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Group: streetfighter Message: 9363 From: Don Vernatter Date: 10/24/2000
Subject: Re: a little off topic but . .
Group: streetfighter Message: 9364 From: Don Vernatter Date: 10/24/2000
Subject: Re: you know this reminds me....
Group: streetfighter Message: 9365 From: gibraltarr@aol.com Date: 10/24/2000
Subject: Re: Another direction to go
Group: streetfighter Message: 9366 From: Steve Karstensen Date: 10/24/2000
Subject: Re: LOL! Not the "last word" on Wu Shu and Kung F u
Group: streetfighter Message: 9367 From: Steve Karstensen Date: 10/24/2000
Subject: Re: you know this reminds me....
Group: streetfighter Message: 9368 From: Robert Pascuttini Date: 10/24/2000
Subject: Re: How about a PBEmail Campaign???
Group: streetfighter Message: 9369 From: J. Scott Pittman Date: 10/24/2000
Subject: Re: Another direction to go
Group: streetfighter Message: 9370 From: Steve Karstensen Date: 10/24/2000
Subject: Re: Another direction to go
Group: streetfighter Message: 9371 From: Rinaldo Gambetta Date: 10/24/2000
Subject: Re: How about a PBEmail Campaign???
Group: streetfighter Message: 9372 From: J. Scott Pittman Date: 10/24/2000
Subject: Re: Another direction to go
Group: streetfighter Message: 9373 From: Robert Pascuttini Date: 10/24/2000
Subject: Re: LOL! Not the "last word" on Wu Shu and Kung F u
Group: streetfighter Message: 9374 From: Thomas Merton Date: 10/25/2000
Subject: Contenders-subscribe@egroups.com
Group: streetfighter Message: 9375 From: mesmeron@hotmail.com Date: 10/25/2000
Subject: a new challenge!!
Group: streetfighter Message: 9376 From: cliff rice Date: 10/25/2000
Subject: SFnet!
Group: streetfighter Message: 9377 From: Trencher Date: 10/25/2000
Subject: Re: a new challenge!!
Group: streetfighter Message: 9378 From: J. Scott Pittman Date: 10/25/2000
Subject: Re: a new challenge!!
Group: streetfighter Message: 9379 From: cliff rice Date: 10/25/2000
Subject: Re: a new challenge!!
Group: streetfighter Message: 9380 From: cliff rice Date: 10/25/2000
Subject: Re: a new challenge!!
Group: streetfighter Message: 9381 From: mesmeron@hotmail.com Date: 10/26/2000
Subject: Re: a new challenge!!
Group: streetfighter Message: 9382 From: Jérôme Rolli Date: 10/26/2000
Subject: Here comes a new challenger!
Group: streetfighter Message: 9383 From: Steve Karstensen Date: 10/26/2000
Subject: Re: Here comes a new challenger!
Group: streetfighter Message: 9384 From: Andy Johnston Date: 10/26/2000
Subject: Re: Here comes a new challenger!
Group: streetfighter Message: 9385 From: wallace heard Date: 10/26/2000
Subject: Re: Here comes a new challenger!
Group: streetfighter Message: 9386 From: Steve Karstensen Date: 10/26/2000
Subject: Re: Here comes a new challenger!
Group: streetfighter Message: 9387 From: mesmeron@hotmail.com Date: 10/26/2000
Subject: Re: Here comes a new challenger!
Group: streetfighter Message: 9388 From: mesmeron@hotmail.com Date: 10/26/2000
Subject: Re: Here comes a new challenger!
Group: streetfighter Message: 9389 From: Chris Hoffmann Date: 10/26/2000
Subject: Re: Dag nab it!
Group: streetfighter Message: 9390 From: Chris Hoffmann Date: 10/26/2000
Subject: Re: Another direction to go
Group: streetfighter Message: 9391 From: mesmeron@hotmail.com Date: 10/26/2000
Subject: here's a question..
Group: streetfighter Message: 9392 From: Chris Hoffmann Date: 10/26/2000
Subject: Re: a new challenge!!
Group: streetfighter Message: 9393 From: Steve Karstensen Date: 10/26/2000
Subject: Re: here's a question..
Group: streetfighter Message: 9394 From: Josh Diemert Date: 10/26/2000
Subject: Re: a new challenge!!
Group: streetfighter Message: 9395 From: Steve Karstensen Date: 10/26/2000
Subject: Re: a new challenge!!
Group: streetfighter Message: 9396 From: Jens-Arthur Leirbakk Date: 10/26/2000
Subject: Re: The Dragon Reborn Vs Julian Del Solar III.
Group: streetfighter Message: 9397 From: mesmeron@hotmail.com Date: 10/26/2000
Subject: Re: here's a question..
Group: streetfighter Message: 9398 From: mesmeron@hotmail.com Date: 10/26/2000
Subject: Re: a new challenge!!
Group: streetfighter Message: 9399 From: mesmeron@hotmail.com Date: 10/26/2000
Subject: Re: a new challenge!!
Group: streetfighter Message: 9400 From: J. Scott Pittman Date: 10/26/2000
Subject: Re: Another direction to go
Group: streetfighter Message: 9401 From: Darrick Chen Date: 10/26/2000
Subject: Re: here's a question..
Group: streetfighter Message: 9402 From: Steve Karstensen Date: 10/26/2000
Subject: Re: a new challenge!!
Group: streetfighter Message: 9403 From: Steve Karstensen Date: 10/26/2000
Subject: Re: here's a question..
Group: streetfighter Message: 9404 From: Darrick Chen Date: 10/26/2000
Subject: Re: a new challenge!!
Group: streetfighter Message: 9405 From: Knight of the Black Rose Date: 10/26/2000
Subject: Re: Another direction to go
Group: streetfighter Message: 9406 From: mesmeron@hotmail.com Date: 10/26/2000
Subject: Re: here's a question..
Group: streetfighter Message: 9407 From: mesmeron@hotmail.com Date: 10/26/2000
Subject: Re: here's a question..
Group: streetfighter Message: 9408 From: J. Scott Pittman Date: 10/26/2000
Subject: Re: here's a question..
Group: streetfighter Message: 9409 From: J. Scott Pittman Date: 10/26/2000
Subject: Re: a new challenge!!
Group: streetfighter Message: 9410 From: J. Scott Pittman Date: 10/27/2000
Subject: Re: Here comes a new challenger!
Group: streetfighter Message: 9411 From: Knight of the Black Rose Date: 10/27/2000
Subject: Re: here's a question..
Group: streetfighter Message: 9412 From: Andy Johnston Date: 10/27/2000
Subject: Re: here's a question..



Group: streetfighter Message: 9363 From: Don Vernatter Date: 10/24/2000
Subject: Re: a little off topic but . .
Did you say Ehrgeiz!?! I LOVE that game!! The entire cast is worthy of
conversion. Maybe if no one else does it, I will. Oh wait, I still have
mucho trabajo to do on my Rival Schools conversions. Oh well. I'll be
going back to my hole now.


>From: cliff rice <shinzite@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] a little off topic but . .
>Date: Sat, 21 Oct 2000 13:05:01 -0700 (PDT)
>
> I was thinking about makeing a conversion of
>Squall and cloud into streetfighter after Playing
>Ehirgeiz. It wouldent be to hard. I will see what i
>can come up with!
>
>CLiff
>
>
>__________________________________________________
>Do You Yahoo!?
>Yahoo! Messenger - Talk while you surf! It's FREE.
>http://im.yahoo.com/

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Group: streetfighter Message: 9364 From: Don Vernatter Date: 10/24/2000
Subject: Re: you know this reminds me....
I used Ravana too, only mine could "shadowport", "split form", and had his
own mini-dimension where he kept zombie versions of his victims. My
characters were pretty freaked after they fought one of their friends, and
after defeating her, she turned into a pile of dust. It was probably my
most graphic adventure ^_^


>From: Steve Karstensen <skarstensen@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: RE: [streetfighter] Re: you know this reminds me....
>Date: Fri, 20 Oct 2000 12:03:50 -0400
>
>already did that one two or three times. Ravana made for a good horror
>antagonist and put the fear of God into a few Spanish Ninja in his day.
>
>-----Original Message-----
>From: mesmeron@... [mailto:mesmeron@...]
>Sent: Friday, October 20, 2000 10:58 AM
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: you know this reminds me....
>
>
>--- In streetfighter@egroups.com, Steve Karstensen <skarstensen@c...>
>wrote:
> >
> > I did something similar once. I shipped the players off to a small
>town in
> > the southwest for a tournament, and when they got there the town was
> > deserted. Naturally, their car broke down the moment they got
>there
>and
> > required parts to repair that they didn't have available, so they
>were
> > stranded. That night they huddled in one of the buildings as they
>heard
> > horrible sounds coming from the nearby desert, and occasionally saw
>red eyes
> > peering out from the darkness. While exploring, they stumbled onto
>their
> > opponents, a local team who had come out for the tournament and
>holed up in
> > a hotel, wondering how to get help. (Their guide disappeared the
>night
> > before...)
> >
> > Well, it was discovered that a research team from my campaign's Big
>Evil
> > MegaCorp was experimenting with some kind of plague serum that they
>were
> > dumping into the town's water and had herded up the inhabitants for
>study.
> > Some escaped after mutating into something too powerful to hold.
>The serum
> > turned the townspeople into zombies, which transmitted the virus
>via
>their
> > bite. Naturally, the players found this out only *after* two of
>them had
> > been chewed on while saving some townspeople from a mass of
>rampaging
> > zombies.
> >
> > Fun all around. :)
> >
> > nice or have them come to a tournament only to find their opponents
>dead or 1 or 2 still around only to tell of some kind of monster that
>prefers streetfighters (i.e predator) or the guy from contenders
>"Ravana" who eats his opponente heart and brain (yuck!)predator
>youcan
>run the movie...ravana has to be brought back to the ancient prison
>he
>was released from and the seal repaired through some incantation
>(linguistic skill would come in handy right about now!!)
>
>are we good or what?
>
>mesmeron
>
>
>
>

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Group: streetfighter Message: 9365 From: gibraltarr@aol.com Date: 10/24/2000
Subject: Re: Another direction to go
Maybe I should clarify what I meant by "bad guys" They aren't evil, in the
sense that they don't go kill some innocent bystander for no reason, they
don't plan to rule the world in any way what-so-ever, basicly the way the
have been playing their characters is that they are "family" and they look
out for each other. Ultamitely they do what is best for them, inside or
outside the law. If someone double crosses them it's their life. They don't
kill for fun or for no reason but they also don't tip toe around being nice
guys.

They don't go around righting wrongs unless there is something in it for
them, they don't do charity, they don't do "good deeds"

But at the same time they give back to there "people" (They kinda own a city)
their people are taken care of and they protect them. Not out of love for
there people so much as they consider it there's so anyone who attacks their
people attack them and the respond with force as well.

The reason I went this way is that my players like the darkside of the law.
The don't work well with government agencies, or law enforcement agencies.
They do it their way, it isn't as pretty, it isn't always right, but it's
their way. They don't abuse it, they enjoy it.

They are kinda Mafia...only as Street Fighters. It's been alot of fun, and it
was something that we had never tried before. They don't backstab each other
because we all know that isn't fun, they get along with each other well and
back each other up 100%.

You should try it sometime, see what your group does...it is truly a
different way to play


Kameron
Group: streetfighter Message: 9366 From: Steve Karstensen Date: 10/24/2000
Subject: Re: LOL! Not the "last word" on Wu Shu and Kung F u
pretty much.

