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Group: streetfighter Message: 8963 From: Steve Karstensen Date: 9/7/2000
Subject: Re: [streetfighter] I have a problem.
Group: streetfighter Message: 8964 From: Jens-Arthur Leirbakk Date: 9/7/2000
Subject: Re: [streetfighter] I have a problem.
Group: streetfighter Message: 8965 From: Steve Karstensen Date: 9/7/2000
Subject: Re: [streetfighter] player strategies
Group: streetfighter Message: 8966 From: Dylan Boates Date: 9/7/2000
Subject: Re: Online Street Fighter Books?
Group: streetfighter Message: 8967 From: Dylan Boates Date: 9/7/2000
Subject: Re: Online Street Fighter Books?
Group: streetfighter Message: 8968 From: Dylan Boates Date: 9/7/2000
Subject: Re: Online Street Fighter Books?
Group: streetfighter Message: 8969 From: Soldar Date: 9/7/2000
Subject: (no subject)
Group: streetfighter Message: 8970 From: Knight of the Black Rose Date: 9/7/2000
Subject: Re: [streetfighter] I have a problem.
Group: streetfighter Message: 8971 From: Knight of the Black Rose Date: 9/7/2000
Subject: Re: [streetfighter] I have a problem.
Group: streetfighter Message: 8972 From: Soldar Date: 9/7/2000
Subject: (no subject)
Group: streetfighter Message: 8973 From: azathoth05@aol.com Date: 9/8/2000
Subject: Re: [streetfighter] I have a problem.
Group: streetfighter Message: 8974 From: Robert Pascuttini Date: 9/8/2000
Subject: Re: [streetfighter] snake style & karan says
Group: streetfighter Message: 8975 From: Steve Karstensen Date: 9/8/2000
Subject: Re: [streetfighter] snake style & karan says
Group: streetfighter Message: 8976 From: Steve Karstensen Date: 9/8/2000
Subject: Re: [streetfighter]
Group: streetfighter Message: 8977 From: Steve Karstensen Date: 9/8/2000
Subject: Re: [streetfighter] I have a problem.
Group: streetfighter Message: 8978 From: Josh Diemert Date: 9/8/2000
Subject: Street Fighter Alpha 3 "Character Concepts"
Group: streetfighter Message: 8979 From: Knight of the Black Rose Date: 9/8/2000
Subject: Re: [streetfighter] snake style & karan says
Group: streetfighter Message: 8980 From: Steve Karstensen Date: 9/8/2000
Subject: Re: [streetfighter] snake style & karan says
Group: streetfighter Message: 8981 From: Rinaldo Gambetta Date: 9/8/2000
Subject: From the Graveyard...
Group: streetfighter Message: 8982 From: Rinaldo Gambetta Date: 9/8/2000
Subject: Someone give info.
Group: streetfighter Message: 8983 From: Rinaldo Gambetta Date: 9/8/2000
Subject: Re: [streetfighter] Deulist Tournament - New Details
Group: streetfighter Message: 8984 From: Rinaldo Gambetta Date: 9/8/2000
Subject: Re: [streetfighter] New Tournament!
Group: streetfighter Message: 8985 From: Rinaldo Gambetta Date: 9/8/2000
Subject: Re: [streetfighter] From the Graveyard...
Group: streetfighter Message: 8986 From: J. Scott Pittman Date: 9/8/2000
Subject: Re: [streetfighter] From the Graveyard...
Group: streetfighter Message: 8987 From: Rogue Tiger Date: 9/8/2000
Subject: Re: [streetfighter] Digest Number 194
Group: streetfighter Message: 8988 From: Rinaldo Gambetta Date: 9/9/2000
Subject: Re: [streetfighter] From the Graveyard...
Group: streetfighter Message: 8989 From: Don Vernatter Date: 9/9/2000
Subject: Re: [streetfighter] player strategies
Group: streetfighter Message: 8990 From: Lex Luthor Date: 9/9/2000
Subject: Street Fighter Web Edition
Group: streetfighter Message: 8991 From: Rinaldo Gambetta Date: 9/9/2000
Subject: Ages Tournament a new try.
Group: streetfighter Message: 8992 From: Rinaldo Gambetta Date: 9/9/2000
Subject: Dumb events.
Group: streetfighter Message: 8993 From: J. Scott Pittman Date: 9/10/2000
Subject: Re: [streetfighter] Ages Tournament a new try.
Group: streetfighter Message: 8994 From: J. Scott Pittman Date: 9/10/2000
Subject: Tournament Rules (What do you guys think?)
Group: streetfighter Message: 8995 From: Karan Date: 9/10/2000
Subject: Re: [streetfighter] Digest Number 195
Group: streetfighter Message: 8996 From: Rinaldo Gambetta Date: 9/10/2000
Subject: Re: [streetfighter] Ages Tournament a new try.
Group: streetfighter Message: 8997 From: Rinaldo Gambetta Date: 9/10/2000
Subject: Re: [streetfighter] Ages Tournament a new try.
Group: streetfighter Message: 8998 From: cliff rice Date: 9/10/2000
Subject: Re: [streetfighter] From the Graveyard...
Group: streetfighter Message: 8999 From: cliff rice Date: 9/10/2000
Subject: Re: [streetfighter] Digest Number 194
Group: streetfighter Message: 9000 From: Yasuharu Konishi Date: 9/10/2000
Subject: Re: [What do you guys think?)
Group: streetfighter Message: 9001 From: Yasuharu Konishi Date: 9/10/2000
Subject: Ages Tournament a new try.
Group: streetfighter Message: 9002 From: J. Scott Pittman Date: 9/10/2000
Subject: Re: [streetfighter] Re: [What do you guys think?)
Group: streetfighter Message: 9003 From: J. Scott Pittman Date: 9/10/2000
Subject: Re: [streetfighter] Ages Tournament a new try.
Group: streetfighter Message: 9004 From: Rinaldo Gambetta Date: 9/10/2000
Subject: Re: [streetfighter] From the Graveyard...
Group: streetfighter Message: 9005 From: Rinaldo Gambetta Date: 9/10/2000
Subject: Re: [streetfighter] Ages Tournament a new try.
Group: streetfighter Message: 9006 From: Rinaldo Gambetta Date: 9/10/2000
Subject: Re: [streetfighter] Ages Tournament a new try.
Group: streetfighter Message: 9007 From: arkondloc@aol.com Date: 9/10/2000
Subject: Re: [streetfighter] Doom is the ultimate villian
Group: streetfighter Message: 9008 From: J. Scott Pittman Date: 9/10/2000
Subject: Speed Bonuses
Group: streetfighter Message: 9009 From: J. Scott Pittman Date: 9/10/2000
Subject: Re: [streetfighter] Speed Bonuses
Group: streetfighter Message: 9010 From: streetfighter@egroups.com Date: 9/10/2000
Subject: New poll for streetfighter
Group: streetfighter Message: 9011 From: J. Scott Pittman Date: 9/10/2000
Subject: Re: [streetfighter] Speed Bonuses
Group: streetfighter Message: 9012 From: Yasuharu Konishi Date: 9/10/2000
Subject: Speed Bonus Poll



Group: streetfighter Message: 8963 From: Steve Karstensen Date: 9/7/2000
Subject: Re: [streetfighter] I have a problem.
"Hello I have two serious problems the 1st will be covered in this letter."

must... not... crack... joke...

"Ive been playing SF for a while. But lately Ive had some trouble with
awarding the experience points. The experiance awards are done per chapter
as you know. So I assighn experience at the end of roughly every two scenes.

Am I doing this right? In the book it says at the end of avery play session.

but some nights we cover two chapters so they get more experiece. Thats
right isnt it?"

I once suggested to a GM who ran 15-hour sessions to give "Endurance"
Experience points for every hour over 5 that we played. He didn't bite. :p

Each play session is supposedly a Chapter, which is why they suggest doing
that. if you think a chapter contains two scenes, that's your perogative.

"My stipulations are that it has to be something the character learned
that affects them directly and will benefit the character."

that's what I do. it's usually easier for newbie fighters because they can
fall back on stuff like "I learned this circuit is full of not-nice people
and that they bribe each other a lot".

"but my players keep sayinng stuff like "I learned the villain is actually
this person." or "I learned my character shouldnt swear."."

that's a cop-out, pure and simple. there's no way a character could *not*
not learn who the villain is. I'd tell them to get a better reason or to
just not give out the point.

"So things that are conditional such as the second one, I give exp for,
provided that they actually apply it, and I remove the experience if they
dont. Now is this right? Im not talking about just the last sentence, I mean

the entire section on the learning curve?"

why not? don't award the Learning Curve point if they didn't learn
anything.

"Ok theres more. Now the other problem is the point on consistency.
My players jumped to save a girl who was being hunted by men in suits.
The men got there butts kicked easily but pulled out guns to keep the
characters away. but they never used them. The claimed that I should have
given them EXP for that becase they didnt know the villais had guns.
So am I supposed to give EXP every time they engage a bunch of low level
punks? Every fight they would gain a point for heroism. What do you guys
think. I really need help here."

no. You give them a point at the end of the session if, during the session,
they were heroic. Risking injury to save an innocent is usually considered
heroism, unless you're talking World Warriors versus Joe Thug With a Gimpy
Leg. You don't need to give multiple points for Heroism. :)
Group: streetfighter Message: 8964 From: Jens-Arthur Leirbakk Date: 9/7/2000
Subject: Re: [streetfighter] I have a problem.
Personally, I'd NOT give them a point because they didn't know that the
thugs had guns. I WOULD, however, give them a point for heroism, if they
did know that the thugs had weapons - guns, in this case - but STILL
wanted to save the girl.

The logic of that is simple. Any fool can jump into a situation, and then
later find out that the situation wasn't exactly as he or she expected -
indeed, that the player character is in deep water right now because of
guns. If, however, the guns were CLEARLY displayed (read: waved around) by
the thugs, but the players still had their characters jump into the fray
DESPITE the guns, now THAT is heroism. Or at least how I read it.

Another thing is that you shouldn't worry about doing it "right". I've had
creations that blatantly broke the "rules" of the game - because I thought
that it would make it more entertaining for my players. I wouldn't
recommend doing the same as a player, however, for game balance purposes
:)

If you would like to hear how I do things, I do it roughly this
way. First, I decide on a plot. Then, I sort of wing it (I tend to have
the important NPCs detailed completely - it's amazing how fast you can
develop a character in Street Fighter when you've gotten a feel for the
power levels of the various ranks), and then I wrap it up. My players
usually get one point per evening the scenario lasted (for showing up),
and then I tend to give them a point or two for roleplaying or heroics
(not stupidity, mind you!), and one or two for threat rating (a term
borrowed from Shadowrun. How dangerous was it? Very? Then perhaps three
experience points would be better :). You'll see that I tend to end on
about five xp for a two- to three-night scenario. I'm very conservative :)

However, consider rewarding your players with other things than experience
points. An old favorite of mine was the dreaded "Infamy" Background :) My
players tended to end up naked and in the company of leather clad and
whip-wielding persons when they blacked out - and not in the dead
book. Sometimes they did it to each other - dressing a character up who
was knocked cold, place them in an "interesting" situation, and mail the
images to the National Enquirer or something like that.

Other good things to reward players with, would be Honor (if they did "the
right thing"), Fame, Sensei, and other Backgrounds. Or allow them the
chance to actually buy some Backgrounds if they for instance came into
some money at the end of the game, and you announce "You may now buy one
more point in Resources, if you wish".

Just off the top of my head. Now I'll go back to downloading the new MP3
from Diablo][ :)

On Thu, 7 Sep 2000, Robert Pascuttini wrote:

>
> Hello I have two serious problems the 1st will be covered in this letter.
>
> Ive been playing SF for a while. But lately Ive had some trouble with
> awarding the experience points. The experiance awards are done per chapter
> as you know. So I assighn experience at the end of roughly every two scenes.
> Am I doing this right? In the book it says at the end of avery play session.
> but some nights we cover two chapters so they get more experiece. Thats
> right isnt it?
>
> Ok well aside from that you get experience in the form of, 1 automatic, 1
> for learning curve, 1 for roleplaying(and only the best), 1 for consistency
> and finaly one for heroism. Im not counting the three for the end of story
> yet. Ok the first one I give a point easy. The second one I ahve trouble
> with. My stipulations are that it has to be something the character learned
> that affects them directly and will benefit the character.
> but my players keep sayinng stuff like "I learned the villain is actually
> this person." or "I learned my character shouldnt swear.".
> So things that are conditional such as the second one, I give exp for,
> provided that they actually apply it, and I remove the experience if they
> dont. Now is this right? Im not talking about just the last sentence, I mean
> the entire section on the learning curve?
>
> Ok theres more. Now the other problem is the point on consistency.
> My players jumped to save a girl who was being hunted by men in suits.
> The men got there butts kicked easily but pulled out guns to keep the
> characters away. but they never used them. The claimed that I should have
> given them EXP for that becase they didnt know the villais had guns.
> So am I supposed to give EXP every time they engage a bunch of low level
> punks? Every fight they would gain a point for heroism. What do you guys
> think. I really need help here.
>
> Robert.
>
>
> _________________________________________________________________________
> Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
>
> Share information about yourself, create your own public profile at
> http://profiles.msn.com
>
>
>
>
>

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 8965 From: Steve Karstensen Date: 9/7/2000
Subject: Re: [streetfighter] player strategies
"(Groundfighting aside) I was wondering whether the -2 for getting up
should be applied to grabs used after the flying tackle. Couldn't you
execute a brain cracker on the guy on the ground next to you without
getting up? "

* generally, yea, but you can also apply it on a case-by-case basis like you
do with Ground Fighting.

"The other storyteller doesn't seem to think so (nor that
there is any penalty for using a grab on someone who is knocked down).
Granted, some attacks appear that they should have no penalty hitting a
knocked down foe, but I figure trying to use some grabs on grounded foes
would encounter the penalties mentioned under Groundfighting.

Tony"


I generally say that they either wait until the person is on their feet, or
they manually haul 'em up into a standing position and then execute the
Grab.
Group: streetfighter Message: 8966 From: Dylan Boates Date: 9/7/2000
Subject: Re: Online Street Fighter Books?
You got a point. I'm just gonna wait for WW's reply (I was going to
anyway) and see what the rest of the group plans. I'm just voicing my
opinion.

