☰ Menu ↓
☰ Menu ↑

Archive Home

Archived by: sfrpg.com

Yahoo! Group

Messages Page 18 of 327.

Group: streetfighter Message: 853 From: Eric Thayer Date: 3/17/1999
Subject: Re: WW Crossovers
Group: streetfighter Message: 854 From: Kristofer Lundstr�m Date: 3/17/1999
Subject: Re: WW Crossovers
Group: streetfighter Message: 855 From: Kristofer Lundstr�m Date: 3/17/1999
Subject: Re: More details.
Group: streetfighter Message: 856 From: Darrick Chen Date: 3/19/1999
Subject: Yet more details.
Group: streetfighter Message: 857 From: galactus@sympatico.ca Date: 3/21/1999
Subject: Re: dizzy
Group: streetfighter Message: 858 From: galactus@sympatico.ca Date: 3/21/1999
Subject: Re: Vega
Group: streetfighter Message: 859 From: galactus@sympatico.ca Date: 3/21/1999
Subject: Drunken Fightin
Group: streetfighter Message: 860 From: galactus@sympatico.ca Date: 3/21/1999
Subject: Re: WW Crossovers
Group: streetfighter Message: 861 From: galactus@sympatico.ca Date: 3/21/1999
Subject: Re: WW Crossovers
Group: streetfighter Message: 862 From: Kristofer Lundstr�m Date: 3/21/1999
Subject: Re: Drunken Fightin
Group: streetfighter Message: 863 From: Steve Karstensen Date: 3/21/1999
Subject: Re: Drunken Fightin
Group: streetfighter Message: 864 From: Dennis Bryant Date: 3/21/1999
Subject: Re: Online Campagin
Group: streetfighter Message: 865 From: Tom Pascuttini Date: 3/21/1999
Subject: Re: Drunken Fightin
Group: streetfighter Message: 866 From: Tom Pascuttini Date: 3/21/1999
Subject: Re: Drunken Fightin
Group: streetfighter Message: 867 From: Tom Pascuttini Date: 3/21/1999
Subject: Re: Online Campagin
Group: streetfighter Message: 868 From: J.J. Date: 3/21/1999
Subject: Re: Drunken Fightin
Group: streetfighter Message: 869 From: galactus@sympatico.ca Date: 3/21/1999
Subject: Re: WW Crossovers
Group: streetfighter Message: 870 From: Kristofer Lundström Date: 3/22/1999
Subject: Re: Drunken Fightin
Group: streetfighter Message: 871 From: Kristofer Lundstr�m Date: 3/22/1999
Subject: Soaking
Group: streetfighter Message: 872 From: Dennis Bryant Date: 3/22/1999
Subject: Re: Soaking
Group: streetfighter Message: 873 From: Kristofer Lundström Date: 3/23/1999
Subject: Re: Soaking
Group: streetfighter Message: 874 From: Chris Nelson Date: 3/23/1999
Subject: test
Group: streetfighter Message: 875 From: Chris Nelson Date: 3/23/1999
Subject: test#2
Group: streetfighter Message: 876 From: Darrick Chen Date: 3/24/1999
Subject: Let's Rumble
Group: streetfighter Message: 877 From: Tom Pascuttini Date: 3/24/1999
Subject: Re: Soaking
Group: streetfighter Message: 878 From: Tom Pascuttini Date: 3/24/1999
Subject: Re: test#2
Group: streetfighter Message: 879 From: Tom Pascuttini Date: 3/24/1999
Subject: Re: Drunken Fightin
Group: streetfighter Message: 880 From: Dennis Bryant Date: 3/25/1999
Subject: Re: Drunken Fightin
Group: streetfighter Message: 881 From: Dennis Bryant Date: 3/25/1999
Subject: IMPORTANT VIRUS ALERT!
Group: streetfighter Message: 882 From: Christian Conkle Date: 3/25/1999
Subject: Re: Drunken Fightin
Group: streetfighter Message: 883 From: Ryan M Rich Date: 3/25/1999
Subject: Re: Drunken Fightin
Group: streetfighter Message: 884 From: Kristofer Lundström Date: 3/25/1999
Subject: Re: Drunken Fightin
Group: streetfighter Message: 885 From: Tom Pascuttini Date: 3/25/1999
Subject: Re: Drunken Fightin
Group: streetfighter Message: 886 From: Steve Karstensen Date: 3/25/1999
Subject: Re: IMPORTANT VIRUS ALERT!
Group: streetfighter Message: 887 From: J.J. Date: 3/26/1999
Subject: Re: Drunken Fightin
Group: streetfighter Message: 888 From: galactus@sympatico.ca Date: 3/26/1999
Subject: Street fighter add on.
Group: streetfighter Message: 889 From: Steve Karstensen Date: 3/26/1999
Subject: Re: Street fighter add on.
Group: streetfighter Message: 890 From: Dennis Bryant Date: 3/27/1999
Subject: Re: Online Campagin
Group: streetfighter Message: 891 From: Michael soto Date: 3/27/1999
Subject: Re: Online Campagin
Group: streetfighter Message: 892 From: Darrick Chen Date: 3/27/1999
Subject: Re: Online Campagin
Group: streetfighter Message: 893 From: Ryan M Rich Date: 3/28/1999
Subject: Re: Street fighter add on.
Group: streetfighter Message: 894 From: Pedro Longo (2029) Date: 3/28/1999
Subject: Re: Street fighter add on.
Group: streetfighter Message: 895 From: Kristofer Lundstr�m Date: 3/28/1999
Subject: Re: Drunken Fightin
Group: streetfighter Message: 896 From: Dennis Bryant Date: 3/28/1999
Subject: Re: Street fighter add on.
Group: streetfighter Message: 897 From: ArkonDLoC@aol.com Date: 3/28/1999
Subject: Re: Street fighter add on.
Group: streetfighter Message: 898 From: Leonardo Simas Date: 3/29/1999
Subject: Re: Street fighter add on.
Group: streetfighter Message: 899 From: Darrick Chen Date: 3/29/1999
Subject: Online Campaign
Group: streetfighter Message: 900 From: beck@machno.hbi-stuttgart.de Date: 3/30/1999
Subject: Character Sheets, Ideas, ...
Group: streetfighter Message: 901 From: Steve Karstensen Date: 3/30/1999
Subject: Re: Online Campaign
Group: streetfighter Message: 902 From: Kristofer Lundström Date: 3/30/1999
Subject: Re: Character Sheets, Ideas, ...



Group: streetfighter Message: 853 From: Eric Thayer Date: 3/17/1999
Subject: Re: WW Crossovers
Again, a WoD/SF Crossover is probably more trouble than it's worth, but
I can suggest a few ideas.

As someone previously mentioned get a hold of the World of Darkness
Combat book. Someone said make the characters based off of SF generation
but I would go the other way using this book for combat skills.

You can still use the SF Maneuvers just give them an Accuracy rating and
make all characters roll to hit. (This is justified by the assumption
that all supernaturals have innate fighting abilities and therefore
won't necessarily always be hit as streetfighters and vice versa.)

Retain SF miraculous ability to heal aggravated damage in a few minutes
(they'll need it) give everyone the 10 health levels and don't worry
about damage adjustments (or do if you like but it's another hassle).

Use Blood Pts, Glamour, Quintessence, Chi, Psi and Gnosis
interchangeably. This will favor the Vamps and Mages but remember that
they must worry about fire and Paradox. Additionally you may wish to
make any SF with a a focus rating higher than 2 into an Orphan Mage.

You may wish to institute Paradox restrictions on high focus using SFs

You could apply Honor penalties for using multiple actions
Also for using fire or silver, or iron for fairies (which would be
completely pointless in a SF x-over since they'd have to enchant
everyone in order to fight as anything other than children plus the
banality issues would be overwhelming)...

You could just not make SFs and use just WoD Combat rules and characters
and have them compete in their own Division with SF Rank and
Glory/Honor. This in itself would be difficult enough.

Storytelling wise you could replace Shadoloo with Pentex or vice versa.
Factoring in Aeon(excuse me Trinity) could be harder unless you were
using time travel or setting it in the future. The Aberants could be
tearing the space time continuum by teleporting Supernatural beings into
their enslaved planets to compete in Gladitorial combat for their
personal pleasure. That's all up to the ST anyway...

Hope some of that gives you ideas. Like I said.. more trouble than it's
worth.