-----Original Message-----
From: Darrick Chen [mailto:dare2live@...]
Sent: Monday, October 23, 2000 3:35 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] LOL! Not the "last word" on Wu Shu and Kung
F u


Well to myunderstanding Northern styles or chang chuan,focus on more
acrobatic and aerial techniques, while maintaining a circular range of
motion and movement. Conversely Southern styles, or nan chuan, focusses more

on a lower center of gravity and more linear movement. Wushu is inherently
Northern, but not all Northern Styles are considered wushu. Another term
that was created during the last century was kuoshu, which is a more
specific term for Kung Fu meaning "national art"

>From: "Steve Karstensen" <skarsten@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: Re: [streetfighter] LOL! Not the "last word" on Wu Shu and Kung F
>u
>Date: Sun, 22 Oct 2000 17:57:45 -0400
>
>in a sense. however, the only real difference is that the north calls it
>Wu
>Shu while the south calls it Kung Fu. And since all our favorite film
>stars
>such as Bruce Lee and Jackie Chan are from Hong Kong, which is in the
>south,
>that's why we know it as Kung Fu.
>
>you'll get a different answer depending on who you ask. the above info was
>given to me by a sifu as well. :)
>
>-----Original Message-----
>From: Ronny Anderssen <cybermage@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Saturday, October 21, 2000 8:06 PM
>Subject: RE: [streetfighter] LOL! Not the "last word" on Wu Shu and Kung F
>u
>
>
> >I asked my Sifu about the difference of Kung Fu and Wu Shu.
> >His side of the story was that Wu Shu is the publically Martial Art,
>while
>Kung Fu was practiced only in special schools or inside families.
> >
> >
> >-----Ronin-----
> >
> >
> >---
> >Sors salutis et virtutis michi nunc contraria,
> >est affectus et defectus semper in angaria.
> >Hac in hora sine mora corde pulsum tangite;
> >quod per sortem sternit fortem,
> >mecum omnes plangite!
> >
> >"Carmina Burana"
> >
> >>
> >>-----Original Message-----
> >>From: Andy Johnston [mailto:dlatrex@...]
> >>Sent: Friday, October 20, 2000 2:19 PM
> >>To: streetfighter@egroups.com
> >>Subject: [streetfighter] LOL! Not the "last word" on Wu Shu and Kung Fu
> >>
> >>
> >>Big Steve,
> >> Gald to see you back from an enjoyable trip, and even more gald to hear
>you
> >>voice your thoughts on the List. I just find it funny that I
>specifically
> >>kept the message "The "last word" on Wushu and Kung Fu that you had
>posted
> >>back in the day.
> >>ha!
> >>What a crazy reclusive group we are. =)
> >>
> >>
> >>> forgive me for dredging this back up, but...
> >>>
> >>> When I was in China, I was taken out to a teahouse to witness what was
> >>> called "Tea Kung Fu". Basically a very elaborate ceremony of
>preparing
> >>tea.
> >>> It didn't impress me much beyond the name, but that *might* be because
>one
> >>> of the women I was with knew how to do it better than the girl
>performing
> >>> the ceremony, and basically kicked her out of the room and took over.
> >>>
> >>> Ah Li, I will always remember you fondly. :)
> >>>
> >>> -----Original Message-----
> >>> From: Chris Hoffmann [mailto:staredown@...]
> >>> Sent: Friday, May 05, 2000 10:02 AM
> >>> To: streetfighter@egroups.com
> >>> Subject: RE: [streetfighter] Not the "last word" on Wu Shu and Kung Fu
> >>>
> >>>
> >>>
> >>> Actually Kung Fu translates to good/hard work, I believe. So yes it
> >>applies
> >>> to
> >>> everything from farming to kicking ass to calculus and beyond.
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >
> >
> >Angelfire for your free web-based e-mail. http://www.angelfire.com
> >
> >
> >
> >
>

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Group: streetfighter Message: 9367 From: Steve Karstensen Date: 10/24/2000
Subject: Re: you know this reminds me....
none of my players had the guts to fight him, unfortunately. They kinda
turned tail and ran when they saw him decapitate a Ninja from behind.

Me: "The flashlight beam wobbles for a moment, then drops sharply to the
floor. A moment or two later, a severed head wrapped in black lands in the
beam."

Players (in unison): "Goodbye".

-----Original Message-----
From: Don Vernatter [mailto:devernatter@...]
Sent: Monday, October 23, 2000 11:26 PM
To: streetfighter@egroups.com
Subject: RE: [streetfighter] Re: you know this reminds me....


I used Ravana too, only mine could "shadowport", "split form", and had his
own mini-dimension where he kept zombie versions of his victims. My
characters were pretty freaked after they fought one of their friends, and
after defeating her, she turned into a pile of dust. It was probably my
most graphic adventure ^_^


>From: Steve Karstensen <skarstensen@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: RE: [streetfighter] Re: you know this reminds me....
>Date: Fri, 20 Oct 2000 12:03:50 -0400
>
>already did that one two or three times. Ravana made for a good horror
>antagonist and put the fear of God into a few Spanish Ninja in his day.
>
>-----Original Message-----
>From: mesmeron@... [mailto:mesmeron@...]
>Sent: Friday, October 20, 2000 10:58 AM
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: you know this reminds me....
>
>
>--- In streetfighter@egroups.com, Steve Karstensen <skarstensen@c...>
>wrote:
> >
> > I did something similar once. I shipped the players off to a small
>town in
> > the southwest for a tournament, and when they got there the town was
> > deserted. Naturally, their car broke down the moment they got
>there
>and
> > required parts to repair that they didn't have available, so they
>were
> > stranded. That night they huddled in one of the buildings as they
>heard
> > horrible sounds coming from the nearby desert, and occasionally saw
>red eyes
> > peering out from the darkness. While exploring, they stumbled onto
>their
> > opponents, a local team who had come out for the tournament and
>holed up in
> > a hotel, wondering how to get help. (Their guide disappeared the
>night
> > before...)
> >
> > Well, it was discovered that a research team from my campaign's Big
>Evil
> > MegaCorp was experimenting with some kind of plague serum that they
>were
> > dumping into the town's water and had herded up the inhabitants for
>study.
> > Some escaped after mutating into something too powerful to hold.
>The serum
> > turned the townspeople into zombies, which transmitted the virus
>via
>their
> > bite. Naturally, the players found this out only *after* two of
>them had
> > been chewed on while saving some townspeople from a mass of
>rampaging
> > zombies.
> >
> > Fun all around. :)
> >
> > nice or have them come to a tournament only to find their opponents
>dead or 1 or 2 still around only to tell of some kind of monster that
>prefers streetfighters (i.e predator) or the guy from contenders
>"Ravana" who eats his opponente heart and brain (yuck!)predator
>youcan
>run the movie...ravana has to be brought back to the ancient prison
>he
>was released from and the seal repaired through some incantation
>(linguistic skill would come in handy right about now!!)
>
>are we good or what?
>
>mesmeron
>
>
>
>

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Group: streetfighter Message: 9368 From: Robert Pascuttini Date: 10/24/2000
Subject: Re: How about a PBEmail Campaign???
Damn Im impressed and interested.
Sorry guys Ive been only checking the occasional leter but this on caught my
attention


>From: "Darrick Chen" <dare2live@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] How about a PBEmail Campaign???
>Date: Mon, 23 Oct 2000 18:48:49 CDT
>
>
> >
> >Good idea with a couple modifications, We could make
> >an IC List kinda like Hunter-net except for
> >streetfighter. Where people could challange other
> >people and what not!
>
>Okay I am about to do something uncharacteristic here.....
>
>HOLY FREAKING CRAP THAT IS THE COOLEST IDEA!!!!!
>
>The idea of a "SFNEt" website is great! Street Fighters are already a very
>distinct subculture and putting up a website reflecting that culture would
>rock. Not only would the whole tournament deal be hosted there, but we
>could
>make up the whole site to appear as a sort of mock "touch base" for the
>"fighters" to contact each other, post journals (fanfiction) about their
>travels and even the odd article or two.
>
>Of course my interest is slightly selfish; with my schedule I wouldn't be
>able to participate in actual games but I'd still like to be involved
>somehow. What d'you guys think?
>_________________________________________________________________________
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>
>Share information about yourself, create your own public profile at
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>

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Group: streetfighter Message: 9369 From: J. Scott Pittman Date: 10/24/2000
Subject: Re: Another direction to go
  I know some people enjoy those kind of games, but "dark side" characters should be bad guys. If you have a character taking pleasure out of beating the living crap out of someone who called him a jerk, or would shoot him through the spine for getting double-crossed, you've lost something important, in my opinion, about role-playing games. They should be played hero = player. I don't know about you, but I don't root for the villain when i go to the movies.
  I suppose if you're players like it, and all of them have no problem with it, I have no real argument. Still, it would be fun to get them going against true hero-types and get a lecture from them in morality.
 
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
----- Original Message -----
Sent: Tuesday, October 24, 2000 5:49 AM
Subject: Re: [streetfighter] Another direction to go

Maybe I should clarify what I meant by "bad guys" They aren't evil, in the
sense that they don't go kill some innocent bystander for no reason, they
don't plan to rule the world in any way what-so-ever, basicly the way the
have been playing their characters is that they are "family" and they look
out for each other. Ultamitely they do what is best for them, inside or
outside the law. If someone double crosses them it's their life. They don't
kill for fun or for no reason but they also don't tip toe around being nice
guys.

They don't go around righting wrongs unless there is something in it for
them, they don't do charity, they don't do "good deeds"

But at the same time they give back to there "people" (They kinda own a city)
their people are taken care of and they protect them. Not out of love for
there people so much as they consider it there's so anyone who attacks their
people attack them and the respond with force as well.

The reason I went this way is that my players like the darkside of the law.
The don't work well with government agencies, or law enforcement agencies.
They do it their way, it isn't as pretty, it isn't always right, but it's
their way. They don't abuse it, they enjoy it.

They are kinda Mafia...only as Street Fighters. It's been alot of fun, and it
was something that we had never tried before. They don't backstab each other
because we all know that isn't fun, they get along with each other well and
back each other up 100%.

You should try it sometime, see what your group does...it is truly a
different way to play


Kameron

Group: streetfighter Message: 9370 From: Steve Karstensen Date: 10/24/2000
Subject: Re: Another direction to go
This reminds me of a high-level AD&D campaign I played via E-mail many years ago.  Each player could be any sort of high-level being they wanted, the rough equivalent of a 30th-level character.  We had our requisite badass wizard, and one guy was an ancient red dragon.  I was particularly fond of my character, a lich known only as The Forgotten One.  Former ruler of the realm, he died and did not rise as a lich until about twenty years later.  We were all vying for control of the land, and none of us knew of the existence or location of one another.  It was more of a strategic struggle for power than your actual roleplaying game, since we didn't form a party and go out on adventures, per se.  But it was some of the most fun I've ever had with AD&D.  First thing I discovered upon reawakening was that someone had founded a city right down the road from my tomb, cutting off access to the capitol city.  I had to subvert this town, which had a large militia due to its being on the outskirts of the territory.  (wars with orcs, and the like).
-----Original Message-----
From: J. Scott Pittman [mailto:joespitt@...]
Sent: Tuesday, October 24, 2000 5:32 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Another direction to go

  I know some people enjoy those kind of games, but "dark side" characters should be bad guys. If you have a character taking pleasure out of beating the living crap out of someone who called him a jerk, or would shoot him through the spine for getting double-crossed, you've lost something important, in my opinion, about role-playing games. They should be played hero = player. I don't know about you, but I don't root for the villain when i go to the movies.
  I suppose if you're players like it, and all of them have no problem with it, I have no real argument. Still, it would be fun to get them going against true hero-types and get a lecture from them in morality.
 
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
----- Original Message -----
Sent: Tuesday, October 24, 2000 5:49 AM
Subject: Re: [streetfighter] Another direction to go

Maybe I should clarify what I meant by "bad guys" They aren't evil, in the
sense that they don't go kill some innocent bystander for no reason, they
don't plan to rule the world in any way what-so-ever, basicly the way the
have been playing their characters is that they are "family" and they look
out for each other. Ultamitely they do what is best for them, inside or
outside the law. If someone double crosses them it's their life. They don't
kill for fun or for no reason but they also don't tip toe around being nice
guys.

They don't go around righting wrongs unless there is something in it for
them, they don't do charity, they don't do "good deeds"

But at the same time they give back to there "people" (They kinda own a city)
their people are taken care of and they protect them. Not out of love for
there people so much as they consider it there's so anyone who attacks their
people attack them and the respond with force as well.

The reason I went this way is that my players like the darkside of the law.
The don't work well with government agencies, or law enforcement agencies.
They do it their way, it isn't as pretty, it isn't always right, but it's
their way. They don't abuse it, they enjoy it.

They are kinda Mafia...only as Street Fighters. It's been alot of fun, and it
was something that we had never tried before. They don't backstab each other
because we all know that isn't fun, they get along with each other well and
back each other up 100%.

