Chi, Jackie's Sifu in DM) with two new students.  During the end fight, a third fellow gets really drunk and uses what looks like "real" Drunken Fist, which is markedly different from the style Jackie uses in DM2.  It's much faster and weirder-looking, for one thing.  Whose is "better", though, I can't say.
 
While I'm rambling, I'd just like to add that Lucy Liu is a royal hottie.  Thank you, drive through.
-----Original Message-----
From: Andy Johnston [mailto:dlatrex@...]
Sent: Monday, October 30, 2000 7:33 PM
To: streetfighter@egroups.com
Subject: [streetfighter] MOVIE REVIEW.

Ahhh..
Nothing says week-end like a 12:35 A.M. showing of a Jackie Chan Film.
I just saw "The Legend of Drunken Master." and I'm curious of what anyone else thought of the film.
I loved every min of it. Of course I've been a Jackie fan since the original drunken master....well maybe not THAT long.
But Still he's one of my faves, and terribley entertaining. The Fight sequences in this film just astonished me.... They never stopped!  Regardless of what critics say, i even found the side storys entertaining.
I'm a little curious as to the accurracy of Drunken Boxing, as it were. I know a few people tried to port the style to the RPG.
Excellent display.
 

Group: streetfighter Message: 9493 From: Steve Karstensen Date: 10/31/2000
Subject: Re: CartWheel Kick
No, I think it keeps popping up because I'm the only GM who figured out how to keep it under control.  Well, myself and the great Howard Collins.  We've had some expert gamers in our group, some real number-crunchers.  And the move has never been anything more than mildly useful.  By the time it gets dangerous, the opponents can counter it with some really hard-hitting attacks.
 
You want a real bitch of a maneuver, try Improved Pin.  Mobile as hell, fast as hell, cheap as hell to buy (for Judo and Wrestling, anyway), and once you're stuck in one, you're pretty much guaranteed to be stuck in it until the user's Grab rating runs out.  But I don't hear anyone complaining about Dex 5 Wrestlers with Block to Improved Pin combos, why is that?
-----Original Message-----
From: J. Scott Pittman [mailto:joespitt@...]
Sent: Monday, October 30, 2000 9:40 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Re: CartWheel Kick

  Hmmm... obviously the CWK is a little too powerful, or the thing would not keep popping up every time people start talking about Maneuvers that are too powerful...
  My two cents is that the Maneuver is one of the most powerful in the game, but hey, one of 'em had to be. The only problem I see with it is that it's too easy to gain. Hardly anything is needed to aquire the Maneuver. So you have low rankers kicking tail lots more than they should. The Maneuver really needs a lessening in power or a greater set od prerequisites.
 
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
----- Original Message -----
From: gero24@...
Sent: Monday, October 30, 2000 2:21 PM
Subject: [streetfighter] Re: CartWheel Kick

how commen is it in other Storytellers game with characters with an 8
strength? the maneuver can inflict a maximum of 14 per hit, on
averave it is weaker than the regulaer cartwheel kick.
in my games we do not add technique to damage. it is Str + damage
adj. of that attack

--- In streetfighter@egroups.com, Steve Karstensen <skarstensen@c...>
wrote:
> ummm... eek?
>
> 14 dice per hit against an opponent with five stamina
(considered "average",
> your mileage may vary based on how many power players you have in
your game)
> still evens out to *nine* dice per hit.  Nine dice per hit at five
hits is,
> oh, 45 dice.  Considering Chun Li's Lightning Leg does about 45 dice
> *before* stamina application (evens out to about 30 otherwise, I
think) and
> isn't even mobile, I think we have a problem here.  :)
>
> Can you say "insta-KO?"
>
> 'Knew ya could.
>
> -----Original Message-----
> From: gero24@h... [mailto:gero24@h...]
> Sent: Sunday, October 29, 2000 3:00 AM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: CartWheel Kick
>
>
> why is that so bad; +5 for 5 hits? at worse it inflicts 14 damage a
> hit, with a Strength of 8;  oh i remember the book rules use
> Technique as damage bonus



Group: streetfighter Message: 9494 From: Rinaldo Gambetta Date: 10/31/2000
Subject: Re: About styles.
Thanks, this make a litle clear and I agree with S.Karstensen about wrestiling
(many variants of types). And Boxing I have a doubt I heard this from Europe
but from 2 places or England or Italy from italian priests for "friendship"
among their people.

Darrick Chen wrote:

> >From: Rinaldo Gambetta <rinaldo.gambetta@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] About styles.
> >Date: Mon, 30 Oct 2000 14:00:12 -0200
> >
> >I remember when the people list new styles and I realy feel about a new
> >one,
> >but just for ask if we put the styles by country how many for each we will
> >have for example if I list Brazil:
> >- Capoeira
> >- Gracie Jiu Jutsu
> >
> >but about the others?
>
> Okay, including styles that don't have write-ups, indicated by a *
>
> Brazil:
> Capoeira
> Brazilian Jujutsu
> Maculele
>
> China:
> Kung Fu (and the myriad of styles that it breaks down into)
> Wushu
> Tai Chi Chuan
> Hsing Yi*
> Pa Kua CHuan*
> Shuai Chiao*
>
> Japan:
> Karate
> Bujutsu
> Shinobido
> Taijutsu (Ther Ninja's empty hand art)
> Kyujutsu (Art of the bow) *
> KEnjutsu
> Kobujustu
> Judo
> Jujutsu
> Kenpo
> Aikido
> Sumo
>
> Korea:
> Tae Kwon Do
> Kuk Sool Won*
> Hapkido
> HWarang Do
>
> Egypt:
> Sebakkha*
>
> Iceland:
> Glimae
>
> France:
> Savate (Chausson)
>
> Burma:
> Bando
> Bama LEthway*
>
> Thailand:
> Muay Thai
> Krabi Krabong
> Ler Drit
>
> Phillippines:
> Panantukan
> Arnis/Escrima/Kali/Serrada
>
> America:
> Chulakua (NAtive American boxing)
> Special Forces Training (I guess)
> Western Kickboxing
> Jeet Kune Do
>
> Czechoslovakia:
> Sokol*
>
> Russia:
> Sambo
>
> ISrael:
> Krav Maga
>
> Indonesia:
> Pencak Silat
> Bersilat*
>
> Hawaii:
> Lua
> LIma LAma*
>
> India:
> Kalaripayit
> KAbaddi
> Mukti*
> Marma Adi*
> Selambam*
>
> Spain:
> Spanish Ninjutsu
> Reconquista
>
> Africa/Middle East:
> Baraquah
>
> This list is horribly incomplete becasue I just got up and that's just off
> the top of my head. Hopefully this is still informative.
> >
>
> _________________________________________________________________________
> Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
>
> Share information about yourself, create your own public profile at
> http://profiles.msn.com
>
Group: streetfighter Message: 9495 From: cliff rice Date: 10/31/2000
Subject: DIGIMON MOVIE REVIEW.
yesterday in my town they were haveing a matine for
only 3 bucks so i went to see the Digimon movie. I
know what your all thinking: WHAT THE HELL DOSE
DIGIMON HAVE TO DO WITH STREETFIGHTER? well i am
getting to that. you see the monsters were kicking
some mager ass in the coriagraphy department. I dare
to say it but it has better coreography than the
Streetfighter anime (NOt 2:V) And that stayed away
from the stupid cartoonishness of the series too more
centering on the fights and a whole lot of
digivolving.
(which dident have the stupid digivolving flash they
just grew into big assed ass kicking monsters)any way
the movie was a top notch flick. And the end villan
was cool as heck to but had a rather stupid name.
(cocomon) oh well the first villan had a cool name
thiugh (NeoAbboramon) but looked kinda dumb.

Cliff


__________________________________________________
Do You Yahoo!?
Yahoo! Messenger - Talk while you surf! It's FREE.
http://im.yahoo.com/
Group: streetfighter Message: 9496 From: Steve Karstensen Date: 10/31/2000
Subject: Re: DIGIMON MOVIE REVIEW.
don't feel too bad. I drew parallels between Pokemon: Mew Vs. Mewtwo, Enter
the Dragon, and Street Fighter, and called Pokemon Stadium one of the best
fighting games of all time.

-----Original Message-----
From: cliff rice [mailto:shinzite@...]
Sent: Tuesday, October 31, 2000 12:24 PM
To: streetfighter@egroups.com
Subject: [streetfighter] DIGIMON MOVIE REVIEW.


yesterday in my town they were haveing a matine for
only 3 bucks so i went to see the Digimon movie. I
know what your all thinking: WHAT THE HELL DOSE
DIGIMON HAVE TO DO WITH STREETFIGHTER? well i am
getting to that. you see the monsters were kicking
some mager ass in the coriagraphy department. I dare
to say it but it has better coreography than the
Streetfighter anime (NOt 2:V) And that stayed away
from the stupid cartoonishness of the series too more
centering on the fights and a whole lot of
digivolving.
(which dident have the stupid digivolving flash they
just grew into big assed ass kicking monsters)any way
the movie was a top notch flick. And the end villan
was cool as heck to but had a rather stupid name.
(cocomon) oh well the first villan had a cool name
thiugh (NeoAbboramon) but looked kinda dumb.

Cliff


__________________________________________________
Do You Yahoo!?
Yahoo! Messenger - Talk while you surf! It's FREE.
http://im.yahoo.com/
Group: streetfighter Message: 9497 From: Steve Karstensen Date: 10/31/2000
Subject: Re: About styles.
what part about Boxing do you doubt? My only problem with Boxing is, like
Wrestling, you can't pin it down to one specific origin. The Marquis of
Queensbury developed rules for Boxing (in France, I think?) but it's hugely
popular here in America, moreso than anywhere else, I'd wager. Plus we had
underground boxing circuits in the 1800s bigtime.

-----Original Message-----
From: Rinaldo Gambetta [mailto:rinaldo.gambetta@...]
Sent: Tuesday, October 31, 2000 11:52 AM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] About styles.


Thanks, this make a litle clear and I agree with S.Karstensen about
wrestiling
(many variants of types). And Boxing I have a doubt I heard this from Europe
but from 2 places or England or Italy from italian priests for "friendship"
among their people.

Darrick Chen wrote:

> >From: Rinaldo Gambetta <rinaldo.gambetta@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] About styles.
> >Date: Mon, 30 Oct 2000 14:00:12 -0200
> >
> >I remember when the people list new styles and I realy feel about a new
> >one,
> >but just for ask if we put the styles by country how many for each we
will
> >have for example if I list Brazil:
> >- Capoeira
> >- Gracie Jiu Jutsu
> >
> >but about the others?
>
> Okay, including styles that don't have write-ups, indicated by a *
>
> Brazil:
> Capoeira
> Brazilian Jujutsu
> Maculele
>
> China:
> Kung Fu (and the myriad of styles that it breaks down into)
> Wushu
> Tai Chi Chuan
> Hsing Yi*
> Pa Kua CHuan*
> Shuai Chiao*
>
> Japan:
> Karate
> Bujutsu
> Shinobido
> Taijutsu (Ther Ninja's empty hand art)
> Kyujutsu (Art of the bow) *
> KEnjutsu
> Kobujustu
> Judo
> Jujutsu
> Kenpo
> Aikido
> Sumo
>
> Korea:
> Tae Kwon Do
> Kuk Sool Won*
> Hapkido
> HWarang Do
>
> Egypt:
> Sebakkha*
>
> Iceland:
> Glimae
>
> France:
> Savate (Chausson)
>
> Burma:
> Bando
> Bama LEthway*
>
> Thailand:
> Muay Thai
> Krabi Krabong
> Ler Drit
>
> Phillippines:
> Panantukan
> Arnis/Escrima/Kali/Serrada
>
> America:
> Chulakua (NAtive American boxing)
> Special Forces Training (I guess)
> Western Kickboxing
> Jeet Kune Do
>
> Czechoslovakia:
> Sokol*
>
> Russia:
> Sambo
>
> ISrael:
> Krav Maga
>
> Indonesia:
> Pencak Silat
> Bersilat*
>
> Hawaii:
> Lua
> LIma LAma*
>
> India:
> Kalaripayit
> KAbaddi
> Mukti*
> Marma Adi*
> Selambam*
>
> Spain:
> Spanish Ninjutsu
> Reconquista
>
> Africa/Middle East:
> Baraquah
>
> This list is horribly incomplete becasue I just got up and that's just off
> the top of my head. Hopefully this is still informative.
> >
>
> _________________________________________________________________________
> Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
>
> Share information about yourself, create your own public profile at
> http://profiles.msn.com
>
Group: streetfighter Message: 9498 From: mesmeron@hotmail.com Date: 10/31/2000
Subject: There were just a few things..
A few things that people needed to know about rpg's

1. The writers are not on your side

2. There's always the margin for error

3. Sometimes villians kick your can

that's it for now
mes
Group: streetfighter Message: 9499 From: mesmeron@hotmail.com Date: 10/31/2000
Subject: Re: how to be a bad player
--- In streetfighter@egroups.com, Steve Karstensen <skarstensen@c...>
wrote:
> <Horshack>
> ooh! ooh!
> </Horshack>
>
> Here's mine:
>
> 1) Be more concerned with holding side conversations with the other
players
> than actually playing. Do so through the entire game, having to be
reminded
> at key moments that you're about to die.
>
> "The big problem with that is, if you wind up in traffic..."
> "Booner, the Battle Droids have gone into attack mode."
> "...What Battle Droids?"
> "The Battle Droids that have been stalking you through the brush for
the
> past twenty minutes."
> "...How many of them are there, again?"
>
> 2) Get really impatient when another player wants to branch off and
check
> something out, even if it's totally reasonable for their character.
> "What? John is gone AGAIN? *sigh*"
> "Look Gerald, John's a ninja. He's not taking you clowns with him to
go talk
> to his clan leader for information about that murder you guys are
> investigating."
>
> 3) Get cranky with other players who are less-than-perfect at combat
> strategy.
> "No, don't run over THERE! Run over HERE!"
> "Do you have Telepathy?"
> "No."
> "Are you shouting this in the middle of combat?"
> "No."
> "Then shaddap."
>
> 4) Refuse to learn the game system and just coast along week after
week,
> having to be reminded of things like how combat works after playing
for
> three months. Refuse all offers on explanation from the GM by
saying, "No,
> that's okay."
> "Okay Lisa, you Roundhouse him. Roll damage versus soak five."
> "..."
> "Look under 'Damage' on your combat sheet, subtract five..."
>
> 5) Argue every time the GM makes you roll for something.
> "I dive through the car window."
> "Okay, well, that Nightmare Guard standing between you and the car
is going
> to try and block your way. Roll Dex + Athletics at Diff 7."
> "What?! WHY?! I can't just jump past him?!"
>
> 6) Point out all cliches your GM attempts to establish atmosphere
with.
> "Standing before you is an incredibly beautiful Chinese wo-"
> "Steve, every female Asian NPC you use is always incredibly
beautiful."
> "Okay, find me a single Asian female NPC... no check that, a single
female
> NPC of any ethnic persuasion, in any of the books with an appearance
under
> four and I'll give you a bunch of exerience points. Otherwise, I
make you
> Rank One again."
> "Okay, you win. Continue."
>
> 7) Don't bother coming up with a character concept beyond her style
and
> special maneuvers.
> "So, what's your name?"
> "Uh...." *quickly spotting her Hello Kitty tote bag* "Kitty!"
>
> 8) Make a character who can't fight and then wonder why everyone
freaks when
> he jumps into combat alongside them. Get even more confused when he
enters
> tournaments and loses repeatedly.
> "Okay, so let me get this straight. Your character has Zen No Mind,
> Telepathy, Mind Reading, and... what else?"
> "..."
> "Can he punch?"
> "..."
> "Kick?"
> "..."
> "Block?"
> "I think so."
> "And you're challenging that cyborg over there with the minigun to a
> one-on-one?"
> "I can take him."
>
> 9) Do very impulsive things without really knowing what you're
working with
> in very dangerous situations. In addition, bonus points if one of
the other
> players *put* you in that dangerous situation.
> "I arm the Thermal Detonator and toss it at the guard station,
yelling 'He's
> got a grenade!!!', then I run down the hall."
> "...and what do the rest of you do?"
> "(everyone but one guy) Run after him!"
> "And you, Fog?"
> "I dive behind the desk."
> "..."
> "Okay, well, the rest of you feel a heatwave from down the hall, and
see a
> blinding flash of light. Anyone glancing back into the room sees
that the
> walls are molten and everything in the room has been vaporized."
> "..."
> "You mean the desk didn't protect me? It was metal!"
>
> ...There's probably more. My players are a fuq'd up bunch of
people. All
> of these actually happened, by the way.
>
> Although, I gotta credit one guy for staying in character even
though it
> would have gotten him killed hundreds of times. He was playing a
blonde
> bimbette dancer with a mild schooling in Capoeira, and right in the
middle
> of being jumped in the parking lot by a group of thugs, turns to her
manager
> (back in the restaurant) and squeals "Murrraaaaayyyyyy! Go get me my
radio!"

this just will never stop...

here's another one

the gm creates an enviroment and you decide to create your own
perspective of the enviroment..