> okay, let's put it this way. I discussed this matter with the
AUTHOR of the
> SF:RPG about two years ago when I was putting together my web page.
I was
> concerned that I might inadvertently print something there that
could get me
> in trouble, and wanted to know my boundaries. Mr. Weick's reply
was "Use
> your discretion. IF WE HAVE ANY PROBLEM WITH ANYTHING YOU'VE
POSTED, WE'LL
> ASK YOU TO TAKE IT DOWN." (emphasis mine). In other words, I'd
wager that
> White Wolf Legal would have a field day with you if they discovered
you were
> distributing complete copies of the books online. THAT is why I am
> recommending that you do not go through with this project. I KNOW
the
> consequences because I ASKED about them YEARS ago.
>
> I really don't see what the problem is. There are already four or
five
> different COMPLETE REPRINTS of the Special Maneuvers for EVERY
supplement
> floating around on the 'Net. You already know the basic rules.
What ELSE
> do you need?
Group: streetfighter Message: 8967 From: Dylan Boates Date: 9/7/2000
Subject: Re: Online Street Fighter Books?
My mistake. They were just the first to come to mind cause I've been
looking (not too hard I admit) for them.
--- In streetfighter@egroups.com, Steve Karstensen <skarstensen@c...>
wrote:
>
> oh, and by the way, regarding LucasArts, yes they would. Both DOTT
and
> S&MHTR are still in print (LucasArts Archives Collection available
through
> the Company Store, if memory serves) and Nintendo aggressively
pursues their
> copyrights no matter HOW old the subject matter.
>
> -----Original Message-----
> From: Dylan Boates [mailto:DylanBoates@a...]
> Sent: Thursday, September 07, 2000 1:58 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: Online Street Fighter Books?
>
>
>
> While I do respect your honor in not pirating games there is s big
> difference between pirating games and us making copies of the
books,
> this would be the fact that you couldn't afford the games and the
> Street Fighter books simply can't be bought, they are out of print
> and
> no store I have found has any books in stock (I only ever found one
> book and I bought it). I dought that Lucas Arts would care if
people
> were pirating "Day of the Tentacle" or "Sam and Max Hit the Road".
> Now the idea of producing the game without the licence I think (now
> this is just my opinion) a little lame. It is only the Street
Fighter
> name that got me to purchace the game, if I just liked the genre
then
> I would play "Thrash" the rules are better, it has a lot cooler
> maneuvers, and (gasp!) is free at http://www.geo
cities.com/Tokyo/6127/
> thrash/ !!!!! (Note: this is not my page nor is the game my
creation,
> I am mearly a fan)
>
> --- In streetfighter@egroups.com, Steve Karstensen
<skarstensen@c...>
> wrote:
> >
> > Considering the song and dance you're trying to justify this
> project with is
> > the same one that most warez pirates use, and since I as a
software
> engineer
> > have a hatred for software piracy, I would feel the same way even
> if I only
> > had one book. And for the longest time, I did. Secrets of
> Shadoloo was a
> > difficult book to locate. I had to eventually get a copy at a
> gaming
> > convention's dealer's room. There are plenty of PC games I
> couldn't buy at
> > the time because I couldn't afford them, but I didn't resort to
> warezing
> > them.
> >
> > I think a better solution would be to see if White Wolf would
> recontinue the
> > line *without* the Street Fighter license. The genre is great and
> pretty
> > much untapped except by Feng Shui. Call it World of Action: Kung
> Fu or
> > something.
> >
> > -----Original Message-----
> > From: DylanBoates@a... [mailto:DylanBoates@a...]
> > Sent: Wednesday, September 06, 2000 9:09 PM
> > To: streetfighter@egroups.com
> > Subject: [streetfighter] Re: Online Street Fighter Books?
> >
> >
> >
> > The matter of getting a cease and desist order is irelevant.
> > Unless one of us turns the rest in all the people on the list who
> > want
> > it will have down loaded it allready.
> > However on the matter of respect for the games creators I must
> > agree, they worked hard and deserve to have people buy their game.
> > But
> > seing as the odds of me actually getting the chance to buy new
> books
> > are astronomical I think that it calls for desperate mesures.
> Besides
> > even if I had the .doc file I would still buy the book if the
> > oppurtunity persented it's self.
> > You would probably think differently if you only owened one book.
> >
> >
> > --- In streetfighter@egroups.com, Steve Karstensen
> <skarstensen@c...>
> > wrote:
> > >
> > > and I say don't waste your time. You WILL get one. It's only a
> > matter of
> > > time.
> > >
> > > It's also a matter of respect for the game's creators.
> > >
> > > -----Original Message-----
> > > From: DylanBoates@a... [mailto:DylanBoates@a...]
> > > Sent: Wednesday, September 06, 2000 5:07 PM
> > > To: streetfighter@egroups.com
> > > Subject: [streetfighter] Re: Online Street Fighter Books?
> > >
> > >
> > >
> > > I say who cares if they give us a cease and desist order. If
> they
> > > do then we cease and decist. Untill then I'm in. I'm all for it
> > cause
> > > otherwise i can't get any other books.
> > > I'm willing to type up some of (or all) the first book and have
> a
> > > scanner if we wan't the pics.
> > > Let's go for it!!!
> > >
> > > --- In streetfighter@egroups.com, Steve Karstensen
> > <skarstensen@c...>
> > > wrote:
> > > > guys, while White Wolf may not be active in the "Street
Fighter
> > > Community",
> > > > they still have intellectual property to protect. And don't
> > forget
> > > that
> > > > they licensed Street Fighter from Capcom, including a lot of
> > > original
> > > > artwork. Reprinting the books verbatim for online consumption
> is
> > > not a
> > > > bright thing to do. Fastest way to get a Cease & Desist from
> > their
> > > hot n'
> > > > spicy legal attack dogs.
> > > >
> > > > *scribbles note to self to include this question in the FAQ*
> > > >
> > > >
> > > > -----Original Message-----
> > > > From: J. Scott Pittman [mailto:joespitt@t...]
> > > > Sent: Wednesday, September 06, 2000 6:26 PM
> > > > To: streetfighter@egroups.com
> > > > Subject: Re: [streetfighter] Online Street Fighter Books?
> > > >
> > > >
> > > >
> > > > <http://click.egroups.com/1/8987/8/_/17512/_/968272528/>
> > > >
> > > >
> > > > <http://adimg.egroups.com/img/8987/8/_/17512/_/9
> > > 68272528/WarningOther468x602
> > > > E.gif>
> > > > <http://www.egroups.com/> eGroups My
> > > > <http://www.egroups.com/mygroups> Groups | streetfighter Main
> > > > <http://www.egroups.com/group/streetfighter> Page | Start a
new
> > > > <http://click.egroups.com/1/8150/8/_/17512/_/968272528/>
group!
>
> > > >
> > > >
> > > >
> > > >
> > > > The books with very little art would still beuseful to those
> that
> > > don't have
> > > > them. I did plan to scan and include certain picks from the
art,
> > > but not all
> > > > of it, to give the online books the same flavor as the
original.
> > it
> > > would
> > > > make for a much larger download, but one well worth it.
> > > >
> > > > Scott
> > > >
> > > > ----- Original Message -----
> > > > From: Chris Hoffmann <mailto:staredown@r...>
> > > > To: streetfighter@egroups.com <mailto:street
> fighter@egroups.com>
> > > > Sent: Wednesday, September 06, 2000 11:43 AM
> > > > Subject: Re: [streetfighter] Online Street Fighter Books?
> > > >
> > > >
> > > >
> > > >
> > > > --- "J. Scott Pittman" < joespitt@t...
> > > > <mailto:joespitt@t...> > wrote:
> > > > > Here's an idea I've been tossing around, to get more
people
> > > into the
> > > > Street
> > > > > Fighter game and just because I think it would be cool for
> > > everyone on the
> > > > > list to have all the Street Fighter books.
> > > > > I would like to see all five of the rule books and the
> Shades
> > > of Grey
> > > > > booklet from the Street Fighter screen put into .doc files,
to
> > > share
> > > > around
> > > > > the net. After all, White Wolf doesn't even recognize that
the
> > > books exist
> > > > > anymore, and there are tons of pages that give out all the
> > Vampire
> > > > > information you want and they don't seem to worried about
> that.
> > > > > Now, writing out by hand all the pages in the Street
Fighter
> > > books would
> > > > be
> > > > > an enormous job for one person. It would take a year, at
> least,
> > > of spare
> > > > > time. However, if say, 20 people worked on it, each writing
> out
> > a
> > > small
> > > > part
> > > > > of each chapter, it could be done in no time.
> > > > > If people on this list are going to have a problem with
the
> > > legal
> > > > > ramifications, I understand completely. However, if you
would
> > > like to see
> > > > the
> > > > > Street Fighter books in .doc file, and have one or more of
the
> > > books, some
> > > > > patience, and the ability to type word-for-word a few
passages
> > at
> > > a time,
> > > > > e-mail me at joespitt@t... and I will begin passing out
> > > > assignments
> > > > > to each person. As each person sends in their small part of
> the
> > > Street
> > > > > Fighter book we are working on, I will place those peices
> > > together to form
> > > > > the Street Fighter .doc books.
> > > > > Anyway, before i get started I will listen to the respones
> to
> > > this idea.
> > > > > Let me know what you guys think.
> > > >
> > > > One of the major plusses of the book (the main book anyway)
was
> > > that it
> > > > compiled a lot of Capcom's SF art in one place, unless you
> scanned
> > > them in
> > > > and
> > > > put them in the doc as well, 'course that would kinda make the
> > docs
> > > even
> > > > huger...
> > > >
> > > > =====
> > > > staredown@r... http://members.xoom.com/staredown
> > > > <http://members.xoom.com/staredown>
> > > >
> > > > "We don't expect kittens to fight wildcats and win
> > > > --we merely expect them to try."
> > > > -- Robert Heinlein
> > > >
> > > > __________________________________________________
> > > > Do You Yahoo!?
> > > > Yahoo! Mail - Free email you can access from anywhere!
> > > > http://mail.yahoo.com/ <http://mail.yahoo.com/>
Group: streetfighter Message: 8968 From: Dylan Boates Date: 9/7/2000
Subject: Re: Online Street Fighter Books?
Funny you should compare the two games because I was just doing so
today, and I would say they are verry different. The basic fighting
game atmosphere is there but it more closly resembles an anime system
than a fighting game one, plus the dice rolling system is different
along with maneuvers and the replacement of speed with AP (which I
prefer). The only thing that really remains the same are a few skills
and atributes (and they can hardly be WW trade marks)and the one
sentence sugesting combat cards in the sourcebook.
I personally think that Thrash is the best RPG I have ever played
(within reason, it can only cover so much, for mecha and gunfights I
prefer other games).
No offence intended towards Street Fighter, I loved the games and
the RPG will always be one of my favorites.

--- In streetfighter@egroups.com, "J. Scott Pittman" <joespitt@t...>
wrote:
> Actualy, although similar, I don't think that the main rule books
of most WOD books are the same. The same basic system is there, true,
but just because you own Street Fighter doesnt mean you'll understand
squat when someone is talking about the mechanics of Vampire or
Werewolf. If anything, a person who has never played a WOD game that
sees a Street Fighter book might be inclined to buy other products
from White Wolf.
>
> Anyway, I won't go through with the project if White Wolf declines,
although I sure would hate not to.
>
> Are there people at WW that would like to see Street Fighter still
in the works?
>
> Also, I will say that Thrash is a good game, but if WW really
wanted to they could sue the heck out of the "creator". His ideas
obviously came from Street Fighter - he even admits it. While very
diffrent in some areas, all it takes is a small passage to be sued.
>
> J. Scott Pittman
Group: streetfighter Message: 8969 From: Soldar Date: 9/7/2000
Subject: (no subject)
>From Robert Pascuttini" rpascuttini@...

>Hey
Soldar.

>It wasnt the site that was bothering. It was the repeated >mention of it.
========================================   
Surprisingly enough, I understood that.
 
As I pointed out in the part of the e-mail you snipped,
<"Having read the e-mails in question (for the most part), I believe that Scott had a viable answer on his site each and every time. The right answer? I don't know. The only answer?
Of course not. But a workable one. And I for one would rather have a link to the pertinent info rather than an e-mail that's six pages long.">
 
My points being that: ) his site has to do with the game, and  B) he has good, solid info there that may be of use to the person he is directing his response to. 
 
Now, if he were throwing up a link to non Street Fighter related sites all the time, then I would agree.
 
But the way that he's doing this now, I take it as a list member saying "this is how I do this, maybe this will work for you", and I find it no more annoying then when someone mentions what book a rule comes from. (And to nip this in the bud, no, I don't find that annoying either. I find it useful.)
 
Again,  I apologize to those I've irritated. I took Mr. Pascuttini's response as sarcastic (or he thought I was an idiot, which may be debatable....:->), and being far too easily irritated for no good reason, felt the need to respond.
 
On the other hand, as someone pointed out, Scott could always just put the link in as a signature. Then it wouldn't be annoying at all, right? And we'd have to look at it on every message. Hmm.
 
I'm done, the last word is yours.  ;->
 
 
Group: streetfighter Message: 8970 From: Knight of the Black Rose Date: 9/7/2000
Subject: Re: [streetfighter] I have a problem.
The claimed that I should
> have > given them EXP for that becase they didnt know the villais had
guns.> So am I supposed to give EXP every time they engage a bunch of low
> level > punks? Every fight they would gain a point for heroism. What do
you
> guys > think. I really need help here.

They sound like an unruly bunch. Their request is laughable (not that I'm
saying that of them, just their request).
I recommend only awarding an experience point for a fight that is major.
I pretty much follow the book (awarding each of the following only once
per session):
1 XP for showing up
1 XP for consistency/roleplaying/learning curve (combined)
1 XP for heroism
1 XP for a tournament fight or major fight (or using many skills
throughout the game)
1 XP for the end of a campaign.

I tend to award my full 4 XP per game session, but sometimes, I'll be
able to fit 2 sessions/adventures into one day - a whole day (or I tag
team hit the other storyteller into play and bring out my character).
However, sometimes one session can occupy the whole 6-11 hours of
roleplaying (I give more for longer sessions and less for the
shorter/simpler ones).

Tony
Group: streetfighter Message: 8971 From: Knight of the Black Rose Date: 9/7/2000
Subject: Re: [streetfighter] I have a problem.
I wanted to mention an easy response to, "they didn't know they had guns
so they should get XP."

You never award XP to someone because they didn't know something. "I
don't know the capital of France." "Very good, you gain 1 XP." It doesn't
work that way.

However, if the fight was a challenge or if the fight was a learning
experience, I think that may be worth some experience. I think that in
the end, that's where the point from heroism comes from (performing the
act - pushing your limits against tougher challenges). Leaping to do it
is where gaining Honor comes from.

Knight of the Black Rose
"Absolute Destiny Tango"
Group: streetfighter Message: 8972 From: Soldar Date: 9/7/2000
Subject: (no subject)
Anybody looking to start a web game for SF?
 
They look like they're just stating up, and have no games to speak of being run. They boast 'Heroes/Champions", 'Gamma World' & "World of Darkness"
 
They may be open to a SF game if someone approached them...
 
I apologize for "throwing up a link to non SF related sites"
but thought that perusing them for style/content might spark some interest.
 
:->  Later!
Group: streetfighter Message: 8973 From: azathoth05@aol.com Date: 9/8/2000
Subject: Re: [streetfighter] I have a problem.
Well as regards experience I polled the group a few months ago about how much
experience each GM gives per session(gaming night) and believe it or not the
average came to 7! The reasoning most often quoted is that new maneuvers are
expensive and if the players can't learn new moves fairly often they'll get
frustrated. I found this to be fairly true and that even 7 experience per
night wasn't unbalancing. Actually, I lowered the experience but gave "price
breaks" for certain maneuvers if learned from a master, which caused them to
seek them out often and allowed me to craft adventures around their search
for a new maneuver. I say don't go exactly by the book with learning curve
and all that, just come up with a figure (I like 1 xp per hour of serious
gaming, subtract time spent with distractions & chitchat) and let the players
vote on who played the best that session, the winner of the vote gets an
extra xp (or 2 if it's unanimous)-It's enticement for better role playing.

As far as heroism, if they thought they could mop the floor with the goons,
then they really weren't being that brave, were they? And if they wouldn't
have charged the goons if they knew they had guns, then they still aren't
being brave. Either way they don't deserve the points for bravery.
Group: streetfighter Message: 8974 From: Robert Pascuttini Date: 9/8/2000
Subject: Re: [streetfighter] snake style & karan says
Snake Technique? Tons of styles incorporate snake technique steve. But Ive
never seen an entire system called Snake style.

>From: Steve Karstensen <skarstensen@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: RE: [streetfighter] snake style & karan says
>Date: Thu, 7 Sep 2000 09:02:31 -0400
>
>
>Snake does exist. I saw a special on Discovery a while back demonstrating
>Snake technique. :)
>
>-----Original Message-----
>From: Karan [mailto:karan.empyre@...]
>Sent: Thursday, September 07, 2000 2:01 AM
>To: streetfighter@egroups.com
>Subject: [streetfighter] snake style & karan says
>
>
>
>Strange! I just saw a video reviewing the life of Jackie Chan. It says
>explicitly that he created a snake style of kung fu for a movie.
>
>
>
>
>I would like to which books each of you own from the Street Fighter: the
>Storytelling Game.
> Quite simple / I got all. ;-)
>
>
>
>

_________________________________________________________________________
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Group: streetfighter Message: 8975 From: Steve Karstensen Date: 9/8/2000
Subject: Re: [streetfighter] snake style & karan says
the guy they were interviewing taught mostly Snake and Tiger. Whether Snake
is an entire style, I can't say. I think I may have misunderstood the
question, originally.

-----Original Message-----
From: Robert Pascuttini [mailto:rpascuttini@...]
Sent: Thursday, September 07, 2000 5:24 PM
To: streetfighter@egroups.com
Subject: RE: [streetfighter] snake style & karan says




Snake Technique? Tons of styles incorporate snake technique steve. But Ive
never seen an entire system called Snake style.

