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Group: streetfighter Message: 8813 From: Chris Hoffmann Date: 8/28/2000
Subject: grappling defense poll closed
Group: streetfighter Message: 8814 From: Steve Karstensen Date: 8/28/2000
Subject: Re: [streetfighter] Re: FAQ outline - first draft
Group: streetfighter Message: 8815 From: brian fish Date: 8/28/2000
Subject: Re: [streetfighter] Honour Loss and Weapons Use and Killing
Group: streetfighter Message: 8816 From: Dustin Wolfe Date: 8/28/2000
Subject: Re: [streetfighter] Honour Loss and Weapons Use and Killing
Group: streetfighter Message: 8817 From: Knight of the Black Rose Date: 8/28/2000
Subject: Re: [streetfighter] Lightfeet and Cheese
Group: streetfighter Message: 8818 From: J. Scott Pittman Date: 8/28/2000
Subject: Re: [streetfighter] Honour Loss and Weapons Use and Killing
Group: streetfighter Message: 8819 From: Thomas Merton Date: 8/28/2000
Subject: Re: [streetfighter] Honour Loss and Weapons Use and Killing
Group: streetfighter Message: 8820 From: Don Vernatter Date: 8/28/2000
Subject: Re: [streetfighter] Honour Loss and Weapons Use and Killing
Group: streetfighter Message: 8821 From: Don Vernatter Date: 8/28/2000
Subject: Re: [streetfighter] Lightfeet and Cheese
Group: streetfighter Message: 8822 From: Don Vernatter Date: 8/28/2000
Subject: Re: [streetfighter] Lightfeet and Cheese
Group: streetfighter Message: 8823 From: Don Vernatter Date: 8/28/2000
Subject: Re: [streetfighter] Lightfeet and Cheese
Group: streetfighter Message: 8824 From: Steve Karstensen Date: 8/28/2000
Subject: Re: [streetfighter]
Group: streetfighter Message: 8825 From: Knight of the Black Rose Date: 8/28/2000
Subject: Re: [streetfighter]
Group: streetfighter Message: 8826 From: J. Scott Pittman Date: 8/28/2000
Subject: Re: [streetfighter]
Group: streetfighter Message: 8827 From: Mike Date: 8/28/2000
Subject: Re: [streetfighter]
Group: streetfighter Message: 8828 From: Jens-Arthur Leirbakk Date: 8/29/2000
Subject: Re: [streetfighter]
Group: streetfighter Message: 8829 From: Rogue Tiger Date: 8/29/2000
Subject: Willpower
Group: streetfighter Message: 8830 From: arkondloc@aol.com Date: 8/29/2000
Subject: Re: [streetfighter]
Group: streetfighter Message: 8831 From: Andy Johnston Date: 8/29/2000
Subject: Re: [streetfighter]
Group: streetfighter Message: 8832 From: Chris Hoffmann Date: 8/29/2000
Subject: Re: [streetfighter]
Group: streetfighter Message: 8833 From: Steve Karstensen Date: 8/29/2000
Subject: Sim Fighter 2
Group: streetfighter Message: 8834 From: Steve Karstensen Date: 8/29/2000
Subject: Re: [streetfighter]
Group: streetfighter Message: 8835 From: timothylpoole@wireco.net Date: 8/29/2000
Subject: Re: [streetfighter] Sim Fighter 2
Group: streetfighter Message: 8836 From: Bill Stagge Date: 8/29/2000
Subject: Re: [streetfighter] Willpower
Group: streetfighter Message: 8837 From: Mark Radic Date: 8/30/2000
Subject: Re: [streetfighter] Digest Number 184
Group: streetfighter Message: 8838 From: Don Vernatter Date: 8/31/2000
Subject: Re: [streetfighter] Willpower
Group: streetfighter Message: 8839 From: Don Vernatter Date: 8/31/2000
Subject: Re: [streetfighter]
Group: streetfighter Message: 8840 From: Chris Nelson Date: 8/31/2000
Subject: The Dreaded recovery roll
Group: streetfighter Message: 8841 From: Knight of the Black Rose Date: 8/31/2000
Subject: Re: [streetfighter] The Dreaded recovery roll
Group: streetfighter Message: 8842 From: Knight of the Black Rose Date: 8/31/2000
Subject: Insight
Group: streetfighter Message: 8843 From: J. Scott Pittman Date: 9/1/2000
Subject: Re: [streetfighter] Insight
Group: streetfighter Message: 8844 From: herve Date: 9/1/2000
Subject: Re: [streetfighter]
Group: streetfighter Message: 8845 From: steven stevenson Date: 9/1/2000
Subject: Re: [streetfighter] Digest Number 186
Group: streetfighter Message: 8846 From: Don Vernatter Date: 9/1/2000
Subject: Re: [streetfighter] The Dreaded recovery roll
Group: streetfighter Message: 8847 From: Knight of the Black Rose Date: 9/1/2000
Subject: Re: [streetfighter] The Dreaded recovery roll
Group: streetfighter Message: 8848 From: J. Scott Pittman Date: 9/1/2000
Subject: Re: [streetfighter] Digest Number 186
Group: streetfighter Message: 8849 From: J. Scott Pittman Date: 9/1/2000
Subject: CHAMPS
Group: streetfighter Message: 8850 From: Chris Nelson Date: 9/1/2000
Subject: Re: [streetfighter] The Dreaded recovery roll
Group: streetfighter Message: 8851 From: doctorfeit@excite.com Date: 9/1/2000
Subject: anyone interested?
Group: streetfighter Message: 8852 From: Josh Diemert Date: 9/1/2000
Subject: Re: [streetfighter] Willpower
Group: streetfighter Message: 8853 From: Knight of the Black Rose Date: 9/2/2000
Subject: player strategies
Group: streetfighter Message: 8854 From: Karan Date: 9/2/2000
Subject: Karan sèz
Group: streetfighter Message: 8855 From: mousse@longlivethemac.com Date: 9/2/2000
Subject: Honor and regaining Chi/Willpower
Group: streetfighter Message: 8856 From: J. Scott Pittman Date: 9/2/2000
Subject: Re: [streetfighter] Honor and regaining Chi/Willpower
Group: streetfighter Message: 8857 From: Rogue Tiger Date: 9/3/2000
Subject: Honor, Chi, and Combat Cards
Group: streetfighter Message: 8858 From: mousse@longlivethemac.com Date: 9/3/2000
Subject: One more whimsicle question.
Group: streetfighter Message: 8859 From: cliff rice Date: 9/3/2000
Subject: Re: [streetfighter] Honor, Chi, and Combat Cards
Group: streetfighter Message: 8860 From: firefirefi@aol.com Date: 9/3/2000
Subject: Re: [streetfighter] One more whimsicle question.
Group: streetfighter Message: 8861 From: Steve Karstensen Date: 9/3/2000
Subject: Re: [streetfighter] Honor, Chi, and Combat Cards
Group: streetfighter Message: 8862 From: Jens-Arthur Leirbakk Date: 9/3/2000
Subject: Re: [streetfighter] Honor, Chi, and Combat Cards



Group: streetfighter Message: 8813 From: Chris Hoffmann Date: 8/28/2000
Subject: grappling defense poll closed
Well, I accidently deleted the results of the poll, so instead of asking you to
repeat your votes, I'm canceling it and posing the results thus far...

The number of votes are in the (parens).
Question:
Should grappling defense be an abort maneuver?

A grab maneuver as an abort? What in the name of Dan are you thinking? (1)

It says 'works similarly to a block'. Since we voted that all block maneuvers
are aborts, Grappling Defense should be one also. (2)

Not only should it be an abort, but it should get the other fringe benefits of
being a block (+2 spd next round, can be knocked down except by grabs, etc.)
(3)

Thank you for your time.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
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Group: streetfighter Message: 8814 From: Steve Karstensen Date: 8/28/2000
Subject: Re: [streetfighter] Re: FAQ outline - first draft
I haven't forgotten about it. The Gods of Overtime hath bestowed their
bountiful gifts upon me, and I must recover from the rapture.

In other words, I've been too busy at work. It will be done as soon as I
stop coming home from work at midnight on a daily basis. :p
Group: streetfighter Message: 8815 From: brian fish Date: 8/28/2000
Subject: Re: [streetfighter] Honour Loss and Weapons Use and Killing
OK, I am forced to say something here. I know I haven't been on here for as
long as some of the other people, but I feel the need to say something
here. I am quite frankly tired of you posting links to your website every
chance you get any time anything comes up in a discussion. I am sure
everyone on this list knows you have a web site, and we all know you have
80 million street fighter related things on it. Other people on here have
web sites too, but they don't post links to them every chance they get. . .
. . . .

>Shameless plug here: You'll find those types of Maneuvers and many more in
>the downloadable Encyclopedia Combatica. It also includes every move from
>the Street Fighter Books.
>
>http://www.tsixroads.com/~joespitt/dogsofwar.htm
>
>J. Scott Pittman
>www.dragonslayergames.com
>
>----- Original Message -----
>From: Rogue Tiger <roguetiger@...>
>To: <streetfighter@egroups.com>
>Sent: Sunday, August 27, 2000 2:29 AM
>Subject: [streetfighter] Honour Loss and Weapons Use and Killing
>
>
>> First of all, thanks to those who answered my book questions: I really
>> appreciate it. Soon I'll have ALL the books... MwaHAHAHA!
>>
>> *ahem*
>>
>> Back to the question of Honour loss in SF:
>>
>> First of all one has to think about what the Way of the Warrior is in SF.
>Is
>> the loss of Honour situational, or is it applied rigidly irregardless of
>the
>> events surrounding it?
>>
>> Considering that if the character was a samurai thawed out after 400 years
>> of cryogenisis and was placed in the same situation, Bushido would demand
>> that he hunt down and kill the mudsucking foreign dog. How would a Special
>> Forces character be any different?
>>
>> Does it matter if the character uses a firearm or not? What if he uses
>> explosives? Or sabotages his car? Would those actions be equally
>> dishonourable, even though they aren't "in the rules"? What if the
>character
>> is disguised as someone else and uses the firearm or some other weapon and
>> "loses honour"? Does HE lose it or does the character he impersonated lose
>> it? What if no-one see him kill the badguy? How could his actions be
>> percieved as dishonourable if no one ever knows about it? What if is
>> Performance/Acting skill is high enough to fool everyone?
>>
>> I'd say that the Honour rules as they stand have more to do with what goes
>> on inside the ring than what goes on outside. In addition, they are really
>> poorly implimented as far as rules go, and I personally would only use
>them
>> regarding what the character does inside the ring, which is much more
>> important for those kind of mechanics.
>>
>> Personally I hate games that emphasize "point penalties/bonuses" for
>certain
>> types of behaviour. Unless you're a nine year old kid, most gamers are
>> experienced enough to drop that kind of garbage and focus more on the
>> character's reputation as it's gamed rather than some stats on a character
>> sheet.
>>
>> As for weapons, there is no reason why there can't be variants of the
>> unarmed maneuvers for weapon use. It isn't really that hard to whip them
>up,
>> and certainly the Storyteller can up the PP cost if the power seems too
>> tough when used with a weapon.
>>
>> Heck, here's a REAL Honour question: Bob "The OTHER Hammer" Slammer picks
>a
>> fight with Mark "Pointy Things" Phillips. Bob says he can beat Mark in a
>> fight, and wants Mark to use his rapier and main gauche. So, does Mark
>lose
>> Honour for using weapons in a fight, even though Bob SPECIFICALLY wants
>Mark
>> to use them?
>>
>> See how situational Honour is?
>>
>> So, if the Shadaloo agent did something to piss off a Special Forces
>agent,
>> then he should expect the agent to show up with guns. Remember that the
>> character concept is a SOLDIER, and the player MUST stay as true to his
>> concept as he can. Soldiers use firearms and kill for a living, so as long
>> as the player sticks to the Uniform Code of Conduct required of soldiers,
>I
>> don't see why blowing the Shadaloo scumbag away would bring an Honour loss
>> unless the Shadaloo agent surrendered and the Special Forces character
>> simply executed him rather than turn him over to the authorities.
>>
>> By that token there's no problem "sniping" the Shadaloo agent as that is
>> perfectly legit. Now I COULD see the character having a crisis of
>> conscience, but then again I could see him thinking that it's just another
>> job well done to help protect the country and citizens that he serves.
>>
>> Were Chun Li to go "Dirty Harry" on Shadaloo's ass, I might imagine that
>> Honour "could" be lost, but what if it frees a bunch of kidnapped
>children?
>> So what if "innocent lives" were put at risk: there's no difference
>between
>> using a firearm and using a Fireball. It's simply an issue of "guns are
>bad"
>> and "weapons are mostly bad" to help show why Shadaloo agents and other
>> characters prefer to use martial arts over weapons.
>>
>> For those who play Cops and use their firearms, there's ALWAYS an inquiry,
>> and the officer MUST account for EVERY SINGLE ROUND fired. If there are
>ANY
>> discrepancies the officer is suspended and forensics goes over the scene
>and
>> attempts to figure out what REALLY went down. In either case the character
>> is "vacationed" for five days before being allowed to return to work, and
>> must undergo weekly therapy (the reports end up on the captain's and
>> Internal Affairs' desks). Using a firearm when you are a Cop is a REALLY
>BIG
>> DEAL.
>>
>> So, if the Cop Streetfighter uses a firearm during the course of his job,
>> does he loose Honour if it was determined that he was justified?
>>
>> What if the character is a Trapper or Survivalist? Does he lose honour for
>> using his weapon during the course of his work? What if the character is
>> trapped in the Amazon and have to use firearms to survive? Do they loose
>> Honour for that? What about using their Streetfighter techniques on
>> non-Streetfighters?
>>
>> I personally would use the Honour and Glory system STRICTLY for
>Tournaments,
>> and leave the other stuff to roleplaying. Otherwise the Honour rules would
>> have a huge list of exceptions and an expanded list of what's
>dishonourable
>> and what's not.
>>
>> That would not be good... ;-)
>>
>> -Tiger
>> ________________________________________________________________________
>> Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
>>
>>
>>
>>
>>
>
>
>
Group: streetfighter Message: 8816 From: Dustin Wolfe Date: 8/28/2000
Subject: Re: [streetfighter] Honour Loss and Weapons Use and Killing
Ummm....why does that bother you so much? I mean really...it's just a link.
He's not forcing you to go there. He wants to get traffic into his site, so
what? Really, I'm being serious, why does it bother you so much? You can
just ignore it if you want to.