You should try it sometime, see what your group does...it is truly a
different way to play


Kameron


Group: streetfighter Message: 9371 From: Rinaldo Gambetta Date: 10/24/2000
Subject: Re: How about a PBEmail Campaign???
I realy want finish this but I need first found time and end my school tests
(make some good grades) and relax with the tournament of course, just wait a
litle :).

cliff rice wrote:

> Good idea with a couple modifications, We could make
> an IC List kinda like Hunter-net except for
> streetfighter. Where people could challange other
> people and what not! In the vault we could post their
> characters Someone could moderate the maches Ages
> tourny style. (Wink wink Rinaldo =) so How dose that
> sound everyone? We could take care of all the maches
> in the weakent when everyone sends in their stratagies
> and than at the and of each weak we post the results
> on the new list!
>
> Cliff
>
> --- Ronny Anderssen <cybermage@...> wrote:
> > About a week ago, I posted this Idea to the list.
> > But noone seemed to
> > have noticed it. So I post it agin in hope of some
> > insight into my
> > idea..
> >
> > > Here's an Idea. What if we start up a major
> > campaign on this list.
> > > Like everybody on the list could play with
> > separate groups, but
> > before running scenarios they consult with the GM(or
> > GM team.)weither
> > the scenario fits in or not, and maybe all fighters
> > live in the same
> > city(Which could be a fictious one or a real one),
> > but can be
> > whatever
> > they like. This way we could have a
> > campaign(starting with fresh
> > characters) where we would build up our fighters,
> > and set them up
> > against each other in Tournaments, challenges and
> > such.
> > > We've tried one such campaign in Trondheim, Norway
> > Some years back
> > and it worked out pretty well.(If you ignore the
> > fact that noone had
> > any control over what scenarios was played.
> > > It ended up with 20 different Tourist Trap
> > scenarios.)
> > > I'm just shooting the Idea out in the air here.
> > > What do you guys on the list think???
> > > Could it work???
> > >
> > >
> > > -----Ronin-----
> > >
> > >
> > > ---
> > > Sors salutis et virtutis michi nunc contraria,
> > > est affectus et defectus semper in angaria.
> > > Hac in hora sine mora corde pulsum tangite;
> > > quod per sortem sternit fortem,
> > > mecum omnes plangite!
> > >
> > > "Carmina Burana"
> > >
> > >
> > >
> > > Angelfire for your free web-based e-mail.
> > http://www.angelfire.com
> >
> >
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Messenger - Talk while you surf! It's FREE.
> http://im.yahoo.com/
>
Group: streetfighter Message: 9372 From: J. Scott Pittman Date: 10/24/2000
Subject: Re: Another direction to go
That sounds really cool. I run a high-level DnD PBEM for all my old players. It's really cool. They all have retired 25-30th level characters (levels earned over about 12 years of playing these characters) and I give them situation-based problems rather than fights. They have to solve the problems the best they can and keep their kingdoms happy or their shops from going under, or just keep the favor of the gods.
  A good example - the elven character has a kingdom and a man in the forrest killed a unicorn by mistake. the king knows the man is innocent, but the elven people demand that he die for such a crime. What to do?
  Heh. My players love to hate me....
 
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
Group: streetfighter Message: 9373 From: Robert Pascuttini Date: 10/24/2000
Subject: Re: LOL! Not the "last word" on Wu Shu and Kung F u
Hey All.

>Well to myunderstanding Northern styles or chang chuan,focus on more
>acrobatic and aerial techniques, while maintaining a circular range of
>motion and movement. Conversely Southern styles, or nan chuan, focusses
>more
>on a lower center of gravity and more linear movement. Wushu is inherently
>Northern, but not all Northern Styles are considered wushu. Another term
>that was created during the last century was kuoshu, which is a more
>specific term for Kung Fu meaning "national art"

Not bad someones Knows his stuff. yah the styles seem toto be divided
exactly the way most Kung Fu is in china. Northern Styles having more high
Stance and Southern stance more Lower. Nan Chuan and Chang Chuan arnt the
only forms though. Actually Chang Chuan, Broadsword, Staff have all just
recently been revamped. An the new broad sword is NICE.
The ballance is more centered.

for other Wushu Forms there's Tom Bei, Jing Pow(eagle claw), Joi
Kuen(drunken fist). And as for weapons theres, The three I mentioned before
plus Southern Staff, Southern broadSword, ChainWhip, Knife, Kwan Dao and
Double combinations.

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Group: streetfighter Message: 9374 From: Thomas Merton Date: 10/25/2000
Subject: Contenders-subscribe@egroups.com
Ooohts! Ahts! Ooohts! Ahts!

The Hurtin'
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Group: streetfighter Message: 9375 From: mesmeron@hotmail.com Date: 10/25/2000
Subject: a new challenge!!
characters I would to see people try to make..

the avengers

turbo-teen!! hahahaha!!

six million dollar man

manimal

that's all for now!!
mesmeron
Group: streetfighter Message: 9376 From: cliff rice Date: 10/25/2000
Subject: SFnet!
here is the addy in case some of you missed it. Once
again just put the below adress in an otherwise blank
e-mail.

Contenders-subscribe@egroups.com

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Group: streetfighter Message: 9377 From: Trencher Date: 10/25/2000
Subject: Re: a new challenge!!
Or,

Thundar the Barbarian
Space Ghost
He-Man
Kid Video

BTW, is that Avengers the comic, or the old series/recent movie? And
didn't Turbo Teen change to a car when he got wet or something?

--- In streetfighter@egroups.com, mesmeron@h... wrote:
> characters I would to see people try to make..
>
> the avengers
>
> turbo-teen!! hahahaha!!
>
> six million dollar man
>
> manimal
>
> that's all for now!!
> mesmeron
Group: streetfighter Message: 9378 From: J. Scott Pittman Date: 10/25/2000
Subject: Re: a new challenge!!
How about...
 
The X-Men (comic versions)
The Hulk
Bruce Lee
Tekken II characters
 
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
----- Original Message -----
From: Trencher
Sent: Wednesday, October 25, 2000 4:45 PM
Subject: [streetfighter] Re: a new challenge!!

Or,

Thundar the Barbarian
Space Ghost
He-Man
Kid Video

BTW, is that Avengers the comic, or the old series/recent movie?  And
didn't Turbo Teen change to a car when he got wet or something?

--- In streetfighter@egroups.com, mesmeron@h... wrote:
> characters I would to see people try to make..
>
> the avengers
>
> turbo-teen!! hahahaha!!
>
> six million dollar man
>
> manimal
>
> that's all for now!!
> mesmeron


Group: streetfighter Message: 9379 From: cliff rice Date: 10/25/2000
Subject: Re: a new challenge!!
didn't Turbo Teen change to a car when he got wet or
something?

Ah crap how stupid he fell into the spring of drowned
convertable.

Cliff


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Group: streetfighter Message: 9380 From: cliff rice Date: 10/25/2000
Subject: Re: a new challenge!!
AEGH YOU BASTARDS ARE BREAKING MY BRAIN j/k =)

How about.

The transformers
Or the guys from double dragon
or the thundercats
Digimon
Pokemon
Monster rancher
Escaflowne (giant robot combat streetfighter style)
The rocken wrestlers
Dinozaurs
Jem and the Holograms
Spawn
inhumanoids
thundar the barbareian
Centureons
Tenchi muyo characters
Gobots
She-ra
UY character (It is fate)
Ranma characters

I could keep going but i am starting to scare myself

--- "J. Scott Pittman" <joespitt@...> wrote:
> How about...
>
> The X-Men (comic versions)
> The Hulk
> Bruce Lee
> Tekken II characters
>
> J. Scott Pittman
> EPICS game designer and professional artist
> www.dragonslayergames.com
> "Imagination is more important than information" -
> Albert Einstein
> ----- Original Message -----
> From: Trencher
> To: streetfighter@egroups.com
> Sent: Wednesday, October 25, 2000 4:45 PM
> Subject: [streetfighter] Re: a new challenge!!
>
>
> Or,
>
> Thundar the Barbarian
> Space Ghost
> He-Man
> Kid Video
>
> BTW, is that Avengers the comic, or the old
> series/recent movie? And
> didn't Turbo Teen change to a car when he got wet
> or something?
>
> --- In streetfighter@egroups.com, mesmeron@h...
> wrote:
> > characters I would to see people try to make..
> >
> > the avengers
> >
> > turbo-teen!! hahahaha!!
> >
> > six million dollar man
> >
> > manimal
> >
> > that's all for now!!
> > mesmeron
>
>
> eGroups Sponsor
>
>
>


__________________________________________________
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Yahoo! Messenger - Talk while you surf! It's FREE.
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Group: streetfighter Message: 9381 From: mesmeron@hotmail.com Date: 10/26/2000
Subject: Re: a new challenge!!
--- In streetfighter@egroups.com, cliff rice <shinzite@y...> wrote:
> AEGH YOU BASTARDS ARE BREAKING MY BRAIN j/k =)
>
> How about.
>
> The transformers (play a robot game for that!)
> Or the guys from double dragon (my friend did them)
> or the thundercats (what purpose would they serve??)
> Digimon
> Pokemon (I could see it!!)
> Monster rancher
> Escaflowne (giant robot combat streetfighter style)
> The rocken wrestlers (did them)
> Dinozaurs
> Jem and the Holograms (could be done!)
> Spawn (undead, yeah I could see it)
> inhumanoids
> thundarr the barbarian (again what purpose)
> Centurions (yeah, maybe!)
> Tenchi muyo characters
> Gobots (they really didn't make room for robots in the game)
> She-ra (yeah!)
> UY character (It is fate)
> Ranma characters (one of my players created them..all!!)
>
> I could keep going but i am starting to scare myself
>
> --- "J. Scott Pittman" <joespitt@t...> wrote:
> > How about...
> >
> > The X-Men (comic versions) made them
> > The Hulk
> > Bruce Lee (you got fei long!!)
> > Tekken II characters (they can be done)
> >
> > J. Scott Pittman
> > EPICS game designer and professional artist
> > www.dragonslayergames.com
> > "Imagination is more important than information" -
> > Albert Einstein
> > ----- Original Message -----
> > From: Trencher
> > To: streetfighter@egroups.com
> > Sent: Wednesday, October 25, 2000 4:45 PM
> > Subject: [streetfighter] Re: a new challenge!!
> >
> >
> > Or,
> >
> > Thundar the Barbarian
> > Space Ghost (made him!)
> > He-Man
> > Kid Video (ok that's crazy) :)
> >
> > BTW, is that Avengers the comic, or the old
> > series/recent movie? And
> > didn't Turbo Teen change to a car when he got wet
> > or something?
> >
> > --- In streetfighter@egroups.com, mesmeron@h...
> > wrote:
> > > characters I would to see people try to make..
> > >
> > > the avengers
> > >
> > > turbo-teen!! hahahaha!!
> > >
> > > six million dollar man
> > >
> > > manimal
> > >
> > > that's all for now!!
> > > mesmeron
> >
> >
> > eGroups Sponsor
> >
> >
> >
>
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Messenger - Talk while you surf! It's FREE.
> http://im.yahoo.com/
Group: streetfighter Message: 9382 From: Jérôme Rolli Date: 10/26/2000
Subject: Here comes a new challenger!
Hello Everyone!

My real name is Jerome (I am french). My nickname is backick (due to
street fighter rpg!). I have a french site on Conspiracy X
(www.sden.org/jdr/conspiracyx).

I started playing a Street Fighter RPG 7 years ago, before White WOlf
bought the license. When WW issued their RPG I switched to their game
because the fighting rules were excellent. I played this game a lot.
I stopped 2 years ago because, my players and I wanted to change (we
got involved in Star Wars, Conspiracy X and Warhammer...). But, SF
remains one of my favorite rpg because there is a lot of fun in it
and my players and I developed a very rich background (which the main
thing that is missing in the WW conversion I think).

I always had a question, I wanted to ask to other gamemasters. Don't
you think that tha cartwhell kick manoeuver is too powerful? I
changed the damage to -1 if not my nijitsu player was crushing anyone
with it.

Thanks!

Jérôme > backick
Group: streetfighter Message: 9383 From: Steve Karstensen Date: 10/26/2000
Subject: Re: Here comes a new challenger!
not if you remember that Kick Defense, Maka Wara, Toughskin, and several
other maneuvers cause it serious problems, and also that once the kicker
(and victim) hit an obstacle, such as a wall, THE MANEUVER ENDS. Unless
your fights always take place in big wide open spaces, the Cartwheel Kick is
harmless.

Once I shake this fever, I really gotta finish that FAQ.