>From: Steve Karstensen <skarstensen@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: RE: [streetfighter] snake style & karan says
>Date: Thu, 7 Sep 2000 09:02:31 -0400
>
>
>Snake does exist. I saw a special on Discovery a while back demonstrating
>Snake technique. :)
>
>-----Original Message-----
>From: Karan [mailto:karan.empyre@...]
>Sent: Thursday, September 07, 2000 2:01 AM
>To: streetfighter@egroups.com
>Subject: [streetfighter] snake style & karan says
>
>
>
>Strange! I just saw a video reviewing the life of Jackie Chan. It says
>explicitly that he created a snake style of kung fu for a movie.
>
>
>
>
>I would like to which books each of you own from the Street Fighter: the
>Storytelling Game.
> Quite simple / I got all. ;-)
>
>
>
>

_________________________________________________________________________
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Share information about yourself, create your own public profile at
http://profiles.msn.com
Group: streetfighter Message: 8976 From: Steve Karstensen Date: 9/8/2000
Subject: Re: [streetfighter]
World of Darkness?  hmm...
 
*looks over at his Vampire: Redemption installation*
 
mmm, Storyteller Mode.
-----Original Message-----
From: Soldar [mailto:soldar@...]
Sent: Thursday, September 07, 2000 11:32 PM
To: streetfighter@egroups.com
Subject: [streetfighter]


Anybody looking to start a web game for SF?
 
They look like they're just stating up, and have no games to speak of being run. They boast 'Heroes/Champions", 'Gamma World' & "World of Darkness"
 
They may be open to a SF game if someone approached them...
 
I apologize for "throwing up a link to non SF related sites"
but thought that perusing them for style/content might spark some interest.
 
:->  Later!
Group: streetfighter Message: 8977 From: Steve Karstensen Date: 9/8/2000
Subject: Re: [streetfighter] I have a problem.
funny, my players were never like that. They got by-the-book XP allocations
and always seemed more interested in pumping up their Physicals and
Techniques than collecting new Maneuvers. Then again, I played in a group
that got a-little-less-than-by-the-book XP allocation and couldn't afford
Jack. Literally. Jack was the name of my character. Anyway, Jack had to
save for weeks to buy a dot in anything, and he wasn't as crunched as the
other guys on my team. Bugged the hell out of me...

-----Original Message-----
From: azathoth05@... [mailto:azathoth05@...]
Sent: Friday, September 08, 2000 12:37 AM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] I have a problem.



Well as regards experience I polled the group a few months ago about how
much
experience each GM gives per session(gaming night) and believe it or not the

average came to 7! The reasoning most often quoted is that new maneuvers
are
expensive and if the players can't learn new moves fairly often they'll get
frustrated. I found this to be fairly true and that even 7 experience per
night wasn't unbalancing. Actually, I lowered the experience but gave
"price
breaks" for certain maneuvers if learned from a master, which caused them to

seek them out often and allowed me to craft adventures around their search
for a new maneuver. I say don't go exactly by the book with learning curve
and all that, just come up with a figure (I like 1 xp per hour of serious
gaming, subtract time spent with distractions & chitchat) and let the
players
vote on who played the best that session, the winner of the vote gets an
extra xp (or 2 if it's unanimous)-It's enticement for better role playing.

As far as heroism, if they thought they could mop the floor with the goons,
then they really weren't being that brave, were they? And if they wouldn't
have charged the goons if they knew they had guns, then they still aren't
being brave. Either way they don't deserve the points for bravery.
Group: streetfighter Message: 8978 From: Josh Diemert Date: 9/8/2000
Subject: Street Fighter Alpha 3 "Character Concepts"
For the benefit of those who have never played SFA3,
here are the "concepts" for all 31 fighters, straight
from the intros in the game. A lot of them are
different from the backgrounds listed in the SF books,
and show a person just how varied Street Fighter
concepts can be. I appologize in advance for the
format, as I am unable to upload anything to the Files
section of the group's list. In addition, I have
included a character's Japanese Name (i.e. what
they're called in Japan) for reference.

Ryu -
Ryu is a man following the path to become a true
martial artist. What is the meaning of the "evil
energy" building within him? He continues his journey
to find the answers, and new challenges.

Ken Masters -
Ryu's eternal rival. His title of "U.S. Martial
Arts Champion" proves his strength, yet his mind has
become unsound. His friend's focus urges him. Now he
sets out to find the answer just beyond his fist...

Chun Li -
Chun Li is the ICPO's (InterContinental Police
Organization, aka Interpol) special detective assigned
to Shadaloo. With management corruption she was
powerless as an official. So, she works in
cooperation with Charlie (Nash) to defeat Shadaloo.
Now they take separate paths as they attempt to find
Bison (Vega).

E. Honda -
Edmond Honda is the strongest Sumo Grandmaster, or
"Rikishi". He is so powerful that no other Rikishi
can compete with him. "I'll find worthy opponents and
show them the strength of Sumo!" In the hopes of
finding stronger opponents, he begins a journey...

Blanka -
Blanka lived as he pleased, deep within the Amazon
Jungle. One day, he unwittingly hitched a ride on a
poacher's car. Curious and excited, Blanka now
ventures into the outside world.

Dhalsim -
The yoga master, Dhalsim fights for his family and
the poor. The increasingly "evil energy" forces him
to decide that one day he will renounce his power.

Zangief -
Known as the "Red Cyclone", he is the Russian hero,
Zangief. He targets the secret organization
"Shadaloo", a power that threatens the security of his
country.

Charlie (Nash) -
Charlie is a First Lieutenant of the American Air
Force. His inquiries of drug activity all pointed
back to "Shadaloo". He gathers his comrades to form a
strike team. His objective: end corruption in the
army, and punish the man responsible!

Dee Jay -
Dee Jay is a young kickboxer known as the "Southern
Comet". This cheerful fighter quickly rose to become
a world champion. In high spirits, he now searches
the world for a good fight.

Fei Long -
Fei Long is a youthful, talented acting star from
Hong Kong. He is the master of his own unique style
of Kung Fu. On the street, he seeks a good fight to
sharpen his skills.

T. Hawk -
T. Hawk is the greatest warrior of the pround
Thunderfoot tribe. Recently, many villagers have
mysteriously disappeared. Sensing something ominous,
Hawk leaves the village.

Cammy -
Enhanced by biotechnology, Cammy is an assassin for
Shadaloo. She was made to be the perfect soldier and
killer. However, Shadaloo had not perfected their
control over her mind. She has no idea what destiny
lies ahead of her.

M. Bison (Vega) -
Bison is the leader of the secret organization
"Shadaloo". His inner power is about to exceed what
his body can hold. "Psycho Power" needs a host that
can trap it's demonic strength. A new body that only
the strongest of warriors possess.

Balrog (M. Bison) -
Balrog is the former heavyweight boxing champion.
This Shadaloo executive worked his way up from the
lower ranks. Armed with the world's strongest
punches, his ambition continues.

Vega (Balrog) -
Vega is a masked noble with blood red eyes of
insanity. By order of M. Bison, the leader of
Shadaloo, he must find a girl named Cammy and report
on her experiences.

Sagat -
Sagat is known as the "Emperor of Muay Thai". The
scar upon his chest serves as a reminder of his defeat
to Ryu and his Shoryuken. He fights for vengeance
alone, but, he's begun to realize that the power of
hatred is limited.

Dan -
Dan finally defeated the man who killed his father.
He made his own fighting style called Saikyo: "The
Strongest". But his ambition will not rest until he
achieves perfection.

Guy -
He is the ninja who lives in the present. He is
heir to the Bushin Style which has endured for
centuries. "When a threat to the world rises, so will
the power of Bushin." These are the words Master Zeku
left. What do they mean?

Cody -
Cody used to be a hero, famous for saving Metro
City. Bored with the peaceful life, he kept fighting,
day and night until he was jailed. One day, he
managed to break out of prison. Wandering outside, he
now seeks something that will satisfy him.

Sodom -
The Kabuki Fighter, Sodom, seeks to achieve true
"Japanism". How will he reach a higher level of
cultural worship? He now wanders the world in search
of his "brothers".

Rolento -
Rolento's goal is to build the most powerful
military nation. He realizes that he needs powerful
allies to strengthen his cause. He remembers a man
named Cody, a fighter who was once his enemy. Will
Rolento fulfill his ambitious intentions?

Birdie -
Birdie is a member of Shadaloo. But as a mere
henchman, his daily life became very dull. And so he
gathered info to overthrow M. Bison. Soon, he found
the keyword "Psycho Drive".

Adon -
He is Adon, the self-proclaimed "God of Muay Thai".
After defeating Sagat, his master, one thing has been
on his mind. Can Muay Thai stand against the power of
the "Raging Demon"?

Rose -
Rose is a mysterious woman who wields the mystic
"Soul Power". She feels that Doomsday is fast
approaching. She must seal M. Bison's power away,
even at the cost of her own life. What fate awaits
her in the end?

Sakura -
Sakura is a young girl who is fascinated by Street
Fighting. "What is a Street Fighter?" she asked
herself one day. "I want to see him, and fight him
again! I want his answer!" She sets off on a journey
of new meetings and reunions.

Akuma -
The supreme master of the fist. This lone warrior
is a murderer shrouded with evil intent. He searches
for challengers with enough potential to kill.

Rainbow Mika -
Rainbow Mika is ready to make her debut as a pro
wrestler. She thought of the perfect promotion to
make her a star... She would travel the world and
fight famous Street Fighters. Mika makes her first
step to becoming the "Star of the Ring."

Karin Kanzuki -
Karin Kanzuki is the only daughter of a corporate
family. She must honor her family motto, "Be a winner
at everything." To do so, she must battle the one
girl who defeated her... To find Sakura, she will
travel the world.

Gen -
Gen is a wily assassin who uses legendary fighting
techniques. He continues to fight bloody battles,
even though he is ill. What he desires more than
anything is a "death match". And so he searches for a
worthy foe.

Juli -
Enhanced soldiers are created by Shadaloo's demonic
technology. Juli, one of these soldiers, recieves an
order from M. Bison: "Find and destroy the enhanced
soldier named Cammy!"

Juni -
Enhanced soldiers are created by Shadaloo's demonic
technology. Juni, one of these soldiers, recieves an
order from M. Bison: "Pursue a warrior named Ryu and
collect his data as a sample."


That's all 31 of them. I haven't seen any of the
endings, as I'm not that great at playing the game.
Enjoy!!

Josh

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Group: streetfighter Message: 8979 From: Knight of the Black Rose Date: 9/8/2000
Subject: Re: [streetfighter] snake style & karan says
> Strange! I just saw a video reviewing the life of Jackie Chan. It
> says
> explicitly that he created a snake style of kung fu for a movie.

Let us know if you find the name of the film.

Tony
Group: streetfighter Message: 8980 From: Steve Karstensen Date: 9/8/2000
Subject: Re: [streetfighter] snake style & karan says
I think I know the movie he's talking about. Just bought Chan's
autobiography film so if it mentions it, I'll let you know. I'd guess at it
being "Snake and Crane Kung Fu" or "Snake in the Eagle's Shadow". Hell,
even "Drunken Master" used some Snake technique (complete with hissing
noises, gotta lofe that film.)

-----Original Message-----
From: Knight of the Black Rose [mailto:anton_figueroa@...]
Sent: Friday, September 08, 2000 4:51 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] snake style & karan says



> Strange! I just saw a video reviewing the life of Jackie Chan. It
> says
> explicitly that he created a snake style of kung fu for a movie.

Let us know if you find the name of the film.

Tony
Group: streetfighter Message: 8981 From: Rinaldo Gambetta Date: 9/8/2000
Subject: From the Graveyard...
After days, weeks and months without internet I can return to the stf
mail list well I have much things to read about 760 e-mails to read. But the
case is this my old moden give his last travel a much time ago (I don´t
belive the thing just burn inside my machine), and for my sadness my bank
account is too short to buy a new one and just today I can write to someone
again.
I always be in the schedule but now the Ages thing... I don´t someone
still want play it? Hi to everyone and sorry if I disappear in a bad hour.
Group: streetfighter Message: 8982 From: Rinaldo Gambetta Date: 9/8/2000
Subject: Someone give info.
After months out of the line I need known about the tourments something new?
Group: streetfighter Message: 8983 From: Rinaldo Gambetta Date: 9/8/2000
Subject: Re: [streetfighter] Deulist Tournament - New Details
Hi Dustin, I remember from your swords tournament. If is not too late can I in?

But and the weapon table? Regards.
Dustin Wolfe wrote:

> While still progressing, I'm releasing a few definate details about the Live
> by the Sword Tournament.
>
> 1. Each character should have at least some form of popularity, however
> little (no Glory prerequisite). This can come along as part of the
> character's history. This is basically an excuse as to why the character
> would have been invited to participate in an illegal and secret tournament.
>
> 2. I have decided to make the tournament single-elimination. The character
> may or may not have lived or died; in any event it is assumed that at the
> very least, the wounds are too grave for the character to continue, if the
> character survives.
>
> 3. There will be special events to show off talents with their weapons. What
> the awards of these demonstrations are, if any, will be detailed later.
>
> 4. There are ways to lose a weapon other then maneuvers that make an arm
> basically useless. Any dizzied character drops his/her weapon. Any character
> who is knocked down or knocked back is also considered to have dropped his
> or her weapon due to the force of the impact. It will take one turn to pick
> up the weapon. No maneuver may be taken in that turn as the character
> readies the weapon again.
>
> These are only a few details. Further details will follow, as well as how
> the fights will be played out.
>
> Dustin.
>
Group: streetfighter Message: 8984 From: Rinaldo Gambetta Date: 9/8/2000
Subject: Re: [streetfighter] New Tournament!
Hi this appear fun but just say me what I cannot do and I make something.

Yasuharu Konishi wrote:

> Ladies and Gentlemen, may I have your attention
> please!
>
> This is an open invitation to participate in a Rank
> Two tournament conducted similarly to the Ages
> tourney. My hope is that it will be 8 or 16 fighters,
> with (hopefully) Player Characters (You guys)
> outnumbering the NPC's...
>
> Here's the story: A wealthy young German aristocrat
> named Kurt Wilder has been studying the martial arts
> as a hobby since childhood. Now in his late twenties,
> he has decided to start his own "ultimate" style
> franchise like the UFC. He calls it the "XTreme
> Fighting League." He has been sending invitations to
> Jiu Jitsu, Pankrase, Sanbo, Wrestling, Jeet Kune Do,
> Boxing, Special Forces, Kung Fu, Karate, Sumo, and
> Western and Thai Kickboxing schools around the world,
> and already has confirmations from several prominent
> young fighters to be announced... and he has arranged
> a deal for the tournament to be broadcast on ESPN2! It
> is unclear whether he will compete... but he has
> offered a prize of $100,000 US dollars to the winner!
>
> Here are the rules:
> *You can submit an existing Rank Two character, but
> please do not submit characters with much more than 15
> or 20 Experience Points under their belts, or it may
> disrupt the game balance. Limitations to Special
> Maneuvers and Backgrounds may apply (see below)
> *If your style is not on the list, I will consider
> making an exception if you can sell me on the idea.
> *You can create a new character using the standard
> character creation rules in the book. When finished,
> add 15 Experience Points however you wish. The
> character is assumed to have been involved in 3 or 4
> small tournaments, and has been in 6 to 8 matches.
> Split them into Wins and Losses as you see fit. (4
> wins and 3 losses is about average) Also, add an
> additional point of Permanent Honor or Glory, your
> choice.
> *No Cyborgs, no Hybrids, no Elementals, no no no!
> *When selecting Special Maneuvers, remember that this
> story is not set in the StreetFighter world of
> Fireballs and Cannon Drills. Please limit your
> selections to maneuvers that are within the realm of
> reasonable reality (Chi Kung Healing I would allow,
> Acid Breath I would not)
> *Each match is decided by best of 3 10-turn rounds. A
> fighter who is knocked out in Round One can still come
> back and fight again in Round Two (albeit with
> possible aggravated damge) or he may withdraw...
> *I'll need tactics from you for ten turns of combat.
> You can change tactics between rounds if you wish.
> Like in Rinaldo's tournament, be sure to list any
> exceptions to your main routine. If your character is
> getting his butt kicked, I'll stop the action after
> Turn 5 and give you a chance to change your tactics
> for the last 5 turns of the round (The ref stops the
> fight and asks you if you remember where you are)
> *There may be some out-of-tournament fights. Herr
> Wilder strongly discourages this activity, but he has
> not exactly forbidden it... if your character has a
> nonlethal weapon skill, it may come in handy.
> *I'm pretty obsessed with StreetFighter, so I will be
> running matches as often as possible and posting them
> two at a time with some plot twists thrown in to
> stimulate PC interaction. Please roleplay together.
> *If your character has Investigation, you can do some
> research on Kurt Wilder...
>
> That is all!
>
> Please send submissions to Robotomizer@...
>
> =====
> Conspiracy got you down? Tired of being Their bitch?Get Sex! Money! Pills! TERRIBLE PSYCHIC POWERS!!!You can't afford NOT to send ONE DOLLAR to:The Subgenius FoundationPO Box 140306 Dallas TX 75214"Join us or die... can you do any less?"Visit www.subgenius.com before it's too late!
>
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>
Group: streetfighter Message: 8985 From: Rinaldo Gambetta Date: 9/8/2000
Subject: Re: [streetfighter] From the Graveyard...
The correct idea is someone want play the thing yet, but I read some
mails about
my disappear and thanks for the concern. I work in the randon selection
now. and
I yes I have the fighters in my winchester I don´t lose anyone this
time. :).