> OK, I am forced to say something here. I know I haven't been on here for
as
> long as some of the other people, but I feel the need to say something
> here. I am quite frankly tired of you posting links to your website every
> chance you get any time anything comes up in a discussion. I am sure
> everyone on this list knows you have a web site, and we all know you have
> 80 million street fighter related things on it. Other people on here have
> web sites too, but they don't post links to them every chance they get. .
.
> . . . .
>
> >Shameless plug here: You'll find those types of Maneuvers and many more
in
> >the downloadable Encyclopedia Combatica. It also includes every move from
> >the Street Fighter Books.
> >
> >http://www.tsixroads.com/~joespitt/dogsofwar.htm
> >
> >J. Scott Pittman
> >www.dragonslayergames.com
> >
> >----- Original Message -----
> >From: Rogue Tiger <roguetiger@...>
> >To: <streetfighter@egroups.com>
> >Sent: Sunday, August 27, 2000 2:29 AM
> >Subject: [streetfighter] Honour Loss and Weapons Use and Killing
> >
> >
> >> First of all, thanks to those who answered my book questions: I really
> >> appreciate it. Soon I'll have ALL the books... MwaHAHAHA!
> >>
> >> *ahem*
> >>
> >> Back to the question of Honour loss in SF:
> >>
> >> First of all one has to think about what the Way of the Warrior is in
SF.
> >Is
> >> the loss of Honour situational, or is it applied rigidly irregardless
of
> >the
> >> events surrounding it?
> >>
> >> Considering that if the character was a samurai thawed out after 400
years
> >> of cryogenisis and was placed in the same situation, Bushido would
demand
> >> that he hunt down and kill the mudsucking foreign dog. How would a
Special
> >> Forces character be any different?
> >>
> >> Does it matter if the character uses a firearm or not? What if he uses
> >> explosives? Or sabotages his car? Would those actions be equally
> >> dishonourable, even though they aren't "in the rules"? What if the
> >character
> >> is disguised as someone else and uses the firearm or some other weapon
and
> >> "loses honour"? Does HE lose it or does the character he impersonated
lose
> >> it? What if no-one see him kill the badguy? How could his actions be
> >> percieved as dishonourable if no one ever knows about it? What if is
> >> Performance/Acting skill is high enough to fool everyone?
> >>
> >> I'd say that the Honour rules as they stand have more to do with what
goes
> >> on inside the ring than what goes on outside. In addition, they are
really
> >> poorly implimented as far as rules go, and I personally would only use
> >them
> >> regarding what the character does inside the ring, which is much more
> >> important for those kind of mechanics.
> >>
> >> Personally I hate games that emphasize "point penalties/bonuses" for
> >certain
> >> types of behaviour. Unless you're a nine year old kid, most gamers are
> >> experienced enough to drop that kind of garbage and focus more on the
> >> character's reputation as it's gamed rather than some stats on a
character
> >> sheet.
> >>
> >> As for weapons, there is no reason why there can't be variants of the
> >> unarmed maneuvers for weapon use. It isn't really that hard to whip
them
> >up,
> >> and certainly the Storyteller can up the PP cost if the power seems too
> >> tough when used with a weapon.
> >>
> >> Heck, here's a REAL Honour question: Bob "The OTHER Hammer" Slammer
picks
> >a
> >> fight with Mark "Pointy Things" Phillips. Bob says he can beat Mark in
a
> >> fight, and wants Mark to use his rapier and main gauche. So, does Mark
> >lose
> >> Honour for using weapons in a fight, even though Bob SPECIFICALLY wants
> >Mark
> >> to use them?
> >>
> >> See how situational Honour is?
> >>
> >> So, if the Shadaloo agent did something to piss off a Special Forces
> >agent,
> >> then he should expect the agent to show up with guns. Remember that the
> >> character concept is a SOLDIER, and the player MUST stay as true to his
> >> concept as he can. Soldiers use firearms and kill for a living, so as
long
> >> as the player sticks to the Uniform Code of Conduct required of
soldiers,
> >I
> >> don't see why blowing the Shadaloo scumbag away would bring an Honour
loss
> >> unless the Shadaloo agent surrendered and the Special Forces character
> >> simply executed him rather than turn him over to the authorities.
> >>
> >> By that token there's no problem "sniping" the Shadaloo agent as that
is
> >> perfectly legit. Now I COULD see the character having a crisis of
> >> conscience, but then again I could see him thinking that it's just
another
> >> job well done to help protect the country and citizens that he serves.
> >>
> >> Were Chun Li to go "Dirty Harry" on Shadaloo's ass, I might imagine
that
> >> Honour "could" be lost, but what if it frees a bunch of kidnapped
> >children?
> >> So what if "innocent lives" were put at risk: there's no difference
> >between
> >> using a firearm and using a Fireball. It's simply an issue of "guns are
> >bad"
> >> and "weapons are mostly bad" to help show why Shadaloo agents and other
> >> characters prefer to use martial arts over weapons.
> >>
> >> For those who play Cops and use their firearms, there's ALWAYS an
inquiry,
> >> and the officer MUST account for EVERY SINGLE ROUND fired. If there are
> >ANY
> >> discrepancies the officer is suspended and forensics goes over the
scene
> >and
> >> attempts to figure out what REALLY went down. In either case the
character
> >> is "vacationed" for five days before being allowed to return to work,
and
> >> must undergo weekly therapy (the reports end up on the captain's and
> >> Internal Affairs' desks). Using a firearm when you are a Cop is a
REALLY
> >BIG
> >> DEAL.
> >>
> >> So, if the Cop Streetfighter uses a firearm during the course of his
job,
> >> does he loose Honour if it was determined that he was justified?
> >>
> >> What if the character is a Trapper or Survivalist? Does he lose honour
for
> >> using his weapon during the course of his work? What if the character
is
> >> trapped in the Amazon and have to use firearms to survive? Do they
loose
> >> Honour for that? What about using their Streetfighter techniques on
> >> non-Streetfighters?
> >>
> >> I personally would use the Honour and Glory system STRICTLY for
> >Tournaments,
> >> and leave the other stuff to roleplaying. Otherwise the Honour rules
would
> >> have a huge list of exceptions and an expanded list of what's
> >dishonourable
> >> and what's not.
> >>
> >> That would not be good... ;-)
> >>
> >> -Tiger
> >>
________________________________________________________________________
> >> Get Your Private, Free E-mail from MSN Hotmail at
http://www.hotmail.com
> >>
> >>
> >>
> >>
> >>
> >
> >
> >
>
>
>
>
>
>




________________________________________________________
1stUp.com - Free the Web
Get your free Internet access at http://www.1stUp.com
Group: streetfighter Message: 8817 From: Knight of the Black Rose Date: 8/28/2000
Subject: Re: [streetfighter] Lightfeet and Cheese
> well, without going to the book I can say right off the bat that as >
you've> said, "you can only spend one Willpower per turn". So that means
no
> one> will ever be able to use Great Wall of China, which costs two >
Willpower to> perform.

Are you just throwing stuff around now to make it look like you're the
winner of some sort of argument? Do you have some sort of grudge against
me?
If you actually read what I wrote, you'll see that I never said that in
the e-mail you're replying to. In fact, I clearly stated "(only do 1
willpower using thing per turn)" implying that it doens't matter how much
the "1 thing" costs.
The bad writing ability of the authors of the game should not be blamed
on me or used to subvert the rules.
I'm simply interpreting it as "only one willpower-using maneuver may be
played per turn."

I'm not trying to Force my interpretation on anyone else. I was just
presenting the conclusion I reached since I originally asked the list to
help me decide. I rarely demand that my way is the only way, only when
someone else demands their way is the only way. I may not always agree
with the consensus of the list, but others are welcome to their own
decisions.

Or, maybe you are talking to someone else on the list, and I'm reacting
badly to the idea of someone trying to play word games with me right now.

Personally, I will usually give higher priority to the rules as
originally stated rather than written out examples of play in which the
writers forgot the rules of the game. (Don't know if that's relevant
here, but it happens a lot.)

Knight of the Black Rose
"Absolute Destiny Tango"
Group: streetfighter Message: 8818 From: J. Scott Pittman Date: 8/28/2000
Subject: Re: [streetfighter] Honour Loss and Weapons Use and Killing
>I am quite frankly tired of you posting links to your website every
> chance you get any time anything comes up in a discussion. I am sure
> everyone on this list knows you have a web site, and we all know you have
> 80 million street fighter related things on it. Other people on here have
> web sites too, but they don't post links to them every chance they get. .
.

I apologize to anyone I have offended while posting my links during my
conversations. I do have the problem of getting carried away with things. I
was trying to enhance the enjoyment of the game for those on this list, and
it was definatly not my intent to annoy anyone.

J. Scott Pittman
Group: streetfighter Message: 8819 From: Thomas Merton Date: 8/28/2000
Subject: Re: [streetfighter] Honour Loss and Weapons Use and Killing
I am forced to agree with Brian. I don't see any reason why Joe Spitt
should let people know he has a Street-Fighter related website, let alone
that it may have the info that people have requested. Sure, this list
probably picks up two or three lurkers a week, who may not automatically
have a keen grasp on the list's online resources, but I say to hell with
them. Don't let anyone know anything, that's my motto.


Brian sez
>
>OK, I am forced to say something here. I know I haven't been on here for as
>long as some of the other people, but I feel the need to say something
>here. I am quite frankly tired of you posting links to your website every
>chance you get any time anything comes up in a discussion.

snip snip

Joe sez>
> >Shameless plug here: You'll find those types of Maneuvers and many more
>in
> >the downloadable Encyclopedia Combatica. It also includes every move from
> >the Street Fighter Books.
> >
> >http://www.tsixroads.com/~joespitt/dogsofwar.htm
>
snip snip


The Hurtin'
Always bitchin'
Never roleplaying
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Group: streetfighter Message: 8820 From: Don Vernatter Date: 8/28/2000
Subject: Re: [streetfighter] Honour Loss and Weapons Use and Killing
I agree, listing a link isn't that big of a deal. I think shameless plugs
are funny :P