-----Original Message-----
From: Jérôme Rolli [mailto:jrolli@...]
Sent: Thursday, October 26, 2000 7:00 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Here comes a new challenger!


Hello Everyone!

My real name is Jerome (I am french). My nickname is backick (due to
street fighter rpg!). I have a french site on Conspiracy X
(www.sden.org/jdr/conspiracyx).

I started playing a Street Fighter RPG 7 years ago, before White WOlf
bought the license. When WW issued their RPG I switched to their game
because the fighting rules were excellent. I played this game a lot.
I stopped 2 years ago because, my players and I wanted to change (we
got involved in Star Wars, Conspiracy X and Warhammer...). But, SF
remains one of my favorite rpg because there is a lot of fun in it
and my players and I developed a very rich background (which the main
thing that is missing in the WW conversion I think).

I always had a question, I wanted to ask to other gamemasters. Don't
you think that tha cartwhell kick manoeuver is too powerful? I
changed the damage to -1 if not my nijitsu player was crushing anyone
with it.

Thanks!

Jérôme > backick
Group: streetfighter Message: 9384 From: Andy Johnston Date: 10/26/2000
Subject: Re: Here comes a new challenger!
Feel better Steve!
It's never fun to be under the weather.
=[
 
----- Original Message -----
Sent: Thursday, October 26, 2000 9:01 AM
Subject: RE: [streetfighter] Here comes a new challenger!


not if you remember that Kick Defense, Maka Wara, Toughskin, and several
other maneuvers cause it serious problems, and also that once the kicker
(and victim) hit an obstacle, such as a wall, THE MANEUVER ENDS.  Unless
your fights always take place in big wide open spaces, the Cartwheel Kick is
harmless.

Once I shake this fever, I really gotta finish that FAQ.

-----Original Message-----
From: Jérôme Rolli [mailto:jrolli@...]
Sent: Thursday, October 26, 2000 7:00 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Here comes a new challenger!


Hello Everyone!

My real name is Jerome (I am french). My nickname is backick (due to
street fighter rpg!). I have a french site on Conspiracy X
(www.sden.org/jdr/conspiracyx).

I started playing a Street Fighter RPG 7 years ago, before White WOlf
bought the license. When WW issued their RPG I switched to their game
because the fighting rules were excellent. I played this game a lot.
I stopped 2 years ago because, my players and I wanted to change (we
got involved in Star Wars, Conspiracy X and Warhammer...). But, SF
remains one of my favorite rpg because there is a lot of fun in it
and my players and I developed a very rich background (which the main
thing that is missing in the WW conversion I think).

I always had a question, I wanted to ask to other gamemasters. Don't
you think that tha cartwhell kick manoeuver is too powerful? I
changed the damage to -1 if not my nijitsu player was crushing anyone
with it.

Thanks!

Jérôme > backick





Group: streetfighter Message: 9385 From: wallace heard Date: 10/26/2000
Subject: Re: Here comes a new challenger!
>From: "Andy Johnston" <dlatrex@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: Re: [streetfighter] Here comes a new challenger!
>Date: Thu, 26 Oct 2000 10:07:01 -0400
>MIME-Version: 1.0
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>

oh yeah, I remember that cheap move, wasn't str+kick+4??
if your stats were over 5 you could kill someone!!

hikodoshi almost died when one of my players used that move!!
(from that third edition sf book we called it the freak book!!)
>Feel better Steve!
>It's never fun to be under the weather.
>=[
>
> ----- Original Message -----
> From: Steve Karstensen
> To: streetfighter@egroups.com
> Sent: Thursday, October 26, 2000 9:01 AM
> Subject: RE: [streetfighter] Here comes a new challenger!
>
>
>
> not if you remember that Kick Defense, Maka Wara, Toughskin, and several
> other maneuvers cause it serious problems, and also that once the kicker
> (and victim) hit an obstacle, such as a wall, THE MANEUVER ENDS. Unless
> your fights always take place in big wide open spaces, the Cartwheel
>Kick is
> harmless.
>
> Once I shake this fever, I really gotta finish that FAQ.
>
> -----Original Message-----
> From: J�r�me Rolli [mailto:jrolli@...]
> Sent: Thursday, October 26, 2000 7:00 AM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Here comes a new challenger!
>
>
> Hello Everyone!
>
> My real name is Jerome (I am french). My nickname is backick (due to
> street fighter rpg!). I have a french site on Conspiracy X
> (www.sden.org/jdr/conspiracyx).
>
> I started playing a Street Fighter RPG 7 years ago, before White WOlf
> bought the license. When WW issued their RPG I switched to their game
> because the fighting rules were excellent. I played this game a lot.
> I stopped 2 years ago because, my players and I wanted to change (we
> got involved in Star Wars, Conspiracy X and Warhammer...). But, SF
> remains one of my favorite rpg because there is a lot of fun in it
> and my players and I developed a very rich background (which the main
> thing that is missing in the WW conversion I think).
>
> I always had a question, I wanted to ask to other gamemasters. Don't
> you think that tha cartwhell kick manoeuver is too powerful? I
> changed the damage to -1 if not my nijitsu player was crushing anyone
> with it.
>
> Thanks!
>
> J�r�me > backick
>
>
>
>
>
> eGroups Sponsor
>
>

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Group: streetfighter Message: 9386 From: Steve Karstensen Date: 10/26/2000
Subject: Re: Here comes a new challenger!
no, it was str + kick + 0. The Move bonus was +4. In a wide-open space you
have the potential to do a lot of damage, but it's far from unstoppable.

-----Original Message-----
From: wallace heard [mailto:mesmeron@...]
Sent: Thursday, October 26, 2000 10:16 AM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Here comes a new challenger!





>From: "Andy Johnston" <dlatrex@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: Re: [streetfighter] Here comes a new challenger!
>Date: Thu, 26 Oct 2000 10:07:01 -0400
>MIME-Version: 1.0
>X-Originating-IP: [208.61.139.107]
>Received: from [64.209.169.105] by hotmail.com (3.2) with ESMTP id
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>List-Unsubscribe: <mailto:streetfighter-unsubscribe@egroups.com>
>

oh yeah, I remember that cheap move, wasn't str+kick+4??
if your stats were over 5 you could kill someone!!

hikodoshi almost died when one of my players used that move!!
(from that third edition sf book we called it the freak book!!)
>Feel better Steve!
>It's never fun to be under the weather.
>=[
>
> ----- Original Message -----
> From: Steve Karstensen
> To: streetfighter@egroups.com
> Sent: Thursday, October 26, 2000 9:01 AM
> Subject: RE: [streetfighter] Here comes a new challenger!
>
>
>
> not if you remember that Kick Defense, Maka Wara, Toughskin, and several
> other maneuvers cause it serious problems, and also that once the kicker
> (and victim) hit an obstacle, such as a wall, THE MANEUVER ENDS. Unless
> your fights always take place in big wide open spaces, the Cartwheel
>Kick is
> harmless.
>
> Once I shake this fever, I really gotta finish that FAQ.
>
> -----Original Message-----
> From: Jérôme Rolli [mailto:jrolli@...]
> Sent: Thursday, October 26, 2000 7:00 AM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Here comes a new challenger!
>
>
> Hello Everyone!
>
> My real name is Jerome (I am french). My nickname is backick (due to
> street fighter rpg!). I have a french site on Conspiracy X
> (www.sden.org/jdr/conspiracyx).
>
> I started playing a Street Fighter RPG 7 years ago, before White WOlf
> bought the license. When WW issued their RPG I switched to their game
> because the fighting rules were excellent. I played this game a lot.
> I stopped 2 years ago because, my players and I wanted to change (we
> got involved in Star Wars, Conspiracy X and Warhammer...). But, SF
> remains one of my favorite rpg because there is a lot of fun in it
> and my players and I developed a very rich background (which the main
> thing that is missing in the WW conversion I think).
>
> I always had a question, I wanted to ask to other gamemasters. Don't
> you think that tha cartwhell kick manoeuver is too powerful? I
> changed the damage to -1 if not my nijitsu player was crushing anyone
> with it.
>
> Thanks!
>
> Jérôme > backick
>
>
>
>
>
> eGroups Sponsor
>
>

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Group: streetfighter Message: 9387 From: mesmeron@hotmail.com Date: 10/26/2000
Subject: Re: Here comes a new challenger!
--- In streetfighter@egroups.com, "Jérôme Rolli" <jrolli@l...> wrote:
> Hello Everyone!
>
> My real name is Jerome (I am french). My nickname is backick (due to
> street fighter rpg!). I have a french site on Conspiracy X
> (www.sden.org/jdr/conspiracyx).
>
> I started playing a Street Fighter RPG 7 years ago, before White
WOlf
> bought the license. When WW issued their RPG I switched to their
game
> because the fighting rules were excellent. I played this game a lot.
> I stopped 2 years ago because, my players and I wanted to change (we
> got involved in Star Wars, Conspiracy X and Warhammer...). But, SF
> remains one of my favorite rpg because there is a lot of fun in it
> and my players and I developed a very rich background (which the
main
> thing that is missing in the WW conversion I think).
>
> I always had a question, I wanted to ask to other gamemasters. Don't
> you think that tha cartwhell kick manoeuver is too powerful? I
> changed the damage to -1 if not my nijitsu player was crushing
anyone
> with it.
>
> Thanks!

I always thought that the cartwheel kick was a very cheap move because
any style could get it..I'm sorry, but I just couldn't see a sumo
wrestler doing a cartwheel kick, players could jump over it, or do the
dex vs. dex thing, interrupt and punch em in the nuts!! cartwheel kick
me now!! after we put some difficulties on it from that low blow

but that's me, hi :)
mesmeron
>
> Jérôme > backick
Group: streetfighter Message: 9388 From: mesmeron@hotmail.com Date: 10/26/2000
Subject: Re: Here comes a new challenger!
--- In streetfighter@egroups.com, "Jérôme Rolli" <jrolli@l...> wrote:
> Hello Everyone!
>
> My real name is Jerome (I am french). My nickname is backick (due to
> street fighter rpg!). I have a french site on Conspiracy X
> (www.sden.org/jdr/conspiracyx).
>
> I started playing a Street Fighter RPG 7 years ago, before White
WOlf
> bought the license. When WW issued their RPG I switched to their
game
> because the fighting rules were excellent. I played this game a lot.
> I stopped 2 years ago because, my players and I wanted to change (we
> got involved in Star Wars, Conspiracy X and Warhammer...). But, SF
> remains one of my favorite rpg because there is a lot of fun in it
> and my players and I developed a very rich background (which the
main
> thing that is missing in the WW conversion I think).
>
> I always had a question, I wanted to ask to other gamemasters. Don't
> you think that tha cartwhell kick manoeuver is too powerful? I
> changed the damage to -1 if not my nijitsu player was crushing
anyone
> with it.
>
> Thanks!
>
> Jérôme > backick
Group: streetfighter Message: 9389 From: Chris Hoffmann Date: 10/26/2000
Subject: Re: Dag nab it!
--- arkondloc@... wrote:
> Well, barring a Theme to the collection...
>
> Gladiators
> Warriors of the Ring
> New Challangers
> Faces of the Circuit
> Battle Seekers
>
> Any other ideas?

Scions of War
The Martial Path
The Way of the Fist
For Glory, For Honor
Living Weapons
The Closed Fist

=====
staredown@... http://www.workspot.net/~staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

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Group: streetfighter Message: 9390 From: Chris Hoffmann Date: 10/26/2000
Subject: Re: Another direction to go
--- "J. Scott Pittman" <joespitt@...> wrote:
> I know some people enjoy those kind of games, but "dark side" characters
> should be bad guys. If you have a character taking pleasure out of beating
> the living crap out of someone who called him a jerk, or would shoot him
> through the spine for getting double-crossed, you've lost something
> important, in my opinion, about role-playing games. They should be played
> hero = player. I don't know about you, but I don't root for the villain when
> i go to the movies.

Watch The Day of the Jackel. You'll be rooting for the Jackel and not even
know it.

=====
staredown@... http://www.workspot.net/~staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

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Group: streetfighter Message: 9391 From: mesmeron@hotmail.com Date: 10/26/2000
Subject: here's a question..
has anybody ran an adv. using..

dhakmar


praetorian
the unspeakables

if so what were the adv. ideas you had, I just can't think of a use
for them?? in the contenders book..

too bad the characters on the cover aren't player characters :(
Group: streetfighter Message: 9392 From: Chris Hoffmann Date: 10/26/2000
Subject: Re: a new challenge!!
--- cliff rice <shinzite@...> wrote:
> AEGH YOU BASTARDS ARE BREAKING MY BRAIN j/k =)
>
> How about.