Rinaldo Gambetta wrote:

>
> After days, weeks and months without internet I can return to the stf
> mail list well I have much things to read about 760 e-mails to read. But the
> case is this my old moden give his last travel a much time ago (I don´t
> belive the thing just burn inside my machine), and for my sadness my bank
> account is too short to buy a new one and just today I can write to someone
> again.
> I always be in the schedule but now the Ages thing... I don´t someone
> still want play it? Hi to everyone and sorry if I disappear in a bad hour.
Group: streetfighter Message: 8986 From: J. Scott Pittman Date: 9/8/2000
Subject: Re: [streetfighter] From the Graveyard...
Glad to see you back! We have missed you here!
 
J. Scott Pittman
----- Original Message -----
Sent: Friday, September 08, 2000 4:34 PM
Subject: [streetfighter] From the Graveyard...


    After days, weeks and months without internet I can return to the stf
mail list well I have much things to read about 760 e-mails to read. But the
case is this my old moden give his last travel a much time ago (I don´t
belive the thing just burn inside my machine), and for my sadness my bank
account is too short to buy a new one and just today I can write to someone
again.
    I always be in the schedule but now the Ages thing... I don´t someone
still want play it? Hi to everyone and sorry if I disappear in a bad hour.


Group: streetfighter Message: 8987 From: Rogue Tiger Date: 9/8/2000
Subject: Re: [streetfighter] Digest Number 194
I personally would rather people didn't reprint the Streetfighter stuff.
While I won't begin to mention the legal and moral ramifications, it may
cause WW to reconsider their position on fangames.

I agree with Mr. Karstensen in that it's a project that shouldn't be done,
especially since what is being talked about goes beyond mere copywrite
infringement. This is serious stuff that will end in both Capcom AND WW
going after the offenders, simply because trademark and copywrite law
requires them to do so.

I would not be opposed to rewriting the books into a generic fangame with a
"Streetfighter plug-in" so that those who don't have the books, can. Indeed,
I'd support such an endeavor, including writing an online version (PHP is a
wonderful thing) and hosting it on my server. WW would not oppose it as long
as they get credit for it. =)

-Tiger
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Group: streetfighter Message: 8988 From: Rinaldo Gambetta Date: 9/9/2000
Subject: Re: [streetfighter] From the Graveyard...
Thanks I missed all the fun while I´m out. :).
Group: streetfighter Message: 8989 From: Don Vernatter Date: 9/9/2000
Subject: Re: [streetfighter] player strategies
Another thing, to balance some of the grabbing and aerial attacks, in my
campaign I have added a new physical attribute "Agility". This directly
relates to how easy it is to hit your opponent(what you have to beat on a
roll). Standard difficulty is 6, but higher agility reduces difficulty, so
do certain moves. For instance, since in perfrming throws your character is
right up next to your opponent, difficulty would be reduced, and a long
range projectile would have a higher difficulty. It adds some balance and
promotes grabbing. All of my players have light, fast characters and it can
get really boring having 5 people bouncing around the room at a time ;)


>From: Knight of the Black Rose <anton_figueroa@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] player strategies
>Date: Wed, 6 Sep 2000 19:35:07 -0400
>
> >
> > sorry to say it, but unless you have the Speed advantage on the Grab
> > itself,
> > you still can't infallibly grab someone using this method..
> >
> > Round 1: I enter my opponent's Hex using a Move.
> > Round 2: My Spinning Pile Driver goes off on 2. My opponent's Jab
> > goes off
> > on 7. I have to act first. I target him with my grab. He
> > interrupts,
> > steps out of my hex, and pops me on the nose. My Pile Driver
> > resolves, my
> > opponent is no longer in my hex, and thus is out of range.
>
>Actually, this is right (at first I just thought I hadn't clearly
>explained my strategy). Looked it up in the book and there is a Movement
>and an Attack phase, and if you're interrupt after the attack declare,
>you can't move after it becomes your turn again. However, we've been
>playing it that you can so far, and the other storyteller and myself like
>that better (I presented this strategy because I thought throws/grabs
>were already horribly difficult to perform).
>Anyway, I suppose this strategy is unfortunately useless to most people.
>Still, if anyone has other strategies to share, I'd like to hear them
>(why I originally piped up in the first place).
>
>Knight of the Black Rose
>"Absolute Destiny Tango"

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Group: streetfighter Message: 8990 From: Lex Luthor Date: 9/9/2000
Subject: Street Fighter Web Edition
I've been sitting around reading all these messages,
and all though normally a lurker, I thought I'd put my
two cents in about reprinting Street Fighter the
Storytelling Game. Quite frankly, it is a very, very
bad idea. Too COPY anything whether out-of-print or
not is still illegal when the copyright is still
valid. And the copyright WILL be valid for many, many
years. However, I have a solution.

Just because White Wolf has an intellectual interest
in protecting its printed version, there is nothing at
all stopping the people of this weblist from printing
an all-new SECOND EDITION of Street Fighter. I can't
see them having problems with that, considering that
the rules structure of the Storyteller series of games
is pretty much out there on the web for anyone who
wants it to take.

However, it is intrinsic that the game in no way,
shape, or form copy that of the original book. It
must be wholly re-written. That will leave very
little for White Wolf to get cranky about.

Right now, I'm in the early stages of producing just
such a thing, albeit for a WWF oriented game as
opposed to Street Fighter. Anyone who wants to check
it out can go to
http://www.geocities.com/ahlhelmx/federation.html
Not much is there except a Chris Jericho file for said
game, but there soon will be.

But I've strayed from my point with that shameless
plug. You WILL BE BREAKING THE LAW if you go through
with reprinting those books.

Ahl

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Group: streetfighter Message: 8991 From: Rinaldo Gambetta Date: 9/9/2000
Subject: Ages Tournament a new try.
Well after a litle dig in my hd I found all data and strategy about it
and here is what I have.
I want realize this tournament like I promissed before of course remove
mistakes (if it´s happen I just fix), about rules I read a mail from
J.S.Pittman a good one indeed, he explain everything about a e-mail
tournament (at last his vision is very close to my own vision about this
subject).
To be more clear I see many persons in the list new ones (hi to
everyone), they don´t known me (just ignore my bad english it´s a foreign
problem and cannot be fixed quickly just with the time), but I made one
e-mail tournament with good results (the folks want more), and I realy want
give more but because I lost my moden (broken and melted) I cannot make
nothing anymore but now I recover the internet and I can realize this event.
If I forgot someone or I miss something just tell me where and I will
correct. See ya folks. PS: Hey J.S.Pittman (you change the adress the I
can´t acess the page anymore and it´s happen in the Chris Hoffmann page
too.).

To the new ones and for who want known:

I always want play a tournament by e-mail but nobody take the action so
I make it
for myself I use the stf list because here I found good people who want to
play,
and I don´t refuse anyone I just use a pack for this one I known this result
in
powerfull fighters but this my objective here of course the npc´s 3 are made
to
win at last they will be a challenge to pass about the other players I can´t
tell
much but there´re hard like the npc´s. Of course you can enter this my
objective
colect more fighters to start this tournament. Well play a mail tournament
is
similiar but isn´t the same thing of table rpg, there you can scream with
the
master the word I will block in big and loud sound. I use the book to rule
this
the fights have 20 rounds or movements each contestant send to me his
character
and a tactical pattern where he say what his fighter will do in this 20
moves of
course a important fact a section called notes must be add to character.
What is
this notes you ask to me? Notes is the section where you put your abort
options
(I don´t make this on-line) so if for example: Abort to jump in fireball
cases or
Abort to block when a knockdown manuver is made. This only two cases of
abort
exist many abort cases.

About Ages history. Isn´t much creative I confess but here goes:
"He already old when the man born... He watch... He known.... He is the
guardian... About many centuries of mankind warriors appear and disappear
from
their times and places... The Guardian a creature with unlimited powers
travel
time and space to colect fighters with valour to the Ages tournament the
Prize: a
wish, the winner can ask anything and he will receive it. This a resume but
if the
fighter agree he will be appear in a beach in the lost seas, this the
Guardian
secreat island where the tournament will be happen I already have some pc
fighters
and some npc´s to start.

Fighters rooster:
1- Rebellion (Chris Hoffman)
2- Delta (Josh Diemert)
3- Hymamoto Suzuki (Jade M Prout)
4- Joseph Masterson (Cliff Rice)
5- All Oha (Luiz)
6- Huo Feng (Ronny Andersen)
7- The Dragon Reborn (Jens Arthur Leirbakk)
8- Max Power (Yasuharu Konishi)
9- Zethar (Fred Chagnon)
10- Sha Long (J.Scot Pittman)

Npc's

1- Ernest Voss
2- Shuna Kane
3- Khalid

Well this my fighter creation kit to this tournament: If you want in mail me
back
and rumble the others (at last try) :).

Atributes 10/8/6 (none higher than 7)
Habilities 16/13/10 (none higher than 7)
Techniques 25 (none higher than 7)
Chi Willpower: per style
Initial Health 15
Glory and Honor 15 (make a division for this ex: Glory 9 Honor 6)
Special Manuvers 25
Freebies 30
Backgrounds 15 (none higher than 7)

It´s valid spent freebies like normal initials the limitation is none of
dots can pass 7 limit.
This a initial pack for rank 9 fighters this like a new figther except he
have more points to expent and more freebies make like a normal character in

the beggining.
Group: streetfighter Message: 8992 From: Rinaldo Gambetta Date: 9/9/2000
Subject: Dumb events.
I watch many fight movies and animes too and I can list the 10 dumb things:
Characters:
Bad Guy- The villan
Good Guy Father- The Dead
Good Guy Son- The survivor and justice revenge kid
Dumb security- appear only to be punched.
The Old master from the mountain (isn´t a cliche but why in the movies all the
old masters living in mountains?)- Appear only to give a hard train and say in
vain to the kid the true meaning of martial arts (irrelevant the kid thinks only
in revenge and don´t list the old man.) and to die by a bad guy action and give
to the good guy a injection of hate.

1- Always the bad guy kill the good guy father and rival in martial arts (both
of them are masters with years and years of training) using a coward act like
hit him from the back or using a gun and kill the entire family (except the
litle good guy son sometimes the brother survive too).
2- The good guy son swear revenge and disappear from the scenario for a time,
after this the bad guy a take control of power in the city.
3- This good guy son return after his training with some old master (don´t me
ask why but always this litle survivor found a old man to train him and say
after this the martial arts are only for defense and not for revenge or personal
sake).
4- Is strange but the good guy son aproach from bad guy organization and enter
using the front door, of course the bad guy give a major lesson in the good guy
but spare the litle brat (maybe for his ego but always he left the litle brat
survive).
5- The bad guy kill the good guy son master, many times this master is the
first master from bad guy and the good guy (the father not the son).
6- The good guy son swear revenge (again???) for the master and go after the
bad guy.
7- The security of bad guy corporation building is stupid or no trained (shoot
bad or... anyway never hit the good guy with a bullet).
8- The good guy son and the bad guy fight: In 20 moves:
Moves 1-16: The bad guy give a major lesson for the good guy (punches, kicks,
throws, focus manuvers and everything for the pain side to be more clear it
appear Rocky series).
Move 17- The bad guy make some joke from good guy son using the memory of master
and the good guy father, the good guy son scream and stand up closing his
hands... The bad guy smile and say something about his resistence if futile he
always wins in the end.
Move 18- The Van Damme Flying Jump Kick- This the classical movement the hero
hit the manuver screaming and in the slow motion movements the bad guy wait
without action and defense receive the manuver and fall at ground, stand up with
some difficult.
Move 19-20 The good guy son hit some punches and kicks and the bad guy fall
knock out.
9- To be more clear the good guy son health 40 and the bad guy stamina is 10
this explain why the good guy receive that great number of punches and kicks,
resisting and don´t falling.
10- I don´t mind but in tournaments films why the great bad guy appear more
weak in the finals.
Group: streetfighter Message: 8993 From: J. Scott Pittman Date: 9/10/2000
Subject: Re: [streetfighter] Ages Tournament a new try.
about rules I read a mail from
J.S.Pittman a good one indeed, he explain everything about a e-mail
tournament (at last his vision is very close to my own vision about this
subject).
 
  The rules for Tournaments are still being worked on, and are almost complete. I thought of and added a bunch of new stuff.
 
- J. Scott Pittman
   
----- Original Message -----
Sent: Saturday, September 09, 2000 5:59 PM
Subject: [streetfighter] Ages Tournament a new try.


    Well after a litle dig in my hd I found all data and strategy about it
and here is what I have.
    I want realize this tournament like I promissed before of course remove
mistakes (if it´s happen I just fix), about rules I read a mail from
J.S.Pittman a good one indeed, he explain everything about a e-mail
tournament (at last his vision is very close to my own vision about this
subject).
    To be more clear I see many persons in the list new ones (hi to
everyone), they don´t known me (just ignore my bad english it´s a foreign
problem and cannot be fixed quickly just with the time), but I made one
e-mail tournament with good results (the folks want more), and I realy want
give more but because I lost my moden (broken and melted) I cannot make
nothing anymore but now I recover the internet and I can realize this event.
If I forgot someone or I miss something just tell me where and I will
correct. See ya folks. PS: Hey J.S.Pittman (you change the adress the I
can´t acess the page anymore and it´s happen in the Chris Hoffmann page
too.).

    To the new ones and for who want known:

    I always want play a tournament by e-mail but nobody take the action so
I make it
for myself I use the stf list because here I found good people who want to
play,
and I don´t refuse anyone I just use a pack for this one I known this result
in
powerfull fighters but this my objective here of course the npc´s 3 are made
to
win at last they will be a challenge to pass about the other players I can´t
tell
much but there´re hard like the npc´s. Of course you can enter this my
objective
colect more fighters to start this tournament. Well play a mail tournament
is
similiar but isn´t the same thing of table rpg, there you can scream with
the
master the word I will block in big and loud sound. I use the book to rule
this
the fights have 20 rounds or movements each contestant send to me his
character
and a tactical pattern where he say what his fighter will do in this 20
moves of
course a important fact a section called notes must be add to character.
What is
this notes you ask to me? Notes is the section where you put your abort
options
(I don´t make this on-line) so if for example: Abort to jump in fireball
cases or
Abort to block when a knockdown manuver is made. This only two cases of
abort
exist many abort cases.

About Ages history. Isn´t much creative I confess but here goes:
    "He already old when the man born... He watch... He known.... He is the
guardian... About many centuries of mankind warriors appear and disappear
from
their times and places... The Guardian a creature with unlimited powers
travel
time and space to colect fighters with valour to the Ages tournament the
Prize: a
wish, the winner can ask anything and he will receive it. This a resume but
if the
fighter agree he will be appear in a beach in the lost seas, this the
Guardian
secreat island where the tournament will be happen I already have some pc
fighters
and some npc´s to start.

