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Group: streetfighter Message: 8863 From: Yasuharu Konishi Date: 9/3/2000
Subject: player strategies
Group: streetfighter Message: 8864 From: mousse@longlivethemac.com Date: 9/3/2000
Subject: Re: One more whimsicle question.
Group: streetfighter Message: 8865 From: DylanBoates@animepitstop.com Date: 9/3/2000
Subject: Who I am.
Group: streetfighter Message: 8866 From: Steve Karstensen Date: 9/3/2000
Subject: Re: [streetfighter] Re: One more whimsicle question.
Group: streetfighter Message: 8867 From: Andy Johnston Date: 9/3/2000
Subject: Re: [streetfighter] Re: One more whimsicle question.
Group: streetfighter Message: 8868 From: Robert Pascuttini Date: 9/4/2000
Subject: Re: [streetfighter] RE:Karan sèz
Group: streetfighter Message: 8869 From: Robert Pascuttini Date: 9/4/2000
Subject: Hey Steve
Group: streetfighter Message: 8870 From: Robert Pascuttini Date: 9/4/2000
Subject: Re: [streetfighter] Honour Loss and Weapons Use and Killing
Group: streetfighter Message: 8871 From: Robert Pascuttini Date: 9/4/2000
Subject: Re: [streetfighter] Lightfeet and Cheese
Group: streetfighter Message: 8872 From: Robert Pascuttini Date: 9/4/2000
Subject: Re: [streetfighter] Lightfeet and Cheese
Group: streetfighter Message: 8873 From: Robert Pascuttini Date: 9/4/2000
Subject: Re: [streetfighter] Willpower
Group: streetfighter Message: 8874 From: Robert Pascuttini Date: 9/4/2000
Subject: Re: [streetfighter] Honor and regaining Chi/Willpower
Group: streetfighter Message: 8875 From: Robert Pascuttini Date: 9/4/2000
Subject: Re: [streetfighter] One more whimsicle question.
Group: streetfighter Message: 8876 From: Rogue Tiger Date: 9/4/2000
Subject: Re: Lightfeet and Cheese and Re: Willpower
Group: streetfighter Message: 8877 From: DylanBoates@animepitstop.com Date: 9/4/2000
Subject: Re: Lightfeet and Cheese
Group: streetfighter Message: 8878 From: Robert Pascuttini Date: 9/4/2000
Subject: Re: [streetfighter]
Group: streetfighter Message: 8879 From: Karan Date: 9/4/2000
Subject: Karan wrote
Group: streetfighter Message: 8880 From: azathoth05@aol.com Date: 9/4/2000
Subject: Re: [streetfighter] Honour Loss and Weapons Use and Killing
Group: streetfighter Message: 8881 From: firefirefi@aol.com Date: 9/4/2000
Subject: Re: [streetfighter] Karan wrote
Group: streetfighter Message: 8882 From: Steve Karstensen Date: 9/4/2000
Subject: Re: [streetfighter] Hey Steve
Group: streetfighter Message: 8883 From: Steve Karstensen Date: 9/4/2000
Subject: Sim Fighter 2 (re)
Group: streetfighter Message: 8884 From: Steve Karstensen Date: 9/4/2000
Subject: Re: [streetfighter] RE:Karan sèz
Group: streetfighter Message: 8885 From: Steve Karstensen Date: 9/4/2000
Subject: This "Honor" thing
Group: streetfighter Message: 8886 From: cliff rice Date: 9/4/2000
Subject: Re: [streetfighter] player strategies
Group: streetfighter Message: 8887 From: J. Scott Pittman Date: 9/4/2000
Subject: Re: [streetfighter] Honour Loss and Weapons Use and Killing
Group: streetfighter Message: 8888 From: J. Scott Pittman Date: 9/4/2000
Subject: New Post
Group: streetfighter Message: 8889 From: Soldar Date: 9/4/2000
Subject: joespitt-> was Honour Loss, et al
Group: streetfighter Message: 8890 From: J. Scott Pittman Date: 9/5/2000
Subject: Who owns what?
Group: streetfighter Message: 8891 From: Fred Chagnon Date: 9/5/2000
Subject: Re: [streetfighter] Who owns what?
Group: streetfighter Message: 8892 From: ajsolis@aol.com Date: 9/5/2000
Subject: Re: [streetfighter] Honour Loss and Weapons Use and Killing
Group: streetfighter Message: 8893 From: Steve Karstensen Date: 9/5/2000
Subject: Re: [streetfighter] Who owns what?
Group: streetfighter Message: 8894 From: Soldar Date: 9/5/2000
Subject: Re: [streetfighter] Who owns what?
Group: streetfighter Message: 8895 From: Chris Hoffmann Date: 9/5/2000
Subject: Re: [streetfighter] CHAMPS
Group: streetfighter Message: 8896 From: Andy Johnston Date: 9/5/2000
Subject: Re: [streetfighter] Who owns what?
Group: streetfighter Message: 8897 From: DylanBoates@animepitstop.com Date: 9/5/2000
Subject: Re: Who owns what?
Group: streetfighter Message: 8898 From: Chris Hoffmann Date: 9/5/2000
Subject: Re: [streetfighter] Who owns what?
Group: streetfighter Message: 8899 From: Chris Hoffmann Date: 9/5/2000
Subject: Re: [streetfighter] Who I am.
Group: streetfighter Message: 8900 From: Chris Hoffmann Date: 9/5/2000
Subject: Re: [streetfighter] Lightfeet and Cheese
Group: streetfighter Message: 8901 From: Chris Hoffmann Date: 9/5/2000
Subject: Re: [streetfighter] Honor, Chi, and Combat Cards
Group: streetfighter Message: 8902 From: Steve Karstensen Date: 9/5/2000
Subject: Re: [streetfighter] Honor, Chi, and Combat Cards
Group: streetfighter Message: 8903 From: Chris Hoffmann Date: 9/5/2000
Subject: Re: [streetfighter] Sim Fighter 2 (re)
Group: streetfighter Message: 8904 From: Chris Hoffmann Date: 9/5/2000
Subject: Re: [streetfighter] Honor, Chi, and Combat Cards
Group: streetfighter Message: 8905 From: Josh Diemert Date: 9/5/2000
Subject: Re: [streetfighter] Honor, Chi, and Combat Cards
Group: streetfighter Message: 8906 From: Josh Diemert Date: 9/5/2000
Subject: Re: [streetfighter] Who owns what?
Group: streetfighter Message: 8907 From: firefirefi@aol.com Date: 9/5/2000
Subject: Re: [streetfighter] Honor, Chi, and Combat Cards
Group: streetfighter Message: 8908 From: Steve Karstensen Date: 9/5/2000
Subject: Re: [streetfighter] Honor, Chi, and Combat Cards
Group: streetfighter Message: 8909 From: azathoth05@aol.com Date: 9/5/2000
Subject: Re: [streetfighter] Honor, Chi, and Combat Cards
Group: streetfighter Message: 8910 From: Knight of the Black Rose Date: 9/5/2000
Subject: Re: [streetfighter] Who owns what?
Group: streetfighter Message: 8911 From: J. Scott Pittman Date: 9/5/2000
Subject: Re: [streetfighter] Who owns what?
Group: streetfighter Message: 8912 From: Knight of the Black Rose Date: 9/5/2000
Subject: Re: [streetfighter] player strategies



Group: streetfighter Message: 8863 From: Yasuharu Konishi Date: 9/3/2000
Subject: player strategies
> Aborting to a jump to escape whenever a player is
> interupted by a Grab
> move. (Normally, the jump will go on a higher speed
> and be able to escape
> the grab.)

I do that trick alot. In my opinion, it's perfectly
legal. If you feel your players are abusing this
tactic, you can sometimes stop them with a combo like
Block to Brain Cracker. Usually the combined speed
bonus of the Block and the Combo benefits will allow
you to Grab faster than he can Jump.

> Two friendly players occupying the same hex so that
> neither can be thrown
> (only two characters in one hex max).

I don't recall that rule about maximum hex capacity...
but I guess if it's true then yeah, if two guys are in
the same hex neither can be grabbed. That's a new one
on me...

=====
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Group: streetfighter Message: 8864 From: mousse@longlivethemac.com Date: 9/3/2000
Subject: Re: One more whimsicle question.
--- In streetfighter@egroups.com, firefirefi@a... wrote:
> In a message dated 00-09-03 13:03:54 EDT, you write:
>
> << A side note anyone know what the Cammy/Bison relationship is?
> A buddy of mine sais they were lovers but Cammy has been with the
MOD
> since she was 18! >>
>
> Well, do you think Bison would care about such things as legal
ages? He runs
> his own country that world leaders are forbidden to interfere with.
I always
> figured they were lovers.

I'm not discounting it I'm just wondering if anyone knows for
shure what the relationship is. If Bison was her lover how did she
end
up on the MOD's doorstep, and what happened to her memories (on
second
thought Bison explains the second one).
Group: streetfighter Message: 8865 From: DylanBoates@animepitstop.com Date: 9/3/2000
Subject: Who I am.
I bet you all hate me for posting so much allready but I wanted to
say that my e-mail service has gone down and it appears to have
changed my username too. I am the guy who till recently was known as
mousse@....
On a related note does any one know of any other web based anime
themed free e-mail accounts? My new one works fine but seemes to be
incompatable with my aging Mac, and the first one to send me an anti
mac joke will feel the wrath of my "Unstopable Anything Goes School
of
Taekwon-do"tm.
Group: streetfighter Message: 8866 From: Steve Karstensen Date: 9/3/2000
Subject: Re: [streetfighter] Re: One more whimsicle question.
from what I understand, Cammy was an unknowing double agent planted at MI-6
by Bison.