>From: "Dustin Wolfe" <lancer1@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: Re: [streetfighter] Honour Loss and Weapons Use and Killing
>Date: Mon, 28 Aug 2000 14:58:08 -0500
>
>Ummm....why does that bother you so much? I mean really...it's just a link.
>He's not forcing you to go there. He wants to get traffic into his site, so
>what? Really, I'm being serious, why does it bother you so much? You can
>just ignore it if you want to.
>
>
> > OK, I am forced to say something here. I know I haven't been on here for
>as
> > long as some of the other people, but I feel the need to say something
> > here. I am quite frankly tired of you posting links to your website
>every
> > chance you get any time anything comes up in a discussion. I am sure
> > everyone on this list knows you have a web site, and we all know you
>have
> > 80 million street fighter related things on it. Other people on here
>have
> > web sites too, but they don't post links to them every chance they get.
>.
>.
> > . . . .
> >
> > >Shameless plug here: You'll find those types of Maneuvers and many more
>in
> > >the downloadable Encyclopedia Combatica. It also includes every move
>from
> > >the Street Fighter Books.
> > >
> > >http://www.tsixroads.com/~joespitt/dogsofwar.htm
> > >
> > >J. Scott Pittman
> > >www.dragonslayergames.com
> > >
> > >----- Original Message -----
> > >From: Rogue Tiger <roguetiger@...>
> > >To: <streetfighter@egroups.com>
> > >Sent: Sunday, August 27, 2000 2:29 AM
> > >Subject: [streetfighter] Honour Loss and Weapons Use and Killing
> > >
> > >
> > >> First of all, thanks to those who answered my book questions: I
>really
> > >> appreciate it. Soon I'll have ALL the books... MwaHAHAHA!
> > >>
> > >> *ahem*
> > >>
> > >> Back to the question of Honour loss in SF:
> > >>
> > >> First of all one has to think about what the Way of the Warrior is in
>SF.
> > >Is
> > >> the loss of Honour situational, or is it applied rigidly irregardless
>of
> > >the
> > >> events surrounding it?
> > >>
> > >> Considering that if the character was a samurai thawed out after 400
>years
> > >> of cryogenisis and was placed in the same situation, Bushido would
>demand
> > >> that he hunt down and kill the mudsucking foreign dog. How would a
>Special
> > >> Forces character be any different?
> > >>
> > >> Does it matter if the character uses a firearm or not? What if he
>uses
> > >> explosives? Or sabotages his car? Would those actions be equally
> > >> dishonourable, even though they aren't "in the rules"? What if the
> > >character
> > >> is disguised as someone else and uses the firearm or some other
>weapon
>and
> > >> "loses honour"? Does HE lose it or does the character he impersonated
>lose
> > >> it? What if no-one see him kill the badguy? How could his actions be
> > >> percieved as dishonourable if no one ever knows about it? What if is
> > >> Performance/Acting skill is high enough to fool everyone?
> > >>
> > >> I'd say that the Honour rules as they stand have more to do with what
>goes
> > >> on inside the ring than what goes on outside. In addition, they are
>really
> > >> poorly implimented as far as rules go, and I personally would only
>use
> > >them
> > >> regarding what the character does inside the ring, which is much more
> > >> important for those kind of mechanics.
> > >>
> > >> Personally I hate games that emphasize "point penalties/bonuses" for
> > >certain
> > >> types of behaviour. Unless you're a nine year old kid, most gamers
>are
> > >> experienced enough to drop that kind of garbage and focus more on the
> > >> character's reputation as it's gamed rather than some stats on a
>character
> > >> sheet.
> > >>
> > >> As for weapons, there is no reason why there can't be variants of the
> > >> unarmed maneuvers for weapon use. It isn't really that hard to whip
>them
> > >up,
> > >> and certainly the Storyteller can up the PP cost if the power seems
>too
> > >> tough when used with a weapon.
> > >>
> > >> Heck, here's a REAL Honour question: Bob "The OTHER Hammer" Slammer
>picks
> > >a
> > >> fight with Mark "Pointy Things" Phillips. Bob says he can beat Mark
>in
>a
> > >> fight, and wants Mark to use his rapier and main gauche. So, does
>Mark
> > >lose
> > >> Honour for using weapons in a fight, even though Bob SPECIFICALLY
>wants
> > >Mark
> > >> to use them?
> > >>
> > >> See how situational Honour is?
> > >>
> > >> So, if the Shadaloo agent did something to piss off a Special Forces
> > >agent,
> > >> then he should expect the agent to show up with guns. Remember that
>the
> > >> character concept is a SOLDIER, and the player MUST stay as true to
>his
> > >> concept as he can. Soldiers use firearms and kill for a living, so as
>long
> > >> as the player sticks to the Uniform Code of Conduct required of
>soldiers,
> > >I
> > >> don't see why blowing the Shadaloo scumbag away would bring an Honour
>loss
> > >> unless the Shadaloo agent surrendered and the Special Forces
>character
> > >> simply executed him rather than turn him over to the authorities.
> > >>
> > >> By that token there's no problem "sniping" the Shadaloo agent as that
>is
> > >> perfectly legit. Now I COULD see the character having a crisis of
> > >> conscience, but then again I could see him thinking that it's just
>another
> > >> job well done to help protect the country and citizens that he
>serves.
> > >>
> > >> Were Chun Li to go "Dirty Harry" on Shadaloo's ass, I might imagine
>that
> > >> Honour "could" be lost, but what if it frees a bunch of kidnapped
> > >children?
> > >> So what if "innocent lives" were put at risk: there's no difference
> > >between
> > >> using a firearm and using a Fireball. It's simply an issue of "guns
>are
> > >bad"
> > >> and "weapons are mostly bad" to help show why Shadaloo agents and
>other
> > >> characters prefer to use martial arts over weapons.
> > >>
> > >> For those who play Cops and use their firearms, there's ALWAYS an
>inquiry,
> > >> and the officer MUST account for EVERY SINGLE ROUND fired. If there
>are
> > >ANY
> > >> discrepancies the officer is suspended and forensics goes over the
>scene
> > >and
> > >> attempts to figure out what REALLY went down. In either case the
>character
> > >> is "vacationed" for five days before being allowed to return to work,
>and
> > >> must undergo weekly therapy (the reports end up on the captain's and
> > >> Internal Affairs' desks). Using a firearm when you are a Cop is a
>REALLY
> > >BIG
> > >> DEAL.
> > >>
> > >> So, if the Cop Streetfighter uses a firearm during the course of his
>job,
> > >> does he loose Honour if it was determined that he was justified?
> > >>
> > >> What if the character is a Trapper or Survivalist? Does he lose
>honour
>for
> > >> using his weapon during the course of his work? What if the character
>is
> > >> trapped in the Amazon and have to use firearms to survive? Do they
>loose
> > >> Honour for that? What about using their Streetfighter techniques on
> > >> non-Streetfighters?
> > >>
> > >> I personally would use the Honour and Glory system STRICTLY for
> > >Tournaments,
> > >> and leave the other stuff to roleplaying. Otherwise the Honour rules
>would
> > >> have a huge list of exceptions and an expanded list of what's
> > >dishonourable
> > >> and what's not.
> > >>
> > >> That would not be good... ;-)
> > >>
> > >> -Tiger
> > >>
>________________________________________________________________________
> > >> Get Your Private, Free E-mail from MSN Hotmail at
>http://www.hotmail.com
> > >>
> > >>
> > >>
> > >>
> > >>
> > >
> > >
> > >
> >
> >
> >
> >
> >
> >
>
>
>
>
>________________________________________________________
> 1stUp.com - Free the Web
> Get your free Internet access at http://www.1stUp.com

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Group: streetfighter Message: 8821 From: Don Vernatter Date: 8/28/2000
Subject: Re: [streetfighter] Lightfeet and Cheese
I believe you can use as many maneuver modifiers as you can at any one time.
Heck, tack on Psychokinetic Channeling too for all I care. If a fighter
spends the experience buying them, they should be able to use them.


>From: Knight of the Black Rose <anton_figueroa@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] Lightfeet and Cheese
>Date: Sun, 27 Aug 2000 02:43:09 -0400
>
>On Sat, 26 Aug 2000 09:06:42 -0700 "Ronny Anderssen"
><cybermage@...> writes:
> > You must remember that moves like Spin. Clothes Line and hurricane
>Kick and such cost Willpower to perform, and in SF you can only use 1
>willpower in one given turn(except on moves costing 2 will of course).
>So you can't use the +3 move benefit of lightfeet with those maneuvers.
> >
>
>Is that the concensus on this list? I've heard several list members talk
>about doing just that so I thus wondered.
>
>Tony

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Group: streetfighter Message: 8822 From: Don Vernatter Date: 8/28/2000
Subject: Re: [streetfighter] Lightfeet and Cheese
Can someone tell me where this is stated. I honestly don't remember reading
that in the books that I have (Main book, Perfect Warrior, Contenders). If
someone could show me I would appreciate it.


>From: Knight of the Black Rose <anton_figueroa@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] Lightfeet and Cheese
>Date: Sun, 27 Aug 2000 22:43:35 -0400
>
>
> > He is correct - only the +1 movement allowed would be legal, because
> > you
> > don't have to spend willpower to gain it.
>
>Wow. The answer now seems like it was so simple. Now, I just have to
>crush my player's heart by telling him this. Well, at least I don't have
>to worry about him imbalancing the game more than he normally does (his
>luck on die rolls is supernaturally good).
>
>Knight of the Black Rose
>"Absolute Destiny Tango"

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Group: streetfighter Message: 8823 From: Don Vernatter Date: 8/28/2000
Subject: Re: [streetfighter] Lightfeet and Cheese
Forget my last message. :)


>From: Knight of the Black Rose <anton_figueroa@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] Lightfeet and Cheese
>Date: Sun, 27 Aug 2000 22:51:52 -0400
>
>On Sun, 27 Aug 2000 14:25:01 -0400 brian fish <fishbn@...>
>writes:
> > That would be another thing that is open to interpretation, I don't
>remember seeing anything like that anywhere, I have used lightfeet with
>maneuvers that cost willpower, it depends on GM interpretation, I would
>be inclined to allow it.
>
>Page 64 of the main book states that rule. I looked it up because I
>thought it was too good to be true. So, the only possibly style that
>could do such a cheesy thing as to gain many more extra attacks with
>another move would be Ninjitsu with speed of mongoose and cartwheel kick
>(fortunately, I will just have cartwheel kick not exist in my chronicle).
>
>Tony

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Group: streetfighter Message: 8824 From: Steve Karstensen Date: 8/28/2000
Subject: Re: [streetfighter]
you know something?

I'm *really* tired of getting ragged out in the *same* discussions *over and
over again*. Maybe things start to grate after a few years, maybe I'm just
in a bad mood. But I think that once I finish the FAQ, I'm going to quit
the list. It's been a great year or two (or three, I forget how long we've
been here) but we all gotta go sometime. And I think, judging from the way
people have been recieving my opinions lately, my time has come. I'm not
stupid enough to get pissed because people disagree with me. There's been
plenty of that over the years. But it's getting more hostile by the day,
and quite frankly, I'm not up for it anymore.

Because after all, it's not like I actually "read" any E-mail I get anymore.
Right Rose?
Group: streetfighter Message: 8825 From: Knight of the Black Rose Date: 8/28/2000
Subject: Re: [streetfighter]
On Mon, 28 Aug 2000 20:29:49 -0400 "Steve Karstensen"
<skarsten@...> writes:
> you know something?
>
> I'm *really* tired of getting ragged out in the *same* discussions
*over and over again*. Maybe things start to grate after a few years,
maybe I'm just in a bad mood. But I think that once I finish the FAQ,
I'm going to quit the list.

Since you're one of the people who actually posts on the list, I'd be
inclined to think you're a valuable addition to this list. I don't know
if there's a large lurker segment or not.

Invariably when discussing rules on lists, someone is going to be hostile
or perceive hostility. Hopefully, it can be worked out when possible and
not taken personally. Although I haven't always agreed with you, I
usually find your posts useful and informative and would hate to see you
go.

Knight of the Black Rose
"Absolute Destiny Tango"
Group: streetfighter Message: 8826 From: J. Scott Pittman Date: 8/28/2000
Subject: Re: [streetfighter]
Well don't do that man. I value your opinions on this list and would hate to
see you go.

J. Scott Pittman

----- Original Message -----
From: Knight of the Black Rose <anton_figueroa@...>
To: <streetfighter@egroups.com>
Sent: Monday, August 28, 2000 5:56 PM
Subject: Re: [streetfighter]


> On Mon, 28 Aug 2000 20:29:49 -0400 "Steve Karstensen"
> <skarsten@...> writes:
> > you know something?
> >
> > I'm *really* tired of getting ragged out in the *same* discussions
> *over and over again*. Maybe things start to grate after a few years,
> maybe I'm just in a bad mood. But I think that once I finish the FAQ,
> I'm going to quit the list.
>
> Since you're one of the people who actually posts on the list, I'd be
> inclined to think you're a valuable addition to this list. I don't know
> if there's a large lurker segment or not.
>
> Invariably when discussing rules on lists, someone is going to be hostile
> or perceive hostility. Hopefully, it can be worked out when possible and
> not taken personally. Although I haven't always agreed with you, I
> usually find your posts useful and informative and would hate to see you
> go.
>
> Knight of the Black Rose
> "Absolute Destiny Tango"
>
>
>
>
Group: streetfighter Message: 8827 From: Mike Date: 8/28/2000
Subject: Re: [streetfighter]
Steve man, I would hate to see you go. But I understand. Its been great
having you here, and Ive enjoyed all the input you have given this list.
Best of luck to you man, and hey, feel free to come back anytime.

MikeM

-----Original Message-----
From: Steve Karstensen [mailto:skarsten@...]
Sent: Monday, August 28, 2000 8:30 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter]


you know something?

I'm *really* tired of getting ragged out in the *same* discussions *over and
over again*. Maybe things start to grate after a few years, maybe I'm just
in a bad mood. But I think that once I finish the FAQ, I'm going to quit
the list. It's been a great year or two (or three, I forget how long we've
been here) but we all gotta go sometime. And I think, judging from the way
people have been recieving my opinions lately, my time has come. I'm not
stupid enough to get pissed because people disagree with me. There's been
plenty of that over the years. But it's getting more hostile by the day,
and quite frankly, I'm not up for it anymore.

Because after all, it's not like I actually "read" any E-mail I get anymore.
Right Rose?
Group: streetfighter Message: 8828 From: Jens-Arthur Leirbakk Date: 8/29/2000
Subject: Re: [streetfighter]
I totally agree with Scott. Personally (although you wouldn't know, since
I never did tell anyone), Steve's website was one of the first ones I saw
with Street Fighter related stuff on except my
own. (http://www.pvv.org/~leirbakk/rpg_e.html, and if you don't like it,
don't look at it) Actually, he was a great inspiration for me to even
bother translating the stuff I had for SF to English.

Again, Steve, I'd hate to see you go. And I would probably go with you.