> Dinozaurs

You said the unholy word. We must now eat your brain!!


=====
staredown@... http://www.workspot.net/~staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
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Group: streetfighter Message: 9393 From: Steve Karstensen Date: 10/26/2000
Subject: Re: here's a question..
Dhakmar was a participant in a tourney on Mriganka I held once. I haven't
used the others yet, but I really like the Unspeakables as a concept.

-----Original Message-----
From: mesmeron@... [mailto:mesmeron@...]
Sent: Thursday, October 26, 2000 10:37 AM
To: streetfighter@egroups.com
Subject: [streetfighter] here's a question..



has anybody ran an adv. using..

dhakmar


praetorian
the unspeakables

if so what were the adv. ideas you had, I just can't think of a use
for them?? in the contenders book..

too bad the characters on the cover aren't player characters :(
Group: streetfighter Message: 9394 From: Josh Diemert Date: 10/26/2000
Subject: Re: a new challenge!!
--- Chris Hoffmann <staredown@...> wrote:
> --- cliff rice <shinzite@...> wrote:
> > AEGH YOU BASTARDS ARE BREAKING MY BRAIN j/k =)
> >
> > How about.
>
> > Dinozaurs
>
> You said the unholy word. We must now eat your
> brain!!


M. Bison grinned evilly as he prepared to unleash his
latest terror team on the unsuspecting World Warriors.
His scientists had analized everything that
frightened good, decent folk, and come up with forms
that would throw the world into utter chaos. 'Yes',
he thought to himself with an evil chuckle,
'Operation: Teletubbies would be his vilest plan
yet...


Sorry, had to do that. The T.T. just creep me out.

Josh

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Group: streetfighter Message: 9395 From: Steve Karstensen Date: 10/26/2000
Subject: Re: a new challenge!!
watch it with people who are rip-roaringly drunk. it takes on a whole new
meaning.

on a similar vein, what was your favorite 'ripoff' weapon that you borrowed
for your campaign? Currently, I'm having fun sending my players all over
the globe to stop United Enforcement from building a prototype lightsaber so
that they may allow Bison to complete Project Dark Force. Which is, of
course, a 'clone' of Darth Maul. (IE, a highly-trained Wu Shu fighter with
Focus powers). United Enforcement also manufactures Battle Droids and their
Destroyer variants, along with the ED-209 (which I've populated Mriganka
with; they could eat those Elite Robots for lunch).

-----Original Message-----
From: Josh Diemert [mailto:boomergold@...]
Sent: Thursday, October 26, 2000 1:06 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Re: a new challenge!!



--- Chris Hoffmann <staredown@...> wrote:
> --- cliff rice <shinzite@...> wrote:
> > AEGH YOU BASTARDS ARE BREAKING MY BRAIN j/k =)
> >
> > How about.
>
> > Dinozaurs
>
> You said the unholy word. We must now eat your
> brain!!


M. Bison grinned evilly as he prepared to unleash his
latest terror team on the unsuspecting World Warriors.
His scientists had analized everything that
frightened good, decent folk, and come up with forms
that would throw the world into utter chaos. 'Yes',
he thought to himself with an evil chuckle,
'Operation: Teletubbies would be his vilest plan
yet...


Sorry, had to do that. The T.T. just creep me out.

Josh

__________________________________________________
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Group: streetfighter Message: 9396 From: Jens-Arthur Leirbakk Date: 10/26/2000
Subject: Re: The Dragon Reborn Vs Julian Del Solar III.
Well... At last I've been able to connect, albeit temporarily. That
bastard modem of mine gave up the ghost - I think. I just can't make it
work properly. I hate device drivers :)

Why can't we all just be ... friends? :)

Anyways - I'm pleased that I won. Or rather, that The Dragon Reborn
won. Here's what he's got to say:

... The Dragon Spirit's presence is evinced by the tell-tale blue glow
around the body of The Dragon Reborn. The Dragon Reborn looks at his
opponent, and says "Your strategy may need rethinking. We are honored to
pit our skills against yours."

On Wed, 11 Oct 2000, Yasuharu Konishi wrote:

> Wow! The Dragon Reborn just upped the ante!
> Congratulations, J-A, that was absolutely killer!
>
> PS: Rinaldo, in answer to your question, I think you
> should also award Honor and/or Glory for the fights.
>
> -Yasu
>
> --- Rinaldo Gambetta wrote:
> > The Dragon Reborn VS Julian Del Solar III
> > Move 1- Julian Del Solar III block for combo and The
> > Dragon Reborn make
> > Speed of Moongoose.
> > Move 2- Julian Del Solar III try to make a Tumbling
> > Attack for combo
> > (dizzy)
> > but The Dragon Reborn is more faster and hit a
> > Cartwheel Kick move 3 and
> > Julian Del Solar III receives: 4,5,2,4,3,1,3,2,4 and
> > this enought Julian
> > Del
> > Solar fly to fall over the sand of the arena, is a
> > knockout.
> > The Dragon Reborn wins by knockout. Record Fast
> > K.O.- 2 turns of fight.
>
>
> =====
> Conspiracy got you down? Tired of being Their bitch?Get Sex! Money! Pills! TERRIBLE PSYCHIC POWERS!!!You can't afford NOT to send ONE DOLLAR to:The Subgenius FoundationPO Box 140306 Dallas TX 75214"Join us or die... can you do any less?"Visit www.subgenius.com before it's too late!
>
> __________________________________________________
> Do You Yahoo!?
> Get Yahoo! Mail - Free email you can access from anywhere!
> http://mail.yahoo.com/
>
>
>
>
>

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 9397 From: mesmeron@hotmail.com Date: 10/26/2000
Subject: Re: here's a question..
--- In streetfighter@egroups.com, Steve Karstensen <skarstensen@c...>
wrote:
>
> Dhakmar was a participant in a tourney on Mriganka I held once. I
haven't
> used the others yet, but I really like the Unspeakables as a
concept.

My players shiver when I use the M-word...
one of my fellow gm's or storytellers ran an adventure where some sf's
raided a shadoloo lab and one shadoloo scientist injected himself
witha mutagen and he became "the thing that should not be!!) one rough
adv.!!
>
> -----Original Message-----
> From: mesmeron@h... [mailto:mesmeron@h...]
> Sent: Thursday, October 26, 2000 10:37 AM
> To: streetfighter@egroups.com
> Subject: [streetfighter] here's a question..
>
>
>
> has anybody ran an adv. using..
>
> dhakmar
>
>
> praetorian
> the unspeakables
>
> if so what were the adv. ideas you had, I just can't think of a use
> for them?? in the contenders book..
>
> too bad the characters on the cover aren't player characters :(
Group: streetfighter Message: 9398 From: mesmeron@hotmail.com Date: 10/26/2000
Subject: Re: a new challenge!!
--- In streetfighter@egroups.com, Josh Diemert <boomergold@r...>
wrote:
>
> --- Chris Hoffmann <staredown@r...> wrote:
> > --- cliff rice <shinzite@y...> wrote:
> > > AEGH YOU BASTARDS ARE BREAKING MY BRAIN j/k =)
> > >
> > > How about.
> >
> > > Dinozaurs
> >
> > You said the unholy word. We must now eat your
> > brain!!
>
>
> M. Bison grinned evilly as he prepared to unleash his
> latest terror team on the unsuspecting World Warriors.
> His scientists had analized everything that
> frightened good, decent folk, and come up with forms
> that would throw the world into utter chaos. 'Yes',
> he thought to himself with an evil chuckle,
> 'Operation: Teletubbies would be his vilest plan
> yet...
>
>
> Sorry, had to do that. The T.T. just creep me out.
>
> Josh

actually that's a good idea.I did a similiar thing with barney
or you can send your players through a portal to rescue a scientist
and it could be t.t. land with the baby head sun as the ruler and the
T.T could be demonic creatures...think I'll use it..hahaha!!
mesmeron
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Messenger - Talk while you surf! It's FREE.
> http://im.yahoo.com/
Group: streetfighter Message: 9399 From: mesmeron@hotmail.com Date: 10/26/2000
Subject: Re: a new challenge!!
--- In streetfighter@egroups.com, Steve Karstensen <skarstensen@c...>
wrote:
>
> watch it with people who are rip-roaringly drunk. it takes on a
whole new
> meaning.
>
> on a similar vein, what was your favorite 'ripoff' weapon that you
borrowed
> for your campaign? Currently, I'm having fun sending my players all
over
> the globe to stop United Enforcement from building a prototype
lightsaber so
> that they may allow Bison to complete Project Dark Force. Which is,
of
> course, a 'clone' of Darth Maul. (IE, a highly-trained Wu Shu
fighter with
> Focus powers). United Enforcement also manufactures Battle Droids
and their
> Destroyer variants, along with the ED-209 (which I've populated
Mriganka
> with; they could eat those Elite Robots for lunch).
>
> what was your favorite 'ripoff' weapon that you borrowed for your
campaign??

actually I've used more people than weapons (i.e nemesis enforcer)
I used the infinty gems once, time,mind,soul,power,reality
and I used the rings to make a shadoloo version of captain planet
(captain pollution)
I'll think of more take care!!
mesmeron
> __________________________________________________
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> Yahoo! Messenger - Talk while you surf! It's FREE.
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Group: streetfighter Message: 9400 From: J. Scott Pittman Date: 10/26/2000
Subject: Re: Another direction to go
Don't get me wrong, there are lots of times you can "root for the bad guys", because the bad guys come across as really cool. but I think most people want the bad guys to lose no matter how cool they are. I love most movie villians - most of them are much more interesting than the heroes of a story. But they are there to represent the dark side of the story, the human side that has gone corrupt, and is usualy in a position of favor or have more power behind them than the heroes. My question is what kind of thrill would it be to play the villian if you won? It would be like "Oh, i outsmarted the hero because I planted a few bombs and they killed my target", or "my partner came in and shot all these guys in the back after we took their guns away - cool!", or how about "My army of undead, much more powerful than the kinght's pitiful band of fools, killed them and took over the world". Yawn with a little disgust!
  I suppose I am biased. I went to a Vampire game once where the Storyteller was very "relaxed" about letting the "heroes" (and I use the term loosely) get away with just about anything. Well, the Storyteller was very "adult story". I guess you could say his games would be rated R. During one of these games, the characters (except for two of them who were not there, including mine) caught some men who were involved in child pornography. They did not kill the men - instead, they knocked them unconcious, tied them up, placed them in front of a mirror, and then procceeded to torture them until they died in horrible, horrible ways that i will not go into detail about here. VERY horrible ways. I can't stress that enough. No one seemed to have a big problem with it except me and the other guy who was not there.
  That was more than eough of a taste of "bad guy" playing. I left the game and have not played that game since.
 
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
Group: streetfighter Message: 9401 From: Darrick Chen Date: 10/26/2000
Subject: Re: here's a question..
>
>
>has anybody ran an adv. using..
>
>dhakmar
>
>
>praetorian
>the unspeakables
>

You know it's funny you ask this. Anyone who knew my rants before my
self-imposed hiatus, are well familiar with my quest to get this book. Well
last february I was finally able to procure a copy for retail price off
eBay. Finally, my collection was complete, the elusive sourcebook in my
hands. So I sat down to read it.

WARNING: WHAT FOLLOWS IS ONLY MY OPINION. PLEASE DO NOT FLAME. THANK YOU; WE
NOW RETURN TO OUR REGULARLY SCHEDULED PROGRAMMING.

To be honest, the Contenders characters, with few exceptions, are just about
the silliest things I've ever read. PArt of it was the uninspired character
design; I'm a kind-of manga artist, so visual design is part of a
character's appeal for me, especially for Street Fighter. In fact, I found
most of the character art ot be pretty boring with thier oddly proportioned
staures (especially the women)and bland, monochromatic costuming. Everthing
else was just kinda so-so.

What I did like:

Dhakmar was a pretty interesting character, both in terms of visual and game
design. I think he had/has real potential to be a third party in the World
Warriors vs Shadoloo conflict.

Eric the Red So Fine. Only becasue his name was funky.

Ravana. All sorts of cool. He even LOOKED frightening.