"so I pick up this gun on the table"

"what gun on the table?"

there are so many side adventures..the real adventure was never run


you want a weapon that can do so much damage, but don't to pay the
penalties for it (takes 3 rounds to load..etc..) but never thinks
about the consequences "what if it gets taken and duplicated?"

the dumbest pc tries to become a brain surgeon

well if we can isolate the freon gas

wait a minute!! your character only has one dot of intellect

"me think cold air bad.."

mesmeron
"it's a cruel job, but somebody has to do it!!" :)
Group: streetfighter Message: 9500 From: Josh Diemert Date: 10/31/2000
Subject: Re: MOVIE REVIEW.
--- Andy Johnston <dlatrex@...> wrote:
> Ahhh..
> Nothing says week-end like a 12:35 A.M. showing of a
> Jackie Chan Film.
> I just saw "The Legend of Drunken Master." and I'm
> curious of what anyone else thought of the film.
> I loved every min of it. Of course I've been a
> Jackie fan since the original drunken master....well
> maybe not THAT long.
> But Still he's one of my faves, and terribley
> entertaining. The Fight sequences in this film just
> astonished me.... They never stopped! Regardless of
> what critics say, i even found the side storys
> entertaining.
> I'm a little curious as to the accurracy of Drunken
> Boxing, as it were. I know a few people tried to
> port the style to the RPG.
> Excellent display.
>
>
Haven't seen it yet, but I will this Friday. Don't
spoil any surprizes...

Josh

__________________________________________________
Do You Yahoo!?
Yahoo! Messenger - Talk while you surf! It's FREE.
http://im.yahoo.com/
Group: streetfighter Message: 9501 From: Steve Karstensen Date: 10/31/2000
Subject: Re: MOVIE REVIEW.
I'm going to be a rat-bastard and spoil the ending for you all, because
that's the kind of guy I am.

The Chinese guy did it.

You can thank me later.

-----Original Message-----
From: Josh Diemert [mailto:boomergold@...]
Sent: Tuesday, October 31, 2000 3:05 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] MOVIE REVIEW.



--- Andy Johnston <dlatrex@...> wrote:
> Ahhh..
> Nothing says week-end like a 12:35 A.M. showing of a
> Jackie Chan Film.
> I just saw "The Legend of Drunken Master." and I'm
> curious of what anyone else thought of the film.
> I loved every min of it. Of course I've been a
> Jackie fan since the original drunken master....well
> maybe not THAT long.
> But Still he's one of my faves, and terribley
> entertaining. The Fight sequences in this film just
> astonished me.... They never stopped! Regardless of
> what critics say, i even found the side storys
> entertaining.
> I'm a little curious as to the accurracy of Drunken
> Boxing, as it were. I know a few people tried to
> port the style to the RPG.
> Excellent display.
>
>
Haven't seen it yet, but I will this Friday. Don't
spoil any surprizes...

Josh

__________________________________________________
Do You Yahoo!?
Yahoo! Messenger - Talk while you surf! It's FREE.
http://im.yahoo.com/
Group: streetfighter Message: 9502 From: J. Scott Pittman Date: 10/31/2000
Subject: Re: CartWheel Kick
No, I think it keeps popping up because I'm the only GM who figured out how to keep it under control.  Well, myself and the great Howard Collins. 
 
Well, I don't think the CWK "problem" has only been eliminated by you and collins, lol. I had a player with the Maneuver and it was kept in check. What I am saying is that the Maneuver is unbalanced because when it does connect with full move it is deadly in the extreme.
  In fair Storytelling, all npcs are not going to know that a new character knows CWK. So more than likely, you're going to see a lot of wins for one player if he uses the Maneuver compared to other characters without it.
  The Maneuver is not invincible by any means. I had two player characters duke it out, one with less all around. He beat the user of the CWK pretty easily, but my original argument that the Maneuver needs more prerequistes still stands.
 
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
----- Original Message -----
Sent: Tuesday, October 31, 2000 7:45 AM
Subject: RE: [streetfighter] Re: CartWheel Kick

No, I think it keeps popping up because I'm the only GM who figured out how to keep it under control.  Well, myself and the great Howard Collins.  We've had some expert gamers in our group, some real number-crunchers.  And the move has never been anything more than mildly useful.  By the time it gets dangerous, the opponents can counter it with some really hard-hitting attacks.
 
You want a real bitch of a maneuver, try Improved Pin.  Mobile as hell, fast as hell, cheap as hell to buy (for Judo and Wrestling, anyway), and once you're stuck in one, you're pretty much guaranteed to be stuck in it until the user's Grab rating runs out.  But I don't hear anyone complaining about Dex 5 Wrestlers with Block to Improved Pin combos, why is that?
-----Original Message-----
From: J. Scott Pittman [mailto:joespitt@...]
Sent: Monday, October 30, 2000 9:40 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Re: CartWheel Kick

  Hmmm... obviously the CWK is a little too powerful, or the thing would not keep popping up every time people start talking about Maneuvers that are too powerful...
  My two cents is that the Maneuver is one of the most powerful in the game, but hey, one of 'em had to be. The only problem I see with it is that it's too easy to gain. Hardly anything is needed to aquire the Maneuver. So you have low rankers kicking tail lots more than they should. The Maneuver really needs a lessening in power or a greater set od prerequisites.
 