On Mon, 28 Aug 2000, J. Scott Pittman wrote:

> Well don't do that man. I value your opinions on this list and would hate to
> see you go.
>
> J. Scott Pittman
>
> ----- Original Message -----
> From: Knight of the Black Rose <anton_figueroa@...>
> To: <streetfighter@egroups.com>
> Sent: Monday, August 28, 2000 5:56 PM
> Subject: Re: [streetfighter]
>
>
> > On Mon, 28 Aug 2000 20:29:49 -0400 "Steve Karstensen"
> > <skarsten@...> writes:
> > > you know something?
> > >
> > > I'm *really* tired of getting ragged out in the *same* discussions
> > *over and over again*. Maybe things start to grate after a few years,
> > maybe I'm just in a bad mood. But I think that once I finish the FAQ,
> > I'm going to quit the list.
> >
> > Since you're one of the people who actually posts on the list, I'd be
> > inclined to think you're a valuable addition to this list. I don't know
> > if there's a large lurker segment or not.
> >
> > Invariably when discussing rules on lists, someone is going to be hostile
> > or perceive hostility. Hopefully, it can be worked out when possible and
> > not taken personally. Although I haven't always agreed with you, I
> > usually find your posts useful and informative and would hate to see you
> > go.
> >
> > Knight of the Black Rose
> > "Absolute Destiny Tango"
> >
> >
> >
> >
>
>
>
>
>
>

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 8829 From: Rogue Tiger Date: 8/29/2000
Subject: Willpower
Okay... P.64 of the main book states:

"Only one Willpower point can be spent during a single turn"

But elsewhere there's a list of maneuvers - or should I say maneuners ;-P -
where some abilities require 2 or more Willpower points to activate.

Of course, the brilliant authors who contradicted themselves (where's the
editor during all this? Golfing?) weren't thinking of spending points on
maneuvers; they were thinking about people spending Willpower for the
automatic 1 success.

As far as I'm concerned, I agree with the person who said "1 Willpower
ACTION per turn, rather than point." It rectifies the problem cleanly and
easily.

-Tiger
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Group: streetfighter Message: 8830 From: arkondloc@aol.com Date: 8/29/2000
Subject: Re: [streetfighter]
I would never have found this list if it hadn't been for Steve's site. If it
hadn't been for this list, I would have given up on Street Fighter.

Steve, this list wouldn't be the same without you. It would be poorer for
the loss.

"Soon, the Paths shall stand revealed."

Arkon, Dark Lord of Chaos; Keeper of Mysteries; Circuit Folklorist; Seeker of
the Lost Paths
Group: streetfighter Message: 8831 From: Andy Johnston Date: 8/29/2000
Subject: Re: [streetfighter]
Save the Steve foundation!
=)
YOu know that we'd never force ya to do something ya don't like Steve, you're too cool/smart for that. But you really have been something of a Gurur.
To me. I don't know where i'd be now if I hadn't seen your site on the web, and then had a chance to talk to ya. It's really cool to see mail from you every day on the ring, and I have to say you have the most valued opinions of ANYONE <including myself> to me. =)
A great roleplayer is steve, and an even beter GM. If you are gone, you will be sorely missed.
 
Andy aka Yoshi Kamato Hiduki Katashi
 
Group: streetfighter Message: 8832 From: Chris Hoffmann Date: 8/29/2000
Subject: Re: [streetfighter]
--- Jens-Arthur Leirbakk <leirbakk@...> wrote:
> I totally agree with Scott. Personally (although you wouldn't know, since
> I never did tell anyone), Steve's website was one of the first ones I saw
> with Street Fighter related stuff on except my
> own. (http://www.pvv.org/~leirbakk/rpg_e.html, and if you don't like it,
> don't look at it) Actually, he was a great inspiration for me to even
> bother translating the stuff I had for SF to English.
>
> Again, Steve, I'd hate to see you go. And I would probably go with you.

Once upon a time, a man approached a few select people with a revolutionary
idea: form a group within our respective address books that would uses to
exchange ideas about the great Street Fighter Storytelling Game. As members
were added or removed, he would send out revised address lists so that the
others could update their own books. It was inefficient, error prone, and
inconvenient.

It was also one of the high points of the list's existence.

The man was Mike Morgado. Those address groups would one day become the street
fighter mailing list.

Egroups, and before them, Makelist, have streamlined the adding and removing of
members, and greatly increased both accessibility and ease of use.

That, I think, is the root of our problem.

Before, in a small minor way, you earned your way onto the list. The tedious
trial of adding up to forty or fifty people you never heard of before to your
address book showed you deserved to be on the list. And more importantly, you
knew that everyone else on the list also earned their place there.

Now though, with a few button clicks, anyone with net access can join in the
fun. This is a public list, and anyone who wants to be here has a perfect
right to join.

The trick is to remember that applies to everyone else as well.

Steve, Jens-Arthur, and whomever decides to follow their example, I'm with Mike
on this one. You ever want to come back, you've earned your place here.
Bulbasaur and I will still be here.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
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http://mail.yahoo.com/
Group: streetfighter Message: 8833 From: Steve Karstensen Date: 8/29/2000
Subject: Sim Fighter 2
Many of you may (or may not) know that I am an addict of The Sims.
Recently, Maxis released a way-cool utility that allows you to convert your
own images (.bmp or .jpg) into paintings, complete with frame that, once
imported into the game, can be purchased and hung on the wall of a Sim's
home.

This, as it were, is brilliant.

Last night I imported about five pictures, among them a scan of Chun Li from
the main rulebook. ("The Strongest Woman in the World", $100 - looks great
on my Sim's bedroom wall) I've decided to do several "lines" of pictures;
video game covers, famous paintings, White Wolf book art, etc. One of these
lines will be Street Fighter characters. If there is sufficient demand, I
can upload these objects to the Vault. They're very easy to make (I have a
lot of SF scans from my web site anyway) and each one only takes about
fifteen minutes to create. So speak up, Simfans; do you want a portrait of
Zangief for your Sims' workout room?

Stephen Karstensen
Applications Consultant
Concurrent Technologies
(908)604-6100 x216

...and that's the bottom line, 'cuz:
response.write "IRINA SAID SO" & "<BR>"
Group: streetfighter Message: 8834 From: Steve Karstensen Date: 8/29/2000
Subject: Re: [streetfighter]
*goes into crusty old bastard mode*

Hell, I was one of the people he originally E-mailed. *ptui* I think I still
have some of the old threads on feinting and drunken style floating around
somewhere...

To this day I still get a chuckle out of someone who joined up with, say, a
Hotmail account, then switched E-mail addys and forgot to tell anyone. Then
the next poor sap who took that Hotmail ID would get flooded with messages
and reply with something like "WHO THE HELL ARE YOU PEOPLE, AND WHY ARE YOU
MAILING ME?! GO AWAY! GO AWAY, GOD DAMN YOU!"

ah, those were the days. :)

*comes out of crusty old bastard mode*

-----Original Message-----
From: Chris Hoffmann [mailto:staredown@...]
Sent: Tuesday, August 29, 2000 11:06 AM
To: streetfighter@egroups.com
Subject: Re: [streetfighter]


--- Jens-Arthur Leirbakk <leirbakk@...> wrote:
> I totally agree with Scott. Personally (although you wouldn't know, since
> I never did tell anyone), Steve's website was one of the first ones I saw
> with Street Fighter related stuff on except my
> own. (http://www.pvv.org/~leirbakk/rpg_e.html, and if you don't like it,
> don't look at it) Actually, he was a great inspiration for me to even
> bother translating the stuff I had for SF to English.
>
> Again, Steve, I'd hate to see you go. And I would probably go with you.

Once upon a time, a man approached a few select people with a revolutionary
idea: form a group within our respective address books that would uses to
exchange ideas about the great Street Fighter Storytelling Game. As members
were added or removed, he would send out revised address lists so that the
others could update their own books. It was inefficient, error prone, and
inconvenient.

It was also one of the high points of the list's existence.

The man was Mike Morgado. Those address groups would one day become the
street
fighter mailing list.

Egroups, and before them, Makelist, have streamlined the adding and removing
of
members, and greatly increased both accessibility and ease of use.

That, I think, is the root of our problem.

Before, in a small minor way, you earned your way onto the list. The
tedious
trial of adding up to forty or fifty people you never heard of before to
your
address book showed you deserved to be on the list. And more importantly,
you
knew that everyone else on the list also earned their place there.

Now though, with a few button clicks, anyone with net access can join in the
fun. This is a public list, and anyone who wants to be here has a perfect
right to join.

The trick is to remember that applies to everyone else as well.

Steve, Jens-Arthur, and whomever decides to follow their example, I'm with
Mike
on this one. You ever want to come back, you've earned your place here.
Bulbasaur and I will still be here.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
Do You Yahoo!?
Yahoo! Mail - Free email you can access from anywhere!
http://mail.yahoo.com/
Group: streetfighter Message: 8835 From: timothylpoole@wireco.net Date: 8/29/2000
Subject: Re: [streetfighter] Sim Fighter 2
I also love the sims game and i would love to see your stuff for the sims in
the vault somewhere or uploaded to your website.

Shane
Group: streetfighter Message: 8836 From: Bill Stagge Date: 8/29/2000
Subject: Re: [streetfighter] Willpower
>Okay... P.64 of the main book states:
>
>"Only one Willpower point can be spent during a single turn"
>
>But elsewhere there's a list of maneuvers - or should I say maneuners ;-P -
>where some abilities require 2 or more Willpower points to activate.
i use the same rule that the rest of the White Wolf games use. you can use
said manuever, but you have to spend 1 will a turn, until you have paid for
the manuever. think of all the anime where someone "charges" up, and then
unleashes his uber-death-murder-kill-splice-dice chop from the 8th hell...
and so on. same thing here.
oh, and Steve. don't leave. you are one of the few calming voices we have
here.

Luck? Its just a roll of the dice...
Jynx

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Group: streetfighter Message: 8837 From: Mark Radic Date: 8/30/2000
Subject: Re: [streetfighter] Digest Number 184
Ok, I know I rarely if ever post on here, especially
because I haven't had much time to roleplay and look
at stuff since I started working for the summer. I
just took a look at the last 15 or so archives and
found out that Steve wants to leave. I would be
disappointed because his ideas are the ones I that I
got the most use of when I was playing and will be
using when I get back to school in a couple of weeks.
I'd just like to say that I have appreciated your
insight, and your help to all of us in the group and
that it would be a crying shame to see you go.
Unfortunately none of us can really force you to stay
so if you decide to stay, thank you very much for
allowing us more access to those ideas that come out
of that head of yours but if you decide to leave the
group then good luck we'll miss you and hope that you
will to come back to the group and will be welcomed
back with open arms.

now that I have wasted are your time with this litle
speech I will get back to data entry hell!!!

Mark Radic

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Yahoo! Mail - Free email you can access from anywhere!
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Group: streetfighter Message: 8838 From: Don Vernatter Date: 8/31/2000
Subject: Re: [streetfighter] Willpower
okay, so if the willpower situation is cleared up, what about chi? Does it
follow the same rules or is their a different set for it?


>From: "Rogue Tiger" <roguetiger@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Willpower
>Date: Tue, 29 Aug 2000 11:17:09 GMT
>
>Okay... P.64 of the main book states:
>
>"Only one Willpower point can be spent during a single turn"
>
>But elsewhere there's a list of maneuvers - or should I say maneuners ;-P -
>where some abilities require 2 or more Willpower points to activate.
>
>Of course, the brilliant authors who contradicted themselves (where's the
>editor during all this? Golfing?) weren't thinking of spending points on
>maneuvers; they were thinking about people spending Willpower for the
>automatic 1 success.
>
>As far as I'm concerned, I agree with the person who said "1 Willpower
>ACTION per turn, rather than point." It rectifies the problem cleanly and
>easily.
>
>-Tiger
>_________________________________________________________________________
>Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
>
>Share information about yourself, create your own public profile at
>http://profiles.msn.com
>

_________________________________________________________________________
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Group: streetfighter Message: 8839 From: Don Vernatter Date: 8/31/2000
Subject: Re: [streetfighter]
I would hate to see anyone leave but i'm just a big ole softy. Do what you
gotta, Steve. I hope you'll have the desire to return someday <sniff>.


>From: Chris Hoffmann <staredown@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter]
>Date: Tue, 29 Aug 2000 08:05:48 -0700 (PDT)
>
>--- Jens-Arthur Leirbakk <leirbakk@...> wrote:
> > I totally agree with Scott. Personally (although you wouldn't know,
>since
> > I never did tell anyone), Steve's website was one of the first ones I
>saw
> > with Street Fighter related stuff on except my
> > own. (http://www.pvv.org/~leirbakk/rpg_e.html, and if you don't like it,
> > don't look at it) Actually, he was a great inspiration for me to even
> > bother translating the stuff I had for SF to English.
> >
> > Again, Steve, I'd hate to see you go. And I would probably go with you.
>
>Once upon a time, a man approached a few select people with a revolutionary
>idea: form a group within our respective address books that would uses to
>exchange ideas about the great Street Fighter Storytelling Game. As
>members
>were added or removed, he would send out revised address lists so that the
>others could update their own books. It was inefficient, error prone, and
>inconvenient.
>
>It was also one of the high points of the list's existence.
>
>The man was Mike Morgado. Those address groups would one day become the
>street
>fighter mailing list.
>
>Egroups, and before them, Makelist, have streamlined the adding and
>removing of
>members, and greatly increased both accessibility and ease of use.
>
>That, I think, is the root of our problem.
>
>Before, in a small minor way, you earned your way onto the list. The
>tedious
>trial of adding up to forty or fifty people you never heard of before to
>your
>address book showed you deserved to be on the list. And more importantly,
>you
>knew that everyone else on the list also earned their place there.
>
>Now though, with a few button clicks, anyone with net access can join in
>the
>fun. This is a public list, and anyone who wants to be here has a perfect
>right to join.
>
>The trick is to remember that applies to everyone else as well.
>
>Steve, Jens-Arthur, and whomever decides to follow their example, I'm with
>Mike
>on this one. You ever want to come back, you've earned your place here.
>Bulbasaur and I will still be here.
>
>=====
>staredown@... http://members.xoom.com/staredown
>
>"We don't expect kittens to fight wildcats and win
>--we merely expect them to try."
> -- Robert Heinlein
>
>__________________________________________________
>Do You Yahoo!?
>Yahoo! Mail - Free email you can access from anywhere!
>http://mail.yahoo.com/

_________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com

Share information about yourself, create your own public profile at
http://profiles.msn.com
Group: streetfighter Message: 8840 From: Chris Nelson Date: 8/31/2000
Subject: The Dreaded recovery roll
Hey all,

I'm finally getting around to starting my 70s Street Fighter game...
well, actually, the vampire game we were all playing is finally ending,
so it's now my turn to GM, but anyway...