The non fighter NPCs: Actually a pretty fun bunch. Groupie aside, I found
Marcie Calahan, Master Takeshi, and Dr. Lao to be fairly interesting. I did
find it odd that if Marcie used to be a pro wrestler they didn't give her
the style or any accompanying maneuvers. Sai, the Green Ninja was a little
too hokey but she had her merits. Heck I even like Wolff Sprenger, though he
was justa little too cookie cutter sleazeball-with-a-golden-heart reporter.

The War House: Even though I didn't like a few of the characters (see below)
it gets points for originality.

What I thought was okay:

The Gibson Girl: Interesting concept, but done before. Aslo, her character
design looked like she had two sacks of water down the front of her shirt
and she had a glazed look on her face. and no, I DON'T think it was to
convey the fact she was artificial.

Praetorian: I'm a little against the inclusion of aliens in Street Fighter,
but if they put him in, they should have provided more on this Intergalactic
situation he was in. At the very least they could have included a kit write
up for his "style". I will say however, I do think an intergalactic
gladiatorial conflict would make a great chronicle, but in a different
setting.

Team Extreme: Other than sounding like the gymnastics team that visits
elementary schools, I found it highly implausible that they would set up a
brother and sister duo to handle military operations alone. William Stanton
could be great as a NPC and the Cooper siblings are actually decent. I just
think they should have rounded out the team with more fighters.

Shan Lung: Better as an NPC than as a player character. Too easy to abuse,
though the concept is cool.


What I didn't like:

Midnight: Generic Ninja+Batman = boring. It's just another instance in a
long line of misunderstandings of the ninja. the one thing I ninja doesn't
want is to be noticed.

The Unspeakables: While this could be a good point of reference for
Darkstalkers characters, having obvious monsters really came across as
tacky. "The Thing That Should Not Be" also sounds like a 5o's horror movie.

K.O.: Not only did he look like Boris Badenov, if this weirdo ever showed up
in my campaign it would be to be brutally, yes BRUTALLY murdered. Probably
involving bloodthirsty dung beetles. Also, what was up with White Wolf's
affinity for Irish-Asian characters? Nothing against it, but it was unusual.

The Chain: What the HELL was this freak doing anywhere NEAR Street Fighter
material? Not only did he have THE most annoying face in the book, what was
UP with his obsession on his legs? Disturbing.

That's my rant, I guess. I was just a little diappointed, especially after
waiting so long to find the book. It of course has its merits, mostly due to
the style kits. I have to give White Wolf props for including lesser known
styles such as Lua and Pancriatium a presence in the game.

On that note: does anyone else find it odd that There was never an official
writeup for a Tae Kwon Do kit? I know there are more than enough
fan-produced kit available, but I do find it strange that one of the most
popular arts was never given its own writeup.

Anyway, I remain...

Darrick
_________________________________________________________________________
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Group: streetfighter Message: 9402 From: Steve Karstensen Date: 10/26/2000
Subject: Re: a new challenge!!
ah sirs, do not make fun, is a veeeeery tragic story!

-----Original Message-----
From: cliff rice [mailto:shinzite@...]
Sent: Wednesday, October 25, 2000 8:22 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Re: a new challenge!!




didn't Turbo Teen change to a car when he got wet or
something?

Ah crap how stupid he fell into the spring of drowned
convertable.

Cliff


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Group: streetfighter Message: 9403 From: Steve Karstensen Date: 10/26/2000
Subject: Re: here's a question..
My biggest problem with Contenders was that most of the fighters in it were
too weak. I remember a while back flipping through the book looking for a
challenge for my players and kept going "weak, weak, weak, hmm, could be...
eh, weak, weak, weak..."

For the most part they were too badly constructed. Rolling Thunder, for
example, had no obvious advantages to being cybernetic. I mean, Nychus
didn't even have stats for her blades or claws? And Rix, Rank Four with
every damn move under the sun listed on his sheet.

You'll be happy to know that Eric the Red and the Chain were the first two
victims of Ravana during his debut in my game. The Chain is much more
tolerable when he's had his spine ripped out.

Except for the "concept" characters who were supposed to be badasses, all of
the fighters were just ineffective.

I liked the Unspeakables, though. I'm a big Lovecraft fan so I thought it
was funny.

-----Original Message-----
From: Darrick Chen [mailto:dare2live@...]
Sent: Thursday, October 26, 2000 5:28 PM
To: streetfighter@egroups.com
Subject: RE: [streetfighter] here's a question..




>
>
>has anybody ran an adv. using..
>
>dhakmar
>
>
>praetorian
>the unspeakables
>

You know it's funny you ask this. Anyone who knew my rants before my
self-imposed hiatus, are well familiar with my quest to get this book. Well
last february I was finally able to procure a copy for retail price off
eBay. Finally, my collection was complete, the elusive sourcebook in my
hands. So I sat down to read it.

WARNING: WHAT FOLLOWS IS ONLY MY OPINION. PLEASE DO NOT FLAME. THANK YOU; WE

NOW RETURN TO OUR REGULARLY SCHEDULED PROGRAMMING.

To be honest, the Contenders characters, with few exceptions, are just about

the silliest things I've ever read. PArt of it was the uninspired character
design; I'm a kind-of manga artist, so visual design is part of a
character's appeal for me, especially for Street Fighter. In fact, I found
most of the character art ot be pretty boring with thier oddly proportioned
staures (especially the women)and bland, monochromatic costuming. Everthing
else was just kinda so-so.

What I did like:

Dhakmar was a pretty interesting character, both in terms of visual and game

design. I think he had/has real potential to be a third party in the World
Warriors vs Shadoloo conflict.

Eric the Red So Fine. Only becasue his name was funky.

Ravana. All sorts of cool. He even LOOKED frightening.

The non fighter NPCs: Actually a pretty fun bunch. Groupie aside, I found
Marcie Calahan, Master Takeshi, and Dr. Lao to be fairly interesting. I did
find it odd that if Marcie used to be a pro wrestler they didn't give her
the style or any accompanying maneuvers. Sai, the Green Ninja was a little
too hokey but she had her merits. Heck I even like Wolff Sprenger, though he

was justa little too cookie cutter sleazeball-with-a-golden-heart reporter.

The War House: Even though I didn't like a few of the characters (see below)

it gets points for originality.

What I thought was okay:

The Gibson Girl: Interesting concept, but done before. Aslo, her character
design looked like she had two sacks of water down the front of her shirt
and she had a glazed look on her face. and no, I DON'T think it was to
convey the fact she was artificial.

Praetorian: I'm a little against the inclusion of aliens in Street Fighter,
but if they put him in, they should have provided more on this Intergalactic

situation he was in. At the very least they could have included a kit write
up for his "style". I will say however, I do think an intergalactic
gladiatorial conflict would make a great chronicle, but in a different
setting.

Team Extreme: Other than sounding like the gymnastics team that visits
elementary schools, I found it highly implausible that they would set up a
brother and sister duo to handle military operations alone. William Stanton
could be great as a NPC and the Cooper siblings are actually decent. I just
think they should have rounded out the team with more fighters.

Shan Lung: Better as an NPC than as a player character. Too easy to abuse,
though the concept is cool.


What I didn't like:

Midnight: Generic Ninja+Batman = boring. It's just another instance in a
long line of misunderstandings of the ninja. the one thing I ninja doesn't
want is to be noticed.

The Unspeakables: While this could be a good point of reference for
Darkstalkers characters, having obvious monsters really came across as
tacky. "The Thing That Should Not Be" also sounds like a 5o's horror movie.

K.O.: Not only did he look like Boris Badenov, if this weirdo ever showed up

in my campaign it would be to be brutally, yes BRUTALLY murdered. Probably
involving bloodthirsty dung beetles. Also, what was up with White Wolf's
affinity for Irish-Asian characters? Nothing against it, but it was unusual.

The Chain: What the HELL was this freak doing anywhere NEAR Street Fighter
material? Not only did he have THE most annoying face in the book, what was
UP with his obsession on his legs? Disturbing.

That's my rant, I guess. I was just a little diappointed, especially after
waiting so long to find the book. It of course has its merits, mostly due to

the style kits. I have to give White Wolf props for including lesser known
styles such as Lua and Pancriatium a presence in the game.

On that note: does anyone else find it odd that There was never an official
writeup for a Tae Kwon Do kit? I know there are more than enough
fan-produced kit available, but I do find it strange that one of the most
popular arts was never given its own writeup.

Anyway, I remain...

Darrick
_________________________________________________________________________
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Group: streetfighter Message: 9404 From: Darrick Chen Date: 10/26/2000
Subject: Re: a new challenge!!
>
>on a similar vein, what was your favorite 'ripoff' weapon that you borrowed
>for your campaign?

Well as I'm a child of 80's pop culture, I tended to use a lot of characters
more than weapons.

My most unusual import to date was the appearance of Nemesis Enforcer from
the GI Joe movie. He was part of the alternate universe storyline and had a
lot more powers.

As far as an actual item, I'd have to say pulling out the Guyver Unit from
the anime BioBooster Armor Guyver was s lick trick. Also part of the
alternate universe storyline, it was attached to one Charles Nash.


_________________________________________________________________________
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http://profiles.msn.com
Group: streetfighter Message: 9405 From: Knight of the Black Rose Date: 10/26/2000
Subject: Re: Another direction to go
>
caught some men
> who were involved in child pornography. They did not kill the men -
instead, they knocked them unconcious, tied them up, placed them in
front of a mirror, and then procceeded to torture them until they died
in horrible, horrible ways that i will not go into detail about here.
VERY horrible ways. I can't stress that enough. No one seemed to have a
big problem with it except me and the other guy
>

Yah, but they were all bad.

Knight of the Black Rose
"Absolute Destiny Tango"
Group: streetfighter Message: 9406 From: mesmeron@hotmail.com Date: 10/26/2000
Subject: Re: here's a question..
--- In streetfighter@egroups.com, "Darrick Chen" <dare2live@h...>
wrote:
>
>
> >
> >
> >has anybody ran an adv. using..
> >
> >dhakmar
> >
> >
> >praetorian
> >the unspeakables
> >
>
> You know it's funny you ask this. Anyone who knew my rants before my
> self-imposed hiatus, are well familiar with my quest to get this
book. Well
> last february I was finally able to procure a copy for retail price
off
> eBay. Finally, my collection was complete, the elusive sourcebook in
my
> hands. So I sat down to read it.
>
> WARNING: WHAT FOLLOWS IS ONLY MY OPINION. PLEASE DO NOT FLAME. THANK
YOU; WE
> NOW RETURN TO OUR REGULARLY SCHEDULED PROGRAMMING.
>
> To be honest, the Contenders characters, with few exceptions, are
just about
> the silliest things I've ever read. PArt of it was the uninspired
character
> design; I'm a kind-of manga artist, so visual design is part of a
> character's appeal for me, especially for Street Fighter. In fact, I
found
> most of the character art ot be pretty boring with thier oddly
proportioned
> staures (especially the women)and bland, monochromatic costuming.
Everthing
> else was just kinda so-so.
>
> What I did like:
>
> Dhakmar was a pretty interesting character, both in terms of visual
and game
> design. I think he had/has real potential to be a third party in the
World
> Warriors vs Shadoloo conflict.
>
> Eric the Red So Fine. Only becasue his name was funky.
>
> Ravana. All sorts of cool. He even LOOKED frightening.
>
> The non fighter NPCs: Actually a pretty fun bunch. Groupie aside, I
found
> Marcie Calahan, Master Takeshi, and Dr. Lao to be fairly
interesting. I did
> find it odd that if Marcie used to be a pro wrestler they didn't
give her
> the style or any accompanying maneuvers. Sai, the Green Ninja was a
little
> too hokey but she had her merits. Heck I even like Wolff Sprenger,
though he
> was justa little too cookie cutter sleazeball-with-a-golden-heart
reporter.
>
> The War House: Even though I didn't like a few of the characters
(see below)
> it gets points for originality.
>
> What I thought was okay:
>
> The Gibson Girl: Interesting concept, but done before. Aslo, her
character
> design looked like she had two sacks of water down the front of her
shirt
> and she had a glazed look on her face. and no, I DON'T think it was
to
> convey the fact she was artificial.
>
> Praetorian: I'm a little against the inclusion of aliens in Street
Fighter,
> but if they put him in, they should have provided more on this
Intergalactic
> situation he was in. At the very least they could have included a
kit write
> up for his "style". I will say however, I do think an intergalactic
> gladiatorial conflict would make a great chronicle, but in a
different
> setting. (yeah they never really covered that...guess you gotta make
it up!! (groan!)
>
> Team Extreme: Other than sounding like the gymnastics team that
visits
> elementary schools, I found it highly implausible that they would
set up a
> brother and sister duo to handle military operations alone. William
Stanton
> could be great as a NPC and the Cooper siblings are actually decent.
I just
> think they should have rounded out the team with more fighters.
>
> Shan Lung: Better as an NPC than as a player character. Too easy to
abuse,
> though the concept is cool. ( I made him into a villian, he runs
this drug tea house, the tea gives super abilities to the drinker, but
makes him dependent for more plus shadoloo made him able to turn back
into a dragon..but it only happens when he gets angry!!)
>
>
> What I didn't like:
>
> Midnight: Generic Ninja+Batman = boring. It's just another instance
in a
> long line of misunderstandings of the ninja. the one thing I ninja
doesn't
> want is to be noticed. (yeah he needed more work)
>
> The Unspeakables: While this could be a good point of reference for
> Darkstalkers characters, having obvious monsters really came across
as
> tacky. "The Thing That Should Not Be" also sounds like a 5o's horror
movie.
>
> K.O.: Not only did he look like Boris Badenov, if this weirdo ever
showed up
> in my campaign it would be to be brutally, yes BRUTALLY murdered.
Probably
> involving bloodthirsty dung beetles. Also, what was up with White
Wolf's
> affinity for Irish-Asian characters? Nothing against it, but it was
unusual.
>
> The Chain: What the HELL was this freak doing anywhere NEAR Street
Fighter
> material? Not only did he have THE most annoying face in the book,
what was
> UP with his obsession on his legs? Disturbing.
>
> That's my rant, I guess. I was just a little diappointed, especially
after
> waiting so long to find the book. It of course has its merits,
mostly due to
> the style kits. I have to give White Wolf props for including lesser
known
> styles such as Lua and Pancriatium a presence in the game.
>
> On that note: does anyone else find it odd that There was never an
official
> writeup for a Tae Kwon Do kit? I know there are more than enough
> fan-produced kit available, but I do find it strange that one of the
most
> popular arts was never given its own writeup.
>
> Anyway, I remain...
>
> Darrick