Fighters rooster:
1- Rebellion (Chris Hoffman)
2- Delta (Josh Diemert)
3- Hymamoto Suzuki (Jade M Prout)
4- Joseph Masterson (Cliff Rice)
5- All Oha (Luiz)
6- Huo Feng (Ronny Andersen)
7- The Dragon Reborn (Jens Arthur Leirbakk)
8- Max Power (Yasuharu Konishi)
9- Zethar (Fred Chagnon)
10- Sha Long (J.Scot Pittman)

Npc's

1- Ernest Voss
2- Shuna Kane
3- Khalid

Well this my fighter creation kit to this tournament: If you want in mail me
back
and rumble the others (at last try) :).

Atributes 10/8/6 (none higher than 7)
Habilities 16/13/10 (none higher than 7)
Techniques 25 (none higher than 7)
Chi Willpower: per style
Initial Health 15
Glory and Honor 15 (make a division for this ex: Glory 9 Honor 6)
Special Manuvers 25
Freebies 30
Backgrounds 15 (none higher than 7)

It´s valid spent freebies like normal initials the limitation is none of
dots can pass 7 limit.
This a initial pack for rank 9 fighters this like a new figther except he
have more points to expent and more freebies make like a normal character in

the beggining.





Group: streetfighter Message: 8994 From: J. Scott Pittman Date: 9/10/2000
Subject: Tournament Rules (What do you guys think?)

Tournament Rules

by J. Scott Pittman

A set of guidelines for playing tournaments using an e-mail club

Introduction

The following is a set of guidelines that explains how the Tournaments in the Street Fighter mailing list work. It has been created so that people who are new to the list can better understand what the Tournaments are and how they work.

What is a Street Fighter Tournament?

A Tournament is a contest between fighters, played through an e-mail list club. The idea is to set fighters agaist each other in sets of one-on-one bouts. The winner of those fights goes on to battle the winners of their matches, and so on, until one fighter makes it to the top. that fighter wins the tournament.

Who started the Tournaments?

Rinaldo, a member of the mailing list, actualy had the patience to start the first Tournament (as far as this author's knowledge goes). He has disappeared suddenly from the list, which leaves the mailing list open for new Tournaments.

How does it work?

Each player who enters a Tournament needs to create a character (see below) and submit that character and his Strategy (see below) to the Tournament Master (the person hosting the Tournament). The Tournament Master compares the character's Strategies and makes dice rolls for the characters. He writes down the results (some Masters adding conversation and dramatic detail), and you get to see who wins. While some Masters may make the matches 2 out of three to detirmine the victor, most of the time they will chose a one-match victory for speed's sake (PBEM can be time-consuming with many people). However, the last match of any Tournament will be a two-out-of-three bout.

Characters

The Tournament Master will decide what types of characters are legal, and if home-made Maneuvers are legal (see Running Your Own Tournament, below), by announcing the Tournament Type. Characters in tournaments have to be created to fit the Tournament Type.

Characters may begin play as more advanced characters if the Tournament Master wants to start them out at a higher Rank (see below).

Remember to e-mail your character (and Strategy) to the Tournament master directly, not to the mailing list! Your Strategy, Maneuvers and scores are an important secret.

Each character sould also include the following things, beyond the normal game scores:

Player's Personal Information

Make sure to include your club nick name and real name (your first name only will do if you are paranoid!) and e-mail address with your character. if you like, you can include the country and area where you live if you like, in case the Tournament Master wants to make a list of the players and where they are from.

Character Name

Include your character's Name and any nicknames or titles he might have.

Tournament Name and Rank

Each Tournament will have a special name that distinguishes it from the other Tournaments. Make sure to include which tournament this character is entering and include the character's Rank (see below).

Character Description

This is what the character looks like. Make it interesting, but as brief as possible. Three sentences are usualy enough to cover most character's descriptions. Make sure to include the fighter's height, weight, and nationality, as well as his race and gender.

Spoken Phrases

Characters should include any power activation words for certain Maneuvers, and also short phrases that describe what the character will do in the following situations:

1. The character's opening phrase (what he says before a fight begins), if he says anything at all.

2. What the character will say when he strikes an opponent, causing 4 Health or more, if anything.

3. What the character will say when he receives 4 or more health from a single attack, if anything.

4. The character's victory phrase and pose, which is what he will say and do if he wins a tournament match.

Character Scores

Of course, the player must send his character's game scores to the Tournament Master as well, listing how he spent his Freebie Points.

Freebie Points

Characters should have a seperate, new score that shows how many Freebie Points the character has spent on the character.

Strategy

Each character in a Tournament must have a Strategy - a list of moves he will make, in order, 20 Maneuvers long. Most Tournaments don't last 20 turns, but if the last turn is reached, Time Up is called and the character that scored the most damage to his opponent wins the bout.

Remember to e-mail your Strategy (and character) to the Tournament master directly, not to the mailing list! Your Strategy, Maneuvers and scores are an important secret.

Strategies can be as simple as "use a fierce punch each turn" or very complex. Some things to remember when designing your Strategy are:

1. What will your character do if your opponent is Dizzied? (If you do not include any description of this in your Strategy, it is assumed that you will NOT attack your opponent.)

2. Is there any time you will Abort to a Block Maneuver? If so, under what circumstances? When will your character Abort to Move or another Maneuver that can be used to dodge projectiles? After Aborting, where will your Strategy continue?

3. If the majority of your maneuver use Chi or Willpower, what will your character do if he runs out of Chi/Willpower?

4. Will your character use another Strategy or begin with a diffrent Maneuver if the characters end up at the end of the current turn in the same hex? In adjacent hexes? One hex between them? More than one hex between them? (see the example below)

5. If your character has a Combo attack, make sure to point out that your character is beginning a Combo in your Strategy.

Example Strategy:

Mr. Bad Boy's Strategy

1. Block

2. Fierce Punch

3. Block (starting Combo)

4. Dragon Punch

5. return to step 1

Dizzied

:

Attack using Roundhouse Kick

Aborts

:

If attacked by any Maneuver that can strike multiple times, Abort to Block, then return to step 1

If attacked by a projectile, Abort to Jump, then return to step 3

Chi / Willpower

If Willpower drops to 0, place Fierce Punch in place of Dragon Punch

Exceptions

At any time, if there is two or more spaces between the characters, Mr. Bad Boy will Block, starting again with step one of his Strategy. If on the following turn there are again two or more spaces between the characters, this exception still applies.

Character Rank

Each character will be created according to his Rank. Tournament Ranks begin at Rank 1-9, World Warrior or Master, depending on the Tournament. The player must spend his freebie points in a way to meet the requirements of the Rank, as listed below. Once the character falls within the minimum requirements of the Rank, he can spend his remaining freebie points on extra Maneuvers and Combos if he likes. The amount of Maneuvers and Combos are the only areas in which the character may go beyond the normal Rank boundries.

Rank 1:

Characters are created as per the normal game rules with the normal beginning character amount of points.

Physical Stats:

Usualy 10-11 dots total, no Attribute over 5

Techniques

: 7 to 9 dots total, no Technique over 3

Maneuvers

: Usualy 4 maneuvers which don't require other maneuvers as requirements and are avalible to low-technique characters (make sure they meet these Maneuver requirements!).

Combos

: A two-maneuver dizzy combo is common. If the character doesn't have this combonation, adding another simple maneuver to his list is approriate.

Chi

: 1-4

Willpower

: 3-6

Health

: 10-12

Rank 2:

Characters create normal fighters, but have 37 freebie points to spend, instead of the usual 15.

Physical Stats:

Usualy 10-11 dots total, no Attribute over 5

Techniques

: 7 to 9 dots total, no Technique over 3

Maneuvers

: Usualy 4 maneuvers which don't require other maneuvers as requirements and are avalible to low-technique characters (make sure they meet these Maneuver requirements!).

Combos

: A two-maneuver dizzy combo is common. If the character doesn't have this combonation, adding another simple maneuver to his list is approriate.

Chi

: 3-4

Willpower

: 4-6

Health

: 10-12

Rank 3:

Characters create normal fighters, but have 79 freebie points to spend, instead of the usual 15.

Physical Stats:

Usualy 10-12 dots total, no Attribute over 5

Techniques

: 12-14 dots total, no Technique over 4

Maneuvers

: 5-8 maneuvers of varied power, or 9 maneuvers if the character has no combos

Combos

: The character will probably have 2 combos, probably all dizzy combos.

Chi

: 4-5

Willpower

: 4-6

Health

: 10-12

Rank 4:

Characters create normal fighters, but have 107 freebie points to spend, instead of the usual 15.

Physical Stats:

Usualy 10-12 dots total, no Attribute over 5

Techniques

: 13-18 dots total, no Technique over 5, rarely a Technique above 4

Maneuvers

: 5-9 maneuvers of varied power.

Combos

: The character will probably have 2-3 combos, some of which will be dizzy combos.

Chi:

4-6

Willpower

: 4-8

Health

: 10-14

Rank 5:

Characters create normal fighters, but have 110 freebie points to spend, instead of the usual 15.

Physical Stats:

Usualy 10-12 dots total, no Attribute over 5

Techniques

: 14-21 dots total, no Technique over 5

Maneuvers

: 6-9 maneuvers of varied power

Combos

: The character will probably have 2-3 combos, some of which will be dizzy combos.

Chi:

4-6

Willpower

: 4-8

Health

: 10-14, but usualy 12 or higher

Rank 6:

Characters create normal fighters, but have 173 freebie points to spend, instead of the usual 15.

Physical Stats:

Usualy 13-14 dots total, no Attribute over 5

Techniques

: 14-21 dots total, no Technique over 5

Maneuvers

: 9-10 maneuvers of varied power.

Combos

: The character will probably have 2-3 combos, some of which will be dizzy combos.

Chi:

4-6

Willpower

: 4-8

Health

: 12-17, but usualy around 14

Rank 7:

Characters create normal fighters, but have 197 freebie points to spend, instead of the usual 15.

Physical Stats:

Usualy 13-15 dots total, no Attribute over 6

Techniques

: 17-21 dots total, no Technique over 6

Maneuvers

: 11-12 maneuvers of varied power.

Combos

: The character will probably have 2-3 combos, all of which will be dizzy combos.

Chi

: 4-6

Willpower

: 6-8

Health

: 14-17

Rank 8

Characters create normal fighters, but have 250 freebie points to spend, instead of the usual 15.

Physical Stats:

Usualy 13-15 dots total, no Attribute over 6

Techniques

: 17-25 dots total, no Technique over 6

Maneuvers

: 13-17 maneuvers of varied power.

Combos

: The character will probably have two combos, most or all of which will be dizzy combos.

Chi

: 6-8

Willpower

: 6-8

Health

: 12-19, usualy around 15

Rank 9

Characters create normal fighters, but have 300 freebie points to spend, instead of the usual 15.

Physical Stats:

Usualy 15-17 dots total, no Attribute over 6

Techniques

: 19-25 dots total, no Technique over 6

Maneuvers

: 13-17 maneuvers of varied power.

Combos

: The character will probably have two combos, most or all of which will be dizzy combos.

Chi

: 8-9

Willpower

: 7-9

Health

: 12-19, usualy around 18

WORLD WARRIOR

Characters create normal fighters, but have 400 freebie points to spend, instead of the usual 15.

Physical Stats:

Usualy 15-19 dots total, no Attribute over 7

Techniques

: 25-30 dots total, no Technique over 7

Maneuvers

: 10-18 maneuvers of varied power.

Combos

: The character will probably have 3-4 combos, most or all of which will be dizzy combos.

Chi

: 4-10

Willpower

: 8-10

Health

: 20

MASTER

Characters create normal fighters, but have 500 freebie points to spend, instead of the usual 15.

Physical Stats:

Usualy 18-25 dots total, no Attribute over 8

Techniques

: 30-35 dots total, no Technique over 8

Maneuvers

: 20 or more maneuvers of varied power.

Combos

: The character will probably have 3-4 combos, most or all of which will be dizzy combos.

Chi

: 4-10

Willpower

: 9-10

Health

: 20

Altered PBEM Maneuvers

The following Maneuvers have been altered by the Street Fighter Mailing List to make them playable in the Tournaments, without the use of Combat Cards:

Mind Reading

* (sf 129, modified for PBEM tournaments)

The fighter can read the thoughts of his opponent, possibly predicting moves

and reacting far easier to those actions.

Focus Maneuver

To Learn: First the character must learn Telepathy {focus 3}, then Mind

Reading {focus 4, telepathy}

Power Points: kabaddi, ler drit, aikido, baraquah, lua, silat 3, any 4

System: the Mind reading special maneuver is not played as a combat card.

Instead, the player announces his intent to use this maneuver between turns.

The character spends one Chi and chooses one opponent as the target of this

power. The two characters make a resisted Willpower roll.

If the mind-reading character wins the roll, the victim's action becomes

one difficulty number greater than it would normally be (Difficulty 7 in

most tournament cases). If the mind-reading character wins the resisted roll

by five successes (indicating Phenomenal Success), the victim's action is

increased by two (Difficulty 8 in most cases). In no case will the

difficulty be raised above +2. The victim must be within a number of hexes

equal to the mind reader's Wits + Focus.

If used outside of combat, the mind-reading character can gain information

this way, at the Storyteller's discresion (more successes equal more

information). the victim will not realize his mind is being read unless the

roll botches.

Modifiers: cost: 1 chi, speed; none, damage: none, move; none

Training Notes:

Some rare practitioners may continue on to learn Mind Control (This is an

incredible maneuver, and learning it can take years. First, the practitioner

must learn Psychic Vise {focus 4}, and Mind Reading {focus 4, telepathy

(telpathy requires focus 3)}. He may learn Psychic Vise and Telepathy/Mind

Reading in any order. Then he is finaly prepared to learn Mind Control

{focus 5, psychic vise, mind control})

Zen No Mind

*(sf 131, modified PBEM version)

The character waits, and then chooses between three pre-chosen maneuvers

Focus Maneuver

To Learn: {focus 3}

Power Points: tai chi chaun 2, kung fu, thai kickboxing, ninjitsu, aikido,

baraquah (called No Ego), jeet kune do, ju jitsu, silat 3, any 4

System: The Player chooses this Maneuver in combonation with another

Maneuver. That Maneuver will act last in the turn, unless it was a Block

Maneuver or any other Maneuver that is concidered a legal Abort (such as

Jump). The Maneuver gains +1 Speed if it was a Block Maneuver or a legal

Abort Maneuver. If the Maneuver is not a Block Maneuver or a legal Abort

Maneuver, the character's roll(s) are concidered to be at -1 Difficulty

(usualy Difficulty 5), but gain no Speed bonus. This applies to the first

roll only; if the Maneuver allows multiple strikes or other rolls of any

kind, they are made at normal Difficulty levels.

Cost: 1 Willpower

Other Modifiers: See above

Running your own Tournament

Tournament Battlefield and Positions

The Ring

A Tournament playing field is like the screen of a television set when playing the old, two-dimensional Street Fighter video game - two dimensional, with a field equaling 15 "hexes", each numbered 1-15, from left to right. Two characters face off against each other, character A and B.

The Ring is actually infinite, and characters can move into hex 16, 17, 18, etc., or into a hex beyond 1, to hex 0, -1, -1, -3, etc.

Beginning Positions

Character A begins in hex 7 and character B begins in hex 9, with one space between them (hex 8).

Tournament Specifications ("Specs")

When running a Tournament, the Tournament Master must detail the following Tournament Specifications, also called Specs, so the players know exactly what to expect from the upcoming fights.

Tournament Types

There are ten types of Tournaments. Only one can be chosen for a particular Tournament, and must be chosen by the Tournament Master. All characters in the Tournament use the same types of Maneuvers.

Books Only Freestyle Tournament, Unlimited

In this type of Tournament, only the Maneuvers from the White Wolf books can be used, and must be used exactly as they are in the books, except for the altered PBEM Maneuvers above. No Weapons are allowed. Any Background is legal.

Books Only Freestyle Tournament, Limited

In this type of Tournament, only the Maneuvers from the White Wolf books can be used, and must be used exactly as they are in the books, except for the altered PBEM Maneuvers above. No Weapons are allowed. Characters cannot be used with the special Cybernetics and Animal Hybird Backgrounds, but any other Background, including Elemental, is legal.