Everytime we start up a new game, we usually try to sit down ahead of
time & modify a few rules, to see if we can't tweak the system a little
bit... The result of course is that our book of house rules is now
bigger than the main book.. A-way, this time around, we're considering
adding a new stat under Chi & Willpwer, called simply 'recovery'.
Ranges from 1-10, & you can buy it up highter just like Chi/WP. Rather
than rolling your honor to see how much Chi & WP you get back, you'd be
rolling your recovery stat instead. Now, I know, why do this you ask,
what's wrong w/ rolling your honor? Well, to keep this short, the last
time we played we got into this big long debate about how your recoery
should be based on your own ability, not on what other's percieve of
you... and there can be a big difference between what you feel is
honorable & what the rest of the world sees as honorable... I think
there was a big debate about this just recently, where a character
wanted to shoot someone else for 'good' reasons... clearly he thought
it was the honorable thing to do, but acording to the rules it sure
isn't.

A-way. Back to my original point, has anyone here experimented with
using any systems for recovery other than the Honor system listed in
the base book? Personally I kinda like the idea of adding the Recovery
stat, b/c it lets me keep Glory & Honor around, it's just that they now
have very different uses... "Hm.. you want the wise honorable sensei
to teach you improved turbo flaming air hurricane kick eh?, well,
what's your character's honor?" Well, that's story for today.
-Laters!
-Chris!


__________________________________________________
Do You Yahoo!?
Yahoo! Mail - Free email you can access from anywhere!
http://mail.yahoo.com/
Group: streetfighter Message: 8841 From: Knight of the Black Rose Date: 8/31/2000
Subject: Re: [streetfighter] The Dreaded recovery roll
> time we played we got into this big long debate about how your
> recoery
> should be based on your own ability, not on what other's percieve of
> you... and there can be a big difference between what you feel is
> honorable & what the rest of the world sees as honorable... I

I think to use the book's rules as is, the mechanics suggest that it's
assumed everyone has a conscience with the exact same views. Honor is
supposed to reflect the "sense of justice" the character can pull up from
themself to help them in times of need. Villains don't have this.
That's my interpretation.
The recovey system sounds interesting.
I think I've finally decided a "meditation" system that won't unbalance
the game. To assist the "house rule" of everyone gains back 1 will/1 chi
per night of sleep.

Tony
Group: streetfighter Message: 8842 From: Knight of the Black Rose Date: 8/31/2000
Subject: Insight
Here's a little thing for Insight I've worked up.
Feel free to use it, rip it apart, whatever.
In any case, something like this should be used sparingly lest it bog
down the game.

Insight (experimental)
Here's a use for Insight during combat. In between turns, Insight may be
used to foresee the opponent's next move. After the
opponent has played the card for the next round but before you play your
card, roll Wits plus Insight. The number of successes
will give you a hint as to the next move. The difficulty is based on the
dice subtracted from the next action of the character
performing Insight. For two dice subtracted, difficulty is 8. For four
dice subtracted, difficulty is 6 (this is the most extreme
allowed). Example information that can be learned:
Successes: 1 - Attack or Defense or whether in a combo or how hurt the
enemy is
Successes: 2 - Two bits of information (from the list of 1 Success)
Successes: 3 - Technique that will be used or whether it is fast or slow
(move with penalty or bonus)
Successes: 4 - Can recognize the maneuver if the you've seen the opponent
use it previously. (or learn both facts from the 3
Success list)
Successes: 5 - The speed of the maneuver or other info.
Insight vs. Insight: Two people using Insight against each other would
subtract their successes from each other, the left over
point going to the victor.
Group: streetfighter Message: 8843 From: J. Scott Pittman Date: 9/1/2000
Subject: Re: [streetfighter] Insight
>>Insight (experimental, version II)
Here's a use for Insight during combat. In between turns, Insight may be
used to foresee the opponent's next move.

Okay, that's simple enough.

>>After the
opponent has played the card for the next round but before you play your
card, roll Wits plus Insight.

This might lead to both players not willing to lay down their cards if they both want to use Insight. I would change it to:

The player must choose to use Insight at the very beginning of a turn, before cards chosen are revealed.

I changed the following part to make it more clear:

Depending on the number of successes, the fighter may gain knowledge of his opponent's next move.

>>The difficulty is based on the
dice subtracted from the next action of the character
performing Insight. For two dice subtracted, difficulty is 8. For four
dice subtracted, difficulty is 6 (this is the most extreme
allowed).

Very good idea, except that the next action of the character may not involve rolling dice (such as if he is Blocking). I suggest the following to keep players from abusing Insight:

Attempting to sense exactly what your opponent is going to do before he does it, and to keep your wits about you during combat can be taxing on the mind. The use of Insight in this manner costs the character 1 Willpower Point.

Example information that can be learned:

Successes: 1 -
The opposing character must reveal if his card can cause damage to an opponent or not, or if he has actually taken any health damage. The player who used Insight chooses what information is learned.

Successes: 2 -
The player must reveal both bits of information from "1 success".

Successes: 3 -
The opposing character must reveal all the information as if there were two successes, and in addition reveal what Technique the Maneuver he is using is based on. The fighter can chose to make his opponent give him the exact total of either Speed, Damage, or Move.

Successes: 4 -
The fighter gains all information as above, and also learns the exact Health level that his opponent is at. The opponent must reveal all the basic totals of his Maneuver (Speed, Damage and Move), and announce if the Maneuver is Aerial, "normal" or Crouching in nature.

Successes: 5 -
The opposing character reveals his exact Health total and must show the combat card he has chosen to his opponent.

>>Insight vs. Insight: Two people using Insight against
each other would
subtract their successes from each other, the left over
point going to the victor.

I don't really see Insight as able to "wipe out" another characters Insight roll... I think that if both characters do well on their rolls they will simply Abort to good alternatives if possible. I'd leave this part out.
 
J. Scott Pittman




 
Group: streetfighter Message: 8844 From: herve Date: 9/1/2000
Subject: Re: [streetfighter]
Hello all,

As far as i know, a mailing list is open to all.
For those who are tired of this things or this things....some choice open to you :
- quit the list
- ignore what bother you
- complain about what bother you

Only one thing is wrong there , the third, because you don't express the wish of
the other.
Even if only one guy come here per month, having the links to some cool stuff is a
great things. And that because some of the mail posted here are quit
unundestantable.
So in order to not scare newcomers, i think posting Links is a good things, that
let them know better what is dealing here.

In my opinion, the best way to deal, when you don't like something, just delete the
message, or don't look at the part that disturb you.

Read you later =P
Group: streetfighter Message: 8845 From: steven stevenson Date: 9/1/2000
Subject: Re: [streetfighter] Digest Number 186
this is my first time writing to this newsletter so could someone send me a
regular email on what the hell is this about because from what i have read
soo far it is confusing the hell out of me. but i have played streetfighter
the story telling game for many years.