-----Original Message-----
From: mousse@... <mousse@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Sunday, September 03, 2000 7:29 PM
Subject: [streetfighter] Re: One more whimsicle question.


>
>--- In streetfighter@egroups.com, firefirefi@a... wrote:
>> In a message dated 00-09-03 13:03:54 EDT, you write:
>>
>> << A side note anyone know what the Cammy/Bison relationship is?
>> A buddy of mine sais they were lovers but Cammy has been with the
>MOD
>> since she was 18! >>
>>
>> Well, do you think Bison would care about such things as legal
>ages? He runs
>> his own country that world leaders are forbidden to interfere with.
>I always
>> figured they were lovers.
>
> I'm not discounting it I'm just wondering if anyone knows for
>shure what the relationship is. If Bison was her lover how did she
>end
>up on the MOD's doorstep, and what happened to her memories (on
>second
>thought Bison explains the second one).
>
>
>
>
>
Group: streetfighter Message: 8867 From: Andy Johnston Date: 9/3/2000
Subject: Re: [streetfighter] Re: One more whimsicle question.
Welll.... we got a lot of theories on this one. If you go by just what the Role Playing games says....it stays abmiguose. It says she has amnesia and can't remeber anything prior to 18.  She was 'dropped off' at the brit special agency's head quarters. From there they took her in, and failed to identify her via brack ground searches.
They then made her an agent do to here innate ability, and diceptively innocent appeareance.
It aslo says that she's become very interested in shadowloo and it brings back some vauge memories.
 
The vid games have a slightly different story. In sf2 cammy said she had her face scarred by bison, and doesn't rember beyond that.
Bison claims they were lovers and there was an accident that scarred her and caused her amnesia. Cammy doesn't buy it tho.
IN Alpha 3 (which is a little bit out there as far as being "cannon") Cammy works for M. Bison <mind comtrol> and when she finnaly elminates him, she returns to his HQ to free other similar captive girls ("doll"). Vega's story in the game indicated that he was in charge of controlling/retriving cammy. IN his ending bison says that his orignal body has gone one long enough and wants to transsfer himself into cammy. It's not specific wheter Cammy is supposed to be bison's clone, or just a captive, but it does state that there were others <indicating that he had a program going for this, with prototypes>.
The Anime seems to say that cammy was an agent bison controled mentally and he stuck her covertly in the UK special forces.
 
The only thing that these things have in common is that cammy was born back in 74.
 
If your looking for more SF history stuffage, be sure to check out my Timeline text, in the Vauts.
 
Any questions....just ask.
=)
 
from what I understand, Cammy was an unknowing double agent planted at MI-6
by Bison.

-----Original Message-----
From: mousse@... <mousse@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Sunday, September 03, 2000 7:29 PM
Subject: [streetfighter] Re: One more whimsicle question.


>
>--- In streetfighter@egroups.com,
firefirefi@a... wrote:
>> In a message dated 00-09-03 13:03:54 EDT, you
write:
>>
>> << A side note anyone know what the
Cammy/Bison relationship is?
>>  A buddy of mine sais they were
lovers but Cammy has been with the
>MOD
>>  since she was
18! >>
>>
>> Well, do you think Bison would care about
such things as legal
>ages? He runs
>> his own country that world
leaders are forbidden to interfere with.
>I always
>> figured
they were lovers.
>
> I'm not discounting it I'm just wondering if
anyone knows for
>shure what the relationship is. If Bison was her lover
how did she
>end
>up on the MOD's doorstep, and what happened to her
memories (on
>second
>thought Bison explains the second
one).
>
>
>
>
>

Group: streetfighter Message: 8868 From: Robert Pascuttini Date: 9/4/2000
Subject: Re: [streetfighter] RE:Karan sèz
Well, currently all my research has found mentions of Snake in various other
styles such as Shaolin and Hung Gar but no single teaching of snake style.
Most chinses styles get really mixed. Thats why I think it seems like
chinese martial artists seem to show more than 1 style of Kung Fu when they
fight. I really Is messy and alot of work if your goal has no focus or
principals and you simply jump from style to style.


>From: "Karan" <karan.empyre@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] RE:Karan s�z
>Date: Sat, 26 Aug 2000 12:41:50 +0200
>
>Either way, I think it's stupid to make sweeping generalizations of any
>kind.
> That's what I meant! I wrote too fast...
>
>
>Yah thats like my research on other styles. While looking For dragon style
>I
>found 2 to 4 diffrent types. An extinct style called crab. No info on
>Snake.
>8 diffrent style of Crane. Dozens of offshoots of Tiger.
>Its getting to be a real pain.
> This is normal. There are no "schools" of Kung Fu, (oh, excuse me, of
>course, there are, in Occident...). There are only old styles, remixed by
>new teachers along time, generating different ways of thinking the same
>style. Acrobatic, technic, strength-related-, fast, stealthy, precise......
>You found no Snake?? That's astonishing!!!
>
>
>
>
>

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Group: streetfighter Message: 8869 From: Robert Pascuttini Date: 9/4/2000
Subject: Hey Steve
Hey steve.
Ive been thinking about what you said earlier for spending a willpoint
during combat to increase damage. But my players found and made a very good
point and I researched it more. It doesnt say that you cant spend a
willpoint for extra damage. It says that you cant spend a point in this
manner to get an Automatic Success. Then refers you to combat section for
explanation.
But when you get to the combat section it has no mention of this anywhere,
Until you read the Combat example where the character spends a willpower
point to "roll" 1 extra dice for damage. He doesnt get 1 auto matic success,
he rolls 1 extra die to see if he succeeds. But he only can do this when he
rolls all his dice at the same time, not after to prevent a fumble.

Robert
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Group: streetfighter Message: 8870 From: Robert Pascuttini Date: 9/4/2000
Subject: Re: [streetfighter] Honour Loss and Weapons Use and Killing
Sorry dustin I do have to agree with Brian. I agree with you that its good
for him to try to get more traffic into his website. and Ive been to the
website, he's put alot of work into it from what I remember.
But he is insisting upon it a little to often.