Books Only Duelist Tournament, Unlimited

In this type of Tournament, only the Maneuvers from the White Wolf books can be used, and must be used exactly as they are in the books, except for the altered PBEM Maneuvers above. Weapons are allowed. Any Background is legal.

Books Only Freestyle Tournament, Limited

In this type of Tournament, only the Maneuvers from the White Wolf books can be used, and must be used exactly as they are in the books, except for the altered PBEM Maneuvers above. Weapons are allowed. Characters cannot be used with the special Cybernetics and Animal Hybird Backgrounds, but any other Background, including Elemental, is legal.

CHAMPS Tournament, Unlimited

In this type of Tournament, the CHAMPS rules for creating Maneuvers, Styles and Backgrounds are used. Point costs and corrected "CHAMPS versions" of the Maneuvers are used over the original Storyteller books, but all other rules from the Storyteller game remain the same. Weapons are allowed.

CHAMPS Tournament, Limited

In this type of Tournament, the CHAPS rules for creating Maneuvers, Styles and Backgrounds are used. Point costs and corrected "CHAMPS versions" of the Maneuvers are used over the original Storyteller books, but all other rules from the Storyteller game remain the same. No Weapons are allowed.

Books Only + Web Page Specific Tournament, Unlimited

In this type of Tournament, only the Maneuvers and Backgrounds from the offical White Wolf books can be used, and the Maneuvers, Styles, Backgrounds, etc. from a specific web page. Weapons are allowed.

Books Only + Web Page Specific Tournament, Limited

In this type of Tournament, only the Maneuvers and Backgrounds from the offical White Wolf books can be used, and the Maneuvers, Styles, Backgrounds, etc. from a specific web page. Weapons are allowed.

CHAMPS Web Page Specific Tournament, Unlimited

In this type of Tournament, the CHAMPS rules for creating Maneuvers, Styles and Backgrounds are used, but players are not allowed to create new Maneuvers, Styles or Backgrounds. Instead, the Tournament master has a web-page with all the new creations possible listed on it, and those are the only additional items that a player may select for a character. Point costs and corrected "CHAMPS versions" of the Maneuvers are used over the original Storyteller books, but all other rules from the Storyteller game remain the same. Weapons are allowed.

Of course, the Tournament master should make sure that all of the Maneuvers, Styles and Backgrouns fall within CHAMPS boundries.

CHAMPS Web Page Specific Tournament, Limited

In this type of Tournament, the CHAMPS rules for creating Maneuvers, Styles and Backgrounds are used, but players are not allowed to create new Maneuvers, Styles or Backgrounds. Instead, the Tournament master has a web-page with all the new creations possible listed on it, and those are the only additional items that a player may select for a character. Point costs and corrected "CHAMPS versions" of the Maneuvers are used over the original Storyteller books, but all other rules from the Storyteller game remain the same. Weapons are not allowed.

Of course, the Tournament master should make sure that all of the Maneuvers, Styles and Backgrounds fall within CHAMPS boundries.

Character Types

The Tournament Master can prefer only certain character types if he likes however, limiting them to gothic monsters, human only, characters from action movies, or whatever. A Tournament with Character Types of "Any" allow the player to use his imagination and come up with nearly anything. No matter what type of characters are allowed, they must still fall with the rules of the Tournament Type.

The Tournament master is always free to disallow a submitted character, requesting that the character be modified or replaced.

Tournament Size

The Tournament Master must have an even number of characters to hold a Tournament. He can accept characters until a certain date, or limit the number of characters, accepting them on a first come, first accepted basis. The Tournament Master may include one or many non-player characters to meet his number of fighters. Non-player characters must meet the Rank Requirements of the Tournament.

Rank

The Tournament Master must decide on what Rank the characters will begin. The same Rank will apply to all characters.

Winning a Tournament

The Tournament Master will set the fighters against one another in one-on-one bouts. Each winner of a bout will continue on to fight the winners of the other bouts in what is called the primary bouts, and those winners will face the winners of the other bouts, etc. until one fighter remains as the winner of the Tournament.

Each loser of the first bouts also face the other losers of the original bouts in what are called called secondary bouts, until two fighters remain. Winners of the secondary bouts are allowed to re-enter the Tournament during the second primary bouts. The losers of the second primary bouts face one another until two fighters remain, again in secondary bouts, and the winners are allowed third primary bouts, etc.

When four fighters are left, the losers of those two bouts face each other for third and fourth place. The winners of those two bouts face each other in the last match of the Tournament, which is always a two-out-of-three fight. The loser wins second place, the winner becomes the Tournament Champion.

Group: streetfighter Message: 8995 From: Karan Date: 9/10/2000
Subject: Re: [streetfighter] Digest Number 195
Snake Technique? Tons of styles incorporate snake technique steve. But Ive
never seen an entire system called Snake style.
Me neither, that's what I meant. It seems to me that Jackie Chan kinda
"created" a whole snake style from many snake techniques, for a movie.
Group: streetfighter Message: 8996 From: Rinaldo Gambetta Date: 9/10/2000
Subject: Re: [streetfighter] Ages Tournament a new try.
But indeed you get the spirit of the thing my friend.

"J. Scott Pittman" wrote:


about rules I read a mail from
J.S.Pittman a good one indeed, he explain everything about a e-mail
tournament (at last his vision is very close to my own vision about this
subject).   The rules for Tournaments are still being worked on, and are almost complete. I thought of and added a bunch of new stuff. - J. Scott Pittman
 
----- Original Message -----
Sent: Saturday, September 09, 2000 5:59 PM
Subject: [streetfighter] Ages Tournament a new try.
 

    Well after a litle dig in my hd I found all data and strategy about it
and here is what I have.
    I want realize this tournament like I promissed before of course remove
mistakes (if it´s happen I just fix), about rules I read a mail from
J.S.Pittman a good one indeed, he explain everything about a e-mail
tournament (at last his vision is very close to my own vision about this
subject).
    To be more clear I see many persons in the list new ones (hi to
everyone), they don´t known me (just ignore my bad english it´s a foreign
problem and cannot be fixed quickly just with the time), but I made one
e-mail tournament with good results (the folks want more), and I realy want
give more but because I lost my moden (broken and melted) I cannot make
nothing anymore but now I recover the internet and I can realize this event.
If I forgot someone or I miss something just tell me where and I will
correct. See ya folks. PS: Hey J.S.Pittman (you change the adress the I
can´t acess the page anymore and it´s happen in the Chris Hoffmann page
too.).

    To the new ones and for who want known:

    I always want play a tournament by e-mail but nobody take the action so
I make it
for myself I use the stf list because here I found good people who want to
play,
and I don´t refuse anyone I just use a pack for this one I known this result
in
powerfull fighters but this my objective here of course the npc´s 3 are made
to
win at last they will be a challenge to pass about the other players I can´t
tell
much but there´re hard like the npc´s. Of course you can enter this my
objective
colect more fighters to start this tournament. Well play a mail tournament
is
similiar but isn´t the same thing of table rpg, there you can scream with
the
master the word I will block in big and loud sound. I use the book to rule
this
the fights have 20 rounds or movements each contestant send to me his
character
and a tactical pattern where he say what his fighter will do in this 20
moves of
course a important fact a section called notes must be add to character.
What is
this notes you ask to me? Notes is the section where you put your abort
options
(I don´t make this on-line) so if for example: Abort to jump in fireball
cases or
Abort to block when a knockdown manuver is made. This only two cases of
abort
exist many abort cases.

About Ages history. Isn´t much creative I confess but here goes:
    "He already old when the man born... He watch... He known.... He is the
guardian... About many centuries of mankind warriors appear and disappear
from
their times and places... The Guardian a creature with unlimited powers
travel
time and space to colect fighters with valour to the Ages tournament the
Prize: a
wish, the winner can ask anything and he will receive it. This a resume but
if the
fighter agree he will be appear in a beach in the lost seas, this the
Guardian
secreat island where the tournament will be happen I already have some pc
fighters
and some npc´s to start.

Fighters rooster:
1- Rebellion (Chris Hoffman)
2- Delta (Josh Diemert)
3- Hymamoto Suzuki (Jade M Prout)
4- Joseph Masterson (Cliff Rice)
5- All Oha (Luiz)
6- Huo Feng (Ronny Andersen)
7- The Dragon Reborn (Jens Arthur Leirbakk)
8- Max Power (Yasuharu Konishi)
9- Zethar (Fred Chagnon)
10- Sha Long (J.Scot Pittman)

Npc's

1- Ernest Voss
2- Shuna Kane
3- Khalid

Well this my fighter creation kit to this tournament: If you want in mail me
back
and rumble the others (at last try) :).

Atributes 10/8/6 (none higher than 7)
Habilities 16/13/10 (none higher than 7)
Techniques 25 (none higher than 7)
Chi Willpower: per style
Initial Health 15
Glory and Honor 15 (make a division for this ex: Glory 9 Honor 6)
Special Manuvers 25
Freebies 30
Backgrounds 15 (none higher than 7)

It´s valid spent freebies like normal initials the limitation is none of
dots can pass 7 limit.
This a initial pack for rank 9 fighters this like a new figther except he
have more points to expent and more freebies make like a normal character in

the beggining.
 
 
 
 
 

Group: streetfighter Message: 8997 From: Rinaldo Gambetta Date: 9/10/2000
Subject: Re: [streetfighter] Ages Tournament a new try.
Well what I want make for this tournament is a elimatory system who win will go
ahead to the next bout and this go and only stop when we have a single fighter
the champion.
The selection is random, well while I wait for the right number of fighters or
if someone want in I realize friendly fights between the contestants and any npc
pr pc, I known I have some fight to realize but sorry with 760 mails and other
1000 to read I make the vaccum cleaner opperation and delete many mails, so I
want known the challenges and so I can make them thanks, and is good return to
this list.

Rinaldo Gambetta wrote:

>
> Well after a litle dig in my hd I found all data and strategy about it
> and here is what I have.
> I want realize this tournament like I promissed before of course remove
> mistakes (if it´s happen I just fix), about rules I read a mail from
> J.S.Pittman a good one indeed, he explain everything about a e-mail
> tournament (at last his vision is very close to my own vision about this
> subject).
> To be more clear I see many persons in the list new ones (hi to
> everyone), they don´t known me (just ignore my bad english it´s a foreign
> problem and cannot be fixed quickly just with the time), but I made one
> e-mail tournament with good results (the folks want more), and I realy want
> give more but because I lost my moden (broken and melted) I cannot make
> nothing anymore but now I recover the internet and I can realize this event.
> If I forgot someone or I miss something just tell me where and I will
> correct. See ya folks. PS: Hey J.S.Pittman (you change the adress the I
> can´t acess the page anymore and it´s happen in the Chris Hoffmann page
> too.).
>
> To the new ones and for who want known:
>
> I always want play a tournament by e-mail but nobody take the action so
> I make it
> for myself I use the stf list because here I found good people who want to
> play,
> and I don´t refuse anyone I just use a pack for this one I known this result
> in
> powerfull fighters but this my objective here of course the npc´s 3 are made
> to
> win at last they will be a challenge to pass about the other players I can´t
> tell
> much but there´re hard like the npc´s. Of course you can enter this my
> objective
> colect more fighters to start this tournament. Well play a mail tournament
> is
> similiar but isn´t the same thing of table rpg, there you can scream with
> the
> master the word I will block in big and loud sound. I use the book to rule
> this
> the fights have 20 rounds or movements each contestant send to me his
> character
> and a tactical pattern where he say what his fighter will do in this 20
> moves of
> course a important fact a section called notes must be add to character.
> What is
> this notes you ask to me? Notes is the section where you put your abort
> options
> (I don´t make this on-line) so if for example: Abort to jump in fireball
> cases or
> Abort to block when a knockdown manuver is made. This only two cases of
> abort
> exist many abort cases.
>
> About Ages history. Isn´t much creative I confess but here goes:
> "He already old when the man born... He watch... He known.... He is the
> guardian... About many centuries of mankind warriors appear and disappear
> from
> their times and places... The Guardian a creature with unlimited powers
> travel
> time and space to colect fighters with valour to the Ages tournament the
> Prize: a
> wish, the winner can ask anything and he will receive it. This a resume but
> if the
> fighter agree he will be appear in a beach in the lost seas, this the
> Guardian
> secreat island where the tournament will be happen I already have some pc
> fighters
> and some npc´s to start.
>
> Fighters rooster:
> 1- Rebellion (Chris Hoffman)
> 2- Delta (Josh Diemert)
> 3- Hymamoto Suzuki (Jade M Prout)
> 4- Joseph Masterson (Cliff Rice)
> 5- All Oha (Luiz)
> 6- Huo Feng (Ronny Andersen)
> 7- The Dragon Reborn (Jens Arthur Leirbakk)
> 8- Max Power (Yasuharu Konishi)
> 9- Zethar (Fred Chagnon)
> 10- Sha Long (J.Scot Pittman)
>
> Npc's
>
> 1- Ernest Voss
> 2- Shuna Kane
> 3- Khalid
>
> Well this my fighter creation kit to this tournament: If you want in mail me
> back
> and rumble the others (at last try) :).
>
> Atributes 10/8/6 (none higher than 7)
> Habilities 16/13/10 (none higher than 7)
> Techniques 25 (none higher than 7)
> Chi Willpower: per style
> Initial Health 15
> Glory and Honor 15 (make a division for this ex: Glory 9 Honor 6)
> Special Manuvers 25
> Freebies 30
> Backgrounds 15 (none higher than 7)
>
> It´s valid spent freebies like normal initials the limitation is none of
> dots can pass 7 limit.
> This a initial pack for rank 9 fighters this like a new figther except he
> have more points to expent and more freebies make like a normal character in
>
> the beggining.
Group: streetfighter Message: 8998 From: cliff rice Date: 9/10/2000
Subject: Re: [streetfighter] From the Graveyard...
Im still interested keep me signed up!

cliff

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Group: streetfighter Message: 8999 From: cliff rice Date: 9/10/2000
Subject: Re: [streetfighter] Digest Number 194
To some degree i diagree i think doing the books
word for wors would be a bad idea. but makeing the
rules avalable wouldent be such a bad idea. I however
thing that tiger has put to much faith in Capcom and
whitewolfs care that this game ever existed. Even when
they were makeing the books (whats it up to 5 source
books) they dident do it at the insane base they did
their other titles hell i tnink one year they came out
with 21 vampire books and in 2 tears they could only
come out with 5 streetfighter books. Quite frankly i
nont think they give a damn.

Please pardon my spelling.



--- Rogue Tiger <roguetiger@...> wrote:
> I personally would rather people didn't reprint the
> Streetfighter stuff.
> While I won't begin to mention the legal and moral
> ramifications, it may
> cause WW to reconsider their position on fangames.
>
> I agree with Mr. Karstensen in that it's a project
> that shouldn't be done,
> especially since what is being talked about goes
> beyond mere copywrite
> infringement. This is serious stuff that will end in
> both Capcom AND WW
> going after the offenders, simply because trademark
> and copywrite law
> requires them to do so.
>
> I would not be opposed to rewriting the books into a
> generic fangame with a
> "Streetfighter plug-in" so that those who don't have
> the books, can. Indeed,
> I'd support such an endeavor, including writing an
> online version (PHP is a
> wonderful thing) and hosting it on my server. WW
> would not oppose it as long
> as they get credit for it. =)
>
> -Tiger
>
_________________________________________________________________________
> Get Your Private, Free E-mail from MSN Hotmail at
> http://www.hotmail.com
>
> Share information about yourself, create your own
> public profile at
> http://profiles.msn.com
>
>


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Group: streetfighter Message: 9000 From: Yasuharu Konishi Date: 9/10/2000
Subject: Re: [What do you guys think?)
I think you did a very nice job there, J... Kudos!

Oh my goodness... did I just get e-mail from RINALDO?
SAINTS BE PRAISED! MAX POWER RETURNS!!! WOO-HOO!!!