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
----- Original Message -----
From: gero24@...
Sent: Monday, October 30, 2000 2:21 PM
Subject: [streetfighter] Re: CartWheel Kick

how commen is it in other Storytellers game with characters with an 8
strength? the maneuver can inflict a maximum of 14 per hit, on
averave it is weaker than the regulaer cartwheel kick.
in my games we do not add technique to damage. it is Str + damage
adj. of that attack

--- In streetfighter@egroups.com, Steve Karstensen <skarstensen@c...>
wrote:
> ummm... eek?
>
> 14 dice per hit against an opponent with five stamina
(considered "average",
> your mileage may vary based on how many power players you have in
your game)
> still evens out to *nine* dice per hit.  Nine dice per hit at five
hits is,
> oh, 45 dice.  Considering Chun Li's Lightning Leg does about 45 dice
> *before* stamina application (evens out to about 30 otherwise, I
think) and
> isn't even mobile, I think we have a problem here.  :)
>
> Can you say "insta-KO?"
>
> 'Knew ya could.
>
> -----Original Message-----
> From: gero24@h... [mailto:gero24@h...]
> Sent: Sunday, October 29, 2000 3:00 AM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: CartWheel Kick
>
>
> why is that so bad; +5 for 5 hits? at worse it inflicts 14 damage a
> hit, with a Strength of 8;  oh i remember the book rules use
> Technique as damage bonus




Group: streetfighter Message: 9503 From: J. Scott Pittman Date: 10/31/2000
Subject: Re: There were just a few things..
1. The writers are not on your side

What does this mean exactly?
 
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
----- Original Message -----
Sent: Tuesday, October 31, 2000 10:14 AM
Subject: [streetfighter] There were just a few things..



A few things that people needed to know about rpg's

1. The writers are not on your side

2. There's always the margin for error

3. Sometimes villians kick your can

that's it for now
mes


Group: streetfighter Message: 9504 From: Steve Karstensen Date: 10/31/2000
Subject: Re: CartWheel Kick
"In fair Storytelling, all npcs are not going to know that a new character knows CWK. So more than likely, you're going to see a lot of wins for one player if he uses the Maneuver compared to other characters without it "
 
...maybe until the character hits Rank Three.  Then every tournament he goes to, people are going to be a little wise to the hot newcomer with the deadly knockout kick.  Who *won't* have heard of the guy who blasts through his opponents like butter?
 
 
-----Original Message-----
From: J. Scott Pittman [mailto:joespitt@...]
Sent: Tuesday, October 31, 2000 1:47 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Re: CartWheel Kick

No, I think it keeps popping up because I'm the only GM who figured out how to keep it under control.  Well, myself and the great Howard Collins. 
 
Well, I don't think the CWK "problem" has only been eliminated by you and collins, lol. I had a player with the Maneuver and it was kept in check. What I am saying is that the Maneuver is unbalanced because when it does connect with full move it is deadly in the extreme.
  In fair Storytelling, all npcs are not going to know that a new character knows CWK. So more than likely, you're going to see a lot of wins for one player if he uses the Maneuver compared to other characters without it.
  The Maneuver is not invincible by any means. I had two player characters duke it out, one with less all around. He beat the user of the CWK pretty easily, but my original argument that the Maneuver needs more prerequistes still stands.
 
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
----- Original Message -----
Sent: Tuesday, October 31, 2000 7:45 AM
Subject: RE: [streetfighter] Re: CartWheel Kick

No, I think it keeps popping up because I'm the only GM who figured out how to keep it under control.  Well, myself and the great Howard Collins.  We've had some expert gamers in our group, some real number-crunchers.  And the move has never been anything more than mildly useful.  By the time it gets dangerous, the opponents can counter it with some really hard-hitting attacks.
 
You want a real bitch of a maneuver, try Improved Pin.  Mobile as hell, fast as hell, cheap as hell to buy (for Judo and Wrestling, anyway), and once you're stuck in one, you're pretty much guaranteed to be stuck in it until the user's Grab rating runs out.  But I don't hear anyone complaining about Dex 5 Wrestlers with Block to Improved Pin combos, why is that?
-----Original Message-----
From: J. Scott Pittman [mailto:joespitt@...]
Sent: Monday, October 30, 2000 9:40 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Re: CartWheel Kick

  Hmmm... obviously the CWK is a little too powerful, or the thing would not keep popping up every time people start talking about Maneuvers that are too powerful...
  My two cents is that the Maneuver is one of the most powerful in the game, but hey, one of 'em had to be. The only problem I see with it is that it's too easy to gain. Hardly anything is needed to aquire the Maneuver. So you have low rankers kicking tail lots more than they should. The Maneuver really needs a lessening in power or a greater set od prerequisites.
 