>From: "Dustin Wolfe" <lancer1@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: Re: [streetfighter] Honour Loss and Weapons Use and Killing
>Date: Mon, 28 Aug 2000 14:58:08 -0500
>
>Ummm....why does that bother you so much? I mean really...it's just a link.
>He's not forcing you to go there. He wants to get traffic into his site, so
>what? Really, I'm being serious, why does it bother you so much? You can
>just ignore it if you want to.
>
>
> > OK, I am forced to say something here. I know I haven't been on here for
>as
> > long as some of the other people, but I feel the need to say something
> > here. I am quite frankly tired of you posting links to your website
>every
> > chance you get any time anything comes up in a discussion. I am sure
> > everyone on this list knows you have a web site, and we all know you
>have
> > 80 million street fighter related things on it. Other people on here
>have
> > web sites too, but they don't post links to them every chance they get.
>.
>.
> > . . . .
> >
> > >Shameless plug here: You'll find those types of Maneuvers and many more
>in
> > >the downloadable Encyclopedia Combatica. It also includes every move
>from
> > >the Street Fighter Books.
> > >
> > >http://www.tsixroads.com/~joespitt/dogsofwar.htm
> > >
> > >J. Scott Pittman
> > >www.dragonslayergames.com
> > >
> > >----- Original Message -----
> > >From: Rogue Tiger <roguetiger@...>
> > >To: <streetfighter@egroups.com>
> > >Sent: Sunday, August 27, 2000 2:29 AM
> > >Subject: [streetfighter] Honour Loss and Weapons Use and Killing
> > >
> > >
> > >> First of all, thanks to those who answered my book questions: I
>really
> > >> appreciate it. Soon I'll have ALL the books... MwaHAHAHA!
> > >>
> > >> *ahem*
> > >>
> > >> Back to the question of Honour loss in SF:
> > >>
> > >> First of all one has to think about what the Way of the Warrior is in
>SF.
> > >Is
> > >> the loss of Honour situational, or is it applied rigidly irregardless
>of
> > >the
> > >> events surrounding it?
> > >>
> > >> Considering that if the character was a samurai thawed out after 400
>years
> > >> of cryogenisis and was placed in the same situation, Bushido would
>demand
> > >> that he hunt down and kill the mudsucking foreign dog. How would a
>Special
> > >> Forces character be any different?
> > >>
> > >> Does it matter if the character uses a firearm or not? What if he
>uses
> > >> explosives? Or sabotages his car? Would those actions be equally
> > >> dishonourable, even though they aren't "in the rules"? What if the
> > >character
> > >> is disguised as someone else and uses the firearm or some other
>weapon
>and
> > >> "loses honour"? Does HE lose it or does the character he impersonated
>lose
> > >> it? What if no-one see him kill the badguy? How could his actions be
> > >> percieved as dishonourable if no one ever knows about it? What if is
> > >> Performance/Acting skill is high enough to fool everyone?
> > >>
> > >> I'd say that the Honour rules as they stand have more to do with what
>goes
> > >> on inside the ring than what goes on outside. In addition, they are
>really
> > >> poorly implimented as far as rules go, and I personally would only
>use
> > >them
> > >> regarding what the character does inside the ring, which is much more
> > >> important for those kind of mechanics.
> > >>
> > >> Personally I hate games that emphasize "point penalties/bonuses" for
> > >certain
> > >> types of behaviour. Unless you're a nine year old kid, most gamers
>are
> > >> experienced enough to drop that kind of garbage and focus more on the
> > >> character's reputation as it's gamed rather than some stats on a
>character
> > >> sheet.
> > >>
> > >> As for weapons, there is no reason why there can't be variants of the
> > >> unarmed maneuvers for weapon use. It isn't really that hard to whip
>them
> > >up,
> > >> and certainly the Storyteller can up the PP cost if the power seems
>too
> > >> tough when used with a weapon.
> > >>
> > >> Heck, here's a REAL Honour question: Bob "The OTHER Hammer" Slammer
>picks
> > >a
> > >> fight with Mark "Pointy Things" Phillips. Bob says he can beat Mark
>in
>a
> > >> fight, and wants Mark to use his rapier and main gauche. So, does
>Mark
> > >lose
> > >> Honour for using weapons in a fight, even though Bob SPECIFICALLY
>wants
> > >Mark
> > >> to use them?
> > >>
> > >> See how situational Honour is?
> > >>
> > >> So, if the Shadaloo agent did something to piss off a Special Forces
> > >agent,
> > >> then he should expect the agent to show up with guns. Remember that
>the
> > >> character concept is a SOLDIER, and the player MUST stay as true to
>his
> > >> concept as he can. Soldiers use firearms and kill for a living, so as
>long
> > >> as the player sticks to the Uniform Code of Conduct required of
>soldiers,
> > >I
> > >> don't see why blowing the Shadaloo scumbag away would bring an Honour
>loss
> > >> unless the Shadaloo agent surrendered and the Special Forces
>character
> > >> simply executed him rather than turn him over to the authorities.
> > >>
> > >> By that token there's no problem "sniping" the Shadaloo agent as that
>is
> > >> perfectly legit. Now I COULD see the character having a crisis of
> > >> conscience, but then again I could see him thinking that it's just
>another
> > >> job well done to help protect the country and citizens that he
>serves.
> > >>
> > >> Were Chun Li to go "Dirty Harry" on Shadaloo's ass, I might imagine
>that
> > >> Honour "could" be lost, but what if it frees a bunch of kidnapped
> > >children?
> > >> So what if "innocent lives" were put at risk: there's no difference
> > >between
> > >> using a firearm and using a Fireball. It's simply an issue of "guns
>are
> > >bad"
> > >> and "weapons are mostly bad" to help show why Shadaloo agents and
>other
> > >> characters prefer to use martial arts over weapons.
> > >>
> > >> For those who play Cops and use their firearms, there's ALWAYS an
>inquiry,
> > >> and the officer MUST account for EVERY SINGLE ROUND fired. If there
>are
> > >ANY
> > >> discrepancies the officer is suspended and forensics goes over the
>scene
> > >and
> > >> attempts to figure out what REALLY went down. In either case the
>character
> > >> is "vacationed" for five days before being allowed to return to work,
>and
> > >> must undergo weekly therapy (the reports end up on the captain's and
> > >> Internal Affairs' desks). Using a firearm when you are a Cop is a
>REALLY
> > >BIG
> > >> DEAL.
> > >>
> > >> So, if the Cop Streetfighter uses a firearm during the course of his
>job,
> > >> does he loose Honour if it was determined that he was justified?
> > >>
> > >> What if the character is a Trapper or Survivalist? Does he lose
>honour
>for
> > >> using his weapon during the course of his work? What if the character
>is
> > >> trapped in the Amazon and have to use firearms to survive? Do they
>loose
> > >> Honour for that? What about using their Streetfighter techniques on
> > >> non-Streetfighters?
> > >>
> > >> I personally would use the Honour and Glory system STRICTLY for
> > >Tournaments,
> > >> and leave the other stuff to roleplaying. Otherwise the Honour rules
>would
> > >> have a huge list of exceptions and an expanded list of what's
> > >dishonourable
> > >> and what's not.
> > >>
> > >> That would not be good... ;-)
> > >>
> > >> -Tiger
> > >>
>________________________________________________________________________
> > >> Get Your Private, Free E-mail from MSN Hotmail at
>http://www.hotmail.com
> > >>
> > >>
> > >>
> > >>
> > >>
> > >
> > >
> > >
> >
> >
> >
> >
> >
> >
>
>
>
>
>________________________________________________________
> 1stUp.com - Free the Web
> Get your free Internet access at http://www.1stUp.com

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Group: streetfighter Message: 8871 From: Robert Pascuttini Date: 9/4/2000
Subject: Re: [streetfighter] Lightfeet and Cheese
Umm This next thing is to kinda quell the fire on that last message. Plus I
need the opinion if every one here.
I have a new supplament Ive been working on for the last year or so that Ive
been hoping to present to this group. I promised it once but never got
around to finishing it. and a rough version was put up. So far Ive only give
a copy to steve and .... "ahh someone else I cant remember"
I need a review and opinion's anyone interested?

>From: Knight of the Black Rose <anton_figueroa@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] Lightfeet and Cheese
>Date: Mon, 28 Aug 2000 18:30:26 -0400
>
> > well, without going to the book I can say right off the bat that as >
>you've> said, "you can only spend one Willpower per turn". So that means
>no
> > one> will ever be able to use Great Wall of China, which costs two >
>Willpower to> perform.
>
>Are you just throwing stuff around now to make it look like you're the
>winner of some sort of argument? Do you have some sort of grudge against
>me?
>If you actually read what I wrote, you'll see that I never said that in
>the e-mail you're replying to. In fact, I clearly stated "(only do 1
>willpower using thing per turn)" implying that it doens't matter how much
>the "1 thing" costs.
>The bad writing ability of the authors of the game should not be blamed
>on me or used to subvert the rules.
>I'm simply interpreting it as "only one willpower-using maneuver may be
>played per turn."
>
>I'm not trying to Force my interpretation on anyone else. I was just
>presenting the conclusion I reached since I originally asked the list to
>help me decide. I rarely demand that my way is the only way, only when
>someone else demands their way is the only way. I may not always agree
>with the consensus of the list, but others are welcome to their own
>decisions.
>
>Or, maybe you are talking to someone else on the list, and I'm reacting
>badly to the idea of someone trying to play word games with me right now.
>
>Personally, I will usually give higher priority to the rules as
>originally stated rather than written out examples of play in which the
>writers forgot the rules of the game. (Don't know if that's relevant
>here, but it happens a lot.)
>
>Knight of the Black Rose
>"Absolute Destiny Tango"

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Group: streetfighter Message: 8872 From: Robert Pascuttini Date: 9/4/2000
Subject: Re: [streetfighter] Lightfeet and Cheese
I dont think, the idea of using the power is in argument here.
I think its How do you use them.

To be truthfully as a GM if this came up to me I would go with Steve but
should the player insist I think I would let them, wih an increse in
difficulty of atleast 2 to 3 points. The person dping this is nolonger doing
1 thing.


>I believe you can use as many maneuver modifiers as you can at any one
>time.
> Heck, tack on Psychokinetic Channeling too for all I care. If a fighter
>spends the experience buying them, they should be able to use them.
>

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Group: streetfighter Message: 8873 From: Robert Pascuttini Date: 9/4/2000
Subject: Re: [streetfighter] Willpower
I'm going to look into this a bit more.

Oh btw I sent a letter White wolf concerning that Thing about honour going
down to 0. And they havent responded. Im really begining to be depressed
with them. I even pleaded this time and said I was writing on behalf of the
group and mentioned the group.

Last time I wrote to them I said "I have a problem."
They wrote back saying "Sure I can help"
And when I mentioned my street fighter related prblem the never responded
back.

If they don respnd soon I write One final letter explaining how much of a
dissapointment they are. And my refusal to buy anyof there material again or
even reccomend it to anyone.

>From: "Don Vernatter" <devernatter@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] Willpower
>Date: Thu, 31 Aug 2000 15:20:46 EDT
>
>okay, so if the willpower situation is cleared up, what about chi? Does it
>follow the same rules or is their a different set for it?
>
>
> >From: "Rogue Tiger" <roguetiger@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Willpower
> >Date: Tue, 29 Aug 2000 11:17:09 GMT
> >
> >Okay... P.64 of the main book states:
> >
> >"Only one Willpower point can be spent during a single turn"
> >
> >But elsewhere there's a list of maneuvers - or should I say maneuners ;-P
>-
> >where some abilities require 2 or more Willpower points to activate.
> >
> >Of course, the brilliant authors who contradicted themselves (where's the
> >editor during all this? Golfing?) weren't thinking of spending points on
> >maneuvers; they were thinking about people spending Willpower for the
> >automatic 1 success.
> >
> >As far as I'm concerned, I agree with the person who said "1 Willpower
> >ACTION per turn, rather than point." It rectifies the problem cleanly and
> >easily.
> >
> >-Tiger
> >_________________________________________________________________________
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> >
>
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Group: streetfighter Message: 8874 From: Robert Pascuttini Date: 9/4/2000
Subject: Re: [streetfighter] Honor and regaining Chi/Willpower
Hey Mousse. Ill post something I tried a while ago for a Rival Schools game
I tried to make. It had some extra rules for that.


>From: mousse@...
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Honor and regaining Chi/Willpower
>Date: Sun, 03 Sep 2000 02:12:35 -0000
>
> Hey! Excuse me if this topic has allready been covered (I'm a
>newbie) but does anyone have any sugestions of alternate ways of
>regaining will and chi not involving honor.
> I'm of the opinion that honor only indicates how honorable you are
>in the ring/public and shouldn't have any effect on misiicisim or
>force of will. Besides it really hinder's playing a character who
>fights dirty.
> Thanx for your time!
>
>

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Group: streetfighter Message: 8875 From: Robert Pascuttini Date: 9/4/2000
Subject: Re: [streetfighter] One more whimsicle question.
Ahh actually that is right mousse. Well its right according to the end of
SF2. The story changes in Street fighter Alpha 3, where Bison claims that
cammy is a clone of him and was to be used to carry his energy when he
passed.