Kirtan


------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 854 From: Kristofer Lundstr�m Date: 3/17/1999
Subject: Re: WW Crossovers
>Again, a WoD/SF Crossover is probably more trouble than it's worth, but
>I can suggest a few ideas.
>
>As someone previously mentioned get a hold of the World of Darkness
>Combat book. Someone said make the characters based off of SF
generation
>but I would go the other way using this book for combat skills.
>
>You can still use the SF Maneuvers just give them an Accuracy rating
and
>make all characters roll to hit. (This is justified by the assumption
>that all supernaturals have innate fighting abilities and therefore
>won't necessarily always be hit as streetfighters and vice versa.)
>
>Retain SF miraculous ability to heal aggravated damage in a few minutes
>(they'll need it) give everyone the 10 health levels and don't worry
>about damage adjustments (or do if you like but it's another hassle).
>
>Use Blood Pts, Glamour, Quintessence, Chi, Psi and Gnosis
>interchangeably. This will favor the Vamps and Mages but remember that
>they must worry about fire and Paradox. Additionally you may wish to
>make any SF with a a focus rating higher than 2 into an Orphan Mage.
>
>You may wish to institute Paradox restrictions on high focus using SFs
>
>You could apply Honor penalties for using multiple actions
>Also for using fire or silver, or iron for fairies (which would be
>completely pointless in a SF x-over since they'd have to enchant
>everyone in order to fight as anything other than children plus the
>banality issues would be overwhelming)...
>
>You could just not make SFs and use just WoD Combat rules and
characters
>and have them compete in their own Division with SF Rank and
>Glory/Honor. This in itself would be difficult enough.
>
>Storytelling wise you could replace Shadoloo with Pentex or vice versa.
>Factoring in Aeon(excuse me Trinity) could be harder unless you were
>using time travel or setting it in the future. The Aberants could be
>tearing the space time continuum by teleporting Supernatural beings
into
>their enslaved planets to compete in Gladitorial combat for their
>personal pleasure. That's all up to the ST anyway...
>
>Hope some of that gives you ideas. Like I said.. more trouble than it's
>worth.
>
>Kirtan
>
>


I still loath the entire concept but this was by far the sanest stuff
I've read so far. Honest!

And Remo, thank U!

Kristofer

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 855 From: Kristofer Lundstr�m Date: 3/17/1999
Subject: Re: More details.
>(snipped an excellent article, thouroughly researched and well
presented,
>heh)
>
>Please don't send any more. I got them both. I have found that this
list
>will sometimes hang. Someone will get my message and reply to it long
before
>I get my echo bounced back to me.
>

Yup, seen it happen too. My record is about 36 hours (the time passed
from when I sent it to when I got it).

Kristofer

>-----------------------------------------------------
>Christian Conkle
>Web Development Specialist
>Northwest Regional Educational Laboratory
>
>work: conklec@...
>home: conkle@...
>-----------------------------------------------------
>
>
>
>
>------------------------------------------------------------------------
>Internet FileZone: Always FREE!
>Instantly store & access your valuable PC files on the net,
>from any Web browser. http://offers.egroups.com/click/235/0
>
>eGroup home: http://www.eGroups.com/list/streetfighter
>Free Web-based e-mail groups by eGroups.com
>
>
>


------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 856 From: Darrick Chen Date: 3/19/1999
Subject: Yet more details.
Hey guys, more info.

The declared date for the Online Campaign is Saturday, March 27th, at 11
pm Eastern Central time.

The ICQ number for the chat room is: 33815392
I will be holding a test meeting at this page this coming Wednesday
Night at midnight to answer questions and get familiarized with how the
ICQ chat system works.

One thing I wanted to address concerning character creation: Generally
speaking, translations of preexisting characters don't fly very well in
my campaign. I try to keep story continuity running at an optimum level,
and trying to keep my storyline and a preexisting one working together
puts a strain on storytelling and gameplay in general. Simply put, I
enjoy playing with original charracters. I prefer them, but I am not
exclusive to them. If you just GOTTA play someone like Liu Kang or,
heaven forfend, Mai Shiranui, then do so, but I don't personally see the
point.

Oh yes, the deadline for character submission has been moved back to
Tuesday, so get to work, yo. There's still plenty of room left, and the
more, the merrier.

Later,

Darrick

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 857 From: galactus@sympatico.ca Date: 3/21/1999
Subject: Re: dizzy
<19990227184157.13886.qmai-@...> wrote:
Original Article: http://www.egroups.com/list/streetfighter/?start=808
>
> >well, a one hit combo is kinda a contradiction in terms.
> >
> >But on a slightly differn't note, what do you all think about people
> >linking combos? i.e. for instance, combo 1: Jab to hurricane kick to
> >strong, & combo 2: Strong to Dragon punch to jab. Thus making an
> >infinate combo by linking one to the other, or just making some big 4
> or
> >5 hit combos.
>
> OUTLAWED!!!
>
> You can't put a Combo in a Combo. You can't link Combos. You can however
> have two Combos like:
>
> 1) Strong - Fierce - Jab
> 2) Strong - Fierce - Pile Driver
>
> and get to chose which one to play on turn three. It's an expensive
> thing to buy so I have allowed. But imagine a fighter with, say half a
> dossen Combos all starting with a Strong punch. You never know what to
> expect...
>
> Kristofer
>
> P.S. While on Outlaws. I'm stuck in the Lucas Arts shooter with the same
> name. Level 8. Anyone care to un-stuck me? And don't laugh.
>
> >
> >Dennis

Hi Ive just joined the site. found your conversation interesting.
YOur right you cant do that but in essence if you want to find a way around that you end one combo with a block(dflecting punch the best cause you still get an attack.) and start the second combo. with a plus 2 speed.
>

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 858 From: galactus@sympatico.ca Date: 3/21/1999
Subject: Re: Vega
<19990228105536.2126.qmai-@...> wrote:
Original Article: http://www.egroups.com/list/streetfighter/?start=813
>
> Those rule do serve a purpose: The players don't know I wont
> >use 'em. (I am an evil Storyteller, remember?) If I hint that Vega can
> >do a triple Bull Crusher (Wall Springing aerial Suplex with +7 damage,
> >my own :), PC tend to treat him with respect.
>
> How many GM's out there have used Vega a lot? He turned up in the first
> game I ran, destroyed one characters mansion, slaughtered his parents, &
> sliced open the main good NPC(one of my old characters...the one with
> all the block combos). Of course, he was discrete, & the characters had
> to figure out who he was(they still haven't)
>
> Dennis

Thats evil.
>
> P.S. being discrete was: the character arives home, checks the mail, &
> finds a wax sealed envolope(prop included). He opens the envelope just
> as a tall man who he gets bad feelings off passes, the letter reads:
> BOOM. He looks up just in time to see his mother waving at the window,
> & then......
>
> ______________________________________________________
>

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 859 From: galactus@sympatico.ca Date: 3/21/1999
Subject: Drunken Fightin
I just lately develpoed a basic rule for drunken fighting.
Supposedly Drunken Fighting is not a style in itself.
So I did somethin simple.

I made a card called Drunken Accompaniment.

Its a focus technique.
For each round spent drinking you can increase speed or move or dmg by 1.
(sorta like musical accomaniment.) the max you can increase by is a +2 for speed damage and move.
that of course happens after 6 rounds of drinking.
If character keeps dringing applie penalties. I figure start adding -1s to each for each round. spent drinking. More info later.

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 860 From: galactus@sympatico.ca Date: 3/21/1999
Subject: Re: WW Crossovers
<91f1c2313c47d1119f1f00a0c9315e23fb5bb-@...> wrote:
Original Article: http://www.egroups.com/list/streetfighter/?start=841
> A friend of mine (woobee@...; www.teleport.com/~woobee) is thinking
> of running a WoD/Trinity/Streetfighter crossover campaign with mutant
> psychic undead lycanthrope martial arts bad-asses (tounge in cheek). Has
> anyone run any WW crossover campaigns and what advice can you give us/him?
> He's completely unfamiliar with the other WW games. I told him they weren't
> well balanced against the other, but I'm not that familiar either, I'm just
> going on what I've read.
>
> Any advice on the kinds of things he can do or not do would be appreciated.
>
> -----------------------------------------------------
> Christian Conkle
> Web Development Specialist

There are many problems with mixing WoD with SF.

Ill recomend somethings.

First get a copy Of Demon hunter x.
It allows for use of Chi In the WoD.
or even Wod: Combat(WoD with some SF rules.)

It explains a diffrence between chi an Prime. for mages.

The bigest problem Ive encountered is the mixing of fighting skills.

It cost someone 5 freebie points in SF to increase there techniques but
2 in WoD to increase brawling. Its a pain. you get some real monsters compared
to the SF.

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 861 From: galactus@sympatico.ca Date: 3/21/1999
Subject: Re: WW Crossovers
<91f1c2313c47d1119f1f00a0c9315e23fb5bb-@...> wrote:
Original Article: http://www.egroups.com/list/streetfighter/?start=841
> A friend of mine (woobee@...; www.teleport.com/~woobee) is thinking
> of running a WoD/Trinity/Streetfighter crossover campaign with mutant
> psychic undead lycanthrope martial arts bad-asses (tounge in cheek). Has
> anyone run any WW crossover campaigns and what advice can you give us/him?
> He's completely unfamiliar with the other WW games. I told him they weren't
> well balanced against the other, but I'm not that familiar either, I'm just
> going on what I've read.
>
> Any advice on the kinds of things he can do or not do would be appreciated.
>
>
Ok Chris
heres a more lengthy help for mixing the two.

YOur going to have to convert the health system rules into the SF system or
the WoD system.

As stated last letter Try to fing a copy of Combat and Demon hunter x they might help.
they give some rules for developing techniques and such.

The reason I have no problem with it is I plan on creating a dark Stalkers
system. and its gonna require a mesh of the two systems.

Ok what else. Hell its late for me tell me if you want more info later Ill fill you in.