steven



>From: streetfighter@egroups.com
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Digest Number 186
>Date: 1 Sep 2000 07:40:21 -0000
>
>
>There are 6 messages in this issue.
>
>Topics in this digest:
>
> 1. Re: Willpower
> From: "Don Vernatter" <devernatter@...>
> 2. Re:
> From: "Don Vernatter" <devernatter@...>
> 3. The Dreaded recovery roll
> From: Chris Nelson <ptc075@...>
> 4. Re: The Dreaded recovery roll
> From: Knight of the Black Rose <anton_figueroa@...>
> 5. Insight
> From: Knight of the Black Rose <anton_figueroa@...>
> 6. Re: Insight
> From: "J. Scott Pittman" <joespitt@...>
>
>
>________________________________________________________________________
>________________________________________________________________________
>
>Message: 1
> Date: Thu, 31 Aug 2000 15:20:46 EDT
> From: "Don Vernatter" <devernatter@...>
>Subject: Re: Willpower
>
>okay, so if the willpower situation is cleared up, what about chi? Does it
>follow the same rules or is their a different set for it?
>
>
> >From: "Rogue Tiger" <roguetiger@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Willpower
> >Date: Tue, 29 Aug 2000 11:17:09 GMT
> >
> >Okay... P.64 of the main book states:
> >
> >"Only one Willpower point can be spent during a single turn"
> >
> >But elsewhere there's a list of maneuvers - or should I say maneuners ;-P
>-
> >where some abilities require 2 or more Willpower points to activate.
> >
> >Of course, the brilliant authors who contradicted themselves (where's the
> >editor during all this? Golfing?) weren't thinking of spending points on
> >maneuvers; they were thinking about people spending Willpower for the
> >automatic 1 success.
> >
> >As far as I'm concerned, I agree with the person who said "1 Willpower
> >ACTION per turn, rather than point." It rectifies the problem cleanly and
> >easily.
> >
> >-Tiger
> >_________________________________________________________________________
> >Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
> >
> >Share information about yourself, create your own public profile at
> >http://profiles.msn.com
> >
>
>_________________________________________________________________________
>Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
>
>Share information about yourself, create your own public profile at
>http://profiles.msn.com
>
>
>
>________________________________________________________________________
>________________________________________________________________________
>
>Message: 2
> Date: Thu, 31 Aug 2000 15:27:55 EDT
> From: "Don Vernatter" <devernatter@...>
>Subject: Re:
>
>I would hate to see anyone leave but i'm just a big ole softy. Do what you
>gotta, Steve. I hope you'll have the desire to return someday <sniff>.
>
>
> >From: Chris Hoffmann <staredown@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: Re: [streetfighter]
> >Date: Tue, 29 Aug 2000 08:05:48 -0700 (PDT)
> >
> >--- Jens-Arthur Leirbakk <leirbakk@...> wrote:
> > > I totally agree with Scott. Personally (although you wouldn't know,
> >since
> > > I never did tell anyone), Steve's website was one of the first ones I
> >saw
> > > with Street Fighter related stuff on except my
> > > own. (http://www.pvv.org/~leirbakk/rpg_e.html, and if you don't like
>it,
> > > don't look at it) Actually, he was a great inspiration for me to even
> > > bother translating the stuff I had for SF to English.
> > >
> > > Again, Steve, I'd hate to see you go. And I would probably go with
>you.
> >
> >Once upon a time, a man approached a few select people with a
>revolutionary
> >idea: form a group within our respective address books that would uses to
> >exchange ideas about the great Street Fighter Storytelling Game. As
> >members
> >were added or removed, he would send out revised address lists so that
>the
> >others could update their own books. It was inefficient, error prone,
>and
> >inconvenient.
> >
> >It was also one of the high points of the list's existence.
> >
> >The man was Mike Morgado. Those address groups would one day become the
> >street
> >fighter mailing list.
> >
> >Egroups, and before them, Makelist, have streamlined the adding and
> >removing of
> >members, and greatly increased both accessibility and ease of use.
> >
> >That, I think, is the root of our problem.
> >
> >Before, in a small minor way, you earned your way onto the list. The
> >tedious
> >trial of adding up to forty or fifty people you never heard of before to
> >your
> >address book showed you deserved to be on the list. And more
>importantly,
> >you
> >knew that everyone else on the list also earned their place there.
> >
> >Now though, with a few button clicks, anyone with net access can join in
> >the
> >fun. This is a public list, and anyone who wants to be here has a
>perfect
> >right to join.
> >
> >The trick is to remember that applies to everyone else as well.
> >
> >Steve, Jens-Arthur, and whomever decides to follow their example, I'm
>with
> >Mike
> >on this one. You ever want to come back, you've earned your place here.
> >Bulbasaur and I will still be here.
> >
> >=====
> >staredown@... http://members.xoom.com/staredown
> >
> >"We don't expect kittens to fight wildcats and win
> >--we merely expect them to try."
> > -- Robert Heinlein
> >
> >__________________________________________________
> >Do You Yahoo!?
> >Yahoo! Mail - Free email you can access from anywhere!
> >http://mail.yahoo.com/
>
>_________________________________________________________________________
>Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
>
>Share information about yourself, create your own public profile at
>http://profiles.msn.com
>
>
>
>________________________________________________________________________
>________________________________________________________________________
>
>Message: 3
> Date: Thu, 31 Aug 2000 13:33:27 -0700 (PDT)
> From: Chris Nelson <ptc075@...>
>Subject: The Dreaded recovery roll
>
>Hey all,
>
>I'm finally getting around to starting my 70s Street Fighter game...
>well, actually, the vampire game we were all playing is finally ending,
>so it's now my turn to GM, but anyway...
>
>Everytime we start up a new game, we usually try to sit down ahead of
>time & modify a few rules, to see if we can't tweak the system a little
>bit... The result of course is that our book of house rules is now
>bigger than the main book.. A-way, this time around, we're considering
>adding a new stat under Chi & Willpwer, called simply 'recovery'.
>Ranges from 1-10, & you can buy it up highter just like Chi/WP. Rather
>than rolling your honor to see how much Chi & WP you get back, you'd be
>rolling your recovery stat instead. Now, I know, why do this you ask,
>what's wrong w/ rolling your honor? Well, to keep this short, the last
>time we played we got into this big long debate about how your recoery
>should be based on your own ability, not on what other's percieve of
>you... and there can be a big difference between what you feel is
>honorable & what the rest of the world sees as honorable... I think
>there was a big debate about this just recently, where a character
>wanted to shoot someone else for 'good' reasons... clearly he thought
>it was the honorable thing to do, but acording to the rules it sure
>isn't.
>
>A-way. Back to my original point, has anyone here experimented with
>using any systems for recovery other than the Honor system listed in
>the base book? Personally I kinda like the idea of adding the Recovery
>stat, b/c it lets me keep Glory & Honor around, it's just that they now
>have very different uses... "Hm.. you want the wise honorable sensei
>to teach you improved turbo flaming air hurricane kick eh?, well,
>what's your character's honor?" Well, that's story for today.
>-Laters!
>-Chris!
>
>
>__________________________________________________
>Do You Yahoo!?
>Yahoo! Mail - Free email you can access from anywhere!
>http://mail.yahoo.com/
>
>
>________________________________________________________________________
>________________________________________________________________________
>
>Message: 4
> Date: Thu, 31 Aug 2000 18:39:33 -0400
> From: Knight of the Black Rose <anton_figueroa@...>
>Subject: Re: The Dreaded recovery roll
>
> > time we played we got into this big long debate about how your
> > recoery
> > should be based on your own ability, not on what other's percieve of
> > you... and there can be a big difference between what you feel is
> > honorable & what the rest of the world sees as honorable... I
>
>I think to use the book's rules as is, the mechanics suggest that it's
>assumed everyone has a conscience with the exact same views. Honor is
>supposed to reflect the "sense of justice" the character can pull up from
>themself to help them in times of need. Villains don't have this.
>That's my interpretation.
>The recovey system sounds interesting.
>I think I've finally decided a "meditation" system that won't unbalance
>the game. To assist the "house rule" of everyone gains back 1 will/1 chi
>per night of sleep.
>
>Tony
>
>
>________________________________________________________________________
>________________________________________________________________________
>
>Message: 5
> Date: Thu, 31 Aug 2000 19:46:55 -0400
> From: Knight of the Black Rose <anton_figueroa@...>
>Subject: Insight
>
>Here's a little thing for Insight I've worked up.
>Feel free to use it, rip it apart, whatever.
>In any case, something like this should be used sparingly lest it bog
>down the game.
>
>Insight (experimental)
>Here's a use for Insight during combat. In between turns, Insight may be
>used to foresee the opponent's next move. After the
>opponent has played the card for the next round but before you play your
>card, roll Wits plus Insight. The number of successes
>will give you a hint as to the next move. The difficulty is based on the
>dice subtracted from the next action of the character
>performing Insight. For two dice subtracted, difficulty is 8. For four
>dice subtracted, difficulty is 6 (this is the most extreme
>allowed). Example information that can be learned:
>Successes: 1 - Attack or Defense or whether in a combo or how hurt the
>enemy is
>Successes: 2 - Two bits of information (from the list of 1 Success)
>Successes: 3 - Technique that will be used or whether it is fast or slow
>(move with penalty or bonus)
>Successes: 4 - Can recognize the maneuver if the you've seen the opponent
>use it previously. (or learn both facts from the 3
>Success list)
>Successes: 5 - The speed of the maneuver or other info.
>Insight vs. Insight: Two people using Insight against each other would
>subtract their successes from each other, the left over
>point going to the victor.
>
>
>________________________________________________________________________
>________________________________________________________________________
>
>Message: 6
> Date: Fri, 1 Sep 2000 00:43:39 -0700
> From: "J. Scott Pittman" <joespitt@...>
>Subject: Re: Insight
>
> >>Insight (experimental, version II)
>Here's a use for Insight during combat. In between turns, Insight may be
>used to foresee the opponent's next move.
>
>Okay, that's simple enough.
>
> >>After the
>opponent has played the card for the next round but before you play your
>card, roll Wits plus Insight.
>
>This might lead to both players not willing to lay down their cards if they
>both want to use Insight. I would change it to:
>
>The player must choose to use Insight at the very beginning of a turn,
>before cards chosen are revealed.
>
>I changed the following part to make it more clear:
>
>Depending on the number of successes, the fighter may gain knowledge of his
>opponent's next move.
>
> >>The difficulty is based on the
>dice subtracted from the next action of the character
>performing Insight. For two dice subtracted, difficulty is 8. For four
>dice subtracted, difficulty is 6 (this is the most extreme
>allowed).
>
>Very good idea, except that the next action of the character may not
>involve rolling dice (such as if he is Blocking). I suggest the following
>to keep players from abusing Insight:
>
>Attempting to sense exactly what your opponent is going to do before he
>does it, and to keep your wits about you during combat can be taxing on the
>mind. The use of Insight in this manner costs the character 1 Willpower
>Point.
>
>Example information that can be learned:
>
>Successes: 1 -
>The opposing character must reveal if his card can cause damage to an
>opponent or not, or if he has actually taken any health damage. The player
>who used Insight chooses what information is learned.
>
>Successes: 2 -
>The player must reveal both bits of information from "1 success".
>
>Successes: 3 -
>The opposing character must reveal all the information as if there were two
>successes, and in addition reveal what Technique the Maneuver he is using
>is based on. The fighter can chose to make his opponent give him the exact
>total of either Speed, Damage, or Move.
>
>Successes: 4 -
>The fighter gains all information as above, and also learns the exact
>Health level that his opponent is at. The opponent must reveal all the
>basic totals of his Maneuver (Speed, Damage and Move), and announce if the
>Maneuver is Aerial, "normal" or Crouching in nature.
>
>Successes: 5 -
>The opposing character reveals his exact Health total and must show the
>combat card he has chosen to his opponent.
>
> >>Insight vs. Insight: Two people using Insight against each other would
>subtract their successes from each other, the left over
>point going to the victor.
>
>I don't really see Insight as able to "wipe out" another characters Insight
>roll... I think that if both characters do well on their rolls they will
>simply Abort to good alternatives if possible. I'd leave this part out.
>
>J. Scott Pittman
>www.dragonslayergames.com
>
>
>
>
>
>
>
>[This message contained attachments]
>
>
>
>________________________________________________________________________
>________________________________________________________________________
>
>
>

_________________________________________________________________________
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Group: streetfighter Message: 8846 From: Don Vernatter Date: 9/1/2000
Subject: Re: [streetfighter] The Dreaded recovery roll
I have a couple of questions. First, how often can you use an honor roll to
receover chi/willpower? Is it once per battle, after the battle is over?
I'm not real clear on that. I've been a GM for a number of years, but I
just let them recover totally after a scene is over (fifteen minutes of
rest) if there is time. Second, i see that the general consensus is that
honor is an external thing. I always thought of it as an internal measure.
The way i use honor and glory seems to be slightly different than most of
yours. For instance, glory is only affected if you do something inside the
ring, or if they're in front of a lot of people. But honor is affected no
matter what, whether in front of people or alone, even if no one else could
ever know. In fact, my chronicles tend to take place outside of the ring a
lot more than in, so I have a group of high powered level 3 fighters with
really high honor but no glory ^_^ Oh well!


>From: Chris Nelson <ptc075@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] The Dreaded recovery roll
>Date: Thu, 31 Aug 2000 13:33:27 -0700 (PDT)
>
>Hey all,
>
>I'm finally getting around to starting my 70s Street Fighter game...
>well, actually, the vampire game we were all playing is finally ending,
>so it's now my turn to GM, but anyway...
>
>Everytime we start up a new game, we usually try to sit down ahead of
>time & modify a few rules, to see if we can't tweak the system a little
>bit... The result of course is that our book of house rules is now
>bigger than the main book.. A-way, this time around, we're considering
>adding a new stat under Chi & Willpwer, called simply 'recovery'.
>Ranges from 1-10, & you can buy it up highter just like Chi/WP. Rather
>than rolling your honor to see how much Chi & WP you get back, you'd be
>rolling your recovery stat instead. Now, I know, why do this you ask,
>what's wrong w/ rolling your honor? Well, to keep this short, the last
>time we played we got into this big long debate about how your recoery
>should be based on your own ability, not on what other's percieve of
>you... and there can be a big difference between what you feel is
>honorable & what the rest of the world sees as honorable... I think
>there was a big debate about this just recently, where a character
>wanted to shoot someone else for 'good' reasons... clearly he thought
>it was the honorable thing to do, but acording to the rules it sure
>isn't.
>
>A-way. Back to my original point, has anyone here experimented with
>using any systems for recovery other than the Honor system listed in
>the base book? Personally I kinda like the idea of adding the Recovery
>stat, b/c it lets me keep Glory & Honor around, it's just that they now
>have very different uses... "Hm.. you want the wise honorable sensei
>to teach you improved turbo flaming air hurricane kick eh?, well,
>what's your character's honor?" Well, that's story for today.
>-Laters!
>-Chris!
>
>
>__________________________________________________
>Do You Yahoo!?
>Yahoo! Mail - Free email you can access from anywhere!
>http://mail.yahoo.com/

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Group: streetfighter Message: 8847 From: Knight of the Black Rose Date: 9/1/2000
Subject: Re: [streetfighter] The Dreaded recovery roll
I really really hate the way the egroups adds are at the top of the e-mails now.

------Original Message------
From: "Don Vernatter" <devernatter@...>


I have a couple of questions. First, how often can you use an honor roll to
receover chi/willpower? Is it once per battle, after the battle is over?
I'm not real clear on that.

----> It's after a successful accomplishment (such as winning a tournament or other fight is the example in the rulebook).

Second, i see that the general consensus is that
honor is an external thing. I always thought of it as an internal measure.

----> I don't THINK that's the general consensus. I've seen one maybe two people on the list speak of it as if it were external.
Group: streetfighter Message: 8848 From: J. Scott Pittman Date: 9/1/2000
Subject: Re: [streetfighter] Digest Number 186
> this is my first time writing to this newsletter so could someone send me
a
> regular email on what the hell is this about because from what i have read
> soo far it is confusing the hell out of me. but i have played
streetfighter
> the story telling game for many years.

This mailing list is a gathering place for fans of the Street Fighter: the
Storytelling game to come and share ideas and opinions about the game. We
are big on discussing rules and trying to figure them out and complete them,
since many were left open to opinion, not clarified, or simply did not
appear in the books as promised.
We also hold tournaments from time to time, where the members of this list
create fighters and duke it out using a "strategy list" of maneuvers. That's
the really fun part. however, the guy running the fights has lots of work to
do, and the real guru of the tournaments, Rinaldo, seems to have
disappeared. We've had a few people try to get new tournaments off the
ground, but so far i haven't seen any of them really take off yet. (By the
way, list, who is still trying to get a tournament started?)

J. Scott Pittman
http://www.tsixroads.com/~joespitt/dogsofwar.htm
Group: streetfighter Message: 8849 From: J. Scott Pittman Date: 9/1/2000
Subject: CHAMPS
That's right - I'm still working on the revised edition of CHAMPS, the
CHaracter Additional Maneuver Planning System. So far, everything looks
great, and the system is almost completed, although there's still lots of
mathwork for me to do before I release the thing onto the world.
CHAMPS will include, as requested, a system to create new maneuvers that
are fair and balanced, and will include rules on all aspects of Maneuvers
(unlike the first edition), including concrete rules on applying Technique
and Maneuver requirements, and how to judge the special reduced costs for
various styles.
I think that having a set system for this kind of thing is a good idea,
which is why I have been putting so much work into making sure that CHAMPS
is correct in it's math and systems. With a set of ground rules, we can
create new maneuvers that we can be sure are within the same system that
everyone else is using, at at the same level of fairness and game balance.
Anyway, the sytem should be finished soon (no dates promised here).
Thought I forgot about it, didn't you Chris?