>From: mousse@...
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] One more whimsicle question.
>Date: Sun, 03 Sep 2000 17:03:12 -0000
>
> Any one know where I can find background info on the street
>fighting crew? They all seem to have back stories but Capcom has that
>nasty habit of not including them in their games.
> A side note anyone know what the Cammy/Bison relationship is?
>A buddy of mine sais they were lovers but Cammy has been with the MOD
>since she was 18!
>
>

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Group: streetfighter Message: 8876 From: Rogue Tiger Date: 9/4/2000
Subject: Re: Lightfeet and Cheese and Re: Willpower
Heyas.

(Robert Pascuttini)
Oh btw I sent a letter White wolf concerning that Thing about honour going
down to 0. And they havent responded. Im really begining to be depressed
with them. I even pleaded this time and said I was writing on behalf of the
group and mentioned the group.

[Tiger]
FYI the folks at WW have been severely understaffed since Phil Brucato et
al. "moved on" so to speak... ;-)

Anyways, I'd be patient. I imagine that they'd like to answer but just don't
have the manpower to do so.

(Robert Pascuttini)
I need a review and opinion's anyone interested?

[Tiger]
Why, I'd be pleased to peruse your project for the purpose of production.
Criticizing the constructs of capable craftsmen is clearly a critical
component of creation. =)

Do you have it in .pdf or .rtf format?

-Tiger
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Group: streetfighter Message: 8877 From: DylanBoates@animepitstop.com Date: 9/4/2000
Subject: Re: Lightfeet and Cheese
--- In streetfighter@egroups.com, "Robert Pascuttini" <
rpascuttini@h...> wrote:
> Umm This next thing is to kinda quell the fire on that last
message. Plus I
> need the opinion if every one here.
> I have a new supplament Ive been working on for the last year or so
that Ive
> been hoping to present to this group. I promised it once but never
got
> around to finishing it. and a rough version was put up. So far Ive
only give
> a copy to steve and .... "ahh someone else I cant remember"
> I need a review and opinion's anyone interested?

Hey I'm interested! And by the way my name isn't mousse, mousse is
and anime character who I think is cool. My real name is Dylan. But
I'm shure you all really care :-)
Group: streetfighter Message: 8878 From: Robert Pascuttini Date: 9/4/2000
Subject: Re: [streetfighter]
2 years since Ive known you steve. Steve maybe you should just relax of the
list for a while and not respond to any letters for a bit.
It really would be a shame for you to leave the group.

Hey I remember someone mentioning that new SF alpha Anime Oav coming out.
I just saw the chinses version(didnt understand much). DAMN IT WAS AMAZING.
And if you did it as the RPG it perfectly Fits almost and seem to go pretty
Even with the SF video game storys from \what I could tell!
Only saw the frist episode so far. Is supposedly coming out next month.
13 episodes. and if its anything like that 1st episode there all 1 hour
episodes.


>From: "Steve Karstensen" <skarsten@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: Re: [streetfighter]
>Date: Mon, 28 Aug 2000 20:29:49 -0400
>
>you know something?
>
>I'm *really* tired of getting ragged out in the *same* discussions *over
>and
>over again*. Maybe things start to grate after a few years, maybe I'm just
>in a bad mood. But I think that once I finish the FAQ, I'm going to quit
>the list. It's been a great year or two (or three, I forget how long we've
>been here) but we all gotta go sometime. And I think, judging from the way
>people have been recieving my opinions lately, my time has come. I'm not
>stupid enough to get pissed because people disagree with me. There's been
>plenty of that over the years. But it's getting more hostile by the day,
>and quite frankly, I'm not up for it anymore.
>
>Because after all, it's not like I actually "read" any E-mail I get
>anymore.
>Right Rose?
>

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Group: streetfighter Message: 8879 From: Karan Date: 9/4/2000
Subject: Karan wrote
Well, do you think Bison would care about such things as legal ages? He runs
his own country that world leaders are forbidden to interfere with. I always
figured they were lovers.
Lovers? Let's be serious! Cammy is just a clone of Vega/Bison, probably
conceived as much for killing opponents, body-guarding, spying... and sex!
Were'nt you touched by the fact that all Vega/Bison clones (Cammy, Juli,
Juni, but also the others! those whom we see a split second before fighting
Juni/Juli in SFZ3) are all sexual bombs? He could have created male clones,
but he did create 18ys-old sexy girls! In fact, this is pretty 'official
stuff', as it's clearly said in Japanese version. We all know that US
version translates only 20% of the japanese texts... and I read japanese.
Group: streetfighter Message: 8880 From: azathoth05@aol.com Date: 9/4/2000
Subject: Re: [streetfighter] Honour Loss and Weapons Use and Killing
I'm torn here because frankly the plugs for dogs of war do occur way too
often but it is an exceptional page. I remember when he first joined the
group he said he was going to make the best most comprehensive street fighter
page out there and sure enough every two days the sucker had another great
update! I was very impressed with the amount of time and effort that went
into dogs of war but again it does seem to be plugged twenty times more
frequently than anyone else's page. I say when something new gets posted
definitely plug away because I want to check it out. However, some players
like myself may avoid the encyclopedia combatica because we want to stick as
close as possible to the "official" maneuvers (give or take the player's
guide) so offering those rules as a resource may not be what the person has
in mind. Again, I'm not trying to cause trouble here just calling it like I
see it as always.

In a message dated 9/4/00 2:39:22 AM Eastern Daylight Time,
rpascuttini@... writes:

<< Sorry dustin I do have to agree with Brian. I agree with you that its good
for him to try to get more traffic into his website. and Ive been to the
website, he's put alot of work into it from what I remember.
But he is insisting upon it a little to often. >>
Group: streetfighter Message: 8881 From: firefirefi@aol.com Date: 9/4/2000
Subject: Re: [streetfighter] Karan wrote
In a message dated 00-09-04 12:32:53 EDT, you write:

<< Lovers? Let's be serious! Cammy is just a clone of Vega/Bison, probably
conceived as much for killing opponents, body-guarding, spying... and sex!
Were'nt you touched by the fact that all Vega/Bison clones (Cammy, Juli,
Juni, but also the others! those whom we see a split second before fighting
Juni/Juli in SFZ3) are all sexual bombs? He could have created male clones,
but he did create 18ys-old sexy girls! In fact, this is pretty 'official
stuff', as it's clearly said in Japanese version. We all know that US
version translates only 20% of the japanese texts... and I read japanese. >>

Ah. Sorry man, been out of it since Super Turbo...I just play retro SF, and
all I knew about it was Cammy's ending.
Group: streetfighter Message: 8882 From: Steve Karstensen Date: 9/4/2000
Subject: Re: [streetfighter] Hey Steve
that's what I was referring to.

-----Original Message-----
From: Robert Pascuttini <rpascuttini@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, September 04, 2000 2:32 AM
Subject: [streetfighter] Hey Steve


>
>Hey steve.
>Ive been thinking about what you said earlier for spending a willpoint
>during combat to increase damage. But my players found and made a very good
>point and I researched it more. It doesnt say that you cant spend a
>willpoint for extra damage. It says that you cant spend a point in this
>manner to get an Automatic Success. Then refers you to combat section for
>explanation.
>But when you get to the combat section it has no mention of this anywhere,
>Until you read the Combat example where the character spends a willpower
>point to "roll" 1 extra dice for damage. He doesnt get 1 auto matic
success,
>he rolls 1 extra die to see if he succeeds. But he only can do this when he
>rolls all his dice at the same time, not after to prevent a fumble.
>
> Robert
>_________________________________________________________________________
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>
>
>
Group: streetfighter Message: 8883 From: Steve Karstensen Date: 9/4/2000
Subject: Sim Fighter 2 (re)
I've done about five paintings for The Sims so far; M. Bison, Vega, Sagat,
Cammy, and Chun Li. They look great, and I'll zip them up for upload soon.
Originally figured I'd wait and do all sixteen but I think not. :)

oh, and Chris; I did a few Bulbasaur wallpaper prints as well, if you're
interested... hehe

creating artwork for The Sims is really addicting. :p it's easier than
Quake model skinning by far and I love seeing my stuff in-game...
Group: streetfighter Message: 8884 From: Steve Karstensen Date: 9/4/2000
Subject: Re: [streetfighter] RE:Karan sèz
not really. from what I understand, Sifus "adopt" moves from other styles
into their own. Thus, instead of simply teaching "Snake Kung Fu" that
teacher may teach "Wong Kung Fu", which is mostly Snake but with a few
movies he borrowed from Tiger. (cf. "Snake and Crane Kung Fu", that rather
good old Jackie Chan film from a few years back).