"In your little faces!"
-Homer J. Simpson

--- "J. Scott Pittman" <joespitt@...> wrote:
> Tournament Rules
>
> by J. Scott Pittman
> Character Name
>
> Include your character's Name and any nicknames or
> titles he might have.
>
> Tournament Name and Rank
>
> Each Tournament will have a special name that
> distinguishes it from the other Tournaments. Make
> sure to include which tournament this character is
> entering and include the character's Rank (see
> below).
>
> Character Description
>
> This is what the character looks like. Make it
> interesting, but as brief as possible. Three
> sentences are usualy enough to cover most
> character's descriptions. Make sure to include the
> fighter's height, weight, and nationality, as well
> as his race and gender.
>
> Spoken Phrases
>
> Characters should include any power activation words
> for certain Maneuvers, and also short phrases that
> describe what the character will do in the following
> situations:
>
> 1. The character's opening phrase (what he says
> before a fight begins), if he says anything at all.
>
> 2. What the character will say when he strikes an
> opponent, causing 4 Health or more, if anything.
>
> 3. What the character will say when he receives 4 or
> more health from a single attack, if anything.
>
> 4. The character's victory phrase and pose, which is
> what he will say and do if he wins a tournament
> match.
>
> Character Scores
>
> Of course, the player must send his character's game
> scores to the Tournament Master as well, listing how
> he spent his Freebie Points.
>
> Freebie Points
>
> Characters should have a seperate, new score that
> shows how many Freebie Points the character has
> spent on the character.
>
> Strategy
>
> Each character in a Tournament must have a Strategy
> - a list of moves he will make, in order, 20
> Maneuvers long. Most Tournaments don't last 20
> turns, but if the last turn is reached, Time Up is
> called and the character that scored the most damage
> to his opponent wins the bout.
>
> Remember to e-mail your Strategy (and character) to
> the Tournament master directly, not to the mailing
> list! Your Strategy, Maneuvers and scores are an
> important secret.
>
> Strategies can be as simple as "use a fierce punch
> each turn" or very complex. Some things to remember
> when designing your Strategy are:
>
> 1. What will your character do if your opponent is
> Dizzied? (If you do not include any description of
> this in your Strategy, it is assumed that you will
> NOT attack your opponent.)
>
> 2. Is there any time you will Abort to a Block
> Maneuver? If so, under what circumstances? When will
> your character Abort to Move or another Maneuver
> that can be used to dodge projectiles? After
> Aborting, where will your Strategy continue?
>
> 3. If the majority of your maneuver use Chi or
> Willpower, what will your character do if he runs
> out of Chi/Willpower?
>
> 4. Will your character use another Strategy or begin
> with a diffrent Maneuver if the characters end up at
> the end of the current turn in the same hex? In
> adjacent hexes? One hex between them? More than one
> hex between them? (see the example below)
>
> 5. If your character has a Combo attack, make sure
> to point out that your character is beginning a
> Combo in your Strategy.
>
> Example Strategy:
>
> Mr. Bad Boy's Strategy
>
> 1. Block
>
> 2. Fierce Punch
>
> 3. Block (starting Combo)
>
> 4. Dragon Punch
>
> 5. return to step 1
>
> Dizzied:
>
> Attack using Roundhouse Kick
>
> Aborts:
>
> If attacked by any Maneuver that can strike multiple
> times, Abort to Block, then return to step 1
>
>
=== message truncated ===


=====
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Group: streetfighter Message: 9001 From: Yasuharu Konishi Date: 9/10/2000
Subject: Ages Tournament a new try.
I'm very glad you're back Rinaldo!

If I remember correctly, Delta had challenged Max
Power... or did we already do that one? It was quite a
while ago. Do you still have my Tactics?

--- Rinaldo Gambetta <rinaldo@...> wrote:
> Well what I want make for this tournament is a
> elimatory system who win will go
> ahead to the next bout and this go and only stop
> when we have a single fighter
> the champion.
> The selection is random, well while I wait for the
> right number of fighters or
> if someone want in I realize friendly fights between
> the contestants and any npc
> pr pc, I known I have some fight to realize but
> sorry with 760 mails and other
> 1000 to read I make the vaccum cleaner opperation
> and delete many mails, so I
> want known the challenges and so I can make them
> thanks, and is good return to
> this list.

> > Fighters rooster:
> > 1- Rebellion (Chris Hoffman)
> > 2- Delta (Josh Diemert)
> > 3- Hymamoto Suzuki (Jade M Prout)
> > 4- Joseph Masterson (Cliff Rice)
> > 5- All Oha (Luiz)
> > 6- Huo Feng (Ronny Andersen)
> > 7- The Dragon Reborn (Jens Arthur Leirbakk)
> > 8- Max Power (Yasuharu Konishi)
> > 9- Zethar (Fred Chagnon)
> > 10- Sha Long (J.Scot Pittman)
> >
> > Npc's
> >
> > 1- Ernest Voss
> > 2- Shuna Kane
> > 3- Khalid
> >
> > Well this my fighter creation kit to this
> tournament: If you want in mail me
> > back
> > and rumble the others (at last try) :).
> >
> > Atributes 10/8/6 (none higher than 7)
> > Habilities 16/13/10 (none higher than 7)
> > Techniques 25 (none higher than 7)
> > Chi Willpower: per style
> > Initial Health 15
> > Glory and Honor 15 (make a division for this ex:
> Glory 9 Honor 6)
> > Special Manuvers 25
> > Freebies 30
> > Backgrounds 15 (none higher than 7)
> >
> > It�s valid spent freebies like normal initials the
> limitation is none of
> > dots can pass 7 limit.
> > This a initial pack for rank 9 fighters this like
> a new figther except he
> > have more points to expent and more freebies make
> like a normal character in
> >
> > the beggining.
>
>


=====
Conspiracy got you down? Tired of being Their bitch?Get Sex! Money! Pills! TERRIBLE PSYCHIC POWERS!!!You can't afford NOT to send ONE DOLLAR to:The Subgenius FoundationPO Box 140306 Dallas TX 75214"Join us or die... can you do any less?"Visit www.subgenius.com before it's too late!

__________________________________________________
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Group: streetfighter Message: 9002 From: J. Scott Pittman Date: 9/10/2000
Subject: Re: [streetfighter] Re: [What do you guys think?)
Thanks! Still working on the final version. When it's done, I'll post in in the group files (and on my page, of course).
 
Scott
----- Original Message -----
Sent: Sunday, September 10, 2000 12:40 PM
Subject: [streetfighter] Re: [What do you guys think?)


I think you did a very nice job there, J... Kudos!

Oh my goodness... did I just get e-mail from RINALDO?
SAINTS BE PRAISED! MAX POWER RETURNS!!! WOO-HOO!!!

"In your little faces!"
-Homer J. Simpson

--- "J. Scott Pittman" <joespitt@...> wrote:
> Tournament Rules
>
> by J. Scott Pittman
> Character Name
>
> Include your character's Name and any nicknames or
> titles he might have.
>
> Tournament Name and Rank
>
> Each Tournament will have a special name that
> distinguishes it from the other Tournaments. Make
> sure to include which tournament this character is
> entering and include the character's Rank (see
> below).
>
> Character Description
>
> This is what the character looks like. Make it
> interesting, but as brief as possible. Three
> sentences are usualy enough to cover most
> character's descriptions. Make sure to include the
> fighter's height, weight, and nationality, as well
> as his race and gender.
>
> Spoken Phrases
>
> Characters should include any power activation words
> for certain Maneuvers, and also short phrases that
> describe what the character will do in the following
> situations:
>
> 1. The character's opening phrase (what he says
> before a fight begins), if he says anything at all.
>
> 2. What the character will say when he strikes an
> opponent, causing 4 Health or more, if anything.
>
> 3. What the character will say when he receives 4 or
> more health from a single attack, if anything.
>
> 4. The character's victory phrase and pose, which is
> what he will say and do if he wins a tournament
> match.
>
> Character Scores
>
> Of course, the player must send his character's game
> scores to the Tournament Master as well, listing how
> he spent his Freebie Points.
>
> Freebie Points
>
> Characters should have a seperate, new score that
> shows how many Freebie Points the character has
> spent on the character.
>
> Strategy
>
> Each character in a Tournament must have a Strategy
> - a list of moves he will make, in order, 20
> Maneuvers long. Most Tournaments don't last 20
> turns, but if the last turn is reached, Time Up is
> called and the character that scored the most damage
> to his opponent wins the bout.
>
> Remember to e-mail your Strategy (and character) to
> the Tournament master directly, not to the mailing
> list! Your Strategy, Maneuvers and scores are an
> important secret.
>
> Strategies can be as simple as "use a fierce punch
> each turn" or very complex. Some things to remember
> when designing your Strategy are:
>
> 1. What will your character do if your opponent is
> Dizzied? (If you do not include any description of
> this in your Strategy, it is assumed that you will
> NOT attack your opponent.)
>
> 2. Is there any time you will Abort to a Block
> Maneuver? If so, under what circumstances? When will
> your character Abort to Move or another Maneuver
> that can be used to dodge projectiles? After
> Aborting, where will your Strategy continue?
>
> 3. If the majority of your maneuver use Chi or
> Willpower, what will your character do if he runs
> out of Chi/Willpower?
>
> 4. Will your character use another Strategy or begin
> with a diffrent Maneuver if the characters end up at
> the end of the current turn in the same hex? In
> adjacent hexes? One hex between them? More than one
> hex between them? (see the example below)
>
> 5. If your character has a Combo attack, make sure
> to point out that your character is beginning a
> Combo in your Strategy.
>
> Example Strategy:
>
> Mr. Bad Boy's Strategy
>
> 1. Block
>
> 2. Fierce Punch
>
> 3. Block (starting Combo)
>
> 4. Dragon Punch
>
> 5. return to step 1
>
> Dizzied:
>
> Attack using Roundhouse Kick
>
> Aborts:
>
> If attacked by any Maneuver that can strike multiple
> times, Abort to Block, then return to step 1
>
>
=== message truncated ===


=====
Conspiracy got you down? Tired of being Their bitch?Get Sex! Money! Pills! TERRIBLE PSYCHIC POWERS!!!You can't afford NOT to send ONE DOLLAR to:The Subgenius FoundationPO Box 140306 Dallas TX 75214"Join us or die... can you do any less?"Visit www.subgenius.com before it's too late!

__________________________________________________
Do You Yahoo!?
Yahoo! Mail - Free email you can access from anywhere!
http://mail.yahoo.com/

Group: streetfighter Message: 9003 From: J. Scott Pittman Date: 9/10/2000
Subject: Re: [streetfighter] Ages Tournament a new try.
Count me in too, Rinaldo. Keep my character as is even though he was beaten
(just barely) by Chris Hoffman's character. I'll get you next time Chris!
Curses!

J. Scott Pittman

----- Original Message -----
From: Yasuharu Konishi <robotomizer@...>
To: <streetfighter@egroups.com>
Sent: Sunday, September 10, 2000 1:05 PM
Subject: [streetfighter] Ages Tournament a new try.


>
> I'm very glad you're back Rinaldo!
>
> If I remember correctly, Delta had challenged Max
> Power... or did we already do that one? It was quite a
> while ago. Do you still have my Tactics?
>
> --- Rinaldo Gambetta <rinaldo@...> wrote:
> > Well what I want make for this tournament is a
> > elimatory system who win will go
> > ahead to the next bout and this go and only stop
> > when we have a single fighter
> > the champion.
> > The selection is random, well while I wait for the
> > right number of fighters or
> > if someone want in I realize friendly fights between
> > the contestants and any npc
> > pr pc, I known I have some fight to realize but
> > sorry with 760 mails and other
> > 1000 to read I make the vaccum cleaner opperation
> > and delete many mails, so I
> > want known the challenges and so I can make them
> > thanks, and is good return to
> > this list.
>
> > > Fighters rooster:
> > > 1- Rebellion (Chris Hoffman)
> > > 2- Delta (Josh Diemert)
> > > 3- Hymamoto Suzuki (Jade M Prout)
> > > 4- Joseph Masterson (Cliff Rice)
> > > 5- All Oha (Luiz)
> > > 6- Huo Feng (Ronny Andersen)
> > > 7- The Dragon Reborn (Jens Arthur Leirbakk)
> > > 8- Max Power (Yasuharu Konishi)
> > > 9- Zethar (Fred Chagnon)
> > > 10- Sha Long (J.Scot Pittman)
> > >
> > > Npc's
> > >
> > > 1- Ernest Voss
> > > 2- Shuna Kane
> > > 3- Khalid
> > >
> > > Well this my fighter creation kit to this
> > tournament: If you want in mail me
> > > back
> > > and rumble the others (at last try) :).
> > >
> > > Atributes 10/8/6 (none higher than 7)
> > > Habilities 16/13/10 (none higher than 7)
> > > Techniques 25 (none higher than 7)
> > > Chi Willpower: per style
> > > Initial Health 15
> > > Glory and Honor 15 (make a division for this ex:
> > Glory 9 Honor 6)
> > > Special Manuvers 25
> > > Freebies 30
> > > Backgrounds 15 (none higher than 7)
> > >
> > > It´s valid spent freebies like normal initials the
> > limitation is none of
> > > dots can pass 7 limit.
> > > This a initial pack for rank 9 fighters this like
> > a new figther except he
> > > have more points to expent and more freebies make
> > like a normal character in
> > >
> > > the beggining.
> >
> >
>
>
> =====
> Conspiracy got you down? Tired of being Their bitch?Get Sex! Money! Pills!
TERRIBLE PSYCHIC POWERS!!!You can't afford NOT to send ONE DOLLAR to:The
Subgenius FoundationPO Box 140306 Dallas TX 75214"Join us or die... can you
do any less?"Visit www.subgenius.com before it's too late!
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Mail - Free email you can access from anywhere!
> http://mail.yahoo.com/
>
>
>
Group: streetfighter Message: 9004 From: Rinaldo Gambetta Date: 9/10/2000
Subject: Re: [streetfighter] From the Graveyard...
Good hearing this friend. :).

cliff rice wrote:

>
> Im still interested keep me signed up!
>
> cliff
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Mail - Free email you can access from anywhere!
> http://mail.yahoo.com/
Group: streetfighter Message: 9005 From: Rinaldo Gambetta Date: 9/10/2000
Subject: Re: [streetfighter] Ages Tournament a new try.
Yup I´m a litle lost about this too, but I will discover the challenges, and start this tournament thing soon.

Yasuharu Konishi wrote:

>
> I'm very glad you're back Rinaldo!
>
> If I remember correctly, Delta had challenged Max
> Power... or did we already do that one? It was quite a
> while ago. Do you still have my Tactics?
>
> --- Rinaldo Gambetta <rinaldo@...> wrote:
> > Well what I want make for this tournament is a
> > elimatory system who win will go
> > ahead to the next bout and this go and only stop
> > when we have a single fighter
> > the champion.
> > The selection is random, well while I wait for the
> > right number of fighters or
> > if someone want in I realize friendly fights between
> > the contestants and any npc
> > pr pc, I known I have some fight to realize but
> > sorry with 760 mails and other
> > 1000 to read I make the vaccum cleaner opperation
> > and delete many mails, so I
> > want known the challenges and so I can make them
> > thanks, and is good return to
> > this list.
>
> > > Fighters rooster:
> > > 1- Rebellion (Chris Hoffman)
> > > 2- Delta (Josh Diemert)
> > > 3- Hymamoto Suzuki (Jade M Prout)
> > > 4- Joseph Masterson (Cliff Rice)
> > > 5- All Oha (Luiz)
> > > 6- Huo Feng (Ronny Andersen)
> > > 7- The Dragon Reborn (Jens Arthur Leirbakk)
> > > 8- Max Power (Yasuharu Konishi)
> > > 9- Zethar (Fred Chagnon)
> > > 10- Sha Long (J.Scot Pittman)
> > >
> > > Npc's
> > >
> > > 1- Ernest Voss
> > > 2- Shuna Kane
> > > 3- Khalid
> > >
> > > Well this my fighter creation kit to this
> > tournament: If you want in mail me
> > > back
> > > and rumble the others (at last try) :).
> > >
> > > Atributes 10/8/6 (none higher than 7)
> > > Habilities 16/13/10 (none higher than 7)
> > > Techniques 25 (none higher than 7)
> > > Chi Willpower: per style
> > > Initial Health 15
> > > Glory and Honor 15 (make a division for this ex:
> > Glory 9 Honor 6)
> > > Special Manuvers 25
> > > Freebies 30
> > > Backgrounds 15 (none higher than 7)
> > >
> > > It´s valid spent freebies like normal initials the
> > limitation is none of
> > > dots can pass 7 limit.
> > > This a initial pack for rank 9 fighters this like
> > a new figther except he
> > > have more points to expent and more freebies make
> > like a normal character in
> > >
> > > the beggining.
> >
> >
>
> =====
> Conspiracy got you down? Tired of being Their bitch?Get Sex! Money! Pills! TERRIBLE PSYCHIC POWERS!!!You can't afford NOT to send ONE DOLLAR to:The Subgenius FoundationPO Box 140306 Dallas TX 75214"Join us or die... can you do any less?"Visit www.subgenius.com before it's too late!
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Mail - Free email you can access from anywhere!
> http://mail.yahoo.com/
Group: streetfighter Message: 9006 From: Rinaldo Gambetta Date: 9/10/2000
Subject: Re: [streetfighter] Ages Tournament a new try.
I wait for a rematch between these folks, but I need hear or better say read
what Chris say but I think he will agree.