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
----- Original Message -----
From: gero24@...
Sent: Monday, October 30, 2000 2:21 PM
Subject: [streetfighter] Re: CartWheel Kick

how commen is it in other Storytellers game with characters with an 8
strength? the maneuver can inflict a maximum of 14 per hit, on
averave it is weaker than the regulaer cartwheel kick.
in my games we do not add technique to damage. it is Str + damage
adj. of that attack

--- In streetfighter@egroups.com, Steve Karstensen <skarstensen@c...>
wrote:
> ummm... eek?
>
> 14 dice per hit against an opponent with five stamina
(considered "average",
> your mileage may vary based on how many power players you have in
your game)
> still evens out to *nine* dice per hit.  Nine dice per hit at five
hits is,
> oh, 45 dice.  Considering Chun Li's Lightning Leg does about 45 dice
> *before* stamina application (evens out to about 30 otherwise, I
think) and
> isn't even mobile, I think we have a problem here.  :)
>
> Can you say "insta-KO?"
>
> 'Knew ya could.
>
> -----Original Message-----
> From: gero24@h... [mailto:gero24@h...]
> Sent: Sunday, October 29, 2000 3:00 AM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: CartWheel Kick
>
>
> why is that so bad; +5 for 5 hits? at worse it inflicts 14 damage a
> hit, with a Strength of 8;  oh i remember the book rules use
> Technique as damage bonus





Group: streetfighter Message: 9505 From: J. Scott Pittman Date: 10/31/2000
Subject: Re: CartWheel Kick
In that, we have reached an agreement about CWK. WOW!! An agreement on a mailing list. Micracles do exist....
 
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
----- Original Message -----
Sent: Tuesday, October 31, 2000 12:19 PM
Subject: RE: [streetfighter] Re: CartWheel Kick

"In fair Storytelling, all npcs are not going to know that a new character knows CWK. So more than likely, you're going to see a lot of wins for one player if he uses the Maneuver compared to other characters without it "
 
...maybe until the character hits Rank Three.  Then every tournament he goes to, people are going to be a little wise to the hot newcomer with the deadly knockout kick.  Who *won't* have heard of the guy who blasts through his opponents like butter?
 
 
-----Original Message-----
From: J. Scott Pittman [mailto:joespitt@...]
Sent: Tuesday, October 31, 2000 1:47 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Re: CartWheel Kick

No, I think it keeps popping up because I'm the only GM who figured out how to keep it under control.  Well, myself and the great Howard Collins. 
 
Well, I don't think the CWK "problem" has only been eliminated by you and collins, lol. I had a player with the Maneuver and it was kept in check. What I am saying is that the Maneuver is unbalanced because when it does connect with full move it is deadly in the extreme.
  In fair Storytelling, all npcs are not going to know that a new character knows CWK. So more than likely, you're going to see a lot of wins for one player if he uses the Maneuver compared to other characters without it.
  The Maneuver is not invincible by any means. I had two player characters duke it out, one with less all around. He beat the user of the CWK pretty easily, but my original argument that the Maneuver needs more prerequistes still stands.
 
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
----- Original Message -----
Sent: Tuesday, October 31, 2000 7:45 AM
Subject: RE: [streetfighter] Re: CartWheel Kick

No, I think it keeps popping up because I'm the only GM who figured out how to keep it under control.  Well, myself and the great Howard Collins.  We've had some expert gamers in our group, some real number-crunchers.  And the move has never been anything more than mildly useful.  By the time it gets dangerous, the opponents can counter it with some really hard-hitting attacks.
 
You want a real bitch of a maneuver, try Improved Pin.  Mobile as hell, fast as hell, cheap as hell to buy (for Judo and Wrestling, anyway), and once you're stuck in one, you're pretty much guaranteed to be stuck in it until the user's Grab rating runs out.  But I don't hear anyone complaining about Dex 5 Wrestlers with Block to Improved Pin combos, why is that?
-----Original Message-----
From: J. Scott Pittman [mailto:joespitt@...]
Sent: Monday, October 30, 2000 9:40 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Re: CartWheel Kick

  Hmmm... obviously the CWK is a little too powerful, or the thing would not keep popping up every time people start talking about Maneuvers that are too powerful...
  My two cents is that the Maneuver is one of the most powerful in the game, but hey, one of 'em had to be. The only problem I see with it is that it's too easy to gain. Hardly anything is needed to aquire the Maneuver. So you have low rankers kicking tail lots more than they should. The Maneuver really needs a lessening in power or a greater set od prerequisites.
 
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
----- Original Message -----
From: gero24@...
Sent: Monday, October 30, 2000 2:21 PM
Subject: [streetfighter] Re: CartWheel Kick

how commen is it in other Storytellers game with characters with an 8
strength? the maneuver can inflict a maximum of 14 per hit, on
averave it is weaker than the regulaer cartwheel kick.
in my games we do not add technique to damage. it is Str + damage
adj. of that attack

--- In streetfighter@egroups.com, Steve Karstensen <skarstensen@c...>
wrote:
> ummm... eek?
>
> 14 dice per hit against an opponent with five stamina
(considered "average",
> your mileage may vary based on how many power players you have in
your game)
> still evens out to *nine* dice per hit.  Nine dice per hit at five
hits is,
> oh, 45 dice.  Considering Chun Li's Lightning Leg does about 45 dice
> *before* stamina application (evens out to about 30 otherwise, I
think) and
> isn't even mobile, I think we have a problem here.  :)
>
> Can you say "insta-KO?"
>
> 'Knew ya could.
>
> -----Original Message-----
> From: gero24@h... [mailto:gero24@h...]
> Sent: Sunday, October 29, 2000 3:00 AM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: CartWheel Kick
>
>
> why is that so bad; +5 for 5 hits? at worse it inflicts 14 damage a
> hit, with a Strength of 8;  oh i remember the book rules use
> Technique as damage bonus






Group: streetfighter Message: 9506 From: J. Scott Pittman Date: 10/31/2000
Subject: Re: how to be a bad player
"the gm creates an enviroment and you decide to create your own
perspective of the enviroment..