-----Original Message-----
From: Robert Pascuttini <rpascuttini@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, September 04, 2000 2:18 AM
Subject: Re: [streetfighter] RE:Karan sèz


>
>Well, currently all my research has found mentions of Snake in various
other
>styles such as Shaolin and Hung Gar but no single teaching of snake style.
>Most chinses styles get really mixed. Thats why I think it seems like
>chinese martial artists seem to show more than 1 style of Kung Fu when they
>fight. I really Is messy and alot of work if your goal has no focus or
>principals and you simply jump from style to style.
>
>
>>From: "Karan" <karan.empyre@...>
>>Reply-To: streetfighter@egroups.com
>>To: <streetfighter@egroups.com>
>>Subject: [streetfighter] RE:Karan sèz
>>Date: Sat, 26 Aug 2000 12:41:50 +0200
>>
>>Either way, I think it's stupid to make sweeping generalizations of any
>>kind.
>> That's what I meant! I wrote too fast...
>>
>>
>>Yah thats like my research on other styles. While looking For dragon style
>>I
>>found 2 to 4 diffrent types. An extinct style called crab. No info on
>>Snake.
>>8 diffrent style of Crane. Dozens of offshoots of Tiger.
>>Its getting to be a real pain.
>> This is normal. There are no "schools" of Kung Fu, (oh, excuse me, of
>>course, there are, in Occident...). There are only old styles, remixed by
>>new teachers along time, generating different ways of thinking the same
>>style. Acrobatic, technic, strength-related-, fast, stealthy,
precise......
>>You found no Snake?? That's astonishing!!!
>>
>>
>>
>>
>>
>
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>
>
Group: streetfighter Message: 8885 From: Steve Karstensen Date: 9/4/2000
Subject: This "Honor" thing
okay, there's been a lot of discussion going back and forth on whether a
fighter should escew Honor because "it's not in my concept". Well, does
anyone here remember AD&D? It was technically possible to play a Lawful
Evil character in AD&D but unless the entire party was evil, no one would
really care to have the evil guy around. After all, who'd trust him? And
even if the party accepted him, no one else would.

I believe Street Fighter is the same way. Honor is as much about "fair play
and heroics" as it is about "fighting the good fight", and I liken this to
the "Why can't I play an Evil Warlord?" syndrome in AD&D. Oh sure, you
*can*. But if it was the *right* thing to do, would anyone *not* do it?
Group: streetfighter Message: 8886 From: cliff rice Date: 9/4/2000
Subject: Re: [streetfighter] player strategies
In my game (I know this sounds a little
twinkish.)
but i allow someone the use the rusher maneuver as an
abbort sence in essence that are using the same
maneuver anyway. its just now they are deviding to get
more move out of it! i dont remember the Wep page i
found rusher. But it hase sence benn ripped off and
cramed into my source book! Oh yeah i was trying to
make a point here. rusher makes for decent movement
grabs and can dash towards an enemy who jumped and
propably still exicute the grab!

Cliff

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Group: streetfighter Message: 8887 From: J. Scott Pittman Date: 9/4/2000
Subject: Re: [streetfighter] Honour Loss and Weapons Use and Killing
Sorry guys, I really did not mean to push my page. I guess I'm into the game
mail list and it's members a little too much, kinda considering them my own
players (friends?). I love RPG, but live in a very small town and all of my
old players have moved on. We get together and have a game about once every
six months, sometimes less.
So my only alternative is the mailing lists, where I can talk to other
people about gaming, work on my web-site, things like that. It's a daily
thing for me, and I'm a member of a lot of other lists, although I must say
that this one is my all time favorite because of the coolest game ever in
print and the even cooler people here.
I just (stupidly) assumed that everyone was just as anxious to look at my
page as i have been to look at theirs, and i also like to be reminded by
people during e-mails when their pages have something to do with the current
topic. I forget that not everyone thinks as I do.
Since there have been a few comments about the amount of "ads" I place in
e-mails, I will only be announcing whenever I come up with a new download or
something similar on my page, or when people specificly ask for web-page
posts.

Scott

----- Original Message -----
From: Robert Pascuttini <rpascuttini@...>
To: <streetfighter@egroups.com>
Sent: Sunday, September 03, 2000 11:38 PM
Subject: Re: [streetfighter] Honour Loss and Weapons Use and Killing


>
> Sorry dustin I do have to agree with Brian. I agree with you that its good
> for him to try to get more traffic into his website. and Ive been to the
> website, he's put alot of work into it from what I remember.
> But he is insisting upon it a little to often.
>
>
> >From: "Dustin Wolfe" <lancer1@...>
> >Reply-To: streetfighter@egroups.com
> >To: <streetfighter@egroups.com>
> >Subject: Re: [streetfighter] Honour Loss and Weapons Use and Killing
> >Date: Mon, 28 Aug 2000 14:58:08 -0500
> >
> >Ummm....why does that bother you so much? I mean really...it's just a
link.
> >He's not forcing you to go there. He wants to get traffic into his site,
so
> >what? Really, I'm being serious, why does it bother you so much? You can
> >just ignore it if you want to.
> >
> >
> > > OK, I am forced to say something here. I know I haven't been on here
for
> >as
> > > long as some of the other people, but I feel the need to say something
> > > here. I am quite frankly tired of you posting links to your website
> >every
> > > chance you get any time anything comes up in a discussion. I am sure
> > > everyone on this list knows you have a web site, and we all know you
> >have
> > > 80 million street fighter related things on it. Other people on here
> >have
> > > web sites too, but they don't post links to them every chance they
get.
> >.
> >.
> > > . . . .
> > >
> > > >Shameless plug here: You'll find those types of Maneuvers and many
more
> >in
> > > >the downloadable Encyclopedia Combatica. It also includes every move
> >from
> > > >the Street Fighter Books.
> > > >
> > > >http://www.tsixroads.com/~joespitt/dogsofwar.htm
> > > >
> > > >J. Scott Pittman
> > > >www.dragonslayergames.com
> > > >
> > > >----- Original Message -----
> > > >From: Rogue Tiger <roguetiger@...>
> > > >To: <streetfighter@egroups.com>
> > > >Sent: Sunday, August 27, 2000 2:29 AM
> > > >Subject: [streetfighter] Honour Loss and Weapons Use and Killing
> > > >
> > > >
> > > >> First of all, thanks to those who answered my book questions: I
> >really
> > > >> appreciate it. Soon I'll have ALL the books... MwaHAHAHA!
> > > >>
> > > >> *ahem*
> > > >>
> > > >> Back to the question of Honour loss in SF:
> > > >>
> > > >> First of all one has to think about what the Way of the Warrior is
in
> >SF.
> > > >Is
> > > >> the loss of Honour situational, or is it applied rigidly
irregardless
> >of
> > > >the
> > > >> events surrounding it?
> > > >>
> > > >> Considering that if the character was a samurai thawed out after
400
> >years
> > > >> of cryogenisis and was placed in the same situation, Bushido would
> >demand
> > > >> that he hunt down and kill the mudsucking foreign dog. How would a
> >Special
> > > >> Forces character be any different?
> > > >>
> > > >> Does it matter if the character uses a firearm or not? What if he
> >uses
> > > >> explosives? Or sabotages his car? Would those actions be equally
> > > >> dishonourable, even though they aren't "in the rules"? What if the
> > > >character
> > > >> is disguised as someone else and uses the firearm or some other
> >weapon
> >and
> > > >> "loses honour"? Does HE lose it or does the character he
impersonated
> >lose
> > > >> it? What if no-one see him kill the badguy? How could his actions
be
> > > >> percieved as dishonourable if no one ever knows about it? What if
is
> > > >> Performance/Acting skill is high enough to fool everyone?
> > > >>
> > > >> I'd say that the Honour rules as they stand have more to do with
what
> >goes
> > > >> on inside the ring than what goes on outside. In addition, they are
> >really
> > > >> poorly implimented as far as rules go, and I personally would only
> >use
> > > >them
> > > >> regarding what the character does inside the ring, which is much
more
> > > >> important for those kind of mechanics.
> > > >>
> > > >> Personally I hate games that emphasize "point penalties/bonuses"
for
> > > >certain
> > > >> types of behaviour. Unless you're a nine year old kid, most gamers
> >are
> > > >> experienced enough to drop that kind of garbage and focus more on
the
> > > >> character's reputation as it's gamed rather than some stats on a
> >character
> > > >> sheet.
> > > >>
> > > >> As for weapons, there is no reason why there can't be variants of
the
> > > >> unarmed maneuvers for weapon use. It isn't really that hard to whip
> >them
> > > >up,
> > > >> and certainly the Storyteller can up the PP cost if the power seems
> >too
> > > >> tough when used with a weapon.
> > > >>
> > > >> Heck, here's a REAL Honour question: Bob "The OTHER Hammer" Slammer
> >picks
> > > >a
> > > >> fight with Mark "Pointy Things" Phillips. Bob says he can beat Mark
> >in
> >a
> > > >> fight, and wants Mark to use his rapier and main gauche. So, does
> >Mark
> > > >lose
> > > >> Honour for using weapons in a fight, even though Bob SPECIFICALLY
> >wants
> > > >Mark
> > > >> to use them?
> > > >>
> > > >> See how situational Honour is?
> > > >>
> > > >> So, if the Shadaloo agent did something to piss off a Special
Forces
> > > >agent,
> > > >> then he should expect the agent to show up with guns. Remember that
> >the
> > > >> character concept is a SOLDIER, and the player MUST stay as true to
> >his
> > > >> concept as he can. Soldiers use firearms and kill for a living, so
as
> >long
> > > >> as the player sticks to the Uniform Code of Conduct required of
> >soldiers,
> > > >I
> > > >> don't see why blowing the Shadaloo scumbag away would bring an
Honour
> >loss
> > > >> unless the Shadaloo agent surrendered and the Special Forces
> >character
> > > >> simply executed him rather than turn him over to the authorities.
> > > >>
> > > >> By that token there's no problem "sniping" the Shadaloo agent as
that
> >is
> > > >> perfectly legit. Now I COULD see the character having a crisis of
> > > >> conscience, but then again I could see him thinking that it's just
> >another
> > > >> job well done to help protect the country and citizens that he
> >serves.
> > > >>
> > > >> Were Chun Li to go "Dirty Harry" on Shadaloo's ass, I might imagine
> >that
> > > >> Honour "could" be lost, but what if it frees a bunch of kidnapped
> > > >children?
> > > >> So what if "innocent lives" were put at risk: there's no difference
> > > >between
> > > >> using a firearm and using a Fireball. It's simply an issue of "guns
> >are
> > > >bad"
> > > >> and "weapons are mostly bad" to help show why Shadaloo agents and
> >other
> > > >> characters prefer to use martial arts over weapons.
> > > >>
> > > >> For those who play Cops and use their firearms, there's ALWAYS an
> >inquiry,
> > > >> and the officer MUST account for EVERY SINGLE ROUND fired. If there
> >are
> > > >ANY
> > > >> discrepancies the officer is suspended and forensics goes over the
> >scene
> > > >and
> > > >> attempts to figure out what REALLY went down. In either case the
> >character
> > > >> is "vacationed" for five days before being allowed to return to
work,
> >and
> > > >> must undergo weekly therapy (the reports end up on the captain's
and
> > > >> Internal Affairs' desks). Using a firearm when you are a Cop is a
> >REALLY
> > > >BIG
> > > >> DEAL.
> > > >>
> > > >> So, if the Cop Streetfighter uses a firearm during the course of
his
> >job,
> > > >> does he loose Honour if it was determined that he was justified?
> > > >>
> > > >> What if the character is a Trapper or Survivalist? Does he lose
> >honour
> >for
> > > >> using his weapon during the course of his work? What if the
character
> >is
> > > >> trapped in the Amazon and have to use firearms to survive? Do they
> >loose
> > > >> Honour for that? What about using their Streetfighter techniques on
> > > >> non-Streetfighters?
> > > >>
> > > >> I personally would use the Honour and Glory system STRICTLY for
> > > >Tournaments,
> > > >> and leave the other stuff to roleplaying. Otherwise the Honour
rules
> >would
> > > >> have a huge list of exceptions and an expanded list of what's
> > > >dishonourable
> > > >> and what's not.
> > > >>
> > > >> That would not be good... ;-)
> > > >>
> > > >> -Tiger
> > > >>
> >________________________________________________________________________
> > > >> Get Your Private, Free E-mail from MSN Hotmail at
> >http://www.hotmail.com
> > > >>
> > > >>
> > > >>
> > > >>
> > > >>
> > > >
> > > >
> > > >
> > >
> > >
> > >
> > >
> > >
> > >
> >
> >
> >
> >
> >________________________________________________________
> > 1stUp.com - Free the Web
> > Get your free Internet access at http://www.1stUp.com
>
> _________________________________________________________________________
> Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
>
> Share information about yourself, create your own public profile at
> http://profiles.msn.com
>
>
>
>
Group: streetfighter Message: 8888 From: J. Scott Pittman Date: 9/4/2000
Subject: New Post
>>I say when something new gets posted
definitely plug away because I want to check it out. However, some players
like myself may avoid the encyclopedia combatica because we want to stick as
close as possible to the "official" maneuvers (give or take the player's
guide) so offering those rules as a resource may not be what the person has
in mind.