yeah I ran a few adv using sai..the nature ninja..you just have to
eventually find a purpose for them or don't use them..I just put em in
and out of my runs..
take care
mes

>
______________________________________________________________________
___
> Get Your Private, Free E-mail from MSN Hotmail at
http://www.hotmail.com
>
> Share information about yourself, create your own public profile at
> http://profiles.msn.com
Group: streetfighter Message: 9407 From: mesmeron@hotmail.com Date: 10/26/2000
Subject: Re: here's a question..
--- In streetfighter@egroups.com, Steve Karstensen <skarstensen@c...>
wrote:
>
> My biggest problem with Contenders was that most of the fighters in
it were
> too weak. I remember a while back flipping through the book looking
for a
> challenge for my players and kept going "weak, weak, weak, hmm,
could be...
> eh, weak, weak, weak..."
>
> For the most part they were too badly constructed. Rolling Thunder,
for
> example, had no obvious advantages to being cybernetic. I mean,
Nychus
> didn't even have stats for her blades or claws? And Rix, Rank Four
with
> every damn move under the sun listed on his sheet.
>
> You'll be happy to know that Eric the Red and the Chain were the
first two
> victims of Ravana during his debut in my game. The Chain is much
more
> tolerable when he's had his spine ripped out. (both of them at the
same time??)
>
> Except for the "concept" characters who were supposed to be
badasses, all of
> the fighters were just ineffective.
>
> I liked the Unspeakables, though. I'm a big Lovecraft fan so I
thought it
> was funny.

I turned "rolling thunder" into mercenary villians, shade is cool..

>
> -----Original Message-----
> From: Darrick Chen [mailto:dare2live@h...]
> Sent: Thursday, October 26, 2000 5:28 PM
> To: streetfighter@egroups.com
> Subject: RE: [streetfighter] here's a question..
>
>
>
>
> >
> >
> >has anybody ran an adv. using..
> >
> >dhakmar
> >
> >
> >praetorian
> >the unspeakables
> >
>
> You know it's funny you ask this. Anyone who knew my rants before my
> self-imposed hiatus, are well familiar with my quest to get this
book. Well
> last february I was finally able to procure a copy for retail price
off
> eBay. Finally, my collection was complete, the elusive sourcebook in
my
> hands. So I sat down to read it.
>
> WARNING: WHAT FOLLOWS IS ONLY MY OPINION. PLEASE DO NOT FLAME. THANK
YOU; WE
>
> NOW RETURN TO OUR REGULARLY SCHEDULED PROGRAMMING.
>
> To be honest, the Contenders characters, with few exceptions, are
just about
>
> the silliest things I've ever read. PArt of it was the uninspired
character
> design; I'm a kind-of manga artist, so visual design is part of a
> character's appeal for me, especially for Street Fighter. In fact, I
found
> most of the character art ot be pretty boring with thier oddly
proportioned
> staures (especially the women)and bland, monochromatic costuming.
Everthing
> else was just kinda so-so.
>
> What I did like:
>
> Dhakmar was a pretty interesting character, both in terms of visual
and game
>
> design. I think he had/has real potential to be a third party in the
World
> Warriors vs Shadoloo conflict.
>
> Eric the Red So Fine. Only becasue his name was funky.
>
> Ravana. All sorts of cool. He even LOOKED frightening.
>
> The non fighter NPCs: Actually a pretty fun bunch. Groupie aside, I
found
> Marcie Calahan, Master Takeshi, and Dr. Lao to be fairly
interesting. I did
> find it odd that if Marcie used to be a pro wrestler they didn't
give her
> the style or any accompanying maneuvers. Sai, the Green Ninja was a
little
> too hokey but she had her merits. Heck I even like Wolff Sprenger,
though he
>
> was justa little too cookie cutter sleazeball-with-a-golden-heart
reporter.
>
> The War House: Even though I didn't like a few of the characters
(see below)
>
> it gets points for originality.
>
> What I thought was okay:
>
> The Gibson Girl: Interesting concept, but done before. Aslo, her
character
> design looked like she had two sacks of water down the front of her
shirt
> and she had a glazed look on her face. and no, I DON'T think it was
to
> convey the fact she was artificial.
>
> Praetorian: I'm a little against the inclusion of aliens in Street
Fighter,
> but if they put him in, they should have provided more on this
Intergalactic
>
> situation he was in. At the very least they could have included a
kit write
> up for his "style". I will say however, I do think an intergalactic
> gladiatorial conflict would make a great chronicle, but in a
different
> setting.
>
> Team Extreme: Other than sounding like the gymnastics team that
visits
> elementary schools, I found it highly implausible that they would
set up a
> brother and sister duo to handle military operations alone. William
Stanton
> could be great as a NPC and the Cooper siblings are actually decent.
I just
> think they should have rounded out the team with more fighters.
>
> Shan Lung: Better as an NPC than as a player character. Too easy to
abuse,
> though the concept is cool.
>
>
> What I didn't like:
>
> Midnight: Generic Ninja+Batman = boring. It's just another instance
in a
> long line of misunderstandings of the ninja. the one thing I ninja
doesn't
> want is to be noticed.
>
> The Unspeakables: While this could be a good point of reference for
> Darkstalkers characters, having obvious monsters really came across
as
> tacky. "The Thing That Should Not Be" also sounds like a 5o's horror
movie.
>
> K.O.: Not only did he look like Boris Badenov, if this weirdo ever
showed up
>
> in my campaign it would be to be brutally, yes BRUTALLY murdered.
Probably
> involving bloodthirsty dung beetles. Also, what was up with White
Wolf's
> affinity for Irish-Asian characters? Nothing against it, but it was
unusual.
>
> The Chain: What the HELL was this freak doing anywhere NEAR Street
Fighter
> material? Not only did he have THE most annoying face in the book,
what was
> UP with his obsession on his legs? Disturbing.
>
> That's my rant, I guess. I was just a little diappointed, especially
after
> waiting so long to find the book. It of course has its merits,
mostly due to
>
> the style kits. I have to give White Wolf props for including lesser
known
> styles such as Lua and Pancriatium a presence in the game.
>
> On that note: does anyone else find it odd that There was never an
official
> writeup for a Tae Kwon Do kit? I know there are more than enough
> fan-produced kit available, but I do find it strange that one of the
most
> popular arts was never given its own writeup.
>
> Anyway, I remain...
>
> Darrick
>
______________________________________________________________________
___
> Get Your Private, Free E-mail from MSN Hotmail at
http://www.hotmail.com
>
> Share information about yourself, create your own public profile at
> http://profiles.msn.com
Group: streetfighter Message: 9408 From: J. Scott Pittman Date: 10/26/2000
Subject: Re: here's a question..
Did anyone else notice that the Unspeakables were made to reflect a Metallica album? there's even a song called The Thing That Shold Not Be
 
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
----- Original Message -----
Sent: Thursday, October 26, 2000 2:27 PM
Subject: RE: [streetfighter] here's a question..



>
>
>has anybody ran an adv. using..
>
>dhakmar
>
>
>praetorian
>the unspeakables
>

You know it's funny you ask this. Anyone who knew my rants before my
self-imposed hiatus, are well familiar with my quest to get this book. Well
last february I was finally able to procure a copy for retail price off
eBay. Finally, my collection was complete, the elusive sourcebook in my
hands. So I sat down to read it.

WARNING: WHAT FOLLOWS IS ONLY MY OPINION. PLEASE DO NOT FLAME. THANK YOU; WE
NOW RETURN TO OUR REGULARLY SCHEDULED PROGRAMMING.

To be honest, the Contenders characters, with few exceptions, are just about
the silliest things I've ever read. PArt of it was the uninspired character
design; I'm a kind-of manga artist, so visual design is part of a
character's appeal for me, especially for Street Fighter. In fact, I found
most of the character art ot be pretty boring with thier oddly proportioned
staures (especially the women)and bland, monochromatic costuming. Everthing
else was just kinda so-so.

What I did like:

Dhakmar was a pretty interesting character, both in terms of visual and game
design. I think he had/has real potential to be a third party in the World
Warriors vs Shadoloo conflict.

Eric the Red So Fine. Only becasue his name was funky.

Ravana. All sorts of cool. He even LOOKED frightening.

The non fighter NPCs: Actually a pretty fun bunch. Groupie aside, I found
Marcie Calahan, Master Takeshi, and Dr. Lao to be fairly interesting. I did
find it odd that if Marcie used to be a pro wrestler they didn't give her
the style or any accompanying maneuvers. Sai, the Green Ninja was a little
too hokey but she had her merits. Heck I even like Wolff Sprenger, though he
was justa  little too cookie cutter sleazeball-with-a-golden-heart reporter.

The War House: Even though I didn't like a few of the characters (see below)
it gets points for originality.

What I thought was okay:

The Gibson Girl: Interesting concept, but done before. Aslo, her character
design looked like she had two sacks of water down the front of her shirt
and she had a glazed look on her face. and no, I DON'T think it was to
convey the fact she was artificial.

Praetorian: I'm a little against the inclusion of aliens in Street Fighter,
but if they put him in, they should have provided more on this Intergalactic
situation he was in. At the very least they could have included a kit write
up for his "style". I will say however, I do think an intergalactic
gladiatorial conflict would make a great chronicle, but in a different
setting.

Team Extreme: Other than sounding like the gymnastics team that visits
elementary schools, I found it highly implausible that they would set up a
brother and sister duo to handle military operations alone. William Stanton
could be great as a NPC and the Cooper siblings are actually decent. I just
think they should have rounded out the team with more fighters.

Shan Lung: Better as an NPC than as a player character. Too easy to abuse,
though the concept is cool.


What I didn't like:

Midnight: Generic Ninja+Batman = boring. It's just another instance in a
long line of misunderstandings of the ninja. the one thing I ninja doesn't
want is to be noticed.

The Unspeakables: While this could be a good point of reference for
Darkstalkers characters, having obvious monsters really came across as
tacky. "The Thing That Should Not Be" also sounds like a 5o's horror movie.

K.O.: Not only did he look like Boris Badenov, if this weirdo ever showed up
in my campaign it would be to be brutally, yes BRUTALLY murdered. Probably
involving bloodthirsty dung beetles. Also, what was up with White Wolf's
affinity for Irish-Asian characters? Nothing against it, but it was unusual.