J. Scott Pittman
----- Original Message -----
From: steven stevenson <ScS_2002@...>
To: <streetfighter@egroups.com>
Sent: Friday, September 01, 2000 5:31 AM
Subject: Re: [streetfighter] Digest Number 186


>
> this is my first time writing to this newsletter so could someone send me
a
> regular email on what the hell is this about because from what i have read
> soo far it is confusing the hell out of me. but i have played
streetfighter
> the story telling game for many years.
>
> steven
>
>
>
> >From: streetfighter@egroups.com
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Digest Number 186
> >Date: 1 Sep 2000 07:40:21 -0000
> >
> >
> >There are 6 messages in this issue.
> >
> >Topics in this digest:
> >
> > 1. Re: Willpower
> > From: "Don Vernatter" <devernatter@...>
> > 2. Re:
> > From: "Don Vernatter" <devernatter@...>
> > 3. The Dreaded recovery roll
> > From: Chris Nelson <ptc075@...>
> > 4. Re: The Dreaded recovery roll
> > From: Knight of the Black Rose <anton_figueroa@...>
> > 5. Insight
> > From: Knight of the Black Rose <anton_figueroa@...>
> > 6. Re: Insight
> > From: "J. Scott Pittman" <joespitt@...>
> >
> >
> >________________________________________________________________________
> >________________________________________________________________________
> >
> >Message: 1
> > Date: Thu, 31 Aug 2000 15:20:46 EDT
> > From: "Don Vernatter" <devernatter@...>
> >Subject: Re: Willpower
> >
> >okay, so if the willpower situation is cleared up, what about chi? Does
it
> >follow the same rules or is their a different set for it?
> >
> >
> > >From: "Rogue Tiger" <roguetiger@...>
> > >Reply-To: streetfighter@egroups.com
> > >To: streetfighter@egroups.com
> > >Subject: [streetfighter] Willpower
> > >Date: Tue, 29 Aug 2000 11:17:09 GMT
> > >
> > >Okay... P.64 of the main book states:
> > >
> > >"Only one Willpower point can be spent during a single turn"
> > >
> > >But elsewhere there's a list of maneuvers - or should I say maneuners
;-P
> >-
> > >where some abilities require 2 or more Willpower points to activate.
> > >
> > >Of course, the brilliant authors who contradicted themselves (where's
the
> > >editor during all this? Golfing?) weren't thinking of spending points
on
> > >maneuvers; they were thinking about people spending Willpower for the
> > >automatic 1 success.
> > >
> > >As far as I'm concerned, I agree with the person who said "1 Willpower
> > >ACTION per turn, rather than point." It rectifies the problem cleanly
and
> > >easily.
> > >
> > >-Tiger
> >
>_________________________________________________________________________
> > >Get Your Private, Free E-mail from MSN Hotmail at
http://www.hotmail.com
> > >
> > >Share information about yourself, create your own public profile at
> > >http://profiles.msn.com
> > >
> >
> >_________________________________________________________________________
> >Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
> >
> >Share information about yourself, create your own public profile at
> >http://profiles.msn.com
> >
> >
> >
> >________________________________________________________________________
> >________________________________________________________________________
> >
> >Message: 2
> > Date: Thu, 31 Aug 2000 15:27:55 EDT
> > From: "Don Vernatter" <devernatter@...>
> >Subject: Re:
> >
> >I would hate to see anyone leave but i'm just a big ole softy. Do what
you
> >gotta, Steve. I hope you'll have the desire to return someday <sniff>.
> >
> >
> > >From: Chris Hoffmann <staredown@...>
> > >Reply-To: streetfighter@egroups.com
> > >To: streetfighter@egroups.com
> > >Subject: Re: [streetfighter]
> > >Date: Tue, 29 Aug 2000 08:05:48 -0700 (PDT)
> > >
> > >--- Jens-Arthur Leirbakk <leirbakk@...> wrote:
> > > > I totally agree with Scott. Personally (although you wouldn't know,
> > >since
> > > > I never did tell anyone), Steve's website was one of the first ones
I
> > >saw
> > > > with Street Fighter related stuff on except my
> > > > own. (http://www.pvv.org/~leirbakk/rpg_e.html, and if you don't like
> >it,
> > > > don't look at it) Actually, he was a great inspiration for me to
even
> > > > bother translating the stuff I had for SF to English.
> > > >
> > > > Again, Steve, I'd hate to see you go. And I would probably go with
> >you.
> > >
> > >Once upon a time, a man approached a few select people with a
> >revolutionary
> > >idea: form a group within our respective address books that would uses
to
> > >exchange ideas about the great Street Fighter Storytelling Game. As
> > >members
> > >were added or removed, he would send out revised address lists so that
> >the
> > >others could update their own books. It was inefficient, error prone,
> >and
> > >inconvenient.
> > >
> > >It was also one of the high points of the list's existence.
> > >
> > >The man was Mike Morgado. Those address groups would one day become
the
> > >street
> > >fighter mailing list.
> > >
> > >Egroups, and before them, Makelist, have streamlined the adding and
> > >removing of
> > >members, and greatly increased both accessibility and ease of use.
> > >
> > >That, I think, is the root of our problem.
> > >
> > >Before, in a small minor way, you earned your way onto the list. The
> > >tedious
> > >trial of adding up to forty or fifty people you never heard of before
to
> > >your
> > >address book showed you deserved to be on the list. And more
> >importantly,
> > >you
> > >knew that everyone else on the list also earned their place there.
> > >
> > >Now though, with a few button clicks, anyone with net access can join
in
> > >the
> > >fun. This is a public list, and anyone who wants to be here has a
> >perfect
> > >right to join.
> > >
> > >The trick is to remember that applies to everyone else as well.
> > >
> > >Steve, Jens-Arthur, and whomever decides to follow their example, I'm
> >with
> > >Mike
> > >on this one. You ever want to come back, you've earned your place
here.
> > >Bulbasaur and I will still be here.
> > >
> > >=====
> > >staredown@... http://members.xoom.com/staredown
> > >
> > >"We don't expect kittens to fight wildcats and win
> > >--we merely expect them to try."
> > > -- Robert Heinlein
> > >
> > >__________________________________________________
> > >Do You Yahoo!?
> > >Yahoo! Mail - Free email you can access from anywhere!
> > >http://mail.yahoo.com/
> >
> >_________________________________________________________________________
> >Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
> >
> >Share information about yourself, create your own public profile at
> >http://profiles.msn.com
> >
> >
> >
> >________________________________________________________________________
> >________________________________________________________________________
> >
> >Message: 3
> > Date: Thu, 31 Aug 2000 13:33:27 -0700 (PDT)
> > From: Chris Nelson <ptc075@...>
> >Subject: The Dreaded recovery roll
> >
> >Hey all,
> >
> >I'm finally getting around to starting my 70s Street Fighter game...
> >well, actually, the vampire game we were all playing is finally ending,
> >so it's now my turn to GM, but anyway...
> >
> >Everytime we start up a new game, we usually try to sit down ahead of
> >time & modify a few rules, to see if we can't tweak the system a little
> >bit... The result of course is that our book of house rules is now
> >bigger than the main book.. A-way, this time around, we're considering
> >adding a new stat under Chi & Willpwer, called simply 'recovery'.
> >Ranges from 1-10, & you can buy it up highter just like Chi/WP. Rather
> >than rolling your honor to see how much Chi & WP you get back, you'd be
> >rolling your recovery stat instead. Now, I know, why do this you ask,
> >what's wrong w/ rolling your honor? Well, to keep this short, the last
> >time we played we got into this big long debate about how your recoery
> >should be based on your own ability, not on what other's percieve of
> >you... and there can be a big difference between what you feel is
> >honorable & what the rest of the world sees as honorable... I think
> >there was a big debate about this just recently, where a character
> >wanted to shoot someone else for 'good' reasons... clearly he thought
> >it was the honorable thing to do, but acording to the rules it sure
> >isn't.
> >
> >A-way. Back to my original point, has anyone here experimented with
> >using any systems for recovery other than the Honor system listed in
> >the base book? Personally I kinda like the idea of adding the Recovery
> >stat, b/c it lets me keep Glory & Honor around, it's just that they now
> >have very different uses... "Hm.. you want the wise honorable sensei
> >to teach you improved turbo flaming air hurricane kick eh?, well,
> >what's your character's honor?" Well, that's story for today.
> >-Laters!
> >-Chris!
> >
> >
> >__________________________________________________
> >Do You Yahoo!?
> >Yahoo! Mail - Free email you can access from anywhere!
> >http://mail.yahoo.com/
> >
> >
> >________________________________________________________________________
> >________________________________________________________________________
> >
> >Message: 4
> > Date: Thu, 31 Aug 2000 18:39:33 -0400
> > From: Knight of the Black Rose <anton_figueroa@...>
> >Subject: Re: The Dreaded recovery roll
> >
> > > time we played we got into this big long debate about how your
> > > recoery
> > > should be based on your own ability, not on what other's percieve of
> > > you... and there can be a big difference between what you feel is
> > > honorable & what the rest of the world sees as honorable... I
> >
> >I think to use the book's rules as is, the mechanics suggest that it's
> >assumed everyone has a conscience with the exact same views. Honor is
> >supposed to reflect the "sense of justice" the character can pull up from
> >themself to help them in times of need. Villains don't have this.
> >That's my interpretation.
> >The recovey system sounds interesting.
> >I think I've finally decided a "meditation" system that won't unbalance
> >the game. To assist the "house rule" of everyone gains back 1 will/1 chi
> >per night of sleep.
> >
> >Tony
> >
> >
> >________________________________________________________________________
> >________________________________________________________________________
> >
> >Message: 5
> > Date: Thu, 31 Aug 2000 19:46:55 -0400
> > From: Knight of the Black Rose <anton_figueroa@...>
> >Subject: Insight
> >
> >Here's a little thing for Insight I've worked up.
> >Feel free to use it, rip it apart, whatever.
> >In any case, something like this should be used sparingly lest it bog
> >down the game.
> >
> >Insight (experimental)
> >Here's a use for Insight during combat. In between turns, Insight may be
> >used to foresee the opponent's next move. After the
> >opponent has played the card for the next round but before you play your
> >card, roll Wits plus Insight. The number of successes
> >will give you a hint as to the next move. The difficulty is based on the
> >dice subtracted from the next action of the character
> >performing Insight. For two dice subtracted, difficulty is 8. For four
> >dice subtracted, difficulty is 6 (this is the most extreme
> >allowed). Example information that can be learned:
> >Successes: 1 - Attack or Defense or whether in a combo or how hurt the
> >enemy is
> >Successes: 2 - Two bits of information (from the list of 1 Success)
> >Successes: 3 - Technique that will be used or whether it is fast or slow
> >(move with penalty or bonus)
> >Successes: 4 - Can recognize the maneuver if the you've seen the opponent
> >use it previously. (or learn both facts from the 3
> >Success list)
> >Successes: 5 - The speed of the maneuver or other info.
> >Insight vs. Insight: Two people using Insight against each other would
> >subtract their successes from each other, the left over
> >point going to the victor.
> >
> >
> >________________________________________________________________________
> >________________________________________________________________________
> >
> >Message: 6
> > Date: Fri, 1 Sep 2000 00:43:39 -0700
> > From: "J. Scott Pittman" <joespitt@...>
> >Subject: Re: Insight
> >
> > >>Insight (experimental, version II)
> >Here's a use for Insight during combat. In between turns, Insight may be
> >used to foresee the opponent's next move.
> >
> >Okay, that's simple enough.
> >
> > >>After the
> >opponent has played the card for the next round but before you play your
> >card, roll Wits plus Insight.
> >
> >This might lead to both players not willing to lay down their cards if
they
> >both want to use Insight. I would change it to:
> >
> >The player must choose to use Insight at the very beginning of a turn,
> >before cards chosen are revealed.
> >
> >I changed the following part to make it more clear:
> >
> >Depending on the number of successes, the fighter may gain knowledge of
his
> >opponent's next move.
> >
> > >>The difficulty is based on the
> >dice subtracted from the next action of the character
> >performing Insight. For two dice subtracted, difficulty is 8. For four
> >dice subtracted, difficulty is 6 (this is the most extreme
> >allowed).
> >
> >Very good idea, except that the next action of the character may not
> >involve rolling dice (such as if he is Blocking). I suggest the following
> >to keep players from abusing Insight:
> >
> >Attempting to sense exactly what your opponent is going to do before he
> >does it, and to keep your wits about you during combat can be taxing on
the
> >mind. The use of Insight in this manner costs the character 1 Willpower
> >Point.
> >
> >Example information that can be learned:
> >
> >Successes: 1 -
> >The opposing character must reveal if his card can cause damage to an
> >opponent or not, or if he has actually taken any health damage. The
player
> >who used Insight chooses what information is learned.
> >
> >Successes: 2 -
> >The player must reveal both bits of information from "1 success".
> >
> >Successes: 3 -
> >The opposing character must reveal all the information as if there were
two
> >successes, and in addition reveal what Technique the Maneuver he is using
> >is based on. The fighter can chose to make his opponent give him the
exact
> >total of either Speed, Damage, or Move.
> >
> >Successes: 4 -
> >The fighter gains all information as above, and also learns the exact
> >Health level that his opponent is at. The opponent must reveal all the
> >basic totals of his Maneuver (Speed, Damage and Move), and announce if
the
> >Maneuver is Aerial, "normal" or Crouching in nature.
> >
> >Successes: 5 -
> >The opposing character reveals his exact Health total and must show the
> >combat card he has chosen to his opponent.
> >
> > >>Insight vs. Insight: Two people using Insight against each other would
> >subtract their successes from each other, the left over
> >point going to the victor.
> >
> >I don't really see Insight as able to "wipe out" another characters
Insight
> >roll... I think that if both characters do well on their rolls they will
> >simply Abort to good alternatives if possible. I'd leave this part out.
> >
> >J. Scott Pittman
> >www.dragonslayergames.com
> >
> >
> >
> >
> >
> >
> >
> >[This message contained attachments]
> >
> >
> >
> >________________________________________________________________________
> >________________________________________________________________________
> >
> >
> >
>
> _________________________________________________________________________
> Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
>
> Share information about yourself, create your own public profile at
> http://profiles.msn.com
>
>
>
>
Group: streetfighter Message: 8850 From: Chris Nelson Date: 9/1/2000
Subject: Re: [streetfighter] The Dreaded recovery roll
--- Don Vernatter <devernatter@...> wrote:
> I have a couple of questions. First, how often can you use an honor
> roll to
> receover chi/willpower?