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 862 From: Kristofer Lundstr�m Date: 3/21/1999
Subject: Re: Drunken Fightin
>I just lately develpoed a basic rule for drunken fighting.
>Supposedly Drunken Fighting is not a style in itself.
>So I did somethin simple.
>
>I made a card called Drunken Accompaniment.
>
>Its a focus technique.
>For each round spent drinking you can increase speed or move or dmg by
1.
>(sorta like musical accomaniment.) the max you can increase by is a +2
for speed damage and move.
>that of course happens after 6 rounds of drinking.
>If character keeps dringing applie penalties. I figure start adding -1s
to each for each round. spent drinking. More info later.
>

Reality check:

Does anyone out there get the least intoxicated after 6 rounds of
drinking? I don't think even 90% rum would do the trick. Sorry.

Kristofer



>------------------------------------------------------------------------
>eGroups Spotlight:
>"drumkeeranfolk" - Irish folk stories and the Drumkeeran Family.
>http://offers.egroups.com/click/243/1
>
>eGroup home: http://www.eGroups.com/list/streetfighter
>Free Web-based e-mail groups by eGroups.com
>
>
>


------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 863 From: Steve Karstensen Date: 3/21/1999
Subject: Re: Drunken Fightin
yea, but you gotta take playability into account.  if a character had to spend an hour drinking he couldn't use his ability unless he was already drunk which kinda ruins the effect.  ever see Drunken Master I or II?  Jackie Chan trying to get himself drunk enough to fight while people are swinging at him is hysterical.  He keeps having to toss the wine jug around and dive after it so he can get two swigs while someone's trying to kick his face off.  you won't be able to do that in SF unless you allow a character to get drunk quickly, or at least tipsy enough to Focus.
 
ever have sake or other rice wines? strong shit.  then again, I don't drink often, so that may explain it...
 
-----Original Message-----
From: Kristofer Lundström <kri5tofer@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Sunday, March 21, 1999 2:25 PM
Subject: [streetfighter] Re: Drunken Fightin


>I just lately develpoed a basic rule for drunken fighting. >Supposedly Drunken Fighting is not a style in itself. >So I did somethin simple. > >I made a card called Drunken Accompaniment. > >Its a focus technique. >For each round spent drinking you can increase speed or move or dmg by
1.
>(sorta like musical accomaniment.) the max you can increase by is a +2
for speed damage and move.
>that of course happens after 6 rounds of drinking. >If character keeps dringing applie penalties. I figure start adding -1s
to each for each round. spent drinking. More info later.
>
Reality check: Does anyone out there get the least intoxicated after 6 rounds of drinking? I don't think even 90% rum would do the trick. Sorry. Kristofer
>------------------------------------------------------------------------ >eGroups Spotlight: >"drumkeeranfolk" - Irish folk stories and the Drumkeeran Family. >http://offers.egroups.com/click/243/1 > >eGroup home: http://www.eGroups.com/list/streetfighter >Free Web-based e-mail groups by eGroups.com > > >

eGroups Spolight:
Fiddlers - For people who play and who want to learn.
http://www.egroups.com/list/fiddlers

eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by www.eGroups.com

eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by www.eGroups.com
Group: streetfighter Message: 864 From: Dennis Bryant Date: 3/21/1999
Subject: Re: Online Campagin
I finnally got ICQ running, & therefore would like to play in your game,
what is an E-mail adress to send my character to?(I don't wan't to bore
other people on the list with character stats).
Dennis

P.S. does anyone know what the time difference between Eastern central
standard time, & New Zealand is?

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 865 From: Tom Pascuttini Date: 3/21/1999
Subject: Re: Drunken Fightin
> >I just lately develpoed a basic rule for drunken fighting.
> >Supposedly Drunken Fighting is not a style in itself.
> >So I did somethin simple.
> >
> >I made a card called Drunken Accompaniment.
> >
> >Its a focus technique.
> >For each round spent drinking you can increase speed or move or dmg by
> 1.
> >(sorta like musical accomaniment.) the max you can increase by is a +2
> for speed damage and move.
> >that of course happens after 6 rounds of drinking.
> >If character keeps dringing applie penalties. I figure start adding -1s
> to each for each round. spent drinking. More info later.
> >
>
> Reality check:
>
> Does anyone out there get the least intoxicated after 6 rounds of
> drinking? I don't think even 90% rum would do the trick. Sorry.
>
> Kristofer
>

Heh heh he.
Yes it is. This is very unrealistic and I based it upon the chinese movie
drunken master
and drunken master 2. Where chinese folk hero Wong Fei Hung would use alchol
to improve the strength of his drunken fist.
Sothat is what this reppresents.


------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 866 From: Tom Pascuttini Date: 3/21/1999
Subject: Re: Drunken Fightin
Yup exactly, I has to do with the playability. and that is the exact source I base my
drunken accompaniment upon. Drunken master 1 and 2.
The drunken boxing takes a while to load up. in the meanwhile your character is either evading or pulling stunts while trying to drink enough to improve his fighting.

Steve Karstensen wrote:

 yea, but you gotta take playability into account.  if a character had to spend an hour drinking he couldn't use his ability unless he was already drunk which kinda ruins the effect.  ever see Drunken Master I or II?  Jackie Chan trying to get himself drunk enough to fight while people are swinging at him is hysterical.  He keeps having to toss the wine jug around and dive after it so he can get two swigs while someone's trying to kick his face off.  you won't be able to do that in SF unless you allow a character to get drunk quickly, or at least tipsy enough to Focus. ever have sake or other rice wines? strong shit.  then again, I don't drink often, so that may explain it... -----Original Message-----
From: Kristofer Lundström <kri5tofer@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Sunday, March 21, 1999 2:25 PM
Subject: [streetfighter] Re: Drunken Fightin
 
>I just lately develpoed a basic rule for drunken fighting.
>Supposedly Drunken Fighting is not a style in itself.
>So I did somethin simple.
>
>I made a card called Drunken Accompaniment.
>
>Its a focus technique.
>For each round spent drinking you can increase speed or move or dmg by 
1.
>(sorta like musical accomaniment.) the max you can increase by is a +2 
for speed damage and move.
>that of course happens after 6 rounds of drinking.
>If character keeps dringing applie penalties. I figure start adding -1s 
to each for each round. spent drinking. More info later.
>

Reality check:

Does anyone out there get the least intoxicated after 6 rounds of 
drinking? I don't think even 90% rum would do the trick. Sorry.

            Kristofer



>------------------------------------------------------------------------
>eGroups Spotlight:
>"drumkeeranfolk" - Irish folk stories and the Drumkeeran Family.
>http://offers.egroups.com/click/243/1
>
>eGroup home: http://www.eGroups.com/list/streetfighter
>Free Web-based e-mail groups by eGroups.com
>
>
>


eGroups Spolight:
Fiddlers - For people who play and who want to learn.
http://www.egroups.com/list/fiddlers
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by www.eGroups.com

eGroups Spotlight: "Aok-china" - Adopting older kids from China. http://offers.egroups.com/click/243/4
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by www.eGroups.com

eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by www.eGroups.com

Group: streetfighter Message: 867 From: Tom Pascuttini Date: 3/21/1999
Subject: Re: Online Campagin
I cant join your game but I belive the diffrence is 12 hours.

Dennis Bryant wrote:

> I finnally got ICQ running, & therefore would like to play in your game,
> what is an E-mail adress to send my character to?(I don't wan't to bore
> other people on the list with character stats).
> Dennis
>
> P.S. does anyone know what the time difference between Eastern central
> standard time, & New Zealand is?
>
> ------------------------------------------------------------------------
> eGroups Spotlight:
> "Astrophysics Forum" - All about astrophysics.
> http://offers.egroups.com/click/243/5
>
> eGroup home: http://www.eGroups.com/list/streetfighter
> Free Web-based e-mail groups by eGroups.com


------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 868 From: J.J. Date: 3/21/1999
Subject: Re: Drunken Fightin
*Raises a hand*

Of course, only time I tried it was when my friends decided that at 21
(legal age in the States), and other than that don't touch the stuff....
freind of mine can put 'em away like a fish and not be bothered.


-----Original Message-----
From: Kristofer Lundström <kri5tofer@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Sunday, March 21, 1999 11:25 AM
Subject: [streetfighter] Re: Drunken Fightin


>
>
>>I just lately develpoed a basic rule for drunken fighting.
>>Supposedly Drunken Fighting is not a style in itself.
>>So I did somethin simple.
>>
>>I made a card called Drunken Accompaniment.
>>
>>Its a focus technique.
>>For each round spent drinking you can increase speed or move or dmg by
>1.
>>(sorta like musical accomaniment.) the max you can increase by is a +2
>for speed damage and move.
>>that of course happens after 6 rounds of drinking.
>>If character keeps dringing applie penalties. I figure start adding -1s
>to each for each round. spent drinking. More info later.
>>
>
>Reality check:
>
>Does anyone out there get the least intoxicated after 6 rounds of
>drinking? I don't think even 90% rum would do the trick. Sorry.
>
> Kristofer
>
>
>
>>------------------------------------------------------------------------
>>eGroups Spotlight:
>>"drumkeeranfolk" - Irish folk stories and the Drumkeeran Family.
>>http://offers.egroups.com/click/243/1
>>
>>eGroup home: http://www.eGroups.com/list/streetfighter
>>Free Web-based e-mail groups by eGroups.com
>>
>>
>>
>
>
>------------------------------------------------------------------------
>eGroups Spotlight:
>"Fiddlers" - For people who play and who want to learn.
>http://offers.egroups.com/click/243/0
>
>eGroup home: http://www.eGroups.com/list/streetfighter
>Free Web-based e-mail groups by eGroups.com
>
>
>


------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 869 From: galactus@sympatico.ca Date: 3/21/1999
Subject: Re: WW Crossovers
<19990317085537.3151.qmai-@...> wrote:


> As someone previously mentioned get a hold of the World of Darkness
> Combat book. Someone said make the characters based off of SF generation
> but I would go the other way using this book for combat skills.