"so I pick up this gun on the table"

"what gun on the table?""
 
I have to disagree a little here. I like enviroment suggestions from the players - "I'm in a lab - is there a vial of acid nearby?" "Is there a rock anywhere around?"....

J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
Group: streetfighter Message: 9507 From: Steve Karstensen Date: 10/31/2000
Subject: Re: how to be a bad player
TOON used to use what it called "The Fifty Percent Rule".  If you don't have an answer to a player's question, roll a die.  On 1-3, the answer is yes.  On 4-6, the answer is no.  Came in quite handy for those times when you drew a blank on a player's "Does the monkey like banana daquiris?" inquiries.
-----Original Message-----
From: J. Scott Pittman [mailto:joespitt@...]
Sent: Tuesday, October 31, 2000 5:29 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Re: how to be a bad player

"the gm creates an enviroment and you decide to create your own
perspective of the enviroment..

"so I pick up this gun on the table"

"what gun on the table?""
 
I have to disagree a little here. I like enviroment suggestions from the players - "I'm in a lab - is there a vial of acid nearby?" "Is there a rock anywhere around?"....

J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein

Group: streetfighter Message: 9508 From: Steve Karstensen Date: 10/31/2000
Subject: Re: CartWheel Kick
I never said the maneuver wasn't ugly, badly-tested, or too cheap for it's power level.  What I *did* say was that there was no reason to panic over it because it could be controlled.  And that's all I've EVER said on the subject.
 
So *thpppppppppppppppppppppttttttt*.
-----Original Message-----
From: J. Scott Pittman [mailto:joespitt@...]
Sent: Tuesday, October 31, 2000 5:31 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Re: CartWheel Kick

In that, we have reached an agreement about CWK. WOW!! An agreement on a mailing list. Micracles do exist....
 
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
----- Original Message -----
Sent: Tuesday, October 31, 2000 12:19 PM
Subject: RE: [streetfighter] Re: CartWheel Kick

"In fair Storytelling, all npcs are not going to know that a new character knows CWK. So more than likely, you're going to see a lot of wins for one player if he uses the Maneuver compared to other characters without it "
 
...maybe until the character hits Rank Three.  Then every tournament he goes to, people are going to be a little wise to the hot newcomer with the deadly knockout kick.  Who *won't* have heard of the guy who blasts through his opponents like butter?
 
 
-----Original Message-----
From: J. Scott Pittman [mailto:joespitt@...]
Sent: Tuesday, October 31, 2000 1:47 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Re: CartWheel Kick

No, I think it keeps popping up because I'm the only GM who figured out how to keep it under control.  Well, myself and the great Howard Collins. 
 
Well, I don't think the CWK "problem" has only been eliminated by you and collins, lol. I had a player with the Maneuver and it was kept in check. What I am saying is that the Maneuver is unbalanced because when it does connect with full move it is deadly in the extreme.
  In fair Storytelling, all npcs are not going to know that a new character knows CWK. So more than likely, you're going to see a lot of wins for one player if he uses the Maneuver compared to other characters without it.
  The Maneuver is not invincible by any means. I had two player characters duke it out, one with less all around. He beat the user of the CWK pretty easily, but my original argument that the Maneuver needs more prerequistes still stands.
 
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
----- Original Message -----
Sent: Tuesday, October 31, 2000 7:45 AM
Subject: RE: [streetfighter] Re: CartWheel Kick

No, I think it keeps popping up because I'm the only GM who figured out how to keep it under control.  Well, myself and the great Howard Collins.  We've had some expert gamers in our group, some real number-crunchers.  And the move has never been anything more than mildly useful.  By the time it gets dangerous, the opponents can counter it with some really hard-hitting attacks.
 
You want a real bitch of a maneuver, try Improved Pin.  Mobile as hell, fast as hell, cheap as hell to buy (for Judo and Wrestling, anyway), and once you're stuck in one, you're pretty much guaranteed to be stuck in it until the user's Grab rating runs out.  But I don't hear anyone complaining about Dex 5 Wrestlers with Block to Improved Pin combos, why is that?
-----Original Message-----
From: J. Scott Pittman [mailto:joespitt@...]
Sent: Monday, October 30, 2000 9:40 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Re: CartWheel Kick

  Hmmm... obviously the CWK is a little too powerful, or the thing would not keep popping up every time people start talking about Maneuvers that are too powerful...
  My two cents is that the Maneuver is one of the most powerful in the game, but hey, one of 'em had to be. The only problem I see with it is that it's too easy to gain. Hardly anything is needed to aquire the Maneuver. So you have low rankers kicking tail lots more than they should. The Maneuver really needs a lessening in power or a greater set od prerequisites.
 