Point taken and agreed with. I have added a new download, the Maneuvers
Compendium, which is a complete list of all the offical Maneuvers with
nothing new added. I hope all of you find it useful. It sure makes posting
those Maneuvers easier when e-mailing - cut and paste is a life saver.

J. Scott Pittman

----- Original Message -----
From: <azathoth05@...>
To: <streetfighter@egroups.com>
Sent: Monday, September 04, 2000 11:51 AM
Subject: Re: [streetfighter] Honour Loss and Weapons Use and Killing


>
> I'm torn here because frankly the plugs for dogs of war do occur way too
> often but it is an exceptional page. I remember when he first joined the
> group he said he was going to make the best most comprehensive street
fighter
> page out there and sure enough every two days the sucker had another great
> update! I was very impressed with the amount of time and effort that went
> into dogs of war but again it does seem to be plugged twenty times more
> frequently than anyone else's page. I say when something new gets posted
> definitely plug away because I want to check it out. However, some
players
> like myself may avoid the encyclopedia combatica because we want to stick
as
> close as possible to the "official" maneuvers (give or take the player's
> guide) so offering those rules as a resource may not be what the person
has
> in mind. Again, I'm not trying to cause trouble here just calling it like
I
> see it as always.
>
> In a message dated 9/4/00 2:39:22 AM Eastern Daylight Time,
> rpascuttini@... writes:
>
> << Sorry dustin I do have to agree with Brian. I agree with you that its
good
> for him to try to get more traffic into his website. and Ive been to the
> website, he's put alot of work into it from what I remember.
> But he is insisting upon it a little to often. >>
>
>
>
Group: streetfighter Message: 8889 From: Soldar Date: 9/4/2000
Subject: joespitt-> was Honour Loss, et al
<Exits Lurk Mode>
 
First, let me say...I've enjoyed most of the discussions and opinions I've read on this list. Not all, by far. I've even been offended by a very few.
 
But you know what? That's my problem. Just as when I see the subject line or name of the person posting, I can delete the message or I can read it.
 
MY choice! I can't blame anyone else for the content. I may decide for future use that I don't care what a new message on this thread or by this person says, or I may find that in giving it another chance, I've found something useful.
 
Now, in regards to Mr. Pittman's placing his links in e-mail?
As someone already pointed out: if you don't like it, don't use the link.
 
Having read the e-mails in question (for the most part), I believe that Scott had a viable answer on his site each and every time. The right answer? I don't know. The only answer?
Of course not. But a workable one. And I for one would rather have a link to the pertinent info rather than an e-mail that's six pages long.
 
Besides, he's obviously put allot of work into that site. If I had a site half as cool, I'd put the link up a whole lot more than he does!
 
:-)
 
I apologize to those I've irritated. I just burns me to think that someone who seems to be trying to help others is being criticized for attempting to be NICE.
 
Just my opinion.
 
<gets off soapbox and returns to lurker mode>
----- Original Message -----
From: "J. Scott Pittman" <joespitt@...>
Sent: Monday, September 04, 2000 10:15 PM
Subject: Re: [streetfighter] Honour Loss and Weapons Use and Killing
> ---------------------------------------------------------------------_->
>
> Sorry guys, I really did not mean to push my page. I guess I'm into the game
> mail list and it's members a little too much, kinda considering them my own
> players (friends?). I love RPG, but live in a very small town and all of my
> old players have moved on. We get together and have a game about once every
> six months, sometimes less.
>   So my only alternative is the mailing lists, where I can talk to other
> people about gaming, work on my web-site, things like that. It's a daily
> thing for me, and I'm a member of a lot of other lists, although I must say
> that this one is my all time favorite because of the coolest game ever in
> print and the even cooler people here.
>   I just (stupidly) assumed that everyone was just as anxious to look at my
> page as i have been to look at theirs, and i also like to be reminded by
> people during e-mails when their pages have something to do with the current
> topic. I forget that not everyone thinks as I do.
>   Since there have been a few comments about the amount of "ads" I place in
> e-mails, I will only be announcing whenever I come up with a new download or
> something similar on my page, or when people specificly ask for web-page
> posts.
>
> Scott
Group: streetfighter Message: 8890 From: J. Scott Pittman Date: 9/5/2000
Subject: Who owns what?
I would like to which books each of you own from the Street Fighter: the
Storytelling Game.

J. Scott Pittman

----- Original Message -----
From: Robert Pascuttini <rpascuttini@...>
To: <streetfighter@egroups.com>
Sent: Sunday, September 03, 2000 11:44 PM
Subject: Re: [streetfighter] Lightfeet and Cheese


>
> Umm This next thing is to kinda quell the fire on that last message. Plus
I
> need the opinion if every one here.
> I have a new supplament Ive been working on for the last year or so that
Ive
> been hoping to present to this group. I promised it once but never got
> around to finishing it. and a rough version was put up. So far Ive only
give
> a copy to steve and .... "ahh someone else I cant remember"
> I need a review and opinion's anyone interested?
>
> >From: Knight of the Black Rose <anton_figueroa@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: Re: [streetfighter] Lightfeet and Cheese
> >Date: Mon, 28 Aug 2000 18:30:26 -0400
> >
> > > well, without going to the book I can say right off the bat that as >
> >you've> said, "you can only spend one Willpower per turn". So that means
> >no
> > > one> will ever be able to use Great Wall of China, which costs two >
> >Willpower to> perform.
> >
> >Are you just throwing stuff around now to make it look like you're the
> >winner of some sort of argument? Do you have some sort of grudge against
> >me?
> >If you actually read what I wrote, you'll see that I never said that in
> >the e-mail you're replying to. In fact, I clearly stated "(only do 1
> >willpower using thing per turn)" implying that it doens't matter how much
> >the "1 thing" costs.
> >The bad writing ability of the authors of the game should not be blamed
> >on me or used to subvert the rules.
> >I'm simply interpreting it as "only one willpower-using maneuver may be
> >played per turn."
> >
> >I'm not trying to Force my interpretation on anyone else. I was just
> >presenting the conclusion I reached since I originally asked the list to
> >help me decide. I rarely demand that my way is the only way, only when
> >someone else demands their way is the only way. I may not always agree
> >with the consensus of the list, but others are welcome to their own
> >decisions.
> >
> >Or, maybe you are talking to someone else on the list, and I'm reacting
> >badly to the idea of someone trying to play word games with me right now.
> >
> >Personally, I will usually give higher priority to the rules as
> >originally stated rather than written out examples of play in which the
> >writers forgot the rules of the game. (Don't know if that's relevant
> >here, but it happens a lot.)
> >
> >Knight of the Black Rose
> >"Absolute Destiny Tango"
>
> _________________________________________________________________________
> Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
>
> Share information about yourself, create your own public profile at
> http://profiles.msn.com
>
>
>
>
Group: streetfighter Message: 8891 From: Fred Chagnon Date: 9/5/2000
Subject: Re: [streetfighter] Who owns what?
| I would like to which books each of you own from the Street Fighter: the
| Storytelling Game.