"J. Scott Pittman" wrote:

>
> Count me in too, Rinaldo. Keep my character as is even though he was beaten
> (just barely) by Chris Hoffman's character. I'll get you next time Chris!
> Curses!
>
> J. Scott Pittman
>
> ----- Original Message -----
> From: Yasuharu Konishi <robotomizer@...>
> To: <streetfighter@egroups.com>
> Sent: Sunday, September 10, 2000 1:05 PM
> Subject: [streetfighter] Ages Tournament a new try.
>
> >
> > I'm very glad you're back Rinaldo!
> >
> > If I remember correctly, Delta had challenged Max
> > Power... or did we already do that one? It was quite a
> > while ago. Do you still have my Tactics?
> >
> > --- Rinaldo Gambetta <rinaldo@...> wrote:
> > > Well what I want make for this tournament is a
> > > elimatory system who win will go
> > > ahead to the next bout and this go and only stop
> > > when we have a single fighter
> > > the champion.
> > > The selection is random, well while I wait for the
> > > right number of fighters or
> > > if someone want in I realize friendly fights between
> > > the contestants and any npc
> > > pr pc, I known I have some fight to realize but
> > > sorry with 760 mails and other
> > > 1000 to read I make the vaccum cleaner opperation
> > > and delete many mails, so I
> > > want known the challenges and so I can make them
> > > thanks, and is good return to
> > > this list.
> >
> > > > Fighters rooster:
> > > > 1- Rebellion (Chris Hoffman)
> > > > 2- Delta (Josh Diemert)
> > > > 3- Hymamoto Suzuki (Jade M Prout)
> > > > 4- Joseph Masterson (Cliff Rice)
> > > > 5- All Oha (Luiz)
> > > > 6- Huo Feng (Ronny Andersen)
> > > > 7- The Dragon Reborn (Jens Arthur Leirbakk)
> > > > 8- Max Power (Yasuharu Konishi)
> > > > 9- Zethar (Fred Chagnon)
> > > > 10- Sha Long (J.Scot Pittman)
> > > >
> > > > Npc's
> > > >
> > > > 1- Ernest Voss
> > > > 2- Shuna Kane
> > > > 3- Khalid
> > > >
> > > > Well this my fighter creation kit to this
> > > tournament: If you want in mail me
> > > > back
> > > > and rumble the others (at last try) :).
> > > >
> > > > Atributes 10/8/6 (none higher than 7)
> > > > Habilities 16/13/10 (none higher than 7)
> > > > Techniques 25 (none higher than 7)
> > > > Chi Willpower: per style
> > > > Initial Health 15
> > > > Glory and Honor 15 (make a division for this ex:
> > > Glory 9 Honor 6)
> > > > Special Manuvers 25
> > > > Freebies 30
> > > > Backgrounds 15 (none higher than 7)
> > > >
> > > > It´s valid spent freebies like normal initials the
> > > limitation is none of
> > > > dots can pass 7 limit.
> > > > This a initial pack for rank 9 fighters this like
> > > a new figther except he
> > > > have more points to expent and more freebies make
> > > like a normal character in
> > > >
> > > > the beggining.
> > >
> > >
> >
> >
> > =====
> > Conspiracy got you down? Tired of being Their bitch?Get Sex! Money! Pills!
> TERRIBLE PSYCHIC POWERS!!!You can't afford NOT to send ONE DOLLAR to:The
> Subgenius FoundationPO Box 140306 Dallas TX 75214"Join us or die... can you
> do any less?"Visit www.subgenius.com before it's too late!
> >
> > __________________________________________________
> > Do You Yahoo!?
> > Yahoo! Mail - Free email you can access from anywhere!
> > http://mail.yahoo.com/
> >
> >
> >
Group: streetfighter Message: 9007 From: arkondloc@aol.com Date: 9/10/2000
Subject: Re: [streetfighter] Doom is the ultimate villian
Ok, Top Villains:

10) Dean Devlin and Roland Emmerich (Godzilla 1998). It takes a major act
of vile butchery to make a Godzilla move *I* don't like.

9) Diablo (Diablo II). Lord of Terror, one of the three Prime Evils who once
ruled Hell. 'Nuff Said.

8) Golbez (Final Fantasy 4 (2 in America)). Forget the fact that he wasn't
the last fight, he is the face of evil for most of the game, and his
villainry IS at the heart of the story.

7) Galus (El Hazard (Original Series)). If you don't understand this one,
you need to watch El Hazard: The Magnificent World.

6) Magneto (X-Men). Magneto is the self proclaimed savior of Mutantkind, and
understands all too well the depths hatred can bring humanity to, but fails
to understand the better half of human nature.

5) Dr. Doom (Nearly all Marvel comics). Maybe if he conquered the world he
really COULD make it a better place. And given his record we might actually
find out.

4) Strad von Zarovitch (D&D: Ravenloft). The man whose evil created
Ravenloft. 'Nuff said.

3) Scorpius (Farscape). A cold, cunning manipulator who sets plans in motion
to control his enemies on every level he has to.

2) Angelique Du'Pre (Dark Shadows). A seductive witch who nearly brought
FOUR generations of the Collins family down, not counting Parallel Time. Set
forth the best curse ever: "You wanted your Josette so much, well you shall
have her! But not in the way you would have chosen. You will never rest,
Barnabas, and you will never be able to love anyone; for whoever loves you
will DIE. That is my curse, and you will live with it THROUGH ALL ETERNITY!"
Now that's a curse!

1) Sauron (Lord of the Rings). How many villains have what it takes to
become an Archetype for evil?

"Soon, the Paths shall stand revealed."

Arkon, Dark Lord of Chaos; Keeper of Mysteries; Circuit Folklorist; Seeker of
the Lost Paths
Group: streetfighter Message: 9008 From: J. Scott Pittman Date: 9/10/2000
Subject: Speed Bonuses
I was just looking over San He. the Maneuver states that the user of San He does not get the usual +2 Speed from coming out of a Block.Does this indicate that all Blocking Maneuvers receive a +2 Speed Bonus the following turn except those specificly mentioned as not having such a bonus?
 
J. Scott Pittman
----- Original Message -----
Sent: Sunday, September 10, 2000 5:22 PM
Subject: Re: [streetfighter] Doom is the ultimate villian


Ok, Top Villains:

10) Dean Devlin and Roland Emmerich  (Godzilla 1998).  It takes a major act
of vile butchery to make a Godzilla move *I* don't like.

9) Diablo (Diablo II).  Lord of Terror, one of the three Prime Evils who once
ruled Hell.  'Nuff Said.

8) Golbez (Final Fantasy 4 (2 in America)).  Forget the fact that he wasn't
the last fight, he is the face of evil for most of the game, and his
villainry IS at the heart of the story.

7) Galus (El Hazard (Original Series)).  If you don't understand this one,
you need to watch El Hazard: The Magnificent World.

6) Magneto (X-Men).  Magneto is the self proclaimed savior of Mutantkind, and
understands all too well the depths hatred can bring humanity to, but fails
to understand the better half of human nature.

5) Dr. Doom (Nearly all Marvel comics).  Maybe if he conquered the world he
really COULD make it a better place.  And given his record we might actually
find out.

4) Strad von Zarovitch (D&D: Ravenloft).  The man whose evil created
Ravenloft.  'Nuff said.

3) Scorpius (Farscape).  A cold, cunning manipulator who sets plans in motion
to control his enemies on every level he has to.

2) Angelique Du'Pre (Dark Shadows).  A seductive witch who nearly brought
FOUR generations of the Collins family down, not counting Parallel Time.  Set
forth the best curse ever: "You wanted your Josette so much, well you shall
have her!  But not in the way you would have chosen.  You will never rest,
Barnabas, and you will never be able to love anyone; for whoever loves you
will DIE.  That is my curse, and you will live with it THROUGH ALL ETERNITY!"
Now that's a curse!

1) Sauron (Lord of the Rings).  How many villains have what it takes to
become an Archetype for evil?

"Soon, the Paths shall stand revealed."

Arkon, Dark Lord of Chaos; Keeper of Mysteries; Circuit Folklorist; Seeker of
the Lost Paths

Group: streetfighter Message: 9009 From: J. Scott Pittman Date: 9/10/2000
Subject: Re: [streetfighter] Speed Bonuses
The answer will apply to CHAMPS, so i better use the Egroup vote thing, come to think of it...
 
Scott
----- Original Message -----
Sent: Sunday, September 10, 2000 7:17 PM
Subject: [streetfighter] Speed Bonuses


I was just looking over San He. the Maneuver states that the user of San He does not get the usual +2 Speed from coming out of a Block.Does this indicate that all Blocking Maneuvers receive a +2 Speed Bonus the following turn except those specificly mentioned as not having such a bonus?
 
J. Scott Pittman
----- Original Message -----
Sent: Sunday, September 10, 2000 5:22 PM
Subject: Re: [streetfighter] Doom is the ultimate villian


Ok, Top Villains:

10) Dean Devlin and Roland Emmerich  (Godzilla 1998).  It takes a major act
of vile butchery to make a Godzilla move *I* don't like.

9) Diablo (Diablo II).  Lord of Terror, one of the three Prime Evils who once
ruled Hell.  'Nuff Said.

8) Golbez (Final Fantasy 4 (2 in America)).  Forget the fact that he wasn't
the last fight, he is the face of evil for most of the game, and his
villainry IS at the heart of the story.

7) Galus (El Hazard (Original Series)).  If you don't understand this one,
you need to watch El Hazard: The Magnificent World.

6) Magneto (X-Men).  Magneto is the self proclaimed savior of Mutantkind, and
understands all too well the depths hatred can bring humanity to, but fails
to understand the better half of human nature.

5) Dr. Doom (Nearly all Marvel comics).  Maybe if he conquered the world he
really COULD make it a better place.  And given his record we might actually
find out.

4) Strad von Zarovitch (D&D: Ravenloft).  The man whose evil created
Ravenloft.  'Nuff said.

3) Scorpius (Farscape).  A cold, cunning manipulator who sets plans in motion
to control his enemies on every level he has to.

2) Angelique Du'Pre (Dark Shadows).  A seductive witch who nearly brought
FOUR generations of the Collins family down, not counting Parallel Time.  Set
forth the best curse ever: "You wanted your Josette so much, well you shall
have her!  But not in the way you would have chosen.  You will never rest,
Barnabas, and you will never be able to love anyone; for whoever loves you
will DIE.  That is my curse, and you will live with it THROUGH ALL ETERNITY!"
Now that's a curse!

1) Sauron (Lord of the Rings).  How many villains have what it takes to
become an Archetype for evil?

"Soon, the Paths shall stand revealed."

Arkon, Dark Lord of Chaos; Keeper of Mysteries; Circuit Folklorist; Seeker of
the Lost Paths

Group: streetfighter Message: 9010 From: streetfighter@egroups.com Date: 9/10/2000
Subject: New poll for streetfighter
Enter your vote today! Check out the new poll for the streetfighter
group:


San he states that the user of that
Maneuver does not gain the normal +2
Speed that a Block gives the following
round. Does this mean that all Blocking
Maneuvers gain a +2 Spped the round
following them unless otherwise stated
in the Maneuvers description?
This is an important vote - it will
apply to CHAMPS and THE OFFICAL RULES
OF THE STREET FIGHTER MAILING LIST page.
PLEASE VOTE!!!!

o Only the basic block gets the +2
o All Blocking Maneuvers gain the +2 unless stated otherwise in their description


To vote, please visit the following web page:

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Thanks!
Group: streetfighter Message: 9011 From: J. Scott Pittman Date: 9/10/2000
Subject: Re: [streetfighter] Speed Bonuses
Ahem - obviously I made a typo in the poll - that strange word should read "Speed"
 
J. Scott Pittman
----- Original Message -----
Sent: Sunday, September 10, 2000 7:19 PM
Subject: Re: [streetfighter] Speed Bonuses


The answer will apply to CHAMPS, so i better use the Egroup vote thing, come to think of it...
 
Scott
----- Original Message -----
Sent: Sunday, September 10, 2000 7:17 PM
Subject: [streetfighter] Speed Bonuses


I was just looking over San He. the Maneuver states that the user of San He does not get the usual +2 Speed from coming out of a Block.Does this indicate that all Blocking Maneuvers receive a +2 Speed Bonus the following turn except those specificly mentioned as not having such a bonus?
 
J. Scott Pittman
----- Original Message -----
Sent: Sunday, September 10, 2000 5:22 PM
Subject: Re: [streetfighter] Doom is the ultimate villian


Ok, Top Villains:

10) Dean Devlin and Roland Emmerich  (Godzilla 1998).  It takes a major act
of vile butchery to make a Godzilla move *I* don't like.

9) Diablo (Diablo II).  Lord of Terror, one of the three Prime Evils who once
ruled Hell.  'Nuff Said.

8) Golbez (Final Fantasy 4 (2 in America)).  Forget the fact that he wasn't
the last fight, he is the face of evil for most of the game, and his
villainry IS at the heart of the story.

7) Galus (El Hazard (Original Series)).  If you don't understand this one,
you need to watch El Hazard: The Magnificent World.

6) Magneto (X-Men).  Magneto is the self proclaimed savior of Mutantkind, and
understands all too well the depths hatred can bring humanity to, but fails
to understand the better half of human nature.

5) Dr. Doom (Nearly all Marvel comics).  Maybe if he conquered the world he
really COULD make it a better place.  And given his record we might actually
find out.

4) Strad von Zarovitch (D&D: Ravenloft).  The man whose evil created
Ravenloft.  'Nuff said.

3) Scorpius (Farscape).  A cold, cunning manipulator who sets plans in motion
to control his enemies on every level he has to.

2) Angelique Du'Pre (Dark Shadows).  A seductive witch who nearly brought
FOUR generations of the Collins family down, not counting Parallel Time.  Set
forth the best curse ever: "You wanted your Josette so much, well you shall
have her!  But not in the way you would have chosen.  You will never rest,
Barnabas, and you will never be able to love anyone; for whoever loves you
will DIE.  That is my curse, and you will live with it THROUGH ALL ETERNITY!"
Now that's a curse!

1) Sauron (Lord of the Rings).  How many villains have what it takes to
become an Archetype for evil?

"Soon, the Paths shall stand revealed."

Arkon, Dark Lord of Chaos; Keeper of Mysteries; Circuit Folklorist; Seeker of
the Lost Paths

Group: streetfighter Message: 9012 From: Yasuharu Konishi Date: 9/10/2000
Subject: Speed Bonus Poll
I am not sure this poll is necessary...

Look at the main book, page 115: "Unless otherwise
stated, the fighter still gets his +2 Speed bonus for
blocking the turn after executing any Block, even a
Block special move."

That would seem to answer your question :)

-Yasu aka Max Power

--- "J. Scott Pittman" <joespitt@...> wrote:
> Ahem - obviously I made a typo in the poll - that
> strange word should read "Speed"

> The answer will apply to CHAMPS, so i better use
> the Egroup vote thing, come to think of it...
>
> I was just looking over San He. the Maneuver
> states that the user of San He does not get the
> usual +2 Speed from coming out of a Block.Does this
> indicate that all Blocking Maneuvers receive a +2
> Speed Bonus the following turn except those
> specificly mentioned as not having such a bonus?


=====
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