> You can still use the SF Maneuvers just give them an Accuracy rating and
> make all characters roll to hit. (This is justified by the assumption
> that all supernaturals have innate fighting abilities and therefore
> won't necessarily always be hit as streetfighters and vice versa.)

> Retain SF miraculous ability to heal aggravated damage in a few minutes
> (they'll need it) give everyone the 10 health levels and don't worry
> about damage adjustments (or do if you like but it's another hassle).
>
> Use Blood Pts, Glamour, Quintessence, Chi, Psi and Gnosis
> interchangeably. This will favor the Vamps and Mages but remember that
> they must worry about fire and Paradox. Additionally you may wish to
> make any SF with a a focus rating higher than 2 into an Orphan Mage.
>
> You may wish to institute Paradox restrictions on high focus using SFs
>
> You could apply Honor penalties for using multiple actions
> Also for using fire or silver, or iron for fairies (which would be
> completely pointless in a SF x-over since they'd have to enchant
> everyone in order to fight as anything other than children plus the
> banality issues would be overwhelming)...
>
> You could just not make SFs and use just WoD Combat rules and characters
> and have them compete in their own Division with SF Rank and
> Glory/Honor. This in itself would be difficult enough.
>
> Storytelling wise you could replace Shadoloo with Pentex or vice versa.
> Factoring in Aeon(excuse me Trinity) could be harder unless you were
> using time travel or setting it in the future. The Aberants could be
> tearing the space time continuum by teleporting Supernatural beings into
> their enslaved planets to compete in Gladitorial combat for their
> personal pleasure. That's all up to the ST anyway...
>
> Hope some of that gives you ideas. Like I said.. more trouble than it's
> worth.
>
> Kirtan

Messing around with the systems could prove quite fun as well. Imagine converting Sf charaters into complete WoD characters. Taking agravaated Damage
and such.

Or Keeping bothcharacters as they are..After all only the success get transferred.
Awerewolf gets attacked by ryu the werewolf has to roll success's to take damage while ryu will get hi automatic 5 soak.

Sorta like going thru a mirror.
This is if you just want to screw around.

Applyting the WoD characters can give a story a sort of Dark Stalkers Feel to it.


------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 870 From: Kristofer Lundström Date: 3/22/1999
Subject: Re: Drunken Fightin
Ok. I end this discussion with a profound sigh. Reality is not a main
issue in SF but this (drunk in 30 seconds) is ridiculous. Sorry, but
that's my p o v.

Kristofer


>*Raises a hand*
>
>Of course, only time I tried it was when my friends decided that at 21
>(legal age in the States), and other than that don't touch the
stuff....
>freind of mine can put 'em away like a fish and not be bothered.
>
>
>-----Original Message-----
>From: Kristofer Lundstr�m <kri5tofer@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Sunday, March 21, 1999 11:25 AM
>Subject: [streetfighter] Re: Drunken Fightin
>
>
>>
>>
>>>I just lately develpoed a basic rule for drunken fighting.
>>>Supposedly Drunken Fighting is not a style in itself.
>>>So I did somethin simple.
>>>
>>>I made a card called Drunken Accompaniment.
>>>
>>>Its a focus technique.
>>>For each round spent drinking you can increase speed or move or dmg
by
>>1.
>>>(sorta like musical accomaniment.) the max you can increase by is a
+2
>>for speed damage and move.
>>>that of course happens after 6 rounds of drinking.
>>>If character keeps dringing applie penalties. I figure start adding
-1s
>>to each for each round. spent drinking. More info later.
>>>
>>
>>Reality check:
>>
>>Does anyone out there get the least intoxicated after 6 rounds of
>>drinking? I don't think even 90% rum would do the trick. Sorry.
>>
>> Kristofer
>>
>>
>>
>>>------------------------------------------------------------------------
>>>eGroups Spotlight:
>>>"drumkeeranfolk" - Irish folk stories and the Drumkeeran Family.
>>>http://offers.egroups.com/click/243/1
>>>
>>>eGroup home: http://www.eGroups.com/list/streetfighter
>>>Free Web-based e-mail groups by eGroups.com
>>>
>>>
>>>
>>
>>
>>------------------------------------------------------------------------
>>eGroups Spotlight:
>>"Fiddlers" - For people who play and who want to learn.
>>http://offers.egroups.com/click/243/0
>>
>>eGroup home: http://www.eGroups.com/list/streetfighter
>>Free Web-based e-mail groups by eGroups.com
>>
>>
>>
>
>
>------------------------------------------------------------------------
>eGroups Spotlight:
>"Aok-china" - Adopting older kids from China.
>http://offers.egroups.com/click/243/4
>
>eGroup home: http://www.eGroups.com/list/streetfighter
>Free Web-based e-mail groups by eGroups.com
>
>
>


------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 871 From: Kristofer Lundstr�m Date: 3/22/1999
Subject: Soaking
Has it occured to anyone that the diff between the WoD system and SF for
soaking is minimal?

10 dice of damage, Soak 4.

SF: 10 - 4 = 6 dice. Average ~3. Damage = 3.

WoD: Damage roll (10), average ~5. Soak roll (4), average ~2.
5 - 2 = 3. Damage = 3.

Astute readers noticed that average of 10 dice isn't ~5 at all but
exactly 4. If you roll few dice you are more likely to score above
average with a single roll (...). I.e. You are more likely to soak good
with the WoD system.

But as I said at the top, the differances are minimal.

Kristofer

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 872 From: Dennis Bryant Date: 3/22/1999
Subject: Re: Soaking
>From: "Kristofer Lundstr�m" :
>Has it occured to anyone that the diff between the WoD system and SF
for
>soaking is minimal?
>
>10 dice of damage, Soak 4.
>
>SF: 10 - 4 = 6 dice. Average ~3. Damage = 3.
>
>WoD: Damage roll (10), average ~5. Soak roll (4), average ~2.
> 5 - 2 = 3. Damage = 3.
>
>Astute readers noticed that average of 10 dice isn't ~5 at all but
>exactly 4. If you roll few dice you are more likely to score above
>average with a single roll (...). I.e. You are more likely to soak good
>with the WoD system.
>
>But as I said at the top, the differances are minimal.
>
> Kristofer
Yep, the soaking difference is minimal, & someone mentioned AEon as
well, which uses the street fighter soak system(except you can't soak
"leathal" damage, like bullents & knifes). The main difference is the
damage ratings. I.E. ahroun wherewolf, MAX. strength 9 + Grand klaive
for +5, thats 14 and sod all wherewolfs could pull that(it is the MAX.
after all). Street fighter: Ken's Flaming(i.e. agravated) dragon punch
can pull 34, & Zangief can pull 21 with his pile driver. Anyone
noticeing a suBtle difference in the level of damage?

Dennis

P.S. I know not many street fighters will have that sort of move, but a
lot of characters could pull 13-15, where as in WoD, your lucky to get
10.

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 873 From: Kristofer Lundström Date: 3/23/1999
Subject: Re: Soaking
>>From: "Kristofer Lundstr�m" :
>>Has it occured to anyone that the diff between the WoD system and SF
>for
>>soaking is minimal?
>>
>>10 dice of damage, Soak 4.
>>
>>SF: 10 - 4 = 6 dice. Average ~3. Damage = 3.
>>
>>WoD: Damage roll (10), average ~5. Soak roll (4), average ~2.
>> 5 - 2 = 3. Damage = 3.
>>
>>Astute readers noticed that average of 10 dice isn't ~5 at all but
>>exactly 4. If you roll few dice you are more likely to score above
>>average with a single roll (...). I.e. You are more likely to soak
good
>>with the WoD system.
>>
>>But as I said at the top, the differances are minimal.
>>
>> Kristofer
>Yep, the soaking difference is minimal, & someone mentioned AEon as
>well, which uses the street fighter soak system(except you can't soak
>"leathal" damage, like bullents & knifes). The main difference is the
>damage ratings. I.E. ahroun wherewolf, MAX. strength 9 + Grand klaive
>for +5, thats 14 and sod all wherewolfs could pull that(it is the MAX.
>after all). Street fighter: Ken's Flaming(i.e. agravated) dragon punch
>can pull 34, & Zangief can pull 21 with his pile driver. Anyone
>noticeing a suBtle difference in the level of damage?
>
>Dennis
>
>P.S. I know not many street fighters will have that sort of move, but a
>lot of characters could pull 13-15, where as in WoD, your lucky to get
>10.

While on the subject. Some of the characters in my Chronicle (which is
currently in a coma bytheway) hasn't increased their Damage much since
they started. One started with a maxed out Damage 17 Turn Punch (Ragnar,
can be found on Skarsten's Fighter page) and still has the same Damage
level (figure...).