This sort of open ended question could possibly fuel a lot of unwanted
email.
It may be better to setup some sort of way of posting this information on
the egroups website or something....

maybe the same way we post our ICQ #'s we could post which books we own. I'd
rather see something like this than a bunch of one-liner emails.

Justr trying to keep things clean. That's all.

______________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson
Group: streetfighter Message: 8892 From: ajsolis@aol.com Date: 9/5/2000
Subject: Re: [streetfighter] Honour Loss and Weapons Use and Killing
In a message dated 9/4/2000 7:25:12 PM Central Daylight Time,
joespitt@... writes:

> Since there have been a few comments about the amount of "ads" I place in
> e-mails, I will only be announcing whenever I come up with a new download or
> something similar on my page, or when people specifically ask for webpage
> posts.
Or you could add a signature with the URL so that people can see it when
you address the list when you comment.
Group: streetfighter Message: 8893 From: Steve Karstensen Date: 9/5/2000
Subject: Re: [streetfighter] Who owns what?
as you've probably guessed, I own 'em all. :)

-----Original Message-----
From: J. Scott Pittman [mailto:joespitt@...]
Sent: Tuesday, September 05, 2000 2:09 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Who owns what?



I would like to which books each of you own from the Street Fighter: the
Storytelling Game.

J. Scott Pittman

----- Original Message -----
From: Robert Pascuttini <rpascuttini@...>
To: <streetfighter@egroups.com>
Sent: Sunday, September 03, 2000 11:44 PM
Subject: Re: [streetfighter] Lightfeet and Cheese


>
> Umm This next thing is to kinda quell the fire on that last message. Plus
I
> need the opinion if every one here.
> I have a new supplament Ive been working on for the last year or so that
Ive
> been hoping to present to this group. I promised it once but never got
> around to finishing it. and a rough version was put up. So far Ive only
give
> a copy to steve and .... "ahh someone else I cant remember"
> I need a review and opinion's anyone interested?
>
> >From: Knight of the Black Rose <anton_figueroa@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: Re: [streetfighter] Lightfeet and Cheese
> >Date: Mon, 28 Aug 2000 18:30:26 -0400
> >
> > > well, without going to the book I can say right off the bat that as >
> >you've> said, "you can only spend one Willpower per turn". So that means
> >no
> > > one> will ever be able to use Great Wall of China, which costs two >
> >Willpower to> perform.
> >
> >Are you just throwing stuff around now to make it look like you're the
> >winner of some sort of argument? Do you have some sort of grudge against
> >me?
> >If you actually read what I wrote, you'll see that I never said that in
> >the e-mail you're replying to. In fact, I clearly stated "(only do 1
> >willpower using thing per turn)" implying that it doens't matter how much
> >the "1 thing" costs.
> >The bad writing ability of the authors of the game should not be blamed
> >on me or used to subvert the rules.
> >I'm simply interpreting it as "only one willpower-using maneuver may be
> >played per turn."
> >
> >I'm not trying to Force my interpretation on anyone else. I was just
> >presenting the conclusion I reached since I originally asked the list to
> >help me decide. I rarely demand that my way is the only way, only when
> >someone else demands their way is the only way. I may not always agree
> >with the consensus of the list, but others are welcome to their own
> >decisions.
> >
> >Or, maybe you are talking to someone else on the list, and I'm reacting
> >badly to the idea of someone trying to play word games with me right now.
> >
> >Personally, I will usually give higher priority to the rules as
> >originally stated rather than written out examples of play in which the
> >writers forgot the rules of the game. (Don't know if that's relevant
> >here, but it happens a lot.)
> >
> >Knight of the Black Rose
> >"Absolute Destiny Tango"
>
> _________________________________________________________________________
> Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
>
> Share information about yourself, create your own public profile at
> http://profiles.msn.com
>
>
>
>
Group: streetfighter Message: 8894 From: Soldar Date: 9/5/2000
Subject: Re: [streetfighter] Who owns what?
As do I.
Why?
----- Original Message -----
From: "Steve Karstensen" <skarstensen@...>
To: <streetfighter@egroups.com>
Sent: Tuesday, September 05, 2000 9:18 AM
Subject: RE: [streetfighter] Who owns what?



> as you've probably guessed, I own 'em all. :)
Group: streetfighter Message: 8895 From: Chris Hoffmann Date: 9/5/2000
Subject: Re: [streetfighter] CHAMPS
--- "J. Scott Pittman" <joespitt@...> wrote:

> Anyway, the sytem should be finished soon (no dates promised here).
> Thought I forgot about it, didn't you Chris?

Heh, I'd almost forgot about it. Glad you're still trying to refine it.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
Do You Yahoo!?
Yahoo! Mail - Free email you can access from anywhere!
http://mail.yahoo.com/
Group: streetfighter Message: 8896 From: Andy Johnston Date: 9/5/2000
Subject: Re: [streetfighter] Who owns what?
I'd have to say Ditto. The entire collection.
But I tend to agree that this question should be handled a bit differently. Also you may wish to explain your logic in polling such a question.
 
 
 
 
 
 
as you've probably guessed, I own 'em all. :)

-----Original Message-----
From: J. Scott Pittman [mailto:joespitt@...]
Sent: Tuesday, September 05, 2000 2:09 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Who owns what?



I would like to which books each of you own from the Street Fighter: the
Storytelling Game.

J. Scott Pittman

----- Original Message -----
From: Robert Pascuttini <rpascuttini@...>
To: <streetfighter@egroups.com>
Sent: Sunday, September 03, 2000 11:44 PM
Subject: Re: [streetfighter] Lightfeet and Cheese


>
> Umm This next thing is to kinda quell the fire on that last message. Plus
I
> need the opinion if every one here.
> I have a new supplament Ive been working on for the last year or so that
Ive
> been hoping to present to this group. I promised it once but never got
> around to finishing it. and a rough version was put up. So far Ive only
give
> a copy to steve and .... "ahh someone else I cant remember"
> I need a review and opinion's anyone interested?
>
> >From: Knight of the Black Rose <anton_figueroa@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: Re: [streetfighter] Lightfeet and Cheese
> >Date: Mon, 28 Aug 2000 18:30:26 -0400
> >
> > > well, without going to the book I can say right off the bat that as >
> >you've> said, "you can only spend one Willpower per turn".  So that means
> >no
> > > one> will ever be able to use Great Wall of China, which costs two >
> >Willpower to> perform.
> >
> >Are you just throwing stuff around now to make it look like you're the
> >winner of some sort of argument? Do you have some sort of grudge against
> >me?
> >If you actually read what I wrote, you'll see that I never said that in
> >the e-mail you're replying to. In fact, I clearly stated "(only do 1
> >willpower using thing per turn)" implying that it doens't matter how much
> >the "1 thing" costs.
> >The bad writing ability of the authors of the game should not be blamed
> >on me or used to subvert the rules.
> >I'm simply interpreting it as "only one willpower-using maneuver may be
> >played per turn."
> >
> >I'm not trying to Force my interpretation on anyone else. I was just
> >presenting the conclusion I reached since I originally asked the list to
> >help me decide. I rarely demand that my way is the only way, only when
> >someone else demands their way is the only way. I may not always agree
> >with the consensus of the list, but others are welcome to their own
> >decisions.
> >
> >Or, maybe you are talking to someone else on the list, and I'm reacting
> >badly to the idea of someone trying to play word games with me right now.
> >
> >Personally, I will usually give higher priority to the rules as
> >originally stated rather than written out examples of play in which the
> >writers forgot the rules of the game. (Don't know if that's relevant
> >here, but it happens a lot.)
> >
> >Knight of the Black Rose
> >"Absolute Destiny Tango"
>
> _________________________________________________________________________
> Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com.
>
> Share information about yourself, create your own public profile at
> http://profiles.msn.com.
>
>
>
>



Group: streetfighter Message: 8897 From: DylanBoates@animepitstop.com Date: 9/5/2000
Subject: Re: Who owns what?
I own the main book and that's all! But I'd kill to get my hands on
the others.
Group: streetfighter Message: 8898 From: Chris Hoffmann Date: 9/5/2000
Subject: Re: [streetfighter] Who owns what?
--- Steve Karstensen <skarstensen@...> wrote:
> as you've probably guessed, I own 'em all. :)

'course you do. I mean, you gotta catch... er I mean own 'em all.

Seriously, the best way to find out is to set up a egroups poll.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
Do You Yahoo!?
Yahoo! Mail - Free email you can access from anywhere!
http://mail.yahoo.com/
Group: streetfighter Message: 8899 From: Chris Hoffmann Date: 9/5/2000
Subject: Re: [streetfighter] Who I am.
--- DylanBoates@... wrote:
> I bet you all hate me for posting so much allready but I wanted to
> say that my e-mail service has gone down and it appears to have
> changed my username too. I am the guy who till recently was known as
> mousse@....
> On a related note does any one know of any other web based anime
> themed free e-mail accounts? My new one works fine but seemes to be
> incompatable with my aging Mac, and the first one to send me an anti
> mac joke will feel the wrath of my "Unstopable Anything Goes School
> of
> Taekwon-do"tm.