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
----- Original Message -----
From: gero24@...
Sent: Monday, October 30, 2000 2:21 PM
Subject: [streetfighter] Re: CartWheel Kick

how commen is it in other Storytellers game with characters with an 8
strength? the maneuver can inflict a maximum of 14 per hit, on
averave it is weaker than the regulaer cartwheel kick.
in my games we do not add technique to damage. it is Str + damage
adj. of that attack

--- In streetfighter@egroups.com, Steve Karstensen <skarstensen@c...>
wrote:
> ummm... eek?
>
> 14 dice per hit against an opponent with five stamina
(considered "average",
> your mileage may vary based on how many power players you have in
your game)
> still evens out to *nine* dice per hit.  Nine dice per hit at five
hits is,
> oh, 45 dice.  Considering Chun Li's Lightning Leg does about 45 dice
> *before* stamina application (evens out to about 30 otherwise, I
think) and
> isn't even mobile, I think we have a problem here.  :)
>
> Can you say "insta-KO?"
>
> 'Knew ya could.
>
> -----Original Message-----
> From: gero24@h... [mailto:gero24@h...]
> Sent: Sunday, October 29, 2000 3:00 AM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: CartWheel Kick
>
>
> why is that so bad; +5 for 5 hits? at worse it inflicts 14 damage a
> hit, with a Strength of 8;  oh i remember the book rules use
> Technique as damage bonus







Group: streetfighter Message: 9509 From: mesmeron@hotmail.com Date: 10/31/2000
Subject: Re: There were just a few things..
--- In streetfighter@egroups.com, "J. Scott Pittman" <joespitt@t...>
wrote:
> 1. The writers are not on your side
>
> What does this mean exactly?

this means that everything will not go your way when you want it to
unlike comic books and tv shows, that blast that you fire and you miss
or it bounces off could do some disasturous damage to a bystander
the dice will not work the way you want them to..stuff like that

mesmeron
>
> J. Scott Pittman
> EPICS game designer and professional artist
> www.dragonslayergames.com
> "Imagination is more important than information" - Albert Einstein
> ----- Original Message -----
> From: mesmeron@h...
> To: streetfighter@egroups.com
> Sent: Tuesday, October 31, 2000 10:14 AM
> Subject: [streetfighter] There were just a few things..
>
>
>
>
> A few things that people needed to know about rpg's
>
> 1. The writers are not on your side
>
> 2. There's always the margin for error
>
> 3. Sometimes villians kick your can
>
> that's it for now
> mes
>
>
> eGroups Sponsor
Group: streetfighter Message: 9510 From: Steve Karstensen Date: 10/31/2000
Subject: Re: There were just a few things..
...am I the only one who thought he meant the writers of the RPG books
themselves?

-----Original Message-----
From: mesmeron@... [mailto:mesmeron@...]
Sent: Tuesday, October 31, 2000 5:02 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: There were just a few things..


--- In streetfighter@egroups.com, "J. Scott Pittman" <joespitt@t...>
wrote:
> 1. The writers are not on your side
>
> What does this mean exactly?

this means that everything will not go your way when you want it to
unlike comic books and tv shows, that blast that you fire and you miss
or it bounces off could do some disasturous damage to a bystander
the dice will not work the way you want them to..stuff like that

mesmeron
>
> J. Scott Pittman
> EPICS game designer and professional artist
> www.dragonslayergames.com
> "Imagination is more important than information" - Albert Einstein
> ----- Original Message -----
> From: mesmeron@h...
> To: streetfighter@egroups.com
> Sent: Tuesday, October 31, 2000 10:14 AM
> Subject: [streetfighter] There were just a few things..
>
>
>
>
> A few things that people needed to know about rpg's
>
> 1. The writers are not on your side
>
> 2. There's always the margin for error
>
> 3. Sometimes villians kick your can
>
> that's it for now
> mes
>
>
> eGroups Sponsor
Group: streetfighter Message: 9511 From: mesmeron@hotmail.com Date: 10/31/2000
Subject: Re: how to be a bad player
--- In streetfighter@egroups.com, Steve Karstensen <skarstensen@c...>
wrote:
> TOON used to use what it called "The Fifty Percent Rule". If you
don't have
> an answer to a player's question, roll a die. On 1-3, the answer is
yes.
> On 4-6, the answer is no. Came in quite handy for those times when
you drew
> a blank on a player's "Does the monkey like banana daquiris?"
inquiries.

thanks..that works!! :)
mes
>
> -----Original Message-----
> From: J. Scott Pittman [mailto:joespitt@t...]
> Sent: Tuesday, October 31, 2000 5:29 PM
> To: streetfighter@egroups.com
> Subject: Re: [streetfighter] Re: how to be a bad player
>
>
> "the gm creates an enviroment and you decide to create your own
> perspective of the enviroment..
>
> "so I pick up this gun on the table"
>
> "what gun on the table?""
>
> I have to disagree a little here. I like enviroment suggestions from
the
> players - "I'm in a lab - is there a vial of acid nearby?" "Is there
a rock
> anywhere around?"....
>
>
> J. Scott Pittman
> EPICS game designer and professional artist
> www.dragonslayergames.com <http://www.dragonslayergames.com>
> "Imagination is more important than information" - Albert Einstein
>
> eGroups Sponsor
> <http://click.egroups.com/1/9634/8/_/17512/_/973024121/>
>
>
>
<http://adimg.egroups.com/img/9634/8/_/17512/_/973024121/target(invest
)468x6
> 0.gif>
Group: streetfighter Message: 9512 From: mesmeron@hotmail.com Date: 10/31/2000
Subject: Re: how to be a bad player
--- In streetfighter@egroups.com, "J. Scott Pittman" <joespitt@t...>
wrote:
> "the gm creates an enviroment and you decide to create your own
> perspective of the enviroment..
>
> "so I pick up this gun on the table"
>
> "what gun on the table?""
>
> I have to disagree a little here. I like enviroment suggestions from
the players - "I'm in a lab - is there a vial of acid nearby?" "Is
there a rock anywhere around?"....

when they decide to put something in to their advantage, if you didn't
describe some kind of object and it just suddenly materializes from a
player's mind...enviroment suggestions work for me as well, keeps me
on my toes..
mesmeron
>
>
> J. Scott Pittman
> EPICS game designer and professional artist
> www.dragonslayergames.com
> "Imagination is more important than information" - Albert Einstein