While other characters started out with meager Fierce Damage 9 and still
aren't that off the wall.

What am I getting at? That it takes time to raise Damage? Er... bye.

Kristofer


>
>------------------------------------------------------------------------
>eGroups Spotlight:
>"Mirrentalk" - English actress, Helen Mirren.
>http://offers.egroups.com/click/248/0
>
>eGroup home: http://www.eGroups.com/list/streetfighter
>Free Web-based e-mail groups by eGroups.com
>
>
>


------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 874 From: Chris Nelson Date: 3/23/1999
Subject: test
Sorry 4 the spam guys, changing my e-mail addy & wanted to make sure
this gets thru.
-Chris!



------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 875 From: Chris Nelson Date: 3/23/1999
Subject: test#2
See test #1... =<


------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 876 From: Darrick Chen Date: 3/24/1999
Subject: Let's Rumble
It is my pleasure to announce the players for this Saturday's Online
Campaign, starring:

Steve Karstensen "Doom Trooper" as Ling Xiaoyu
Eric Thayer "Kirtan" as Damien
Dennis Bryant as Ryoko Funakoshi (ya need to link up to me on ICQ, pal)
and Arkon as Noman

The stage is set, and we are ready to rumble.

All players, remember that the preliminary net meeting is tonight
(Wednesday) at midnight Eastern Central time. Anyone who can't make it
please e-mail me. We will be duscussing game mechanics and I will be
taking suggestions. Remember, the chat is 33815392

Hope to see ya'll there!

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 877 From: Tom Pascuttini Date: 3/24/1999
Subject: Re: Soaking
Just as a point.1 point of diffrence is avtully alot in the Wod and SF
campaigns.


Kristofer =?UNKNOWN?Q?Lundstr=F6m?= wrote:

> Has it occured to anyone that the diff between the WoD system and SF for
> soaking is minimal?
>
> 10 dice of damage, Soak 4.
>
> SF: 10 - 4 = 6 dice. Average ~3. Damage = 3.
>
> WoD: Damage roll (10), average ~5. Soak roll (4), average ~2.
> 5 - 2 = 3. Damage = 3.
>
> Astute readers noticed that average of 10 dice isn't ~5 at all but
> exactly 4. If you roll few dice you are more likely to score above
> average with a single roll (...). I.e. You are more likely to soak good
> with the WoD system.
>
> But as I said at the top, the differances are minimal.
>
> Kristofer
>
> ------------------------------------------------------------------------
> eGroups Spotlight:
> "Fiddlers" - For people who play and who want to learn.
> http://offers.egroups.com/click/243/0
>
> eGroup home: http://www.eGroups.com/list/streetfighter
> Free Web-based e-mail groups by eGroups.com


------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 878 From: Tom Pascuttini Date: 3/24/1999
Subject: Re: test#2
Got it.

Chris Nelson wrote:

> See test #1... =<
>
> ------------------------------------------------------------------------
> eGroups Spotlight:
> "The Skinny" - Skullyboy's Hollywood and Music World Gossip.
> http://offers.egroups.com/click/248/1
>
> eGroup home: http://www.eGroups.com/list/streetfighter
> Free Web-based e-mail groups by eGroups.com


------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 879 From: Tom Pascuttini Date: 3/24/1999
Subject: Re: Drunken Fightin
Oh I dont disagree with you but game play wise most fights end in less than
that amount of time.
Getting drunk has alot to do with how much you take in and how fast.
As I understnd 3 beers in a minute.. your sloshed. some friends of mine tried
this.
and this is with canadian beers. Most people that use Drunken Accompaniment
use wine...More powerful. So my system might not be to bad. other wise you
could make
a one round gap betwwen bonus's to make it a minute.

Kristofer =?UNKNOWN?Q?Lundstr=F6m?= wrote:

> Ok. I end this discussion with a profound sigh. Reality is not a main
> issue in SF but this (drunk in 30 seconds) is ridiculous. Sorry, but
> that's my p o v.
>
> Kristofer
>
> >*Raises a hand*
> >
> >Of course, only time I tried it was when my friends decided that at 21
> >(legal age in the States), and other than that don't touch the
> stuff....
> >freind of mine can put 'em away like a fish and not be bothered.
> >
> >
> >-----Original Message-----
> >From: Kristofer Lundström <kri5tofer@...>
> >To: streetfighter@egroups.com <streetfighter@egroups.com>
> >Date: Sunday, March 21, 1999 11:25 AM
> >Subject: [streetfighter] Re: Drunken Fightin
> >
> >
> >>
> >>
> >>>I just lately develpoed a basic rule for drunken fighting.
> >>>Supposedly Drunken Fighting is not a style in itself.
> >>>So I did somethin simple.
> >>>
> >>>I made a card called Drunken Accompaniment.
> >>>
> >>>Its a focus technique.
> >>>For each round spent drinking you can increase speed or move or dmg
> by
> >>1.
> >>>(sorta like musical accomaniment.) the max you can increase by is a
> +2
> >>for speed damage and move.
> >>>that of course happens after 6 rounds of drinking.
> >>>If character keeps dringing applie penalties. I figure start adding
> -1s
> >>to each for each round. spent drinking. More info later.
> >>>
> >>
> >>Reality check:
> >>
> >>Does anyone out there get the least intoxicated after 6 rounds of
> >>drinking? I don't think even 90% rum would do the trick. Sorry.
> >>
> >> Kristofer
> >>
> >>
> >>
> >>>------------------------------------------------------------------------
> >>>eGroups Spotlight:
> >>>"drumkeeranfolk" - Irish folk stories and the Drumkeeran Family.
> >>>http://offers.egroups.com/click/243/1
> >>>
> >>>eGroup home: http://www.eGroups.com/list/streetfighter
> >>>Free Web-based e-mail groups by eGroups.com
> >>>
> >>>
> >>>
> >>
> >>
> >>------------------------------------------------------------------------
> >>eGroups Spotlight:
> >>"Fiddlers" - For people who play and who want to learn.
> >>http://offers.egroups.com/click/243/0
> >>
> >>eGroup home: http://www.eGroups.com/list/streetfighter
> >>Free Web-based e-mail groups by eGroups.com
> >>
> >>
> >>
> >
> >
> >------------------------------------------------------------------------
> >eGroups Spotlight:
> >"Aok-china" - Adopting older kids from China.
> >http://offers.egroups.com/click/243/4
> >
> >eGroup home: http://www.eGroups.com/list/streetfighter
> >Free Web-based e-mail groups by eGroups.com
> >
> >
> >
>
> ------------------------------------------------------------------------
> eGroups Spotlight:
> "Astrophysics Forum" - All about astrophysics.
> http://offers.egroups.com/click/243/5
>
> eGroup home: http://www.eGroups.com/list/streetfighter
> Free Web-based e-mail groups by eGroups.com


------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 880 From: Dennis Bryant Date: 3/25/1999
Subject: Re: Drunken Fightin
but this (drunk in 30 seconds) is ridiculous. Sorry, but
>> that's my p o v.
>>
>> Kristofer
Ever try 180 proof Irish whisky? Down three of them in a minute. Drunk?
You'll be lucky if your not dead.

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 881 From: Dennis Bryant Date: 3/25/1999
Subject: IMPORTANT VIRUS ALERT!
>>Subject: IMPORTANT VIRUS ALERT!
>>Date: Wed, 24 Mar 1999 21:54:30 PST
>>
>>Please make a note of the message below...
>> If you receive an email titled "It Takes Guts to Say 'Jesus'" DO
>> NOT open it. It will erase everything on your hard drive. Forward
>> this letter out to as many people as you can. This is a new, very
>> malicious virus and not many people know about it. This
>> information was announced yesterday morning from IBM; please share
>> it with everyone that might access the internet. Once again, pass
>> this along to EVERYONE in your address book so that this may be
>> stopped. AOL has said that this is a very dangerous virus and that
>> there is NO remedy for it at this time. Please practice cautionary
>> measures and forward this to all your online friends ASAP.


------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 882 From: Christian Conkle Date: 3/25/1999
Subject: Re: Drunken Fightin
Besides, Jackie Chan gets drunk in less than a minute. Also, doesn't it say
somewhere in the rules that a turn is anywhere from 3 to 10 seconds? It's
nebulous, at least in our campaigns.

Sometimes you have to sacrifice credible realism for what fits in a 10-round
fight or against thugs who normally take 3 rounds to waste each.