Pretty much it's after every fight or end of scene, assuming the
character has 15mins to rest.

Second, i see that the general consensus is that
> honor is an external thing. I always thought of it as an internal
> measure.

Yeah, see, that's where we get into the argument in the 1st place.
Your recovery should be based on your internal measurement of yourself.
If you feel that you are a right & justified 'moral' person, you
should get your Chi & WP back quickly. However, the honor in the book
is an external honor, based on what other's think of you based on your
actions. Now where the book fails (in this case) is that it doesn't
distinguish between the two. In theory, if everyone had the exact same
morals, then this wouldn't be an issue, as both the 'internal honor' &
'external honor' would always be the same. It's when you get
character's with different interpretations of what is & isn't
honrorable that you get problems.

Now, the 1st time this came up, we made a quick-ruling & said that the
book's honor is the 'ideal' case that everyone, subconsiously or not,
ascribes to achive. This works great for keeping the PCs from becoming
chaotic evil murdering bastards, but, well, there's more than one
interpretation of right & wrong, & I think that should be the up the
player, not some codec outa a handbook.

A-way, sorry if the last paragraph sounds sorta disjunted, I got
interupted for about 4 hours inbetween the start & the end ther...
Well, its now the weekend, so I'm gonna get. Y'all have a good one
-Laters!
-Chris!


__________________________________________________
Do You Yahoo!?
Yahoo! Mail - Free email you can access from anywhere!
http://mail.yahoo.com/
Group: streetfighter Message: 8851 From: doctorfeit@excite.com Date: 9/1/2000
Subject: anyone interested?
i havent checked this board in a while, but i am still playing in an
e-federation with rules based LOOSELY on streetfighter rpg... if
anyone is interested please e-mail me directl
Group: streetfighter Message: 8852 From: Josh Diemert Date: 9/1/2000
Subject: Re: [streetfighter] Willpower
--- Don Vernatter <devernatter@...> wrote:
> okay, so if the willpower situation is cleared up,
> what about chi? Does it
> follow the same rules or is their a different set
> for it?


As far as I know, you can spend as much Chi in a round
as you want, up to however much Chi you have available.

__________________________________________________
Do You Yahoo!?
Yahoo! Mail - Free email you can access from anywhere!
http://mail.yahoo.com/
Group: streetfighter Message: 8853 From: Knight of the Black Rose Date: 9/2/2000
Subject: player strategies
I wanted to get some comments on some things that I've seen done in the
game. Some of them seem wrong so I wanted opinions.

Aborting to a jump to escape whenever a player is interupted by a Grab
move. (Normally, the jump will go on a higher speed and be able to escape
the grab.)

Two friendly players occupying the same hex so that neither can be thrown
(only two characters in one hex max).

Tony
Group: streetfighter Message: 8854 From: Karan Date: 9/2/2000
Subject: Karan sèz
Ummm....why does that bother you so much? I mean really...it's just a link.
He's not forcing you to go there. He wants to get traffic into his site, so
what? Really, I'm being serious, why does it bother you so much? You can
just ignore it if you want to.

Furthermore : his site is agood and pretty complete one! And when somebody
comes here and says "hey, where could I find XX rule?", if this rule is on
his site, it's kinda good answer, isn't it!





Although I haven't always agreed with you, I usually find your posts useful
and informative and would hate to see you go.

I would too! please stay, Karstensen-san! and update your site sometimes!
___________________________________________________________
________________________________________________________________________
Group: streetfighter Message: 8855 From: mousse@longlivethemac.com Date: 9/2/2000
Subject: Honor and regaining Chi/Willpower
Hey! Excuse me if this topic has allready been covered (I'm a
newbie) but does anyone have any sugestions of alternate ways of
regaining will and chi not involving honor.
I'm of the opinion that honor only indicates how honorable you are
in the ring/public and shouldn't have any effect on misiicisim or
force of will. Besides it really hinder's playing a character who
fights dirty.
Thanx for your time!
Group: streetfighter Message: 8856 From: J. Scott Pittman Date: 9/2/2000
Subject: Re: [streetfighter] Honor and regaining Chi/Willpower
Off the top of my head, you could roll Willpower/Chi, divided by two,
rounded down

J. Scott Pittman
www.dragonslayergames.com
http://www.tsixroads.com/~joespitt/StreetFighter.htm


----- Original Message -----
From: <mousse@...>
To: <streetfighter@egroups.com>
Sent: Saturday, September 02, 2000 7:12 PM
Subject: [streetfighter] Honor and regaining Chi/Willpower


>
> Hey! Excuse me if this topic has allready been covered (I'm a
> newbie) but does anyone have any sugestions of alternate ways of
> regaining will and chi not involving honor.
> I'm of the opinion that honor only indicates how honorable you are
> in the ring/public and shouldn't have any effect on misiicisim or
> force of will. Besides it really hinder's playing a character who
> fights dirty.
> Thanx for your time!
>
>
>
>
>
Group: streetfighter Message: 8857 From: Rogue Tiger Date: 9/3/2000
Subject: Honor, Chi, and Combat Cards
Heyas. All this talk about Willpower and Chi and Combat Cards has caused me
to whip up some rules alterations for a campaign game I started running
(Streetfighter Asia during the 12th Century... It's a setup for playing
their character's descendants in my next campaign... heheheh!). BTW, sorry
for the formatting... I don't want to use HTML in the email for those whose
email progs can't handle it. =)

WILLPOWER AND CHI RECOVERY
Well, as an experiment I created two new Backgrounds: PASSION and KHARMA.
After a good six to eight hours sleep the character can make both: a
Charisma + Passion [diff: 6] roll to regain Willpower ("Aaah, a new day with
new promises"); and a Perception + Kharma [diff: 6] roll to regain Chi. The
character regains 1 point per success, and WIllpower may not be used to
boost successes on either roll. I still allow the Honor roll at the end of
every combat as the characters will go through more than one fight per day.

PASSION
This Background represents your character's mental energy and enthusiasm.
Very passionate people are seldom affected by setbacks and indeed sometimes
rebound faster from failure than their less ambitious compatriots. Passion
is used to recover Willpower, and also represents how much spark (or flame!)
you bring to your love life. Note that Passion should NOT be confused with
Willpower - which represents resolve and self confidence; rather it
represents your character's enthusiasm for whatever he or she is doing. A
person with a high Passion and a low Willpower is most likely impulsive
("Hey, this sounds like a good idea" and later on "Hmmm... this is too much
work. I think I'll move on to something easier"), where as a person with low
Passion and high Willpower is most likely someone who is lazy AND stubborn.
X You are unmotivated, and rarely do anything without significant
prodding.
0 Most would describe you as lazy, but you occasionally do what
needs to be done on your own.
00 You like to get things done now so that you can get back to what
you really like doing.
000 Some might describe you as driven; you are a do-er, and sometimes
you can inspire others.
0000 You love whatever you are doing enough to infect others with your
ideas, and your relationships are NEVER boring.
00000 You are just as likely reknowned as a fantastic lover as you are an
over-ambitious go getter. You scare people.

KHARMA
How one interacts with the Universe is just as important as how one
interacts with oneself. This Trait defines how "in tune" your character is
with the Universe and everything around it. People with high Kharma are
likely very spiritual and introspective, while those with low or no Kharma
care little about being "one with the Universe." Kharma is used to recover
Chi. The descriptions is your character's reply to the question of self
enlightenment.
x Enlightenment? Life's too short to waste on philosophical crap.
0 Self improvement is something I'm saving for my second marriage.
00 The Universe is a large place; I'm just not sure how I fit in.
000 Enlightenment comes from within... or is it from without? I'm not
sure...
0000 Harmony is natural; to fight it is to fight the Universe.
00000 Your character is so far out there that no one understands what the
hell he or she just said.


SPENDING CHI AND WILLPOWER
This one was easy: you can spend a maximum of 1 Willpower point per turn for
the extra success. Additional Willpower may be spent on Maneuvers. Your
character CANNOT spend more points of Willpower AND Chi combined in one turn
than your character's PERCEPTION score (I know, I know, why PERCEPTION and
not WITS or DEXTERITY? Because I don't like loading stats; WITS is used for
Focus damage, DEXTERITY for Speed, and that would just be too much).


COMBAT CARDS
I've done away with them completely. My last campaign was a disaster as some
twits would forget their combat cards, spend an hour writing them up, then
waste another couple of hours trying to get the flow of the game going. So,
inspired by the idea of a master combat table, I came up with my own
solution...

On the character sheet the maneuver with all of its stats are written down.
I then had the players number the maneuvers (starting from one and working
through to two, and so on...) until they were all numbered.

Now, during combat I have them write down the number of the maneuver they
are doing (on a scrap piece of paper - post it notes are great for that) and
simply work it from there. Any abilities that let them look at combat cards
I simply have them randomly roll the maneuver and pass out the stats for
that maneuver. Obviously there's more I can do to make it more "private" or
whatever, but the lengths one wants to go is really specific to the type of
GM and player.

BTW, Mr. Karstensen (Sorry if I misspelled it...) I've been to both your
websites, and I was wondering if you'd be able to convert your .docs to
.pdfs? I don't use Microsoft products (where possible) so I can't open them,
and I'm very much interested the content. =)

Anyways, I'm just posting this for those who might find this of some use for
their own Streetfighter campaigns. Feel free to ignore at your leisure. ;-P

-Tiger
_________________________________________________________________________
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Group: streetfighter Message: 8858 From: mousse@longlivethemac.com Date: 9/3/2000
Subject: One more whimsicle question.
Any one know where I can find background info on the street
fighting crew? They all seem to have back stories but Capcom has that
nasty habit of not including them in their games.
A side note anyone know what the Cammy/Bison relationship is?
A buddy of mine sais they were lovers but Cammy has been with the MOD
since she was 18!
Group: streetfighter Message: 8859 From: cliff rice Date: 9/3/2000
Subject: Re: [streetfighter] Honor, Chi, and Combat Cards
With all the talk of combat cards i have been
inspired to create a Fighting CCG (colllectable Card
Game) i cant base it off street fighter as i would be
sued.


Cliff

__________________________________________________
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Yahoo! Mail - Free email you can access from anywhere!
http://mail.yahoo.com/
Group: streetfighter Message: 8860 From: firefirefi@aol.com Date: 9/3/2000
Subject: Re: [streetfighter] One more whimsicle question.
In a message dated 00-09-03 13:03:54 EDT, you write:

<< A side note anyone know what the Cammy/Bison relationship is?
A buddy of mine sais they were lovers but Cammy has been with the MOD
since she was 18! >>

Well, do you think Bison would care about such things as legal ages? He runs
his own country that world leaders are forbidden to interfere with. I always
figured they were lovers.
Group: streetfighter Message: 8861 From: Steve Karstensen Date: 9/3/2000
Subject: Re: [streetfighter] Honor, Chi, and Combat Cards
you wouldn't be the first. :)

there was a martial arts CCG released a few years back. unfortunately I
don't remember the name, but there was an article on it in either The
Duellist or Scrye.

-----Original Message-----
From: cliff rice <shinzite@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Sunday, September 03, 2000 1:11 PM
Subject: Re: [streetfighter] Honor, Chi, and Combat Cards


>
>
>
> With all the talk of combat cards i have been
>inspired to create a Fighting CCG (colllectable Card
>Game) i cant base it off street fighter as i would be
>sued.
>
>
>Cliff
>
>__________________________________________________
>Do You Yahoo!?
>Yahoo! Mail - Free email you can access from anywhere!
>http://mail.yahoo.com/
>
>
>
Group: streetfighter Message: 8862 From: Jens-Arthur Leirbakk Date: 9/3/2000
Subject: Re: [streetfighter] Honor, Chi, and Combat Cards
The Martial Arts CCG was called Ultimate Combat. Obviously, I bought
it. It even made it into a 2nd Edition. Then, of course, there's always
ShadowFist.

On Sun, 3 Sep 2000, Steve Karstensen wrote:

>
> you wouldn't be the first. :)
>
> there was a martial arts CCG released a few years back. unfortunately I
> don't remember the name, but there was an article on it in either The
> Duellist or Scrye.
>
> -----Original Message-----
> From: cliff rice <shinzite@...>
> To: streetfighter@egroups.com <streetfighter@egroups.com>
> Date: Sunday, September 03, 2000 1:11 PM
> Subject: Re: [streetfighter] Honor, Chi, and Combat Cards
>
>
> >
> >
> >
> > With all the talk of combat cards i have been
> >inspired to create a Fighting CCG (colllectable Card
> >Game) i cant base it off street fighter as i would be
> >sued.
> >
> >
> >Cliff
> >
> >__________________________________________________
> >Do You Yahoo!?
> >Yahoo! Mail - Free email you can access from anywhere!
> >http://mail.yahoo.com/
> >
> >
> >
>
>
>
>
>

---
Jens-Arthur Leirbakk
leirbakk@...