The Chain: What the HELL was this freak doing anywhere NEAR Street Fighter
material? Not only did he have THE most annoying face in the book, what was
UP with his obsession on his legs? Disturbing.

That's my rant, I guess. I was just a little diappointed, especially after
waiting so long to find the book. It of course has its merits, mostly due to
the style kits. I have to give White Wolf props for including lesser known
styles such as Lua and Pancriatium a presence in the game.

On that note: does anyone else find it odd that There was never an official
writeup for a Tae Kwon Do kit? I know there are more than enough
fan-produced kit available, but I do find it strange that one of the most
popular arts was never given its own writeup.

Anyway, I remain...

Darrick
_________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com.

Share information about yourself, create your own public profile at
http://profiles.msn.com.


Group: streetfighter Message: 9409 From: J. Scott Pittman Date: 10/26/2000
Subject: Re: a new challenge!!
I had Laura Corft appear in my games, and some of the the Mortal Kombat characters, although the game never became "Mortal kombat"
 
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
----- Original Message -----
Sent: Thursday, October 26, 2000 2:51 PM
Subject: RE: [streetfighter] Re: a new challenge!!


>
>on a similar vein, what was your favorite 'ripoff' weapon that you borrowed
>for your campaign?

Well as I'm a child of 80's pop culture, I tended to use a lot of characters
more than weapons.

My most unusual import to date was the appearance of Nemesis Enforcer from
the GI Joe movie. He was part of the alternate universe storyline and had a
lot more powers.

As far as an actual item, I'd have to say pulling out the Guyver Unit from
the anime BioBooster Armor Guyver was s lick trick. Also part of the
alternate universe storyline, it was attached to one Charles Nash.


_________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com.

Share information about yourself, create your own public profile at
http://profiles.msn.com.


Group: streetfighter Message: 9410 From: J. Scott Pittman Date: 10/27/2000
Subject: Re: Here comes a new challenger!
The CHAMPS system i designed (and posted) breaks down all the Maneuvers from Street Fighter into basic mathmatical equasions, so you can see which maneuvers were too weak and too powerful. Cartwheel Kick, although not unstoppable, is too powerful considering it's requirements. No doubt about it. everyone argues over it, and it's just plain scary to see in action here in the tournaments (it holds the record for the quickest KO).
  In CHAMPS, you can "fix" Maneuvers by making them fall within CHAMPS rules, thus making up your own version of Cartwheeel Kick that everyone should agree is "legal". Although it is only one of many versions possible, here is what I came up with in CHAMPS for a "legal" version of Cartwheel Kick:
 
 

Cartwheel Kick

Dogs of War Version

Created with the CHAMPS system

Kick Maneuver

Tag: Kick + Athletics

Path to Learn:

Athletics 5, Kick 4, Backflip

Description

: The fighter rolls in a series of cartwheels, striking with feet and fists over and over

Basic Modifiers

: cost: 1 willpower (-50), speed +0, damge +1 (+50x2)(per hex), move +4 (100x2) = 250

Advantages/Weaknesses

: Straight Line Only(-50), Push(400), Increased damage (+1 per hex, +100) = 450

Technique/Maneuver Requirements

: Kick 4 (-60), Athletics 5 (-120), Backflip (-2) = -182

Total Construction Points

: 518

Basic Power Point Cost

: 10.36 (10)

Special Power Points Modifiers

: -4 PP from Backflip

Power Points

:
MCKF (CHAMPS version), Western Kickboxing (CHAMPS version) 5, Associated Maneuver 7

Notes

: First, I added the obvious requirement of Backflip, which takes away the requirement of Athletics 2 (as Backflip requires Athletics 3), but it will decrease my final Power Point cost by 3. I now add a new Athletics requirement of 5 and a Kick requirement of 4. This gives me a new total of 518 construction points, or 10 Power Points, reduced to 7 with Backflip. Only Styles that have a -2 Power Point Tag for Athletics + Kick Maneuvers will be able to purchase Cartwheel Kick, and at a high cost to them of 5 Power Points, unless the Maneuver is associated with their Style, in which case they can purchase the maneuver for 7 Power Points.
J. Scott Pittman
EPICS game designer and professional artist
www.dragonslayergames.com
"Imagination is more important than information" - Albert Einstein
----- Original Message -----
Sent: Thursday, October 26, 2000 3:59 AM
Subject: [streetfighter] Here comes a new challenger!

Hello Everyone!

My real name is Jerome (I am french). My nickname is backick (due to
street fighter rpg!). I have a french site on Conspiracy X
(www.sden.org/jdr/conspiracyx).

I started playing a Street Fighter RPG 7 years ago, before White WOlf
bought the license. When WW issued their RPG I switched to their game
because the fighting rules were excellent. I played this game a lot.
I stopped 2 years ago because, my players and I wanted to change (we
got involved in Star Wars, Conspiracy X and Warhammer...). But, SF
remains one of my favorite rpg because there is a lot of fun in it
and my players and I developed a very rich background (which the main
thing that is missing in the WW conversion I think).

I always had a question, I wanted to ask to other gamemasters. Don't
you think that tha cartwhell kick manoeuver is too powerful? I
changed the damage to -1 if not my nijitsu player was crushing anyone
with it.

Thanks!

Jérôme > backick


Group: streetfighter Message: 9411 From: Knight of the Black Rose Date: 10/27/2000
Subject: Re: here's a question..
On Thu, 26 Oct 2000 22:42:54 -0700 "J. Scott Pittman"
<joespitt@...> writes:
> Did anyone else notice that the Unspeakables were made to reflect a
> Metallica album? there's even a song called The Thing That Shold Not
> Be

Actually, that's a Cthulhu reference from Call of Cthulhu based on HP
Lovecrafts horror novels. Ever hear of the Necronomicon?
So both Metallica and Contenders could have been drawing from the same
mythos.

Knight of the Black Rose
"Absolute Destiny Tango"
Group: streetfighter Message: 9412 From: Andy Johnston Date: 10/27/2000
Subject: Re: here's a question..
Well, As usual I agree with steve.
 
I also agree with you Darrick that the Art work is pretty bad, from a SF stand point and most of the characters are either Implausible, too weak, or just plain ol' 1 dimensional. 
I personally did like the more far-out characters such as Preatorian, and Drakis although I've never really incorperated them due to the obvious steric factors.
Kia, Kiritan, and Matrix make semi-reasonable appeareances in my adventures. Mainly as the first time example of one of the Extra-Backgound characters.
Only 2 months ago did i get any idea of how cool Dhakmer was, and I threw him into a story haphazardly.
Ravana and Shan Lung are kept as secret stuff for my characters to uncover, not to unlike Akuma.
 
The Unspeakables are different however. They're GREAT to me. They almost always make an appearance in the adventures, and normally leave quite a mark on the characters. Since, as with most of the contenders, they suffer a little bit from poor combat construction *cough THE THING cough*, I have made minor 'tweaks' to them.  For instance, if need be I supe up things' Techniques abit from his...'inummerat' # of additional limbs.  Also creative GM ideas for the animal hybrid basic attacks can have quite an effect on the characters gameplay.
Ahh well.
This is just my crazy madness.
o_O
 
----- Original Message -----
Sent: Thursday, October 26, 2000 5:36 PM
Subject: RE: [streetfighter] here's a question..


My biggest problem with Contenders was that most of the fighters in it were
too weak.  I remember a while back flipping through the book looking for a
challenge for my players and kept going "weak, weak, weak, hmm, could be...
eh, weak, weak, weak..."

For the most part they were too badly constructed.  Rolling Thunder, for
example, had no obvious advantages to being cybernetic.  I mean, Nychus
didn't even have stats for her blades or claws?  And Rix, Rank Four with
every damn move under the sun listed on his sheet.

You'll be happy to know that Eric the Red and the Chain were the first two
victims of Ravana during his debut in my game.  The Chain is much more
tolerable when he's had his spine ripped out.

Except for the "concept" characters who were supposed to be badasses, all of
the fighters were just ineffective.

I liked the Unspeakables, though.  I'm a big Lovecraft fan so I thought it
was funny.

-----Original Message-----
From: Darrick Chen [mailto:dare2live@...]
Sent: Thursday, October 26, 2000 5:28 PM
To: streetfighter@egroups.com
Subject: RE: [streetfighter] here's a question..




>
>
>has anybody ran an adv. using..
>
>dhakmar
>
>
>praetorian
>the unspeakables
>

You know it's funny you ask this. Anyone who knew my rants before my
self-imposed hiatus, are well familiar with my quest to get this book. Well
last february I was finally able to procure a copy for retail price off
eBay. Finally, my collection was complete, the elusive sourcebook in my
hands. So I sat down to read it.

WARNING: WHAT FOLLOWS IS ONLY MY OPINION. PLEASE DO NOT FLAME. THANK YOU; WE

NOW RETURN TO OUR REGULARLY SCHEDULED PROGRAMMING.

To be honest, the Contenders characters, with few exceptions, are just about

the silliest things I've ever read. PArt of it was the uninspired character
design; I'm a kind-of manga artist, so visual design is part of a
character's appeal for me, especially for Street Fighter. In fact, I found
most of the character art ot be pretty boring with thier oddly proportioned
staures (especially the women)and bland, monochromatic costuming. Everthing
else was just kinda so-so.

What I did like:

Dhakmar was a pretty interesting character, both in terms of visual and game

design. I think he had/has real potential to be a third party in the World
Warriors vs Shadoloo conflict.

Eric the Red So Fine. Only becasue his name was funky.

Ravana. All sorts of cool. He even LOOKED frightening.

The non fighter NPCs: Actually a pretty fun bunch. Groupie aside, I found
Marcie Calahan, Master Takeshi, and Dr. Lao to be fairly interesting. I did
find it odd that if Marcie used to be a pro wrestler they didn't give her
the style or any accompanying maneuvers. Sai, the Green Ninja was a little
too hokey but she had her merits. Heck I even like Wolff Sprenger, though he

was justa  little too cookie cutter sleazeball-with-a-golden-heart reporter.

The War House: Even though I didn't like a few of the characters (see below)

it gets points for originality.

What I thought was okay:

The Gibson Girl: Interesting concept, but done before. Aslo, her character
design looked like she had two sacks of water down the front of her shirt
and she had a glazed look on her face. and no, I DON'T think it was to
convey the fact she was artificial.

Praetorian: I'm a little against the inclusion of aliens in Street Fighter,
but if they put him in, they should have provided more on this Intergalactic

situation he was in. At the very least they could have included a kit write
up for his "style". I will say however, I do think an intergalactic
gladiatorial conflict would make a great chronicle, but in a different
setting.

Team Extreme: Other than sounding like the gymnastics team that visits
elementary schools, I found it highly implausible that they would set up a
brother and sister duo to handle military operations alone. William Stanton
could be great as a NPC and the Cooper siblings are actually decent. I just
think they should have rounded out the team with more fighters.

Shan Lung: Better as an NPC than as a player character. Too easy to abuse,
though the concept is cool.


What I didn't like:

Midnight: Generic Ninja+Batman = boring. It's just another instance in a
long line of misunderstandings of the ninja. the one thing I ninja doesn't
want is to be noticed.

The Unspeakables: While this could be a good point of reference for
Darkstalkers characters, having obvious monsters really came across as
tacky. "The Thing That Should Not Be" also sounds like a 5o's horror movie.

K.O.: Not only did he look like Boris Badenov, if this weirdo ever showed up

in my campaign it would be to be brutally, yes BRUTALLY murdered. Probably
involving bloodthirsty dung beetles. Also, what was up with White Wolf's
affinity for Irish-Asian characters? Nothing against it, but it was unusual.

The Chain: What the HELL was this freak doing anywhere NEAR Street Fighter
material? Not only did he have THE most annoying face in the book, what was
UP with his obsession on his legs? Disturbing.

That's my rant, I guess. I was just a little diappointed, especially after
waiting so long to find the book. It of course has its merits, mostly due to

the style kits. I have to give White Wolf props for including lesser known
styles such as Lua and Pancriatium a presence in the game.

On that note: does anyone else find it odd that There was never an official
writeup for a Tae Kwon Do kit? I know there are more than enough
fan-produced kit available, but I do find it strange that one of the most
popular arts was never given its own writeup.

Anyway, I remain...

Darrick
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