-----------------------------------------------------
Christian Conkle
Web Development Specialist
Northwest Regional Educational Laboratory

work: conklec@...
home: conkle@...
-----------------------------------------------------



On Wednesday, March 24, 1999 7:49 PM, Tom Pascuttini
[SMTP:galactus@...] wrote:
> Oh I dont disagree with you but game play wise most fights end in less
than
> that amount of time.
> Getting drunk has alot to do with how much you take in and how fast.
> As I understnd 3 beers in a minute.. your sloshed. some friends of mine
tried
> this.
> and this is with canadian beers. Most people that use Drunken
Accompaniment
> use wine...More powerful. So my system might not be to bad. other wise you
> could make
> a one round gap betwwen bonus's to make it a minute.
>
> Kristofer =?UNKNOWN?Q?Lundstr=F6m?= wrote:
>
> > Ok. I end this discussion with a profound sigh. Reality is not a main
> > issue in SF but this (drunk in 30 seconds) is ridiculous. Sorry, but
> > that's my p o v.
> >
> > Kristofer
> >
> > >*Raises a hand*
> > >
> > >Of course, only time I tried it was when my friends decided that at 21
> > >(legal age in the States), and other than that don't touch the
> > stuff....
> > >freind of mine can put 'em away like a fish and not be bothered.
> > >
> > >
> > >-----Original Message-----
> > >From: Kristofer Lundström <kri5tofer@...>
> > >To: streetfighter@egroups.com <streetfighter@egroups.com>
> > >Date: Sunday, March 21, 1999 11:25 AM
> > >Subject: [streetfighter] Re: Drunken Fightin
> > >
> > >
> > >>
> > >>
> > >>>I just lately develpoed a basic rule for drunken fighting.
> > >>>Supposedly Drunken Fighting is not a style in itself.
> > >>>So I did somethin simple.
> > >>>
> > >>>I made a card called Drunken Accompaniment.
> > >>>
> > >>>Its a focus technique.
> > >>>For each round spent drinking you can increase speed or move or dmg
> > by
> > >>1.
> > >>>(sorta like musical accomaniment.) the max you can increase by is a
> > +2
> > >>for speed damage and move.
> > >>>that of course happens after 6 rounds of drinking.
> > >>>If character keeps dringing applie penalties. I figure start adding
> > -1s
> > >>to each for each round. spent drinking. More info later.
> > >>>
> > >>
> > >>Reality check:
> > >>
> > >>Does anyone out there get the least intoxicated after 6 rounds of
> > >>drinking? I don't think even 90% rum would do the trick. Sorry.
> > >>
> > >> Kristofer
> > >>
> > >>
> > >>
> >
>>>------------------------------------------------------------------------
> > >>>eGroups Spotlight:
> > >>>"drumkeeranfolk" - Irish folk stories and the Drumkeeran Family.
> > >>>http://offers.egroups.com/click/243/1
> > >>>
> > >>>eGroup home: http://www.eGroups.com/list/streetfighter
> > >>>Free Web-based e-mail groups by eGroups.com
> > >>>
> > >>>
> > >>>
> > >>
> > >>
> >
>>------------------------------------------------------------------------
> > >>eGroups Spotlight:
> > >>"Fiddlers" - For people who play and who want to learn.
> > >>http://offers.egroups.com/click/243/0
> > >>
> > >>eGroup home: http://www.eGroups.com/list/streetfighter
> > >>Free Web-based e-mail groups by eGroups.com
> > >>
> > >>
> > >>
> > >
> > >
> >
>------------------------------------------------------------------------
> > >eGroups Spotlight:
> > >"Aok-china" - Adopting older kids from China.
> > >http://offers.egroups.com/click/243/4
> > >
> > >eGroup home: http://www.eGroups.com/list/streetfighter
> > >Free Web-based e-mail groups by eGroups.com
> > >
> > >
> > >
> >
> > ------------------------------------------------------------------------
> > eGroups Spotlight:
> > "Astrophysics Forum" - All about astrophysics.
> > http://offers.egroups.com/click/243/5
> >
> > eGroup home: http://www.eGroups.com/list/streetfighter
> > Free Web-based e-mail groups by eGroups.com
>
>
> ------------------------------------------------------------------------
> eGroups Spotlight:
> "Astronauts" - Be an astronaut autograph seeker and trade space
memorabilia.
> http://offers.egroups.com/click/248/2
>
> eGroup home: http://www.eGroups.com/list/streetfighter
> Free Web-based e-mail groups by eGroups.com
>

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 883 From: Ryan M Rich Date: 3/25/1999
Subject: Re: Drunken Fightin
A Tekken style fight with 10 hit combos would really piss someone
off then, I suggest making the fights last longer, though it stinks for
time wastage!


RMR


On Thu, 25 Mar 1999 08:32:58 -0800 Christian Conkle <ConkleC@...>
writes:
>Besides, Jackie Chan gets drunk in less than a minute. Also, doesn't
>it =
>say
>somewhere in the rules that a turn is anywhere from 3 to 10 seconds? =
>It's
>nebulous, at least in our campaigns.=20
>
>Sometimes you have to sacrifice credible realism for what fits in a =
>10-round
>fight or against thugs who normally take 3 rounds to waste each.
>
>-----------------------------------------------------
>Christian Conkle
>Web Development Specialist
>Northwest Regional Educational Laboratory
>
>work: conklec@...
>home: conkle@...
>-----------------------------------------------------
>
>
>
>On Wednesday, March 24, 1999 7:49 PM, Tom Pascuttini
>[SMTP:galactus@...] wrote:
>> Oh I dont disagree with you but game play wise most fights end in =
>less
>than
>> that amount of time.
>> Getting drunk has alot to do with how much you take in and how fast.
>> As I understnd 3 beers in a minute.. your sloshed. some friends of =
>mine
>tried
>> this.
>> and this is with canadian beers. Most people that use Drunken
>Accompaniment
>> use wine...More powerful. So my system might not be to bad. other =
>wise you
>> could make
>> a one round gap betwwen bonus's to make it a minute.
>>=20
>> Kristofer =3D?UNKNOWN?Q?Lundstr=3DF6m?=3D wrote:
>>=20
>> > Ok. I end this discussion with a profound sigh. Reality is not a =
>main
>> > issue in SF but this (drunk in 30 seconds) is ridiculous. Sorry, =
>but
>> > that's my p o v.
>> >
>> > Kristofer
>> >
>> > >*Raises a hand*
>> > >
>> > >Of course, only time I tried it was when my friends decided that
>=
>at 21
>> > >(legal age in the States), and other than that don't touch the
>> > stuff....
>> > >freind of mine can put 'em away like a fish and not be bothered.
>> > >
>> > >
>> > >-----Original Message-----
>> > >From: Kristofer Lundstr=F6m <kri5tofer@...>
>> > >To: streetfighter@egroups.com <streetfighter@egroups.com>
>> > >Date: Sunday, March 21, 1999 11:25 AM
>> > >Subject: [streetfighter] Re: Drunken Fightin
>> > >
>> > >
>> > >>
>> > >>
>> > >>>I just lately develpoed a basic rule for drunken fighting.
>> > >>>Supposedly Drunken Fighting is not a style in itself.
>> > >>>So I did somethin simple.
>> > >>>
>> > >>>I made a card called Drunken Accompaniment.
>> > >>>
>> > >>>Its a focus technique.
>> > >>>For each round spent drinking you can increase speed or move or
>=
>dmg
>> > by
>> > >>1.
>> > >>>(sorta like musical accomaniment.) the max you can increase by
>=
>is a
>> > +2
>> > >>for speed damage and move.
>> > >>>that of course happens after 6 rounds of drinking.
>> > >>>If character keeps dringing applie penalties. I figure start =
>adding
>> > -1s
>> > >>to each for each round. spent drinking. More info later.
>> > >>>
>> > >>
>> > >>Reality check:
>> > >>
>> > >>Does anyone out there get the least intoxicated after 6 rounds
>of
>> > >>drinking? I don't think even 90% rum would do the trick. Sorry.
>> > >>
>> > >> Kristofer
>> > >>
>> > >>
>> > >>
>> >
>>>>---------------------------------------------------------------------=
>---
>> > >>>eGroups Spotlight:
>> > >>>"drumkeeranfolk" - Irish folk stories and the Drumkeeran
>Family.
>> > >>>http://offers.egroups.com/click/243/1
>> > >>>
>> > >>>eGroup home: http://www.eGroups.com/list/streetfighter
>> > >>>Free Web-based e-mail groups by eGroups.com
>> > >>>
>> > >>>
>> > >>>
>> > >>
>> > >>
>> >
>>>----------------------------------------------------------------------=
>--
>> > >>eGroups Spotlight:
>> > >>"Fiddlers" - For people who play and who want to learn.
>> > >>http://offers.egroups.com/click/243/0
>> > >>
>> > >>eGroup home: http://www.eGroups.com/list/streetfighter
>> > >>Free Web-based e-mail groups by eGroups.com
>> > >>
>> > >>
>> > >>
>> > >
>> > >
>> >
>>-----------------------------------------------------------------------=
>-
>> > >eGroups Spotlight:
>> > >"Aok-china" - Adopting older kids from China.
>> > >http://offers.egroups.com/click/243/4
>> > >
>> > >eGroup home: http://www.eGroups.com/list/streetfighter
>> > >Free Web-based e-mail groups by eGroups.com
>> > >
>> > >
>> > >
>> >
>> > =
>------------------------------------------------------------------------=
>
>> > eGroups Spotlight:
>> > "Astrophysics Forum" - All about astrophysics.
>> > http://offers.egroups.com/click/243/5
>> >
>> > eGroup home: http://www.eGroups.com/list/streetfighter
>> > Free Web-based e-mail groups by eGroups.com
>>=20
>>=20
>> =
>------------------------------------------------------------------------=
>
>> eGroups Spotlight:
>> "Astronauts" - Be an astronaut autograph seeker and trade space
>memorabilia.
>> http://offers.egroups.com/click/248/2
>>=20
>> eGroup home: http://www.eGroups.com/list/streetfighter
>> Free Web-based e-mail groups by eGroups.com
>>=20
>
>------------------------------------------------------------------------
>eGroups Spotlight:
>"Astronauts" - Be an astronaut autograph seeker and trade space
>memorabilia.
>http://offers.egroups.com/click/248/2
>
>eGroup home: http://www.eGroups.com/list/streetfighter
>Free Web-based e-mail groups by eGroups.com
>
>
>

___________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html
or call Juno at (800) 654-JUNO [654-5866]

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 884 From: Kristofer Lundström Date: 3/25/1999
Subject: Re: Drunken Fightin
Alright. I'll research and get back 2 U.