I've never used it, but a friend of mine really likes www.dbzmail.com

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
Do You Yahoo!?
Yahoo! Mail - Free email you can access from anywhere!
http://mail.yahoo.com/
Group: streetfighter Message: 8900 From: Chris Hoffmann Date: 9/5/2000
Subject: Re: [streetfighter] Lightfeet and Cheese
--- Robert Pascuttini <rpascuttini@...> wrote:

> Umm This next thing is to kinda quell the fire on that last message. Plus I
> need the opinion if every one here.
> I have a new supplament Ive been working on for the last year or so that Ive
> been hoping to present to this group. I promised it once but never got
> around to finishing it. and a rough version was put up. So far Ive only give
> a copy to steve and .... "ahh someone else I cant remember"
> I need a review and opinion's anyone interested?

I'll take a crack at it. I love terring apart pre-release material and making
the author cry.

Er... just pretend I didn't type the last part...

And whoever said it first is right, egroups putting the ads on top of the
messages truly does suck.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
Do You Yahoo!?
Yahoo! Mail - Free email you can access from anywhere!
http://mail.yahoo.com/
Group: streetfighter Message: 8901 From: Chris Hoffmann Date: 9/5/2000
Subject: Re: [streetfighter] Honor, Chi, and Combat Cards
--- cliff rice <shinzite@...> wrote:
> With all the talk of combat cards i have been
> inspired to create a Fighting CCG (colllectable Card
> Game) i cant base it off street fighter as i would be
> sued.
>
>
> Cliff

Well, just to get the juices flowing, some wacked out guy (we'll call him Ed)
converted a bunch of SF characters to Overpower (the marvel based CCG, anyone
remember that?) and put the results on his webpage.

Oh yeah, his page is at http://www.geocities.com/TimesSquare/Alley/2247, look
in the CCG section.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
Do You Yahoo!?
Yahoo! Mail - Free email you can access from anywhere!
http://mail.yahoo.com/
Group: streetfighter Message: 8902 From: Steve Karstensen Date: 9/5/2000
Subject: Re: [streetfighter] Honor, Chi, and Combat Cards
there was also the... uh, "interesting" Mortal Kombat CCG. I actually have
a starter deck. Good artwork, lousy game.

-----Original Message-----
From: Chris Hoffmann [mailto:staredown@...]
Sent: Tuesday, September 05, 2000 10:30 AM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Honor, Chi, and Combat Cards



--- cliff rice <shinzite@...> wrote:
> With all the talk of combat cards i have been
> inspired to create a Fighting CCG (colllectable Card
> Game) i cant base it off street fighter as i would be
> sued.
>
>
> Cliff

Well, just to get the juices flowing, some wacked out guy (we'll call him
Ed)
converted a bunch of SF characters to Overpower (the marvel based CCG,
anyone
remember that?) and put the results on his webpage.

Oh yeah, his page is at http://www.geocities.com/TimesSquare/Alley/2247,
look
in the CCG section.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
Do You Yahoo!?
Yahoo! Mail - Free email you can access from anywhere!
http://mail.yahoo.com/
Group: streetfighter Message: 8903 From: Chris Hoffmann Date: 9/5/2000
Subject: Re: [streetfighter] Sim Fighter 2 (re)
--- Steve Karstensen <skarsten@...> wrote:
>
> I've done about five paintings for The Sims so far; M. Bison, Vega, Sagat,
> Cammy, and Chun Li. They look great, and I'll zip them up for upload soon.
> Originally figured I'd wait and do all sixteen but I think not. :)
>
> oh, and Chris; I did a few Bulbasaur wallpaper prints as well, if you're
> interested... hehe

Saur, bulba bulbasaur! Now if I only had a computer...

=====
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"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

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Group: streetfighter Message: 8904 From: Chris Hoffmann Date: 9/5/2000
Subject: Re: [streetfighter] Honor, Chi, and Combat Cards
--- Steve Karstensen <skarstensen@...> wrote:

>
>
> there was also the... uh, "interesting" Mortal Kombat CCG. I actually have
> a starter deck. Good artwork, lousy game.

Never seen that one, seen Killer Instinct though.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

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Group: streetfighter Message: 8905 From: Josh Diemert Date: 9/5/2000
Subject: Re: [streetfighter] Honor, Chi, and Combat Cards
--- Steve Karstensen <skarsten@...> wrote:
> you wouldn't be the first. :)
>
> there was a martial arts CCG released a few years
> back. unfortunately I
> don't remember the name, but there was an article on
> it in either The
> Duellist or Scrye.
>
> -----Original Message-----
> From: cliff rice <shinzite@...>
> To: streetfighter@egroups.com
> <streetfighter@egroups.com>
> Date: Sunday, September 03, 2000 1:11 PM
> Subject: Re: [streetfighter] Honor, Chi, and Combat
> Cards


The game was called Ultimate Combat, and it featured
maneuvers from several Real World martial arts, like
Judo, Tae Kwon Do, and Wrestling. It also had several
"Mythic" Items like the Amulet of Kwai Chang and
Genghis Khan's Mask. Only one supplement was released
as well, focusing on the fighing arts of China. It
included Coach cards and the like. I really loved the
game when it was out, and have nearly all the cards.
If anyone is interested in a full writeup on it (i.e.
how it plays, the cards, etc.) or conversions to
Street Fighter, let me know.

Josh

"The Goddess of Fortune will always find me her most
ardent suitor." - Unknown Gambler

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Group: streetfighter Message: 8906 From: Josh Diemert Date: 9/5/2000
Subject: Re: [streetfighter] Who owns what?
--- "J. Scott Pittman" <joespitt@...> wrote:
> I would like to which books each of you own from the
> Street Fighter: the
> Storytelling Game.
>
> J. Scott Pittman
>

I personally own every book put out, except for
Perfect Warrior. (It was stolen at a con about 2-3
years ago.) But to be honest, about the only things I
used out of it were Linguistics, Arena obstacles, and
Poisons. I usually prefer to run my own scenarios.

Josh


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Group: streetfighter Message: 8907 From: firefirefi@aol.com Date: 9/5/2000
Subject: Re: [streetfighter] Honor, Chi, and Combat Cards
In a message dated 00-09-05 10:33:43 EDT, you write:

<< there was also the... uh, "interesting" Mortal Kombat CCG. I actually have
a starter deck. Good artwork, lousy game. >>

I thought the Artwork was terrible, the game was okay.
Group: streetfighter Message: 8908 From: Steve Karstensen Date: 9/5/2000
Subject: Re: [streetfighter] Honor, Chi, and Combat Cards
Mileena's card was a rear side-view. Butt shots are always high-scorers in
my book. That alone saved the set from being a total waste.

Yes, I need to get out more.

-----Original Message-----
From: firefirefi@... [mailto:firefirefi@...]
Sent: Tuesday, September 05, 2000 4:52 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Honor, Chi, and Combat Cards



In a message dated 00-09-05 10:33:43 EDT, you write:

<< there was also the... uh, "interesting" Mortal Kombat CCG. I actually
have
a starter deck. Good artwork, lousy game. >>

I thought the Artwork was terrible, the game was okay.
Group: streetfighter Message: 8909 From: azathoth05@aol.com Date: 9/5/2000
Subject: Re: [streetfighter] Honor, Chi, and Combat Cards
don't forget the killer instinct ccg, one of the first

In a message dated 9/5/00 10:33:23 AM Eastern Daylight Time,
skarstensen@... writes:

<< there was also the... uh, "interesting" Mortal Kombat CCG. I actually have
a starter deck. Good artwork, lousy game. >>
Group: streetfighter Message: 8910 From: Knight of the Black Rose Date: 9/5/2000
Subject: Re: [streetfighter] Who owns what?
On Tue, 5 Sep 2000 09:59:26 -0400 "Andy Johnston" <dlatrex@...>
writes:
> I'd have to say Ditto. The entire collection.
> But I tend to agree that this question should be handled a bit
differently. Also you may wish to explain your logic in polling such a
question.

Maybe we should respond directly to Pittman rather than fill the list
with who owns which book.

Tony
Group: streetfighter Message: 8911 From: J. Scott Pittman Date: 9/5/2000
Subject: Re: [streetfighter] Who owns what?
I think this would be a better idea - e-mail me personaly at
joespitt@... and alert me to what books you have/dont have.

Scott

----- Original Message -----
From: Knight of the Black Rose <anton_figueroa@...>
To: <streetfighter@egroups.com>
Sent: Tuesday, September 05, 2000 3:49 PM
Subject: Re: [streetfighter] Who owns what?


>
> On Tue, 5 Sep 2000 09:59:26 -0400 "Andy Johnston" <dlatrex@...>
> writes:
> > I'd have to say Ditto. The entire collection.
> > But I tend to agree that this question should be handled a bit
> differently. Also you may wish to explain your logic in polling such a
> question.
>
> Maybe we should respond directly to Pittman rather than fill the list
> with who owns which book.
>
> Tony
>
>
>
Group: streetfighter Message: 8912 From: Knight of the Black Rose Date: 9/5/2000
Subject: Re: [streetfighter] player strategies
Well, I suppose one of the best strategies to getting someone in a grab
is to move into their hex ahead of time with the preceding move. They
can't then step out of the hex and hit you safely because you didn't need
to use a move to initiate your grab.
Also, a grappler should let the person who is going slower hit him first.
Therefore, that opponent can't abort to a jump when you execute your
grab.
Any other good grappler strategies?

Tony