Kristofer


>Oh I dont disagree with you but game play wise most fights end in less
than
>that amount of time.
>Getting drunk has alot to do with how much you take in and how fast.
>As I understnd 3 beers in a minute.. your sloshed. some friends of mine
tried
>this.
>and this is with canadian beers. Most people that use Drunken
Accompaniment
>use wine...More powerful. So my system might not be to bad. other wise
you
>could make
>a one round gap betwwen bonus's to make it a minute.
>
>Kristofer =?UNKNOWN?Q?Lundstr=F6m?= wrote:
>
>> Ok. I end this discussion with a profound sigh. Reality is not a main
>> issue in SF but this (drunk in 30 seconds) is ridiculous. Sorry, but
>> that's my p o v.
>>
>> Kristofer
>>
>> >*Raises a hand*
>> >
>> >Of course, only time I tried it was when my friends decided that at
21
>> >(legal age in the States), and other than that don't touch the
>> stuff....
>> >freind of mine can put 'em away like a fish and not be bothered.
>> >
>> >
>> >-----Original Message-----
>> >From: Kristofer Lundstr�m <kri5tofer@...>
>> >To: streetfighter@egroups.com <streetfighter@egroups.com>
>> >Date: Sunday, March 21, 1999 11:25 AM
>> >Subject: [streetfighter] Re: Drunken Fightin
>> >
>> >
>> >>
>> >>
>> >>>I just lately develpoed a basic rule for drunken fighting.
>> >>>Supposedly Drunken Fighting is not a style in itself.
>> >>>So I did somethin simple.
>> >>>
>> >>>I made a card called Drunken Accompaniment.
>> >>>
>> >>>Its a focus technique.
>> >>>For each round spent drinking you can increase speed or move or
dmg
>> by
>> >>1.
>> >>>(sorta like musical accomaniment.) the max you can increase by is
a
>> +2
>> >>for speed damage and move.
>> >>>that of course happens after 6 rounds of drinking.
>> >>>If character keeps dringing applie penalties. I figure start
adding
>> -1s
>> >>to each for each round. spent drinking. More info later.
>> >>>
>> >>
>> >>Reality check:
>> >>
>> >>Does anyone out there get the least intoxicated after 6 rounds of
>> >>drinking? I don't think even 90% rum would do the trick. Sorry.
>> >>
>> >> Kristofer
>> >>
>> >>
>> >>
>>
>>>------------------------------------------------------------------------
>> >>>eGroups Spotlight:
>> >>>"drumkeeranfolk" - Irish folk stories and the Drumkeeran Family.
>> >>>http://offers.egroups.com/click/243/1
>> >>>
>> >>>eGroup home: http://www.eGroups.com/list/streetfighter
>> >>>Free Web-based e-mail groups by eGroups.com
>> >>>
>> >>>
>> >>>
>> >>
>> >>
>>
>>------------------------------------------------------------------------
>> >>eGroups Spotlight:
>> >>"Fiddlers" - For people who play and who want to learn.
>> >>http://offers.egroups.com/click/243/0
>> >>
>> >>eGroup home: http://www.eGroups.com/list/streetfighter
>> >>Free Web-based e-mail groups by eGroups.com
>> >>
>> >>
>> >>
>> >
>> >
>>
>------------------------------------------------------------------------
>> >eGroups Spotlight:
>> >"Aok-china" - Adopting older kids from China.
>> >http://offers.egroups.com/click/243/4
>> >
>> >eGroup home: http://www.eGroups.com/list/streetfighter
>> >Free Web-based e-mail groups by eGroups.com
>> >
>> >
>> >
>>
>>
------------------------------------------------------------------------
>> eGroups Spotlight:
>> "Astrophysics Forum" - All about astrophysics.
>> http://offers.egroups.com/click/243/5
>>
>> eGroup home: http://www.eGroups.com/list/streetfighter
>> Free Web-based e-mail groups by eGroups.com
>
>
>------------------------------------------------------------------------
>eGroups Spotlight:
>"Astronauts" - Be an astronaut autograph seeker and trade space
memorabilia.
>http://offers.egroups.com/click/248/2
>
>eGroup home: http://www.eGroups.com/list/streetfighter
>Free Web-based e-mail groups by eGroups.com
>
>


------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 885 From: Tom Pascuttini Date: 3/25/1999
Subject: Re: Drunken Fightin
Hahahahha. Yah like u said though, your p.ov.
You can always strech it out to a minute like I said.

Dennis Bryant wrote:

> but this (drunk in 30 seconds) is ridiculous. Sorry, but
> >> that's my p o v.
> >>
> >> Kristofer
> Ever try 180 proof Irish whisky? Down three of them in a minute. Drunk?
> You'll be lucky if your not dead.
>
> ------------------------------------------------------------------------
> eGroups Spotlight:
> "Playsandplaywrights" - Write and analyze plays for production.
> http://offers.egroups.com/click/248/4
>
> eGroup home: http://www.eGroups.com/list/streetfighter
> Free Web-based e-mail groups by eGroups.com


------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 886 From: Steve Karstensen Date: 3/25/1999
Subject: Re: IMPORTANT VIRUS ALERT!
folks, ignore this one.  according to MacAfee's home page, it's a hoax.
 
cheers!
 
-----Original Message-----
From: Dennis Bryant <dl_bryant@...>
To: l5rinfo@... <l5rinfo@...>; streetfighter@egroups.com <streetfighter@egroups.com>
Date: Thursday, March 25, 1999 7:14 AM
Subject: [streetfighter] IMPORTANT VIRUS ALERT!



>>Subject: IMPORTANT VIRUS ALERT! >>Date: Wed, 24 Mar 1999 21:54:30 PST >> >>Please make a note of the message below... >> If you receive an email titled "It Takes Guts to Say 'Jesus'" DO >> NOT open it. It will erase everything on your hard drive. Forward >> this letter out to as many people as you can. This is a new, very >> malicious virus and not many people know about it. This >> information was announced yesterday morning from IBM; please share >> it with everyone that might access the internet. Once again, pass >> this along to EVERYONE in your address book so that this may be >> stopped. AOL has said that this is a very dangerous virus and that >> there is NO remedy for it at this time. Please practice cautionary >> measures and forward this to all your online friends ASAP.

eGroups Spolight:
Playsandplaywrights - Write and analyze plays for production.
http://www.egroups.com/list/playsandplaywrights

eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by www.eGroups.com

eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by www.eGroups.com
Group: streetfighter Message: 887 From: J.J. Date: 3/26/1999
Subject: Re: Drunken Fightin
Ohh... Moonshine!

I've actually seen the results of a test on one batch.... anyone think it's
impossible to be more than 100% alcholic? (200+ proof)


-----Original Message-----
From: Dennis Bryant <dl_bryant@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Wednesday, March 24, 1999 10:15 PM
Subject: [streetfighter] Re: Drunken Fightin


>
> but this (drunk in 30 seconds) is ridiculous. Sorry, but
>>> that's my p o v.
>>>
>>> Kristofer
>Ever try 180 proof Irish whisky? Down three of them in a minute. Drunk?
>You'll be lucky if your not dead.
>
>------------------------------------------------------------------------
>eGroups Spotlight:
>"Playsandplaywrights" - Write and analyze plays for production.
>http://offers.egroups.com/click/248/4
>
>eGroup home: http://www.eGroups.com/list/streetfighter
>Free Web-based e-mail groups by eGroups.com
>
>
>


------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 888 From: galactus@sympatico.ca Date: 3/26/1999
Subject: Street fighter add on.
OK everybody.
Im making a supplement for the SF RPG.
I promiised to make this a long time ago but never finifshed.
Ive finally been working on it again and am close to finishing it.
Some new and old stuff. Ill send copys to who ever wants one.

There will be several supplements to follow.

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 889 From: Steve Karstensen Date: 3/26/1999
Subject: Re: Street fighter add on.
what's it all about?
 
-----Original Message-----
From: galactus@... <galactus@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Friday, March 26, 1999 8:47 PM
Subject: [streetfighter] Street fighter add on.

OK everybody.
Im making a supplement for the SF RPG.
I promiised to make this a long time ago but never finifshed.
Ive finally been working on it again and am close to finishing it.
Some new and old stuff. Ill send copys to who ever wants one.

There will be several supplements to follow.

eGroups Spotlight:
Kosovo-Reports - Direct reports from Kosovo/Serbia/Yugoslavia.
http://www.egroups.com/list/kosovo-reports

eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by www.eGroups.com

eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by www.eGroups.com
Group: streetfighter Message: 890 From: Dennis Bryant Date: 3/27/1999
Subject: Re: Online Campagin
>I cant join your game but I belive the diffrence is 12 hours.
>
>Dennis Bryant wrote:

does anyone know what the time difference between Eastern central
>> standard time, & New Zealand is?
Thanks, though it turns out I'm 18 hours ahead, but it's the thorght
that counts!

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 891 From: Michael soto Date: 3/27/1999
Subject: Re: Online Campagin
when are you playing street fighter
-----Original Message-----
From: Dennis Bryant <dl_bryant@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Saturday, March 27, 1999 2:04 AM
Subject: [streetfighter] Re: Re:Online Campagin


>
>>I cant join your game but I belive the diffrence is 12 hours.
>>
>>Dennis Bryant wrote:
>
> does anyone know what the time difference between Eastern central
>>> standard time, & New Zealand is?
>Thanks, though it turns out I'm 18 hours ahead, but it's the thorght
>that counts!
>
>------------------------------------------------------------------------
>eGroups Spotlight:
>"Kosovo-Reports" - Direct reports from Kosovo/Serbia/Yugoslavia.
>http://offers.egroups.com/click/252/0
>
>eGroup home: http://www.eGroups.com/list/streetfighter
>Free Web-based e-mail groups by eGroups.com
>
>
>


------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 892 From: Darrick Chen Date: 3/27/1999
Subject: Re: Online Campagin
Umm, that would be tonight at 11 pm eastern central time.
Sadly, the deadline for play has passed, but feel free to sit in.


------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 893 From: Ryan M Rich Date: 3/28/1999
Subject: Re: Street fighter add on.
I'd like to get a copy of that. New styles and maneuvers I
assume, anything else?

RMR


On Sat, 27 Mar 1999 01:50:46 -0000 galactus@... writes:
>OK everybody.
>Im making a supplement for the SF RPG.
>I promiised to make this a long time ago but never finifshed.
>Ive finally been working on it again and am close to finishing it.
>Some new and old stuff. Ill send copys to who ever wants one.
>
>There will be several supplements to follow.
>
>------------------------------------------------------------------------
>eGroups Spotlight:
>"Kosovo-Reports" - Direct reports from Kosovo/Serbia/Yugoslavia.
>http://offers.egroups.com/click/252/0
>
>eGroup home: http://www.eGroups.com/list/streetfighter
>Free Web-based e-mail groups by eGroups.com
>
>
>

___________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html
or call Juno at (800) 654-JUNO [654-5866]

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 894 From: Pedro Longo (2029) Date: 3/28/1999
Subject: Re: Street fighter add on.
> On Sat, 27 Mar 1999 01:50:46 -0000 galactus@... writes:
> >OK everybody.
> >Im making a supplement for the SF RPG.
> >I promiised to make this a long time ago but never finifshed.
> >Ive finally been working on it again and am close to finishing it.
> >Some new and old stuff. Ill send copys to who ever wants one.
> >
> >There will be several supplements to follow.
> >

I would like a copy too.

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 895 From: Kristofer Lundstr�m Date: 3/28/1999
Subject: Re: Drunken Fightin
>Ohh... Moonshine!
>
>I've actually seen the results of a test on one batch....

Ok you've seen it. Wouldn't be so kind as to share it with the rest of
us?

Kristofer

anyone think it's
>impossible to be more than 100% alcholic? (200+ proof)
>
>
>-----Original Message-----
>From: Dennis Bryant <dl_bryant@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Wednesday, March 24, 1999 10:15 PM
>Subject: [streetfighter] Re: Drunken Fightin
>
>
>>
>> but this (drunk in 30 seconds) is ridiculous. Sorry, but
>>>> that's my p o v.
>>>>
>>>> Kristofer
>>Ever try 180 proof Irish whisky? Down three of them in a minute.
Drunk?
>>You'll be lucky if your not dead.
>>
>>------------------------------------------------------------------------
>>eGroups Spotlight:
>>"Playsandplaywrights" - Write and analyze plays for production.
>>http://offers.egroups.com/click/248/4
>>
>>eGroup home: http://www.eGroups.com/list/streetfighter
>>Free Web-based e-mail groups by eGroups.com
>>
>>
>>
>
>
>------------------------------------------------------------------------
>eGroups Spotlight:
>"Playsandplaywrights" - Write and analyze plays for production.
>http://offers.egroups.com/click/248/4
>
>eGroup home: http://www.eGroups.com/list/streetfighter
>Free Web-based e-mail groups by eGroups.com
>
>
>


------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 896 From: Dennis Bryant Date: 3/28/1999
Subject: Re: Street fighter add on.
Put me down for one :)

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 897 From: ArkonDLoC@aol.com Date: 3/28/1999
Subject: Re: Street fighter add on.
In a message dated 3/27/1999 1:48:12 AM, galactus@... writes:

<<OK everybody.
Im making a supplement for the SF RPG.
I promiised to make this a long time ago but never finifshed.
Ive finally been working on it again and am close to finishing it.
Some new and old stuff. Ill send copys to who ever wants one.

There will be several supplements to follow.>>

Send Me one.

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 898 From: Leonardo Simas Date: 3/29/1999
Subject: Re: Street fighter add on.
I'd like to be on.

Leonardo Simas
lsrs@...
lsrs@...

-----Mensagem original-----
De: galactus@... <galactus@...>
Para: streetfighter@egroups.com <streetfighter@egroups.com>
Data: Sexta-feira, 26 de Março de 1999 22:47
Assunto: [streetfighter] Street fighter add on.


>OK everybody.
>Im making a supplement for the SF RPG.
>I promiised to make this a long time ago but never finifshed.
>Ive finally been working on it again and am close to finishing it.
>Some new and old stuff. Ill send copys to who ever wants one.
>
>There will be several supplements to follow.
>
>------------------------------------------------------------------------
>eGroups Spotlight:
>"Kosovo-Reports" - Direct reports from Kosovo/Serbia/Yugoslavia.
>http://offers.egroups.com/click/252/0
>
>eGroup home: http://www.eGroups.com/list/streetfighter
>Free Web-based e-mail groups by eGroups.com
>
>
>


------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 899 From: Darrick Chen Date: 3/29/1999
Subject: Online Campaign
Well, this weekend's Online Campaign was as success as players and
Storyteller alike enjoyed themselves.

Right now, we are at a good juncture point for new players to join, but
I think only one or two more will be acceptable, as ICQ doesn't seem to
like too many people in one chat.

I'm still trying to figure out the next playdate, but this Wednesday is
possible. All current players, please respond if this is possible.

Darrick
Get Your Private, Free Email at http://www.hotmail.com

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 900 From: beck@machno.hbi-stuttgart.de Date: 3/30/1999
Subject: Character Sheets, Ideas, ...
1. Does anyone know where I might get a good-looking Streetfighter Character Sheet (preferably Acrobat PDF) on the Web ?

2. I will probably have to run a Streetfighter session in 2-3 weeks, so (as I hadn't looked at my Streetfighter stuff for years) any clues as to what I should check out (or any ideas WHAT I might run) ?
I'll probably run 1-2 sessions on each of the 2 days of the Con I'll have to attend...

TIA

Torsten Beck
...who'll be glad for ANY help

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 901 From: Steve Karstensen Date: 3/30/1999
Subject: Re: Online Campaign
yeh, Wed is fine with me.  normally though (when I'm working, which I'm not right now) weekdays are out of the question.
 
-----Original Message-----
From: Darrick Chen <dare2live@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, March 29, 1999 8:54 PM
Subject: [streetfighter] Online Campaign

Well, this weekend's Online Campaign was as success as players and 
Storyteller alike enjoyed themselves.

Right now, we are at a good juncture point for new players to join, but 
I think only one or two more will be acceptable, as ICQ doesn't seem to 
like too many people in one chat.

I'm still trying to figure out the next playdate, but this Wednesday is 
possible. All current players, please respond if this is possible.

Darrick
Get Your Private, Free Email at http://www.hotmail.com

eGroups Spotlight:
Kosovo-Reports - Direct reports from Kosovo/Serbia/Yugoslavia.
http://www.egroups.com/list/kosovo-reports

eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by www.eGroups.com

eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by www.eGroups.com
Group: streetfighter Message: 902 From: Kristofer Lundström Date: 3/30/1999
Subject: Re: Character Sheets, Ideas, ...
>1. Does anyone know where I might get a good-looking Streetfighter
Character Sheet (preferably Acrobat PDF) on the Web ?

I have a couple of version I made myself. In Publisher... And with some
extra stuff I find useful (aggravated, one extra Division entry, Rage,
extra lines for Abilities...).

Ah, whatever.

>
>2. I will probably have to run a Streetfighter session in 2-3 weeks, so
(as I hadn't looked at my Streetfighter stuff for years) any clues as to
what I should check out (or any ideas WHAT I might run) ?
>I'll probably run 1-2 sessions on each of the 2 days of the Con I'll
have to attend...

Why not "Invasion of the Vegetable Hive-Mind and its Minions". That *is*
my next Chronicle. Seriously. I might even share a small compendium with
the basic plot and rules. And I might want some feedback too. I'll be
back.

>
>TIA
>
>Torsten Beck

Torsten? Hajar du vad jag skriver nu s� kan du ju svara p� ett dylikt
spr�k. Annars inte.

Kristofer

>...who'll be glad for ANY help

Who isn't?


------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com